vw/doc/
vw/player/J/
#AREA	Hatchet Mud School~



#MOBILES
#3700
acolyte cleric~
the acolyte of Frag~
An acolyte of Overlord Frag is here, grinning at you.
~
He is big and bad.  Don't mess with him.
~
2|64 8|128 1000 S
12500 500 -800 1d1+15000 1d1+500
0 -99000
8 8 1
#3701
blob~
the blob~
The blob is here, waiting to eat you up.
~
He is big, he is bad.  You don't want to fight him when he isn't chained up.
Perhaps now would be a good time to flee from him!!!  If you don't flee, you
would really suffer the consequences.
~
2|64 8 0 S
2500 5 -99 1d1+300 1d1+5
0 -9999
8 8 0
#3702
monster~
the monster~
There is a monster leashed here.
~
He looks mean, but you feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
2 0 0 S
1550 5 10 1d1+300 1d1+5
100 50
8 8 0
#3703
monster wimpy~
the wimpy monster~
There is a wimpy monster leashed here.
~
He looks wimpy.  You feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
2|128 0 0 S
1400 5 10 1d1+300 1d1+5
100 50
8 8 0
#3704
monster aggressive~
the aggressive monster~
There is an aggressive monster leashed here.
~
He looks mean, but you feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
2|32 0 0 S
1750 5 10 1d1+300 1d1+5
100 50
8 8 0
#3705
monster wimpy aggressive~
the wimpy aggressive monster~
There is a wimpy aggressive monster leashed here.
~
He looks mean, but you feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
2|32|128 0 0 S
1650 5 10 1d1+300 1d1+5
100 50
8 8 0
#3706
big creature~
the big creature~
There is a big creature hulking over your form.
~
He looks mean, and you just might have a small problem killing him, but he
looks like a great prize!!!
~
2 512 0 S
5000 5 9 1d1+300 1d1+5
200 50
8 8 0
#3707
adept cleric~
the adept of Kahn~
An adept of Overlord Kahn is here, contemplating your progress.
~
He is big and bad.  Don't mess with him.
~
2|64 8|128 1000 C
2500 100 500 -800 1d1+15000 1d1+500
0 -99000
8 8 1
#3709
rabbit~
the rabbit~
A rabbit is bouncing around here.
~
The rabbit smiles at you, completely harmless!
~
64|128 0 100 S
2500 5 10 1d1+300 1d1+5
10 25
8 8 0
#3710
lizard~
the lizard~
A lizard slithers up to you.
~
It smiles at you, and tries to eat your leg.
~
64 0 -100 S
2800 5 9 1d1+300 1d1+5
10 100
8 8 0
#3711
boar~
the boar~
A boar tries to run you over.
~
It grunts at you.
~
64 0 0 S
3200 5 8 1d1+300 1d1+5
10 200
8 8 0
#3712
fox~
the fox~
A fox is here staring at you.
~
His fur might be worth money.
~
64|128 0 100 S
2750 5 10 1d1+300 1d1+5
10 25
8 8 0
#3713
snail~
the snail~
A snail is trying to get out of your way.
~
You don't see much but slime about it.
~
64 0 0 S
2000 5 10 1d1+300 1d1+5
2 10
8 8 0
#3714
beast~
the beast~
A beast tries to feed off of you.
~
It looks mean.  You'd better run.
~
32|64 0 0 S
2500 5 6 1d1+300 1d1+5
50 500
8 8 0
#3715
bear~
the bear~
A bear is here growling at you.
~
The bear must be bigger than you!  It wants to rip your head off.
~
64 0 0 S
2500 5 7 1d1+300 1d1+5
40 300
8 8 0
#3716
wolf~
the wolf~
A wolf is here snarling at you.
~
The wolf doesn't want to be bothered.
~
64 0 0 S
2500 5 7 1d1+300 1d1+5
40 300
8 8 0
#3717
adept cleric~
the adept of Frag~
An adept of Frag is here, grinning and selling you things.
~
He is big and bad.  Don't mess with him.
~
2|64|8192 8|128 1000 S
12500 500 -800 1d1+15000 1d1+500
0 -99000
8 8 1
#3718
adept cleric~
the adept of Furey~
An adept of Furey is here, training young students.
~
He is big and bad.  Don't mess with him.
~
2|64|512 8|128 1000 S
12500 500 -800 1d1+15000 1d1+500
0 -99000
8 8 1
#3719
priest cleric~
the priest of Hatchet~
The priest of Hatchet is ready to help you practice.
~
He is big and bad.  Don't mess with him.
~
2|64|1024 8|128 1000 S
12500 500 -800 1d1+15000 1d1+500
0 -99000
8 8 1
#3720
beast~
the diploma beast~
The hideous diploma beast is here, holding your graduation present!
~
This horrible creature is your final test for mud school.  Kill him, and the
diploma is yours.
~
2 512 0 S
2500 5 8 1d1+300 1d1+5
300 100
8 8 0
#3721
guardian~
the guardian~
The Guardian of newbies is here to help you.
~
The Guardian is here to help you, he well versed in the basics of 
adventuring. 

If you have any questions feel free to ask, ill do my best to help.
I is also knowlegable on areas for new adventurers like
yourself   ...Maybe you should ask him about the smurf village, the 
gnomes, the shire, or the dwarven drop-off centre?
~
2 16936 1000 S
18000 500 -800 1d1+30000 1d1+500
100000 80000
8 8 1
#0



#OBJECTS
#3700
mace~
a sub issue mace~
You see a sub issue mace here.~
~
5 64 1|8192|131072
0 2 3 7
5 0 5
E
mace~
You see a mace of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
A
18 1
A
19 1
#3701
dagger~
a sub issue dagger~
You see a sub issue dagger here.~
~
5 64 1|8192|131072
0 2 3 11
5 0 5
E
dagger~
You see a dagger of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
A
18 1
A
19 1
#3702
sword~
a sub issue sword~
You see a sub issue sword here.~
~
5 64 1|8192|131072
0 2 3 3
5 0 5
E
sword~
You see a sword of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
A
18 1
A
19 1
#3703
vest~
a sub issue vest~
You see a sub issue vest here.~
~
9 0 1|8|131072
2 0 0 0
5 0 5
E
vest~
You see a vest of great but cheap craftsmanship.  Stamped on the side is:
Merc Industries
~
#3704
shield~
a sub issue shield~
You see a sub issue shield here.~
~
9 0 1|512|131072
2 0 0 0
5 0 5
E
shield~
You see a shield of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3705
cloak~
a sub issue cloak~
You see a sub issue cloak here.~
~
9 0 1|4|131072
2 0 0 0
5 0 5
E
cloak~
You see a cloak of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3706
helmet~
a sub issue helmet~
You see a sub issue helmet here.~
~
9 0 1|16|131072
2 0 0 0
5 0 5
E
helmet~
You see a helmet of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3707
leggings~
a pair of sub issue leggings~
You see a pair of sub issue leggings here.~
~
9 0 1|32|131072
2 0 0 0
5 0 5
E
leggings~
You see leggings of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3708
boots~
a pair of sub issue boots~
You see a pair of sub issue boots here.~
~
9 0 1|64|131072
2 0 0 0
5 0 5
E
boots~
You see boots of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3709
gloves~
a pair of sub issue gloves~
You see a pair of sub issue gloves here.~
~
9 0 1|128|131072
2 0 0 0
5 0 5
E
gloves~
You see gloves of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3710
sleeves~
a pair of sub issue sleeves~
You see a pair of sub issue sleeves here.~
~
9 0 1|256|131072
2 0 0 0
5 0 5
E
sleeves~
You see sleeves of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3711
cape~
a sub issue cape~
You see a sub issue cape here.~
~
9 0 1|1024|131072
2 0 0 0
5 0 5
E
cape~
You see a cape of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3712
belt~
a sub issue belt~
You see a sub issue belt here.~
~
9 0 1|2048|131072
2 0 0 0
5 0 5
E
belt~
You see a belt of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3713
bracer~
a sub issue bracer~
You see a sub issue bracer here.~
~
9 0 1|4096|131072
2 0 0 0
5 0 5
E
bracer~
You see a bracer of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3714
key~
a key~
You see a very important key here!~
~
18 0 1
0 0 0 0
1 0 0
#3715
diploma~
a mud school diploma~
You see a mud school diploma here.~
~
8 64 1|16384|131072
0 0 0 0
1 0 5
E
diploma~
This document shows that you have graduated from Mud School.
It also has magical effects on your abilities if you hold it!

Hatchet the Silver Knight
Merc Industries
~
A
5 1
A
4 1
#3716
banner~
a war banner~
A war banner is on the floor here.~
~
1 1|64 1|131072
0 0 -1 0
1 0 5
E
banner~
This is the official Merc war banner to see you through the darkest realm!
~
A
24 -1
A
17 -1
#0



#ROOMS
#3700
Entrance to Mud School~
  This is the entrance to the Merc Mud School.  Go north to go through mud
school.  If you have been here before and want to go directly to the arena,
go south.
         type HELP BACKUP       .... it is VERY important!!!!!!
~
2 4|8 0
D4
~
door~
1 -1 25000
D5
You see the Temple of Midgaard.
~
~
0 0 3001
D0
You see the doorway into the Mud School Building.
~
~
0 0 3757
D2
You see the one way door into the Arena of Mud School.
~
door~
1 -1 3744
T
>ENTER<~
The guardian says 'Welcome $n. You now have the basics of mudding'
The guardian says 'You may go down to town and enter the main game
                   or west in to the newbie area (reccomended).'~
copy~
all~
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T
|thank*~
The guardian says 'You are welcome, $n'.~
copy~
all~
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T
|hello*hi *~
The guardian says 'Hello there $n, can I be of service?.'
The guardian says 'For a list of handy hints just say "hints".'~
copy~
all~
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T
|hints*~
The guardian says 'Hint topics available are : someone, chat, 
	avatar, claim, quest, hp, hitroll, damroll, mana, move,
	ac, backup, score, playerkilling, vampires, gods, deities,
	and con.'
The guardian says 'Whichever one you wish to know more about, just
	say the word, e.g say backup.'~
copy~
all~
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|yes*~
The guardian says 'Ok $n , but you'll need to be more specific.'~
copy~
all~
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T
|help*~
The guardian says 'type hints for more help.'~
copy~
all~
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T
&where*go*~
The guardian says 'First you should go north through mud school.'.~
copy~
all~
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T
&what*do*~
The guardian says 'Just go west for the newbie zones'.~
copy~
all~
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T
|smurf*~
The guardian says 'To get to the smurf village from recall,'.
The guardian says 'Go 2 south, 3 west, and keep going north!'.~
copy~
all~
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T
|gnome*~
The guardian says 'To get to the gnome village from recall,'.
The guardian says 'Go 2 south, 5 east, and then go south.'.~
copy~
all~
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T
|shire*~
The guardian says 'To get to the shire from recall,'.
The guardian says 'Go 2 south, 5 west, and then keep going north.'.~
copy~
all~
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T
|dwarven*drop*~
The guardian says 'To get to the dwarven drop-off centre from recall,'.
The guardian says 'Go 2 south, 6 east, 1 down, then go south.'.~
copy~
all~
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|score*~
The guardian says 'Score command give you a list of all your current stats.
	It contains all vital stats which represent your charactors attributes.
	Take 5 minuits to familiarise yourself with them.'~
copy~
all~
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|hp*hitpoints*~
The guardian says 'These represent your capacity to take physical damage in combat
	they are your health, when they are gone, you die! so be ware.'~
copy~
all~
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T
|mana*~
The guardian says 'Mana is your magical energy, you use it to cast spells against
	mobs or players, and yourself.'~
copy~
all~
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|move*movement*~
The guardian says 'Move points are your charactors stamina and physical ability to
	move over distances at one time, as a mortal, these decrease with each step
	you take.'~
copy~
all~
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|hitroll*~
The guardian says 'Your hitroll represents your ability to hit another player, the
	greater your hitroll the better chance you have of landing each blow in combat.'~
copy~
all~
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|damroll*~
The guardian says 'You damroll represents your ability to do damage to a mob or player
	after you sucessfullt land a blow, the higher it is, the more damage you will 
	inflict.'~
copy~
all~
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|ac*armour class*~
The guardian says 'Your AC or armour class represents how well protected you are against
	physical assaults by armour worn on your body.It is effective down to -550ac'~
copy~
all~
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T
|someone*~
The guardian says 'If you ever see "someone says" or the like, it is because the person
	in question is shrouded by invilibility, a spell or potion will allow you to see
	invisibly players, mobs and objects.'~
copy~
all~
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T
|chat*~
The guardian says 'You will see people chatting, its a public channel for communication,
	by public we mean everyone hears whatever you chat.  As a mortal, which you are now
	you cannot chat, you may only chat once you become an Avatar. Ask me more about being
	an Avatar by saying Avatar.'~
copy~
all~
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|avatar*~
The guardian says 'You can become an Avatar, it has its benifits and its drawbacks. As an 
	Avatar you are open to being player killed (say playerkilling for info) you can be 
	attacked and other wise affected by any other player in the game as an Avatar, so
	think carefully before doing it.  You also cannot be killed, you go to -10 hp
	instead of dying, and slowly heal up.  You may also use the chat channel. Finally
	as an Avatar you may quest(say quest for info).'~
copy~
all~
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|quest*~
The guardian says 'We have a fully automated quest system here, type quest for prices for
	each option, and see help quest for further details.'~
copy~
all~
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|claim*call*callall*~
The guardian says 'Claim/call commands allow you to claim equipment as your own and to
	simply 'call' it to your self at any time if you lose it, claim item, and call all
	are the syntax to do this, claiming costs 500 exp per item and calling is free.'~
copy~
all~
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|backup*save*~
The guardian says 'The mud auto-saves your charactor every few minuits (only after you 
	have 5 mob kills), but there is the backup command also, YOU are responsible for 
	using this, it makes a copy your of your player-file (your charactor)to a backup
	directory in case you ever get an error, if this occurs you can quickly and easily
	get your charactor back, if you FAIL to use this command and get a problem, there
	is very little we can do for you ... you have been warned.  We reccomend you backup
	every time you finish a mud-session, i.e every time you play do it at least once.'~
copy~
all~
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|playerkilling*pk*~
The guardian says 'This _IS_ a PK mud, as a mortal you are safe, once you avatar (say
	avatar for info) you are open to attempts at player killing on you.  Do not whine
	endlessly if this happens, its all part of the game, learn from it, find your mistake
	or use it as inspiration to work harder to build up and avange the attack!'~
copy~
all~
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|vampire*vampires*vamps*~
The guardian says 'Vampires are an essential part of this mud, its based primarily on them
	as a human you cannot become one, you must be an avatar, but you must also meet the
	clan requirements set by the leader for whichever clan you wish to join, leaders have
	total discretion about who they embrace or don't, so impress them if you wish to
	join with them.'~
copy~
all~
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|gods*deities*~
The guardian says 'Gods and Deities oversee the running of the mud, if you have a problem
	relating to your clan, see YOUR clan deity first, if your problem is more serious
	you may see a GOD online or contact the mud admin/gods by email, the adresses are on
	the wizlist, type wizlist to view it.'~
copy~
all~
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|fuck*shit*bollocks*cunt*bastard*bollox*fucking*~
The guardian spits 'That kind of language won't help you here peasant!.'~
copy~
all~
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|con*consider*~
The guardian says 'Consider command allows you to compare yourself to an
	opponent, very usefull in assesing theirr strengths and weaknesses'~
copy~
all~
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S

#3701
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The exits are west and south.  A small plaque is on the
wall.
~
2 4|8 0
D2
You see a path into another room.
~
~
0 -1 3757
D3
You see a path into another room.
~
~
0 -1 3702
E
plaque~
This zone (Mud School) is created by Hatchet for any Merc Mud.
Copyright 1992, 1993.
~
E
sign~
Equipment check time!  Type 'EQUIPMENT' to see your current equipment.  Right
now, you have just a vest, a shield, and a weapon.  As you go through Mud
School you will acquire a complete set of equipment.

To pick up items on the ground as you see them, type 'GET item'.
To wear a piece of armor, type 'WEAR item'.
To hold a light source, type 'HOLD item'.
To wield a weapon, type 'WIELD weapon'.
To wear, hold, and wield everything you have, type 'WEAR ALL'.
To stop using a piece of equipment, type 'REMOVE item'.
Finally, to see the items in your inventory, type 'INVENTORY'.

When you are ready to continue, go west.
~
S
#3702
The Center Room~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Exits lead in ALL directions.
~
2 4|8 0
D0
You see the room north that will lead you to the next section.
~
~
0 0 3703
D1
You see a room.
~
~
0 0 3701
D2
You see a room.
~
~
0 0 3705
D3
You see a room.
~
~
0 0 3704
D5
You see a room.
~
~
0 0 3707
D4
You see a room.
~
~
0 0 3708
E
sign~
This is the direction practicing room.  The directions you can go in any
room are: north, south, east, west, up, or down.  Of course, not all rooms
have all exits available.

To see the obvious exits in a room, type 'EXITS'.

Sometimes doors are closed, or locked, or secret.  Then you have to notice
clues in the room description, or try going into that direction and seeing
if you bump into a door.

Try going into each direction from here.  When you are done, go NORTH.
~
S
#3703
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Exits lead north and south.
~
2 4|8 0
D0
You see the next station ahead.
~
~
0 -1 3709
D2
You see the central room.
~
~
0 0 3702
E
sign~
Since you are here, let us have another lesson.  You can see the statistics on
yourself by typing 'SCORE'.  Do that right now.  At higher levels, 'SCORE'
gives you more information.
~
S
#3704
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is east.
~
2 4|8 0
D1
You see the central room.
~
~
0 0 3702
E
sign~
Just go east to the central room.
~
S
#3705
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is north.
~
2 4|8 0
D0
You see the central room.
~
~
0 0 3702
E
sign~
Just go north to the central room.
~
S
#3707
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is up.
~
2 4|8 0
D4
You see the central room.
~
~
0 0 3702
E
sign~
Just go up to the central room.
~
S
#3708
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is down.
~
2 4|8 0
D5
You see the central room.
~
~
0 0 3702
E
sign~
Just go down to the central room.
~
S
#3709
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Exits reach west and down.
~
2 4|8 0
D5
You see a cage.
~
~
0 0 3710
D3
You see the next station of Mud School.
~
~
0 -1 3711
E
sign~
Welcome to combat training.

The first lesson is knowing whom to fight.  Use the command 'CONSIDER' to
consider killing a monster.  Avoid fighting monsters that will kill you
easily.

The second lesson is running away.  There is a monster in the room down.
He is too strong for you to kill, but he won't kill you.  So go 'DOWN' from
here, then 'CONSIDER' him, then 'KILL' him.  After a while, type 'FLEE' to
escape from him.

You can also set your character to flee automatically with the 'WIMPY' command.
Type 'HELP WIMPY' to find out more about 'WIMPY'.

After you flee, you will be back in this room.  When you are ready to go on
to the next station, go 'WEST'.
~
S
#3710
The Blob Cage~
You are in a smelly cage.  Strangely, the walls are still clean!
You see a sign here.  The only exit is up.
~
2 8 0
D4
You see a safe room up.
~
~
0 0 3709
E
sign~
Remember, don't fight the blob to the finish!  Just type 'KILL BLOB', then
when you are fighting, type 'FLEE', until you flee and are out of here.
~
S
#3711
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.
~
2 4|8 0
D1
You see the next station of Mud School.
~
~
0 0 3709
D5
You see the combat hall.
~
~
0 0 3712
E
sign~
Welcome to the next station.  Here, you will actually fight real monsters,
without fleeing!  Kill every mob, since they hold some equipment you need.
To start, go down.
~
S
#3712
The Cage Room~
You are in the cage room.  All around are 4 cages.  Light fluoresces off the
ceiling in soft white tones.  Of course, there is a big sign on the wall.
Exits lead into the cardinal directions plus down.
~
2 4|8 0
D0
You see the aggressive monster inside!
~
~
0 -1 3713
D1
You see the unmodified monster inside!
~
~
0 -1 3716
D2
You see the wimpy monster inside!
~
~
0 -1 3715
D3
You see the aggressive wimpy monster inside!
~
~
0 -1 3714
D5
You see the next station below.
~
~
0 -1 3717
E
sign~
Welcome to the cage room.  The adepts of mud school have captured some
monsters for you to kill.  In the four cages are four monsters of various
types.  Kill them all!

After you kill each monster, get all of the equipment from their corpses
with the command 'GET ALL CORPSE'.  You can then use the command 'WEAR ALL'
to wear your newly won equipment.

When you are done with the corpse, 'SACRIFICE CORPSE' to give it to your God.
God will reward you for this.

Between combat, you may need to rest or sleep to regenerate hit points.
You can 'REST' to regenerate hit points, or you can 'SLEEP'.  'SLEEP' will
refresh you faster than 'REST', but you will be less aware of your
surroundings.
~
S
#3713
A Cage~
You are in a cage.  Blood and gore are everywhere.  The keepers must be lax
in the upkeep here!  There is a sign on the wall.  The only exit is south.
~
2 8 0
D2
You see the Cage Room.
~
~
0 -1 3712
E
sign~
There is an aggressive monster in this room.  Kill him and get out of here
fast!  Remember to loot and sacrifice the corpse.
~
S
#3714
A Cage~
You are in a cage.  Blood and gore are everywhere.  The keepers must be lax
in the upkeep here!  There is a sign on the wall.  The only exit is east.
~
2 8 0
D1
You see the Cage Room.
~
~
0 -1 3712
E
sign~
There is a wimpy, aggressive monster in this room.  Kill him and get out of
here fast!  Remember to loot and sacrifice the corpse.
~
S
#3715
A Cage~
You are in a cage.  Blood and gore are everywhere.  The keepers must be lax
in the upkeep here!  There is a sign on the wall.  The only exit is north.
~
2 8 0
D0
You see the Cage Room.
~
~
0 -1 3712
E
sign~
There is a wimpy monster in this room.  Kill him and get out of here fast!
Remember to loot and sacrifice the corpse.
~
S
#3716
A Cage~
You are in a cage.  Blood and gore are everywhere.  The keepers must be lax
in the upkeep here!  There is a sign on the wall.  The only exit is west.
~
2 8 0
D3
You see the Cage Room.
~
~
0 -1 3712
E
sign~
There is a monster in this room.  Kill him and get out of here fast!
Remember to loot and sacrifice the corpse.
~
S
#3717
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Find your own exit here.
~
2 4|8 0
D4
You see the Cage room.
~
~
0 -1 3712
D2
You see the Shop.
~
~
0 0 3718
D1
You see the next station of Mud School.
~
door~
1 -1 3719
E
sign~
By now, you must be hungry and thirsty.  Time to buy groceries!
To the south is a store.  Inside the store, you can use these commands:

    BUY    Buy an item
    LIST   List what is for sale

After buying some food and drink, you can 'EAT' and 'DRINK' it.

After that, find the next exit yourself.
~
S
#3718
The Store in Mud School~
You are in a cramped room.  Stacked neatly on shelves everywhere are items
and packages.  Light fluoresces off the ceiling in soft white tones.  Of
course, there is a sign on the wall.  The only exit is north.
~
2 8 0
D0
You see the only exit out of here.
~
~
0 0 3717
E
sign~
The sign reads:

   Buy   - Buy something from the storekeeper.
   List  - The storekeeper will tell you what's for sale.
   Value - The storekeeper will tell you how much he will give to you for
           that item.
   Sell  - Sell that item to the storekeeper.
~
S
#3719
A Room in Mud School~
  You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The exits are north and west, with a door to the east.
~
2 4|8 0
D3
You see the room you just came from.
~
door~
1 -1 3717
D0
You see a darkened room inside.
~
~
0 0 3720
D1
You see the next station of Mud School.
~
door~
2 3714 3721
E
sign~
North of you is a dark room.  I hope you still have the lantern!  If not,
you have to back to the store and buy one.

In the room is a monster with a key that you need.  After killing the
monster and getting the key, come back here, UNLOCK EAST, OPEN EAST,
and continue east.
~
S
#3720
The Darkened Room~
  This room was purposefully darkened so that you would need to hold on to a
light source to go through.  The walls are, of course, blank, and white.
The only exit is south.
~
2 1|8 0
D2
You see the room that you have come from.
~
~
0 0 3719
S
#3721
The End of Mud School!~
  This is a very bright room, with a marble pedestal in the center.  Behind
the pedestal stands a person cloaked in Silver.  Tapestries flow from every
wall, and you feel very happy to be here right now.  There is a big sign here.
The only exit is on the other side of the gate north of you.
~
2 8 0
D0
You see the Arena ahead.
~
gate~
1 -1 3722
E
sign~
You have graduated from Mud School!  Get your diploma.  Go 'NORTH' from here
to visit our arena.  There are plenty of low-level monsters, but DON'T attack
other players.

If you want to go directly back to the temple at any time, type 'RECALL'.

After you raise to level two, you can 'SAVE' your character.  Your character
will be automatically SAVE'd every few minutes.

If you need more help during the game, type 'HELP'.  If you see something
wrong or have comments, use 'BUG', 'IDEA', or 'TYPO' to report them.

May your visit here be ... mercenary.
~
S
#3722
South Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
2 8 0
D3
~
~
0 0 3723
D0
~
~
0 0 3729
D1
~
~
0 0 3725
D4
You see the EXIT.
~
~
0 0 3760
S
#3723
South Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
2 8 0
D3
~
~
0 0 3724
D0
~
~
0 0 3728
D1
~
~
0 0 3722
D4
You see the EXIT.
~
~
0 0 3760
S
#3724
South West Corner of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
2 8 0
D0
~
~
0 0 3727
D1
~
~
0 0 3723
D4
You see the EXIT.
~
~
0 0 3760
S
#3725
South Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
2 8 0
D3
~
~
0 0 3722
D0
~
~
0 0 3730
D1
~
~
0 0 3726
D4
You see the EXIT.
~
~
0 0 3760
S
#3726
South East Corner of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
2 8 0
D0
~
~
0 0 3731
D3
~
~
0 0 3725
D4
You see the EXIT.
~
~
0 0 3760
S
#3727
West Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
2 8 0
D0
~
~
0 0 3732
D1
~
~
0 0 3728
D2
~
~
0 0 3724
D4
You see the EXIT.
~
~
0 0 3760
S
#3728
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
2 8 0
D0
~
~
0 0 3733
D1
~
~
0 0 3729
D2
~
~
0 0 3723
D3
~
~
0 0 3727
D4
You see the EXIT.
~
~
0 0 3760
S
#3729
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
2 8 0
D0
~
~
0 0 3734
D1
~
~
0 0 3730
D2
~
~
0 0 3722
D3
~
~
0 0 3728
D4
You see the EXIT.
~
~
0 0 3760
S
#3730
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
2 8 0
D0
~
~
0 0 3735
D1
~
~
0 0 3731
D2
~
~
0 0 3725
D3
~
~
0 0 3729
D4
You see the EXIT.
~
~
0 0 3760
S
#3731
East Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
2 8 0
D0
~
~
0 0 3736
D2
~
~
0 0 3726
D3
~
~
0 0 3730
D4
You see the EXIT.
~
~
0 0 3760
S
#3732
West Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
2 8 0
D0
~
~
0 0 3737
D1
~
~
0 0 3733
D2
~
~
0 0 3727
D4
You see the EXIT.
~
~
0 0 3760
S
#3733
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
2 8 0
D0
~
~
0 0 3738
D1
~
~
0 0 3734
D2
~
~
0 0 3728
D3
~
~
0 0 3732
D4
You see the EXIT.
~
~
0 0 3760
S
#3734
Center of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.  There is a BIG SIGN here.
~
2 8 0
D0
~
~
0 0 3739
D1
~
~
0 0 3735
D2
~
~
0 0 3729
D3
~
~
0 0 3733
D4
You see the EXIT.
~
~
0 0 3760
D5
You see a dark murky dungeon below.
~
grate~
1 -1 3748
E
sign~
Those with high bravery or low senses of cautiousness might wish to go below
to the Dungeon.  However, know that there are aggressive monsters down there,
and there is no quick escape back out of here when you are in the dungeon.
~
S
#3735
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
2 8 0
D0
~
~
0 0 3740
D1
~
~
0 0 3736
D2
~
~
0 0 3730
D3
~
~
0 0 3734
D4
You see the EXIT.
~
~
0 0 3760
S
#3736
East Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
2 8 0
D0
~
~
0 0 3741
D2
~
~
0 0 3731
D3
~
~
0 0 3735
D4
You see the EXIT.
~
~
0 0 3760
S
#3737
West Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
2 8 0
D0
~
~
0 0 3742
D1
~
~
0 0 3738
D2
~
~
0 0 3732
D4
You see the EXIT.
~
~
0 0 3760
S
#3738
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
2 8 0
D0
~
~
0 0 3743
D1
~
~
0 0 3739
D2
~
~
0 0 3733
D3
~
~
0 0 3737
D4
You see the EXIT.
~
~
0 0 3760
S
#3739
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
2 8 0
D0
~
~
0 0 3744
D1
~
~
0 0 3740
D2
~
~
0 0 3734
D3
~
~
0 0 3738
D4
You see the EXIT.
~
~
0 0 3760
S
#3740
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
2 8 0
D0
~
~
0 0 3745
D1
~
~
0 0 3741
D2
~
~
0 0 3735
D3
~
~
0 0 3739
D4
You see the EXIT.
~
~
0 0 3760
S
#3741
East Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
2 8 0
D0
~
~
0 0 3746
D2
~
~
0 0 3736
D3
~
~
0 0 3740
D4
You see the EXIT.
~
~
0 0 3760
S
#3742
North West Corner of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
2 8 0
D1
~
~
0 0 3743
D2
~
~
0 0 3737
D4
You see the EXIT.
~
~
0 0 3760
S
#3743
North Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  You can barely see the ceiling.  You feel as if you are being watched
by some divine being.
~
2 8 0
D1
~
~
0 0 3744
D2
~
~
0 0 3738
D3
~
~
0 0 3742
D4
You see the EXIT.
~
~
0 0 3760
S
#3744
North Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
2 8 0
D1
~
~
0 0 3745
D2
~
~
0 0 3739
D3
~
~
0 0 3743
D4
You see the EXIT.
~
~
0 0 3760
S
#3745
North Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
2 8 0
D1
~
~
0 0 3746
D2
~
~
0 0 3740
D3
~
~
0 0 3744
D4
You see the EXIT.
~
~
0 0 3760
S
#3746
North East Corner of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
2 8 0
D2
~
~
0 0 3741
D3
~
~
0 0 3745
D4
You see the EXIT.
~
~
0 0 3760
S
#3748
The Center of the Dungeon~
You are in the center of a large room.  A faint light from above shows that
the floors are all covered with slime.  A feeling of dread comes over you as
you notice that this is NOT a great place to go.  Exits go in all directions.
Of special note is the one that brings you back up!!!
~
2 8 0
D4
You see safety!
~
grate~
1 -1 3734
D0
You see the north wall.
~
~
0 0 3750
D1
You see the east wall.
~
~
0 0 3753
D2
You see the south wall.
~
~
0 0 3755
D3
You see the west wall.
~
~
0 0 3752
S
#3749
The North West Corner of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
2 9 0
D1
You see the north wall.
~
~
0 0 3750
D2
You see the south wall.
~
~
0 0 3752
S
#3750
The North Wall of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
2 9 0
D1
You see the north east corner.
~
~
0 0 3751
D2
You see the center of the dungeon.
~
~
0 0 3748
D3
You see the north west corner.
~
~
0 0 3749
S
#3751
The North East Corner of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
2 1|8 0
D2
You see the east wall.
~
~
0 0 3753
D3
You see the north wall.
~
~
0 0 3750
S
#3752
The West Wall of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
2 1|8 0
D0
You see the north west corner.
~
~
0 0 3749
D1
You see the center of the dungeon.
~
~
0 0 3748
D2
You see the south west corner.
~
~
0 0 3754
S
#3753
The East Wall of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
2 1|8 0
D0
You see the north east corner.
~
~
0 0 3751
D2
You see the south east corner.
~
~
0 0 3756
D3
You see the center of the dungeon.
~
~
0 0 3748
S
#3754
The South West Corner of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
2 1|8 0
D0
You see the north wall.
~
~
0 0 3752
D1
You see the south wall.
~
~
0 0 3755
S
#3755
The South Wall of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
2 1|8 0
D0
You see the center of the dungeon.
~
~
0 0 3748
D1
You see the south east corner.
~
~
0 0 3756
D3
You see the south west corner.
~
~
0 0 3754
S
#3756
The South East Corner of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
2 1|8 0
D0
You see the east wall.
~
~
0 0 3753
D3
You see the south wall.
~
~
0 0 3755
S
#3757
A Room in Mud School~
You are in a room in Mud School.  Pastels cover these walls, due to Hatchet's
mood for the day.  To the west is Furey's Training Room, and to the east is
Hatchet's Guild Room.  North of you is the next Station of Mud School.
There is a sign on the wall (type 'LOOK SIGN' to read it).
~
2 0 1
D0
You see the next station of Mud School.
~
~
0 0 3701
D1
You see Hatchet's Guild Room.  Go there to practice your skills.
~
~
0 0 3759
D2
You see the entrance to Mud School.
~
~
0 0 3700
D3
You see Furey's Training Room.  Go there to train your attributes.
~
~
0 0 3758
E
sign~
To find out your attributes, type 'score'.  You can improve your attributes
in Furey's Training Room to the west.  You can practice your skills and spells
in Hatchet's Guild Room to the east.  You can continue through mud school by
going north.

If you are a new character, you should go 'WEST' from here, train your
abilities, and then come back here and go 'NORTH'.
~
S
#3758
Furey's Training Room~
You are in Furey's Training Room.  Around you are all sorts of physical
and mental training tools.  The whole room is filled with magic, holiness, 
and sweat.  There is a sign on the wall.
~
2 0 1
D1
You see the room you came from, and the room you should go to.
~
~
0 0 3757
E
sign~
Welcome to Furey's Training Room.  Here you can train your attributes.  To 
train an attribute, you need enough practices.  To find out how many practice
sessions you have, type 'train' while you are in this room.  To train for a 
specific attribute, type 'train <attr>' where attr is the first 3 letters of
the attribute you want increased.  Type 'help train' for more information.
~
S
#3759
Hatchet's Guild Room~
You are in a room filled with weapons, books, and many combat dummies, some
cut and stabbed many times, others burnt to a crisp.  The room is filled with
sweat and an aura of magic.  There is a sign on the wall.
~
2 0 1
D3
You see the room you came from and the room you should go to.
~
~
0 0 3757
E
sign~
Welcome to Hatchet's Guild Room.  Here you will learn your skills and spells.
To find out what skills and spells you can practice and how many practice
sessions you have, type 'practice'.  To practice the specific skill, type
'practice <skill>', where 'skill' is the skill or spell you wish to practice.
Practicing increases the amount you know of that skill or spell, up to a
certain maximum.  When you have practiced all you wish to practice, go west.
~
S
#3760
A Safe Room~
You are in a safe room, away from all the mean rabbits and snails of the Arena.
You can rest here, and go up to go back to the Temple of Midgaard.
~
2 4|8 0
D4
You see the Temple of Midgaard.
~
~
0 0 3001
S
#0



#RESETS
M 0 3721 1 3700          [Newbie helper - The Guardian - Valis]
M 0 3700 1 3701           (acolyte of FRAG)
D 0 3700 2 1
M 0 3701 1 3710           blob
M 0 3702 1 3716           regular monster in cage
E 1 3705 99 3            give him cloak
E 1 3705 99 4            give him cloak
M 0 3703 1 3715           wimpy monster in cage
E 1 3706 99 6            give him helmet
E 1 3711 99 12           give him cape
M 0 3704 1 3713           aggr monster in cage
E 1 3707 99 7            give him leggings
E 1 3712 99 13           give him belt
M 0 3705 1 3714           aggr/wimpy monster in cage
E 1 3708 99 8            give him boots
E 1 3713 99 14           give him bracer
D 0 3717 1 1
D 0 3719 3 1
D 0 3719 1 2
M 0 3717 1 3718           storekeeper
G 1 3138 999
G 1 3031 999
M 0 3706 1 3720           monster in dark room.
E 1 3709 99 9            give him gloves
E 1 3710 99 10           give him sleeves
E 1 3714 99 17           give him the key
E 1 3713 99 14           give him bracer
D 0 3721 0 1
D 0 3734 5 1
D 0 3748 4 1
M 0 3709 4 3734           rabbit
M 0 3710 3 3742           lizard
M 0 3711 3 3746           boar
M 0 3712 3 3726           fox
M 0 3713 5 3724           snail
M 0 3714 1 3749           beast
M 0 3715 2 3751           bear
M 0 3716 2 3754           wolf
M 0 3707 1 3712           adept
M 0 3720 1 3721		  diploma beast (thanks, Alander!)
E 1 3715 99 17
M 0 3718 1 3758		adept for training
M 0 3719 1 3759		adept for practicing
S



#SHOPS
 3717	 1 15 17 19  0	 100  100	 0 23	; Adept of Frag
0



#SPECIALS
M  3707 spec_cast_adept
M  3714 spec_fido
S



#$