vw/doc/
vw/player/J/
/***************************************************************************
*  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
*  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
*                                                                         *
*  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
*  Chastain, Michael Quan, and Mitchell Tse.                              *
*                                                                         *
*  In order to use any part of this Merc Diku Mud, you must comply with   *
*  both the original Diku license in 'license.doc' as well the Merc       *
*  license in 'license.txt'.  In particular, you may not remove either of *
*  these copyright notices.                                               *
*                                                                         *
*  Much time and thought has gone into this software and you are          *
*  benefitting.  We hope that you share your changes too.  What goes      *
*  around, comes around.                                                  *
***************************************************************************/

#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"



/*
* Local functions.
*/
bool	is_note_to	args( ( CHAR_DATA *ch, NOTE_DATA *pnote ) );
void	note_attach	args( ( CHAR_DATA *ch ) );
void	note_remove	args( ( CHAR_DATA *ch, NOTE_DATA *pnote ) );
void	talk_channel	args( ( CHAR_DATA *ch, char *argument,
					int channel, const char *verb ) );
bool is_in		args( (char *, char *) );
bool all_in		args( (char *, char *) );


/* functions declared elsewhere that we are interested in */
extern void call_all   args( ( CHAR_DATA *ch ) );



bool is_note_to( CHAR_DATA *ch, NOTE_DATA *pnote )
{
    if ( !str_cmp( ch->name, pnote->sender ) )
	   return TRUE;
    
    if ( is_name( "all", pnote->to_list ) )
	   return TRUE;
    
    if ( IS_IMMORTAL(ch) && is_name( "imm", pnote->to_list ) )
	   return TRUE;
    
    if ( IS_IMMORTAL(ch) && is_name( "immortal", pnote->to_list ) )
	   return TRUE;
    
    if ( is_name( ch->name, pnote->to_list ) )
	   return TRUE;
    
    return FALSE;
}



void note_attach( CHAR_DATA *ch )
{
    NOTE_DATA *pnote;
    
    if ( ch->pnote != NULL )
	   return;
    
    if ( note_free == NULL )
    {
	   pnote	  = alloc_perm( sizeof(*ch->pnote) );
    }
    else
    {
	   pnote	  = note_free;
	   note_free = note_free->next;
    }
    
    pnote->next		= NULL;
    pnote->sender	= str_dup( ch->name );
    pnote->date		= str_dup( "" );
    pnote->to_list	= str_dup( "" );
    pnote->subject	= str_dup( "" );
    pnote->text		= str_dup( "" );
    ch->pnote		= pnote;
    return;
}



void note_remove( CHAR_DATA *ch, NOTE_DATA *pnote )
{
    char to_new[MAX_INPUT_LENGTH];
    char to_one[MAX_INPUT_LENGTH];
    FILE *fp;
    NOTE_DATA *prev;
    char *to_list;
    
    /*
    * Build a new to_list.
    * Strip out this recipient.
    */
    to_new[0]	= '\0';
    to_list	= pnote->to_list;
    while ( *to_list != '\0' )
    {
	   to_list	= one_argument( to_list, to_one, MAX_INPUT_LENGTH );
	   if ( to_one[0] != '\0' && str_cmp( ch->name, to_one ) )
	   {
		  strncat( to_new, " ", MAX_INPUT_LENGTH-strlen(to_new) );
		  strncat( to_new, to_one, MAX_INPUT_LENGTH-strlen(to_new) );
	   }
    }
    
    /*
    * Just a simple recipient removal?
    */
    if ( str_cmp( ch->name, pnote->sender ) && to_new[0] != '\0' )
    {
	   free_string( pnote->to_list );
	   pnote->to_list = str_dup( to_new + 1 );
	   return;
    }
    
    /*
    * Remove note from linked list.
    */
    if ( pnote == note_list )
    {
	   note_list = pnote->next;
    }
    else
    {
	   for ( prev = note_list; prev != NULL; prev = prev->next )
	   {
		  if ( prev->next == pnote )
			 break;
	   }
	   
	   if ( prev == NULL )
	   {
		  bug( "Note_remove: pnote not found.", 0 );
		  return;
	   }
	   
	   prev->next = pnote->next;
    }
    
    free_string( pnote->text    );
    free_string( pnote->subject );
    free_string( pnote->to_list );
    free_string( pnote->date    );
    free_string( pnote->sender  );
    pnote->next	= note_free;
    note_free	= pnote;
    
    /*
    * Rewrite entire list.
    */
    fclose( fpReserve );
    if ( ( fp = fopen( NOTE_FILE, "w" ) ) == NULL )
    {
	   perror( NOTE_FILE );
    }
    else
    {
	   for ( pnote = note_list; pnote != NULL; pnote = pnote->next )
	   {
		  fprintf( fp, "Sender  %s~\nDate    %s~\nTo      %s~\nSubject %s~\nText\n%s~\n\n",
			 pnote->sender,
			 pnote->date,
			 pnote->to_list,
			 pnote->subject,
			 pnote->text
			 );
	   }
	   fclose( fp );
    }
    fpReserve = fopen( NULL_FILE, "r" );
    return;
}



void do_note( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    NOTE_DATA *pnote;
    int vnum;
    int anum;
    
    if ( IS_NPC(ch) )
	   return;
    
    argument = one_argument( argument, arg, MAX_INPUT_LENGTH );
    smash_tilde( argument );
    
    if ( !str_cmp( arg, "list" ) )
    {
	   vnum = 0;
	   for ( pnote = note_list; pnote != NULL; pnote = pnote->next )
	   {
		  if ( is_note_to( ch, pnote ) )
		  {
			 snprintf( buf, MAX_STRING_LENGTH, "[%3d] %s: %s\n\r",
				vnum, pnote->sender, pnote->subject );
			 send_to_char_formatted( buf, ch );
			 vnum++;
		  }
	   }
	   return;
    }
    
    if ( !str_cmp( arg, "read" ) )
    {
	   bool fAll;
	   
	   if ( !str_cmp( argument, "all" ) )
	   {
		  fAll = TRUE;
		  anum = 0;
	   }
	   else if ( is_number( argument ) )
	   {
		  fAll = FALSE;
		  anum = atoi( argument );
	   }
	   else
	   {
		  send_to_char_formatted( "Note read which number?\n\r", ch );
		  return;
	   }
	   
	   vnum = 0;
	   for ( pnote = note_list; pnote != NULL; pnote = pnote->next )
	   {
		  if ( is_note_to( ch, pnote ) && ( vnum++ == anum || fAll ) )
		  {
			 snprintf( buf, MAX_STRING_LENGTH, "[%3d] %s: %s\n\r%s\n\rTo: %s\n\r",
				vnum - 1,
				pnote->sender,
				pnote->subject,
				pnote->date,
				pnote->to_list
				);
			 send_to_char_formatted( buf, ch );
			 send_to_char_formatted( pnote->text, ch );
			 return;
		  }
	   }
	   
	   send_to_char( "No such note.\n\r", ch );
	   return;
    }
    
    if ( !str_cmp( arg, "+" ) )
    {
	   note_attach( ch );
	   strncpy( buf, ch->pnote->text,  MAX_STRING_LENGTH );
	   if ( strlen(buf) + strlen(argument) >= MAX_STRING_LENGTH - 4 )
	   {
		  send_to_char_formatted( "Note too long.\n\r", ch );
		  return;
	   }
	   
	   strncat( buf, argument, MAX_STRING_LENGTH-strlen(buf) );
	   strncat( buf, "\n\r", MAX_STRING_LENGTH-strlen(buf) );
	   free_string( ch->pnote->text );
	   ch->pnote->text = str_dup( buf );
	   send_to_char_formatted( "Ok.\n\r", ch );
	   return;
    }
    
    if ( !str_cmp( arg, "subject" ) )
    {
	   note_attach( ch );
	   free_string( ch->pnote->subject );
	   ch->pnote->subject = str_dup( argument );
	   send_to_char_formatted( "Ok.\n\r", ch );
	   return;
    }
    
    if ( !str_cmp( arg, "to" ) )
    {
	   note_attach( ch );
	   free_string( ch->pnote->to_list );
	   ch->pnote->to_list = str_dup( argument );
	   send_to_char_formatted( "Ok.\n\r", ch );
	   return;
    }
    
    if ( !str_cmp( arg, "clear" ) )
    {
	   if ( ch->pnote != NULL )
	   {
		  free_string( ch->pnote->text );
		  free_string( ch->pnote->subject );
		  free_string( ch->pnote->to_list );
		  free_string( ch->pnote->date );
		  free_string( ch->pnote->sender );
		  ch->pnote->next	= note_free;
		  note_free		= ch->pnote;
		  ch->pnote		= NULL;
	   }
	   
	   send_to_char_formatted( "Ok.\n\r", ch );
	   return;
    }
    
    if ( !str_cmp( arg, "show" ) )
    {
	   if ( ch->pnote == NULL )
	   {
		  send_to_char_formatted( "You have no note in progress.\n\r", ch );
		  return;
	   }
	   
	   snprintf( buf, MAX_STRING_LENGTH, "%s: %s\n\rTo: %s\n\r",
		  ch->pnote->sender,
		  ch->pnote->subject,
		  ch->pnote->to_list
		  );
	   send_to_char_formatted( buf, ch );
	   send_to_char_formatted( ch->pnote->text, ch );
	   return;
    }
    
    if ( !str_cmp( arg, "post" ) )
    {
	   FILE *fp;
	   char *strtime;
	   
	   if ( ch->pnote == NULL )
	   {
		  send_to_char_formatted( "You have no note in progress.\n\r", ch );
		  return;
	   }
	   
	   ch->pnote->next			= NULL;
	   strtime				= ctime( &current_time );
	   strtime[strlen(strtime)-1]	= '\0';
	   ch->pnote->date			= str_dup( strtime );
	   
	   if ( note_list == NULL )
	   {
		  note_list	= ch->pnote;
	   }
	   else
	   {
		  for ( pnote = note_list; pnote->next != NULL; pnote = pnote->next )
			 ;
		  pnote->next	= ch->pnote;
	   }
	   pnote		= ch->pnote;
	   ch->pnote	= NULL;
	   
	   fclose( fpReserve );
	   if ( ( fp = fopen( NOTE_FILE, "a" ) ) == NULL )
	   {
		  perror( NOTE_FILE );
	   }
	   else
	   {
		  fprintf( fp, "Sender  %s~\nDate    %s~\nTo      %s~\nSubject %s~\nText\n%s~\n\n",
			 pnote->sender,
			 pnote->date,
			 pnote->to_list,
			 pnote->subject,
			 pnote->text
			 );
		  fclose( fp );
	   }
	   fpReserve = fopen( NULL_FILE, "r" );
	   
	   send_to_char_formatted( "Ok.\n\r", ch );
	   return;
    }
    
    if ( !str_cmp( arg, "remove" ) )
    {
	   if ( !is_number( argument ) )
	   {
		  send_to_char_formatted( "Note remove which number?\n\r", ch );
		  return;
	   }
	   
	   anum = atoi( argument );
	   vnum = 0;
	   for ( pnote = note_list; pnote != NULL; pnote = pnote->next )
	   {
		  if ( is_note_to( ch, pnote ) && vnum++ == anum )
		  {
			 note_remove( ch, pnote );
			 send_to_char_formatted( "Ok.\n\r", ch );
			 return;
		  }
	   }
	   
	   send_to_char_formatted( "No such note.\n\r", ch );
	   return;
    }
    
    send_to_char_formatted( "Huh?  Type 'help note' for usage.\n\r", ch );
    return;
}



/*
* Generic channel function.
*/
void talk_channel( CHAR_DATA *ch, char *argument, int channel, const char *verb )
{
    char buf[MAX_STRING_LENGTH];
    char buf2[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d;
    int position;
    
    if ( argument[0] == '\0' )
    {
	   snprintf( buf, MAX_STRING_LENGTH, "%s what?\n\r", verb );
	   buf[0] = UPPER(buf[0]);
	   return;
    }
    
    if (IS_SET(ch->in_room->room_flags, ROOM_CONE_OF_SILENCE) && ch->level < LEVEL_SEER)
    {
	   snprintf( buf, MAX_STRING_LENGTH, "You are in a room that is silenced!\n\r");
	   send_to_char( buf, ch );
	   return;
    }		
    
    
    if ( IS_HEAD(ch, LOST_TONGUE) )
    {
	   snprintf( buf, MAX_STRING_LENGTH, "You can't %s without a tongue!\n\r", verb );
	   send_to_char( buf, ch );
	   return;
    }
    
    if ( IS_BODY(ch, GAGGED) )
    {
	   snprintf( buf, MAX_STRING_LENGTH, "You can't %s with a gag on!\n\r", verb );
	   send_to_char( buf, ch );
	   return;
    }
    
    if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_SILENCE) )
    {
	   snprintf( buf, MAX_STRING_LENGTH, "You can't %s.\n\r", verb );
	   send_to_char( buf, ch );
	   return;
    }
    
    REMOVE_BIT(ch->deaf, channel);
    
    switch ( channel )
    {
    default:
	   snprintf( buf, MAX_STRING_LENGTH, "You %s '%s'.\n\r", verb, argument );
	   send_to_char( buf, ch );
	   
	   snprintf( buf, MAX_STRING_LENGTH, "$n %ss '$t'.",     verb );
	   snprintf( buf2, MAX_STRING_LENGTH, "$n %ss '$t'.",     verb );
	   break;
	   
    case CHANNEL_IMMTALK:
	   snprintf( buf, MAX_STRING_LENGTH, "[$n]: $t." );
	   snprintf( buf2, MAX_STRING_LENGTH, "[$n]: $t." );
	   position	= ch->position;
	   ch->position	= POS_STANDING;
	   act( buf, ch, argument, NULL, TO_CHAR );
	   ch->position	= position;
	   break;
	   
	   
	   
    case CHANNEL_JUSTITALK:
	   snprintf( buf, MAX_STRING_LENGTH,  "[Justicar]:[$n] $t." );
	   snprintf( buf2, MAX_STRING_LENGTH, "[Justicar]:[$n] $t." );
           position     = ch->position;
	   ch->position	= POS_STANDING;
	   act( buf, ch, argument, NULL, TO_CHAR );
	   ch->position	= position;
	   break;
	   
	   
    case CHANNEL_ORGY:
	   snprintf( buf, MAX_STRING_LENGTH, "$n=> $t." );
	   snprintf( buf2, MAX_STRING_LENGTH, "$n=> $t." );
	   position       = ch->position;
	   ch->position   = POS_STANDING;
	   act( buf, ch, argument, NULL, TO_CHAR );
	   ch->position   = position;
	   break;
	   
    case CHANNEL_PERSONAL:
	   snprintf( buf, MAX_STRING_LENGTH, "$n--> $t." );
	   snprintf( buf2, MAX_STRING_LENGTH, "$n--> $t." );
	   position       = ch->position;
	   ch->position   = POS_STANDING;
	   act( buf, ch, argument, NULL, TO_CHAR );
	   ch->position   = position;
	   break;
	   
	   
	   
	   
	   
    case CHANNEL_NOSTALK:
	   
	   if (!IS_SET(ch->act, PLR_VAMPIRE)) 
		  return;
	   
	   if (!IS_NPC(ch) && ch->vampgen == 1)
	   {
		  strncpy( buf, "<[$n]> $t." ,  MAX_STRING_LENGTH);
		  strncpy( buf2, "",  MAX_STRING_LENGTH );
	   }
	   else if (!IS_NPC(ch) && ch->vampgen == 2)
	   {
		  strncpy( buf, "<<$n>> $t.",  MAX_STRING_LENGTH );
		  strncpy( buf2, "",  MAX_STRING_LENGTH );
		  
	   }
	   else if (!IS_NPC(ch) && ch->vampgen >= 3)	
	   {
		  strncpy( buf, "<$n> $t.",  MAX_STRING_LENGTH );
		  strncpy( buf2, "",  MAX_STRING_LENGTH );
	   }
	   else
	   {
		  send_to_char("huh?\n\r", ch);
		  return;
	   }
	   
	   position	= ch->position;
	   ch->position	= POS_STANDING;
	   act( buf, ch, argument, NULL, TO_CHAR );
	   ch->position	= position;
	   break;
	   
	   
    case CHANNEL_BRUTALK:
	   if (!IS_NPC(ch) && ch->vampgen == 1)
	   {
		  strncpy( buf, "<[$n]> $t.",  MAX_STRING_LENGTH );
		  strncpy( buf2, "",  MAX_STRING_LENGTH );
	   }
	   else if (!IS_NPC(ch) && ch->vampgen == 2)
	   {
		  strncpy( buf, "<<$n>> $t.",  MAX_STRING_LENGTH );
		  strncpy( buf2, "",  MAX_STRING_LENGTH );
	   }
	   else
	   {
		  strncpy( buf, "<$n> $t.",  MAX_STRING_LENGTH );
		  strncpy( buf2, "",  MAX_STRING_LENGTH );
	   }
	   position	= ch->position;
	   ch->position	= POS_STANDING;
	   act( buf, ch, argument, NULL, TO_CHAR );
	   ch->position	= position;
	   break;
	   
	   
    case CHANNEL_MALKTALK:
	   if (!IS_NPC(ch) && ch->vampgen == 1)
	   {
		  strncpy( buf, "<[$n]> $t.",  MAX_STRING_LENGTH );
		  strncpy( buf2, "",  MAX_STRING_LENGTH );
	   }
	   else if (!IS_NPC(ch) && ch->vampgen == 2)
	   {
		  strncpy( buf, "<<$n>> $t.",  MAX_STRING_LENGTH );
		  strncpy( buf2, "",  MAX_STRING_LENGTH );
	   }
	   else
	   {
		  strncpy( buf, "<$n> $t.",  MAX_STRING_LENGTH );
		  strncpy( buf2, "",  MAX_STRING_LENGTH );
	   }
	   position	= ch->position;
	   ch->position	= POS_STANDING;
	   act( buf, ch, argument, NULL, TO_CHAR );
	   ch->position	= position;
	   break;
	   
	   
    case CHANNEL_VENTALK:
	   if (!IS_NPC(ch) && ch->vampgen == 1)
	   {
		  strncpy( buf, "<[$n]> $t.",  MAX_STRING_LENGTH );
		  strncpy( buf2, "",  MAX_STRING_LENGTH );
	   }
	   else if (!IS_NPC(ch) && ch->vampgen == 2)
	   {
		  strncpy( buf, "<<$n>> $t.",  MAX_STRING_LENGTH );
		  strncpy( buf2, "",  MAX_STRING_LENGTH );
	   }
	   else
	   {
		  strncpy( buf, "<$n> $t.",  MAX_STRING_LENGTH );
		  strncpy( buf2, "",  MAX_STRING_LENGTH );
	   }
	   position	= ch->position;
	   ch->position	= POS_STANDING;
	   act( buf, ch, argument, NULL, TO_CHAR );
	   ch->position	= position;
	   break;
	   
	   
    case CHANNEL_TREMTALK:
	   if (!IS_NPC(ch) && ch->vampgen == 1)
	   {
		  strncpy( buf, "<[$n]> $t.",  MAX_STRING_LENGTH );
		  strncpy( buf2, "",  MAX_STRING_LENGTH );
	   }
	   else if (!IS_NPC(ch) && ch->vampgen == 2)
	   {
		  strncpy( buf, "<<$n>> $t.",  MAX_STRING_LENGTH );
		  strncpy( buf2, "",  MAX_STRING_LENGTH );
	   }
	   else
	   {
		  strncpy( buf, "<$n> $t.",  MAX_STRING_LENGTH );
		  strncpy( buf2, "",  MAX_STRING_LENGTH );
	   }
	   position	= ch->position;
	   ch->position	= POS_STANDING;
	   act( buf, ch, argument, NULL, TO_CHAR );
	   ch->position	= position;
	   break;
	   
	   
    case CHANNEL_GANGTALK:
	   if (!IS_NPC(ch) && ch->vampgen == 1)
	   {
		  strncpy( buf, "<[$n]> $t.",  MAX_STRING_LENGTH );
		  strncpy( buf2, "",  MAX_STRING_LENGTH );
		  
	   }
	   else if (!IS_NPC(ch) && ch->vampgen == 2)
	   {
		  strncpy( buf, "<<$n>> $t.",  MAX_STRING_LENGTH );
		  strncpy( buf2, "",  MAX_STRING_LENGTH );
	   }
	   else
	   {
		  strncpy( buf, "<$n> $t.", MAX_STRING_LENGTH );
		  strncpy( buf2, "", MAX_STRING_LENGTH );
	   }
	   position	= ch->position;
	   ch->position	= POS_STANDING;
	   act( buf, ch, argument, NULL, TO_CHAR );
	   ch->position	= position;
	   break;
	   
	   
    case CHANNEL_TORTALK:
	   if (!IS_NPC(ch) && ch->vampgen == 1)
	   {
		  strncpy( buf, "<[$n]> $t.",  MAX_STRING_LENGTH );
		  strncpy( buf2, "",  MAX_STRING_LENGTH );
	   }
	   else if (!IS_NPC(ch) && ch->vampgen == 2)
	   {
		  strncpy( buf, "<<$n>> $t.",  MAX_STRING_LENGTH );
		  strncpy( buf2, "",  MAX_STRING_LENGTH );
	   }
	   else
	   {
		  strncpy( buf, "<$n> $t.",  MAX_STRING_LENGTH );
		  strncpy( buf2, "",  MAX_STRING_LENGTH );
	   }
	   position	= ch->position;
	   ch->position	= POS_STANDING;
	   act( buf, ch, argument, NULL, TO_CHAR );
	   ch->position	= position;
	   break;
	   
	   
    case CHANNEL_CAPTALK:
	   if (!IS_NPC(ch) && ch->vampgen == 1)
	   {
		  strncpy( buf, "<[$n]> $t.",  MAX_STRING_LENGTH );
		  strncpy( buf2, "",  MAX_STRING_LENGTH );
	   }
	   else if (!IS_NPC(ch) && ch->vampgen == 2)
	   {
		  strncpy( buf, "<<$n>> $t.",  MAX_STRING_LENGTH );
		  strncpy( buf2, "",  MAX_STRING_LENGTH );
	   }
	   else
	   {
		  strncpy( buf, "<$n> $t.",  MAX_STRING_LENGTH );
		  strncpy( buf2, "",  MAX_STRING_LENGTH );
	   }
	   position	= ch->position;
	   ch->position	= POS_STANDING;
	   act( buf, ch, argument, NULL, TO_CHAR );
	   ch->position	= position;
	   break;
	   
	   
    case CHANNEL_VAMPTALK:
	   if (!IS_NPC(ch) && ch->vampgen == 1)
	   {
		  snprintf( buf, MAX_STRING_LENGTH, "[Kindred]:<[$n]> $t." );
		  snprintf( buf2, MAX_STRING_LENGTH, "[Kindred]:<[$n]> $t." );
	   }
	   else if (!IS_NPC(ch) && ch->vampgen == 2)
	   {
		  snprintf( buf, MAX_STRING_LENGTH, "[Kindred]:<<$n>> $t." );
		  snprintf( buf2, MAX_STRING_LENGTH, "[Kindred]:[[$n]] $t." );
	   }
	   else
	   {
		  snprintf( buf, MAX_STRING_LENGTH , "[Kindred]:<$n> $t.");
		  snprintf( buf2, MAX_STRING_LENGTH, "[Kindred]:[$n] $t." );
	   }
	   position	= ch->position;
	   ch->position	= POS_STANDING;
	   act( buf, ch, argument, NULL, TO_CHAR );
	   ch->position	= position;
	   break;
    }
    
    for ( d = descriptor_list; d != NULL; d = d->next )
    {
	   CHAR_DATA *och;
	   CHAR_DATA *vch;
	   
	   och = d->original ? d->original : d->character;
	   vch = d->character;
	   
	   if ( d->connected == CON_PLAYING
		  &&   vch != ch
		  &&  !IS_SET(och->deaf, channel)
		  &&  !IS_SET(och->in_room->room_flags,ROOM_QUIET))
	   {
		  if( channel == CHANNEL_ORGY && !IS_EXTRA(och, EXTRA_ORGYMEMBER))
			 continue;	
		  if( channel == CHANNEL_PERSONAL && !IS_EXTRA(och, EXTRA_PERSONAL))
			 continue;	
		  
		  if ( channel == CHANNEL_IMMTALK && !IS_IMMORTAL(och) )
			 continue;
		  if ( channel == CHANNEL_JUSTITALK && och->level < LEVEL_JUSTICAR)
			 continue;
		  if ( channel == CHANNEL_VAMPTALK && (!IS_NPC(och) && !IS_SET(och->act, PLR_VAMPIRE))
			 && !IS_SET(och->in_room->room_flags, ROOM_QUIET))
			 continue;
		  
		  if ( channel == CHANNEL_NOSTALK && (!IS_NPC(och) && !IS_SET(och->act, PLR_VAMPIRE))
			 && !IS_SET(och->in_room->room_flags, ROOM_QUIET))
			 continue;
		  
		  if ( channel == CHANNEL_GANGTALK && (!IS_NPC(och) && !IS_SET(och->act, PLR_VAMPIRE))
			 && !IS_SET(och->in_room->room_flags, ROOM_QUIET))
			 continue;
		  
		  if ( channel == CHANNEL_TORTALK && (!IS_NPC(och) && !IS_SET(och->act, PLR_VAMPIRE))
			 && !IS_SET(och->in_room->room_flags, ROOM_QUIET))
			 continue;
		  
		  if ( channel == CHANNEL_TREMTALK && (!IS_NPC(och) && !IS_SET(och->act, PLR_VAMPIRE))
			 && !IS_SET(och->in_room->room_flags, ROOM_QUIET))
			 continue;
		  if ( channel == CHANNEL_MALKTALK && (!IS_NPC(och) && !IS_SET(och->act, PLR_VAMPIRE))
			 && !IS_SET(och->in_room->room_flags, ROOM_QUIET))
			 continue;
		  
		  if ( channel == CHANNEL_VENTALK && (!IS_NPC(och) && !IS_SET(och->act, PLR_VAMPIRE))
			 && !IS_SET(och->in_room->room_flags, ROOM_QUIET))
			 continue;
		  
		  if ( channel == CHANNEL_CAPTALK && (!IS_NPC(och) && !IS_SET(och->act, PLR_VAMPIRE))
			 && !IS_SET(och->in_room->room_flags, ROOM_QUIET))
			 continue;
		  
		  if ( channel == CHANNEL_BRUTALK && (!IS_NPC(och) && !IS_SET(och->act, PLR_VAMPIRE))
			 && !IS_SET(och->in_room->room_flags, ROOM_QUIET))
			 continue;
		  
		  if ( channel == CHANNEL_YELL
			 &&   vch->in_room->area != ch->in_room->area )
			 continue;
		  
		  if ( str_cmp(ch->name, "Joker") && IS_SET(ch->extra, EXTRA_ORGYMEMBER) && !IS_SET(och->extra, EXTRA_ORGYMEMBER))
			 continue;
		  
		  if ( str_cmp(och->name, "Joker") && !IS_SET(ch->extra, EXTRA_ORGYMEMBER) && IS_SET(och->extra, EXTRA_ORGYMEMBER))
			 continue;
		  
		  position		= vch->position;
		  if ( channel != CHANNEL_SHOUT && channel != CHANNEL_YELL )
			 vch->position	= POS_STANDING;
		  if (!IS_NPC(vch) && IS_SET(vch->act, PLR_VAMPIRE) && str_cmp(ch->clan,vch->clan) )
		  {
			 act( buf2, ch, argument, vch, TO_VICT );
			 vch->position	= position;
			 continue;
		  }
		  act( buf, ch, argument, vch, TO_VICT );
		  vch->position	= position;
	   }
    }
    
    return;
}



void do_auction( CHAR_DATA *ch, char *argument )
{
    talk_channel( ch, argument, CHANNEL_AUCTION, "auction" );
    return;
}



void do_chat( CHAR_DATA *ch, char *argument )
{
    talk_channel( ch, argument, CHANNEL_CHAT, "chat" );
    return;
}

void do_mchat( CHAR_DATA *ch, char *argument )
{
    talk_channel( ch, argument, CHANNEL_MCHAT, "mchat" );
    return;
}

void do_orgy( CHAR_DATA *ch, char *argument )
{
    if( IS_EXTRA(ch, EXTRA_ORGYMEMBER))	
	   talk_channel( ch, argument, CHANNEL_ORGY, "orgy" );
    else
	   send_to_char("Huh?\n\r",ch);
    return;
}

void do_pers( CHAR_DATA *ch, char *argument )
{
    if( IS_EXTRA(ch, EXTRA_PERSONAL))	
	   talk_channel( ch, argument, CHANNEL_PERSONAL, "personal" );
    else
	   send_to_char("Huh?\n\r",ch);
    return;
}
/*
* Alander's new channels.
*/

void do_music( CHAR_DATA *ch, char *argument )
{
    talk_channel( ch, argument, CHANNEL_MUSIC, "music" );
    return;
}

void do_justitalk( CHAR_DATA *ch, char *argument )
{
/*   -- REMOVED FOR NOW, changed from vradio .. to be used soon -- code done */
    talk_channel( ch, argument, CHANNEL_JUSTITALK, "justitalk" );

    return;
}



void do_question( CHAR_DATA *ch, char *argument )
{
    talk_channel( ch, argument, CHANNEL_QUESTION, "question" );
    return;
}

void do_bid( CHAR_DATA *ch, char *argument )
{
    talk_channel( ch, argument, CHANNEL_BID, "bid" );
    return;
}


void do_answer( CHAR_DATA *ch, char *argument )
{
    talk_channel( ch, argument, CHANNEL_QUESTION, "answer" );
    return;
}



void do_shout( CHAR_DATA *ch, char *argument )
{
    talk_channel( ch, argument, CHANNEL_SHOUT, "shout" );
    WAIT_STATE( ch, 12 );
    return;
}



void do_yell( CHAR_DATA *ch, char *argument )
{
    talk_channel( ch, argument, CHANNEL_YELL, "yell" );
    return;
}



void do_immtalk( CHAR_DATA *ch, char *argument )
{
    talk_channel( ch, argument, CHANNEL_IMMTALK, "immtalk" );
    return;
}


void do_nostalk( CHAR_DATA *ch, char *argument )
{
    if  (!IS_NPC(ch)  &&   (!strncmp( ch->clan, "Nosferatu", 4)))
	   talk_channel( ch, argument, CHANNEL_NOSTALK, "NOSTALK" );
    else
	   send_to_char("You are not a member of that clan.\n\r",ch);
    return;
    
    
}
void do_brutalk( CHAR_DATA *ch, char *argument )

{
    if  (!IS_NPC(ch)  &&   (!strncmp( ch->clan, "Brujah", 4)))
	   talk_channel( ch, argument, CHANNEL_BRUTALK, "BRUTALK" );
    else
	   send_to_char("You are not a member of that clan.\n\r",ch);
    return;
}


void do_malktalk( CHAR_DATA *ch, char *argument )

{
    if  (!IS_NPC(ch)  &&   (!strncmp( ch->clan, "Malkavian", 4)))
	   talk_channel( ch, argument, CHANNEL_MALKTALK, "MALKTALK" );
    else
	   send_to_char("You are not a member of that clan.\n\r",ch);
    return;
}

void do_ventalk( CHAR_DATA *ch, char *argument )

{
    if  (!IS_NPC(ch)  &&   (!strncmp( ch->clan, "Ventrue", 4)))
	   talk_channel( ch, argument, CHANNEL_VENTALK, "VENTALK" );
    else
	   send_to_char("You are not a member of that clan.\n\r",ch);
    return;
}

void do_tremtalk( CHAR_DATA *ch, char *argument )

{
    if  (!IS_NPC(ch)  &&   (!strncmp( ch->clan, "Tremere", 4)))
	   talk_channel( ch, argument, CHANNEL_TREMTALK, "TREMTALK" );
    else
	   send_to_char("You are not a member of that clan.\n\r",ch);
    return;
}

void do_gangtalk( CHAR_DATA *ch, char *argument )

{
    if  (!IS_NPC(ch)  &&   (!strncmp( ch->clan, "Gangrel", 4)))
	   talk_channel( ch, argument, CHANNEL_GANGTALK, "GANGTALK" );
    else
	   send_to_char("You are not a member of that clan.\n\r",ch);
    return;
}


void do_tortalk( CHAR_DATA *ch, char *argument )

{
    if  (!IS_NPC(ch)  &&   (!strncmp( ch->clan, "Toreador", 4)))
	   talk_channel( ch, argument, CHANNEL_TORTALK, "TORTALK" );
    else
	   send_to_char("You are not a member of that clan.\n\r",ch);
    return;
}


void do_captalk( CHAR_DATA *ch, char *argument )

{
    if  (!IS_NPC(ch)  &&   (!strncmp( ch->clan, "Cappadocian", 4)))
	   talk_channel( ch, argument, CHANNEL_CAPTALK, "CAPTALK" );
    else
	   send_to_char("You are not a member of that clan.\n\r",ch);
    return;
}


void do_vamptalk( CHAR_DATA *ch, char *argument )
{
    if (IS_NPC(ch) || (!IS_NPC(ch) && !IS_SET(ch->act, PLR_VAMPIRE)))
    {
	   send_to_char("Huh?\n\r",ch);
	   return;
    }
    talk_channel( ch, argument, CHANNEL_VAMPTALK, "vamptalk" );
    return;
}



void do_say( CHAR_DATA *ch, char *argument )
{
    char name   [80];
    char poly   [MAX_INPUT_LENGTH];
    char speak  [10];
    char speaks [10];
    CHAR_DATA *to;
    bool is_ok;
    
    if ( IS_HEAD(ch, LOST_TONGUE) )
    {
	   send_to_char( "You can't speak without a tongue!\n\r", ch );
	   return;
    }
    if ( IS_BODY(ch, GAGGED) )
    {
	   send_to_char( "You can't speak with a gag on!\n\r", ch );
	   return;
    }
    
    if ( argument[0] == '\0' )
    {
	   send_to_char( "Say what?\n\r", ch );
	   return;
    }
    
    if (IS_BODY(ch,CUT_THROAT))
    {
	   snprintf(speak, 10, "rasp");
	   snprintf(speaks, 10, "rasps");
    }
    else
    {
	   snprintf(speak, 10, "say");
	   snprintf(speaks, 10, "says");
    }
    snprintf( poly, MAX_INPUT_LENGTH, "You %s '$T'.", speak);
    act( poly, ch, NULL, argument, TO_CHAR );
    
    snprintf(poly, MAX_INPUT_LENGTH, "$n %s '$T'.", speaks);
    
    if (ch->in_room->vnum != ROOM_VNUM_IN_OBJECT)
    {
	   act( poly, ch, NULL, argument, TO_ROOM );
	   room_text( ch, strlower(argument) );
	   return;
    }
    
    to = ch->in_room->people;
    for ( ; to != NULL; to = to->next_in_room )
    {
	   is_ok = FALSE;
	   
	   if ( to->desc == NULL || !IS_AWAKE(to) )
		  continue;
	   
	   if ( ch == to )
		  continue;
	   
	   if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && 
		  ch->pcdata->chobj->in_room != NULL &&
		  !IS_NPC(to) && to->pcdata->chobj != NULL && 
		  to->pcdata->chobj->in_room != NULL &&
		  ch->in_room == to->in_room)
		  is_ok = TRUE; else is_ok = FALSE;
	   
	   if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && 
		  ch->pcdata->chobj->in_obj != NULL &&
		  !IS_NPC(to) && to->pcdata->chobj != NULL && 
		  to->pcdata->chobj->in_obj != NULL &&
		  ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
		  is_ok = TRUE; else is_ok = FALSE;
	   
	   if (!is_ok) continue;
	   
	   if (IS_NPC(ch))
		  snprintf(name, 80, ch->short_descr);
	   else if (!IS_NPC(ch) && IS_AFFECTED(ch,AFF_POLYMORPH))
		  snprintf(name, 80, ch->morph);
	   else
		  snprintf(name, 80, ch->name);
	   name[0]=UPPER(name[0]);
	   snprintf(poly, MAX_INPUT_LENGTH, "%s %s '%s'.\n\r", name,speaks,argument);
	   send_to_char(poly,to);
    }
    
    room_text( ch, strlower(argument) );
    return;
}

void room_text( CHAR_DATA *ch, char *argument)
{
    CHAR_DATA     *vch;
    CHAR_DATA     *vch_next;
    CHAR_DATA     *mob;
    OBJ_DATA      *obj;
    ROOMTEXT_DATA *rt;
    bool           mobfound;
    bool           hop;
    
    char           arg  [MAX_INPUT_LENGTH];
    char           arg1 [MAX_INPUT_LENGTH];
    char           arg2 [MAX_INPUT_LENGTH];
    
    for ( rt = ch->in_room->roomtext; rt != NULL; rt = rt->next )
    {
	   if (!strcmp(argument,rt->input)
		  || is_in(argument, rt->input)
		  || all_in(argument, rt->input)) 
	   {
		  if ( rt->name != NULL         && rt->name != '\0'
			 &&   str_cmp(rt->name,"all")  && str_cmp(rt->name,"|all*") ) 
			 if (!is_in(ch->name, rt->name) ) continue;
			 mobfound = TRUE;
			 if (rt->mob != 0)
			 {
				mobfound = FALSE;
				for ( vch = char_list; vch != NULL; vch = vch_next )
				{
				    vch_next	= vch->next;
				    if ( vch->in_room == NULL ) continue;
				    if ( !IS_NPC(vch)         ) continue;
				    if ( vch->in_room == ch->in_room
					   && vch->pIndexData->vnum == rt->mob )
				    {
					   mobfound = TRUE;
					   break;
				    }
				}
			 }
			 if (!mobfound) continue;
			 hop = FALSE;
			 switch(rt->type % RT_RETURN)
			 {
			 case RT_SAY:
				break;
			 case RT_LIGHTS:
				do_changelight(ch,"");
				break;
			 case RT_LIGHT:
				REMOVE_BIT(ch->in_room->room_flags, ROOM_DARK);
				break;
			 case RT_DARK:
				SET_BIT(ch->in_room->room_flags, ROOM_DARK);
				break;
			 case RT_OBJECT:
				if ( get_obj_index(rt->power) == NULL ) return;
				obj = create_object(get_obj_index(rt->power), ch->level);
				if (IS_SET(rt->type, RT_TIMER) ) obj->timer = 1;
				if (CAN_WEAR(obj,ITEM_TAKE)) obj_to_char(obj,ch);
				else obj_to_room(obj,ch->in_room);
				if (!str_cmp(rt->choutput,"copy"))
				    act( rt->output, ch, obj, NULL, TO_CHAR );
				else
				    act( rt->choutput, ch, obj, NULL, TO_CHAR );
				if (!IS_SET(rt->type, RT_PERSONAL) ) 
				    act( rt->output, ch, obj, NULL, TO_ROOM );
				hop = TRUE;
				break;
			 case RT_MOBILE:
				if ( get_mob_index(rt->power) == NULL ) return;
				mob = create_mobile(get_mob_index(rt->power));
				char_to_room(mob,ch->in_room);
				if (!str_cmp(rt->choutput,"copy"))
				    act( rt->output, ch, NULL, mob, TO_CHAR );
				else
				    act( rt->choutput, ch, NULL, mob, TO_CHAR );
				if (!IS_SET(rt->type, RT_PERSONAL) ) 
				    act( rt->output, ch, NULL, mob, TO_ROOM );
				hop = TRUE;
				break;
			 case RT_SPELL:
				(*skill_table[rt->power].spell_fun) ( rt->power, number_range(20,30), ch, ch );
				break;
			 case RT_PORTAL:
				if ( get_obj_index(OBJ_VNUM_PORTAL) == NULL ) return;
				obj = create_object(get_obj_index(OBJ_VNUM_PORTAL), 0);
				obj->timer = 1;
				obj->value[0] = rt->power;
				obj->value[1] = 1;
				obj_to_room(obj,ch->in_room);
				break;
			 case RT_TELEPORT:
				if ( get_room_index(rt->power) == NULL ) return;
				if (IS_SET(rt->type, RT_GODPASS) &&
				    !IS_SET(ch->act, PLR_GODPASS) )
				{
				    send_to_char("The Gods Have Not Yet Deemed You Worthy!\n\r", ch);
				    return;
				}
				if (!IS_NPC(ch) && ch->in_room->vnum == 3001 &&
				    get_age(ch) >= 28)  
				{
				    send_to_char("You are NOT a newbie and therefore cannot access that area!\n\r", ch);
				    return;
				}
				if (
				    ( (ch->in_room->sector_type == SECT_VENTRUE) &&
				    (str_cmp(ch->clan, "Ventrue")) ) ||
				    
				    ( (ch->in_room->sector_type == SECT_BRUJAH) &&
				    (str_cmp(ch->clan, "Brujah")) ) ||
				    
				    ( (ch->in_room->sector_type == SECT_NOSFERATU) &&
				    (str_cmp(ch->clan, "Nosferatu")) ) ||
				    
				    ( (ch->in_room->sector_type == SECT_CAPPADOCIAN) &&
				    (str_cmp(ch->clan, "Cappadocian")) ) ||
				    
				    ( (ch->in_room->sector_type == SECT_TOREADOR) &&
				    (str_cmp(ch->clan, "Toreador")) ) ||
				    
				    ( (ch->in_room->sector_type == SECT_GANGREL) &&
				    (str_cmp(ch->clan, "Gangrel")) ) ||
				    
				    ( (ch->in_room->sector_type == SECT_MALKAVIAN) &&
				    (str_cmp(ch->clan, "Malkavian")) ) ||
				    
				    ( (ch->in_room->sector_type == SECT_TZIMISCE) &&
				    (str_cmp(ch->clan, "Tremere")) ) )
				    
				{
				    send_to_char("You are not of that clan !\n\r", ch);
				    return;
				}
				if (!str_cmp(rt->choutput,"copy"))
				    act( rt->output, ch, NULL, NULL, TO_CHAR );
				else
				    act( rt->choutput, ch, NULL, NULL, TO_CHAR );
				if (!IS_SET(rt->type, RT_PERSONAL) ) 
				    act( rt->output, ch, NULL, NULL, TO_ROOM );
			        if(ch->mount != NULL) do_dismount(ch,"");
			        char_from_room(ch);
				char_to_room(ch,get_room_index(rt->power));
				act("$n appears in the room.",ch,NULL,NULL,TO_ROOM);
				do_look(ch,"auto");
				hop = TRUE;
				break;
			 case RT_ACTION:
				snprintf(arg, MAX_INPUT_LENGTH, argument);
				argument = one_argument( arg, arg1, MAX_INPUT_LENGTH );
				argument = one_argument( arg, arg2, MAX_INPUT_LENGTH );
				if ( (mob = get_char_room(ch, arg2) ) == NULL ) continue;
				interpret( mob, rt->output );
				break;
			 case RT_OPEN_LIFT:
				open_lift(ch);
				break;
			 case RT_CLOSE_LIFT:
				close_lift(ch);
				break;
			 case RT_MOVE_LIFT:
				move_lift(ch,rt->power);
				break;
			 default:
				break;
            }
            if (hop && IS_SET(rt->type, RT_RETURN) ) return;
            else if (hop) continue;
            if (!str_cmp(rt->choutput,"copy") && !IS_SET(rt->type, RT_ACTION))
			 act( rt->output, ch, NULL, NULL, TO_CHAR );
            else if (!IS_SET(rt->type, RT_ACTION))
			 act( rt->choutput, ch, NULL, NULL, TO_CHAR );
		  if (!IS_SET(rt->type, RT_PERSONAL) && !IS_SET(rt->type, RT_ACTION) )
			 act( rt->output, ch, NULL, NULL, TO_ROOM );
		  if (IS_SET(rt->type, RT_RETURN) ) return;
	}
    }
    return;
}

char *strlower(char *ip)
{
    static char buffer[MAX_INPUT_LENGTH];
    int pos;
    
    for (pos = 0; pos < (MAX_INPUT_LENGTH - 1) && ip[pos] != '\0'; pos++) {
	   buffer[pos] = tolower(ip[pos]);
    }	
    buffer[pos] = '\0';
    return buffer;
}

bool is_in(char *arg, char *ip)
{
    char *lo_arg;
    char cmp[MAX_INPUT_LENGTH];
    int fitted;
    
    if (ip[0] != '|')
	   return FALSE;
    cmp[0] = '\0';
    lo_arg = strlower(arg);
    do {
	   ip += strlen(cmp) + 1;
	   fitted = sscanf(ip, "%[^*]", cmp);
	   if (strstr(lo_arg, cmp) != NULL) {
		  return TRUE;
	   }
    } while (fitted > 0);
    return FALSE;
}

bool all_in(char *arg, char *ip)
{
    char *lo_arg;
    char cmp[MAX_INPUT_LENGTH];
    int fitted;
    
    if (ip[0] != '&')
	   return FALSE;
    cmp[0] = '\0';
    lo_arg = strlower(arg);
    do {
	   ip += strlen(cmp) + 1;
	   fitted = sscanf(ip, "%[^*]", cmp);
	   if (strstr(lo_arg, cmp) == NULL) {
		  return FALSE;
	   }
    } while (fitted > 0);
    return TRUE;
}	

void tell_someone( CHAR_DATA* ch, CHAR_DATA* victim, char* argument )
{
    char poly [MAX_INPUT_LENGTH];
    int position;
    struct tm *tmtemp;
    int hour, minute;

    if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_SILENCE) )
    {
	   send_to_char( "Your message didn't get through.\n\r", ch );
	   return;
    }
    if (IS_BODY(ch, GAGGED))
    {
	   send_to_char( "Your message didn't get through.\n\r", ch );
	   return;
    }
    
    if (IS_SET(ch->in_room->room_flags, ROOM_CONE_OF_SILENCE))
    {
	   send_to_char( "You are in a room that is silenced!\n\r", ch);
	   return;
    }		
    if ( !IS_IMMORTAL(ch) && !IS_AWAKE(victim) )
    {
	   act( "$E can't hear you.", ch, 0, victim, TO_CHAR );
	   return;
    }
    
    act( "You tell $N '$t'.", ch, argument, victim, TO_CHAR );
    
    position		= victim->position;
    victim->position	= POS_STANDING;
    
    snprintf(poly, MAX_INPUT_LENGTH, "$n tells you '$t'.");
    ADD_COLOUR( victim, poly, WHITE, MAX_INPUT_LENGTH );
    act( poly, ch, argument, victim, TO_VICT );

    /*----------------------------------------------------------------------------------------*/
    /* tell history - Genghis */
	hour = 0;
	minute = 0;
    if ((tmtemp = localtime(&current_time)) != NULL)
    {
       hour = tmtemp->tm_hour;
       minute = tmtemp->tm_min;
    }
    
    if (victim->pcdata)
    {
    	int pos = (victim->pcdata->tell_history_pos);
    	victim->pcdata->tell_history_pos = (victim->pcdata->tell_history_pos + 1) % TELL_HISTORY_SIZE;

	    snprintf( poly, MAX_INPUT_LENGTH, "%02d:%02d - %s tells you '%s'.\n\r", hour, minute, PERS(ch,victim), argument );
	    free_string( victim->pcdata->tell_history[pos] );
	    victim->pcdata->tell_history[pos] = str_dup( poly );
    }
    
    if (ch->pcdata)
    {
    	int pos = (ch->pcdata->tell_history_pos);
    	ch->pcdata->tell_history_pos = (ch->pcdata->tell_history_pos + 1) % TELL_HISTORY_SIZE;

	    snprintf( poly, MAX_INPUT_LENGTH, "%02d:%02d - You tell %s '%s'.\n\r", hour, minute, PERS(victim,ch), argument );
	    free_string( ch->pcdata->tell_history[pos] );
	    ch->pcdata->tell_history[pos] = str_dup( poly );
    }
    /*----------------------------------------------------------------------------------------*/
        
    victim->position	= position;
    victim->reply	= ch;
}


void do_tell( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    
    argument = one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
	   send_to_char( "Tell whom what?\n\r", ch );
	   return;
    }
    
    /*
    * Can tell to PC's anywhere, but NPC's only in same room.
    * -- Furey
    */
    if ( ( victim = get_char_world( ch, arg ) ) == NULL
	   || ( IS_NPC(victim) && victim->in_room != ch->in_room ) )
    {
	   send_to_char( "They aren't here.\n\r", ch );
	   return;
    }

	tell_someone( ch, victim, argument );
    return;
}



void do_reply( CHAR_DATA *ch, char *argument )
{
    CHAR_DATA *victim;
    
    if ( ( victim = ch->reply ) == NULL )
    {
	   send_to_char( "They aren't here.\n\r", ch );
	   return;
    }

    tell_someone( ch, victim, argument );
    return;
}



void do_emote( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char *plast;
    
    char name   [80];
    char poly   [MAX_INPUT_LENGTH];
    CHAR_DATA *to;
    bool is_ok;
    
    if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_NO_EMOTE) )
    {
	   send_to_char( "You can't show your emotions.\n\r", ch );
	   return;
    }
    
    if ( IS_HEAD(ch, LOST_TONGUE) || IS_HEAD(ch, LOST_HEAD) || IS_HEAD(ch, GAGGED))
    {
	   send_to_char( "You can't show your emotions.\n\r", ch );
	   return;
    }
    
    if ( argument[0] == '\0' )
    {
	   send_to_char( "Emote what?\n\r", ch );
	   return;
    }
    
    for ( plast = argument; *plast != '\0'; plast++ )
	   ;
    
    strncpy( buf, argument,  MAX_STRING_LENGTH );
    if ( isalpha(plast[-1]) )
	   strncat( buf, ".", MAX_STRING_LENGTH-strlen(buf) );
    
    act( "$n $T", ch, NULL, buf, TO_CHAR );
    
    if (ch->in_room->vnum != ROOM_VNUM_IN_OBJECT)
    {
	   act( "$n $T", ch, NULL, buf, TO_ROOM );
	   return;
    }
    
    to = ch->in_room->people;
    for ( ; to != NULL; to = to->next_in_room )
    {
	   is_ok = FALSE;
	   
	   if ( to->desc == NULL || !IS_AWAKE(to) )
		  continue;
	   
	   if ( ch == to )
		  continue;
	   
	   if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && 
		  ch->pcdata->chobj->in_room != NULL &&
		  !IS_NPC(to) && to->pcdata->chobj != NULL && 
		  to->pcdata->chobj->in_room != NULL &&
		  ch->in_room == to->in_room)
		  is_ok = TRUE; else is_ok = FALSE;
	   
	   if (!IS_NPC(ch) && ch->pcdata->chobj != NULL && 
		  ch->pcdata->chobj->in_obj != NULL &&
		  !IS_NPC(to) && to->pcdata->chobj != NULL && 
		  to->pcdata->chobj->in_obj != NULL &&
		  ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
		  is_ok = TRUE; else is_ok = FALSE;
	   
	   if (!is_ok) continue;
	   
	   if (IS_NPC(ch))
		  snprintf(name, 80, ch->short_descr);
	   else if (!IS_NPC(ch) && IS_AFFECTED(ch,AFF_POLYMORPH))
		  snprintf(name, 80, ch->morph);
	   else
		  snprintf(name, 80, ch->name);
	   name[0]=UPPER(name[0]);
	   snprintf(poly, MAX_INPUT_LENGTH, "%s %s\n\r", name,buf);
	   send_to_char(poly,to);
    }
    return;
}



/*
* All the posing stuff.
*/
struct	pose_table_type
{
    char *	message[2*MAX_CLASS];
};

const	struct	pose_table_type	pose_table	[]	=
{
    {
	   {
		  "You sizzle with energy.",
			 "$n sizzles with energy.",
			 "You feel very holy.",
			 "$n looks very holy.",
			 "You perform a small card trick.",
			 "$n performs a small card trick.",
			 "You show your bulging muscles.",
			 "$n shows $s bulging muscles."
	   }
    },
	   
    {
	   {
		  "You turn into a butterfly, then return to your normal shape.",
			 "$n turns into a butterfly, then returns to $s normal shape.",
			 "You nonchalantly turn wine into water.",
			 "$n nonchalantly turns wine into water.",
			 "You wiggle your ears alternately.",
			 "$n wiggles $s ears alternately.",
			 "You crack nuts between your fingers.",
			 "$n cracks nuts between $s fingers."
	   }
    },
	   
    {
	   {
		  "Blue sparks fly from your fingers.",
			 "Blue sparks fly from $n's fingers.",
			 "A halo appears over your head.",
			 "A halo appears over $n's head.",
			 "You nimbly tie yourself into a knot.",
			 "$n nimbly ties $mself into a knot.",
			 "You grizzle your teeth and look mean.",
			 "$n grizzles $s teeth and looks mean."
	   }
    },
	   
    {
	   {
		  "Little red lights dance in your eyes.",
			 "Little red lights dance in $n's eyes.",
			 "You recite words of wisdom.",
			 "$n recites words of wisdom.",
			 "You juggle with daggers, apples, and eyeballs.",
			 "$n juggles with daggers, apples, and eyeballs.",
			 "You hit your head, and your eyes roll.",
			 "$n hits $s head, and $s eyes roll."
	   }
    },
	   
    {
	   {
		  "A slimy green monster appears before you and bows.",
			 "A slimy green monster appears before $n and bows.",
			 "Deep in prayer, you levitate.",
			 "Deep in prayer, $n levitates.",
			 "You steal the underwear off every person in the room.",
			 "Your underwear is gone!  $n stole it!",
			 "Crunch, crunch -- you munch a bottle.",
			 "Crunch, crunch -- $n munches a bottle."
	   }
    },
	   
    {
	   {
		  "You turn everybody into a little pink elephant.",
			 "You are turned into a little pink elephant by $n.",
			 "An angel consults you.",
			 "An angel consults $n.",
			 "The dice roll ... and you win again.",
			 "The dice roll ... and $n wins again.",
			 "... 98, 99, 100 ... you do pushups.",
			 "... 98, 99, 100 ... $n does pushups."
	   }
    },
	   
    {
	   {
		  "A small ball of light dances on your fingertips.",
			 "A small ball of light dances on $n's fingertips.",
			 "Your body glows with an unearthly light.",
			 "$n's body glows with an unearthly light.",
			 "You count the money in everyone's pockets.",
			 "Check your money, $n is counting it.",
			 "Arnold Schwarzenegger admires your physique.",
			 "Arnold Schwarzenegger admires $n's physique."
	   }
    },
	   
    {
	   {
		  "Smoke and fumes leak from your nostrils.",
			 "Smoke and fumes leak from $n's nostrils.",
			 "A spot light hits you.",
			 "A spot light hits $n.",
			 "You balance a pocket knife on your tongue.",
			 "$n balances a pocket knife on your tongue.",
			 "Watch your feet, you are juggling granite boulders.",
			 "Watch your feet, $n is juggling granite boulders."
	   }
    },
	   
    {
	   {
		  "The light flickers as you rap in magical languages.",
			 "The light flickers as $n raps in magical languages.",
			 "Everyone levitates as you pray.",
			 "You levitate as $n prays.",
			 "You produce a coin from everyone's ear.",
			 "$n produces a coin from your ear.",
			 "Oomph!  You squeeze water out of a granite boulder.",
			 "Oomph!  $n squeezes water out of a granite boulder."
	   }
    },
	   
    {
	   {
		  "Your head disappears.",
			 "$n's head disappears.",
			 "A cool breeze refreshes you.",
			 "A cool breeze refreshes $n.",
			 "You step behind your shadow.",
			 "$n steps behind $s shadow.",
			 "You pick your teeth with a spear.",
			 "$n picks $s teeth with a spear."
	   }
    },
	   
    {
	   {
		  "A fire elemental singes your hair.",
			 "A fire elemental singes $n's hair.",
			 "The sun pierces through the clouds to illuminate you.",
			 "The sun pierces through the clouds to illuminate $n.",
			 "Your eyes dance with greed.",
			 "$n's eyes dance with greed.",
			 "Everyone is swept off their feet by your hug.",
			 "You are swept off your feet by $n's hug."
	   }
    },
	   
    {
	   {
		  "The sky changes color to match your eyes.",
			 "The sky changes color to match $n's eyes.",
			 "The ocean parts before you.",
			 "The ocean parts before $n.",
			 "You deftly steal everyone's weapon.",
			 "$n deftly steals your weapon.",
			 "Your karate chop splits a tree.",
			 "$n's karate chop splits a tree."
	   }
    },
	   
    {
	   {
		  "The stones dance to your command.",
			 "The stones dance to $n's command.",
			 "A thunder cloud kneels to you.",
			 "A thunder cloud kneels to $n.",
			 "The Grey Mouser buys you a beer.",
			 "The Grey Mouser buys $n a beer.",
			 "A strap of your armor breaks over your mighty thews.",
			 "A strap of $n's armor breaks over $s mighty thews."
	   }
    },
	   
    {
	   {
		  "The heavens and grass change colour as you smile.",
			 "The heavens and grass change colour as $n smiles.",
			 "The Burning Man speaks to you.",
			 "The Burning Man speaks to $n.",
			 "Everyone's pocket explodes with your fireworks.",
			 "Your pocket explodes with $n's fireworks.",
			 "A boulder cracks at your frown.",
			 "A boulder cracks at $n's frown."
	   }
    },
	   
    {
	   {
		  "Everyone's clothes are transparent, and you are laughing.",
			 "Your clothes are transparent, and $n is laughing.",
			 "An eye in a pyramid winks at you.",
			 "An eye in a pyramid winks at $n.",
			 "Everyone discovers your dagger a centimeter from their eye.",
			 "You discover $n's dagger a centimeter from your eye.",
			 "Mercenaries arrive to do your bidding.",
			 "Mercenaries arrive to do $n's bidding."
	   }
    },
	   
    {
	   {
		  "A black hole swallows you.",
			 "A black hole swallows $n.",
			 "Valentine Michael Smith offers you a glass of water.",
			 "Valentine Michael Smith offers $n a glass of water.",
			 "Where did you go?",
			 "Where did $n go?",
			 "Four matched Percherons bring in your chariot.",
			 "Four matched Percherons bring in $n's chariot."
	   }
    },
	   
    {
	   {
		  "The world shimmers in time with your whistling.",
			 "The world shimmers in time with $n's whistling.",
			 "The great god Mota gives you a staff.",
			 "The great god Mota gives $n a staff.",
			 "Click.",
			 "Click.",
			 "Atlas asks you to relieve him.",
			 "Atlas asks $n to relieve him."
	   }
    }
};



void do_pose( CHAR_DATA *ch, char *argument )
{
    int level;
    int pose;
    
    if ( IS_NPC(ch) )
	   return;
    
    level = UMIN( ch->level, sizeof(pose_table) / sizeof(pose_table[0]) - 1 );
    pose  = number_range(0, level);
    
    act( pose_table[pose].message[2*ch->class+0], ch, NULL, NULL, TO_CHAR );
    act( pose_table[pose].message[2*ch->class+1], ch, NULL, NULL, TO_ROOM );
    
    return;
}



void do_bug( CHAR_DATA *ch, char *argument )
{
    char bugbuf[MAX_STRING_LENGTH];	
    snprintf( bugbuf, MAX_STRING_LENGTH, "Error from %s: %s", ch->name, argument);
    append_file( ch, BUG_FILE, bugbuf );
    send_to_char( "Bug submitted, thankyou.\n\r", ch );
    return;
}



void do_idea( CHAR_DATA *ch, char *argument )
{
    char ideabuf[MAX_STRING_LENGTH];	
    snprintf( ideabuf, MAX_STRING_LENGTH, "Idea from %s: %s", ch->name, argument);
    append_file( ch, IDEA_FILE, ideabuf );
    send_to_char( "Idea submitted, thankyou.\n\r", ch );
    return;
}



void do_typo( CHAR_DATA *ch, char *argument )
{
    char typobuf[MAX_STRING_LENGTH];	
    snprintf( typobuf, MAX_STRING_LENGTH, "Typo from %s: %s", ch->name, argument);
    append_file( ch, TYPO_FILE, typobuf );
    send_to_char( "Typo submitted, thankyou.\n\r", ch );
    return;
}



void do_rent( CHAR_DATA *ch, char *argument )
{
    send_to_char( "There is no rent here.  Just save and quit.\n\r", ch );
    return;
}



void do_qui( CHAR_DATA *ch, char *argument )
{
    send_to_char( "If you want to QUIT, you have to spell it out.\n\r", ch );
    return;
}


void drop_others_stuff( CHAR_DATA *ch)
{
    OBJ_DATA *obj, *next;

    for ( obj = ch->carrying; obj != NULL; obj = next)
    {
	   next = obj->next_content;
	   if ( (obj->questowner!=NULL) && str_cmp( obj->questowner, "" ) && str_cmp( ch->name, obj->questowner))
	   {
		  /* oi, you don't own this, drop it */
		  obj_from_char( obj );
		  obj_to_room( obj, ch->in_room );
		  act( "$n drops $p.", ch, obj, NULL, TO_ROOM );
		  act( "You drop $p.", ch, obj, NULL, TO_CHAR );

		  /* Objects should only have a shadowplane flag when on the floor */
		  if (IS_AFFECTED(ch,AFF_SHADOWPLANE) && (!IS_SET(obj->extra_flags, ITEM_SHADOWPLANE) ) )
		      SET_BIT(obj->extra_flags, ITEM_SHADOWPLANE);
	   }
    }
}


void do_quit( CHAR_DATA *ch, char *argument )
{
    DESCRIPTOR_DATA *d;
    char buf[MAX_STRING_LENGTH];
    AFFECT_DATA *paf;
    OBJ_DATA *obj;
    OBJ_DATA *obj_next;
    
    if ( IS_NPC(ch) )
	   return;
    
    if ( ch->position == POS_FIGHTING )
    {
	   send_to_char( "No way! You are fighting.\n\r", ch );
	   return;
    }
    
    if ( IS_SET( ch->act, PLR_NOQUIT ) )
    {
       send_to_char( "You are unable to quit yet.\n\r", ch );
       return;
    }
    
    if ( (ch->position  < POS_SLEEPING) && (ch->in_room->vnum != ROOM_VNUM_LIMBO) )
    {
	   send_to_char( "You're not DEAD yet.\n\r", ch );
	   return;
    }
    
    if( !IS_NPC(ch) && IS_AFFECTED(ch, AFF_TRACKING))
    {
	   affect_strip(ch, gsn_hunt);
    }
    
    if ( ch->mount != NULL ) do_dismount(ch,"");
    call_all(ch);
    if ( ch->level < LEVEL_SEER)
	   drop_others_stuff(ch);
    
    send_to_char( "\n\r                         Speak not: whisper not:\n\r",ch);
    send_to_char( "                      I know all that ye would tell,\n\r",ch);
    send_to_char( "                    But to speak might break the spell\n\r",ch);
    send_to_char( "                      Which must bend the invincible,\n\r",ch);
    send_to_char( "                          The stern of thought;\n\r",ch);
    send_to_char( "                 He yet defies the deepest power of Hell.\n\r\n\r",ch );
    snprintf( log_buf, MAX_INPUT_LENGTH*2, "%s has quit.", ch->name );
    log_string( log_buf );
    /*
    * After extract_char the ch is no longer valid!
    */
    save_char_obj( ch );
    d = ch->desc;
    for ( obj = ch->carrying; obj != NULL; obj = obj_next )
    {
	   obj_next = obj->next_content;
	   if (obj->wear_loc == WEAR_NONE) continue;
	   if ( !IS_NPC(ch) && ((obj->chobj != NULL && !IS_NPC(obj->chobj) &&
		  obj->chobj->pcdata->obj_vnum != 0) || obj->item_type == ITEM_KEY))
	   {
		  for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next )
			 affect_modify( ch, paf, FALSE );
		  for ( paf = obj->affected; paf != NULL; paf = paf->next )
			 affect_modify( ch, paf, FALSE );
	   }
    }
    if (ch->pcdata->obj_vnum != 0)
	   act( "$n slowly fades out of existance.", ch, NULL, NULL, TO_ROOM );
    else
	   act( "$n has left the game.", ch, NULL, NULL, TO_ROOM );
    
    if (ch->pcdata->obj_vnum == 0)
    {
	   snprintf( buf, MAX_STRING_LENGTH, "%s has left the Vampire Wars.", ch->name );
	   do_info(ch,buf);
    } 
    if (ch->in_room != NULL) char_from_room(ch);
    char_to_room(ch,get_room_index(30002));
    
    if ( d != NULL )
	   close_socket( d );
    
	   /*    if (ch->pcdata->obj_vnum == 0)
	   {
	   sprintf( buf, "%s has left the Vampire Wars.", ch->name );
	   do_info(ch,buf);
} */
    if (ch->pcdata->chobj != NULL) extract_obj(ch->pcdata->chobj);
    extract_char( ch, TRUE );  
    return;
}



void do_save( CHAR_DATA *ch, char *argument )
{
    /*	char temp[MAX_INPUT_LENGTH]; */
    
    if ( IS_NPC(ch) )
	   return;
    
    if ( ch->level < 2 )
    {
	   send_to_char( "You must kill at least 5 mobs before you can save.\n\r", ch );
	   return;
    }
    
    save_char_obj( ch );
    save_claninfo();
    /*    sprintf( temp, "cp %s%s%s%s %s%s%s%s &\n\r", PLAYER_DIR, initial(ch->name), "/", capitalize(ch->name), BACKUP_DIR, initial(ch->name), "/", capitalize(ch->name));
    system( temp ); */
    send_to_char( "Ok.\n\r", ch ); 
    return;
}



void do_follow( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if ( arg[0] == '\0' )
    {
	   send_to_char( "Follow whom?\n\r", ch );
	   return;
    }
    
    if ( ( victim = get_char_room( ch, arg ) ) == NULL )
    {
	   send_to_char( "They aren't here.\n\r", ch );
	   return;
    }
    
    if ( IS_AFFECTED(ch, AFF_CHARM) && ch->master != NULL )
    {
	   act( "But you'd rather follow $N!", ch, NULL, ch->master, TO_CHAR );
	   return;
    }
    
    if ( victim == ch )
    {
	   if ( ch->master == NULL )
	   {
		  send_to_char( "You already follow yourself.\n\r", ch );
		  return;
	   }
	   stop_follower( ch );
	   return;
    }
    
    if ( ( ch->level - victim->level < -5 || ch->level - victim->level >  5 )
	   &&   !IS_HERO(ch) )
    {
	   send_to_char( "You are not of the right caliber to follow.\n\r", ch );
	   return;
    }
    
    if ( ch->master != NULL )
	   stop_follower( ch );
    
    add_follower( ch, victim );
    return;
}



void add_follower( CHAR_DATA *ch, CHAR_DATA *master )
{
    char poly [MAX_INPUT_LENGTH];
    if ( ch->master != NULL )
    {
	   bug( "Add_follower: non-null master.", 0 );
	   return;
    }
    
    ch->master        = master;
    ch->leader        = NULL;
    
    if ( can_see( master, ch ) )
    {
	   snprintf(poly, MAX_INPUT_LENGTH, "$n now follows you.");
	   act( poly, ch, NULL, master, TO_VICT );
    }
    snprintf(poly, MAX_INPUT_LENGTH, "You now follow $N.");
    act( poly,  ch, NULL, master, TO_CHAR );
    
    return;
}



void stop_follower( CHAR_DATA *ch )
{
    char poly [MAX_INPUT_LENGTH];
    if ( ch->master == NULL )
    {
	   bug( "Stop_follower: null master.", 0 );
	   return;
    }
    
    if ( IS_AFFECTED(ch, AFF_CHARM) )
    {
	   REMOVE_BIT( ch->affected_by, AFF_CHARM );
	   affect_strip( ch, gsn_charm_person );
    }
    
    if ( can_see( ch->master, ch ) )
    {
	   snprintf(poly, MAX_INPUT_LENGTH, "$n stops following you.");
	   act( poly, ch, NULL, ch->master, TO_VICT );
    }
    snprintf(poly, MAX_INPUT_LENGTH, "You stop following $N.");
    act( poly,      ch, NULL, ch->master, TO_CHAR    );
    
    ch->master = NULL;
    ch->leader = NULL;
    return;
}



void die_follower( CHAR_DATA *ch )
{
    CHAR_DATA *fch;
    
    if ( ch->master != NULL )
	   stop_follower( ch );
    
    ch->leader = NULL;
    
    for ( fch = char_list; fch != NULL; fch = fch->next )
    {
	   if ( fch->master == ch )
		  stop_follower( fch );
	   if ( fch->leader == ch )
		  fch->leader = fch;
    }
    
    return;
}



void do_order( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    CHAR_DATA *och;
    CHAR_DATA *och_next;
    bool found;
    bool fAll;
    
    argument = one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
	   send_to_char( "Order whom to do what?\n\r", ch );
	   return;
    }
    
    if ( IS_AFFECTED( ch, AFF_CHARM ) )
    {
	   send_to_char( "You feel like taking, not giving, orders.\n\r", ch );
	   return;
    }
    
    if ( !str_cmp( arg, "all" ) )
    {
	   fAll   = TRUE;
	   victim = NULL;
    }
    else
    {
	   fAll   = FALSE;
	   if ( ( victim = get_char_room( ch, arg ) ) == NULL )
	   {
		  send_to_char( "They aren't here.\n\r", ch );
		  return;
	   }
	   
	   if ( victim == ch )
	   {
		  send_to_char( "Aye aye, right away!\n\r", ch );
		  return;
	   }
	   
	   if ( (!IS_AFFECTED(victim, AFF_CHARM) || victim->master != ch) 
		  && !(IS_SET(ch->act, PLR_VAMPIRE) && IS_SET(victim->act, PLR_VAMPIRE) ) )
	   {
		  send_to_char( "Do it yourself!\n\r", ch );
		  return;
	   }
	   
	   if ( IS_SET(ch->act, PLR_VAMPIRE) && IS_SET(victim->act, PLR_VAMPIRE)
		  && ((ch->vampgen > victim->vampgen) || str_cmp(ch->clan,victim->clan)))
	   {
		  act( "$N ignores your order.", ch, NULL, victim, TO_CHAR );
		  act( "You ignore $n's order.", ch, NULL, victim, TO_VICT );
		  return;
	   }
	   
	   
    }
    
    found = FALSE;
        if (
           !strncmp( strlower(argument), ".",    1) ||
           !strncmp( strlower(argument), "/",    1) ||
           !strncmp( strlower(argument), ">",    1) ||
           !strncmp( strlower(argument), "arm",  3) ||
           !strncmp( strlower(argument), "au",   2) ||
           !strncmp( strlower(argument), "be",   2) ||
           !strncmp( strlower(argument), "bi",   2) ||
           !strncmp( strlower(argument), "bra",  3) ||
           !strncmp( strlower(argument), "c",    1) ||
           !strncmp( strlower(argument), "de",   2) ||
           !strncmp( strlower(argument), "dec",  3) ||
           !strncmp( strlower(argument), "dro",  3) ||
           !strncmp( strlower(argument), "ev",   2) ||
           !strncmp( strlower(argument), "exa",  3) ||
           !strncmp( strlower(argument), "gif",  3) ||
           !strncmp( strlower(argument), "l",    1) ||
           !strncmp( strlower(argument), "mu",   2) ||
           !strncmp( strlower(argument), "p",    1) ||
           !strncmp( strlower(argument), "q",    1) ||
           !strncmp( strlower(argument), "qua",  3) ||
           !strncmp( strlower(argument), "quit", 4) ||
           !strncmp( strlower(argument), "rec",  3) ||
           !strncmp( strlower(argument), "rem",  3) ||
           !strncmp( strlower(argument), "sac",  3) ||
           !strncmp( strlower(argument), "sho",  3) ||
           !strncmp( strlower(argument), "to",   2) ||
           !strncmp( strlower(argument), "trai", 4) ||
           !strncmp( strlower(argument), "unt",  3) ||
           !strncmp( strlower(argument), "v",    1) ||
           !strncmp( strlower(argument), "y",    1) ||
           !strncmp( strlower(argument), "z",    1)
       )
    {
	   send_to_char( "That just wouldn't be cricket\n\r", ch);
	   return;
    }
    
    for ( och = ch->in_room->people; och != NULL; och = och_next )
    {
	   och_next = och->next_in_room;
	   
	   if ( ( IS_AFFECTED(och, AFF_CHARM)
		  &&   och->master == ch
		  && ( fAll || och == victim ) ) ||
		  ( !IS_NPC(ch) && !IS_NPC(och) &&
		  IS_SET(ch->act, PLR_VAMPIRE) && IS_SET(och->act, PLR_VAMPIRE)
		  && ch->vampgen < och->vampgen && !str_cmp(ch->clan,och->clan)))
	   {
		  found = TRUE;
		  act( "$n orders you to '$t'.", ch, argument, och, TO_VICT );
		  interpret( och, argument );
	   }
    }
    
    if ( found )
	{
	   send_to_char( "Ok.\n\r", ch );
	   WAIT_STATE( ch, 12);
	}
    else
	   send_to_char( "You have no followers here.\n\r", ch );
    return;
}



void do_command( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    
    argument = one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if (IS_NPC(ch)) return;
    if (!IS_SET(ch->act, PLR_VAMPIRE))
    {
	   send_to_char( "Huh?\n\r", ch );
	   return;
    }
    if (!IS_VAMPAFF(ch, VAM_DOMINATE))
    {
	   send_to_char( "You are not trained in the dominate discipline.\n\r", ch );
	   return;
    }
    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
	   send_to_char( "Command whom to do what?\n\r", ch );
	   return;
    }
    
    if ( ( victim = get_char_room( ch, arg ) ) == NULL )
    {
	   send_to_char( "They aren't here.\n\r", ch );
	   return;
    }
    
    if ( victim == ch )
    {
	   send_to_char( "How can you command yourself??\n\r", ch );
	   return;
    }
    
    if ( !IS_NPC(victim) && victim->level != 3 )
    {
	   send_to_char( "You can only command other avatars.\n\r", ch );
	   return;
    }
    
    if ( ch->position == POS_FIGHTING )
    {
	   send_to_char("You cannot do that while fighting.\n\r", ch );
	   return;
    }
    
    if (!strncmp( strlower(argument), "arm",  3) ||
	    !strncmp( strlower(argument), "to",   2) ||
	    !strncmp( strlower(argument), "quit", 4) ||
	    !strncmp( strlower(argument), "gif",  3) ||
	    !strncmp( strlower(argument), "dro",  3) ||
	    !strncmp( strlower(argument), "sac",  3) ||
	    !strncmp( strlower(argument), "trai", 4) ||
	    !strncmp( strlower(argument), "ev",   2) ||
	    !strncmp( strlower(argument), "rem",  3) ||
	    !strncmp( strlower(argument), "dec",  3) ||
	    !strncmp( strlower(argument), "l",    1) ||
	    !strncmp( strlower(argument), "exa",  3) ||
	    !strncmp( strlower(argument), "/",    1) ||
	    !strncmp( strlower(argument), "rec",  3) ||
	    !strncmp( strlower(argument), "rep",  3) ||
	    !strncmp( strlower(argument), "bra",  3) ||
	    !strncmp( strlower(argument), "qua",  3) ||
	    !strncmp( strlower(argument), "mc",   2) ||
	    !strncmp( strlower(argument), "au",   2) ||
	    !strncmp( strlower(argument), "mu",   2) ||
	    !strncmp( strlower(argument), "gr",   2) ||
	    !strncmp( strlower(argument), "z",    1) ||
	    !strncmp( strlower(argument), "c",    1) ||
	    !strncmp( strlower(argument), "q",    1) ||
	    !strncmp( strlower(argument), "unt",  3) ||
	    !strncmp( strlower(argument), "v",    1) ||
	    !strncmp( strlower(argument), "y",    1) ||
	    !strncmp( strlower(argument), "p",    1) ||
	    !strncmp( strlower(argument), "sh",   2) ||
	    !strncmp( strlower(argument), "de",   2) ||
	    !strncmp( strlower(argument), ".",    1) ||
	    !strncmp( strlower(argument), "bers", 4) ||
	    !strncmp( strlower(argument), "backs", 5) ||
	    !strncmp( strlower(argument), ">",    1)
       )
    {
	   send_to_char( "Now why would you want to do that ?\n\r", ch);
	   return;
    }
    
    /* Cheat catching bit - Archon */

    if ( (!strncmp( strlower(argument), "de", 2)) && IS_NPC(victim) )
    {
         snprintf(buf, MAX_INPUT_LENGTH, "Log: **CHEAT**: %s just tried to crash the mud with command %s.", ch->name, argument);
         log_string( buf );
    }

    if(IS_NPC(victim) && victim->pIndexData->pShop != NULL)
    {
	send_to_char("You cannot command this shopkeeper!\n\r",ch);
	return;
    }


    if (IS_NPC(victim))
	   snprintf( buf, MAX_INPUT_LENGTH, "I think %s wants to %s", victim->short_descr, argument );
    else if (!IS_NPC(victim) && IS_AFFECTED(victim, AFF_POLYMORPH))
	   snprintf( buf, MAX_INPUT_LENGTH, "I think %s wants to %s", victim->morph, argument );
    else
	   snprintf( buf, MAX_INPUT_LENGTH, "I think %s wants to %s", victim->name, argument );
    do_say(ch,buf);
    
    if ( IS_NPC(victim) &&
	   (victim->level >= ((get_age(ch) /100)*20) ||
	   victim->level >= 100) ) 
	   
    {
	   act("You shake off $N's suggestion.",victim,NULL,ch,TO_CHAR);
	   act("$n shakes off $N's suggestion.",victim,NULL,ch,TO_NOTVICT);
	   act("$n shakes off your suggestion.",victim,NULL,ch,TO_VICT);
	   act("$s mind is too strong to overcome.",victim,NULL,ch,TO_VICT);
	   WAIT_STATE( ch, 12);		/* so they can't do loads of commands all at once in an alias */
	   return;
    }
    
    else if ( !IS_NPC(victim) && get_age(victim) >= get_age(ch) )
    {
	   if (number_percent ( ) > 5)
	   {
		  act("You shake off $N's suggestion.",victim,NULL,ch,TO_CHAR);
		  act("$n shakes off $N's suggestion.",victim,NULL,ch,TO_NOTVICT);
		  act("$n shakes off your suggestion.",victim,NULL,ch,TO_VICT);
		  act("$s mind is too strong to overcome.",victim,NULL,ch,TO_VICT);
		  WAIT_STATE( ch, 12);		/* so they can't do loads of commands all at once in an alias */
		  return;
	   }
    }
    
    else if ( !IS_NPC(victim) && get_age(victim) < get_age(ch) )
    {
	   if ( (number_percent ( ) > (get_age(ch) - get_age(victim))) ||
		  number_percent ( ) < 5 )
	   {
		  act("You shake off $N's suggestion.",victim,NULL,ch,TO_CHAR);
		  act("$n shakes off $N's suggestion.",victim,NULL,ch,TO_NOTVICT);
		  act("$n shakes off your suggestion.",victim,NULL,ch,TO_VICT);
		  act("$s mind is too strong to overcome.",victim,NULL,ch,TO_VICT);
	          WAIT_STATE( ch, 12);		/* so they can't do loads of commands all at once in an alias */
		  return;
	   }
    }
    act("You blink in confusion.",victim,NULL,NULL,TO_CHAR);
    act("$n blinks in confusion.",victim,NULL,NULL,TO_ROOM);
    do_say(victim,"Yes, you're right, I do...");
    interpret( victim, argument );
    WAIT_STATE( ch, 12);			/* so they can't do loads of commands all at once in an alias */
    return;
}



void do_group( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );

    
    if ( arg[0] == '\0' )
    {
	   CHAR_DATA *gch;
	   CHAR_DATA *leader;
	   
	   leader = (ch->leader != NULL) ? ch->leader : ch;
	   snprintf( buf, MAX_STRING_LENGTH, "%s's group:\n\r", PERS(leader, ch) );
	   send_to_char( buf, ch );
	   
	   for ( gch = char_list; gch != NULL; gch = gch->next )
	   {
		  if ( is_same_group( gch, ch ) )
		  {
			 snprintf( buf, MAX_STRING_LENGTH, 
                                "[%-16s] %4d/%4d hp %4d/%4d mana %4d/%4d mv %5ld xp\n\r",
				capitalize( PERS(gch, ch) ),
				gch->hit,   gch->max_hit,
				gch->mana,  gch->max_mana,
				gch->move,  gch->max_move,
				gch->exp    );
			 send_to_char( buf, ch );
		  }
	   }
	   return;
    }
    
    if ( ( victim = get_char_room( ch, arg ) ) == NULL )
    {
	   send_to_char( "They aren't here.\n\r", ch );
	   return;
    }
    
    if ( IS_NPC(ch) || IS_NPC(victim))
    {
       if (!IS_NPC(ch))
           send_to_char( "You cannot group with a mob.\n\r", ch);
       return;
    }

    if ( ch->master != NULL || ( ch->leader != NULL && ch->leader != ch ) )
    {
	   send_to_char( "But you are following someone else!\n\r", ch );
	   return;
    }
    
    if ( victim->master != ch && ch != victim )
    {
	   act( "$N isn't following you.", ch, NULL, victim, TO_CHAR );
	   return;
    }
    
    if ( is_same_group( victim, ch ) && ch != victim )
    {
	   victim->leader = NULL;
	   act( "$n removes $N from $s group.",   ch, NULL, victim, TO_NOTVICT );
	   act( "$n removes you from $s group.",  ch, NULL, victim, TO_VICT    );
	   act( "You remove $N from your group.", ch, NULL, victim, TO_CHAR    );
	   return;
    }
    
    victim->leader = ch;
    act( "$N joins $n's group.", ch, NULL, victim, TO_NOTVICT );
    act( "You join $n's group.", ch, NULL, victim, TO_VICT    );
    act( "$N joins your group.", ch, NULL, victim, TO_CHAR    );
    return;
}



/*
* 'Split' originally by Gnort, God of Chaos.
*/
void do_split( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *gch;
    int members;
    int amount;
    int share;
    int extra;
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if ( arg[0] == '\0' )
    {
	   send_to_char( "Split how much?\n\r", ch );
	   return;
    }
    
    amount = atoi( arg );
    
    if ( amount < 0 )
    {
	   send_to_char( "Your group wouldn't like that.\n\r", ch );
	   return;
    }
    
    if ( amount == 0 )
    {
	   send_to_char( "You hand out zero coins, but no one notices.\n\r", ch );
	   return;
    }
    
    if ( ch->gold < amount )
    {
	   send_to_char( "You don't have that much gold.\n\r", ch );
	   return;
    }
    
    members = 0;
    for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room )
    {
	   if ( is_same_group( gch, ch ) )
		  members++;
    }
    
    if ( members < 2 )
    {
	   send_to_char( "Just keep it all.\n\r", ch );
	   return;
    }
    
    share = amount / members;
    extra = amount % members;
    
    if ( share == 0 )
    {
	   send_to_char( "Don't even bother, cheapskate.\n\r", ch );
	   return;
    }
    
    ch->gold -= amount;
    ch->gold += share + extra;
    
    snprintf( buf, MAX_STRING_LENGTH,
	   "You split %d gold coins.  Your share is %d gold coins.\n\r",
	   amount, share + extra );
    send_to_char( buf, ch );
    
    snprintf( buf, MAX_STRING_LENGTH, "$n splits %d gold coins.  Your share is %d gold coins.",
	   amount, share );
    
    for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room )
    {
	   if ( gch != ch && is_same_group( gch, ch ) )
	   {
		  act( buf, ch, NULL, gch, TO_VICT );
		  gch->gold += share;
	   }
    }
    
    return;
}



void do_gtell( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    CHAR_DATA *gch;
    
    if ( argument[0] == '\0' )
    {
	   send_to_char( "Tell your group what?\n\r", ch );
	   return;
    }
    
    if (IS_SET(ch->in_room->room_flags, ROOM_CONE_OF_SILENCE))
    {
	   snprintf( buf, MAX_STRING_LENGTH, "You are in a room that is silenced!\n\r");
	   send_to_char( buf, ch );
	   return;
    }		
    
    if ( IS_SET( ch->act, PLR_NO_TELL ) )
    {
	   send_to_char( "Your message didn't get through!\n\r", ch );
	   return;
    }
    
    /*
    * Note use of send_to_char, so gtell works on sleepers.
    */
    snprintf( buf, MAX_STRING_LENGTH, "%s tells the group '%s'.\n\r", ch->name, argument );
    for ( gch = char_list; gch != NULL; gch = gch->next )
    {
	   if ( is_same_group( gch, ch ) )
		  send_to_char( buf, gch );
    }
    
    return;
}



/*
* It is very important that this be an equivalence relation:
* (1) A ~ A
* (2) if A ~ B then B ~ A
* (3) if A ~ B  and B ~ C, then A ~ C
*/
bool is_same_group( CHAR_DATA *ach, CHAR_DATA *bch )
{
    if ( ach->leader != NULL ) ach = ach->leader;
    if ( bch->leader != NULL ) bch = bch->leader;
    return ach == bch;
}

void do_changelight(CHAR_DATA *ch, char *argument )
{
    if (IS_SET(ch->in_room->room_flags, ROOM_DARK))
    {
	   REMOVE_BIT(ch->in_room->room_flags, ROOM_DARK);
	   act("The room is suddenly filled with light!",ch,NULL,NULL,TO_CHAR);
	   act("The room is suddenly filled with light!",ch,NULL,NULL,TO_ROOM);
	   return;
    }
    SET_BIT(ch->in_room->room_flags, ROOM_DARK);
    act("The lights in the room suddenly go out!",ch,NULL,NULL,TO_CHAR);
    act("The lights in the room suddenly go out!",ch,NULL,NULL,TO_ROOM);
    return;
}

void open_lift( CHAR_DATA *ch )
{
    ROOM_INDEX_DATA *location;
    int in_room;
    
    in_room  = ch->in_room->vnum;
    location = get_room_index(in_room);
    
    if (is_open(ch)) return;
    
    act("The doors open.",ch,NULL,NULL,TO_CHAR);
    act("The doors open.",ch,NULL,NULL,TO_ROOM);
    move_door(ch);
    if (is_open(ch)) act("The doors close.",ch,NULL,NULL,TO_ROOM);
    if (!same_floor(ch,in_room)) act("The lift judders suddenly.",ch,NULL,NULL,TO_ROOM);
    if (is_open(ch)) act("The doors open.",ch,NULL,NULL,TO_ROOM);
    move_door(ch);
    open_door(ch,FALSE);
    char_from_room(ch);
    char_to_room(ch,location);
    open_door(ch,TRUE);
    move_door(ch);
    open_door(ch,TRUE);
    thru_door(ch,in_room);
    char_from_room(ch);
    char_to_room(ch,location);
    return;
}

void close_lift( CHAR_DATA *ch )
{
    ROOM_INDEX_DATA *location;
    int in_room;
    
    in_room  = ch->in_room->vnum;
    location = get_room_index(in_room);
    
    if (!is_open(ch)) return;
    act("The doors close.",ch,NULL,NULL,TO_CHAR);
    act("The doors close.",ch,NULL,NULL,TO_ROOM);
    open_door(ch,FALSE);
    move_door(ch);
    open_door(ch,FALSE);
    char_from_room(ch);
    char_to_room(ch,location);
    return;
}

void move_lift( CHAR_DATA *ch, int to_room )
{
    ROOM_INDEX_DATA *location;
    int in_room;
    
    in_room  = ch->in_room->vnum;
    location = get_room_index(in_room);
    
    if (is_open(ch)) act("The doors close.",ch,NULL,NULL,TO_CHAR);
    if (is_open(ch)) act("The doors close.",ch,NULL,NULL,TO_ROOM);
    if (!same_floor(ch,to_room)) act("The lift judders suddenly.",ch,NULL,NULL,TO_CHAR);
    if (!same_floor(ch,to_room)) act("The lift judders suddenly.",ch,NULL,NULL,TO_ROOM);
    move_door(ch);
    open_door(ch,FALSE);
    char_from_room(ch);
    char_to_room(ch,location);
    open_door(ch,FALSE);
    thru_door(ch,to_room);
    return;
}

bool same_floor( CHAR_DATA *ch, int cmp_room )
{
    OBJ_DATA *obj;
    OBJ_DATA *obj_next;
    
    for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
    {
	   obj_next = obj->next_content;
	   if ( obj->item_type != ITEM_PORTAL ) continue;
	   if ( obj->pIndexData->vnum == 30001 ) continue;
	   if ( obj->value[0] == cmp_room ) return TRUE;
	   else return FALSE;
    }
    return FALSE;
}

bool is_open( CHAR_DATA *ch )
{
    OBJ_DATA *obj;
    OBJ_DATA *obj_next;
    
    for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
    {
	   obj_next = obj->next_content;
	   if ( obj->item_type != ITEM_PORTAL ) continue;
	   if ( obj->pIndexData->vnum == 30001 ) continue;
	   if ( obj->value[2] == 0 ) return TRUE;
	   else return FALSE;
    }
    return FALSE;
}

void move_door( CHAR_DATA *ch )
{
    OBJ_DATA *obj;
    OBJ_DATA *obj_next;
    ROOM_INDEX_DATA *pRoomIndex;
    
    for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
    {
	   obj_next = obj->next_content;
	   if ( obj->item_type != ITEM_PORTAL ) continue;
	   if ( obj->pIndexData->vnum == 30001 ) continue;
	   pRoomIndex = get_room_index(obj->value[0]);
	   char_from_room(ch);
	   char_to_room(ch,pRoomIndex);
	   return;
    }
    return;
}

void thru_door( CHAR_DATA *ch, int doorexit )
{
    OBJ_DATA *obj;
    OBJ_DATA *obj_next;
    
    for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
    {
	   obj_next = obj->next_content;
	   if ( obj->item_type != ITEM_PORTAL ) continue;
	   if ( obj->pIndexData->vnum == 30001 ) continue;
	   obj->value[0] = doorexit;
	   return;
    }
    return;
}

void open_door( CHAR_DATA *ch, bool be_open )
{
    OBJ_DATA *obj;
    OBJ_DATA *obj_next;
    
    for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
    {
	   obj_next = obj->next_content;
	   if ( obj->item_type != ITEM_PORTAL ) continue;
	   if ( obj->pIndexData->vnum == 30001 ) continue;
	   if ( obj->value[2] == 0 && !be_open ) obj->value[2] = 3;
	   else if ( obj->value[2] == 3 && be_open ) obj->value[2] = 0;
	   return;
    }
    return;
}

void do_speak( CHAR_DATA *ch, char *argument )
{
    char buf  [MAX_STRING_LENGTH];
    char buf2 [MAX_STRING_LENGTH];
    char poly [MAX_STRING_LENGTH];
    CHAR_DATA *rch;
    char *pName;
    int iSyl;
    int length;
    
    struct spk_type
    {
	   char *	old;
	   char *	new;
    };
    
    static const struct spk_type spk_table[] =
    {
	   { " ",		" "		},
	   { "are not",	"ain't"		},
	   { "have",	"'av"		},
	   { "hello",	"oy"		},
	   { "hi ",	"oy "		},
	   { "i am",	"i'm"		},
	   { "it is",	"tis"		},
	   { "the ",	"da "		},
	   { " the",	" da"		},
	   { "thank",	"fank"		},
	   { "that",	"dat"		},
	   { "they",	"day"		},
	   { "this",	"dis"		},
	   { "then",	"den"		},
	   { "there",	"ver"		},
	   { "their",	"ver"		},
	   { "thing",	"fing"		},
	   { "think",	"fink"		},
	   { "was",	"woz"		},
	   { "would",	"wud"		},
	   { "what",	"wot"		},
	   { "where",	"weer"		},
	   { "when",	"wen"		},
	   { "are",	"is"		},
	   { "you",	"ya"		},
	   { "your",	"yer"		},
	   { "dead",	"ded"		},
	   { "kill",	"stomp"		},
	   { "food",	"nosh"		},
	   { "blood",	"blud"		},
	   { "vampire",	"sucker"	},
	   { "fire",	"hot"		},
	   { "dwarf",	"stunty"	},
	   { "dwarves",	"stunties"	},
	   { "human",	"'uman"		},
	   { "goblin",	"gobbo"		},
	   { "death",	"def"		},
	   { "immune",	"mune"		},
	   { "immunit",	"munit"		},
	   { "kavir",	"KaVir"		},
	   { "joker",      "Joker"         },
	   { "a", "a" }, { "b", "b" }, { "c", "c" }, { "d", "d" },
	   { "e", "e" }, { "f", "f" }, { "g", "g" }, { "h", "h" },
	   { "i", "i" }, { "j", "j" }, { "k", "k" }, { "l", "l" },
	   { "m", "m" }, { "n", "n" }, { "o", "o" }, { "p", "p" },
	   { "q", "q" }, { "r", "r" }, { "s", "s" }, { "t", "t" },
	   { "u", "u" }, { "v", "v" }, { "w", "w" }, { "x", "x" },
	   { "y", "y" }, { "z", "z" }, { ",", "," }, { ".", "." },
	   { ";", ";" }, { ":", ":" }, { "(", "(" }, { ")", ")" },
	   { ")", ")" }, { "-", "-" }, { "!", "!" }, { "?", "?" },
	   { "", "" }
    };
    buf[0]	= '\0';
    
    if ( argument[0] == '\0' )
    {
	   send_to_char("Say what?\n\r",ch);
	   return;
    }
    
    for ( pName = str_dup(argument); *pName != '\0'; pName += length )
    {
	   for ( iSyl = 0; (length = strlen(spk_table[iSyl].old)) != 0; iSyl++ )
	   {
		  if ( !str_prefix( spk_table[iSyl].old, pName ) )
		  {
			 strncat( buf, spk_table[iSyl].new, MAX_STRING_LENGTH-strlen(buf) );
			 break;
		  }
	   }
	   
	   if ( length == 0 )
		  length = 1;
    }
    
    /* For polymorphed players - KaVir */
    if (!IS_NPC(ch) && IS_AFFECTED(ch,AFF_POLYMORPH) )
	   snprintf(poly, MAX_STRING_LENGTH, "%s", ch->morph);
    else if (IS_NPC(ch))
	   snprintf(poly, MAX_STRING_LENGTH, "%s", ch->short_descr);
    else
	   snprintf(poly, MAX_STRING_LENGTH, "%s", ch->name);
    
    snprintf( buf2, MAX_STRING_LENGTH, "$n says '%s'.", buf );
    snprintf( buf,  MAX_STRING_LENGTH, "$n says '%s'.", argument );
    for ( rch = ch->in_room->people; rch; rch = rch->next_in_room )
    {
	   if ( rch != ch )
		  act( ch->class==rch->class ? buf : buf2, ch, NULL, rch, TO_VICT );
    }
    snprintf( buf, MAX_STRING_LENGTH, "You say '%s'.", argument );
    act( buf, ch, NULL, NULL, TO_CHAR);
    room_text( ch, strlower(argument) );
    return;
}

void do_cemote( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char *plast;
    DESCRIPTOR_DATA *d;
    char name   [80];
    char poly   [MAX_INPUT_LENGTH];
    bool is_ok;
    CHAR_DATA *och;
    CHAR_DATA *vch;
    /* Archrip - int position; */
    char joker[MAX_INPUT_LENGTH];
    
    if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_NO_EMOTE) )
    {
	   send_to_char( "You can't show your emotions.\n\r", ch );
	   return;
    }
    
    if ( IS_HEAD(ch, LOST_TONGUE) || IS_HEAD(ch, LOST_HEAD) || IS_HEAD(ch, GAGGED))
    {
	   send_to_char( "You can't show your emotions.\n\r", ch );
	   return;
    }
    
    if ( argument[0] == '\0' )
    {
	   send_to_char( "CEmote what?\n\r", ch );
	   return;
    }
    
    for ( plast = argument; *plast != '\0'; plast++ )
	   ;
    
    strncpy( buf, argument,  MAX_STRING_LENGTH );
    if ( isalpha(plast[-1]) )
	   strncat( buf, "." , MAX_STRING_LENGTH-strlen(buf));
    
    
	   /*    if (ch->in_room->vnum != ROOM_VNUM_IN_OBJECT)
	   {
	   act( "$n $T", ch, NULL, buf, TO_ROOM );
	   return;
	   }
    */
    for ( d = descriptor_list; d != NULL; d = d->next )
    {
	   is_ok = TRUE;
	   
	   och = d->original ? d->original : d->character;
	   vch = d->character;
	   
	   /*	if ( vch->desc == NULL || !IS_AWAKE(vch) )
	   continue;
	   */
	   if ( och == vch )
		  is_ok = FALSE;
	   
	   if (!IS_NPC(och) && och->pcdata->chobj != NULL && 
		  och->pcdata->chobj->in_room != NULL &&
		  !IS_NPC(vch) && vch->pcdata->chobj != NULL && 
		  vch->pcdata->chobj->in_room != NULL &&
		  och->in_room == vch->in_room)
		  is_ok = TRUE; else is_ok = FALSE;
	   
	   if (!IS_NPC(och) && och->pcdata->chobj != NULL && 
		  och->pcdata->chobj->in_obj != NULL &&
		  !IS_NPC(vch) && vch->pcdata->chobj != NULL && 
		  vch->pcdata->chobj->in_obj != NULL &&
		  och->pcdata->chobj->in_obj == vch->pcdata->chobj->in_obj)
		  is_ok = TRUE; else is_ok = FALSE;
	   
	   
	   snprintf( joker, MAX_INPUT_LENGTH, "%s %s\n\r", ch->name, buf);
	   send_to_char( joker, vch);	
	   
	   if (!is_ok) continue;
	   if (IS_NPC(och))
		  snprintf(name, 80, och->short_descr);
	   else if (!IS_NPC(och) && IS_AFFECTED(och,AFF_POLYMORPH))
		  snprintf(name, 80, och->morph);
	   else
		  snprintf(name, 80, och->name);
	   name[0]=UPPER(name[0]);
	   snprintf(poly, MAX_INPUT_LENGTH, "%s %s\n\r", name,buf);
	   send_to_char(poly,vch);
    }
    return;
}

void do_review( CHAR_DATA *ch, char *argument )
{
	int i;
	
	if ( IS_NPC(ch) || (ch->pcdata==NULL) )
	{
		send_to_char( "Not for NPCs.\n\r", ch );
		return;
	}

	i = ch->pcdata->tell_history_pos;
	do
	{
		send_to_char( ch->pcdata->tell_history[i], ch );
		i = (i+1) % TELL_HISTORY_SIZE;
	}
	while ( i != ch->pcdata->tell_history_pos );
	
	return;
}