#include "undef.h" #include "cflags.h" #include "exits.h" %mobiles Name =Aphrael PName ="Aphrael" PFlags { NoHassle NoSummon } EFlags { Shock Frost Fireball NegFireball NegFrost } SFlags { Female Lit } Location =eosia28 Strength =900 Damage =10 Armor =5 Aggression =0 Speed =0 Description =" She floats like an angel. It is the Child-Goddess Aphrael of Styricum." End =Aphrael Name =Ghwerig PName ="Ghwerig" PFlags { nosummon } EFlags { Fireball NegShock } MFlags { BarNorth } Location =eosia50 Strength =300 Damage =10 Armor =0 Aggression =95 Speed =0 Description ="Ghwerig, the troll, thinks you want to steal Bhelliom!" End =Ghwerig Name =Kalor PName ="Kalor" Pflags { } MFlags { BarNorth } Sflags { } Location =eosia4 Strength =100 Damage =5 Armor =0 Aggression =5 Speed =0 Description ="Kalor, the guard of the city gates, will not let you pass." End =Kalor Name =Rolak Pname ="Rolak" Pflag { } Mflags { BarNorth } Sflags { } Location =eosia13 Strength =100 Damage =9 Armor =0 Aggression =5 Speed =0 Description ="Rolak, the guard of the castle, will not let you pass." End =Rolak Name =Kurik Pname ="Kurik" Pflags { } Eflags { Shock } Sflags { } Location =eosia12 Strength =150 Damage =10 Armor =0 Aggression =0 Speed =0 Description ="Sir Kurik, the Pandion, bows to you." End =Kurik Name =Sparhawk Pname ="Sparhawk" Pflags { nosummon } Eflags { Fireball Shock } Sflags { } Location =eosia12 Strength =190 Damage =5 Armor =0 Aggression =0 Speed =0 Description =" Sir Sparhawk, Ehlana's Champion, asks if you have found the Bhelliom." End =Sparhawk Name =Madame Pname ="Madame" Sflags { female } Location =eosia8 Strength =90 Damage =5 Armor =0 Aggression =10 Speed =0 Description =" The Madame of the brothel wants to know if you are looking for a good time." End =Madame Name =Platime Pname ="Platime" Pflags { nosteal } Mflags { thief stealweapon stealworn pickstuff } Sflags { } Location =eosia7 Strength =110 Damage =5 Armor =0 Aggression =5 Speed =10 Description ="Platime, the head of the Thief's Guild, wants your stuff!" End =Platime Name =Rindor Pname ="Rindor" Location =eosia25 Strength =120 Damage =8 Armor =0 Aggression =30 Speed =0 Description ="King Rindor, of Rindor, thinks you are Elene trash." End =Rindor Name =Sephrenia Pname ="Sephrenia" Eflags { Frost } Sflags { female } Location =eosia27 Strength =160 Damage =9 Armor =0 Aggression =0 Speed =0 Description =" Sephrenia, the Styric, is weighed down by the swords of the fallen." End =Sephrenia Name =Dolmant Pname ="Dolmant" Location =eosia31 Strength =100 Damage =5 Armor =0 Aggression =0 Speed =0 Description ="Primate Dolmant is busy preparing the Citadel for mass." End =Dolmant Name =Annias Pname ="Annias" Location =eosia32 Strength =175 Damage =10 Armor =0 Aggression =95 Speed =0 Description =" Primate Annias of Cimmura is plotting to take control of the Church!" End =Annias Name =Seeker Pname ="Seeker" Mflags { drainlev drainscr cross } Location =eosia34 Strength =100 Damage =7 Armor =0 Aggression =50 Speed =0 Description ="The hideous wraith known as the Seeker lurks in the shadows." End =Seeker Name =Zemoch Pname ="Zemoch" Location =eosia37 Strength =200 Damage =10 Armor =3 Aggression =80 Speed =0 Description ="Emperor Zemoch of Zemoch knows you have the Bhelliom!" End =Zemoch Name =Azash Pname ="Azash" Pflags { nosummon } Eflags { Fireball Shock NegFireball NegFrost} MFlags { BarNorth } Location =eosia46 Strength =1000 Damage =20 Armor =5 Aggression =10 Speed =0 Description ="The Elder Dark God, Azash, wants the Bhelliom!" End =Azash %objects Name =ring1_eosia PName =ring AltName =ruby OFlags { wearable lit } Aflags { hand } Location =WORN_BY:sparhawk BValue =200 Size =3 Weight =0 State =0 MaxState =0 Desc[0] ="You've found one of the mystical rings of Bhelliom!" Examine =" This fine ring was crafted from rubies and is one half of the key to unlock Bhelliom's powers." End =ring1_eosia Name =ring2_eosia Pname =ring Altname =ruby Oflags { lit wearable } Aflags { Hand } Location =IN_CONTAINER:coffin_eosia BValue =200 Size =3 Weight =0 State =0 MaxState =0 Desc[0] ="You've found the other mystical ring of the Bhelliom!" Examine =" This fine ring is crafted from rubies and is one of the keys to unlock the power of the Bhelliom." End =ring2_eosia Name =door_1S_eosia Pname =door Oflags { noget openable lockable } Location =IN_ROOM:eosia16 Linked =door_1N_eosia BValue =0 Size =0 Weight =0 State =2 MaxState =2 Desc[0] ="The door to the south is open." Desc[1] ="The door to the south is closed." Desc[2] ="The door to the south is securely locked." End =door_1S_eosia Name =door_1N_eosia Pname =door AltName =north OFlags { noget openable lockable } Location =IN_ROOM:eosia14 Linked =door_1S_eosia BValue =0 Size =0 Weight =0 State =2 MaxState =2 Desc[0] ="The door to the north is open." Desc[1] ="The door to the north is closed." Desc[2] ="The door to the north is securely locked." End =door_1N_eosia Name =door_1W_eosia Pname =door AltName =west Oflags { noget lockable openable } Location =IN_ROOM:eosia14 Linked =door_1E_eosia BValue =0 Size =0 Weight =0 State =2 MaxState =2 Desc[0] ="The door to the west has been opened." Desc[1] ="The door to the west is shut." Desc[2] ="The door to the west is magically locked." End =door_1W_eosia Name =door_1E_eosia Pname =door OFlags { noget openable lockable } Location =IN_ROOM:eosia15 Linked =door_1W_eosia BValue =0 Size =0 Weight =0 State =2 MaxState =2 Desc[0] ="The door to the east is open." Desc[1] ="The door to the east is firmly shut." Desc[2] ="The door to the east has been magically sealed." End =door_1E_eosia Name =coffin_eosia Pname =coffin Oflags { noget container openable } Location =IN_ROOM:eosia17 BValue =0 Size =0 Weight =0 State =1 MaxState =1 Desc[0] ="One of the coffin's has been opened." Desc[1] ="The coffin of King Eryn stands closest to you." End =coffin_eosia Name =book_eosia Pname =book Location =IN_ROOM:eosia9 BValue =50 Size =2 Weight =2 State =0 MaxState =0 Desc[0] ="Someone has carelessly left an important looking book here." Examine =^ The cover reads 'The History of the Bhelliom'. It appears that the troll Ghwerig once combined all the powers of the Troll Gods into the magical stone, the Bhelliom. In order to get or use the Bhelliom, one must be in possession of the two keys to activate it. These keys were made in the form of two ruby rings. Where those rings are today is a mystery. However, the Bhelliom was stolen by a human, and then lost in one of the great battles during one of the many wars between the Elenes and the Zemochs. It is believed Ghwerig recovered the Bhellim at some point, but it is unknown. There are references to the gods of the Styrics, in particular, the Goddess Aphrael, and the God Azash...but as a faithful Elene, you tend not to believe such fables. ^ End =book_eosia Name =boat_eosia Pname =boat Location =IN_ROOM:eosia20 Bvalue =100 Size =20 Weight =20 State =0 MaxState =0 Desc[0] ="There is a small boat lying here." End =boat_eosia Name =staff_iron_eosia Pname =staff AltName =iron Oflags { weapon } Location =WIELDED_BY:kalor BValue =90 Size =8 Weight =8 State =0 MaxState =0 Desc[0] ="A large iron staff has been left here." End =staff_iron_eosia Name =crystal_case Pname =case AltName =crystal Oflags { noget } Location =IN_ROOM:eosia15 BValue =0 Size =0 Weight =0 State =0 MaxState =0 Desc[0] =" Before you is the case in which Queen Ehlana has been magically sealed." Examine =^ When Annias poisoned Ehlana, the only thing that could be done to save her was to seal her in a magic crystal. This is the work of Sephrenia and a handful of Pandion knights, who put their lives in danger to save their queen. ^ End =crystal_case Name =cross_eosia Pname =cross AltName =elene Location =IN_ROOM:eosia31 BValue =100 Size =3 Weight =3 State =1 MaxState =1 Desc[0] ="An Elene cross is lying on the ground here." Desc[1] ="On the altar stands a beautiful Elene cross." End =cross_eosia Name =crown_rindor Pname =crown AltName =rindor Oflags { wearable } Aflags { Head } Location =WORN_BY:rindor BValue =200 Size =4 Weight =4 State =0 MaxState =0 Desc[0] ="The Crown of Rindor shines brilliantly before you!" End =crown_rindor Name =idol_azash Pname =idol AltName =azash Oflags { getflips } Location =IN_ROOM:eosia46 BValue =500 Size =2 Weight =2 State =1 MaxState =1 Desc[0] ="A hideous idol made of mud is lying on the ground." Desc[1] ="On the altar is an idol of the God Azash." End =idol_azash Name =robe_eosia Pname =robe AltName =white Oflags { wearable } Aflags { Back Chest Arms Legs } Location =WORN_BY:sephrenia Armor =20 BValue =80 Size =4 Weight =4 State =0 MaxState =0 Desc[0] ="Sephrenia's white Styric robe has been dropped here." End =robe_eosia Name =sword_sparhawk Pname =championsword Oflags { lit weapon } Location =WIELDED_BY:sparhawk Damage =20 BValue =500 Size =15 Weight =15 State =1 MaxState =1 Desc[0] ="A magnificent sword lies here emitting a faint glow." Desc[1] ="Sparhawk's sword has been dropped here." End =sword_sparhawk Name =fallensword Pname =fallensword Oflags { weapon } Location =CARRIED_BY:sephrenia Damage =15 BValue =300 Size =40 Weight =200 State =0 MaxState =0 Desc[0] ="One of the Sword's of the Fallen is here. It looks heavy..." Examine =^ Once a month, a Pandion who was present when Ehlana was encased in crystal, will fall. This is one of their swords, which Sephrenia must bear. ^ End =fallensword Name =flute_eosia Pname =flute Location =CARRIED_BY:aphrael BValue =150 Size =3 Weight =3 State =0 MaxState =0 Desc[0] ="Flute's flute is lying here. Where could she be?" Examine ="This silvery flute belongs to the girl Flute." End =flute_eosia Name =key_eosia Pname =key Oflags { key } Location =IN_ROOM:eosia8 BValue =20 Size =2 Weight =2 State =0 MaxState =0 Desc[0] ="A small key is lying here on the floor." End =key_eosia Name =stick_eosia Pname =stick Oflags { lightable extinguish } Location =IN_ROOM:eosia47 BValue =2 Size =2 Weight =2 State =2 MaxState =2 Desc[0] ="A stick lies here burning away." Desc[1] ="A burnt stick has been dropped here." Desc[2] ="Hidden in a nearby bush you can see a stick." End =stick_eosia Name =fountain_eosia Pname =fountain Oflags { noget pushable } Location =IN_ROOM:eosia30 BValue =0 Size =0 Weight =0 State =1 MaxState =1 Desc[0] ="The fountain has been pushed aside, allowing passage down." Desc[1] ="A fountain stands here casting patterns on the builings." Examine ="Hmm...there seems to be something underneath the fountain." End =fountain_eosia Name =bhelliom Pname =bhelliom AltName =sapphire Oflags { getflips lit weapon key } Location =IN_ROOM:eosia51 Damage =30 BValue =1000 Size =5 Weight =5 State =1 MaxState =1 Desc[0] ="Someone has dropped the Bhelliom here! How careless!" Desc[1] ="Sitting on a pedestal lies the Bhelliom." Examine =" Powerful beyond belief, the Bhelliom, a true sapphire rose, glows with power." End =bhelliom Name =pie_eosia Pname =pie Oflags { food } Location =IN_ROOM:eosia6 BValue =30 Size =3 Weight =3 State =0 MaxState =0 Desc[0] ="Yum! There is a freshly baked pie here." End =pie_eosia Name =sign1_eosia Pname =sign Oflags { noget } Location =IN_ROOM:eosia1 BValue =0 Size =0 Weight =0 State =0 MaxState =0 Desc[0] ="A sign has been posted here." Examine =^ Welcome to Eosia and Elenia. Zone created by Jar, March 93. Coded by Gaea. Orginally written for MirageII. Based on the series 'The Elenium' by David Eddings. ^ End =sign1_eosia Name =sign2_eosia Pname =sign Oflags { noget } Location =IN_ROOM:eosia2 BValue =0 Size =0 Weight =0 State =0 MaxState =0 Desc[0] ="A sign has been placed at the corner of the crossroads." Examine =" The sign reads 'North: Deira; East: Cammoria; South: Chyrellos and Shore.' " End =sign2_eosia Name =torch_eosia Pname =torch Oflags { getflips extinguish lit lightable } Location =IN_ROOM:eosia14 Bvalue =5 Size =1 Weight =1 State =1 MaxState =1 Desc[0] ="An old torch is lying here, unlit." Desc[1] ="A torch burns merrily on the wall." End =torch_eosia Name =armor_eosia PName =pandionarmor AltName =pandion OFlags { wearable armor } Aflags { Chest Back Arms Legs } Location =WORN_BY:sparhawk Armor =45 BValue =300 Size =10 Weight =10 State =1 MaxState =1 Desc[0] ="Someone has left some Pandion armor here." Desc[1] ="Sparhawk's suit of armor lies here." End =armor_eosia Name =pit_eosia Pname =pit AltName =eosian Oflags { noget } Location =IN_ROOM:eosia52 BValue =0 Size =0 Weight =0 State =0 MaxState =0 Desc[0] ="A sacrificial pit allows you to give offerings to the gods." End =pit_eosia Name =rocks_1W Pname =rocks Oflags { noget } Location =IN_ROOM:eosia49 Linked =rocks_1E BValue =0 Size =0 Weight =0 State =1 MaxState =1 Desc[0] ="A rockslide has been cleared, allowing you access west." Desc[1] ="A rockslide prevents you from proceeding west." End =rocks_1W Name =rocks_1E Pname =rocks Oflags { noget } Location =IN_ROOM:eosia50 Linked =rocks_1W BValue =0 Size =0 Weight =0 State =1 MaxState =1 Desc[0] ="A rockslide has been cleared allowing you access east." Desc[1] ="A rockslide has sealed you in this cave!" End =rocks_1E %locations eosia1 e:eosia2; lflags {outdoors cold} Dirt Road^ You are walking along a a dirt road that runs east-west through the countryside. Behind you, to the west lies a pass into the mountains. Judging by the tracks, it would appear that this is a heavily used road by the locals. ^ eosia2 n:eosia47 e:eosia3 s:eosia18 w:eosia1; lflags {outdoors} Decisions^ You have come to a 4 way intersection on the road. The roads to the east and south appear to be heavily used, while those to the west and north seem a little less used by the citizens of this country. Roads lead in all directions. ^ eosia3 n:eosia4 w:eosia2; lflags {outdoors} The Road to Cimmura^ The road bends here, leading north to the capital of Elenia, the city of Cimmura. You can just make out the towers from the royal castle in the distance. The road leading north is very well taken care of, after all, the Queen insists on neatness. ^ eosia4 n:eosia5 s:eosia3; lflags {outdoors} The Gates of the City^ You stand before the gates to the city of Cimmura. The gates are made form pure gold and shine in the sun. To either side of you the walls to Cimmura stretch off into the distance as far as you can see. You can hear the sounds of the citizens from beyond the gates. ^ eosia5 n:eosia10 e:eosia9 s:eosia4 w: eosia6; lflags {outdoors party} Main Square^ This is the main square of Cimmura. From this point roads head off in every direction into different parts of the city. To the north lies the Royal Castle. From here you can see the flags of Elenia fluttering in the breeze. People pass you all around hurrying to get to their destinations. If you're not careful, you could get run over by one of the horses. ^ eosia6 e:eosia5 u:eosia8 d:eosia7; lflags {party peaceful soundproof} The Inn^ This is one of the more unsavory places to visit in Cimmura. Known for its fights, and wild times, this establishment has been on the royal condemnation list for years. However, thanks to the local Thieves, it has maintained its own existance. The Inn is closed right now, but perhaps if you came back later? ^ eosia7 u:eosia6; lflags {private soundproof} Thieves' Guild^ You stand in the local chapter of the Thieves' Guild. Here is where all of the local thieves, from cut-throat thieves to small pick pockets, meet and discuss business. You can just barely make out sounds from the Inn upstairs coming through the ceiling. Looking about you see many of the items 'obtained' by the thieves during thier normal working hours. A banner hangs on the far wall stating 'Congratulations Seamas and Traveller on your 100+ thefts.' The only exit is up. ^ eosia8 d:eosia6; lflags {soundproof} The Brothel^ This is the Inn's own brothel. To fully describe what you see would probably be illegal. Therefore, let us just say that the Church would destroy this place in a second if it could. ^ eosia9 w:eosia5; lflags {outdoors} Alley^ You are in a rather dark and sinister alleyway. The shadows from the buildings would be an excellent place for a thief to hide. Perhaps it would be wise to visit someplace with a little more light. ^ eosia10 n:eosia13 e:eosia11 s:eosia5; lflags { } Square North^ You are standing in the northern part of the main square of Cimmura. Before you stands the gates to the royal castle, to the east, lays the local chapterhouse of the Pandion knights, the Elenian branch of the Church Knights. Pennants fly all about preparing for the coronation of the Prince Reagant as King. ^ eosia11 e:eosia12 w:eosia10 d:eosia53; lflags {outdoors} The Moat^ "Moat": 1) a deep and wide trench around the rampart of a fortified place (as a castle) the is usually filled with water. Yup, that's what this is. The bridge you are on continues to the east into the Pandion chapterhouse, or goes back to the west to the city. ^ eosia53; lflags {death underwater} In the Moat^ Ever seen water going down a drain? Ever seen a mortal going down the drain? Row row row your boat, life is but a dream...and you have just woken up. ^ eosia12 w:eosia11; lflags {party} The Pandion Chapterhouse^ ...is almost the size of the royal castle itself. More of a keep than a castle, the chapterhouse is the home of the Pandion knights in Cimmura. You stand in the main hall of the building now. All about you stand suits of armor, each one belonging to a famous Cimmurian Pandion. The most famous, of course, is Sir Sparhawk, Champion to Queen Ehlana. Knights block every exits except the one to the west. ^ eosia13 n:eosia14 s:eosia10; lflags { } The Castle Gates^ Large golden gates mark the entrance to the Royal Castle of Cimmura. The crest of Elenia is emblazed on each gate. Currently the castle is home to the Royal Council, ruling in Queen Ehlana's place while she is ill. The council has named the Prince Reagent heir and he is planning to assume the throne within the week. Just beyond the gates lies the main courtyard and then, the castle itself. ^ eosia14 n:eosia16 w:eosia15 s:eosia13 d:eosia17; lflags {dark party} The Front Hall^ Your footsteps echo on the marble flooring of the castle. Massive pillars stretch up into the darkness, supporting the massive ceiling. Banners hang from the walls, and you think you might even recognize some of them. The castle has fallen into a state of decay ever since Queen Ehlana fell ill. Dust now gathers on the suits of armor and cobwebs can be seen in the corners. Even though you appear to be quite alone, you think you can see a shadow flickering just beyond the edge of your vision. ^ eosia15 e:eosia14; lflags {dark cold} Elenia's Throne Room^ From this room Queen Ehlana used to rule the whole Kingdom of Elenia. Now, it lies empty, sealed by order of Primate Annias. The air is cold and stale, and you suspect no one has been in this room for months. A sound catches your attention, but when you look, there is nothing there. A sadness fills the room, and in the silence, you can just make out a heartbeat. A chill fills you to the bone when you realize that what you hear is the heartbeat of Queen Ehlana, encased in crystal in the front of the room. ^ eosia16 s:eosia14; lflags {soundproof} The Royal Council's Chambers^ This room looks like it has been used a lot recently. This is where the Royal governing council of Elenia has been meeting while Ehlana has been ill. Papers, maps, and books lay strewn about in a disarray, almost as if someone had been searching for something. Glancing at one of documents you are startled to discover that Primate Annias, a churchman, was responsible for the poisoning of Ehlana. It seems Annias wants to become Archprelate of the Church, and poisoned Ehlana to gain access to the Elenian treasury. Sephrenia and a handful of Pandion Knights sealed Ehlana in crystal in the hopes of keeping her alive until a cure could be found to save her. There is no sign as to where any of them have gone. ^ eosia17 u:eosia14; lflags {dark party} The Royal Crypt^ This is were the Kings and Queens of Elenia have been buried over the centuries. The crypt extends back into the darkness. The room is cold and dank, and you would rather not be down here, given the choice. Many coffins stand along the walls, each with the name of its occupant on the cover. Perhaps if you stay long enough, maybe you will see the ghost of the last king to sit on the throne of Elenia. ^ eosia18 n:eosia2 e:eosia19 s:eosia20; lflags {outdoors} The Long Road^ One of the busiest roads in all of Elenia, you stand on the famous 'Long Road'. To the south you can make out the sounds of water and the ocean, to the east, you can just barely make out the spires of a city. ^ eosia20 n:eosia18 s:eosia21; lflags {outdoors hot} The Shore^ You stand on the shore of Elenia facing south looking out over the waters of the Inner Sea. Water laps the ground at your feet and the smell of salt water fills the air. You can make out the sounds of seagulls flying high overhead. A gentle breeze is blowing in off the water, carrying with it, the smells of the ocean. ^ eosia21 n:eosia20 e:eosia22 s:eosia22 w:eosia22; lflags {onwater outdoors} The Inner Sea^ You are floating peacefully on the waters of the Inner Sea. ^ eosia22 n:eosia22 e:eosia21 s:eosia22 w:eosia23; lflags {onwater outdoors} The Inner Sea^ You are floating peacefully on the waters of the Inner Sea. ^ eosia23 n:eosia22 e:eosia22 s:eosia24 w:eosia22; lflags {onwater outdoors} The Inner Sea^ You are floating peacefully on the waters of the Inner Sea. ^ eosia24 n:eosia23 w:eosia25; lflags {outdoors nomagic hot} The Shores of Rindor^ You have reached the northern shores of the Kingom of Rindor. Currently, the Elene Church is trying to convert the heratics of the Eshandist cult back to the 'true' faith. As an Elene, perhaps it would be best if you left Rindor as soon as possible. ^ eosia25 e:eosia24; lflags { } King Rindor's Palace^ This is the throne room of King Rindor of Rindor. There is not much to describe because his throne 'room' is nothing more than a tent. The Elenes have taken most of everything and left the King with only what lies within this tent. ^ eosia19 e:eosia26 w:eosia18; lflags {outdoors} Still Going...^ You are still continuing down the Long Road. Just to the east lay the gates of the Pandion Motherhouse, their headquarters for all of Elenia. Off to the east you can see Chyrellos shining, but you can not seem to find a way to get there, as the road strangely ends here. ^ eosia26 s:eosia27 w:eosia19; lflags {outdoors} The Motherhouse Walls^ You stand at the walls to the Pandion Motherhouse. Other than that there is not much to describe. The gates are open and allow access to the south, and you can see the Long Road heading off into the west. ^ eosia27 n:eosia26 u:eosia28; lflags {party} The Pandion Motherhouse^ Is similar in design and function to the Pandion Chapterhouses. Basically you stand in a large keep which is the headquarters for the Pandion knights. Various knight training devices are situated thoughout the room, and bloodstains on the ground remind you what it is that knights actually do. The only exits you can see are the main gates to the north, and a small staircase leading up. ^ eosia28 e:eosia29 w:eosia52 d:eosia27; lflags {soundproof nosummon} Styric Haven^ This small quaint room is a haven for Styrics who come to visit the Pandions. In order to help them in battle, the Church allowed the Pandions to be educated with the knowledge of magic. It was the Styrics who provided that education. The Lady Sephrenia was the teacher for most of the Pandions, and they hold her in the highest regard. This room was built to help protect the Styrics from the less tolerant Elenes who would rather have all Styrics killed. This simple room has a bed and table and not much else. ^ eosia52 e:eosia28; lflags {cantsummon noquit nomobiles nomagic peaceful party private soundproof} The Council of 1,000^ Here is where the Styric Council of 1,000 meets. There are over 1,000 gods in the Styric faith, and the high priest (or priestess) of each has a seat on this council. Benches line the walls and provide seats for the members. The only exit is to the west. ^ eosia29 e:eosia30 w:eosia28; lflags {outdoors} More Road?^ You have come upon the rest of the Long Road, stretching east towards the Holy City of Chyrellos. Behind you lies the Pandion Motherhouse and further beyond that you can make out the rest of the Long Road. The air is calm, and you wonder if a storm might be coming. ^ eosia30 e:eosia31 w:eosia29 d:eosia33; lflags {peaceful party} The Holy City^ This is Chyrellos, capital city of the Elene Church. Your eyes are filled with wonder at all the sights to see in this maginificent city. People move about you on their errands, each one on a mission. To the east stands the Basilica, the highest church in the Elene faith. It is there that the Archprelate reigns. ^ eosia31 w:eosia30 u:eosia32; lflags {party} The Basilica^ You are in the Basilica of Chyrellos, the head of the whole Elene Church. From here the Archprelate rules with a pious hand. Gold inlay causes the light to shine and sparkle throughout the room. High above you a gigantic dome sparkles from the light. The mighty marble pillars that support the roof are decorated with colorful flowers and banners. Before you is the altar, and benchs are placed all over for the faithful to come and pray. Despite the wonder of the room, you still sense an ominous presence which makes you feel quite solemn. ^ eosia32 d:eosia31; lflags {noquit nomagic soundproof private} The Secret Room^ You are in a small secret room within one of the spires of the Citadel. All that there is in this room is a table and a chair, and maps on the wall that resemble Elenia. You wonder what purpose this little cozy room serves. ^ eosia33 e:eosia34 u:eosia30; lflags {outdoors} Secret Road^ You have discovered a secret road leading out from Chyrellos. This road was once used by the clergy as an escape from the city during one of the many seiges during the Zemoch wars. The road continues off to the east, where dark clouds are gathering on the horizon. ^ eosia34 e:eosia35 w:eosia33; lflags {cold outdoors negregen nomagic} The Dark Mountains^ The road ends here at the base of the Dark Mountains, on the border of Zemoch. You feel drained of all your magic here and are weighed down by the oppressive air. The clouds above you are swirling in a patterns and off in the distance rumbling can be heard. The sooner you leave here, probably the better. ^ eosia35 n:eosia37 e:eosia36 s:eosia38 w:eosia34; lflags {cold negregen} Zemoch^ This is the city of Zemoch, in the Empire of Zemoch. It is here that the evil god Azash has made his home. You can feel the evil in the air and you cringe at the feeling. The builings are all gray and black, and the sky above you is muted in gray clouds. To the north is the palace, to the east, a dark looking temple, and to the south, a strange, yet familiar looking temple. ^ eosia38 n:eosia35; lflags {party peaceful} The Temple of Paradise^ Or so it seems. Everything about this place would make you think that you were actually in the Temple of Paradise, except for the fact that the familiar pit is gone. Why this room should exist is a mystery, and given the fact the Emperor Zemoch has gone insane, this room could serve any purpose. In any case, it has provided you some shelter from the dreary air outside. The only exit is back to the north. ^ eosia37 s:eosia35; lflags { } The Imperial Throne Room^ This is the throne room for the Empire of Zemoch. For an Imperial Throne room, this room is quite dull. The room is made out of gray stone, and some form of mold grows abundently upon them. Before you, a huge stone dias marks the place where the Emperor used to sit, when he still cared enough to rule his empire. You imagine that once this whole city used to be filled with color and activity, but now, it is filled with only decay. ^ eosia36 w:eosia35 e:eosia39; lflags {nosummon cantsummon} The Temple Maze^ You are at the start of a maze that leads into the Temple of Azash. It is a rather boring place, only slightly more dull than the Start of the Labyrinth. The entrance is to the east. ^ eosia39 n:eosia39 e:eosia39 s:eosia40 w:eosia36; lflags {nosummon cantsummon} In the Temple Maze^ You are lost within the temple maze. ^ eosia40 n:eosia39 e:eosia41 s:eosia40 w:eosia40; lflags {nosummon cantsummon} In the Temple Maze^ You are lost within the temple maze. ^ eosia41 n:eosia42 e:eosia41 s:eosia41 w:eosia39; lflags {nosummon cantsummon} In the Temple Maze^ You are lost within the temple maze. ^ eosia42 n:eosia40 e:eosia43 s:eosia41 w:eosia40; lflags {nosummon cantsummon} In the Temple Maze^ You are lost within the temple maze. ^ eosia43 n:eosia41 e:eosia41 s:eosia42 w:eosia40 u:eosia44; lflags {nosummon cantsummon} In the Temple Maze^ You are lost within the temple maze. ^ eosia44 n:eosia45 d:eosia43; lflags { } Above the Maze^ You are somewhere above the temple maze. An archway in front of you leads north. ^ eosia45 s:eosia44 d:eosia46; lflags {dark negregen} A Dark Room^ This dark room is filled with nothing but the sense of evil. A small stairway in front of you leads down into darkness. You can hear the sounds of people screaming coming from every direction. The only exits you can make out besides the stairs, is the archway behind you. ^ eosia46 n:haven@haven u:eosia45; lflags {dark nosummon noquit negregen} The End?^ You stand in a vast room at the center of the maze. Before you is the altar to Azash, the most evil of the Elder Gods of Styricum. The room is nothing but pure evil. Sounds of horror echo inside your head as the spirit of Azash attempts to take your soul. Even the most powerful of knights would have a hard time resisting the call to darkness that fills this room. A green portal flickers to the north, just past the altar. ^ eosia47 n:eosia48 s:eosia2; lflags {outdoors cold} Deira^ You have entered the kingdom of Deira. This is a fairly flat northern Elene kingdom. Due to its flatness, you can see to the horizon. To the north, you can make out a shoreline, while to the south, the road leads into the mountains and back towards Elenia. ^ eosia48 n:eosia49 s:eosia47 w:eosia49; lflags {outdoors cold} Thalesia^ After crossing a small channel, you have arrived on the shores of the kingdom of Thalesia. It is here that the trolls have been rumored to live. To the north and west mountains rise up out of the ground to meet the sky. To the south, just past the channel, you can makes out the shoreline of the kingdom of Deira. ^ eosia49 s:eosia48 w:eosia50; lflags {outdoors cold} By the Mountainside^ You are at the base of one of the tallest mountains you have ever seen. Just avove the clouds, you think you can make out the snow covered peak. The air about you is calm in the cold air. Pine trees abound and you can smell their crisp aroma. A path leads back to the south. ^ eosia50 n:eosia51 e:eosia49; lflags {cold dark oneperson negregen} Ghwerig's Cave^ You stand in one of the messiest room's you have ever seen. This is the home of the insane troll, Ghwerig. After having locked himself away with the Bhelliom, Ghwerig went utterly insane. Rags, various pieces of metal and other nick-nacks lay strewn about on the floor. You feel very claustrophobic in here. The ceiling appears as if it wants to collapse! ^ eosia51 s:eosia50; lflags {cold dark nosummon nomobiles} A Troll's Treasure^ This is Ghwerig's treasure room. The cavern sparkles from the light cast by your light source. Jewels, gold, silks and more are piled as far as you can see. Ghwerig obviously has been a busy little gatherer. A pedestal stands before you, maybe its just the light, but there appears to be something on it... ^