vw/doc/
vw/player/J/
/***************************************************************************
*  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
*  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
*                                                                         *
*  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
*  Chastain, Michael Quan, and Mitchell Tse.                              *
*                                                                         *
*  In order to use any part of this Merc Diku Mud, you must comply with   *
*  both the original Diku license in 'license.doc' as well the Merc       *
*  license in 'license.txt'.  In particular, you may not remove either of *
*  these copyright notices.                                               *
*                                                                         *
*  Much time and thought has gone into this software and you are          *
*  benefitting.  We hope that you share your changes too.  What goes      *
*  around, comes around.                                                  *
***************************************************************************/

#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"



/*
* Local functions.
*/
ROOM_INDEX_DATA * find_location  args( ( CHAR_DATA *ch, char *arg ) );
void oset_affect args( ( CHAR_DATA *ch, OBJ_DATA *obj, int value, int affect, bool is_quest) );
void call_all   args( ( CHAR_DATA *ch ) );
void quest_clone args( ( CHAR_DATA *ch, OBJ_DATA *obj ) );



void do_wizhelp( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    int cmd;
    int col;
    
    col = 0;
    for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
    {
	   if ( cmd_table[cmd].level > LEVEL_HERO
		  &&   cmd_table[cmd].level <= get_trust( ch ) )
	   {
		  snprintf( buf, MAX_STRING_LENGTH, "%-12s", cmd_table[cmd].name );
		  send_to_char_formatted( buf, ch );
		  if ( ++col % 6 == 0 )
			 send_to_char_formatted( "\n\r", ch );
	   }
    }
    
    if ( col % 6 != 0 )
	   send_to_char_formatted( "\n\r", ch );
    return;
}



void do_bamfin( CHAR_DATA *ch, char *argument )
{
    if ( !IS_NPC(ch) )
    {
	   smash_tilde( argument );
	   free_string( ch->pcdata->bamfin );
	   ch->pcdata->bamfin = str_dup( argument );
	   send_to_char( "Ok.\n\r", ch );
    }
    return;
}



void do_bamfout( CHAR_DATA *ch, char *argument )
{
    if ( !IS_NPC(ch) )
    {
	   smash_tilde( argument );
	   free_string( ch->pcdata->bamfout );
	   ch->pcdata->bamfout = str_dup( argument );
	   send_to_char( "Ok.\n\r", ch );
    }
    return;
}

void do_godless( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if (IS_NPC(ch)) return;
    
    if ( arg[0] == '\0')
    {
	   send_to_char( "Do you wish to switch it ON or OFF?\n\r", ch );
	   return;
    }
    
    if ( ( (ch->level > 3)
	   || (ch->level < 2)
	   || (ch->trust > 3) )
	   && !IS_SET(ch->act, PLR_GODLESS))
    {
	   send_to_char( "Sorry, you must be level 3.\n\r", ch );
	   return;
    }
    
    if (IS_SET(ch->act, PLR_GODLESS) && !str_cmp(arg,"off"))
    {
	   REMOVE_BIT(ch->act, PLR_GODLESS);
	   send_to_char("You now obey the gods.\n\r", ch);
	   snprintf(buf, MAX_INPUT_LENGTH, "%s now follows the whims of the gods.",ch->name);
	   do_info(ch,buf);
    }
    else if (!IS_SET(ch->act, PLR_GODLESS) && !str_cmp(arg,"off")) {
	   send_to_char("But you already obey the gods!\n\r", ch);
	   return;}
    else if (!IS_SET(ch->act, PLR_GODLESS) && !str_cmp(arg,"on"))
    {
	   SET_BIT(ch->act, PLR_GODLESS);
	   send_to_char("You no longer obey the gods.\n\r", ch);
	   snprintf(buf, MAX_INPUT_LENGTH, "%s has rejected the gods.",ch->name);
	   do_info(ch,buf);
    }
    else if (IS_SET(ch->act, PLR_GODLESS) && !str_cmp(arg,"on")) {
	   send_to_char("But you have already rejected the gods!\n\r", ch);
	   return;}
    else
	   send_to_char( "Do you wish to switch it ON or OFF?\n\r", ch );
    return;
}

void do_summon( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if (IS_NPC(ch)) return;
    
    if ( arg[0] == '\0')
    {
	   send_to_char( "Do you wish to switch summon ON or OFF?\n\r", ch );
	   return;
    }
    
    if ( str_cmp(arg,"on") && str_cmp(arg,"off"))
    {
        send_to_char( "Do you wish to switch it ON or OFF?\n\r", ch );
        return;
    }

    if ( ch->position == POS_FIGHTING)
    {
        send_to_char( "You cannot do this while fighting.\n\r", ch);
        return;
    }

    if ( !str_cmp(arg,"off"))
    {
        if ( IS_IMMUNE(ch,IMM_SUMMON))
        {
            REMOVE_BIT(ch->immune, IMM_SUMMON);
            send_to_char("You can no longer be the target of summon and portal.\n\r", ch);
        }
        else
        {
            send_to_char("But it is already off!\n\r", ch);
        }
    }
    else
    {
        if ( !IS_IMMUNE(ch,IMM_SUMMON))
        {
            SET_BIT(ch->immune, IMM_SUMMON);
            send_to_char("You can now be the target of summon and portal.\n\r", ch);
        }
        else
        {
            send_to_char("But it is already on!\n\r", ch);
        }
    }

    return;
}

void do_watcher( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if (!IS_SET(ch->act, PLR_WATCHER)
	   || (ch->level > 3)
	   || (ch->level < 2)
	   || (ch->trust > 0) )
    {
	   send_to_char( "Huh?\n\r", ch );
	   return;
    }
    
    if ( arg[0] == '\0' )
    {
	   do_users(ch,"");
	   return;
    }
    
    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	   send_to_char( "They aren't here.\n\r", ch );
	   return;
    }
    
    if (ch == victim)
    {
	   send_to_char( "Not on yourself.\n\r", ch );
	   return;
    }
    
    if ( IS_NPC(victim) )
    {
	   send_to_char( "Not on NPC's.\n\r", ch );
	   return;
    }
    
    if ( victim->desc->snoop_by != NULL )
    {
	   send_to_char( "You better not, they are being snooped.\n\r", ch );
	   return;
    }
    
    SET_BIT(victim->act, PLR_WATCHER);
    act( "$n has made you a watcher.", ch, NULL, victim, TO_VICT );
    act( "You make $N a watcher.", ch, NULL, victim, TO_CHAR );
    return;
}



void do_deny( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    char buf[MAX_INPUT_LENGTH];
    
    snprintf(buf, MAX_INPUT_LENGTH, "%s: Deny %s",ch->name,argument);
    if (ch->level < NO_WATCH) do_watching(ch,buf);
    
    argument = one_argument( argument, arg, MAX_INPUT_LENGTH );
    if ( arg[0] == '\0' )
    {
	   send_to_char( "Deny whom?\n\r", ch );
	   return;
    }
    
    if ( argument[0] == '\0')
    {
        send_to_char( "You must provide a reason for denying that person\n", ch);
        return;
    }

    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	   send_to_char( "They aren't here.\n\r", ch );
	   return;
    }
    
    if ( IS_NPC(victim) )
    {
	   send_to_char( "Not on NPC's.\n\r", ch );
	   return;
    }
    
    if (IS_SET(victim->act, PLR_GODLESS))
    {
	   send_to_char( "You failed.\n\r", ch );
	   return;
    }
    
    if ( get_trust( victim ) >= get_trust( ch ) )
    {
	   send_to_char( "You failed.\n\r", ch );
	   return;
    }
    
    SET_BIT( victim->act, PLR_DENY);
    smash_tilde( argument );
    free_string( victim->pcdata->bamfin );
    victim->pcdata->bamfin = str_dup( argument );
    send_to_char( "You are denied access!\n\r", victim );
    send_to_char( "OK.\n\r", ch );
    do_quit( victim, "" );
    
    return;
}


void do_punt( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d;
    int to_punt;

    if ( IS_NPC(ch))
        return;

    if ( *argument == '\0')
    {
        send_to_char( "Punt which connection number?\n\r", ch);
        return;
    }

    argument = one_argument( argument, arg, MAX_STRING_LENGTH);
    if ( !is_number(arg))
    {
        send_to_char( "Provide a number for a connection ID to punt.\n\r", ch);
        return;
    }

    to_punt = atoi(arg);

    for ( d = descriptor_list; d != NULL; d = d->next )
    {
	   if ( d->descriptor == to_punt )
	   {
                  if ( d->character && (d->character->level >= ch->level))
                  {
                      send_to_char( "No Way!\n\r", ch);
                      return;
                  }
		  close_socket( d );
		  send_to_char( "Ok.\n\r", ch );
		  return;
	   }
    }

    send_to_char( "Connection ID not found.\n\r", ch);
}


void do_disconnect( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    DESCRIPTOR_DATA *d;
    CHAR_DATA *victim;
    
    snprintf(buf, MAX_INPUT_LENGTH, "%s: Disconnect %s",ch->name,argument);
    if (ch->level < NO_WATCH) do_watching(ch,buf);
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    if ( arg[0] == '\0' )
    {
	   send_to_char( "Disconnect whom?\n\r", ch );
	   return;
    }
    
    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	   send_to_char( "They aren't here.\n\r", ch );
	   return;
    }
    
    if ( victim->desc == NULL )
    {
	   act( "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR );
	   return;
    }
    
    if (IS_SET(victim->act, PLR_GODLESS))
    {
	   send_to_char( "You failed.\n\r", ch );
	   return;
    }
    
    for ( d = descriptor_list; d != NULL; d = d->next )
    {
	   if ( d == victim->desc )
	   {
		  close_socket( d );
		  send_to_char( "Ok.\n\r", ch );
		  return;
	   }
    }
    
    bug( "Do_disconnect: desc not found.", 0 );
    send_to_char( "Descriptor not found!\n\r", ch );
    return;
}



void do_info( CHAR_DATA *ch, char *argument )
{
    DESCRIPTOR_DATA *d;
    
    if ( argument[0] == '\0' )
    {
	   return;
    }
    
    if (!IS_NPC(ch) && IS_IMMORTAL(ch) && IS_SET(ch->act,PLR_WIZINVIS))
	   return;
    
    for ( d = descriptor_list; d; d = d->next )
    {
	   if ( d->connected == CON_PLAYING )
	   {
		  if( !IS_SET(d->character->extra, EXTRA_ORGYMEMBER) && !IS_SET(ch->extra, EXTRA_ORGYMEMBER)) 
		  {
			 send_to_char( "Info -> ",d->character );
			 send_to_char( argument, d->character );
			 send_to_char( "\n\r",   d->character );
		  }
		  if( (IS_SET(d->character->extra, EXTRA_ORGYMEMBER) && IS_SET(ch->extra, EXTRA_ORGYMEMBER))) 
		  {
			 send_to_char( "Info -> ",d->character );
			 send_to_char( argument, d->character );
			 send_to_char( "\n\r",   d->character );
		  }
	   }
    }
    
    return;
}

void do_watching( CHAR_DATA *ch, char *argument )
{
    DESCRIPTOR_DATA *d;
    
    if ( argument[0] == '\0' )
    {
	   return;
    }
    
    for ( d = descriptor_list; d; d = d->next )
    {
	   if ( (d->connected == CON_PLAYING) && (IS_SET(d->character->act, PLR_WATCHER)) )
	   {
		  send_to_char( "Monitor -> ",d->character );
		  send_to_char( argument, d->character );
		  send_to_char( "\n\r",   d->character );
	   }
    }
    
    return;
}


void do_echo( CHAR_DATA *ch, char *argument )
{
    DESCRIPTOR_DATA *d;
    char buf[MAX_INPUT_LENGTH];
    
    snprintf(buf, MAX_INPUT_LENGTH, "%s: Echo %s",ch->name,argument);
    if (ch->level < NO_WATCH) do_watching(ch,buf);
    
    if ( argument[0] == '\0' )
    {
	   send_to_char( "Echo what?\n\r", ch );
	   return;
    }
    
    for ( d = descriptor_list; d; d = d->next )
    {
	   if ( d->connected == CON_PLAYING )
	   {
		  send_to_char( argument, d->character );
		  send_to_char( "\n\r",   d->character );
	   }
    }
    
    return;
}



void do_recho( CHAR_DATA *ch, char *argument )
{
    DESCRIPTOR_DATA *d;
    char buf[MAX_INPUT_LENGTH];
    
    snprintf(buf, MAX_INPUT_LENGTH, "%s: Recho %s",ch->name,argument);
    if (ch->level < NO_WATCH) do_watching(ch,buf);
    
    if ( argument[0] == '\0' )
    {
	   send_to_char( "Recho what?\n\r", ch );
	   return;
    }
    
    for ( d = descriptor_list; d; d = d->next )
    {
	   if ( d->connected == CON_PLAYING
		  &&   d->character->in_room == ch->in_room )
	   {
		  send_to_char( argument, d->character );
		  send_to_char( "\n\r",   d->character );
	   }
    }
    
    return;
}



ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, char *arg )
{
    CHAR_DATA *victim;
    OBJ_DATA *obj;
    
    if ( is_number(arg) && atoi(arg) != 30008 )
	   return get_room_index( atoi( arg ) );
    
    if ( ( victim = get_char_world( ch, arg ) ) != NULL )
	   return victim->in_room;
    
    if ( ( obj = get_obj_world( ch, arg ) ) != NULL && obj->in_room != NULL)
	   return obj->in_room;
    
    if ( obj != NULL && obj->carried_by != NULL && obj->carried_by->in_room != NULL)
	   return obj->carried_by->in_room;
    
    if ( obj != NULL && obj->in_obj != NULL && obj->in_obj->in_room != NULL)
	   return obj->in_obj->in_room;
    
    if ( obj != NULL && obj->in_obj != NULL && obj->in_obj->carried_by && obj->in_obj->carried_by->in_room != NULL)
	   return obj->in_obj->carried_by->in_room;
    
    return NULL;
}



void do_transfer( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;
    DESCRIPTOR_DATA *d;
    CHAR_DATA *victim;
    CHAR_DATA *mount;
    
    snprintf(buf, MAX_INPUT_LENGTH, "%s: Transfer %s",ch->name,argument);
    if (ch->level < NO_WATCH) do_watching(ch,buf);
    
    argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
    argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
    
    if ( arg1[0] == '\0' )
    {
	   send_to_char( "Transfer whom (and where)?\n\r", ch );
	   return;
    }
    
    if ( !str_cmp( arg1, "all" ) )
    {
	   for ( d = descriptor_list; d != NULL; d = d->next )
	   {
		  if ( d->connected == CON_PLAYING
			 &&   d->character != ch
			 &&   d->character->in_room != NULL
			 &&   can_see( ch, d->character ) )
		  {
			 char buf[MAX_STRING_LENGTH];
			 snprintf( buf, MAX_STRING_LENGTH, "%s %s", d->character->name, arg2 );
			 if (!IS_NPC(d->character))
			 {
				if (IS_SET(d->character->act, PLR_GODLESS) && ch->level !=9)
				    return;
			 }
			 do_transfer( ch, buf );
		  }
	   }
	   return;
    }
    
    /*
    * Thanks to Grodyn for the optional location parameter.
    */
    if ( arg2[0] == '\0' )
    {
	   location = ch->in_room;
    }
    else
    {
	   if ( ( location = find_location( ch, arg2 ) ) == NULL )
	   {
		  send_to_char( "No such location.\n\r", ch );
		  return;
	   }
	   
	   if ( room_is_private( location ) )
	   {
		  send_to_char( "That room is private right now.\n\r", ch );
		  return;
	   }
    }
    
    if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
    {
	   send_to_char( "They aren't here.\n\r", ch );
	   return;
    }
    
    if ( victim->in_room == NULL )
    {
	   send_to_char( "They are in limbo.\n\r", ch );
	   return;
    }
    
    if (IS_SET(victim->act, PLR_GODLESS) && ch->level != LEVEL_CODER)
    {
	   send_to_char( "You failed.\n\r", ch );
	   return;
    }
    
    if ( victim->fighting != NULL )
	   stop_fighting( victim, TRUE );
    act( "$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM );
    char_from_room( victim );
    char_to_room( victim, location );
    act( "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM );
    if ( ch != victim )
	   act( "$n has transferred you.", ch, NULL, victim, TO_VICT );
    do_look( victim, "auto" );
    send_to_char( "Ok.\n\r", ch );
    if ( (mount = victim->mount) == NULL) return;
    char_from_room( mount );
    char_to_room( mount, get_room_index(victim->in_room->vnum) );
    if ( ch != mount )
	   act( "$n has transferred you.", ch, NULL, mount, TO_VICT );
    do_look( mount, "auto" );
}



void do_at( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;
    ROOM_INDEX_DATA *original;
    CHAR_DATA *wch;
    /* Archrip - CHAR_DATA *victim; */
    
    
    snprintf(buf, MAX_INPUT_LENGTH, "%s: At %s",ch->name,argument);
    if (ch->level < NO_WATCH) do_watching(ch,buf);
    
    argument = one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
	   send_to_char( "At where what?\n\r", ch );
	   return;
    }
    
    if ( ( location = find_location( ch, arg ) ) == NULL )
    {
	   send_to_char( "No such location.\n\r", ch );
	   return;
    }
    
    if ( room_is_private( location ) )
    {
	   send_to_char( "That room is private right now.\n\r", ch );
	   return;
    }
    
    original = ch->in_room;
    char_from_room( ch );
    char_to_room( ch, location );
    interpret( ch, argument );
    
    /*
    * See if 'ch' still exists before continuing!
    * Handles 'at XXXX quit' case.
    */
    for ( wch = char_list; wch != NULL; wch = wch->next )
    {
	   if ( wch == ch )
	   {
		  char_from_room( ch );
		  char_to_room( ch, original );
		  break;
	   }
    }
    
    return;
}



void do_goto( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;
    CHAR_DATA *mount;
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    if ( arg[0] == '\0' )
    {
	   send_to_char( "Goto where?\n\r", ch );
	   return;
    }
    
    if ( ( location = find_location( ch, arg ) ) == NULL )
    {
	   send_to_char( "No such location.\n\r", ch );
	   return;
    }
    
    if ( room_is_private( location ) && ch->level < LEVEL_CODER )
    {
	   send_to_char( "That room is private right now.\n\r", ch );
	   return;
    }
    
    if ( (location->area_number == 270 ||
	   location->area_number == 110 ||
	   location->area_number == 111 ||
	   location->area_number == 220) &&
	   ch->level < LEVEL_CODER )
    {
	   send_to_char( "You're not authorised to enter there.\n\r", ch);
	   return;
    }
    
    if ( ch->fighting != NULL )
	   stop_fighting( ch, TRUE );
    if ( !IS_SET(ch->act, PLR_WIZINVIS) )
    {
	   act( "$T.", ch, NULL,
		  (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0')
		  ? ch->pcdata->bamfout : "Someone tell this dolt to set their bamfout!",  TO_ROOM );
    }
    
    char_from_room( ch );
    char_to_room( ch, location );
    
    if ( !IS_SET(ch->act, PLR_WIZINVIS) )
    {
	   act( "$T.", ch, NULL,
		  (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0')
		  ? ch->pcdata->bamfin : "Someone tell this dolt to set their bamfin!", TO_ROOM );
    }
    
    do_look( ch, "auto" );
    if ( (mount = ch->mount) == NULL) return;
    char_from_room( mount );
    char_to_room( mount, get_room_index(ch->in_room->vnum) );
    do_look( mount, "auto" );
    return;
}



void do_rstat( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;
    OBJ_DATA *obj;
    CHAR_DATA *rch;
    int door;
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    location = ( arg[0] == '\0' ) ? ch->in_room : find_location( ch, arg );
    if ( location == NULL )
    {
	   send_to_char( "No such location.\n\r", ch );
	   return;
    }
    
    if ( ch->in_room != location && room_is_private( location ) )
    {
	   send_to_char( "That room is private right now.\n\r", ch );
	   return;
    }
    
    snprintf( buf, MAX_STRING_LENGTH, "Name: '%s.'\n\rArea: '%s'.\n\r",
	   location->name,
	   location->area->name );
    send_to_char_formatted( buf, ch );
    
    snprintf( buf, MAX_STRING_LENGTH, 
           "Vnum: %ld.  Sector: %d.  Light: %d.\n\r",
	   location->vnum,
	   location->sector_type,
	   location->light );
    send_to_char_formatted( buf, ch );
    
    snprintf(buf, MAX_STRING_LENGTH, "Area_number : %d   Bomb count: %d.\n\r", location->area_number, location->bomb);
    send_to_char_formatted( buf, ch);
    
    snprintf( buf, MAX_STRING_LENGTH, 
           "Room flags: %ld.\n\rDescription:\n\r%s",
	   location->room_flags,
	   location->description );
    send_to_char_formatted( buf, ch );
    
    if ( location->extra_descr != NULL )
    {
	   EXTRA_DESCR_DATA *ed;
	   
	   send_to_char_formatted( "Extra description keywords: '", ch );
	   for ( ed = location->extra_descr; ed; ed = ed->next )
	   {
		  send_to_char( ed->keyword, ch );
		  if ( ed->next != NULL )
			 send_to_char( " ", ch );
	   }
	   send_to_char_formatted( "'.\n\r", ch );
    }
    
    send_to_char_formatted( "Characters:", ch );
    for ( rch = location->people; rch; rch = rch->next_in_room )
    {
	   send_to_char_formatted( " ", ch );
	   one_argument( rch->name, buf, MAX_STRING_LENGTH );
	   send_to_char_formatted( buf, ch );
    }
    
    send_to_char_formatted( ".\n\rObjects:   ", ch );
    for ( obj = location->contents; obj; obj = obj->next_content )
    {
	   send_to_char_formatted( " ", ch );
	   one_argument( obj->name, buf, MAX_STRING_LENGTH );
	   send_to_char_formatted( buf, ch );
    }
    send_to_char_formatted( ".\n\r", ch );
    
    for ( door = 0; door <= 5; door++ )
    {
	   EXIT_DATA *pexit;
	   
	   if ( ( pexit = location->exit[door] ) != NULL )
	   {
		  snprintf( buf, MAX_STRING_LENGTH, 
                         "Door: %d.  To: %ld.  Key: %ld.  Exit flags: %d.\n\rKeyword: '%s'.  Description: %s",
			 
			 door,
			 pexit->to_room != NULL ? pexit->to_room->vnum : 0,
			 pexit->key,
			 pexit->exit_info,
			 pexit->keyword,
			 pexit->description[0] != '\0'
			 ? pexit->description : "(none).\n\r" );
		  send_to_char_formatted( buf, ch );
	   }
    }
    
    return;
}



void do_ostat( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    char nm1[40];
    char nm2[40];
    AFFECT_DATA *paf;
    OBJ_DATA *obj;
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if ( arg[0] == '\0' )
    {
	   send_to_char( "Ostat what?\n\r", ch );
	   return;
    }
    
    if ( ( obj = get_obj_world( ch, arg ) ) == NULL )
    {
	   send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
	   return;
    }
    
    if (obj->questmaker != NULL && strlen(obj->questmaker) > 1)
	   snprintf(nm1,40,obj->questmaker); else snprintf(nm1,40,"None");
    if (obj->questowner != NULL && strlen(obj->questowner) > 1)
	   snprintf(nm2,40,obj->questowner); else snprintf(nm2,40,"None");
    
    snprintf( buf, MAX_STRING_LENGTH, "Name: %s.\n\r",
	   obj->name );
    send_to_char( buf, ch );
    
    snprintf( buf, MAX_STRING_LENGTH, "Vnum: %ld.  Type: %s.\n\r",
	   obj->pIndexData->vnum, item_type_name( obj ) );
    send_to_char( buf, ch );
    
    snprintf( buf, MAX_STRING_LENGTH, "Short description: %s.\n\rLong description: %s\n\r",
	   obj->short_descr, obj->description );
    send_to_char( buf, ch );
    
    snprintf( buf, MAX_STRING_LENGTH, "Object creator: %s.  Object owner: %s.  Quest points: %ld.\n\r", nm1, nm2, obj->points );
    send_to_char( buf, ch );
    if (obj->quest != 0)
    {
	   send_to_char( "Quest selections:", ch );
	   if (IS_SET(obj->quest,QUEST_STR)) send_to_char(" Str",ch);
	   if (IS_SET(obj->quest,QUEST_DEX)) send_to_char(" Dex",ch);
	   if (IS_SET(obj->quest,QUEST_INT)) send_to_char(" Int",ch);
	   if (IS_SET(obj->quest,QUEST_WIS)) send_to_char(" Wis",ch);
	   if (IS_SET(obj->quest,QUEST_CON)) send_to_char(" Con",ch);
	   if (IS_SET(obj->quest,QUEST_HIT)) send_to_char(" Hp",ch);
	   if (IS_SET(obj->quest,QUEST_MANA)) send_to_char(" Mana",ch);
	   if (IS_SET(obj->quest,QUEST_MOVE)) send_to_char(" Move",ch);
	   if (IS_SET(obj->quest,QUEST_HITROLL)) send_to_char(" Hit",ch);
	   if (IS_SET(obj->quest,QUEST_DAMROLL)) send_to_char(" Dam",ch);
	   if (IS_SET(obj->quest,QUEST_AC)) send_to_char(" Ac",ch);
	   send_to_char( ".\n\r", ch );
    }
    snprintf( buf, MAX_STRING_LENGTH, "Wear bits: %ld.  Extra bits: %s.\n\r",
	   obj->wear_flags, extra_bit_name( obj->extra_flags ) );
    send_to_char( buf, ch );
    
    snprintf( buf, MAX_STRING_LENGTH, "Weight: %ld/%d.\n\r",
	   obj->weight, get_obj_weight( obj ) );
    send_to_char( buf, ch );
    
    snprintf( buf, MAX_STRING_LENGTH, "Cost: %ld.  Timer: %d.  Level: %d.\n\r",
	   obj->cost, obj->timer, obj->level );
    send_to_char( buf, ch );
    
    snprintf( buf, MAX_STRING_LENGTH, 
           "In room: %ld.  In object: %s.  Carried by: %s.  Wear_loc: %d.\n\r",
	   obj->in_room    == NULL    ?        0 : obj->in_room->vnum,
	   obj->in_obj     == NULL    ? "(none)" : obj->in_obj->short_descr,
	   obj->carried_by == NULL    ? "(none)" : obj->carried_by->name,
	   obj->wear_loc );
    send_to_char( buf, ch );
    
    snprintf( buf, MAX_STRING_LENGTH, "Values: %d %d %d %d.\n\r",
	   obj->value[0], obj->value[1], obj->value[2], obj->value[3] );
    send_to_char( buf, ch );
    
    if ( obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL )
    {
	   EXTRA_DESCR_DATA *ed;
	   
	   send_to_char( "Extra description keywords: '", ch );
	   
	   for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
	   {
		  send_to_char( ed->keyword, ch );
		  if ( ed->next != NULL )
			 send_to_char( " ", ch );
	   }
	   
	   for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next )
	   {
		  send_to_char( ed->keyword, ch );
		  if ( ed->next != NULL )
			 send_to_char( " ", ch );
	   }
	   
	   send_to_char( "'.\n\r", ch );
    }
    
    for ( paf = obj->affected; paf != NULL; paf = paf->next )
    {
	   snprintf( buf, MAX_STRING_LENGTH, "Affects %s by %d.\n\r",
		  affect_loc_name( paf->location ), paf->modifier );
	   send_to_char( buf, ch );
    }
    
    for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next )
    {
	   snprintf( buf, MAX_STRING_LENGTH, "Affects %s by %d.\n\r",
		  affect_loc_name( paf->location ), paf->modifier );
	   send_to_char( buf, ch );
    }
    
    return;
}



void do_mstat( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    AFFECT_DATA *paf;
    CHAR_DATA *victim;
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if ( arg[0] == '\0' )
    {
	   send_to_char( "Mstat whom?\n\r", ch );
	   return;
    }
    
    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	   send_to_char( "They aren't here.\n\r", ch );
	   return;
    }
    
    if (IS_SET(victim->act, PLR_GODLESS) && ch->level != LEVEL_CODER)
    {
	   send_to_char( "You failed.\n\r", ch );
	   return;
    }
    
    if( ch->level < LEVEL_ORACLE && !IS_NPC(victim) )
    {
	   send_to_char( "You can only mstat mobs!\n\r",ch);
	   return;
    } 
    
    snprintf( buf, MAX_STRING_LENGTH, "Name: %s.\n\r",
	   victim->name );
    send_to_char( buf, ch );
    
    snprintf( buf, MAX_STRING_LENGTH, "Vnum: %ld.  Sex: %s.  Room: %ld.\n\r",
	   IS_NPC(victim) ? victim->pIndexData->vnum : 0,
	   victim->sex == SEX_MALE    ? "male"   :
    victim->sex == SEX_FEMALE  ? "female" : "neutral",
	   victim->in_room == NULL    ?        0 : victim->in_room->vnum
	   );
    send_to_char( buf, ch );
    
    snprintf( buf, MAX_STRING_LENGTH, "Str: %d.  Int: %d.  Wis: %d.  Dex: %d.  Con: %d.\n\r",
	   get_curr_str(victim),
	   get_curr_int(victim),
	   get_curr_wis(victim),
	   get_curr_dex(victim),
	   get_curr_con(victim) );
    send_to_char( buf, ch );
    
    snprintf( buf, MAX_STRING_LENGTH, "Hp: %d/%d.  Mana: %d/%d.  Move: %d/%d.  Primal: %d.\n\r",
	   victim->hit,         victim->max_hit,
	   victim->mana,        victim->max_mana,
	   victim->move,        victim->max_move,
	   victim->practice );
    send_to_char( buf, ch );
    
    /* added by Joker */
    
    if( !IS_NPC(victim) )
    {
	   snprintf( buf, MAX_STRING_LENGTH, "Beast is at: %d.\n\r",
		  victim->beast);
	   send_to_char( buf, ch );
           snprintf( buf, MAX_STRING_LENGTH, "No. of quest points: %d.   ", victim->pcdata->quest);
	   send_to_char(buf, ch);
           snprintf( buf, MAX_STRING_LENGTH, "Gold in bank: %ld\n\r", victim->bank);
	   send_to_char( buf, ch);
	   snprintf( buf, MAX_STRING_LENGTH, "Email address: %s\n\r", victim->pcdata->email);
	   send_to_char( buf,ch);
	   snprintf( buf, MAX_STRING_LENGTH, "HUNTING : %s     ", victim->pcdata->hunting);
	   send_to_char( buf, ch);
	   snprintf( buf, MAX_STRING_LENGTH, "Password: %s \n\r", crypt(victim->pcdata->pwd, victim->name) );
	   send_to_char( buf, ch);
    }
    /* finished here */
    
    if ( IS_SET( victim->act, PLR_VAMPIRE))
    {
        snprintf( buf, MAX_STRING_LENGTH, "Clan member of : %s clan.\n\r", victim->clan);
        send_to_char( buf, ch );
    
        snprintf( buf, MAX_STRING_LENGTH, "Generation     : %d.\n\r", victim->vampgen);
        send_to_char( buf, ch );
    
        snprintf( buf, MAX_STRING_LENGTH, "Lineage        : %s.\n\r", victim->lord);
        send_to_char( buf, ch );
    }
    
    snprintf( buf, MAX_STRING_LENGTH, 
           "Lv: %d.  Class: %d.  Align: %d.  AC: %d.  Gold: %ld.  Exp: %ld.\n\r",
	   victim->level,       victim->class,        victim->alignment,
	   GET_AC(victim),      victim->gold,         victim->exp );
    send_to_char( buf, ch );
    
    snprintf( buf, MAX_STRING_LENGTH, "Hitroll: %d.  Damroll: %d.  Position: %d.  Wimpy: %d.\n\r",
	   GET_HITROLL(victim), GET_DAMROLL(victim),
	   victim->position,    victim->wimpy );
    send_to_char( buf, ch );
    
    snprintf( buf, MAX_STRING_LENGTH, "Fighting: %s.\n\r",
	   victim->fighting ? victim->fighting->name : "(none)" );
    send_to_char( buf, ch );
    
    if ( !IS_NPC(victim) )
    {
	   snprintf( buf, MAX_STRING_LENGTH, 
		  "Thirst: %d.  Full: %d.  Drunk: %d.  Saving throw: %d.\n\r",
		  victim->pcdata->condition[COND_THIRST],
		  victim->pcdata->condition[COND_FULL],
		  victim->pcdata->condition[COND_DRUNK],
		  victim->saving_throw );
	   send_to_char( buf, ch );
    }
    
    snprintf( buf, MAX_STRING_LENGTH, "Carry number: %d.  Carry weight: %d.\n\r",
	   victim->carry_number, victim->carry_weight );
    send_to_char( buf, ch );
    
    snprintf( buf, MAX_STRING_LENGTH, "Age: %d.  Played: %d.  Timer: %d.  Act: %ld.\n\r",
	   get_age( victim ), (int) victim->played, victim->timer, victim->act );
    send_to_char( buf, ch );
    
    snprintf( buf, MAX_STRING_LENGTH, "Master: %s.  Leader: %s.  Affected by: %s.\n\r",
	   victim->master      ? victim->master->name   : "(none)",
	   victim->leader      ? victim->leader->name   : "(none)",
	   affect_bit_name( victim->affected_by ) );
    send_to_char( buf, ch );
    
    snprintf( buf, MAX_STRING_LENGTH, "Short description: %s.\n\rLong  description: %s",
	   victim->short_descr,
	   victim->long_descr[0] != '\0' ? victim->long_descr : "(none).\n\r" );
    send_to_char( buf, ch );


   snprintf( buf, MAX_STRING_LENGTH, "Player Lag Penalty: %d.\n\r", victim->lagpenalty);
   send_to_char( buf, ch);

    
    if ( IS_NPC(victim) && victim->spec_fun != 0 )
	   send_to_char( "Mobile has spec fun.\n\r", ch );
    
    for ( paf = victim->affected; paf != NULL; paf = paf->next )
    {
	   snprintf( buf, MAX_STRING_LENGTH, 
		  "Spell: '%s' modifies %s by %d for %d hours with bits %s.\n\r",
		  skill_table[(int) paf->type].name,
		  affect_loc_name( paf->location ),
		  paf->modifier,
		  paf->duration,
		  affect_bit_name( paf->bitvector )
		  );
	   send_to_char( buf, ch );
    }
    
    return;
}



void do_mfind( CHAR_DATA *ch, char *argument )
{
    extern int top_mob_index;
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    MOB_INDEX_DATA *pMobIndex;
    int vnum;
    int nMatch;
    bool fAll;
    bool found;
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    if ( arg[0] == '\0' )
    {
	   send_to_char( "Mfind whom?\n\r", ch );
	   return;
    }
    
    fAll = !str_cmp( arg, "all" );
    found   = FALSE;
    nMatch  = 0;
    
    /*
    * Yeah, so iterating over all vnum's takes 10,000 loops.
    * Get_mob_index is fast, and I don't feel like threading another link.
    * Do you?
    * -- Furey
    */
    for ( vnum = 0; nMatch < top_mob_index; vnum++ )
    {
	   if ( ( pMobIndex = get_mob_index( vnum ) ) != NULL )
	   {
		  nMatch++;
		  if ( fAll || is_name( arg, pMobIndex->player_name ) )
		  {
			 found = TRUE;
                         snprintf( buf, MAX_STRING_LENGTH, "[%5ld] %s\n\r",
				pMobIndex->vnum, capitalize( pMobIndex->short_descr ) );
			 send_to_char_formatted( buf, ch );
		  }
	   }
    }
    
    if ( !found )
	   send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
    
    return;
}



void do_ofind( CHAR_DATA *ch, char *argument )
{
    extern int top_obj_index;
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    OBJ_INDEX_DATA *pObjIndex;
    int vnum;
    int nMatch;
    bool fAll;
    bool found;
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    if ( arg[0] == '\0' )
    {
	   send_to_char( "Ofind what?\n\r", ch );
	   return;
    }
    
    fAll = !str_cmp( arg, "all" );
    found   = FALSE;
    nMatch  = 0;
    
    /*
    * Yeah, so iterating over all vnum's takes 10,000 loops.
    * Get_obj_index is fast, and I don't feel like threading another link.
    * Do you?
    * -- Furey
    */
    for ( vnum = 0; nMatch < top_obj_index; vnum++ )
    {
	   if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
	   {
		  nMatch++;
		  if ( fAll || is_name( arg, pObjIndex->name ) )
		  {
			 found = TRUE;
                         snprintf( buf, MAX_STRING_LENGTH, "[%5ld] %s\n\r",
				pObjIndex->vnum, capitalize( pObjIndex->short_descr ) );
			 send_to_char_formatted( buf, ch );
		  }
	   }
    }
    
    if ( !found )
	   send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
    
    return;
}



void do_mwhere( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    bool found;
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    if ( arg[0] == '\0' )
    {
	   send_to_char( "Mwhere whom?\n\r", ch );
	   return;
    }
    
    /* Had problems when lots of gremlins existed - KaVir
    if ( !str_cmp( arg, "gremlin" ) )
    {
    send_to_char( "Sorry, but in the interest of mud stability you cannot do that.\n\r", ch );
    return;
    }
    */
    
    found = FALSE;
    for ( victim = char_list; victim != NULL; victim = victim->next )
    {
	   if ( IS_NPC(victim)
		  &&   victim->in_room != NULL
		  &&   is_name( arg, victim->name ) )
	   {
		  found = TRUE;
                  snprintf( buf, MAX_STRING_LENGTH, "[%5ld] %-28s [%5ld] %s\n\r",
			 victim->pIndexData->vnum,
			 victim->short_descr,
			 victim->in_room->vnum,
			 victim->in_room->name );
		  send_to_char_formatted( buf, ch );
	   }
    }
    
    if ( !found )
	   act( "You didn't find any $T.", ch, NULL, arg, TO_CHAR );
    
    return;
}



void do_reboo( CHAR_DATA *ch, char *argument )
{
    send_to_char( "If you want to REBOOT, spell it out.\n\r", ch );
    return;
}



void do_reboot( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    extern bool merc_down;
    snprintf( buf, MAX_STRING_LENGTH, "Reboot by %s.", ch->name );
    do_echo( ch, buf );
    do_forceauto(ch,"save");
    merc_down = TRUE;
    return;
}



void do_shutdow( CHAR_DATA *ch, char *argument )
{
    send_to_char( "If you want to SHUTDOWN, spell it out.\n\r", ch );
    return;
}



void do_shutdown( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    extern bool merc_down;
    snprintf( buf, MAX_STRING_LENGTH, "Shutdown by %s.", ch->name );
    append_file( ch, SHUTDOWN_FILE, buf );
    strncat( buf, "\n\r", MAX_STRING_LENGTH-strlen(buf) );
    do_echo( ch, buf );
    do_forceauto(ch,"save");
    merc_down = TRUE;
    return;
}



void do_snoop( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    DESCRIPTOR_DATA *d;
    CHAR_DATA *victim;
    
    snprintf(buf, MAX_INPUT_LENGTH, "%s: Snoop %s",ch->name,argument);
    if (ch->level < NO_WATCH) do_watching(ch,buf);
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if ( arg[0] == '\0' )
    {
	   send_to_char( "Snoop whom?\n\r", ch );
	   return;
    }
    
    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	   send_to_char( "They aren't here.\n\r", ch );
	   return;
    }
    
    if ( victim->desc == NULL )
    {
	   send_to_char( "No descriptor to snoop.\n\r", ch );
	   return;
    }
    
    if ( victim == ch )
    {
	   send_to_char( "Cancelling all snoops.\n\r", ch );
	   for ( d = descriptor_list; d != NULL; d = d->next )
	   {
		  if ( d->snoop_by == ch->desc )
			 d->snoop_by = NULL;
	   }
	   return;
    }
    
    if ( victim->desc->snoop_by != NULL )
    {
	   send_to_char( "Busy already.\n\r", ch );
	   return;
    }
    
    if (IS_SET(victim->act, PLR_GODLESS) && ch->level != LEVEL_CODER)
    {
	   send_to_char( "You failed.\n\r", ch );
	   return;
    }
    
    if (IS_SET(victim->act, PLR_WATCHER))
    {
	   send_to_char( "Busy already.\n\r", ch );
	   return;
    }
    
    if ( get_trust( victim ) >= get_trust( ch ) )
    {
	   send_to_char( "You failed.\n\r", ch );
	   return;
    }
    
    if ( ch->desc != NULL )
    {
	   for ( d = ch->desc->snoop_by; d != NULL; d = d->snoop_by )
	   {
		  if ( d->character == victim || d->original == victim )
		  {
			 send_to_char( "No snoop loops.\n\r", ch );
			 return;
		  }
	   }
    }
    
    victim->desc->snoop_by = ch->desc;
    send_to_char( "Ok.\n\r", ch );
    return;
}



void do_oswitch( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    OBJ_DATA *obj;
    
    snprintf(buf, MAX_INPUT_LENGTH, "%s: Oswitch %s",ch->name,argument);
    if (ch->level < NO_WATCH) do_watching(ch,buf);
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if ( IS_NPC(ch) )
	   return;
    
    if ( arg[0] == '\0' )
    {
	   send_to_char( "Switch into what?\n\r", ch );
	   return;
    }
    
    if ( IS_EXTRA(ch, EXTRA_OSWITCH) || IS_HEAD(ch,LOST_HEAD) )
    {
	   send_to_char( "You are already oswitched.\n\r", ch );
	   return;
    }
    
    if ( IS_AFFECTED(ch, AFF_POLYMORPH) )
    {
	   send_to_char( "Not while polymorphed.\n\r", ch );
	   return;
    }
    
    if ( IS_NPC(ch) || IS_EXTRA(ch,EXTRA_SWITCH) )
    {
	   send_to_char( "Not while switched.\n\r", ch );
	   return;
    }
    
    if ( ( obj = get_obj_world( ch, arg ) ) == NULL )
    {
	   send_to_char( "They aren't here.\n\r", ch );
	   return;
    }
    
    if ( obj->chobj != NULL )
    {
	   send_to_char( "Object in use.\n\r", ch );
	   return;
    }
    
    if ( ch->mount != NULL) do_dismount(ch,"");
    obj->chobj = ch;
    ch->pcdata->chobj = obj;
    SET_BIT(ch->affected_by, AFF_POLYMORPH);
    SET_BIT(ch->extra, EXTRA_OSWITCH);
    free_string(ch->morph);
    ch->morph = str_dup(obj->short_descr);
    send_to_char( "Ok.\n\r", ch );
    return;
}



void do_oreturn( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    OBJ_DATA *obj;
    
    snprintf(buf, MAX_INPUT_LENGTH, "%s: Oreturn",ch->name);
    if (ch->level < NO_WATCH) do_watching(ch,buf);
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if ( IS_NPC(ch) )
	   return;
    
    if ( !IS_EXTRA(ch, EXTRA_OSWITCH) && !IS_HEAD(ch,LOST_HEAD) )
    {
	   send_to_char( "You are not oswitched.\n\r", ch );
	   return;
    }
    if ( ( obj = ch->pcdata->chobj ) != NULL ) obj->chobj = NULL;
    ch->pcdata->chobj = NULL;
    REMOVE_BIT(ch->affected_by, AFF_POLYMORPH);
    REMOVE_BIT(ch->extra, EXTRA_OSWITCH);
    if (IS_HEAD(ch,LOST_HEAD)) REMOVE_BIT(ch->loc_hp[0], LOST_HEAD);
    free_string(ch->morph);
    ch->morph = str_dup("");
    char_from_room(ch);
    char_to_room(ch,get_room_index(ROOM_VNUM_ALTAR));
    send_to_char( "Ok.\n\r", ch );
    return;
}



void do_switch( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    
    snprintf(buf, MAX_INPUT_LENGTH, "%s: Switch %s",ch->name,argument);
    if (ch->level < NO_WATCH) do_watching(ch,buf);
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if ( arg[0] == '\0' )
    {
	   send_to_char( "Switch into whom?\n\r", ch );
	   return;
    }
    
    if ( ch->desc == NULL )
	   return;
    
    if ( ch->desc->original != NULL )
    {
	   send_to_char( "You are already switched.\n\r", ch );
	   return;
    }
    
    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	   send_to_char( "They aren't here.\n\r", ch );
	   return;
    }
    
    if ( victim == ch )
    {
	   send_to_char( "Ok.\n\r", ch );
	   return;
    }
    
    if ( victim->desc != NULL )
    {
	   send_to_char( "Character in use.\n\r", ch );
	   return;
    }
    
    if ( !IS_NPC(victim))
    {
	   send_to_char( "Only on NPC's.\n\r", ch );
	   return;
    }
    
    SET_BIT(ch->extra, EXTRA_SWITCH);
    ch->desc->character = victim;
    ch->desc->original  = ch;
    victim->desc        = ch->desc;
    ch->desc            = NULL;
    send_to_char( "Ok.\n\r", victim );
    return;
}



void do_return( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_INPUT_LENGTH];
    
    snprintf(buf, MAX_INPUT_LENGTH, "%s: Return %s",ch->name,argument);
    if (ch->level < NO_WATCH) do_watching(ch,buf);
    
    if ( ch->desc == NULL )
	   return;
    
    if ( ch->desc->original == NULL )
    {
	   send_to_char( "You aren't switched.\n\r", ch );
	   return;
    }
    
    send_to_char( "You return to your original body.\n\r", ch );
    REMOVE_BIT(ch->desc->original->extra, EXTRA_SWITCH);
    ch->desc->character       = ch->desc->original;
    ch->desc->original        = NULL;
    ch->desc->character->desc = ch->desc; 
    ch->desc                  = NULL;
    return;
}



void do_mload( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    MOB_INDEX_DATA *pMobIndex;
    CHAR_DATA *victim;
    
    snprintf(buf, MAX_INPUT_LENGTH, "%s: Mload %s",ch->name,argument);
    if (ch->level < NO_WATCH && ch->trust > 3) do_watching(ch,buf);
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if ( arg[0] == '\0' || !is_number(arg) )
    {
	   send_to_char( "Syntax: mload <vnum>.\n\r", ch );
	   return;
    }
    
    if ( ( pMobIndex = get_mob_index( atoi( arg ) ) ) == NULL )
    {
	   send_to_char( "No mob has that vnum.\n\r", ch );
	   return;
    }
    
    victim = create_mobile( pMobIndex );
    char_to_room( victim, ch->in_room );
    act( "$n has created $N!", ch, NULL, victim, TO_ROOM );
    act( "You have created $N!", ch, NULL, victim, TO_CHAR );
    return;
}



void do_pload( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    char name[40];
    DESCRIPTOR_DATA *d;
    bool fOld;
    
    snprintf(buf, MAX_INPUT_LENGTH, "%s: Pload %s",ch->name,argument);
    if (ch->level < NO_WATCH && ch->trust > 3) do_watching(ch,buf);
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if (IS_NPC(ch)) return;
    
    if ( arg[0] == '\0' || is_number(arg) )
    {
	   send_to_char( "Syntax: pload <name>.\n\r", ch );
	   return;
    }
    
    if (!str_cmp(ch->name,arg))
    {
	   send_to_char( "But you are already that character!\n\r", ch );
	   return;
    }
    
    if (!(ch->pload == NULL || strlen(ch->pload) < 3))
    {
	   send_to_char( "But you are already in another form!\n\r", ch );
	   return;
    }
    
    d = ch->desc;
    
    snprintf(buf, MAX_INPUT_LENGTH, "You transform into %s.\n\r",capitalize(arg));
    send_to_char(buf,ch);
    snprintf(buf, MAX_INPUT_LENGTH, "$n transforms into %s.",capitalize(arg));
    act(buf,ch,NULL,NULL,TO_ROOM);
    
    snprintf(name,40,ch->name);
    save_char_obj(ch);
    
    if (ch != NULL && ch->desc != NULL)
	   extract_char(ch,TRUE);
    else if (ch != NULL)
	   extract_char(ch,TRUE);
    if (ch->desc) ch->desc->character = NULL;
    
    ch->next = char_list;
    char_list = ch;
    
    fOld = load_char_obj(d, capitalize(arg));
    if (ch->in_room != NULL)
	   char_to_room(ch,ch->in_room);
    else
	   char_to_room(ch,get_room_index(3001));
    free_string(ch->pload);
    ch->pload = str_dup(name);
    return;
}




void do_preturn( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    DESCRIPTOR_DATA *d;
    bool fOld;
    
    if (IS_NPC(ch)) {send_to_char("Huh?\n\r",ch);return;}
    
    if (ch->pload == NULL) {send_to_char("Huh?\n\r",ch);return;}
    snprintf(arg, MAX_INPUT_LENGTH, ch->pload);
    if (strlen(arg) < 3 || strlen(arg) > 8) 
    {send_to_char("Huh?\n\r",ch);return;}
    
    if (!str_cmp(ch->name,arg)) {send_to_char("Huh?\n\r",ch);return;}
    
    d = ch->desc;
    
    snprintf(buf, MAX_INPUT_LENGTH, "You transform back into %s.\n\r",capitalize(ch->pload));
    send_to_char(buf,ch);
    snprintf(buf, MAX_INPUT_LENGTH, "$n transforms back into %s.",capitalize(ch->pload));
    act(buf,ch,NULL,NULL,TO_ROOM);
    save_char_obj(ch);
    
    if (ch != NULL && ch->desc != NULL)
	   extract_char(ch,TRUE);
    else if (ch != NULL)
	   extract_char(ch,TRUE);
    if (ch->desc) ch->desc->character = NULL;
    /*
    ch->next = char_list;
    char_list = ch;
    */
    fOld = load_char_obj(d, capitalize(arg));
    if (ch->in_room != NULL)
	   char_to_room(ch,ch->in_room);
    else
	   char_to_room(ch,get_room_index(3001));
    free_string(ch->pload);
    ch->pload = str_dup("");
    return;
}




void do_oload( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    OBJ_INDEX_DATA *pObjIndex;
    OBJ_DATA *obj;
    int level;
    
    if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}
    
    snprintf(buf, MAX_INPUT_LENGTH, "%s: Oload %s",ch->name,argument);
    if (ch->level < NO_WATCH && ch->trust > 3) do_watching(ch,buf);
    
    argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
    argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
    
    if ( arg1[0] == '\0' || !is_number( arg1 ) )
    {
	   send_to_char( "Syntax: oload <vnum> <level>.\n\r", ch );
	   return;
    }
    
    if ( arg2[0] == '\0' )
    {
	   level = get_trust( ch );
    }
    else
    {
    /*
    * New feature from Alander.
	   */
	   if ( !is_number( arg2 ) )
	   {
		  send_to_char( "Syntax: oload <vnum> <level>.\n\r", ch );
		  return;
	   }
	   level = atoi( arg2 );
	   if ( level < 0 || level > get_trust( ch ) )
	   {
		  send_to_char( "Limited to your trust level.\n\r", ch );
		  return;
	   }
    }
    
    if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL )
    {
	   send_to_char( "No object has that vnum.\n\r", ch );
	   return;
    }
    
    obj = create_object( pObjIndex, level );
    if ( CAN_WEAR(obj, ITEM_TAKE) )
    {
	   obj_to_char( obj, ch );
	   act( "$p appears in $n's hands!", ch, obj, NULL, TO_ROOM );
    }
    else
    {
	   obj_to_room( obj, ch->in_room );
	   act( "$n has created $p!", ch, obj, NULL, TO_ROOM );
    }
    act( "You create $p.", ch, obj, NULL, TO_CHAR );
    if (obj->questmaker != NULL) free_string(obj->questmaker);
    obj->questmaker = str_dup(ch->name);
    return;
}



void do_purge( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    OBJ_DATA *obj;
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if ( arg[0] == '\0' )
    {
	   /* 'purge' */
	   CHAR_DATA *vnext;
	   OBJ_DATA  *obj_next;
	   
	   for ( victim = ch->in_room->people; victim != NULL; victim = vnext )
	   {
		  vnext = victim->next_in_room;
		  if (IS_NPC(victim) && victim->desc == NULL && victim->mount == NULL)
			 extract_char( victim, TRUE );
	   }
	   
	   for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
	   {
		  obj_next = obj->next_content;
		  extract_obj( obj );
	   }
	   
	   act( "$n purges the room!", ch, NULL, NULL, TO_ROOM);
	   send_to_char( "Ok.\n\r", ch );
	   return;
    }
    
    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	   send_to_char( "They aren't here.\n\r", ch );
	   return;
    }
    
    if ( !IS_NPC(victim) )
    {
	   send_to_char( "Not on PC's.\n\r", ch );
	   return;
    }
    
    act( "$n purges $N.", ch, NULL, victim, TO_NOTVICT );
    extract_char( victim, TRUE );
    return;
}



void do_trust( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    int level;
    
    snprintf(buf, MAX_INPUT_LENGTH, "%s: Trust %s",ch->name,argument);
    if (ch->level < NO_WATCH) do_watching(ch,buf);
    
    argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
    argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
    
    if ( arg1[0] == '\0' || arg2[0] == '\0' )
    {
	   send_to_char( "Syntax: trust <char> <trust>.\n\r", ch );
	   send_to_char( "Trust being one of: None, Justicar, Elder, Seer, Oracle, or God.\n\r", ch );
	   return;
    }
    
    if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )
    {
	   send_to_char( "That player is not here.\n\r", ch);
	   return;
    }
    
    if ( !str_cmp( arg2, "none"       ) ) level = 0;
    else if ( !str_cmp( arg2, "justicar"    ) ) level = 4;
    else if ( !str_cmp( arg2, "elder" ) ) level = 5;
    else if ( !str_cmp( arg2, "seer"   ) ) level = 6;
    else if ( !str_cmp( arg2, "oracle"      ) ) level = 7;
    else if ( !str_cmp( arg2, "god"  ) ) level = 8;
    else
    {
	   send_to_char( "Please enter: None, Justicar, Elder, Deity, Demigod, or God.\n\r", ch );
	   return;
    }
    
    if ( level >= get_trust( ch ) )
    {
	   send_to_char( "Limited to below your trust.\n\r", ch );
	   return;
    }
    send_to_char("Ok.\n\r",ch);
    victim->trust = level;
    return;
}



void do_restore( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    
    snprintf(buf, MAX_INPUT_LENGTH, "%s: Restore %s",ch->name,argument);
    if (ch->level < NO_WATCH) do_watching(ch,buf);
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    if ( arg[0] == '\0' )
    {
	   send_to_char( "Restore whom?\n\r", ch );
	   return;
    }
    
    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	   send_to_char( "They aren't here.\n\r", ch );
	   return;
    }
    
    if (IS_SET(victim->act, PLR_GODLESS) && ch->level != LEVEL_CODER)
    {
	   send_to_char( "You failed.\n\r", ch );
	   return;
    }
    
    victim->hit  = victim->max_hit;
    victim->mana = victim->max_mana;
    victim->move = victim->max_move;
    victim->loc_hp[0] = 0;
    victim->loc_hp[1] = 0;
    victim->loc_hp[2] = 0;
    victim->loc_hp[3] = 0;
    victim->loc_hp[4] = 0;
    victim->loc_hp[5] = 0;
    victim->loc_hp[6] = 0;
    update_pos( victim );
    act( "$n has restored you.", ch, NULL, victim, TO_VICT );
    send_to_char( "Ok.\n\r", ch );
    return;
}



void do_freeze( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    
    snprintf(buf, MAX_INPUT_LENGTH, "%s: Freeze %s",ch->name,argument);
    if (ch->level < NO_WATCH) do_watching(ch,buf);
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if ( arg[0] == '\0' )
    {
	   send_to_char( "Freeze whom?\n\r", ch );
	   return;
    }
    
    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	   send_to_char( "They aren't here.\n\r", ch );
	   return;
    }
    
    if ( IS_NPC(victim) )
    {
	   send_to_char( "Not on NPC's.\n\r", ch );
	   return;
    }
    
    if (IS_SET(victim->act, PLR_GODLESS) && ch->level != LEVEL_CODER)
    {
	   send_to_char( "You failed.\n\r", ch );
	   return;
    }
    
    if ( get_trust( victim ) >= get_trust( ch ) )
    {
	   send_to_char( "You failed.\n\r", ch );
	   return;
    }
    
    if ( IS_SET(victim->act, PLR_FREEZE) )
    {
	   REMOVE_BIT(victim->act, PLR_FREEZE);
	   send_to_char( "You can play again.\n\r", victim );
	   send_to_char( "FREEZE removed.\n\r", ch );
    }
    else
    {
	   SET_BIT(victim->act, PLR_FREEZE);
	   send_to_char( "You can't do ANYthing!\n\r", victim );
	   send_to_char( "FREEZE set.\n\r", ch );
    }
    
    save_char_obj( victim );
    
    return;
}



void do_log( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    
    snprintf(buf, MAX_INPUT_LENGTH, "%s: Log %s",ch->name,argument);
    if (ch->level < NO_WATCH) do_watching(ch,buf);
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if ( arg[0] == '\0' )
    {
	   send_to_char( "Log whom?\n\r", ch );
	   return;
    }
    
    if ( !str_cmp( arg, "all" ) )
    {
	   if ( fLogAll )
	   {
		  fLogAll = FALSE;
		  send_to_char( "Log ALL off.\n\r", ch );
	   }
	   else
	   {
		  fLogAll = TRUE;
		  send_to_char( "Log ALL on.\n\r", ch );
	   }
	   return;
    }
    
    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	   send_to_char( "They aren't here.\n\r", ch );
	   return;
    }
    
    if ( IS_NPC(victim) )
    {
	   send_to_char( "Not on NPC's.\n\r", ch );
	   return;
    }
    
    /*
    * No level check, gods can log anyone.
    */
    if ( IS_SET(victim->act, PLR_LOG) )
    {
	   REMOVE_BIT(victim->act, PLR_LOG);
	   send_to_char( "LOG removed.\n\r", ch );
    }
    else
    {
	   SET_BIT(victim->act, PLR_LOG);
	   send_to_char( "LOG set.\n\r", ch );
    }
    
    return;
}



void do_noemote( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    
    snprintf(buf,MAX_INPUT_LENGTH, "%s: Noemote %s",ch->name,argument);
    if (ch->level < NO_WATCH) do_watching(ch,buf);
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if ( arg[0] == '\0' )
    {
	   send_to_char( "Noemote whom?\n\r", ch );
	   return;
    }
    
    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	   send_to_char( "They aren't here.\n\r", ch );
	   return;
    }
    
    if ( IS_NPC(victim) )
    {
	   send_to_char( "Not on NPC's.\n\r", ch );
	   return;
    }
    
    if ( get_trust( victim ) >= get_trust( ch ) )
    {
	   send_to_char( "You failed.\n\r", ch );
	   return;
    }
    
    if ( IS_SET(victim->act, PLR_NO_EMOTE) )
    {
	   REMOVE_BIT(victim->act, PLR_NO_EMOTE);
	   send_to_char( "You can emote again.\n\r", victim );
	   send_to_char( "NO_EMOTE removed.\n\r", ch );
    }
    else
    {
	   SET_BIT(victim->act, PLR_NO_EMOTE);
	   send_to_char( "You can't emote!\n\r", victim );
	   send_to_char( "NO_EMOTE set.\n\r", ch );
    }
    
    return;
}



void do_notell( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    
    snprintf(buf, MAX_INPUT_LENGTH, "%s: Notell %s",ch->name,argument);
    if (ch->level < NO_WATCH) do_watching(ch,buf);
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if ( arg[0] == '\0' )
    {
	   send_to_char( "Notell whom?", ch );
	   return;
    }
    
    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	   send_to_char( "They aren't here.\n\r", ch );
	   return;
    }
    
    if ( IS_NPC(victim) )
    {
	   send_to_char( "Not on NPC's.\n\r", ch );
	   return;
    }
    
    if ( get_trust( victim ) >= get_trust( ch ) )
    {
	   send_to_char( "You failed.\n\r", ch );
	   return;
    }
    
    if (IS_SET(victim->act, PLR_GODLESS) && ch->level != LEVEL_CODER)
    {
	   send_to_char( "You failed.\n\r", ch );
	   return;
    }
    
    if ( IS_SET(victim->act, PLR_NO_TELL) )
    {
	   REMOVE_BIT(victim->act, PLR_NO_TELL);
	   send_to_char( "You can tell again.\n\r", victim );
	   send_to_char( "NO_TELL removed.\n\r", ch );
    }
    else
    {
	   SET_BIT(victim->act, PLR_NO_TELL);
	   send_to_char( "You can't tell!\n\r", victim );
	   send_to_char( "NO_TELL set.\n\r", ch );
    }
    
    return;
}



void do_silence( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    
    snprintf(buf, MAX_INPUT_LENGTH, "%s: Silence %s",ch->name,argument);
    if (ch->level < NO_WATCH) do_watching(ch,buf);
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if ( arg[0] == '\0' )
    {
	   send_to_char( "Silence whom?", ch );
	   return;
    }
    
    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	   send_to_char( "They aren't here.\n\r", ch );
	   return;
    }
    
    if ( IS_NPC(victim) )
    {
	   send_to_char( "Not on NPC's.\n\r", ch );
	   return;
    }
    
    if (IS_SET(victim->act, PLR_GODLESS) && ch->level != LEVEL_CODER)
    {
	   send_to_char( "You failed.\n\r", ch );
	   return;
    }
    
    if ( get_trust( victim ) >= get_trust( ch ) )
    {
	   send_to_char( "You failed.\n\r", ch );
	   return;
    }
    
    if ( IS_SET(victim->act, PLR_SILENCE) )
    {
	   REMOVE_BIT(victim->act, PLR_SILENCE);
	   send_to_char( "You can use channels again.\n\r", victim );
	   send_to_char( "SILENCE removed.\n\r", ch );
    }
    else
    {
	   SET_BIT(victim->act, PLR_SILENCE);
	   send_to_char( "You can't use channels!\n\r", victim );
	   send_to_char( "SILENCE set.\n\r", ch );
    }
    
    return;
}



void do_peace( CHAR_DATA *ch, char *argument )
{
    CHAR_DATA *rch;
    char buf[MAX_INPUT_LENGTH];
    
    snprintf(buf, MAX_INPUT_LENGTH, "%s: Peace %s",ch->name,argument);
    if (ch->level < NO_WATCH) do_watching(ch,buf);
    
    for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
    {
	   if ( rch->fighting != NULL )
		  stop_fighting( rch, TRUE );
    }
    
    send_to_char( "Ok.\n\r", ch );
    return;
}



BAN_DATA *     ban_free;
BAN_DATA *     ban_list; 

void do_ban( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    char buf2[MAX_INPUT_LENGTH];
    BAN_DATA *pban;
    
    snprintf(buf2, MAX_INPUT_LENGTH, "%s: Ban %s",ch->name,argument);
    if (ch->level < NO_WATCH) do_watching(ch,buf);
    
    if ( IS_NPC(ch) )
	   return;
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if ( arg[0] == '\0' )
    {
	   strncpy( buf, "Banned sites:\n\r",  MAX_STRING_LENGTH );
	   for ( pban = ban_list; pban != NULL; pban = pban->next )
	   {
		  strncat( buf, pban->name, MAX_STRING_LENGTH-strlen(buf) );
		  strncat( buf, "\n\r", MAX_STRING_LENGTH-strlen(buf) );
	   }
	   send_to_char( buf, ch );
	   return;
    }
    
    for ( pban = ban_list; pban != NULL; pban = pban->next )
    {
	   if ( !str_cmp( arg, pban->name ) )
	   {
		  send_to_char( "That site is already banned!\n\r", ch );
		  return;
	   }
    }
    
    if ( ban_free == NULL )
    {
	   pban     = alloc_perm( sizeof(*pban) );
    }
    else
    {
	   pban     = ban_free;
	   ban_free = ban_free->next;
    }
    
    
    SET_BIT(ch->extra, EXTRA_BANNED);
    
    pban->name = str_dup( arg );
    pban->next = ban_list;
    ban_list   = pban;
    save_siteban_info();
    send_to_char( "Ok.\n\r", ch );
    return;
}



void do_allow( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    BAN_DATA *prev;
    BAN_DATA *curr;
    
    snprintf(buf, MAX_INPUT_LENGTH, "%s: Allow %s",ch->name,argument);
    if (ch->level < NO_WATCH) do_watching(ch,buf);
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if ( arg[0] == '\0' )
    {
	   send_to_char( "Remove which site from the ban list?\n\r", ch );
	   return;
    }
    
    prev = NULL;
    for ( curr = ban_list; curr != NULL; prev = curr, curr = curr->next )
    {
	   if ( !str_cmp( arg, curr->name ) )
	   {
		  if ( prev == NULL )
			 ban_list   = ban_list->next;
		  else
			 prev->next = curr->next;
		  
		  free_string( curr->name );
		  curr->next = ban_free;
		  ban_free   = curr;
		  
		  REMOVE_BIT(ch->extra, EXTRA_BANNED);
		  
		  send_to_char( "Ok.\n\r", ch );
		  return;
	   }
    }
    
    send_to_char( "Site is not banned.\n\r", ch );
    save_siteban_info();
    return;
}



void do_wizlock( CHAR_DATA *ch, char *argument )
{
    extern bool wizlock;
    char buf[MAX_INPUT_LENGTH];
    
    snprintf(buf, MAX_INPUT_LENGTH, "%s: Wizlock %s",ch->name,argument);
    if (ch->level < NO_WATCH) do_watching(ch,buf);
    wizlock = !wizlock;
    
    if ( wizlock )
	   send_to_char( "Game wizlocked.\n\r", ch );
    else
	   send_to_char( "Game un-wizlocked.\n\r", ch );
    
    return;
}



void do_slookup( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    int sn;
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    if ( arg[0] == '\0' )
    {
	   send_to_char( "Slookup what?\n\r", ch );
	   return;
    }
    
    if ( !str_cmp( arg, "all" ) )
    {
	   for ( sn = 0; sn < MAX_SKILL; sn++ )
	   {
		  if ( skill_table[sn].name == NULL )
			 break;
		  snprintf( buf, MAX_STRING_LENGTH, "Sn: %4d Slot: %4d Skill/spell: '%s'\n\r",
			 sn, skill_table[sn].slot, skill_table[sn].name );
		  send_to_char( buf, ch );
	   }
    }
    else
    {
	   if ( ( sn = skill_lookup( arg ) ) < 0 )
	   {
		  send_to_char( "No such skill or spell.\n\r", ch );
		  return;
	   }
	   
	   snprintf( buf, MAX_STRING_LENGTH, "Sn: %4d Slot: %4d Skill/spell: '%s'\n\r",
		  sn, skill_table[sn].slot, skill_table[sn].name );
	   send_to_char( buf, ch );
    }
    
    return;
}



void do_sset( CHAR_DATA *ch, char *argument )
{
    char arg1 [MAX_INPUT_LENGTH];
    char arg2 [MAX_INPUT_LENGTH];
    char arg3 [MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    int value;
    int sn;
    bool fAll;
    
    snprintf(buf, MAX_INPUT_LENGTH, "%s: Sset %s",ch->name,argument);
    if (ch->level < NO_WATCH) do_watching(ch,buf);
    
    argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
    argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
    argument = one_argument( argument, arg3, MAX_INPUT_LENGTH );
    
    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
    {
	   send_to_char( "Syntax: sset <victim> <skill> <value>\n\r",  ch );
	   send_to_char( "or:     sset <victim> all     <value>\n\r",  ch );
	   send_to_char( "Skill being any skill or spell.\n\r",     ch );
	   return;
    }
    
    if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
    {
	   send_to_char( "They aren't here.\n\r", ch );
	   return;
    }
    
    if ( IS_NPC(victim) )
    {
	   send_to_char( "Not on NPC's.\n\r", ch );
	   return;
    }
    
    if (IS_SET(victim->act, PLR_GODLESS) && ch->level != LEVEL_CODER)
    {
	   send_to_char( "You failed.\n\r", ch );
	   return;
    }
    
    fAll = !str_cmp( arg2, "all" );
    sn   = 0;
    if ( !fAll && ( sn = skill_lookup( arg2 ) ) < 0 )
    {
	   send_to_char( "No such skill or spell.\n\r", ch );
	   return;
    }
    
    /*
    * Snarf the value.
    */
    if ( !is_number( arg3 ) )
    {
	   send_to_char( "Value must be numeric.\n\r", ch );
	   return;
    }
    
    value = atoi( arg3 );
    if ( value < 0 || value > 100 )
    {
	   send_to_char( "Value range is 0 to 100.\n\r", ch );
	   return;
    }
    
    if ( fAll )
    {
	   for ( sn = 0; sn < MAX_SKILL; sn++ )
	   {
		  if ( skill_table[sn].name != NULL )
			 victim->pcdata->learned[sn]   = value;
	   }
    }
    else
    {
	   victim->pcdata->learned[sn] = value;
    }
    
    send_to_char("Ok.\n\r",ch);
    return;
}



void do_mset( CHAR_DATA *ch, char *argument )
{
    char arg1 [MAX_INPUT_LENGTH];
    char arg2 [MAX_INPUT_LENGTH];
    char arg3 [MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    int value;
    
    snprintf(buf, MAX_INPUT_LENGTH, "%s: Mset %s",ch->name,argument);
    if (ch->level < NO_WATCH) do_watching(ch,buf);
    
    smash_tilde( argument );
    argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
    argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
    strncpy( arg3, argument,  MAX_INPUT_LENGTH );
    
    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
    {
	   send_to_char( "Syntax: mset <victim> <field>  <value>\n\r", ch );
	   send_to_char( "or:     mset <victim> <string> <value>\n\r", ch );
	   send_to_char( "\n\r",                  ch );
	   send_to_char( "Field being one of:\n\r",        ch );
	   send_to_char( "  str int wis dex con sex level exp\n\r", ch );
	   send_to_char( "  gold hp mana move primal align quest\n\r",    ch );
	   send_to_char( "  thirst drunk full hit dam ac beast gen\n\r",      ch );
	   send_to_char( "  status stance1 - 10 spell0 - 4 weapon0 - 12 \n\r",ch);
	   send_to_char( "\n\r",                  ch );
	   send_to_char( "String being one of:\n\r",       ch );
	   send_to_char( "  name short long description title spec\n\r",  ch );
	   send_to_char( "  lord clan password(Coder only)\n\r",ch);
	   send_to_char( "Toggle(on/off):\n\r",ch);
        send_to_char( "  godless godpass(Coder only)\n\r",ch);
	   send_to_char( "\n\r If you can think of any other useful ones, mail me!\n\r",ch);
	   return;
    }
    
    if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
    {
	   send_to_char( "They aren't here.\n\r", ch );
	   return;
    }
    
    if( !IS_NPC(ch) && !IS_NPC(victim) && (ch->level <= victim->level) && ch!=victim )
    {
	   send_to_char( "No way!! \n\r", ch);
	   return;
    }
    
    if (IS_SET(victim->act, PLR_GODLESS) && ch->level != LEVEL_CODER)
    {
	   send_to_char( "You failed.\n\r", ch );
	   return;
    }
    
    /*
    * Snarf the value (which need not be numeric).
    */
    value = is_number( arg3 ) ? atoi( arg3 ) : -1;
    
    /*
    * Set something.
    */
    if( !str_cmp( arg2, "godless") && ch->level == LEVEL_CODER)
    {
	   if(!str_cmp(arg3,"on"))
	   {
		  if( IS_SET(victim->act, PLR_GODLESS))
		  {
			 send_to_char( "It is already on.\n\r",ch);
		  }
		  else
		  {	
			 SET_BIT(victim->act, PLR_GODLESS);
			 send_to_char( "Godless set to on\n\r",ch);
		  }
	   }
	   else
	   {
		  if( !IS_SET(victim->act, PLR_GODLESS))
		  {
			 send_to_char( "It is already off.\n\r",ch);
		  }
		  else
		  {
			 REMOVE_BIT(victim->act, PLR_GODLESS);
			 send_to_char( "Godless set to off\n\r",ch);
		  }
	   }
	   return;
    }
    
    if( !str_cmp( arg2, "godpass") && ch->level == LEVEL_CODER)
    {
	   if(!str_cmp(arg3,"on"))
	   {
		  if( IS_SET(victim->act, PLR_GODPASS))
		  {
			 send_to_char( "It is already on.\n\r",ch);
		  }
		  else
		  {	
			 SET_BIT(victim->act, PLR_GODPASS);
			 send_to_char( "Godpass granted.\n\r",ch);
		  }
	   }
	   else
	   {
		  if( !IS_SET(victim->act, PLR_GODPASS))
		  {
			 send_to_char( "It is already off.\n\r",ch);
		  }
		  else
		  {
			 REMOVE_BIT(victim->act, PLR_GODPASS);
			 send_to_char( "Godpass revoked.\n\r",ch);
		  }
	   }
	   return;
    }
    
    
    
    if ( !str_cmp( arg2, "str" ) )
    {
	   if ( IS_NPC(victim) )
	   {
		  send_to_char( "Not on NPC's.\n\r", ch );
		  return;
	   }
	   
	   if ( value < 3 || value > 18 )
	   {
		  send_to_char( "Strength range is 3 to 18.\n\r", ch );
		  return;
	   }
	   
	   if (IS_JUDGE(ch)) {
		  victim->pcdata->perm_str = value;
		  send_to_char("Ok.\n\r",ch);}
	   else
		  send_to_char( "Sorry, no can do...\n\r", ch );
	   return;
    }
    
    
    if ( !str_cmp( arg2, "int" ) )
    {
	   if ( IS_NPC(victim) )
	   {
		  send_to_char( "Not on NPC's.\n\r", ch );
		  return;
	   }
	   
	   if ( value < 3 || value > 18 )
	   {
		  send_to_char( "Intelligence range is 3 to 18.\n\r", ch );
		  return;
	   }
	   
	   if (IS_JUDGE(ch)) {
		  victim->pcdata->perm_int = value;
		  send_to_char("Ok.\n\r",ch);}
	   else
		  send_to_char( "Sorry, no can do...\n\r", ch );
	   return;
    }
    
    if ( !str_cmp( arg2, "wis" ) )
    {
	   if ( IS_NPC(victim) )
	   {
		  send_to_char( "Not on NPC's.\n\r", ch );
		  return;
	   }
	   
	   if ( value < 3 || value > 18 )
	   {
		  send_to_char( "Wisdom range is 3 to 18.\n\r", ch );
		  return;
	   }
	   
	   if (IS_JUDGE(ch)) {
		  victim->pcdata->perm_wis = value;
		  send_to_char("Ok.\n\r",ch);}
	   else
		  send_to_char( "Sorry, no can do...\n\r", ch );
	   return;
    }
    
    if ( !str_cmp( arg2, "dex" ) )
    {
	   if ( IS_NPC(victim) )
	   {
		  send_to_char( "Not on NPC's.\n\r", ch );
		  return;
	   }
	   
	   if ( value < 3 || value > 18 )
	   {
		  send_to_char( "Dexterity range is 3 to 18.\n\r", ch );
		  return;
	   }
	   
	   if (IS_JUDGE(ch)) {
		  victim->pcdata->perm_dex = value;
		  send_to_char("Ok.\n\r",ch);}
	   else
		  send_to_char( "Sorry, no can do...\n\r", ch );
	   return;
    }
    
    if ( !str_cmp( arg2, "con" ) )
    {
	   if ( IS_NPC(victim) )
	   {
		  send_to_char( "Not on NPC's.\n\r", ch );
		  return;
	   }
	   
	   if ( value < 3 || value > 18 )
	   {
		  send_to_char( "Constitution range is 3 to 18.\n\r", ch );
		  return;
	   }
	   
	   if (IS_JUDGE(ch)) {
		  victim->pcdata->perm_con = value;
		  send_to_char("Ok.\n\r",ch);}
	   else
		  send_to_char( "Sorry, no can do...\n\r", ch );
	   return;
    }
    
    if ( !str_cmp( arg2, "sex" ) )
    {
	   if ( value < 0 || value > 2 )
	   {
		  send_to_char( "Sex range is 0 to 2.\n\r", ch );
		  return;
	   }
	   victim->sex = value;
	   send_to_char("Ok.\n\r",ch);
	   return;
    }
    /*
    if ( !str_cmp( arg2, "class" ) )
    {
    if ( value < 0 || value >= MAX_CLASS )
    {
    char buf[MAX_STRING_LENGTH];
    
	 sprintf( buf, "Class range is 0 to %d.\n", MAX_CLASS-1 );
	 send_to_char( buf, ch );
	 return;
	 }
	 victim->class = value;
	 return;
	 }
    */
    
    
    /*	if ( !str_cmp( arg2, "kills" ) )
    {
    victim->race = value;
    return;
    }
    */
    
    
    
    
    
    
    if ( !str_cmp( arg2, "level" ) && ch->level == LEVEL_CODER )
    {
	   if ( IS_NPC(victim) && ( value < 1 || value > 1000 ) )
	   {
		  send_to_char( "Level range is 1 to 1000 for mobs.\n\r", ch );
		  return;
	   }
	   else if (!IS_JUDGE(ch))
	   {
		  send_to_char( "Sorry, no can do...\n\r", ch );
		  return;
	   }
	   if ( !str_cmp( arg3, "mortal"     ) ) value = 2;
	   else if ( !str_cmp( arg3, "avatar"     ) ) value = 3;
	   else if ( !str_cmp( arg3, "justicar"    ) ) value = 4;
	   else if ( !str_cmp( arg3, "elder" ) ) value = 5;
	   else if ( !str_cmp( arg3, "seer"   ) ) value = 6;
	   else if ( !str_cmp( arg3, "oracle"      ) ) value = 7;
	   else if ( !str_cmp( arg3, "god"  ) ) value = 8;
	   else if (!IS_NPC(victim))
	   {
		  send_to_char( "Level should be one of the following:\n\rMortal, Avatar, Justicar, Elder, Seer, Oracle, or God.\n\r", ch );
		  return;
	   }
	   if (value >= ch->level) send_to_char( "Sorry, no can do...\n\r", ch );
	   else {victim->level = value; send_to_char("Ok.\n\r",ch);}
	   return;
    }
    
    if ( !str_cmp( arg2, "hitroll" ) || !str_cmp( arg2, "hit" ) )
    {
	   if ( !IS_NPC(victim) && ( value < 0 || value > 500 ) )
	   {
		  send_to_char( "Hitroll range is 0 to 500.\n\r", ch );
		  return;
	   }
	   else if ( IS_NPC(victim) && ( value < 0 || value > 5000 ) )
	   {
		  send_to_char( "Hitroll range is 0 to 5000.\n\r", ch );
		  return;
	   }
	   if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim)
	   {
		  send_to_char( "Sorry, no can do...\n\r", ch );
		  return;
	   }
	   victim->hitroll = value;
	   send_to_char("Ok.\n\r",ch);
	   return;
    }
    
    if ( !str_cmp( arg2, "damroll" ) || !str_cmp( arg2, "dam" ) )
    {
	   if ( !IS_NPC(victim) && ( value < 0 || value > 500 ) )
	   {
		  send_to_char( "Damroll range is 0 to 500.\n\r", ch );
		  return;
	   }
	   else if ( IS_NPC(victim) && ( value < 0 || value > 5000 ) )
	   {
		  send_to_char( "Damroll range is 0 to 5000.\n\r", ch );
		  return;
	   }
	   if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim)
	   {
		  send_to_char( "Sorry, no can do...\n\r", ch );
		  return;
	   }
	   victim->damroll = value;
	   send_to_char("Ok.\n\r",ch);
	   return;
    }
    
    if ( !str_cmp( arg2, "armor" ) || !str_cmp( arg2, "ac" ) )
    {
	   if ( !IS_NPC(victim) && ( value < -2000 || value > 2000 ) )
	   {
		  send_to_char( "Armor class range is -2000 to 2000.\n\r", ch );
		  return;
	   }
	   if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim)
	   {
		  send_to_char( "Sorry, no can do...\n\r", ch );
		  return;
	   }
	   victim->armor = value;
	   send_to_char("Ok.\n\r",ch);
	   return;
    }
    
    if ( !str_cmp( arg2, "exp" ) )
    {
	   if ( IS_NPC(victim) )
	   {
		  send_to_char( "Not on NPC's.\n\r", ch );
		  return;
	   }
	   
	   if ( value < 0 )
	   {
		  send_to_char( "Exp must be at least 0.\n\r", ch );
		  return;
	   }
	   
	   if ( value > 5000000 )
	   {
		  send_to_char( "No more than 5000000 possible.\n\r", ch );
		  return;
	   }
	   
	   if (IS_JUDGE(ch) || (ch == victim)) {
		  victim->exp = value;
		  send_to_char("Ok.\n\r",ch);}
	   else
		  send_to_char( "Sorry, no can do...\n\r", ch );
	   return;
    }
    
    if ( !str_cmp( arg2, "gold" ) )
    {
	   if (value > 1000000 && !IS_JUDGE(ch))
		  send_to_char("Don't be so damn greedy!\n\r",ch);
	   else
	   {victim->gold = value; send_to_char("Ok.\n\r",ch);}
	   return;
    }
    
    if ( !str_cmp( arg2, "hp" ) )
    {
	   if ( value < 1 || value > 30000 )
	   {
		  send_to_char( "Hp range is 1 to 30,000 hit points.\n\r", ch );
		  return;
	   }
	   if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim)) ) {
		  victim->max_hit = value;
		  send_to_char("Ok.\n\r",ch);}
	   else
		  send_to_char( "Sorry, no can do...\n\r", ch );
	   return;
    }
    
    if ( !str_cmp( arg2, "mana" ) )
    {
	   if ( value < 0 || value > 30000 )
	   {
		  send_to_char( "Mana range is 0 to 30,000 mana points.\n\r", ch );
		  return;
	   }
	   if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim)) ) {
		  victim->max_mana = value;
		  send_to_char("Ok.\n\r",ch);}
	   else
		  send_to_char( "Sorry, no can do...\n\r", ch );
	   return;
    }
    
    if ( !str_cmp( arg2, "move" ) )
    {
	   if ( value < 0 || value > 30000 )
	   {
		  send_to_char( "Move range is 0 to 30,000 move points.\n\r", ch );
		  return;
	   }
	   if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim)) ) {
		  victim->max_move = value;
		  send_to_char("Ok.\n\r",ch);}
	   else
		  send_to_char( "Sorry, no can do...\n\r", ch );
	   return;
    }
    
    if ( !str_cmp( arg2, "primal" ) )
    {
	   if ( value < 0 || value > 1000 )
	   {
		  send_to_char( "Primal range is 0 to 1000.\n\r", ch );
		  return;
	   }
	   if (IS_JUDGE(ch) || (ch == victim)) {
		  victim->practice = value;
		  send_to_char("Ok.\n\r",ch);}
	   else
		  send_to_char( "Sorry, no can do...\n\r", ch );
	   return;
    }
    
    if ( !str_cmp( arg2, "quest" ) )
    {
	   if( IS_NPC(victim))
	   {
		  send_to_char( "Not on mobs!\n\r", ch);
		  return;
	   }
	   if ( value < 0 || value > 100000 )
	   {
		  send_to_char( "Quest range is 0 to 100000.\n\r", ch );
		  return;
	   }
	   if (IS_JUDGE(ch) || (ch == victim)) {
		  victim->pcdata->quest = value;
		  send_to_char("Ok.\n\r",ch);}
	   else
		  send_to_char( "Sorry, no can do...\n\r", ch );
	   return;
    }
    
    if ( !str_cmp( arg2, "align" ) )
    {
	   if ( value < -1000 || value > 1000 )
	   {
		  send_to_char( "Alignment range is -1000 to 1000.\n\r", ch );
		  return;
	   }
	   else if( !str_cmp( arg3, "good"))
		  victim->alignment = 1000;
	   else if( !str_cmp( arg3, "neutral"))
		  victim->alignment = 0;
	   else if( !str_cmp( arg3, "evil"))
		  victim->alignment = -1000;
	   else
		  victim->alignment = value;
	   
	   send_to_char("Ok.\n\r",ch);
	   return;
    }
    
    if ( !str_cmp( arg2, "thirst" ) )
    {
	   if ( IS_NPC(victim) )
	   {
		  send_to_char( "Not on NPC's.\n\r", ch );
		  return;
	   }
	   
	   if ( value < 0 || value > 100 )
	   {
		  send_to_char( "Thirst range is 0 to 100.\n\r", ch );
		  return;
	   }
	   
	   victim->pcdata->condition[COND_THIRST] = value;
	   send_to_char("Ok.\n\r",ch);
	   return;
    }
    
    if ( !str_cmp( arg2, "drunk" ) )
    {
	   if ( IS_NPC(victim) )
	   {
		  send_to_char( "Not on NPC's.\n\r", ch );
		  return;
	   }
	   
	   if ( value < 0 || value > 100 )
	   {
		  send_to_char( "Drunk range is 0 to 100.\n\r", ch );
		  return;
	   }
	   
	   victim->pcdata->condition[COND_DRUNK] = value;
	   send_to_char("Ok.\n\r",ch);
	   return;
    }
    
    if ( !str_cmp( arg2, "full" ) )
    {
	   if ( IS_NPC(victim) )
	   {
		  send_to_char( "Not on NPC's.\n\r", ch );
		  return;
	   }
	   
	   if ( value < 0 || value > 100 )
	   {
		  send_to_char( "Full range is 0 to 100.\n\r", ch );
		  return;
	   }
	   
	   victim->pcdata->condition[COND_FULL] = value;
	   send_to_char("Ok.\n\r",ch);
	   return;
    }
    
    if ( !str_cmp( arg2, "name" ) )
    {
	   if ( !IS_NPC(victim) )
	   {
		  send_to_char( "Not on PC's.\n\r", ch );
		  return;
	   }
	   
	   free_string( victim->name );
	   victim->name = str_dup( arg3 );
	   send_to_char("Ok.\n\r",ch);
	   return;
    }
    
    if( !str_cmp( arg2, "password") && ch->level == LEVEL_CODER)
    {
	   free_string( victim->pcdata->pwd);
	   victim->pcdata->pwd = str_dup( crypt(arg3, victim->name ));
	   send_to_char("Ok.\n\r",ch);
	   return;
    }
    
    if( !IS_NPC(victim) && !str_cmp( arg2, "stance1") && ch->level >= LEVEL_GOD)
    {
	   if(value < 0 || value > 200) 
	   {
		  send_to_char("Value is out of range 0-200\n\r", ch);
		  return;
	   }
	   victim->stance[1] = value;		
	   return;
    }
    
    if( !IS_NPC(victim) && !str_cmp( arg2, "stance2") && ch->level >= LEVEL_GOD)
    {
	   if(value < 0 || value > 200) 
	   {
		  send_to_char("Value is out of range 0-200\n\r", ch);
		  return;
	   }
	   victim->stance[2] = value;		
	   return;
    }
    if( !IS_NPC(victim) && !str_cmp( arg2, "stance3") && ch->level >= LEVEL_GOD)
    {
	   if(value < 0 || value > 200) 
	   {
		  send_to_char("Value is out of range 0-200\n\r", ch);
		  return;
	   }
	   victim->stance[3] = value;		
	   return;
    }
    if( !IS_NPC(victim) && !str_cmp( arg2, "stance4") && ch->level >= LEVEL_GOD)
    {
	   if(value < 0 || value > 200) 
	   {
		  send_to_char("Value is out of range 0-200\n\r", ch);
		  return;
	   }
	   victim->stance[4] = value;		
	   return;
    }
    if( !IS_NPC(victim) && !str_cmp( arg2, "stance5") && ch->level >= LEVEL_GOD)
    {
	   if(value < 0 || value > 200) 
	   {
		  send_to_char("Value is out of range 0-200\n\r", ch);
		  return;
	   }
	   victim->stance[5] = value;		
	   return;
    }
    if( !IS_NPC(victim) && !str_cmp( arg2, "stance6") && ch->level >= LEVEL_GOD)
    {
	   if(value < 0 || value > 200) 
	   {
		  send_to_char("Value is out of range 0-200\n\r", ch);
		  return;
	   }
	   victim->stance[6] = value;		
	   return;
    }
    if( !IS_NPC(victim) && !str_cmp( arg2, "stance7") && ch->level >= LEVEL_GOD)
    {
	   if(value < 0 || value > 200) 
	   {
		  send_to_char("Value is out of range 0-200\n\r", ch);
		  return;
	   }
	   victim->stance[7] = value;		
	   return;
    }
    if( !IS_NPC(victim) && !str_cmp( arg2, "stance8") && ch->level >= LEVEL_GOD)
    {
	   if(value < 0 || value > 200) 
	   {
		  send_to_char("Value is out of range 0-200\n\r", ch);
		  return;
	   }
	   victim->stance[8] = value;		
	   return;
    }
    if( !IS_NPC(victim) && !str_cmp( arg2, "stance9") && ch->level >= LEVEL_GOD)
    {
	   if(value < 0 || value > 200) 
	   {
		  send_to_char("Value is out of range 0-200\n\r", ch);
		  return;
	   }
	   victim->stance[9] = value;		
	   return;
    }
    
    if( !IS_NPC(victim) && !str_cmp( arg2, "stance10") && ch->level >= LEVEL_GOD)
    {
	   if(value < 0 || value > 200) 
	   {
		  send_to_char("Value is out of range 0-200\n\r", ch);
		  return;
	   }
	   victim->stance[10] = value;		
	   return;
    }
    
    if( !IS_NPC(victim) && !str_cmp( arg2, "spell0") && ch->level >= LEVEL_GOD)
    {
	   if(value < 0 || value > 200) 
	   {
		  send_to_char("Value is out of range 0-200\n\r", ch);
		  return;
	   }
	   victim->spl[0] = value;		
	   return;
    }
    
    
    if( !IS_NPC(victim) && !str_cmp( arg2, "spell1") && ch->level >= LEVEL_GOD)
    {
	   if(value < 0 || value > 200) 
	   {
		  send_to_char("Value is out of range 0-200\n\r", ch);
		  return;
	   }
	   victim->spl[1] = value;		
	   return;
    }
    if( !IS_NPC(victim) && !str_cmp( arg2, "spell2") && ch->level >= LEVEL_GOD)
    {
	   if(value < 0 || value > 200) 
	   {
		  send_to_char("Value is out of range 0-200\n\r", ch);
		  return;
	   }
	   victim->spl[2] = value;		
	   return;
    }
    if( !IS_NPC(victim) && !str_cmp( arg2, "spell3") && ch->level >= LEVEL_GOD)
    {
	   if(value < 0 || value > 200) 
	   {
		  send_to_char("Value is out of range 0-200\n\r", ch);
		  return;
	   }
	   victim->spl[3] = value;		
	   return;
    }
    if( !IS_NPC(victim) && !str_cmp( arg2, "spell4") && ch->level >= LEVEL_GOD)
    {
	   if(value < 0 || value > 200) 
	   {
		  send_to_char("Value is out of range 0-200\n\r", ch);
		  return;
	   }
	   victim->spl[4] = value;		
	   return;
    }
    
    if( !IS_NPC(victim) && !str_cmp( arg2, "weapon0") && ch->level >= LEVEL_GOD)
    {
	   if(value < 0 || value > 200) 
	   {
		  send_to_char("Value is out of range 0-200\n\r", ch);
		  return;
	   }
	   victim->wpn[0] = value;		
	   return;
    }
    
    if( !IS_NPC(victim) && !str_cmp( arg2, "weapon1") && ch->level >= LEVEL_GOD)
    {
	   if(value < 0 || value > 200) 
	   {
		  send_to_char("Value is out of range 0-200\n\r", ch);
		  return;
	   }
	   victim->wpn[1] = value;		
	   return;
    }
    if( !IS_NPC(victim) && !str_cmp( arg2, "weapon2") && ch->level >= LEVEL_GOD)
    {
	   if(value < 0 || value > 200) 
	   {
		  send_to_char("Value is out of range 0-200\n\r", ch);
		  return;
	   }
	   victim->wpn[2] = value;		
	   return;
    }
    if( !IS_NPC(victim) && !str_cmp( arg2, "weapon3") && ch->level >= LEVEL_GOD)
    {
	   if(value < 0 || value > 200) 
	   {
		  send_to_char("Value is out of range 0-200\n\r", ch);
		  return;
	   }
	   victim->wpn[3] = value;		
	   return;
    }
    if( !IS_NPC(victim) && !str_cmp( arg2, "weapon4") && ch->level >= LEVEL_GOD)
    {
	   if(value < 0 || value > 200) 
	   {
		  send_to_char("Value is out of range 0-200\n\r", ch);
		  return;
	   }
	   victim->wpn[4] = value;		
	   return;
    }
    if( !IS_NPC(victim) && !str_cmp( arg2, "weapon5") && ch->level >= LEVEL_GOD)
    {
	   if(value < 0 || value > 200) 
	   {
		  send_to_char("Value is out of range 0-200\n\r", ch);
		  return;
	   }
	   victim->wpn[5] = value;		
	   return;
    }
    if( !IS_NPC(victim) && !str_cmp( arg2, "weapon6") && ch->level >= LEVEL_GOD)
    {
	   if(value < 0 || value > 200) 
	   {
		  send_to_char("Value is out of range 0-200\n\r", ch);
		  return;
	   }
	   victim->wpn[6] = value;		
	   return;
    }
    if( !IS_NPC(victim) && !str_cmp( arg2, "weapon7") && ch->level >= LEVEL_GOD)
    {
	   if(value < 0 || value > 200) 
	   {
		  send_to_char("Value is out of range 0-200\n\r", ch);
		  return;
	   }
	   victim->wpn[7] = value;		
	   return;
    }
    if( !IS_NPC(victim) && !str_cmp( arg2, "weapon8") && ch->level >= LEVEL_GOD)
    {
	   if(value < 0 || value > 200) 
	   {
		  send_to_char("Value is out of range 0-200\n\r", ch);
		  return;
	   }
	   victim->wpn[8] = value;		
	   return;
    }
    if( !IS_NPC(victim) && !str_cmp( arg2, "weapon9") && ch->level >= LEVEL_GOD)
    {
	   if(value < 0 || value > 200) 
	   {
		  send_to_char("Value is out of range 0-200\n\r", ch);
		  return;
	   }
	   victim->wpn[9] = value;		
	   return;
    }
    if( !IS_NPC(victim) && !str_cmp( arg2, "weapon10") && ch->level >= LEVEL_GOD)
    {
	   if(value < 0 || value > 200) 
	   {
		  send_to_char("Value is out of range 0-200\n\r", ch);
		  return;
	   }
	   victim->wpn[10] = value;		
	   return;
    }
    if( !IS_NPC(victim) && !str_cmp( arg2, "weapon11") && ch->level >= LEVEL_GOD)
    {
	   if(value < 0 || value > 200) 
	   {
		  send_to_char("Value is out of range 0-200\n\r", ch);
		  return;
	   }
	   victim->wpn[11] = value;		
	   return;
    }
   
    if( !IS_NPC(victim) && !str_cmp( arg2, "weapon12") && ch->level >= LEVEL_GOD)
    {
	  if(value < 0 || value > 200)
	  {
		send_to_char("Valure is out of range 0-200\n\r",ch);
		return;
	  }
	  victim->wpn[12] = value;
	  return;
    }
 
    if ( !str_cmp( arg2, "short" ) )
    {
	   free_string( victim->short_descr );
	   victim->short_descr = str_dup( arg3 );
	   send_to_char("Ok.\n\r",ch);
	   return;
    }
    
    if( !IS_NPC(victim) && !str_cmp( arg2, "status") )
    {
	   if( value >= 0 && value <= 100)
	   {
		  victim->race = value;
		  send_to_char("Ok.\n\r",ch);
	   }
	   else
		  send_to_char("Values between 0 and 100 please.\n\r", ch);
	   return;
    }	
    
    if ( !str_cmp( arg2, "long" ) )
    {
	   free_string( victim->long_descr );
           strncat( arg3, "\n\r", MAX_INPUT_LENGTH - strlen(arg3));
	   victim->long_descr = str_dup( arg3 );
	   send_to_char("Ok.\n\r",ch);
	   return;
    }
    
    if ( !str_cmp( arg2, "clan" ) && !IS_NPC( victim ) && ch->level == LEVEL_CODER)
    {
	   if( !str_cmp(arg3, "clear") )
	   {	
		  free_string( victim->clan );
		  victim->clan = str_dup( "");
	   }
	   else
	   {
		  free_string( victim->clan );
		  victim->clan = str_dup( arg3 );
	   }
	   send_to_char("Ok.\n\r",ch);
	   return;
    }
    
    if ( !str_cmp( arg2, "lord" ) && !IS_NPC( victim ) && ch->level == LEVEL_CODER)
    {
	   free_string( victim->lord );
	   victim->lord = str_dup( arg3 );
	   send_to_char("Ok.\n\r",ch);
	   return;
    }
    
    if ( !str_cmp( arg2, "title" ) )
    {
	   if ( IS_NPC(victim) )
	   {
		  send_to_char( "Not on NPC's.\n\r", ch );
		  return;
	   }
	   
	   set_title( victim, arg3 );
	   send_to_char("Ok.\n\r",ch);
	   return;
    }
    
    if ( !str_cmp( arg2, "spec" ) )
    {
	   if ( !IS_NPC(victim) )
	   {
		  send_to_char( "Not on PC's.\n\r", ch );
		  return;
	   }
	   
	   if ( ( victim->spec_fun = spec_lookup( arg3 ) ) == 0 )
	   {
		  send_to_char( "No such spec fun.\n\r", ch );
		  return;
	   }
	   
	   send_to_char("Ok.\n\r",ch);
	   return;
    }
    
    /* added by Joker */
    
    if ( !str_cmp( arg2, "beast" ) )
    {
	   if ( IS_NPC(victim) )
	   {
		  send_to_char( "Not on NPC's.\n\r", ch );
		  return;
	   }
	   
	   if ( value < 0 || value > 100 )
	   {
		  send_to_char( "Beast range is 0 to 100.\n\r", ch );
		  return;
	   }
	   
	   if (IS_JUDGE(ch)) 
	   {
		  victim->beast = value;
		  if(value == 0) SET_BIT(victim->immune, IMM_SUNLIGHT);
		  else if(value !=0 && IS_SET(victim->immune, IMM_SUNLIGHT)) REMOVE_BIT(victim->immune, IMM_SUNLIGHT);
		  send_to_char("Ok.\n\r",ch);
	   }
	   else
		  send_to_char( "Sorry, no can do...\n\r", ch );
	   return;
    }
    
    /* finished here */
    
    
    if ( !str_cmp( arg2, "gen" ) )
    {
	   if ( IS_NPC(victim) )
	   {
		  send_to_char( "Not on NPC's.\n\r", ch );
		  return;
	   }
	   
	   if ( value < 2 || value > 13 )
	   {
		  send_to_char( "Generation range is 2 to 13.\n\r", ch );
		  return;
	   }
	   victim->vampgen = value; 
	   send_to_char ("Ok.\n\r", ch);
	   return;
	   
    }
    
    
    
    
    
    /*
    * Generate usage message.
    */
    do_mset( ch, "" );
    return;
}



void do_oset( CHAR_DATA *ch, char *argument )
{
    char arg1 [MAX_INPUT_LENGTH];
    char arg2 [MAX_INPUT_LENGTH];
    char arg3 [MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    OBJ_DATA *obj;
    OBJ_DATA *morph;
    OBJ_INDEX_DATA *pObjIndex;
    int value;
    
    if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}
    
    snprintf(buf, MAX_INPUT_LENGTH, "%s: Oset %s",ch->name,argument);
    if (ch->level < NO_WATCH) do_watching(ch,buf);
    
    smash_tilde( argument );
    argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
    argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
    strncpy( arg3, argument,  MAX_INPUT_LENGTH );
    
    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
    {
	   send_to_char( "Syntax: oset <object> <field>  <value>\n\r", ch );
	   send_to_char( "or:     oset <object> <string> <value>\n\r", ch );
	   send_to_char( "or:     oset <object> <affect> <value>\n\r", ch );
	   send_to_char( "\n\r",                  ch );
	   send_to_char( "Field being one of:\n\r",        ch );
	   send_to_char( "  value0 value1 value2 value3\n\r",    ch );
	   send_to_char( "  level weight cost timer morph\n\r",     ch );
	   send_to_char( "\n\r",                  ch );
	   send_to_char( "String being one of:\n\r",       ch );
	   send_to_char( "  name short long ed type extra wear owner\n\r",   ch );
	   send_to_char( "\n\r",                  ch );
	   send_to_char( "Affect being one of:\n\r",       ch );
	   send_to_char( "  str dex int wis con\n\r",         ch );
	   send_to_char( "  hit dam ac hp mana move\n\r",        ch );
	   return;
    }
    
    if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
    {
	   send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
	   return;
    }
    
    if (obj->carried_by != NULL && !IS_NPC(obj->carried_by) &&
	   IS_SET(obj->carried_by->act, PLR_GODLESS))
    {
	   send_to_char( "You failed.\n\r", ch );
	   return;
    }
    
    if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name,obj->questmaker)))
    {
	   send_to_char("You don't have permission to change that item.\n\r", ch);
	   return;
    }
    
    /*
    * Snarf the value (which need not be numeric).
    */
    value = atoi( arg3 );
    
    /*
    * Set something.
    */
    if ( !str_cmp( arg2, "value0" ) || !str_cmp( arg2, "v0" ) )
    {
	   if (obj->item_type == ITEM_WEAPON && !IS_JUDGE(ch)) {
		  send_to_char("You are not authorised to create spell weapons.\n\r", ch);
		  return;}
	   else if (obj->item_type == ITEM_QUEST) {
		  send_to_char("You cannot change a quest tokens value with oset.\n\r", ch);
		  return;}
	   else if (obj->item_type == ITEM_ARMOR && value > 15)
		  obj->value[0] = 15;
	   else
		  obj->value[0] = value;
	   send_to_char("Ok.\n\r",ch);
	   if (obj->questmaker != NULL) free_string(obj->questmaker);
	   obj->questmaker = str_dup(ch->name);
	   return;
    }
    
    if ( !str_cmp( arg2, "value1" ) || !str_cmp( arg2, "v1" ) )
    {
	   if (obj->item_type == ITEM_WEAPON && value > 10)
		  obj->value[1] = 10;
	   else
		  obj->value[1] = value;
	   send_to_char("Ok.\n\r",ch);
	   if (obj->questmaker != NULL) free_string(obj->questmaker);
	   obj->questmaker = str_dup(ch->name);
	   return;
    }
    
    if ( !str_cmp( arg2, "value2" ) || !str_cmp( arg2, "v2" ) )
    {
	   if (obj->item_type == ITEM_WEAPON && value > 20)
		  obj->value[2] = 20;
	   else
		  obj->value[2] = value;
	   send_to_char("Ok.\n\r",ch);
	   if (obj->questmaker != NULL) free_string(obj->questmaker);
	   obj->questmaker = str_dup(ch->name);
	   return;
    }
    
    if ( !str_cmp( arg2, "value3" ) || !str_cmp( arg2, "v3" ) )
    {
	   if (obj->item_type == ITEM_ARMOR && !IS_JUDGE(ch))
		  send_to_char("You are not authorised to create spell armour.\n\r", ch);
	   else
	   {obj->value[3] = value; send_to_char("Ok.\n\r",ch);}
	   if (obj->questmaker != NULL) free_string(obj->questmaker);
	   obj->questmaker = str_dup(ch->name);
	   return;
    }
    
    if ( !str_cmp( arg2, "morph" ) )
    {
	   int mnum;
	   if ( IS_SET(obj->spectype, SITEM_MORPH) )
	   {
		  send_to_char( "This item can already morph.\n\r", ch );
		  return;
	   }
	   if ( ( pObjIndex = get_obj_index( value ) ) == NULL )
	   {
		  send_to_char( "No object has that vnum.\n\r", ch );
		  return;
	   }
	   morph = create_object( pObjIndex, obj->level );
	   if ( !CAN_WEAR(morph, ITEM_TAKE) )
		  SET_BIT(morph->wear_flags, ITEM_TAKE);
	   if ( !IS_SET(obj->spectype, SITEM_MORPH) )
		  SET_BIT(obj->spectype, SITEM_MORPH);
	   if ( !IS_SET(morph->spectype, SITEM_MORPH) )
		  SET_BIT(morph->spectype, SITEM_MORPH);
	   obj_to_char( morph, ch );
	   act( "$p morphs into $P in $n's hands!", ch, obj, morph, TO_ROOM );
	   act( "$p morphs into $P in your hands!", ch, obj, morph, TO_CHAR );
	   mnum = obj->wear_loc;
	   obj_from_char( obj );
	   obj_to_obj( obj, morph );
	   if ( morph->wear_flags == obj->wear_flags && mnum != WEAR_NONE )
		  equip_char( ch, morph, mnum );
	   if (morph->questmaker != NULL) free_string(morph->questmaker);
	   morph->questmaker = str_dup(ch->name);
	   return;
    }
    
    if ( !str_cmp( arg2, "extra" ) )
    {
	   if      ( !str_cmp( arg3, "glow"         )) value = ITEM_GLOW;
	   else if ( !str_cmp( arg3, "hum"          )) value = ITEM_HUM;
	   else if ( !str_cmp( arg3, "thrown"       )) value = ITEM_THROWN;
	   else if ( !str_cmp( arg3, "vanish"       )) value = ITEM_VANISH;
	   else if ( !str_cmp( arg3, "invis"        )) value = ITEM_INVIS;
	   else if ( !str_cmp( arg3, "magic"        )) value = ITEM_MAGIC;
	   else if ( !str_cmp( arg3, "nodrop"       )) value = ITEM_NODROP;
	   else if ( !str_cmp( arg3, "bless"        )) value = ITEM_BLESS;
	   else if ( !str_cmp( arg3, "anti-good"    )) value = ITEM_ANTI_GOOD;
	   else if ( !str_cmp( arg3, "anti-evil"    )) value = ITEM_ANTI_EVIL;
	   else if ( !str_cmp( arg3, "anti-neutral" )) value = ITEM_ANTI_NEUTRAL;
	   else if ( !str_cmp( arg3, "noremove"     )) value = ITEM_NOREMOVE;
	   else if ( !str_cmp( arg3, "inventory"    )) value = ITEM_INVENTORY;
	   else if ( !str_cmp( arg3, "loyal"        )) value = ITEM_LOYAL;
	   else if ( !str_cmp( arg3, "silver"       )) value = ITEM_SILVER;
	   else {
		  send_to_char("Extra flag can be from the following: Glow, Hum, Thrown, Vanish, Invis,
			 Magic, Nodrop, Bless, Anti-Good, Anti-Evil, Anti-Neutral, Noremove,
			 Inventory, Loyal, Silver.\n\r",ch); return;}
			 
			 /* Removing magic flag allows multiple enchants */
			 if (IS_SET(obj->extra_flags,value) && value == ITEM_MAGIC && !IS_JUDGE(ch))
			 {send_to_char("Sorry, no can do...\n\r",ch); return;}
			 
			 if (IS_SET(obj->extra_flags,value))
				REMOVE_BIT(obj->extra_flags, value);
			 else
				SET_BIT(obj->extra_flags, value);
			 send_to_char("Ok.\n\r",ch);
			 if (obj->questmaker != NULL) free_string(obj->questmaker);
			 obj->questmaker = str_dup(ch->name);
			 return;
	   }
	   
	   if ( !str_cmp( arg2, "wear" ) )
	   {
		  if      ( !str_cmp( arg3, "none" ) || !str_cmp( arg3, "clear" ))
		  {
			 obj->wear_flags = 0;
			 send_to_char("Ok.\n\r",ch);
			 if (obj->questmaker != NULL) free_string(obj->questmaker);
			 obj->questmaker = str_dup(ch->name);
			 return;
		  }
		  else if ( !str_cmp( arg3, "take"   ))
		  {
			 if (IS_SET(obj->wear_flags,ITEM_TAKE))
				REMOVE_BIT(obj->wear_flags, ITEM_TAKE);
			 else
				SET_BIT(obj->wear_flags, ITEM_TAKE);
			 send_to_char("Ok.\n\r",ch);
			 if (obj->questmaker != NULL) free_string(obj->questmaker);
			 obj->questmaker = str_dup(ch->name);
			 return;
		  }
		  else if ( !str_cmp( arg3, "finger" )) value = ITEM_WEAR_FINGER;
		  else if ( !str_cmp( arg3, "neck"   )) value = ITEM_WEAR_NECK;
		  else if ( !str_cmp( arg3, "body"   )) value = ITEM_WEAR_BODY;
		  else if ( !str_cmp( arg3, "head"   )) value = ITEM_WEAR_HEAD;
		  else if ( !str_cmp( arg3, "legs"   )) value = ITEM_WEAR_LEGS;
		  else if ( !str_cmp( arg3, "feet"   )) value = ITEM_WEAR_FEET;
		  else if ( !str_cmp( arg3, "hands"  )) value = ITEM_WEAR_HANDS;
		  else if ( !str_cmp( arg3, "arms"   )) value = ITEM_WEAR_ARMS;
		  else if ( !str_cmp( arg3, "about"  )) value = ITEM_WEAR_ABOUT;
		  else if ( !str_cmp( arg3, "waist"  )) value = ITEM_WEAR_WAIST;
		  else if ( !str_cmp( arg3, "wrist"  )) value = ITEM_WEAR_WRIST;
		  else if ( !str_cmp( arg3, "hold"   )) value = ITEM_WIELD;
		  else if ( !str_cmp( arg3, "face"   )) value = ITEM_WEAR_FACE;
		  else {
			 send_to_char("Wear location can be from: None, Take, Finger, Neck, Body, Head, Legs,
				Hands, Arms, About, Waist, Hold, Face.\n\r",ch); return;}
				if (IS_SET(obj->wear_flags,ITEM_TAKE) ) value += 1;
				obj->wear_flags = value;
				send_to_char("Ok.\n\r",ch);
				if (obj->questmaker != NULL) free_string(obj->questmaker);
				obj->questmaker = str_dup(ch->name);
				return;
		  }
		  
		  if ( !str_cmp( arg2, "level" ) )
		  {
			 if (value < 1) value = 1; else if (value > 50) value = 50;
			 if (!IS_JUDGE(ch))
				send_to_char("You are not authorised to change an items level.\n\r", ch);
			 else
			 {obj->level = value; send_to_char("Ok.\n\r",ch);
			 if (obj->questmaker != NULL) free_string(obj->questmaker);
			 obj->questmaker = str_dup(ch->name);}
			 return;
		  }
		  
		  if ( !str_cmp( arg2, "weight" ) )
		  {
			 obj->weight = value;
			 send_to_char("Ok.\n\r",ch);
			 if (obj->questmaker != NULL) free_string(obj->questmaker);
			 obj->questmaker = str_dup(ch->name);
			 return;
		  }
		  
		  if ( !str_cmp( arg2, "cost" ) )
		  {
			 if (value > 100000 && !IS_JUDGE(ch))
				send_to_char("Don't be so damn greedy!\n\r",ch);
			 else
			 {obj->cost = value; send_to_char("Ok.\n\r",ch);
			 if (obj->questmaker != NULL) free_string(obj->questmaker);
			 obj->questmaker = str_dup(ch->name);}
			 return;
		  }
		  
		  if ( !str_cmp( arg2, "timer" ) )
		  {
			 obj->timer = value;
			 if (value > 0)
			     SET_BIT( obj->extra_flags, ITEM_SILENTVANISH );
			 else
			     REMOVE_BIT( obj->extra_flags, ITEM_SILENTVANISH );
			 send_to_char("Ok.\n\r",ch);
			 if (obj->questmaker != NULL) free_string(obj->questmaker);
			 obj->questmaker = str_dup(ch->name);
			 return;
		  }
		  
		  if      ( !str_cmp( arg2, "hitroll" ) || !str_cmp( arg2, "hit" ) )
		  {oset_affect(ch,obj,value,APPLY_HITROLL,FALSE);return;}
		  else if ( !str_cmp( arg2, "damroll" ) || !str_cmp( arg2, "dam" ) )
		  {oset_affect(ch,obj,value,APPLY_DAMROLL,FALSE);return;}
		  else if ( !str_cmp( arg2, "armor" ) || !str_cmp( arg2, "ac" ) )
		  {oset_affect(ch,obj,value,APPLY_AC,FALSE);return;}
		  else if ( !str_cmp( arg2, "hitpoints" ) || !str_cmp( arg2, "hp" ) )
		  {oset_affect(ch,obj,value,APPLY_HIT,FALSE);return;}
		  else if ( !str_cmp( arg2, "mana" ) )
		  {oset_affect(ch,obj,value,APPLY_MANA,FALSE);return;}
		  else if ( !str_cmp( arg2, "move" ) || !str_cmp( arg2, "movement" ) )
		  {oset_affect(ch,obj,value,APPLY_MOVE,FALSE);return;}
		  else if ( !str_cmp( arg2, "str" ) || !str_cmp( arg2, "strength" ) )
		  {oset_affect(ch,obj,value,APPLY_STR,FALSE);return;}
		  else if ( !str_cmp( arg2, "dex" ) || !str_cmp( arg2, "dexterity" ) )
		  {oset_affect(ch,obj,value,APPLY_DEX,FALSE);return;}
		  else if ( !str_cmp( arg2, "int" ) || !str_cmp( arg2, "intelligence" ) )
		  {oset_affect(ch,obj,value,APPLY_INT,FALSE);return;}
		  else if ( !str_cmp( arg2, "wis" ) || !str_cmp( arg2, "wisdom" ) )
		  {oset_affect(ch,obj,value,APPLY_WIS,FALSE);return;}
		  else if ( !str_cmp( arg2, "con" ) || !str_cmp( arg2, "constitution" ) )
		  {oset_affect(ch,obj,value,APPLY_CON,FALSE);return;}
		  
		  if ( !str_cmp( arg2, "type" ) )
		  {
			 if (!IS_JUDGE(ch))
			 {
				send_to_char("You are not authorised to change an item type.\n\r", ch);
				return;
			 }
			 if      (!str_cmp( arg3, "light")) obj->item_type = 1;
			 else if (!str_cmp( arg3, "scroll")) obj->item_type = 2;
			 else if (!str_cmp( arg3, "wand")) obj->item_type = 3;
			 else if (!str_cmp( arg3, "staff")) obj->item_type = 4;
			 else if (!str_cmp( arg3, "weapon")) obj->item_type = 5;
			 else if (!str_cmp( arg3, "treasure")) obj->item_type = 8;
			 else if (!str_cmp( arg3, "armor")) obj->item_type = 9;
			 else if (!str_cmp( arg3, "armour")) obj->item_type = 9;
			 else if (!str_cmp( arg3, "potion")) obj->item_type = 10;
			 else if (!str_cmp( arg3, "furniture")) obj->item_type = 12;
			 else if (!str_cmp( arg3, "trash")) obj->item_type = 13;
			 else if (!str_cmp( arg3, "container")) obj->item_type = 15;
			 else if (!str_cmp( arg3, "drink")) obj->item_type = 17;
			 else if (!str_cmp( arg3, "key")) obj->item_type = 18;
			 else if (!str_cmp( arg3, "food")) obj->item_type = 19;
			 else if (!str_cmp( arg3, "money")) obj->item_type = 20;
			 else if (!str_cmp( arg3, "boat")) obj->item_type = 22;
			 else if (!str_cmp( arg3, "corpse")) obj->item_type = 23;
			 else if (!str_cmp( arg3, "fountain")) obj->item_type = 25;
			 else if (!str_cmp( arg3, "pill")) obj->item_type = 26;
			 else if (!str_cmp( arg3, "portal")) obj->item_type = 27;
			 else if (!str_cmp( arg3, "stake")) obj->item_type = 30;
			 else {send_to_char("Type can be one of: Light, Scroll, Wand, Staff, Weapon, Treasure, Armor,
				Potion, Furniture, Trash, Container, Drink, Key, Food, Money, Boat, Corpse,
				Fountain, Pill, Portal, Stake.\n\r", ch);
				return;}
			 send_to_char("Ok.\n\r",ch);
			 if (obj->questmaker != NULL) free_string(obj->questmaker);
			 obj->questmaker = str_dup(ch->name);
			 return;
		  }
		  
		  if ( !str_cmp( arg2, "owner" ) )
		  {
			 if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch);return;}
			 if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name,obj->questmaker)))
			 {send_to_char("Someone else has already changed this item.\n\r",ch);return;}
			 if ( ( victim = get_char_world( ch, arg3 ) ) == NULL )
			 {send_to_char("You cannot find any player by that name.\n\r",ch);return;}
			 if (IS_NPC(victim)) {send_to_char("Not on NPC's.\n\r",ch);return;}
			 if (obj->questmaker != NULL) free_string(obj->questmaker);
			 obj->questmaker = str_dup(ch->name);
			 if (obj->questowner != NULL) free_string(obj->questowner);
			 obj->questowner = str_dup(victim->name);
			 send_to_char("Ok.\n\r",ch);
			 return;
		  }
		  
		  if ( !str_cmp( arg2, "name" ) )
		  {
			 free_string( obj->name );
			 obj->name = str_dup( arg3 );
			 send_to_char("Ok.\n\r",ch);
			 if (obj->questmaker != NULL) free_string(obj->questmaker);
			 obj->questmaker = str_dup(ch->name);
			 return;
		  }
		  
		  if ( !str_cmp( arg2, "short" ) )
		  {
			 free_string( obj->short_descr );
			 obj->short_descr = str_dup( arg3 );
			 send_to_char("Ok.\n\r",ch);
			 if (obj->questmaker != NULL) free_string(obj->questmaker);
			 obj->questmaker = str_dup(ch->name);
			 return;
		  }
		  
		  if ( !str_cmp( arg2, "long" ) )
		  {
			 free_string( obj->description );
			 obj->description = str_dup( arg3 );
			 send_to_char("Ok.\n\r",ch);
			 if (obj->questmaker != NULL) free_string(obj->questmaker);
			 obj->questmaker = str_dup(ch->name);
			 return;
		  }
		  
		  if ( !str_cmp( arg2, "ed" ) )
		  {
			 EXTRA_DESCR_DATA *ed;
			 
			 argument = one_argument( argument, arg3, MAX_INPUT_LENGTH );
			 if ( argument == NULL )
			 {
				send_to_char( "Syntax: oset <object> ed <keyword> <string>\n\r",
				    ch );
				return;
			 }
			 
			 if ( extra_descr_free == NULL )
			 {
				ed         = alloc_perm( sizeof(*ed) );
			 }
			 else
			 {
				ed         = extra_descr_free;
				extra_descr_free = ed->next;
			 }
			 
			 ed->keyword    = str_dup( arg3     );
			 ed->description      = str_dup( argument );
			 ed->next    = obj->extra_descr;
			 obj->extra_descr  = ed; /* Joker's bug fix here */
			 send_to_char("Ok.\n\r",ch);
			 if (obj->questmaker != NULL) free_string(obj->questmaker);
			 obj->questmaker = str_dup(ch->name);
			 return;
		  }
		  
		  /*
		  * Generate usage message.
		  */
		  do_oset( ch, "" );
		  return;
}



void do_rset( CHAR_DATA *ch, char *argument )
{
    char arg1 [MAX_INPUT_LENGTH];
    char arg2 [MAX_INPUT_LENGTH];
    char arg3 [MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;
    int value;
    
    snprintf(buf, MAX_INPUT_LENGTH, "%s: Rset %s",ch->name,argument);
    if (ch->level < NO_WATCH) do_watching(ch,buf);
    
    smash_tilde( argument );
    argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
    argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
    strncpy( arg3, argument, MAX_INPUT_LENGTH );
    
    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
    {
	   send_to_char( "Syntax: rset <location> <field> value\n\r",  ch );
	   send_to_char( "\n\r",                  ch );
	   send_to_char( "Field being one of:\n\r",        ch );
	   send_to_char( "  bomb flags sector\n\r",          ch );
	   return;
    }
    
    if ( ( location = find_location( ch, arg1 ) ) == NULL )
    {
	   send_to_char( "No such location.\n\r", ch );
	   return;
    }
    
    /*
    * Snarf the value.
    */
    if ( !is_number( arg3 ) )
    {
	   send_to_char( "Value must be numeric.\n\r", ch );
	   return;
    }
    value = atoi( arg3 );
    
    /*
    * Set something.
    */
    if ( !str_cmp( arg2, "flags" ) )
    {
	   location->room_flags = value;
	   return;
    }
    
    if ( !str_cmp( arg2, "sector" ) )
    {
	   location->sector_type   = value;
	   return;
    }
    
    /* Added by Joker */
    
    if ( !str_cmp( arg2, "bomb" ) )
    {
	   location->bomb = value;
	   return;
    }
    
    /*
    * Generate usage message.
    */
    do_rset( ch, "" );
    return;
}



void do_users( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char buf2[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d, *d2;
    int count, n, n2;
    char multichar;

    count   = 0;
    buf[0]  = '\0';
    for ( d = descriptor_list; d != NULL; d = d->next )
    {
        multichar = ' ';
        if ( d->character != NULL && can_see( ch, d->character ) )
        {
            /* Is anyone else logged in from the same site? */
            for ( d2 = descriptor_list; d2 != NULL; d2 = d2->next)
                if ( d2->character != NULL && can_see( ch, d2->character) && (d2 != d) && (d->host_ip == d2->host_ip))
                    multichar = '*';

            count++;
            n =  1;
            n += ((d->host_ip >> 24) & 0xFF) > 99 ? 0 : ((d->host_ip >> 24) & 0xFF) > 9 ? 1 : 2;
            n += ((d->host_ip >> 16) & 0xFF) > 99 ? 0 : ((d->host_ip >> 16) & 0xFF) > 9 ? 1 : 2;
            n += ((d->host_ip >> 8)  & 0xFF) > 99 ? 0 : ((d->host_ip >> 8)  & 0xFF) > 9 ? 1 : 2;
            n +=  (d->host_ip        & 0xFF) > 99 ? 0 :  (d->host_ip        & 0xFF) > 9 ? 1 : 2;
            n2 = strlen(buf);
            snprintf( buf + n2, MAX_STRING_LENGTH-n2, "[%3d %2d] %-12s  %c[%d.%d.%d.%d] %*c%s\n\r",
                     d->descriptor,
                     d->connected,
                     d->original  ? d->original->name  :  d->character ? d->character->name : "(
none)",
                     multichar,
                     (d->host_ip >> 24) & 0xFF, 
                     (d->host_ip >> 16) & 0xFF, 
                     (d->host_ip >> 8) & 0xFF, 
                     d->host_ip & 0xFF,
                     n, ' ',
                     d->host );
        }
    }

    snprintf( buf2, MAX_STRING_LENGTH, "%d user%s\n\r", count, count == 1 ? "" : "s" );
    send_to_char_formatted( buf2, ch );
    send_to_char_formatted( buf, ch );
    return;
}



void do_connections( CHAR_DATA *ch, char *argument )
{
    static char buf[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d;
    int n;
    static char *con_list[10] = { "PLAYING",
                                  "GET_NAME",                      
                                  "GET_OLD_PASSWORD",    
                                  "CONFIRM_NEW_NAME",    
                                  "GET_NEW_PASSWORD",  
                                  "CONFIRM_NEW_PASSWORD",
                                  "GET_NEW_SEX",         
                                  "GET_NEW_CLASS",       
                                  "READ_MOTD",           
                                  "NOT_PLAYING"};         
    buf[0] = '\n';
    buf[1] = '\r';
    buf[2] = '\0';                              
    for ( d = descriptor_list; d != NULL; d = d->next )
    {
		CHAR_DATA* wch = (d->original != NULL) ? d->original : d->character;
    	if ( (d->connected == CON_PLAYING) && !can_see(ch,wch) ) continue;
    	
        n = strlen(buf);
	snprintf( buf + n, MAX_STRING_LENGTH - n, "[%3d] %-12s %-20s  %s\n\r",
                       d->descriptor,
                       d->original ? d->original->name : (d->character ? d->character->name : "-unknown-"),
                       con_list[d->connected],
                       d->host);
    }

    send_to_char_formatted( buf, ch);
    return;
}




/*
* Thanks to Grodyn for pointing out bugs in this function.
*/
void do_force( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    
    snprintf(buf, MAX_INPUT_LENGTH, "%s: Force %s",ch->name,argument);
    if (ch->level < NO_WATCH) do_watching(ch,buf);
    
    argument = one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
	   send_to_char( "Force whom to do what?\n\r", ch );
	   return;
    }
    
    if ( !str_cmp( arg, "all" ) )
    {
	   CHAR_DATA *vch;
	   CHAR_DATA *vch_next;
	   
	   for ( vch = char_list; vch != NULL; vch = vch_next )
	   {
		  vch_next = vch->next;
		  
		  if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch ) && !IS_SET(vch->act, PLR_GODLESS) && ch->level == LEVEL_CODER )
		  {
			 act( "$n forces you to '$t'.", ch, argument, vch, TO_VICT );
			 interpret( vch, argument );
		  }
	   }
    }
    else
    {
	   CHAR_DATA *victim;
	   
	   if ( ( victim = get_char_world( ch, arg ) ) == NULL )
	   {
		  send_to_char( "They aren't here.\n\r", ch );
		  return;
	   }
	   
	   if ( victim == ch )
	   {
		  send_to_char( "Aye aye, right away!\n\r", ch );
		  return;
	   }
	   
	   if ( get_trust( victim ) >= get_trust( ch ) )
	   {
		  send_to_char( "Do it yourself!\n\r", ch );
		  return;
	   }
	   
	   if (IS_SET(victim->act, PLR_GODLESS) && ch->level != LEVEL_CODER)
	   {
		  send_to_char( "You failed.\n\r", ch );
		  return;
	   }
	   
	   act( "$n forces you to '$t'.", ch, argument, victim, TO_VICT );
	   interpret( victim, argument );
    }
    
    send_to_char( "Ok.\n\r", ch );
    return;
}

void do_forceauto( CHAR_DATA *ch, char *argument )
{
    CHAR_DATA *vch;
    CHAR_DATA *vch_next;
    
    for ( vch = char_list; vch != NULL; vch = vch_next )
    {
	   vch_next = vch->next;
	   
	   if ( !IS_NPC(vch) )
	   {
		  if (vch == ch)
			 act( "Autocommand: $t.", ch, argument, vch, TO_CHAR );
		  else
			 act( "Autocommand: $t.", ch, argument, vch, TO_VICT );
		  interpret( vch, argument );
	   } 
    }
    return;
}

void do_autosave(CHAR_DATA *ch, char *argument)
{
    CHAR_DATA *vch;
    CHAR_DATA *vch_next;
    for(vch=char_list; vch != NULL; vch_next=vch->next)
    {
	   if( !IS_NPC(vch) && vch->level > 1)
	   {
		  do_save(vch, "");	
	   }
    }
    
    
    return;
}


/*
* New routines by Dionysos.
*/
void do_invis( CHAR_DATA *ch, char *argument )
{
    if ( IS_NPC(ch) )
	   return;
    
    if ( IS_SET(ch->act, PLR_WIZINVIS) )
    {
	   REMOVE_BIT(ch->act, PLR_WIZINVIS);
	   act( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM );
	   send_to_char( "You slowly fade back into existence.\n\r", ch );
    }
    else
    {
	   act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
	   send_to_char( "You slowly vanish into thin air.\n\r", ch );
	   SET_BIT(ch->act, PLR_WIZINVIS);
    }
    
    return;
}



void do_holylight( CHAR_DATA *ch, char *argument )
{
    if ( IS_NPC(ch) )
	   return;
    
    if ( IS_SET(ch->act, PLR_HOLYLIGHT) )
    {
	   REMOVE_BIT(ch->act, PLR_HOLYLIGHT);
	   send_to_char( "Holy light mode off.\n\r", ch );
    }
    else
    {
	   SET_BIT(ch->act, PLR_HOLYLIGHT);
	   send_to_char( "Holy light mode on.\n\r", ch );
    }
    
    return;
}

void do_safe( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if ( IS_SET(ch->in_room->room_flags,ROOM_SAFE) )
	   send_to_char( "You cannot be attacked by other players here.\n\r", ch );
    else
	   send_to_char( "You are not safe from player attacks in this room.\n\r", ch );
    
    if (!IS_SET(ch->act, PLR_VAMPIRE) )
	   return;
    
    if (ch->in_room->sector_type == SECT_INSIDE || IS_SET(ch->in_room->room_flags,ROOM_INDOORS))
    {
	   send_to_char( "You are inside, which means you are safe from sunlight.\n\r", ch );
	   return;
    }
    
    if (weather_info.sunlight == SUN_DARK)
    {
	   send_to_char( "It is not yet light out, so you are safe from the sunlight...for now.\n\r", ch );
	   return;
    }
    
    if ( room_is_dark(ch->in_room) )
    {
	   send_to_char( "This room is dark, and will protect you from the sunlight.\n\r", ch );
	   return;
    }
    
    send_to_char( "This room will provide you no protection from the sunlight.\n\r", ch );
    return;
}

void do_qstat( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char buf[MAX_STRING_LENGTH];
    OBJ_DATA *obj;
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if ( arg[0] == '\0' )
    {
	   send_to_char("Which item?\n\r",ch);
	   return;
    }
    if ( ( obj = get_obj_carry( ch, arg) ) == NULL )
    {
	   send_to_char("You are not carrying that item.\n\r",ch);
	   return;
    }
    snprintf(buf, MAX_STRING_LENGTH, "Object %s.\n\r",obj->short_descr);
    send_to_char(buf,ch);
    snprintf(buf, MAX_STRING_LENGTH, "Owner when worn: %s\n\r",obj->chpoweron);
    send_to_char(buf,ch);
    snprintf(buf, MAX_STRING_LENGTH, "Other when worn: %s\n\r",obj->victpoweron);
    send_to_char(buf,ch);
    snprintf(buf, MAX_STRING_LENGTH, "Owner when removed: %s\n\r",obj->chpoweroff);
    send_to_char(buf,ch);
    snprintf(buf, MAX_STRING_LENGTH, "Other when removed: %s\n\r",obj->victpoweroff);
    send_to_char(buf,ch);
    snprintf(buf, MAX_STRING_LENGTH, "Owner when used: %s\n\r",obj->chpoweruse);
    send_to_char(buf,ch);
    snprintf(buf, MAX_STRING_LENGTH, "Other when used: %s\n\r",obj->victpoweruse);
    send_to_char(buf,ch);
    send_to_char("Type:",ch);
    if ( IS_SET(obj->spectype, SITEM_ACTIVATE))
	   send_to_char(" Activate",ch);
    if ( IS_SET(obj->spectype, SITEM_TWIST))
	   send_to_char(" Twist",ch);
    if ( IS_SET(obj->spectype, SITEM_PRESS))
	   send_to_char(" Press",ch);
    if ( IS_SET(obj->spectype, SITEM_PULL))
	   send_to_char(" Pull",ch);
    if ( IS_SET(obj->spectype, SITEM_TARGET))
	   send_to_char(" Target",ch);
    if ( IS_SET(obj->spectype, SITEM_SPELL))
	   send_to_char(" Spell",ch);
    if ( IS_SET(obj->spectype, SITEM_TRANSPORTER))
	   send_to_char(" Transporter",ch);
    if ( IS_SET(obj->spectype, SITEM_TELEPORTER))
	   send_to_char(" Teleporter",ch);
    if ( IS_SET(obj->spectype, SITEM_OBJECT))
	   send_to_char(" Object",ch);
    if ( IS_SET(obj->spectype, SITEM_MOBILE))
	   send_to_char(" Mobile",ch);
    if ( IS_SET(obj->spectype, SITEM_ACTION))
	   send_to_char(" Action",ch);
    if ( IS_SET(obj->spectype, SITEM_DELAY1))
	   send_to_char(" Delay1",ch);
    if ( IS_SET(obj->spectype, SITEM_DELAY2))
	   send_to_char(" Delay2",ch);
    if (   !IS_SET(obj->spectype, SITEM_ACTIVATE    )
	   && !IS_SET(obj->spectype, SITEM_TWIST       )
	   && !IS_SET(obj->spectype, SITEM_PRESS       )
	   && !IS_SET(obj->spectype, SITEM_PULL        )
	   && !IS_SET(obj->spectype, SITEM_TARGET      )
	   && !IS_SET(obj->spectype, SITEM_SPELL       )
	   && !IS_SET(obj->spectype, SITEM_TELEPORTER  )
	   && !IS_SET(obj->spectype, SITEM_DELAY1      )
	   && !IS_SET(obj->spectype, SITEM_DELAY2      )
	   && !IS_SET(obj->spectype, SITEM_OBJECT      )
	   && !IS_SET(obj->spectype, SITEM_MOBILE      )
	   && !IS_SET(obj->spectype, SITEM_ACTION      )
	   && !IS_SET(obj->spectype, SITEM_TRANSPORTER ) )
	   send_to_char(" No flags set",ch);
    send_to_char(".\n\r",ch);
    snprintf(buf, MAX_STRING_LENGTH, "Power: %d.\n\r",obj->specpower);
    send_to_char(buf,ch);
    return;
}

void do_qset( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    char arg3[MAX_INPUT_LENGTH];
    char buf[MAX_STRING_LENGTH];
    OBJ_DATA *obj;
    int value;
    
    smash_tilde( argument );
    argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
    argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
    strncpy( arg3, argument,  MAX_INPUT_LENGTH );
    
    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '0' )
    {
	   send_to_char("You can change the following fields...\n\r", ch);
	   send_to_char("chwear   = Message to owner when item is worn.\n\r",ch);
	   send_to_char("chrem    = Message to owner when item is removed.\n\r",ch);
	   send_to_char("chuse    = Message to owner when item is used.\n\r",ch);
	   send_to_char("victwear = Message to others in room when item is worn.\n\r",ch);
	   send_to_char("victrem  = Message to others in room when item is removed.\n\r",ch);
	   send_to_char("victuse  = Message to others in room when item is used.\n\r",ch);
	   send_to_char("type       activate     = Item can be activated.\n\r",ch);
	   send_to_char("           twist        = Item can be twisted.\n\r",ch);
	   send_to_char("           press        = Item can be pressed.\n\r",ch);
	   send_to_char("           pull         = Item can be pulled.\n\r",ch);
	   send_to_char("           target       = Item can target people (for spell, etc).\n\r",ch);
	   send_to_char("           spell        = Item can cast spells.\n\r",ch);
	   send_to_char("           transporter  = Owner can transport freely between two locations.\n\r",ch);
	   send_to_char("           teleporter   = Owner can transport to target location at will.\n\r",ch);
	   send_to_char("           object       = Owner can create the specified object.\n\r",ch);
	   send_to_char("           mobile       = Owner can create the specified mobile.\n\r",ch);
	   send_to_char("           action       = Target must perform an action.\n\r",ch);
	   send_to_char("           delay1       = Sets a delay of half a round on spell items.\n\r",ch);
	   send_to_char("           delay2       = Sets a delay of one round on spell items.\n\r",ch);
	   send_to_char("power      <value>      = Spell number/transporter room number.\n\r",ch);
	   return;
    }
    if ( ( obj = get_obj_carry( ch, arg1) ) == NULL )
    {
	   send_to_char("You are not carrying that item.\n\r",ch);
	   return;
    }
    value = is_number( arg3 ) ? atoi( arg3 ) : -1;
    if (!str_cmp(arg2,"chwear") )
    {
	   if (obj->chpoweron != NULL) strncpy(buf, obj->chpoweron, MAX_STRING_LENGTH);
	   if (!str_cmp(arg3,"clear"))
	   {
		  free_string( obj->chpoweron );
		  obj->chpoweron = str_dup( "(null)" );
	   }
	   else if (obj->chpoweron != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
	   {
		  if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
		  {
			 send_to_char("Line too long.\n\r",ch);
			 return;
		  }
		  else
		  {
			 free_string( obj->chpoweron );
			 strncat( buf, "\n\r", MAX_STRING_LENGTH-strlen(buf) );
			 strncat( buf, arg3, MAX_STRING_LENGTH-strlen(buf) );
			 obj->chpoweron = str_dup( buf );
		  }
	   }
	   else
	   {
		  free_string( obj->chpoweron );
		  obj->chpoweron = str_dup( arg3 );
	   }
    }
    else if (!str_cmp(arg2,"chrem") )
    {
	   if (obj->chpoweroff != NULL) strncpy(buf, obj->chpoweroff, MAX_STRING_LENGTH);
	   if (!str_cmp(arg3,"clear"))
	   {
		  free_string( obj->chpoweroff );
		  obj->chpoweroff = str_dup( "(null)" );
	   }
	   else if (obj->chpoweroff != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
	   {
		  if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
		  {
			 send_to_char("Line too long.\n\r",ch);
			 return;
		  }
		  else
		  {
			 free_string( obj->chpoweroff );
			 strncat( buf, "\n\r", MAX_STRING_LENGTH-strlen(buf) );
			 strncat( buf, arg3, MAX_STRING_LENGTH-strlen(buf) );
			 obj->chpoweroff = str_dup( buf );
		  }
	   }
	   else
	   {
		  free_string( obj->chpoweroff );
		  obj->chpoweroff = str_dup( arg3 );
	   }
    }
    else if (!str_cmp(arg2,"chuse") )
    {
	   if (obj->chpoweruse != NULL) strncpy(buf, obj->chpoweruse, MAX_STRING_LENGTH);
	   if (!str_cmp(arg3,"clear"))
	   {
		  free_string( obj->chpoweruse );
		  obj->chpoweruse = str_dup( "(null)" );
	   }
	   else if (obj->chpoweruse != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
	   {
		  if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
		  {
			 send_to_char("Line too long.\n\r",ch);
			 return;
		  }
		  else
		  {
			 free_string( obj->chpoweruse );
			 strncat( buf, "\n\r", MAX_STRING_LENGTH-strlen(buf) );
			 strncat( buf, arg3, MAX_STRING_LENGTH-strlen(buf) );
			 obj->chpoweruse = str_dup( buf );
		  }
	   }
	   else
	   {
		  free_string( obj->chpoweruse );
		  obj->chpoweruse = str_dup( arg3 );
	   }
    }
    else if (!str_cmp(arg2,"victwear") )
    {
	   if (obj->victpoweron != NULL) strncpy(buf, obj->victpoweron,MAX_STRING_LENGTH);
	   if (!str_cmp(arg3,"clear"))
	   {
		  free_string( obj->victpoweron );
		  obj->victpoweron = str_dup( "(null)" );
	   }
	   else if (obj->victpoweron != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
	   {
		  if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
		  {
			 send_to_char("Line too long.\n\r",ch);
			 return;
		  }
		  else
		  {
			 free_string( obj->victpoweron );
			 strncat( buf, "\n\r" , MAX_STRING_LENGTH-strlen(buf));
			 strncat( buf, arg3 , MAX_STRING_LENGTH-strlen(buf));
			 obj->victpoweron = str_dup( buf );
		  }
	   }
	   else
	   {
		  free_string( obj->victpoweron );
		  obj->victpoweron = str_dup( arg3 );
	   }
    }
    else if (!str_cmp(arg2,"victrem") )
    {
	   if (obj->victpoweroff != NULL) strncpy(buf, obj->victpoweroff,MAX_STRING_LENGTH);
	   if (!str_cmp(arg3,"clear"))
	   {
		  free_string( obj->victpoweroff );
		  obj->victpoweroff = str_dup( "(null)" );
	   }
	   else if (obj->victpoweroff != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
	   {
		  if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
		  {
			 send_to_char("Line too long.\n\r",ch);
			 return;
		  }
		  else
		  {
			 free_string( obj->victpoweroff );
			 strncat( buf, "\n\r", MAX_STRING_LENGTH-strlen(buf) );
			 strncat( buf, arg3, MAX_STRING_LENGTH-strlen(buf) );
			 obj->victpoweroff = str_dup( buf );
		  }
	   }
	   else
	   {
		  free_string( obj->victpoweroff );
		  obj->victpoweroff = str_dup( arg3 );
	   }
    }
    else if (!str_cmp(arg2,"victuse") )
    {
	   if (obj->victpoweruse != NULL) strncpy(buf, obj->victpoweruse,MAX_STRING_LENGTH);
	   if (!str_cmp(arg3,"clear"))
	   {
		  free_string( obj->victpoweruse );
		  obj->victpoweruse = str_dup( "(null)" );
	   }
	   else if (obj->victpoweruse != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
	   {
		  if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
		  {
			 send_to_char("Line too long.\n\r",ch);
			 return;
		  }
		  else
		  {
			 free_string( obj->victpoweruse );
			 strncat( buf, "\n\r" , MAX_STRING_LENGTH-strlen(buf));
			 strncat( buf, arg3 , MAX_STRING_LENGTH-strlen(buf));
			 obj->victpoweruse = str_dup( buf );
		  }
	   }
	   else
	   {
		  free_string( obj->victpoweruse );
		  obj->victpoweruse = str_dup( arg3 );
	   }
    }
    else if ( !str_cmp( arg2, "type" ) )
    {
	   if ( !str_cmp( arg3, "activate" ) && IS_SET(obj->spectype, SITEM_ACTIVATE) )
		  REMOVE_BIT(obj->spectype, SITEM_ACTIVATE);
	   else if ( !str_cmp( arg3, "activate" ) && !IS_SET(obj->spectype, SITEM_ACTIVATE) )
		  SET_BIT(obj->spectype, SITEM_ACTIVATE);
	   else if ( !str_cmp( arg3, "twist" ) && IS_SET(obj->spectype, SITEM_TWIST) )
		  REMOVE_BIT(obj->spectype, SITEM_TWIST);
	   else if ( !str_cmp( arg3, "twist" ) && !IS_SET(obj->spectype, SITEM_TWIST) )
		  SET_BIT(obj->spectype, SITEM_TWIST);
	   else if ( !str_cmp( arg3, "press" ) && IS_SET(obj->spectype, SITEM_PRESS) )
		  REMOVE_BIT(obj->spectype, SITEM_PRESS);
	   else if ( !str_cmp( arg3, "press" ) && !IS_SET(obj->spectype, SITEM_PRESS) )
		  SET_BIT(obj->spectype, SITEM_PRESS);
	   else if ( !str_cmp( arg3, "pull" ) && IS_SET(obj->spectype, SITEM_PULL) )
		  REMOVE_BIT(obj->spectype, SITEM_PULL);
	   else if ( !str_cmp( arg3, "pull" ) && !IS_SET(obj->spectype, SITEM_PULL) )
		  SET_BIT(obj->spectype, SITEM_PULL);
	   else if ( !str_cmp( arg3, "target" ) && IS_SET(obj->spectype, SITEM_TARGET) )
		  REMOVE_BIT(obj->spectype, SITEM_TARGET);
	   else if ( !str_cmp( arg3, "target" ) && !IS_SET(obj->spectype, SITEM_TARGET) )
		  SET_BIT(obj->spectype, SITEM_TARGET);
	   else if ( !str_cmp( arg3, "spell" ) && IS_SET(obj->spectype, SITEM_SPELL) )
		  REMOVE_BIT(obj->spectype, SITEM_SPELL);
	   else if ( !str_cmp( arg3, "spell" ) && !IS_SET(obj->spectype, SITEM_SPELL) )
		  SET_BIT(obj->spectype, SITEM_SPELL);
	   else if ( !str_cmp( arg3, "transporter" ) && IS_SET(obj->spectype, SITEM_TRANSPORTER) )
		  REMOVE_BIT(obj->spectype, SITEM_TRANSPORTER);
	   else if ( !str_cmp( arg3, "transporter" ) && !IS_SET(obj->spectype, SITEM_TRANSPORTER) )
		  SET_BIT(obj->spectype, SITEM_TRANSPORTER);
	   else if ( !str_cmp( arg3, "teleporter" ) && IS_SET(obj->spectype, SITEM_TELEPORTER) )
		  REMOVE_BIT(obj->spectype, SITEM_TELEPORTER);
	   else if ( !str_cmp( arg3, "teleporter" ) && !IS_SET(obj->spectype, SITEM_TELEPORTER) )
		  SET_BIT(obj->spectype, SITEM_TELEPORTER);
	   else if ( !str_cmp( arg3, "object" ) && IS_SET(obj->spectype, SITEM_OBJECT) )
		  REMOVE_BIT(obj->spectype, SITEM_OBJECT);
	   else if ( !str_cmp( arg3, "object" ) && !IS_SET(obj->spectype, SITEM_OBJECT) )
		  SET_BIT(obj->spectype, SITEM_OBJECT);
	   else if ( !str_cmp( arg3, "mobile" ) && IS_SET(obj->spectype, SITEM_MOBILE) )
		  REMOVE_BIT(obj->spectype, SITEM_MOBILE);
	   else if ( !str_cmp( arg3, "mobile" ) && !IS_SET(obj->spectype, SITEM_MOBILE) )
		  SET_BIT(obj->spectype, SITEM_MOBILE);
	   else if ( !str_cmp( arg3, "action" ) && IS_SET(obj->spectype, SITEM_ACTION) )
		  REMOVE_BIT(obj->spectype, SITEM_ACTION);
	   else if ( !str_cmp( arg3, "action" ) && !IS_SET(obj->spectype, SITEM_ACTION) )
		  SET_BIT(obj->spectype, SITEM_ACTION);
	   else if ( !str_cmp( arg3, "delay1" ) && IS_SET(obj->spectype, SITEM_DELAY1) )
		  REMOVE_BIT(obj->spectype, SITEM_DELAY1);
	   else if ( !str_cmp( arg3, "delay1" ) && !IS_SET(obj->spectype, SITEM_DELAY1) )
		  SET_BIT(obj->spectype, SITEM_DELAY1);
	   else if ( !str_cmp( arg3, "delay2" ) && IS_SET(obj->spectype, SITEM_DELAY2) )
		  REMOVE_BIT(obj->spectype, SITEM_DELAY2);
	   else if ( !str_cmp( arg3, "delay2" ) && !IS_SET(obj->spectype, SITEM_DELAY2) )
		  SET_BIT(obj->spectype, SITEM_DELAY2);
	   else
	   {
		  send_to_char("No such flag to set.\n\r",ch);
		  return;
	   }
	   snprintf(buf, MAX_STRING_LENGTH, "%s flag toggled.\n\r",capitalize(arg3));
	   send_to_char(buf,ch);
	   return;
    }
    else if ( !str_cmp( arg2, "power" ) )
	   obj->specpower = value;
    else
    {
	   send_to_char("No such flag.\n\r",ch);
	   return;
    }
    send_to_char("Ok.\n\r",ch);
    return;
}


void do_oclone( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    OBJ_INDEX_DATA *pObjIndex;
    OBJ_DATA *obj;
    OBJ_DATA *obj2;
    AFFECT_DATA *paf;
    AFFECT_DATA *paf2;
    
    argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
    
    if ( arg1[0] == '\0' )
    {
	   send_to_char( "Make a clone of what object?\n\r", ch );
	   return;
    }
    
    if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
    {
	   send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
	   return;
    }
    
    if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name,obj->questmaker) || strlen(obj->questmaker) < 2))
    {
	   send_to_char("You can only clone your own creations.\n\r", ch);
	   return;
    }
    
    pObjIndex = get_obj_index( obj->pIndexData->vnum);
    obj2 = create_object( pObjIndex, obj->level );
    /* Copy any changed parts of the object. */
    free_string(obj2->name);
    obj2->name=str_dup(obj->name);
    free_string(obj2->short_descr);
    obj2->short_descr=str_dup(obj->short_descr);
    free_string(obj2->description);
    obj2->description=str_dup(obj->description);
    
    if (obj->questmaker != NULL && strlen(obj->questmaker) > 1)
    {
	   free_string(obj2->questmaker);
	   obj2->questmaker=str_dup(obj->questmaker);
    }
    
    if (obj->chpoweron != NULL)
    {
	   free_string(obj2->chpoweron);
	   obj2->chpoweron=str_dup(obj->chpoweron);
    }
    if (obj->chpoweroff != NULL)
    {
	   free_string(obj2->chpoweroff);
	   obj2->chpoweroff=str_dup(obj->chpoweroff);
    }
    if (obj->chpoweruse != NULL)
    {
	   free_string(obj2->chpoweruse);
	   obj2->chpoweruse=str_dup(obj->chpoweruse);
    }
    if (obj->victpoweron != NULL)
    {
	   free_string(obj2->victpoweron);
	   obj2->victpoweron=str_dup(obj->victpoweron);
    }
    if (obj->victpoweroff != NULL)
    {
	   free_string(obj2->victpoweroff);
	   obj2->victpoweroff=str_dup(obj->victpoweroff);
    }
    if (obj->victpoweruse != NULL)
    {
	   free_string(obj2->victpoweruse);
	   obj2->victpoweruse=str_dup(obj->victpoweruse);
    }
    obj2->item_type  = obj->item_type;
    obj2->extra_flags   = obj->extra_flags;
    obj2->wear_flags    = obj->wear_flags;
    obj2->weight  = obj->weight;
    obj2->spectype   = obj->spectype;
    obj2->specpower  = obj->specpower;
    obj2->condition  = obj->condition;
    obj2->toughness  = obj->toughness;
    obj2->resistance    = obj->resistance;
    obj2->quest   = obj->quest;
    obj2->points  = obj->points;
    obj2->cost       = obj->cost;
    obj2->value[0]   = obj->value[0];
    obj2->value[1]   = obj->value[1];
    obj2->value[2]   = obj->value[2];
    obj2->value[3]   = obj->value[3];
    /*****************************************/
    obj_to_char(obj2,ch);
    
    if (obj->affected != NULL)
    {
	   for ( paf = obj->affected; paf != NULL; paf = paf->next )
	   {
		  if (affect_free == NULL)
			 paf2 = alloc_perm( sizeof(*paf) );
		  else
		  {
			 paf2 = affect_free;
			 affect_free = affect_free->next;
		  }
		  paf2->type    = 0;
		  paf2->duration   = paf->duration;
		  paf2->location   = paf->location;
		  paf2->modifier   = paf->modifier;
		  paf2->bitvector  = 0;
		  paf2->next    = obj2->affected;
		  obj2->affected   = paf2;
	   }
    }
    
    act( "You create a clone of $p.", ch, obj, NULL, TO_CHAR );
    return;
}

void do_evileye( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_INPUT_LENGTH];
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    int value;
    
    smash_tilde( argument );
    argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
    strncpy( arg2, argument, MAX_INPUT_LENGTH );
    
    /* Added by Joker */
    
    if ( !strncmp( strlower(arg2), "look", 4 ) ||
	   !strncmp( strlower(arg2),  "l", 1) ||
	   !strncmp( strlower(arg2), "q", 1) ||
	   !strncmp( strlower(arg2), "arm", 3))
    {
	   send_to_char( "You cannot do that!!!\n\r", ch);
	   return;
    }
    if ( !strncmp( strlower(arg2) , "exa", 3 ) )
    {
	   send_to_char( "You cannot do that!!!\n\r", ch);
	   return;
    }
    if ( !strncmp( strlower(arg2), "c loc", 5) ||
	   !strncmp( strlower(arg2), "ca loc", 6) ||
	   !strncmp( strlower(arg2), "cas loc", 7) ||
	   !strncmp( strlower(arg2), "cast loc", 8) )
    {
	   send_to_char("That's not very sporting is it?? \n\r", ch);
	   return;
    }
    
    
    if (IS_NPC(ch) || !IS_VAMPAFF(ch,VAM_DOMINATE)) {
	   send_to_char("Huh?\n\r",ch);return;}
    if ( arg1[0] == '\0' || arg2[0] == '\0' )
    {
	   send_to_char( "Format is: evileye <option> <value>\n\r", ch );
	   send_to_char( "Option ACTION is a text string action performed by you or the viewer.\n\r", ch );
	   send_to_char( "Option MESSAGE is a text string shown to the person looking at you.\n\r", ch );
	   send_to_char( "Option TOGGLE has values: spell, self, other.\n\r\n\r", ch );
	   if ( ch->poweraction != NULL) {
		  snprintf(buf, MAX_INPUT_LENGTH, "Current action: %s.\n\r",ch->poweraction);
		  send_to_char(buf,ch);}
	   if ( ch->powertype != NULL) {
		  snprintf(buf, MAX_INPUT_LENGTH, "Current message: %s.\n\r",ch->powertype);
		  send_to_char(buf,ch);}
	   send_to_char("Current flags:",ch);
	   if (IS_SET(ch->spectype,EYE_SPELL)) send_to_char(" Spell",ch);
	   if (IS_SET(ch->spectype,EYE_SELFACTION)) send_to_char(" Self",ch);
	   if (IS_SET(ch->spectype,EYE_ACTION)) send_to_char(" Other",ch);
	   if (!IS_SET(ch->spectype,EYE_SPELL) &&
		  !IS_SET(ch->spectype,EYE_SELFACTION) &&
		  !IS_SET(ch->spectype,EYE_ACTION)) send_to_char(" None",ch);
	   send_to_char(".\n\r",ch);
	   return;
    }
    value = is_number( arg2 ) ? atoi( arg2 ) : -1;
    if ( !str_cmp( arg1, "action" ) )
    {
	   free_string( ch->poweraction );
	   ch->poweraction = str_dup( arg2 );
	   return;
    }
    else if ( !str_cmp( arg1, "message" ) )
    {
	   free_string( ch->powertype );
	   ch->powertype = str_dup( arg2 );
	   return;
    }
    else if ( !str_cmp( arg1, "toggle" ) )
    {
	   if ( !str_cmp( arg2, "spell" ) && IS_SET(ch->spectype,EYE_SPELL))
		  REMOVE_BIT(ch->spectype,EYE_SPELL);
	   else if ( !str_cmp( arg2, "spell" ) && !IS_SET(ch->spectype,EYE_SPELL))
		  SET_BIT(ch->spectype,EYE_SPELL);
	   else if ( !str_cmp( arg2, "self" ) && IS_SET(ch->spectype,EYE_SELFACTION))
		  REMOVE_BIT(ch->spectype,EYE_SELFACTION);
	   else if ( !str_cmp( arg2, "self" ) && !IS_SET(ch->spectype,EYE_SELFACTION))
		  SET_BIT(ch->spectype,EYE_SELFACTION);
	   else if ( !str_cmp( arg2, "other" ) && IS_SET(ch->spectype,EYE_ACTION))
		  REMOVE_BIT(ch->spectype,EYE_ACTION);
	   else if ( !str_cmp( arg2, "other" ) && !IS_SET(ch->spectype,EYE_ACTION))
		  SET_BIT(ch->spectype,EYE_ACTION);
	   else {
		  send_to_char("TOGGLE flag should be one of: spell, self, other.\n\r",ch);
		  return;}
	   snprintf(buf, MAX_INPUT_LENGTH, "%s flag toggled.\n\r",capitalize(arg2));
	   send_to_char(buf,ch);
	   return;
    }
    else
    {
	   send_to_char( "Format is: evileye <option> <value>\n\r", ch );
	   send_to_char( "Option ACTION is a text string action performed by you or the viewer.\n\r", ch );
	   send_to_char( "Option MESSAGE is a text string shown to the person looking at you.\n\r", ch );
	   send_to_char( "Option TOGGLE has values: spell, self, other.\n\r\n\r", ch );
	   if ( ch->poweraction != NULL) {
		  snprintf(buf, MAX_INPUT_LENGTH, "Current action: %s.\n\r",ch->poweraction);
		  send_to_char(buf,ch);}
	   if ( ch->powertype != NULL) {
		  snprintf(buf, MAX_INPUT_LENGTH, "Current message: %s.\n\r",ch->powertype);
		  send_to_char(buf,ch);}
	   send_to_char("Current flags:",ch);
	   if (IS_SET(ch->spectype,EYE_SPELL)) send_to_char(" Spell",ch);
	   if (IS_SET(ch->spectype,EYE_SELFACTION)) send_to_char(" Self",ch);
	   if (IS_SET(ch->spectype,EYE_ACTION)) send_to_char(" Other",ch);
	   if (!IS_SET(ch->spectype,EYE_SPELL) &&
		  !IS_SET(ch->spectype,EYE_SELFACTION) &&
		  !IS_SET(ch->spectype,EYE_ACTION)) send_to_char(" None",ch);
	   send_to_char(".\n\r",ch);
    }
    return;
}

void do_clearvam( CHAR_DATA *ch, char *argument )
{
    if ( ch->trust < 8 )
	   send_to_char( "Huh?\n\r", ch );
    else
	   send_to_char( "If you want to CLEARVAMP, spell it out.\n\r", ch );
    return;
}


void do_clearvamp( CHAR_DATA *ch, char *argument )
{
    CHAR_DATA *victim;
    char arg[MAX_INPUT_LENGTH];
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if ( arg[0] == '\0' || is_number(arg) )
    {
	   send_to_char( "Clear who's clan?\n\r", ch );
	   return;
    }
    
    if ( ( victim = get_char_world( ch, arg ) ) == NULL )
    {
	   send_to_char( "They aren't here.\n\r", ch );
	   return;
    }
    
    if ( IS_NPC(victim) )
    {
	   send_to_char( "Not on NPC's.\n\r", ch );
	   return;
    }
    
    if (IS_SET(victim->act, PLR_GODLESS) && ch->level !=LEVEL_CODER)
    {
	   send_to_char( "You failed.\n\r", ch );
	   return;
    }
    
    if (IS_SET(victim->act,PLR_VAMPIRE)) do_mortalvamp(victim,"");
    free_string(victim->lord); free_string(victim->clan);
    free_string(victim->poweraction); free_string(victim->powertype);
    victim->poweraction = str_dup("");
    victim->powertype = str_dup("");
    victim->spectype = 0;
    victim->lord     = str_dup("");
    victim->clan     = str_dup("");
    victim->vampgen  = 0;
    victim->vampaff  = 0;
    victim->vamppass = 0;
    /*	 victim->beast    = 15;*/
    
    send_to_char( "Ok.\n\r", ch );
    return;
}

void oset_affect( CHAR_DATA *ch, OBJ_DATA *obj, int value, int affect, bool is_quest )
{
    char buf [MAX_INPUT_LENGTH];
    AFFECT_DATA *paf;
    int quest;
    int range;
    int cost;
    int max;
    
    if (IS_NPC(ch))
    {
	   send_to_char("Switch back, smart ass.\n\r", ch);
	   return;
    }
    
    if (value == 0 ) 
    {
	   send_to_char("Please enter a positive or negative amount.\n\r", ch);
	   return;
    }
    
    if (!IS_JOKER(ch) && (obj->questowner == NULL))
    {
	   send_to_char("First you must set the owners name on the object.\n\r", ch);
	   return;
    }
    
    if (!IS_JOKER(ch) && (obj->questmaker == NULL ||
	   str_cmp(ch->name,obj->questmaker)) && !is_quest )
    {
	   send_to_char("That item has already been oset by someone else.\n\r", ch);
	   return;
    }
    
    if      ( affect == APPLY_STR     ) {range = 3;  cost = 20 ; quest = QUEST_STR;}
    else if ( affect == APPLY_DEX     ) {range = 3;  cost = 20 ; quest = QUEST_DEX;}
    else if ( affect == APPLY_INT     ) {range = 3;  cost = 20 ; quest = QUEST_INT;}
    else if ( affect == APPLY_WIS     ) {range = 3;  cost = 20 ; quest = QUEST_WIS;}
    else if ( affect == APPLY_CON     ) {range = 3;  cost = 20 ; quest = QUEST_CON;}
    else if ( affect == APPLY_HIT     ) {range = 25; cost = 10 ; quest = QUEST_HIT;}
    else if ( affect == APPLY_MANA    ) {range = 25; cost = 10 ; quest = QUEST_MANA;}
    else if ( affect == APPLY_MOVE    ) {range = 25; cost = 10 ; quest = QUEST_MOVE;}
    else if ( affect == APPLY_HITROLL ) {range = 5;  cost = 30 ; quest = QUEST_HITROLL;}
    else if ( affect == APPLY_DAMROLL ) {range = 5;  cost = 30 ; quest = QUEST_DAMROLL;}
    else if ( affect == APPLY_AC      ) {range = 25; cost = 20 ; quest = QUEST_AC;}
    else return;
    
    if ( obj->pIndexData->vnum == OBJ_VNUM_PROTOPLASM ) {range *= 2;
    max = 1250 + ((ch->race+1) * 10);}
    else
	   max = 750 + ((ch->race+1) * 10);
    
    if ( ch->level < LEVEL_CODER && ((value > 0 && value > range) ||
	   (value < 0 && value < (range-range-range))) )
    {
	   send_to_char("That is not within the acceptable range...\n\r", ch);
	   send_to_char("Str, Dex, Int, Wis, Con... max =   3 each, at  20 quest points per +1 stat.\n\r", ch);
	   send_to_char("Hp, Mana, Move............ max =  25 each, at   5 quest point per point.\n\r", ch);
	   send_to_char("Hitroll, Damroll.......... max =   5 each, at  30 quest points per point.\n\r", ch);
	   send_to_char("Ac........................ max = -25,      at  20 points per point.\n\r", ch);
	   send_to_char("\n\rNote: Created items can have upto 2 times the above maximum.\n\r", ch);
	   return;
    }
    
    if ( quest >= QUEST_HIT && value < 0 ) cost *= (value - (value*2));
    else cost *= value;
    
    if ( cost < 0 ) cost = 0;
    
    if (!IS_JOKER(ch) && IS_SET(obj->quest, quest) )
    {
	   send_to_char("That affect has already been set on this object.\n\r", ch);
	   return;
    }
    
    if (!IS_JOKER(ch) && (obj->points + cost > max))
    {
	   snprintf(buf, MAX_INPUT_LENGTH, "You are limited to %d quest points per item.\n\r",max);	
	   send_to_char(buf, ch);
	   return;
    }
    
    if (is_quest && ch->pcdata->quest < cost)
    {
	   snprintf(buf, MAX_INPUT_LENGTH, "That costs %d quest points, while you only have %d.\n\r",cost, ch->pcdata->quest);
	   send_to_char(buf, ch);
	   return;
    }
    
    if (!IS_SET(obj->quest, quest) ) SET_BIT(obj->quest,quest);
    
    if (is_quest) ch->pcdata->quest -= cost;
    obj->points += cost;
    if (obj->questmaker != NULL) free_string(obj->questmaker);
    obj->questmaker = str_dup(ch->name);
    
    if ( affect_free == NULL )
    {
	   paf      = alloc_perm( sizeof(*paf) );
    }
    else
    {
	   paf      = affect_free;
	   affect_free = affect_free->next;
    }
    
    paf->type  = 0;
    paf->duration = -1;
    paf->location = affect;
    paf->modifier = value;
    paf->bitvector   = 0;
    paf->next     = obj->affected;
    obj->affected = paf;
    
    send_to_char("Ok.\n\r",ch);
    return;
}

void do_call( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    OBJ_DATA *obj;
    ROOM_INDEX_DATA *chroom;
    ROOM_INDEX_DATA *objroom;
    bool has_container;
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if( IS_SET(ch->in_room->room_flags, ROOM_NO_CLAIMORCALL))
    {
	   send_to_char("You cannot call your items from this room!\n\r",ch);
	   return;
    }
    
    if ( arg[0] == '\0' )
    {
	   send_to_char( "What object do you wish to call?\n\r", ch );
	   return;
    }
    
    act("Your eyes flicker with yellow energy.",ch,NULL,NULL,TO_CHAR);
    act("$n's eyes flicker with yellow energy.",ch,NULL,NULL,TO_ROOM);
    
    if (!str_cmp(arg,"all"))
    {
	   call_all(ch);
	   if(!IS_NPC(ch))
	   {
		  save_char_obj(ch);
		  do_save(ch,"");
	   }
	   return;
    }
    
    if ( ( obj = get_obj_world( ch, arg ) ) == NULL )
    {
	   send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
	   return;
    }
    
    if (obj->questowner == NULL || str_cmp(obj->questowner,ch->name))
    {
	   send_to_char( "Nothing happens.\n\r", ch );
	   return;
    }
    
    
    if (obj->carried_by != NULL && obj->carried_by != ch)
    {
	   if(IS_NPC(obj->carried_by))
	   {
		  act("$p suddenly vanishes from your hands!",obj->carried_by,obj,NULL,TO_CHAR);
		  act("$p suddenly vanishes from $n's hands!",obj->carried_by,obj,NULL,TO_ROOM);
		  obj_from_char(obj);
	   }
	   else
	   {
		  if(obj->carried_by->desc == NULL) return;
		  
		  if(obj->carried_by->desc != NULL &&
			 obj->carried_by->desc->connected == CON_PLAYING && 
			 obj->carried_by->desc->connected != CON_GET_OLD_PASSWORD &&
			 obj->carried_by->desc->connected != CON_READ_MOTD && 
			 obj->carried_by->desc->connected != CON_NOT_PLAYING) 
		  {
			 act("$p suddenly vanishes from your hands!",obj->carried_by,obj,NULL,TO_CHAR);
			 act("$p suddenly vanishes from $n's hands!",obj->carried_by,obj,NULL,TO_ROOM);
			 obj_from_char(obj);
		  }
	   }
    }
    else if (obj->in_room != NULL)
    {
	   chroom = get_room_index(ch->in_room->vnum);
	   objroom = get_room_index(obj->in_room->vnum);
	   char_from_room(ch);
	   char_to_room(ch,objroom);
	   act("$p vanishes from the ground!",ch,obj,NULL,TO_ROOM);
	   if (chroom == objroom) act("$p vanishes from the ground!",ch,obj,NULL,TO_CHAR);
	   char_from_room(ch);
	   char_to_room(ch,chroom);
	   obj_from_room(obj); 
    }
    else if (obj->in_obj != NULL) obj_from_obj(obj);
    else {send_to_char( "Nothing happens.\n\r", ch ); return;}
    
    obj_to_char(obj,ch);
  /*  if (IS_SET(obj->extra_flags,ITEM_SHADOWPLANE))
	   REMOVE_BIT(obj->extra_flags,ITEM_SHADOWPLANE);*/
/* removed the above line, to stop equip losing it's shadowplane flag*/
    act("$p materializes in your hands.",ch,obj,NULL,TO_CHAR);
    act("$p materializes in $n's hands.",ch,obj,NULL,TO_ROOM);

    /* only one container per player */
    has_container = does_ch_have_a_container(ch);
    if ( obj->item_type == ITEM_CONTAINER && has_container)
    {
        send_to_char( "You can only carry one container.\n\r", ch);
        obj_from_char( obj );
        obj_to_room( obj, ch->in_room );
	   /* Objects should only have a shadowplane flag when on the floor */
        if (IS_AFFECTED(ch,AFF_SHADOWPLANE) && (!IS_SET(obj->extra_flags, ITEM_SHADOWPLANE) ) )
            SET_BIT(obj->extra_flags, ITEM_SHADOWPLANE);
        act( "$n drops $p.", ch, obj, NULL, TO_ROOM );
        act( "You drop $p.", ch, obj, NULL, TO_CHAR );
        return;
    }

    if(!IS_NPC(ch))
    {
	   save_char_obj(ch);
	   do_save(ch,"");
    }
    return;
}

void call_all( CHAR_DATA *ch )
{
    OBJ_DATA *obj;
    OBJ_DATA *in_obj;
    ROOM_INDEX_DATA *chroom;
    ROOM_INDEX_DATA *objroom;
    bool found;
    bool has_container;

    found = FALSE;
    has_container = does_ch_have_a_container(ch);
    
    for ( obj = object_list; obj != NULL; obj = obj->next )
    {
	   if ( obj->questowner == NULL || str_cmp( ch->name, obj->questowner ) )
		  continue;
	   
	   found = TRUE;
	   
	   for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj )
		  ;
	   
	   
	   if (obj->carried_by != NULL && obj->carried_by != ch )
	   {
		  if(IS_NPC(obj->carried_by))
		  {
			 act("$p suddenly vanishes from your hands!",obj->carried_by,obj,NULL,TO_CHAR);
			 act("$p suddenly vanishes from $n's hands!",obj->carried_by,obj,NULL,TO_ROOM);
			 obj_from_char(obj);
		  }
		  else
		  {
			 if(obj->carried_by->desc==NULL) return;
			 if(obj->carried_by->desc->connected != CON_PLAYING) return;
			 
			 if(obj->carried_by->desc != NULL && 
				obj->carried_by->desc->connected == CON_PLAYING && 
				obj->carried_by->desc->connected != CON_GET_OLD_PASSWORD &&
				obj->carried_by->desc->connected != CON_READ_MOTD &&
				obj->carried_by->desc->connected != CON_NOT_PLAYING)
			 {
				act("$p suddenly vanishes from your hands!",obj->carried_by,obj,NULL,TO_CHAR);
				act("$p suddenly vanishes from $n's hands!",obj->carried_by,obj,NULL,TO_ROOM);
				obj_from_char(obj);
			 }
		  }
	   }
	   else if (obj->in_room != NULL)
	   {
		  chroom = get_room_index(ch->in_room->vnum);
		  objroom = get_room_index(obj->in_room->vnum);
		  char_from_room(ch);
		  char_to_room(ch,objroom);
		  act("$p vanishes from the ground!",ch,obj,NULL,TO_ROOM);
		  if (chroom == objroom) act("$p vanishes from the ground!",ch,obj,NULL,TO_CHAR);
		  char_from_room(ch);
		  char_to_room(ch,chroom);
		  obj_from_room(obj);  
	   }
	   else if (obj->in_obj != NULL) obj_from_obj(obj);
	   else continue;
	   if(obj->carried_by !=NULL && obj->carried_by != ch)
	   {	
		  if(IS_NPC(obj->carried_by))
		  {
			 obj_to_char(obj,ch);
/*			 if (IS_SET(obj->extra_flags,ITEM_SHADOWPLANE))
				REMOVE_BIT(obj->extra_flags,ITEM_SHADOWPLANE);*/
/* remove here also, to stop a free shadowplane flag removal */
			 act("$p materializes in your hands.",ch,obj,NULL,TO_CHAR);
			 act("$p materializes in $n's hands.",ch,obj,NULL,TO_ROOM);
		  }
		  else
		  {
			 if(obj->carried_by->desc->connected != CON_PLAYING) return;
			 if(obj->carried_by->desc==NULL) return;
			 
			 if(obj->carried_by->desc->connected == CON_PLAYING &&
				obj->carried_by->desc->connected != CON_GET_OLD_PASSWORD &&
				obj->carried_by->desc->connected != CON_READ_MOTD &&
				obj->carried_by->desc->connected != CON_NOT_PLAYING)
			 {
				obj_to_char(obj,ch);
/*				if (IS_SET(obj->extra_flags,ITEM_SHADOWPLANE))
				    REMOVE_BIT(obj->extra_flags,ITEM_SHADOWPLANE);*/
/* and again */
				act("$p materializes in your hands.",ch,obj,NULL,TO_CHAR);
				act("$p materializes in $n's hands.",ch,obj,NULL,TO_ROOM);
			 }
		  }
	   }
	   else
	   {
		  obj_to_char(obj,ch);
	/*	  if (IS_SET(obj->extra_flags,ITEM_SHADOWPLANE))
			 REMOVE_BIT(obj->extra_flags,ITEM_SHADOWPLANE);*/
	/* and yet again */
		  act("$p materializes in your hands.",ch,obj,NULL,TO_CHAR);
		  act("$p materializes in $n's hands.",ch,obj,NULL,TO_ROOM);
	   }

        /* only one container per player */
        if ( obj->item_type == ITEM_CONTAINER && has_container)
        {
            send_to_char( "You can only carry one container.\n\r", ch);
            obj_from_char( obj );
            obj_to_room( obj, ch->in_room );
	        /* Objects should only have a shadowplane flag when on the floor */
            if (IS_AFFECTED(ch,AFF_SHADOWPLANE) && (!IS_SET(obj->extra_flags, ITEM_SHADOWPLANE) ) )
                SET_BIT(obj->extra_flags, ITEM_SHADOWPLANE);
            act( "$n drops $p.", ch, obj, NULL, TO_ROOM );
            act( "You drop $p.", ch, obj, NULL, TO_CHAR );
            return;
        }
        if ( obj->item_type == ITEM_CONTAINER)
            has_container = TRUE;
    }
    
    return;
}

void do_locate( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_INPUT_LENGTH];
    OBJ_DATA *obj;
    OBJ_DATA *in_obj;
    bool found;
    
    if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}
    
    found = FALSE;
    for ( obj = object_list; obj != NULL; obj = obj->next )
    {
	   if ( !can_see_obj( ch, obj ) || obj->questowner == NULL || str_cmp( ch->name, obj->questowner ) )
		  continue;
	   
	   found = TRUE;
	   
	   for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj )
		  ;
	   
	   if ( in_obj->carried_by != NULL )
	   {
		  snprintf( buf, MAX_INPUT_LENGTH, "%s carried by %s.\n\r",
			 obj->short_descr, PERS(in_obj->carried_by, ch) );
	   }
	   else
	   {
		  snprintf( buf, MAX_INPUT_LENGTH, "%s in %s.\n\r",
			 obj->short_descr, in_obj->in_room == NULL
			 ? "somewhere" : in_obj->in_room->name );
	   }
	   
	   buf[0] = UPPER(buf[0]);
	   send_to_char( buf, ch );
    }
    
    if ( !found )
	   send_to_char( "You cannot locate any items belonging to you.\n\r", ch );
    
    return;
}

void do_claim( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    OBJ_DATA *obj;
    
    one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}
    
    if ( ch->exp < 5000 ) {send_to_char("It costs 5000 exp to claim ownership of an item.\n\r",ch); return;}
    
    if( IS_SET(ch->in_room->room_flags, ROOM_NO_CLAIMORCALL))
    {
	   send_to_char("You cannot claim your items from this room!\n\r",ch);
	   return;
    }
    
    if ( arg[0] == '\0' )
    {
	   send_to_char( "What object do you wish to claim ownership of?\n\r", ch );
	   return;
    }
    
    if ( ( obj = get_obj_carry(ch, arg) ) == NULL )
    {send_to_char("You are not carrying that item.\n\r",ch); return;}
    
    if (obj->item_type == ITEM_QUEST || obj->item_type == ITEM_AMMO ||
	   obj->item_type == ITEM_EGG   || obj->item_type == ITEM_VOODOO ||
	   obj->item_type == ITEM_MONEY || obj->item_type == ITEM_TREASURE)
    {
	   send_to_char( "You cannot claim that item.\n\r", ch );
	   return;
    }
    else if (obj->chobj != NULL && !IS_NPC(obj->chobj) &&
	   obj->chobj->pcdata->obj_vnum != 0)
    {
	   send_to_char( "You cannot claim that item.\n\r", ch );
	   return;
    }
    
    if ( obj->questowner != NULL && strlen(obj->questowner) > 1 )
    {
	   if (!str_cmp(ch->name,obj->questowner))
		  send_to_char("But you already own it!\n\r",ch);
	   else
		  send_to_char("Someone else has already claimed ownership to it.\n\r",ch);
	   return;
    }
    
    ch->exp -= 5000;
    if (obj->questowner != NULL) free_string(obj->questowner);
    obj->questowner = str_dup(ch->name);
    act("You are now the owner of $p.",ch,obj,NULL,TO_CHAR);
    act("$n is now the owner of $p.",ch,obj,NULL,TO_ROOM);
    return;
}

void do_gift( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    OBJ_DATA *obj;
    CHAR_DATA *victim;
    
    argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
    argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
    
    if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}
    
    if ( ch->exp < 500 ) {send_to_char("It costs 500 exp to make a gift of an item.\n\r",ch); return;}
    
    if ( arg1[0] == '\0' || arg2[0] == '\0' )
    {
	   send_to_char( "Make a gift of which object to whom?\n\r", ch );
	   return;
    }
    
    if ( ( obj = get_obj_carry(ch, arg1) ) == NULL )
    {send_to_char("You are not carrying that item.\n\r",ch); return;}
    if ( ( victim = get_char_room( ch, arg2 ) ) == NULL )
    {send_to_char("Nobody here by that name.\n\r",ch); return;}
    
    if ( IS_NPC(victim) )
    {
	   send_to_char("Not on NPC's.\n\r",ch);
	   return;
    }
    if ( obj->questowner == NULL || strlen(obj->questowner) < 2 )
    {
	   send_to_char("That item has not yet been claimed.\n\r",ch);
	   return;
    }
    if (str_cmp(ch->name,obj->questowner))
    {
	   send_to_char("But you don't own it!\n\r",ch);
	   return;
    }
    if (IS_SET(obj->quest,QUEST_INDEST))
    {
	   send_to_char("You can't gift Indestructable items !\n\r",ch);
	   return;
    }
    if ( obj->points>0 && ch->level < 5 && victim->level < LEVEL_SEER)
    {
           send_to_char("You cannot gift an item to another player if any of \n\rthe following are quested on it:\n\r    hp, mana, move, hit, dam, ac,\n\r    str, dex, wis, int, or con.\n\r", ch);
           return;
    }
    if (    obj->pIndexData->vnum==27000     /* Harpoon */
         || obj->pIndexData->vnum==22000     /* Sword of Io */
         || obj->pIndexData->vnum==9501      /* Ring of Power */
         || IS_SET(obj->extra_flags, ITEM_AUTOCLAIM) 
       )
    {
           send_to_char( "You cannot gift that item.\n\r", ch);
           return;
    }
    ch->exp -= 500;
    if (obj->questowner != NULL) free_string(obj->questowner);
    obj->questowner = str_dup(victim->name);
    act("You grant ownership of $p to $N.",ch,obj,victim,TO_CHAR);
    act("$n grants ownership of $p to $N.",ch,obj,victim,TO_NOTVICT);
    act("$n grants ownership of $p to you.",ch,obj,victim,TO_VICT);
    if( !IS_NPC(ch))
    {
	   do_save(ch, "");
	   save_char_obj(ch);
    }
    if( !IS_NPC(victim))
    {
	   do_save(victim, "");
	   save_char_obj(victim);
    }
    return;
}

void do_create( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    OBJ_INDEX_DATA *pObjIndex;
    OBJ_DATA *obj;
    int itemtype = 13;
    int level;
    
    argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
    argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
    
    if ( arg1[0] == '\0' )               itemtype = ITEM_TRASH;
    else if (!str_cmp(arg1,"light"    )) itemtype = ITEM_LIGHT;
    else if (!str_cmp(arg1,"scroll"   )) itemtype = ITEM_SCROLL;
    else if (!str_cmp(arg1,"wand"     )) itemtype = ITEM_WAND;
    else if (!str_cmp(arg1,"staff"    )) itemtype = ITEM_STAFF;
    else if (!str_cmp(arg1,"weapon"   )) itemtype = ITEM_WEAPON;
    else if (!str_cmp(arg1,"treasure" )) itemtype = ITEM_TREASURE;
    else if (!str_cmp(arg1,"armor"    )) itemtype = ITEM_ARMOR;
    else if (!str_cmp(arg1,"armour"   )) itemtype = ITEM_ARMOR;
    else if (!str_cmp(arg1,"potion"   )) itemtype = ITEM_POTION;
    else if (!str_cmp(arg1,"furniture")) itemtype = ITEM_FURNITURE;
    else if (!str_cmp(arg1,"trash"    )) itemtype = ITEM_TRASH;
    else if (!str_cmp(arg1,"container")) itemtype = ITEM_CONTAINER;
    else if (!str_cmp(arg1,"drink"    )) itemtype = ITEM_DRINK_CON;
    else if (!str_cmp(arg1,"key"      )) itemtype = ITEM_KEY;
    else if (!str_cmp(arg1,"food"     )) itemtype = ITEM_FOOD;
    else if (!str_cmp(arg1,"money"    )) itemtype = ITEM_MONEY;
    else if (!str_cmp(arg1,"boat"     )) itemtype = ITEM_BOAT;
    else if (!str_cmp(arg1,"corpse"   )) itemtype = ITEM_CORPSE_NPC;
    else if (!str_cmp(arg1,"fountain" )) itemtype = ITEM_FOUNTAIN;
    else if (!str_cmp(arg1,"pill"     )) itemtype = ITEM_PILL;
    else if (!str_cmp(arg1,"portal"   )) itemtype = ITEM_PORTAL;
    else if (!str_cmp(arg1,"egg"      )) itemtype = ITEM_EGG;
    else if (!str_cmp(arg1,"stake"    )) itemtype = ITEM_STAKE;
    else if (!str_cmp(arg1,"missile"  )) itemtype = ITEM_MISSILE;
    else                                 itemtype = ITEM_TRASH;
    
    if ( arg2[0] == '\0' || !is_number( arg2 ) )
    {
	   level = 0;
    }
    else
    {
	   level = atoi( arg2 );
	   if ( level < 1 || level > 50 )
	   {
		  send_to_char( "Level should be within range 1 to 50.\n\r", ch );
		  return;
	   }
    }
    
    if ( ( pObjIndex = get_obj_index( OBJ_VNUM_PROTOPLASM ) ) == NULL )
    {
	   send_to_char( "Error...missing object, please inform KaVir.\n\r", ch );
	   return;
    }
    
    obj = create_object( pObjIndex, level );
    obj->level = level;
    obj->item_type = itemtype;
    obj_to_char(obj,ch);
    if (obj->questmaker != NULL) free_string(obj->questmaker);
    obj->questmaker = str_dup(ch->name);
    
    act( "You reach up into the air and draw out a ball of protoplasm.", ch, obj, NULL, TO_CHAR );
    act( "$n reaches up into the air and draws out a ball of protoplasm.", ch, obj, NULL, TO_ROOM );
    return;
}


void do_quest( CHAR_DATA *ch, char *argument )
{
    char arg1 [MAX_INPUT_LENGTH];
    char arg2 [MAX_INPUT_LENGTH];
    char arg3 [MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    OBJ_DATA *obj;
    OBJ_INDEX_DATA *pObjIndex;
    int value;
    int add;
    int remove;
    
    if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}
    
    smash_tilde( argument );
    argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
    argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
    strncpy( arg3, argument, MAX_INPUT_LENGTH );
    
    
    
    if ( arg1[0] != '\0' && !str_cmp( arg1, "create" ) && ch->pcdata->quest > 0 )
    {
	   if (!IS_EXTRA(ch,EXTRA_TRUSTED))
	   {
		  send_to_char("You are not allowed to create new objects.\n\r",ch);
		  return;
	   }
	   else if ( arg2[0] == '\0' )
	   {
		  send_to_char("Syntax: quest create <object> <field>\n\rObject being one of: Light (10 QP), Weapon <type> (50 QP), Armor (30 QP),\n\rContainer (10 QP), Boat (10 QP), Fountain <type> (10 QP), Stake (10 QP).\n\r",ch);
		  return;
	   }
	   if (!str_cmp(arg2,"light"    )) {add = ITEM_LIGHT;     value = 10;}
	   else if (!str_cmp(arg2,"weapon"   )) {add = ITEM_WEAPON;    value = 50;}
	   else if (!str_cmp(arg2,"armor"    )) {add = ITEM_ARMOR;     value = 20;}
	   else if (!str_cmp(arg2,"armour"   )) {add = ITEM_ARMOR;     value = 20;}
	   else if (!str_cmp(arg2,"container")) {add = ITEM_CONTAINER; value = 10;}
	   else if (!str_cmp(arg2,"boat"     )) {add = ITEM_BOAT;      value = 10;}
	   else if (!str_cmp(arg2,"fountain" )) {add = ITEM_FOUNTAIN;  value = 10;}
	   else if (!str_cmp(arg2,"stake"    )) {add = ITEM_STAKE;     value = 10;}
	   else
	   {
		  send_to_char("Syntax: quest create <object> <field>\n\rObject being one of: Light (1 QP), Weapon <type> (5 QP), Armor (1 QP),\n\rContainer (1 QP), Boat (1 QP), Fountain <type> (1 QP), Stake (1 QP).\n\r",ch);
		  return;
	   }
	   if (ch->pcdata->quest < value)
	   {
		  snprintf(buf, MAX_INPUT_LENGTH, "You don't have the required %d quest points.\n\r",value);
		  send_to_char(buf,ch);
		  return;
	   }
	   if ( ( pObjIndex = get_obj_index( OBJ_VNUM_PROTOPLASM ) ) == NULL )
	   {
		  send_to_char( "Error...missing object, please inform KaVir.\n\r", ch );
		  return;
	   }
	   ch->pcdata->quest -= value;
	   obj = create_object( pObjIndex, 25 );
	   obj->weight = 1;
	   obj->cost   = 1000;
	   obj->item_type = add;
	   if (add == ITEM_WEAPON)
	   {
		  if (arg3[0] == '\0')
		  {
			 send_to_char("Please specify weapon type: Slice, Stab, Slash, Whip, Claw, Blast, Pound,\n\rCrush, Pierce, or Suck.\n\r",ch);
			 return;
		  }
		  else if (!str_cmp(arg3,"slice" )) obj->value[3] = 1;
		  else if (!str_cmp(arg3,"stab"  )) obj->value[3] = 2;
		  else if (!str_cmp(arg3,"slash" )) obj->value[3] = 3;
		  else if (!str_cmp(arg3,"whip"  )) obj->value[3] = 4;
		  else if (!str_cmp(arg3,"claw"  )) obj->value[3] = 5;
		  else if (!str_cmp(arg3,"blast" )) obj->value[3] = 6;
		  else if (!str_cmp(arg3,"pound" )) obj->value[3] = 7;
		  else if (!str_cmp(arg3,"crush" )) obj->value[3] = 8;
		  else if (!str_cmp(arg3,"pierce")) obj->value[3] = 11;
		  else if (!str_cmp(arg3,"suck"  )) obj->value[3] = 12;
		  else {
			 send_to_char("Please specify weapon type: Slice, Stab, Slash, Whip, Claw, Blast, Pound,\n\rCrush, Pierce, or Suck.\n\r",ch);
			 return;}
		  obj->value[1] = 10;
		  obj->value[2] = 20;
		  obj->level    = 50;
	   }
	   else if (add == ITEM_FOUNTAIN)
	   {
		  if (arg3[0] == '\0')
		  {
			 send_to_char("Please specify fountain contents: Water, Beer, Wine, Ale, Darkale, Whisky,\n\rFirebreather, Specialty, Slime, Milk, Tea, Coffee, Blood, Saltwater.\n\r",ch);
			 return;
		  }
		  else if (!str_cmp(arg3,"water"        )) obj->value[2] = 0;
		  else if (!str_cmp(arg3,"beer"         )) obj->value[2] = 1;
		  else if (!str_cmp(arg3,"wine"         )) obj->value[2] = 2;
		  else if (!str_cmp(arg3,"ale"          )) obj->value[2] = 3;
		  else if (!str_cmp(arg3,"darkale"      )) obj->value[2] = 4;
		  else if (!str_cmp(arg3,"whisky"       )) obj->value[2] = 5;
		  else if (!str_cmp(arg3,"firebreather" )) obj->value[2] = 7;
		  else if (!str_cmp(arg3,"specialty"    )) obj->value[2] = 8;
		  else if (!str_cmp(arg3,"slime"        )) obj->value[2] = 9;
		  else if (!str_cmp(arg3,"milk"         )) obj->value[2] = 10;
		  else if (!str_cmp(arg3,"tea"          )) obj->value[2] = 11;
		  else if (!str_cmp(arg3,"coffee"       )) obj->value[2] = 12;
		  else if (!str_cmp(arg3,"blood"        )) obj->value[2] = 13;
		  else if (!str_cmp(arg3,"saltwater"    )) obj->value[2] = 14;
		  else {
			 send_to_char("Please specify fountain contents: Water, Beer, Wine, Ale, Darkale, Whisky,\n\rFirebreather, Specialty, Slime, Milk, Tea, Coffee, Blood, Saltwater.\n\r",ch);
			 return;}
		  obj->value[0] = 1000;
		  obj->value[1] = 1000;
	   }
	   else if (add == ITEM_CONTAINER)
		  obj->value[0] = 999;
	   else if (add == ITEM_LIGHT)
		  obj->value[2] = -1;
	   else if (add == ITEM_ARMOR)
		  obj->value[0] = 15;
	   obj_to_char(obj,ch);
	   SET_BIT(obj->quest,QUEST_FREENAME);
	   if (obj->questmaker != NULL) free_string(obj->questmaker);
	   obj->questmaker = str_dup(ch->name);
	   if (obj->questowner != NULL) free_string(obj->questowner);
	   obj->questowner = str_dup(ch->name);
	   act( "You reach up into the air and draw out a ball of protoplasm.", ch, obj, NULL, TO_CHAR );
	   act( "$n reaches up into the air and draws out a ball of protoplasm.", ch, obj, NULL, TO_ROOM );
	   return;
	 }
	 
	 if ( arg1[0] == '\0' || arg2[0] == '\0' )
	 {
		send_to_char_formatted( "- - - - - - - - - - ----====[ QUEST ITEM COSTS ]====---- - - - - - - - - - -\n\r",   ch );
		send_to_char_formatted( "Create: Creates a new personalized object, costing between 10 and 50 QP.\n\r",ch );
		send_to_char_formatted( "Name/Short/Long: Rename the object.  1 QP for all three.\n\r",ch );
		send_to_char_formatted( "Clone: Clones the object for original's cost (minimum of 5 QP).\n\r",ch );
		send_to_char_formatted( "Armor: Protection, sets AC at 1 QP per point (-1).\n\r", ch );
		send_to_char_formatted( "Weapons: Min/Max, sets min/max damage at 1 QP per point.\n\r",  ch );
		send_to_char_formatted( "Extra (add/remove): Glow(1/1), Hum(1/1), Invis(1/1), Anti-Good(1/10),\n\r",ch); 
		send_to_char_formatted( "                    Anti-Neutral(1/10), Anti-Evil(1/10), Loyal(10/1).\n\r",ch );
		send_to_char_formatted( "Wear: Select location, costs 20 QP's.\n\r",ch );
		send_to_char_formatted( "Power: Spell power for spell weapons.  Costs 1 QP per power point.\n\r",ch );
		send_to_char_formatted( "Spell: Spell weapons or affect (1 spell per item). Costs 50 QP.\n\r",ch );
		send_to_char_formatted( "Weight: Set objects weight to 1.  Costs 10 QP.\n\r",ch );
		send_to_char_formatted( "Str, Dex, Int, Wis, Con... max =   3 each, at  20 quest points per +1 stat.\n\r", ch);
		send_to_char_formatted( "Hp, Mana, Move............ max =  30 each, at   5 quest points per point.\n\r", ch);
		send_to_char_formatted( "Hitroll, Damroll.......... max =   5 each, at  30 quest points per point.\n\r", ch);
		send_to_char_formatted( "Ac........................ max = -25,      at  20 points per point.\n\r", ch);
		send_to_char_formatted( "Type 'quest <object> wear' to see wear locations.\n\r",ch );
		send_to_char_formatted( "or type 'quest <object> spell' to see possible spells.\n\r",ch);
		send_to_char_formatted( "- - - - - - - - - - ----====[ QUEST ITEM COSTS ]====---- - - - - - - - - - -\n\r",   ch );
		return;
	 }
	 
	 if ( ( obj = get_obj_carry( ch, arg1) ) == NULL )
	 {
		send_to_char( "You are not carrying that item.\n\r", ch );
		return;
	 }
	 
	 if (obj->item_type == ITEM_QUEST || obj->item_type == ITEM_AMMO ||
		obj->item_type == ITEM_EGG   || obj->item_type == ITEM_VOODOO ||
		obj->item_type == ITEM_MONEY || obj->item_type == ITEM_TREASURE 		|| obj->item_type == ITEM_KEY)
	 {
		send_to_char( "You cannot quest-change that item.\n\r", ch );
		return;
	 }
	 
	 if (!IS_JOKER(ch) && (obj->questowner == NULL || str_cmp(ch->name,obj->questowner)))
	 {
		send_to_char("You can only change an item you own.\n\r", ch);
		return;
	 }
	 
	 /*
	 * Snarf the value (which need not be numeric).
	 */
	 if ( arg3[0] != '\0' ) value = atoi( arg3 );
	 else value = 0;
	 
	 if ( !str_cmp( arg2, "protection" ) )
	 {
		if ( arg3[0] == '\0')
		{send_to_char("How much armor class?\n\r", ch); return;}
		if ( value < 0 )
		{send_to_char("Only positive values only please!\n\r", ch); return;} 
		if (obj->item_type != ITEM_ARMOR)
		{
		    send_to_char("That item is not armor.\n\r", ch);
		    return;
		}
		else if (obj->item_type == ITEM_ARMOR && (value+obj->value[0]) > 15)
		{
		    if (obj->value[0] < 15)
			   snprintf(buf, MAX_INPUT_LENGTH, "The armor class can be increased by %d.\n\r",(15 - obj->value[0]));
		    else
			   snprintf(buf, MAX_INPUT_LENGTH, "The armor class cannot be increased any further.\n\r");
		    send_to_char(buf, ch);
		    return;
		}
		else if (value > ch->pcdata->quest)
		{
		    send_to_char("You don't have enough quest points.\n\r", ch);
		    return;
		}
		else
		    obj->value[0] += value;
		send_to_char("Ok.\n\r",ch);
		ch->pcdata->quest -= value;
		if (obj->questmaker != NULL) free_string(obj->questmaker);
		obj->questmaker = str_dup(ch->name);
		return;
	 }
	 
	 if ( !str_cmp( arg2, "min" ) )
	 {
		if ( arg3[0] == '\0' )
		{send_to_char("How much min damage?\n\r", ch); return;}
		if (obj->item_type != ITEM_WEAPON)
		{
		    send_to_char("That item is not a weapon.\n\r", ch);
		    return;
		}
		else if (obj->item_type == ITEM_WEAPON && (value+obj->value[1]) > 10)
		{
		    if (obj->value[1] < 10)
			   snprintf(buf, MAX_INPUT_LENGTH, "The minimum damage can be increased by %d.\n\r",(10 - obj->value[1]));
		    else
			   snprintf(buf, MAX_INPUT_LENGTH, "The minimum damage cannot be increased any further.\n\r");
		    send_to_char(buf, ch);
		    return;
		}
		else if (value > ch->pcdata->quest)
		{
		    send_to_char("You don't have enough quest points.\n\r", ch);
		    return;
		}
		else
		{
		    if(value<0) 
		    {
			   send_to_char("No negative values please.\n\r", ch);
			   return;
		    }
		    obj->value[1] += value;
		}
		send_to_char("Ok.\n\r",ch);
		ch->pcdata->quest -= value;
		if (obj->questmaker != NULL) free_string(obj->questmaker);
		obj->questmaker = str_dup(ch->name);
		return;
	 }
	 
	 if ( !str_cmp( arg2, "max" ) )
	 {
		if ( arg3[0] == '\0' )
		{send_to_char("How much max damage?\n\r", ch); return;}
		if (obj->item_type != ITEM_WEAPON)
		{
		    send_to_char("That item is not a weapon.\n\r", ch);
		    return;
		}
		else if (obj->item_type == ITEM_WEAPON && (value+obj->value[2]) > 20)
		{
		    if (obj->value[2] < 20)
			   snprintf(buf, MAX_INPUT_LENGTH, "The maximum damage can be increased by %d.\n\r",(20 - obj->value[2]));
		    else
			   snprintf(buf, MAX_INPUT_LENGTH, "The maximum damage cannot be increased any further.\n\r");
		    send_to_char(buf, ch);
		    return;
		}
		else if (value > ch->pcdata->quest)
		{
		    send_to_char("You don't have enough quest points.\n\r", ch);
		    return;
		}
		else
		{
		    if(value<0) 
		    {
			   send_to_char("No negative values please.\n\r", ch);
			   return;
		    }
		    obj->value[2] += value;
		}
		send_to_char("Ok.\n\r",ch);
		ch->pcdata->quest -= value;
		if (obj->questmaker != NULL) free_string(obj->questmaker);
		obj->questmaker = str_dup(ch->name);
		return;
	 }
	 
	 if ( !str_cmp( arg2, "extra" ) )
	 {
		if ( arg3[0] == '\0' )
		{
		    send_to_char("Enter one of: Glow, Hum, Invis, Anti-good, Anti-evil, Anti-neutral, Loyal.\n\r",ch);
		    return;
		}
		if      ( !str_cmp( arg3, "glow"         )) {value = ITEM_GLOW; add = 1; remove = 1;}
		else if ( !str_cmp( arg3, "hum"          )) {value = ITEM_HUM; add = 1; remove = 1;}
		else if ( !str_cmp( arg3, "invis"        )) {value = ITEM_INVIS; add = 1; remove = 1;}
		else if ( !str_cmp( arg3, "anti-good"    )) {value = ITEM_ANTI_GOOD; add = 1; remove = 10;}
		else if ( !str_cmp( arg3, "anti-evil"    )) {value = ITEM_ANTI_EVIL; add = 1; remove = 10;}
		else if ( !str_cmp( arg3, "anti-neutral" )) {value = ITEM_ANTI_NEUTRAL; add = 1; remove = 10;}
		else if ( !str_cmp( arg3, "loyal"        )) {value = ITEM_LOYAL; add = 10; remove = 1;}
		else
		{
		    send_to_char("Enter one of: Glow, Hum, Invis, Anti-good, Anti-evil, Anti-neutral, Loyal.\n\r",ch);
		    return;
		}
		
		if (IS_SET(obj->extra_flags,value))
		{
		    if (ch->pcdata->quest < remove)
		    {
			   snprintf(buf, MAX_INPUT_LENGTH, "Sorry, you need %d quest points to remove that flag.\n\r",remove);
			   send_to_char(buf,ch);return;
		    }
		    ch->pcdata->quest -= remove;
		    REMOVE_BIT(obj->extra_flags, value);
		}
		else
		{
		    if (ch->pcdata->quest < add)
		    {
			   snprintf(buf, MAX_INPUT_LENGTH, "Sorry, you need %d quest points to remove that flag.\n\r",add);
			   send_to_char(buf,ch);return;
		    }
		    ch->pcdata->quest -= add;
		    SET_BIT(obj->extra_flags, value);
		}
		send_to_char("Ok.\n\r",ch);
		if (obj->questmaker != NULL) free_string(obj->questmaker);
		obj->questmaker = str_dup(ch->name);
		return;
	 }
	 
	 if ( !str_cmp( arg2, "wear" ) )
	 {
		if (!IS_EXTRA(ch,EXTRA_TRUSTED))
		{
		    send_to_char("You are not allowed to change object wear locations.\n\r",ch);
		    return;
		}
		if ( arg3[0] == '\0' )
		{
		    send_to_char("Wear location can be from: Finger, Neck, Body, Head, Legs, Hands, Arms,\n\rAbout, Waist, Wrist, Hold, Face.\n\r",ch);
		    return;
		}
		if( obj->pIndexData->vnum != OBJ_VNUM_PROTOPLASM)
		{
		    send_to_char("You can only change the wear location of something you have created\n\r", ch);
		    return;
		} 
		
		if      ( !str_cmp( arg3, "finger" )) value = ITEM_WEAR_FINGER;
		else if ( !str_cmp( arg3, "neck"   )) value = ITEM_WEAR_NECK;
		else if ( !str_cmp( arg3, "body"   )) value = ITEM_WEAR_BODY;
		else if ( !str_cmp( arg3, "head"   )) value = ITEM_WEAR_HEAD;
		else if ( !str_cmp( arg3, "legs"   )) value = ITEM_WEAR_LEGS;
		else if ( !str_cmp( arg3, "feet"   )) value = ITEM_WEAR_FEET;
		else if ( !str_cmp( arg3, "hands"  )) value = ITEM_WEAR_HANDS;
		else if ( !str_cmp( arg3, "arms"   )) value = ITEM_WEAR_ARMS;
		else if ( !str_cmp( arg3, "about"  )) value = ITEM_WEAR_ABOUT;
		else if ( !str_cmp( arg3, "waist"  )) value = ITEM_WEAR_WAIST;
		else if ( !str_cmp( arg3, "wrist"  )) value = ITEM_WEAR_WRIST;
		else if ( !str_cmp( arg3, "hold"   )) value = ITEM_WIELD;
		else if ( !str_cmp( arg3, "face"   )) value = ITEM_WEAR_FACE;
		else {
		    send_to_char("Wear location can be from: Finger, Neck, Body, Head, Legs, Hands, Arms, 
			   About, Waist, Wrist, Hold, Face.\n\r",ch); return;}
			   if (IS_SET(obj->wear_flags,ITEM_TAKE) ) value += 1;
			   if (obj->wear_flags == value || obj->wear_flags == (value+1) )
			   {
				  act("But $p is already worn in that location!",ch,obj,NULL,TO_CHAR);
				  return;
			   }
			   else if ( (value != ITEM_WIELD && value != (ITEM_WIELD+1) )
				  && obj->item_type == ITEM_WEAPON)
			   {
				  act("You can only HOLD a weapon.",ch,obj,NULL,TO_CHAR);
				  return;
			   }
                           else if (ch->pcdata->quest < 20 && obj->wear_flags == 1)
			   {
				  send_to_char("It costs 20 quest points to change a location.\n\r", ch);
				  return;
			   }
                           if ( obj->wear_flags == 1) 
				  ch->pcdata->quest -= 20;
			   obj->wear_flags = value;
			   send_to_char("Ok.\n\r",ch);
			   if (obj->questmaker != NULL) free_string(obj->questmaker);
			   obj->questmaker = str_dup(ch->name);
			   return;
		}
		if ( !str_cmp( arg2, "spell" ) )
		{
		    int weapon = 0;
		    int affect = 0;
		    if ( arg3[0] == '\0' )
		    {
			   send_to_char("Spell weapons: Acid, Dark, Holy, Vampiric, Flaming, Electrified, Poisonous.\n\r",ch);
			   send_to_char("Spell affects: Blind, Seeinvis, Fly, Infravision, Invis, Passdoor, Protection,\n\rSanct, Sneak, Shockshield, Fireshield, Iceshield, Acidshield.\n\r",ch);
			   return;
		    }
		    if      ( !str_cmp( arg3, "acid"        )) weapon = 1;
		    else if ( !str_cmp( arg3, "dark"        )) weapon = 4;
		    else if ( !str_cmp( arg3, "holy"        )) weapon = 30;
		    else if ( !str_cmp( arg3, "vampiric"    )) weapon = 34;
		    else if ( !str_cmp( arg3, "flaming"     )) weapon = 37;
		    else if ( !str_cmp( arg3, "electrified" )) weapon = 48;
		    else if ( !str_cmp( arg3, "poisonous"   )) weapon = 53;
		    else if ( !str_cmp( arg3, "infravision" )) affect = 1;
		    else if ( !str_cmp( arg3, "seeinvis"    )) affect = 2;
		    else if ( !str_cmp( arg3, "fly"         )) affect = 3;
		    else if ( !str_cmp( arg3, "blind"       )) affect = 4;
		    else if ( !str_cmp( arg3, "invis"       )) affect = 5;
		    else if ( !str_cmp( arg3, "passdoor"    )) affect = 6;
		    else if ( !str_cmp( arg3, "protection"  )) affect = 7;
		    else if ( !str_cmp( arg3, "sanct"       )) affect = 8;
		    else if ( !str_cmp( arg3, "sneak"       )) affect = 9;
		    else if ( !str_cmp( arg3, "shockshield" )) affect = 10;
		    else if ( !str_cmp( arg3, "fireshield"  )) affect = 11;
		    else if ( !str_cmp( arg3, "iceshield"   )) affect = 12;
		    else if ( !str_cmp( arg3, "acidshield"  )) affect = 13;
		    else {
			   send_to_char("Spell weapons: Dark, Holy, Vampiric, Flaming, Electrified, Poisonous.\n\r",ch);
			   send_to_char("Spell affects: Blind, Seeinvis, Fly, Infravision, Invis, Passdoor, Protection,\n\rSanct, Sneak, Shockshield, Fireshield, Iceshield, Acidshield.\n\r",ch);
			   return; }
		    
		    if (obj->item_type != ITEM_WEAPON && weapon > 0)
		    {
			   send_to_char("You can only put that power on a weapon.\n\r", ch);
			   return;
		    }
		    else if (obj->item_type != ITEM_WEAPON && obj->item_type != ITEM_ARMOR && affect > 0)
		    {
			   send_to_char("You can only put that power on a weapon or a piece of armour.\n\r", ch);
			   return;
		    }
		    else if (ch->pcdata->quest < 50 )
		    {
			   send_to_char("It costs 50 quest points to create a spell weapon or affect.\n\r", ch);
			   return;
		    }
		    if (weapon > 0)
		    {
			   if (obj->value[0] >= 1000)
				  obj->value[0] = ((obj->value[0] / 1000) * 1000);
			   else obj->value[0] = 0;
			   obj->value[0] += weapon;
		    }
		    else if (affect > 0)
		    {
			   if (obj->item_type == ITEM_WEAPON)
			   {
				  if (obj->value[0] >= 1000)
					 obj->value[0] -= ((obj->value[0] / 1000) * 1000);
				  obj->value[0] += (affect*1000);
			   }
			   else if (obj->item_type == ITEM_ARMOR)
				  obj->value[3] = affect;
		    }
		    ch->pcdata->quest -= 50;
		    send_to_char("Ok.\n\r",ch);
		    if (obj->questmaker != NULL) free_string(obj->questmaker);
		    obj->questmaker = str_dup(ch->name);
		    return;
		}
		
		if ( !str_cmp( arg2, "power" ) )
		{
		    if ( arg3[0] == '\0' )
		    {
			   send_to_char("Please specify the amount of power.\n\r",ch);
			   return;
		    }
		    if (obj->item_type != ITEM_WEAPON)
		    {
			   send_to_char("Only weapons have a spell power.\n\r",ch);
			   return;
		    }
		    else if (obj->level >= 50)
		    {
			   send_to_char("This weapon can hold no more spell power.\n\r",ch);
			   return;
		    }
		    else if (value + obj->level > 50)
		    {
			   snprintf(buf, MAX_INPUT_LENGTH, "You can only add %d more spell power to this weapon.\n\r",(50 - obj->level));
			   send_to_char(buf,ch);
			   return;
		    }
		    else if (value > ch->pcdata->quest)
		    {
			   send_to_char("You don't have enough quest points to increase the spell power.\n\r",ch);
			   return;
		    }
		    
		    if(value<0)
		    {
			   send_to_char("Only positive values please.\n\r", ch);
			   return;
		    }
		    
		    obj->level += value;
		    
		    ch->pcdata->quest -= value;
		    send_to_char("Ok.\n\r",ch);
		    if (obj->questmaker != NULL) free_string(obj->questmaker);
		    obj->questmaker = str_dup(ch->name);
		    return;
		}
		
		if ( !str_cmp( arg2, "weight" ) )
		{
		    if (obj->weight < 2)
		    {
			   send_to_char("You cannot reduce the weight of this item any further.\n\r",ch);
			   return;
		    }
		    else if (ch->pcdata->quest < 10)
		    {
			   send_to_char("It costs 10 quest point to remove the weight of an object.\n\r",ch);
			   return;
		    }
		    obj->weight = 1;
		    ch->pcdata->quest -= 10;
		    send_to_char("Ok.\n\r",ch);
		    if (obj->questmaker != NULL) free_string(obj->questmaker);
		    obj->questmaker = str_dup(ch->name);
		    return;
		}
		
		if ( !str_cmp( arg2, "clone" ) )
		{
		    value = obj->points;
		    if (value < 5) value = 5;
		    if (obj->item_type == ITEM_BOMB ||
			   obj->item_type == ITEM_QUEST || 
			   obj->item_type == ITEM_QUESTCARD   ||
			   obj->pIndexData->vnum == 22000 ||
			   IS_SET(obj->extra_flags, ITEM_QUESTITEM) ||
			   IS_SET(obj->extra_flags, ITEM_CLANITEM))
		    {
			   send_to_char("I think not...\n\r",ch);
			   return;
		    }
                    else if (ch->level < LEVEL_GOD)
		    {
                           send_to_char("Higher beings only.\n\r",ch);
			   return;
		    }
		    else if (obj->questowner == NULL || str_cmp(obj->questowner,ch->name))
		    {
			   send_to_char("You can only clone something you own.\n\r",ch);
			   return;
		    }
		    else if (ch->pcdata->quest < value)
		    {
			   snprintf(buf, MAX_INPUT_LENGTH, "It will cost you %d quest points to clone %s.\n\r",
				  value,obj->short_descr);
			   send_to_char(buf,ch);
			   return;
		    }
		    ch->pcdata->quest -= value;
		    quest_clone(ch,obj);
		    return;
		}
		
		if ( !str_cmp( arg2, "indest" ) )
		{
                     value = 500;
                     if ((ch->level < LEVEL_ORACLE) && (ch->race < 10))
                     {
			   send_to_char("You are not allowed to do that.... yet.\n\r",ch);
			   return;
                     }
                     if (IS_SET(obj->quest,QUEST_INDEST))
                     {
			   send_to_char("That effect is already on the item.\n\r",ch);
			   return;
                     }
                     if ( ch->pcdata->quest < value )
                     {
			   send_to_char("You don't have enough quest points.\n\r",ch);
			   return;
                     }
                     ch->pcdata->quest -= value;
                     if (!IS_SET(obj->quest,QUEST_SPELLPROOF))
			   SET_BIT(obj->quest,QUEST_SPELLPROOF);
                     SET_BIT(obj->quest,QUEST_INDEST);
                     send_to_char("The item is now INDESTRUCTABLE !\n\r",ch);
                    if (obj->questmaker != NULL) free_string(obj->questmaker);
                        obj->questmaker = str_dup(ch->name);
                    return;
		}
		
		
		if ( arg3[0] == '\0' )
		{
		    send_to_char_formatted( "- - - - - - - - - - ----====[ QUEST ITEM COSTS ]====---- - - - - - - - - - -\n\r",   ch );
		    send_to_char_formatted( "Create: Creates a new personalized object, costing between 10 and 50 QP.\n\r",ch );
		    send_to_char_formatted( "Name/Short/Long: Rename the object.  1 QP for all three.\n\r",ch );
		    send_to_char_formatted( "Clone: Clones the object for original's cost (minimum of 5 QP).\n\r",ch );
		    send_to_char_formatted( "Armor: Protection, sets AC at 1 QP per point.\n\r",   ch );
		    send_to_char_formatted( "Weapons: Min/Max, sets min/max damage at 1 QP per point.\n\r",  ch );
		    send_to_char_formatted( "Extra (add/remove): Glow(1/1), Hum(1/1), Invis(1/1), Anti-Good(1/10),\n\r",ch); 
		    send_to_char_formatted( "                    Anti-Neutral(1/10), Anti-Evil(1/10), Loyal(10/1).\n\r",ch );
		    send_to_char_formatted( "Wear: Select location, costs 20 QP's.  Type 'quest <obj> wear' to see locations.\n\r",ch );
		    send_to_char_formatted( "Power: Spell power for spell weapons.  Costs 1 QP per power point.\n\r",ch );
		    send_to_char_formatted( "Spell: Spell weapons or affect (1 per item).Costs 50 QP.\n\r",ch );
		    send_to_char_formatted( "Weight: Set objects weight to 1.  Costs 10 QP.\n\r",ch );
		    send_to_char_formatted( "Str, Dex, Int, Wis, Con... max =   3 each, at  20 quest points per +1 stat.\n\r", ch);
		    send_to_char_formatted( "Hp, Mana, Move............ max =  30 each, at   5 quest points per point.\n\r", ch);
		    send_to_char_formatted( "Hitroll, Damroll.......... max =   5 each, at  30 quest points per point.\n\r", ch);
		    send_to_char_formatted( "Ac........................ max = -25,      at  10 points per point.\n\r", ch);
		    send_to_char_formatted( "- - - - - - - - - - ----====[ QUEST ITEM COSTS ]====---- - - - - - - - - - -\n\r",   ch );
		    return;
		}
		
		if(value>0 || !str_cmp( arg2, "ac") || !str_cmp(arg2, "armor") || !str_cmp( arg2, "armour") )
		{
		    if      ( !str_cmp( arg2, "hitroll" ) || !str_cmp( arg2, "hit" ) )
		    {oset_affect(ch,obj,value,APPLY_HITROLL,TRUE);return;}
		    else if ( !str_cmp( arg2, "damroll" ) || !str_cmp( arg2, "dam" ) )
		    {oset_affect(ch,obj,value,APPLY_DAMROLL,TRUE);return;}
		    else if ( !str_cmp( arg2, "armor" ) || !str_cmp( arg2, "ac" ) )
		    {oset_affect(ch,obj,value,APPLY_AC,TRUE);return;}  
		    else if ( !str_cmp( arg2, "hitpoints" ) || !str_cmp( arg2, "hp" ) )
		    {oset_affect(ch,obj,value,APPLY_HIT,TRUE);return;}
		    else if ( !str_cmp( arg2, "mana" ) )
		    {oset_affect(ch,obj,value,APPLY_MANA,TRUE);return;}
		    else if ( !str_cmp( arg2, "move" ) || !str_cmp( arg2, "movement" ) )
		    {oset_affect(ch,obj,value,APPLY_MOVE,TRUE);return;}
		    else if ( !str_cmp( arg2, "str" ) || !str_cmp( arg2, "strength" ) )
		    {oset_affect(ch,obj,value,APPLY_STR,TRUE);return;}
		    else if ( !str_cmp( arg2, "dex" ) || !str_cmp( arg2, "dexterity" ) )
		    {oset_affect(ch,obj,value,APPLY_DEX,TRUE);return;}
		    else if ( !str_cmp( arg2, "int" ) || !str_cmp( arg2, "intelligence" ) )
		    {oset_affect(ch,obj,value,APPLY_INT,TRUE);return;}
		    else if ( !str_cmp( arg2, "wis" ) || !str_cmp( arg2, "wisdom" ) )
		    {oset_affect(ch,obj,value,APPLY_WIS,TRUE);return;}
		    else if ( !str_cmp( arg2, "con" ) || !str_cmp( arg2, "constitution" ) )
		    {oset_affect(ch,obj,value,APPLY_CON,TRUE);return;}
		}
		
		
		/*    if ( !str_cmp( arg2, "armor" ) || !str_cmp(arg2, "ac") )
		{
		return;
	 }*/
		
		
		
		if ( !str_cmp( arg2, "name" ) )
		{
		    value = 1;
		    if (ch->level<LEVEL_CODER )
		    {
			   send_to_char("You are not allowed to rename objects.\n\r",ch);
			   return;
		    }
		    if (!IS_SET(obj->quest,QUEST_NAME) && 
			   (IS_SET(obj->quest,QUEST_SHORT) || IS_SET(obj->quest,QUEST_LONG)))
		    {
			   SET_BIT(obj->quest,QUEST_NAME);
			   value = 0;
		    }
		    else if (IS_SET(obj->quest,QUEST_NAME))
		    {
			   REMOVE_BIT(obj->quest,QUEST_SHORT);
			   REMOVE_BIT(obj->quest,QUEST_LONG);
		    }
		    else
			   SET_BIT(obj->quest,QUEST_NAME);
		    if (IS_SET(obj->quest,QUEST_FREENAME))
		    {
			   value = 0;
			   REMOVE_BIT(obj->quest,QUEST_FREENAME);
		    }
		    if (ch->pcdata->quest < value)
		    {
			   send_to_char("It costs 1 quest point to rename an object.\n\r",ch);
			   return;
		    }
		    ch->pcdata->quest -= value;
		    free_string( obj->name );
		    obj->name = str_dup( arg3 );
		    send_to_char("Ok.\n\r",ch);
		    if (obj->questmaker != NULL) free_string(obj->questmaker);
		    obj->questmaker = str_dup(ch->name);
		    return;
		}
		
		if ( !str_cmp( arg2, "short" ) )
		{
		    value = 1;
		    if (!IS_EXTRA(ch,EXTRA_TRUSTED) && ch->race < 5)
		    {
			   send_to_char("You are not allowed to rename objects...yet.\n\r",ch);
			   return;
		    }
		    if  (IS_SET(obj->extra_flags, ITEM_CLANITEM))
		    {
			   send_to_char("Clanitems cannot be renamed.\n\r",ch);
			   return;
		    }
		    
		    if (!IS_SET(obj->quest,QUEST_SHORT) &&
			   (IS_SET(obj->quest,QUEST_NAME) || IS_SET(obj->quest,QUEST_LONG)))
		    {
			   SET_BIT(obj->quest,QUEST_SHORT);
			   value = 0;
		    }
		    else if (IS_SET(obj->quest,QUEST_SHORT))
		    {
			   REMOVE_BIT(obj->quest,QUEST_NAME);
			   REMOVE_BIT(obj->quest,QUEST_LONG);
		    }
		    else
			   SET_BIT(obj->quest,QUEST_SHORT);
		    if (IS_SET(obj->quest,QUEST_FREENAME))
		    {
			   value = 0;
			   REMOVE_BIT(obj->quest,QUEST_FREENAME);
		    }
		    if (ch->pcdata->quest < value)
		    {
			   send_to_char("It costs 1 quest point to rename an object.\n\r",ch);
			   return;
		    }
		    ch->pcdata->quest -= value;
		    free_string( obj->short_descr );
		    free_string( obj->name );
		    obj->short_descr = str_dup( arg3 );
		    obj->name = str_dup( arg3);
		    send_to_char("Ok.\n\r",ch);
		    if (obj->questmaker != NULL) free_string(obj->questmaker);
		    obj->questmaker = str_dup(ch->name);
		    return;
		}
		
		if ( !str_cmp( arg2, "long" ) )
		{
              value = 1;
              if (!IS_EXTRA(ch,EXTRA_TRUSTED) && ch->race < 5)
              {
			   send_to_char("You are not allowed to rename objects...yet.\n\r",ch);
			   return;
              }
              if  (IS_SET(obj->extra_flags, ITEM_CLANITEM))
              {
			   send_to_char("Clanitems cannot be renamed.\n\r",ch);
			   return;
              }
              if (!IS_SET(obj->quest,QUEST_LONG) &&
			   (IS_SET(obj->quest,QUEST_NAME) ||
			   IS_SET(obj->quest,QUEST_SHORT)))
              {
			   SET_BIT(obj->quest,QUEST_LONG);
			   value = 0;
              }
              else if (IS_SET(obj->quest,QUEST_LONG))
              {
			   REMOVE_BIT(obj->quest,QUEST_NAME);
			   REMOVE_BIT(obj->quest,QUEST_SHORT);
              }
              else
			   SET_BIT(obj->quest,QUEST_LONG);
		    
		    if (IS_SET(obj->quest,QUEST_FREENAME))
		    {
                  value = 0;
                  REMOVE_BIT(obj->quest,QUEST_FREENAME);
		    }
		    if (ch->pcdata->quest < value)
		    {
                  send_to_char("It costs 1 quest point to rename an object.\n\r",ch);
                  return;
		    }
		    ch->pcdata->quest -= value;
		    free_string( obj->description );
		    obj->description = str_dup( arg3 );
		    send_to_char("Ok.\n\r",ch);
		    if (obj->questmaker != NULL) free_string(obj->questmaker);
		    obj->questmaker = str_dup(ch->name);
		    return;
		}
		
		return;
}

void do_token( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    OBJ_INDEX_DATA *pObjIndex;
    OBJ_DATA *obj;
    CHAR_DATA *victim;
    int value;
    
    argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
    argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
    
    if ( IS_NPC(ch) || (ch->pcdata->quest < 1 && !IS_JUDGE(ch)) )
    {
	   send_to_char("You are unable to make a quest token.\n\r",ch);
	   return;
    }
    else if ( arg1[0] == '\0' || !is_number( arg1 ) )
    {
	   send_to_char("Please specify a value for the quest token.\n\r",ch);
	   return;
    }
    else
    {
	   value = atoi( arg1 );
	   if ( value < 1 || value > 50 )
	   {
		  send_to_char( "Quest token should have a value between 1 and 50.\n\r", ch );
		  return;
	   }
	   else if ( value > ch->pcdata->quest && !IS_JUDGE(ch) )
	   {
		  snprintf(buf, MAX_INPUT_LENGTH, "You only have %d quest points left to put into tokens.\n\r",ch->pcdata->quest);
		  send_to_char( buf, ch );
		  return;
	   }
    }
    
    victim = get_char_room( ch, arg2 );
    
    if ( ( pObjIndex = get_obj_index( OBJ_VNUM_PROTOPLASM ) ) == NULL )
    {
	   send_to_char( "Error...missing object, please inform KaVir.\n\r", ch );
	   return;
    }
    
    ch->pcdata->quest -= value;
    if (ch->pcdata->quest < 0) ch->pcdata->quest = 0;
    obj = create_object( pObjIndex, value );
    obj->value[0] = value;
    obj->level = 1;
    obj->cost = value*1000;
    obj->item_type = ITEM_QUEST;
    obj_to_char(obj,ch);
    if (obj->questmaker != NULL) free_string(obj->questmaker);
    obj->questmaker = str_dup(ch->name);
    free_string( obj->name );
    obj->name = str_dup( "quest token" );
    snprintf(buf, MAX_INPUT_LENGTH, "a %d point quest token",value);
    free_string( obj->short_descr );
    obj->short_descr = str_dup( buf );
    snprintf(buf, MAX_INPUT_LENGTH, "A %d point quest token lies on the floor.",value);
    free_string( obj->description );
    obj->description = str_dup( buf );
    if (victim != NULL && victim != ch)
    {
	   act( "You reach behind $N's ear and produce $p.", ch, obj, victim, TO_CHAR );
	   act( "$n reaches behind $N's ear and produces $p.", ch, obj, victim, TO_NOTVICT );
	   act( "$n reaches behind your ear and produces $p.", ch, obj, victim, TO_VICT );
    }
    else
    {
	   act( "You snap your fingers and reveal $p.", ch, obj, NULL, TO_CHAR );
	   act( "$n snaps $s fingers and reveals $p.", ch, obj, NULL, TO_ROOM );
    }
    return;
}

void do_qtrust( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    
    argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
    argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
    
    if ( arg1[0] == '\0' )
    {
	   send_to_char( "Syntax: qtrust <char> <on/off>.\n\r", ch );
	   return;
    }
    
    if ( arg2[0] == '\0' )
    {
	   send_to_char( "Do you wish to set qtrust ON or OFF?\n\r", ch );
	   return;
    }
    
    if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )
    {
	   send_to_char( "That player is not here.\n\r", ch);
	   return;
    }
    
    if (str_cmp(arg2,"on") && str_cmp(arg2,"off"))
    {
	   send_to_char( "Do you want to set their qtrust ON or OFF?\n\r", ch);
	   return;
    }
    if (!str_cmp(arg2,"off"))
    {
	   if (!IS_EXTRA(victim, EXTRA_TRUSTED))
	   {
		  send_to_char("Their qtrust is already off.\n\r",ch);
		  return;
	   }
	   REMOVE_BIT(victim->extra, EXTRA_TRUSTED);
	   send_to_char("Quest trust OFF.\n\r",ch);
	   send_to_char("You are no longer quest trusted.\n\r",victim);
	   return;
    }
    else if (!str_cmp(arg2,"on"))
    {
	   if (IS_EXTRA(victim, EXTRA_TRUSTED))
	   {
		  send_to_char("Their qtrust is already on.\n\r",ch);
		  return;
	   }
	   SET_BIT(victim->extra, EXTRA_TRUSTED);
	   send_to_char("Quest trust ON.\n\r",ch);
	   send_to_char("You are now quest trusted.\n\r",victim);
	   return;
    }
    return;
}

void do_mclear( CHAR_DATA *ch, char *argument )
{
    OBJ_DATA *obj;
    OBJ_DATA *obj_next;
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    
    argument = one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if ( arg[0] == '\0' )
    {
	   send_to_char( "Syntax: mclear <char>.\n\r", ch );
	   return;
    }
    
    if ( ( victim = get_char_room( ch, arg ) ) == NULL )
    {
	   send_to_char( "That player is not here.\n\r", ch);
	   return;
    }
    
    if (IS_NPC(victim))
    {
	   send_to_char( "Not on NPC's.\n\r", ch);
	   return;
    }
    
    if (IS_SET(victim->act, PLR_GODLESS)&& ch->level != LEVEL_CODER)
    {
	   send_to_char( "You failed.\n\r", ch );
	   return;
    }
    
    for ( obj = victim->carrying; obj != NULL; obj = obj_next )
    {
	   obj_next = obj->next_content;
	   if ( obj->wear_loc != WEAR_NONE ) unequip_char(ch, obj);
    }
    while ( victim->affected )
	   affect_remove( victim, victim->affected );
    if (IS_AFFECTED(victim,AFF_POLYMORPH) && IS_AFFECTED(victim,AFF_ETHEREAL))
    {
	   victim->affected_by  = AFF_POLYMORPH + AFF_ETHEREAL;
    }
    else if (IS_AFFECTED(victim,AFF_POLYMORPH))
	   victim->affected_by  = AFF_POLYMORPH;
    else if (IS_AFFECTED(victim,AFF_ETHEREAL))
	   victim->affected_by  = AFF_ETHEREAL;
    else
	   victim->affected_by  = 0;
    victim->armor  = 100;
    victim->hit       = UMAX( 1, victim->hit  );
    victim->mana   = UMAX( 1, victim->mana );
    victim->move   = UMAX( 1, victim->move );
    victim->hitroll   = 0;
    victim->damroll   = 0;
    victim->saving_throw = 0;
    victim->pcdata->mod_str = 0;
    victim->pcdata->mod_int = 0;
    victim->pcdata->mod_wis = 0;
    victim->pcdata->mod_dex = 0;
    victim->pcdata->mod_con = 0;
    save_char_obj( victim );
    send_to_char("Your stats have been cleared.  Please rewear your equipment.\n\r",victim);
    send_to_char("Ok.\n\r",ch);
    return;
}

void do_otransfer( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    OBJ_DATA *obj;
    CHAR_DATA *victim;
    ROOM_INDEX_DATA *chroom;
    ROOM_INDEX_DATA *objroom;
    
    argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
    argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
    
    if ( arg1[0] == '\0' )
    {
	   send_to_char( "Otransfer which object?\n\r", ch );
	   return;
    }
    
    if ( arg2[0] == '\0' ) victim = ch;
    else if ( ( victim = get_char_world( ch, arg2 ) ) == NULL )
    {
	   send_to_char( "They aren't here.\n\r", ch );
	   return;
    }
    
    if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
    {
	   send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
	   return;
    }
    
    if (!IS_JUDGE(ch) && (obj->questmaker == NULL || 
	   str_cmp(ch->name,obj->questmaker) || strlen(obj->questmaker) < 2))
    {
	   send_to_char("You don't have permission to otransfer that item.\n\r", ch);
	   return;
    }
    
    if (obj->carried_by != NULL)
    {
	   if (!IS_NPC(obj->carried_by) && IS_SET(obj->carried_by->act,PLR_GODLESS) && ch->level != LEVEL_CODER)
	   {
		  send_to_char("You failed.\n\r",ch);
		  act("$p flickers briefly with energy.",obj->carried_by,obj,NULL,TO_CHAR);
		  return;
	   }
	   act("$p vanishes from your hands in an explosion of energy.",obj->carried_by,obj,NULL,TO_CHAR);
	   act("$p vanishes from $n's hands in an explosion of energy.",obj->carried_by,obj,NULL,TO_ROOM);
	   obj_from_char(obj);
    }
    else if (obj->in_obj     != NULL) obj_from_obj(obj);
    else if (obj->in_room != NULL)
    {
	   chroom = get_room_index(ch->in_room->vnum);
	   objroom = get_room_index(obj->in_room->vnum);
	   char_from_room(ch);
	   char_to_room(ch,objroom);
	   act("$p vanishes from the ground in an explosion of energy.",ch,obj,NULL,TO_ROOM);
	   if (chroom == objroom) act("$p vanishes from the ground in an explosion of energy.",ch,obj,NULL,TO_CHAR);
	   char_from_room(ch);
	   char_to_room(ch,chroom);
	   obj_from_room(obj);
    }
    else
    {
	   send_to_char( "You were unable to get it.\n\r", ch );
	   return;
    }
    obj_to_char(obj,victim);
    act("$p appears in your hands in an explosion of energy.",victim,obj,NULL,TO_CHAR);
    act("$p appears in $n's hands in an explosion of energy.",victim,obj,NULL,TO_ROOM);
    return;
}

void quest_clone( CHAR_DATA *ch, OBJ_DATA *obj )
{
    OBJ_INDEX_DATA *pObjIndex;
    OBJ_DATA *obj2;
    AFFECT_DATA *paf;
    AFFECT_DATA *paf2;
    
    pObjIndex = get_obj_index( obj->pIndexData->vnum);
    obj2 = create_object( pObjIndex, obj->level );
    /* Copy any changed parts of the object. */
    free_string(obj2->name);
    obj2->name=str_dup(obj->name);
    free_string(obj2->short_descr);
    obj2->short_descr=str_dup(obj->short_descr);
    free_string(obj2->description);
    obj2->description=str_dup(obj->description);
    if (obj->questmaker != NULL && strlen(obj->questmaker) > 1)
    {
	   free_string(obj2->questmaker);
	   obj2->questmaker=str_dup(obj->questmaker);
    }
    obj2->item_type   = obj->item_type;
    obj2->extra_flags    = obj->extra_flags;
    obj2->wear_flags  = obj->wear_flags;
    obj2->weight   = obj->weight;
    obj2->condition   = obj->condition;
    obj2->toughness   = obj->toughness;
    obj2->resistance  = obj->resistance;
    obj2->quest       = obj->quest;
    obj2->points   = obj->points;
    obj2->cost     = obj->cost;
    obj2->value[0]    = obj->value[0];
    obj2->value[1]    = obj->value[1];
    obj2->value[2]    = obj->value[2];
    obj2->value[3]    = obj->value[3];
    /*****************************************/
    obj_to_char(obj2,ch);
    if (obj->affected != NULL)
    {
	   for ( paf = obj->affected; paf != NULL; paf = paf->next )
	   {
		  if (affect_free == NULL)
			 paf2 = alloc_perm( sizeof(*paf) );
		  else
		  {
			 paf2 = affect_free;
			 affect_free = affect_free->next;
		  }
		  paf2->type    = 0;
		  paf2->duration   = paf->duration;
		  paf2->location   = paf->location;
		  paf2->modifier   = paf->modifier;
		  paf2->bitvector  = 0;
		  paf2->next    = obj2->affected;
		  obj2->affected   = paf2;
	   }
    }
    act( "$p splits into two identical objects.", ch, obj, NULL, TO_CHAR );
    return;
}

void bind_char( CHAR_DATA *ch )
{
    OBJ_DATA *obj;
    OBJ_INDEX_DATA *pObjIndex;
    ROOM_INDEX_DATA *location;
    
    if ( IS_NPC(ch) || ch->pcdata->obj_vnum < 1 )
	   return;
    
    if ( ( pObjIndex = get_obj_index( ch->pcdata->obj_vnum ) ) == NULL )
	   return;
    
    if ( ch->in_room != NULL )
	   location = get_room_index(ch->in_room->vnum);
    else
    {
	   location = get_room_index(ROOM_VNUM_ALTAR);
	   char_from_room(ch);
	   char_to_room(ch,location);
    }
    obj = create_object( pObjIndex, 50 );
    obj_to_room(obj,location);
    obj->chobj = ch;
    ch->pcdata->chobj = obj;
    SET_BIT(ch->affected_by, AFF_POLYMORPH);
    SET_BIT(ch->extra, EXTRA_OSWITCH);
    free_string(ch->morph);
    ch->morph = str_dup(obj->short_descr);
    send_to_char( "You reform yourself.\n\r", ch );
    act("$p fades into existance on the floor.",ch,obj,NULL,TO_ROOM);
    do_look(ch,"auto");
    return;
}

void do_bind( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    OBJ_DATA *obj;
    CHAR_DATA *victim;
    
    argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
    argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
    
    if ( arg1[0] == '\0' || arg2[0] == '\0' )
    {
	   send_to_char( "Syntax: bind <player> <object>\n\r", ch );
	   return;
    }
    
    if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )
    {
	   send_to_char( "That player is not here.\n\r", ch);
	   return;
    }
    if (ch == victim)
    {
	   send_to_char( "You can't do this to yourself.\n\r", ch);
	   return;
    }
    if (IS_NPC(victim))
    {
	   send_to_char( "Not on NPC's.\n\r", ch);
	   return;
    }
    else if (IS_AFFECTED(victim,AFF_POLYMORPH))
    {
	   send_to_char( "You cannot do this while they are polymorphed.\n\r", ch);
	   return;
    }
    else if (IS_IMMORTAL(victim))
    {
	   send_to_char( "Only on mortals or avatars.\n\r", ch);
	   return;
    }
    else if (IS_SET(victim->act, PLR_GODLESS) && ch->level != LEVEL_CODER)
    {
	   send_to_char( "You failed.\n\r", ch );
	   return;
    }
    if ( ( obj = get_obj_carry( ch, arg2) ) == NULL )
    {
	   send_to_char("You are not carrying that item.\n\r",ch);
	   return;
    }
    if (obj->questmaker != NULL && strlen(obj->questmaker) > 1)
    {
	   send_to_char("You cannot bind someone into a modified item.\n\r",ch);
	   return;
    }
    if (obj->chobj != NULL)
    {
	   send_to_char( "That item already has someone bound in it.\n\r", ch);
	   return;
    }
    send_to_char("Ok.\n\r",ch);
    act("$n transforms into a white vapour and pours into $p.",victim,obj,NULL,TO_ROOM);
    act("You transform into a white vapour and pour into $p.",victim,obj,NULL,TO_CHAR);
    victim->pcdata->obj_vnum = obj->pIndexData->vnum;
    obj->chobj = victim;
    victim->pcdata->chobj = obj;
    SET_BIT(victim->affected_by, AFF_POLYMORPH);
    SET_BIT(victim->extra, EXTRA_OSWITCH);
    free_string(victim->morph);
    victim->morph = str_dup(obj->short_descr);
    return;
}

void do_release( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    OBJ_DATA *obj;
    CHAR_DATA *victim;
    
    argument = one_argument( argument, arg, MAX_INPUT_LENGTH );
    
    if ( arg[0] == '\0' )
    {
	   send_to_char( "Syntax: release <object>\n\r", ch );
	   return;
    }
    
    if ( ( obj = get_obj_carry( ch, arg) ) == NULL )
    {
	   send_to_char("You are not carrying that item.\n\r",ch);
	   return;
    }
    if ( (victim = obj->chobj) == NULL)
    {
	   send_to_char( "There is nobody bound in that item.\n\r", ch);
	   return;
    }
    send_to_char("Ok.\n\r",ch);
    victim->pcdata->obj_vnum = 0;
    obj->chobj = NULL;
    victim->pcdata->chobj = NULL;
    REMOVE_BIT(victim->affected_by, AFF_POLYMORPH);
    REMOVE_BIT(victim->extra, EXTRA_OSWITCH);
    free_string(victim->morph);
    victim->morph = str_dup("");
    act("A white vapour pours out of $p and forms into $n.",victim,obj,NULL,TO_ROOM);
    act("Your spirit floats out of $p and reforms its body.",victim,obj,NULL,TO_CHAR);
    return;
}


void do_morph( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    OBJ_DATA *obj;
    OBJ_DATA *morph;
    int mnum;
    
    argument = one_argument( argument, arg1, MAX_INPUT_LENGTH );
    argument = one_argument( argument, arg2, MAX_INPUT_LENGTH );
    
    if ( arg1[0] == '\0' )
    {
	   send_to_char( "Syntax: morph <object> <form>\n\r", ch );
	   return;
    }
    
    if ( ( obj = get_obj_wear( ch, arg1) ) == NULL )
    {
	   if ( ( obj = get_obj_carry( ch, arg1) ) == NULL )
	   {
		  send_to_char("You are not carrying that item.\n\r",ch);
		  return;
	   }
    }
    
    if ( !IS_SET(obj->spectype, SITEM_MORPH) )
    {
	   send_to_char("That item cannot morph.\n\r",ch);
	   return;
    }
    
    if ( arg2[0] == '\0' )
    {
	   act("$p can morph into the following forms:",ch,obj,NULL,TO_CHAR);
	   show_list_to_char( obj->contains, ch, TRUE, TRUE );
	   return;
    }
    
    if ( ( morph = get_obj_list( ch, arg2, obj->contains ) ) == NULL )
    {
	   send_to_char("It cannot assume that form.\n\r",ch);
	   return;
    }
    obj_from_obj( morph );
    obj_to_char( morph, ch );
    act( "$p morphs into $P in $n's hands!", ch, obj, morph, TO_ROOM );
    act( "$p morphs into $P in your hands!", ch, obj, morph, TO_CHAR );
    mnum = obj->wear_loc;
    obj_from_char( obj );
    obj_to_obj( obj, morph );
    if ( morph->wear_flags == obj->wear_flags && mnum != WEAR_NONE )
	   equip_char( ch, morph, mnum );
    return;
}