#ifdef LOCMIN_WASTE if (o == OBJ_WASTE_THRONE) { if (alive (i = max_players + MOB_WASTE_DJINNI) == -1 && pscore (i) == mynum) { set_quest (mynum, Q_FIERY_KING); } } #endif #ifdef LOCMIN_TOWER if (o == OBJ_TOWER_CROWN) { if (alive (i = max_players + MOB_TOWER_SHAZARETH) == -1 && pscore (i) == mynum) { set_quest (mynum, Q_TOWER); } } #endif #ifdef LOCMIN_MITHDAN if (o == OBJ_MITHDAN_CRYSTAL) set_quest (mynum, Q_MITHDAN); #endif #ifdef LOCMIN_TALON if (o == OBJ_TALON_CLAW) { if (alive( i = max_players + MOB_TALON_TALON ) == -1 && pscore(i) == mynum ) set_quest ( mynum, Q_TALON ); } #endif #ifdef LOCMIN_RAINFOREST if (o == OBJ_RAINFOREST_SKULL) set_quest(mynum, Q_RAINFOREST ); #endif #ifdef LOCMIN_ORCHOLD if (o == OBJ_ORCHOLD_BLOCK) set_quest(mynum, Q_ORCHOLD); #endif #ifdef LOCMIN_FROBOZZ if (o == OBJ_FROBOZZ_ORIGINAL_VAULT) set_quest(mynum, Q_FIND_PAINTING); #endif