vw/doc/
vw/player/J/
#AREA	Lok     Camelot~


#MOBILES
#3300
knight reknown~
The knight of reknown~
A knight of reknown slaps you with his gauntlet and challenges you!
~
The knight of reknown is mounted on a warhorse, uses a lance, and you can 
see his morningstar on his horse. His colors fly from a banner carried by 
his squire.
~
0 0 500 S
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#3301
squire~
The squire~
A squire is here on an errand for his lord.
~
A squire stands here on a mission for his lord. He is dressed in rags, 
smells bad, and looks like he is in a hurry.
~
4 32768 250 S
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0 0
8 8 1
#3302
knight quality~
the knight of quality~
A knight of quality looks down upon you from his mount.
~
The knight is in full plate mail on a barded horse and carries a lance.
~
0 8192 750 S
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0 0
8 8 1
#3303
arthur king~
King Arthur~
King Arthur sits upon his throne awaiting the return of the grail.
~
King Arthur is a black bearded barrel chested man. He is in full plate 
armor emblazoned with the sign of a gold dragon. He carries Excalibur 
in a strange looking sheath.
~
2 8|128 1000 S
22000 700 -2200 1d1+28000 1d1+780
0 0
8 8 1
#3304
benlad knight green~
Sir Benlad de Haudtesert (the green knight)~
Sir Benlad slaps you with his gauntlet and challenges you!
~
Sir Benlad is clad in his renowned green armor, rumored to be impervious 
to normal weaponry. He bears a huge battle axe.
~
32 128 250 S
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0 0
8 8 1
#3305
galahad knight~
Sir Galahad~
Sir Galahad, paragon of chivalry, bastard of Lancelot & Elane, stands here.
~
Sir Galahad is dressed in his white armor and carries a two handed sword
(it was Sir Galahad who completed the quest for the grail in the Arthurian 
saga)
~
2 4|8|32|8192 1000 S
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0 0
8 8 1
#3306
black knight~
the black knight~
A knight dressed in black armor says "NONE SHALL PASS"
~
The black knight has black armor and a visored helm. He stands resting on 
a two handed sword.
~
2|32 8|32 0 S
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0 0
8 8 1
#3307
gareth knight~
Sir Gareth~
A knight with armor of many colors stands here.
~
Sir Gareth, son of Lot, aka Beaumains proudly wears his armor and shield 
of many colors. He anxiously awaits an opportunity to help a damsel in 
distress.
~
2 8192 750 S
21050 670 -1600 1d1+24000 1d1+670
0 0
8 8 1
#3308
garlon knight~
Sir Garlon~
Sir Garlon, the invisible knight, is waiting here.
~
Sir Garlon (the vile villian) is hiding here. He was given his invisibility 
power by the witch of the fens for the furtherment of evil.
~
2|32 2|8|32768 -1000 S
21150 640 -1500 1d1+24000 1d1+640
0 0
8 8 1
#3309
gawaine knight~
Sir Gawaine~
Sir Gawaine, the strong, is on a mission of vengeance!
~
Sir Gawaine, the red headed cousin of Arthur, is mounted, fully armored and 
bears his longsword Galantine.
~
2 0 0 S
21050 670 -1450 1d1+24000 1d1+670
0 0
8 8 1
#3310
lamorak knight~
Sir Lamorak~
Sir Lamorak hefts his bastard sword as he considers you.
~
Sir Lamorak, son of King Pellinore, lover of Queen Morgawse, vanquisher of 
the twelve of Morgan le Fey, and enemy of Sir Gawaine is fully armored and 
mounted.
~
2 0 0 S
21500 650 -1300 1d1+24000 1d1+650
0 0
8 8 1
#3311
lancelot knight~
Sir Lancelot du Lake~
Sir Lancelot, champion of the Round Table, smiles at you.
~
Sir Lancelot is mounted upon a white charger and is wearing polished steel 
armor. His visor is up, and his lance raised in salute to you.
~
2|512|1024 8|32|128|8192 1000 S
22550 720 -1900 1d1+25000 1d1+720
0 0
8 8 1
#3312
merlin mage~
Merlin~
The mighty Merlin is here grumbling over a book.
~
Merlin, the son of a sorceress and a demon, seer of Camelot, is garbed in 
an earthy colored robe and bears a twisted staff. His flowing white beard 
offsets his rosy cheeks and sparkling blue eyes.
~
2|4|128|1024 4|8|16|512|524288 750 C
22550 140 750 -2200 1d1+25000 1d1+750
0 0
8 8 1
#3313
le fey mage~
Morgan Le Fey~
A beautiful woman with an inviting smile beckons to you!
~
Morgan le Fey, evil enchantress, scourge of Camelot, snarls as you have 
seen through her disguise. She is wearing silk robes which do little to 
hide her ugly and hateful, twisted body.
~
4|32|128 0 -1000 C
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0 0
8 8 2
#3314
pellinore king~
King Pellinore~
King Pellinore is here searching for the Questing Beast.
~
King Pellinore tells you that his family has been searching for the Questing
Beast for generations and asks if you have seen it. Pelinore is just past 
middle age, though he is still a stout fighter.
~
0 32 0 S
20650 580 -1200 1d1+23000 1d1+500
0 0
8 8 1
#3315
beast questing~
the Questing Beast~
A long necked, lion pawed, spotted, creature is here knawing on a femur.
~
The Questing Beast hits you Supernaturally Hard !!!
The Questing Beast hits you Supernaturally Hard !!!
The Questing Beast dodges your attack.
You sure are BLEEDING!
The Questing Beast is in perfect health.
~
2|32|128 8|32|32768|65536 -1000 C
14200 140 440 -1400 1d1+20000 1d1+400
0 0
8 8 0
#3316
tristram~
Sir Tristram of Lyoness~
Sir Tristram smirks at you.
~
Sir Tristram, suitor of Isolade, is considered by many to be second only to
Lancelot in skill of arms. He wears plate mail and carries a two handed 
sword.
~
2 0 0 S
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0 0
8 8 1
#3317
mordred~
Mordred~
An boy in golden armor gives you an elfin laugh and strikes with his spear!
~
Mordred, bastard son of Lancelot and Gwenivere, wears his enchanted golden 
armor and his unholy spear.
~
32|128 128|32768 -1000 S
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8 8 1
#3318
charmed knight reknown~
Charmed knight of reknown~
A charmed knight of reknown woodenly attacks you!
~
The knight is in rusty armor and bears a knotched sword. He has a disheveled 
look to him and his eyes stare vacantly at you!
~
32 1024 -500 S
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#3319
charmed knight quality~
Charmed knight of quality~
A charmed knight of quality woodenly attacks you!
~
A charmed knight of quality stands here in his rusted armor. His eyes are 
vacant, his sword is knotched, and he is unkempt.
~
32|128 1024 -750 S
13600 440 -1420 1d1+19000 1d1+400
0 0
8 8 1
#3320
lady waiting~
a lady in waiting~
A lady in waiting bats her eyes at you!
~
The lady in waiting snuggles up closer to you, pressing you for the details 
of your last campaign. She is clad in a long gown and garlands of flowers 
are in her hair.
~
0 262144 500 S
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0 0
8 8 2
#3321
queen gwenivere~
Queen Gwenivere~
A raven haired queen winks at you from behind her fan.
~
Gwenivere tells you a sorry tale about her forbidden love with Lancelot.
~
2|4 0 0 S
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0 0
8 8 2
#3322
squire charmed~
Charmed Squire~
A charmed squire stands here woodenly
~
The charmed squire is wearing various leather garmets in a state of disarray.
~
4|128 1024|32768 -250 S
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0 0
8 8 1
#3323
barant king apres knight~
Barant Les Apres (King of the Hundred Knights)~
A knight in a flowing white cape and swings a spiked ball here.
~
Barant Les Apres, King of the Hundred Knights stands here. Barant wears a 
white cape and carries a spiked ball and chain. He hefts his weapon and 
grins at you.
~
0 0 750 S
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0 0
8 8 1
#3324
dagonet jester fool~
Dagonet (Arthur's Court Jester)~
A fool in motley cavorts here!
~
Dagonet, the court jester of Arthur, is a master of his craft. He dances 
on his hands while juggling a set of knives. You get the impression that 
he could handle himself well in a fight.
~
2|128 0 1000 S
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0 0
8 8 1
#3325
turquine knight~
Turquine~
A knight with a wolf helm cackles with glee!
~
Turquine is dressed in scale mail and a wolf helm. He is a slender whip 
of a man, and his eyes dart left and right.
~
2|4|128 32768 -500 S
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0 0
8 8 1
#3326
perimones knight~
Perimones (the Red Knight)~
A knight dressed red shimmering armor faces you!
~
Perimones, the red knight, has a red beard and mustache. He is a short 
stocky man. His ruby armor is shimmering in the sunlight, and he wears 
the silken red favor of Galenvine on his sleeve.
~
2 8192 500 S
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0 0
8 8 1
#3327
damsel lady woman distress~
A damsel in distress~
A damsel in distress is here, screaming for help!
~
The damsel in distress has been badly roughed up by the ruffians. She is 
tied with here hands behind her back. Her coartly gowns are soiled and 
tattered.
~
2 0 200 S
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0 0
8 8 2
#3328
nobleman~
A nobleman~
A nobleman stands here in all his finery.
~
The nobleman wears the finest cotton and wool clothing available. Riches 
adorn him in the form of chains, and a rather heavy looking purse. He 
seems intent on going somewhere.
~
128 0 0 S
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0 0
8 8 1
#3329
serf~
A serf~
A dirty serf shuffles along here.
~
The serf is in rags, smells, and you actually think you can see lice on him.
~
4|128 0 0 S
10700 325 -1000 1d1+13000 1d1+325
0 0
8 8 1
#3330
merchant~
A merchant~
A brightly clothed merchant hawks his goods to you!
~
The merchant wears a bright tunic to draw attention and signify his wares.
~
4|128 0 0 S
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0 0
8 8 1
#3331
monk~
A monk~
A monk is here in his mumbling in Latin here.
~
The monk has a brown robe with a hood on it. He has tied it off with a 
piece of rope. The top of his head is shaved in the Fransician fashion.
~
0 0 0 S
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0 0
8 8 1
#3332
troubadour~
A troubadour~
A troubadour is here, strumming a merry tune.
~
The troubadour is playing on a mandolin, and is dressed in festival colors.
~
2|4 0 100 S
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0 0
8 8 2
#3333
bard~
A bard~
A bard is here, singing a sweet ballad.
~
The bard is dressed in silk leggings, a leather vest, and bright orange 
shirt.
~
2|4 0 100 S
7000 220 -800 1d1+9200 1d1+220
0 0
8 8 1
#3334
entertainer~
An entertainer~
An entertainer is here, leaping with great acrobatic prowess!
~
The entertainer is doing handsprings and backflips in a dizzying progression.
~
2|4 0 100 S
8000 325 -1000 1d1+9500 1d1+325
0 0
8 8 1
#3335
servant~
A servant~
A servant is rushing by
~
The servant has a plate of hot food that looks delicious.
~
4 32768 0 S
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0 0
8 8 2
#3336
demon~
A towering, black scaled demon~
A towering, black scaled demon has come to eat your soul!
~
The demon stands 20' tall, has two heads, black scales, a mouthfull of 
sharp teeth, 4 arms with long razorlike claws, and two muscular legs 
with cloven hooves. The heads are batlike, and the black eyes seem to 
vacantly stare at you. As it breathes the ground you stand on rumbles, 
and you are seared by its hot breath. It is this demon which has been 
laughing at you in all your visions. Merlin has bound this demon here 
to use its power in the fabrication of magic items, however his hold 
has slipped a few times, enabling the demon to give out a few artifacts 
to encourage the downfall of Camelot (Morgana, Pict leader).
~
2|32 4|8|16|32|128|512|1024 -1000 C
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0 0
8 8 0
#3337
jack iron~
Iron Jack~
Iron Jack, the armorer of Camelot is here.
~
Iron Jack wears his smith apron, leather leggings, and has corded muscular 
arms.
~
2 0 500 S
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0 0
8 8 1
#3338
stirrup stablemaster~
Stirrup~
Stirrup, the stable master of Camelot is here.
~
Stirrup is a short man, wearing a leather jerkin, and smells of the barn.
~
2 0 400 S
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0 0
8 8 1
#3339
horse riding~
A riding horse~
A riding horse is here.
~
The riding horse is saddled with light tack, and has long slender limbs 
for speed.
~
256 0 0 S
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0 0
8 8 2
#3340
warhorse medium~
A medium warhorse~
A medium warhorse is tethered here.
~
The medium warhorse is has heavy tack and leather barding.
~
256 0 0 S
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0 0
8 8 2
#3341
warhorse heavy~
A heavy warhorse~
A heavy warhorse paws the ground and snorts in preparation for battle!
~
The heavy warhorse has full chain barding and stands 17 hands.
~
256 0 0 S
20300 640 -1800 1d1+25000 1d1+640
0 0
8 8 1
#3342
raider saxon~
A Saxon raider~
A Saxon raider is here, ready to take your head as a trophy
~
The Saxon raider carries his sax, *yes really it is an actual weapon name*, 
and is dressed in various hides.
~
2|4|32 65536 -200 S
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0 0
8 8 1
#3343
slave~
A slave~
A slave is here, cringing from battle.
~
The slave is dirty and unkempt, but she retains a vestage of her former 
station and bearing.
~
4 65536 0 S
5000 125 -500 1d1+5300 1d1+125
0 0
8 8 2
#3344
chief saxon render~
A Saxon chief~
A Saxon chief is here, leading his raiders into battle!
~
The Saxon chief, Render (you know his name because of the general grunting), 
is decked in the spoils of war. All and all you think he has lice.
~
2|4|32 8|32|65536 -500 S
20300 640 -1600 1d1+24000 1d1+640
0 0
8 8 1
#3345
guard border northern~
A northern border guard~
A northern border guard is here, stoically holding the line against intruders.
~
The border guard wears chain armor and is equipped with a standard sword.
~
2 32|8192 300 S
20250 600 -1600 1d1+24000 1d1+600
0 0
8 8 1
#3346
commander outpost~
The northern outpost commander~
The northern outpost commander is here, safe in the respect of his men.
~
The outpost commander is a hardened, grizzled veteran with the cunning that 
comes from a life of leading men in endless battle.
~
2|1024 8|32|8192 500 S
20450 625 -1600 1d1+24000 1d1+625
0 0
8 8 1
#3347
clansman scot~
A Scot clansman~
A Scot clansman is here, ready to seize your women and whiskey!
~
The Scot clansman is wearing a kilt, leather sandles, and has a long swath 
of cloth wrapped around his shoulders. He carries a beautiful claymore which 
is about 4' long.
~
2|4 0 0 S
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0 0
8 8 1
#3348
chief clan scot~
The Scot clan chief~
The Scot clan chief is here, seizing his clansman's women and whiskey!
~
The Scot clan chief towers over you. He looks like he could toss a tree end 
over end and have it land pointing away from him. He looks like he could 
heave a sheaf with a fork more than 20' in the air. He looks like he could 
down a barrel of ale and still have his whiskey. He looks...
~
2|4|512 0 -100 S
20250 640 -1600 1d1+24000 1d1+640
0 0
8 8 1
#3349
serf busy~
A busy serf~
A busy serf is here, tilling the fields for harvest.
~
The serf has a farm tool and a rag to cover himself.
~
2|4 0 0 S
5000 105 -500 1d1+5300 1d1+105
0 0
8 8 1
#3350
raider angle~
An Angle raider~
An Angle raider is here, burning huts and raping women!
~
The Angle raider is tall, blond haired, and wears a horned helmet. He 
carries a shield and his Angle, an angled swordlike blade. He is in partial 
leather armor.
~
2|4|32 0 -200 S
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0 0
8 8 1
#3351
chief angle~
The Angle chief~
The Angle chief is here, leading the massacre!
~
The Angle chief is a giant of a man, covered in blood, and laughing with 
a deep boom at each kill.
~
2|32 32 -700 S
18950 550 -1300 1d1+22000 1d1+550
0 0
8 8 1
#3352
calvary unit~
The calvary unit~
A calvary unit is here, flanking the enemy lines.
~
The calvary unit consists of about 30 mounted knights on medium warhorses.
~
2 0 200 S
24000 825 -2600 1d1+28000 1d1+825
0 0
8 8 0
#3353
infantry unit~
The infantry unit~
An infantry unit is here, fighting the Pict hoards.
~
The infantry unit has about 50 squires and serfs armed with polearms.
~
2 0 0 S
23800 800 -2500 1d1+28000 1d1+800
0 0
8 8 0
#3354
hoard pict picts~
The pict hoard~
A hoard of Picts is here, fighting the troops of Camelot.
~
The hoard of Picts consists of about 500 poorly armed and armored foot 
soldiers.
~
2 0 -100 S
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0 0
8 8 0
#3355
leader pict~
The Pict leader~
The Pict leader is here, retreating from battle.
~
The Pict leader is covered in blue dye, giving him a fearsome demonic 
appearance which is further augmented by his reindeer horned helmet.
~
2 0 -400 S
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0 0
8 8 1
#3356
persante knight~
Persante of Inde (the blue knight)~
Persante of Inde is here, marshalling the troops of Camelot.
~
Persante is called the blue knight because of his brilliant blue armor. 
He is mounted on a fine charger, and is waving his blue pennant.
~
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0 0
8 8 1
#3357
dodinas knight~
Dodinas le Savage~
Dodinas le Savage is here, holding the center of the line!
~
Dodinas is a whirlwind of weapons and martial skill, felling all who
approach. He is mounted atop his famed steed Rue.
~
0 0 100 S
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0 0
8 8 1
#3358
lionel knight~
Lionel~
Lionel is here, unhorsed, and fighting for his life!
~
Lionel is covered in blood, and is walking as if stunned. It looks like he 
is going to fall.
~
0 0 300 S
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0 0
8 8 1
#3359
gaheris knight~
Gaheris~
Gaheris (Gawaine's brother) is here putting down the raiders.
~
Gaheris has long red hair, and a gray stallion. He is extremely angry with 
the Angles and is cutting his way to the chief.
~
2 0 500 S
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0 0
8 8 1
#3360
commander outpost southern~
The southern outpost commander~
The southern outpost commander is here, safe in the respect of his men.
~
The outpost commander is a hardened, grizzled veteran with the cunning that 
comes from a life of leading men in endless battle.
~
2|1024 8|32|8192 500 S
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0 0
8 8 1
#3361
guard border southern~
A southern border guard~
A southern border guard is here, stoically holding the line against intruders.
~
The border guard wears chain armor and is equipped with a standard sword.
~
2 32|8192 300 S
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0 0
8 8 1
#3362
slave~
A slave~
A slave is here, cringing from battle.
~
The slave is dirty and unkempt, but she retains a vestage of her former 
station and bearing.
~
4 65536 0 S
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#0


#OBJECTS
#3300
dagger squire~
a squire's dagger~
A leather hilted dagger lies here.~
~
5 0 1|8192
0 0 0 11 
2 0 0
A
18 2
A
19 2
#3301
mace knight knight's~
a knight's mace~
A clublike weapon with a spiked balled head lies here.~
~
5 0 1|8192
0 0 0 8 
5 0 0
A
18 1
A
19 3
#3302
lance knight knight's~
a knight's lance~
An 18' pole is sunk into the ground here.~
~
5 0 1|8192
0 0 0 2 
15 0 0
A
18 3
A
19 3
E
pole~
This pole looks alot like a lance.
~
#3303
armor green~
a suit of green armor~
A fine suit of green armor bearing the crest of Hautdesert glistens here!~
~
9 64|1024 1|8
8 0 0 0 
2 0 0
A
13 10
A
1 2
A
24 -5
E
crest hautdesert~
The crest has a stag on a verdant field
~
#3304
axe benlad benlad's~
benlad's axe~
A two headed axe with the Hautdesert crest lies here.~
~
5 64|1024 1|8192
0 0 0 3 
7 0 0
A
18 4
A
19 4
A
23 -4
E
crest~
The crest has a stag on a verdant field
~
#3305
bracer white~
a white bracer~
A humming, blinding white bracer lies here!~
~
9 1|2|64|1024 1|4096
10 0 0 0 
2 0 0
A
1 1
A
2 1
A
5 1
A
18 4
A
19 3
A
13 20
#3306
grail holy~
the holy grail~
A beat-up, dirty, wooden cup lies here.~
~
10 64|1024|2048 1|16384
40 28 28 28 
1 0 0
#3307
cloak many orkney~
a many colored cloak~
A cloak of many colors and the crest of Orkney lies here.~
~
9 64|1024 1|1024
8 0 0 0 
4 0 0
A
2 2
A
13 20
#3308
shield~
a shield of many colors~
A rainbow of colors is reflected from the shield which lies here!~
~
9 64|1024 1|512
7 0 0 0 
4 0 0
A
19 1
#3309

sword excalibur~
excalibur~
A beautiful dragon hilted sword lies here!~
~
5 2|1024|2048 1|8192
0 0 0 1 
4 0 0
A
4 1
A
18 5
A
19 5
A
1 3
A
13 20
E
sword excalibur~
You run your fingers over the blue green steel of Excalibur, and you feel 
a tingling sensation. Your vison blurs until all you see is a blinding 
white light. A warm sensation fills your limbs, and a sense of relaxed 
comfort permeates you. A deep fatherlike voice says "Now that Arthur is 
dead, it is up to you to right what he wrought. Seek out and destroy Mordred 
and Morgan Le Fey. They are destroying Camelot." The voice and the light 
gradually fade leaving you with only a lingering warm feeling.
~
#3310
scabbard arthur arthur's golden~
arthur's scabbard~
A beautiful golden scabbard lies here!~
~
15 4|256|1024|2048 1|2048
30 0 -1 0 
3 0 0
A
19 2
A
13 -10
A
23 -5
A
24 -5
#3311
armband armbands garlon garlon's~
garlon's invisible armbands~
A set of armbands of black iron lie here.~
~
9 32|64|512 1|256
0 0 0 0 
4 0 0
A
17 -5
A
5 2
#3312
helm horned gawaine gawaine's~
gawaine's horned helm~
A burnished steel helm with oxen horns lies here.~
~
9 4 1|16
8 0 0 0 
3 0 0
A
1 5
#3313
spurs silver lamorak lamorak's~
lamorak's spurs~
A set of silver spurs lies here.~
~
9 0 1|64
10 0 0 0 
0 0 0
A
19 4
A
18 4
#3314
gauntlets bravery~
gauntlets of bravery~
A glowing pair of burnished chain mesh gauntlets lies here.~
~
9 64|256|1024|2048|131072|1048576 1|128
0 0 0 0 
3 0 0
A
18 5
A
19 5
#3315
ring incubus crest gold~
the Incubus crest ring~
A ring of twisted red gold bearing the likeness of an Incubus lies here.~
~
9 4|4096 1|2
0 0 0 0 
1 0 0
A
12 20
A
3 1
A
4 1
#3316
staff merlin merlin's~
merlin's staff~
A staff of two intertwined vines lies here in a circle of power!~
~
4 1|2|4|64|128 1|16384
40 64 64 59 
10 0 0
A
12 10
A
24 -3
#3317
greaves blackened steel~
a pair of blackened steel greaves~
A pair of blackened steel greaves lies here. There is an inscription on them.~
~
9 4|128|4096 1|32
0 0 0 0 
5 0 0
A
14 -50
A
4 -4
E
inscription~
You look at the inscription. It reads "I do hereby swear to not reveal my 
crest until I have stopped all from entering Camelot for a period of 5 years, 
as I have promised Morgana in exchange for the favor of Eveline"
~
#3318
wand rod~
a marble rod with a white hot tip~
A marble rod with a white hot tip is smouldering here.~
~
3 1|4|64|128|512 1|16384
40 20 20 7 
1 0 0
E
rod wand marble~
As you examine the wand, you get a funny feeling. It swells into a vision of 
the previous's wands owner, Morgan Le Fey. You hear a cackling laughter and 
red eyes bore into your head. As the vison fades you hear the message '
...with each charmed, your soul belongs a little more to me...'.
~
#3319
pack backpack trailpack leather pellinore pellinore's~
pellinore's trailpack~
A backpack made of fine leather sits here. You see lettering on its corner.~
~
15 64|128 1|8
50 13 17321 0 
0 0 0
E
lettering~
You read the writing on the pack. It says "To my dear friend Pellinore, may 
this pack make your journeys shorter and allow you to bring all the 
provisions you need. Simply wear the pack, and and the weight and number 
of items you carry will increase, and you will be able to travel long 
distances without tiring. I have made this pack lockable (use the key with 
the letter P). May you succeed in your quest!     - Merlin".
~
#3320
key p letter~
a key with the letter "P" on it~
A key with the letter "P" on it is here.~
~
18 0 1
0 0 0 0 
1 0 0
#3321
rations trail~
some trail rations~
Some trail rations (nuts, dried fuits, dried meats) are here.~
~
19 0 1
48 0 0 0 
4 0 0
#3322
flask wine~
a flask of a nice red wine~
A flask of nice, cold Pinot Noir wine is here, just waiting to be tasted.~
~
17 0 1
10 10 2 0 
2 0 0
E
wine flask~
The wine is a beautiful deep red in color, and it goes well with all food.
~
#3323
bones bone pile~
a pile of bones~
A pile of bones lies here.~
~
13 0 1

0 0 0 0 
10 0 0
#3324
skull human~
a human skull~
A human skull lies here.~
~
17 0 1
0 0 0 0 
3 0 0
#3325
rock black small~
a small black rock~
A small black rock lies here.~
~
26 0 1
40 1 34 18 
0 0 0
E
rock black small~
You look at the rock. On the rock are carved strange rune symbols that you 
don't understand. The rock has blood on it.
~
E
rune~
Persistant, huh? Well yes it seems like that mage buddy of yours once was 
talking about rune wafers that could be eaten and have magical effects 
happen. This looks like one of those.
~
#3326
letter love~
a love letter~
A love letter addressed to Tristram is rolled and sealed with a wax emblem.~
~
2 64 1|16384
40 74 29 56 
1 0 0
E
seal~
The seal bears the crest of the house of King Mark.~
E
letter~
You break the seal and look at the letter. The letter reads:

My beloved Tristram. How much do I long for your gentle presence alongside 
me! My father seethes at the very thought of you. Beware! He seeks to do you 
harm. I have spoken with Merlin and heas bewitched this letter to allow you 
to fly invisibly to me, and pass unhindered through all our doors! Tarry not 
for I shall burst!

Forever and totally in your thrall,

Isolde
~
#3327
armor golden~
a suit of golden armor~
A suit of golden armor shines here.~
~
9 16|512|2048 1|8
0 0 0 0 
5 0 0
A
15 5000
A
17 -12
#3328
spear unholy~
a spear glowing in an unholy dark light~
A spear is here, glowing with an unholy dark light.~
~
5 1|4|16|64 1|8192
0 0 0 11 
10 0 0
A
1 2
A
18 4
A
19 4
A
14 15
E
unholy spear light~
You look at the unholy light surrounding the spear. Your vision darkens. 
Out of the darkness red glowing eyes laugh and dance at you. A rage slowly 
fills you, you want to kill. Rend. Tear. Rape. Murder - ahhahahahah!
~
#3329
favor silken~
a silken favor~
A silken favor is here. Maybe it belongs to your lady?~
~
13 0 1|16384
0 0 0 0 
1 0 0
#3330
necklace~
an emerald necklace~
An exquisite emerald necklace has been left here!~
~
8 0 1|4
0 0 0 0 
2 0 0
#3331
ball chain~
a massive spiked ball and chain~
A massive spiked iron ball attached to a iron handle by a 3' chain is here.~
~
5 0 1|8192
0 0 0 8 
30 0 0
A
19 4
#3332
motley fool fools~
fool's motley~
Some fool has left his motley here.~
~
9 0 1|16
0 0 0 0 
3 0 0
A
3 -1
#3333
helm wolf helmet~
a wolf helm~
A helm with the semblance of a wolf is here.~
~
9 64 1|16
0 0 0 0 
10 0 0
A
18 3
A
19 3
#3334
armor shimmering red~
a suit of shimmering red armor~
A suit of shimmering red armor glistens in the sunlight.~
~
1 1|64 1|8
0 0 -1 0 
15 0 0
A
17 -10
#3335
key rusty~
a rusty key~
A key is here, lying in the dirt, rusting.~
~
18 0 1
0 0 0 0 
1 0 0
#3336
reward~
the reward~
A deed of payment for the rescue of a damsel in distress is here.~
~
20 0 1
10000 0 0 0 
1 0 0
#3337
key room~
a room key~
A brass key made depicting a young girl is here.~
~
18 0 1
0 0 0 0 
1 0 0
#3338
purse heavy~
a rather heavy looking purse~
A rather heavy looking purse is here.~
~
20 0 1
1000 0 0 0 
1 0 0
#3339
cloak lice infested~
a lice infested cloak~
A lice infested cloak made of the skin of some animal is here.~
~
9 0 1|1024
0 0 0 0 
10 0 0
A
1 3
A
5 -1
#3340
sword broad steel commander commander's~
a commander's steel broad sword~
A commanders steel broad sword catches your eye.~
~
5 0 1|8192
0 0 0 3 
5 0 0
A
18 3
A
19 3
#3341
skin whiskey~
a skin of whiskey~
A skin smelling of whiskey is here, on the ground.~
~
17 0 1
50 50 5 0 
10 0 0
#3342
ship dragon~
a dragon ship~
A dragon ship is beached here- where are those Angle raiders?~
~
15 0 0
6000 0 0 1 
30 0 0
#3343
angle~
an angle~
An angle is here. A raider must be nearby.~
~
5 0 1|8192
0 0 0 2 
15 0 0
A
18 -3
A
19 4
#3344
rod command~
a rod of command~
A rod of black, runed metal swallows light here.~
~
4 4|512|2048 1|16384
40 24 24 65 
9 0 0
A
3 1
A
4 1
A
17 -10
E
runed runes metal rod~
You look at the metal rod, and a sick feeling comes over you. Your vision 
dims and you see two hot red eyes cutting though you. A demonic cackle 
sends chills down your spine, and as it fades you hear " with every use, 
you become mine..."
~
#3345
banner war persante blue~
the blue war banner of Persante of Inde~
The blue war banner of Persante of Inde lies here. Persante has fallen!~
~
1 1|1024 1|16384
0 0 -1 0 
20 0 0
A
20 -2
A
21 -2
A
22 -2
A
23 -2
A
24 -3
E
banner blue~
The banner depicts a Griffon on a pale blue sky
~
#3346
lifecutter~
lifecutter~
A blue black crusader hilt sword is stuck in the ground.~
~
5 4|1024 1|8192
0 0 0 1 
20 0 0
A
18 4
A
19 4
A
13 -10
E
sword~
As you look at the sword, you hear inside your head the words "My name is
Lifecutter, and my last master was Dodinas le Savage. Take me and lets 
slay evil!
~
#3347
armor plate full~
a suit of full plate armor~
A suit of full plate armor gleams on the ground.~
~
9 0 1|8
0 0 0 0 
100 0 0
A
17 -8
#3348
axe~
an enormous axe~
An enormous axe is resting here.~
~
5 0 1|8192
0 0 0 8 
25 0 0
A
19 5
E
axe~
The axe handle has the name 'Gaheris' inscibed on it.
~
#3349
hat top black Lok Lok's~
lok's black top hat~
Lok's black top hat is here- maybe you should give it to him- nah.~
~
9 0 16
0 0 0 0 
0 0 0
A
12 5
A
14 50
A
18 3
A
19 3
A
17 -5
A
20 -2
A
21 -2
A
22 -2
A
23 -2
A
24 -2
E
hat~
Inscribed in the hatband is the message 'I belong to Lok'
~
#0


#ROOMS
#3300
Before the Forest Arden~
Before you stretches the vast forest Arden, consisting of towering oaks 
and unknown wildlife. A path leads northwards into the forest. There is a 
piece parchment nailed to an old oak, and a guilded plaque is affixed to a 
boulder.
~
33 4 3
D0
A dirty trail
~
~
0 -1 3301
D2
~
~
0 -1 24301 
E
Parchment~
The parchment reads:

Let it be known that Arthur, King of the Britains seeks to form the company 
of the Round Table. All knights of valor and virtue are summoned to this 
august company in Camelot.~
E
Plaque~
Camelot 1994 by Lok- There are lots of extras, so be sure to look at 
keywords in rooms and at your objects to get the full picture of the 
area. As with all bards of the round table, I have altered story elements 
to suit my whim.
~
S
#3301
The Crossroads of Arden~
You stand at the crossroads of two dusty paths. Dappled sunlight lights 
the intersection and you notice horsesign in the dirt. The path continues 
in the north, south, east and west directions.
~
33 0 3
D0
A dirty trail
~
~
0 -1 3304
D1
A dirty trail
~
~
0 -1 3305
D2
A dirty trail
~
~
0 -1 3300
D3
A dirty trail
~
~
0 -1 3302
E
horsesign~
You bend down and look at the hoofprints. The main traffic leads down the 
easterly path and southerly path.
~
E
dirt~
You look carefully at the dirt and notice in addition to the horsesign, 
there is a trail of strange claw marks heading to the west.~
S
#3302
The Forest Arden~
You are on a path in the great forest Arden. Boy you wish there wern't 
so many of those pesky knats. The trail leads south and east.
~
33 0 3
D1
A dirty trail
~
~
0 -1 3301
D2
A dirty trail
~
~
0 -1 3303
E
knats~
They sure are pesky!
~
S
#3303
Trail of Bones~
The trail narrows and darkens and you notice a crunching sound. You look 
down-BONES! The trail darkens to the west and lightens to the north.
~
33 0 3
D0
A dirty trail
~
~
0 -1 3302
D3
Even more bones~
~
0 -1 3306
E
bones~
You look at the bones. Most of them are human. You notice a beat up crest 
of the house Pellinore. There bones get deeper to the west.
~
S
#3304
A Hut in Forest Arden~
You stand before a weathered thatch hut. There are weeds everywhere-
obviously this place has been abandoned for some time. The door to the 
hut lies to the west and a dirty trail leads south.
~
33 0 3
D2
A dirty trail~
~
0 -1 3301
D3
Hut~
door~
2 3335 3307
E
weeds~
You get down on your hands and knees and examine the weeds. Most of them 
are herbs of one variety or another, and there is a tremendous variety of 
them.
~
S
#3305
A Fork in the Dirty Trail~
You are at a fork in the dirty trail in Forest Arden. There is horsesign 
in the dirt, and the trail goes north, east, and west from here.
~
33 0 3
D0
A dirty trail~
~
0 -1 3308
D1
A dirty trail~
~
0 -1 3309
D3
A dirty trail~
~
0 -1 3301
E
horsesign~
You bend down and look at the hoof marks in the dirt. The heavy traffic 
goes to the north and west.
~
S
#3306
Lair of the Questing Beast~
You have found the lair of the questing beast! Bones are strewn everywhere.
The only exit is to the east.
~
33 1 3
D1
Trail of Bones~
~
0 -1 3303
S
#3307
Inside a Hut~
You stand inside an old, abandonned hut. The ceiling is low, and the 
rafters are covered in soot. There is a workbench and an old fireplace.
~
33 8 0
D1
A wooden door~
~
2 3335 3304
E
Workbench~
The workbench is covered in glass tubing and vials of various colored 
liquids. Maybe you should leave it alone.
~
E
fireplace fire~
The fire has long since died out. All you see are old scraps of paper and 
wood in the fireplace.
~
E
paper scraps old~
You pull out a torn scrap of paper. It says: Merlin, my love for Tristram 
is bountiless, yet my father forbids him to see me. Is there anything you 
can do?

Isolde
~
E
rafters~
The rafters are darkened by smoke and strange yellow stains.
~
E
yellow stains strange~
You examine the yellow stains. They smell of sulfur.
~
S
#3308
Mists of Arden~
You have steadily travelled downhill into a misty forested area. The tall 
black silhoettes of the towering oaks crowd your limited vision. You squint 
at the dirty trail which leads north and south and notice horsesign.
~
33 1 3
D0
A dirty trail~
~
0 -1 3312
D2
A dirty trail~
~
0 -1 3305
E
horsesign~
You look at the horsesign and see that many horses have travelled this path.
~
S
#3309
Deep Woods~
You are in a deeply wooded section of the forest Arden. Shadows lengthen 
and play in the breeze. The trail continues north, east, and west.
~
33 0 3
D0
A dirty trail~
~
0 -1 3310
D1
A dirty trail~
~
0 -1 3311
D3
A dirty trail~
~
0 -1 3305
S
#3310
Cursed Glade~
You have entered a glade where all the vegetation is dead. There is no 
sounds of wildlife, and no light reaches here from above. There are bones 
from previous visitors scattered about the glade. Maybe you should rest 
for a while
~
33 1|8192 3
D4
the trees~
~
1 -1 3311
E
bones~
Maybe you should rest a while...
~
S
#3311
Dark Hollow~
You have entered a dark hollow. The air is heavy, damp and oppressive 
broken only bye the cackling of a crow. To the west is a dusty trail.
~
33 1 3
D3
A dirty trail~
~
0 -1 3309
E
crow~
Or was that a snicker?
~
S
#3312
The Forest Arden~
You have entered a bright and cheerful section of the Forest Arden. 
Squirrels chase one and another around the ancient oaks, and butterfiles 
dance in the dappled sunshine. The air smells sweet, the sun is on your 
back, and the horsetrodden trail leads north, south, and east.
~
33 4|1024 3
D0
A dusty trail~
~
0 -1 3313
D1
A dusty trail~
~
0 -1 3318
D2
A dusty trail~
~
0 -1 3308
E
squirrels~
Yes, they are mating.~
E
trail horsesign sign~
You discover horsesign. Most of the traffic heads east and south.
~
S
#3313
A Creek in the Forest Arden~
You have stopped for water at a little creek which cuts across the trail. 
To the south the forest brightens. To the west the forest darkens. The 
sky is blue and the sunlight flashes off the silvery waters.
~
33 0 6
D2
A dirty trail~
~
0 -1 3312
D3
A dirty trail~
~
0 -1 3314
E
silvery~
You stoop down to peer at the shiny flashy creek and see submerged a knight.
The knight bears the crest of Camelot and appears to have been coldly 
speared through the back.
~
S
#3314
Battleplain of Arden~
Before you stretches the grizzly battleplain of Arden. Countless centuries 
of war have littered the plain with bones and broken weapons of its 
combattants. There are signs of a recent carnage with several knights 
and their steeds lying in twisted heaps. A dirty trail continues to the 
west and east, and a winding road heads north.
~
33 0 2
D0
A winding road~
~
0 -1 3315
D1
A dirty trail~
~
0 -1 3313
D3
A dirty trail~
~
0 -1 3316
E
heaps knights steeds bones~
The sight sickens you.
~
S
#3315
Before Blackmoor~
You stand before Blackmoor the keep of the evil Mordred. The curtain wall 
is some 25 feet high and towers flank the gate and corners. The breeze 
brings a high pitched girlish laughter to you sending chills up your spine. 
To the north lies the black iron gates of Blackmoor, and to the south 
stretches a winding road.
~
33 0 2
D0
Black Iron Gate~
gate black iron~
1 -1 3326
D2
A winding road~
~
0 -1 3314
E
gates iron black~
The great iron gates have been forged from pig iron, and they are strangly  
without rust. The iron spirals with great craftsmanship, forming into faces 
of distorted humans.
~
E
humans~
Actually they look like damned souls to you.
~
S
#3316
Forest Blackmoor~
You have entered Blackmoor, the forest of the damned. Thorns and crooked 
trees scratch and tear at you, almost as if they were alive. The well worn 
path has has vanished and you have lost your bearings.
~
33 1|8192 3
D4
~
~
0 -1 3314
D5
~
~
0 -1 3317
S
#3317
Before an Inviting Hut~
You stand in front of an inviting hut. Smoke curls from the chimney 
bringing you the smell of fresh venison. Lamplight cuts through the 
darkness and the windows. A delightful song can be heard from inside. 
To the west is the door (adjar) to the hut, and a dirty trail leads 
to the south.
~
33 0 3
D2
A dirty trail~
~
0 -1 3316
D3
An inviting hut~
door~
1 -1 3322
S
#3318
The Chasm~
You stand before a deep chasm. You can see the fettered ends of an 
old rope bridge cut and hanging into the chasm. To the west is a 
dirty trail, and the cut rope bridge leads down.
~
33 0 5
D3
A dirty trail~
~
0 -1 3312
D5
Down the dangling end of the rope bridge
~
~
0 -1 3319
S
#3319
Hanging on the Rope Bridge~
You are hanging at the tattered end of a rope bridge. Your grip is 
fairly strong. You can either try to swing east across the chasm to 
the other loose part of the bridge, or you can climb up and out, or 
you can let go into the yawning depths of the chasm.
~
33 1 5
D1
Hanging on the Rope Bridge~
~
0 -1 3320
D4
The chasm~
~
0 -1 3318
D5
The Yawning Depths~
~
0 -1 3323
S
#3320
Hanging on the Rope Bridge~
You are hanging on the frayed end of the rope bridge. You can either 
attempt to swing to the east side, climb up the bridge, or go down 
into the yawning depths of the chasm.
~
33 1 5
D3
Hanging on the Rope Bridge~
~
0 -1 3319
D4
The Chasm~
~
0 -1 3321
D5
The Yawning Depths~
~
0 -1 3323
S
#3321
The Chasm~
You stand at the brink of a deep chasm. The rope bridge across it has 
been cut by some vile villian and lies hanging down into the chasm. 
You can either climb down the bridge into the chasm or head to the 
green field to the east.
~
33 0 5
D1
A green field~
~
0 -1 3324
D5
Hanging on the Rope Bridge~
~
0 -1 3320
S
#3322
Inside the Inviting Hut~
You are inside an inviting hut. Around you is the comfortable interior, 
complete with feather bed and fireplace. A table of fresh meat and 
vegatables has been set, and on it is an ornate chalice filled with 
wine. A candle burns brightly and there is a single chair at the table.
~
33 8|8192 0
D1
Before an Inviting Hut~
~
1 -1 3317
E
chalice~
On closer inspection the chalice is not the holy grail.
~
E
bed~
The bed looks comfortable. Inviting.
~
E
meat wine~
The meat is juicy, the wine has a nice dry aroma and a deep red color.
~
E
candle~
Its a black candle. What was that you remember about black candles? 
Oh yeah, they are used by witches in black masses.
~
E
chair~
Why don't you sit down for a while and have a nice meal?
~
S
#3323
The Yawning Depths~
Blue...NO GREEN!
   AHHHHHHHHHHHHHHHH
       AHHHHHHHHHHHHHHHH
           AHHHHHHHHHHHHHHHH
SPLAAAAT.
~
33 1|4 5
S
#3324
The Green Field Before Camelot~
You stand under the open sky in the emerald green field before Camelot.
Camelot lies ontop of a hill overlooking the field. Flags and banners 
snap in the fresh breeze from the proud towers of Camelot. You can either 
head east to Camelot or west to the chasm.
~
33 0 2
D1
The Eastern Gate of Camelot~
~
0 -1 3325
D3
The Chasm~
~
0 -1 3321
S
#3325
The Western Gate of Camelot~
You stand at the gates to Camelot. You have a commanding view of the emerald 
plane below. White granite walls rise impressively into the air.
~
33 4 1
D1
The Western Gate~
gate eastern~
1 -1 3340
D3
A green field~
~
0 -1 3324
S
#3326
Bailey of Blackmoor~
You stand inside the bailey of Blackmoor. Murder holes line the walls and 
towers rise ahead. To the north and south are black iron gates.
~
33 1 1
D0
Black Iron Gate~
gate black iron~
1 -1 3327
D2
Black Iron Gate~
~
1 -1 3315
E
hole holes~
Nobody seems to be looking at you through the murder holes
~
S
#3327
Inside the Curtain Wall~
You stand on a road inside the Curtain Wall of Blackmoor. The keep proper 
is to your north. The road continues to the east and west, and a black iron 
gate is to the south.
~
33 1 0
D1
Inside the Curtain Wall~
~
0 -1 3328
D2
Black Iron Gate~
~
1 -1 3326
D3
Inside the Curtain Wall~
~
0 -1 3329
S
#3328
Inside the Curtain Wall~
You stand on the road inside the curtain wall of Blackmoor. Stairs lead up 
to the eastern bailey tower and the road continues to the north and west.
~
33 1 1
D0
Inside the Curtain Wall~
~
0 -1 3334
D3
Inside the Curtain Wall~
~
0 -1 3327
D4
The East Bailey Tower~
~
0 -1 3338
S
#3329
Inside the Curtain Wall~
You stand on the road inside the curtain wall. Stairs lead up to the western 
bailey tower, and the road continues north and east.
~
33 1 1
D0
Inside the Curtain Wall~
~
0 -1 3330
D1
Inside the Curtain Wall~
~
0 -1 3327
D4
The West Bailey Tower~
~
0 -1 3337
S
#3330
Inside the Curtain Wall~
You stand on a road inside the curtain wall of Blackmoor. The keep proper 
is to the east of you. The bloody road continues north and south.
~
33 1 1
D0
Inside the Curtain Wall~
~
0 -1 3331
D2
Inside the Curtain Wall~
~
0 -1 3329
E
blood bloody road~
You bend down and look at the blood in the road and find a piece of silk. 
You examine it and notice that it appears to be a favor of a lady in waiting 
of Camelot.
~
S
#3331
Inside the Curtain Wall~
You stand on a road inside the curtain wall of Blackmoor. Stairs lead up to 
the northwestern tower of blackmoor. The road continues to the south, and 
to the east where the entrance to the keep proper is.
~
33 1 1
D1
Entrance to the Keep Proper~
~
0 -1 3332
D2
Inside the Curtain Wall~
~
0 -1 3330
D4
The Northwestern Tower of Blackmoor~
~
0 -1 3335
S
#3332
Entrance to the Keep Proper~
You stand on a road inside the curtain wall of Blackmoor. To the south is 
a massive wooden door, from which you hear elfin laughter. The road 
continues to the east and west.
~
33 1 1
D1
Inside the Curtain Wall~
~
0 -1 3333
D2
A Massive Wooden Door~
door wooden massive~
1 -1 3339
D3
Inside the Curtain Wall~
~
0 -1 3331
E
door~
Its huge! Hope you don't get a hernia opening it.~
S
#3333
Inside the Curtain Wall~
You stand on a road inside the curtain wall of Blackmoor. Stairs lead up 
to the northeastern tower of Blackmoor. The road continues to the south 
and west, where the entrance to the keep proper is located.
~
33 1 1
D2
Inside the Curtain Wall~
~
0 -1 3334
D3
Entrance to the Keep Proper~
~
0 -1 3332
D4
The Northeast Tower~
~
0 -1 3336
S
#3334
Inside the Curtain Wall~
You stand on a road inside the curtain wall of Blackmoor. To the west 
looms the keep proper. The road continues north and south.
~
33 1 1
D0
Inside the Curtain Wall~
~
0 -1 3333
D2
Inside the Curtain Wall~
~
0 -1 3328
S
#3335
The Northwest Tower of Blackmoor~
You stand inside the northwestern tower. You have a commanding view of 
the keep and the moor itself. Stairs lead downward.
~
33 1 0
D5
Inside the Curtain Wall~
~
0 -1 3331
E
view moor~
You look at the view. The moor rolls onward, and mist makes it difficult 
to  see very far. You see black forms scuttling across the moor. For a 
moment you are glad you are in a solid tower.
~
S
#3336
The Northeastern Tower of Blackmoor~
You stand inside the northeastern tower. You have a commanding view of 
the keep and the surrounding moor. Stairs lead down.
~
33 1 0
D5
Inside the Curtain Wall~
~
0 -1 3333
S
#3337
West Bailey Tower~
You stand inside the western bailey tower. You have a great view of the 
bailey and you could fire a ranged weapon through the murder hole. Stairs 
lead down.
~
33 1 0
D5
Inside the Curtain Wall~
~
0 -1 3329
E
view hole bailey~
You peek through the murder hole at the bailey as many have done before you.
~
S
#3338
East Bailey Tower~
You stand inside the eastern bailey tower. You have a commanding view of 
the bailey and could fire uncontested through the murder hole. Stairs lead 
down.
~
33 1 0
D5
Inside the Curtain Wall~
~
0 -1 3328
S
#3339
The Dark Hall of Mordred~
You stand in the foul hall of Mordred. Smoke writhes upward to the rafters 
from a firepit in the center. Armor from defeated knights is hung from 
hooks on the wall. Knights sit in a circle about the fire staring woodenly 
into the flames. A young elvin lad in golden armor laughs as he weaves a 
dance amongst them.
~
33 1 0
D0
Entrance to the Keep Proper~
~
1 -1 3332
E
firepit fire pit~
You examine the fire pit. A large body is roasting here. It looks human!
~
E
lad elvin~
You shake your head and look a second time. The lad disappears. A foul 
spell has hold of you!
~
S
#3340
Victory Road and Knights Way~
You stand on a marbled road inside the great walls of Camelot. Pinnons 
fly from high towers and the buildings gleam of white stone. Victory Road 
contiues east into the keep, and Knights Way runs north and south.
~
33 0 1
D0
Knights Way~
~
0 -1 3341
D1
Victory Road~
~
0 -1 3342
D2
Knights Way~
~
0 -1 3343
D3
West Gate of Camelot~
~
1 -1 3325
S
#3341
Knights Way before the stables~
You stand on the white marbled road, Knights Way. You smell horses to 
the east. To the west the high walls of camelot rise. Knights way continues 
to the north and south.
~
33 0 1
D0
Knights Way~
~
0 -1 3344
D1
Stables~
~
0 -1 3397
D2
Knights Way~
~
0 -1 3340
E
stables~
There are many horses and squires scurring about in the stables.~
E
high walls~
The high walls tower above you, made from a gleaming white stone. The 
blocks are huge- it must have taken a great engine to hoist them. Pennons 
snap in  the breeze from the many towers of Camelot.
~
S
#3342
Victory Road~
You stand on victory road. Knights pennons are stuck in the ground on 
both sides of the road, with their coat of arms flapping in the breeze. 
There are available slots for other coats of arms. Victory road continues 
to the east and west.
~
33 0 1
D1
Victory Road~
~
0 -1 3346
D2
~
Victory Road~
0 -1 0
D3
Victory Road and Knights Way~
~
0 -1 3340
E
coat coats arms~
You look at the coats of arms. You recognize a few of the devices as that 
of Gawaine, Tristram, and of course Lancelot.
~
S
#3343
Knights Way at the Armory~
You stand on the white marbled Knights Way. To your west the towering 
walls of Camelot rise, and to the east is the armory of Camelot. Knights 
Way continues north and south.
~
33 0 1
D0
Victory Lane and Knights Way~
~
0 -1 3340
D1
The Armory~
~
0 -1 3347
D2
Knights Way~
~
0 -1 3348
E
high walls~
The high walls tower above you, made from a gleaming white stone. The 
blocks are huge- it must have taken a great engine to hoist them. Pennons 
snap in  the breeze from the many towers of Camelot.
~
S
#3344
Corner of Knight's Way and Squire's Run~
You stand at the corner of Knight's way and Squire's run. An arched 
doorway rises up into a stalwart tower. You can see lettering above the 
arch.  Knight's way continues south, and Squire's Run heads east.
~
33 0 1
D1
Squire's Run~
~
0 -1 3349
D2
Knight's Way~
~
0 -1 3341
D4
Tower of Valor~
~
0 -1 3350
E
writing arch~
You look at the engraved words:

    FORWARD TO VICTORY~
S
#3345
Behind the Pict Lines~
You have battled your way through the ranks of the Picts, and your 
salley has placed you behind the Pict lines! To the east the battle 
rages, and you see fleeing Picts headed this way.  A barbarian is winding 
a horn with the recall signal.
~
33 0 2
D1
Into the raging battle~
ranks~
1 -1 3396
E
barbarian horn~
The barbarian sees you looking at you, and flees in terror!
~
S
#3346
Victory Road~
Here Victory Road ends at the great Tourney Yard of Camelot. A podium 
for tourney winners is erected here- today it bears the coat of arms 
of Lancelot. Flanking the road are the standards of the other knights 
of the round table. A strange peace fills the air here. Victory road 
continues to the west, and the Tourney Yard of Camelot is to the east.
~
33 1024 1
D1
Tourney Yard of Camelot~
~
0 -1 3351
D3
Victory Road~
~
0 -1 3342
S
#3347
Armory~
You stand in the Armory of Camelot. The master blacksmith and his 3 
apprentices are busy fabricating a suit of armor for a knight. Various 
pieces of armor are here in varying states of repair. There is a large  
weapons rack on the eastern wall. To the west is Knight's Way.
~
33 8 0
D3
Knight's Way~
~
0 -1 3343
E
armor~
The armor pieces are made from fine hammered steel.
~
E
weapons rack~
The weapons rack contains several daggers, a few lances, and some maces.
~
S
#3348
Corner of Knight's Way and Noble Road~
You stand at the corner of Knights Way and Noble Road. A tower rises up 
from here by a winding staircase. There is an inscription above the archway 
to the tower. Knights way continues north and Noble Road goes east.
~
33 8 0
D0
Knight's Way~
~
0 -1 3343
D1
Noble Road~
~
0 -1 3353
D4
Tower of Honor~
~
0 -1 3352
E
inscription arch tower~
You look at the inscription. It reads:

       HONOR SEPERATES THE KNIGHT FROM THE CRIMINAL~
S
#3349
Squire's Run~
You stand on Squire's Run. Squires bustle up and down the road on various 
errands for their lords. You notice a scroll lying on the ground. Squire's
Run contines east and west.
~
33 0 1
D1
Squire's Run~
~
0 -1 3354
D3
Corner of Knight's Way and Squire's Run~
~
0 -1 3344
E
scroll~
You look at the scroll. It is torn and badly smeared. You can make out:

  .... I wandered through the Forest of Blackmoor, lost and without hope, 
  until I found a hut. I looked through the window and there stood the  
  Grail on a table. A beautiful woman beckoned to me, and at that moment 
  my mount spooked, racing into the forest.....
  ~
S
#3350
Tower of Valor~
You stand in the tower of valor. The walls bear murals of battle scenes, 
of knights fighting knights and various unearthly beasts. There is a hollow 
in one of the walls in which a fire takes the edge off the cold of the room. 
The smoke puts you in a strange daze in which the MURALS seem to come to 
life. Stairs lead down to the street below.
~
33 8 0
D5
Corner of Knight's Way and Squire's Run~
~
0 -1 3344
E
murals~
You look at a mural of Saint George and the Dragon. George's armor gleams 
in the sun, and from his lance flies his standard. George signals the 
dragon and charges across the verdant green. The dragon raises its 
serpentine head and inhales a mighty breath. George and mount thunder 
though the tall grass. The dragon-
             You snap out of your vision
~
S
#3351
Tourney Yard of Camelot~
You stand in the reknowned tourney yard of Camelot. Here knights challenge 
one and another for a claim to a seat on the round table. You can make out 
several contests underway- perhaps you would like to joust?
~
33 0 2
D0
Tourney Yard of Camelot~
~
0 -1 3359
D1
Tourney Yard of Camelot~
~
0 -1 3358
D2
Tourney Yard of Camelot~
~
0 -1 3357
D3
Victory Road~
~
0 -1 3346
S
#3352
Tower of Honor~
You stand in the tower of honor. MURALS cover the walls and domed ceiling.
Smoke rolls out in an erie caress from the fire hollow in the walls. A 
strange tingling sensation rushes through your body. Stairs lead to the 
street below.
~
33 8 0
D5
Corner of Knight's Way and Noble Road~
~
0 -1 3348
E
murals~
You look at the mural of Lancelot, Gwenivere, and Arthur on a picnic. A 
page arrives and hands Arthur a scroll. Arthur reads the scroll and mounts 
his charger, racing back along the road. Lancelot turns to mount his 
charger, but a feminine hand restrains him, beckoning to the cool shade 
under the oaks. Lancelot turns to face Gwenivere-
      You snap out of your vision
~
S
#3353
Noble Road~
You stand on Noble Road. The street is paved in yellow stone, giving the 
impression of gold in the wet sections. A statue of Uther Pendragon is 
here. The road continues east and west.
~
33 0 1
D1
Noble Road~
~
0 -1 3360
D3
Corner of Knight's Way and Noble Road~
~
0 -1 3348
E
statue uther pendragon~
You look at the statue. Uther Pendragon wears chain mail and bears a 
giant axe. His beard flows along his lines, and his eyes bore into you 
with an uneasy intensity.~
S
#3354
Squire's Run at the North Gate~
You stand on Squire's run. A steady stream of traffic is coming and going 
to the south, where the squire's barracks is. To the north is the Great 
Northern Gate of Camelot. Squire's run continues to the west, and the 
Tourney Yard of Camelot is to the west. At your feet sits a beggar holding 
a cup.
~
33 0 1
D0
The Great Northern Gate of Camelot~
gate~
1 -1 3355
D1
Tourney Yard of Camelot~
~
0 -1 3361
D2
Squire's Barracks~
door~
1 -1 3356
D3
Squire's Run~
~
0 -1 3349
E
beggar cup~
You toss a coin to the beggar. He smiles at you and whispers "Beware of 
Sir Garlon, the Invisible Knight in the area outside the west gate". 
With a groan and a grovel the beggar shuffles off to the discard pile.
~
S
#3355
The Great Northern Gate of Camelot~
You stand before the great northern gate of Camelot. A dirt road winds 
down the hill upon which Camelot rests into the rolling grass hills of 
the north. To the south is Squire's Run.
~
33 4 1
D0
A winding dirt road~
~
0 -1 3381
D2
Squire's Run~
~
1 -1 3354
S
#3356
Squire's Barracks~
You stand in the squire's barracks. It is here that all of the lackeys 
of the knights of the round table reside while their lords are in court. 
The place is a jumble of beds, lockers, and tables. Activity swirls 
around the long wooden benches and tables where at present people are 
eating. There is a rudimentry camp kitchin, with a roster of the day 
(your name is not on it).
~
33 8 0
D0
Squire's Run at the North Gate~
~
1 -1 3354
S
#3357
Tourney Yard of Camelot~
You stand in the reknowned tourney yard of Camelot. Here knights challenge 
one and another for a claim to a seat on the round table. You can make out 
several contests underway- perhaps you would like to joust?
~
33 8 0
D0
Tourney Yard of Camelot~
~
0 -1 3351
D1
Tourney Yard of Camelot~
~
0 -1 3362
D2
Tourney Yard of Camelot~
~
0 -1 3363
S
#3358
Tourney Yard of Camelot~
You stand in the reknowned tourney yard of Camelot. Here knights challenge 
one and another for a claim to a seat on the round table. You can make out 
several contests underway- perhaps you would like to joust?
~
33 8 0
D0
Tourney Yard of Camelot~
~
0 -1 3364
D1
You see the Court of Camelot~
~
0 -1 3369
D2
Tourney Yard of Camelot~
~
0 -1 3362
D3
Victory Road~
~
0 -1 3351
S
#3359
Tourney Yard of Camelot~
You stand in the reknowned tourney yard of Camelot. Here knights challenge 
one and another for a claim to a seat on the round table. You can make out 
several contests underway- perhaps you would like to joust?
~
33 8 0
D0
Tourney Yard of Camelot~
~
0 -1 3361
D1
Tourney Yard of Camelot~
~
0 -1 3364
D2
Tourney Yard of Camelot~
~
0 -1 3351
S
#3360
Noble Road at the South Gate~
You stand at on Noble road at the Great Southern Gate of Camelot. To the 
north lies the Noble quarters, where visiting nobility reside. The 
tournament yard is to the east and Noble Road continues west. There is a 
statue here of a knight.
~
33 0 1
D0
Noble's Quarters~
door~
1 -1 3365
D1
Tourney Yard of Camelot~
~
0 -1 3363
D2
The Great Southern Gate~
gate~
1 -1 3366
D3
Noble Road~
~
0 -1 3353
E
statue knight~
The statue is of a mounted knight, riding forth to the southern gate. He 
bears a pennon in one hand, a lance in the other, and wears full armor. 
The horse which he rides rears in the air, signifying death in combat. 
There is a small inscription here.
~
E
inscription~
Here stands our rememberance of Miles O' the Lands, knight of quality, of 
the Round Table. He fought valiantly defending the queen in the Battleplain 
of Arden.
~
S
#3361
Tourney Yard of Camelot~
You stand in the reknowned tourney yard of Camelot. Here knights challenge 
one and another for a claim to a seat on the round table. You can make out 
several contests underway- perhaps you would like to joust?
~
33 8 0
D1
Tourney Yard of Camelot~
~
0 -1 3367
D2
Tourney Yard of Camelot~
~
0 -1 3359
D3
Squire's Run at the North Gate~
~
0 -1 3354
S
#3362
Tourney Yard of Camelot~
You stand in the reknowned tourney yard of Camelot. Here knights challenge 
one and another for a claim to a seat on the round table. You can make out 
several contests underway- perhaps you would like to joust?
~
33 8 0
D0
Tourney Yard of Camelot~
~
0 -1 3358
D3
Tourney Yard of Camelot~
~
0 -1 3357
S
#3363
Tourney Yard of Camelot~
You stand in the reknowned tourney yard of Camelot. Here knights challenge 
one and another for a claim to a seat on the round table. You can make out 
several contests underway- perhaps you would like to joust?
~
33 8 0
D0
Tourney Yard of Camelot~
~
0 -1 3357
D3
Noble Run at the South Gate~
~
0 -1 3360
S
#3364
Tourney Yard of Camelot~
You stand in the reknowned tourney yard of Camelot. Here knights challenge 
one and another for a claim to a seat on the round table. You can make out 
several contests underway- perhaps you would like to joust?
~
33 8 0
D0
Tourney Yard of Camelot~
~
0 -1 3367
D2
Tourney Yard of Camelot~
~
0 -1 3358
D3
Tourney Yard of Camelot~
~
0 -1 3359
S
#3365
Noble's Quarters~
You are inside the quarters in which visiting nobleman reside.
There is a courtyard with a fountain where you stand, and there are several 
individual chambers shooting off of the courtyard.
~
33 8 0
D0
Noble Chamber~
door~
1 -1 3377
D1
Noble Chamber~
door~
1 -1 3378
D2
Noble Road at the South Gate~
~
1 -1 3360
D3
Noble Chamber~
door~
1 3337 3379
E
fountain~
The fountain has has flowing water from a statue of a girl holding an urn.
The water drops into a tile lined pool, where fish swim. Some coins have 
been tossed in the fountain.
~
E
fish~
The fish are small minnow like fish, mostly bottom feeders.
~
E
coins~
You really dont want to bother getting the coins out. It would be in poor 
taste.
~
E
girl statue~
The statue depicts a girl in a tunic-like dress. She is chubby and has 
shoulder length hair.
~
S
#3366
The Great Southern Gate~
You stand before the great southern gate of Camelot. Southwards a cobbled 
road winds through fertile cultivated plains. Serfs are tilling the field 
with horse drawn ploughs. Corn, wheat, and beans are growing. Your vantage 
is fantastic, and the breeze clears your nose of the city smells.
~
33 4 1
D0
The Great Southern Gate gate~
~
0 -1 3360
D2
A Cobblestone Road~
~
0 -1 3390
S
#3367
Tourney Yard of Camelot~
You stand in the reknowned tourney yard of Camelot. Here knights challenge 
one and another for a claim to a seat on the round table. You can make out 
several contests underway- perhaps you would like to joust?
~
33 8 0
D2
Tourney Yard of Camelot~
~
0 -1 3364
D3
Tourney Yard of Camelot~
~
0 -1 3361
S
#3368
Tourney Yard of Camelot~
You stand in the reknowned tourney yard of Camelot. Here knights challenge
one and another for a claim to a seat on the round table. You can make out
several contests underway- perhaps you would like to joust?
~
33 0 2
D0
Tourney Yard of Camelot~
~
0 -1 3362
D3
Tourney Yard of Camelot~
~
0 -1 3363
S
#3369
The Court of Camelot~
You stand in the fabled court of Camelot. Here in the sunny courtyard noblemen
and knights walk barefoot in the grass discussing chivalry and wars to come.
Troubadours play ballads on their lutes and entertainers hop and leap into the
air all for a chance of earning the kings favor. Ladies in waiting play their
love games with young knights and squires. The whole world seems like a much
better place here, where friendship thrives and the high ideals of chivalry
breathe.  You have a commanding vantage of the Tourney Yard of Camelot from
here.  Exits lead to the knights barracks, the round table, the feast hall,
and the tourney yard of Camelot.
~
33 0 2
D0
The Knights Barracks~
door~
1 -1 3373
D1
The Round Table~
door~
1 -1 3375
D2
The Feast Hall~
~
0 -1 3370
D3
The Tourney Yard of Camelot~
~
0 -1 3358
E
yard tourney~
You watch two knights across the tourney yard. To the left is a knight
in full armor and a bright orange plume. To the right is a knight in chain 
mail and a trailing black cape. Arthur signal's the knights with a short wave.
The both knights spur their warhorses into a full gallop. To your right you
hear a squeal of delight from a spectator. The black caped knight leans into
his charge with his weight forward and in a low stand on his stirrups. 
Both knights collide in the center of the yard with a resounding crash. The
orange plummed knight contorts in his saddle, delivering a thrust high on 
the shield of the black caped knight. The black caped knight connects with a
hard shot to the center of the shield of the orange knight. You watch the 
orange knight fly and land with a sickening crash on the yard. The black
knight circles and raises his lance in a salute to Arthur.
~
E
spectator~
The lady in waiting is weeping, as her knight was the orange knight. She
quickly recovers and tosses her favor to the black knight.
~
S
#3370
The Feast Hall~
You have arrived in the feast hall of Camelot. You are in luck. A feast is 
in progress. There are many open bench type tables with sevants scurrying 
too and fro. Some tables hold knights, while others have ladies. A bards 
song adds to the festive air of celebration. A huge fire rages in a great 
stone hearth, over which a whole boar is being slowly cooked to perfection. 
Exits are north to the court of Camelot, and south to the ladies' chambers.
~
33 8 0
D0
You see the Court of Camelot~
~
0 -1 3369
D2
The Ladies Chambers door~
~
1 -1 3371
S
#3371
The Ladies' Chambers~
You are in the ladies' chambers. I hope you are a lady, for you are in big 
trouble if you are not! There are many many rooms here, some occupied, some 
not, but there certainly is a lot of activity. A young girl stands in sorrow 
here weeping, and you notice a group of ladies off in the corner. There is 
a door north of here leading to the feast hall, and a staircase winding up 
to a tower.
~
33 8 0
D0
The Feast Hall door~
~
1 -1 3370
D4
A staircase winding upwards~
~
0 -1 3372
E
girl young~
You talk to the girl. She is upset because Lancelot wont pay attention to 
her.
~
E
ladies group~
You perk up your ears and listen in on the group of ladies. You overhear :
"...it is terrible. The poor girl was captured on her way to her wedding 
by that foul Mordred. Her father has offered a considerable sum for her 
safe return. I think my Gawaine can surely claim it...."
~
S
#3372
The Maiden's Tower~
Oh yes, it is here that the virginal maidens of the court reside, pining 
away for their knights who travel far and wide on Arthurs missions. The 
main activity here is tapestry making, and presently there are 3 tapestries 
under construction.
~
33 8 0
D5
A staircase winding downwards~
~
0 -1 3371
E
tapestry tapestries~
Two of the tapestries are finished enough to recognize. One depicts a 
battle between knights and the other is of a hunt in the Forest Arden.
~
S
#3373
Knight's Barracks~
You have entered the knights barracks. Cots and armor stands fill the room.
Some knights are here sleeping and healing from their war wounds. A simple 
wash stand is at the end of the quarters, and the windows are shaded to 
darken the room. The only conversation is in hushed tones. There is a door 
leading south to the court of Camelot, and a staircase winds its way upwards 
to a tower.
~
33 1 0
D2
You see the Court of Camelot~
~
1 -1 3369
D4
A staircase winding upwards~
~
0 -1 3374
S
#3374
Merlin's Tower~
You have found Merlin's tower. It is a jumbled mess of books, scrolls, 
wands, staves, etc. There are rickety worn out tables and chairs upon 
which a variety of curiosities rest. Merlin also has several animals 
and specimens of this and that in crocks on wooden shelves. You take a 
glimpse out the open window of Merlin's tower and see the rolling hills 
of Camelot as far as you gaze. But most of all you notice the large 
pulsating pentagram in the center of the room which throbs and humms 
in time to your heartbeat. There is also a SIGN here with unearthly 
glowing red lettering which blinks over and over the message "LOOK AT ME"
~
33 8 0
D4
Into the pulsating pentagram~
~
2 -1 3380
D5
A staircase winding down~
~
0 -1 3373
E
books scrolls wands staves~
You sift through Merlin's books, scrolls, wands, and staves. All are 
inscribed in a strange runic language which you can't even begin to fathom.
~
E
animals~
Merlin has a crow, a cat, and a toad. All watch your every move.
~
E
sign the me at~
You look at the sign. At first you can't understand it, but then the 
lettering adjusts to a language you understand. It says:
BEWARE OF DEMON! I have imprisoned a FOUL, NASTY, EXTREMELY POWERFUL 
demon in this pentagram. To those inside, there are NO EXITS or WAYS 
TO MAGICALLY RECALL. Even Lancelot would certainly die in the pentagram. 
THERE IS NOTHING OF WORTH IN THE PENTAGRAM, ONLY DEATH, and nothing short 
of DIRECT DIVINE INTERVENTION will get you out of it. - Merlin
~
E
crocks shelves~
You fumble through Merlins crockery, and all you accomplish is getting a 
black resiny substance which itches all over your fingers and clothing.
~
E
pentagram pulsating~
Your inner coice, which has always served you well so far, screams at you 
to LEAVE IT ALONE!
~
S
#3375
The Round Table~
You have entered the Round Table, where warcouncil is held between Arthur 
and his companions. The Round Table is 30' in diameter, and made of polished 
cherry. Around it are 50 chairs. The room which houses the table is also 
round and far above you see the domed ceiling. Light streams down in long 
rays to hit the gold and crystal candelabra, where it is broken into a 
brilliant prismatic spray. A door leads west to the court of Camelot, and 
a staircase winds upward.
~
33 8 0
D3
You see the Court of Camelot~
~
1 -1 3369
D4
A staircase winding upward~
~
0 -1 3376
E
candelabra crystal gold~
You consider lifting the candelabra but decide against it, as you probably 
would get very tired fast, and attract every knight in the kingdom.
~
S
#3376
Arthur's Chambers~
You have entered the private chambers of King Arthur. A dragon banner serves 
as a canopy and curtains for his large four posted bed. He has a marble 
basin and a cherry desk and chair. A huge ermine rug lies on the floor. A 
staircase winds downwards. Tapestries depicting him pulling Excalibur from 
the stone, and his campaigns of unification adorn the walls.
~
33 8 0
D5
A staircase winding downwards~
~
0 -1 3375
S
#3377
Noble's Chambers~
You are tresspassing in a Nobles chamber. He negligently forgot to lock his 
door, relying upon the honor of all within Camelot to protect his posessions.
The chambers consist of a common room, several bed chambers, and a servant 
area.
~
33 8 0
D2
Noble's Quarters~
~
1 3337 3365
E
possessions~
Nothing here you really need.
~
S
#3378
Noble's Chambers~
You are standing in vacated chambers. Perhaps you will stay a while and 
visit the court? The chambers consist of several bed chambers, a sitting 
room, and a small garden.
~
33 8 0
D3
Noble's Quarters~
door~
1 -1 3365
E
garden~
Some fresh vegetables and flowers are growing here.
~
S
#3379
Noble's Chambers~
You are tresspassing in a Noble's chamber. This noble locked his door, 
anticipating intrusion from scum like you. The chambers consist of a common 
room, several bed chambers, and a servant area.
~
33 8 0
D1
Noble's Quarters~
door~
2 -1 3365
S
#3380
The Pentagram~
Well you have done it. You have stepped into the pentagram. You are blasted 
by a hellish heat, and cackling assails you from all sides. Your entire body 
is wracked in pain, and you hear yourself screaming in and endless cry of 
horror. You are stuck here forever!!!!!!
~
33 1|4|512|8192 0
S
#3381
The Rolling Hills~
You have spent the day travelling a road through the rolling hills north of
Camelot. You have gone through several villages. The people you have met 
are generally a happy lot. You presently stand at a crossroads. To the 
north, the road continues through the rolling hills. To the east the road 
goes into a grassy plain. To the south the road goes to Camelot.
~
33 0 4
D0
The rolling hills~
~
0 -1 3382
D1
The grassy plain~
~
0 -1 3383
D2
A winding road~
~
0 -1 3355
S
#3382
The Rolling Hills~
You have spent the day travelling a road through the rolling hills north of
Camelot. You have gone through several villages. The people you have met are 
generally a happy lot. To the north, the road winds upwards into the 
highlands. The road continues south into the rolling hills.
~
33 0 4
D0
The highlands~
~
0 -1 3384
D2
A winding road~
~
0 -1 3381
S
#3383
The Grassy Plains~
You spend a week travelling through a great grassy plain. You have crossed 
several baronies in you travels. You have encounterd knights and pilgrims 
on your journey, and slept in many a hayloft and haystack. The farmland is 
productive here, and there have been many horse ranches, in which the fine 
steeds of Camelot are produced. At present you stand in a strange stone 
formation in the vast plain. The road stretches west to the rolling hills, 
and east to the rocky coast.
~
33 0 2
D1
The rocky coast~
~
0 -1 3385
D3
The rolling hills~
~
0 -1 3381
E
stone strange formation~
You look at the stone formation. The stones stand about 15' tall an are 
arranged in a circular series of frames, with two stones stacked on end 
and one laid across the tops of the other two. There is a stone table in 
the center of the formation, upon which the first light of day is striking.
~
E
table~
You walk up to the table and examine it. It has rusty brown stains on it-
BLOOD! You examine the ground around the table and find fleece. Obviously 
this is an altar. You can just make out some lettering on the stone.
~
E
lettering~
The lettering says:

 LACNOGIRANDUTOS ROYU AYLGPIN LILSK SI BLAMMENEDOC
~
S
#3384
The Highlands~
You have spent the day travelling in the highlands, and you are very tired.
You stand at an old Wall that runs east and west through the hills. Not 
many trees grow here, as all has been cleared north of the wall. South of 
the wall stretches a winding road. North of the wall is the untamed Scottish 
highlands. There is an outpost to the east.
~
33 0 4
D0
The Scottish highlands~
gate~
1 -1 3386
D1
An outpost~
door~
1 -1 3387
D3
A winding road~
~
0 -1 3382
E
wall~
You look at the wall. There is lettering on it.
~
E
lettering~
The lettering says: HADRIANUS
~
S
#3385
The Rocky Coast~
You have picked your way through the rocky coast. The weather has been 
foul, which has influenced your mood. The road vanished 2 days ago. Now 

you stand on a cliff overlooking the vast ocean. The mist obscures your 
view of the horizon, but you know its there- somewhere. Far below you is 
a rocky beach.
~
33 8 0
D3
More rocks and rain~
~
0 -1 3383
D5
The rocky beach~
~
0 -1 3388
E
beach~
You look at the beach, and you are glad you did. You see smoke coming up 
from the beach and now as you look closer you see the dwellings of a 
barbaric people. The beach is definitly inhabited.
~
S
#3386
The Scottish Highlands~
You have spent several days wandering in the Scottish highlands. You have 
spied the lassies tending the sheep, and several bands of wandering Scot 
raiders, which you have sensibly evaded. Up ahead, on the bluff rises a keep.
You are not certain you should go in.
~
33 8 0
D2
More lassies and highlands~
~
0 -1 3384
D4
The keep on the bluff~
~
0 -1 3389
S
#3387
An Outpost~
You are in the outpost for the wall. It is a stone keep, with little in the 
way of creatur comforts. There are barracks and a main hall. Guards are 
posted along the wall. Your arrival has been a source of great interest, 
as these bordermen don't see many people.
~
33 8 0
D3
At the gate door~
~
1 -1 3384
S
#3388
The rocky beach~
You stand on the rocky beach wishing you had a boat. You had a tough climb 
down through all of those crevices. There are several caves and grottos 
here.
~
33 0 4
D4
A tough climb that you would rather not do~
~
0 -1 3385
E
grotto grottos~
The surf is crashing hard in the grottos. You can taste the salt spray.
~
E
cave caves~
You look at the caves- smoke! This place is inhabited!
~
S
#3389
Scots Keep~
You are in the speldor of a Scots keep. Walls are draped with animal hides.
Women and children are sprawled among pallets of skins and hides. A great 
roaring fire blazes in a huge stone hearth, taking the chill from your 
bones. The men were doing a dance involving leaping over swords, but they 
have stopped since you are here. There is a big iron pot warming from a 
chain in the fire.
~
33 8 0
D5
The Scottish Highlands~
~
0 -1 3386
E
iron pot~
The iron pot contains a mix of potatoes, roots, and what appears to be boar.
~
S
#3390
Farms~
You have spent a day travelling though the breadbasket of Camelot, following 
a cobble stone road. The fields are producing well this year, and the 
peasants are out harvesting a bountiful crop. Soon the harvest end festivals 
will begin and all will celebrate another fine year. In fact you have 3 
invitations for various festivals from the people you have met along the 
way.
~
33 0 2
D0
A cobblestone road~
~
0 -1 3366
D2
A cobblestone road~
~
0 -1 3391
D3
A cobblestone road~
~
0 -1 3392
S
#3391
Farms~
You have spent a day travelling though the breadbasket of Camelot, following 
a cobble stone road. The fields are producing well this year, and the 
peasants are out harvesting a bountiful crop. Soon the harvest end festivals 
will begin and all will celebrate another fine year. Your pleasant mood is 
interrupted by the sight of smoke and the sounds of screams from the south.
~
33 0 2
D0
A cobblestone road~
~
0 -1 3390
D2
Towards the smoke~
~
0 -1 3394
D3
A cobblestone road~
~
0 -1 3393
E
smoke screams~
You can make out the cries of 'To Arms! To Arms! The Angle raiders are here!
~
S
#3392
Farms~
You have spent a day travelling though the breadbasket of Camelot, 
following a cobble stone road. The fields are producing well this year, 
and the peasants are out harvesting a bountiful crop. Soon the harvest 
end festivals will begin and all will celebrate another fine year. In fact 
you have 2 invitations for various festivals from the people you have met 
along the way.
~
33 0 2
D1
A cobblestone road~
~
0 -1 3390
D2
A cobblestone road~
~
0 -1 3393
S
#3393
Farms~
You have spent a day travelling though the breadbasket of Camelot, 
following a cobble stone road. This paticular section of farms is not 
doing as well, as signs of raiding and pillaging abound here. The peasants 

seem to be bouncing back, and the fields are once again with crop. To 
the west is a heavily travelled muddy road, and the fields continue to 
the east and north.
~
33 0 2
D0
A cobblestone road~
~
0 -1 3392
D1
A cobblestone road~
~
0 -1 3391
D3
A muddy road~
~
0 -1 3395
S
#3394
Angle Raid!~
You are in the whirling chaos of an Angle raid on this farming village.
Farmers are defending themselves from the raiders with their farm tools.
Women are gathering the children and running north. Some unlucky women 
are being raped by the brutish Angles, who are so named for the long 
angled polearm they use. The village is on fire, and you can make out 
the raider ship on the shore to the west.
~
33 0 2
D0
To where everybody else is fleeing~
~
0 -1 3391
S
#3395
An Outpost~
You have reached a fortified outpost. Your boots sink in the mud which 
is rutted and groved by the supply wagons which come her.
You talk to the guards and they warn you of the merciless Picts to the 
west, with whom Camelot is at war. The men are hardened by warfare, and 
stare at you with eyes that have seen terrible atrocity. To the east are 
farms, and to the west you hear the terrible clash of war.
~
33 0 2
D1
A muddy road~
~
0 -1 3393
D3
The clamor of battle~
~
0 -1 3396
S
#3396
Battle!~
You have boldly entered the heart of a raging battle between the knights 
of Camelot and the barbaric Picts. The knights have set up a skirmish 
line across the field, spreading out the Picts, while two calvary units 
are sweeping around the ends in a pincher like move. Holding the center 
of the line are several knights of reknown. The Picts are faring badly, 
as their leader has already left the field in cowardly retreat.
~
33 0 2
D1
An outpost~
~
0 -1 3395
D3
Behind the Pict lines~
ranks~
1 -1 3345
S
#3397
Stables~
You stand in the vast stables of Camelot. Row upon row of stalls greet 
your eye. Smells of horse sweat and fresh straw combine in a pleasant mix. 
Stable hands are busy currying animals, shoeing horses, and feeding the 
magnificant chargers of Camelot. Light filters in through the rafters. 
To your west is Knight's Way.
~
33 8|4096 0
D3
Knight's Way~
~
0 -1 3341
S
#3398
Pet Storage for Stables~
This is actual stables where the horses are kept to be sold.
~
33 4|4096 0
S
#0


#RESETS
*
* Ok here we go- load and equip unique creatures
*
M 1 3306 1 3301                    Black knight to crossroads
E 1 3317 0 7 Black greaves
M 1 3314 1 3302                    Pellinore to forest arden
E 1 3319 0 5 backpack to body
G 1 3320 0                  holds the key
P 1 3319 0 3314                    Puts rations in pellinores pack
P 1 3319 0 3314                    Puts wine in Pellinores pack
M 1 3315 1 3306                    Load in questing beast in lair
O 1 3323 1 3306                    Put bones in lair
O 1 3324 1 3306                    Put skull in lair
O 1 3325 1 3306                    Put rock in lair
M 1 3308 1 3311                    Put garlon in Dark Hollow
E 1 3311 0 10			garlon dons his armbands
M 1 3313 1 3322                    Put Morgan in inviting hut
E 1 3318 0 17			Give Morgana her wand
M 1 3304 1 3316                    Put Benlad in Blackmoor
E 1 3303 0 5 Benlad wears green armor
E 1 3304 0 16			Benlad wields his axe
M 1 3326 1 3321                    Put Perimones at chasm
E 1 3334 0 5 Put red armor on perimones
M 1 3309 1 3367                    Load in Gawaine in Tourney Yard
E 1 3312 0 6 Gawaine's helm
M 1 3311 1 3358                    Load in Lancelot in Tourney Yard
E 1 3314 0 9 Lancelot dons his gauntlets of bravery
M 1 3316 1 3368                    Load in Tristram in Tourney Yard
G 1 3326 0   Give Tristram the love letter
M 1 3305 1 3314                    Put galahad on return quest in battleplain at war
E 1 3305 0 14			Galahad dons his white bracers
E 1 3306 0 17			Galahad holds the grail
M 1 3325 1 3314                    Turquine, the evil knight, pawn of Mordred, fighting G.
E 1 3333 0 6 Turquine dons his wolf helm
M 1 3310 1 3373                    Puts Lamorak in barracks (gawaine kicked his butt today)
E 1 3313 0 8 Still wearing spurs
M 1 3317 1 3339                    Mordred in his dark hall
E 1 3327 0 5 Mordred dons his golden armor
E 1 3328 0 16			Mordred wields his unholy spear
M 1 3303 1 3369                    Arthur in his court of camelot
E 1 3310 0 13			Wears his scabbard
E 1 3309 0 16			Wields Excalibur 
M 1 3312 1 3374                    Load Merlin in his tower
E 1 3315 0 1 Merlin dons his ring
E 1 3316 0 17			Merlin dons his staff
O 1 3335 0 3374                    Merlin has left his key here
M 1 3321 1 3376                    Load Gwen in Arthur's Chambers
E 1 3330 0 4 Gwen wears her necklace
M 1 3336 1 3380                    Load demon in pentagram
M 1 3327 1 3336                    Load damsel in distress in NE tower of Blackmoor
G 1 3336 0   Give damsel the reward for her rescue
M 1 3324 1 3369                    Load dagonet in court
E 1 3332 0 6 Dagonet wears his motley 
M 1 3323 1 3360                    Load Barant near S. Gate
E 1 3331 0 16			Give Barant his ball and chain
M 1 3307 1 3350                    Load Gareth in the Tower of Valor
E 1 3307 0 12			Gareth wears his many colored cloak
E 1 3308 0 11			Gareth wears his many colored shield
*
* Non unique mobs- knights of reknown 9
*
M 1 3300 9 3373                    Knights of reknown in barracks
E 1 3301 0 16			Mace
M 1 3300 9 3373                    ditto
E 1 3301 0 16
M 1 3300 9 3360                    S. Gate
E 1 3301 0 16
M 1 3300 9 3360
E 1 3301 0 16
M 1 3300 9 3354                    N. Gate
E 1 3301 0 16
M 1 3300 9 3354
E 1 3301 0 16
M 1 3300 9 3370                    Feast Hall
E 1 3301 0 16
M 1 3300 9 3352                    Tower of Honor
E 1 3301 0 16
M 1 3300 9 3365                    Nobles quarters
E 1 3301 0 16
*
* Squires 9
*
M 1 3301 9 3356			3 in squires barracks
E 1 3300 0 16			equipped with daggers
M 1 3301 9 3356
E 1 3300 0 16
M 1 3301 9 3356
E 1 3300 0 16
M 1 3301 9 3361			2 In the Tourney Yard
E 1 3300 0 16
M 1 3301 9 3351
E 1 3300 0 16
M 1 3301 9 3370			One in feast hall
E 1 3300 0 16
M 1 3301 9 3345			One in stables
E 1 3300 0 16
M 1 3301 9 3347			One in armory
E 1 3300 0 16
M 1 3301 9 3340                    On at junction victory road & knights
E 1 3300 0 16
*
* Knights of Quality, 9
*
M 1 3302 9 3340                    2 at West Gate
E 1 3302 0 16			lance
M 1 3302 9 3340
E 1 3302 0 16
M 1 3302 9 3357                    2 in tourney yard
E 1 3302 0 16
M 1 3302 9 3364
E 1 3302 0 16
M 1 3302 9 3373                    2 in barracks
E 1 3302 0 16
M 1 3302 9 3373
E 1 3302 0 16
M 1 3302 9 3313                    1 at creek
E 1 3302 0 16
M 1 3302 9 3370                    1 in feat hall
E 1 3302 0 16
M 1 3302 9 3375                    1 in Round Table
E 1 3302 0 16
*
* Charmed Knight of Reknown 5
*
M 1 3318 5 3335                    NW tower of Blackmoor
M 1 3318 5 3339                    1 Dark hall
M 1 3318 5 3337                    1 in SW tower
M 1 3318 5 3314                    1 in battleplain
M 1 3318 5 3317                    1 in front of inviting hut
*
* Charmed Knight of Quality 3
*
M 1 3319 3 3339                    In dark hall
M 1 3319 3 3314                    In battle plain
M 1 3319 3 3326                    In Bailey
*
* Charmed Squire 7
*
M 1 3322 7 3339                    1 in dark hall
M 1 3322 7 3331                    1 in st
M 1 3322 7 3334                    1 in st
M 1 3322 7 3329                    One inside curtain wall
M 1 3322 7 3338                    One in SE tower of Blackmoor
M 1 3322 7 3315                    One Before blackmoor
M 1 3322 7 3313                    One at creek
*
* Lady in waiting 7
*
M 1 3320 7 3372                    3 in maiden tower
E 1 3329 0 17			silken favor
M 1 3320 7 3372
E 1 3329 0 17
M 1 3320 7 3372
E 1 3329 0 17
M 1 3320 7 3369                    One in court
E 1 3329 0 17
M 1 3320 7 3371                    1 in Ladies Quarters
E 1 3329 0 17
M 1 3320 7 3370                    1 in Feast hall
E 1 3329 0 17
M 1 3320 7 3397                    1 in stables
E 1 3329 0 17
*
* Noblemen 1
*
M 1 3328 1 3370                    1 in feast hall
G 1 3338 0        his purse
G 1 3330 0           his room key
O 1 3338 0 3379			load a spare pouch in locked room
*
* Serfs 4
*
M 1 3329 4 3397                    stables
M 1 3329 4 3347                    armory
M 1 3329 4 3370                    feast hall
M 1 3329 4 3304                    in front of hut
*
* Merchants 2
*
M 1 3330 2 3353                    Noble Road
M 1 3330 2 3354                    Squires
*
* Monks 2
*
M 1 3331 2 3372                    Maidens tower
M 1 3331 2 3348                    in camelot
*
* Troubadour 1
*
M 1 3332 1 3369                    In court
*
* Bard 1
*
M 1 3333 1 3370                    Feast Hall
*
* Entertainer 1
*
M 1 3334 1 3369                    In court
*
* Servant 8
*
M 1 3335 8 3370                    2 in feast hall
M 1 3335 8 3370
M 1 3335 8 3371                    1 in ladies quarters
M 1 3335 8 3372                    2 in maiden tower
M 1 3335 8 3372
M 1 3335 8 3377                    Noble chamber
M 1 3335 8 3365                    Noble quarters
M 1 3335 8 3373                    Knights quarters
*
* shopkeepers
*
M 1 3337 1 3347                    Iron Jack in armory
G 1 3300 0                  Give him the squires dagger
G 1 3301 0                  Give him a knights mace
G 1 3302 0                  Give him a knights lance
M 1 3338 1 3397                    Stirrup in stables
M 1 3339 1 3398                    load in riding horse
M 1 3340 1 3398                    med warhorse
M 1 3341 1 3398                    heavy warhorse
*
* Out the North gate
*
M 1 3342 1 3388                    Saxon raiders on rocky beach
M 1 3343 2 3388                    captives of raiders
M 1 3344 1 3388                    Saxon Chief
E 1 3339 0 12			Lice infested cloak
M 1 3345 2 3387                    Border Guards at outpost
M 1 3346 1 3387                    Outpost commander
E 1 3340 0 16			Sword in sheath
M 1 3347 2 3389                    Clansmen in Scot Keep
M 1 3348 1 3389                    Scot clan chief
G 1 3341 0   His wee bit of whiskey
M 1 3362 2 3388                    slaves of scots
*
* Out the South gate
*
M 1 3349 9 3390                    Serfs in field
M 1 3349 9 3391                    "
M 1 3349 9 3392                    "
M 1 3349 9 3393                    "
M 1 3350 2 3394			Angle raider
M 1 3351 1 3394			Angle chief
E 1 3343 0 16 Chief wields angle
O 1 3342 0 3394			Put dragon ship ashore
M 1 3359 1 3394			Load Gaheris at angle raid
E 1 3348 0 16 Gaheris wields his axe
M 1 3352 1 3396			Calvary at battle
M 1 3353 1 3396			Infantry unit at battle
M 1 3354 1 3396			Pict hoard at battle
M 1 3356 1 3396			Persante at battle
E 1 3345 0 0  Persante hold banner
M 1 3357 1 3396			Dodinas at battle
E 1 3346 0 16 Dodinas wields lifecutter
M 1 3358 1 3396			Lionel at battle
E 1 3347 0 5  Lionel wears plate armor
M 1 3355 1 3345			Pict leader behind lines
E 1 3344 0 17 Give him staff of command
M 1 3361 2 3395                    Border Guards at outpost
M 1 3360 1 3395                    Outpost commander
E 1 3340 0 16			Sword in sheath
*
* doors
*
D 1 3304 3 2
D 1 3307 1 2
D 1 3317 3 1
D 1 3322 1 1
D 1 3315 0 1
D 1 3326 0 1
D 1 3326 2 1
D 1 3327 2 1
D 1 3332 2 1
D 1 3339 0 1
D 1 3325 1 1
D 1 3340 3 1
D 1 3355 2 1
D 1 3354 0 1
D 1 3360 0 1
D 1 3360 2 1
D 1 3365 0 1
D 1 3365 1 0
D 1 3365 2 1
D 1 3365 3 2
D 1 3377 2 1
D 1 3378 3 0
D 1 3379 1 2
D 1 3370 2 1                ; The Feast Hall Close South
D 1 3371 0 1
D 1 3374 4 2
D 1 3384 0 1
D 1 3384 1 1
D 1 3387 3 1
D 1 3396 3 1
D 1 3345 1 1
*
D 1 3369 0 1                ; The Court of Camelot Close North
D 1 3369 1 1                ; The Court of Camelot Close East
D 1 3373 2 1                ; Knight's Barracks Close South
D 1 3375 3 1                ; The Round Table Close West
S


#SHOPS
3337 5 9 18 0 0 100 100 0 23
0


#SPECIALS
M  3300 spec_guard   reknown
M  3302 spec_guard   quality
M  3305 spec_guard   galahad
M  3311 spec_guard   lancelot
M  3312 spec_cast_mage          merlin
M  3313 spec_cast_mage          morgan Le fey
M  3315 spec_breath_lightning    questing beast
M  3317 spec_thief               mordred
M  3336 spec_breath_fire         demon
S


#$