vw/doc/
vw/player/J/
- I was thinking what if we made group exp a little better and then eventually made an area for GROUPS of big ppl only...that'd be cool....for right now we have the deep to bash in a group but the group exp just isn't all that great

- I still like the idea of a Vampire Hunter that picks a random player to hunt, and make them tough as hell, heh heh.

- this is suppose to be the Masquerade, well, what happens when a player or players break the Masquerade? Maybe make some kind of change to fit in that...

- I also think it'd be cool if  the immunity to backstab was removed, hehe - and backstab fixed so it only does a fair amount of damage and stuns a player....That'd be kinda kewl.  It'd make backstab more useful... and more likely to be used.....

- What's a blind screen reader?  How does it work?  Can we support it?

- Dead people stay dead for a few RL days.  They can play other characters during that time, but the dead character can't play.

- If you don't use a skill you get 'rusty' at it, losing points in that skill.  Just to sweeten the blow you'll be able to train it back again twice as fast as someone who's never been at this level before.

- Slow down combat, make it more strategic.  Perhaps Final Fantasy style recharge timers and menu choices?

- Admin should have no clan alliegance at all.  Clan heirarchy will be made up entirely from player characters (i.e. Justicars are just the beginning).  This makes admin more focused on being admin and more immune to slurs on their impartiality.

- Temporary deny/siteban (reset on reboot)

- Have a 'pray' channel that everyone use but only admin can hear.

- Do something to put shapeshifted people on a combat par with normal armoured players.

- autogold   - like autoloot but only loots the gold

- fleetimer should affect shadowplane - so ppl cant flee then immediatetly shadowplane

- make it so  switching back to normal plane from shadowplane doesnt take blood.

- make it so that the lag on summon/being summoned is the same - so ppl won't use summon/recall triggers to keep from being summoned.

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> Lately I've noticed a few bugs and problems with the mud, along =
> with some other questions, and have put together a short list for the =
> admin to see and players who want to respond feel free.
> 
> 1. Why can monsters teleport in battle, but players can't. Do mobs have =
> some special power to negate the fact that a battle is taking place and =
> they can do whatever they want? What's the difference between you and a =
> monster?
> 
> 2. One day while I was at the temple, a player escaped and someone tied =
> them up. I casted the sleep spell on them and succeeded, but then the =
> morted player was able to struggle. How can you struggle while asleep?
> 
> 3. Why can you teleport into a noteleport area? Isn't the whole point of =
> a noteleport area to not be teleported in or out of or am I mistaken?
> 
> 4. Is it illegal to charm monsters and make them kill other =
> monsters/players? Why would this be illegal? It adds another dimension =
> to pk/bashing.
> 
> 5. If you have people following you, and say your in the deep fighting a =
> morkoth, if you flee all those people stop following you. Isn't suppose =
> to only be when you flee from a PLAYER not a mob? Bug?
> 
> 6. What ever happened to fightstyles? Those would liven up pk a bit, add =
> more strategy etc.
> 
> 7. Why doesn't faerie fire on mobs work? Do they have some immune to =
> faerie fire? I don't see why it wouldn't lower their ac just like a =
> player, which goes back to my first question of do monsters have some =
> sort of powers regular players don't have that make them immune to =
> certain spells?
> 
> 8. When scrying, does the age of the person your scrying and your age =
> effect the success rate of scry?
> 
> 9. Why can't you remove curse on an item your wearing? Like if you wear =
> blackhands and don't uncurse them, you can't remove them. Not being able =
> to remove the curse while wearing them doesn't make sense, so what =
> gives?
> 
> 10. One last thing, Troile pointed this out to me, I didn't know it was =
> a bug and actually its quite useless but I thought all offensive spells =
> were removed from wands/staves, but yet you can make fireball/gas wands =
> and staves.
> 
> Rigel

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1.  I suggested the when someone is masked
(Obfuscate:Mask) as someone else, it would show the
real person behind the chat/tell/say to only the
admins.  

2.  The shop keepers say come back at specified time
rather then come back later.

3.  Could we put something like review on immt
channel?  Could be called RImmt??  In case we are
snooping someone, we can just type that rather then
scrolling up to see what we missed?!?

Any way, just a thought...
Helmut/Ingo