#ifndef _SPELL_H #define _SPELL_H void spellscom(void); void spellcom(int spell); void mob_cast_spell(int caster, int victim); Boolean check_object(int plr, int flag); void send_magic_msg(int, int caster, int victim, char *msg, int type); char *make_magic_msg(char *b, char *s, char *c, char *v); void wipe_duration(int plr); void duration_end(int plr, int spell, int tmp); Boolean add_duration(int plr, int spell, int duration, int tmp); Boolean check_duration(int plr, int spell); void handle_duration(int plr); void push_duration(int plr, int spell, int duration, int tmp); #endif