#include "undef.h" #include "cflags.h" #include "exits.h" %mobiles Name = mercenary PName = "Mercenary" Location = town27 Strength = 150 Damage = 10 Armor = 0 Aggression = 3 Speed = 5 Description = "A drunk mecenary sits here readying himself for a night at the Brothel." End = mercenary Name = krakken PName = "Krakken" Location = town1 Strength = 250 Damage = 10 Armor = 0 Aggression = 4 Speed = 5 Description = "A giant Krakken sits here ready to bash all boats that pass to a pulp!" End = krakken Name = veteran PName = "Veteran" Location = town22 Strength = 250 Damage = 10 Armor = 0 Aggression = 2 Speed = 5 Description = "A seasoned Veteran sits here sharpening his bastardsword." End = veteran Name = thief PName = "The Thief" Mflags { Thief } Location = town9 Strength = 150 Damage = 10 Armor = 0 Aggression = 17 Speed = 5 Description = "A sly thief lurks in the corners waiting to steal everything you have." End = thief Name = assasin PName = "The Assasin" Location = town38 Strength = 250 Damage = 10 Armor = 0 Aggression = 6 Speed = 5 Description = "A professional killer is here waiting for his next job." End = assasin Name = raider PName = "Raider" Location = town47 Strength = 150 Damage = 10 Armor = 0 Aggression = 5 Speed = 0 Description = "A dying raider lies in the campsite trying to hide." End = raider Name = wench PName = "The Wench" Sflags { Female } Location = town34 Strength = 100 Damage = 10 Armor = 0 Aggression = 11 Speed = 5 Description = "The Lustfull Wench lies here waiting for fulfillment." End = wench Name = clerk PName = "Clerk" Location = town21 Strength = 100 Damage = 10 Armor = 0 Aggression = 20 Speed = 5 Description = "A local food clerk runs around the shop readying it for opening." End = clerk Name = wizard PName = "Wizard" Eflags { Shock } Pflags { NoSummon } Location = town63 Strength = 200 Damage = 10 Armor = 0 Aggression = 12 Speed = 0 Description = "An old and very wise wizard sits here in the cave, studying an old tome." End = wizard Name = traveler PName = "Traveler" Location = town54 Strength = 70 Damage = 10 Armor = 0 Aggression = 26 Speed = 5 Description = "A cheerful traveller wanders the roads of this land looking for an adventure." End = traveler Name = ambusher PName = "Ambusher" Location = town52 Strength = 57 Damage = 10 Armor = 0 Aggression = 7 Speed = 0 Description = "A mean looking man is hiding behind the bushes waiting to kill you." End = ambusher Name = mage PName = "Mage" Eflags { Shock } Pflags { NoSummon } Location = town52 Strength = 100 Damage = 10 Armor = 0 Aggression = 6 Speed = 0 Description = "A hired mage prepares to help the Ambusher kill you." End = mage %objects Name = boulder_door PName = door AltName = boulder Location = IN_ROOM:town61 Oflags { Pushable NoGet } Linked = boulder_door_1 MaxState = 1 State = 1 Desc[0] = "A large boulder is rolled to the side of a dark cave enterence." Desc[1] = "A large boulder seems to be covering a hole in the mountainside." Examine = "You see a large piece of rock, which is smooth and rounded on all sides. " End = boulder_door Name = boulder_door_1 PName = door AltName = boulder Location = IN_ROOM:town62 Oflags { NoGet } Linked = boulder_door MaxState = 1 State = 1 Desc[0] = "A large boulder is rolled to the side, letting some light trickle in." Desc[1] = "A large boulder blocks the exit." Examine = "You see a large piece of rock, which is smooth and rounded on all sides. " End = boulder_door_1 Name = whiskey Location = CARRIED_BY:mercenary Oflags { Food } BValue = 5 Size = 15 Weight = 10 Desc[0] = "There is some whiskey here!" Examine = "Don't drink it all...save me some! " End = whiskey Name = sword_bastardsword PName = bastardsword AltName = sword Location = WIELDED_BY:veteran Oflags { Weapon } BValue = 300 Damage = 15 Size = 35 Weight = 10 Desc[0] = "A long black steel sword with wicked teeth sits here." Examine = "A long black steel sword with long vicious looking teeth made specifically for the use of slashing and then tearing your victim to pieces. " End = sword_bastardsword Name = ring Location = WORN_BY:wench Oflags { Wearable } Aflags { Hand } BValue = 100 Size = 1 Weight = 1 Desc[0] = "A golden ring with a small diamond is here." Examine = "An intrically carved golden ring has a small diamond chip emplaced in it. As you look at it, it resembles rings given as payment to lustful wenches for a night's service. " End = ring Name = dart Location = WIELDED_BY:assasin Oflags { Weapon } BValue = 20 Damage = 10 Size = 8 Weight = 8 Desc[0] = "A rather sharp dart sits here." Examine = "It's a dart used by professional assassins, like Greystreak the ShadowMaster. " End = dart Name = leather_whip PName = whip AltName = leather Location = WIELDED_BY:wench Oflags { Weapon } BValue = 100 Damage = 10 Size = 1 Weight = 1 Desc[0] = "A very large leather whip lies here." Examine = "It looks like it's been used to beat someone! " End = leather_whip Name = staff_wizardstaff PName = wizardstaff AltName = staff Location = WIELDED_BY:wizard Oflags { Weapon Lit Lightable } BValue = 400 Damage = 12 Size = 35 Weight = 10 Desc[0] = "An intricately carved piece of oak eminating power lies on the ground." Examine = "It is a solid piece of oak with powerful runes carved into it that burn your hands when you touch it. " End = staff_wizardstaff Name = bag_waterskin PName = waterskin AltName = bag Location = CARRIED_BY:traveler Oflags { Container } BValue = 15 Size = 10 Weight = 10 Desc[0] = "A small bag of water lies carelessly discarded on the ground." Examine = "You see a simple leather waterskin used to carry liquids. " End = bag_waterskin Name = boat Location = IN_ROOM:town11 BValue = 5 Size = 100 Weight = 10 Desc[0] = "There is a small sail boat here." Examine = "It's a boat...what did you expect to see? " End = boat Name = coins Location = IN_ROOM:town36 BValue = 75 Size = 10 Weight = 10 Desc[0] = "There's some coins here." Examine = "They appear to be gold. " End = coins Name = paper_paperwork PName = paperwork AltName = paper Location = IN_ROOM:town13 Oflags { NoGet } Desc[0] = "There is a huge mound of paperwork here!" Examine = "This paperwork resembles something you might see at Penn State's registrar's office. " End = paper_paperwork Name = pack_backpack PName = backpack AltName = pack Location = IN_ROOM:town9 Oflags { Container Wearable } Aflags { Back } BValue = 20 Size = 50 Weight = 10 Desc[0] = "There is a backpack here." Examine = "It's a large backpack, used for adventuring. " End = pack_backpack Name = knife Location = IN_ROOM:town15 Oflags { Weapon } BValue = 10 Damage = 10 Size = 8 Weight = 8 Desc[0] = "There is a knife here." Examine = "It's a knife silly. " End = knife Name = tuna Location = IN_ROOM:town21 Oflags { Food } BValue = 5 Size = 2 Weight = 2 Desc[0] = "Somthing smells here....I think it's tuna." Examine = "It's 3 years old and smells bad, but you should be able to still eat it. " End = tuna Name = guppy Location = IN_ROOM:town30 Oflags { Food } BValue = 150 Size = 140 Weight = 10 Desc[0] = "A cute little Guppy sits here waiting for Cyric." Examine = "This Guppy looks familiar. " End = guppy Name = knife_stiletto PName = stiletto AltName = knife Location = IN_ROOM:town47 Oflags { Weapon } BValue = 20 Damage = 6 Size = 10 Weight = 10 Desc[0] = "A small, sharp stiletto lies on the ground." Examine = "You see a intricately carved stiletto made out of an unknown metal. " End = knife_stiletto Name = dried_meat PName = meat AltName = dried Location = IN_ROOM:town51 Oflags { Food } BValue = 10 Size = 40 Weight = 10 Desc[0] = "A dried piece of meat lies here." Examine = "It is a tasty piece of dried travelers meat. " End = dried_meat Name = horseshoe Location = IN_ROOM:town40 BValue = 50 Size = 3 Weight = 3 Desc[0] = "There is a horseshoe here." Examine = "Take it...It's good luck. " End = horseshoe %locations town1 e:1@sea w:town2; lflags { Outdoors OnWater } Broad Inlet^ Warm waves lap gently against the sun-bleached sand. Exits lead east out to sea, or westward onto the river. ^ town2 e:town1 w:town3; lflags { Outdoors OnWater NoMobiles } Wide River^ The river narrows a little here, still allowing large sea-faring vessels to enter the bay to the west. The water flows gently toward the entrance of the inlet, mixing the salt water with the fresh water from the bay. To the east the endless void of the sea can still be seen and the memory of the long sea voyage is still fresh in your mind. ^ town3 e:town2 w:town4; lflags { Outdoors OnWater NoMobiles } Wide River^ The river continues to meander slowly towards the bay, where now you can just barely see a small port town rising off in the distance. The salt smell is slowly diminishing as the fresh water is taking control of the river. The river continues west to the port, and east to sea. ^ town4 e:town3 w:town5; lflags { Outdoors OnWater NoMobiles } Opening of Bay^ A gentle salt breeze can be felt coming from the east. To the west, the image of the small port town grows as you enter a large bay with many large trading vessels. A lot of these vessels are laden with supplies, heading back to the old world of the east. ^ town5 n:town6 e:town4 s:town7 w:town10; lflags { Outdoors OnWater NoMobiles } Middle of Bay^ You are in the middle of the very large bay water surrounds you in all directions and to the west the docks can be seen, and to the east the smell of salt water is very weak but it still can be smelled. ^ town6 s:town5; lflags { Outdoors OnWater NoMobiles } North End of Bay^ You are now at the northen end of the bay, surrounded on all sides by water. It seems the only safe way to land is to go back the way you came. ^ town7 n:town5 s:town8; lflags { Outdoors OnWater NoMobiles } Southern End of Bay^ Further to the south you can see a little white sand beach that seems to be in use at the moment my a small sloop. Back to the north is the open bay. ^ town8 n:town7 s:town9; lflags { Outdoors } Sun-Drenched Beach^ Beautiful white sands intermix with the water here. There are many skid marks and footsteps all over the beach. The beach looks like it has been used very recently for moving heavy objects to and from the forest. There is a very used path that leads south into the forest. ^ town9 n:town8 w:town14; lflags { Outdoors } Smuggler's Camp^ This is a very small camp that has many broken crates lying around. It seems there has been much activity lately, like a shipment of stolen goods has just been through here. To the west is a locked door to some big, featureless building and to the east is the beach. ^ town10 e:town5 w:town12; lflags { Outdoors } On the Docks^ You have entered the docks of a small port town. The docks are crowded with much activity as many sea faring vessels are being loaded or unloaded. A road heads west to the main square of the town and to the east is the bay. ^ town11 n:town12 w:cottage18@cottage; lflags { NoMobiles } Shipyard Office^ This is a small office where records are kept for all shipping that goes on in the area. It is very messy and there seems to be no rhyme or reason to this office. The only way out is to the north. ^ town12 n:town13 e:town10 s:town11 w:town20; lflags { Outdoors } Market Street^ This the main road into town where all the trade traffic flows through to get into the continent of Pensalon. To the north is a trade building and to the south is a small shipyard office. The road continues west into town and back east to the docks. ^ town13 s:town12; lflags { } Trade Building^ This is a very large building containing stacks and stacks of paperwork which some bureaucrat is having a field day with. The interior of this building resembles a PSU registrar's office. The only way out is to the south. ^ town14 e:town9; lflags { } Smuggler's Storeroom^ This small room is stacked with many items from all over the known world. ^ town15 s:town16 w:town18; lflags { } Thieves' Guild^ This is a large room with many items that can easily be associated with the thieveing profession. It is a fairly nondescript room otherwise. There are exits to the south leading into a small dark square and to the west is a small exit leading into a dead end of an alleyway. ^ town16 n:town15 w:town17; lflags { Outdoors } Darkened Square^ This is a small, darkened square covered with garbage and human waste. It looks like no one has been through here in a long time. To the north is the entrance to a small building and to the west is a back alleyway. ^ town17 e:town16 u:town29; lflags { Outdoors } Back Alley^ This dark alleyway leads to the back of a nondescript building. It is also covered with garbage, and there is a small drainage pipe running up the side of the building that looks like it just might be able to support your weight. To the east is a small, darkened squared covered with dirt. ^ town18 n:town19 e:town15; lflags { Outdoors } Dead End^ This is a dead end to the alley. It is very dark and garbage is strewn all over the alley here. To the north is a darkended alley and to the east is a small building that is open cause the door has been ripped off its hinges. ^ town19 n:town20 s:town18; lflags { Outdoors } Dim Alley^ This is a small alleyway leading from the main road to a dim dead end, where you can see the outline of a few doors. The main road is to the north and the alleyway continues on to the south. ^ town20 n:town21 e:town12 s:town19 w:town25; lflags { Outdoors } Main Road^ You are on the main thoroughfare of town which leads from the docks to the main gates. There are many shops along the way, which contain many interesting items of food and weaponry. With a bit of looking, you could probably find a bar or brothel around if you were interested. ^ town21 s:town20 w:town24; lflags { } Grocer's Store^ This is a very large store where food is sold in huge amounts. You can see many items stocked here, like fish and vegetables. Many people mill about the room trying to buy items for their next meal. To the south is the main road and to the west is an entrance into a small square. ^ town22 s:town23; lflags { } Weapons Store Room^ This is the store room where many weapons are kept to restock the shelves out front. There are many tools of a metalsmith here, such as grinders for sharpening blades, and hammers for shaping iron. The only exit that you see is the one that you came in, back to the south. ^ town23 n:town22 s:town24; lflags { } Weapons Shop^ There are many weapons on display here, with bows and very fancy swords on display at the back of the room. Malicious weapons are locked to the walls to keep prying hands away from the wares. To the north you see that you may enter a small room of the weapons shop, or you may go south to the Town square. ^ town24 n:town23 e:town21 s:town25 w:town39; lflags { Outdoors } Square Near Weapons Shop^ This is just a small part of the large town square. This part of the square is located near the Main Weapons shop, so there seems to be many weapon dealers in the area, trying to sell their wares to unwary adventurers. There are exits in all directions, to the north is the Main Weapons shop, to the east is the Grocer's store, to the south is the Main Square in town, and to the west is the small square near the Blacksmith's shop. ^ town25 n:town24 e:town20 s:town26 w:town38; lflags { Outdoors } Town Square^ This is the main town sqare. It is a large area where many merchants are setting up carts and tables for a day of selling wares to travelers who freqent this town. To the north is a square near the weapons shop, to the south you see another part of the square where a Tavern is located, to the east is the main road heading for the docks, and lastly to the west the Square continues. ^ town26 n:town25 s:town27 w:town37; lflags { Outdoors } Square Near The Town Tavern^ This is a small square near the Tavern. Many dealers are around here trying to sell food and a lot are selling wines and ales from far off lands. To the north is the main square of town, to the south you may enter the town's Tavern, and to the west is a small square near the town's only brothel. ^ town27 n:town26 s:town28 w:town35; lflags { } Cheery Tavern^ This is a large, cheery tavern where many people come to drink and even seek some entertainment from time to time after a long day of adventuring. The bar is made out of beautiful handcarved oak, and you also notice that the bar is fully stocked. Basically, you name it, you can get it here. To the north you may enter one of the town's small squares, to the south you could clamber behind the bar, and to the west you may enter the town's brothel. ^ town28 n:town27; lflags { } Behind the Bar^ Behind the bar there are many bottles of different drinks, some that you have never seen before and some that you can remember spending lonely nights with. The only exit is back to the tavern area to the north. ^ town29 w:town30 d:town17; lflags { Outdoors } Precarious Ledge^ You are standing on a very small ledge that is very tough for you to balance on, but you manage as you cling to a drainage pipe from the roof. The only ways out are to risk climbing down the pipe, or to go west into one of the brothel's rooms. ^ town30 e:town29 w:town32; lflags { } Main Play Area^ This is the largest room of the brothel complex; many people come up here to have a night of pure enjoyment and to let go of all inhibitions. The room smells of nice perfume and there are some customers lounging around waiting to be served. To the east is a window that exits out onto a ledge of the building, and to the west is the main hallway of the brothel. ^ town31 n:town32; lflags { } Private Entertainment Room^ This is a small room used to entertain special guests. It is very nice with a small fireplace and a single bed against the wall. To the north is the only exit to the brothel's main hallway. ^ town32 n:town33 e:town30 s:town31 w:town34; lflags { } Long Hallway^ This long hallway has rooms off in all directions where the sounds of many people can be heard. ^ town33 s:town32 d:town35; lflags { } Balcony^ This is a small balcony overlooking the brothels main entrance room. To the south is the Brothel's hallway leading to the entertainment rooms and you may go down a grand staircase to the main floor of the brothel. ^ town34 e:town32; lflags { Party Peaceful NoMobiles } The Playhouse^ This is the Playhouse where anyone's wildest dreams may be fulfilled by any means. There are many devices here that look very familiar to you, from past experiences and many whose functions you cannot even begin to fathom. The only exit is back to the east, where the main hallway is. ^ town35 n:town37 e:town27 w:town36 u:town33; lflags { Party Peaceful NoMobiles } The Town Brothel^ This is the town's brothel. There are many activities here for the weary traveler to fulfill their wildest dreams. To the north there is an entrance to the town square, to the east the brothel is connected to the town's Tavern, to the west you may enter one of the brothel's entertainment areas: the Casino, and you may climb a grand staircase to the upper entertainment rooms, where anything is possible if you have the money. ^ town36 e:town35; lflags { } Casino^ This is a large open area where there are many games of chance running. There is a much activity in this room as people's spirits soar and drop to all time lows as they win and lose their hard-earned, or in some cases stolen, money. The only exit is to the east, back to the main brothel reception area. ^ town37 n:town38 e:town26 s:town35; lflags { Outdoors } Square Near Brothel^ This large, open area has many games of chance sitting in it for people who do not feel like going into the Brothel to use the regular Casino. To the north is yet another part of the town square, to the south you may enter the Town Brothel, and to the east you may enter the square near the Tavern, where much food is being sold. ^ town38 n:town39 e:town25 s:town37 w:town41; lflags { Outdoors } Town Square^ This is just a large open area in the middle of the town. This square is connected to the west by the main road and goes east to another part of the town's square, to the north is the Blacksmith's square, and to the south is the square in front of the Brothel. ^ town39 n:town40 e:town24 s:town38; lflags { Outdoors } Square Near Blacksmith's^ This is a crowded square covered with dirt and bits and pieces of metal. To the north is the Blacksmith's Forge, to the south is the main Town Square, to the east is the square in front of the Weapons shop. ^ town40 s:town39; lflags { } Blacksmith's Forge^ This is a large room containing many pieces of metal and a extremely large forge for making many metal items like weapons and even an occasional horseshoe. The only exit is to the south back into the square. ^ town41 e:town38 w:town42; lflags { Outdoors NoMobiles } Main Street^ Once again the main road stretches here along the length of the town. This part of the road is closer to the Town gates, and the sea and its fresh salty smell is far behind you to the east. ^ town42 e:town41 s:chlyon2@chlyon w:town43; lflags { Outdoors } Town Gates^ You are standing before the town gates, which appear to have never been closed before. Behind you is the town, and in front of you is the Commerce road, which continues into the newly discovered lands of Pensalon where many adventures await you. ^ town43 n:town44 e:town42; lflags { Outdoors } Commerce Road^ This dirt road starts at the town gates and heads off into the distance. On the side of the road there is a sign that says 300 miles to the King's castle. The road is very crowded, and you see large commerce caravans moving along the length of the road as far as you can see. ^ town44 n:town45 s:town43; lflags { Outdoors } Commerce Road^ The Commerce Road continues on to the north here. Many travellers have passed this way before going between the Castle of Pensalon and the small town to the southeast of your current position. ^ town45 n:town46 s:town44; lflags { Outdoors } Wide Open Road^ You are now travelling down the commerce road which at this point widens greatly. In all directions you see wide open grasslands but they look very dangerous and unsafe so you figures its only safe to travel to the north or to the small town you see just to the south of your current position. ^ town46 n:town48 e:town47 s:town45; lflags { Outdoors } Wilderness Road^ Gently the grass plains roll into a heavily wooded area. To the east you can just make out a small camp that seems to be burning. The northen path continues to go deeper into the woods and behind you, you can feel the southern breeze blowing gently in from the planes. ^ town47 w:town46; lflags { Outdoors NoMobiles } Burning Campsite^ Wildfires leap about you as a wind whips up the flames. Everything in the area seems to have been set on fire by a torch. Carts, eqipment and occasionaly a grossly deformed body can be seen burning among the ruins of the camp. It seems that a furious battle has just been fought here. The only way of escape is back to the west. ^ town48 n:town50 s:town46 w:town49; lflags { Outdoors } Woodland Road^ The road just keeps meandering slowly through the woods with no definite destination in sight. To the west is a small whole in the brush that you may be able to climb through. The road continues to lead to the north and to the south. ^ town49 n:town56 e:town48 s:town57 w:town56; lflags { Outdoors NoMobiles } Lost in The Woods^ Woods surround you on all sides you seem to have lost all sense of direction. You wander in all directions, but none of them seem to lead you out of the woods. ^ town50 n:town54 e:town51 s:town48; lflags { Outdoors } Clearing^ The road opens into a large clearing in the woods and off in the north just visible in the blinding sun is the Castle of Pensalon. To your east you can smell fresh food cooking and you can even see a little smoke rising up from what seems to be a small campsite. The woods to the south begin to thicken around the road. ^ town51 e:town52 w:town50; lflags { Outdoors NoMobiles } Empty Campsite^ This is a well set up camp, it is very well organized except for one thing you can't seem to find any people in the area. There is food being cooked but there are no signs of a scuffle or anything. The clearing is to the west and you can continue on into the woods to the east. ^ town52 e:town53 w:town51; lflags { Outdoors } Crowded path^ The path through the woods becomes very close here and you feel very crampted as you walk down the path. It feels like you are being watched by the woods themselves. To the west is a nice orderly campsite and just ahead of you to the east you can see a lot of heavy work being done. ^ town53 w:town52; lflags { Outdoors } Construction Zone^ Off in the distance you see Greystreak on a small hillock making mighty magical gestures. Power is rippling from his hands to shape and mold the lands about you. You have the feeling that mighty magics are being worked here as the lands are ripped asunder by Greystreak. You have the feeling that a new section may be here some day. Feeling that you shouldn't disturb the work going on, you note the only possible exit is back to the west. ^ town54 n:town55 s:town50; lflags { Outdoors } The King's Road^ You stand on the King's Road. It leads north, directly to the Castle of Pensalon. The road continues south into the woods that you can just make out off in the distance. ^ town55 n:pensalon1@pensalon s:town54; lflags { Outdoors NoMobiles } At The Drawbridge^ The drawbridge is lowered here allowing you access to the castle for commerce on the kings property in safety. The King's Road stretches into the woods to the south towards a small commerce village. ^ town56 n:town57 e:town58 s:town49 w:town58; lflags { Outdoors } Lost in The Woods^ Woods surround you on all sides, you seem to have lost all sense of direction. You wander in all directions but none of them seem to lead you out of the woods. ^ town57 n:town57 e:town58 s:town56; lflags { Outdoors } Lost in The Woods^ Woods surround you on all sides, you seem to have lost all sense of direction. You wander in all directions but none of them seem to lead you out of the woods. ^ town58 n:town58 e:town57 s:town56 w:town59; lflags { Outdoors } Lost in The Woods^ Woods surround you on all sides you seem to have lost all sense of directions. You wander in all directions but none of them seem to lead you out of the woods. ^ town59 u:town60 d:town58; lflags { Outdoors } Cliff Face^ You are hanging onto the cliff face with your life. You think you may be able to climb up the face of the cliff, or you could always chicken out and go back down. ^ town60 u:town61 d:town59; lflags { Outdoors } Barely Hanging On!^ The cliff is very steep here, you are barely hanging onto the rock as it begins to crumble around your hands. Just up above you can see a small ledge that may give you a break from all of this climbing, or you my climb back down to the woods below. ^ town61 n:^boulder_door d:town60; lflags { Outdoors } Lookout Point^ From this point you can see all around the lands of Pensalon. Off in the distance you can see a small commerce town, and you can even see the mighty Castle of the King of Pensalon where the Elemental Wizard resides and works his mighty magic. Towards the East you can see a small man wearing a hard hat and wielding mighty magics and shaping the land itself. As you come back to your senses you notice that you are standing in a small campsite with a little signal fire burning merrily. You can climb back down the cliff or go explore the cave to the north. ^ town62 n:town63 s:^boulder_door_1; lflags { Dark } Cave^ You enter a large cave that looks like it is currently being used by somebody as a home. There are different things scattered all over the cave. The cave continues onward into the darkness and back out to the south in the light. ^ town63 s:town62; lflags { Dark } End of the Cave^ The cave slopes down and meets itself here. It seems the back of this cave is currently being used as a refuse dump and a storage area at the same time. The only way out is the way that you have just entered. ^