vw/doc/
vw/player/J/
#AREA	Tamaz   City Of Dabour~


#MOBILES
#8000
dog~
The dog~
The dog sniffs about the street looking for scraps
~
The dog is the only innocent person in the entire city
~
4|64 0 -400 S
5000 50 -550 1d1+5500 1d1+50
0 0
8 8 1
#8001
carpet merchant~
The carpet merchant~
The merchant sells carpets for a expensive fee
~
The carpet merchant would con you out of your underwear
~
2|4|64 0 -500 S
5500 50 -550 1d1+5000 1d1+50
0 0
8 8 1
#8002
fanatic~
A Suspicious Fanatic~
The fanatic looks at you for signs of witchcraft
~
The smell of the fanatic knocks you over
~
2|64 8 0 S
5000 50 -200 1d1+5000 1d1+50
0 0
8 8 1
#8003
horse~
horse~
The horse is patiently awaiting its masters return
~
The horse is large and horse-shaped
~
2|64 512 0 C
5300 1 50 0 1d1+5300 1d1+50
0 0
8 8 1
#8004
sheep~
sheep~
A Sheep is standing here looking stupid
~
The sheep looks like a cloud with legs
~
2|128 0 -150 C
5500 20 50 0 1d1+5000 1d1+50
0 0
8 8 0
#8005
cow~
A Cow~
A Cow is standing here chewing its curd
~
The cow is black and white
~
2|64 0 -400 S
5500 50 0 1d1+6000 1d1+50
0 0
8 8 0
#8006
Doctors Receptionist~
The Doctors Receptionist~
The Receptionist does not want you to see the doctor
~
The receptionist is surly
~
2|32|64 8|32|128|512 300 C
4100 1 50 0 1d1+3000 1d1+50
0 0
8 8 1
#8007
doctor~
Doctor Tanjin~
The doctor trembles in fear at the thought of being tried for witchcraft
~
The doctor has used magic, and if the disciples of Arasham find out they 
will burn him at the stake.
~
2|4 8|32|512 -600 S
5800 50 -550 1d1+6000 1d1+50
0 0
8 8 1
#8008
Disciple~
Favoured Ulesim~
Ulesim, is the most favoured of the disciples of Arasham
~
Ulesim is ugly stupid and smelly
~
2|4 8|32 -900 S
6360 50 -110 1d1+7300 1d1+50
0 0
8 8 1
#8009
knight~
Martel the Renegade Knight~
Martel is plotting on ways to destroy the Pandion Order
~
Martel has long white hair even though he is not very old.  He is proficient 
in the styric secrets.
~
2|4|32 8|32|128|512|32768 -400 C
4978 20 50 0 1d1+5300 1d1+50
0 0
8 8 1
#8010
knight~
Mirrelek~
Mirrelek looks like a prosperous cattle seller
~
Mirrelek is actually a Knight of the Pandion order is disguise.  His real 
name is Perrein
~
2|32|64 8|32|128|512 300 C
5000 10 50 0 1d1+5000 1d1+50
0 0
8 8 1
#8011
Arasham~
Holy Arasham~
Arasham is calling the faithful to prayer
~
Arasham is an old man with bad teeth.  He is half mad, hald deaf and totally 
unwashed
~
2|64 8|32|512 500 C
5200 20 50 0 1d1+5300 1d1+50
0 0
8 8 1
#8012
fanatic~
Religious Fanatic~
The fanatic attacks anyone who does not look like one of the holy
~
The fanatic is stupid and unwashed
~
2|32 8|32|512 -400 S
4800 50 0 1d1+4500 1d1+50
0 0
8 8 1
#8013
prisoner~
Terrified Prisoner~
The prisoner is scared out of its wits
~
The prisoner has done nothing except scare the wrong people
~
64|128 0 0 S
4800 50 0 1d1+4500 1d1+50
0 0
8 8 1
#8014
seller~
Holy Item seller~
The man tries to sell you holy relics
~
The man looks back at you!
~
2|64 0 0 S
4800 50 0 1d1+4500 1d1+50
0 0
8 8 1
#8015
seller~
The holy writing seller~
The man tries to sell you holy writings
~
The man looks back at you!
~
2|64 0 0 S
4800 50 0 1d1+4500 1d1+50
0 0
8 8 1
#8016
Guard~
Arasham's Guard~
This man is here to protect Arasham's Tent
~
The guard blocks your path
~
2|32|64 8|32|512 0 S
4800 50 0 1d1+4500 1d1+50
0 0
8 8 1
#0


#OBJECTS
#8000
Ramshorn~
ramshorn~
The horn is from Eshands holy lamb~
~
3 0 1|16384
37 10 10 43 
2 0 0
E
horn~
this is a fake magical item.
~
#8001
sheepskin leggings~
sheepskin Leggings~
Some sheepskin leggings are lying here~
~
9 0 1|32
0 0 0 0 
3 0 0
E
skin~
The skin is still dripping blood
~
#8002
Black Robe~
a Smelly Black Robe~
A piece of stinking black cloth is lying on the ground~
~
9 0 1|1024
10 0 0 0 
1 0 0
E
robe~
The robe is woven from rough threads
~
#8003
fake ramshorn~
a Fake Ramshorn~
A piece of horn is lying on the ground~
~
3 0 1|16384
37 10 10 0 
2 0 0
E
fake~
This is as much a horn from eshand's lamb as the original, not at all.
~
#8004
bumble bee~
a Bumble Bee~
A creature that flicks between a bumble bee and a fairy is flying about here~
~
12 0 1
0 0 0 12 
1000 0 0
#8005
carpet~
a woven carpet~
A large carpet is laid out on the floor~
~
13 2 1
0 0 0 0 
1 0 0
E
pattern~
The pattern is of a camel
~
#8006
club nail~
a club with nails in it~
A piece of wood with nails hammered through it is lying on the ground~
~
5 0 1|8192
0 0 0 7 
3 0 0
#8007
Knight Sword~
a Knights Sword~
A large sword obviously designed for choping and slashing is lying here~
~
5 32 1|8192
0 0 0 3 
2 0 0
A
18 2
A
19 2
A
5 1
A
2 1
E
sword~
The sword of a Pandion Knight
~
#8008
broken mace~
a Broken Mace~
The mace on the ground is chipped and broken~
~
5 2 1|8192
0 0 0 7 
10 0 0
E
mace~
This mace looks as if it would fall to pieces if you hit someone with it
~
#8009
Spear~
rusty Spear~
The spear has a rotting wooden shaft and a rustying head~
~
5 0 1|8192
0 0 0 2 
3 0 0
E
spear~
The spear is as blunt as a brick
~
#8010
Holy symbol~
a holy symbol~
The holy symbol is discarded in the dust~
~
5 0 1|8192
0 0 0 9 
1 0 0
A
3 6
E
symbol~
The sign of a forgotten god.
~
#8011
word eshand~
the word of eshand~
The word of eshand is floating in the air~
~
5 0 1|8192
0 0 0 7 
3 0 0
A
19 2
E
judge club~
It is a standard Justice Hall issue club.  Many a Perp's
head has been bashed with this baby.
~
#8012
Scroll eshand~
scroll of Eshand~
The scroll of eshand is lying on the ground~
~
2 2 1
70 24 24 0 
1 0 0
E
spell~
Identify the scroll
~
#8013
scroll arasham~
the Scroll of Arasham~
The scroll of arasham is lying in the dirt~
~
2 0 1|16384
50 1 67 66 
1 0 0
E
scroll~
Identify the scroll
~
#8014
dragonquest666~
a Platinum Dragonstone.~
A Platinum Dragonstone lies here gleaming.~
~
19 131072 1
0 0 0 0 
1 0 0
#8015
toy~
The Dogs Toy~
A dogs toy has been thrown into a corner~
~
5 0 1|8192
0 1 6 12 
5 0 0
#8016
long sword~
a Long Sword Of Destruction~
A long dangerous sword is lying on the ground~
~
5 0 1|8192
0 1 6 1 
5 0 0
A
19 6
#0


#ROOMS
#8001
Outside A Desert City~
The sand to the north has been blasted by the sun for centuries giving it a 
strange glow.

There is a sign here which reads

*****************************************

             City Of Dabour
       Birthplace of Holy Eshand

   Come Hear the Holy Arasham Preach
*****************************************
~
0 0 10
D2

~
~
0 -1 8002
D3
You see the glowing sand of the badlands.
~
~
0 -1 5062
S
#8002
Dabour City Street~
The street is hot and dusty.  The buildings that line each side are 
dilapidated, and some of the roofs have fallen in so badly that people 
have been forced to put a tent inside.

This is a junction with roads running East, North and South.
~
0 0 1
D0
~
~
0 -1 8001
D1
~
~
0 -1 8003
D2
~
~
0 -1 8007
S
#8003
Dabour City Street~
The street is hot and dusty.  The buildings that line each side are 
dilapidated, and some of the roofs have fallen in so badly that people 
have been forced to put a tent inside.

The street runs west and south.
~
0 0 1
D2
~
~
0 -1 8004
D3
~
~
0 -1 8002
S
#8004
Dabour City Street~
The street is hot and dusty.  The buildings that line each side are 
dilapidated, and some of the roofs have fallen in so badly that people 
have been forced to put a tent inside.

The street runs north to south. To the west is the door to the buildings 
holding Ulesim's tent.
~
0 0 1
D0
~
~
0 -1 8003
D2
~
~
0 -1 8005
D3
~
~
1 -1 8016
S
#8005
Dabour City Street~
The street is hot and dusty.  The buildings that line each side are 
dilapidated, and some of the roofs have fallen in so badly that people 
have been forced to put a tent inside.

The road runs north and west.
~
0 0 1
D0
~
~
0 -1 8004
D3
~
~
0 -1 8006
S
#8006
Dabour City Street~
The street is hot and dusty.  The buildings that line each side are 
dilapidated, and some of the roofs have fallen in so badly that people 
have been forced to put a tent inside.

The road runs north, east and south.  To the west you can hear the bleating 
of sheep.
~
0 0 1
D0
~
~
0 -1 8007
D1
~
~
0 -1 8005
D2
~
~
0 -1 8008
D3
~
~
0 -1 8018
S
#8007
Dabour City Street~
The street is hot and dusty.  The buildings that line each side are 
dilapidated, and some of the roofs have fallen in so badly that people 
have been forced to put a tent inside.

The road runs north to south.  To the west you can hear the lowing of cattle.
~
0 0 1
D0
~
~
0 -1 8002
D2
~
~
0 -1 8006
D3
~
~
0 -1 8017
S
#8008
Dabour City Street~
The street is hot and dusty.  The buildings that line each side are 
dilapidated, and some of the roofs have fallen in so badly that people
have been forced to put a tent inside.

The road runs north, south and east.  There is a merchants stand to the west.
~
0 0 1
D0
~
~
0 -1 8006
D1
~
~
0 -1 8009
D2
~
~
0 -1 8015
D3
~
~
0 -1 8019
S
#8009
Dabour City Street~
The street is hot and dusty.  The buildings that line each side are 
dilapidated, and some of the roofs have fallen in so badly that people 
have been forced to put a tent inside.

The road runs west to east.  There are merchants stands to the north and 
south.
~
0 0 1
D0
~
~
0 -1 8021
D1
~
~
0 -1 8010
D2
~
~
0 -1 8022
D3
~
~
0 -1 8008
S
#8010
Dabour City Street~
The street is hot and dusty.  The buildings that line each side are 
dilapidated, and some of the roofs have fallen in so badly that people 
have been forced to put a tent inside.

The road runs west and south.  There is some sort of trader to the north, 
strange smells emanate from a doorway.
~
0 0 1
D0
~
~
0 -1 8027
D2
~
~
0 -1 8011
D3
~
~
0 -1 8009
S
#8011
Dabour City Street~
The street is hot and dusty.  The buildings that line each side are 
dilapidated, and some of the roofs have fallen in so badly that people 
have been forced to put a tent inside.

The road runs north to south.  There are moans of discomfort from the west.
~
0 1 1
D0
~
~
0 -1 8010
D1
~
~
1 -1 8025
D2
~
~
0 -1 8012
S
#8012
Dabour City Street~
The street is hot and dusty.  The buildings that line each side are 
dilapidated, and some of the roofs have fallen in so badly that people 
have been forced to put a tent inside.

The road runs north and west.
~
0 0 1
D0
~
~
0 -1 8011
D3
~
~
0 -1 8013
S
#8013
Dabour City Street~
The street is hot and dusty.  The buildings that line each side are 
dilapidated, and some of the roofs have fallen in so badly that people 
have been forced to put a tent inside.

The road runs west to east.  There is a large tent to the south.
~
0 0 1
D1
~
~
0 -1 8012
D2
~
~
0 -1 8023
D3
~
~
0 -1 8014
S
#8014
Dabour City Street~
The street is hot and dusty.  The buildings that line each side are 
dilapidated, and some of the roofs have fallen in so badly that people 
have been forced to put a tent inside.

To the south there is what passes for a mansion in this city.  The road 
runs north and east.
~
0 0 1
D0
~
~
0 -1 8015
D1
~
~
0 -1 8013
D2
~
~
1 -1 8026
S
#8015
Dabour City Street~
The street is hot and dusty.  The buildings that line each side are 
dilapidated, and some of the roofs have fallen in so badly that people 
have been forced to put a tent inside.

The road runs north to south.  From the west there is the sound of horses.
~
0 0 1
D0
~
~
0 -1 8008
D2
~
~
0 -1 8014
D3
~
~
0 -1 8020
S
#8016
Tent of Ulesim~
This tent is untidy and carries Ulesims strange odour
~
0 0 0
D1
~
~
1 -1 8004
S
#8017
Cattle Pens~
The area is filled with pens that would be perfect for holding animals
~
0 0 1
D1
~
~
0 -1 8007
S
#8018
Sheep Pens~
The area is filled with pens that would be perfect for holding animals
~
0 0 1
D1
~
~
0 -1 8006
S
#8019
Seller of holy writings~
The merchants stall is filled with fake artefacts that even the most 
stupid would be suspicious off.
~
0 0 1
D1
~
~
0 -1 8008
S
#8020
Stable~
There are horses stalls lining the walls, each is filled with fresh hay.
~
0 8 0
D1
~
~
0 -1 8015
S
#8021
Carpet Seller~
The carpet seller's stall is piled high with carpets of all colours and 
types.
~
0 8 0
D2
~
~
0 -1 8009
S
#8022
Seller of holy items~
The merchants stall is filled with fake artefacts that even the most stupid 
would be suspicious off.
~
0 8 0
D0
~
~
0 -1 8009
S
#8023
Arasham Guard Post~
This space is perfect for the men to keep watch on whoever tries to get into 
Arashams tent.
~
0 8 0
D0
~
~
0 -1 8013
D1
~
~
0 -1 8024
S
#8024
Arasham's Tent~
This is a large smelly tent.  The tent has large cushions piled up for 
Arasham to sit on, old men like their comfort.  There is a cooked roast of 
milk fed veal, perfect for men who have no teeth.
~
0 8 0
D3
~
~
0 -1 8023
S
#8025
Prison~
This room is dark, dismal and damp.
~
0 8 0
D3
~
~
1 -1 8011
S
#8026
Mirrelek's House~
This house has a low hard bed in the corner. There are also some rough 
chairs and a table in centre of the floor.

There are jars hanging from the ceiling, there is water dripping from them 
to keep the room cooler.
~
0 8 0
D0
~
~
1 -1 8014
D3
~
~
1 -1 8029
S
#8027
Doctors Receptionist~
Many useless items stock the shelves of this store.  The strange odour is 
strong and seems to be coming from the room next door.  You do recognise 
some of the items as crude healing potions.
~
0 8 0
D0
~
~
1 -1 8028
D2
~
~
1 -1 8010
S
#8028
Doctors Room~
This rooms stinks of chemicals, and the walls are lined with shelves filled 
with bottles of coloured liquid and boxed of strange substances
~
0 8 0
D2
~
~
1 -1 8027
S
#8029
Cupboad~
A dark and dismal cupboard.
~
0 0 1
D1
~
~
1 -1 8026
S
#0


#RESETS
*
*
*
*
*
*
*
*
*
*
*
*
O 1 8004 1 8028			Bumble Bee
*
D 1 8016 1 1			; Tent of Ulesim Close East
D 1 8026 3 1			; Mirrelek's House Close West
D 1 8026 0 2			; Mirrelek's House Lock North
D 1 8027 2 2			; Doctors Receptionist Lock South
D 1 8027 0 2			; Doctors Receptionist Lock North
D 1 8028 2 2			; Doctors Room Lock South
D 1 8025 3 1			; Prison Close West
*
M 1 8012 5 8002			Religous Fanatic to Dabour City Street
E 1 8006 100 16
*
M 1 8012 5 8004			Religous Fanatic to Dabour City Street
E 1 8006 100 16
*
M 1 8012 1 8006			Religous Fanatic to Dabour City Street
E 1 8006 100 16
*
M 1 8000 5 8008			The child to Dabour City Street
E 1 8015 100 16
*
M 1 8002 1 8010			A Suspicious Fanatic to Dabour City Street
E 1 8009 100 16
*
M 1 8012 5 8012			Religous Fanatic to Dabour City Street
E 1 8006 100 16
*
M 1 8002 5 8014			A Suspicious Fanatic to Dabour City Street
E 1 8008 100 16
*
M 1 8008 1 8016			Favoured Ulesim to Tent of Ulesim
E 1 8010 100 16
*
*
M 1 8005 5 8017			A Cow to Cattle Pens
*
M 1 8004 5 8018			sheep to Sheep Pens
*
M 1 8015 1 8019			The holy writting seller to Seller of holy writtings
G 1 8012 100
G 1 8013 100
*
M 1 8003 5 8020			horse to Stable
*
M 1 8001 1 8021			The carpet merchant to Carpet Seller
G 1 8005 100
*
M 1 8014 1 8022			Holy Item seller to Seller of holy items
G 1 8003 100
*
M 1 8016 4 8023			Arasham's Guard to Arasham Guard Post
*
M 1 8009 1 8024			Martel the Renegade Knight to Arasham's Tent
E 1 8016 100 16
*
M 1 8013 5 8025			Terrified Prisoner to Prison
*
M 1 8010 1 8026			Mirrelek to Mirrelek's House
O 1 8007 100 8029			a Knights Sword to Cupboad
*
M 1 8006 1 8027			The Doctors Receptionist to Doctors Receptionist
*
M 1 8007 1 8028			Doctor Tanjin to Doctors Room
*
M 1 8011 1 8024			Holy Arasham to Arasham's Tent
E 1 8011 100 16
G 1 8000 100
S


#SPECIALS
M  8003 spec_cast_judge			a Citi-Def Militiaman
M  8004 spec_breath_any			a dunk
M  8006 spec_cast_judge			a rookie judge
M  8009 spec_cast_mage			Martel the Renegade Knight
M  8010 spec_cast_mage			Judge Eckersely
M  8011 spec_cast_mage			Judge Beddows
S


#$