#AREA Amadeus Antharia~ #HELPS 0 ANTHARIA_CREDITS~ . I give full permission of this area to be used under the condition that nothing be removed or changed in this area, except bit flags. This area was designed to be the intial starting point of a race of underwater beings that had a complex history and culture. You will find that, if you go through the room descriptions carefully, there are many places that you could add to this area. For example, antharia.are tells and hints of a great temple; therefore, you could write a temple area to be connected to this area using the history below and the knowledge of the area rooms, etc. Other possible area ideas based on antharia.are would be: a zoo including some interesting creatures that antharias had kept from the time of their submersion to animals that they have encountered under the water (which you will find a great connection point for), a temple area (explained above), or Grand Antharia which you will see MANY hints about in the area file itself. In other words, I believe this area could help many builders with new and creative ways to add to their muds. I do ask that you inform me if you use this area, and if you write any more areas that use the idea of Antharia. ------------------ Current Email: reece@tinuviel.cs.wcu.edu Current muds: Barren Realms: dogwood.liii.com 8000 Evermore MUD : 204.215.32.27 4000 Current BBSs: ISCA: bbs.isca.uiowa.edu (name: Bugle Boy) Thanks, Amadeus ~ 0 ANTHARIA~ This is taken from the latest edition of the Barren Realms High School History textbook.. The kingdom of Antharia, one the new discoveries of the modern world, has a very intestesting history. Being one of the oldest races of beings in existence, they have much knowledge that we do not, and much knowledge that they no longer posess. We can see this more clearly by studing a bit of the history of the capital city, Antharia. About a thousand years ago, Antharia was a very productive and thriving kingdom, so old that many problems that face most kingdoms had been solved. The Realm was ruled by what they called a constitutional monarchy. They had a king, who worked as a figurehead and public leader. However, the true working laws and policies were dictated by a two councils: The High council of Wizards, and the Holy Order of Priests. These two groups worked very well together, and made Antharia one of the best places to live. It was these councils who made the discovery that would change the lives of every Antharian. It was discovered that there was going to be a major upheaval of the world's outer crust, which would make the whole country of Antharia, which was actually a big island, in essense, sink into the ocean. Fearing for the lives of their citizens, the councils worked quickly to come up with a solution to the disaster. After many months of searching, it was decided that there was only solution: the wizards would have to combine their power to create a "Gem of Salvation". This gem would, in essense, keep the whole city of Antharia with air, even underwater -- a dome, if you will. However, this also forced the government to make the decisions of who would be able to live and who would die...the city could only hold so many people. The Antharians are very hesistant to talk about this time in their history. Understandbly, it was very hard to make those decisions; therefore, much of the next few decades are lost to us. However, there was to be an even more dramatic change in the lives of the Antharians. As the Antharians were getting used to living in an underwater city, the council of wizards made another discovery which almost cost us the culture of Antharia forever. The gem was working, but getting weaker with every day. Not anticipating this, the wizards again started looking for solutions to this problem. With the help of the priests of Anthar the wizards came up with the solution that created the Antharian people that we know today. They had decided that the only way of saving their people was to transform themselves into Creatures that could breathe water. However, this process took the powers of all the wizards of Antharia, and that meant that none of the wizards could be transformed. Knowing that this was the only hope for their people, the wizards made this sacrifice. The Day of Transformation is still celebrated as a holiday to this day -- and the wizards who gave up their lives are revered in loving memory. We are lucky that these wizards took time to teach their students the way to take care of the Gem. It was altered to simply provide stable gravity and protection from preditors and falling debris. The gem is still functioning to this day. ~ 0 $~ #MOBILES #1800 Antharian Peace Guard~ an Antharian Peace Guard~ An Antharian Peace guard is watching you here. ~ A tall Antharian is standing before you. You have no doubt that this being can keep the peace...his presence is enough in itself. ~ 1|64 0 800 S 13800 220 -400 1d1+17200 1d1+220 12000 0 8 8 1 #1801 Suretin~ Suretin~ Suretin, a healer-priest of Anthar, is here. ~ You see an older Antharian, not too old, just old enough to command your respect. He is here healing people in the name of Anthar, the god of the Antharians. ~ 1 0 1000 C 10025 27 135 -110 1d1+8100 1d1+135 3000 0 8 8 1 #1802 Ertuvia~ Ertuvia~ Ertuvia is here, a master of the Antharian weapons of war. ~ You see a tall, strong Antharian, with a presence that even seems heavy compared to the other Antharians. In this society, weaponsmiths are artists of war, and he looks like he could paint a very clear portrait of death. ~ 2 0 800 S 10900 235 -410 1d1+18100 1d1+235 12000 0 8 8 1 #1803 Heaustf~ Heaustf~ Heaustf, the maker of fine Antharian armor, is here. ~ Here stands an Antharian who seems to know more than you could ever dream. In Antharian society, the art of making fine armor has been passed from generation to generation. The secret is well kept, and rightly so -- for their's is the best. ~ 2|8192 0 500 S 10900 240 -410 1d1+18100 1d1+230 12000 0 8 8 1 #1804 Irghum~ Irghum~ Irghum is here fixing fine Antharian foods. ~ You see a smiling Antharian, whose sole purpose in life is to make and sell Antharian food. He is highly respected, as producing good food in this underwater world is not easy. ~ 2|8192 0 500 S 10900 235 -415 1d1+18100 1d1+235 12000 0 8 8 1 #1805 Cyrtpea~ Cyrtpea~ Cyrtpea, sorceress of Antharia, is here staring into your soul. ~ Cyrtpea is one of the few Antharians that still have any knowledge of Antharian magic. Most of their magic was lost in the Great Transformation, and Cyrtpea and her colleages work hard to recover as much of this lost magic as possible. ~ 2|8192 8192 400 C 10900 27 235 -420 1d1+18100 1d1+235 12000 0 8 8 2 #1806 Zaertses~ Zaertses~ Zaertses is here trying to sell you an old Antharian relic. ~ Zaertses spends most of his life trying to collect and restore old and powerful Antharian relics. Of these, he will sell some, and keep the others for himself. He also donates some relics to the Antharian councils, which are said to be displayed in a museum inside the Temple. ~ 2|8192 0 400 S 10900 235 -410 1d1+18100 1d1+235 12000 0 8 8 1 #1807 High Guard~ High Guard of Antharia~ A High Guard of Antharia is here. ~ Having been promoted to High Guard, these guards are even more powerful and impressive than the Peace Guards. These guards are here to make sure that law and order is maintained, and so it shall. ~ 1|64 8 250 S 12000 335 610 1d1+18100 1d1+335 12000 0 8 8 1 #1808 Sucker fish~ a sucker fish~ A sucker fish is here keeping the streets clean. ~ These sucker fish have been trained and domesticated to roam the streets of Antharia and keep them clean. They seem to like it and the Antharians seem to like it. All in all, these fish are pretty content. ~ 1|4|64 0 0 S 10000 320 -600 1d1+11200 1d1+320 12000 0 8 8 0 #1809 Antharian citizen~ an Antharian citizen~ An Antharian citizen is standing here. ~ All Antharians share a standard trait: curiosity. Instead of being frightened of you, a foreigner, the Antharian will study you -- looking at every detail. This Antharian seems to be a simple citizen, going about on his daily schedule. ~ 1|64 0 0 S 12000 320 -602 1d1+11200 1d1+320 12000 0 8 8 1 #1810 Antharian citizen~ an Antharian citizen~ An Antharian citizen is standing here. ~ All Antharians share a standard trait: curiosity. Instead of being frightened of you, a foriegner, the Antharian will study you -- looking at every detail. This Antharian seems to be a simple citizen, going about with her daily schedule. ~ 1|64 0 0 S 11000 320 -603 1d1+11200 1d1+320 12000 0 8 8 2 #1811 Antharian child~ an Antharian child~ An Antharian child is playing here. ~ Like children of any race, these Antharian children's sole interest right now in life is play. PLAY PLAY PLAY! They try to drag you into the fray to play with them. ~ 1|64 0 0 S 10000 320 -600 1d1+11200 1d1+320 12000 0 8 8 1 #1812 Antharian child~ an Antharian child~ An Antharian child is playing here. ~ Like children of any race, the sole interest in these children's mind right now is play. PLAY PLAY PLAY! They try to drag you into their games. ~ 1 0 0 S 11000 320 -600 1d1+11200 1d1+320 12000 0 8 8 2 #1813 Antharian Knight~ an Antharian Knight~ An Antharian knight is here. ~ These Antharians are impressive. The only information that non-Antharians have of the knights are that they are very good, and very mysterious. It is said that they are knighted in a very intense ceremony in the Temple of Anthar. ~ 1 0 0 S 12500 320 -620 1d1+11200 1d1+320 12000 0 8 8 1 #1814 Human Representative~ a human representative~ A human representative is standing here. ~ A young human is here looking at you. She is the representative from the human race here in Antharia. ~ 2 0 0 S 12000 320 -605 1d1+11200 1d1+320 12000 0 8 8 2 #1815 Dwarven Representative~ a dwarven representative~ A dwarven representative is standing here. ~ A young Dwarf is here looking at you. He is the representative from the Dwarven race here in Antharia. ~ 2 0 0 S 12000 320 -605 1d1+11200 1d1+320 12000 0 8 8 1 #1816 Elven Representative~ an elven representative~ An elven representative is standing here. ~ A young elf is here looking at you. She is the representative from the elven race here in Antharia. ~ 2|1024 0 0 C 11000 4 320 -605 1d1+11200 1d1+320 12000 0 8 8 2 #1817 Druidic Representative~ a druidic representative~ A representative from the druids is standing here. ~ A young druid is here looking at you. He is the representative from the druids here in Antharia. ~ 2 0 0 C 11000 4 320 -1000 1d1+13000 1d1+320 12000 0 8 8 1 #1818 Kender Representative~ a kender representative~ A kender representative is standing here. ~ A young Kender is standing here looking at you. She is the representative from the Kender race here in Antharia. ~ 2 0 0 S 11000 320 -600 1d1+11200 1d1+320 12000 0 8 8 2 #1819 Antharian Representative~ an antharian representative~ An atharian beaurocrat is standing here. ~ A young Antharian is standing here looking for you. He is the representative from the Antharian government here to answer questions from visitors. ~ 2 0 0 S 11000 320 -600 1d1+11200 1d1+320 12000 0 8 8 1 #1820 illithid Representative~ an illithid representative~ An illithid representative is standing here. ~ A young Illithid is standing here looking at you. She is the representative from the Illithid race here in Antharia. ~ 2|16 0 0 S 11000 320 -600 1d1+11200 1d1+320 12000 0 8 8 2 #1821 avian Representative~ an avian representative~ An avian representative is standing here. ~ A young avian is standing here looking at you. She is the representative from the avian race here in Antharia. ~ 2 0 0 S 12000 320 -600 1d1+11200 1d1+320 12000 0 8 8 2 #0 #OBJECTS #1800 mother pearl~ mother of pearl~ A Mother of Pearl is shining here.~ ~ 9 64 1 8 0 0 0 10 4000 0 A 5 3 A 17 -20 #1801 green gem~ a green gem~ A green gem is here.~ ~ 9 256 1 8 0 0 0 10 4000 0 A 2 1 A 1 1 #1802 sea shell armor~ a sea turtle shell~ A shell from a sea turtle works as a nice piece of armor.~ ~ 9 2 1|8 8 0 0 0 10 4000 0 A 17 -20 A 18 1 #1803 giant clamshell~ a giant clamshell~ This is a giant clamshell used to store things.~ ~ 15 1 1|16384 8 1 0 0 20 4000 0 #1804 Antharian Signet ring~ an Antharian signet ring~ This is an Antharian Signet ring, worn by all defenders of Antharia.~ ~ 9 1 1|2 8 0 0 0 5 5000 0 A 17 -5 #1805 Antharian Signet ring~ an Antharian signet ring~ This is an Antharian Signet ring, worn by all defenders of Antharia.~ ~ 28 1 1|2 8 0 0 0 5 5000 0 A 17 -10 #1806 Antharian Signet ring~ an Antharian signet ring~ This is an Antharian Signet ring, worn by all defenders of Antharia.~ ~ 28 1 1|2 8 0 0 0 5 1000 0 A 17 -20 A 9 -10 A 12 10 #1807 Antharian plate mail~ antharian plate mail~ This is a piece of fine Antharian plate mail.~ ~ 9 32|4096 1|8 8 0 0 0 50 1000 0 A 2 1 A 14 40 A 18 1 A 19 1 #1808 Antharian plate mail~ antharian plate mail~ A fine piece of Antharian plate mail is here.~ ~ 9 32|4096 1|8 8 0 0 0 50 1000 0 A 2 1 A 18 2 A 14 40 A 17 -10 #1809 Antharian plate mail~ antharian plate mail~ A fine piece of Antharian plate mail is here.~ ~ 9 1024 1|8 8 0 0 0 50 5000 0 A 2 1 A 19 2 #1810 synthetic fin~ a pair of synthetic fins~ A pair of fins, of Antharian make, are here.~ ~ 9 256 1|32 8 0 0 0 15 1000 0 A 14 150 #1811 synthetic fin~ a pair of synthetic fins~ A pair of fins, of Antharian make, are here.~ ~ 9 256 1|32 8 0 0 0 15 1000 0 A 14 200 #1812 synthetic fin~ a apir of synthetic fins~ A pair of fins, of Antharian make, are here.~ ~ 9 256 1|32 8 0 0 0 15 1000 0 A 14 250 #1813 Antharian helmet~ an Antharian helmet~ A helmet made of Antharian metals is here.~ ~ 9 1 1|16 8 0 0 0 15 1000 0 A 12 20 #1814 Antharian helmet~ an Antharian helmet~ A helmet made of Antharian metals is here.~ ~ 9 1 1|16 8 0 0 0 15 1000 0 A 12 30 #1815 Antharian helmet~ an Antharian helmet~ A helmet made of Antharian metals is here.~ ~ 9 1 1|16 8 0 0 0 15 1000 0 A 12 40 A 24 -5 #1816 Trident~ a sparkling trident~ A sparkling trident, of Antharian make, is here.~ ~ 5 256 1|8192 0 0 0 11 10 1000 0 A 13 20 #1817 trident~ a sparkling trident~ A sparkling trident, of Antharian make, is here.~ ~ 5 256 1|8192 0 0 0 11 10 1000 0 A 13 30 #1818 trident~ a sparkling trident~ A sparkling trident, of Antharian make, is here.~ ~ 5 256 1|8192 0 0 0 11 15 1000 0 A 13 40 #1819 Seafood platter~ a seafood platter~ A big plate of Seafood is here.~ ~ 19 0 1|8 6 0 0 0 4 15 0 #1820 Caviar~ a dish of caviar~ A small dish of Caviar is here.~ ~ 19 0 1|8 5 0 0 0 4 500 0 #1821 Special~ today's special~ This is the special of the day....NOT to be missed.~ ~ 19 0 1|8 10 0 0 0 5 15 0 #1822 Sushi~ some sushi~ This is sushi.~ ~ 19 0 1|8 3 0 0 0 5 15 0 #1823 Antharian robe~ an Antharian robe~ This is an Antharian robe, woven by hand.~ ~ 9 0 1|1024 8 0 0 0 10 1000 0 A 2 1 A 1 -1 A 19 1 #1824 Antharian belt~ an Antharian belt~ An Antharian belt, just your size, is here.~ ~ 9 0 1|2048 8 0 0 0 10 1000 0 A 24 -4 A 3 1 #1825 Antharian trousers~ antharian trousers~ A pair of simple Antharian trousers are here.~ ~ 9 0 1|32 8 0 0 0 5 1000 0 A 5 1 A 18 1 A 17 -5 #1826 Piece Metal~ a round piece of metal~ A round piece of some unknown metal is here.~ ~ 3 32 1|16384 50 7 7 7 10 100000 0 #1827 Crystal potion~ a crystal potion~ A liquid substance in a crystal container is here.~ ~ 10 32768 1|32 20 81 0 0 3 1000 0 #1828 crystal scroll~ a crystal scroll~ An amazing scroll of crystal is here.~ ~ 2 1 1|256 13 24 0 0 3 1000 0 #1829 glowing seashell~ a glowing seashell~ A glowing seashell is here.~ ~ 2 1 1|16 5 44 0 0 3 1000 0 #1830 antharian bracer~ an Antharian style bracer~ An Antharian style bracer is here.~ ~ 9 64 1|4096 8 0 0 0 5 1000 0 A 18 1 A 4 1 #1831 antharian bracer~ an Antharian style bracer~ An Antharian style bracer is here.~ ~ 9 64 1|4096 8 0 0 0 5 1000 0 A 18 2 A 4 1 #1832 antharian bracer~ an Antharian style bracer~ An Antharian style bracer is here.~ ~ 9 64 1|4096 8 0 0 0 5 1000 0 A 18 3 A 4 2 #1833 net~ a net~ A glowing net is here.~ ~ 4 1 1|16384 25 10 10 0 5 1000 0 A 22 5 #0 #ROOMS #1800 Temple of Anthar~ You are standing just south of the grand temple of Anthar. This seems to be the center of life in the city of Antharia -- Antharians are passing by here on a regular basis. Also, you can almost hear the humming power radiating from the Gem of Salvation mounted upon the Temple. From here you can walk around the temple to the east or west...or you can return to the Sea by going south. There is also a Magical sign posted here, put up by the councils of Antharia after the initial contact with Anon. ~ 18 128|65536 7 D1 One of the main roads of Antharia. ~ ~ 0 -1 1803 D2 The entrance road of Antharia. ~ ~ 0 -1 1802 D3 One of the main roads of Antharia. ~ ~ 0 -1 1825 E Sign~ **ATTENTION NON-ANTHARIANS** At this point in time, it is illegal for any non-Antharian to enter the Temple of Antharia. As we speak, democratic relations with the other races are making progress to allow this policy to be removed. Please bear with us and do not attempt to enter the most holy temple. The Joint Councils of Antharia ~ S #1801 Entrance Street~ As you enter from the sea, you suddenly are aware of a type of stability and balance that is not typical of being underwater. Standing and walking is now almost like being in the open air, thanks to the power of the Gem of Salvation. Looking ahead you can see the Temple of Anthar just a bit further to the north. The city looks huge from here, even though you know that a great portion of the northern section of the city is now in ruins, with the waning power of the Gem. Antharians are walking everywhere, a serious people. They do not seem to be totally heartless, just aware of what they have to do to survive. "Work before play" is the motto that Antharians live by. Looking directly up..you can see a clear shot right to the surface..you're amazed at how easy it is to notice the sun at this depth. More Antharian magic, you think. ~ 18 0 7 D0 The entrance street continues. ~ ~ 0 -1 1802 D4 You can look up and barely make out the sun far, far above you. ~ ~ 0 -1 24112 S #1802 Entrance Street~ As you get closer to the Temple of Anthar, the power of the gem becomes more and more resonate. The Temple of Anthar is just a bit further to the north, and from here you can see the big Gem of Salvation mounted on top of it. The Gem looks, from here, to be a huge red stone mounted in a golden tripod. There is a faint, but visible ray of light that emits from the gem, blanketing the city in a protective aura. The sheer power that emits from the gem is awesome in iteslf, the wizards of ancient Antharia must have been akin to gods. The street continues north from here to the Temple, or south back to the Sea. ~ 18 0 7 D0 The Temple of Anthar ~ ~ 0 -1 1800 D2 Entrance street to Antharia. ~ ~ 0 -1 1801 S #1803 Main Road of Antharia~ You are walking around the grand Temple of Anthar towards the east. The road here is very well kept, and protected day and night by the guards of Antharia. Antharians flash you a quick smile as they pass, busy in their work. Looking around there are many private residents visible, their houses hugging the road just like any other city of this size. Although old, they are well kept and in good condition. ~ 18 0 7 D0 Temple Circle. ~ ~ 0 -1 1826 D1 Main road of Antharia. ~ ~ 0 -1 1804 D3 Temple of Anthar. ~ ~ 0 -1 1800 S #1804 Main Road of Antharia~ The paved road of Antharia continues to the west. There are houses of every shape form and fashion lining the sides of the street. Every so often you can hear the cry of an infant Antharian coming from these houses. Although they are different from the other races, they still have a lot in common with them. Moreover, the Antharian seem content with their lives underwater, showing no signs of resentment that their once great empire was completely forgotton on the surface. The road continues from here to the west and to the east. ~ 18 0 7 D1 Main road of Antharia ~ ~ 0 -1 1805 D3 Main road of Antharia ~ ~ 0 -1 1803 S #1805 Turn in the Main Road~ Here the main road makes a sharp turn to the north, following the high walls surrounding the city. The road also continues back to the west towards the Temple of Anthar. After standing here a moment you decide that it IS food that you are smelling. Your mouth waters as you smell an aroma of fine Antharian food coming from the north. ~ 18 0 7 D0 MAin road of Antharia. ~ ~ 0 -1 1806 D3 Main road of Antharia. ~ ~ 0 -1 1804 S #1806 Main Road at Eatery~ Standing here, you can smell the fantastic foods that is being prepared and sold inside the shop to the east. Sometimes it's hard to find a smiling Antharian; however, every one that comes out of this shop has a very big smile on..and usually something in their hand that looks VERY good. The main road continues to the north and south, if you ever want to leave. ~ 18 0 7 D0 Main road of Antharia. ~ ~ 0 -1 1808 D1 Irghum's Antharian Eatery. ~ ~ 1 -1 1807 D2 Main road of Antharia. ~ ~ 0 -1 1805 S #1807 Irghum's Antharian Eatery~ Heaven. Every type of Antharian food can be found here, from simple breads to complex meals. Irghum is standing behind the counter fixing something as you stand there. Working as a master craftsman, he produces a product that would make any chef red with envy. Looking around, it is obvious that Irghum is not hurting for business. It is said that every Antharian visits Irghum at least once a month, and on special occasions. Antharians love their food and love Irghum. ~ 18 8 7 D3 Main street of Antharia. ~ ~ 1 -1 1806 S #1808 Main Street of Antharia~ Leaving the wonderful smell of the eatery, the road continues north. Just ahead you can see a big intersection. ~ 18 0 7 D0 Main street of Antharia. ~ ~ 0 -1 1809 D2 Main street of Antharia. ~ ~ 0 -1 1806 S #1809 East Intersection -- Main and Center~ This is the east intersection of the city of Antharia. The road continues to the north and south, and Center Street goes to the west. There is a road sign posted here. ~ 18 0 7 D0 Main street of Antharia. ~ ~ 0 -1 1810 D2 Main street of Antharia. ~ ~ 0 -1 1808 D3 Center street. ~ ~ 0 -1 1831 E sign~ Cyrtpea the Sorceress........North Heaustf the Armorer..........East Ertuvia the Weaponsmith .....East Irghum's Eatery .............South ~ S #1810 Main Road of Antharia~ Walking along this road is never boring. Even though it is very symetrical in form, the houses and people that you pass never leave you with nothing to study. Just the fact that this city could have survived at all under these conditions is amazing in itself, but for their artwork and architecture to survive is a miracle. Antharians are very good at making simple houses look like mansions. After the house is built (all of which are quite old), the Antharian family spends the rest of their life adding carvings and paintings to their individual houses. As generations pass, this artwork gets more and more impressive. Antharians are very proud of their heritage. ~ 18 0 7 D0 Main street of Antharia. ~ ~ 0 -1 1811 D2 East intersection of Antharia. ~ ~ 0 -1 1809 S #1811 Small Intersection~ Here the main bends to the west, with a less traveled road going to the east. There is a small sign here. ~ 18 0 7 D1 a new road. ~ ~ 0 -1 1835 D2 Main street of Antharia. ~ ~ 0 -1 1810 D3 Main road of Antharia. ~ ~ 0 -1 1812 E sign~ **The Great Antharian Zoo ----------------------------->>> ~ S #1812 Main Road of Antharia~ Walking along the northern edge of the current Antharia, you can look north and see the ruins of what was the rest of the grand Antharia. Antharians now call what Antharia was in the past, "grand Antharia", and they tell the story of grand Antharia not unlike gospel. The Antharians are very proud of their heritage and grand Antharia is a major part of that heritage. Right now, there is a kind of magic wall between this section of the city, and the older ruined section. Representatives from the other races and the city of Anon are working to gain permission to explore this section of Antharia. At this point in time, only Zaertses is allowed to explore these ruins. He is known to tell stories sometimes; however, he is usually very quiet about the things that he has seen. What wanders await us in the ruins of grand Antharia? To the south you see the shop of the Sorceress Cyrtpea. The building seems to radiate with power. ~ 18 0 7 D1 Small intersection. ~ ~ 0 -1 1811 D2 Shop of Cyrtpea. ~ ~ 0 -1 1814 D3 Main road of Antharia. ~ ~ 0 -1 1813 S #1813 Main Road of Antharia~ Standing here are two Antharians guarding the portal into the ruins of grand Antharia. Not that anyone could enter without the key -- the portal is magically locked by a very powerful wizard. Right now, only Zaertses owns a copy of this key, and it's secret is guarded with incredible zeal. One day it is hoped that anyone can apply for admission into the ruins, but not now. ~ 18 0 7 D1 Main road of Antharia. ~ ~ 0 -1 1812 D3 Main road of Antharia. ~ ~ 0 -1 1815 S #1814 Workplace of Cyrtpea the Sorceress~ It is said that Cyrtpea actually has knowledge of some of the magics of ancient Antharia, although she denies this to the fullest degree. However, she does keep her workplace as close to the ruins of grand Antharia as possible, and is known to to make special visits to Zaertses. Common Antharians are convinced that Cyrtpea will make the discovery that will bring Antharia back to the splendor that it once knew. The building itself seems to radiate with magical power, even touching you -- a non Antharian. Cyrtpea sits at her desk, looking at books that you are sure hold the secrets of the world. ~ 18 0 7 D0 Main road of Antharia ~ ~ 0 -1 1812 S #1815 Main Road of Antharia~ Walking along the northern edge of the current Antharia, you can look north and see the ruins of what was the rest of the grand Antharia. Antharians now call what Antharia was in the past, "grand Antharia", and they tell the story of grand Antharia not unlike gospel. The Antharians are very proud of their heritage and grand Antharia is a major part of that heritage. Right now, there is a kind of magic wall between this section of the city, and the older ruined section. Representatives from the other races and the city of Anon are working to gain permission to explore this section of Antharia. At this point in time, on Zaertses is allowed to explore these ruins. He is known to tell stories sometimes; however, he is usually very quiet about the things that he has seen. What wanders await us in the ruins of grand Antharia? ~ 18 0 7 D1 The main street of Antharia. ~ ~ 0 -1 1813 D3 Bend in the main road. ~ ~ 0 -1 1817 D4 ~ ~ 2 1815 1816 S #1816 Forgotten Room~ This room is full of cobwebs and dust..as no one has been here in such a long time. You have obviously stumbled upon a part of Antharian history, as the room still looks like it did 2000 yrs ago. ~ 18 4|1024 7 S #1817 Main Road of Antharia~ Here the road makes a sharp turn to the east and south. This seems to be a less traveled section of the city. ~ 18 0 7 D1 Main road of Antharia. ~ ~ 0 -1 1815 D2 Main road of Antharia. ~ ~ 0 -1 1818 S #1818 Main Road of Antharia~ Walking along this road is never boring. Even though it is very symetrical in form, the houses and people that you pass never leave you with nothing to study. Just the fact that this city could have survived at all under these conditions is amazing in itself, but for their artwork and architecture to survive is a miracle. Antharians are very good at making simple houses look like mansions. After the house is built (all of which are quite old now), the Antharian family spends the rest of their life adding carvings and paintings to their individual houses. As generations pass, this artwork gets more and more impressive. Antharians are very proud of their heritage. ~ 18 0 7 D0 Main street of Antharia. ~ ~ 0 -1 1817 D2 East intersection. ~ ~ 0 -1 1819 S #1819 East Intersection -- Main and Center~ This is the busy east intersection of Antharia. From here one and go north, south, east or west. This seems to be a very busy section of town. There is a small street sign posted here. ~ 18 0 7 D0 Main street of Antharia. ~ ~ 0 -1 1818 D1 Center street. ~ ~ 0 -1 1832 D2 Main street of Antharia. ~ ~ 0 -1 1820 D3 Street of Guilds. ~ ~ 0 -1 1839 E sign~ Ertuvia the weaponsmith........East Heaustf the Armorer............East Cyrtpea the Sorceress..........North Zaertses house of relics.......South Guilds of races................West ~ S #1820 Main Street of Antharia~ In this particular section of street there are children playing games. Running and playing, they make you remember your childhood. Just like all children, these children have that internal need to play IN the street -- instead of in the park or other, more sensible places. Instead of running in fright, these children seem to be intrigued by your presence. Looking at you in curiosity, they almost look as though they might talk to you. ~ 18 0 7 D0 East intersection ~ ~ 0 -1 1819 D2 Main street of Antharia ~ ~ 0 -1 1821 S #1821 Main Street of Antharia~ The main street of Antharia continues north and south. ~ 18 0 7 D0 Main street of Antharia. ~ ~ 0 -1 1820 D2 Main Street of Antharia. ~ ~ 0 -1 1822 S #1822 Main Street of Antharia~ Here the street makes a sharp turn to the north and east. ~ 18 0 7 D0 Main street of Antharia ~ ~ 0 -1 1821 D1 Main street of Antharia ~ ~ 0 -1 1823 S #1823 Main Street Before Zaertses'~ Here the main street of Antharia goes past the shop of Zaertses. Just south of here is a building, simple and rustic -- with a sign hanging on it stating: Zaertses House of Relics. The street continues east and west. ~ 18 0 7 D1 Main street of Antharia. ~ ~ 0 -1 1825 D2 Zaertses' House of Relics. ~ ~ 0 -1 1824 D3 Main street of Antharia. ~ ~ 0 -1 1822 S #1824 Zaertses' House of Relics~ This one room shop is absolutely amazing. There are cases and shelves filled with trinkets and other unusual objects. Zaertses himself is studying a new piece of artwork that he found in the ruins of Grand Antharia. Zaertses is the only person allowed, at this point in time, to visit those ruins north of current Antharia. Some of the things he displays here in his shop, very few (of which there are many) he sells, and the most valuble objects are displayed in a museum Antharians are convinced is located in the heart of the Temple of Anthar. ~ 18 0 7 D0 Main street of Antharia. ~ ~ 0 -1 1823 S #1825 Main Street of Antharia~ You are walking around the grand Temple of Anthar towards the east. The road here is very well kept, and protected day and night by the guards of Antharia. Antharians flash you a quick smile as they pass, busy in their work. Looking around, there are many private residents visible, their houses hugging the road just like any other city of this size. Although old, they are well kept and in good condition. ~ 18 0 7 D0 Temple Circle. ~ ~ 0 -1 1833 D1 Before the Temple of Anthar. ~ ~ 0 -1 1800 D3 Main street of Antharia. ~ ~ 0 -1 1823 S #1826 Temple Circle~ This road circles around the Grand Temple of Anthar. Just standing here, you feel the magnitude of just how much was put into its building. You can only imagine at the amount of labor force it took to build something of this magnitude. Now, with the Gem of Salvation mounted on the top of the temple, it is even more impressive. The temple seems to be a focus of tremendous power, you feel that if you could just get inside, you could aquire some of that power. The road continues to the north and south. ~ 18 0 7 D0 Temple Circle. ~ ~ 0 -1 1827 D2 Main street of Antharia. ~ ~ 0 -1 1803 S #1827 Temple Circle~ Taking a closer look at the temple from this angle, you can tell that it is made of many different levels. It seems to be built almost as a pyramid: large at the base, and getting smaller as it goes up. The connections between the levels seems to be implicable, almost perfect in their accuracy. You wonder, did the wizards help in this accomplishment, or were the Antharian masons of that time incredibly good? Maybe the secret lies within the temple.... ~ 18 0 7 D2 Temple Circle. ~ ~ 0 -1 1826 D3 Temple Circle. ~ ~ 0 -1 1828 S #1828 Temple Circle at Kaer's Bridge~ You are standing just north of the Temple of Anthar, and just south of Kaer's Bridge. According to Antharian history, Kaer was a king just prior to the catastrophy that forced Antharia underwater. Wanting to be remembered for all time, he had this bridge built in his name. It is a bridge made of the same material as the Temple -- something that we have no knowledge of today. However, you can feel the material, and it feels smooth and glossy..almost like ivory. You assume that this bridge once spanned a river or something of that nature; however, now this bridge spannes a channel filled with the same water that you are now breathing. ~ 18 0 7 D0 Kaer's Bridge. ~ ~ 0 -1 1829 D1 Temple Circle. ~ ~ 0 -1 1827 D3 Temple Circle. ~ ~ 0 -1 1834 S #1829 Kaer's Bridge~ As with most bridges built in the past, the bridge rises in the center and comes down on both ends. From here it is a little easier to see parts of the city. Two things stand out more than the rest though: the Temple of Anthar to the south, and a larger, more spectacular building to the far north. You assume that this northern building is part of the ruins of grand Antharia. This bridge is used heavily, as it connects the Temple Circle to Center street. ~ 18 0 7 D0 Center street. ~ ~ 0 -1 1830 D2 Temple Circle. ~ ~ 0 -1 1828 S #1830 Center Street~ You are standing here in the exact center of modern Antharia. There is a heavy amount of traffic, as people go to and from the Temple of Anthar via the bridge, and also this street is a shortcut across town. Just north of here is a dignified building of Ertuvia the Weaponsmith. Instead of the clanging of metal that is usually associated with weaponsmiths, there is only the sound of talking coming from the building. There is a small street sign here. ~ 18 0 7 D0 Ertuvia's shop. ~ ~ 0 -1 1838 D1 Center street. ~ ~ 0 -1 1831 D2 Kaer's Bridge. ~ ~ 0 -1 1829 D3 Center street. ~ ~ 0 -1 1832 E sign~ Ertuvia the weaponsmith........north Hearstf the armorer............east Kaer's bridge..................south Temple of Anthar...............south Street of Guilds...............west ~ S #1831 Center Street~ This street seems to split modern Antharia right in the middle, making the connection from the eastern part of the city, to the western. Antharians are passing by continually, on their way to see Ertuvia or maybe visit the Temple of Anthar. Walking on Center street leaves you know doubt that this is really a bustling city. Just north of here is the shop of Heaustf the Armorer. As with the case with Ertuvia, there is no sound of metal upon metal coming from the building..just the sound of Antharian voices. ~ 18 0 7 D0 Heaustf's armory. ~ ~ 0 -1 1837 D1 Main street of Antharia. ~ ~ 0 -1 1809 D3 Center street. ~ ~ 0 -1 1830 S #1832 Center Street~ This street seems to split modern Antharia right through the middle, connecting the eastern part of the city to the western. Antharians are passing by continually, possibly on their way to see Heaustf, or maybe to visit the Temple of Anthar. Walking on Center street leaves you no doubt that this is really a major city. ~ 18 0 7 D1 Center street. ~ ~ 0 -1 1830 D3 Main street of Antharia. ~ ~ 0 -1 1819 S #1833 Temple Circle~ This road circles around the grand Temple of Anthar. Just standing here, you feel the magnitude of just how much was put into its building. You can only imagine at the amount of labor it took to build something of this magnitude. Now, with the Gem of Salvation mounted on the top of the temple, it is even more impressive. The temple seems to be a focus of tremendous power, you fell that if you could just get inside, you could aquire some of that power. ~ 18 0 7 D0 Temple circle. ~ ~ 0 -1 1834 D2 Main street of Antharia. ~ ~ 0 -1 1825 S #1834 Temple Circle~ Taking a closer look at the the temple from this angle, you can tell that it is made of many different levels. Seems to be built almost as a pyramid: large at the base, and getting smaller as it goes up. The connections between the levels seems to be implicable, almost perfect in its accuracy. You wonder, did the wizards help in this accomplishment, or were the Antharian masons of that time incredibly good? Maybe the secret lies within the temple... ~ 18 0 7 D1 Temple circle. ~ ~ 0 -1 1828 D2 Temple circle. ~ ~ 0 -1 1833 S #1835 A New Road~ This road seems to be recently built, leading from the Main street to some location to the east. ~ 18 0 7 D1 Zoo gate. ~ ~ 0 -1 1836 D3 Main street of Antharia. ~ ~ 0 -1 1811 S #1836 Zoo Gate~ You are standing at the gate of the zoo of Antharia. Looking through the gate, you get a glimpse of known and unknown animals contained therein. According to the Antharians, the zoo was built before the catastophy -- as hard as that might be to believe. It is said that the Council of Clerics at that time insisted that the zoo be one of the protected areas. They wished to preserve the endangered and unusual animals that they had aquired through the generations. Now, this is the most extensive and important zoo in the world, as it contains animals that is found nowhere else. As with many of aspects of the Antharian culture, this zoo is not currently opened to non-Antharians. Hopefully, the other races can convince the Antharians to allow other races to explore and investigate the zoo. ~ 18 0 7 D3 a new road. ~ ~ 0 -1 1835 S #1837 Heaustf's Armory~ You are standing in a shop that looks more like a museum than an armory. In Antharian society, the art of making Armor is very highly respected. Heaustf is one of the most important people in Antharian society, being the maker of this armor. His shop does not look like an regular armory would -- dirty, smelly, or dark. Rather, it is clean, with Heaustf running the shop like a king running his kingdom. ~ 18 0 7 D2 Center street. ~ ~ 0 -1 1831 S #1838 Ertuvia's Weapon Shop~ You are standing in the shop of the distingushed Antharian, Ertuvia. Ertuvia is considered, by the Antharians, to be a artist -- and he commands respect from them. There are weapons lining the walls, of every shape and form. There are also certain weapons that are obviously of Antharian origin. You wonder what exactly those weapons are, and what kind of price Ertuvia will charge you for them. ~ 18 0 7 D2 Center street. ~ ~ 0 -1 1830 S #1839 Guild Street~ You are walking along Guild street, where all the different races in the world are represented. This street is fairly new, built after the meeting between Antharia and the rest of the overwater world. The street continues to the west, and goes back to the West intersection directly to the east. ~ 18 0 7 D1 West intersection. ~ ~ 0 -1 1819 D3 Guild street. ~ ~ 0 -1 1840 S #1840 Guild Street~ You are walking along Guild street, where all the races of the world have representatives to help you `long while you're here. They can answer any questions and help you with diplomatic problems. Just to the north is the Human guild. The street continues to the east and west. The Illithid guild lies to the south. ~ 18 0 7 D0 Human guild. ~ ~ 0 -1 1844 D1 Guild street. ~ ~ 0 -1 1839 D2 Illithid Guild. ~ ~ 0 -1 1850 D3 Guild street. ~ ~ 0 -1 1841 S #1841 Guild Street~ You are walking along Guild street, where all the races of the world have representatives to help you `long while you're here. They can answer any questions and help you with diplomatic problems. The Dwarven guild is just south. Guild street goes east and west. The Avian guild is due north of here. ~ 18 0 7 D0 Avian Guild. ~ ~ 0 -1 1851 D1 Guild street. ~ ~ 0 -1 1840 D2 Dwarven guild. ~ ~ 0 -1 1845 D3 Guild street. ~ ~ 0 -1 1842 S #1842 Guild Street~ You are walking along Guild street, where all the races have representatives to help you while you're here. They can answer and questions, and help you with any diplomatic problems. The Druid guild is to the north, while the Elven guild is to the south. Guild street runs east and west. ~ 18 0 7 D0 Druid guild. ~ ~ 0 -1 1846 D1 Guild street. ~ ~ 0 -1 1841 D2 Elven guild. ~ ~ 0 -1 1847 D3 Guild street. ~ ~ 0 -1 1843 S #1843 Guild Street~ You are at the end of Guild street, where all the races of the world have representatives to help you while you're here. They can answer any questions, and help you with any diplomatic problems. The Kender guild is to the north, while the Antharian guild is to the south. Guild street runs towards the east. ~ 18 0 7 D0 Kender guild. ~ ~ 0 -1 1848 D1 Guild street. ~ ~ 0 -1 1842 D2 Antharian guild. ~ ~ 0 -1 1849 S #1844 Human Guild~ You are standing in the small, bare building of the human guild. The representative from the human race is standing here willing to help any of her fellow humans here in Antharia. The exit door to the south leads back to guild street. ~ 18 0 7 D2 Guild street. ~ ~ 0 -1 1840 S #1845 Dwarven Guild~ You are standing in the small, bare building of the Dwarven guild. The representative from the Dwarves is standing here willing to help any of his fellow Dwarves here in Antharia. The exit directly to the north leads to Guild street. ~ 18 0 1 D0 Guild street. ~ ~ 0 -1 1841 S #1846 Druid's Guild~ You are standing in the small, bare building of the Druidic guild. The representative from the Druids is standing here willing to help any of his fellow druids here in Antharia. The exit directly to the south leads to Guild street. ~ 18 0 11 D2 Guild street. ~ ~ 0 -1 1842 S #1847 Elven Guild~ You are standing in the small, bare building that houses the Elven guild. The representative from the Elves is standing here willing to help any of her fellow elves here in Antharia. The exit directly to the north leads back to Guild street. ~ 18 0 11 D0 Guild street. ~ ~ 0 -1 1842 S #1848 Kender Guild~ You are standing in the small, bare building that houses the Kender guild. The representative from the Kender is standing here willing to help any of her fellow Kender in Antharia. The exit directly to the south leads to Guild street. ~ 18 0 1 D2 Guild street. ~ ~ 0 -1 1843 S #1849 Antharian Guild~ You are standing in the building that houses the Antharian guild. This building is a little less bare than the other guilds, being financed directly by the Antharian government. The Antharian representative is here helping his fellow Antharians in dealing with the other races, and with dealing with YOU. This Antharian is important in the diplomatic relationship between Antharia and the other races of the world. The exit directly to the north leads back to guild street. ~ 18 0 11 D0 Guild street. ~ ~ 0 -1 1843 S #1850 Illithid Guild~ You are standing in the small, bare building that houses the Illithid guild. The representative from the Illithid is standing here willing to help any of her fellow Illithids in Antharia. The exit directly to the north leads to Guild street. ~ 18 0 1 D0 Guild street. ~ ~ 0 -1 1840 S #1851 Avian Guild~ You are standing in the small, bare building that houses the Avian guild. The representative from the Avian is standing here willing to help any of her fellow Avian in Antharia. The exit directly to the south leads to Guild street. ~ 18 0 1 D2 Guild street. ~ ~ 0 -1 1841 S #0 #RESETS * M 1 1801 1 1800 load Suretin * M 1 1804 1 1807 load Irghum G 1 1819 1 give seafood G 1 1820 1 give caviar G 1 1821 1 give today's special G 1 1822 1 give sushi * M 1 1805 1 1814 load Cyrtpea G 1 1827 1 give crystal potion G 1 1829 1 give seashell G 1 1800 1 give mother of pearl * M 1 1806 1 1824 load Zaertses G 1 1803 1 give clamshell G 1 1828 1 give crystal scroll * M 1 1803 1 1837 load Heaustf G 1 1802 1 give seashell armor * M 1 1802 1 1838 load Ertuvia * M 1 1814 1 1844 load Hum. rep. * M 1 1815 1 1845 load Dwf. rep. * M 1 1816 1 1847 load Elf rep. * M 1 1817 1 1846 load Dru. rep. * M 1 1818 1 1848 load Ken. rep. * M 1 1819 1 1849 load Antr. rep. * M 1 1820 1 1850 load ill. rep. * M 1 1821 1 1851 load avi. rep. * M 1 1800 4 1805 load Peace guard E 1 1804 1 1 equip ring E 1 1830 1 14 equip bracer E 1 1810 1 7 equip fins E 1 1813 1 6 equip helmet E 1 1816 1 16 equip trident E 1 1833 1 17 equip net M 1 1800 4 1817 load peace guard E 1 1804 1 1 equip ring E 1 1830 1 14 equip bracer E 1 1810 1 7 equip fins E 1 1813 1 6 equip helmet E 1 1816 1 16 equip trident E 1 1833 1 17 equip net M 1 1800 20 1800 load peace guard E 1 1804 1 1 equip ring E 1 1830 1 14 equip bracer E 1 1810 1 7 equip fins E 1 1813 1 6 equip helmet E 1 1816 1 16 equip trident E 1 1833 1 17 equip net M 1 1800 4 1821 load peace guard E 1 1804 1 1 equip ring E 1 1830 1 14 equip bracer E 1 1810 1 7 equip fins E 1 1813 1 6 equip helmet E 1 1816 1 16 equip trident E 1 1833 1 17 equip net M 1 1800 4 1841 load peace guard E 1 1804 1 1 equip ring E 1 1830 1 14 equip bracer E 1 1810 1 7 equip fins E 1 1813 1 6 equip helmet E 1 1816 1 16 equip trident E 1 1833 1 17 equip net M 1 1800 4 1826 load peace guard E 1 1804 1 1 equip ring E 1 1807 1 14 equip bracer E 1 1810 1 7 equip fins E 1 1813 1 6 equip helmet E 1 1816 1 16 equip trident E 1 1833 1 17 equip net M 1 1800 4 1834 load peace guard E 1 1804 1 1 equip ring E 1 1830 1 14 equip bracer E 1 1810 1 7 equip fins E 1 1813 1 6 equip helmet E 1 1816 1 16 equip trident E 1 1833 1 17 equip net M 1 1800 4 1831 load peace guard E 1 1804 1 1 equip ring E 1 1830 1 14 equip bracer E 1 1810 1 7 equip fins E 1 1813 1 6 equip helmet E 1 1816 1 16 equip sword M 1 1800 4 1811 load peace guard E 1 1804 1 1 equip ring E 1 1830 1 14 equip bracer E 1 1810 1 7 equip fins E 1 1813 1 6 equip helmet E 1 1816 1 16 equip trident E 1 1833 1 17 equip sword M 1 1800 4 1808 load peace guard E 1 1804 1 1 equip ring E 1 1830 1 14 equip bracer E 1 1810 1 7 equip fins E 1 1813 1 6 equip helmet E 1 1816 1 16 equip trident E 1 1833 1 17 equip net * M 1 1807 4 1813 load high guard E 1 1805 1 2 equip ring E 1 1831 1 14 equip bracer E 1 1811 1 7 equip fins E 1 1814 1 6 equip helmet E 1 1817 1 16 equip trident E 1 1833 1 17 equip net M 1 1807 4 1813 load high guard E 1 1805 1 2 equip ring E 1 1831 1 14 equip bracer E 1 1811 1 7 equip fins E 1 1814 1 6 equip helmet E 1 1817 1 16 equip trident E 1 1833 1 17 equip net M 1 1807 4 1819 load high guard E 1 1805 1 2 equip ring E 1 1831 1 14 euqip bracer E 1 1811 1 7 equip fins E 1 1814 1 6 equip helmet E 1 1817 1 16 equip trident E 1 1833 1 17 equip net M 1 1807 4 1819 load high guard E 1 1805 1 2 equip ring E 1 1831 1 14 equip bracer E 1 1811 1 7 equip fins E 1 1814 1 6 equip helmet E 1 1817 1 16 equip trident E 1 1833 1 17 equip net M 1 1807 4 1809 load high guard E 1 1805 1 2 equip ring E 1 1831 1 14 equip bracer E 1 1811 1 7 equip fins E 1 1814 1 6 equip helmet E 1 1817 1 16 equip trident E 1 1833 1 17 equip net M 1 1807 4 1809 load high guard E 1 1805 1 2 equip ring E 1 1831 1 14 equip bracer E 1 1811 1 7 equip fins E 1 1814 1 6 equip helmet E 1 1817 1 16 equip trident E 1 1833 1 17 equip net M 1 1807 4 1836 load high guard E 1 1805 1 2 equip ring E 1 1831 1 14 equip bracer E 1 1811 1 7 equip fins E 1 1814 1 6 equip helmet E 1 1817 1 16 equip trident E 1 1833 1 17 equip net * D 1 1815 4 2 ; Main Road of Antharia Lock Up O 1 1826 1 1816 load wand to room * M 1 1808 4 1801 load sucker fish M 1 1808 4 1823 load sucker fish G 1 1801 1 load Green Gem M 1 1808 4 1804 load sucker fish M 1 1808 4 1810 load sucker fish M 1 1808 4 1828 load sucker fish M 1 1808 4 1830 load sucker fish G 1 1801 1 load green gem M 1 1808 4 1815 load sucker fish * M 1 1809 4 1841 load citizen (male) E 1 1823 1 12 equip robe M 1 1809 4 1831 load citizen (male) M 1 1809 4 1804 load citizen (male) E 1 1823 1 12 equip robe M 1 1809 4 1822 load citizen (male) M 1 1810 4 1818 load citizen (female) E 1 1824 1 13 equip belt M 1 1810 4 1810 load citizen (female) M 1 1810 4 1821 load citizen (female) E 1 1824 1 13 equip belt * M 1 1811 5 1820 load child (male) E 1 1825 1 7 equip trousers M 1 1811 5 1820 load child (male) M 1 1811 5 1820 load child (male) E 1 1825 1 7 equip trousers M 1 1812 5 1820 load child (female) E 1 1825 1 7 equip trousers M 1 1812 5 1820 load child (female) M 1 1812 5 1820 load child (female) E 1 1825 1 7 equip trousers * M 1 1813 4 1829 load knight E 1 1806 1 1 equip ring E 1 1809 1 14 equip bracer E 1 1812 1 7 equip fins E 1 1815 1 6 equip helmet E 1 1818 1 16 equip trident E 1 1833 1 17 equip net M 1 1813 4 1811 load knight E 1 1806 1 1 equip ring E 1 1832 1 14 equip bracer E 1 1812 1 7 equip fins E 1 1815 1 6 equip helmet E 1 1818 1 16 equip trident E 1 1833 1 17 equip net M 1 1813 4 1843 load knight E 1 1806 1 1 equip ring E 1 1832 1 14 equip bracer E 1 1812 1 7 equip fins E 1 1815 1 6 equip helmet E 1 1818 1 16 equip trident E 1 1833 1 17 equip net M 1 1813 4 1800 load knight E 1 1806 1 1 equip ring E 1 1832 1 14 equip bracer E 1 1812 1 7 equip fins E 1 1815 1 6 equip helmet E 1 1818 1 16 equip trident E 1 1833 1 17 equip net M 1 1813 4 1841 load knight E 1 1806 1 1 equip ring E 1 1832 1 14 equip bracer E 1 1812 1 7 equip fins E 1 1815 1 6 equip helmet E 1 1818 1 16 equip trident E 1 1833 1 17 equip net * S #SHOPS 1803 0 0 0 0 0 125 75 4 20 ; Heaustf 1804 0 0 0 0 0 125 75 4 20 ; Irghum 1805 0 0 0 0 0 125 75 4 20 ; Cyrtpea 1806 0 0 0 0 0 125 75 4 20 ; Zaertses 0 #SPECIALS M 1801 spec_cast_cleric Suretin M 1805 spec_cast_mage Cyrtpea M 1811 spec_thief child (male) M 1816 spec_cast_mage elven rep. M 1817 spec_cast_cleric druid rep. M 1818 spec_thief kendar rep. S #$