#include "undef.h" #include "cflags.h" /* EVOLUTION zone written by Arctica (pete@arctica.u-net.com). Please obtain permission before distributing */ /* SPECIALS */ /* Zone written by Arctica */ /* first location camb1 is down from jetty */ /* aqualung needs to enable underwater breathing (like elf's amulet) */ /* THE QUEST ITEMS - to be given to palaeontologist */ /* astraspis and diplocaulus to be revealed by the command 'dig' */ /* megazostrodon is revealed by the command 'move branch' */ /* ardeosaurus is revealed by the command 'move stone' */ /* glevosaurus is revealed by the command 'ex leaves' */ /* icaronycteris is revealed by the command 'ex tree' */ %rainfall:920 %latitude:25 %mobiles Name = Gyracanthus Pname = Gyracanthus Location = carbsea1 Strength = 160 Damage = 8 Armor = 0 Aggression = 0 Speed = 1 Description = "Gyracanthus, an early but bulky bony fish, watches you with mournful eyes." Examine = " He is after smaller prey than you." End = Gyracanthus Name = Orodus Location = carbsea2 Strength = 190 Damage = 14 Armor = 0 Aggression = 100 Speed = 1 Description = "Orodus the shark thinks you will make a satisfying breakfast." Examine = " He is large and fierce." End = Orodus Name = Mesosaurus Location = permsea1 Strength = 80 Damage = 8 Armor = 0 Aggression = 0 Speed = 0 Description = "Mesosaurus explains that he didn't like it on the land." Examine = " Small, but with sharp teeth, he was the first reptile to return to the water." End = Mesosaurus Name = Xenacanthus Location = permsea2 Strength = 160 Damage = 12 Armor = 0 Aggression = 50 Speed = 1 Description = "A medium-sized shark, Xenacanthus, debates on whether you are worth eating." Examine = " He is ten feet long and looks peculiar in that he seems to have no dorsal fin." End = Xenacanthus Name = Lystrosaurus Location = triasea1 Strength = 240 Damage = 8 Armor = 0 Aggression = 0 Speed = 0 Description = "Lystrosaurus grunts at you as it helps itself to mouthfuls of the local flora." Examine = " He is a stocky, herbivorous dicynodont, short of limb and short of wit." End = Lystrosaurus Name = Askeptosaurus Location = triasea2 Strength = 110 Damage = 10 Armor = 0 Aggression = 0 Speed = 1 Description = "The slender thalattosaur Askeptosaurus keeps its distance." Examine = " He is six feet long and is a recent arrival in the aquatic scene." End = Askeptosaurus Name = Nothosaurus Location = triasea5 Strength = 260 Damage = 10 Armor = 0 Aggression = 0 Speed = 1 Description = "Nothosaurus ignores you as it hunts for fish here." Examine = " He is quite large but ill-equipped for dealing with prey of your size." End = Nothosaurus Name = Utatsusaurus Location = triasea4 Strength = 80 Damage = 8 Armor = 0 Aggression = 0 Speed = 1 Description = "The early ichthyosaur Utatsusaurus brushes past you in search of a mate." Examine = " He is an insignificant little creature, but his descendants will rule the seas." End = Utatsusaurus Name = Shonisaurus Location = triasea3 Strength = 2500 Damage = 10 Armor = 0 Aggression = 0 Speed = 0 Description = "The giant ichthyosaur Shonisaurus is devouring whole shoals of fish here." Examine = " Fifty feet long, and of massive girth, he is an impressive sight." End = Shonisaurus Name = Plesiosaurus Location = jurasea1 SFlags { Female } Strength = 450 Damage = 10 Armor = 0 Aggression = 10 Speed = 1 Description = "Plesiosaurus swims lazily by, flapping its great flippers ponderously." Examine = " Long-necked and graceful, she is one of the larger denizens of the jurassic sea." End = Plesiosaurus Name = Teleosaurus Location = jurasea2 Strength = 400 Damage = 15 Armor = 20 Aggression = 85 Speed = 1 Description = "Teleosaurus is angry, and wants to take it out on you!" Examine = " He is a mesosuchid crocodile, large and well-armoured." End = Teleosaurus Name = Pachycormus Location = jurasea3 Strength = 140 Damage = 10 Armor = 0 Aggression = 0 Speed = 1 Description = "Pachycormus feels that, at ten feet long, he should not have to keep hiding!" Examine = " He is a large fish, bulky but agile in the water." End = Pachycormus Name = Rhomaleosaurus Location = jurasea4 Strength = 300 Damage = 20 Armor = 0 Aggression = 100 Speed = 1 Description = "The pliosaur Rhomaleosaurus rushes at you, jaws agape." Examine = " He is large and fierce, and considers you an easy meal." End = Rhomaleosaurus Name = Temnodontosaurus Location = jurasea5 Strength = 350 Damage = 10 Armor = 0 Aggression = 30 Speed = 1 Description = "The heavy ichthyosaur Temnodontosaurus is feeling somewhat peckish." Examine = " Temnodontosaurus is thirty feet long and fears nothing." End = Temnodontosaurus Name = Saurolophus Location = cret10 Strength = 740 Damage = 10 Armor = 0 Aggression = 0 Speed = 0 Description = "Saurolophus browses on the higher leaves here." Examine = " He is a medium-sized hadrosaur, large but placid." End = Saurolophus Name = Albertosaurus Location = cret11 SFlags { Female } Strength = 480 Damage = 20 Armor = 0 Aggression = 60 Speed = 2 Description = "The lightly-built tyrannosaur Albertosaurus roars at you." Examine = " Although not nearly as large as her fearsome cousin, she is nevertheless a very tough opponent." End = Albertosaurus Name = Pachycephalosaurus Location = cret13 Strength = 280 Damage = 10 Armor = 0 Aggression = 0 Speed = 1 Description = "The bone-headed Pachycephalosaurus dares you to spell his name properly." Examine = " As you watch the fifteen-foot plant-eater, he snorts at you in annoyance." End = Pachycephalosaurus Name = Nodosaurus Location = cret21 SFlags { Female } Strength = 280 Damage = 10 Armor = 25 Aggression = 0 Speed = 0 Description = "The small ankylosaur Nodosaurus is digging a nest for her eggs." Examine = " She is well-armoured but not a skilled fighter." End = Nodosaurus Name = Protoceratops Location = cret16 SFlags { Female } Strength = 200 Damage = 10 Armor = 0 Aggression = 0 Speed = 0 Description = "Protoceratops is here, hiding from prowling raptors." Examine = " An early ceratopsian, she has a neck frill but no horns." End = Protoceratops Name = Oviraptor Location = cret19 Strength = 140 Damage = 10 Armor = 0 Aggression = 10 Speed = 1 Description = "Oviraptor is here, searching for eggs to steal." Examine = " He snarls at you as you peer at him." End = Oviraptor Name = Baryonyx Location = cret22 Strength = 480 Damage = 15 Armor = 0 Aggression = 0 Speed = 0 Description = "Baryonyx is crouching by the water's edge, hoping to catch a fish." Examine = " He is large enough to be scary, but he is primarily a fish-eater." End = Baryonyx Name = Styracosaurus Location = cret15 Strength = 620 Damage = 15 Armor = 20 Aggression = 0 Speed = 0 Description = "Styracosaurus lowers his well-armoured head and growls in warning." Examine = " Many spikes adorn this ceratopsian's neck-shield. He will be tough to fight." End = Styracosaurus Name = Xiphactinus Location = cretsea2 Strength = 270 Damage = 10 Armor = 0 Aggression = 20 Speed = 1 Description = "The shark-sized fish Xiphactinus watches you with interest." Examine = " He is without doubt considering whether you would taste nice." End = Xiphactinus Name = Tylosaurus Location = cretsea6 Strength = 950 Damage = 15 Armor = 0 Aggression = 0 Speed = 0 Description = "Be thankful Tylosaurus hasn't noticed you yet!" Examine = " He is a mosasaur, fifty feet long and with jaws full of sharp teeth." End = Tylosaurus Name = Elasmosaurus Location = cretsea3 Strength = 440 Damage = 11 Armor = 0 Aggression = 0 Speed = 1 Description = "The slender but huge plesiosaur Elasmosaurus snaps at passing fish." Examine = " He is forty feet long but he would not normally eat something of your size." End = Elasmosaurus Name = Champsosaurus Location = cretsea4 Strength = 290 Damage = 12 Armor = 0 Aggression = 30 Speed = 1 Description = "Champsosaurus turns its long snout towards you and watches you hungrily." Examine = " He is very much like a crocodile, but from a different lineage." End = Champsosaurus Name = Archelon Location = cretsea5 Strength = 250 Damage = 8 Armor = 25 Aggression = 0 Speed = 1 Description = "The vast turtle Archelon paddles past, paying you no heed." Examine = " He is heavily armoured but is not a fighter by nature." End = Archelon Name = Anomalocaris Location = camb2 Strength = 40 Damage = 8 Armor = 5 Aggression = 0 Speed = 3 Description = "Anomalocaris, the top predator of these waters, swims about in search of food." Examine = " Although only three feet in length, this peculiar creature is the largest inhabitant of the Cambrian seas." End = Anomalocaris Name = Paradoxides Location = ordo2 Strength = 25 Damage = 3 Armor = 10 Aggression = 0 Speed = 0 Description = "The large trilobite Paradoxides rests on the ocean floor here." Examine = " It is armoured but small and not a fearsome opponent." End = Paradoxides Name = Arandaspis Location = ordo4 Strength = 10 Damage = 2 Armor = 0 Aggression = 0 Speed = 4 Description = "The early jawless fish Arandaspis swims about close to the floor." Examine = " It is well armoured but very small and would not make a worthy opponent." End = Arandaspis Name = Pterygotus Location = silu1 Strength = 90 Damage = 10 Armor = 5 Aggression = 30 Speed = 6 Description = "The fearsome eurypterid Pterygotus reaches for you with its pincers." Examine = " Pterygotus is six feet long and is the scurge of the Silurian sea bed." End = Pterygotus Name = Climatius Location = silu3 Strength = 25 Damage = 4 Armor = 0 Aggression = 0 Speed = 15 Description = "Climatius, one of the first jawed fish, chases after little prey here." Examine = " While you watch, Climatius swims around your head until you are dizzy." End = Climatius Name = Dunkleosteus Location = devo2 Strength = 300 Damage = 18 Armor = 0 Aggression = 70 Speed = 3 Description = "The giant arthrodire Dunkleosteus swims towards you with gaping jaws." Examine = " It has no teeth, only jagged rows of bone plates which threaten to slice you in two. Its lidless eyes stare at you with lunch the only thought in its mind." End = Dunkleosteus Name = Cladoselache Location = devo3 Strength = 140 Damage = 12 Armor = 0 Aggression = 5 Speed = 4 Description = "The early shark Cladoselache is hunting here for little fishes." Examine = " It is not much larger than you are, and is just as terrified of arthrodires." End = Cladoselache Name = Eusthenopteron Location = devo8 Strength = 55 Damage = 5 Armor = 0 Aggression = 0 Speed = 0 Description = "Eusthenopteron, a lobe-finned fish, is resting here on the shore." Examine = " It seems to be gulping air, and you realise this fish has developed lungs." End = Eusthenopteron Name = Ichthyostega Location = devo9 Strength = 60 Damage = 5 Armor = 0 Aggression = 0 Speed = 1 Description = "Ichthyostega, the first amphibian, burps rudely in your direction." Examine = " His fish-like tail tells of his preference for an aquatic lifestyle." End = Ichthyostega Name = Meganeura Location = carb4 SFlags { Female } Strength = 10 Damage = 2 Armor = 0 Aggression = 0 Speed = 40 Description = "The huge carboniferous dragonfly Meganeura drones noisily past your ear." Examine = " It is the biggest insect that ever lived and it rules the air of its time." End = Meganeura Name = Eogyrinus Location = carb5 Strength = 225 Damage = 15 Armor = 0 Aggression = 15 Speed = 2 Description = "The amphibian Eogyrinus grins at you, drooling with hunger." Examine = " It seems large and fierce, although it moves rather clumsily." End = Eogyrinus Name = Moschops Location = perm2 Strength = 320 Damage = 8 Armor = 0 Aggression = 0 Speed = 0 Description = "The large herbivorous therapsid Moschops is here, browsing on the vegetation." Examine = " It is very large but ungainly and slow, and not really interested in a fight." End = Moschops Name = Anteosaurus Location = perm3 Strength = 320 Damage = 12 Armor = 0 Aggression = 30 Speed = 0 Description = "Anteosaurus, a powerful dinocephalian, seems eager for a challenge." Examine = " It is very large and with enormous crushing jaws." End = Anteosaurus Name = Edaphosaurus Location = perm5 Strength = 190 Damage = 8 Armor = 0 Aggression = 0 Speed = 2 Description = "Edaphosaurus, the docile sail-backed herbivore, is sunbathing happily here." Examine = " It is large but not really built for combat." End = Edaphosaurus Name = Ornithosuchus Location = tria2 Strength = 150 Damage = 12 Armor = 0 Aggression = 10 Speed = 0 Description = "Ornithosuchus, a thecodont ancestor of the dinosaurs, bares his teeth at you." Examine = " Ornithosuchus is ten feet long and almost fully bipedal." End = Ornithosuchus Name = Eoraptor Location = tria4 Strength = 100 Damage = 10 Armor = 0 Aggression = 0 Speed = 2 Description = "The first dinosaur, Eoraptor, scampers about inquisitively here." Examine = " Eoraptor is a slenderly built flesh-eating dinosaur, about a metre or so long." End = Eoraptor Name = Coelophysis Location = tria5 Strength = 140 Damage = 12 Armor = 0 Aggression = 10 Speed = 2 Description = "The lightly-built predator Coelophysis hisses at you in warning." Examine = " It is shorter than you, but its claws are rather too sharp for your liking." End = Coelophysis Name = Parasuchus Location = tria7 Strength = 260 Damage = 15 Armor = 12 Aggression = 100 Speed = 0 Description = "Parasuchus, the crocodile-like phytosaur, erupts out of the water at you." Examine = " It is a frightening sight, twenty feet long and with tough scaly armor." End = Parasuchus Name = Kannemeyeria Location = tria8 Strength = 220 Damage = 8 Armor = 0 Aggression = 0 Speed = 0 Description = "The lumbering dicynodont Kannemeyeria eyes you warily as it munches on plants." Examine = " It is as large as and heavier than a horse, although its legs are short and stumpy." End = Kannemeyeria Name = Plateosaurus Location = tria9 Strength = 280 Damage = 10 Armor = 0 Aggression = 0 Speed = 0 Description = "The prosauropod Plateosaurus wonders if you are a new kind of plant." Examine = " The forerunner of the big sauropods, Plateosaurus is a fair size himself." End = Plateosaurus Name = Heterodontosaurus Location = jura3 Strength = 150 Damage = 8 Armor = 0 Aggression = 0 Speed = 6 Description = "The fleet-footed Heterodontosaurus plucks at the vegetation here." Examine = " It is small for a dinosaur, but its greatest defense is speed." End = Heterodontosaurus Name = Kentrosaurus Location = jura4 Strength = 280 Damage = 15 Armor = 10 Aggression = 0 Speed = 1 Description = "The spiny herbivore Kentrosaurus waves its spiked tail at you." Examine = " It is medium-sized and stupid, but those spikes look somewhat nasty." End = Kentrosaurus Name = Scelidosaurus Location = jura7 Strength = 160 Damage = 8 Armor = 15 Aggression = 0 Speed = 0 Description = "The well-armoured herbivore Scelidosaurus stares at you with curiosity." Examine = " The ancestor of the ankylosaurs, it has several rows of bony studs along its back." End = Scelidosaurus Name = Camptosaurus Location = jura9 SFlags { Female } Strength = 360 Damage = 10 Armor = 0 Aggression = 0 Speed = 0 Description = "Camptosaurus is here, relaxing after a long feed." Examine = " It is a large, bulky plant-eater, and looks totally harmless." End = Camptosaurus Name = Dryosaurus Location = jura11 Strength = 120 Damage = 10 Armor = 0 Aggression = 0 Speed = 4 Description = "Dryosaurus looks up uneasily as you approach, and prepares to bolt." Examine = " Dryosaurus is a sprinter of gazelle-like agility." End = Dryosaurus Name = Allosaurus Location = jura13 Strength = 1200 Damage = 32 Armor = 0 Aggression = 0 Speed = 0 Description = "The early but gigantic carnosaur Allosaurus is relaxing here after a long feed." Examine = " As long as its descendant T-Rex, but less heavily built, Allosaurus is a terrifying sight." End = Allosaurus Name = Cetiosaurus Location = jura14 SFlags { Female } Strength = 3500 Damage = 10 Armor = 0 Aggression = 0 Speed = 0 Description = "Cetiosaurus, a large-ish sauropod, utterly fails to notice your presence." Examine = " She is truly enormous and you would be a fool to consider attacking her." End = Cetiosaurus Name = Tenontosaurus Location = cret2 Strength = 425 Damage = 8 Armor = 0 Aggression = 0 Speed = 0 Description = "A long-tailed Tenontosaurus grazes here peacefully." Examine = " This large iguanodontid is very docile and just wants to be left alone." End = Tenontosaurus Name = Deinonychus Location = cret4 Strength = 260 Damage = 40 Armor = 0 Aggression = 100 Speed = 0 Description = "The large raptor Deinonychus raises its sickle-like claws to attack you." Examine = " Deinonychus is more than fifteen feet in length and a perfect killing machine." End = Deinonychus Name = Ankylosaurus Pname = Ankylosaurus Location = cret6 Strength = 580 Damage = 15 Armor = 30 Aggression = 0 Speed = 0 Description = "The tank-like armour-plated Ankylosaurus gives you a baleful glare." Examine = " Its armour seems almost impossible to hack through." End = Ankylosaurus Name = Lambeosaurus Location = cret7 SFlags { Female } Strength = 1300 Damage = 10 Armor = 0 Aggression = 0 Speed = 0 Description = "Lambeosaurus, a huge duck-billed hadrosaur, browses on coarse shrubs here." Examine = " She is truly gargantuan, fifty feet long, but fortunately only a plant-eater and not interested in you in the slightest." End = Lambeosaurus Name = Ornithomimus Location = cret8 SFlags { Female } Strength = 170 Damage = 10 Armor = 0 Aggression = 0 Speed = 6 Description = "Ornithomimus, a slender ostrich dinosaur, snaps at you irritably." Examine = " Her long legs look like they could deliver a powerful kick." End = Ornithomimus Name = Diatryma Location = pala2 Strength = 245 Damage = 15 Armor = 0 Aggression = 30 Speed = 0 Description = "The huge land bird Diatryma stalks you with powerful legs." Examine = " It is nine feet tall and built to kill." End = Diatryma Name = Pantolambda Location = pala4 Strength = 110 Damage = 7 Armor = 0 Aggression = 0 Speed = 1 Description = "The primitive mammalian herbivore Pantolambda keeps out of your way." Examine = " It is the size of a sheep, but with claws rather than hoofs." End = Pantolambda Name = Andrewsarchus Location = eoce5 Strength = 360 Damage = 19 Armor = 0 Aggression = 100 Speed = 0 Description = "The huge hoofed predator Andrewsarchus hurls itself at you with a snarl." Examine = " It is vaguely dog-like in appearance, but built like a very very large bear." End = Andrewsarchus Name = Moeritherium Location = eoce4 Strength = 130 Damage = 7 Armor = 0 Aggression = 0 Speed = 0 Description = "Moeritherium, a small ancestor of the elephants, is bathing here." Examine = " It is the size of a large pig, has no trunk, and its tusks are barely visible." End = Moeritherium Name = Arsinoitherium Location = olig1 Strength = 320 Damage = 12 Armor = 0 Aggression = 2 Speed = 0 Description = "Arsinoitherium is here, happily wallowing in the mud." Examine = " Arsinoitherium is a huge rhinoceros-like browser with two horns side by side on its face." End = Arsinoitherium Name = Indricotherium Location = mioc1 Strength = 1850 Damage = 12 Armor = 0 Aggression = 0 Speed = 0 Description = "The vast hornless rhinoceros Indricotherium feeds from the tree tops here." Examine = " It is as tall as a giraffe, but weighs as much as three bull elephants." End = Indricotherium Name = Hesperocyon Location = mioc2 Strength = 130 Damage = 10 Armor = 0 Aggression = 20 Speed = 3 Description = "Hesperocyon, an early member of the dog family, growls at you." Examine = " It prefers to hunt in packs, but it thinks you look somewhat tasty..." End = Hesperocyon Name = Merychippus Location = mioc3 SFlags { Female } Strength = 110 Damage = 7 Armor = 0 Aggression = 0 Speed = 2 Description = "The small early horse Merychippus trots about here, exercising her legs." Examine = " She stands about three feet tall at the shoulder." End = Merychippus Name = Gigantopithecus Location = plei1 Strength = 200 Damage = 12 Armor = 0 Aggression = 0 Speed = 0 Description = "Gigantopithecus, a huge pleistocene ape, offers you a bamboo shoot." Examine = " It is larger than a gorilla and built like a sumo wrestler." End = Gigantopithecus Name = Glyptotherium Location = plio2 Strength = 140 Damage = 10 Armor = 15 Aggression = 0 Speed = 0 Description = "The six-foot long, tank-like armadillo Glyptotherium glares sullenly at you." Examine = " It is very well armoured and would make for a tough opponent." End = Glyptotherium Name = Megatherium Location = plei3 Strength = 340 Damage = 10 Armor = 0 Aggression = 0 Speed = 0 Description = "The huge ground sloth Megatherium browses on the high leaves." Examine = " It is twenty feet long and covered with thick fur." End = Megatherium Name = Neanderthal Location = plei5 Strength = 100 Damage = 10 Armor = 0 Aggression = 20 Speed = 0 Description = "A Neanderthal man shouts at you in a primitive tongue." Examine = " He is similar in appearance to modern humans, but rather more hirsute." End = Neanderthal Name = Palaeontologist Location = holo1 Strength = 80 Damage = 8 Armor = 0 Aggression = 0 Speed = 0 Description = "An eminent palaeontologist is digging for fossils here." Examine = " He says, 'I need some more vertebrate skeletons for the museum. Can you help? If I had seven of these, I would have the makings of a fine exhibit!'" End = Palaeontologist %objects Name = map State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 10 Size = 1 Weight = 0 Location = IN_CONTAINER:ammonite Oflags { } Desc[0] = "A crudely-drawn map is lying here." Examine = " Holocene (palaeontologist) Pleistocene Pliocene * Miocene Oligocene Eocene * Palaeocene | Outcrop \ ,---Dunes--*Path / CRETACEOUS | / ___* | Cretaceous / `Redwoods Seas |* JURASSIC | Plateau * Jurassic Seas \ / TRIASSIC Woods Triassic Seas Tree Fern/ * | Glade Permian Seas | \ PERMIAN * \ CARBONIFEROUS | Carboniferous / *Carboniferous Seas Devonian- Coal Swamp | Shore Devonian / Shallow Seas DEVONIAN \ SILURIAN\ ORDOVICIAN * | CAMBRIAN / Jetty" End = map Name = sharktooth1 PName = "sharktooth" State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 10 Size = 0 Weight = 0 Location = IN_CONTAINER:mud Desc[0] = " A fossilized shark's tooth is lying here." Examine = " It is sharp and the root is intact." End = sharktooth1 Name = sharktooth2 PName = "sharktooth" State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 10 Size = 0 Weight = 0 Location = IN_CONTAINER:mud Desc[0] = " A fossilized shark's tooth is lying here." Examine = " It is sharp and the root is intact." End = sharktooth2 Name = sharktooth3 PName = "sharktooth" State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 10 Size = 0 Weight = 0 Location = IN_CONTAINER:mud Desc[0] = " A fossilized shark's tooth is lying here." Examine = " It is sharp and the root is intact." End = sharktooth3 Name = sharktooth4 PName = "sharktooth" State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 10 Size = 0 Weight = 0 Location = IN_CONTAINER:mud Desc[0] = " A fossilized shark's tooth is lying here." Examine = " It is sharp and the root is intact." End = sharktooth4 Name = sharktooth5 PName = "sharktooth" State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 10 Size = 0 Weight = 0 Location = IN_CONTAINER:mud Desc[0] = " A fossilized shark's tooth is lying here." Examine = " It is sharp and the root is intact." End = sharktooth5 Name = sharktooth6 PName = "sharktooth" State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 10 Size = 0 Weight = 0 Location = IN_CONTAINER:mud Desc[0] = " A fossilized shark's tooth is lying here." Examine = " It is sharp and the root is intact." End = sharktooth6 Name = sharktooth7 PName = "sharktooth" State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 10 Size = 0 Weight = 0 Location = IN_CONTAINER:mud Desc[0] = " A fossilized shark's tooth is lying here." Examine = " It is sharp and the root is intact." End = sharktooth7 Name = sharktooth8 PName = "sharktooth" State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 10 Size = 0 Weight = 0 Location = IN_CONTAINER:mud Desc[0] = " A fossilized shark's tooth is lying here." Examine = " It is sharp and the root is intact." End = sharktooth8 Name = sharkjaw Altname = jaw State = 0 MaxState = 0 Armor = 0 Damage = 14 BValue = 0 Size = 1 Weight = 0 Location = IN_ROOM:WaistDeep@eastcoast Desc[0] = " The fossilized left lower jaw of a permian shark is lying here." Oflags { Container Weapon } Examine = " All along the jawbone are sockets where the shark's teeth once went." End = sharkjaw Name = mud State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 0 Size = 1 Weight = 0 Location = IN_ROOM:permsea3 Desc[0] = " " Oflags { NoGet Container } Examine = " The mud is deep. Anything might be hidden therein." End = mud Name = notes State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 50 Size = 1 Location = IN_CONTAINER:ammonite Desc[0] = " A few scribbled notes have been crumpled up and abandoned here." Oflags { } Examine = " MY CURIOUS EVOLUTIONARY ADVENTURE by Heidi Stromberg (draft copy) This is a brief account of the incredible adventure that befell me as I was assisting Professor Schumann with his archaeological dig on the east coast. During a break in digging I decided to indulge my favourite pastime of scuba diving. I found a quaint old jetty to the south of where we were digging, and slid into the water. I immediately found myself in an extraordinary setting. Around me were hundreds of creatures the like of which I had never seen before, except in simulations of the Cambrian sea bed. I realised I had stepped back in time over five hundred million years! Naturally I did not waste the opportunity and set about collecting some evidence of my extraordinary journey. As I continued to swim over the sea bed, I noticed the flora and fauna changing, and new genera began to appear. It became apparent that I was advancing through time! I had a little dig in the mud and unearthed a perfect early fish skeleton, and I kept it, resolving to show it to the professor if and when I returned to the present day. After a while I found myself in what must have been the Devonian period, for I was beset by early sharks and placoderms and God knows what else. It was scary, and I had to swim like crazy in order to escape. Somehow I found my way to land, and wandered for a while through a dark forest of carboniferous trees. Knowing early reptiles often fell into rotting stumps I searched for hours for such a thing, but eventually I fell foul of a couple of large amphibians and had to make my escape. Later, as I made my careful way through the Mesozoic (keeping a close eye out for dinosaurs, of which there were an alarming number!) I searched in every place I could think of. I left no stone unturned. At length I ended up in a cave and there met the professor, and I realised that I had come full circle. It was bizarre. I gave him my eight skeletons and he was very excited, but keen for more, so I returned to the jetty for a second bout. And this is where I am now. I'm about to re-enter the water to seek out more intriguing discoveries. I collected an ammonite shell from the Ordovician and I will store these notes inside until I am on dry land again. My only fear is that I will meet one of those ferocious arthrodires again. If I do, I think I might just abandon the quest and dump the aqualung. If the professor is so keen on more exhibits, let HIM be the one to face the danger! Anyway, time to go." End = notes Name = stone State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 10 Size = 1 Weight = 0 Location = IN_ROOM:jura13 Oflags { NoGet } Desc[0] = "" Examine = "" End = stone Name = leaves State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 10 Size = 1 Weight = 0 Location = IN_ROOM:tria3 Oflags { NoGet } Desc[0] = "" Examine = "" End = leaves Name = tree State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 10 Size = 1 Weight = 0 Location = IN_ROOM:eoce1 Oflags { NoGet } Desc[0] = "" Examine = "" End = tree Name = hylonomus Altname = skeleton State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 10 Size = 1 Weight = 0 Location = IN_CONTAINER:stump Desc[0] = " The skeleton of the early reptile Hylonomus is lying here." Examine = " It is a small skeleton, with tiny delicate bones." End = hylonomus Name = astraspis Altname = skeleton State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 10 Size = 1 Weight = 0 Location = IN_ROOM:ordo3 Desc[0] = " The perfectly-preserved skeleton of Astraspis, an early jawless fish, lies here." Oflags { Destroyed } Examine = " Its dorsal shield is still intact, making it a collector's dream." End = astraspis Name = diplocaulus Altname = skeleton State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 10 Size = 6 Weight = 0 Location = IN_ROOM:perm6 Desc[0] = " The fully intact skeleton of the aquatic amphibian Diplocaulus is lying here." Oflags { Destroyed } Examine = " Its v-shaped, swept-back skull seems an extraordinary evolutionary design." End = diplocaulus Name = megazostrodon Altname = skeleton State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 10 Size = 2 Weight = 0 Location = IN_ROOM:jura3 Desc[0] = " The skeletal remains of a crushed mammal, Megazostrodon, are lying here." Oflags { Destroyed } Examine = " It is one of the first mammals ever to appear on the earth." End = megazostrodon Name = glevosaurus Altname = skeleton State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 10 Size = 4 Weight = 0 Location = IN_ROOM:tria3 Desc[0] = " The skeleton of the tuatara-like reptile Glevosaurus lies here." Oflags { Destroyed } Examine = " It is perfectly intact and would make a wonderful exhibit." End = glevosaurus Name = ardeosaurus Altname = skeleton State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 10 Size = 2 Weight = 0 Location = IN_ROOM:jura13 Desc[0] = " On the ground here lies the skeleton of the primitive gecko Ardeosaurus." Oflags { Destroyed } Examine = " It is a little crushed, but is nevertheless a museum-standard piece." End = ardeosaurus Name = archaeopteryx Altname = skeleton State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 10 Size = 6 Weight = 0 Location = IN_CONTAINER:crevice Desc[0] = " The skeleton of the first bird, Archaeopteryx, lies here." Examine = " It is compelling evidence that birds descended from dinosaurs." End = archaeopteryx Name = alphadon Altname = skeleton State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 10 Size = 3 Weight = 0 Location = IN_ROOM:cret8 Desc[0] = " The skeleton of the early marsupial Alphadon lies here." Examine = " It has not been dead for long, but the bones have been picked clean." End = alphadon Name = icaronycteris Altname = skeleton State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 10 Size = 3 Weight = 0 Location = IN_ROOM:eoce1 Desc[0] = " The fragile skeleton of Icaronycteris, a primitive bat, is lying here." Oflags { Destroyed } Examine = " You almost fear to touch it lest it should break apart." End = icaronycteris Name = microtus Altname = skeleton State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 10 Size = 2 Weight = 0 Location = IN_CONTAINER:carapace Desc[0] = " The skeleton of the mouse-like Microtus is lying here." Examine = " It is only recently dead. A few wisps of dry flesh are stuck to the bones." End = microtus Name = stump State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 0 Size = 10 Weight = 0 Location = IN_ROOM:carb1 Desc[0] = " " Oflags { NoGet Container } Examine = " A rotting tree stump is here, partially full of mud." End = stump Name = crevice State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 0 Size = 10 Weight = 0 Location = IN_ROOM:jura7 Desc[0] = " A pair of little lizard eyes watches you intently from the crevice." Oflags { NoGet Container } Examine = " The crevice is easily large enough to fit your hand in, if you dare to try." End = crevice Name = branch State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 0 Size = 0 Weight = 0 Location = IN_ROOM:jura3 Desc[0] = " A large branch has fallen from one of the trees on to the ground." Oflags { NoGet } Examine = " It is long dead, but in the dry heat it has not rotted away." End = branch Name = aqualung State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 0 Size = 15 Weight = 0 Location = IN_ROOM:StoreRoom@eastcoast Desc[0] = " A diver's aqualung lies here, full of compressed oxygen-rich air." Oflags { Wearable } Aflags { Chest } Examine = " It would enable you to breathe underwater." End = aqualung Name = raptorclaw PName = "claw" State = 0 MaxState = 0 Armor = 0 Damage = 22 BValue = 121 Size = 2 Weight = 0 Location = CARRIED_BY:deinonychus Desc[0] = " A razor-sharp raptor's claw lies here, caked with blood." Oflags { Weapon } Examine = " It would make a vicious weapon." End = raptorclaw Name = carapace State = 0 MaxState = 0 Armor = 60 Damage = 0 BValue = 27 Size = 45 Location = WORN_BY:glyptotherium Desc[0] = " The carapace of a dead glyptodont is lying here." Oflags { Wearable Armor Container } Aflags { Chest } Examine = " It is hollow and you could perhaps wear it as a breastplate." End = carapace Name = trunkshield State = 0 MaxState = 0 Armor = 54 Damage = 0 BValue = 15 Size = 50 Location = IN_ROOM:devo1 Desc[0] = " The posterior section of a long-dead arthrodire's dermal armor is lying here." Oflags { Wearable Armor Shield } Examine = " It is made of bone and would prove a highly useful supplement to your armor." End = trunkshield Name = ammonite AltName = shell State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 25 Size = 3 Location = IN_ROOM:ordo1 Desc[0] = " The empty shell of a long-dead ammonite has come to rest here." Oflags { Container } Examine = " It is very small and not really worth using as a container." End = ammonite Name = femur AltName = bone State = 0 MaxState = 0 Armor = 0 Damage = 11 BValue = 5 Size = 50 Location = IN_ROOM:cret4 Desc[0] = " The thigh bone of a young hadrosaur is lying here." Oflags { Weapon } Examine = " It is old and dry and has come from an animal long dead." End = femur Name = twig AltName = stick State = 1 MaxState = 1 Armor = 0 Damage = 0 BValue = 1 Size = 2 Location = IN_ROOM:carb1 Desc[0] = " A burning twig has been dropped here." Oflags { Lightable Extinguish } Desc[1] = " A twig has fallen from one of the trees on to the ground here." Examine = " It is a twig from the giant lycopod Lepidodendron." End = twig Name = carcass State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 10 Size = 0 Location = IN_ROOM:tria5 Desc[0] = " The carcass of a Procompsognathus, killed by lightning, has washed up here." Oflags { Container } Examine = " The lightning seems to have cooked it nicely. It smells very good." End = carcass Name = leftarm State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 1 Size = 1 Location = IN_CONTAINER:carcass Desc[0] = " The well-cooked left arm of a small dinosaur is lying here." Oflags { Food } Examine = " It smells very good." End = leftarm Name = rightarm State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 1 Size = 1 Location = IN_CONTAINER:carcass Desc[0] = " The well-cooked right arm of a small dinosaur is lying here." Oflags { Food } Examine = " It smells very good." End = rightarm Name = leftleg State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 1 Size = 3 Location = IN_CONTAINER:carcass Desc[0] = " The well-cooked left leg of a small dinosaur is lying here." Oflags { Food } Examine = " It smells very good." End = leftleg Name = rightleg State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 1 Size = 3 Location = IN_CONTAINER:carcass Desc[0] = " The well-cooked right leg of a small dinosaur is lying here." Oflags { Food } Examine = " It smells very good." End = rightleg Name = leftbreast State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 1 Size = 2 Location = IN_CONTAINER:carcass Desc[0] = " The well-cooked left breast of a small dinosaur is lying here." Oflags { Food } Examine = " It smells very good." End = leftbreast Name = rightbreast State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 1 Size = 2 Location = IN_CONTAINER:carcass Desc[0] = " The well-cooked right breast of a small dinosaur is lying here." Oflags { Food } Examine = " It smells very good." End = rightbreast Name = head State = 0 MaxState = 0 Armor = 0 Damage = 0 BValue = 40 Size = 2 Location = IN_CONTAINER:carcass Desc[0] = " The well-cooked head of a small dinosaur is lying here." Oflags { } Examine = " It smells of burned brains." End = head %locations camb1 n:ordo1 e:camb2 u:jetty@village; lflags {Soundproof Underwater NoMobiles} Cambrian Sea Floor^ You are walking on the floor of an ancient and forgotten sea, struggling to maintain your footing in a strong current which threatens to sweep you northward. All around you the sea bed teems with life. Strange frond-like plants grow here, flattened against the sand by the current. A myriad of small creatures, most no longer than six inches, swarms over the sand, feeding on the plants and on each other. ^ camb2 n:camb3 w:camb1; lflags {Soundproof Underwater} Submarine Canyon^ You are travelling along the floor of a deep canyon in the sea bed. A warmth at your feet tells you that the seething molten fury of the mantle burns not far beneath you. The occasional tremor makes you rather nervous, and you fear that in such an age of intense volcanic activity an eruption might be imminent. The canyon continues to the north. ^ camb3 s:camb2; lflags {Soundproof Underwater} Brink Of The Abyss^ You stop short suddenly as the floor before you drops into infinity. As you stare down into the blackness, dizziness threatens to overwhelm you and you resolve to head back south with all speed. ^ ordo1 n:ordo2 e:ordo3 s:camb1 w:silu1; lflags {Soundproof Underwater NoMobiles} Domain Of The Trilobites^ You are on a large flat plain of Ordovician sand which stretches as far as the eye can see in every direction. There is not much of a current here, and you stand upright on the sea bed with ease. To the north a wall of rock is broken by a small gloomy-looking grotto, and to the east, between towering cliffs, the floor teems with trilobites of all shapes and sizes. ^ ordo2 s:ordo1; lflags {Soundproof Underwater Dark} Deep Sea Grotto^ You are in a partially enclosed sea cave which receives almost no light from above. There is no life here save for a sparse growth of hardy weed which clings to the rock walls. ^ ordo3 e:ordo4 w:ordo1; lflags {Soundproof Underwater} Ordovician Gully^ Steep submarine cliffs rise about you on both sides as you swim along the gully. Trilobites scatter as you approach, seeking protective nooks and crannies in the walls of rock. The floor is covered with a thick layer of sediment. ^ ordo4 w:ordo3; lflags {Soundproof Underwater} Gloomy Depths^ You have come to the end of the gully. Various bits of debris have come to rest here, mostly shells and trilobites' molted skins. It is hard to see much though - the sun's rays do not penetrate this gully very easily. ^ silu1 n:silu2 e:ordo1 w:silu4; lflags {Soundproof Underwater} Sea Bed^ This is the Silurian period. The sea floor bristles with life, with species larger and more sophisticated than their Ordovician progenitors. Jawless fish are common here, scooting about in search of tasty morsels floating in the murky waters. Although mostly well armoured, they are food for a larger menace: the eurypterids, giant water scorpions which crawl along the sea bed waving toothed pincers in front of them. ^ silu2 s:silu1 w:silu3 u:devo1; lflags {Soundproof Underwater} Amongst The Weed^ Long waving fronds of seaweed brush against you as you make your way across the sea bed. You take great care about where you put your feet - you are only too aware of the chances of getting nipped by a eurypterid's pincers. To the west and south the weed is less tangled and the going looks easier. ^ silu3 e:silu2 s:silu4 u:devo1; lflags {Soundproof Underwater} Sea Floor Dunes^ Great sand dunes rise about you on the sea bed, endlessly shifting in the currents. Tiny creatures burrow frantically into the sand as you approach. You are no doubt the biggest creature they have ever seen. Large rambling sea plants dot the dunes in places, somehow having adapted to the inconstant nature of their habitat. ^ silu4 n:silu3 e:silu1 u:devo1; lflags {Soundproof Underwater} Tectonic Ridge^ You are at the foot of a steep incline leading up to a long ridge running from north-west to south-east. It is impossible to climb. This, you guess, must represent the boundary between two shifting continental plates. It seems stable enough at the moment, but you can't help feeling a certain anxiety at being so close to the fault. ^ devo1 n:devo2 d:silu1; lflags {Soundproof Underwater NoMobiles} Devonian Shallow Seas^ It is an age of rapid diversification among fish. Early sharks cruise the oceans, keeping an ever-watchful eye out for the giant arthrodires which prey on them. Small bony fishes wisely hug the sea floor, keeping cover among clumps of seaweed. You feel very vulnerable as you notice all around you the dim shapes of prowling arthrodires, and you pray you will not be providing a meal for one of them soon. ^ devo2 n:devo2 e:devo3 s:devo3 w:devo2; lflags {Soundproof Underwater} Adrift In The Devonian Seas^ You are lost, alone and vulnerable, swimming about in a forgotten ocean, at the mercy of arthrodires, giant armoured fish with crushing jaws filled with jagged bone plates which serve (very effectively) in place of teeth. You search in vain for a glimpse of the shore. ^ devo3 n:devo4 e:devo3 s:devo2 w:devo2; lflags {Soundproof Underwater} Adrift In The Devonian Seas^ You are lost, alone and vulnerable, swimming about in a forgotten ocean, at the mercy of arthrodires, giant armoured fish with crushing jaws filled with jagged bone plates which serve (very effectively) in place of teeth. You search in vain for a glimpse of the shore. ^ devo4 n:devo3 e:devo2 s:devo5 w:devo2; lflags {Soundproof Underwater} Adrift In The Devonian Seas^ You are lost, alone and vulnerable, swimming about in a forgotten ocean, at the mercy of arthrodires, giant armoured fish with crushing jaws filled with jagged bone plates which serve (very effectively) in place of teeth. You search in vain for a glimpse of the shore. ^ devo5 n:devo2 e:devo3 s:devo4 w:devo5 u:devo6; lflags {Soundproof Underwater} Adrift In The Devonian Seas^ You are lost, alone and vulnerable, swimming about in a forgotten ocean, at the mercy of arthrodires, giant armoured fish with crushing jaws filled with jagged bone plates which serve (very effectively) in place of teeth. You search in vain for a glimpse of the shore. ^ devo6 n:carbsea1 e:devo7 d:devo5; lflags {Soundproof Underwater NoMobiles} In Sight Of Land^ A gentle swell tells you that the shore is not far away. You strain your eyes and can just make out that in the east the sea bed rises steeply and breaks out of the water just on the limit of your vision. Shoals of bony fish are gathered around you, confident that in the shallows here they are less in danger of attack from arthrodires. ^ devo7 n:devo8 e:carb2 w:devo6; Altitude = 0 lflags {Outdoors NoMobiles} Shady Shoreline^ You are standing on a quiet beach, overhung with the fronds of small clubmoss-like trees crowding together by the water's edge. A gentle swell laps against the shore, and you see large fish swimming about in the shallows. A few of them, to your surprise, seem to be crawling out of the water a little further along the beach to the north. ^ devo8 n:devo9 e:carb1 s:devo7; Altitude = 0 lflags {Outdoors} Devonian Beach^ You are standing on a gently sloping beach, on the edge of a forest of lycopods. As you walk along the shoreline, a number of large fish with powerful-looking fins scuttle into the water. Further up the beach you spy other creatures, fish-like and yet not so... You wonder if these creatures bridge the evolutionary gap between fish and amphibians. ^ devo9 s:devo8; Altitude = 0 lflags {Outdoors} Mossy Dip^ You are at the north end of the beach. Here the sand gives way to marshy ground, and large mosses are growing up out of it to crawl into the forest, sending up thick fronded shoots. Your feet sink into the ground here, and greenish water seeps over your footwear. ^ carb1 e:carb2 w:devo8; Altitude = 0 lflags {Outdoors NoMobiles} Among The Rotting Stumps^ You are wandering through a fairly open part of the forest, among some decaying tree stumps. You have to step over fallen lycopod trees in order to progress, and it is slow going. The smell of rotting vegetation gets to you after a while, and you feel anxious to move out of the area. ^ carb2 n:carb3 e:carb4 s:carb5 w:devo7; Altitude = 0 lflags {Outdoors} Carboniferous Coal Swamp^ You are wandering through a forest of tall trees of varying girth, the like of which you have never seen before. Clubmosses a hundred and fifty feet tall tower into the sky, alongside giant horsetails and, much closer to the ground, tree ferns and the primitive seed-bearing ancestors of modern conifers. About you swarms a host of insects, many larger than the ones you are used to seeing. Dragonflies with two foot wingspans rule the air here, and the noise of their deep-toned humming fills the air. There are exits in all directions. Mud and rotting vegetation covers the ground to a depth of over a foot. ^ carb3 n:carb4 e:carb5 s:carb3 w:carb6; Altitude = 0 lflags {Outdoors} Lycopod Swamp^ You are lost in the swamp. Your feet sink into the marshy ground up to your knees and your progress is slow. The trunks of enormous Sigillaria and Lepidodendron trees are all around you, and through the gaps between them you strain to see daylight. But all you spy are more trees. This is a beautiful place, but you are quickly becoming tired of it. You can go in any direction from here. ^ carb4 n:carb4 e:carb6 s:carb5 w:carb3; Altitude = 0 lflags {Outdoors} Lycopod Swamp^ You are lost in the swamp. Your feet sink into the marshy ground up to your knees and your progress is slow. The trunks of enormous Sigillaria and Lepidodendron trees are all around you, and through the gaps between them you strain to see daylight. But all you spy are more trees. This is a beautiful place, but you are quickly becoming tired of it. You can go in any direction from here. ^ carb5 n:carb2 e:carb4 s:carb3 w:carb5; Altitude = 0 lflags {Outdoors} Lycopod Swamp^ You are lost in the swamp. Your feet sink into the marshy ground up to your knees and your progress is slow. The trunks of enormous Sigillaria and Lepidodendron trees are all around you, and through the gaps between them you strain to see daylight. But all you spy are more trees. This is a beautiful place, but you are quickly becoming tired of it. You can go in any direction from here. ^ carb6 n:carb7 e:carb3 s:carb4 w:carb5; Altitude = 0 lflags {Outdoors} Lycopod Swamp^ You are lost in the swamp. Your feet sink into the marshy ground up to your knees and your progress is slow. The trunks of enormous Sigillaria and Lepidodendron trees are all around you, and through the gaps between them you strain to see daylight. But all you spy are more trees. This is a beautiful place, but you are quickly becoming tired of it. You can go in any direction from here. ^ carb7 n:carb4 e:carb5 s:carb3 w:carb8; Altitude = 0 lflags {Outdoors} Lycopod Swamp^ You are lost in the swamp. Your feet sink into the marshy ground up to your knees and your progress is slow. The trunks of enormous Sigillaria and Lepidodendron trees are all around you, and through the gaps between them you strain to see daylight. But all you spy are more trees. This is a beautiful place, but you are quickly becoming tired of it. You can go in any direction from here. ^ carb8 e:perm1 s:carb2; Altitude = 0 lflags {Outdoors NoMobiles} Edge Of Lycopod Forest^ You have reached the northern end of the forest. The ground here is a little marshy but fairly easy to negotiate. You can enter the forest to the south, or you can head east towards a broad lake, skirted by primitive cone- bearing trees. To the west and north the plant growth is unfortunately impenetrable. ^ carbsea1 n:carbsea2 s:devo6 w:carbsea3; lflags {Soundproof Underwater} Inshore Waters^ This is the carboniferous period. Arthrodires, surprisingly, are extinct, having suddenly lost interest in life at the end of the devonian. The seas are now free for sharks to conquer. To the east is a high cliff rising out of the sea, and you would not be able to climb out on to the land there. A better beaching point lies to the south. ^ carbsea2 s:carbsea1 w:permsea1; lflags {Soundproof Underwater} Carboniferous Seas^ You are in shallow water, just off the shore, where cliffs rise out of the sea, making it impossible for you to attempt a landing there. You do not feel quite safe here. You can feel yourself rising and falling in a heavy swell, and you have to keep swimming in order to prevent yourself drifting ever nearer those cliffs. ^ carbsea3 e:carbsea1 n:permsea1; lflags {Soundproof Underwater} Above The Continental Shelf^ You are in moderately shallow water here, swimming above a shelf of rock which drops away to the west. You can see the dull grey bodies of early sharks cruising along in the distance, now the top marine predators since the recent extinction of the arthrodires. ^ perm1 n:perm2 s:perm5 w:carb8; Altitude = 0 lflags {Outdoors} Shore Of Permian Lake^ You are standing on the shore of a large lake, which stretches away to the east and south. On the far shore you can make out several curious-looking large reptiles with on their backs huge skin sails supported by tall spines. They belong to the genus Dimetrodon, a pelycosaur often mistakenly called a dinosaur. Though they look fearsome, they are too far away to trouble you. You can head north from here along the bank of the river which flows into this lake, or you can return west towards the forest, or you can try heading south along the edge of the lake. ^ perm2 n:tria1 e:perm3 s:perm1 w:perm4; Altitude = 0 lflags {Outdoors NoMobiles} Sandy Riverbank^ You are making your way along the river's edge. Here the river is wide but shallow, and you may attempt a crossing here if you wish. However, a number of large and unfriendly-looking reptiles are gathered on the far shore, watching you with keen interest. ^ perm3 w:perm2; Altitude = 0 lflags {Outdoors} Far Shore Of The Permian River^ You are on the far shore. The creatures you had seen from the other side do not, in fact, appear to be all that threatening, and most plunge into the water as you approach, or slink off into the trees. Probably they just do not know what to make of such a strange creature as yourself. ^ perm4 e:perm2; Altitude = 0 lflags {Outdoors} Among The Cycads^ You are in a pleasant little wood of tall cycads, whose palm-like fronds reach down to brush the top of your head as you walk beneath them. The humming of insects and the croaking of small amphibians fills the air around you. ^ perm5 n:perm1 s:perm6; Altitude = 0 lflags {Outdoors} Synapsids' Basking Rocks^ This is where the early synapsid reptiles like to laze in the sunshine. It is an area of large flat rocks, baked by the hot sun, and not too far from the shade of the trees. All about you waddle the large land animals of the day, both herbivorous and predatory, and most of them are somewhat larger than you. ^ perm6 n:perm5; Altitude = 0 lflags {Outdoors} Gravel Spit^ You are at the end of a long spit extending into the lake. As you look into the water your gaze is met by large amphibians, still major players in the evolutionary power struggle. You know, however, that they are doomed: the rapid advancement of the reptiles is destined to leave the amphibians far behind before long, and eventually these hulking monsters will give rise to humble little hopping creatures, croaking by the sides of ponds and rivers. The gravel is disturbed, as if someone has been digging here. ^ permsea1 n:permsea2 e:carbsea2 s:carbsea3; lflags {Soundproof Underwater NoMobiles} Lower Permian Ocean^ You are swimming through the seas of the lower permian period, a time of rapid evolution for bony fish, and a rise to dominance for sharks, which are steadily improving their design, and their size... ^ permsea2 n:permsea4 s:permsea1 d:permsea3; lflags {Soundproof Underwater} Permian Straits^ You are in a channel between two continents. Over time this channel will shrink, getting narrower until the continents come together with devastating results. Meanwhile the shallow seas here still teem with life, and you must be cautious. ^ permsea3 u:permsea2; lflags {Soundproof Underwater} Murky Sea Bed^ You are on the bed of the permian sea. It is fairly dark here, but you can make out at least some of the surrounding scenery. You appear to be in some sort of hollow, with steep rocky walls rising about you. The ground is covered with thick mud. ^ permsea4 s:permsea2 w:triasea1; lflags {Soundproof Underwater} Where Continents Collide^ This is the end of the permian period. A catastrophic event is taking place: the continents of the world have drifted together and are even now colliding to form the supercontinent Pangaea. The effect on sea life is vast. Four fifths of all aquatic species are destined to disappear forever from the earth, their habitat destroyed by continental drift. ^ tria1 n:tria2 s:perm2 w:tria8; Altitude = 50 lflags {Outdoors} Tree Fern Glade^ This is an open patch of ground surrounded by tall tree ferns, which sway slightly in the breeze. All about you is the Triassic landscape, dry and hot, inhabited by thecodonts and dicynodonts and a variety of archosauromorphs and lepidosauromorphs. This really is the reptiles' heyday. ^ tria2 e:tria3 s:tria1; Altitude = 50 lflags {Outdoors} Gingko Woods^ Tall gingko trees tower about you here, the density of their unusual foliage blotting out most of the sunlight. In the gloom you can make out several pairs of eyes watching you intently from among the tree trunks. ^ tria3 n:tria4 e:tria5 w:tria2; Altitude = 50 lflags {Outdoors} Deep Woods^ You are wandering through the woods. An eerie silence sends shivers down your spine, and you keep a close eye out for early predatory dinosaurs. A sudden rustle in the undergrowth ahead of you makes you jump in alarm, but although you strain hard you cannot see anything in that direction. The ground is covered with dead leaves. ^ tria4 e:tria6 s:tria3; Altitude = 50 lflags {Outdoors} Rock Wall^ You have come to a wall of rock, a faultline perhaps, rising some fifty unclimbable feet above you. As you look up you can see a patch of sky through a gap in the gingko foliage, and while you watch, a small dark winged shape flaps by. You turn to look at possible exits. It seems the best possible routes lie to the south and east. ^ tria5 n:tria6 e:tria7 w:tria3; Altitude = 50 lflags {Outdoors} Shady River^ You are on the bank of a swift-moving river, which descends a gentle slope to the south. Tall trees lean over the water, providing shade and a somewhat peaceful atmosphere. If you weren't in constant fear of attack in these parts, you could quite happily doze off to sleep here. ^ tria6 s:tria5 w:tria4; Altitude = 50 lflags {Outdoors} Wood's End^ You are at the edge of the wood. A steep cliff wall to the north prevents your progress in that direction. To the east a river glistens, flowing rapidly south, presumably towards the lake. The air is dry but hot. ^ tria7 w:tria5; Altitude = 50 lflags {Outdoors} Troubled Waters^ You are in the middle of the river, up to your waist in murky water. A number of large logs are floating by, and you wonder who has been felling trees upriver. Then you notice, to your alarm, that some of these logs appear to have eyes... ^ tria8 n:tria9 e:tria1; Altitude = 50 lflags {Outdoors} Pine Grove^ Primitive pine trees abound here. Monkey Puzzles are the dominant variety, although you can also see several other types. To the north an imposing plateau rises into the sky, and you can make out a path leading up to the top which does not look too difficult. To the east tree ferns take over as the most common form of plant life. ^ tria9 s:tria8 u:jura1; Altitude = 50 lflags {Outdoors NoMobiles} Beneath The Plateau^ You are at the foot of a narrow path leading up the side of an enormous plateau. Coarse shrubs line the edges of the path, although as it climbs higher you notice a distinct lack of greenery. To the south is a grove of pine trees. ^ triasea1 e:permsea4 w:triasea2; Altitude = 0 lflags {Outdoors NoMobiles} Land Bridge^ You are atop a narrow strip of land which represents the junction of two continents which are slamming inexorably into each other. In a few million years, the ground on which you are standing will no doubt be many thousands of feet above sea level... ^ triasea2 n:triasea3 e:triasea1 w:triasea4; lflags {Soundproof Underwater} Pangaean Ocean^ You are swimming through the ocean surrounding the giant supercontinent Pangaea. Marine life is scarce, having been all but wiped out by the mass extinctions of the late permian, yet among the survivors a number of new and terrifying creatures have emerged. The ichthyosaurs, or "fish lizards", are dolphin-like predators ranging from sizes smaller than yourself up to monsters the size of whales. You resolve to proceed with caution. ^ triasea3 e:jurasea1 s:triasea2 w:triasea5; lflags {Soundproof Underwater NoMobiles} Pangaean Ocean^ You are swimming through the ocean surrounding the giant supercontinent Pangaea. Marine life is scarce, having been all but wiped out by the mass extinctions of the late permian, yet among the survivors a number of new and terrifying creatures have emerged. The ichthyosaurs, or "fish lizards", are dolphin-like predators ranging from sizes smaller than yourself up to monsters the size of whales. You resolve to proceed with caution. ^ triasea4 n:triasea5 e:triasea2; lflags {Soundproof Underwater} Pangaean Ocean^ You are swimming through the ocean surrounding the giant supercontinent Pangaea. Marine life is scarce, having been all but wiped out by the mass extinctions of the late permian, yet among the survivors a number of new and terrifying creatures have emerged. The ichthyosaurs, or "fish lizards", are dolphin-like predators ranging from sizes smaller than yourself up to monsters the size of whales. You resolve to proceed with caution. ^ triasea5 s:triasea4 e:triasea3; lflags {Soundproof Underwater} Pangaean Ocean^ You are swimming through the ocean surrounding the giant supercontinent Pangaea. Marine life is scarce, having been all but wiped out by the mass extinctions of the late permian, yet among the survivors a number of new and terrifying creatures have emerged. The ichthyosaurs, or "fish lizards", are dolphin-like predators ranging from sizes smaller than yourself up to monsters the size of whales. You resolve to proceed with caution. ^ jura1 n:jura2 w:jura7 d:tria9; Altitude = 300 lflags {Outdoors} Dusty Plateau^ You are on the top of the plateau. From here you can see for many miles in all directions. The mild jurassic climate warms your bones and the oxygen-rich air invigorates you. Above you soar pterosaurs, their large wings catching the thermals as they scan the ground for signs of fresh carrion. To the west the ground slopes downwards gently towards the western edge of the plateau. A path here leads down its southern face. ^ jura2 n:jura4 e:jura3 s:jura1; Altitude = 300 lflags {Outdoors} On The Plateau^ You are wandering about on the top of the plateau. As you sweat in the intense heat, you attract clouds of flies and have to constantly brush them from your face. Some of them, you can't help noticing, are biting flies. If one should happen to get preserved in amber, perhaps your DNA will some day be recovered and provide future scientists with a major headache. ^ jura3 s:jura1 w:jura2; Altitude = 300 lflags {Outdoors} On The Plateau^ There are more trees on this part of the plateau. They provide you with shade in the hottest part of the day. Unfortunately, you are not the only creature seeking shade here, and most of the others are considerably larger than you. To the east is the edge of the plateau. ^ jura4 e:jura5 s:jura2 w:jura6; Altitude = 300 lflags {Outdoors} Northern Edge Of The Plateau^ The plateau ends abruptly just to the north of you, and as you peer over the edge your stomach churns at the sight of a sheer cliff dropping five hundred feet to the valley floor. Descent here would be suicide. You can however continue to wander the plateau to the south, east and west. ^ jura5 s:jura3 w:jura4; Altitude = 300 lflags {Outdoors} North-Eastern End Of The Plateau^ You have reached a corner. Sheer cliffs drop away to the north and east of you. You feel dizzy standing so close to the edge and find yourself shuffling backwards involuntarily. A worrying indication of your height lies ahead of you, where you can see huge pterosaurs riding the thermals, hundreds of feet below you... ^ jura6 e:jura4 s:jura3; Altitude = 300 lflags {Outdoors} On The Plateau^ You are picking your way through a difficult patch of ground. Pinnacles of rock thrust out of the ground and deep fissures divide it, making you very wary of where you put your feet. To the west the ground becomes just too treacherous to negotiate, so you resolve to head south or west towards easier footings. ^ jura7 n:jura8 e:jura1; Altitude = 250 lflags {Outdoors} Rocky Slope^ As you pick your way among large boulders strewn about here, you startle a couple of lizards basking on a flat stone. As they disappear into a narrow crevice, a shadow falls over you, and you turn in alarm. You see nothing, but as you continue on your way you cannot help feeling somewhat exposed. Who knows what you may startle around the next corner? ^ jura8 n:jura9 e:jura11 s:jura7; Altitude = 200 lflags {Outdoors NoMobiles} Narrow Gorge^ Sheer cliff walls rise up either side of you as you make your way through a narrow gorge, at the bottom of which flows a swift-moving but small river. Another river joins this one from the east, and you can follow a gully in that direction, or continue north or south along the gorge. ^ jura9 e:jura10 s:jura8; Altitude = 150 lflags {Outdoors} Valley Floor^ You are wandering through a v-shaped valley, following a river which flows by to the west of you, emanating from a gorge to the south. To the north the river veers round to the east, cutting off your northward exit. To the east you see a tar pit, in which a large herbivorous dinosaur is struggling in vain. ^ jura10 s:jura11 w:jura9; Altitude = 150 lflags {Outdoors Death} Tar Pit^ You are in a tar pit, and sinking fast! The iguanodon in here with you watches you sadly as you rapidly disappear. ^ jura11 n:jura10 e:jura12 w:jura8; Altitude = 250 lflags {Outdoors} Foothills^ These are the foothills to the north of the jurassic plateau. The cliff wall to the south is too steep to climb, but perhaps you could find an easier path to the top by going west from here. To the north, in a flat patch of ground, is a tar pit containing a doomed ornithopod, and to the east lies a forest of redwoods. ^ jura12 n:jura13 s:jura14 w:jura11; Altitude = 200 lflags {Outdoors} Edge Of The Forest^ You are at the northern edge of the forest. To the south the trees tower over you, hundreds of feet tall. The forest floor is uncluttered by undergrowth, but the leaf litter is very thick and springy under your feet, making your progress very pleasant. To the north is a broad lake. ^ jura13 s:jura12; Altitude = 200 lflags {Outdoors} Lakeside^ You are at the edge of a broad lake whose far shore you can only barely make out in the haze. By the lakeside are cycads and palm trees, but to the south is a forest of much larger trees. At the foot of one of the tall palms is a flat stone, on which you could sit and rest if you wish. ^ jura14 n:jura12 e:cret1; Altitude = 200 lflags {Outdoors NoMobiles} Redwood Forest^ The tallest trees you have ever seen reach high into the sky. Strangely, the lowest branches which still bear foliage are more than fifty feet high. You surmise that a herd of sauropods must have passed this way and eaten their fill. A roar close by makes your hair stand on end, and you hope that whatever made it is not still hungry. ^ jurasea1 n:jurasea2 w:triasea3; lflags {Soundproof Underwater} Jurassic Deep Sea^ You are in the seas of the lower jurassic. The waters teem with life of staggering variety, large and small, the hunters and the hunted. The ichthyosaurs are going from strength to strength it seems, and in ever-greater numbers they populate the oceans of this time. ^ jurasea2 n:jurasea3 s:jurasea1 w:jurasea4; lflags {Soundproof Underwater} Ichthyosaurs' Hunting Ground^ It is quiet here... too quiet. In these still waters small fish feed in peace, and they take no notice of you in the slightest. However, you know that appearances can be deceptive, and you constantly turn around and around, watching for any signs of large ichthyosaurs which might appear from out of nowhere to devour you. ^ jurasea3 s:jurasea2 w:jurasea5; lflags {Soundproof Underwater} In The Marine Current^ You are battling against a strong current here which sweeps down from the north-east, bringing with it shoals of small fish, and the larger predators which feed upon them and, of course, the even larger ichthyosaurs and plesiosaurs which represent the pinnacle of the food chain. It is these larger monsters of which you are ever mindful. ^ jurasea4 n:jurasea5 e:jurasea2; lflags {Soundproof Underwater} Among The Krill^ Giant swarms of krill, small shrimp-like creatures, are providing food here for the smaller predators of the day, who find them an easy meal in comparison to the lithe fish they are more accustomed to feeding upon. You cannot help but feel that they would provide poor fare, however. ^ jurasea5 n:cretsea1 e:jurasea3 s:jurasea4; lflags {Soundproof Underwater} Decline Of The Ichthyosaurs^ You are swimming through the oceans in the latter part of the jurassic period. To the north are deeper waters, though since you cannot see the bottom you have no idea just how deep they are. You shiver involuntarily, ill-at-ease in this aquatic environment. You notice that the once-common ichthyosaurs seem to be more rare here, and you wonder why their numbers should be declining. ^ cret1 n:cret2 w:jura14; Altitude = 200 lflags {Outdoors} Lush Valley^ You are in a valley in the lower cretaceous. Early flowering plants and deciduous trees are beginning to appear here, thriving in the large areas of deforestation left by browsing sauropods. To the west is a forest of more primitive trees, and to the north is a peaceful-looking meadow. ^ cret2 n:cret5 e:cret3 s:cret1; Altitude = 200 lflags {Outdoors} Flowery Meadow^ You are in the middle of a wide meadow, filled with a bewildering display of colours. Instead of a predominantly green landscape, you seen blues, reds, yellows, purples and oranges adorning the hillside. A path begins here and leads north. ^ cret3 n:cret4 w:cret2; Altitude = 250 lflags {Outdoors} Wooded Hills^ Young deciduous trees, now in blossom, cover these low hills. This is a landscape very much akin to what you are used to, although some of the trees do look a little unusual. The hills continue to the north. ^ cret4 s:cret3 w:cret5; Altitude = 300 lflags {Outdoors} Rolling Hills^ You are wandering among some delightful scenery. Gentle hills and dales rise and fall about you, and rivers and streams meander through them without hurry. Only the unearthly cries of far-off dinosaurs remind you that you are not strolling through the hills of the holocene epoch. To the west a path heads north towards rockier ground. ^ cret5 n:cret6 e:cret4 s:cret2; Altitude = 250 lflags {Outdoors} Stony Path^ You are on a stony path leading running north and south from here. To the south lies a pleasant little meadow. To the north you hear the roaring of falling water. Above you the largest of the upper cretaceous pterosaurs cruise the thermals with giant wings outspread. ^ cret6 s:cret5 w:cret7; Altitude = 250 lflags {Outdoors} Waterfall^ A torrent of water crashes down from the clifftop above you into a deep churning pool. The river which flows therefrom descends energetically to the west. The path follows it for a while and you can head that way if you wish. Alternatively you could follow the path southwards into greener pastures. ^ cret7 n:pala1 e:cret6 w:cret8; Altitude = 250 lflags {Outdoors} River's Edge^ The river rushing by to the north of you plunges down sharply into the ground at this point, reappearing a little to the west of you, two hundred feet below. For a moment you contemplate riding the water-slide of your life, but only for a moment. You can cross the river to the north, or follow it eastward or westward along a stony path. ^ cret8 e:cret7 s:cret9; Altitude = 250 lflags {Outdoors} End Of The Path^ The path ends here abruptly, having reached the edge of a deep fissure in the ground. Looking down, you try to make out the bottom, but it is too deep. A distant sound of rushing water rises up to meet your ears, but it is quiet and indistinct. ^ cret9 n:cret8 w:cret10 d:cret10; Altitude = 200 lflags {Outdoors NoMobiles} Thorny Bank^ You are scrambling through bushes halfway up a steep slope. Sharp thorns tear at your clothing and you curse as they draw blood. Below you the bushes end as the ground flattens off in a wide marsh, shaded by tall broad-leaved trees. Above you is the top of the bank. ^ cret10 n:cret11 e:cret9 w:cret12 u:cret9; Altitude = 150 lflags {Outdoors} Marshy Dell^ The ground here is wet and boggy, and you sink up to your ankles into the mud. Above you, among the branches of the trees, small mammals cling to the branches, regarding you with a curious but watchful gaze. Still small and unobtrusive, they bide their time, diversifying on a small scale, ready to inherit the earth should some tragedy perchance befall the dinosaurs. ^ cret11 s:cret10 w:cret13; Altitude = 150 lflags {Outdoors} Stagnant Pond^ You are by the side of an evil-smelling pond, clogged with rotting water- plants. There is nothing moving beneath the surface, and very few creatures have the stomach to stay near it for long. To the west the marsh ends in a high dike which bars your view in that direction. ^ cret12 n:cret13 e:cret10; Altitude = 180 lflags {Outdoors} Stony Incline^ The ground here slopes up to the north-west, descending on the one hand into a small marsh, and rising up to a dike which runs roughly north and south. There the trees end, and you catch a faint whiff of salt in the air. ^ cret13 e:cret11 s:cret12 w:cret14; Altitude = 200 lflags {Outdoors} Top Of The Dike^ You are standing atop a rocky natural dike, from where you can see quite a long way in all directions. To the west you can see, on the other side of a now-dry ancient delta, the blue line of the sea stretching to the horizon. To the east the ground drops into a wet bog. ^ cret14 e:cret13 s:cret15; Altitude = 100 lflags {Outdoors} Overgrown Watercourse^ You are making your way along what must once have been a broad river. It is now, however, all but dry, and weeds and shrubs flourish in the moist ground. To the west, not far off, a line of sand dunes blocks off your view of the sea. To the east is a tall dike. The dry river bed continues south from here. ^ cret15 n:cret14 e:cret16 w:cret17; Altitude = 80 lflags {Outdoors} River Bend^ You have come to a bend in the old river bed. The plant growth is less tangled here, and you have more freedom of movement as you walk. The smell of the sea is strong in the air. The river bed continues to the north and west. ^ cret16 w:cret15; Altitude = 80 lflags {Outdoors} Shaded Hollow^ You are in a small dip, nestling under the foot of a tall rocky dike. The trees around you cast mottled shadows on to the ground, and the effect is rather soothing. To the west is a dry river bed. ^ cret17 e:cret15 w:cret18; Altitude = 50 lflags {Outdoors} Before The Dunes^ You are standing at the foot of a long line of sand dunes which rise up just west of you. A dry river bed terminates here, cut off by the drifting sand. You could follow it to the east or climb the dunes to the west. ^ cret18 n:cret19 e:cret17 s:cret20 w:cret21; Altitude = 100 lflags {Outdoors} On The Dunes^ You are on the top of a high sand dune. Coarse plants grow here, harried by the wind, holding the sand together just enough to prevent the dunes collapsing. The beach lies to the west, the dunes continue north and south, and to the east lies a long-dry river delta, once a network of watercourses, now choked with weeds. ^ cret19 s:cret18; Altitude = 100 lflags {Outdoors} Northernmost Dune^ The dunes end here, and to the north sharp rocks lie below you, making you somewhat reluctant to jump. The only safe path would be back south into the body of the dunes. ^ cret20 n:cret18 w:cret22; Altitude = 50 lflags {Outdoors} On The Dunes^ You are in a little dip between two of the tallest dunes. Although the northern one looks easily scalable, the southern dune is steep and you can get no purchase in the shifting sand. To the west the ground drops quickly to the seashore, and clumps of uncovered seaweed tell you that the tide is either out or at least not fully in. ^ cret21 e:cret18 s:cret22; Altitude = 0 lflags {Outdoors} Cretaceous Beach^ You are on a delightful sandy beach, sheltered from the wind by the tall dunes to the east. The sand is fine and almost white, and slopes gently towards the sea to the south and west. You are very tempted to lie back and relax with your eyes closed, and you have to keep reminding yourself of where you are, and when... ^ cret22 n:cret21 e:cret20 w:cretsea7; Altitude = 0 lflags {Outdoors} Intertidal Zone^ You are scrambling among slimy weed-covered rocks, temporarily uncovered by the tide. As you pull clumps of seaweed aside, small crabs and little hopping arthropods scurry for cover. To the west is a line of sand dunes, and a sandy beach lies to the north. ^ cretsea1 n:cretsea2 e:cretsea3 s:jurasea5; lflags {Soundproof Underwater NoMobiles} Lower Cretaceous Waters^ This is the cretaceous period, and a time of unusual creatures indeed. You wonder what new and alarming surprises await you. Shoals of large deep water fish wheel and dart about you, changing direction as one in response to some unknown stimulus. You watch in fascination as their silvery bodies catch the light from above, almost forgetting the ever-present dangers around you. ^ cretsea2 e:cretsea4 s:cretsea1; lflags {Soundproof Underwater} Cretaceous Seas^ You are in a very deep part of the ocean. All directions look pretty much the same. Only a hazy light above you lets you keep your sense of direction, otherwise you would be totally lost. You notice that the emphasis of the large sea life has changed. Ichthyosaurs are now all but extinct, and the dominant marine predators are now the long-necked plesiosaurs and their cousins, the huge, short-necked pliosaurs. It is the pliosaurs you fear, with their large heads and bone-crushing jaws... ^ cretsea3 n:cretsea4 e:cretsea6 w:cretsea1; lflags {Soundproof Underwater} Submarine Mountain Range^ The water here is very clear, and you can just make out below you the peaks of towering submarine mountains, part of a range which continues to the north. To the east the waters shallow as they approach land. ^ cretsea4 e:cretsea5 s:cretsea3 w:cretsea2; lflags {Soundproof Underwater} North End Of The Mountains^ You are swimming above the northernmost edge of a small submarine mountain range. What fell creatures lurk in the valleys thereof, you can only guess, but you feel it would be best not to try to find out. ^ cretsea5 e:cretsea7 s:cretsea6 w:cretsea4; lflags {Soundproof Underwater} Shallow Waters^ You are in very shallow water here, perhaps twenty feet deep. However you are not out of danger from prowling mosasaurs and the like. To the west is deeper water and, no doubt, more danger. To the east the sea floor shelves upwards towards land. ^ cretsea6 n:cretsea5 w:cretsea3; lflags {Soundproof Underwater} Close To The Shore^ You are fairly near to the shore here. When you look east you can sea the sea floor rising up steeply to break the surface. However it would be unwise to proceed in that direction, since the rocks there are sharp and the breakers dashing themselves upon them would surely pulverize you, should you attempt a landing there. ^ cretsea7 e:cret22 w:cretsea5; Altitude = 0 lflags {Outdoors NoMobiles} Breaking The Surface^ The sea here is so shallow that when you stand on the sea bed, your head is above the level of the water. Looking east you can see the cretaceous scenery stretching for miles. Wooded hills and lush valleys dominate the landscape. To the immediate east is a sandy beach, where scuttling crabs forage for scraps of food. ^ pala1 n:pala2 s:cret7 d:pala2; Altitude = 250 lflags {Outdoors NoMobiles} Rocky Outcrop^ You are standing atop an outcrop of rock, overlooking a vast plain to the north. Herds of mammals browse the flatlands, growing huge to fill the ecological niche left empty by the vanished dinosaurs. Overhead soar birds of prey, replacing the pterosaurs of the mesozoic era. ^ pala2 n:pala3 e:eoce1 s:pala1; Altitude = 50 lflags {Outdoors NoMobiles} Broad Plain^ You are in the middle of the palaeocene flatlands. Small plants cover the ground, but no grass, which will not evolve for millions of years yet. And in place of the dinosaurs, a new terror has sprung up: giant predatory flightless birds prowl the plain, feasting on small early hoofed animals and other mammals, still small players in the predation stakes. ^ pala3 e:pala4 s:pala2; Altitude = 50 lflags {Outdoors} Flatlands^ You are wandering through the flatlands of the palaeocene epoch. The area is browsed by a variety of strange and primitive herbivores, entire families of which will vanish without trace millions of years before the first hominids will appear. ^ pala4 w:pala3; Altitude = 50 lflags {Outdoors} Bushy Dip^ You have entered a cluster of tangled bushes which look decidedly thorny and impenetrable. You search for a way through but eventually give up. You will have to head back west to more open areas. ^ eoce1 n:eoce2 e:olig1 s:eoce5 w:pala2; Altitude = 50 lflags {Outdoors} On The Plain^ You are wandering about on the plain. The plants here are short, and the going easy, though the eocene scenery is dull and featureless. Trees are dotted about here and there, but apart from those and the odd small shrub you can see little of interest. Some way off to the south is a patch of tall bushes. A fallen tree is lying here, and several egret-like birds are using it as a perch. ^ eoce2 n:eoce3 e:eoce4 s:eoce1; Altitude = 50 lflags {Outdoors} Bank Of The Muddy River^ You are slipping and sliding along the bank of a meandering river which winds its way through the flatlands. In the middle of the river you can see the primitive forebears of elephants taking advantage of the plentiful water supply for washing and also for protection against the myriads of biting flies which are just now beginning to plague you. ^ eoce3 s:eoce2; Altitude = 50 lflags {Outdoors} River's Edge^ The water laps at your feet. You find yourself having constantly to find new footing as you inexorably sink into the mud. There are unfortunately no rocks or tufts of vegetation here to stand on, and you would be well-advised to head back to surer ground. ^ eoce4 w:eoce2; Altitude = 50 lflags {Outdoors} In The Muddy River^ You are standing knee deep in the water. Why? The water is so muddy as to be opaque and there might be all kinds of nasty things down there. Hopefully if there are, they will find it just as hard to see you. ^ eoce5 n:eoce1; Altitude = 50 lflags {Outdoors} Shrubby Area^ You are picking your way carefully among some thick bushes. After a while it becomes pointless trying to continue south and you resolve to head back the way you came. It occurs to you that this would be a very good place for an ambush... ^ olig1 n:olig2 w:eoce1; Altitude = 50 lflags {Outdoors} Waterhole^ You are standing at the edge of a muddy waterhole. It is hard to see where the mud ends and the water begins. A flock of birds which had been drinking here take flight as soon as you arrive. ^ olig2 s:olig1 w:mioc1; Altitude = 50 lflags {Outdoors NoMobiles} Muddy Ground^ You are struggling through a patch of sticky mud, into which you sink up to your knees with every step. The carnivores of the oligocene epoch are mostly big cats and dogs, and you hope they do not find you in such an encumbered state as the one you are now in. ^ mioc1 n:mioc2 e:olig2 w:mioc4; Altitude = 50 lflags {Outdoors} Long Grass^ Grass, a newcomer to the world in the miocene epoch, grows here waist-high, but it does not seriously impede your progress through this plain. In the distance you see a herd of cattle grazing, and you get the feeling you are coming home at last. ^ mioc2 s:mioc1 w:mioc3; Altitude = 50 lflags {Outdoors} Miocene Savannah^ You are wandering amid the vastness of the grassy plains of the lower miocene. The ground here is often trampled and torn up and you can make out in some places hoof-prints, suggesting that a herd of some kind of ruminant, perhaps wildebeest ancestors, have recently passed this way. ^ mioc3 e:mioc2 s:mioc4 w:plio1; Altitude = 50 lflags {Outdoors} Miocene Savannah^ As you continue to wander the plains a cool breeze blows, and you feel colder than you have for a long while. The climate is changing, and the consistent warmth you have experienced up until now is giving way to more variable weather. You shiver slightly and continue on your way. ^ mioc4 n:mioc3 e:mioc1; Altitude = 50 lflags {Outdoors} Miocene Savannah^ Bones crackle underfoot as you step on the skeletal remains of some large grazing herbivore, whose bones were hidden in the tall grass. A rock formation juts out of the ground immediately to the south, and a large member of the cat family regards you from its summit. It yawns suddenly, revealing impossibly large canines, and you jump in alarm. The sabre-toothed cat has just fed, however, and has no desire to waste any more of its precious energy on another attack. ^ plio1 n:plei1 s:plio2 e:mioc3; Altitude = 50 lflags {Outdoors NoMobiles} Baobab Trees^ You are standing in the shade of a broad baobab tree in the latter half of the pliocene epoch. There are several more nearby, but they are too spread out to be called a grove. Monkeys chatter at you from the branches, and they throw fruit at you when you stray too near. ^ plio2 n:plio1; Altitude = 50 lflags {Outdoors} Dusty Hollow^ You are in a little dip beside a mountain of rock that towers to the south. Some low-lying shrubs here show signs of having provided food for a variety of strange pliocene creatures: armadillos, ground sloths and the like. ^ plei1 n:plei2 s:plio1 w:plei3; Altitude = 50 lflags {Outdoors} Hill Country^ A cool breeze blows here on the lower slopes of a small range of hills which rise up to the north and west. The hills are heavily wooded in those directions, and you can see a number of large furry animals browsing upon the foliage. ^ plei2 w:plei4 s:plei1; Altitude = 50 lflags {Outdoors} Hill Country^ You are on the side of a small hill, surrounded by short, stubby trees with densely-packed leaves. The visibility is poor in any direction, but you fancy you can see some kind of rock face to the west. ^ plei3 n:plei4 e:plei1; Altitude = 50 lflags {Outdoors} Hill Country^ You are amongst the trees nestling in a small valley between the hills. To the west a tall cliff bars your way, and it continues north and south as far as the eye can see. A spur shoots off from it just south of you, and to climb that, you decide would be more trouble than it was worth. ^ plei4 e:plei2 s:plei3 w:plei5; Altitude = 50 lflags {Outdoors NoMobiles} Cliff Face^ You are standing at the foot of a high cliff, impossible to climb without specialist equipment. This is the pleistocene epoch, and the climate and quality of the air reminds you of home. In the dust at your feet you see what looks like the footprint of a man, or at least of an advanced hominid. Just to the west is the mouth of a dark cave, and you wonder what it might contain. ^ plei5 n:plei6 e:plei4; lflags {Dark} Painted Cave^ You are inside the cave. Crude paintings adorn the walls, and you can't help wondering if you have entered somebody's home. The paintings are mostly of animals: buffalo, zebra and so on, and there are also depictions of what can only be humans with spears. ^ plei6 n:holo1 s:plei5; lflags {Dark} Narrow Crack^ You are squeezed into a crack in the north wall of the cave. It is very uncomfortable, but you notice that it widens out to the north, and you think you can probably get through to the open part without too much difficulty. ^ holo1 w:StoreRoom@eastcoast s:plei6; lflags {} Cold Corridor^ You are in a well-hewn but cold corridor. Hanging from the walls are rows of well-made torches, and you guess that whoever put them there was not the same as the person that drew the cave paintings to the south. This is definitely the holocene epoch. You have reached the present day at last. To the west the lights end, and you see a dark cave stretching away for some distance. ^