#include "undef.h" #include "cflags.h" #include "exits.h" %rainfall:630 %latitude:40 %mobiles Name = Sapling Pname = "Sapling" Location = Oaktree35 Strength = 100 Armor = 0 Damage = 10 Aggression = 0 Speed = 0 Description = " There is a small Sapling standing majestically here absorbing bolts of lightning and casting a few of its own back at the sky." End = Sapling Name = Ent Pname = "Ent" Pflags {NoSummon} Mflags {BarEast} Location = Oaktree34 Strength = 180 Armor = 0 Damage = 15 Aggression = 0 Speed = 0 Description = "There is a large Tree Ent blocking the entrance." End = Ent Name = Dryad Pname = "Dryad" Sflags {Female} Location = Oaktree26 Strength = 70 Armor = 0 Damage = 10 Aggression = 0 Speed = 0 Description = "A very pretty Dryad is sitting on the rock sunning herself." End = Dryad Name = Beetle Pname = "Beetle" Location = Oaktree24 Strength = 50 Armor = 0 Damage = 10 Aggression = 30 Speed = 5 Description = "A boring Beetle is crawling about here muttering to itself." End = Beetle Name = viola Location = entrance Pflags {NoSummon NoSteal} Sflags {Female} Speed = 0 Strength = 200 Damage = 13 Aggression = 0 Armor = 0 Description = " A beautiful, ghostly little girl stands here with a disdainful air." End = viola Name = cosimo Location = olive3 Pflags { NoSummon } Mflags { NoGrab NoSteal} Strength = 80 Damage = 20 Aggression = 0 Armor = 0 Speed = 0 Description = " A small boy in gaiters and tricorn brandishes his rapier at you." End = cosimo Name = vixen PName = "The Vixen" Location = den Pflags {NoSummon} Sflags {Female} Speed = 0 Strength = 80 Damage = 10 Aggression = 50 Armor = 0 Description = " A sly and curvaceous vixen snarls at you from the corner." End = vixen Name = ottimo Location = limbo@limbo Armor = 0 Strength = 40 Damage = 10 Aggression = 0 Pflags {NoSummon} Description = " A small dachshund is here, panting hard and sniffing about for a fox." End = ottimo %objects Name = water PName = water Location = IN_ROOM:Holes@sea BValue = 0 Desc[0] = "" End = water Name = spike Pname = Spike Altname = Silver Oflags {Destroyed GetFlips} Location = IN_ROOM:Oaktree35 BValue = 360 Size = 10 Weight = 10 State = 1 MaxState = 1 Desc[0] = "A long silver spike lays here giving off blue sparks." Desc[1] = "There is a silvery object laying in the ashes of the sapling." End = Spike Name = portal1 Pname = Portal Oflags {NoGet} Location = IN_ROOM:Oaktree32 BValue = 0 Linked = portal2 State = 1 MaxState = 1 Desc[0] = "A strange portal leads south." Desc[1] = "" End = portal1 Name = portal2 Pname = Portal Oflags {NoGet} Location = IN_ROOM:Oaktree26 BValue = 0 Linked = portal1 State = 1 MaxState = 1 Desc[0] = "A strange portal has been opened in a tree here." Desc[1] = "" End = portal2 Name = berries Pname = berries Altname = food Oflags {Food} Location = IN_ROOM:Oaktree32 BValue = 5 Size = 1 Weight = 1 Desc[0] = "Some edible looking berries are here." End = berries Name = stick Pname = stick Altname = hickory Oflags {Lightable Weapon} Location = IN_ROOM:Oaktree30 BValue = 80 Damage = 8 Size = 10 Weight = 5 Desc[0] = " A smooth sturdy looking hickory stick wound with gold wire is here." End = stick Name = gold_pot Pname = gold Altname = pot Oflags {} Location = IN_CONTAINER:depression BValue = 80 Size = 5 Weight = 5 Desc[0] = "There is a small pot of gold here." End = gold_pot Name = quartz Pname = quartz Oflags {} Location = IN_CONTAINER:depression BValue = 20 Size = 1 Weight = 1 Desc[0] = "A small piece of quartz has been left here." Examine = " It looks as though something with sharp teeth has been chewing on it." End = quartz Name = skeleton Pname = skeleton AltName = key Oflags {Key} Location = IN_CONTAINER:depression BValue = 20 Size = 1 Weight = 1 Desc[0] = "A large skeleton key is lying here." End = skeleton Name = rock Pname = rock Oflags {NoGet Pushtoggle}/* Set Pushtoggle to allow it to be pushed back */ Location = IN_ROOM:Oaktree26 BValue = 0 Size = 0 Weight = 0 Linked = depression State = 1 MaxState = 1 Desc[0] = "A huge rock stands beside a small depression." Desc[1] = "A huge rock is here soaking up the sun." End = rock Name = depression Pname = depression Oflags {NoGet Container} Location = IN_ROOM:Oaktree26 BValue = 0 Size = 0 Weight = 0 Linked = rock State = 1 MaxState = 1 Desc[0] = "There is a small depression here." Desc[1] = "" End = depression Name = glove Pname = glove Altname = iron Oflags {Armor Wearable} Aflags {Hand} Location = IN_CONTAINER:safe BValue = 60 Armor = 30 Size = 5 Weight = 2 Desc[0] = "A heavy looking iron glove is lying here." Examine = "The glove is well insulated on the inside." End = glove Name = safe Pname = safe Oflags {NoGet Destroyed Openable Lockable Container} Location = IN_ROOM:Oaktree37 BValue = 0 Size = 0 Weight = 0 State = 2 MaxState = 2 Desc[0] = "There is a wall safe here." Desc[1] = "There is a wall safe here." Desc[2] = "There is a wall safe here." End = safe Name = picture Pname = picture Altname = painting Oflags {GetFlips} Location = IN_ROOM:Oaktree37 BValue = 50 Size = 20 Weight = 5 State = 1 MaxState = 1 Desc[0] = " A rather ugly looking painting of an old grue has been discarded here." Desc[1] = "A painting of Grandpa Grue covers one wall." End = picture Name = rotten_door1 Pname = door Oflags {NoGet Pushable} Location = IN_ROOM:Oaktree36 BValue = 0 Size = 0 Weight = 0 Linked = rotten_door2 State = 1 MaxState = 1 Desc[0] = "The remains of a shattered wooden door lie here." Desc[1] = "A wooden door bars any passage south." Examine = "The door appears to be stuck." End = rotten_door1 Name = rotten_door2 Pname = door Oflags {NoGet Pushable} Location = IN_ROOM:Oaktree37 BValue = 0 Size = 0 Weight = 0 Linked = rotten_door1 State = 1 MaxState = 1 Desc[0] = "The remains of a shattered wooden door lie here." Desc[1] = "A wooden door bars any passage north." Examine = "The door appears to be stuck." End = rotten_door2 Name = B_roots Pname = roots Altname = root Oflags {NoGet Lightable} Location = IN_ROOM:Oaktree36 BValue = 0 Size = 0 Weight = 0 Linked = roots State = 1 MaxState = 1 Desc[0] = "Some roots have been burned away allowing passage east." Desc[1] = "Long, thick roots cover the entire eastern wall here." Examine = "There appears to be a passage behind the roots." End = B_roots Name = roots Pname = roots Altname = root Oflags {NoGet Lightable} Location = IN_ROOM:Oaktree24 BValue = 0 Size = 0 Weight = 0 Linked = B_roots State = 1 MaxState = 1 Desc[0] = "There is a passage behind some burnt out roots." Desc[1] = "Long, thick roots cover the entire western wall here." Examine = "There appears to be a passage behind the roots." End = roots Name = mouth2 Pname = mouth Altname = lion Oflags {NoGet} Location = IN_ROOM:Grove BValue = 0 Size = 0 Weight = 0 Linked = mouth1 State = 1 MaxState = 1 Desc[0] = "A portal has been opened in the immense oak tree." Desc[1] = "Under the lions gaze, try as you might you can't pass them." End = mouth2 Name = mouth1 Pname = mouth Altname = lion Oflags {NoGet} Location = IN_ROOM:Oaktree31 BValue = 0 Size = 0 Weight = 0 Linked = mouth2 State = 1 MaxState = 1 Desc[0] = "A portal has been opened in the large oak tree." Desc[1] = "Under the lions gaze, try as you might you can't pass them." End = mouth1 Name = rapier AltName = sword Location = WIELDED_BY:cosimo Oflags {Weapon} Damage = 15 BValue = 150 Size = 10 Weight = 8 Desc[0] = "A small, fearfully sharp rapier lies here." End = rapier Name = fan Location = IN_ROOM:Ilex BValue = 50 Size = 3 Weight = 1 Desc[0] = "A lady's fan has been forgotten here." Examine = ' It has a faint scent of violets, and an inscription reading: "To my beloved Viola -- From her Cosimo."' End = fan Name = whistle AltName = silver Location = IN_ROOM:walnut Oflags {Destroyed} BValue = 200 Size = 2 Weight = 1 Desc[0] = "A silver whistle has been dropped here." Examine = ` The whistle is shaped like a dog's head and bears the engraving: "Ottimo Massimo"` End = whistle Name = encyclopedia AltName = book Location = IN_ROOM:Olive3 BValue = 800 Size = 100 Weight = 60 Desc[0] = "An encyclopedia in many volumes has been stacked here." Examine = " This is an extremely rare and valuable first edition of Diderot's Encyclopedia. The covers are slightly stained and bear the streaks of snails, but you should still get a hefty price for it." End = encyclopedia Name = treatise AltName = book Location = IN_ROOM:olive3 BValue = 60 Size = 5 Weight = 5 Desc[0] = "A strange political treatise has been left here." Examine = ' It is a very fine work, which could have been a useful guide to any government, describing the imaginary Republic of Arborea. It is entitled "A Project for the Constitution of an Ideal State in the Trees, with a Declaration of the Rights of Men, Women, Children, Domestic and Wild Animals, including Birds, Fishes, and Insects."' End = treatise Name = MarbleBust Pname = bust AltName = marble Location = IN_ROOM:mansion Oflags {GetFlips} State = 1 MaxState = 1 BValue = 500 Size = 30 Weight = 30 Desc[0] = "A bust of fine Italian marble has been placed here." Desc[1] = " Precariously balanced on the banister is a bust of fine Italian marble." Examine = "It appears to be the bust of Cacciaguerra Piovasco the Crusader." End = MarbleBust Name = BustBroken Pname = bust AltName = broken Location = IN_ROOM:mansion Oflags {Destroyed NoGet} Desc[0] = " On the floor near the staircase is a valuable bust, in smithereens." Examine = "Some klutz has broken this once fine piece of sculpture." End = BustBroken Name = toast AltName = food Location = IN_ROOM:bedroom Oflags {Food} BValue = 10 Size = 2 Weight = 2 Desc[0] = "There is a slice of pate toast here." Examine = "It is a really exquisite pate toast made of rats' livers." End = toast Name = tart AltName = food Location = IN_ROOM:bedroom Oflags {Food} BValue = 10 Size = 2 Weight = 2 Desc[0] = "There is a dainty tart here." Examine = " Grasshoppers' claws, crisp and sectioned, are laid on an open tart in a mosaic pattern." End = tart Name = cakes AltName = food Location = IN_ROOM:bedroom Oflags {Food} BValue = 10 Size = 2 Weight = 2 Desc[0] = "There are several little cakes here." Examine = " These are pigs' tails baked in little cakes and dusted with sugar." End = cakes Name = soup AltName = food Location = IN_ROOM:bedroom Oflags {Food} BValue = 10 Size = 2 Weight = 2 Desc[0] = "There is some pale green soup here, in a tiny china cup." Examine = " It is a delicious smelling caterpillar consomme. Something is glittering at the bottom of the cup." End = soup Name = CupChina Pname = cup AltName = china Location = IN_ROOM:limbo@limbo Oflags {Destroyed} BValue = 60 Size = 2 Weight = 2 Desc[0] = "A china cup from a doll's tea set has been discarded here." End = CupChina Name = CupDiamond Pname = diamond AltName = small Location = IN_ROOM:limbo@limbo Oflags {Destroyed} BValue = 300 Size = 4 Weight = 2 Desc[0] = "A small diamond glitters nearby." End = CupDiamond Name = Window_landing Pname = window Location = IN_ROOM:landing Oflags {Openable NoGet} Linked = Window_ilex State = 1 MaxState = 1 Desc[0] = " Through the open window you can see the undulating leaves of an ilex." Desc[1] = " Through the closed window you can see the undulating leaves of an ilex." End = Window_landing Name = Window_ilex Pname = window Location = IN_ROOM:ilex Oflags {Openable NoGet} Linked = Window_landing State = 1 MaxState = 1 Desc[0] = "An open window to the north allows entrance to the mansion." Desc[1] = "There is a closed window to the north." End = Window_ilex Name = TopFoxhole Pname = foxhole AltName = hole Location = IN_ROOM:grove Oflags {NoGet} Linked = HoleFox State = 1 MaxState = 1 Desc[0] = "At the foot of the oak tree a foxhole leads down." End = TopFoxhole Name = HoleFox Pname = hole AltName = fox Location = IN_ROOM:hole Oflags {NoGet} Linked = TopFoxhole State = 1 MaxState = 1 Desc[0] = "Light shines down from a hole above you." Desc[1] = " Someone has sealed the entrance with dirt and rocks. You are trapped!" End = HoleFox Name = boarskin AltName = skin Location = IN_ROOM:walnut Oflags {NoGet} End = boarskin %locations Grove n:^mouth2 s:Valley@Blizzard u:Tree1 d:^TopFoxHole; Altitude = 600 lflags{Outdoors} Oak Grove^ Deep in the oak grove, you find yourself surrounded by silent trees in a field of frost-covered grass. Two stone lions crouch before you, flanking an immense oak with heavy, low branches. A lush valley extends to the south. ^ Tree1 u:Tree2 d:Grove; Altitude = 600 lflags{Outdoors} Oak Tree^ You are sitting comfortably in the fork of a big branch. The branches are spread out high over your head. The sun shines through the leaves, so that you must shade your eyes with your hand to look up. ^ Tree2 n:Elm d:Tree1; Altitude = 600 lflags{Outdoors} Oak Tree^ You are high up, near the crest of the oak tree. You can see the branches of an elm tree to the north, almost touching the oak. Farther away, the tops of the trees thin out into little terraced fields propped by stone walls, and groves dark with olive trees and walnuts. In the distance is the sea where a boat is idly sailing. ^ Elm n:Fig e:Mulberry s:Tree2 w:Walnut; Altitude = 600 lflags{Outdoors} Elm Tree^ You are in an elm tree, high above the ground. This is not an easy tree to move about on as the branches grow upwards, slender and thickly covered, leaving little foothold. To the north you can see the twisted shape of a fig tree, to your west is a knobby walnut, and to your east is a mulberry. In the south are the oaks, haughty and detached. ^ Mulberry e:Magnolia w:Elm; Altitude = 600 lflags{Outdoors} Mulberry Tree^ Some branches of the mulberry tree reach and overhang a high fortress-like wall to your east. Over the wall you can see a magnolia, from whose black branches spring pulpy white flowers and shiny dark leaves. ^ Magnolia e:Bedroom w:Mulberry d:Gardens; Altitude = 600 lflags{Outdoors} Magnolia Tree^ The branches, although they are slender and of soft wood, bear your weight, and the points of your shoes tear white wounds on the black bark. You are enveloped in the fresh scent of leaves, turned this way and that by the wind, dull one moment and glittering the next. Quite far below the lowest branch is a mysterious garden, and to the east, a half-hidden mansion. One high window is quite near your tree. ^ Bedroom e:Landing w:Magnolia; lflags{} Mansion Bedroom^ This looks like a little girl's bedroom. An arched doorway leads east. The room is beautifully furnished with curtains of white taffeta, a Persian carpet, and a tiny canopied bed with cushions of pale yellow damask. Rosewood chairs surround a tiny silver table, with a doll's tea service set for two. ^ Landing s:^window_landing w:Bedroom d:mansion; lflags{} Mansion Landing^ You are standing in a great pool of colored light, cast by the stained glass of a vast coat of arms in a south-facing window, depicting an heraldic leopard. To your west is an arched doorwary. A huge, curving marble staircase extends downwards into the mansion, past paintings and stern-looking busts. You have an uncontrollable desire to slide down a banister. ^ Ilex n:^window_ilex; lflags{} Ilex Tree^ In the ilex, deep in the thickest press of leaves, you find a hanging pavilion with curtains flapping in the wind, shaded by a large, fringed parasol. Stuck on the branches here and there are fluttering ribbons and scraps of lace. Butterflies dart in pairs among the curtains. ^ Mansion w:Entrance u:Landing; lflags{} Mansion^ Here in the mansion, silver shines and lacquer glows, carved gilt chairs line the walls, sofas have legs like swans' necks and rest on lions' paws, and a great deal of dust spirals slowly through the air, lit by innumerable softly glowing candles. A marble staircase curves upwards, and you can see the gardens through a doorway to the west. ^ Gardens e:Entrance; Altitude = 600 lflags{Outdoors} Mansion Gardens^ In the gardens the branches spread out above you like the tentacles of extraordinary animals, and the plants on the ground open up stars of fretted leaves like the green skins of reptiles, and wave feathery yellow bamboos with a rustle like paper. A white flight of stairs leads east to the mansion. Above you is a sweet-scented magnolia tree, but the lowest branch is too high for you to reach. ^ Entrance e:Mansion w:Gardens; lflags{} Mansion Entrance^ You are standing on a small white porch. A white flight of stairs lead west to the gardens. The mansion door is to your east. ^ Fig n:Olive s:Elm; Altitude = 600 lflags{Outdoors} Fig Tree^ You are in a fig tree, under the pavilion of leaves, watching the sun move slowly through the network of twigs and branches, smelling the scent of flowers budding in the stalks. The fig tree seems to absorb you, permeate you with its gummy texture and the buzz of hornets, and you feel uneasy. To the north is a small olive grove. ^ Olive e:Oaktree17 s:Fig w:Olive2; Altitude = 600 lflags{Outdoors} Olive Tree^ You find that the olive trees make comfortable and easy passages for you, in spite of the scarcity of thick branches. The grove extends to the east and west. ^ Olive2 e:Olive s:Olive3; Altitude = 600 lflags{Outdoors} Olive Tree^ This tree is hung all over with scrawled pieces of paper and bits of cardboard with maxims from Seneca and Shaftesbury, and with various objects: clusters of feathers, church candles, crowns of leaves, women's corsets, pistols, scales, tied to each other in a certain order, the significance of which has been lost. The olive grove continues to the east. ^ Olive3 n:Olive2 d:Oaktree22 ; Altitude = 600 lflags{Outdoors} Olive Tree^ In this tree there is a kind of hanging bookcase, sheltered somewhat from the rains. The olive grove continues to the north. ^ Oaktree17 w:Olive d:Oaktree23 ; Altitude = 600 lflags {Outdoors} Olive Tree^ This tree juts out from a cliff, and through the leaves and branches you find the sea there facing you, calm and limpid and vast as the sky. The horizon opens wide and high and the sea-blue is stretched bare, without a sail. You can almost count the far-off ripples of the waves. Only a very light rustle, like a sigh, runs over the pebbles on the beach. There are some roots hanging over the cliff face here. They look fairly sturdy, and you might be able to climb down if you weren't carrying much. ^ Walnut e:Elm; Altitude = 600 lflags{Outdoors} Walnut Tree^ You are in an old and stately nut tree. At the fork of the trunk is a hollow, formed from an old ax wound. A soft boarskin is stretched across the hollow, making a cosy refuge in the shade of the dark green foliage. In a deep incision in the bark, now so old and deformed that it no longer seems the work of human hands, is carved in big letters: Cosimo, Viola, and beneath: Ottimo Massimo. ^ Hole s:Burrow u:^HoleFox d:Burrow; lflags{} Fox Hole^ You have crawled into a damp, narrow fox hole. The roots of the giant oak are all around you. The burrow continues to the south, but the fox smell is stronger there. ^ Burrow n:Hole s:Den u:Burrow d:Den; lflags{Dark} Fox Burrow^ You are crawling around on your hands and knees in a cramped north-south fox burrow. The stench of fox permeates the burrow and gets even stronger towards the south. The air to the north is somewhat fresher. ^ Den n:Burrow u:Burrow; lflags{Dark} Fox Den^ You are wedged into a reeking fox den. Strangely enough, the vixen has built her den adjoining a huge natural cavern that extends deep into the earth, much farther than your feeble flame can penetrate. It looks like it might go all the way to China! You could jump in, but you would fall a long way.... There is a blinking construction sign here. ^ Oaktree22 ; lflags {Death} The branches give way and...^ As you plummet to your demise, the cheery sounds of tiny woodland folk reverberate in your ears. ^ Oaktree23 w:Oaktree24 ; Altitude = 600 lflags {Outdoors} Side of the Cliff^ The roots end here and you are hanging precariously to the side of the cliff. You catch a glimpse of a hole behind the thick roots. It's a tight squeeze, but you could probably make it. Getting back, however, is impossible. ^ Oaktree24 n:Oaktree25 w:^roots u:Oaktree25 ; lflags {} Behind the Roots^ You are in a cramped underground tunnel. A myriad of roots dangling from the ceiling keep you from standing up straight. From the northern end of the tunnel, light streams down a low incline, dimly illuminating the tunnel. It feels as though someone is tapping you on your shoulder, but when you turn around no one is there. ^ Oaktree25 s:Oaktree24 u:Oaktree26 d:Oaktree24 ; lflags { } The Incline^ This is a low incline dug from the earth. By the looks of the deep claw marks in the walls, it was dug by some animal. On one area of the wall the marks resemble words. ^ Oaktree26 n:^portal2 e:Oaktree27 s:Oaktree29 w:Oaktree28 d:Oaktree25 ; Altitude = 600 lflags {Peaceful Outdoors} Sunny Clearing^ You find yourself in a large clearing amongst the trees. The sun shines brightly throughout the trees here. One particularly intense sunbeam shines upon a large rock near the northern end of the clearing. At the southern end you can make out neatly trimmed hedge rows, while a narrow path snakes through the clearing from east to west. A sloping hole has been dug out of the earth. ^ Oaktree27 w:Oaktree26 ; lflags { } Beneath the Olive Tree^ The light is much dimmer here, as the branches almost completely block out the sun. The grass is neatly trimmed and it's obvious that someone takes proper care of these groves. The only exit lies to the west. ^ Oaktree28 n:Oaktree28 e:Oaktree30 s:Oaktree28 w:Oaktree28 ; Altitude = 600 lflags {Outdoors} Amongst the Saplings^ Tall saplings are spread out in every direction in neat rows. If you're not careful, you could get lost in here. ^ Oaktree29 n:Oaktree26 s:Oaktree31 ; Altitude = 600 lflags {Outdoors} The Shrubbery^ The hedges are neatly trimmed shrubberies. One is a little higher than the others and produces a nice tier effect with a path running down the middle. Someone certainly must care for the plants in this area. ^ Oaktree30 n:Oaktree28 e:Oaktree26 s:Oaktree28 w:Oaktree28 ; Altitude = 600 lflags {Outdoors} Amongst the Saplings^ Tall saplings are spread out in every direction in neat rows. If you're not careful, you could get lost in here. ^ Oaktree31 n:Oaktree29 s:^mouth1 ; Altitude = 600 lflags {NoMobiles Outdoors} The Lions^ The path ends here at a large oak tree. The giant oak completely blocks the path, creating a dead end. On either side of the oak tree are large statues of magnificent lions. One of the lions has its mouth open. ^ Oaktree32 n:Oaktree33 s:^portal1 ; Altitude = 600 Lflags {Outdoors} Between Worlds^ The air seems heavy, almost wooden, and gray mists prevent you from seeing more than two feet in front of you. You have to grope around before finding a way out to the north. ^ Oaktree33 s:Oaktree32 d:Oaktree34 ; Altitude = 600 lflags {Outdoors} The Great Forest^ You stand on a low hill overlooking a vast forest that looks truly primeval in nature. Some of the trees look as tall as a giant. Below you, you can hear the wind softly moaning through the trees. Or is that the wind? ^ Oaktree34 e:Oaktree35 w:Oaktree33 u:Oaktree33 ; Altitude = 600 lflags {Outdoors} Entrance to the Sacred Grove^ The trees thin somewhat here, and you can hear strange sounds from all around you. It smells of cedar and the floor of the forest is littered with a thick bed of pine needles. East of here you can make out what looks to be a small clearing. ^ Oaktree35 w:Oaktree34 ; lflags {Soundproof} Sacred Grove^ A sense of power radiates from the centre of this clearing where bolts of lightning frequently flash from a lowering sky. Strangely enough these bolts make no sound. In fact, you hear nothing at all, as everything has fallen silent about you. ^ Oaktree36 e:^B_roots s:^rotten_door1 ; lflags {Dark} The Crack^ This is a tight squeeze, and you frequently have to scramble over large rocks that partially block the way. The walls are sharply chisled and cut into your skin now and then as you try to squeeze by. To the south the crack appears to widen slightly. ^ Oaktree37 n:^rotten_door2 ; lflags {Dark} The Grue's Den^ This is a small dry cave that has been carved from the living rock. Some dilapidated furniture has been spread about the room, and the floor is littered with debris and old, gnawed bones - human bones. ^