cdirt/ascii/
cdirt/data/BULL/
cdirt/data/ZONES/PENDING/
cdirt/pending/
cdirt/src/utils/
cdirt/utils/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
 *                                                                           *
 *       ZONE: Heaven(dirt 3 version)            Author:                     *
 *                                                                           *
 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */

#include "cflags.h"
#include "undef.h"

%rainfall:650

%latitude:50

%Mobiles

Name            = Peter
Pname           = "Peter"
Location        = Heaven1
Pflags	        { NoSummon }
Strength        = 500
Damage          = 8
Armor           = 0
Aggression      = 0
Speed           = 0
Description     = "Saint Peter observes you peacefully."
End             = Peter

Name            = Thorr
Pname           = "Thor"
Location        = Heaven25
Pflags		{ NoSummon }
Mflags		{ PickStuff }
Strength	= 350
Damage          = 20
Armor           = 0
Aggression      = 0
Speed           = 0
Description     = "Thor stands here glaring at Agnes."
End             = Thorr

Name            = Agnes
Pname           = "Agnes"
Location        = Heaven25
Mflags	 	{ PickStuff }
Sflags          { Female }
Strength 	= 150
Damage          = 15
Armor           = 0
Aggression      = 0
Speed           = 0
Description     = "Agnes laughs, prepared to meet all of Thor's needs."
End             = Agnes

Name            = Odin
Pname           = "Odin"
Location        = Heaven25
Mflags		{ PickStuff }
Strength	= 380
Damage          = 22
Armor           = 0
Aggression      = 0
Speed           = 0
Description     = "Odin glares at you with his one eye."
End             = Odin
 
Name            = Valkyrie
Pname           = "Valkyrie"
Sflags          { Female }
Location        = Heaven20
Strength	= 175
Damage          = 18
Armor           = 0
Aggression      = 0
Speed           = 0
Description     = "Valkyrie glances around for a rabbit."
End             = Valkyrie

Name            = Terrance
Pname           = "Terrance"
Location        = Heaven23
Strength	= 140
Damage          = 14
Armor           = 0
Aggression      = 1
Speed           = 0
Description     = "
Terrance the ugly troll sits here preparing his dinner.  He looks hungry."
End             = Terrance

Name            = Giant
Pname           = "The Giant"
Location        = Heaven22
Strength	= 150
Damage          = 14
Armor           = 0
Aggression      = 2
Speed           = 0
Description     = "A giant was relaxing here until you walked in."
End             = Giant

Name            = Great
Pname           = "The Great"
Location        = Heaven32
Strength 	= 170
Damage          = 12
Armor           = 0
Aggression      = 0
Speed           = 0
Description     = "The Great Bear is here eating honey."
End             = Great

Name            = Bison
Pname           = "The Bison"
Location        = Heaven29
Strength 	= 130
Damage          = 12
Armor           = 0
Aggression      = 0
Speed           = 0
Description     = "A bison grazes upon the land here."
End             = Bison

Name            = Coyote
Pname           = "The Coyote"
Location        = Heaven34
Strength 	= 80
Damage          = 10
Armor           = 0
Aggression      = 0
Speed           = 0
Description     = "A small coyote threatens to nip your ankles."
End             = Coyote

Name            = Snake
Pname           = "Snake"
Location        = limbo@limbo
Strength	= 60
Damage          = 10
Armor           = 0
Aggression      = 3
Speed           = 5
Description     = "
An snake with very narrow slits for eyes swishes around on the ground."
End             = Snake


%objects

Name           = mjolnir
Pname          = "mjolnir"
AltName        = "hammer"
Location       = WIELDED_BY:Thorr
Oflags         { Weapon }
BValue         = 1600
Size           = 100
Damage         = 30
Desc[0]        = "Mjolnir, the sacred hammer of Thor, has been left here."
End            = mjolnir

Name           = vase
Pname          = "vase"
AltName        = "vase"
Location       = IN_ROOM:Shrine@icecave
Oflags         { GetFlips }
State		= 1
MaxState	= 1
BValue         = 100
Size           = 3
Desc[0]        = "A vase made of ice has been set on a pedestal."
Desc[1]        = "A vase made of ice has been set on a pedestal."
Examine        = "
The vase is made of a cloudy ice and is inscripted with images of great
glaciers.  Turning the vase over, you  see the incription:
		Jiffy Script, Incorporated
	    'Converse with us, We talk better.'"
End            = vase

Name           = ark
Pname          = "ark"
AltName        = "ark"
Location       = IN_ROOM:Heaven3
Oflags         {  Openable Container }
BValue         = 1000
Size           = 40
State          = 1
MaxState       = 1
Desc[0]        = "The Ark of the Covenant	is open."
Desc[1]        = "The Ark of the Covenant is here."
Examine        = "
The ark is two and a half cubits long, one and a half cubits wide, one and
a half cubits high, and is made made of shittim wood covered with pure
gold, with a crown of gold around it.  A ring of gold is set on each
corner, with two rings of shittim wood (overlayed with gold, of course) 
passing through them."
End            = ark

Name           = tablet
Pname          = "tablet"
AltName        = "tablets"
Location       = IN_CONTAINER:ark
Oflags         { }
BValue         = 80
Size           = 1
Desc[0]        = "Two stone tablets are here."
Examine        = "
Carved into the stones are ten commandments.  At the very bottom of each is
written:
		Jiffy Script, Incorporated
	    'Converse with us, We talk better.'"
End            = tablet

Name           = staff1
Pname          = "staff"
AltName        = "staff"
Location       = IN_ROOM:Heaven4
Oflags         { }
BValue         = 100
Size           = 1
Desc[0]        = "The Staff of Moses rests againt the wall."
Desc[1]        = "The Staff of Moses rests againt the wall."
Examine        = "You notice that the staff feels faintly like a snake."

Name           = headdress
Pname          = "headdress"
AltName        = "headdress"
Location       = IN_ROOM:Heaven29
Oflags         { Wearable }
Aflags	       { Head }
BValue         = 50
Size           = 1
Desc[0]        = "A headdress has been left here."
Desc[1]        = "A headdress has been left here."
Examine        = "It appears to belong to a chieftain."
End            = headdress

Name           = eagle
Pname          = "eagle"
AltName        = "feather"
Location       = IN_ROOM:Heaven30
Oflags         { Wearable GetFlips }
Aflags	       { Neck }
BValue         = 80
Size           = 1
State          = 1
MaxState       = 1
Desc[0]        = "An eagle feather has been left here."
Desc[1]        = "An eagle feather is drifting down from the sky."
End            = eagle

Name           = medicine
Pname          = "medicine"
AltName        = "bag"
Location       = IN_ROOM:Heaven34
Oflags         { GetFlips }
BValue         = 50
Size           = 1
State          = 1
MaxState       = 1
Desc[0]        = "A medicine bag has been dropped here."
Desc[1]        = "A medicine bag hangs suspended from a tree."
End            = medicine

Name           = bow
Pname          = "bow"
AltName        = "bow"
Location       = IN_ROOM:Heaven32
Oflags         { }
BValue         = 100
Size           = 1
Desc[0]        = "A silver bow rests here"
Desc[1]        = "A silver bow rests here"
End            = bow

Name           = arrow
Pname          = "arrow"
AltName        = "arrow"
Location       = IN_ROOM:Heaven31
Oflags         { }
BValue         = 100
Size           = 1
Desc[0]        = "A silver arrow sticks up out of the ground."
Desc[1]        = "A silver arrow sticks up out of the ground."
End            = arrow

Name           = rainbow
Pname          = "rainbow"
Location       = IN_ROOM:Heaven7
Oflags         { NoGet }
BValue         = 0
Size           = 0
Desc[0]        = "A rainbow wraps around the room."
End            = rainbow

Name           = watermelon
Pname          = "watermelon"
AltName        = "watermelon"
Location       = IN_ROOM:Heaven6
Oflags         { Food GetFlips }
BValue         = 50
Size           = 1
Desc[0]        = "A watermelon lies before you."
Desc[1]        = "A watermelon hangs temptingly from the Tree of Knowledge."
End            = watermelon

Name           = staff2
Pname          = "staff"
AltName        = "staff"
Location       = IN_ROOM:Heaven11
Oflags         { Armor }
BValue         = 90
Size           = 1
Armor          = 15
Desc[0]        = "A shepherd's staff leans against the wall."


%locations

Heaven1 e:Heaven2 ;
lflags { Private }
The Pearly Gates^
   You seem to be  standing on a cloud.  Before you stand a pair of huge
gates, which seem to be made of pearl.  The air about you is peaceful,
yet a tinge of expectancy can also be felt.
^
Heaven2 n:Heaven19 e:Heaven3 s:Heaven28 w:Heaven1 u:Heaven3 ;
lflags { Private }
Paradise Crossroads^
   You are standing at the place where the heavens meet.  Other than the
fact that you are standing on a cloud, this place seems rather ordinary.
To the north, you see a land of mountains and fjords, with a sign at the
beginning of the road which reads "Valhalla."  To the south you see a great
and varied land with a sign reading "The Happy Hunting Grounds."  To the
east you see you see a large tent with a firey cloud above it.
^
Heaven3 e:Heaven4 u:Heaven4 ;
lflags { Private }
The Tabernacle^
   You are standing within a large tent.  To the east is a plain, while to
the west you can see the gates of pearl.
^
Heaven4 n:Heaven9 e:Heaven5 s:Heaven15 w:Heaven3 u:Heaven5 d:Heaven3 ;
lflags { Private }
Plains^
   You are on the plains.  To the west is a tent, to the east an untouched
wilderness, to north is a cloud bank, and to the south you can see the
ruins of a walled city.
^
Heaven5 e:Heaven6 w:Heaven4 u:Heaven3 d:Heaven4 ;
lflags { Private }
Wilderness^
   You are wandering in the wilderness.  You have been here for so long
that you have lost track of the years.
^
Heaven6 e:Heaven7 s:Heaven16 w:Heaven5 u:Heaven7 d:Heaven5 ;
lflags { Private Peaceful }
The Garden^
   You are in a lush garden.  All forms of trees, flowers, and shrubbery
surround you.  All the creatures of the land and air approach you
innocently, and the creatures of the water leap out of a near-by lake to
give you their greetings.  You feel peaceful.
   To the south you see the glimmer of gold.
^
Heaven7 e:Heaven8 u:Heaven8 d:Heaven6 ;
lflags { Private }
Cloud 6^
   The soft, fluffy surface of the cloud is slightly strange to walk on,
and you notice for the first time that you do not have wings.
^
Heaven8 n:Heaven12 w:Heaven7 u:Heaven12 d:Heaven7 ;
lflags { Private }
Seventh Heaven^
   Streams of milk and honey roll down the sides of the purple and white
mountains to water the green plains.  The blue sky plays host to a blue
moon and a golden sun, which is setting in magnificent splendor.
   To the west you spy a rainbow.  To the north you see a palace.
^
Heaven9 e:Heaven10 u:Heaven10 ;
lflags { Private }
Cloud 8^
   The entire landscape is made of white, fluffy clouds.  You feel slightly
uneasy about the situation, as the thought of falling to the earth below
does not want to leave your mind.
^
Heaven10 n:Heaven17 w:Heaven9 u:Heaven11 d:Heaven9 ;
lflags { Private Peaceful }
Cloud 9^
   All is peaceful.  All around you flit angels with harps, singing
beautiful melodies full of joy and love.  Folds of the cloud form chairs
and couches to rest on.
^
Heaven11 u:Heaven12 d:Heaven10 ;
lflags { Private }
Entrance to Heaven's Forest^
   You stand just within a vast forest.  The trees grow so close together 
that you have no choice but to walk the path, either to go down to Cloud 9
or to go deeper into the forest to the east.
^
Heaven12 e:Heaven18 u:Heaven13 d:Heaven8 ;
lflags { Private }
Heaven's Forest^
   You on a path in a vast forest.  Above you is a palace seeingly made
of diamond.  To the east is a silver sea.  Below you you spy a land of
milk and honey.
^
Heaven13 u:Heaven14 d:Heaven12 ;
lflags { Private }
Diamond Palace^
   The entire palace is made of diamond.  The light from above is broken
into rainbows, and their glitterings seem to enchant you.
^
Heaven14 ;
lflags { Private }
Cloud 13^
   You are in a simply furnished room which stands in stark contrast to the
diamond palace which contains it.
^
Heaven15 ;
lflags { Private }
Ruins of a walled city^
   You are standing in the ruins of a walled city.  One building stands,
with a rope hanging from an upper-story window.  It seems as if a battle
has taken place here.
^
Heaven16 ;
lflags { Private }
The Land of Gold^
   The entire landscape is coated with gold.
^
Heaven17 ;
lflags { Private }
The Place of Martyrs^
   Strewn about this room are discarded crosses, gibbets, and stakes.
^
Heaven18 ;
lflags { Private }
The Silver Sea^
   You are floating on a silver sea.
^
Heaven19 n:Heaven20 ;
lflags { Private }
Ydalir^
   You  are standing in series of dales.  Yews are growing here, and you
can see signs of Ull roaming about nearby.
^
Heaven20 n:Heaven21 s:Heaven19 ;
lflags { Private }
Alfheim^
   You stand in the god's gift to Freyr when he cut his first tooth.  The
light elves dance around you.
^
Heaven21 e:Heaven23 s:Heaven20 w:Heaven22 ;
lflags { Private }
Valaskjalf^
   You stand in the Hall of the Slain.  The roof is thatched with silver.
Below you, you see the spirits of all the slain creatures of the land.
^
Heaven22 n:Heaven26 e:Heaven21 ;
lflags { Private }
Sokkvabekk^
   The floor seems to be sinking.  All around you, cool murmuring water
laps the sides.  Two great chairs are here, seemingly for Odin and Saga to
sit in while they drink joyfully from gold goblets.
^
Heaven23 n:Heaven24 w:Heaven21 ;
lflags { Private }
Thrymheim^
   Mountains surround you.  A loud roar fills the air, though you can not
locate the source.  This hall once belonged to the great giant Thiazi, but
is now owned by his daughter, fair Skadi-- who was Njord's bride.
^
Heaven24 s:Heaven23 w:Heaven25 ;
lflags { Private }
Gladsheim^
   You heart suddenly feels lighter, filled with gladness.  Nearby, you can
see Valhalla, vast and gold-bright.
^
Heaven25 n:Heaven27 e:Heaven24 w:Heaven26 ;
lflags { Private }
Valhalla^
   Looking up, you notice that the roof is made of shields, and the rafters
are spears.  Breast-plates litter the benches.  A wolf lurks at the western
door, and an eagle hovers over it.  A deep and wild looking river, Thund,
roars beside Valgrind, the outer gate.  Five hundred and forty doors lead
off in different directions, but you suspect that eight hundred warriors
stand behind each one, so you opt not to open any of them.
^
Heaven26 e:Heaven25 s:Heaven22 ;
lflags { Private }
Breidablik^
   You stand in Broad Splendour, Balder's hall.  The country around you is
beautiful, blessed and untainted by any evil.
^
Heaven27 ;
lflags { Private }
Vidi^
   This is a land of long grass and saplings.
^
Heaven28 s:Heaven29 ;
lflags { Private }
Northern Tundra^
   You are travelling in a land of ice and snow.  The sun and the
reflections from the brilliant white snow conspire to blind you, but
through squinted eyes you can catch sight of the stark, raw beauty.  Though
the wind howls about you, the cold does not seem to have any affect.  
^
Heaven29 n:Heaven28 s:Heaven30 ;
lflags { Private }
Hardwood Forest^
   You stand under a canopy of leaves and intertwined branches.  Through
the trees, you can glimpse deep blue lakes, which you imagine to have been
created by the northern glaciers thousands of years ago.
^
Heaven30 n:Heaven29 e:Heaven32 w:Heaven31 ;
lflags { Private }
Northern Plains^
   Golden grass stretches as far as you can see in all directions.
^
Heaven31 e:Heaven30 s:Heaven35 ;
lflags { Private }
Northwestern Rainforest^
   Far to the west you can spy the blue of the ocean.  The abundant
vegetation causes you to believe that you are standing in a rainforest.
Dark clouds gather to the west.
^
Heaven32 s:Heaven33 w:Heaven30 ;
lflags { Private }
Northeastern Forest^
   You are standing in a grove of maple trees.  To the east you spy the
ocean, upon which waves are breaking.
^
Heaven33 n:Heaven32 w:Heaven34 ;
lflags { Private }
Swamp^
   The earth sucks at your feet as you walk.  Off in the trees you can
hear the sounds of alligators in search of food.  It is getting dark.  The
alligators are hungry.
^
Heaven34 e:Heaven33 s:Heaven36 w:Heaven35 ;
lflags { Private }
The Southern Plains^
   You stand in an arid land.  Tumbleweeds blow in the wind about you.
^
Heaven35 n:Heaven31 e:Heaven34 ;
lflags { Private }
Land of Giants^
   All around you are huge redwoods and sequoias.
^
Heaven36 ;
lflags { Private }
Home of the Great Spirit^
   The Great Spirit is not in right now, and there does not seem to be any
place to leave a message.
^