#include "undef.h" #include "cflags.h" #include "exits.h" %mobiles Name = crow PName = "Crow" Location = windy1 Strength = 25 Damage = 5 Armor = 0 Aggression = 0 Speed = 0 Description = "A large crow eyes you from atop the signpost." End = crow Name = ethereal_shape PName = "Ethereal Shape" Mflags {BarSouth} Location = windy6 Strength = 100 Damage = 10 Armor = 0 Aggression = 15 Speed = 0 Description = "An ethereal shape guards the southern trail." End = ethereal_shape Name = wind_elemental Pname = "Wind Elemental" Eflags {NegFireball NegMissile NegFrost NegShock} Location = windy9 Strength = 200 Damage = 15 Armor = 0 Aggression = 75 Speed = 0 Description = "A wind elemental is blowing around the rubble, and it looks mad!" End = wind_elemental Name = quirk PName = "Quirk" Location = windy12 Strength = 100 Damage = 10 Armor = 0 Aggression = 0 Speed = 0 Description = "Captain Quirk wanders about, smiling charmingly." End = quirk Name = spork PName = "Spork" Location = windy12 Strength = 150 Damage = 15 Armor = 0 Aggression = 0 Speed = 0 Description = "Science Officer Spork raises an eyebrow at you." End = spork Name = bonz PName = "Bonz" Eflags {NegFrost NegShock} MFlags {DrainScr Cross} Location = windy12 Strength = 75 Damage = 5 Armor = 0 Aggression = 45 Speed = 0 Description = "Bonz the skeleton glares at you, angry that you're not dead yet, Jim." End = bonz Name = auster PName = "Auster" Eflags {Frost NegFrost} Mflags {Thief PickStuff NoSteal} Location = windy15 Strength = 200 Damage = 10 Armor = 0 Aggression = 95 Speed = 0 Description = "Auster, the South Wind, blows furiously at you!" End = auster Name = eurus PName = "Eurus" Eflags {Shock NegShock} MFlags {Thief PickStuff NoSteal} Location = windy18 Strength = 250 Damage = 10 Armor = 0 Aggression = 95 Speed = 0 Description = "Eurus, the East Wind, fumes darkly at you." End = eurus Name = zephyrus PName = "Zephyrus" Eflags {Fireball NegFireball} MFlags {Thief PickStuff NoSteal} Location = windy20 Strength = 300 Damage = 15 Armor = 0 Aggression = 95 Speed = 0 Description = "Zephyrus, the West Wind, glares hotly at you." End = zephyrus Name = highpriest PName = "HighPriest" Eflags {Shock} Location = windy22 Strength = 75 Damage = 10 Armor = 0 Aggression = 50 Speed = 0 Description = "The priest is in." End = highpriest Name = aquilo PName = "Aquilo" Eflags {Fireball NegFireball NegFrost NegMissile NegShock} MFlags {Thief BarNorth PickStuff NoSteal} Location = windy27 Strength = 350 Damage = 20 Armor = 0 Aggression = 98 Speed = 0 Description = "Aquilo, the North Wind, prepares to do you in." End = aquilo Name = cumulonimbus PName = "Cumulonimbus" Eflags {Fireball NegFireball NegFrost NegMissile NegShock} Mflags {Thief PickStuff NoSteal} Location = windy28 Strength = 500 Damage = 25 Armor = 10 Aggression = 98 Speed = 0 Description = "Cumulonimbus, the Cloud God, thunders at you angrily." End = cumulonimbus %objects Name = signpost1 Pname = sign Oflags {NoGet} Location = IN_ROOM:windy1 Desc[0] = "A signpost has been staked here." Examine = " The signpost reads 'Go back, lest ye be strong of body and mind!'" End = signpost1 Name = rubble PName = rubble Oflags {NoGet} Location = IN_ROOM:windy9 MaxState = 1 Desc[0] = "Some of the rubble has blocked the trail to the south." Desc[1] = "The rubble has been cleared, allowing passage to the south." Examine = "The rubble has avalanched from the mountain above." End = rubble Name = ruin PName = ruin AltName = ruins Oflags {NoGet} Location = IN_ROOM:windy12 Desc[0] = "" Examine = "You notice strange markings which read 'NCC 1701.'" End = ruin Name = uniform PName = uniform Oflags {Armor Wearable} Aflags {Chest Back Arms Legs} Location = IN_CONTAINER:ruin BValue = 110 Size = 5 Weight = 5 Armor = 40 Desc[0] = "A StarFleet uniform has been left here." Examine = "Some careless security goon's old uniform." End = uniform Name = pickaxe PName = pickaxe Oflags {Weapon} Location = WIELDED_BY:bonz BValue = 35 Size = 7 Weight = 15 Damage = 7 Desc[0] = "A hefty-looking pickaxe has been left here." End = pickaxe Name = twig PName = twig Oflags {Lightable} Location = IN_ROOM:windy16 BValue = 5 Size = 1 Weight = 1 Desc[0] = "A twig has been blown here by the wind." End = twig Name = austergem PName = austergem Location = CARRIED_BY:auster BValue = 200 Size = 5 Weight = 5 Desc[0] = "The AusterGem lies here, sparkling brilliantly." End = austergem Name = eurusgem PName = eurusgem Location = CARRIED_BY:eurus BValue = 200 Size = 5 Weight = 5 Desc[0] = "The EurusGem lies here, absorbing light." End = eurusgem Name = skyblade PName = skyblade Oflags {Weapon} Location = IN_ROOM:windy19 BValue = 400 Size = 10 Weight = 10 Damage = 22 Desc[0] = "Someone has absent-mindedly left the SkyBlade here." Examine = "There are four faceted holes in the hilt." End = skyblade Name = zephyrusgem PName = zephyrusgem Location = CARRIED_BY:zephyrus BValue = 200 Size = 5 Weight = 5 Desc[0] = "The ZephyrusGem lies here, glowing hotly." End = zephyrusgem Name = key PName = key Oflags {Key} Location = CARRIED_BY:highpriest BValue = 50 Size = 1 Weight = 1 Desc[0] = "A tiny silver key has been dropped here." End = key Name = door PName = door Oflags {NoGet Openable Lockable} Location = IN_ROOM:windy23 Linked = door_1 Maxstate = 2 State = 2 Desc[0] = "The door is open." Desc[1] = "The door is closed." Desc[2] = "The door is locked." End = door Name = door_1 PName = door Oflags {NoGet Openable Lockable} Location = IN_ROOM:windy24 Linked = door Maxstate = 2 State = 2 Desc[0] = "The door is open." Desc[1] = "The door is closed." Desc[2] = "The door is locked." End = door_1 Name = aquilogem PName = aquilogem Location = CARRIED_BY:aquilo BValue = 200 Size = 5 Weight = 5 Desc[0] = "The AquiloGem lies here, glowing intensely." End = aquilogem Name = cumulogem PName = cumulogem Location = CARRIED_BY:cumulonimbus BValue = 800 Size = 5 Weight = 5 Desc[0] = "The CumuloGem lies here, a prize not to be missed." End = cumulogem Name = skycleaver PName = skycleaver Oflags {Weapon Lit} Location = IN_ROOM:limbo@limbo BValue = 1500 Size = 10 Weight = 10 Damage = 30 Desc[0] = "The SkyCleaver lies here, glowing with power." Examine = "The four WindGems are set in the hilt." End = skycleaver %locations windy1 s:windy2; lflags {Outdoors} Misty Plain^ You stand at the wooded edge of a vast plain, looking out over miles of grass and scrub. A soft lavender mist blankets the ground here, growing thicker towards the foothills in the distant south. Faint trails lead farther into the plain. ^ windy2 n:windy1 s:windy3 e:windy4 w:windy4; lflags {Outdoors} Misty Trail^ You are stumbling along a misty trail, trying not to get lost. Banks of fog roll across the plain, blown by a light wind. An unpleasant gurgling sound is coming from somewhere beyond the haze. ^ windy3 n:windy2 e:windy5 w:windy4 s:windy4; lflags {Outdoors} Misty Trail^ You are stumbling along a misty trail, trying not to get lost. Banks of fog roll across the plain, blown by a light wind. An unpleasant gurgling sound is coming from somewhere beyond the haze. ^ windy4 ; lflags {Death} Blorp!^ You seem to have fallen into a tarpit. Who knows? Perhaps one day your bones will be excavated and placed in a museum. Better luck next time. ^ windy5 w:windy3 s:windy6 n:windy4 e:windy4; lflags {Outdoors} Misty Trail^ You are stumbling along a misty trail, trying not to get lost. Banks of fog roll across the plain, blown by a light wind. An unpleasant gurgling sound is coming from somewhere beyond the haze. ^ windy6 n:windy5 s:windy7 e:windy8; lflags {Outdoors} Foothills^ You stand on a small hillock overlooking the mist-shrouded plain. In the distant north you spy treetops poking out of the fog. Rolling hills become towering mountains farther to the south. The trail widens here, splitting to the south and east, where it heads into a small ravine. ^ windy7 n:windy6 s:windy9; lflags {Outdoors} Rocky Trail^ You are walking along a rocky trail which winds its way through the foothills. Craggy snow-covered mountains rise to the south, casting dark shadows across the land. A quick breeze has picked up, creating a high- pitched wail as it rushes through the hills. ^ windy8 w:windy6 e:windy10; lflags {Outdoors} West End of Ravine^ You are in a shallow ravine which cuts through the hills like a savage wound. Feldspar-rich sediments in the soil give off a ruddy reflection to the dim light here. The ravine continues to the east, and rises into the hills to the west. ^ windy9 n:windy7 s:windy11; lflags {Outdoors} Rising Trail^ You stand in front of a massive pile of rubble which has avalanched from the mountains above, doubtlessly caused by wind erosion. The trail runs south into the mountains and north towards the hills. ^ windy10 w:windy8 e:windy12; lflags {Outdoors} Ravine^ You are standing in the middle of a ravine which runs east to west. There are many small footprints in the soft earth, leading every which way. A sharp wind has picked up, moaning loudly through the rocks. ^ windy11 n:windy9 w:windy13; lflags {Outdoors} Mountain Trail^ You are walking along a thin trail which runs along the base of the mountain range to the south. High above, the rocky crags loom menacingly against the dark sky. A terrible wind blows through here, howling at you as it whips at your clothes and hair. The trail leads west and north, towards some low hills. ^ windy12 w:windy10; lflags {Outdoors} East End of Ravine^ You have come to the eastern end of this ravine. The crumbling red walls rise around you, forming a dead end. Filling nearly the entire area is a smoking ruin of some kind, filled with metallic struts and surfaces. The debris lies at the end of a long gouge in the ground. ^ windy13 e:windy11 w:windy14; lflags {Outdoors} Mountain Ledge^ You are standing on a thin ledge which runs along the mountain side. Thick cloud banks have formed at this altitude, restricting your vision to only a few feet. The ledge becomes a wider trail to the east, while to the west it inclines upward sharply. ^ windy14 e:windy13 u:windy15; lflags {Outdoors} Steep Ledge^ You are climbing a dangerously narrow ledge which runs up the side of the mountain. The air is significantly colder and cloudier up here. The rocks rise up vertically to the south, forming an unclimbable surface. Through the haze above, you make out a building of some kind. ^ windy15 d:windy14 n:windy16; lflags {Outdoors OnePerson} Mountain Plateau^ The view from here is spectacular: To the south spreads out the misty expanse of a plain, and beyond it a thick forest. The top of this mountain is flat and rubble-strewn, eroded by decades of wind and storm. The only noticeable feature is a fairly large building which squats in the center of the plateau to the north. A rocky trail winds its way down into the mist. ^ windy16 s:windy15 n:windy17; lflags {Light} Temple Entrance^ You stand in the columned entrance of this building. The ceiling disappears into darkness above. Examining the runes which are scrawled on the walls, you deduce that this is the Temple of the Winds. A large fire-pit in the floor is intended for offerings, although you would rather light your torch from it. The temple continues to the south. ^ windy17 s:windy16 e:windy18 w:windy20 n:windy23; lflags {Dark} Great Hall^ This is the main place of worship in the temple, although you don't see very many followers present. A large statue, formed to resemble a massive cloud, stands atop a dias in the center of the room. The statue seems to have eyes... evil eyes. Corridors lead north, south, east and west. ^ windy18 w:windy17 e:windy19; lflags {OnePerson} East Altar^ You stand in a large circular room which has a skylight in its domed ceiling. Directly underneath the light is an altar, carved with leering faces and tortured forms. Dark passages extend to the east and west. ^ windy19 w:windy18; lflags {Dark} Storage Room^ This is a small room, used for storage by the temple caretakers. A dark passage leads west. ^ windy20 e:windy17 w:windy21; lflags {Light OnePerson} West Altar^ You stand in a large rectangular room which is lit by large torches that ring the walls. In the center of the room is a bronze altar, carved with fiery motifs. Dark passages extend to the west and east. ^ windy21 e:windy20 u:windy22; lflags {} Stairway^ A stairway leads up here, into a lit room. A passage extends to the east. ^ windy22 d:windy21; lflags {Light} High Priest's Chambers^ This room is sparse and cold, furnished only with a straw mat and a table. A small lamp on the table provides light. The only exit is a dark stairway leading down. ^ windy23 s:windy17 n:windy24; lflags {Dark} Dark Passage^ You are walking down a long, dark passage. The flagstones click coldly under your feet, echoing into the distance. Tall, plain columns rise to the ceiling. The passage extends north and south. ^ windy24 s:windy23; lflags {Dark} End of Passage^ You are standing at the end of a dark passage which extends north and south. A solid oak door is fitted into the southern wall. ^ windy25 u:windy26; lflags {} Stone Stairway^ A massive stone stairway rises to the roof of the temple here. The only other exit is a doorway to the north. ^ windy26 d:windy25 n:windy27; lflags {Outdoors} Temple Roof^ This is the highest point in the southern mountain range. From here, you see the lands of Mirage laid out like a map. The mountains continue to the west, where they turn north and bisect the forest. A dwarven citadel is visible in the far northwestern corner of the range. To the direct north are the plains, followed by woodlands. A small village is visible beyond that, resting on the edge of an eternal snowstorm. To the east is the shoreline of a vast sea, speckled with tiny islands. A set of stairs lead down here, while an altar is visible to the north. ^ windy27 s:windy26 n:windy28; lflags {Outdoors OnePerson} North End of Roof^ A low wall rings this area, protecting a small altar which sits in the center. The altar is covered with grotesque designs, some of them reminding you of the imagery inside the temple. To the north is a large dome. The roof continues to the south. ^ windy28 s:windy27; lflags {OnePerson} Shrine of Cumulonimbus^ You have stumbled into the temple's most sacred place... the Shrine of Cumulonimbus. It is nothing but an empty, dome-shaped room with a large hole in the ceiling. The only exit is south. You should use it. ^