#AREA Tamaz City Of Dabour~ #MOBILES #8000 dog~ The dog~ The dog sniffs about the street looking for scraps ~ The dog is the only innocent person in the entire city ~ 4|64 0 -400 S 5000 50 -550 1d1+5500 1d1+50 0 0 8 8 1 #8001 carpet merchant~ The carpet merchant~ The merchant sells carpets for a expensive fee ~ The carpet merchant would con you out of your underwear ~ 2|4|64 0 -500 S 5500 50 -550 1d1+5000 1d1+50 0 0 8 8 1 #8002 fanatic~ A Suspicious Fanatic~ The fanatic looks at you for signs of witchcraft ~ The smell of the fanatic knocks you over ~ 2|64 8 0 S 5000 50 -200 1d1+5000 1d1+50 0 0 8 8 1 #8003 horse~ horse~ The horse is patiently awaiting its masters return ~ The horse is large and horse-shaped ~ 2|64 512 0 C 5300 1 50 0 1d1+5300 1d1+50 0 0 8 8 1 #8004 sheep~ sheep~ A Sheep is standing here looking stupid ~ The sheep looks like a cloud with legs ~ 2|128 0 -150 C 5500 20 50 0 1d1+5000 1d1+50 0 0 8 8 0 #8005 cow~ A Cow~ A Cow is standing here chewing its curd ~ The cow is black and white ~ 2|64 0 -400 S 5500 50 0 1d1+6000 1d1+50 0 0 8 8 0 #8006 Doctors Receptionist~ The Doctors Receptionist~ The Receptionist does not want you to see the doctor ~ The receptionist is surly ~ 2|32|64 8|32|128|512 300 C 4100 1 50 0 1d1+3000 1d1+50 0 0 8 8 1 #8007 doctor~ Doctor Tanjin~ The doctor trembles in fear at the thought of being tried for witchcraft ~ The doctor has used magic, and if the disciples of Arasham find out they will burn him at the stake. ~ 2|4 8|32|512 -600 S 5800 50 -550 1d1+6000 1d1+50 0 0 8 8 1 #8008 Disciple~ Favoured Ulesim~ Ulesim, is the most favoured of the disciples of Arasham ~ Ulesim is ugly stupid and smelly ~ 2|4 8|32 -900 S 6360 50 -110 1d1+7300 1d1+50 0 0 8 8 1 #8009 knight~ Martel the Renegade Knight~ Martel is plotting on ways to destroy the Pandion Order ~ Martel has long white hair even though he is not very old. He is proficient in the styric secrets. ~ 2|4|32 8|32|128|512|32768 -400 C 4978 20 50 0 1d1+5300 1d1+50 0 0 8 8 1 #8010 knight~ Mirrelek~ Mirrelek looks like a prosperous cattle seller ~ Mirrelek is actually a Knight of the Pandion order is disguise. His real name is Perrein ~ 2|32|64 8|32|128|512 300 C 5000 10 50 0 1d1+5000 1d1+50 0 0 8 8 1 #8011 Arasham~ Holy Arasham~ Arasham is calling the faithful to prayer ~ Arasham is an old man with bad teeth. He is half mad, hald deaf and totally unwashed ~ 2|64 8|32|512 500 C 5200 20 50 0 1d1+5300 1d1+50 0 0 8 8 1 #8012 fanatic~ Religious Fanatic~ The fanatic attacks anyone who does not look like one of the holy ~ The fanatic is stupid and unwashed ~ 2|32 8|32|512 -400 S 4800 50 0 1d1+4500 1d1+50 0 0 8 8 1 #8013 prisoner~ Terrified Prisoner~ The prisoner is scared out of its wits ~ The prisoner has done nothing except scare the wrong people ~ 64|128 0 0 S 4800 50 0 1d1+4500 1d1+50 0 0 8 8 1 #8014 seller~ Holy Item seller~ The man tries to sell you holy relics ~ The man looks back at you! ~ 2|64 0 0 S 4800 50 0 1d1+4500 1d1+50 0 0 8 8 1 #8015 seller~ The holy writing seller~ The man tries to sell you holy writings ~ The man looks back at you! ~ 2|64 0 0 S 4800 50 0 1d1+4500 1d1+50 0 0 8 8 1 #8016 Guard~ Arasham's Guard~ This man is here to protect Arasham's Tent ~ The guard blocks your path ~ 2|32|64 8|32|512 0 S 4800 50 0 1d1+4500 1d1+50 0 0 8 8 1 #0 #OBJECTS #8000 Ramshorn~ ramshorn~ The horn is from Eshands holy lamb~ ~ 3 0 1|16384 37 10 10 43 2 0 0 E horn~ this is a fake magical item. ~ #8001 sheepskin leggings~ sheepskin Leggings~ Some sheepskin leggings are lying here~ ~ 9 0 1|32 0 0 0 0 3 0 0 E skin~ The skin is still dripping blood ~ #8002 Black Robe~ a Smelly Black Robe~ A piece of stinking black cloth is lying on the ground~ ~ 9 0 1|1024 10 0 0 0 1 0 0 E robe~ The robe is woven from rough threads ~ #8003 fake ramshorn~ a Fake Ramshorn~ A piece of horn is lying on the ground~ ~ 3 0 1|16384 37 10 10 0 2 0 0 E fake~ This is as much a horn from eshand's lamb as the original, not at all. ~ #8004 bumble bee~ a Bumble Bee~ A creature that flicks between a bumble bee and a fairy is flying about here~ ~ 12 0 1 0 0 0 12 1000 0 0 #8005 carpet~ a woven carpet~ A large carpet is laid out on the floor~ ~ 13 2 1 0 0 0 0 1 0 0 E pattern~ The pattern is of a camel ~ #8006 club nail~ a club with nails in it~ A piece of wood with nails hammered through it is lying on the ground~ ~ 5 0 1|8192 0 0 0 7 3 0 0 #8007 Knight Sword~ a Knights Sword~ A large sword obviously designed for choping and slashing is lying here~ ~ 5 32 1|8192 0 0 0 3 2 0 0 A 18 2 A 19 2 A 5 1 A 2 1 E sword~ The sword of a Pandion Knight ~ #8008 broken mace~ a Broken Mace~ The mace on the ground is chipped and broken~ ~ 5 2 1|8192 0 0 0 7 10 0 0 E mace~ This mace looks as if it would fall to pieces if you hit someone with it ~ #8009 Spear~ rusty Spear~ The spear has a rotting wooden shaft and a rustying head~ ~ 5 0 1|8192 0 0 0 2 3 0 0 E spear~ The spear is as blunt as a brick ~ #8010 Holy symbol~ a holy symbol~ The holy symbol is discarded in the dust~ ~ 5 0 1|8192 0 0 0 9 1 0 0 A 3 6 E symbol~ The sign of a forgotten god. ~ #8011 word eshand~ the word of eshand~ The word of eshand is floating in the air~ ~ 5 0 1|8192 0 0 0 7 3 0 0 A 19 2 E judge club~ It is a standard Justice Hall issue club. Many a Perp's head has been bashed with this baby. ~ #8012 Scroll eshand~ scroll of Eshand~ The scroll of eshand is lying on the ground~ ~ 2 2 1 70 24 24 0 1 0 0 E spell~ Identify the scroll ~ #8013 scroll arasham~ the Scroll of Arasham~ The scroll of arasham is lying in the dirt~ ~ 2 0 1|16384 50 1 67 66 1 0 0 E scroll~ Identify the scroll ~ #8014 dragonquest666~ a Platinum Dragonstone.~ A Platinum Dragonstone lies here gleaming.~ ~ 19 131072 1 0 0 0 0 1 0 0 #8015 toy~ The Dogs Toy~ A dogs toy has been thrown into a corner~ ~ 5 0 1|8192 0 1 6 12 5 0 0 #8016 long sword~ a Long Sword Of Destruction~ A long dangerous sword is lying on the ground~ ~ 5 0 1|8192 0 1 6 1 5 0 0 A 19 6 #0 #ROOMS #8001 Outside A Desert City~ The sand to the north has been blasted by the sun for centuries giving it a strange glow. There is a sign here which reads ***************************************** City Of Dabour Birthplace of Holy Eshand Come Hear the Holy Arasham Preach ***************************************** ~ 0 0 10 D2 ~ ~ 0 -1 8002 D3 You see the glowing sand of the badlands. ~ ~ 0 -1 5062 S #8002 Dabour City Street~ The street is hot and dusty. The buildings that line each side are dilapidated, and some of the roofs have fallen in so badly that people have been forced to put a tent inside. This is a junction with roads running East, North and South. ~ 0 0 1 D0 ~ ~ 0 -1 8001 D1 ~ ~ 0 -1 8003 D2 ~ ~ 0 -1 8007 S #8003 Dabour City Street~ The street is hot and dusty. The buildings that line each side are dilapidated, and some of the roofs have fallen in so badly that people have been forced to put a tent inside. The street runs west and south. ~ 0 0 1 D2 ~ ~ 0 -1 8004 D3 ~ ~ 0 -1 8002 S #8004 Dabour City Street~ The street is hot and dusty. The buildings that line each side are dilapidated, and some of the roofs have fallen in so badly that people have been forced to put a tent inside. The street runs north to south. To the west is the door to the buildings holding Ulesim's tent. ~ 0 0 1 D0 ~ ~ 0 -1 8003 D2 ~ ~ 0 -1 8005 D3 ~ ~ 1 -1 8016 S #8005 Dabour City Street~ The street is hot and dusty. The buildings that line each side are dilapidated, and some of the roofs have fallen in so badly that people have been forced to put a tent inside. The road runs north and west. ~ 0 0 1 D0 ~ ~ 0 -1 8004 D3 ~ ~ 0 -1 8006 S #8006 Dabour City Street~ The street is hot and dusty. The buildings that line each side are dilapidated, and some of the roofs have fallen in so badly that people have been forced to put a tent inside. The road runs north, east and south. To the west you can hear the bleating of sheep. ~ 0 0 1 D0 ~ ~ 0 -1 8007 D1 ~ ~ 0 -1 8005 D2 ~ ~ 0 -1 8008 D3 ~ ~ 0 -1 8018 S #8007 Dabour City Street~ The street is hot and dusty. The buildings that line each side are dilapidated, and some of the roofs have fallen in so badly that people have been forced to put a tent inside. The road runs north to south. To the west you can hear the lowing of cattle. ~ 0 0 1 D0 ~ ~ 0 -1 8002 D2 ~ ~ 0 -1 8006 D3 ~ ~ 0 -1 8017 S #8008 Dabour City Street~ The street is hot and dusty. The buildings that line each side are dilapidated, and some of the roofs have fallen in so badly that people have been forced to put a tent inside. The road runs north, south and east. There is a merchants stand to the west. ~ 0 0 1 D0 ~ ~ 0 -1 8006 D1 ~ ~ 0 -1 8009 D2 ~ ~ 0 -1 8015 D3 ~ ~ 0 -1 8019 S #8009 Dabour City Street~ The street is hot and dusty. The buildings that line each side are dilapidated, and some of the roofs have fallen in so badly that people have been forced to put a tent inside. The road runs west to east. There are merchants stands to the north and south. ~ 0 0 1 D0 ~ ~ 0 -1 8021 D1 ~ ~ 0 -1 8010 D2 ~ ~ 0 -1 8022 D3 ~ ~ 0 -1 8008 S #8010 Dabour City Street~ The street is hot and dusty. The buildings that line each side are dilapidated, and some of the roofs have fallen in so badly that people have been forced to put a tent inside. The road runs west and south. There is some sort of trader to the north, strange smells emanate from a doorway. ~ 0 0 1 D0 ~ ~ 0 -1 8027 D2 ~ ~ 0 -1 8011 D3 ~ ~ 0 -1 8009 S #8011 Dabour City Street~ The street is hot and dusty. The buildings that line each side are dilapidated, and some of the roofs have fallen in so badly that people have been forced to put a tent inside. The road runs north to south. There are moans of discomfort from the west. ~ 0 1 1 D0 ~ ~ 0 -1 8010 D1 ~ ~ 1 -1 8025 D2 ~ ~ 0 -1 8012 S #8012 Dabour City Street~ The street is hot and dusty. The buildings that line each side are dilapidated, and some of the roofs have fallen in so badly that people have been forced to put a tent inside. The road runs north and west. ~ 0 0 1 D0 ~ ~ 0 -1 8011 D3 ~ ~ 0 -1 8013 S #8013 Dabour City Street~ The street is hot and dusty. The buildings that line each side are dilapidated, and some of the roofs have fallen in so badly that people have been forced to put a tent inside. The road runs west to east. There is a large tent to the south. ~ 0 0 1 D1 ~ ~ 0 -1 8012 D2 ~ ~ 0 -1 8023 D3 ~ ~ 0 -1 8014 S #8014 Dabour City Street~ The street is hot and dusty. The buildings that line each side are dilapidated, and some of the roofs have fallen in so badly that people have been forced to put a tent inside. To the south there is what passes for a mansion in this city. The road runs north and east. ~ 0 0 1 D0 ~ ~ 0 -1 8015 D1 ~ ~ 0 -1 8013 D2 ~ ~ 1 -1 8026 S #8015 Dabour City Street~ The street is hot and dusty. The buildings that line each side are dilapidated, and some of the roofs have fallen in so badly that people have been forced to put a tent inside. The road runs north to south. From the west there is the sound of horses. ~ 0 0 1 D0 ~ ~ 0 -1 8008 D2 ~ ~ 0 -1 8014 D3 ~ ~ 0 -1 8020 S #8016 Tent of Ulesim~ This tent is untidy and carries Ulesims strange odour ~ 0 0 0 D1 ~ ~ 1 -1 8004 S #8017 Cattle Pens~ The area is filled with pens that would be perfect for holding animals ~ 0 0 1 D1 ~ ~ 0 -1 8007 S #8018 Sheep Pens~ The area is filled with pens that would be perfect for holding animals ~ 0 0 1 D1 ~ ~ 0 -1 8006 S #8019 Seller of holy writings~ The merchants stall is filled with fake artefacts that even the most stupid would be suspicious off. ~ 0 0 1 D1 ~ ~ 0 -1 8008 S #8020 Stable~ There are horses stalls lining the walls, each is filled with fresh hay. ~ 0 8 0 D1 ~ ~ 0 -1 8015 S #8021 Carpet Seller~ The carpet seller's stall is piled high with carpets of all colours and types. ~ 0 8 0 D2 ~ ~ 0 -1 8009 S #8022 Seller of holy items~ The merchants stall is filled with fake artefacts that even the most stupid would be suspicious off. ~ 0 8 0 D0 ~ ~ 0 -1 8009 S #8023 Arasham Guard Post~ This space is perfect for the men to keep watch on whoever tries to get into Arashams tent. ~ 0 8 0 D0 ~ ~ 0 -1 8013 D1 ~ ~ 0 -1 8024 S #8024 Arasham's Tent~ This is a large smelly tent. The tent has large cushions piled up for Arasham to sit on, old men like their comfort. There is a cooked roast of milk fed veal, perfect for men who have no teeth. ~ 0 8 0 D3 ~ ~ 0 -1 8023 S #8025 Prison~ This room is dark, dismal and damp. ~ 0 8 0 D3 ~ ~ 1 -1 8011 S #8026 Mirrelek's House~ This house has a low hard bed in the corner. There are also some rough chairs and a table in centre of the floor. There are jars hanging from the ceiling, there is water dripping from them to keep the room cooler. ~ 0 8 0 D0 ~ ~ 1 -1 8014 D3 ~ ~ 1 -1 8029 S #8027 Doctors Receptionist~ Many useless items stock the shelves of this store. The strange odour is strong and seems to be coming from the room next door. You do recognise some of the items as crude healing potions. ~ 0 8 0 D0 ~ ~ 1 -1 8028 D2 ~ ~ 1 -1 8010 S #8028 Doctors Room~ This rooms stinks of chemicals, and the walls are lined with shelves filled with bottles of coloured liquid and boxed of strange substances ~ 0 8 0 D2 ~ ~ 1 -1 8027 S #8029 Cupboad~ A dark and dismal cupboard. ~ 0 0 1 D1 ~ ~ 1 -1 8026 S #0 #RESETS * * * * * * * * * * * * O 1 8004 1 8028 Bumble Bee * D 1 8016 1 1 ; Tent of Ulesim Close East D 1 8026 3 1 ; Mirrelek's House Close West D 1 8026 0 2 ; Mirrelek's House Lock North D 1 8027 2 2 ; Doctors Receptionist Lock South D 1 8027 0 2 ; Doctors Receptionist Lock North D 1 8028 2 2 ; Doctors Room Lock South D 1 8025 3 1 ; Prison Close West * M 1 8012 5 8002 Religous Fanatic to Dabour City Street E 1 8006 100 16 * M 1 8012 5 8004 Religous Fanatic to Dabour City Street E 1 8006 100 16 * M 1 8012 1 8006 Religous Fanatic to Dabour City Street E 1 8006 100 16 * M 1 8000 5 8008 The child to Dabour City Street E 1 8015 100 16 * M 1 8002 1 8010 A Suspicious Fanatic to Dabour City Street E 1 8009 100 16 * M 1 8012 5 8012 Religous Fanatic to Dabour City Street E 1 8006 100 16 * M 1 8002 5 8014 A Suspicious Fanatic to Dabour City Street E 1 8008 100 16 * M 1 8008 1 8016 Favoured Ulesim to Tent of Ulesim E 1 8010 100 16 * * M 1 8005 5 8017 A Cow to Cattle Pens * M 1 8004 5 8018 sheep to Sheep Pens * M 1 8015 1 8019 The holy writting seller to Seller of holy writtings G 1 8012 100 G 1 8013 100 * M 1 8003 5 8020 horse to Stable * M 1 8001 1 8021 The carpet merchant to Carpet Seller G 1 8005 100 * M 1 8014 1 8022 Holy Item seller to Seller of holy items G 1 8003 100 * M 1 8016 4 8023 Arasham's Guard to Arasham Guard Post * M 1 8009 1 8024 Martel the Renegade Knight to Arasham's Tent E 1 8016 100 16 * M 1 8013 5 8025 Terrified Prisoner to Prison * M 1 8010 1 8026 Mirrelek to Mirrelek's House O 1 8007 100 8029 a Knights Sword to Cupboad * M 1 8006 1 8027 The Doctors Receptionist to Doctors Receptionist * M 1 8007 1 8028 Doctor Tanjin to Doctors Room * M 1 8011 1 8024 Holy Arasham to Arasham's Tent E 1 8011 100 16 G 1 8000 100 S #SPECIALS M 8003 spec_cast_judge a Citi-Def Militiaman M 8004 spec_breath_any a dunk M 8006 spec_cast_judge a rookie judge M 8009 spec_cast_mage Martel the Renegade Knight M 8010 spec_cast_mage Judge Eckersely M 8011 spec_cast_mage Judge Beddows S #$