General notes for CDirt 3.0 ============================================================================= Crippled mobiles (and mortals) can't walk Mute mobiles (and mortals) won't cast spells, and can't talk Blind mobiles won't attack because they can't see Blind players can't see Deaf players can't hear Added smart mflag, to allow mobiles to be choosy about what they pick up System will now load all zones at bootup, eliminating mkdata System will store wiz zones as the regular zone format for easy integration Timed booting was disabled, use cron daemon instead Pfilter for help was eliminated; it was silly Crash and Shutdown have been merged to simply crash the game Restart daemon deleted; it serves no purpose on a mostly stable game Lflags displayed properly at each room Cloned objects will no longer complete quests Update saves changes to locations (shouldn't strand players) Made master user pass automatically encrypted during setup script Made master user automatically get all Pflags and Mask bits on frob or create Code simplified in many areas; moved around to make it more logical