vw/doc/
vw/player/J/
/***************************************************************************
*  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
*  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
*                                                                         *
*  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
*  Chastain, Michael Quan, and Mitchell Tse.                              *
*                                                                         *
*  In order to use any part of this Merc Diku Mud, you must comply with   *
*  both the original Diku license in 'license.doc' as well the Merc       *
*  license in 'license.txt'.  In particular, you may not remove either of *
*  these copyright notices.                                               *
*                                                                         *
*  Much time and thought has gone into this software and you are          *
*  benefitting.  We hope that you share your changes too.  What goes      *
*  around, comes around.                                                  *
***************************************************************************/

#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"

#if !defined(macintosh)
extern   int   _filbuf     args( (FILE *) );
#endif



/*
* Globals.
*/
HELP_DATA *    help_first;
HELP_DATA *    help_last;

SHOP_DATA *    shop_first;
SHOP_DATA *    shop_last;

CHAR_DATA *    char_free;
EXTRA_DESCR_DATA *   extra_descr_free;
NOTE_DATA *    note_free;
OBJ_DATA *     obj_free;
PC_DATA *      pcdata_free;

char        bug_buf     [2*MAX_INPUT_LENGTH];
CHAR_DATA *    char_list;
char *         help_greeting;
char        log_buf     [2*MAX_INPUT_LENGTH];
KILL_DATA      kill_table  [MAX_LEVEL];
NOTE_DATA *    note_list;
OBJ_DATA *     object_list;
TIME_INFO_DATA    time_info;
WEATHER_DATA      weather_info;

sh_int         gsn_backstab;
sh_int         gsn_hide;
sh_int         gsn_peek;
sh_int         gsn_pick_lock;
sh_int         gsn_sneak;
sh_int         gsn_steal;

sh_int         gsn_disarm;
sh_int         gsn_fastdraw;
sh_int         gsn_berserk;
sh_int         gsn_punch;
sh_int         gsn_kick;
sh_int         gsn_hurl;
sh_int         gsn_rescue;

sh_int         gsn_blindness;
sh_int         gsn_charm_person;
sh_int         gsn_curse;
sh_int         gsn_invis;
sh_int         gsn_mass_invis;
sh_int         gsn_poison;
sh_int         gsn_sleep;
sh_int         gsn_hunt;




/*
* Locals.
*/
MOB_INDEX_DATA *  mob_index_hash    [MAX_KEY_HASH];
OBJ_INDEX_DATA *  obj_index_hash    [MAX_KEY_HASH];
ROOM_INDEX_DATA * room_index_hash      [MAX_KEY_HASH];
char *         string_hash    [MAX_KEY_HASH];

AREA_DATA *    area_first;
AREA_DATA *    area_last;

char *         string_space;
char *         top_string;
char        str_empty   [1];

int         top_affect;
int         top_area;
int         top_rt;
int         top_ed;
int         top_exit;
int         top_help;
int         top_mob_index;
int         top_obj_index;
int         top_reset;
int         top_room;
int         top_shop;



/*
* Memory management.
* Increase MAX_STRING if you have too.
* Tune the others only if you understand what you're doing.
*/
/* #define        MAX_STRING  2096576 */
#define        MAX_STRING  4193152
#define        MAX_PERM_BLOCK 131072 
/* #define        MAX_PERM_BLOCK 262144 */
#define        MAX_MEM_LIST   11

void *         rgFreeList  [MAX_MEM_LIST];
const int      rgSizeList  [MAX_MEM_LIST] =
{
    16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768-64
};

int         nAllocString;
int         sAllocString;
int         nAllocPerm;
int         sAllocPerm;



/*
* Semi-locals.
*/
bool        fBootDb;
FILE *         fpArea;
char        strArea[MAX_INPUT_LENGTH];



/*
* Local booting procedures.
*/
void  init_mm     args( ( void ) );

void  load_area   args( ( FILE *fp ) );
void  load_helps  args( ( FILE *fp ) );
void  load_mobiles   args( ( FILE *fp ) );
void  load_objects   args( ( FILE *fp ) );
void  load_resets args( ( FILE *fp ) );
void  load_rooms  args( ( FILE *fp ) );
void  load_shops  args( ( FILE *fp ) );
void  load_specials  args( ( FILE *fp ) );
void  load_notes  args( ( void ) );

void  fix_exits   args( ( void ) );

void  reset_area  args( ( AREA_DATA * pArea ) );



/*
* Big mama top level function.
*/
void boot_db( void )
{
/*
* Init some data space stuff.
    */
    {
	   if ( ( string_space = calloc( 1, MAX_STRING ) ) == NULL )
	   {
		  bug( "Boot_db: can't alloc %d string space.", MAX_STRING );
		  exit( 1 );
	   }
	   top_string  = string_space;
	   fBootDb     = TRUE;
    }
    
    /*
    * Init random number generator.
    */
    {
	   init_mm( );
    }
    
    /*
    * Set time and weather.
    */
    {
	   long lhour, lday, lmonth;
	   
	   lhour    = (current_time - 650336715)
		  / (PULSE_TICK / PULSE_PER_SECOND);
	   time_info.hour = lhour  % 24;
	   lday     = lhour  / 24;
	   time_info.day  = lday   % 35;
	   lmonth      = lday   / 35;
	   time_info.month   = lmonth % 17;
	   time_info.year = lmonth / 17;
	   
	   if ( time_info.hour <  5 ) weather_info.sunlight = SUN_DARK;
	   else if ( time_info.hour <  6 ) weather_info.sunlight = SUN_RISE;
	   else if ( time_info.hour < 19 ) weather_info.sunlight = SUN_LIGHT;
	   else if ( time_info.hour < 20 ) weather_info.sunlight = SUN_SET;
	   else                            weather_info.sunlight = SUN_DARK;
	   
	   weather_info.change  = 0;
	   weather_info.mmhg = 960;
	   if ( time_info.month >= 7 && time_info.month <=12 )
		  weather_info.mmhg += number_range( 1, 50 );
	   else
		  weather_info.mmhg += number_range( 1, 80 );
	   
	   if ( weather_info.mmhg <=  980 ) weather_info.sky = SKY_LIGHTNING;
	   else if ( weather_info.mmhg <= 1000 ) weather_info.sky = SKY_RAINING;
	   else if ( weather_info.mmhg <= 1020 ) weather_info.sky = SKY_CLOUDY;
	   else                                  weather_info.sky = SKY_CLOUDLESS;
	   
    }
    
    /* read in the clan stuff. */ 
    
    read_claninfo();
    read_siteban_info();
    
    /*
    * Assign gsn's for skills which have them.
    */
    {
	   int sn;
	   
	   for ( sn = 0; sn < MAX_SKILL; sn++ )
	   {
		  if ( skill_table[sn].pgsn != NULL )
			 *skill_table[sn].pgsn = sn;
	   }
    }
    
    /*
    * Read in all the area files.
    */
    {
	   FILE *fpList;
	   
	   if ( ( fpList = fopen( AREA_LIST, "r" ) ) == NULL )
	   {
		  perror( AREA_LIST );
		  exit( 1 );
	   }
	   
	   for ( ; ; )
	   {
		  strncpy( strArea, fread_word( fpList ), MAX_INPUT_LENGTH);
		  if ( strArea[0] == '$' )
			 break;
		  
		  if ( strArea[0] == '-' )
		  {
			 fpArea = stdin;
		  }
		  else
		  {
			 if ( ( fpArea = fopen( strArea, "r" ) ) == NULL )
			 {
				perror( strArea );
				exit( 1 );
			 }
		  }
		  
		  for ( ; ; )
		  {
			 char *word;
			 
			 if ( fread_letter( fpArea ) != '#' )
			 {
				bug( "Boot_db: # not found.", 0 );
				exit( 1 );
			 }
			 
			 word = fread_word( fpArea );
			 
			 if ( word[0] == '$'               )                 break;
			 else if ( !str_cmp( word, "AREA"     ) ) load_area    (fpArea);
			 else if ( !str_cmp( word, "HELPS"    ) ) load_helps   (fpArea);
			 else if ( !str_cmp( word, "MOBILES"  ) ) load_mobiles (fpArea);
			 else if ( !str_cmp( word, "OBJECTS"  ) ) load_objects (fpArea);
			 else if ( !str_cmp( word, "RESETS"   ) ) load_resets  (fpArea);
			 else if ( !str_cmp( word, "ROOMS"    ) ) load_rooms   (fpArea);
			 else if ( !str_cmp( word, "SHOPS"    ) ) load_shops   (fpArea);
			 else if ( !str_cmp( word, "SPECIALS" ) ) load_specials(fpArea);
			 else
			 {
				bug( "Boot_db: bad section name.", 0 );
				exit( 1 );
			 }
		  }
		  
		  if ( fpArea != stdin )
			 fclose( fpArea );
		  fpArea = NULL;
	   }
	   fclose( fpList );
    }
    
    /*
    * Fix up exits.
    * Declare db booting over.
    * Reset all areas once.
    * Load up the notes file.
    */
    {
	   fix_exits( );
	   fBootDb  = FALSE;
	   area_update( );
	   load_notes( );
    }
    
    return;
}



/*
* Snarf an 'area' header line.
*/
void load_area( FILE *fp )
{
    AREA_DATA *pArea;
    
    pArea      = alloc_perm( sizeof(*pArea) );
    pArea->reset_first  = NULL;
    pArea->reset_last   = NULL;
    pArea->name      = fread_string( fp );
    pArea->age    = 15;
    pArea->nplayer   = 0;
    
    if ( area_first == NULL )
	   area_first = pArea;
    if ( area_last  != NULL )
	   area_last->next = pArea;
    area_last  = pArea;
    pArea->next   = NULL;
    
    top_area++;
    return;
}



/*
* Snarf a help section.
*/
void load_helps( FILE *fp )
{
    HELP_DATA *pHelp;
    
    for ( ; ; )
    {
	   pHelp    = alloc_perm( sizeof(*pHelp) );
	   pHelp->level   = fread_number( fp, -999 );
	   pHelp->keyword = fread_string( fp );
	   if ( pHelp->keyword[0] == '$' )
		  break;
	   pHelp->text = fread_string( fp );
	   
	   if ( !str_cmp( pHelp->keyword, "greeting" ) )
		  help_greeting = pHelp->text;
	   
	   if ( help_first == NULL )
		  help_first = pHelp;
	   if ( help_last  != NULL )
		  help_last->next = pHelp;
	   
	   help_last   = pHelp;
	   pHelp->next = NULL;
	   top_help++;
    }
    
    return;
}



/*
* Snarf a mob section.
*/
void load_mobiles( FILE *fp )
{
    MOB_INDEX_DATA *pMobIndex;
    
    for ( ; ; )
    {
	   sh_int vnum;
	   char letter;
	   int iHash;
	   
	   letter            = fread_letter( fp );
	   if ( letter != '#' )
	   {
		  bug( "Load_mobiles: # not found.", 0 );
		  exit( 1 );
	   }
	   
	   vnum           = fread_number( fp, -999);
	   if ( vnum == 0 )
		  break;
	   
	   fBootDb = FALSE;
	   if ( get_mob_index( vnum ) != NULL )
	   {
		  bug( "Load_mobiles: vnum %d duplicated.", vnum );
		  exit( 1 );
	   }
	   fBootDb = TRUE;
	   
	   pMobIndex = alloc_perm( sizeof(*pMobIndex) );
	   pMobIndex->vnum = vnum;
	   pMobIndex->player_name = fread_string( fp );
	   pMobIndex->short_descr = fread_string( fp );
	   pMobIndex->long_descr = fread_string( fp );
	   pMobIndex->description = fread_string( fp );
	   
	   pMobIndex->long_descr[0] = UPPER(pMobIndex->long_descr[0]);
	   pMobIndex->description[0] = UPPER(pMobIndex->description[0]);
	   
	   pMobIndex->act = fread_number( fp, -999 ) | ACT_IS_NPC;
	   pMobIndex->affected_by = fread_number( fp, -999 );
	   pMobIndex->itemaffect = 0;
	   pMobIndex->pShop = NULL;
	   pMobIndex->alignment = fread_number( fp, -9999 );
	   letter = fread_letter( fp );
	   pMobIndex->exp_level = number_fuzzy( fread_number( fp, -999 ) );

	   switch (letter)
	   {
	   case 'S':
	       pMobIndex->level = pMobIndex->exp_level/75;
	       break;

	   case 'C':
	       pMobIndex->level = number_fuzzy( fread_number( fp, -999 ));
	       break;

	   default:
		   bug( "Load_mobiles: vnum %d unrecognised type.", vnum );
		   exit( 1 );
	   }

	   /*
	   * The unused stuff is for imps who want to use the old-style
	   * stats-in-files method.
	   */
	   
	   pMobIndex->hitroll = fread_number( fp , -999);   
	   pMobIndex->ac = fread_number( fp, -9999 );  
	   pMobIndex->hitnodice = fread_number( fp , -999);   
	   /* 'd' */  fread_letter( fp );                      /* Unused */
	   pMobIndex->hitsizedice = fread_number( fp, -999 );   
	   /* '+' */  fread_letter( fp );                      /* Unused */
	   pMobIndex->hitplus = fread_number( fp, -999 );   
	   pMobIndex->damnodice = fread_number( fp, -999 );   
	   /* 'd' */  fread_letter( fp );                      /* Unused */
	   pMobIndex->damsizedice = fread_number( fp, -999 );  /* Unused */
	   /* '+' */  fread_letter( fp );                      /* Unused */
	   pMobIndex->damplus = fread_number( fp , -999);      /* Unused */
	   pMobIndex->gold = fread_number( fp , -999);         /* Unused */
	   /* xp can't be used! */ fread_number( fp, -999 );   /* Unused */
	   /* position */ fread_number( fp, -999 );            /* Unused */
	   /* start pos */ fread_number( fp, -999 );           /* Unused */
	   
												/*
												* Back to meaningful values.
	   */
	   pMobIndex->sex       = fread_number( fp , -999);
	   
	   iHash       = vnum % MAX_KEY_HASH;
	   pMobIndex->next      = mob_index_hash[iHash];
	   mob_index_hash[iHash]   = pMobIndex;
	   top_mob_index++;
    }
    
    return;
}



/*
* Snarf an obj section.
*/
void load_objects( FILE *fp )
{
    OBJ_INDEX_DATA *pObjIndex;
    
    for ( ; ; )
    {
	   sh_int vnum;
	   char letter;
	   int iHash;
	   
	   letter            = fread_letter( fp );
	   if ( letter != '#' )
	   {
		  bug( "Load_objects: # not found.", 0 );
		  exit( 1 );
	   }
	   
	   vnum           = fread_number( fp, -999 );
	   if ( vnum == 0 )
		  break;
	   
	   fBootDb = FALSE;
	   if ( get_obj_index( vnum ) != NULL )
	   {
		  bug( "Load_objects: vnum %d duplicated.", vnum );
		  exit( 1 );
	   }
	   fBootDb = TRUE;
	   
	   pObjIndex         = alloc_perm( sizeof(*pObjIndex) );
	   pObjIndex->vnum         = vnum;
	   pObjIndex->name         = fread_string( fp );
	   pObjIndex->short_descr     = fread_string( fp );
	   pObjIndex->description     = fread_string( fp );
	   /* Action description */     fread_string( fp );
	   
	   pObjIndex->short_descr[0]  = LOWER(pObjIndex->short_descr[0]);
	   pObjIndex->description[0]  = UPPER(pObjIndex->description[0]);
	   
	   pObjIndex->item_type    = fread_number( fp, -999 );
	   pObjIndex->extra_flags     = fread_number( fp, -999 );
	   pObjIndex->wear_flags      = fread_number( fp, -999 );
	   pObjIndex->value[0]     = fread_number( fp, -999 );
	   pObjIndex->value[1]     = fread_number( fp, -999 );
	   pObjIndex->value[2]     = fread_number( fp, -999 );
	   pObjIndex->value[3]     = fread_number( fp, -999 );
	   pObjIndex->weight    = fread_number( fp , -999);
	   pObjIndex->cost         = fread_number( fp, -999 );   /* Unused */
	   /* Cost per day */        fread_number( fp, -999 );
	   /*
	   if ( pObjIndex->item_type == ITEM_POTION )
	   SET_BIT(pObjIndex->extra_flags, ITEM_NODROP);
	   */
	   pObjIndex->chpoweron = str_dup( "" );
	   pObjIndex->chpoweroff = str_dup( "" );
	   pObjIndex->chpoweruse   =  str_dup( "" ); 
	   pObjIndex->victpoweron  = str_dup( "" );
	   pObjIndex->victpoweroff = str_dup( "" );
	   pObjIndex->victpoweruse = str_dup( "" );
	   pObjIndex->spectype  = 0;
	   pObjIndex->specpower = 0;
	   
	   for ( ; ; )
	   {
		  char letter;
		  
		  letter = fread_letter( fp );
		  
		  if ( letter == 'A' )
		  {
			 AFFECT_DATA *paf;
			 
			 paf         = alloc_perm( sizeof(*paf) );
			 paf->type      = -1;
			 paf->duration     = -1;
			 paf->location     = fread_number( fp, -999 );
			 paf->modifier     = fread_number( fp, -999 );
			 paf->bitvector    = 0;
			 paf->next      = pObjIndex->affected;
			 pObjIndex->affected  = paf;
			 top_affect++;
		  }
		  
		  else if ( letter == 'E' )
		  {
			 EXTRA_DESCR_DATA *ed;
			 
			 ed       = alloc_perm( sizeof(*ed) );
			 ed->keyword    = fread_string( fp );
			 ed->description      = fread_string( fp );
			 ed->next    = pObjIndex->extra_descr;
			 pObjIndex->extra_descr  = ed;
			 top_ed++;
		  }
		  
		  else if ( letter == 'Q' )
		  {
			 pObjIndex->chpoweron = fread_string( fp );
			 pObjIndex->chpoweroff   = fread_string( fp );
			 pObjIndex->chpoweruse   = fread_string( fp );
			 pObjIndex->victpoweron  = fread_string( fp );
			 pObjIndex->victpoweroff = fread_string( fp );
			 pObjIndex->victpoweruse = fread_string( fp );
			 pObjIndex->spectype  = fread_number( fp , -999);
			 pObjIndex->specpower = fread_number( fp, -999 );
		  }
		  
		  else
		  {
			 ungetc( letter, fp );
			 break;
		  }
	   }
	   
	   /*
	   * Translate spell "slot numbers" to internal "skill numbers."
	   */
	   switch ( pObjIndex->item_type )
	   {
	   case ITEM_PILL:
	   case ITEM_POTION:
	   case ITEM_SCROLL:
		  pObjIndex->value[1] = slot_lookup( pObjIndex->value[1] );
		  pObjIndex->value[2] = slot_lookup( pObjIndex->value[2] );
		  pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
		  break;
		  
	   case ITEM_BOMB:
		  pObjIndex->value[3] = pObjIndex->value[3];
		  break;
		  
	   case ITEM_STAFF:
	   case ITEM_WAND:
		  pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
		  break;
	   }
	   
	   iHash       = vnum % MAX_KEY_HASH;
	   pObjIndex->next      = obj_index_hash[iHash];
	   obj_index_hash[iHash]   = pObjIndex;
	   top_obj_index++;
	 }
	 
	 return;
}



/*
* Snarf a reset section.
*/
void load_resets( FILE *fp )
{
    RESET_DATA *pReset;
    
    if ( area_last == NULL )
    {
	   bug( "Load_resets: no #AREA seen yet.", 0 );
	   exit( 1 );
    }
    
    for ( ; ; )
    {
	   ROOM_INDEX_DATA *pRoomIndex;
	   EXIT_DATA *pexit;
	   char letter;
	   
	   if ( ( letter = fread_letter( fp ) ) == 'S' )
		  break;
	   
	   if ( letter == '*' )
	   {
		  fread_to_eol( fp );
		  continue;
	   }
	   
	   pReset      = alloc_perm( sizeof(*pReset) );
	   pReset->command   = letter;
	   /* if_flag */    fread_number( fp, -999 );
	   pReset->arg1   = fread_number( fp, -999 );
	   pReset->arg2   = fread_number( fp, -999 );
	   pReset->arg3   = (letter == 'G' || letter == 'R')
		  ? 0 : fread_number( fp, -999 );
	   fread_to_eol( fp );
	   
	   /*
	   * Validate parameters.
	   * We're calling the index functions for the side effect.
	   */
	   switch ( letter )
	   {
	   default:
		  bug( "Load_resets: bad command '%c'.", letter );
		  exit( 1 );
		  break;
		  
	   case 'M':
		  get_mob_index  ( pReset->arg1 );
		  get_room_index ( pReset->arg3 );
		  break;
		  
	   case 'O':
		  get_obj_index  ( pReset->arg1 );
		  get_room_index ( pReset->arg3 );
		  break;
		  
	   case 'P':
		  get_obj_index  ( pReset->arg1 );
		  get_obj_index  ( pReset->arg3 );
		  break;
		  
	   case 'G':
	   case 'E':
		  get_obj_index  ( pReset->arg1 );
		  break;
		  
	   case 'D':
		  pRoomIndex = get_room_index( pReset->arg1 );
		  
		  if ( pReset->arg2 < 0
			 ||   pReset->arg2 > 5
			 || ( pexit = pRoomIndex->exit[pReset->arg2] ) == NULL
			 || !IS_SET( pexit->exit_info, EX_ISDOOR ) )
		  {
			 bug( "Load_resets: 'D': exit %d not door.", pReset->arg2 );
			 exit( 1 );
		  }
		  
		  if ( pReset->arg3 < 0 || pReset->arg3 > 2 )
		  {
			 bug( "Load_resets: 'D': bad 'locks': %d.", pReset->arg3 );
			 exit( 1 );
		  }
		  
		  break;
		  
	   case 'R':
		  pRoomIndex    = get_room_index( pReset->arg1 );
		  
		  if ( pReset->arg2 < 0 || pReset->arg2 > 6 )
		  {
			 bug( "Load_resets: 'R': bad exit %d.", pReset->arg2 );
			 exit( 1 );
		  }
		  
		  break;
	   }
	   
	   if ( area_last->reset_first == NULL )
		  area_last->reset_first = pReset;
	   if ( area_last->reset_last  != NULL )
		  area_last->reset_last->next  = pReset;
	   
	   area_last->reset_last   = pReset;
	   pReset->next      = NULL;
	   top_reset++;
    }
    
    return;
}



/*
* Snarf a room section.
*/
void load_rooms( FILE *fp )
{
    ROOM_INDEX_DATA *pRoomIndex;
    
    if ( area_last == NULL )
    {
	   bug( "Load_resets: no #AREA seen yet.", 0 );
	   exit( 1 );
    }
    
    for ( ; ; )
    {
	   sh_int vnum;
	   char letter;
	   int door;
	   int iHash;
	   
	   letter            = fread_letter( fp );
	   if ( letter != '#' )
	   {
		  bug( "Load_rooms: # not found.", 0 );
		  exit( 1 );
	   }
	   
	   vnum           = fread_number( fp, -999 );
	   if ( vnum == 0 )
		  break;
	   
	   fBootDb = FALSE;
	   if ( get_room_index( vnum ) != NULL )
	   {
		  bug( "Load_rooms: vnum %d duplicated.", vnum );
		  exit( 1 );
	   }
	   fBootDb = TRUE;
	   
	   pRoomIndex        = alloc_perm( sizeof(*pRoomIndex) );
	   pRoomIndex->people      = NULL;
	   pRoomIndex->contents    = NULL;
	   pRoomIndex->extra_descr    = NULL;
	   pRoomIndex->area     = area_last;
	   pRoomIndex->vnum     = vnum;
	   pRoomIndex->name     = fread_string( fp );
	   pRoomIndex->description    = fread_string( fp );
	   pRoomIndex->area_number    = fread_number( fp, -999 );  /* Added by Joker */
	   pRoomIndex->room_flags     = fread_number( fp, -999 );
	   pRoomIndex->sector_type    = fread_number( fp, -999 );
	   pRoomIndex->light    = 0;
	   pRoomIndex->blood    = 0;
	   pRoomIndex->roomtext    = NULL;
	   pRoomIndex->bomb        = 0;
	   for ( door = 0; door <= 5; door++ )
		  pRoomIndex->exit[door] = NULL;
	   
	   for ( ; ; )
	   {
		  letter = fread_letter( fp );
		  
		  if ( letter == 'S' )
			 break;
		  
		  if ( letter == 'D' )
		  {
			 EXIT_DATA *pexit;
			 int locks;
			 
			 door = fread_number( fp, -999 );
			 if ( door < 0 || door > 5 )
			 {
				bug( "Fread_rooms: vnum %d has bad door number.", vnum );
				exit( 1 );
			 }
			 
			 pexit       = alloc_perm( sizeof(*pexit) );
			 pexit->description   = fread_string( fp );
			 pexit->keyword    = fread_string( fp );
			 pexit->exit_info  = 0;
			 locks       = fread_number( fp, -999 );
			 pexit->key     = fread_number( fp, -999 );
			 pexit->vnum    = fread_number( fp, -999 );
			 
			 switch ( locks )
			 {
			 case 1: pexit->exit_info = EX_ISDOOR;                  break;
			 case 2: pexit->exit_info = EX_ISDOOR | EX_PICKPROOF;   break;
			 case 3: pexit->exit_info = EX_ISDOOR | EX_BASHPROOF;   break;
			 case 4: pexit->exit_info = EX_ISDOOR | EX_PICKPROOF 
					   | EX_BASHPROOF;                break;
			 case 5: pexit->exit_info = EX_ISDOOR | EX_PASSPROOF;   break;
			 case 6: pexit->exit_info = EX_ISDOOR | EX_PICKPROOF
					   | EX_PASSPROOF;	               break;
			 case 7: pexit->exit_info = EX_ISDOOR | EX_BASHPROOF
					   | EX_PASSPROOF;                break;
			 case 8: pexit->exit_info = EX_ISDOOR | EX_PICKPROOF
					   | EX_BASHPROOF | EX_PASSPROOF; break;
			 }
			 
			 pRoomIndex->exit[door]  = pexit;
			 top_exit++;
		  }
		  else if ( letter == 'E' )
		  {
			 EXTRA_DESCR_DATA *ed;
			 
			 ed       = alloc_perm( sizeof(*ed) );
			 ed->keyword    = fread_string( fp );
			 ed->description      = fread_string( fp );
			 ed->next    = pRoomIndex->extra_descr;
			 pRoomIndex->extra_descr = ed;
			 top_ed++;
		  }
		  else if ( letter == 'T' )
		  {
			 ROOMTEXT_DATA *rt;
			 
			 rt       = alloc_perm( sizeof(*rt) );
			 rt->input      = fread_string( fp );
			 rt->output     = fread_string( fp );
			 rt->choutput      = fread_string( fp );
			 rt->name    = fread_string( fp );
			 rt->type    = fread_number( fp, -999 );
			 rt->power      = fread_number( fp, -999 );
			 rt->mob        = fread_number( fp, -999 );
			 rt->next    = pRoomIndex->roomtext;
			 pRoomIndex->roomtext = rt;
			 top_rt++;
		  }
		  else
		  {
			 bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum );
			 exit( 1 );
		  }
	   }
	   
	   iHash       = vnum % MAX_KEY_HASH;
	   pRoomIndex->next  = room_index_hash[iHash];
	   room_index_hash[iHash]  = pRoomIndex;
	   top_room++;
	 }
	 
	 return;
}



/*
* Snarf a shop section.
*/
void load_shops( FILE *fp )
{
    SHOP_DATA *pShop;
    
    for ( ; ; )
    {
	   MOB_INDEX_DATA *pMobIndex;
	   int iTrade;
	   
	   pShop       = alloc_perm( sizeof(*pShop) );
	   pShop->keeper     = fread_number( fp, -999 );
	   if ( pShop->keeper == 0 )
		  break;
	   for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ )
		  pShop->buy_type[iTrade]   = fread_number( fp, -999 );
	   pShop->profit_buy = fread_number( fp, -999 );
	   pShop->profit_sell   = fread_number( fp, -999 );
	   pShop->open_hour  = fread_number( fp, -999 );
	   pShop->close_hour = fread_number( fp, -999 );
	   fread_to_eol( fp );
	   pMobIndex      = get_mob_index( pShop->keeper );
	   pMobIndex->pShop  = pShop;
	   
	   if ( shop_first == NULL )
		  shop_first = pShop;
	   if ( shop_last  != NULL )
		  shop_last->next = pShop;
	   
	   shop_last   = pShop;
	   pShop->next = NULL;
	   top_shop++;
    }
    
    return;
}



/*
* Snarf spec proc declarations.
*/
void load_specials( FILE *fp )
{
    for ( ; ; )
    {
	   MOB_INDEX_DATA *pMobIndex;
	   char letter;
	   
	   switch ( letter = fread_letter( fp ) )
	   {
	   default:
		  bug( "Load_specials: letter '%c' not *MS.", letter );
		  exit( 1 );
		  
	   case 'S':
		  return;
		  
	   case '*':
		  break;
		  
	   case 'M':
		  pMobIndex     = get_mob_index   ( fread_number ( fp, -999 ) );
		  pMobIndex->spec_fun = spec_lookup  ( fread_word   ( fp ) );
		  if ( pMobIndex->spec_fun == 0 )
		  {
			 bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum );
			 exit( 1 );
		  }
		  break;
	   }
	   
	   fread_to_eol( fp );
    }
}



/*
* Snarf notes file.
*/
void load_notes( void )
{
    FILE *fp;
    NOTE_DATA *pnotelast;
    
    if ( ( fp = fopen( NOTE_FILE, "r" ) ) == NULL )
	   return;
    
    pnotelast = NULL;
    for ( ; ; )
    {
	   NOTE_DATA *pnote;
	   char letter;
	   
	   do
	   {
		  letter = getc( fp );
		  if ( feof(fp) )
		  {
			 fclose( fp );
			 return;
		  }
	   }
	   while ( isspace(letter) );
	   ungetc( letter, fp );
	   
	   pnote    = alloc_perm( sizeof(*pnote) );
	   
	   if ( str_cmp( fread_word( fp ), "sender" ) )
		  break;
	   pnote->sender  = fread_string( fp );
	   
	   if ( str_cmp( fread_word( fp ), "date" ) )
		  break;
	   pnote->date = fread_string( fp );
	   
	   if ( str_cmp( fread_word( fp ), "to" ) )
		  break;
	   pnote->to_list = fread_string( fp );
	   
	   if ( str_cmp( fread_word( fp ), "subject" ) )
		  break;
	   pnote->subject = fread_string( fp );
	   
	   if ( str_cmp( fread_word( fp ), "text" ) )
		  break;
	   pnote->text = fread_string( fp );
	   
	   if ( note_list == NULL )
		  note_list     = pnote;
	   else
		  pnotelast->next  = pnote;
	   
	   pnotelast   = pnote;
    }
    
    strncpy( strArea, NOTE_FILE, MAX_INPUT_LENGTH);
    fpArea = fp;
    bug( "Load_notes: bad key word.", 0 );
    exit( 1 );
    return;
}



/*
* Translate all room exits from virtual to real.
* Has to be done after all rooms are read in.
* Check for bad reverse exits.
*/
void fix_exits( void )
{
    extern const sh_int rev_dir [];
    char buf[MAX_STRING_LENGTH];
    ROOM_INDEX_DATA *pRoomIndex;
    ROOM_INDEX_DATA *to_room;
    EXIT_DATA *pexit;
    EXIT_DATA *pexit_rev;
    int iHash;
    int door;
    
    for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
    {
	   for ( pRoomIndex  = room_index_hash[iHash];
	   pRoomIndex != NULL;
	   pRoomIndex  = pRoomIndex->next )
	   {
		  bool fexit;
		  
		  fexit = FALSE;
		  for ( door = 0; door <= 5; door++ )
		  {
			 if ( ( pexit = pRoomIndex->exit[door] ) != NULL )
			 {
				fexit = TRUE;
				if ( pexit->vnum <= 0 )
				    pexit->to_room = NULL;
				else
				    pexit->to_room = get_room_index( pexit->vnum );
			 }
		  }
		  
		  if ( !fexit )
			 SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB );
	   }
    }
    
    for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
    {
	   for ( pRoomIndex  = room_index_hash[iHash];
	   pRoomIndex != NULL;
	   pRoomIndex  = pRoomIndex->next )
	   {
		  for ( door = 0; door <= 5; door++ )
		  {
			 if ( ( pexit     = pRoomIndex->exit[door]       ) != NULL
				&&   ( to_room   = pexit->to_room               ) != NULL
				&&   ( pexit_rev = to_room->exit[rev_dir[door]] ) != NULL
				&&   pexit_rev->to_room != pRoomIndex )
			 {
                                snprintf( buf, MAX_STRING_LENGTH, "Fix_exits: %ld:%d -> %ld:%d -> %ld.",
				    pRoomIndex->vnum, door,
				    to_room->vnum,    rev_dir[door],
				    (pexit_rev->to_room == NULL)
				    ? 0 : pexit_rev->to_room->vnum );
				/*        bug( buf, 0 ); */
			 }
		  }
	   }
    }
    
    return;
}



/*
* Repopulate areas periodically.
*/
void area_update( void )
{
    AREA_DATA *pArea;
    
    for ( pArea = area_first; pArea != NULL; pArea = pArea->next )
    {
	   CHAR_DATA *pch;
	   
	   if ( ++pArea->age < 3 )
		  continue;
	   
		  /*
		  * Check for PC's.
	   */
	   if ( pArea->nplayer > 0 && pArea->age == 15 - 1 )
	   {
		  for ( pch = char_list; pch != NULL; pch = pch->next )
		  {
			 if ( !IS_NPC(pch)
				&&   IS_AWAKE(pch)
				&&   pch->in_room != NULL
				&&   pch->in_room->area == pArea )
			 {
				send_to_char( "You hear an agonised scream in the distance.\n\r",
				    pch );
			 }
			 
		  }
	   }
	   
	   /*
	   * Check age and reset.
	   * Note: Mud School resets every 3 minutes (not 15).
	   */
	   if ( pArea->nplayer == 0 || pArea->age >= 15 )
	   {
		  ROOM_INDEX_DATA *pRoomIndex;
		  
		  reset_area( pArea );
		  pArea->age = number_range( 0, 3 );
		  pRoomIndex = get_room_index( ROOM_VNUM_SCHOOL );
		  if ( pRoomIndex != NULL && pArea == pRoomIndex->area )
			 pArea->age = 15 - 3;
	   }
    }
    
    return;
}



/*
* Reset one area.
*/
void reset_area( AREA_DATA *pArea )
{
    RESET_DATA *pReset;
    CHAR_DATA *mob;
    bool last;
    int level;
    
    
    
    mob  = NULL;
    last = TRUE;
    level   = 0;
    for ( pReset = pArea->reset_first; pReset != NULL; pReset = pReset->next )
    {
	   ROOM_INDEX_DATA *pRoomIndex;
	   MOB_INDEX_DATA *pMobIndex;
	   OBJ_INDEX_DATA *pObjIndex;
	   OBJ_INDEX_DATA *pObjToIndex;
	   EXIT_DATA *pexit;
	   OBJ_DATA *obj;
	   OBJ_DATA *obj_to;
	   
	   
	   switch ( pReset->command )
	   {
	   default:
		  bug( "Reset_area: bad command %c.", pReset->command );
		  break;
		  
	   case 'M':
		  if ( ( pMobIndex = get_mob_index( pReset->arg1 ) ) == NULL )
		  {
			 bug( "Reset_area: 'M': bad vnum %d.", pReset->arg1 );
			 continue;
		  }
		  
		  if ( ( pRoomIndex = get_room_index( pReset->arg3 ) ) == NULL )
		  {
			 bug( "Reset_area: 'R': bad vnum %d.", pReset->arg3 );
			 continue;
		  }
		  
		  level = URANGE( 0, pMobIndex->level - 2, LEVEL_HERO );
		  if ( pMobIndex->count >= pReset->arg2 )
		  {
			 last = FALSE;
			 break;
		  }
		  
		  mob = create_mobile( pMobIndex );
		  
		  /*
		  * Check for pet shop.
		  */
		  {
			 ROOM_INDEX_DATA *pRoomIndexPrev;
			 pRoomIndexPrev = get_room_index( pRoomIndex->vnum - 1 );
			 if ( pRoomIndexPrev != NULL
				&&   IS_SET(pRoomIndexPrev->room_flags, ROOM_PET_SHOP) )
				SET_BIT(mob->act, ACT_PET);
		  }
		  
		  if ( room_is_dark( pRoomIndex ) )
			 SET_BIT(mob->affected_by, AFF_INFRARED);
		  
		  char_to_room( mob, pRoomIndex );
		  level = URANGE( 0, mob->level - 2, LEVEL_HERO );
		  last  = TRUE;
		  break;
		  
	   case 'O':
		  if ( ( pObjIndex = get_obj_index( pReset->arg1 ) ) == NULL )
		  {
			 bug( "Reset_area: 'O': bad vnum %d.", pReset->arg1 );
			 continue;
		  }
		  
		  if ( ( pRoomIndex = get_room_index( pReset->arg3 ) ) == NULL )
		  {
			 bug( "Reset_area: 'R': bad vnum %d.", pReset->arg3 );
			 continue;
		  }
		  
		  if ( pArea->nplayer > 0
			 ||   count_obj_list( pObjIndex, pRoomIndex->contents ) > 0 )
		  {
			 last = FALSE;
			 break;
		  }
		  
		  obj       = create_object( pObjIndex, number_range( 1,50 ) );
		  obj->cost = 0;
		  obj_to_room( obj, pRoomIndex );
		  last = TRUE;
		  break;
		  
	   case 'P':
		  if ( ( pObjIndex = get_obj_index( pReset->arg1 ) ) == NULL )
		  {
			 bug( "Reset_area: 'P': bad vnum %d.", pReset->arg1 );
			 continue;
		  }
		  
		  if ( ( pObjToIndex = get_obj_index( pReset->arg3 ) ) == NULL )
		  {
			 bug( "Reset_area: 'P': bad vnum %d.", pReset->arg3 );
			 continue;
		  }
		  
		  if ( pArea->nplayer > 0
			 || ( obj_to = get_obj_type( pObjToIndex ) ) == NULL
			 ||   obj_to->in_room == NULL
			 ||   count_obj_list( pObjIndex, obj_to->contains ) > 0 )
		  {
			 last = FALSE;
			 break;
		  }
		  
		  obj = create_object( pObjIndex, number_range( 1,50 ) );
		  obj_to_obj( obj, obj_to );
		  last = TRUE;
		  break;
		  
	   case 'G':
	   case 'E':
		  if ( ( pObjIndex = get_obj_index( pReset->arg1 ) ) == NULL )
		  {
			 bug( "Reset_area: 'E' or 'G': bad vnum %d.", pReset->arg1 );
			 continue;
		  }
		  
		  if ( !last )
			 break;
		  
		  if ( mob == NULL )
		  {
			 bug( "Reset_area: 'E' or 'G': null mob for vnum %d.",
				pReset->arg1 );
			 last = FALSE;
			 break;
		  }
		  
		  if ( mob->pIndexData->pShop != NULL )
		  {
			 int olevel;
			 
			 switch ( pObjIndex->item_type )
			 {
			 default:    olevel = 0;                      break;
			 case ITEM_PILL:      olevel = number_range(  0, 10 ); break;
			 case ITEM_POTION: olevel = number_range(  0, 10 ); break;
			 case ITEM_SCROLL: olevel = number_range(  5, 15 ); break;
			 case ITEM_WAND:      olevel = number_range( 10, 20 ); break;
			 case ITEM_STAFF:  olevel = number_range( 15, 25 ); break;
			 case ITEM_BOMB: olevel = number_range( 5, 100 ); break;
			 case ITEM_ARMOR:  olevel = number_range(  5, 15 ); break;
			 case ITEM_WEAPON: olevel = number_range(  5, 15 ); break;
			 }
			 
			 obj = create_object( pObjIndex, olevel );
			 SET_BIT( obj->extra_flags, ITEM_INVENTORY );
		  }
		  else
		  {
			 obj = create_object( pObjIndex, number_range( 1,50 ) );
		  }
		  obj_to_char( obj, mob );
		  if ( pReset->command == 'E' )
			 equip_char( mob, obj, pReset->arg3 );
		  last = TRUE;
		  break;
		  
	   case 'D':
		  if ( ( pRoomIndex = get_room_index( pReset->arg1 ) ) == NULL )
		  {
			 bug( "Reset_area: 'D': bad vnum %d.", pReset->arg1 );
			 continue;
		  }
		  
		  if ( ( pexit = pRoomIndex->exit[pReset->arg2] ) == NULL )
			 break;
		  
		  switch ( pReset->arg3 )
		  {
		  case 0:
			 REMOVE_BIT( pexit->exit_info, EX_CLOSED );
			 REMOVE_BIT( pexit->exit_info, EX_LOCKED );
			 break;
			 
		  case 1:
			 SET_BIT(    pexit->exit_info, EX_CLOSED );
			 REMOVE_BIT( pexit->exit_info, EX_LOCKED );
			 break;
			 
		  case 2:
			 SET_BIT(    pexit->exit_info, EX_CLOSED );
			 SET_BIT(    pexit->exit_info, EX_LOCKED );
			 break;
		  }
		  
		  last = TRUE;
		  break;
		  
		  case 'R':
			 if ( ( pRoomIndex = get_room_index( pReset->arg1 ) ) == NULL )
			 {
				bug( "Reset_area: 'R': bad vnum %d.", pReset->arg1 );
				continue;
			 }
			 
			 {
				int d0;
				int d1;
				
				for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ )
				{
				    d1                   = number_range( d0, pReset->arg2-1 );
				    pexit                = pRoomIndex->exit[d0];
				    pRoomIndex->exit[d0] = pRoomIndex->exit[d1];
				    pRoomIndex->exit[d1] = pexit;
				}
			 }
			 break;
	}
	
	
	 }
	 
	 return;
}



/*
* Create an instance of a mobile.
*/
CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex )
{
    CHAR_DATA *mob;
    
    if ( pMobIndex == NULL )
    {
	   bug( "Create_mobile: NULL pMobIndex.", 0 );
	   exit( 1 );
    }
    
    if ( char_free == NULL )
    {
	   mob      = alloc_perm( sizeof(*mob) );
    }
    else
    {
	   mob      = char_free;
	   char_free   = char_free->next;
    }
    
    clear_char( mob );
    mob->pIndexData  = pMobIndex;
    
    mob->name     = pMobIndex->player_name;
    mob->short_descr = pMobIndex->short_descr;
    mob->long_descr  = pMobIndex->long_descr;
    mob->description = pMobIndex->description;
    
    mob->spec_fun = pMobIndex->spec_fun;
    
    mob->exp_level = number_fuzzy(pMobIndex->exp_level);
    mob->level    = pMobIndex->level;
    mob->home     = 3001;
    mob->act      = pMobIndex->act;
    mob->affected_by = pMobIndex->affected_by;
    mob->alignment   = pMobIndex->alignment;
    mob->sex      = pMobIndex->sex;
    
    if(pMobIndex->ac <=0)
    {
	   mob->armor    = interpolate( mob->level, 100, -100 );
    }
    else
    {
	   mob->armor = pMobIndex->ac;
    }
    if(mob->armor < -800) mob->armor = -800;
    
    /*    if(pMobIndex->hitroll <= 0)
    {    
    mob->max_hit  = (mob->level * 8 + number_range(
				mob->level * mob->level / 4,
				mob->level * mob->level ));
				}
				else
				{
				mob->max_hit = pMobIndex->hitroll;
}    */
    
    
    if(pMobIndex->hitroll <= 0)
    {
	   mob->hitroll = mob->level;
    }
    else
    {
	   mob->hitroll      = pMobIndex->hitroll;
    }
    
    /* Joker added here  */
    if(pMobIndex->hitnodice <= 0 && pMobIndex->hitsizedice <= 0
	   && pMobIndex->hitplus <=0)
    {
	   mob->max_hit  = mob->level;
    }
    else
    {
	   mob->max_hit = (pMobIndex->hitnodice * number_range( 0, pMobIndex->hitsizedice)) + pMobIndex->hitplus;
    }
    
    if(mob->level > 160) mob->max_hit = 30000;
    mob->hit = mob->max_hit;
    /* Joker added here */   
    if(pMobIndex->damnodice <= 0 && pMobIndex->damsizedice <= 0 
	   && pMobIndex->damplus <= 0)
    {
	   mob->damroll  = mob->level;
    }
    else
    {
	   mob->damroll = (pMobIndex->damnodice * number_range( 0, pMobIndex->damsizedice)) + pMobIndex->damplus;
    }
    /*
    * Insert in list.
    */
    mob->next     = char_list;
    char_list     = mob;
    pMobIndex->count++;
    return mob;
}



/*
* Create an instance of an object.
*/
OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex, int level )
{
    static OBJ_DATA obj_zero;
    OBJ_DATA *obj;
    
    if ( pObjIndex == NULL )
    {
	   bug( "Create_object: NULL pObjIndex.", 0 );
	   exit( 1 );
    }
    
    if ( obj_free == NULL )
    {
	   obj      = alloc_perm( sizeof(*obj) );
    }
    else
    {
	   obj      = obj_free;
	   obj_free = obj_free->next;
    }
    
    *obj    = obj_zero;
    obj->pIndexData  = pObjIndex;
    obj->in_room  = NULL;
    obj->level    = level;
    obj->wear_loc = -1;
    
    obj->name     = pObjIndex->name;
    obj->short_descr = pObjIndex->short_descr;
    obj->description = pObjIndex->description;
    
    if (pObjIndex->chpoweron != NULL)
    {
	   obj->chpoweron    = pObjIndex->chpoweron;
	   obj->chpoweroff   = pObjIndex->chpoweroff;
	   obj->chpoweruse   = pObjIndex->chpoweruse;
	   obj->victpoweron  = pObjIndex->victpoweron;
	   obj->victpoweroff = pObjIndex->victpoweroff;
	   obj->victpoweruse = pObjIndex->victpoweruse;
	   obj->spectype     = pObjIndex->spectype;
	   obj->specpower    = pObjIndex->specpower;
    }
    else
    {
	   obj->chpoweron    = str_dup( "(NULL)" );
	   obj->chpoweroff   = str_dup( "(NULL)" );
	   obj->chpoweruse   = str_dup( "(NULL)" );
	   obj->victpoweron  = str_dup( "(NULL)" );
	   obj->victpoweroff = str_dup( "(NULL)" );
	   obj->victpoweruse = str_dup( "(NULL)" );
	   obj->spectype     = 0;
	   obj->specpower    = 0;
    }    
    obj->item_type   = pObjIndex->item_type;
    obj->extra_flags = pObjIndex->extra_flags;
    obj->wear_flags  = pObjIndex->wear_flags;
    obj->value[0] = pObjIndex->value[0];
    obj->value[1] = pObjIndex->value[1];
    obj->value[2] = pObjIndex->value[2];
    obj->value[3] = pObjIndex->value[3];
    obj->weight      = pObjIndex->weight;
    obj->cost     = pObjIndex->cost; 
    /*	 obj->cost     = number_fuzzy( 10 )
    * number_fuzzy( level ) * number_fuzzy( level );
    
    */
    obj->condition   = 100;
    obj->toughness   = 5;
    obj->resistance  = 25;
    
    /*
    * Mess with object properties.
    */
    switch ( obj->item_type )
    {
    default:
	   bug( "Read_object: vnum %d bad type.", pObjIndex->vnum );
	   break;
	   
    case ITEM_LIGHT:
    case ITEM_TREASURE:
    case ITEM_FURNITURE:
    case ITEM_TRASH:
    case ITEM_CONTAINER:
    case ITEM_DRINK_CON:
    case ITEM_KEY:
    case ITEM_FOOD:
    case ITEM_BOAT:
    case ITEM_CORPSE_NPC:
    case ITEM_CORPSE_PC:
    case ITEM_FOUNTAIN:
    case ITEM_PORTAL:
    case ITEM_EGG:
    case ITEM_VOODOO:
    case ITEM_STAKE:
    case ITEM_MISSILE:
    case ITEM_AMMO:
    case ITEM_QUEST:
    case ITEM_QUESTCARD:
    case ITEM_QUESTMACHINE:
	   break;
	   
    case ITEM_SCROLL:
	   obj->value[0]  = number_fuzzy( obj->value[0] );
	   break;
	   
    case ITEM_BOMB:
    case ITEM_WAND:
    case ITEM_STAFF:
	   obj->value[0]  = number_fuzzy( obj->value[0] );
	   obj->value[1]  = number_fuzzy( obj->value[1] );
	   obj->value[2]  = obj->value[1];
	   break;
	   
    case ITEM_WEAPON:
    /*
    obj->value[1]  = number_fuzzy( number_fuzzy( 1 * level / 4 + 2 ) );
    obj->value[2]  = number_fuzzy( number_fuzzy( 3 * level / 4 + 6 ) );
	   */
	   obj->value[1]  = number_range( 1, 10 );
	   obj->value[2]  = number_range((obj->value[1]+1),(obj->value[1]*2));
	   break;
	   
    case ITEM_ARMOR:
    /*
    obj->value[0]  = number_fuzzy( level / 4 + 2 );
	   */
	   obj->value[0]  = number_range( 5, 15 );
	   break;
	   
    case ITEM_POTION:
    case ITEM_PILL:
	   obj->value[0]  = number_fuzzy( number_fuzzy( obj->value[0] ) );
	   break;
	   
    case ITEM_MONEY:
	   obj->value[0]  = obj->cost;
	   break;
    }
    
    obj->next     = object_list;
    object_list      = obj;
    pObjIndex->count++;
    
    return obj;
}



/*
* Clear a new character.
*/
void clear_char( CHAR_DATA *ch )
{
    static CHAR_DATA ch_zero;
    
    *ch           = ch_zero;
    ch->name         = &str_empty[0];
    ch->short_descr     = &str_empty[0];
    ch->long_descr      = &str_empty[0];
    ch->description     = &str_empty[0];
    ch->lord         = &str_empty[0];
    ch->clan         = &str_empty[0];
    ch->morph        = &str_empty[0];
    ch->createtime      = &str_empty[0];
    ch->lasthost     = &str_empty[0];
    ch->powertype    = &str_empty[0];
    ch->poweraction     = &str_empty[0];
    ch->pload        = &str_empty[0];
    
    ch->logon        = current_time;
    ch->armor        = 100;
    ch->position     = POS_STANDING;
    ch->practice     = 0;
    ch->hit       = 20;
    ch->max_hit         = 20;
    ch->mana         = 100;
    ch->max_mana     = 100;
    ch->move         = 100;
    ch->max_move     = 100;
    return;
}



/*
* Free a character.
*/
void free_char( CHAR_DATA *ch )
{
    OBJ_DATA *obj;
    OBJ_DATA *obj_next;
    AFFECT_DATA *paf;
    AFFECT_DATA *paf_next;
    
    for ( obj = ch->carrying; obj != NULL; obj = obj_next )
    {
	   obj_next = obj->next_content;
	   extract_obj( obj );
    }
    
    for ( paf = ch->affected; paf != NULL; paf = paf_next )
    {
	   paf_next = paf->next;
	   affect_remove( ch, paf );
    }
    
    free_string( ch->name     );
    free_string( ch->short_descr );
    free_string( ch->long_descr     );
    free_string( ch->description );
    free_string( ch->lord     );
    free_string( ch->clan     );
    free_string( ch->morph       );
    free_string( ch->createtime  );
    free_string( ch->lasthost       );
    free_string( ch->powertype      );
    free_string( ch->poweraction    );
    free_string( ch->pload       );
    
    if ( ch->pcdata != NULL )
    {
	   free_string( ch->pcdata->pwd     );
	   free_string( ch->pcdata->email   );
	   free_string( ch->pcdata->hunting ); 
	   free_string( ch->pcdata->bamfin     );
	   free_string( ch->pcdata->bamfout );
	   free_string( ch->pcdata->title      );
	   ch->pcdata->next = pcdata_free;
	   pcdata_free      = ch->pcdata;
    }
    
    ch->next        = char_free;
    char_free       = ch;
    return;
}



/*
* Get an extra description from a list.
*/
char *get_extra_descr( const char *name, EXTRA_DESCR_DATA *ed )
{
    for ( ; ed != NULL; ed = ed->next )
    {
	   if ( is_name( name, ed->keyword ) )
		  return ed->description;
    }
    return NULL;
}



/*
* Translates mob virtual number to its mob index struct.
* Hash table lookup.
*/
MOB_INDEX_DATA *get_mob_index( int vnum )
{
    MOB_INDEX_DATA *pMobIndex;
    
    for ( pMobIndex  = mob_index_hash[vnum % MAX_KEY_HASH];
    pMobIndex != NULL;
    pMobIndex  = pMobIndex->next )
    {
	   if ( pMobIndex->vnum == vnum )
		  return pMobIndex;
    }
    
    if ( fBootDb )
    {
	   bug( "Get_mob_index: bad vnum %d.", vnum );
	   exit( 1 );
    }
    
    return NULL;
}



/*
* Translates mob virtual number to its obj index struct.
* Hash table lookup.
*/
OBJ_INDEX_DATA *get_obj_index( int vnum )
{
    OBJ_INDEX_DATA *pObjIndex;
    
    for ( pObjIndex  = obj_index_hash[vnum % MAX_KEY_HASH];
    pObjIndex != NULL;
    pObjIndex  = pObjIndex->next )
    {
	   if ( pObjIndex->vnum == vnum )
		  return pObjIndex;
    }
    
    if ( fBootDb )
    {
	   bug( "Get_obj_index: bad vnum %d.", vnum );
	   exit( 1 );
    }
    
    return NULL;
}



/*
* Translates mob virtual number to its room index struct.
* Hash table lookup.
*/
ROOM_INDEX_DATA *get_room_index( int vnum )
{
    ROOM_INDEX_DATA *pRoomIndex;
    
    for ( pRoomIndex  = room_index_hash[vnum % MAX_KEY_HASH];
    pRoomIndex != NULL;
    pRoomIndex  = pRoomIndex->next )
    {
	   if ( pRoomIndex->vnum == vnum )
		  return pRoomIndex;
    }
    
    if ( fBootDb )
    {
	   bug( "Get_room_index: bad vnum %d.", vnum );
	   exit( 1 );
    }
    
    return NULL;
}



/*
* Read a letter from a file.
*/
char fread_letter( FILE *fp )
{
    char c;
    
    do
    {
	   c = getc( fp );
    }
    while ( isspace(c) );
    
    return c;
}



/*
* Read a number from a file.
*/
int fread_number( FILE *fp,int ROE)
{
    int number;
    bool sign;
    char c;
    
    do
    {
	   c = getc( fp );
    }
    while ( isspace(c) );
    
    number = 0;
    
    sign   = FALSE;
    if ( c == '+' )
    {
	   c = getc( fp );
    }
    else if ( c == '-' )
    {
	   sign = TRUE;
	   c = getc( fp );
    }
    
    if ( !isdigit(c) )
    {
	   bug( "Fread_number: bad format.", 0 );
	   return ROE;
	   /* exit( 1 ); */
    }
    
    while ( isdigit(c) )
    {
	   number = number * 10 + c - '0';
	   c      = getc( fp );
    }
    
    if ( sign )
	   number = 0 - number;
    
    if ( c == '|' )
	   number += fread_number( fp, ROE );
    else if ( c != ' ' )
	   ungetc( c, fp );
    
    return number;
}



/*
* Read and allocate space for a string from a file.
* These strings are read-only and shared.
* Strings are hashed:
*   each string prepended with hash pointer to prev string,
*   hash code is simply the string length.
* This function takes 40% to 50% of boot-up time.
*/
char *fread_string( FILE *fp )
{
    char *plast;
    char c;
    
    plast = top_string + sizeof(char *);
    if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] )
    {
	   bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING );
	   return str_dup("ERROR!! MAX_STRING EXCEEDED");
	   /*exit( 1 );*/
    }
    
    /*
    * Skip blanks.
    * Read first char.
    */
    do
    {
	   c = getc( fp );
    }
    while ( isspace(c) );
    
    if ( ( *plast++ = c ) == '~' )
	   return &str_empty[0];
    
    for ( ;; )
    {
    /*
    * Back off the char type lookup,
    *   it was too dirty for portability.
    *   -- Furey
	   */
	   switch ( *plast = getc( fp ) )
	   {
	   default:
		  plast++;
		  break;
		  
	   case EOF:
		  bug( "Fread_string: EOF", 0 );
		  /*		 exit( 1 ); */
		  /* maybe ???  return NULL ??? */
		  return str_dup("ERROR!! EOF_REACHED");
		  break;
		  
	   case '\n':
		  plast++;
		  *plast++ = '\r';
		  break;
		  
	   case '\r':
		  break;
		  
	   case '~':
		  plast++;
		  {
			 union
			 {
				char *  pc;
				char rgc[sizeof(char *)];
			 } u1;
			 int ic;
			 int iHash;
			 char *pHash;
			 char *pHashPrev;
			 char *pString;
			 
			 plast[-1] = '\0';
			 iHash     = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string );
			 for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev )
			 {
				for ( ic = 0; ic < sizeof(char *); ic++ )
				    u1.rgc[ic] = pHash[ic];
				pHashPrev = u1.pc;
				pHash    += sizeof(char *);
				
				if ( top_string[sizeof(char *)] == pHash[0]
				    &&   !strcmp( top_string+sizeof(char *)+1, pHash+1 ) )
				    return pHash;
			 }
			 
			 if ( fBootDb )
			 {
				pString    = top_string;
				top_string    = plast;
				u1.pc      = string_hash[iHash];
				for ( ic = 0; ic < sizeof(char *); ic++ )
				    pString[ic] = u1.rgc[ic];
				string_hash[iHash]  = pString;
				
				nAllocString += 1;
				sAllocString += top_string - pString;
				return pString + sizeof(char *);
			 }
			 else
			 {
				return str_dup( top_string + sizeof(char *) );
			 }
		  }
	   }
    }
}



/*
* Read to end of line (for comments).
*/
void fread_to_eol( FILE *fp )
{
    char c;
    
    do
    {
	   c = getc( fp );
    }
    while ( c != '\n' && c != '\r' );
    
    do
    {
	   c = getc( fp );
    }
    while ( c == '\n' || c == '\r' );
    
    ungetc( c, fp );
    return;
}



/*
* Read one word (into static buffer).
*/
char *fread_word( FILE *fp )
{
    static char word[MAX_INPUT_LENGTH];
    char *pword;
    char cEnd;
    
    do
    {
	   cEnd = getc( fp );
    }
    while ( isspace( cEnd ) );
    
    if ( cEnd == '\'' || cEnd == '"' )
    {
	   pword   = word;
    }
    else
    {
	   word[0] = cEnd;
	   pword   = word+1;
	   cEnd    = ' ';
    }
    
    for ( ; pword < word + MAX_INPUT_LENGTH; pword++ )
    {
	   *pword = getc( fp );
	   if ( cEnd == ' ' ? isspace(*pword) : *pword == cEnd )
	   {
		  if ( cEnd == ' ' )
			 ungetc( *pword, fp );
		  *pword = '\0';
		  return word;
	   }
    }
    
    bug( "Fread_word: word too long.", 0 );
    /*	 exit( 1 ); JOKER CHANGED HERE */
    /*       return NULL;              */
    word[0] = 'S';
    word[1] = 'H';
    word[2] = 'A';
    word[3] = 'G';
    word[4] = 'G';
    word[5] = 'E';
    word[6] = 'D';
    word[7] = '\0';
    return word; 
}



/*
* Allocate some ordinary memory,
*   with the expectation of freeing it someday.
*/
void *alloc_mem( int sMem )
{
    void *pMem;
    int iList;
    
    for ( iList = 0; iList < MAX_MEM_LIST; iList++ )
    {
	   if ( sMem <= rgSizeList[iList] )
		  break;
    }
    
    
    if ( iList == MAX_MEM_LIST )
    {
	   bug( "Alloc_mem: size %d too large.", sMem );
	   
	   /*	exit( 1 ); */
    }
    
    if ( rgFreeList[iList] == NULL )
    {
	   pMem       = alloc_perm( rgSizeList[iList] );
    }
    else
    {
	   pMem              = rgFreeList[iList];
	   rgFreeList[iList] = * ((void **) rgFreeList[iList]);
    }
    
    return pMem;
}



/*
* Free some memory.
* Recycle it back onto the free list for blocks of that size.
*/
void free_mem( void *pMem, int sMem )
{
    int iList;
    char buf[MAX_INPUT_LENGTH];
    
    for ( iList = 0; iList < MAX_MEM_LIST; iList++ )
    {
	   if ( sMem <= rgSizeList[iList] )
		  break;
    }
    
    if ( iList == MAX_MEM_LIST )
    {
	   bug( "Free_mem: size %d too large.", sMem );
        snprintf( buf, MAX_INPUT_LENGTH, "Alloc_mem: size %d too large.", sMem);
	   /*   do_imminfo( buf );   */
	   
	   
	   /*	exit( 1 ); */
    }
    
    * ((void **) pMem) = rgFreeList[iList];
    rgFreeList[iList]  = pMem;
    
    return;
}



/*
* Allocate some permanent memory.
* Permanent memory is never freed,
*   pointers into it may be copied safely.
*/
void *alloc_perm( int sMem )
{
    static char *pMemPerm;
    static int iMemPerm;
    void *pMem;
    
    while ( sMem % sizeof(long) != 0 )
	   sMem++;
    if ( sMem > MAX_PERM_BLOCK )
    {
	   bug( "Alloc_perm: %d too large.", sMem );
	   exit( 1 );
    }
    
    if ( pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK )
    {
	   iMemPerm = 0;
	   if ( ( pMemPerm = calloc( 1, MAX_PERM_BLOCK ) ) == NULL )
	   {
		  perror( "Alloc_perm" );
		  exit( 1 );
	   }
    }
    
    pMem        = pMemPerm + iMemPerm;
    iMemPerm   += sMem;
    nAllocPerm += 1;
    sAllocPerm += sMem;
    return pMem;
}



/*
* Duplicate a string into dynamic memory.
* Fread_strings are read-only and shared.
*/
char *str_dup( const char *str )
{
    char *str_new;
    
    if ( str[0] == '\0' )
	   return &str_empty[0];
    
    if ( str >= string_space && str < top_string )
	   return (char *) str;
    
    str_new = alloc_mem( strlen(str) + 1 );
    strcpy( str_new, str );
    return str_new;
}



/*
* Free a string.
* Null is legal here to simplify callers.
* Read-only shared strings are not touched.
*/
void free_string( char *pstr )
{
    if ( pstr == NULL
	   ||   pstr == &str_empty[0]
	   || ( pstr >= string_space && pstr < top_string ) )
	   return;
    
    free_mem( pstr, strlen(pstr) + 1 );
    return;
}



void do_areas( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    AREA_DATA *pArea1;
    AREA_DATA *pArea2;
    int iArea;
    int iAreaHalf;
    
    iAreaHalf = (top_area + 1) / 2;
    pArea1    = area_first;
    pArea2    = area_first;
    for ( iArea = 0; iArea < iAreaHalf; iArea++ )
	   pArea2 = pArea2->next;
    
    for ( iArea = 0; iArea < iAreaHalf; iArea++ )
    {
	   snprintf( buf, MAX_STRING_LENGTH, "%-39s%-39s\n\r",
		  pArea1->name, (pArea2 != NULL) ? pArea2->name : "" );
	   send_to_char_formatted( buf, ch );
	   pArea1 = pArea1->next;
	   if ( pArea2 != NULL )
		  pArea2 = pArea2->next;
    }
    
    return;
}



void do_memory( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    
    snprintf( buf, MAX_STRING_LENGTH, "Affects %5d\n\r", top_affect    ); send_to_char_formatted( buf, ch );
    snprintf( buf, MAX_STRING_LENGTH, "Areas   %5d\n\r", top_area      ); send_to_char_formatted( buf, ch );
    snprintf( buf, MAX_STRING_LENGTH, "RmTxt   %5d\n\r", top_rt        ); send_to_char_formatted( buf, ch );
    snprintf( buf, MAX_STRING_LENGTH, "ExDes   %5d\n\r", top_ed        ); send_to_char_formatted( buf, ch );
    snprintf( buf, MAX_STRING_LENGTH, "Exits   %5d\n\r", top_exit      ); send_to_char_formatted( buf, ch );
    snprintf( buf, MAX_STRING_LENGTH, "Helps   %5d\n\r", top_help      ); send_to_char_formatted( buf, ch );
    snprintf( buf, MAX_STRING_LENGTH, "Mobs    %5d\n\r", top_mob_index ); send_to_char_formatted( buf, ch );
    snprintf( buf, MAX_STRING_LENGTH, "Objs    %5d\n\r", top_obj_index ); send_to_char_formatted( buf, ch );
    snprintf( buf, MAX_STRING_LENGTH, "Resets  %5d\n\r", top_reset     ); send_to_char_formatted( buf, ch );
    snprintf( buf, MAX_STRING_LENGTH, "Rooms   %5d\n\r", top_room      ); send_to_char_formatted( buf, ch );
    snprintf( buf, MAX_STRING_LENGTH, "Shops   %5d\n\r", top_shop      ); send_to_char_formatted( buf, ch );
    
    snprintf( buf, MAX_STRING_LENGTH, "Strings %5d strings of %7d bytes (max %d).\n\r",
	   nAllocString, sAllocString, MAX_STRING );
    send_to_char_formatted( buf, ch );
    
    snprintf( buf, MAX_STRING_LENGTH, "Perms   %5d blocks  of %7d bytes.\n\r",
	   nAllocPerm, sAllocPerm );
    send_to_char_formatted( buf, ch );
    
    return;
}



/*
* Stick a little fuzz on a number.
*/
int number_fuzzy( int number )
{
    switch ( number_bits( 2 ) )
    {
    case 0:  number -= 1; break;
    case 3:  number += 1; break;
    }
    
    return UMAX( 1, number );
}



/*
* Generate a random number.
*/
int number_range( int from, int to )
{
    int power;
    int number;
    
    if ( ( to = to - from + 1 ) <= 1 )
	   return from;
    
    for ( power = 2; power < to; power <<= 1 )
	   ;
    
    while ( ( number = number_mm( ) & (power - 1) ) >= to )
	   ;
    
    return from + number;
}



/*
* Generate a percentile roll.
*/
int number_percent( void )
{
    int percent;
    
    while ( ( percent = number_mm( ) & (128-1) ) > 99 )
	   ;
    
    return 1 + percent;
}



/*
* Generate a random door.
*/
int number_door( void )
{
    int door;
    
    while ( ( door = number_mm( ) & (8-1) ) > 5 )
	   ;
    
    return door;
}



int number_bits( int width )
{
    return number_mm( ) & ( ( 1 << width ) - 1 );
}



/*
* I've gotten too many bad reports on OS-supplied random number generators.
* This is the Mitchell-Moore algorithm from Knuth Volume II.
* Best to leave the constants alone unless you've read Knuth.
* -- Furey
*/
static   int   rgiState[2+55];

void init_mm( )
{
    int *piState;
    int iState;
    
    piState = &rgiState[2];
    
    piState[-2]   = 55 - 55;
    piState[-1]   = 55 - 24;
    
    piState[0] = ((int) current_time) & ((1 << 30) - 1);
    piState[1] = 1;
    for ( iState = 2; iState < 55; iState++ )
    {
	   piState[iState] = (piState[iState-1] + piState[iState-2])
		  & ((1 << 30) - 1);
    }
    return;
}



int number_mm( void )
{
    int *piState;
    int iState1;
    int iState2;
    int iRand;
    
    piState    = &rgiState[2];
    iState1    = piState[-2];
    iState2    = piState[-1];
    iRand      = (piState[iState1] + piState[iState2])
	   & ((1 << 30) - 1);
    piState[iState1] = iRand;
    if ( ++iState1 == 55 )
	   iState1 = 0;
    if ( ++iState2 == 55 )
	   iState2 = 0;
    piState[-2]      = iState1;
    piState[-1]      = iState2;
    return iRand >> 6;
}



/*
* Roll some dice.
*/
int dice( int number, int size )
{
    int idice;
    int sum;
    
    switch ( size )
    {
    case 0: return 0;
    case 1: return number;
    }
    
    for ( idice = 0, sum = 0; idice < number; idice++ )
	   sum += number_range( 1, size );
    
    return sum;
}



/*
* Simple linear interpolation.
*/
int interpolate( int level, int value_00, int value_32 )
{
    return value_00 + level * (value_32 - value_00) / 32;
}



/*
* Removes the tildes from a string.
* Used for player-entered strings that go into disk files.
*/
void smash_tilde( char *str )
{
    for ( ; *str != '\0'; str++ )
    {
	   if ( *str == '~' )
		  *str = '-';
    }
    
    return;
}



/*
* Compare strings, case insensitive.
* Return TRUE if different
*   (compatibility with historical functions).
*/
bool str_cmp( const char *astr, const char *bstr )
{
    if ( astr == NULL )
    {
	   bug( "Str_cmp: null astr.", 0 );
	   return TRUE;
    }
    
    if ( bstr == NULL )
    {
	   bug( "Str_cmp: null bstr.", 0 );
	   return TRUE;
    }
    
    for ( ; *astr || *bstr; astr++, bstr++ )
    {
	   if ( LOWER(*astr) != LOWER(*bstr) )
		  return TRUE;
    }
    
    return FALSE;
}



/*
* Compare strings, case insensitive, for prefix matching.
* Return TRUE if astr not a prefix of bstr
*   (compatibility with historical functions).
*/
bool str_prefix( const char *astr, const char *bstr )
{
    if ( astr == NULL )
    {
	   bug( "Strn_cmp: null astr.", 0 );
	   return TRUE;
    }
    
    if ( bstr == NULL )
    {
	   bug( "Strn_cmp: null bstr.", 0 );
	   return TRUE;
    }
    
    for ( ; *astr; astr++, bstr++ )
    {
	   if ( LOWER(*astr) != LOWER(*bstr) )
		  return TRUE;
    }
    
    return FALSE;
}



/*
* Compare strings, case insensitive, for match anywhere.
* Returns TRUE is astr not part of bstr.
*   (compatibility with historical functions).
*/
bool str_infix( const char *astr, const char *bstr )
{
    int sstr1;
    int sstr2;
    int ichar;
    char c0;
    
    if ( ( c0 = LOWER(astr[0]) ) == '\0' )
	   return FALSE;
    
    sstr1 = strlen(astr);
    sstr2 = strlen(bstr);
    
    for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ )
    {
	   if ( c0 == LOWER(bstr[ichar]) && !str_prefix( astr, bstr + ichar ) )
		  return FALSE;
    }
    
    return TRUE;
}



/*
* Compare strings, case insensitive, for suffix matching.
* Return TRUE if astr not a suffix of bstr
*   (compatibility with historical functions).
*/
bool str_suffix( const char *astr, const char *bstr )
{
    int sstr1;
    int sstr2;
    
    sstr1 = strlen(astr);
    sstr2 = strlen(bstr);
    if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) )
	   return FALSE;
    else
	   return TRUE;
}



/*
* Returns an initial-capped string.
*/
char *capitalize( const char *str )
{
    static char strcap[MAX_STRING_LENGTH];
    int i;
    
    for ( i = 0; str[i] != '\0'; i++ )
	   strcap[i] = LOWER(str[i]);
    strcap[i] = '\0';
    strcap[0] = UPPER(strcap[0]);
    return strcap;
}



/*
* Append a string to a file.
*/
void append_file( CHAR_DATA *ch, char *file, char *str )
{
    FILE *fp;
    
    if ( IS_NPC(ch) || str[0] == '\0' )
	   return;
    
    fclose( fpReserve );
    if ( ( fp = fopen( file, "a" ) ) == NULL )
    {
	   perror( file );
	   send_to_char( "Could not open the file!\n\r", ch );
    }
    else
    {
        fprintf( fp, "%s\n", str );
	   fclose( fp );
    }
    
    fpReserve = fopen( NULL_FILE, "r" );
    return;
}



/*
* Reports a bug.
*/
void bug( const char *str, int param )
{
    char buf[MAX_STRING_LENGTH];
    FILE *fp;
    int n;
    
    if ( fpArea != NULL )
    {
	   int iLine;
	   int iChar;
	   
	   if ( fpArea == stdin )
	   {
		  iLine = 0;
	   }
	   else
	   {
		  iChar = ftell( fpArea );
		  fseek( fpArea, 0, 0 );
		  for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ )
		  {
			 while ( getc( fpArea ) != '\n' )
				;
		  }
		  fseek( fpArea, iChar, 0 );
	   }
	   
	   snprintf( buf, MAX_STRING_LENGTH, "[*****] FILE: %s LINE: %d ", strArea, iLine );
	   log_string( buf );
	   
	   
	   if ( ( fp = fopen( "shutdown.txt", "a" ) ) != NULL )
	   {
		  fprintf( fp, "[*****] %s\n", buf );
		  fclose( fp );
	   }
    }
    
    strncpy( buf, "[*****] BUG: ", MAX_STRING_LENGTH);
    n = strlen( buf);
    snprintf( buf + n, MAX_STRING_LENGTH - n, str, param );
    log_string( buf );
    
    fclose( fpReserve );
    if ( ( fp = fopen( BUG_FILE, "a" ) ) != NULL )
    {
	   fprintf( fp, "%s\n", buf );
	   fclose( fp );
    }
    fpReserve = fopen( NULL_FILE, "r" );
    
    return;
}



/*
* Writes a string to the log.
*/
void log_string( const char *str )
{
    struct tm* tm_time;
	static int prev_min = 0;

    tm_time = localtime( &current_time );
	if ( tm_time->tm_min != prev_min )
	{
		char buf[32];

		fprintf( stderr, "**************************************************\n" );
		strftime( buf, 32, "%d %b %Y %H:%M\n", tm_time );
		fprintf( stderr, buf );
		fprintf( stderr, "**************************************************\n" );

		prev_min = tm_time->tm_min;
	}
	    
    fprintf( stderr, "%02d : %s\n", tm_time->tm_sec, str );
    return;
}



/*
* This function is here to aid in debugging.
* If the last expression in a function is another function call,
*   gcc likes to generate a JMP instead of a CALL.
* This is called "tail chaining."
* It hoses the debugger call stack for that call.
* So I make this the last call in certain critical functions,
*   where I really need the call stack to be right for debugging!
*
* If you don't understand this, then LEAVE IT ALONE.
* Don't remove any calls to tail_chain anywhere.
*
* -- Furey
*/
void tail_chain( void )
{
    return;
}


char *fread_jword( FILE *fp )
{
    static char word[MAX_INPUT_LENGTH];
    char *pword;
    char cEnd;
    
    do
    {
	   cEnd = getc( fp );
    }
    while ( isspace(cEnd) );
    
    if ( cEnd == '\'' || cEnd == '"' )
    {
	   pword   = word;
    }
    else
    {
	   word[0] = cEnd;
	   pword   = word+1;
	   cEnd    = ':';
    }
    
    for ( ; pword < word + MAX_INPUT_LENGTH; pword++ )
    {
	   *pword = getc( fp );
	   if ( cEnd == ':' ? ispunct(*pword) : *pword == cEnd )
	   {
		  if ( cEnd == ':' )
			 ungetc( *pword, fp );
		  *pword = '\0';
		  return word;
	   }
    }
    
    bug( "Fread_jword: word too long.", 0 );
    exit( 1 );
    return NULL;
}