#include "undef.h" #include "cflags.h" #include "exits.h" %mobiles Name = bat1 PName = "bat" Sflags { Female } Location = batcave2 Strength = 60 Damage = 10 Armor = 0 Aggression = 98 Speed = 0 Description = "A bat is hanging out here, sensing fresh warm blood." End = bat1 Name = bat2 PName = "bat" Sflags { Female } Location = batcave2 Strength = 60 Damage = 10 Armor = 0 Aggression = 98 Speed = 0 Description = "A bat is hanging out here, sensing fresh warm blood." End = bat2 Name = bat3 PName = "bat" Location = batcave2 Strength = 60 Damage = 10 Armor = 0 Aggression = 98 Speed = 0 Description = "A bat is hanging out here, sensing fresh warm blood." End = bat3 Name = bat4 PName = "bat" Location = batcave2 Strength = 60 Damage = 10 Armor = 0 Aggression = 98 Speed = 0 Description = "A bat is hanging out here, sensing fresh warm blood." End = bat4 Name = bat5 PName = "bat" Sflags { Female } Location = batcave2 Strength = 60 Damage = 10 Armor = 0 Aggression = 98 Speed = 0 Description = "A Bat is hanging out here, sensing fresh warm blood." End = bat5 Name = spirit PName = "spirit" Location = batcave4 Strength = 340 Damage = 10 Armor = 0 Aggression = 98 Speed = 0 Description = "The spirit of the dead samuri is here, angered by your presence." End = spirit %objects Name = hand Location = IN_ROOM:batcave1 Oflags { Container } BValue = 20 Size = 7 Weight = 7 Desc[0] = "A bloody dismembered hand is laying here." Examine = ^Probably left by some unfortunate adventurer. Now known as "lefty". ^ End = hand Name = sign Location = IN_ROOM:batcave1 Oflags { NoGet } Desc[0] = "A battered old sign sits on the floor here." Examine = "The sign reads : Beware, this area is not for the weak or lone adventurer. Certain death awaits those who venture without friend or care. " End = sign Name = samuri_body PName = body AltName = samuri Location = IN_ROOM:batcave4 Oflags { NoGet } Desc[0] = "The body of a dead samuri lays here." Examine = "The body has been stripped of all its armor, adornments and dignity. You notice a knife wound in the belly of the samuri. " End = samuri_body Name = sword_katana PName = katana AltName = sword Location = IN_ROOM:batcave4 Oflags { Weapon Lit } BValue = 750 Damage = 17 Size = 90 Weight = 10 Desc[0] = "A magnificent katana rests here." Examine = "The blade is engraved with the scenes of great battles of samuri swordsmen. " End = sword_katana Name = seppuku_dagger_knife PName = knife AltName = seppuku_dagger Location = IN_ROOM:batcave4 Oflags { Weapon } BValue = 200 Damage = 7 Size = 30 Weight = 10 Desc[0] = "A blood stained seppuku dagger rests here." Examine = "Be careful with this knife! You may cut yourself. " End = seppuku_dagger_knife %locations batcave1 e:batcave2 n:falls@valley; lflags { Dark NoSummon } Bottom of the stairs.^ Flashing lights come from the room to the west, and a strange flapping sound comes from the east. ^ batcave2 e:batcave3 w:batcave1; lflags { Dark NoSummon } Bat Cave^ You have entered a large cave. High above you, through the dim light you make out what appears to be hundreds of small stalactites hanging from the ceiling. There is a strong musty smell in the air which is almost overpowering. Belatedly you realize the smell comes from the animal droppings which cover the floor, and that what you thought were stalactites are actually hundreds of vampire bats. ^ batcave3 s:batcave4 w:batcave2; lflags { Dark NoSummon } Dark Hall^ This hall is dark and musty. The walls are made of solid soil and the floor is muddy and silppery. A small light appears in the room south of you and curious flapping sounds can be heard from the west. ^ batcave4 n:batcave3; lflags { NoSummon } Tomb of the Unknown Samurai^ This room stands as a shrine to the mightiest samurai warrior of them all, Toshiro Mafune. The walls are covered with Japanese water color paintings of fantastic battles and proud Shogun rulers. ^ batcave5 e:batcave1 w:batcave6; lflags { Dark NoSummon } Laboratory^ You are standing in an old laboratory that seems to have been abandoned long ago. Discarded glassware on high shelves is filled with dust, the long since rotted-out remains of spell components and magical substances. Off to the west you hear a low moaning sound, but all you hear is quiet to the east. ^ batcave6 n:batcave7 e:batcave5 w:batcave22; lflags { Dark NoSummon } Drafty Room^ Gee, it's dark and windy in here! ^ batcave7 n:batcave8 s:batcave6; lflags { Dark NoSummon } Drafty Room^ Gee, it's dark and windy in here! ^ batcave8 e:batcave10 s:batcave7 w:batcave9; lflags { Dark NoSummon } Drafty Room^ Gee, it's dark and windy in here! ^ batcave9 e:batcave8; lflags { Dark NoSummon } Drafty Room^ Gee, it's dark and windy in here! ^ batcave10 n:batcave12 e:batcave11 w:batcave8; lflags { Dark NoSummon } Werewolf's Parlor^ <desc pending> ^ batcave11 w:batcave10; lflags { Dark NoSummon } Werewolf's Den^ <desc pending> ^ batcave12 n:batcave13 s:batcave10; lflags { Dark NoSummon } empty room^ <desc pending> ^ batcave13 e:batcave14 s:batcave12; lflags { Dark NoSummon } empty room^ <desc pending> ^ batcave14 e:batcave15 w:batcave13; lflags { Dark NoSummon } empty room^ <desc pending> ^ batcave15 n:batcave17 e:batcave16 w:batcave14; lflags { Dark NoSummon } empty room^ <desc pending> ^ batcave16 n:batcave18 w:batcave15; lflags { Dark NoSummon } Hall of Riddles^ <desc pending> ^ batcave17 e:batcave18 s:batcave15; lflags { Death } Guillotine Room^ You notice the room spinning about you. Ultimately you realize it is not the room, but your head which is rolling across the blood stained floor as your body collapses to the ground. ^ batcave18 n:batcave19 s:batcave16 w:batcave17; lflags { Dark NoSummon } empty room^ <desc pending> ^ batcave19 n:batcave20 s:batcave18; lflags { Dark NoSummon } empty room^ <desc pending> ^ batcave20 n:batcave21 s:batcave19; lflags { Dark NoSummon } Enkil's Tomb^ <desc pending> ^ batcave21 s:batcave20; lflags { Dark NoSummon } Temple of Akasha^ <desc pending> ^ batcave22; lflags { Death } Punjee Trap^ Its only after you notice the many poison punjee sticks pertruding from your chest, that you realize you have surely taken a wrong turn. You won't make this mistake again. ^