vw/doc/
vw/player/J/
#AREA	Avalon & Yaegar     Celene~


#MOBILES
#26400
prince ruler Melf Brightflame~
Prince Melf Brightflame~
Prince Melf Brightflame, Leader of the Kngihts of Luna, cousin to Queen Yolande.
~
The Prince is a fair elf of middle years,
who carries himself with a grace
impossible for lesser creatures to match. 
A palpable aura surrounds the good Prince,
and you feel at awe in his noble presence.
~
2|8|64 4|8|32|128|512 1000 C
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#26401
queen yolande~
Queen Yolande~
Her Fey Majesty, Queen Yolande of Celene, Lady Rhalta of all Elvenkind.
~
The Queen is a creature of incredible beauty, a haughty fair elf of 
unmatched poise and appearance. She seems slightly amused by your presence,
but never does her calm face break into even a hint of a smile. She also 
seems to expect you to be respectful and subservient. Maybe you had better
bow...
~
2|8|64 4|8|32|128|512 1000 C
4350 58 250 -580 1d1+4350 1d1+250
0 0
8 8 2
#26402
archmage mage Theodain Eriason~
The Archmage Theodain Eriason~
The Archmage Theodain Eriason, loyal advisor to the Queen, stands here.
~
Because of his amazing magical talents), the archmage Theodain Eriason 
commands considerable respect in the court of the Queen of Celene. He is 
an elderly male, but still has full control of his faculties, and has never
been more proficient with his magicks. If you're lucky, he may even take
the time to grant you some of his knowledge.
~
64|512 8|16|128|512|1048576 1000 C
4200 56 240 -420 1d1+4200 1d1+240
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#26403
priest lallinthenera~
The High Priest Lallinthera~
The High Priest Lallinthera stands before you.
~
This kindly old elf has been the direct representative of the major elven
deity, Corellon Larethian, in the duchy of Celene for centuries. His wisdom 
and ability in the sciences of astrology and healing are unparalleled, and 
he may even heal you.
~
2|64|2048 4|8|32|128|512|524288 1000 C
4200 56 240 -420 1d1+4200 1d1+240
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#26404
haan dragon blackmoor wyrm~
The Blackmoor Dragon~
The Blackmoor Dragon known as Hautna Masq, ally and friend of the Prince, 
sleeps here.
~
The mighty Hautna Masq served as the Prince's steed during the Goblin Wars 
many centuries ago, but is now way past his prime, and he spends most of 
his time sleeping and dreaming of past glories. For, long-lived as Wyrms 
are, Elves are much longer-lived, being virtually immortal, and it saddens 
both Hautna Masq and his master that their days together are now numbered.
~
2|4|64 4|8|32|128|512|131072|524288 1000 C
4275 57 245 -420 1d1+4275 1d1+245
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#26405
knight luna elf elven~
A Knight of Luna~
One of Melf's Knights of Luna stands rigidly at attention here.
~
The Prince's Knights of Luna are recruited from amongst his finest warriors,
many of them being veterans of the Goblin Wars, and they serve their Prince
with undying loyalty.
~
2|8|64 8|128|512|8192 1000 S
3375 200 -330 1d1+3375 1d1+200
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#26406
scout elite elf elven~
An Elite Elven Scout~
One of the Queen's Elite Elven Scouts stares at you suspiciously.
~
The Queen's Elite Elven Scouts are veteran rangers and spies who have for
many decades helped him spy on his treacherous goblin and trollish enemies,
and have helped patrol the borders of his duchy.
~
4|8 8|32|128|512 1000 S
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#26407
guard city elf elven~
A Celene City Guard~
A loyal Celene City Guard patrols the streets of his Queen's city.
~
The Guards of the City of Celene are legendary for their loyalty and
devotion to their benevolent Queen. They are clad in the crimson and gold
tabards of the city, and carry sharp swords and stout shields.
~
8|64 512 1000 S
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#26408
citizen elf elven~
A Citizen of Celene~
A Citizen of Celene strolls idly by.
~
One of the many peaceful citizens of this city, who has reason to feel
safe when under the protection of such powerful people as the Guard, the
Knights of Luna, Hautna Masq the Dragon and of course the Prince himself.
~
4|128 512 1000 S
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#26409
citizen elf elven~
A Citizen of Celene~
A Citizen of Celene strolls idly by.
~
One of the many peaceful citizens of this city, who has reason to feel
safe when under the protection of such powerful people as the Guard, the
Knights of Luna, Hautna Masq the Dragon and of course the Prince himself.
~
4|128 512 1000 S
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#26410
acolyte~
An Acolyte of Corellon Larethian~
An Acolyte of Corellon Larethian stands here.
~
An Acolyte of Corellon Larethian, protective deity of this city, rushes 
purposefully about on business of his own. He wears the traditional black
robes of Corellon Larethian, the color representing the doom that fell on 
the Elves at the hands of the fell Goblins of the Pomarj from which Corellon 
Larethian and the Prince rescued them.
~
128 8|16|512 1000 C
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#26411
acolyte~
An Acolyte of Corellon Larethian~
An Acolyte of Corellon Larethian stands here.
~
An Acolyte of Corellon Larethian, protective deity of this city, rushes 
purposefully about on business of her own. She wears the traditional black
robes of Corellon Larethian, the color representing the doom that fell on 
the Elves at the hands of the fell Goblins of the Pomarj from which Corellon 
Larethian and the Prince rescued them.
~
128 8|16|512 1000 C
1125 15 75 -110 1d1+1125 1d1+75
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8 8 2
#26412
guardian high elf elven~
The High Guardian of Celene~
The High Guardian of Celene stands stoically before you.
~
A brave Luna knight of the Goblin Wars, the High Guardian was captured by
his foes and mutilated beyond recognition. Left for dead, he was rescued by
Corellon Larethian, who gave him powers unimaginable in return for the knight's 
vow to protect the City and the Queen to the best of his (significant) abilities
for the rest of his days. This the Elf gladly did, for he was of pure heart
and fair courage, and he has kept his vow ever since.
~
2|64 4|8|16|32|128|512|8192|524288 1000 S
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#26413
cooshee dog pet~
A Cooshee~
A Cooshee, faithful pet and hunting dog of elves across the world, is here.
~
A gift from the Elves of the Valley to their cousins in Celene, this 
species of dogs is renowned for its loyalty and intelligence. The Elves
use them as pets, hunting dogs, guard dogs and scout dogs. To kill or injure
one carries penalties nearly as severe as those applied to Elves who kill
other Elves, such is the love the Elves have for these creatures.
~
64|128 8|32|512 400 S
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#26414
pegasus~
A Pegasus~
A Pegasus, faithful steed for some Knight of Luna, stands here.
~
Pegasii act as steeds for the Knights of Luna who protect and fight for
the Queen. This handsome, winged cousin of the equine herds that roam the 
plains of Human lands is noble and intelligent, and will gladly sacrifice 
its life to save its master.
~
64 8|32|128|512|524288 500 S
1875 145 -185 1d1+1875 1d1+145
0 0
8 8 1
#26415
unicorn~
A Unicorn~
A Unicorn, steed of one of the Nobles of Celene, stands here.
~
Unicorns serve as steeds for the Nobles of Celene who are worthy of
such a servant. The beasts are very intelligent, and won't throw themselves
into a fight they know they have no chance of prevailing in, though they
will not willingly abandon their masters to an untimely death if it can
at all be avoided.
~
2|8|64 1|2|8|32|128|512 1000 S
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#26416
scout elf elven~
An Elven Scout~
An Elven Scout is here, preparing to brave the frontiers to scout for Goblins.
~
The Scouts that serve the Queen are younger Elves who hope one day to join
the ranks of the Elite Scouts, though full will survive the ardous tours of
futy on the frontiers scouting the movements of and fighting the many
enemies of Elvenkind.
~
4|8 8|512|32768|65536 1000 S
1350 90 -135 1d1+1350 1d1+90
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#26417
child elf elven~
An Elven child~
An Elven child plays here.
~
This child happily frolics in the streets of its parents' home town, 
blissfully unaware of how narrowly his entire race escaped decimation at the
hands of the Goblins so recently.
~
4 512 400 S
375 15 -35 1d1+375 1d1+15
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#26418
child elf elven~
An Elven child~
An Elven child plays here.
~
This child happily frolics in the streets of its parents' home town, 
blissfully unaware of how narrowly her entire race escaped decimation at the
hands of the Goblins so recently.
~
4 512 400 S
375 15 -35 1d1+375 1d1+15
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#26419
menelas mage~
Menelas the Mage~
Menelas the Mage welcome you to his place of business.
~
Menelas is a former apprentice of Theodain Eriason, the Archmage of Celene, 
who has established a fluorishing business selling magical artefacts, 
favored items among the magically-inclined Elves.
~
2|4|8|64 4|8|16|32|128|512 1000 C
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#26420
grein armorer~
Grein the Armorer~
Grein the Armorer gruffly welcomes you to his armory.
~
Grein is a crusty old veteran of the Goblin Wars, an Elven foot soldier of
low caste who, like so many of his fellow lesser Elves, fought valiantly for
the Nobles who have since almost forgotten the role these "Khallq" (grunts)
played in their salvation. Nevertheless, Grein has managed to make a healthy
profit in his armory, and, along with his brother Tolos, is one of the most
respected dealers in items of war in the whole nation.
~
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#26421
tolos weaponsmith smith~
Tolos the Weaponsmith~
Tolos the Weaponsmith stares coldly at you as you enter his store.
~
Tolos is the brother of Greig, and has even less liprince for his fellow 
Elves for his treatment after the war. Nevertheless, he still shares the 
Elven disdain for foreigners, and will treat you coldly whatever your race. 
Despite his shortcomings, Tolos is a fair dealer, and will give you good
prices for your weapons.
~
2|4|8|64 4|8|16|32|128|512 1000 S
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#26422
mithara herbalist healer~
Mithara the Herbalist~
Mithara the Herbalist welcomes you with a sweet smile to her shop.
~
Mithara is a respected Herbalist and Healer, and will help you with any
purchase or sales of pills, herbs, potions or similar that you may wish
to undertake. She will also, for a small fee, heal your injuries.
~
2|4|8|64|2048 4|8|16|32|128|512 1000 S
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#26423
loothala cook elf~
Loothala the fine Elven Cook~
Loothala the fine Elven Cook welcomes you to her restaurant.
~
<NO, she does NOT cook elves...>
Loothala makes remarkably tasty food and refreshments, and any gastronomic
needs you may have can be met here, and at reasonable prices besides.
~
2|4|8|64 4|8|16|32|128|512 1000 S
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#26424
dyenkalas grocer~
Dyenkalas the Grocer~
Dyenkalas the Grocer welcomes you to his General Store.
~
Dyenkalas can help you with your needs in basic adventuring equipment,
such as lamps, torches, blankets, backpacks, bags and such.
~
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#26425
wolthan blacksmith smith~
Wolthan the Blacksmith~
Wolthan the Blacksmith offers to repair your damaged equipment.
~
Wolthan is a fine smith, and will help repair your damaged equipment.
People say he is a little expensive, but his work is excellent, his repairs
faultless.
~
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#26426
sage tasstellat~
Tastellat the Sage~
Tastellat the Sage offers to identify any items of unknown nature you have.
~
Tastellat is a wise and learned, if a trifle greedy, Sage who can identify 
any item you may have, magical or mundane. A nephew of the great Thesius,
he does well to hide the taint of Human blood he has.
~
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#26427
cartograhper kasthellon~
Kasthellon the Cartographer~
Kasthellon the Cartographer welcomes you to his store and offers you a map.
~
Kasthellon is a well-travelled Elf who has mapped virtually every corner of the
known world, and can sell you some of the maps he has made, if you are
of a level high enough to withstand the perils of the land it leads you to.
(He doesn't want the death of his customers on his conscience.)
~
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#26428
noble elf elven~
An Elven Noble~
An Elven Noble haughtily demands your respect.
~
Since the Goblin Wars, the Elven Nobles, who were reduced to humility by the 
War, have now returned to their former haughty ways. Although they are indeed 
loyal and brave citizens, their attitude towards the "Gwellenknach" (Lower
Castes) makes them the target of the hatred of many citizens and servants.
~
4|8|64 8|512 1000 S
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#26429
noble elf elven~
An Elven Noble~
An Elven Noble haughtily demands your respect.
~
Since the Goblin Wars, the Elven Nobles, who were reduced to humility by the 
War, have now returned to their former haughty ways. Although they are indeed 
loyal and brave citizens, their attitude towards the "Gwellenknach" (Lower
Castes) makes them the target of the hatred of many citizens and servants.
~
8|64 8|512 1000 S
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#26430
guildmaster elven rastellagnar~
The Elven Guildmaster~
Rastellagnar, the Elven Guildmaster, stands ready to train you.
~
Rastellagnar has been helping Elves and other willing students advance in
their knowledge of the Elven Magical Arts, and you are but one in a long
line of students.
~
2|4|8|64|1024 4|8|16|32|128|512 1000 S
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#26431
guildmaster human julistha~
The Human Guildmistress~
Julistha, the Human Guildmistress, coldly appraises your abilities.
~
Julistha is very good at fighting, so good in fact that she even trains
Elves in the Martial Arts, and Elves are NOT renowned for admitting ANY 
other race can do ANYTHING better than they can...
~
2|4|8|64|32768 4|8|16|32|128|512 0 S
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8 8 2
#26432
guildmaster kender macy~
The Halfling Guildmistress~
Macy, the Halfling Guildmistress, smiles at you (wonder what she's stolen?:))
~
Macy is one of the best Halfling scouts in history, and the Elves, who do not
condone her skills at all, allow her to stay because she can teach their
scouts so much about subterfuge and similar skills.
~
2|4|8|64|16384 4|8|16|32|128|512 0 S
2250 160 -225 1d1+2250 1d1+160
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8 8 2
#26433
guildmaster dwarf keruggan~
The Dwarven Guildmaster~
Keruggan, the Dwarven Guildmaster, seems astonished at having a pupil.
~
The Elves as a whole dislike and distrust Dwarves, and the only reason that
Keruggan is allowed to run a business is that he is also the ambassador
to Celene from Juargen. He has very few customers, as Elves consider
Dwarven skills crude and vulgar, and as such will do his best to try and
encourage any he gets to return.
~
2|4|8|64|65536 4|8|16|32|128|512 0 S
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#26434
guildmaster dryad moredhein~
The Dryad Guildmaster~
Moredhein, the Dryad Guildmaster, stands ready to help you practice.
~
Dryads are a respected and feared race in Elven lands, respected for their
knowledge of all things natural and feared for their forbidding size and
appearance (seven foot tall humanoids clad in flowing brown robes that
conceal their features). None of this bothers Moredhein, as he a dryad he 
is above succumbing to the false emotions generated by flattery, and as a
mere mortal he finds the Elves' fear amusing.
~
2|4|8|64|8192 4|8|16|32|128|512 0 C
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#26435
guildmaster illithid bloonit~
The Illithid Guildmaster~
Bloonit, the Illithid Guildmaster, welcomes you telepathically.
~
Bloonit is a mysterious figure, clad in flowing pruple robes that disguise
his hideous tentacled maw, glistening purple skin and bulbous yellow
eyes. Bloonit is nevertheless an excellent teacher, and manages to restrain
his natural urges to devour your brain most of the time...
~
2|4|8|16|64 4|8|16|32|128|512 0 C
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#26436
guildmaster avian aelian~
The Avian Guildmaster~
Aelian, the Avian Guildmaster, stares grimly at you.
~
This imposing birdman can help you train in the skills natural to his race,
if you have the ability. He is revered by the Elven scouts as a scout without
parallel, and a creature of excellent vision and speed.
~
2|4|8|64|16777216 4|8|16|32|128|512|524288 0 S
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#26437
servant elf elven~
A surly Elven Servant~
A surly Elven Servant glumly completes his tasks.
~
"It's ALWAYS me, isn't it? Just 'c os MY Daddy isn't some bigshot noble and
just 'cos MY Daddy didn't fight in the stoopid Goblin Wars, I gotta clean up
other people's crap an' cook their meals an' carry their stuff an'...well
I think it sucks!"
~
4|128 512 0 S
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8 8 1
#26438
servant elf elven~
A surly Elven Servant~
A surly Elven Servant glumly completes her tasks.
~
"It's ALWAYS me, isn't it? Just 'c os MY Daddy isn't some bigshot noble and
just 'cos MY Daddy didn't fight in the stoopid Goblin Wars, I gotta clean up
other people's crap an' cook their meals an' carry their stuff an'...well
I think it sucks!"
~
4|128 512 0 S
750 45 -75 1d1+750 1d1+45
0 0
8 8 2
#26439
owner t'kana shopkeeper pet~
T'Kana, the Pet Shop Owner~
T'Kana welcomes you with great hospitality to his humble store.
~
T'Kana came to Celene with a wide variety of strange and mysterious pets
from the south many years ago, and his pets proved so pupular he decided to
stay and set up shop.
~
2|4|8|64 4|8|16|32|128|512 1000 S
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#26440
allertathala guard captian elf~
Captain Allertathala~
Captain Allertathala cordially welcomes you to his office.
~
The Captain is a middle-aged Elf whose hardened, muscular form speaks of
many battles, and Elves were not immune to scarring you'd wager he would
have accumulated more than his share. He is polite but cautious, and during
his conversation with you he is constantly on guard. He loves his City and 
Queen, and would sooner die than have anything happen to either of them.
~
2|8|64 4|8|128|512 1000 S
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#26441
rabbit~
A Rabbit~
A cute little Rabbit hops along here.
~
AWWWWW! Look at da purty wabbit! Wonder what it'd look like on the end of
my sword and then in my belly?
Thats what you're thinking isn't it? Why dontcha find out? Yeah, abuse and
victimise the poor rabbit.
But be careful! Celene Rabbits are BAD.
~
4|8|64|128 8|128|512 400 S
750 50 -75 1d1+750 1d1+50
0 0
8 8 0
#26442
deer~
A noble-looking deer~
A noble-looking deer stares proudly at you.
~
WOW! That sucker must be at LEAST a ten-pointer! Wouldn't THAT look great
over the fireplace?
But I advise caution- all the wildlife in this area have been granted special
powers to help enable their survival...
~
4|8|64|128 8|128|512 500 S
900 60 -90 1d1+900 1d1+60
0 0
8 8 0
#26443
squirrel~
A Squirrel~
A ferocious-looking Squirrel is sizing you up!
~
Celene Squirrels are a by-product of an experiment by the ArchMage Theodain 
Eriason gone horribly wrong and as such they are generally avoided by sane 
folk.
~
4|8|64 8|128|512|524288 0 S
1125 75 -75 1d1+1125 1d1+75
0 0
8 8 0
#26444
stablemaster master elf~
The Stablemaster~
The Stablemaster eyes you cautiously.
~
'Ere! Keep yer ruddy 'ands orf m' Pegasii, ya dirty sod!
The Stablemaster has a terrible temper and it wouldnt do to anger him...
~
2|8|64 8|128|512 1000 S
3750 250 -375 1d1+3750 1d1+250
0 0
8 8 1
#26445
stablehad hand elf~
A surly stablehand~
A surly stablehand glares sullenly at you.
~
These half-elven orphans are used by the City for menial tasks such as 
cleaning out the stables, scrubbing the public toilets and such. They are
thus not the best company, due to both their manner and their godawful
smell.
~
4|64|128 512 0 S
1125 75 -75 1d1+1125 1d1+75
0 0
8 8 1
#26446
golem~
A Huge Golem~
A Huge Stone Golem blocks your progress.
~
This massive magical construct was fashioned by the Archmage Theodain Eriason and is an
excellent guard, seeing as it never grows weary, bored or greedy, and never
succumbs to bribery or coercion of any form.
~
2|64 4|8|16|32|128|8192|262144 0 S
3750 250 -375 1d1+3750 1d1+250
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#26447
librarian elf elven~
An Elven Librarian~
An Elven Librarian rushes madly past you, scattering books everywhere.
~
These frantic, overworked librarians are constantly fighting to keep up
with the demanding process of reshelving and cataloguing the millions of
books stored here.
~
64|128 128|512 1000 S
2250 110 -225 1d1+2250 1d1+110
0 0
8 8 1
#26448
librarian elf elven~
An Elven Librarian~
An Elven Librarian rushes madly past you, scattering books everywhere.
~
These frantic, overworked librarians are constantly fighting to keep up
with the demanding process of reshelving and cataloguing the millions of
books stored here.
~
64|128 128|512 1000 S
2250 110 -225 1d1+2250 1d1+110
0 0
8 8 2
#26449
griffon~
An Angry Griffon~
An Angry Griffon lunges forth and attacks!
~
RRRRRROOOOOOOOAAAARRRRRR!

The Griffon's peck ***IMPALES*** You!
You sure are BLEEDING!
You have been KILLED!!!
~
2|32|64 8|32|512|8192|524288 -400 S
2250 110 -225 1d1+2250 1d1+110
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#26450
ocelot~
An Ocelot~
An Ocelot bears it claws and snarls ferociously!
~
Ocelots are kinda like very big domestic cats, save that they could
probably tear your throat out.
~
64|256 0 0 S
375 30 -35 1d1+375 1d1+30
0 0
8 8 1
#26451
alsatian dog~
An Alsatian~
A savage Alsatian bears its teeth and growls menacingly.
~
Pliny wrote that if animals could talk, then they would tell us of the wonders
of the world. But if this dog could talk, all it would probably say would be
"Bugger Off!"
~
64|256 8|32 0 S
600 45 -60 1d1+600 1d1+45
0 0
8 8 1
#26452
sloth~
A Three-toed Sloth~
A Three-toed Sloth hangs here.
~
The Sloth may look harmless enough, but get it mad and it'll kill you!.
~
64|256 0 0 S
825 50 -85 1d1+825 1d1+50
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8 8 1
#26453
kangaroo~
A Kangaroo~
A friendly Kangaroo hops playfully towards you.
~
Playful. Yeah. Right. When this big red gets near you he'll put a hurting
on you like you wouldn't believe.
~
64|256 0 0 S
1050 65 -105 1d1+1050 1d1+65
0 0
8 8 1
#26454
rhino rhinocerous~
A Rhinocerous~
A Rhinocerous rumbles along here.
~
This baby'll spear you like a shish kebab.
~
64|256 0 0 S
1275 80 -125 1d1+1275 1d1+80
0 0
8 8 1
#26455
gorilla~
A Huge Gorilla~
A Huge Gorilla beats its chest and growls menacingly.
~
This feller will tear your arms off for a banana.
~
64|256 0 0 S
1500 100 -150 1d1+1500 1d1+100
0 0
8 8 1
#26456
pegasus~
A Pegasus~
A well-trained Pegasus waits obediently here.
~
This beast is army-surplus. Having exceeded her flying hours, she is now
sub-standard and is being flogged off to the public at rock-bottom prices.
believe me, don't even THINK about trying to buy a new one...
~
2|64|256 8|32|128|512|524288 1000 S
2250 200 -225 1d1+2250 1d1+200
0 0
8 8 2
#0


#OBJECTS
#26400
sword lightbringer~
lightbringer, the Sword of the Elven Kingdoms~
Lightbringer, the Sword of the Elven Kingdoms, glows brillinatly here.~
~
5 1|2|64|1024 1|8192
0 0 0 11 
25 0 0
A
1 1
A
2 1
A
5 1
A
12 50
A
13 50
A
17 -20
A
18 4
A
19 4
A
24 -5
E
lightbringer sword~
Lightbringer was one of seven blades forged by the Elven deity Corellon Larethian
for his favorite kings. Lighbringer was the only to survive the Goblin Wars, and
now rests in the care of Prince Melf Brightflame of Celene.
~
#26401
crown~
the Crown of Celene~
The Crown of the Rulers of Celene is here.~
~
9 1|2|1024|4096 1|16
0 0 0 0 
25 0 0
A
3 3
A
4 3
A
12 50
A
17 -10
A
23 -3
A
24 -3
E
crown~
This crown was forged by Corellon Larethian for the Rulers of Celene, and it 
grants them degrees of intelligence far beyond those of normal Elves.
~
#26402
cloak~
the Famous Cloak of Prince Melf Brightflame~
The Famous Cloak of Melf Brightflame, Prince of Celene, floats past you.~
~
9 2|1024|32768 1|1024
0 0 0 0 
25 0 0
A
2 2
A
13 25
A
14 250
A
17 -10
A
18 3
A
19 3
E
cloak~
This cloak was fashioned by the Archmage Theodain Eriason, and has become famous for an
accidental enchantment placed upon it that causes it to float away if not
worn.
~
#26403
ring~
the Queens Ring~
The Queen of Celene's Ring glitters here.~
~
8 1 1|2
0 0 0 0 
10 0 0
#26404
diadem~
the Queens Diadem~
The Queen of Celene's Diadem twinkles here.~
~
8 1 1|16
0 0 0 0 
10 0 0
#26405
slippers~
the Queens Slippers~
The Queen of Celene's Slippers are here.~
~
9 1|4096 1|64
0 0 0 0 
20 0 0
A
2 3
A
14 500
E
slippers~
The Archmage Theodain Eriason made these specially for the Queen. It is said that they
grant the wearer extraordinary litheness.
~
#26406
robe~
theodain Eriason's Robe~
The Archmage Theodain Eriason's Robe is here.~
~
9 1|128|1024|4096 1|8
0 0 0 0 
20 0 0
A
1 -2
A
2 -2
A
3 2
A
4 1
A
5 -2
A
12 25
A
13 -20
A
14 -150
A
24 -3
E
robe~
It is said that the Archmage's Robe is possessed of a life of its own, and
that once donned it can never be removed...
~
#26407
gem~
a Power Gem~
A Power Gem rests here.~
~
8 32|1024 1|16384
0 0 0 0 
50 0 0
A
12 750
E
gem~
Power Gems were fashioned by the Old Ones and granted them tremendous magical
energy.
~
#26408
spellbook~
the Archmage Theodain Eriason's Spellbook~
The Archmage Theodain Eriason's Spellbook is here.~
~
2 1|2|1024 1|16384
56 70 30 26 
50 0 0
E
spellbook~
The Spellbook of Theodain Eriason, when read, unleashes tremendous magical energies upon
the foe it is recited against, usually mortally wounding him/her/it.
~
#26409
scroll~
the Archmage of Theodain Eriason's emergency Scroll~
The Archmage Theodain Eriason's emergency Scroll is here.~
~
2 1|2|1024 1|16384
56 28 28 28 
10 0 0
E
scroll~
This scroll reads- "When one has sustained serious injuries, recite this
scroll".
~
#26410
wand~
the Archmage Theodain Eriason's Wondrous Wand~
The Archmage Theodain Eriason's Wondrous Wand is here.~
~
3 1|1024 1|16384
56 25 25 53 
50 0 0
E
wand~
This wand will help the wielder know what his possessions are.
~
#26411
orb~
the Orb of Yuul~
The Orb of Yuul sits here, glowing strangely.~
~
4 1|2|1024 1|16384
56 10 10 63 
25 0 0
E
orb~
Corellon Larethian fashioned this Orb to enable his priests to defend themselves.
~
#26412
mitre~
the High Priest's Mitre~
High Priest Lallinthenera's Mitre is here.~
~
9 1|1024 1|16
0 0 0 0 
15 0 0
A
13 50
A
17 -25
E
mitre~
This mystical headgear affords great protection to its wearer.
~
#26413
symbol~
a Holy Symbol of Corellon Larethian~
A Holy Symbol of Corellon Larethian is here.~
~
5 1|2|1024 1|16384
0 0 0 0 
20 0 0
A
18 2
A
19 2
E
symbol~
There's only one person in the mud who should have this device, and that
is Corellon Larethian's close personal friend Lallinthenera the High Priest of Celene,
and if he EVER catches ANYONE else with it he will doubtless be VERY upset...
~
#26414
hoard~
a Dragon's Hoard~
A Dragon's Hoard of Coins is here.~
~
20 1 1|16384
1234567 0 0 0 
500 0 0
#26415
scale~
a Scale from a Blackmoor Dragon~
This Dragon Scale would make an EXCELLENT Shield...~
~
9 1 1|512
0 0 0 0 
25 0 0
A
13 25
A
17 -25
A
23 -3
A
24 -3
E
scale~
This scale has come from the body of the great Blackmoor Dragon Hautna Masq.
~
#26416
chest~
a Treasure Chest~
The Treasure Chest of the Blackmoor Dragon Hautna Masq. It looks EXTREMELY heavy...~
~
15 0 1|16384
1000 8 1017 0 
250 0 0
E
chest~
This chest contains the wealth of Hautna Masq.
~
#26417
key~
a WyrmKey~
Hautna Masq's WyrmKey lies here.~
~
18 1 1|16384
0 0 0 0 
5 0 0
E
key~
This key unlocks Hautna Masq's Treasue Chest.
~
#26418
helmet~
a Beautifully-Carved Bone Helmet~
This Helmet looks WONDERFUL! Coming from a Dragon's Hoard it is doubtless very valuable.~
~
9 1|2|128|4096 1|16
0 0 0 0 
50 0 0
A
1 -2
A
2 -2
A
3 -2
A
4 -2
A
5 -2
A
12 50
A
13 50
A
14 100
A
17 25
A
18 3
A
19 3
E
helmet~
This helmet is the most beautiful thing you have EVER seen...
~
#26419
helm~
an Elite Helm~
An Elite Helm is here.~
~
9 0 1|16
0 0 0 0 
15 0 0
A
3 2
A
17 -5
#26420
ring signet~
a Celene Signet Ring~
A Celene Signet Ring rests here.~
~
9 0 1|2
0 0 0 0 
5 0 0
A
18 2
A
19 2
E
ring~
This ring is beautifully carved and bears the coat of arms of the Monarchy of
Celene.
~
#26421
armor elite~
the Armor of an Elite Guard~
The Armor of an Elite Guard rests here.~
~
9 0 1|8
0 0 0 0 
20 0 0
A
5 1
A
17 -15
#26422
leggings~
some Silvery Leggings~
Some Silvery Leggings are here.~
~
9 0 1|32
0 0 0 0 
15 0 0
A
2 2
A
14 100
#26423
sword~
a Shiny Steel Sword~
A Shiny Steel Sword is here.~
~
5 1|64 1|8192
0 0 0 11 
18 0 0
A
18 2
A
19 2
#26424
shield~
a Shield bearing the Coat of Arms of Celene~
A Shield bearing the Coat of Arms of Celene is here.~
~
9 0 1|512
0 0 0 0 
20 0 0
A
17 -10
#26425
bow~
a sturdy longbow~
A sturdy longbow rests here.~
~
5 0 1|8192
0 0 0 6 
15 0 0
A
18 2
#26426
javelin~
a sturdy javelin~
A sturdy javelin rests here.~
~
30 0 1|16384
0 0 0 0 
10 0 0
A
18 2
A
19 2
#26427
cloak~
a humble Scout's Cloak~
A humble Scout's Cloak is here.~
~
9 4 1|4
0 0 0 0 
10 0 0
A
2 2
A
14 50
A
23 -2
#26428
boots~
a pair of dirty boots~
A pair of dirty boots rests here. They look very well-used.~
~
9 0 1|64
0 0 0 0 
10 0 0
A
2 2
A
14 150
A
18 1
E
boots~
This scruffy pair of boots belong(ed) to one of the Elven scouts of 
Celene, and have been worn on countless missions by their owner defending
the Elven lands from Goblin or Troll incursions.
~
#26429
banner~
a Celenean War Banner~
A Celenean War Banner is here.~
~
1 1 1|16384
0 0 24 0 
5 0 0
E
banner~
The Elven warriors of Celene use these to light their way on darkest nights.
~
#26430
shield~
a sturdy shield~
A sturdy-looking Elven shield is here.~
~
9 0 1|512
0 0 0 0 
10 0 0
#26431
sword~
a sturdy sword~
A sturdy-looking Elven sword is here.~
~
5 0 1|8192
0 0 0 11 
15 0 0
#26432
helm~
a sturdy helm~
A sturdy-looking Elven helm is here.~
~
9 0 1|16
0 0 0 0 
10 0 0
#26433
breastplate~
a sturdy breastplate~
A sturdy-looking Elven breastplate is here.~
~
9 0 1|8
0 0 0 0 
10 0 0
#26434
leggings~
some sturdy leggings~
A pair of sturdy-looking Elven leggings is here.~
~
9 0 1|32
0 0 0 0 
10 0 0
#26435
mittens~
a pair of Acolyte's Mittens~
An Elven Acolyte uses these fluffy mittens to keep his hands all warm :)~
~
13 0 1|128
0 0 0 0 
5 0 0
#26436
sword guardian~
the High Guardian's Two-Handed Sword~
The High Guardian's Two-Handed Sword is here.~
~
5 1|2|64|1024 1|8192
0 0 0 11 
20 0 0
A
1 3
A
18 5
A
19 5
E
sword~
This huge blade was mystically forged by the Great Deity Corellon Larethian Himself 
to aid Corellon Larethian's Guardian in doing his oh-so-important job. It slices it 
dices, and its yours for $19.95 plus p+h. But Wait! There's More! Order NOW and 
you'll receive this genuine 30-carat gold chain ABSOLUTELY FREE!
RING NOW-
1-800-IMAFOOL!
~
#26437
mask~
the High Guardian's Face Mask~
The High Guardian borrowed this device from the Man in the Iron Mask...~
~
9 1024|4096 1|16
0 0 0 0 
50 0 0
A
5 5
A
17 -25
A
18 3
A
19 3
E
mask~
And he wants it BACK!
~
#26438
collar~
a Pet's Collar~
This Collar marks the wearer as being a faithful pet of the Elven Nation...~
~
9 1024|4096 1|4
0 0 0 0 
10 0 0
A
1 1
A
2 1
A
3 1
A
4 1
A
5 1
A
12 10
A
13 10
A
14 10
A
17 -10
A
18 1
A
19 1
A
23 -1
A
24 -1
E
collar~
If you are wearing this, any and all Elves will start saying "Good boy! GOOD
boy! Fetch!" et al.
~
#26439
toy~
an Elven Child's Toy~
An Elven infant has carelessly discarded its toy.~
~
13 0 1|16384
0 0 0 0 
1 0 0
#26440
wand fud~
a Wand of Fud~
A Wand of Fud fuds its way along here.~
~
3 64 1|16384
1 5 5 12 
5 0 0
E
wand fud~
'Tis said that these Wands can meet a person's nutritional needs for days.
Then again 'tis also said that the Prince still lives...
~
#26441
cup water~
a Cup of Water~
A Cup of Water which fills to the brim on command!~
~
4 64 1|16384
1 5 5 80 
5 0 0
E
cup water~
This Cup, when held and brandished, causes water to pur forth from it and
onto the ground.
~
#26442
stone~
a Shield Stone~
A Shield Stone shimmers here.~
~
4 1|64 1|16384
5 5 5 67 
5 0 0
E
stone~
This Stone, when held and brandished, causes a magical shield to be erected
about its wielder.
~
#26443
staff~
a Staff of Acid~
A Staff of Acid is here.~
~
4 1|64 1|16384
15 5 5 70 
10 0 0
E
staff~
Designed for use especially against Trolls, this Staff functions perfectly
well against other opponents, showering them in a gout of deadly ACID. YEAH!
~
#26444
scroll~
a Random Scroll~
A Random Scroll!!!~
~
2 2|64 1|16384
20 72 23 20 
10 0 0
E
scroll~
Recite it and find out!
~
#26445
chair~
a Comfortable-looking Chair~
A Comfortable-looking Chair is here.~
~
12 64 1
0 0 0 0 
100 0 0
E
chair~
This is the easychair of some Elven Noble or Scholar.
~
#26446
ottoman~
an Ottoman~
An Ottoman sits here.~
~
12 64 1
0 0 0 0 
50 0 0
E
ottoman~
This Ottoman servesa as a footrest for somebody...
~
#26447
table~
an Oak Table~
An elaborately-carved Oak Table is here.~
~
12 64 1
0 0 0 0 
250 0 0
E
table~
This ornate Oak Table looks EXTREMELY bulky...
~
#26448
light globe~
a Light Globe~
A Light Globe bobs along here.~
~
1 1|32768 1|16384
0 0 24 0 
1 0 0
E
globe~
These nifty li'l devices serve as lighting for the city at night.
~
#26449
book~
a Spellbook~
A Spellbook hums strangely here...~
~
13 2|128|4096 1|16384
0 0 0 0 
10 0 0
A
3 -2
A
4 -2
A
12 -25
E
spellbook book~
ACK! Don't pick it UP! Oh dear...too late...
~
#26450
spellbook book~
a Spellbook~
A Spellbook bound in bronze sits here.~
~
4 64 1|16384
30 6 6 66 
10 0 0
E
book spellbook~
This spellbook belonged to the mighty mage Xeruphi, who could never seem to
be able to cast Stone Skin properly, so he had it inscribed into a book for
him to brandish when necessary.
~
#26451
scroll~
a tattered scroll~
This scroll looks to be VERY well-read...~
~
2 64 1|16384
30 57 3 1 
5 0 0
E
scroll~
This scroll has been handled so many times it has become all tattered at the
edges.
~
#26452
book~
an old history book~
An old history book lies here.~
~
13 0 1|16384
0 0 0 0 
10 0 0
E
book~
This rather boring old book is an outdated history of the Roman Empire by
someone called Gibbon.
~
#26453
book~
an old science book~
An old science book lies here.~
~
13 0 1|16384
0 0 0 0 
10 0 0
E
book~
This rather boring old book is an outdated scientific text by someone called
Darwin.
~
#26454
book~
an old geography book~
An old geography book lies here.~
~
13 0 1|16384
0 0 0 0 
10 0 0
E
book~
This rather boring old book is an outdated geography text by someone called
Ptolemy.
~
#26455
desk~
an Ornate Desk~
An Ornate Desk rests here.~
~
12 1 0
0 0 0 0 
10000 0 0
E
desk~
This desk looks FAR too heavy to move...
~
#26456
phonograph~
an Antique Phonograph~
Whoa! That looks like the thing off the old RCA Victor ads!~
~
8 2 1|16384
0 0 0 0 
25 0 0
A
5 3
A
17 -10
E
phonograph~
Any wonder the Sage's records sounded so scratchy...
~
#26457
fountain~
an Old Fountain~
This Fountain has been supplying visitors to Celene with water for centuries...~
~
25 64 0
0 0 0 0 
5000 0 0
#26458
portrait~
a Portrait of Corellon Larethian~
Whoa! What a Handsome Guy! What an EXCELLENT Portrait to have!!!~
~
2 1|2|64|128|4096 1|16384
50 28 77 36 
5 0 0
A
1 1
A
2 1
A
3 1
A
4 1
A
5 1
E
portrait~
This is your absolute bestest possession now dude! An autographed portrait
of that self-styled czar of comedy, Corellon Larethian!
~
#26459
backpack~
a sturdy backpack~
A sturdy backpack lies here.~
~
15 0 1|8
100 1 0 0 
10 0 0
#26460
helmet~
a sturdy helmet~
A sturdy Elven helmet has been discarded here.~
~
9 0 1|16
0 0 0 0 
5 0 0
#26461
waterskin~
a waterskin~
A waterskin lies here.~
~
17 0 1|16384
5 5 0 0 
5 0 0
#26462
girdle~
an elven girdle~
This girdle increases the wearer's agility.~
~
9 0 1|2048
0 0 0 0 
5 0 0
A
2 2
#26463
sword blade~
a fine elven blade~
A Fine Elven Blade glimmers here.~
~
5 1|1024 1|8192
0 0 0 3 
15 0 0
A
18 2
A
19 2
#26464
bow~
a fine elven bow~
A fine Elven Bow is here.~
~
5 1|1024 1|8192
0 0 0 2 
15 0 0
A
18 2
A
19 2
#26465
dagger~
a fine elven dagger~
This dagger would be an excellent weapon for backstabbing...~
~
5 1|1024 1|8192
0 0 0 11 
15 0 0
A
18 2
A
19 2
#26466
mace~
a fine elven mace~
This Elven mace is magically enchanted.~
~
5 1|64|1024 1|8192
0 0 0 8 
18 0 0
A
1 2
#26467
potion~
a potion~
A potion rests here.~
~
10 0 1|16384
10 1 3 16 
10 1000 0
#26468
herb~
a medical herb~
When ingested, this herb renders the target extremely resistant to poison.~
~
26 0 1
10 43 0 0 
1 400 0
#26469
bread~
elven bread~
Some Elven Bread.~
~
19 0 1
12 0 0 0 
1 0 0
#26470
wine~
some elven wine~
Some Elven wine.~
~
17 0 1|16384
5 5 2 0 
5 0 0
#26471
map~
a map of the area~
This map shows the places around Celene.~
~
13 0 1|16384
0 0 0 0 
1 0 0
E
map~
DROW
         |
         |-----------------------ANIMALAND
VALLEY---                     | 
         |                GOBLINS    
         |---FAERIE
         |              --------CELENE
         |              | 
         ----------------                    DRUIDS
                        |                      |
                        ------------------------

~
#26472
potion brew~
a herbal brew~
This herbal brew will give you great mobility.~
~
10 0 1|16384
10 56 81 0 
5 0 0
#26473
brain mind nightmare druid~
a dying druid~
You see the dying form of a druid lying here. You feel drawn toward it.~
~
33 0 0
150 0 0 1 
1 0 0
E
druid~
You feel drawn into the nightmares of this tormented soul's brain. It
feels so real you feel like you could enter and participate....
~
#0


#ROOMS
#26400
The Plains of Celene~
You have emerged from the dark forest on the plains of the Elven Monarchy
of Celene, ruled by the good Queen Yolande, under the guidance and
watchful presence of her God and Mentor, the Elven Immortal Corellon Larethian.
Tall spires rise in the distance, emerging from the magnificent Elven city of 
Celene, to which the path you are upon leads.

There is a small, hand-lettered sign near the path...
~
0 4 2
D1
the road to Celene~
road~
0 -1 26401
D2
~
~
0 -1 7827
S
#26401
The Road to Celene~
You are moving along a broad, well-formed path that is bordered by neatly-
groomed trees and hedges. To the north you can hear what sounds like a horse
braying, while to the east the city of Celene looms larger.
~
0 0 2
D0
the path to the unicorn glade~
path~
0 -1 26402
D1
The Road to Celene~
road~
0 -1 26404
D3
the plains of Celene~
plains~
0 -1 26400
S
#26402
The Path to the Unicorn Glade~
You feel a sudden sense of peace and serenity wash over you as you enter this
gentle wooded glade. Here the sound of braying is louder, and you fancy you
can smell the odour of equine beasts. The aura of the surroundings make you
feel like doing nothing more that lying down and resting for a LONG time...
~
0 4 3
D1
the unicorn glade~
glade~
0 -1 26403
D2
the road to Celene~
road~
0 -1 26401
S
#26403
The Unicorn Glade~
You have entered the sanctum of the Unicorns of of Celene, close friends
and allies of the Elves of Celene. However, despite their benevolent
nature, the Unicorns dislike intruders, especially armed and aggressive ones,
and will not hesitate to use extreme force to evict these intruders. In
addition, to protect these creatures, the Elven sorceror Theodain Eriason has placed
powerful enchantments on this place that prevent magical attacks on the
unicorns.
~
0 128|8192 3
D3
the path to the unicorn glade~
path~
0 -1 26402
S
#26404
The Road to Celene~
You have progressed further along the road to the Elven capital, past several
farmhouses and various creatures of the wild that stop to stare inquisitively
at you as you pass. The gates of the city are now visible, as are the guards
stationed near them, their colorful rainments dazzling you even from this
distance. In the near distance there appears to be a monument of some sort.
~
0 0 2
D1
a monument to the Elven lords~
monument~
0 -1 26405
D3
the road to Celene~
road~
0 -1 26401
S
#26405
A Monument to the Elven Lords~
At this point on the road the Nobles of Celene have had a huge marble 
monument erected, dedicated to the many Elven Lords who died during the 
ferocious Goblin Wars that devastated most of the Elven Nations. The statue 
shows a band of Elves courageously defending an unarmed woman and her child 
from a band of hideous Goblins, and is quite brilliantly fashioned. There is
an inscription at the base of the statue.
~
0 128 2
D1
a prominent farmhouse~
farmhouse~
0 -1 26406
D3
the road to Celene~
road~
0 -1 26404
E
statue inscription~
The Inscription reads-
"Ban Qall Tasla'tebel'th M'es oOoranthelarita. G'kesta malla O Tostallth."
And below it, in common-
"To those who died so valiantly, defending their people. They shan't be 
forgotten".
~
S
#26406
A Prominent Farmhouse~
As you approach the gates of the city, you pass by a prominent farmhouse,
far more distinguished and well-kept than its neighbours. A pungent herbal
aroma wafts on the wind to your nose, and your eyes water involuntarily.
There is a small sign in one window.
~
0 4 2
D1
the gates of Celene~
gates~
0 -1 26408
D2
the herbalist's shop~
shop~
0 -1 26407
D3
a monument to the elven lords~
monument~
0 -1 26405
E
sign~
The sign says-

"This be the Home of Madame Mithara, Dealer in Herbs, Potions, Unguents,
 Medicines and Spell Components. Business Hours are Dawn to Dusk Every
 Day, Save the Day of the War".
 
Then below that-

"Foreigners Welcome".

Then below THAT-

"Please Keep Your Pets Under Control".
~
S
#26407
The Herbalist's Shop~
Entering the busines premises of the Herbalist, you find that you grow
quickly accustomed to the vile smell you detected earlier, and even find it
to be rather pleasant. Mithara quickly informs you that the substance is 
tobacco, and that she specializes in it. She also has a wide range of other
substances, including potions, herbs and healing salves.
~
0 8 0
D0
outside the herbalist's shop~
shop~
0 -1 26406
S
#26408
The Gates of Celene~
You have finally reached the Gates of Celene, huge oaken portals banded
with bronze. Guards patrol smartly both inside and outside the gate, 
constantly on guard for troublemakers or looters. However, the City of
Celene is always open to peaceful travellers, and it has not been necessary
to close the City Gates for six decades.

There is a sign posted on one of the gates.
~
0 0 1
D1
inside the gates~
gates~
0 -1 26409
D3
a prominent farmhouse~
farmhouse~
0 -1 26406
E
sign~
The Sign says-
"Welcome to the peaceful Elven City of Celene, ruled by the kind Prince
 Melf Brightflame and the Queen yolande. Visitors welcome, but any
 loiterers, vagabonds, criminals or troublemakers will be punished to
 the fullest extent of the Law.
 
 Thank You for Your Co-Operation,

 Signed- Captain Allertathala."
~
S
#26409
Inside the Gates~
You are now standing inside the Gates of Celene, on what is known as Mallas
Street, whic runs between two tall stone walls before turning south into Talein 
Street, which is in the city proper. In times of war, this narrow passage
can be easily defended, and you spy pots of oil atop the walls ready to pour
upon any foes that seek to enter by this route.
~
0 4 1
D1
a guard tower~
tower~
0 -1 26437
D3
outside the gates~
gates~
0 -1 26408
S
#26410
Upon Nollthala Street~
You are walking along Nollthala Street which heads east towards the scout
quarters, guard quarters and stables, and west towards the palace of the Prince,
which stands in the very center of this unusually symmetrical city.
~
0 0 1
D1
nollthala street~
street~
0 -1 26412
D3
the palace~
palace~
0 -1 26490
S
#26411
Guard Quarters~
You have entered the barracks for the Elite Guard of Celene. Most of the
guards will be absent on patrol in the City or surrounding Monarchy, but 
occasionally a few, rendered inactive by sickness or injury or on leave will
be here, relaxing, talprince, singing or meditating. They are not adverse to
visitors, and will happily chat with foreigners about distant lands, though
it would not do to act aggressively in the presence of these doughty warriors.
~
0 8 0
D0
nollthala street~
street~
0 -1 26412
S
#26412
Nollthala Street~
You are standing outside the quarters of the Elite Guard, to the north and
south. To the west lies the Prince's Palace, and to the east more quarters.
~
0 0 1
D0
guard quarters~
quarters~
0 -1 26413
D1
nollthata street~
street~
0 -1 26414
D2
guard quarters~
quarters~
0 -1 26411
D3
nollthata street~
street~
0 -1 26410
S
#26413
Guard Quarters~
You have entered the barracks for the Elite Guard of Celene. Most of the
guards will be absent on patrol in the City or surrounding Monarchy, but 
occasionally a few, rendered inactive by sickness or injury or on leave will
be here, relaxing, talprince, singing or meditating. They are not adverse to
visitors, and will happily chat with foreigners about distant lands, though
it would not do to act aggressively in the presence of these doughty warriors.
~
0 8 0
D2
nollthala street~
street~
0 -1 26412
S
#26414
Nollthala Street~
You are standing outside the quarters of the Elite Guard, to the north and
south. To the west lies the Prince's Palace, and to the east more quarters.
~
0 0 1
D0
guard quarters~
quarters~
0 -1 26416
D1
nollthatal street~
street~
0 -1 26417
D2
guard quarters~
quarters~
0 -1 26415
D3
nollthala street~
street~
0 -1 26412
S
#26415
Guard Quarters~
You have entered the barracks for the Elite Guard of Celene. Most of the
guards will be absent on patrol in the City or surrounding Monarchy, but 
occasionally a few, rendered inactive by sickness or injury or on leave will
be here, relaxing, talprince, singing or meditating. They are not adverse to
visitors, and will happily chat with foreigners about distant lands, though
it would not do to act aggressively in the presence of these doughty warriors.
~
0 8 0
D0
nollthala street~
street~
0 -1 26414
S
#26416
Guard Quarters~
You have entered the barracks for the Elite Guard of Celene. Most of the
guards will be absent on patrol in the City or surrounding Monarchy, but 
occasionally a few, rendered inactive by sickness or injury or on leave will
be here, relaxing, talprince, singing or meditating. They are not adverse to
visitors, and will happily chat with foreigners about distant lands, though
it would not do to act aggressively in the presence of these doughty warriors.
~
0 8 0
D2
nollthala street~
street~
0 -1 26414
S
#26417
Nollthala Street~
You are standing outside the quarters of the Elite Scouts, to the north and
south. To the west lies the Prince's Palace, and to the east some stables.
~
0 0 1
D0
scout quarters~
quarters~
0 -1 26419
D1
nollthatal street and an alley~
street~
0 -1 26420
D2
scout quarters~
quarters~
0 -1 26418
D3
nollthala street~
street~
0 -1 26414
S
#26418
Scout Quarters~
You have entered the barracks for the Elite Scouts of Celene. Most of the
guards will be absent on patrol in the lands surrounding the Monarchy, but 
occasionally a few, rendered inactive by sickness or injury or on leave will
be here, relaxing, talprince, singing or meditating. They are not adverse to
visitors, and will happily chat with foreigners about distant lands, though
it would not do to act aggressively in the presence of these tough rangers.
~
0 8 0
D0
nollthala street~
street~
0 -1 26417
S
#26419
Scout Quarters~
You have entered the barracks for the Elite Scouts of Celene. Most of the
guards will be absent on patrol in the lands surrounding the Monarchy, but 
occasionally a few, rendered inactive by sickness or injury or on leave will
be here, relaxing, talprince, singing or meditating. They are not adverse to
visitors, and will happily chat with foreigners about distant lands, though
it would not do to act aggressively in the presence of these tough rangers.
~
0 8 0
D2
nollthala street~
street~
0 -1 26417
S
#26420
A Junction in Nolthalla Street~
You have reached a junction in the street, where you can go east to the 
stables, west to the quarters of the Elite Guard and Scouts, and then the 
palace, or north along a narrow alley.
~
0 4 1
D0
a narrow alley~
alley~
0 -1 26421
D1
stables~
stables~
0 -1 26477
D3
nollthala street~
street~
0 -1 26417
S
#26421
A Narrow Alley~
You are progressing along a narrow alley, not sure where you are going.
It looks as if no-one has been along here in a LONG time...

You must be crazy, for you almost imagine you can see a tower in the gloom
ahead...
~
0 1|4|8|8192 0
D0
the base of a tower~
tower~
0 -1 26422
D2
nullthala street~
street~
0 -1 26420
S
#26422
The Base of a Tower~
You COULD see a tower. It has been placed smack in the middle of this alley,
obviously by magicks far beyond your ken. You feel a strange urge to turn 
away, but your adventurer's curiosity powers you on. You can step into the
gloom and ascend the steps up the tower or return to the alley...
~
0 1|8|8192 0
D2
an alley~
alley~
0 -1 26421
D4
up into the tower~
tower~
0 -1 26423
S
#26423
Ascending the Stairs...~
You are half way up the tower, and have reached the conclusion that this
tower is a LOT bigger than it looked form the outside. Catching your breath,
you prepare to resume your climb, but stop suddenly when you see a monstrous
figure emerge from the gloom above...
~
0 1|8|8192 0
D4
the top of the tower~
top~
0 -1 26469
D5
the base of the tower~
base~
0 -1 26422
S
#26424
Talein Street~
You are standing in Talein Street, the hub of commercial activity in the
City of Celene. To the north are the various shops and business premises
of the merchants of Celene, and to the south is the Palace of the Prince.
~
0 0 1
D0
talein street~
street~
0 -1 26425
D2
the palace~
palace~
0 -1 26488
S
#26425
Talein Street~
You are on Talein Street, passing the various shops of the Elven City. To
the south is the Palace of the Prince, while the exit from Talein lies to the
north and west.

On the west lies the Armory and the east the Weaponsmith.
~
0 0 1
D0
talein street~
street~
0 -1 26428
D1
the weaponsmith~
weaponsmith~
0 -1 26427
D2
talein street~
street~
0 -1 26424
D3
the armory~
armory~
0 -1 26426
S
#26426
The Armory~
You have entered the Armory owned and operated by the respected armorer
Grein. Armor of all types and makes lines the walls of this shop, and you
are overcome by the sheer volume of Grein's stock.

There is a Sign on the back wall of the shop.
~
0 8 0
D1
talein street~
street~
0 -1 26425
E
sign~
The sign says-
 "Welcome. 
  To see what items are for sale here, type LIST
  To buy an item you like, type BUY <itemname>
  To list items of a particular type, type LIST <itemtype>
  If there are multiple items of a single type, or you are after a
  particular one, type BUY x.<itemname>, where x is the number of the
  item in the list.
  To sell an item, type SELL <itemname>.
  If you want to get an idea of what the shopkeeper will pay for the item
  without selling it, type VALUE <itemname>.

Thank You,
	 The Management.
~
S
#26427
The Weaponsmith~
You have entered the Weaponsmith owned and operated by the Armorer's brother
Tolas. Weapons of all types and makes lines the walls of this shop, and you
are overcome by the sheer volume of Tolos's stock.

There is a Sign on the back wall of the shop.
~
0 8 0
D3
talein street~
street~
0 -1 26425
E
sign~
The sign says-
 "Welcome. 
  To see what items are for sale here, type LIST
  To buy an item you like, type BUY <itemname>
  To list items of a particular type, type LIST <itemtype>
  If there are multiple items of a single type, or you are after a
  particular one, type BUY x.<itemname>, where x is the number of the
  item in the list.
  To sell an item, type SELL <itemname>.
  If you want to get an idea of what the shopkeeper will pay for the item
  without selling it, type VALUE <itemname>.

Thank You,
	 The Management.
~
S
#26428
Talein Street~
You are on Talein Street, passing the various shops of the Elven City. To
the south is the Palace of the Prince, while the exit from Talein lies to the
north and west.

On the west lies the Restaurant and the east the Grocer.
~
0 0 1
D0
talein street~
street~
0 -1 26431
D1
the grocer~
grocer~
0 -1 26430
D2
talein street~
street~
0 -1 26425
D3
the restaurant~
restaurant~
0 -1 26429
S
#26429
Loothala's Restaurant~
A beautiful aroma of freshly-cooked Elven fare wafts to you as you enter this
quaint little cafeteria-style eating establishment. Little tables with 
checked tablecloths and lamps litter the polished oak floor, and a cheery
Elven woman greets you from behind a massive oak counter.

There is a Sign on the back wall of the shop.
~
0 8 0
D1
talein street~
street~
0 -1 26428
E
sign~
The sign says-
 "Welcome. 
  To see what items are for sale here, type LIST
  To buy an item you like, type BUY <itemname>
  To list items of a particular type, type LIST <itemtype>
  If there are multiple items of a single type, or you are after a
  particular one, type BUY x.<itemname>, where x is the number of the
  item in the list.
  To sell an item, type SELL <itemname>.
  If you want to get an idea of what the shopkeeper will pay for the item
  without selling it, type VALUE <itemname>.

Thank You,
	 The Management.
~
S
#26430
The Grocer~
You have entered a quaint little Grocery store, owned by a cordial Elf named
Dyenkalas. He smiles and offers to show you the variety of adventuring
equipment he can provide.

There is a Sign on the back wall of the shop.
~
0 8 0
D3
talein street~
street~
0 -1 26428
E
sign~
The sign says-
 "Welcome. 
  To see what items are for sale here, type LIST
  To buy an item you like, type BUY <itemname>
  To list items of a particular type, type LIST <itemtype>
  If there are multiple items of a single type, or you are after a
  particular one, type BUY x.<itemname>, where x is the number of the
  item in the list.
  To sell an item, type SELL <itemname>.
  If you want to get an idea of what the shopkeeper will pay for the item
  without selling it, type VALUE <itemname>.

Thank You,
	 The Management.
~
S
#26431
Talein Street~
You are on Talein Street, passing the various shops of the Elven City. To
the south is the Palace of the Prince, while the exit from Talein lies to the
north and west.

On the west lies the Magical Shop and the east the Smithy.
~
0 0 1
D0
corner of mallas and talein streets~
street~
0 -1 26434
D1
the smithy~
smithy~
0 -1 26433
D2
talein street~
street~
0 -1 26428
D3
the magical shop~
shop~
0 -1 26432
S
#26432
Ye Olde Magickal Shoppe~
You have entered a rather gloomy shop that smells strongly of ageing parchment
and Octopus Ink. A variety of mighty-looking wands and staves are gathering
dust at the back of the shop, while some rather tacky-looking brand new 
plastic wands and staves glow brilliantly from within a glass display case.

There is a Sign on the back wall of the shop.
~
0 8 0
D1
talein street~
street~
0 -1 26431
E
sign~
The sign says-
 "Welcome. 
  To see what items are for sale here, type LIST
  To buy an item you like, type BUY <itemname>
  To list items of a particular type, type LIST <itemtype>
  If there are multiple items of a single type, or you are after a
  particular one, type BUY x.<itemname>, where x is the number of the
  item in the list.
  To sell an item, type SELL <itemname>.
  If you want to get an idea of what the shopkeeper will pay for the item
  without selling it, type VALUE <itemname>.

Thank You,
	 The Management.
~
S
#26433
The Smithy~
You have entered the Smithy, a noisy, humid place made alive by the dancing 
shadows cast by the flickering flame from the Smith's forge. The Smith himself
stands before the forge, glaring at you impatiently.

"Well, what do you want? Come on! I don't have all day, y'know!"
The Smith is in EXTREMELY Perfect Health...

There is a Sign on the back wall of the shop.
~
0 8 0
D3
talein street~
street~
0 -1 26431
E
sign~
The sign says-
 "Welcome. 
  To have an item repaired, simply type GIVE <itemname> wolthan or smith.
  He will promptly repair it, and hand it back. The cost will be 
  automatically deducted from your current stock of gold. If you have
  insufficient gold, then Wolthan will turf you. If the item is not damaged,
  or he can't repair it, he will abuse you. Do not take offense, he is bad-
  tempered by nature, and any retaliation on your part would only mean your
  very quick demise.

Thank You,
	 The Management.
~
S
#26434
Corner of Talein and Mallas Streets~
You have reached the corner of two of the principal streets in Celene. 
You may go to the south, towards the shops and the Palace, or west, towards
the Gates.
~
0 0 1
D2
talein street~
street~
0 -1 26431
D3
mallas street and a tower~
street~
0 -1 26435
S
#26435
Mallas Street at the Base of a Tower~
You are standing at the base of a Tower, the second of two such structures
along Mallas street. You may head up the tower, or head west or east along
Mallas street.

There is a small plaque fastened to the tower.
~
0 0 1
D1
corner of mallas and talein streets~
corner~
0 -1 26434
D3
mallas street~
street~
0 -1 26436
D4
up the tower~
tower~
0 -1 26482
E
plaque~
The Plaque reads-
"This tower contains the offices of Captain Allertathala. Enter and have
 your say".
~
S
#26436
Mallas Street~
You are heading along Mallas Street, midway between two large towers.
You may proceed west towards the Gates of Celene, or east towards the
City proper.
~
0 0 1
D1
base of a tower~
tower~
0 -1 26435
D3
base of a tower~
tower~
0 -1 26437
S
#26437
Base of a Tower~
You are standing at the base of a guard tower, near the Gates of Celene.
You may proceed west to the Gates, or east towards a second tower, or enter
the tower you stand beneath. You fancy you can hear a faint screeching 
coming from this tower...

There is a hand-written note pinned to a noticeboard nearby.
~
0 0 1
D1
mallas street~
street~
0 -1 26436
D3
the gates of Celene~
gates~
0 -1 26409
D4
the tower~
tower~
0 -1 26438
E
note~
The note says-
 "B E W A R E   T H E   G R I F F O N S !"
~
S
#26438
The Guard Tower~
Uh-Oh. You are in TROUBLE. As you emerge you see a HUGE griffon staring
coldly at you, seconds before it lunges madly at your throat, beak and
claws ready!
~
0 1|8192 0
D5
the base of the tower~
tower~
0 -1 26437
S
#26439
Obeith Street~
You are standing on Obeith Street, which runs east-west through guard
quarters and a civilian area, towards the Palace to the east, and a temple
to the west, positioned in a grand park.
~
0 0 1
D1
the palace~
palace~
0 -1 26484
D3
obeith street~
street~
0 -1 26440
S
#26440
Obeith Street~
You are heading along Obeith Street, past a guard house and a scout station.
Occupants of both occasionally stroll past, gazing at you curiously, but
for the most part the street is deserted. The City Temple looms large in the
west, as does the Prince's Palace to the east.
~
0 0 1
D0
guard house~
house~
0 -1 26442
D1
obeith street~
street~
0 -1 26439
D2
scout station~
scout~
0 -1 26441
D3
obeith street~
street~
0 -1 26443
S
#26441
Scout Station~
It is here that the young Elves who wish to become Elite Scouts live and
learn. They are rarely here during most of the year, often out hunting,
tracking or fighting Goblin raiders. The few that are here are those that
were not fit or worthy enough to take to the field this season.
~
0 8 0
D0
obeith street~
street~
0 -1 26440
S
#26442
Guard House~
This is the Headquarters of the City Guard. It is from here that they
co-ordinate their efforts to keep the peace in the streets of Celene,
handling mostly cases of petty crime (the Elite Guard handle serious 
problems). They frown on civilians entering their premises, but will
tolerate your presence for they will recognize you as a mere ignorant
foreigner who probably doesn't speak enough Elvish to understand when
they're being told to LEAVE.
~
0 8 0
D2
obeith road~
road~
0 -1 26440
S
#26443
Obeith Street~
You are heading along Obeith Street, past a Pet store and a Cartograhper's
business. Customers of both occasionally stroll past, gazing at you curiously,
but for the most part the street is deserted. The City Temple looms large in 
the west, as does the Prince's Palace to the east.
~
0 0 1
D0
pet store~
pet store~
0 -1 26445
D1
obeith street~
street~
0 -1 26440
D2
a map shop~
shop~
0 -1 26444
D3
obeith street~
street~
0 -1 26447
S
#26444
Ye Olde Mappe Shoppe~
This quiet establishment specializes in the maprince and selling of maps.
The Cartograhper is really very good at what he does, although his current
collection of maps is rather old and out-of-date.

There is a Sign on the back wall of the shop.
~
0 8 0
D0
obeith street~
street~
0 -1 26443
E
sign~
The sign says-
 "Welcome. 
  To see what items are for sale here, type LIST
  To buy an item you like, type BUY <itemname>
  To list items of a particular type, type LIST <itemtype>
  If there are multiple items of a single type, or you are after a
  particular one, type BUY x.<itemname>, where x is the number of the
  item in the list.
  To sell an item, type SELL <itemname>.
  If you want to get an idea of what the shopkeeper will pay for the item
  without selling it, type VALUE <itemname>.

Thank You,
	 The Management.
~
S
#26445
The Pet Shop~
Many wondrous and rare creatures are available for purchase as pets here,
if you have the cash and the desire for one. The stock is good, the animals
healthy and the prices not too outlandish.

There is a Sign on the back wall of the shop.
~
0 8|4096 0
D2
obeith street~
street~
0 -1 26443
E
sign~
The sign says-
 "Welcome. 
  To see what items are for sale here, type LIST
  To buy an item you like, type BUY <itemname>
  To list items of a particular type, type LIST <itemtype>
  If there are multiple items of a single type, or you are after a
  particular one, type BUY x.<itemname>, where x is the number of the
  item in the list.
  To sell an item, type SELL <itemname>.
  If you want to get an idea of what the shopkeeper will pay for the item
  without selling it, type VALUE <itemname>.

Thank You,
	 The Management.
~
S
#26446
Pet storage~
What are you doing here??? get the Hell Out!
:)
Yaegs
~
0 4|8 0
S
#26447
Obeith Street~
You are heading along Obeith Street, past a residental area. Citizens of 
the City occasionally stroll past, gazing at you curiously, but for the 
most part the street is deserted. The City Temple looms large in the west, 
as does the Prince's Palace to the east.
~
0 0 1
D0
a house~
house~
0 -1 26448
D1
obeith street~
street~
0 -1 26443
D3
obeith street~
street~
0 -1 26449
S
#26448
A House~
This house is the home of some citizens of the City of Celene. Now Elves
are a rather private bunch, and it woulnd't do to be caught by the Guard
traipsing through some stranger's house handling his or her possessions,
so you'd better leave.
~
0 8 0
D2
obeith street~
street~
0 -1 26447
S
#26449
Obeith Street~
You have reached a point where Obeith Street is met by a narrow alley that
runs to the south. Further to the west lies the Grand Temple of Celene.
~
0 0 1
D1
obeith street~
street~
0 -1 26447
D2
a narrow alley~
alley~
0 -1 26450
D3
the temple~
temple~
0 -1 26470
S
#26450
A Narrow Alley~
You are heading along a narrow alley that meets Obeith Street to the north
and terminates in a brightly-lit tower to the south. You can hear mumbling 
and growling noises coming from the tower.
~
0 8 0
D0
obeith street~
street~
0 -1 26449
D2
a brightly-lit tower~
tower~
0 -1 26451
S
#26451
A Brightly-Lit Tower~
As you draw nearer to this illuminated edifice the noises stop, as if the
occupant(s?) have suddenly become aware of your presence. An open archway
allows access to a staircase that spirals upwards thought the tower, which
ends in a finely-tapered point of obsidian, smooth and unadorned.
~
0 4|8|8192 0
D0
a narrow alley~
alley~
0 -1 26450
D4
the tower proper~
tower~
0 -1 26452
S
#26452
Heading up the Tower~
You have reached a landing halfway up (down?) this huge tower, pausing to
catch your breath. You now fancy you can hear a faint humming, and you are
sure you can smell burning herbs. A massive stone monolith looms to your
left, and a gilded plaque hangs on the wall to your right.
~
0 8|8192 0
D4
the top of the tower~
tower~
0 -1 26453
D5
the base of the tower~
tower~
0 -1 26451
E
monolith~
The monolith is a massive stone construction roughly carved to resemble a
human, and you assume it waas fashioned by someone copying a stone golem,
though to your trained eye the "golem" is obviously a fake and utterly
devoid of life.
~
E
plaque~
The Plaque reads-
 "Welcome to the home of Yastellat, Sage of Celene, purveyor of knowledge,
  expander of minds, identifier of all items magical or mundane (all for a
  reasonable price)"
~
S
#26453
The Top of the Tower~
You enter into a huge circular room filled to the rafters with books, curios,
trinkets, artifacts, relics, alembics, beakers, urns, pots, pans, wands, 
rings, swords- every manner of object possible. A brazier in the center of  
rooms holds some burning herbs, which fill the room with an acrid smoke. An
elderly elf is busy fiddling with a rather strange contraption upon which he
places black plastic discs from which a rather odd sound emerges, along with
much scratching and hissing. He has quite a collection of these disks, which
are packaged in luridly-colored paper envelopes, replete with pictures of
rather weedy-looking, long-haired, pale-skinned humans (?).
~
0 8|8192 0
D5
halfway up the tower~
tower~
0 -1 26452
S
#26454
Baleith Street~
You are standing upon Balieth Street, which runs north south from the Palace
of the Prince to the north to the Guilds to the south. There is a magnificent
statue of the Prince here, resplendent in full ceremonial dress.
~
0 0 1
D0
the palace~
palace~
0 -1 26486
D2
baleith street~
street~
0 -1 26455
E
statue~
What an Arrogant Prat.
~
S
#26455
Baleith Street~
You are heading along Balieth Street, which is home to the Guildmasters and
Guildmistresses of Celene. At the far end, to the south, lies the tower
of the Elven Guildmaster, and the legendary Library of Celene, while to
the north lies the opulent Palace of the Prince.

The Dwarven Guild is to the west of here, and the Human Guild to the east.
~
0 0 1
D0
baleith street~
street~
0 -1 26454
D1
the human guild~
guild~
0 -1 26457
D2
baleith street~
street~
0 -1 26458
D3
the dwarven guild~
guild~
0 -1 26456
S
#26456
Dwarven Guild~
You have entered the rough-hewn stone hall of the Dwarven Guildmaster, who
stands ready to help you advance your knowledge of his race's ways. The
room is typical of all Dwarven structures- practical, functional, extremely
well-made, but totally unimaginative.

There is a sign on the back wall.
~
0 8 0
D1
baleith street~
street~
0 -1 26455
E
sign~
The Sign Says-
 "To the Prospective Student-
  Type PRAC to see what skills you are able to learn here. If nothing comes
  up, I am unable to help you and you must leave.
  If any skills in the list interest you, then type PRAC <skillname> and I
  will impart what knowledge I can to you, free of financial cost, though
  this will obviously expend some of your practice points.
  Once you are done, you may leave, hoepfully a little more skilled.
  BTW- Do NOT forget that there are significant experience point penalties
  for practicing skills that are not native to your race.

  Signed,
	Your Guild Manager.
~
S
#26457
Human Guild~
You have entered a Shaolin Temple, in the midst of which sits your teacher,
clad in simple white robes, ready to train you in the ways of the Human
Martial Arts.

There is a sign on the back wall.
~
0 8 0
D3
baleith street~
street~
0 -1 26455
E
sign~
The Sign Says-
 "To the Prospective Student-
  Type PRAC to see what skills you are able to learn here. If nothing comes
  up, I am unable to help you and you must leave.
  If any skills in the list interest you, then type PRAC <skillname> and I
  will impart what knowledge I can to you, free of financial cost, though
  this will obviously expend some of your practice points.
  Once you are done, you may leave, hoepfully a little more skilled.
  BTW- Do NOT forget that there are significant experience point penalties
  for practicing skills that are not native to your race.

  Signed,
	Your Guild Manager.
~
S
#26458
Baleith Street~
You are heading along Balieth Street, which is home to the Guildmasters and
Guildmistresses of Celene. At the far end, to the south, lies the tower
of the Elven Guildmaster, and the legendary Library of Celene, while to
the north lies the opulent Palace of the Prince.

The Dryad Guild is to the west of here, and the HalflingGuild to the east.
~
0 0 1
D0
baleith street~
street~
0 -1 26455
D1
the kender guild~
guild~
0 -1 26460
D2
baleith street~
street~
0 -1 26461
D3
the dryad guild~
guild~
0 -1 26459
S
#26459
Dryad Guild~
The room you have entered has been beautifully rendered by some Elven artist
to resemble a peacefuly woodland setting, complete with masterfully-painted
images of Sylvan creatures. Amidst all of this towers your Guildmaster,
extremely tall, and quite imposing clad in his concealing flowing brown robes.
There is a sign on the back wall.
~
0 8 0
D1
baleith street~
street~
0 -1 26458
E
sign~
The Sign Says-
 "To the Prospective Student-
  Type TRAIN to see what skills you are able to learn here. If nothing comes
  up, I am unable to help you and you must leave.
  If any skills in the list interest you, then type TRAIN <skillname> and I
  will impart what knowledge I can to you, free of financial cost, though
  this will obviously expend some of your experience points.
  Once you are done, you may leave, hoepfully a little more skilled.
  

  Signed,
	Your Guild Manager.
~
S
#26460
Halfling Guild~
You have entered what looks like a jumble sale, a huge pile of goods of all
sorts towering in the center of the room. Atop all this sits the Halfling
Guildmaster, grinning madly at you.

There is a sign on the back wall.
~
0 8 0
D3
baleith street~
street~
0 -1 26458
E
sign~
The Sign Says-
 "To the Prospective Student-
  Type PRAC to see what skills you are able to learn here. If nothing comes
  up, I am unable to help you and you must leave.
  If any skills in the list interest you, then type PRAC <skillname> and I
  will impart what knowledge I can to you, free of financial cost, though
  this will obviously expend some of your experience points.
  Once you are done, you may leave, hoepfully a little more skilled.
  

  Signed,
	Your Guild Manager.
~
S
#26461
Baleith Street~
You are heading along Balieth Street, which is home to the Guildmasters and
Guildmistresses of Celene. At the far end, to the south, lies the tower
of the Elven Guildmaster, and the legendary Library of Celene, while to
the north lies the opulent Palace of the Prince.

The Avian Guild is to the west of here, and the Illithid Guild to the east.
~
0 0 1
D0
baleith street~
street~
0 -1 26458
D1
the illithid guild~
guild~
0 -1 26463
D2
baleith street~
street~
0 -1 26464
D3
the avian guild~
guild~
0 -1 26462
S
#26462
Avian Guild~
A strange, birdlike creature gazes curiously at you as you enter his Guild,
especially if you are a non-avian, for there is little he can teach you if
this is the case. Otherwise, the teacher recovers and sets out to teach you
what he can.

There is a sign on the back wall.
~
0 8 0
D1
baleith street~
street~
0 -1 26461
E
sign~
The Sign Says-
 "To the Prospective Student-
  Type TRAIN to see what skills you are able to learn here. If nothing comes
  up, I am unable to help you and you must leave.
  If any skills in the list interest you, then type TRAIN <skillname> and I
  will impart what knowledge I can to you, free of financial cost, though
  this will obviously expend some of your experience points.
  Once you are done, you may leave, hoepfully a little more skilled.
  

  Signed,
	Your Guild Manager.
~
S
#26463
Illithid Guild~
You have entered a dimly-lit study which has little decorations save for a
brilliantly crafted picture of the brain, with tiny labels attached to each
major part, as well as charts and tables explaining how this affects 
particular psionic abilities. The Illithid Guildmaster greets you 
telepathically and asks how he may teach you.

There is a sign on the back wall.
~
0 8 0
D3
baleith street~
street~
0 -1 26461
E
sign~
The Sign Says-
 "To the Prospective Student-
  Type PRAC to see what skills you are able to learn here. If nothing comes
  up, I am unable to help you and you must leave.
  If any skills in the list interest you, then type PRAC <skillname> and I
  will impart what knowledge I can to you, free of financial cost, though
  this will obviously expend some of your experience points.
  Once you are done, you may leave, hoepfully a little more skilled.

  Signed,
	Your Guild Manager.
~
S
#26464
The Path to the Library~
You have reached a bend in Baleith Street, where it turns and heads towards
the magnificent Library of Celene, which is also home to the Elven
Guildmaster himself.

South of here lie the Celene docks.
~
0 4 1
D0
baleith street~
street~
0 -1 26461
D1
the path to the library~
path~
0 -1 26465
S
#26465
The Path to the Library~
As you draw nearer, you notice that the Library is actually housed in an
impressive tower, similar to those in the toehr three quarters of the City,
towering high into the sky, tapering to an unadorned point, in this case
housed in platinum sheeting. Guards occasionally march past, as do several
important-looking noblemen and women.
~
0 0 1
D1
the base of the tower~
tower~
0 -1 26466
D3
the path to the library~
path~
0 -1 26464
S
#26466
The Base of the Tower~
Entering the Tower, you find that you may proceed up or down, via elaborately
carved marble staircases, lit at regular intervals by Continual Light spells.
There is a desk on this level, unmanned, but which bears a register. There is
a large bulletin board on the wall behind the desk, between tall statues of
Aya and Mala, the Father and Mother of Learning in Elven Culture.
~
0 8 0
D3
the path to the library~
path~
0 -1 26465
D4
up the tower~
tower~
0 -1 26467
D5
down the tower to the library~
library~
0 -1 26496
E
register~
The register bears the names of all who have passed through the doors of
this great library, and as you watch incredulously, your own name appears
at the end of the list. Scanning the list you see such names as Lenny, Garth,
Rainman, Argh, Fle, Marc, Tempest, Marius, Cookie, Amadeus and Svelte, along 
with some names crossed out, such as Snikt, Gloppy and Dizzy.
~
E
board bulletin~
The Bulletin Board has many notes pinned to it, mostly of no use to you.
However, there is a directory to the tower-

ADMINISTRATION - GROUND FLOOR
CLERICAL OFFICES - LEVEL ONE
GUILDMASTER'S OFFICES - LEVEL TWO
THE LIBRARY - B1
STORAGE - B2
~
S
#26467
Clerical Offices~
Halfway up the Tower, you emerge on Level One, which is filled with servants
busily rushing about emptying bins, maprince lunch, filing papers, getting 
coffee for the librarians, stacprince books and so on. They seem completely
oblivious to your presence.
~
0 8 0
D4
the guildmaster's office~
office~
0 -1 26468
D5
the base of the tower~
tower~
0 -1 26466
S
#26468
The Guildmaster's Office~
You emerge into a well-lit room with shelves well-stocked with books on
Elven Lore, and a huge desk carved of what looks like solid obsidian. The
Guildmaster himself is seated at this desk, poring over many a quaint and
mysterious volume of misbegotten lore...
~
0 8 0
D5
the clerical offices~
offices~
0 -1 26467
S
#26469
The Top of the Tower~
Reaching the top of the tower, you come to a half-open door, which you are
able to barely push open, wedged as it is by a huge pile of books. Giving it 
a final shove, the door flies open, scattering books across the floor of the
dusty study you have entered, startling the Archmage Theodain Eriason, who to your growing
dismay is becoming very angry. He stares grimly at you as you stutter out an
apology, and simply demands that you fulfill whatever business you have with
him or begone forthwith.
You see a tattered scroll stuck to one wall.
~
0 8 0
D5
halfway up the tower~
tower~
0 -1 26423
E
scroll~
The scroll says-
 "The Archmage will help you enhance any of the following stats-

  STR, DEX, CON, INT, WIS, HP, MANA, MOVE plus Freedom from Nutrition
  for one level.

  To enhance, type Enhance <stat> or Enhance 8 for Freedom From Nutrition.
  It will cost you 150000 gold and 300000 experience points, both of which
  will be deducted form your current stocks automatically. If you have
  insufficient, the Archmage will (obviously) refuse to train you.

  Regards,
	 The Enhancement Team (TM).
~
S
#26470
The Temple~
You are standing outside the Temple of Celene, where services are given to
honor all the deities of the Elven nations. A set of magnificent marble 
pillars lines the entrance hall, and from this hall you can proceed south
to the altar, or north to the private chambers of the clergy.
~
0 8 0
D0
private chambers~
chambers~
0 -1 26472
D1
obeith street~
street~
0 -1 26449
D2
the aisle to the altar~
aisle~
0 -1 26471
S
#26471
The Aisle to the Altar~
You have entered the aisle that leads to the altar of the Temple, where the
High Priest Lallinthenera stands, healing the sick and converting the wicked.
~
0 8 0
D0
the entrance to the temple~
temple~
0 -1 26470
D3
the altar~
altar~
0 -1 26473
S
#26472
The Private Chambers of the Clergy~
To the north are the residence halls of the clergy, while to the west lies
the Holy Bank of the Elven Church, where you can deposit or withdraw funds.
~
0 8 0
D0
the residence halls of the clergy~
halls~
0 -1 26474
D2
the temple entrance~
entrance~
0 -1 26470
D3
the bank~
bank~
0 -1 26475
S
#26473
The Altar~
The Altar of the Temple is here, and standing before it is the High Priest.
You feel an oveeriding sense of peace and calm in this place, and feel that
in here you are truly afe from the trials and tribulations of the outside
world.
~
0 8 0
D1
the aisle to the altar~
aisle~
0 -1 26471
S
#26474
The Residence Halls~
This is where the junior Acolytes reside when they are not busy helping the
sick and the poor, or acting as missionaries to heathen Wild Elves. The
quarters are bare and unremarkable, save for a portrait of the High Priest,
and a framed picture of Corellon Larethian, patron of this Temple.
~
0 8 0
D2
the private chambers~
chambers~
0 -1 26472
E
picture Corellon Larethian~
What a Handsome Devil!
~
S
#26475
The Holy Bank~
You have entered the Holy Bank. There is an ATM in one wall, with a small
sign stuck to the wall above it. Scraps of withdrawal receipts litter the
floor, and you curse as you step on some decaying food.
~
0 8|2048|16384 0
D1
the private chambers~
chambers~
0 -1 26472
E
sign~
Commands for the ATM-
 To check how mych money you have currently in your account, type BALANCE.
 To deposit funds, type DEPOSIT x, where x is the amount of coins you wish
 to deposit.
 To withdraw funds, type WITHDRAW x, where x is the amount of money you
 wish to withdraw.
 To obtain credit, write some code in C that would enable the bank to do
 this and send it to Argh.

 The Management.
~
S
#26476
The Stables~
You are walking through an open area littered with hay and the occasional
pile of steaming turds. Stablehads rush about, cleaning up these filthy 
messes.
~
0 8 0
D0
stables~
stables~
0 -1 26477
D1
stables~
stables~
0 -1 26479
S
#26477
The Stables~
You are walking through an open area littered with hay and the occasional
pile of steaming turds. Stablehads rush about, cleaning up these filthy 
messes.
~
0 8 0
D0
stables~
stables~
0 -1 26478
D1
the stablemaster's room~
room~
0 -1 26480
D2
stables~
stables~
0 -1 26476
D3
nollthala street~
street~
0 -1 26420
S
#26478
The Stables~
You are walking through an open area littered with hay and the occasional
pile of steaming turds. Stablehands rush about, cleaning up these filthy 
messes.
~
0 8 0
D1
stables~
stables~
0 -1 26481
D2
stables~
stables~
0 -1 26477
S
#26479
The Stables~
You are walking through an open area littered with hay and the occasional
pile of steaming turds. Stablehads rush about, cleaning up these filthy 
messes.
~
0 8 0
D0
the stablemaster's room~
room~
0 -1 26480
D3
stables~
stables~
0 -1 26476
S
#26480
The Stablemater's Room~
This room is scarcely different form the other stable rooms, save that it
contains a table and a chair for the stablemaster, a burly Half-Elf with 
tattoos and a tan.
~
0 8 0
D0
stables~
stables~
0 -1 26481
D2
stables~
stables~
0 -1 26479
D3
stables~
stables~
0 -1 26477
S
#26481
The Stables~
You are walking through an open area littered with hay and the occasional
pile of steaming turds. Stablehads rush about, cleaning up these filthy 
messes.
~
0 8 0
D2
stables~
stables~
0 -1 26480
D3
stables~
stables~
0 -1 26478
S
#26482
The Captain's Quarters~
You have entered a well-furnished office which serves as the reception area
for the Captain of the Guard. He will chat with you here about your concerns
and try to give you advice, but will always remain on guard. He boasts to 
you of the fact that his office is a magical field, and that dimensional 
gateways occasionally appear here. Sounds like crap but you never know...
~
0 8 0
D5
bottom of the tower~
tower~
0 -1 26435
S
#26483
Sun Room~
You have entered the Palace's Sun Room, famous for his huge crystalline
windows specially crafted to capture and magnify the rays of the sun so that
the room is brilliantly lit at all hours of the day. A few easychairs and
cushions have been scattered across the floor here, and you see a couple of
Elven Nobles languidly relaxing in the warmth of the sun, sipping on fine
Elven wines.
~
0 8 0
D0
the west door~
door~
0 -1 26484
D1
the south door~
door~
0 -1 26486
S
#26484
The West Door~
You are standing at the West Door of the Palace, which faces onto Obeith
Street, which runs from the Palace to the Temple in the West. Guards mingle
about the doorway, casting the occasional suspicious glance in your 
direction. Massive stone statues of past Elven lords tower above you on all
sides.
~
0 8 0
D0
the moon room~
moon~
0 -1 26485
D1
the throne room~
throne~
0 -1 26487
D2
the sun room~
sun~
0 -1 26483
D3
obeith street~
street~
0 -1 26439
S
#26485
The Moon Room~
This room appears to be identical to the Sun Room, save that the windows in
here are cunningly designed to capture and reflet moonlight so that even
on the darkest nights there is illumination. Nobles lounge around here, idly
singing old tunes or playing simple games of chance.
~
0 8 0
D1
the north door~
door~
0 -1 26488
D2
the west door~
door~
0 -1 26484
S
#26486
The South Door~
You are standing at the South Door, where it meets Baleith Street, which runs
past the guilds towards the Library of Celene. Nearby, you can see the
stone colossus of the Prince. Garlands of flowers have been arranged about the
South Door, in honor of some half-forgotten festival.
~
0 8 0
D0
the throne room~
throne~
0 -1 26487
D1
the water room~
water~
0 -1 26489
D2
baleith street~
street~
0 -1 26454
D3
the sun room~
sun~
0 -1 26483
S
#26487
The Throne Room~
It is here that the Queen and the Prince receive their subjects, seated upon
huge platinum thrones flanked by their Elite Guards. Occasionally Theodain Eriason 
the Arch Mage or Lallinthenera the High Priest will attend, though both dislike
such officious business. Your footsteps echo about this pillared hall as
you tread slowly upon the marble floor. You can feel several pairs of eyes
on you as you travel, and suddenly find yourself eager to be gone from the
room as soon as possible.
~
0 8 0
D0
the north door~
north~
0 -1 26488
D1
the east door~
east~
0 -1 26490
D2
the south door~
south~
0 -1 26486
D3
the west door~
west~
0 -1 26484
S
#26488
The North Door~
You are standing at the North Door of the Palace, looking down Talein street,
past the various shops and places of business, towards the Gates of Celene.
People stop and stare at you with open curiosity, and you quickly become
aware of your relatively scruffy appearance.
~
0 8 0
D0
talein street~
street~
0 -1 26424
D1
the sky room~
sky~
0 -1 26491
D2
the throne room~
throne~
0 -1 26487
D3
the moon room~
moon~
0 -1 26485
S
#26489
The Water Room~
The second you enter this room you begin to panic, as you suddenly think you
are far underwater! But you quickly compose yourself (trying to ignore the
amused stares cast in your direction), and realize that the room you are in
is in fact formed of sheets of glass behind which flows sea water complete 
with several species of marine life. The effect is unnerving, but quite 
beautiful. You have to concentrate hard to cross the room, and can't help 
but imagine you are truly walking on water...
~
0 8 0
D0
the east door~
east~
0 -1 26490
D3
the south door~
south~
0 -1 26486
S
#26490
The East Door~
You are standing at the East Door of the Palace, facing onto the western
end of Nollthala Street, which runs to the east to the stables and the Tower
of the Archmage. Several scouts mill about, their Cooshee pets left 
momentarily unattended, and you suddenly feel very much an alien in this
place.
~
0 8 0
D0
the sky room~
sky~
0 -1 26491
D1
nollthala street~
street~
0 -1 26410
D2
the water room~
water~
0 -1 26489
D3
the throne room~
throne~
0 -1 26487
S
#26491
The Sky Room~
ACK! You're Falling!





Wait...No you aren't. Unbelieveable as it is, the entire room has been
fashioned so as to appear to be open sky, with no walls, floors or celings.
People wander about, quite unfazed by the effect, and you feel a little
foolish as you clamber to your feet and attempt to get your bearings.
~
0 8 0
D2
the east door~
east~
0 -1 26490
D3
the north door~
north~
0 -1 26488
S
#26492
The Central Shelving Area~
You are in the Central Shelving Area, from which the librarians take the
many books being constantly borrowed, returned, bought and sold. You are
overawed by the sheer volume of books in this place, and gasp as you realize
that the shevles are at least seventy feet high and extend as far as you can
see...
~
0 8 0
D0
the stairs~
stairs~
0 -1 26496
D1
the east wing~
east~
0 -1 26495
D2
the south wing~
south~
0 -1 26493
D3
the west wing~
west~
0 -1 26494
E
ground floor~
There is a circular scorch mark on the floor here.
~
S
#26493
The South Wing~
You are in the South Wing, where recent acquisitions (i.e, less than 5000
years old) are stored. The pace down here is so frenetic, no one even
notices your presence, and you feel certain that you could pocket a couple
of tomes or librams and no-one would know...
~
0 8 0
D0
the central shelving area~
area~
0 -1 26492
S
#26494
The West Wing~
This Wing is very dusty and, compared to the rest of the library, is
practically deserted. This is where out-of-date or obsolete texts are held,
and you see little that seems interesting. You are not surprised no-one
wants any books from this area.
~
0 8 0
D1
the central shelving area~
area~
0 -1 26492
S
#26495
The East Wing~
BINGO!
This is the area that you were wondering about...yes they DO have a Magical
Tomes section and YES this is it. Plunder away! Just don't get greedy, or they
may catch you (not that many of the Librarians would mind- its just less 
books they have to worry about...)
~
0 8 0
D3
the central shelving area~
area~
0 -1 26492
S
#26496
The Stairway~
You are standing at the base of the stairway that runs through the entire
Library Tower. From here you may brave the Central Shelving area to the
south, or investigate an interesting-looking dusty passage that slopes down
from here...
Alternatively, you could just return to the ground floor...
~
0 4|8 0
D2
the central shelving area~
area~
0 -1 26492
D4
the ground floor~
ground~
0 -1 26466
D5
the storage areas (b2)~
b2~
0 -1 26497
S
#26497
The Storage Areas (B2)~
You have reached B2, the dusty storage sub-level mentioned on the directory
on the ground floor. It looks as if no-one has been down here for centuries.
There seems to be little of interest here. However, you fancy that you
can hear snoring coming from somewhere...
~
0 1|4|8 0
D0
the snoring gets louder~
snoring~
0 -1 26498
D4
the stairway~
stairway~
0 -1 26496
S
#26498
The Snoring Gets Louder~
Any interest you had in whatever was stored down here has been taken over
by your curiosity as to who (or WHAT) is making the tremendous racket that
now reaches your ears, shaprince the very foundations you walk beneath...
~
0 1|8 0
D2
the storage areas (b2)~
b2~
0 -1 26497
D3
the dragon cave~
cave~
0 -1 26499
S
#26499
The Dragon Cave~
Uh-Oh....You found out what was snoring...it is a DRAGON...a HUGE DRAGON,
coiled up in the massive cavern you just entered, its sinuous tail wrapped
about a massive treasure chest. The Dragon must be about eighty or ninety
feet long, you estimate, at least twice the length of any you've fought
before, and to top it off he is a Blackmoor Dragon, who are amongst the most
powerful of all Wyrmkin. Amazed that the Dragon hasn't reacted to your
presence yet, you pause and wonder what to to...
~
0 1|8|128|8192 0
D1
the snoring gets louder~
snoring~
0 -1 26498
S
#0


#RESETS
O 1 26473 1 26405                LOADS PORTAL
*
M 1 26415 2 26403                LOADS UNICORNS
M 1 26422 1 26407                LOADS HERBALIST
G 1 26467 0			0
G 1 26468 0			0
M 1 26407 2 26408                LOADS 2 CITY GUARDS
E 1 26429 0 0			 HOLDS BANNER
E 1 26430 0 11			 HOLDS SHIELD
E 1 26431 0 16			 WIELD SWORD
E 1 26432 0 6			 WEARS HELM
E 1 26433 0 5			 WEARS BREASTPLATE
E 1 26434 0 7			 WEARS LEGGINGS
M 1 26408 6 26410                LOADS MALE CITIZEN
M 1 26409 6 26410                LOADS FEMALE CITIZEN
M 1 26405 1 26411                LOADS KNIGHT
E 1 26419 0 6			 WEARS HELM
E 1 26420 0 1			 WEARS RING
E 1 26421 0 5			 WEARS ARMOR
E 1 26422 0 7			 WEARS LEGGINGS
E 1 26423 0 16			 WIELD SWORD
E 1 26424 0 11			 HOLDS SHIELD
M 1 26413 1 26414                LOADS COOSHEE
M 1 26405 1 26416                LOADS KNIGHT
E 1 26419 0 6
E 1 26420 0 1
E 1 26421 0 5
E 1 26422 0 7
E 1 26423 0 16
E 1 26424 0 11
M 1 26406 1 26418                LOADS ELITE SCOUT
E 1 26425 0 16			 WIELDS BOW
E 1 26427 0 3			 WEARS CLOAK
E 1 26427 0 4			 WEARS CLOAK
E 1 26428 0 8			 WEARS BOOTS
G 1 26426 0  			 HAS JAVELIN
M 1 26413 1 26421                LOADS COOSHEE
M 1 26446 1 26423                LOADS GOLEM
M 1 26408 1 26424                LOADS MALE CITIZEN
M 1 26409 1 26424                LOADS FEMALE CITIZEN
M 1 26407 1 26425                LOADS GUARD
E 1 26429 0 0
E 1 26430 0 11
E 1 26431 0 16
E 1 26432 0 6
E 1 26433 0 5
E 1 26434 0 7
M 1 26420 1 26426                LOADS ARMORER
G 1 26460 0			0
G 1 26462 0			0
M 1 26421 1 26427                LOADS WEAPONSMITH
G 1 26463 0			0
G 1 26464 0			0
G 1 26465 0			0
G 1 26466 0			0
M 1 26423 1 26429                LOADS COOK
G 1 26469 0			0
G 1 26470 0			0
M 1 26424 1 26430                LOADS GROCER
G 1 26459 0			0
G 1 26461 0			0
M 1 26416 2 26431                LOADS SCOUTS
E 1 26425 0 16			 WIELDS BOW
E 1 26426 0 17			 HOLDS JAVELIN
E 1 26427 0 3			 WEARS CLOAK
E 1 26428 0 8			 WEARS BOOTS
M 1 26419 1 26432                LOADS MAGIC SHOP OWNER
G 1 26440 0  			 GIVES WAND
G 1 26441 0  			 GIVES CUP
G 1 26442 0  			 GIVES STONE
G 1 26443 0  			 GIVES STAFF
G 1 26444 0  			 GIVES SCROLL
M 1 26425 1 26433                LOADS SMITH
M 1 26405 2 26435                LOADS KNIGHT
E 1 26419 0 6
E 1 26420 0 1
E 1 26421 0 5
E 1 26422 0 7
E 1 26423 0 16
E 1 26424 0 11
M 1 26413 1 26436                LOADS COOSHEE
M 1 26412 1 26437                LOADS HIGH GUARDIAN
E 1 26436 0 16			 WIELDS SWORD
E 1 26437 0 6			 WEARS MASK
M 1 26449 2 26438                LOADS GRIFFONS
M 1 26410 1 26439                LOADS MALE ACOLYTE
E 1 26435 0 6			 WEARS MITTENS
M 1 26411 1 26439                LOADS FEMALE ACOLYTE
E 1 26425 0 6
M 1 26416 1 26441                LOADS SCOUTS
E 1 26425 0 16
E 1 26426 0 17
E 1 26427 0 3
E 1 26428 0 8
M 1 26407 2 26442                LOADS 2 GUARDS
E 1 26429 0 0
E 1 26430 0 11
E 1 26431 0 16
E 1 26432 0 6
E 1 26433 0 5
E 1 26434 0 7
M 1 26427 1 26444                LOADS CARTOGRAPHER
G 1 26471 0			0
M 1 26439 1 26445                LOADS PET SHOP OWNER
M 1 26450 1 26446                LOADS PET
M 1 26451 1 26446                LOADS PET
M 1 26452 1 26446                LOADS PET
M 1 26453 1 26446                LOADS PET
M 1 26454 1 26446                LOADS PET
M 1 26455 1 26446                LOADS PET
M 1 26456 1 26446                LOADS PET
M 1 26417 1 26447                LOADS MALE CHILD
M 1 26418 1 26448                LOADS FEMALE CHILD
M 1 26409 1 26448                LOADS FEMALE CITIZEN
M 1 26426 1 26453                LOADS SAGE
O 1 26448 0 26453                LOADS LIGHT GLOBE
O 1 26455 0 26453                LOADS DESK
O 1 26456 0 26453                LOADS PHONOGRAPH
O 1 26457 0 26454                LOADS FOUNTAIN
M 1 26413 1 26455                LOADS COOSHEE
M 1 26433 1 26456                LOADS DWARVEN GUILDMASTER
M 1 26431 1 26457                LOADS HUMAN GUILDMASTER
M 1 26408 1 26458                LOADS MALE CITIZEN
M 1 26407 1 26458                LOADS MALE GUARD
E 1 26429 0 0
E 1 26430 0 11
E 1 26431 0 16
E 1 26432 0 6
E 1 26433 0 5
E 1 26434 0 7
M 1 26434 1 26459                LOADS DRYAD GUILDMASTER
M 1 26432 1 26460                LOADS HALFLING GUILDMASTER
M 1 26436 1 26462                LOADA AVIAN GUILDMASTER
M 1 26435 1 26463                LOADS ILLITHID GUILDMASTER
M 1 26428 1 26464                LOADS MALE NOBLE
M 1 26437 1 26464                LOADS MALE SERVANT
M 1 26429 1 26465                LOADS FEMALE NOBLE
M 1 26438 1 26466                LOADS FEMALE SERVANT
M 1 26405 1 26466                LOADS ELITE GUARD
E 1 26419 0 6
E 1 26420 0 1
E 1 26421 0 5
E 1 26422 0 7
E 1 26423 0 16
E 1 26424 0 11
M 1 26437 2 26467                LOADS MALE SERVANT
M 1 26438 2 26467                LADS FEMALE SERVANT
M 1 26447 2 26467                LOADS LIBRARIAN
G 1 26448 0  			 GIVES LIGHT
G 1 26452 0  			 GIVES OLD BOOK
M 1 26430 1 26468                LOADS ELF GUILDMASTER
G 1 26458 0			0                    LOADS PORTRAIT
G 1 26451 0			0                    LOADS SCROLL
O 1 26448 0 26468                LOADS LIGHT
O 1 26455 0 26468                LOADS DESK
M 1 26402 1 26469                LOADS MAGE
E 1 26406 0 12			 WEARS ROBE
E 1 26407 0 17			 HOLDS GEM
G 1 26408 0  			 GIVES SPELLBOOK
G 1 26409 0  			 GIVES SCROLL
G 1 26410 0  			 GIVES WAND
O 1 26455 0 26469                LOADS DESK
O 1 26448 0 26469                LOADS LIGHT
M 1 26406 1 26470                LOADS SCOUT
E 1 26425 0 16
E 1 26426 0 17
E 1 26427 0 3
E 1 26427 0 4
E 1 26428 0 8
M 1 26410 6 26472                LOADS ACOLYTE MALE
E 1 26435 0 6
M 1 26411 6 26472                LOADS ACOLYTE FEMALE
E 1 26435 0 6
M 1 26403 1 26473                LOADS PRIEST
E 1 26412 0 6			 WEARS MITRE
E 1 26413 0 17			 HOLDS SYMBOL
G 1 26411 0  			 GIVES ORB
M 1 26445 6 26476                LOADS STABLEHAND
M 1 26415 1 26479                LOADS UNICORN
M 1 26444 1 26480                LOADS STABLEMASTER
M 1 26414 2 26481                LOADS PEGASII
M 1 26440 1 26482                LOADS CAPTAIN
E 1 26419 0 6
E 1 26420 0 1
E 1 26421 0 5
E 1 26422 0 7
E 1 26423 0 16
E 1 26424 0 11
O 1 26445 0 26483                LOADS CHAIR
O 1 26446 0 26483                LOADS OTTOMAN
O 1 26447 0 26483                LOADS TABLE
O 1 26458 0 26483                LOADS PORTRAIT
M 1 26428 4 26483                LOADS NOBLE
M 1 26405 1 26484                LOADS KNIGHT
E 1 26419 0 6
E 1 26420 0 1
E 1 26421 0 5
E 1 26422 0 7
E 1 26423 0 16
E 1 26424 0 11
O 1 26445 0 26485
O 1 26446 0 26485
O 1 26447 0 26485
O 1 26448 0 26485
M 1 26429 2 26485                LOADS FEMALE NOBLE
M 1 26405 1 26486                LOADS KNIGHT
E 1 26419 0 6
E 1 26420 0 1
E 1 26421 0 5
E 1 26422 0 7
E 1 26423 0 16
E 1 26424 0 11
M 1 26400 1 26487                LOADS PRINCE
E 1 26400 0 16			 WIELDS SWORD
E 1 26401 0 6			 WEARS CROWN
E 1 26402 0 12			 WEARS CLOAK
M 1 26401 1 26487                LOADS QUEEN
E 1 26403 0 2			 WEARS RING
E 1 26404 0 6			 WEARS DIADEM
E 1 26405 0 8			 WEARS SLIPPERS
M 1 26405 1 26488                LOADS KNIGHT
E 1 26419 0 6
E 1 26420 0 1
E 1 26421 0 5
E 1 26422 0 7
E 1 26423 0 16
E 1 26424 0 11
O 1 26445 0 26489
O 1 26446 0 26489
O 1 26447 0 26489
O 1 26448 0 26489
M 1 26428 1 26489                LOADS NOBLE
M 1 26405 1 26490                LOADS KNIGHT
E 1 26419 0 6
E 1 26420 0 1
E 1 26421 0 5
E 1 26422 0 7
E 1 26423 0 16
E 1 26424 0 11
O 1 26445 0 26491
O 1 26446 0 26491
O 1 26447 0 26491
O 1 26448 0 26491
M 1 26429 1 26492                LOADS FEMALE NOBLE
M 1 26447 1 26493                LOADS MALE LIBRARIAN
M 1 26448 6 26494                LOADS FEMALE LIBRARIAN
O 1 26452 0 26494
O 1 26453 0 26494
O 1 26454 0 26494
M 1 26447 1 26495                LOADS MALE LIBRARIAN
O 1 26449 0 26495
O 1 26450 0 26495
O 1 26451 0 26495
M 1 26404 1 26499                LOADS HAAN
E 1 26414 0 11			 EQUIPS SHIELD
G 1 26417 0  			 GIVES KEY
O 1 26416 0 26499                LOADS CHEST
P 1 26414 0 26416                LOADS HOARD INTO CHEST
P 1 26418 0 26416                LOADS HELMET INTO CHEST
S


#SHOPS
26419 2 3 4 0 0 120 80 0 23			Menelas the Mage
26420 9 0 0 0 0 120 80 0 23			Grein the Armorer
26421 5 0 0 0 0 120 80 0 23
26422 10 26 0 0 0 150 50 0 23
26423 17 19 0 0 0 180 20 0 23
26424 1 8 15 18 27 150 50 0 23
26427 2 12 13 0 0 150 50 0 23
26439 0 0 0 0 0 100 100 0 23
0


#SPECIALS
M  26400 spec_cast_mage                   Prince Melf Brightflame
M  26401 spec_cast_cleric                 Queen yolande
M  26402 spec_cast_mage                   The Archmage Theodain Eriason
M  26403 spec_cast_adept                  The High Priest Lallinthera
M  26404 spec_breath_any                  The Blackmoor Dragon
M  26405 spec_guard                       A Knight of Luna
M  26406 spec_cast_judge                  An Elite Elven Scout
M  26407 spec_guard                       A Celene City Guard
M  26410 spec_cast_cleric                 An Acolyte of Corellon Larethian
M  26411 spec_cast_cleric                 An Acolyte of Corellon Larethian
M  26412 spec_guard                 The High Guardian of Celene
M  26413 spec_fido                        A Cooshee
M  26417 spec_thief                       An Elven child
M  26418 spec_thief                       An Elven child
M  26419 spec_cast_mage			Menelas the Mage
M  26434 spec_breath_any			The Dryad Guildmaster
M  26435 spec_cast_judge			The Illithid Guildmaster
M  26437 spec_janitor                     A surly Elven Servant
M  26438 spec_janitor                     A surly Elven Servant
M  26440 spec_guard                       Captain Allertathala
M  26445 spec_poison                      A surly stablehand
M  26446 spec_guard                 A Huge Golem
S


#$