#ifdef LOCMIN_NOXYPICKLE if (newch == LOC_NOXYPICKLE_STEP) { if( iswornby( OBJ_NOXYPICKLE_HELMET, mynum ) ) { bprintf( "As you climb the steps the birds overhead start to frantically drop guano on\n" "you. The wonderful helmet of Noxypickle fortunately protects you from the\n" "guano's corrosive effects.\n" ); } } #endif #if defined( LOCMIN_PYRAMID ) && defined( LOCMIN_CRYSTALCAVE ) if( ( newch == ploc( max_players + MOB_PYRAMID_HORUS )) && ( ( alive( (max_players + MOB_PYRAMID_HORUS ) ) ) != -1 ) ) { if( ( !iscarrby( OBJ_CRYSTALCAVE_EARTHSTONE, mynum ) || !iscarrby( OBJ_CRYSTALCAVE_SUNSTONE, mynum ) || !iscarrby( OBJ_CRYSTALCAVE_SEASTONE, mynum ) || !iscarrby( OBJ_CRYSTALCAVE_WINDSTONE, mynum ) ) ) { bprintf( "Horus lets out a bray of a laugh. &+W\"How can a puny mortal like you hope to defeat the Sun of Isis!?!\"\n" ); } else bprintf( "Horus eyes you with distaste and loathing. &+W\"Prepare to meet the God of Death!!!\"\n" ); } #endif #ifdef LOCMIN_CRYSTALCAVE /* Mancini */ if( newch == LOC_CRYSTALCAVE_CRYSTALCAVE5 ) { if( ( alive ((max_players + MOB_CRYSTALCAVE_ARCHAEOLOGIST)) != -1) && plev(mynum) < LVL_WIZARD && LOC_CRYSTALCAVE_CRYSTALCAVE5 == ploc(max_players + MOB_CRYSTALCAVE_ARCHAEOLOGIST ) ) { bprintf( "With the last of his strength, the dying man hands you his precious\n" "journal. With his final breath, he utters, \"&+WRid the land of the curse!\n" "&+WGreat treasures and power can be found...\"\n" ); setoloc (OBJ_CRYSTALCAVE_JOURNAL, mynum, CARRIED_BY); } } #endif #ifdef LOCMIN_VILLAGE if (newch == LOC_VILLAGE_HOSPITAL) { newch = ploc(mynum); setploc(mynum,LOC_VILLAGE_HOSPITAL); lookin(ploc(mynum),0); send_msg(int2idx(newch, LOC), 0, pvis(mynum), LVL_MAX, NOBODY, NOBODY, "%s has entered the hospital.\n",pname(mynum)); hospital(); return -1; } #endif