/* * Playground+ - ttt.c * TicTacToe game written by Bron Gondwana * --------------------------------------------------------------------------- * * Changes made: * - Modifications to presentation * - Changed to compile cleanly under PG+ flags * */ /* headers */ #include <stdlib.h> #include <string.h> #include "include/config.h" #include "include/player.h" #include "include/proto.h" /* interns */ void ttt_end_game(player * p, int winner); /* the game!! */ int ttt_is_end(player * p) { int i, board[9], draw = 1; for (i = 0; i < 9; i++) { board[i] = (p->ttt_board >> (i * 2)) % 4; if (!(board[i])) draw = 0; } if ((board[0] && ((board[0] == board[1]) && (board[0] == board[2]))) || (((board[0] == board[3]) && (board[0] == board[6])))) return board[0]; if ((board[4] && ((board[4] == board[0]) && (board[4] == board[8]))) || (((board[4] == board[1]) && (board[4] == board[7]))) || (((board[4] == board[2]) && (board[4] == board[6]))) || (((board[4] == board[3]) && (board[4] == board[5])))) return board[4]; if ((board[8] && ((board[8] == board[2]) && (board[8] == board[5]))) || (((board[8] == board[7]) && (board[8] == board[6])))) return board[8]; if (draw) return 3; return 0; } void ttt_print_board(player * p) { int i, temp, gameover = 0; char *oldstack, cells[9]; oldstack = stack; if (!(p->ttt_opponent)) { TELLPLAYER(p, " TTT: EEEK.. seems we've lost your opponent!\n"); return; } if (((p->ttt_board) % (1 << 17)) != ((p->ttt_opponent->ttt_board) % (1 << 17))) { TELLPLAYER(p, " TTT: EEEK.. seems like you're playing on different boards!\n"); ttt_end_game(p, 0); return; } for (i = 0; i < 9; i++) { temp = ((p->ttt_board) >> (i * 2)) % 4; switch (temp) { case 0: cells[i] = ' '; break; case 1: cells[i] = 'O'; break; case 2: cells[i] = 'X'; break; default: TELLPLAYER(p, " TTT: EEEK.. corrupt board file!!\n"); return; } } if (p->ttt_board & TTT_MY_MOVE) ADDSTACK(" It's your move - with the board as:\n\n"); else if (p->ttt_opponent->ttt_board & TTT_MY_MOVE) ADDSTACK(" %s to move - with the board as:\n\n", p->ttt_opponent->name); else { ADDSTACK(" The final board was:\n"); gameover++; } ADDSTACK(" +-------+ +-------+\n"); for (i = 0; i < 9; i += 3) { ADDSTACK(" | %c %c %c | | %d %d %d |\n", cells[i], cells[i + 1], cells[i + 2], i + 1, i + 2, i + 3); } ADDSTACK(" +-------+ +-------+\n"); if (!gameover) { if (p->ttt_board & TTT_AM_NOUGHT) { ADDSTACK(" You are playing NOUGHTS\n"); } else { ADDSTACK(" You are playing CROSSES\n"); } } stack++; TELLPLAYER(p, oldstack); stack = oldstack; } void ttt_end_game(player * p, int winner) { int plyr = 1; if (!(p->ttt_opponent)) { TELLPLAYER(p, " TTT: EEEK.. seems we've lost your opponent!\n"); return; } if (!(p->ttt_board & TTT_AM_NOUGHT)) plyr++; if (winner == 3) { TELLPLAYER(p, " Your TTT game with %s is a draw.\n", p->ttt_opponent->name); TELLPLAYER(p->ttt_opponent, " Your TTT game with %s is a draw.\n", p->name); p->ttt_draw++; (p->ttt_opponent)->ttt_draw++; } else if (winner && (winner != plyr)) { TELLPLAYER(p, " Doh!! You lost TTT to %s.\n", p->ttt_opponent->name); TELLPLAYER(p->ttt_opponent, " Yippee!! You beat %s at TTT.\n", p->name); p->ttt_loose++; (p->ttt_opponent)->ttt_win++; } else if (winner) { TELLPLAYER(p, " Yippee!! You beat %s at TTT.\n", p->ttt_opponent->name); TELLPLAYER(p->ttt_opponent, " Doh!! you lost TTT to %s.\n", p->name); p->ttt_win++; (p->ttt_opponent)->ttt_loose++; } else { TELLPLAYER(p, " You abort your TTT game against %s.\n", p->ttt_opponent->name); TELLPLAYER(p->ttt_opponent, " %s aborts your TTT game.\n", p->name); } p->ttt_board &= ~TTT_MY_MOVE; p->ttt_opponent->ttt_board &= ~TTT_MY_MOVE; ttt_print_board(p); ttt_print_board(p->ttt_opponent); p->ttt_opponent->ttt_opponent = 0; p->ttt_opponent = 0; } void ttt_new_game(player * p, char *str) { player *p2; if (!*str) { TELLPLAYER(p, " Format: ttt <player>\n"); return; } p2 = find_player_global(str); if (!p2) return; #ifdef ROBOTS if (p2->residency & ROBOT_PRIV) { tell_player(p, " You cannot play TTT against a robot\n"); return; } #endif if (p == p2) { TELLPLAYER(p, " Do you have NO life??? Sheesh - Forget it...\n"); return; } if (p2->ttt_opponent) { TELLPLAYER(p, " Sorry, but %s is currently playing someone else\n", p2->name); return; } if (!p2->residency) { TELLPLAYER(p, " You can't play %s, because %s is not resident\n", p2->name, gstring(p2)); return; } p->ttt_board = 0; p2->ttt_board = TTT_MY_MOVE + TTT_AM_NOUGHT; p->ttt_opponent = p2; p2->ttt_opponent = p; TELLPLAYER(p2, " %s has offered a game of Tic Tac Toe (\"ttt abort\" to cancel)\n", p->name); ttt_print_board(p2); ttt_print_board(p); } void ttt_make_move(player * p, char *str) { int winner, temp; if (!*str) { TELLPLAYER(p, " You're playing a game, so\n Format: ttt <square to play>\n" " Type \"aborttt\" to abort this game\n"); return; } if (((p->ttt_board) % (1 << 17)) != ((p->ttt_opponent->ttt_board) % (1 << 17))) { TELLPLAYER(p, " Seems you're playing on different boards!"); ttt_end_game(p, 0); } temp = atoi(str); if ((temp < 1) || (temp > 9)) { TELLPLAYER(p, " Please play to a square on the board!!\n"); ttt_print_board(p); return; } temp--; temp *= 2; if (p->ttt_board & (3 << temp)) { TELLPLAYER(p, " Sorry, that square is already taken.. please choose another\n"); ttt_print_board(p); return; } if (p->ttt_board & TTT_AM_NOUGHT) { p->ttt_board |= (1 << temp); p->ttt_opponent->ttt_board |= (1 << temp); } else { p->ttt_board |= (2 << temp); p->ttt_opponent->ttt_board |= (2 << temp); } p->ttt_board &= ~TTT_MY_MOVE; p->ttt_opponent->ttt_board |= TTT_MY_MOVE; winner = ttt_is_end(p); if (winner) { ttt_end_game(p, winner); } else { ttt_print_board(p); ttt_print_board(p->ttt_opponent); } } /* wrappers */ void ttt_print(player * p, char *str) { if (!p->ttt_opponent) TELLPLAYER(p, " But you aren't playing a game!"); else ttt_print_board(p); } void ttt_abort(player * p, char *str) { if (!p->ttt_opponent) TELLPLAYER(p, " But you aren't playing a game!"); else ttt_end_game(p, 0); } /* Yuk!!! This should be written as ttt <sub_command>! Oh well, some peoples programing style ... --Silver */ void ttt_cmd(player * p, char *str) { if (!(p->ttt_opponent)) ttt_new_game(p, str); else if (!strcmp(str, "abort")) ttt_abort(p, ""); else if (!strcmp(str, "print")) ttt_print(p, ""); else if (p->ttt_board & TTT_MY_MOVE) ttt_make_move(p, str); else { TELLPLAYER(p, " Sorry, but %s gets to make the next move\n", p->ttt_opponent->name); ttt_print_board(p); } } /* Mind you I suppose it does have its advantages ... */