cdirt/ascii/
cdirt/data/BULL/
cdirt/data/ZONES/PENDING/
cdirt/pending/
cdirt/src/utils/
cdirt/utils/
#include "undef.h"
#include "cflags.h"

#if 0

/* VOLCANO zone written by Arctica (pete@arctica.u-net.com).  Please obtain
permission before distributing */

/* When you give the notice to the mayor, he says 'You have decided to help us?  Thank you!' and gives you the goldpiece. */
/* When you give the goldpiece to the dwarf, he says 'This will help you defeat the ant queen.' and gives you the crysknife */
/* When you open the jar, the jar AND the phosphorus disappear. */
/* If you open the jar in bandilbar39, message to you: 'The explosion brings
down part of the wall, revealing an exit to the north.'  Message to all on the
mud: 'There is a loud rumbling in the distance as Mount Bandilbar begins to
erupt!'  The following exits change:  bandilbar39 n:bandilbar40
                                      bandilbar23 s:bandilbar25
                                      bandilbar28 e:bandilbar27
Any players in location bandilbar24 go to bandilbar25 (without message)
Any players in location bandilbar26 go to bandilbar27 (without message) */
/* If you attack the queen ant while wielding the crysknife, she dies instantly
with the message 'As you plunge the crysknife into the queen's head, she dies
instantly.        You have ended her reign of terror and delivered the people of Yorrin!'  The quest is complete. */
#endif

%rainfall:580

%latitude:35

%mobiles

Name            = Fisherman
Location        = bandilbar6
Strength        = 70
Damage          = 8
Armor           = 0
Aggression      = 0
Speed           = 0
Description     = "A fisherman sits on the edge of the pier, casting out into the river."
Examine         = "
He says, 'I just caught this fish - it was literally THAT big... but it broke
the line and got away.'  He sighs."
End             = Fisherman

Name            = Mayor
Location        = bandilbar10
Strength        = 50
Damage          = 5
Armor           = 0
Aggression      = 0
Speed           = 0
Description     = "The town's mayor is here, pacing up and down, his face creased with worry."
Examine         = "
He says, 'If only someone would deliver us from the torment that besets us!"
End             = Mayor

Name            = Dwarf
Location        = bandilbar12
PFlags          = {NoHassle}
Strength        = 50
Damage          = 5
Armor           = 0
Aggression      = 0
Speed           = 0
Description     = "The shopkeeper is a dwarf."
Examine         = "
He says he has something special, for the right person."
End             = Dwarf

Name            = Clancy
Location        = bandilbar13
Strength        = 60
Damage          = 8
Armor           = 0
Aggression      = 30
Speed           = 3
Description     = "Clancy, once a respected citizen of Yorrin, stares at you with undead eyes."
End             = Clancy

Name            = Wildcat
Location        = bandilbar20
Strength        = 55
Damage          = 7
Armor           = 0
Aggression      = 10
Speed           = 1
Description     = "A wildcat spits at you, back arched and hair bristling."
End             = Wildcat

Name            = Mongrel
Location        = bandilbar21
Strength        = 65
Damage          = 8
Armor           = 0
Aggression      = 30
Speed           = 1
Description     = "A half-starved stray mongrel snarls at you."
End             = Mongrel

Name            = Kanek
Location        = bandilbar28
MFlags          = {BarWest}
Strength        = 60
Damage          = 9
Armor           = 0
Aggression      = 0
Speed           = 0
Description     = "Kanek, a huge ant, standing on its hind legs, guards the entranceway."
End             = Kanek

Name            = Drekta
Location        = bandilbar28
MFlags          = {BarWest}
Strength        = 55
Damage          = 8
Armor           = 0
Aggression      = 0
Speed           = 0
Description     = "Drekta, Kanek's sidekick, glares fiercely at you with bulging eyes."
End             = Drekta

Name            = Gorrak
Location        = bandilbar31
Strength        = 50
Damage          = 8
Armor           = 0
Aggression      = 0
Speed           = 2
Description     = "Gorrak, a young ant warrior, stomps around looking for a fight."
End             = Gorrak

Name            = Tagra
Location        = bandilbar34
Strength        = 90
Damage          = 10
Armor           = 0
Aggression      = 10
Speed           = 1
Description     = "Tagra the ant guard is on patrol duty today."
End             = Tagra

Name            = Merlak
Location        = bandilbar35
Strength        = 85
Damage          = 10
Armor           = 0
Aggression      = 0
Speed           = 0
Description     = "Merlak the worker ant waves his antennae at you in warning."
End             = Merlak

Name            = Kuglat
Location        = bandilbar37
MFlags          = {BarNorth}
Strength        = 85
Damage          = 10
Armor           = 0
Aggression      = 10
Speed           = 0
Description     = "Kuglat the royal ant guard blocks the northern exit."
End             = Kuglat

Name            = Nokral
Location        = bandilbar40
Strength        = 75
Damage          = 10
Armor           = 0
Aggression      = 100
Speed           = 0
Description     = "Nokral is the queen's personal bodyguard and he resents your presence here."
End             = Nokral

Name            = Kygar
Location        = bandilbar40
Strength        = 80
Damage          = 8
Armor           = 0
Aggression      = 20
Speed           = 0
Description     = "Kygar, the queen's ant-in-waiting, orders you to leave."
End             = Kygar

Name            = Queen
Location        = bandilbar40
MFlags          = {BarNorth}
SFlags          = {Female}
Strength        = 750
Damage          = 20
Armor           = 0
Aggression      = 0
Speed           = 0
Description     = "The Queen Ant, bloated with eggs, lies across the northern exit."
End             = Queen

Name            = Jabberwock
Location        = bandilbar43
MFlags          = {BarNorth}
Strength        = 160
Damage          = 12
Armor           = 0
Aggression      = 10
Speed           = 0
Description     = "The Queen Ant's pet jabberwock cavorts here, oblivious to the danger."
Examine         = "
It is a horrendous sight, all spikes and teeth."
End             = Jabberwock

%objects

Name            = bandilbar40swall
PName           = wall
State           = 1
MaxState        = 1
Linked          = bandilbar39nwall
Armor           = 0
Damage          = 0
BValue          = 0
Size            = 0
Weight          = 0
Location        = IN_ROOM:bandilbar40
Desc[0]         = "Part of the southern wall has been blown to bits, revealing an exit to the south."
Desc[1]         = ""
Oflags          { NoGet }
End             = bandilbar40swall

Name            = bandilbar39nwall
PName           = wall
State           = 1
MaxState        = 1
Linked          = bandilbar40swall
Armor           = 0
Damage          = 0
BValue          = 0
Size            = 0
Weight          = 0
Location        = IN_ROOM:bandilbar39
Desc[0]         = "Part of the northern wall has been blown to bits, revealing an exit to the north."
Desc[1]         = ""
Oflags          { NoGet }
End             = bandilbar39nwall

Name            = notice
State           = 1
MaxState        = 1
Armor           = 0
Damage          = 0
BValue          = 0
Size            = 1
Weight          = 0
Location        = IN_ROOM:bandilbar9
Desc[1]         = "
A notice has been pinned to one wall, flapping gently in the breeze coming from
the open door."
Desc[0]         = "
A piece of paper is lying on the ground here."
Oflags          { GetFlips }
Examine         = " 
Greetings Traveller!
Pray hear our cry of distress, and aid us in this our darkest hour!  Know that
for the past three months, ever since the ants invaded the volcano known as
Bandilbar, our lives have been a misery.  Our town is raided nightly by hordes
of hideous worker ants, and our people have been carried off to work as slaves
inside the dread mountain.  Some have been turned into undead fiends that
return to haunt us.  Our population is dwindling and we have nobody to turn to.
Please return this notice to the mayor if you will help us!"
End             = notice

Name            = goldpiece
Altname         = coin
State           = 0
MaxState        = 0
Armor           = 0
Damage          = 0
BValue          = 100
Size            = 1
Weight          = 0
Location        = CARRIED_BY:mayor
Desc[0]         = "
A golden coin has been dropped here."
Oflags          { Destroyed  }
End             = goldpiece

Name            = crysknife
Altname         = knife
State           = 0
MaxState        = 0
Armor           = 0
Damage          = 17
BValue          = 10
Size            = 8
Weight          = 0
Location        = CARRIED_BY:dwarf
Desc[0]         = "
A jewelled crysknife has been dropped here, glowing faintly."
Oflags          { Weapon Lit }
End             = crysknife

Name            = stick
State           = 1
MaxState        = 1
Armor           = 0
Damage          = 0
BValue          = 0
Size            = 5
Weight          = 0
Location        = IN_ROOM:bandilbar17
Desc[0]         = "
A burning stick is lying here."
Desc[1]         = "
A dry stick has fallen to the ground here."
Oflags          { Lightable Extinguish }
End             = stick

Name            = tree
State           = 0
MaxState        = 0
Armor           = 0
Damage          = 0
BValue          = 0
Size            = 500
Weight          = 0
Location        = IN_ROOM:bandilbar21
Desc[0]         = "
A grapefruit tree stands here, heavy with ripe fruit."
Oflags          { NoGet Container }
End             = tree

Name            = grapefruit1
PName           = grapefruit
Altname         = fruit
State           = 0
MaxState        = 0
Armor           = 0
Damage          = 0
BValue          = 0
Size            = 1
Weight          = 0
Location        = IN_CONTAINER:tree
Desc[0]         = "
A ripe grapefruit is lying here."
Oflags          { Food }
End             = grapefruit1

Name            = grapefruit2
PName           = grapefruit
Altname         = fruit
State           = 0
MaxState        = 0
Armor           = 0
Damage          = 0
BValue          = 0
Size            = 1
Weight          = 0
Location        = IN_CONTAINER:tree
Desc[0]         = "
A ripe grapefruit is lying here."
Oflags          { Food }
End             = grapefruit2

Name            = grapefruit3
PName           = grapefruit
Altname         = fruit
State           = 0
MaxState        = 0
Armor           = 0
Damage          = 0
BValue          = 0
Size            = 1
Weight          = 0
Location        = IN_CONTAINER:tree
Desc[0]         = "
A ripe grapefruit is lying here."
Oflags          { Food }
End             = grapefruit3

Name            = amber
State           = 0
MaxState        = 0
Armor           = 0
Damage          = 0
BValue          = 1200
Size            = 1
Weight          = 0
Location        = IN_ROOM:bandilbar32
Desc[0]         = "
A polished piece of amber is lying here."
Examine         = "Deep within its heart a mosquito is suspended, perfectly preserved."
End             = amber

Name            = honeydew
Altname         = pot
State           = 0
MaxState        = 0
Armor           = 0
Damage          = 0
BValue          = 0
Size            = 1
Weight          = 0
Location        = IN_ROOM:bandilbar35
Desc[0]         = "
A pot filled with a honey-like substance is here."
Oflags          { Food }
End             = honeydew

Name            = dirk
Altname         = dagger
State           = 0
MaxState        = 0
Armor           = 0
Damage          = 6
BValue          = 0
Size            = 8
Weight          = 0
Location        = WIELDED_BY:Kuglat
Desc[0]         = "
A small, rusty dagger is lying on the ground."
Oflags          { Weapon }
Examine         = "It is a poor weapon, but better than nothing."
End             = dirk

Name            = jar
State           = 1
MaxState        = 1
Armor           = 0
Damage          = 0
BValue          = 0
Size            = 1
Weight          = 0
Location        = IN_ROOM:bandilbar39
Desc[1]         = "
A vacuum jar containing a lump of phosphorus is lying here."
Desc[0]         = "
An alaskan moose yells at you for being purple."
Oflags          { Container Openable }
End             = jar

Name            = phosphorus
State           = 0
MaxState        = 0
Armor           = 0
Damage          = 0
BValue          = 0
Size            = 0
Weight          = 0
Location        = IN_CONTAINER:jar
Desc[0]         = "
A lump of phosphorus is lying here, fizzling in the air."
End             = phosphorus

Name            = thorax
Altname         = armor
State           = 0
MaxState        = 0
Armor           = 68
Damage          = 0
BValue          = 240
Size            = 50
Weight          = 0
Location        = WORN_BY:queen
Desc[0]         = "
The thorax of a very large ant has outlasted its owner."
Oflags          { Wearable Armor }
Aflags		{ Chest Back }
Examine         = "It would be very useful as armor."
End             = thorax

%locations

bandilbar1 s:bandilbar2 d:bandilbar2 e:Path1@orchold;
Altitude = 1200
lflags {Outdoors NoMobiles}
Rocky Buttress^
    You are making your way around a shoulder of the mountain, perched somewhat
precariously on a narrow ledge which ends to the west.  Unless you head back on
to the path just east of you, the only other way seems to be a scramble down
a gully to the south.  The going will be tricky, but not impossible, and your
return ascent would appear to be manageable.
^

bandilbar2 s:bandilbar3 u:bandilbar1;
Altitude = 900
lflags {Outdoors}
Gully^
    The mountain looms above you as you struggle to keep your footing in this
small gully, which above you climbs steeply up to the path by which you came
here, and levels off just below you.  At this point the gradient is still quite
steep, and gorse bushes clinging to the slope grow out at an angle.  There is
little else in the way of vegetation though, and your way is relatively
unencumbered.  To the south, still some way below you, a little-used path
begins, winding westwards.
^

bandilbar3 n:bandilbar2 w:bandilbar4 u:bandilbar2;
Altitude = 600
lflags {Outdoors}
End Of The Road^
    Once upon a time this was obviously a popular road between neighbouring
villages, yet now it has been allowed to become overgrown with weeds.  To the
east a tall hedge has sprung up, completely blocking the way.  You cannot help
wondering if it was planted on purpose.  The road continues to the west.
^

bandilbar4 e:bandilbar3 w:bandilbar5;
Altitude = 600
lflags {Outdoors}
Disused Road^
    You are progressing along an old road, once busy with traffic, now grass-
covered and forgotten.  It continues east and west from here, but to the west
it crosses a swiftly-moving river which hurries by as if anxious to leave the
area as soon as possible.  There is a bridge over the river, and a decaying
pier to the north of the bridge suggests that there was once some traffic along
the river, although you cannot imagine how any boat could possibly travel
upstream from here.
^

bandilbar5 n:bandilbar6 e:bandilbar4 w:bandilbar7;
Altitude = 600
lflags {Outdoors}
Wooden Bridge^
    You are on the bridge, looking down into the fast-flowing waters.  The
bridge crosses the river at a point where the river is curving round in a wide
arc which begins north-west of here.  From the bridge onwards it straightens
out and for a long while heads more or less due south.  To the east the old
road heads along the foot of the mountain, and to the west is the ever-open
gate of the small village of Yorrin.
^

bandilbar6 s:bandilbar5;
Altitude = 600
lflags {Outdoors}
Rotting Pier^
    Whether once river barges made the long haul up the river from here, or
merely traded with downstream ports, you have no idea, but you are certain of
one thing: this pier has not been in use for a good century or more.  Dank
mosses cling to the rotting planks, and most of the wooden supports are missing
or broken beyond repair.  Sheltered under the shoulder of the mountain as this
is, with the river on the one hand, there is nowhere you can go from here
except back to the south.
^

bandilbar7 e:bandilbar5 w:bandilbar8;
Altitude = 600
lflags {Outdoors NoMobiles}
Village Gate^
    You are at the north-eastern gate of the village of Yorrin.  As you look
around, you are somewhat surprised to note a distinct lack of activity.  The
place is as silent as the grave, and a shiver runs up and down your spine as
you pause to consider what could possibly be the explanation for this.  To the
west is the village's main street.
^

bandilbar8 e:bandilbar7 s:bandilbar11 w:bandilbar9;
Altitude = 600
lflags {Outdoors}
Main Street^
    You are at the north end of Yorrin's main street, which runs south from
here into the centre of the village.  Yorrin is large for a village, yet the
presence of a town hall to the west amuses you by its pretentiousness.
^

bandilbar9 e:bandilbar8 u:bandilbar10;
lflags {NoMobiles}
Town Hall^
    The town hall is cold and dusty.  It shows signs of having been ransacked.
Broken bits of furniture lie scattered over the floor.  Nothing of value has
been left here.  A staircase in one corner leads up to the quarters of Yorrin's
mayor.
^

bandilbar10 d:bandilbar9;
lflags {Peaceful}
Mayor's Home^
    You are in the front hall of the mayor's home.  All the doors leading off
from here are locked and barred.  You wonder what has happened here, and what
might make the mayor so scared as to take such extravagant precautions.
^

bandilbar11 n:bandilbar8 e:bandilbar12 s:bandilbar13;
Altitude = 600
lflags {Outdoors}
Centre Of Yorrin^
    You are in the village centre.  Here you are most struck by the silence and
the emptiness.  The houses and shops all around you have their doors locked and
bolted, and their windows shuttered.  Except, however, for a small weapons shop
to the east which appears still to be in business.
^

bandilbar12 w:bandilbar11;
lflags {NoMobiles}
Weapons Shop^
    You are disappointed when you enter here, for nothing remains on the walls
of what may once have been a proud selection of weaponry.  Hooks and shelves
are bare and whatever treasures they once bore is now a matter for guesswork
only.
^

bandilbar13 n:bandilbar11 w:bandilbar14;
Altitude = 600
lflags {Outdoors}
South Gate Of Yorrin^
    You are at the southern end of the village of Yorrin.  A gate once stood
here between two tall stone pillars.  Now it is lying on the ground, smashed,
its bars bent and broken.  To the west, through the gate, you espy a small
patch of woodland, nestling under the looming bulk of a volcano.  A dark column
of smoke rises from the summit of the volcano, and you grow uneasy at the
thought of approaching it any closer.
^

bandilbar14 e:bandilbar13 s:bandilbar15 w:bandilbar16;
Altitude = 600
lflags {Outdoors NoMobiles}
Edge Of Yorrin Wood^
    You are at the northern edge of a wood which continues south and west from
here.  The trees are widely-spaced and dainty of stature, and therefore more
friendly and less intimidating than most of the woods you have recently had
occasion to pass through.  The broken gates of the village of Yorrin lie to the
west.
^

bandilbar15 n:bandilbar14 e:bandilbar17 s:bandilbar18 w:bandilbar19;
Altitude = 600
lflags {Outdoors NoMobiles}
Yorrin Wood^
    You are in the heart of the wood.  In every direction you see trees after
trees, their lowest branches so near to the ground that you have to keep
stooping in order to avoid them.
^

bandilbar16 s:bandilbar19 e:bandilbar14;
Altitude = 600
lflags {Outdoors}
Yorrin Wood^
    You are at the western edge of the wood.  The wood runs right up to the
edge of the volcano, and you find your westward path blocked by a rising wall
of rock which is too steep and smooth to be climbable.
^

bandilbar17 s:bandilbar20 w:bandilbar15;
Altitude = 600
lflags {Outdoors}
Yorrin Wood^
    This is the eastern edge of the wood.  The river flows by here to the east,
and is moving far too rapidly for you to attempt a crossing.  The woodland
continues to the west.
^

bandilbar18 n:bandilbar15 e:bandilbar20 w:bandilbar23;
Altitude = 600
lflags {Outdoors}
Yorrin Wood^
    You are at the southern edge of the wood.  To the south the river, curling
around from the east, runs approximately due west, passing under the shadow of
the great volcano.  A narrow rope bridge spans the river, and on the other side
you see a broad road leading south between an imposing pair of iron gates into
the ever-changing town of the wizards of Crossroads MUD.
^

bandilbar19 n:bandilbar16 e:bandilbar15 s:bandilbar21;
Altitude = 600
lflags {Outdoors}
Yorrin Wood^
    You are wandering through the wood.  To the east lie trees beyond counting,
stretching on towards the river which you think you can faintly hear in the
distance.  Immediately to the west the lower slopes of the volcano prevent your
progress in that direction.
^

bandilbar20 n:bandilbar17 w:bandilbar18;
Altitude = 600
lflags {Outdoors}
Riverbank^
    You are standing by the edge of the river, watching as it tumbles over
boulders and pours over jutting lips of bedrock, making its way rapidly towards
the southern sea.  To the north and west lie trees upon trees, low-growing and
densely foliated.  The scenery is delightful, and would be perfect if it were
not for the distinct tinge of sulphur in the air.
^

bandilbar21 n:bandilbar19 s:bandilbar23 e:bandilbar22;
Altitude = 600
lflags {Outdoors}
Yorrin Wood^
    You are in the depths of Yorrin wood.  In every direction but west, trees
abound as far as the eye can see.  To the west the slopes of the fiery mountain
are encrusted with lava, old and black.
^

bandilbar22 w:bandilbar21;
Altitude = 600
lflags {Outdoors}
Yorrin Wood^
    You are in a small open glade, where no trees are growing due to the poor
quality of the soil here, which is suffused with a yellow tint that indicates
the presence of sulphur.  Whether it has boiled up from beneath at some point
or fallen from above you cannot tell, but it effectively prevents any plants
from growing within an area of twenty square yards or more.
^

bandilbar23 n:bandilbar21 e:bandilbar18 s:bandilbar24;
Altitude = 600
lflags {Outdoors NoMobiles}
Southern Edge Of The Wood^
    The trees come to an end here, stopping short a little way from the river
which flows by just south of you.  In between you and the river a smooth paved
path leads straight as an arrow towards the volcano, leading up to a carved
entranceway to the west.
^

bandilbar24 n:bandilbar23 w:bandilbar26;
Altitude = 600
lflags {Outdoors}
Paved Path^
    The paving stones leading towards Mount Bandilbar are covered with a fine
yellow layer of sulphur, the product of the volcano's foul and increasingly
frequent belching.  To the west the path descends into a channel which runs
alongside the mountain for some way to the north and south.  To the north of
here is a small wood.
^

bandilbar25 n:bandilbar23;
Altitude = 600
lflags {Outdoors}
Paved Path^
    The paving stones leading towards Mount Bandilbar are covered with a fine
yellow layer of sulphur, the product of the volcano's foul and increasingly
frequent belching.  To the west the path descends into a channel which is now
filled with a wide stream of lava, flowing north and south.  Obviously you
cannot proceed in that direction.  To the north of here is a small wood.
^

bandilbar26 e:bandilbar24 w:bandilbar28;
Altitude = 600
lflags {Outdoors}
Paved Path^
    You are on the path to the west of the channel.  The paving stones descend
into the channel and rise up again on the other side, leading towards a small
and pleasant-looking wood.  Just west from here is the entrance to a deep cave
cut into the volcano.
^

bandilbar27 w:bandilbar28;
Altitude = 600
lflags {Outdoors}
Paved Path^
    You are on the path to the west of the channel.  Paving stones descending
into the channel disappear into a wide river of lava, flowing southwards and
cutting off your western route.  They reappear on the far side of the channel,
heading towards a small and pleasant-looking wood.  Just west from here is the
entrance to a deep cave cut into the volcano.
^

bandilbar28 e:bandilbar26 w:bandilbar29;
lflags {}
Entrance To Bandilbar^
    You are standing beneath a low arch marking the entrance to the network of
caves inside the volcano.  The air is warm and a sharp smell of sulphur wafts
towards you from within.  To the east the cave continues, while west of here a
paved path leads down towards a deep channel running along the foot of the
mountain.
^

bandilbar29 n:bandilbar30 e:bandilbar28 s:bandilbar33 w:bandilbar37;
lflags {NoMobiles}
Crossroads Of Tunnels^
    You have come to a place where two tunnels meet.  The main tunnel leading
from the entrance descends in a steep decline to the west, while the tunnel
running across from north to south is somewhat smaller and the walls less
well-hewn.  Torches line the walls down every tunnel, and you have no problem
seeing where you are going.
^

bandilbar30 n:bandilbar31 s:bandilbar29;
lflags {}
Narrowing Tunnel^
    You are travelling along a tunnel which grows narrower as it heads east.
Ahead in that direction you can see that it bends around to the left, heading
west.  To the west is a four-way junction, and you can see cast on to the floor
there a faint patch of natural light.
^

bandilbar31 s:bandilbar30 w:bandilbar32;
lflags {}
Narrow Bend^
    You are at a very tight corner of the tunnel.  To the north, a little way
off, the passage ends in a rough, unfinished wall of rock.  You surmise that
whoever dug these tunnels ceased their work before this section was finished.
The only other exit is west back to the crossroads.
^

bandilbar32 e:bandilbar31;
lflags {}
Dead End^
    You have come to the end of the tunnel.  A small pile of rubble lies at the
base of the rock wall, as if work had stopped here so suddenly that there was
not even time to clear away the debris.
^

bandilbar33 n:bandilbar29 w:bandilbar34;
lflags {}
Corner^
    You are at a corner of the tunnel.  This area is obviously frequently used,
and many curious footprints are imprinted on the ground here.  To the west the
tunnel widens out into a large cavern, while to the north is a crossroads of
tunnels.
^

bandilbar34 e:bandilbar33 w:bandilbar35;
lflags {}
Cavern Of The Worker Ants^
    This is a curious place indeed.  The cavern is vast, and in crossing it you
merely skirt around the northern wall.  Elsewhere in the cavern many strange
things are happening.  Giant ants tend even larger grubs, feeding them with
piles of green leaves and being rewarded in turn by sticky secretions produced
by the grubs.  Most of the ants fortunately seem far too busy to notice you.
^

bandilbar35 n:bandilbar36 e:bandilbar34;
lflags {}
Honey Pool^
    You are at the west end of the cavern.  A deep trough has been dug into the
ground here, and it is half full of sticky fluid.  You sniff it and are
somewhat surprised to discover that it seems to be honey, or something very
similar.  A flight of steps leads down to the north.
^

bandilbar36 e:bandilbar37 s:bandilbar35;
lflags {}
Foot Of The Steps^
    You are at a bend in the tunnel.  A short flight of steps leads up into
some kind of cavern, but you cannot see much of it from here.  To the east you
can see a small side tunnel leading off to the north, then beyond it the ground
rises steeply towards the entrance to the caves.
^

bandilbar37 n:bandilbar38 e:bandilbar29 w:bandilbar36;
lflags {}
Junction^
    You are at the bottom of the slope.  A low tunnel leads north, well-hewn
and well-travelled.  Here and there on the floor are splashes of something
sticky which you are careful not to tread in.  To the west at the end of the
tunnel a flight of steps leads upwards to the south.
^

bandilbar38 s:bandilbar37 w:bandilbar39;
lflags {}
Royal Tunnel^
    You are in a tunnel with perfectly smooth walls, leading west from here.
You guess it must lead somewhere important, because it is spotlessly clean and
a lot of care has gone into its fashioning.  Just south of here the main tunnel
runs past, heading towards the entrance.
^

bandilbar39 e:bandilbar38 n:^bandilbar39nwall;
lflags {NoMobiles}
Pivotal Chamber^
    You are in a wide chamber, carved into an almost perfect sphere.  It is
very warm here, and you can hear a faint roaring sound and a rumbling coming
from below.  Rows of shelves on the northern wall are stacked with empty
storage jars, each smelling vaguely of honey.  You can hear faint voices
coming from beyond the north wall.
^

bandilbar40 n:bandilbar41 e:bandilbar39 s:^bandilbar40swall;
lflags {}
Royal Chamber^
    You are in the chamber of the Queen ant.  It smells somewhat musty to your
way of thinking, and the acrid odour of sulphur is stronger here too.  A low
archway leads north into further caverns and chambers, but you cannot see very
well.  For one thing, the fumes in the air are making your eyes water.  The
shaking of the volcano as it erupts threatens to cast you from your feet.
^

bandilbar41 e:bandilbar42 s:bandilbar40;
lflags {}
Egg Cavern^
    You are in a vast cavern filled with thousands of ant eggs.  As you watch,
lava seeps into the cavern at the far end and begins to overwhelm the eggs.
You smile, satisfied of a job well done.  To the east is another chamber.  The
air is stiflingly hot in here and you begin to sweat.
^

bandilbar42 n:bandilbar43 w:bandilbar41;
lflags {}
Ant Nursery^
    This cavern is where the larval ants are fed.  However, the place is in a
state of some disarray as the cavern is slowly filling up with lava, engulfing
workers and larvae alike.  To the north a small tunnel leads up a shallow
slope.  The roar of the eruption fills your ears.
^

bandilbar43 n:bandilbar44 s:bandilbar42;
lflags {}
Playroom^
    This is a smaller cavern, and it is cooler than the previous ones.  Its
function is not immediately apparent, for it is practically bare save for a
layer of straw strewn across the floor.  The tunnel continues northwards,
climbing steadily.  The volcano's rumbling shakes your bones.
^

bandilbar44 n:bandilbar45 s:bandilbar43;
lflags {}
Northern Exit Tunnel^
    You are in a small tunnel leading out of the mountain.  The volcano
continues to rumble and shake around you, and pieces of rock fall from the
roof around you.  Looking out to the north, you can see the river flowing past
close by in an easterly direction.
^

bandilbar45 n:bandilbar46 s:bandilbar44;
Altitude = 600
lflags {Outdoors}
By The River^
    You are standing at the edge of the river, which flows westwards from here
with a great sense of urgency.  It completely blocks your path, and you cannot
see where you can go from here unless it is back into the erupting mountain.
^

bandilbar46 e:bandilbar6;
Altitude = 600
lflags {Outdoors}
Swept Downstream^
    You are in the river, being carried downstream at an alarming rate!  As you
struggle to keep your head above water, you see the scenery flashing past and
wonder if you will be swept all the way down to the sea.  Suddenly, however,
you are winded by a hard thud as you collide with a wooden post sticking out
of the water.  You cling to it like a drowned rat, and when you have recovered
somewhat you realise that it is the remnants of an old wooden pier that you
have washed up against.
^