#AREA Joker Quest level 1~ #HELPS 0 $~ #MOBILES #20000 master vampire~ the master vampire~ A master vampire is here, looking at his next meal. ~ He is hideous, and looks very powerful to boot. RUN AWAY!!! ~ 1|2|4|32|64|4096 4|8|16|32|128|512 0 S 20000 500 -800 1d1+28000 1d1+500 0 0 0 0 1 #20001 Monsignor Ameliano~ the monsignor Ameliano~ Monsignor Ameliano is here, looking very powerful. ~ If you ask him nicely, he can give you a stake. Or maybe other stuff later. ~ 2|64|4096 8|128 1000 C 29000 100 2000 -800 1d1+30000 1d1+10000 0 0 8 8 1 #20002 It~ It~ It's here! ~ It looks back! ~ 32 2|4|8|16|32|64 0 S 2000 50 0 1d1+2000 1d1+10 0 0 0 0 1 #20003 Lurker~ Lurker~ the Lurker is here lurking ~ Lurker look's back! ~ 36 8|16|32|64 0 S 2500 25 0 1d1+2000 1d1+50 0 0 0 0 1 #20004 Shadowguardian~ Shadowguardian~ the shadowguardian is here guarding ~ the shadowguardian look's back at you! ~ 34 8|32|64 0 S 3500 50 -50 1d1+3000 1d1+50 0 0 0 0 1 #20005 Enkil~ Enkil the Vampire~ Enkil the first vampire is here. ~ Enkil stares at your soul. ~ 36|4096 2|4|8|16|32|512|65536|4194304|1048576 -1000 S 30000 9000 -1000 1d1+30000 1d1+9000 0 0 0 0 1 #20006 Neogi~ Neogi~ a Neogi is here looking evil ~ the Neogi looks back ~ 100 8|32|512 0 S 6000 75 -250 1d1+9500 1d1+75 0 0 0 0 1 #20011 Cernan~ Cernan the Lord of the Beasts~ Cernan commands here ~ Cernan glares back ~ 3 2|4|8|16|32|128 1000 S 16000 500 -500 1d1+30000 1d1+500 0 0 0 0 1 #20012 guardian holy~ the Holy Guardian~ A Holy Guardian stands here. ~ The Holy Guardian stares past you, as if you were not there. ~ 2|64 8|32|128|8192 1000 S 25000 600 -800 1d1+30000 1d1+400 0 0 8 8 1 #20013 statue stone~ the statue of Jevarrel~ A huge stone statue of Jevarrel stands here. ~ The statue seems to have some sort of magical aura. As you look closer, you notice that the eyes glow with enchanted life ! ~ 2|64 8|32|128|8192 1000 S 27000 500 -800 1d1+25000 1d1+500 0 0 8 8 1 #20014 statue stone~ the statue of Cosmic~ A huge stone statue of Cosmic stands here. ~ The statue seems to have some sort of magical aura. As you look closer, you notice that the eyes glow with enchanted life ! ~ 2|64 8|32|128|8192 1000 S 27000 500 -800 1d1+25000 1d1+500 0 0 8 8 1 #20015 statue stone~ the statue of Zero~ A huge stone statue of Zero stands here. ~ The statue seems to have some sort of magical aura. As you look closer, you notice that the eyes glow with enchanted life ! ~ 2|64 8|32|128|8192 1000 S 27000 500 -800 1d1+25000 1d1+500 0 0 8 8 1 #20016 statue stone~ the statue of VirusII~ A huge stone statue of VirusII stands here. ~ The statue seems to have some sort of magical aura. As you look closer, you notice that the eyes glow with enchanted life ! ~ 2|64 8|32|128|8192 1000 S 27000 500 -800 1d1+25000 1d1+500 0 0 8 8 1 #20017 statue stone~ the statue of Gambit~ A huge stone statue of Gambit stands here. ~ The statue seems to have some sort of magical aura. As you look closer, you notice that the eyes glow with enchanted life ! ~ 2|64 8|32|128|8192 1000 S 27000 500 -800 1d1+25000 1d1+500 0 0 8 8 1 #20018 statue stone~ the statue of Viggalentius~ A huge stone statue of Viggalentius stands here. ~ The statue seems to have some sort of magical aura. As you look closer, you notice that the eyes glow with enchanted life ! ~ 2|64 8|32|128|8192 1000 S 27000 500 -800 1d1+25000 1d1+500 0 0 8 8 1 #20019 statue stone~ the statue of Kidd~ A huge stone statue of Kidd stands here. ~ The statue seems to have some sort of magical aura. As you look closer, you notice that the eyes glow with enchanted life ! ~ 2|64 8|32|128|8192 1000 S 27000 500 -800 1d1+25000 1d1+500 0 0 8 8 1 #20020 statue stone~ the statue of Omega~ A huge stone statue of Omega stands here. ~ The statue seems to have some sort of magical aura. As you look closer, you notice that the eyes glow with enchanted life ! ~ 2|64 8|32|128|8192 1000 S 27000 500 -800 1d1+25000 1d1+500 0 0 8 8 1 #20021 statue stone~ the statue of Uriel~ A huge stone statue of Uriel stands here. ~ The statue seems to have some sort of magical aura. As you look closer, you notice that the eyes glow with enchanted life ! ~ 2|64 8|32|128|8192 1000 S 27200 550 -1000 1d1+25000 1d1+550 0 0 8 8 2 #20022 statue stone~ the statue of Lobo~ A huge stone statue of Lobo stands here. ~ The statue seems to have some sort of magical aura. As you look closer, you notice that the eyes glow with enchanted life ! ~ 2|64 8|32|128|8192 1000 S 27000 500 -800 1d1+25000 1d1+500 0 0 8 8 1 #20023 statue stone~ the statue of Iftikar~ A huge stone statue of Iftikar stands here. ~ The statue seems to have some sort of magical aura. As you look closer, you notice that the eyes glow with enchanted life ! ~ 2|64 8|32|128|8192 1000 S 27000 500 -800 1d1+25000 1d1+500 0 0 8 8 1 #20024 statue stone~ the statue of Cool~ A huge stone statue of Cool stands here. ~ The statue seems to have some sort of magical aura. As you look closer, you notice that the eyes glow with enchanted life ! ~ 2|64 8|32|128|8192 1000 S 27000 500 -800 1d1+25000 1d1+500 0 0 8 8 2 #20025 statue stone~ the statue of Poison Ivy~ A huge stone statue of Poison Ivy stands here. ~ The statue seems to have some sort of magical aura. As you look closer, you notice that the eyes glow with enchanted life ! ~ 2|64 8|32|128|8192 1000 S 27000 500 -800 1d1+25000 1d1+500 0 0 8 8 2 #20026 statue stone~ the statue of The Mad Midnight Bomber~ A huge stone statue of The Mad Midnight Bomber stands here. ~ The statue seems to have some sort of magical aura. As you look closer, you notice that the eyes glow with enchanted life ! ~ 2|64 8|32|128|8192 1000 S 27000 500 -800 1d1+25000 1d1+500 0 0 8 8 1 #20027 statue stone~ the statue of Crono~ A huge stone statue of Crono stands here. ~ The statue seems to have some sort of magical aura. As you look closer, you notice that the eyes glow with enchanted life ! ~ 2|64 8|32|128|8192 1000 S 27000 500 -800 1d1+25000 1d1+500 0 0 8 8 1 #20028 guardian holy~ the Holy Guardian~ A Holy Guardian stands here. ~ The Holy Guardian stares past you, as if you were not there. ~ 2|64 8|32|128|8192 1000 S 27500 900 -800 1d1+30000 1d1+600 0 0 8 8 1 #20029 guardian holy~ the Holy Guardian~ A Holy Guardian stands here. ~ The Holy Guardian stares past you, as if you were not there. ~ 2|64 8|32|128|8192 1000 S 29000 1200 -800 1d1+30000 1d1+800 0 0 8 8 1 #20030 statue stone~ the statue of Doink~ A huge stone statue of Doink stands here. ~ The statue seems to have some sort of magical aura. As you look closer, you notice that the eyes glow with enchanted life ! ~ 2|64 8|32|128|8192 1000 S 27000 500 -800 1d1+25000 1d1+500 0 0 8 8 1 #20031 statue stone~ the statue of Renno~ A huge stone statue of Renno stands here. ~ The statue seems to have some sort of magical aura. As you look closer, you notice that the eyes glow with enchanted life ! ~ 2|64 8|32|128|8192 1000 S 27000 500 -800 1d1+25000 1d1+500 0 0 8 8 1 #20032 statue stone~ the statue of Turalyon~ A huge stone statue of Turalyon stands here. ~ The statue seems to have some sort of magical aura. As you look closer, you notice that the eyes glow with enchanted life ! ~ 2|64 8|32|128|8192 1000 S 27000 500 -800 1d1+25000 1d1+500 0 0 8 8 1 #20033 statue stone~ the statue of Keldorn~ A huge stone statue of Keldorn stands here. ~ The statue seems to have some sort of magical aura. As you look closer, you notice that the eyes glow with enchanted life ! ~ 2|64 8|32|128|8192 1000 S 27000 500 -800 1d1+25000 1d1+500 0 0 8 8 1 #20034 statue stone~ the statue of Moriden~ A huge stone statue of Moriden stands here. ~ The statue seems to have some sort of magical aura. As you look closer, you notice that the eyes glow with enchanted life ! ~ 2|64 8|32|128|8192 1000 S 27000 500 -800 1d1+25000 1d1+500 0 0 8 8 1 #20035 statue stone~ the statue of Gozer~ A huge stone statue of Gozer stands here. ~ The statue seems to have some sort of magical aura. As you look closer, you notice that the eyes glow with enchanted life ! ~ 2|64 8|32|128|8192 1000 S 27000 500 -800 1d1+25000 1d1+500 0 0 8 8 1 #20036 statue stone~ the statue of Doc~ A huge stone statue of Doc stands here. ~ The statue seems to have some sort of magical aura. As you look closer, you notice that the eyes glow with enchanted life ! ~ 2|64 8|32|128|8192 1000 S 27000 500 -800 1d1+25000 1d1+500 0 0 8 8 1 #20037 statue stone~ the statue of Arabella~ A huge stone statue of Arabella stands here. ~ The statue seems to have some sort of magical aura. As you look closer, you notice that the eyes glow with enchanted life ! ~ 2|64 8|32|128|8192 1000 S 27000 500 -800 1d1+25000 1d1+500 0 0 8 8 2 #20038 statue stone~ the statue of Sugarbear~ A huge stone statue of Sugarbear stands here. ~ The statue seems to have some sort of magical aura. As you look closer, you notice that the eyes glow with enchanted life ! ~ 2|64 8|32|128|8192 1000 S 27000 500 -800 1d1+25000 1d1+500 0 0 8 8 2 #20039 statue stone~ the statue of Goten~ A huge stone statue of Goten stands here. ~ The statue seems to have some sort of magical aura. As you look closer, you notice that the eyes glow with enchanted life ! ~ 2|64 8|32|128|8192 1000 S 27000 500 -800 1d1+25000 1d1+500 0 0 8 8 1 #20040 master vampire~ the master vampire~ A master vampire is here, looking at his next meal. ~ He is hideous, and looks very powerful to boot. RUN AWAY!!! ~ 1|2|4|32|64|4096 4|8|16|32|128|512 0 S 20000 500 -800 1d1+28000 1d1+500 0 0 0 0 1 #20041 master vampire~ the master vampire~ A master vampire is here, looking at his next meal. ~ He is hideous, and looks very powerful to boot. RUN AWAY!!! ~ 1|2|4|32|64|4096 4|8|16|32|128|512 0 S 20000 500 -800 1d1+28000 1d1+500 0 0 0 0 1 #0 #OBJECTS #20000 water pistol~ a water pistol~ A orange water pistol lays here leaking.~ ~ 31 131072 16385 0 0 6 2 5 10000000 10 #20001 water cartridge~ a water cartridge~ A water cartridge lays here.~ ~ 32 131072 16385 100 1000 1000 2 1 10 10 #20002 key owners~ Owner's key~ A large key belonging to the former owner has been left here.~ ~ 18 131072 1 0 0 0 0 1 0 10 E key joker~ A key of this size must fit a very strong lock. ~ #20003 key arena~ Arena key~ A large key to open the Arena has been left here.~ ~ 18 131072 1 0 0 0 0 1 0 10 E key arena~ A key of this size must fit a very strong lock. ~ #20004 key archon~ Archon's key~ A large key belonging to Archon has been left here.~ ~ 18 131072 1 0 0 0 0 1 0 10 E key Archon~ A key of this size must fit a very strong lock. ~ #20005 key gods~ a god's key~ A large key belonging to a god has been left here.~ ~ 18 131072 1 0 0 0 0 1 0 10 E key gods~ A key of this size must fit a very strong lock. ~ #20006 key ggods~ a god's key~ A large key belonging to a god has been left here.~ ~ 18 131072 1 0 0 0 0 1 0 10 E key gods~ A key of this size must fit a very strong lock. ~ #20007 key gods~ God's key~ A large key belonging to the Gods has been left here.~ ~ 18 131072 1 0 0 0 0 1 0 10 E key gods~ A key of this size must fit a very strong lock. ~ #20008 key somebody~ Somebody's Key~ A large key belonging to somebody has been left here.~ ~ 18 131072 1 0 0 0 0 1 0 10 E key somebody~ A key of this size must fit a very strong lock. ~ #20010 big bomb~ a big bomb~ A big bomb lays here...... waiting to go BOOM!~ ~ 36 131072 16385 10 1 1 200 7 1900 20000 #20011 rune bomb explosive~ a rune bomb~ A small stone covered in glowing runes has been left here.~ ~ 36 1|2|4|64|131072 1|16384 10 1 1 2000 7 1900 20000 #20012 key ancient~ an ancient key~ a large key lies here~ ~ 18 0 1 0 0 0 0 50 1000 0 #20013 key holy cross~ a holy cross~ a large cross lies here~ ~ 18 0 1 0 0 0 0 50 1000 0 #20014 key holy cross~ a holy cross~ a large cross lies here~ ~ 18 0 1 0 0 0 0 50 1000 0 #20015 key holy cross~ a holy cross~ a large cross lies here~ ~ 18 0 1 0 0 0 0 50 1000 0 #20016 key ancient~ an ancient key~ a large key lies here~ ~ 18 0 1 0 0 0 0 50 1000 0 #20017 key ancient~ an ancient key~ a large key lies here~ ~ 18 0 1 0 0 0 0 50 1000 0 #0 #ROOMS #20000 The Owner's Personal Room~ ~ 200 4|8|1024|8192|32768 1000 D2 ~ ~ 0 -1 20030 D5 ~ door~ 8 20002 20001 S #20001 Gods junction~ You are in a hallway, you can see the doorways to the rooms of the various Gods. There are large stone steps leading upwards here, you spy a large set of doors at the top, an impressive plate on the door reads: 'Coding Room', it would be wise to wait for an invite before entering. Looking around you see other deities iconised on the different doors. ~ 200 4|8|32768 0 D0 You can see a door with the icon of Archon on it. ~ door~ 8 20004 20003 D1 You can see a door with the icon of Valis on it. ~ door~ 8 20006 20005 D2 You see a corridor. ~ ~ 0 -1 21001 D3 You can see the door with a blank space on it. ~ door~ 8 20005 20002 D4 You can see the door with the icon of Joker. ~ door~ 8 20002 20000 D5 You can see the door with the icon of flames. ~ door~ 8 20008 20004 S #20002 The Meeting Hall~ There are several large comfy chairs here. Hundreds of flat panes of glass show the events happening all over the realm. An invisible waiter serves drinks to the rooms occupants. ~ 200 2|8|1024|32768 0 D1 You can see the Gods juntion. ~ ~ 8 20005 20001 S #20003 God Room 1~ Insert Description here. ~ 200 4|8|512|1024|2048|8192|32768 0 D2 You can see the Gods junction. ~ door~ 8 20004 20001 S #20004 Hell~ All around you are flames, burning your very soul. ~ 200 1|4|8|1024|32768 0 D4 You can see the Gods junction. ~ ~ 8 20008 20001 S #20005 God Room 2~ Insert Description here. ~ 200 4|8|512|1024|2048|8192|32768 0 S #20006 God Room 3~ Insert description here. ~ 200 4|8|1024|8192|32768 1 S #20007 Vacant God Room~ Insert Description here. ~ 200 4|8|1024|8192|32768 0 S #20008 Vacant God Room~ Insert Description here. ~ 200 4|8|1024|8192|32768 0 S #20009 Vacant God Room~ Insert Description here. ~ 200 4|8|1024|8192|32768 0 S #21000 The Gods Arena~ You are standing in a massive arena, this place reminds you of a huge Roman Amphitheatre. The huge oval stretches around you, at the edges you can see tiers of seats rising into the distance. There are clouds all around which somehow gives rise to the fact that this place is for the enjoyment of the Gods. ~ 200 16|8192|32768 1 D2 ~ door~ 8 20003 21009 S #21001 The East Corridor~ You are at the east of a short corridor. To the east you can see some odd views, something is definately very strange there. Looking west the corridor continues. Above you there is a large opening, you can see seats inside. ~ 200 4|8|16|1024|32768 0 D0 You can see the Gods junction. ~ ~ 0 -1 20001 D1 You can see the second Gods junction. ~ ~ 0 -1 21002 D3 You can see the west end of this corridor. ~ ~ 0 -1 21009 D4 You can see the observation room. ~ ~ 0 -1 21004 S #21002 Second Gods Junction~ You are in a hallway, you can see the doorways to the rooms of the various Gods. There are large stone steps leading upwards here, you spy a large set of doors at the top, an impressive plate on the door reads: 'Coding Room', it would be wise to wait for an invite before entering. Looking around you see other deities iconised on the different doors. ~ 200 4|8|16|1024|32768 0 D0 You can see a vacant room. ~ ~ 0 -1 21010 D1 You can see the teleportation room. ~ ~ 0 -1 21003 D3 You can see the corridor. ~ ~ 0 -1 21001 D4 You can see a vacant room. ~ ~ 0 -1 21011 S #21003 Teleportation Room~ Looking around you see fragments of reality. The Gods have designed this place as an easy way of moving around the world. ~ 200 4|8|16|1024|32768 0 D3 You can see the Second Gods Junction. ~ ~ 0 -1 21002 S #21004 Observation Room~ You stand in a large circular room, the edges are lined with seats. You have a fabulous panormaic view from here, you can see everything in the world. ~ 200 4|1024|32768 1 D5 You can see a corridor. ~ ~ 0 -1 21001 S #21005 The Gods Kitchen~ You are standing in the middle of a comfortable spacious kitchen, work- surfaces edge the room. Useful gadgets and implements are lying here. Slightly strange potions sit among more identifiable food. You can see some gardens from here. ~ 200 4|8|16|1024|32768 0 D1 You can see some impressive gardens. ~ ~ 0 -1 21006 D2 You can see a huge hallway. ~ ~ 0 -1 21007 S #21006 The God's Garden~ You are walking among massive floral beds and ornamental parks. Huge trees stretch skywards, the garden continues as far as the eye can see in every direction. ~ 200 4|8|1024|32768 1 D0 You can see some impressive gardens. ~ ~ 0 -1 21006 D1 You can see some impressive gardens. ~ ~ 0 -1 21006 D2 You can see some impressive gardens. ~ ~ 0 -1 21006 D3 You can see the kitchen. ~ ~ 0 -1 21005 D5 A trapdoor covers a dark pit. ~ ~ 1 -1 20012 S #21007 The God's Hallway~ You are standing in a HUGE hallway. To the north you can see the kitchen, looking to the south there is a small cosy room. There are steps down from here, but you cannot see where they lead. There is an impressive staircase leading up from here. ~ 200 4|8|16|1024|32768 0 D0 You can see a spacious kitchen. ~ ~ 0 -1 21005 D2 You can see a comfortable waiting room. ~ ~ 0 -1 21008 D4 You can see a corridor. ~ ~ 8 20007 21009 D5 You can see a church. ~ ~ 0 -1 20020 S #21008 The Waiting Room of the Gods~ This small room is nicely lined with books and has many large comfy seats to relax into while you wait. ~ 200 4|8|1024|32768 0 D0 You can see a huge hallway. ~ ~ 0 -1 21007 S #21009 The West Corridor~ You are standing at the head of a very impressive staircase at the west end of a short corridor. You can hear muffled sounds from here, it sounds like crowds cheering. If you listen carefully you can make out people talking to the south. ~ 200 4|8|16|1024|32768 0 D0 You can see a massive amphitheatre. ~ door north~ 8 20003 21000 D1 You can see the east end of this corridor. ~ ~ 0 -1 21001 D2 You can see the chat room. ~ door north~ 1 -1 1200 D5 You see a huge hallway. ~ ~ 8 20007 21007 S #21010 Vacant God Room~ Insert Description here. ~ 200 4|8|1024|32768 0 S #21011 Vacant God Room~ Insert Description here. ~ 200 4|8|1024|32768 0 S #21012 Vacant God Room~ Insert Description here. ~ 200 4|8|1024|32768 0 S #21023 Vacant God Room.~ Insert Description here. ~ 200 4|8|1024|32768 0 S #21022 Shrubbery! (The God's Chat room)~ This place is a tip! Pizza boxes ... Beer cans ... Oh and those huge comfy chairs! ~ 200 4|8|32768 0 S #21013 Vacant God Room~ Insert Description here. ~ 200 4|8|1024|2048|32768 0 S #21014 Vacant God Room~ Insert description here. ~ 200 4|8|1024|2048|8192|32768 0 S #21015 Vacant God Room~ Insert Description here. ~ 210 4|8|1024|32768 0 S #21016 Vacant God Room~ Insert Description here.. ~ 210 4|8|1024|32768 0 S #21017 Vacant God Room~ Insert Description here. ~ 210 4|8|1024|32768 0 S #21018 Vacant God Room~ Insert Description here. ~ 210 4|8|1024|32768 0 S #21019 Vacant God Room~ Insert Description here. ~ 210 4|8|1024|32768 0 S #21020 Vacant God Room~ Insert Description here. ~ 210 4|8|1024|32768 0 S #21050 The Chamber~ Insert Description here.. ~ 200 4|8|1024|32768 0 S #20010 The Vampire Pit~ You are trapped in a pit, and what is worse ... it's full of rather tough looking vampires who look slightly unhappy about having their sleep interrupted by your presence. Ho hum .. time to die! ~ 200 1|8|8192|16384|32768 1 D1 ~ ~ 0 -1 20011 D2 ~ ~ 0 -1 20015 S #20011 The Vampire Pit~ You are trapped in a pit, and what is worse ... it's full of rather tough looking vampires who look slightly unhappy about having their sleep interrupted by your presence. Ho hum .. time to die! ~ 200 1|8|8192|16384|32768 1 D1 ~ ~ 0 -1 20012 D2 ~ ~ 0 -1 20016 D3 ~ ~ 0 -1 20010 S #20012 The Vampire Pit~ You are trapped in a pit, and what is worse ... it's full of rather tough looking vampires who look slightly unhappy about having their sleep interrupted by your presence. Ho hum .. time to die! ~ 200 1|8|8192|16384|32768 1 D1 ~ ~ 0 -1 20013 D2 ~ ~ 0 -1 20017 D3 ~ ~ 0 -1 20011 D5 The flagstone appears loose~ flagstone stone~ 8 20017 12500 S #20013 The Vampire Pit~ You are trapped in a pit, and what is worse ... it's full of rather tough looking vampires who look slightly unhappy about having their sleep interrupted by your presence. Ho hum .. time to die! ~ 200 1|8|8192|16384|32768 1 D1 ~ ~ 0 -1 20014 D2 ~ ~ 0 -1 20018 D3 ~ ~ 0 -1 20012 S #20014 The Vampire Pit~ You are trapped in a pit, and what is worse ... it's full of rather tough looking vampires who look slightly unhappy about having their sleep interrupted by your presence. Ho hum .. time to die! ~ 200 1|8|8192|16384|32768 1 D2 ~ ~ 0 -1 20019 D3 ~ ~ 0 -1 20013 S #20015 The Vampire Pit~ You are trapped in a pit, and what is worse ... it's full of rather tough looking vampires who look slightly unhappy about having their sleep interrupted by your presence. Ho hum .. time to die! ~ 200 1|8|8192|16384|32768 1 D0 ~ ~ 0 -1 20010 D1 ~ ~ 0 -1 20016 D2 ~ ~ 0 -1 20031 S #20016 The Vampire Pit~ You are trapped in a pit, and what is worse ... it's full of rather tough looking vampires who look slightly unhappy about having their sleep interrupted by your presence. Ho hum .. time to die! ~ 200 1|8|8192|16384|32768 1 D0 ~ ~ 0 -1 20011 D1 ~ ~ 0 -1 20017 D2 ~ ~ 0 -1 20032 D3 ~ ~ 0 -1 20015 S #20017 The Vampire Pit~ You are trapped in a pit, and what is worse ... it's full of rather tough looking vampires who look slightly unhappy about having their sleep interrupted by your presence. Ho hum ..Time to die! ~ 200 1|8|16384|32768 1 D0 ~ ~ 0 -1 20012 D1 ~ ~ 0 -1 20018 D2 ~ ~ 0 -1 20033 D3 ~ ~ 0 -1 20016 S #20018 The Vampire Pit~ You are trapped in a pit, and what is worse ... it's full of rather tough looking vampires who look slightly unhappy about having their sleep interrupted by your presence. Ho hum .. time to die! ~ 200 1|8|8192|16384|32768 1 D0 ~ ~ 0 -1 20013 D1 ~ ~ 0 -1 20019 D2 ~ ~ 0 -1 20034 D3 ~ ~ 0 -1 20017 S #20019 The Vampire Pit~ You are trapped in a pit, and what is worse ... it's full of rather tough looking vampires who look slightly unhappy about having their sleep interrupted by your presence. Ho hum .. time to die! ~ 200 1|8|8192|16384|32768 1 D0 ~ ~ 0 -1 20014 D2 ~ ~ 0 -1 20035 D3 ~ ~ 0 -1 20018 S #20020 Entrance to the Church of Torquemada~ You are standing on in the entrance to one of the most famous of gathering places for witch hunters world wide. It seems nothing special, yet it has that vague feeling that you get in churches. You shiver as you think of all the great vampire hunters that have passed through these doors. ~ 200 8|8192|32768 0 D0 ~ ~ 0 -1 20021 D2 ~ ~ 0 -1 3133 D4 You see a HUGE staircase leading to the heavens. ~ ~ 3 -1 21007 S #20021 A dusty hallway~ You walk down a dusty hallway deeper into the church. As you look around, you see pictures on the walls. Most are depicting scenes where vampires are cowering from the shimmering Knights of Leopold. ~ 200 2|8|8192|32768 0 D2 ~ ~ 0 -1 20020 D0 ~ ~ 0 -1 20022 S #20022 The south side of the church~ You are now in the outer sanctum of the church, there were seats here but they have been moved to make room for combat practice and other matters. These days the more practical methods of vampire hunting are important. ~ 200 2|8|8192|32768 0 D0 ~ ~ 0 -1 20023 D2 ~ ~ 0 -1 20021 S #20023 The inner sanctum~ Here you stand, in the holiest of holy places. You look around you in awe. The pillars gleam in the light emitted from here, and your body tingles with the power stored here. This is the place of miracles. ~ 200 2|8|1024|8192|32768 0 D0 ~ ~ 0 -1 20024 D1 ~ ~ 0 -1 20026 D2 ~ ~ 0 -1 20022 D3 ~ ~ 0 -1 20028 T &thank*spirit*~ Monsignor Ameliano says 'You are welcome, $n.'~ copy~ all~ 1048576 0 20001 T |hello*hi*~ Monsignor Ameliano says 'Greetings $n, can I help you?'.~ copy~ all~ 1048576 0 20001 T |yes*~ Monsignor Ameliano says 'You'll have to be more specific $n.'~ copy~ all~ 1048576 0 20001 T |help*~ Monsignor Ameliano says 'Look at me to see what I do.'~ copy~ all~ 1048576 0 20001 T |executioner*~ Monsignor Ameliano says 'Have a good trip!'.~ ~ all~ 1064960 3054 20001 S #20024 The north side of the church~ You are standing in the north side of the church, the view as you look south is amazing. You notice an old organ that has probably not worked for decades, still who likes organ music anyway? ~ 200 2|8|8192|32768 0 D0 ~ ~ 0 -1 20025 D2 ~ ~ 0 -1 20023 S #20025 The north conservatory~ This room is amazing, unfortunatly there is nowhere to sit. However you can gaze out through the glass at the amazing grounds and flower beds that surround this room. You never see any gardeners, however the garden is immaculatly kept. God definitly moves in mysterious ways. However you cannot help feel that this room was meant for more sinister means, that escape you at the moment. ~ 200 2|8192|32768 0 D2 ~ ~ 0 -1 20024 S #20026 The east side of the church~ This side of the church is very empty, there are a few objects that have rotten beyond all form. But hardly any good wood to make stakes from. You begin to think that it was just left like this for other hunter to sleep, sounds like a good idea. ~ 200 2|8|8192|32768 0 D1 ~ ~ 0 -1 20027 D3 ~ ~ 0 -1 20023 S #20027 A small room for stores~ This room was used for storing food and other stuff that the monks here needed. It still seems that it is used for storing goods with more practical uses. ~ 200 2|8|8192|32768 0 D3 ~ ~ 0 -1 20026 S #20028 The west side of the church~ This side of the church looks more well used. It's alot warmer so the more senior vampire hunters hold meetings here or even hold the odd stake-out here .... there are blood stains on the floor to prove this. ~ 200 2|8|8192|32768 0 D1 ~ ~ 0 -1 20023 D3 ~ ~ 0 -1 20029 S #20029 A small donation room for hunters~ This room holds any more important items that hunter do not need, but think others may benefit from. Still if they need simple things I'm sure they only need ask Monsignor Ameliano. ~ 200 2|8|8192|32768 0 D1 ~ ~ 0 -1 20028 S #20030 A special room for certain players~ This is a special safe room that has been made for certain approved players to use to keep out of trouble. If you are not supposed to be here GO AWAY! That goes for Deities and Gods too!. ~ 200 4|8|1024|8192|32768 0 S #20031 The Vampire Pit~ You are trapped in a pit, and what is worse ... it's full of rather tough looking vampires who look slightly unhappy about having their sleep interrupted by your presence. Ho hum .. time to die! ~ 200 1|8|8192|16384|32768 1 D0 ~ ~ 0 -1 20015 D1 ~ ~ 0 -1 20032 S #20032 The Vampire Pit~ You are trapped in a pit, and what is worse ... it's full of rather tough looking vampires who look slightly unhappy about having their sleep interrupted by your presence. Ho hum .. time to die! ~ 200 1|8|8192|16384|32768 1 D0 ~ ~ 0 -1 20016 D1 ~ ~ 0 -1 20033 D3 ~ ~ 0 -1 20031 S #20033 The Vampire Pit~ You are trapped in a pit, and what is worse ... it's full of rather tough looking vampires who look slightly unhappy about having their sleep interrupted by your presence. Ho hum .. time to die! ~ 200 1|8|8192|16384|32768 1 D0 ~ ~ 0 -1 20017 D1 ~ ~ 0 -1 20034 D2 An ancient wooden door nearly goes un-noticed.~ door wooden~ 8 20012 20036 D3 ~ ~ 0 -1 20032 S #20034 The Vampire Pit~ You are trapped in a pit, and what is worse ... it's full of rather tough looking vampires who look slightly unhappy about having their sleep interrupted by your presence. Ho hum .. time to die! ~ 200 1|8|8192|16384|32768 1 D0 ~ ~ 0 -1 20018 D1 ~ ~ 0 -1 20035 D3 ~ ~ 0 -1 20033 S #20035 The Vampire Pit~ You are trapped in a pit, and what is worse ... it's full of rather tough looking vampires who look slightly unhappy about having their sleep interrupted by your presence. Ho hum .. time to die! ~ 200 1|8|8192|16384|32768 1 D0 ~ ~ 0 -1 20019 D3 ~ ~ 0 -1 20034 S #20036 The Holy Corridor~ This white marble corridor seems peaceful enough ... Some sort of magic is illuminating the area, as if invisible torches lined the walls. ~ 200 8|16|32|64|512|8192|32768|65536 1 D0 An ancient wooden door nearly goes un-noticed.~ door wooden~ 8 20013 20033 D2 An ancient wooden door nearly goes un-noticed.~ door wooden~ 8 20013 20037 S #20037 The Holy Corridor~ This white marble corridor seems peaceful enough ... Some sort of magic is illuminating the area, as if invisible torches lined the walls. ~ 200 8|16|32|64|512|8192|32768|65536 1 D0 An ancient wooden door nearly goes un-noticed.~ door wooden~ 8 20014 20036 D2 An ancient wooden door nearly goes un-noticed.~ door wooden~ 8 20014 20038 S #20038 The Holy Corridor~ This white marble corridor seems peaceful enough ... Some sort of magic is illuminating the area, as if invisible torches lined the walls. ~ 200 8|16|32|64|512|8192|32768|65536 1 D0 An ancient wooden door nearly goes un-noticed.~ door wooden~ 8 20015 20037 D2 An ancient wooden door nearly goes un-noticed.~ door wooden~ 8 20015 20041 S #20039 The Halls of Heroes~ What a wonderous place ... white marble halls, linked by great pillars and archways stretch as far as the eye can see, and in each hall stands a huge statue of some great hero or other infamous character, both past and present. No wonder this place was so well guarded... ~ 200 8|32|64|8192|32768|65536 1 D1 ~ ~ 0 -1 20040 D2 ~ ~ 0 -1 20044 S #20040 The Halls of Heroes~ What a wonderous place ... white marble halls, linked by great pillars and archways stretch as far as the eye can see, and in each hall stands a huge statue of some great hero or other infamous character, both past and present. No wonder this place was so well guarded... ~ 200 8|32|64|8192|32768|65536 1 D1 ~ ~ 0 -1 20041 D2 ~ ~ 0 -1 20045 D3 ~ ~ 0 -1 20039 S #20041 The Halls of Heroes~ What a wonderous place ... white marble halls, linked by great pillars and archways stretch as far as the eye can see, and in each hall stands a huge statue of some great hero or other infamous character, both past and present. No wonder this place was so well guarded... ~ 200 8|32|64|8192|32768|65536 1 D0 An ancient wooden door nearly goes un-noticed.~ door wooden~ 8 20016 20038 D1 ~ ~ 0 -1 20042 D2 ~ ~ 0 -1 20046 D3 ~ ~ 0 -1 20040 S #20042 The Halls of Heroes~ What a wonderous place ... white marble halls, linked by great pillars and archways stretch as far as the eye can see, and in each hall stands a huge statue of some great hero or other infamous character, both past and present. No wonder this place was so well guarded... ~ 200 8|32|64|8192|32768|65536 1 D1 ~ ~ 0 -1 20043 D2 ~ ~ 0 -1 20047 D3 ~ ~ 0 -1 20041 S #20043 The Halls of Heroes~ What a wonderous place ... white marble halls, linked by great pillars and archways stretch as far as the eye can see, and in each hall stands a huge statue of some great hero or other infamous character, both past and present. No wonder this place was so well guarded... ~ 200 8|32|64|8192|32768|65536 1 D2 ~ ~ 0 -1 20048 D3 ~ ~ 0 -1 20042 S #20044 The Halls of Heroes~ What a wonderous place ... white marble halls, linked by great pillars and archways stretch as far as the eye can see, and in each hall stands a huge statue of some great hero or other infamous character, both past and present. No wonder this place was so well guarded... ~ 200 8|32|64|8192|32768|65536 1 D0 ~ ~ 0 -1 20039 D1 ~ ~ 0 -1 20045 D2 ~ ~ 0 -1 20049 S #20045 The Halls of Heroes~ What a wonderous place ... white marble halls, linked by great pillars and archways stretch as far as the eye can see, and in each hall stands a huge statue of some great hero or other infamous character, both past and present. No wonder this place was so well guarded... ~ 200 8|32|64|8192|32768|65536 1 D0 ~ ~ 0 -1 20040 D1 ~ ~ 0 -1 20046 D2 ~ ~ 0 -1 20050 D3 ~ ~ 0 -1 20044 S #20046 The Halls of Heroes~ What a wonderous place ... white marble halls, linked by great pillars and archways stretch as far as the eye can see, and in each hall stands a huge statue of some great hero or other infamous character, both past and present. No wonder this place was so well guarded... ~ 200 8|32|64|8192|32768|65536 1 D0 ~ ~ 0 -1 20041 D1 ~ ~ 0 -1 20047 D2 ~ ~ 0 -1 20051 D3 ~ ~ 0 -1 20045 S #20047 The Halls of Heroes~ What a wonderous place ... white marble halls, linked by great pillars and archways stretch as far as the eye can see, and in each hall stands a huge statue of some great hero or other infamous character, both past and present. No wonder this place was so well guarded... ~ 200 8|32|64|8192|32768|65536 1 D0 ~ ~ 0 -1 20042 D1 ~ ~ 0 -1 20048 D2 ~ ~ 0 -1 20052 D3 ~ ~ 0 -1 20046 S #20048 The Halls of Heroes~ What a wonderous place ... white marble halls, linked by great pillars and archways stretch as far as the eye can see, and in each hall stands a huge statue of some great hero or other infamous character, both past and present. No wonder this place was so well guarded... ~ 200 8|32|64|8192|32768|65536 1 D0 ~ ~ 0 -1 20043 D2 ~ ~ 0 -1 20053 D3 ~ ~ 0 -1 20047 S #20049 The Halls of Heroes~ What a wonderous place ... white marble halls, linked by great pillars and archways stretch as far as the eye can see, and in each hall stands a huge statue of some great hero or other infamous character, both past and present. No wonder this place was so well guarded... ~ 200 8|32|64|8192|32768|65536 1 D0 ~ ~ 0 -1 20044 D1 ~ ~ 0 -1 20050 D2 ~ ~ 0 -1 20054 S #20050 The Halls of Heroes~ What a wonderous place ... white marble halls, linked by great pillars and archways stretch as far as the eye can see, and in each hall stands a huge statue of some great hero or other infamous character, both past and present. No wonder this place was so well guarded... ~ 200 8|32|64|8192|32768|65536 1 D0 ~ ~ 0 -1 20045 D1 ~ ~ 0 -1 20051 D2 ~ ~ 0 -1 20055 D3 ~ ~ 0 -1 20049 S #20051 The Halls of Heroes~ What a wonderous place ... white marble halls, linked by great pillars and archways stretch as far as the eye can see, and in each hall stands a huge statue of some great hero or other infamous character, both past and present. No wonder this place was so well guarded... ~ 200 8|32|64|8192|32768|65536 1 D0 ~ ~ 0 -1 20046 D1 ~ ~ 0 -1 20052 D2 ~ ~ 0 -1 20056 D3 ~ ~ 0 -1 20050 S #20052 The Halls of Heroes~ What a wonderous place ... white marble halls, linked by great pillars and archways stretch as far as the eye can see, and in each hall stands a huge statue of some great hero or other infamous character, both past and present. No wonder this place was so well guarded... ~ 200 8|32|64|8192|32768|65536 1 D0 ~ ~ 0 -1 20047 D1 ~ ~ 0 -1 20053 D2 ~ ~ 0 -1 20057 D3 ~ ~ 0 -1 20051 S #20053 The Halls of Heroes~ What a wonderous place ... white marble halls, linked by great pillars and archways stretch as far as the eye can see, and in each hall stands a huge statue of some great hero or other infamous character, both past and present. No wonder this place was so well guarded... ~ 200 8|32|64|8192|32768|65536 1 D0 ~ ~ 0 -1 20048 D2 ~ ~ 0 -1 20058 D3 ~ ~ 0 -1 20052 S #20054 The Halls of Heroes~ What a wonderous place ... white marble halls, linked by great pillars and archways stretch as far as the eye can see, and in each hall stands a huge statue of some great hero or other infamous character, both past and present. No wonder this place was so well guarded... ~ 200 8|32|64|8192|32768|65536 1 D0 ~ ~ 0 -1 20049 D1 ~ ~ 0 -1 20055 D2 ~ ~ 0 -1 20059 S #20055 The Halls of Heroes~ What a wonderous place ... white marble halls, linked by great pillars and archways stretch as far as the eye can see, and in each hall stands a huge statue of some great hero or other infamous character, both past and present. No wonder this place was so well guarded... ~ 200 8|32|64|8192|32768|65536 1 D0 ~ ~ 0 -1 20050 D1 ~ ~ 0 -1 20056 D2 ~ ~ 0 -1 20060 D3 ~ ~ 0 -1 20054 S #20056 The Halls of Heroes~ What a wonderous place ... white marble halls, linked by great pillars and archways stretch as far as the eye can see, and in each hall stands a huge statue of some great hero or other infamous character, both past and present. No wonder this place was so well guarded... ~ 200 8|32|64|8192|32768|65536 1 D0 ~ ~ 0 -1 20051 D1 ~ ~ 0 -1 20057 D2 ~ ~ 0 -1 20061 D3 ~ ~ 0 -1 20055 S #20057 The Halls of Heroes~ What a wonderous place ... white marble halls, linked by great pillars and archways stretch as far as the eye can see, and in each hall stands a huge statue of some great hero or other infamous character, both past and present. No wonder this place was so well guarded... ~ 200 8|32|64|8192|32768|65536 1 D0 ~ ~ 0 -1 20052 D1 ~ ~ 0 -1 20058 D2 ~ ~ 0 -1 20062 D3 ~ ~ 0 -1 20056 S #20058 The Halls of Heroes~ What a wonderous place ... white marble halls, linked by great pillars and archways stretch as far as the eye can see, and in each hall stands a huge statue of some great hero or other infamous character, both past and present. No wonder this place was so well guarded... ~ 200 8|32|64|8192|32768|65536 1 D0 ~ ~ 0 -1 20053 D2 ~ ~ 0 -1 20063 D3 ~ ~ 0 -1 20057 S #20059 The Halls of Heroes~ What a wonderous place ... white marble halls, linked by great pillars and archways stretch as far as the eye can see, and in each hall stands a huge statue of some great hero or other infamous character, both past and present. No wonder this place was so well guarded... ~ 200 8|32|64|8192|32768|65536 1 D0 ~ ~ 0 -1 20054 D1 ~ ~ 0 -1 20060 S #20060 The Halls of Heroes~ What a wonderous place ... white marble halls, linked by great pillars and archways stretch as far as the eye can see, and in each hall stands a huge statue of some great hero or other infamous character, both past and present. No wonder this place was so well guarded... ~ 200 8|32|64|8192|32768|65536 1 D0 ~ ~ 0 -1 20055 D1 ~ ~ 0 -1 20061 D3 ~ ~ 0 -1 20059 S #20061 The Halls of Heroes~ What a wonderous place ... white marble halls, linked by great pillars and archways stretch as far as the eye can see, and in each hall stands a huge statue of some great hero or other infamous character, both past and present. No wonder this place was so well guarded... ~ 200 8|32|64|8192|32768|65536 1 D0 ~ ~ 0 -1 20056 D1 ~ ~ 0 -1 20062 D3 ~ ~ 0 -1 20060 S #20062 The Halls of Heroes~ What a wonderous place ... white marble halls, linked by great pillars and archways stretch as far as the eye can see, and in each hall stands a huge statue of some great hero or other infamous character, both past and present. No wonder this place was so well guarded... ~ 200 8|32|64|8192|32768|65536 1 D0 ~ ~ 0 -1 20057 D1 ~ ~ 0 -1 20063 D3 ~ ~ 0 -1 20061 S #20063 The Halls of Heroes~ What a wonderous place ... white marble halls, linked by great pillars and archways stretch as far as the eye can see, and in each hall stands a huge statue of some great hero or other infamous character, both past and present. No wonder this place was so well guarded... ~ 200 8|32|64|8192|32768|65536 1 D0 ~ ~ 0 -1 20058 D3 ~ ~ 0 -1 20062 S #30009 The starting room~ You are standing in the start room, I hope you've got permission to be here! ~ 200 16384|8|32768 0 D0 ~ ~ 0 -1 1200 D1 ~ ~ 0 -1 30009 D2 ~ ~ 0 -1 30010 S #30010 The Quest starting room~ You are standing at the beginning of your quest. ~ 0 8|16384|32768 0 D4 ~ ~ 0 -1 30012 D5 ~ ~ 0 -1 30011 S #30011 Somewhere within the quest maze~ Your eye's strain to spot something different in the room, but no, it's just the same as the rest of the rooms you have encountered so far. ~ 0 8|16384|32768 0 D0 ~ ~ 0 -1 30012 D1 ~ ~ 0 -1 30031 D2 ~ ~ 0 -1 30012 D3 ~ ~ 0 -1 30017 D4 ~ ~ 0 -1 30013 S #30012 Somewhere within the quest maze~ Your eye's strain to spot something different in the room, but no, it's just the same as the rest of the rooms you have encountered so far. ~ 0 8|16384|32768 0 D0 ~ ~ 0 -1 30011 D1 ~ ~ 0 -1 30032 D2 ~ ~ 0 -1 30011 D3 ~ ~ 0 -1 30018 D5 ~ ~ 0 -1 30015 S #30013 Somewhere within the quest maze~ Your eye's strain to spot something different in the room, but no, it's just the same as the rest of the rooms you have encountered so far. ~ 0 8|16384|32768 0 D0 ~ ~ 0 -1 30015 D1 ~ ~ 0 -1 30028 D2 ~ ~ 0 -1 30014 D3 ~ ~ 0 -1 30021 D5 ~ ~ 0 -1 30016 S #30014 Somewhere within the quest maze~ Your eye's strain to spot something different in the room, but no, it's just the same as the rest of the rooms you have encountered so far. ~ 0 49160 0 D0 ~ ~ 0 -1 30013 D2 ~ ~ 0 -1 30015 S #30015 Somewhere within the quest maze~ Your eye's strain to spot something different in the room, but no, it's just the same as the rest of the rooms you have encountered so far. ~ 0 49160 0 D0 ~ ~ 0 -1 30014 D1 ~ ~ 0 -1 30030 D2 ~ ~ 0 -1 30013 D3 ~ ~ 0 -1 30022 D4 ~ ~ 0 -1 30019 S #30016 Somewhere within the quest maze~ Your eye's strain to spot something different in the room, but no, it's just the same as the rest of the rooms you have encountered so far. ~ 0 49160 0 D0 ~ ~ 0 -1 30019 D1 ~ ~ 0 -1 30024 D2 ~ ~ 0 -1 30017 D3 ~ ~ 0 -1 30024 D4 ~ ~ 0 -1 30020 S #30017 A support room~ You find yourself in a circular room with a large pillar standing in the middle of it. This must be what is holding this entire structure up, better not do anything that might disturb the pillar. ~ 0 49160 0 D0 ~ ~ 0 -1 30016 D1 ~ ~ 0 -1 30011 D2 ~ ~ 0 -1 30018 D3 ~ ~ 0 -1 30025 S #30018 A support room~ You find yourself in a circular room with a large pillar standing in the middle of it. This must be what is holding this entire structure up, better not do anything that might disturb the pillar. ~ 0 49160 0 D0 ~ ~ 0 -1 30017 D1 ~ ~ 0 -1 30012 D2 ~ ~ 0 -1 30019 D3 ~ ~ 0 -1 30026 S #30019 Somewhere within the quest maze~ Your eye's strain to spot something different in the room, but no, it's just the same as the rest of the rooms you have encountered so far. ~ 0 49160 0 D0 ~ ~ 0 -1 30018 D1 ~ ~ 0 -1 30027 D2 ~ ~ 0 -1 30016 D3 ~ ~ 0 -1 30027 D5 ~ ~ 0 -1 30023 S #30020 Somewhere within the quest maze~ Your eye's strain to spot something different in the room, but no, it's just the same as the rest of the rooms you have encountered so far. ~ 0 49160 0 D0 ~ ~ 0 -1 30023 D1 ~ ~ 0 -1 30020 D2 ~ ~ 0 -1 30021 D3 ~ ~ 0 -1 30020 D5 ~ ~ 0 -1 30024 S #30021 Somewhere within the quest maze~ Your eye's strain to spot something different in the room, but no, it's just the same as the rest of the rooms you have encountered so far. ~ 0 49160 0 D0 ~ ~ 0 -1 30020 D1 ~ ~ 0 -1 30013 D3 ~ ~ 0 -1 30028 S #30022 Somewhere within the quest maze~ Your eye's strain to spot something different in the room, but no, it's just the same as the rest of the rooms you have encountered so far. ~ 0 49160 0 D1 ~ ~ 0 -1 30015 D2 ~ ~ 0 -1 30023 D3 ~ ~ 0 -1 30030 S #30023 Somewhere within the quest maze~ Your eye's strain to spot something different in the room, but no, it's just the same as the rest of the rooms you have encountered so far. ~ 0 49160 0 D0 ~ ~ 0 -1 30022 D1 ~ ~ 0 -1 30023 D2 ~ ~ 0 -1 30020 D3 ~ ~ 0 -1 30023 D4 ~ ~ 0 -1 30027 S #30024 Somewhere within the quest maze~ Your eye's strain to spot something different in the room, but no, it's just the same as the rest of the rooms you have encountered so far. ~ 0 49160 0 D0 ~ ~ 0 -1 30027 D1 ~ ~ 0 -1 30016 D2 ~ ~ 0 -1 30025 D3 ~ ~ 0 -1 30016 D4 ~ ~ 0 -1 30028 S #30025 A support room~ You find yourself in a circular room with a large pillar standing in the middle of it. This must be what is holding this entire structure up, better not do anything that might disturb the pillar. ~ 0 49160 0 D0 ~ ~ 0 -1 30024 D1 ~ ~ 0 -1 30017 D2 ~ ~ 0 -1 30031 D3 ~ ~ 0 -1 30026 S #30026 A support room~ You find yourself in a circular room with a large pillar standing in the middle of it. This must be what is holding this entire structure up, better not do anything that might disturb the pillar. ~ 0 49160 0 D0 ~ ~ 0 -1 30025 D1 ~ ~ 0 -1 30018 D2 ~ ~ 0 -1 30032 D3 ~ ~ 0 -1 30027 S #30027 Somewhere within the quest maze~ Your eye's strain to spot something different in the room, but no, it's just the same as the rest of the rooms you have encountered so far. ~ 0 49160 0 D0 ~ ~ 0 -1 30026 D1 ~ ~ 0 -1 30019 D2 ~ ~ 0 -1 30024 D3 ~ ~ 0 -1 30019 D5 ~ ~ 0 -1 30030 S #30028 Somewhere within the quest maze~ Your eye's strain to spot something different in the room, but no, it's just the same as the rest of the rooms you have encountered so far. ~ 0 49160 0 D0 ~ ~ 0 -1 30030 D1 ~ ~ 0 -1 30021 D2 ~ ~ 0 -1 30029 D3 ~ ~ 0 -1 30013 D5 ~ ~ 0 -1 30031 S #30029 Somewhere within the quest maze~ Your eye's strain to spot something different in the room, but no, it's just the same as the rest of the rooms you have encountered so far. ~ 0 49160 0 D0 ~ ~ 0 -1 30028 D2 ~ ~ 0 -1 30030 D3 ~ ~ 0 -1 30033 S #30030 Somewhere within the quest maze~ Your eye's strain to spot something different in the room, but no, it's just the same as the rest of the rooms you have encountered so far. ~ 0 49160 0 D0 ~ ~ 0 -1 30029 D1 ~ ~ 0 -1 30022 D2 ~ ~ 0 -1 30028 D3 ~ ~ 0 -1 30015 D4 ~ ~ 0 -1 30032 S #30031 Somewhere within the quest maze~ Your eye's strain to spot something different in the room, but no, it's just the same as the rest of the rooms you have encountered so far. ~ 0 49160 0 D0 ~ ~ 0 -1 30032 D1 ~ ~ 0 -1 30025 D2 ~ ~ 0 -1 30011 D3 ~ ~ 0 -1 30032 S #30032 Somewhere within the quest maze~ Your eye's strain to spot something different in the room, but no, it's just the same as the rest of the rooms you have encountered so far. ~ 0 49160 0 D0 ~ ~ 0 -1 30031 D1 ~ ~ 0 -1 30026 D2 ~ ~ 0 -1 30031 D3 ~ ~ 0 -1 30012 S #30033 The exit~ All you have to do now is solve the riddle and you are out of here! ~ 0 49160 0 S #0 #RESETS M 0 20040 1 20033 Master Vampire to Vampire Pit G 1 20017 1 give him key to halls M 0 20041 1 20012 Master Vampire to Vampire Pit G 1 20012 1 give him key to bloodshrine M 0 20000 15 20010 Master Vampire to Vampire Pit G 1 30053 1 1 Give him ?? M 0 20000 15 20011 Master Vampire to Vampire Pit M 0 20000 15 20013 Master Vampire to Vampire Pit M 0 20000 15 20014 Master Vampire to Vampire Pit M 0 20000 15 20015 Master Vampire to Vampire Pit M 0 20000 15 20016 Master Vampire to Vampire Pit M 0 20000 15 20017 Master Vampire to Vampire Pit M 0 20000 15 20018 Master Vampire to Vampire Pit M 0 20000 15 20019 Master Vampire to Vampire Pit M 0 20000 15 20031 Master Vampire to Vampire Pit M 0 20000 15 20032 Master Vampire to Vampire Pit M 0 20000 15 20034 Master Vampire to Vampire Pit M 0 20000 15 20035 Master Vampire to Vampire Pit M 0 20001 1 20023 Monsignoir Ameliano to Church M 0 20003 5 3005 Lurker to Midgaard M 0 20006 9 8613 Neogi to Void M 0 20006 9 8623 Neogi to Void M 0 20004 1 3001 Shadowguardian to Midgaard M 0 20012 1 20036 Easy Holy Guardian to Holy Corridor G 1 20013 1 M 0 20028 1 20037 Medium Holy Guardian to Holy Corridor G 1 20014 1 M 0 20029 1 20038 Hard Holy Guardian to Holy Corridor G 1 20015 1 M 0 20013 1 20051 Statue of Jevarrel to Halls of Heroes M 0 20014 1 20052 Statue of Cosmic to Halls of Heroes M 0 20015 1 20039 Statue of Zero to Halls of Heroes M 0 20016 1 20040 Statue of VirusII to Halls of Heroes M 0 20017 1 20042 Statue of Gambit to Halls of Heroes M 0 20018 1 20043 Statue of Viggalentius to Halls of Heroes M 0 20019 1 20044 Statue of Kidd to Halls of Heroes M 0 20020 1 20045 Statue of Omega to Halls of Heroes M 0 20021 1 20047 Statue of Uriel to Halls of Heroes M 0 20022 1 20048 Statue of Lobo to Halls of Heroes M 0 20023 1 20049 Statue of Iftikar to Halls of Heroes M 0 20024 1 20050 Statue of Cool to Halls of Heroes M 0 20025 1 20041 Statue of Poison Ivy to Halls of Heroes M 0 20026 1 20046 Statue of Mad Midnight Bomber to Halls of Heroes G 1 20011 1 1 Give him a Rune Bomb M 0 20027 1 20053 Statue of Crono to Halls of Heroes M 0 20030 1 20054 Statue of Doink to Halls of Heroes M 0 20031 1 20055 Statue of Renno to Halls of Heroes M 0 20032 1 20056 Statue of Turalyon to Halls of Heroes M 0 20033 1 20057 Statue of Keldorn to Halls of Heroes M 0 20034 1 20058 Statue of Moriden to Halls of Heroes M 0 20035 1 20059 Statue of Gozer to Halls of Heroes M 0 20036 1 20060 Statue of Doc to Halls of Heroes M 0 20037 1 20061 Statue of Arabella to Halls of Heroes G 1 20016 1 Give key to Arabella M 0 20038 1 20062 Statue of Sugarbear to Halls of Heroes M 0 20039 1 20063 Statue of Goten to Halls of Heroes D 0 20001 4 2 D 0 20012 5 2 D 0 20000 5 2 D 0 21007 4 2 D 0 21009 5 2 D 0 21009 0 2 D 0 21000 2 2 D 0 20001 0 2 D 0 20001 1 2 D 0 20001 3 2 D 0 20001 5 2 D 0 20003 2 2 D 0 20002 1 2 D 0 20004 4 2 D 0 20033 2 2 Doors in Holy Corridor : start D 0 20036 0 2 D 0 20036 2 2 D 0 20037 0 2 D 0 20037 2 2 D 0 20038 0 2 D 0 20038 2 2 D 0 20041 0 2 Doors in Holy Corridor : end S #SHOPS 0 #SPECIALS M 20001 spec_cast_adept M 20006 spec_poison M 20013 spec_breath_any M 20014 spec_breath_any M 20015 spec_breath_any M 20015 spec_breath_any M 20016 Spec_breath_any M 20017 Spec_breath_any M 20018 Spec_breath_any M 20019 Spec_breath_any M 20020 Spec_breath_any M 20021 Spec_breath_any M 20022 Spec_breath_any M 20023 Spec_breath_any M 20024 Spec_breath_any M 20025 Spec_breath_any M 20026 Spec_breath_any M 20027 Spec_breath_any S #$