/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik Strfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
**************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
**************************************************************************/
/* QuickMUD - The Lazy Man's ROM - $Id: act_wiz.c,v 1.3 2000/12/01 10:48:33 ring0 Exp $ */
#if defined(macintosh)
#include <types.h>
#include <time.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h> /* For execl in copyover() */
#include "merc.h"
#include "interp.h"
#include "recycle.h"
#include "tables.h"
#include "lookup.h"
#include "clan.h"
/*
* Stolen from save.c for reading in QuickMUD config stuff
*/
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
field = value; \
fMatch = TRUE; \
break; \
}
/*
* Local functions.
*/
ROOM_INDEX_DATA *find_location args ((CHAR_DATA * ch, char *arg));
void do_wiznet (CHAR_DATA * ch, char *argument)
{
int flag;
char buf[MAX_STRING_LENGTH];
if (argument[0] == '\0')
{
if (IS_SET (ch->wiznet, WIZ_ON))
{
send_to_char ("Signing off of Wiznet.\n\r", ch);
REMOVE_BIT (ch->wiznet, WIZ_ON);
}
else
{
send_to_char ("Welcome to Wiznet!\n\r", ch);
SET_BIT (ch->wiznet, WIZ_ON);
}
return;
}
if (!str_prefix (argument, "on"))
{
send_to_char ("Welcome to Wiznet!\n\r", ch);
SET_BIT (ch->wiznet, WIZ_ON);
return;
}
if (!str_prefix (argument, "off"))
{
send_to_char ("Signing off of Wiznet.\n\r", ch);
REMOVE_BIT (ch->wiznet, WIZ_ON);
return;
}
/* show wiznet status */
if (!str_prefix (argument, "status"))
{
buf[0] = '\0';
if (!IS_SET (ch->wiznet, WIZ_ON))
strcat (buf, "off ");
for (flag = 0; wiznet_table[flag].name != NULL; flag++)
if (IS_SET (ch->wiznet, wiznet_table[flag].flag))
{
strcat (buf, wiznet_table[flag].name);
strcat (buf, " ");
}
strcat (buf, "\n\r");
send_to_char ("Wiznet status:\n\r", ch);
send_to_char (buf, ch);
return;
}
if (!str_prefix (argument, "show"))
/* list of all wiznet options */
{
buf[0] = '\0';
for (flag = 0; wiznet_table[flag].name != NULL; flag++)
{
if (wiznet_table[flag].level <= get_trust (ch))
{
strcat (buf, wiznet_table[flag].name);
strcat (buf, " ");
}
}
strcat (buf, "\n\r");
send_to_char ("Wiznet options available to you are:\n\r", ch);
send_to_char (buf, ch);
return;
}
flag = wiznet_lookup (argument);
if (flag == -1 || get_trust (ch) < wiznet_table[flag].level)
{
send_to_char ("No such option.\n\r", ch);
return;
}
if (IS_SET (ch->wiznet, wiznet_table[flag].flag))
{
sprintf (buf, "You will no longer see %s on wiznet.\n\r",
wiznet_table[flag].name);
send_to_char (buf, ch);
REMOVE_BIT (ch->wiznet, wiznet_table[flag].flag);
return;
}
else
{
sprintf (buf, "You will now see %s on wiznet.\n\r",
wiznet_table[flag].name);
send_to_char (buf, ch);
SET_BIT (ch->wiznet, wiznet_table[flag].flag);
return;
}
}
void wiznet (char *string, CHAR_DATA * ch, OBJ_DATA * obj,
long flag, long flag_skip, int min_level)
{
DESCRIPTOR_DATA *d;
for (d = descriptor_list; d != NULL; d = d->next)
{
if (d->connected == CON_PLAYING && IS_IMMORTAL (d->character)
&& IS_SET (d->character->wiznet, WIZ_ON)
&& (!flag || IS_SET (d->character->wiznet, flag))
&& (!flag_skip || !IS_SET (d->character->wiznet, flag_skip))
&& get_trust (d->character) >= min_level && d->character != ch)
{
if (IS_SET (d->character->wiznet, WIZ_PREFIX))
send_to_char ("{Z--> ", d->character);
else
send_to_char ("{Z", d->character);
act_new (string, d->character, obj, ch, TO_CHAR, POS_DEAD);
send_to_char ("{x", d->character);
}
}
return;
}
/*
void do_guild (CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
int clan;
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
if (arg1[0] == '\0' || arg2[0] == '\0')
{
send_to_char ("Syntax: guild <char> <cln name>\n\r", ch);
return;
}
if ((victim = get_char_world (ch, arg1)) == NULL)
{
send_to_char ("They aren't playing.\n\r", ch);
return;
}
if (!str_prefix (arg2, "none"))
{
send_to_char ("They are now clanless.\n\r", ch);
send_to_char ("You are now a member of no clan!\n\r", victim);
victim->clan = 0;
return;
}
if ((clan = clan_lookup (arg2)) == 0)
{
send_to_char ("No such clan exists.\n\r", ch);
return;
}
if (clan_table[clan].independent)
{
sprintf (buf, "They are now a %s.\n\r", clan_table[clan].name);
send_to_char (buf, ch);
sprintf (buf, "You are now a %s.\n\r", clan_table[clan].name);
send_to_char (buf, victim);
}
else
{
sprintf (buf, "They are now a member of clan %s.\n\r",
capitalize (clan_table[clan].name));
send_to_char (buf, ch);
sprintf (buf, "You are now a member of clan %s.\n\r",
capitalize (clan_table[clan].name));
}
victim->clan = clan;
}
*/
void do_guild( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH],arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
int clan;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Syntax: {Gguild {c<{wchar{c> <{wclan name{c>{x\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't playing.\n\r", ch );
return;
}
if (!str_prefix(arg2,"none"))
{
/* Remove Outcast flag */
if(victim->clan == OUTCAST)
{
sprintf(buf,"You remove the {GOUTCAST{x flag from %s\n\r",victim->name);
send_to_char(buf,ch);
send_to_char("Your shame as an {GOUTCAST{x has ended.\n\r", victim);
victim->clan = INDEP;
victim->rank = MEMBER;
return;
}
send_to_char("They are now clanless.\n\r",ch);
send_to_char("You are now a member of no clan!\n\r",victim);
victim->clan = INDEP;
victim->rank = MEMBER;
return;
}
if ((clan = clan_lookup(arg2)) == INDEP)
{
send_to_char("No such clan exists.\n\r",ch);
return;
}
if (victim->level < clan_table[clan].min_level)
{
sprintf(buf,"%s must be at least level %d to join %s clan.\n\r",
victim->name, clan_table[clan].min_level, clan_table[clan].name);
send_to_char(buf, ch);
return;
}
if (clan_table[clan].independent)
{
sprintf(buf,"They are now a {G%s{x.\n\r", clan_table[clan].name);
send_to_char(buf,ch);
sprintf(buf,"You are now a {G%s{x.\n\r", clan_table[clan].name);
send_to_char(buf,victim);
}
else
{
sprintf(buf,"They are now a proud member of clan {G%s{x.\n\r", clan_table[clan].name);
send_to_char(buf,ch);
sprintf(buf,"You are now a proud member of clan {G%s{x.\n\r", clan_table[clan].name);
send_to_char(buf,victim);
}
victim->clan = clan;
victim->rank = MEMBER; /* make victim a member of the CLAN */
}
/* equips a character */
void do_outfit (CHAR_DATA * ch, char *argument)
{
OBJ_DATA *obj;
int i, sn, vnum;
if (ch->level > 5 || IS_NPC (ch))
{
send_to_char ("Find it yourself!\n\r", ch);
return;
}
if ((obj = get_eq_char (ch, WEAR_LIGHT)) == NULL)
{
obj = create_object (get_obj_index (OBJ_VNUM_SCHOOL_BANNER), 0);
obj->cost = 0;
obj_to_char (obj, ch);
equip_char (ch, obj, WEAR_LIGHT);
}
if ((obj = get_eq_char (ch, WEAR_BODY)) == NULL)
{
obj = create_object (get_obj_index (OBJ_VNUM_SCHOOL_VEST), 0);
obj->cost = 0;
obj_to_char (obj, ch);
equip_char (ch, obj, WEAR_BODY);
}
/* do the weapon thing */
if ((obj = get_eq_char (ch, WEAR_WIELD)) == NULL)
{
sn = 0;
vnum = OBJ_VNUM_SCHOOL_SWORD; /* just in case! */
for (i = 0; weapon_table[i].name != NULL; i++)
{
if (ch->pcdata->learned[sn] <
ch->pcdata->learned[*weapon_table[i].gsn])
{
sn = *weapon_table[i].gsn;
vnum = weapon_table[i].vnum;
}
}
obj = create_object (get_obj_index (vnum), 0);
obj_to_char (obj, ch);
equip_char (ch, obj, WEAR_WIELD);
}
if (((obj = get_eq_char (ch, WEAR_WIELD)) == NULL
|| !IS_WEAPON_STAT (obj, WEAPON_TWO_HANDS))
&& (obj = get_eq_char (ch, WEAR_SHIELD)) == NULL)
{
obj = create_object (get_obj_index (OBJ_VNUM_SCHOOL_SHIELD), 0);
obj->cost = 0;
obj_to_char (obj, ch);
equip_char (ch, obj, WEAR_SHIELD);
}
send_to_char ("You have been equipped by Mota.\n\r", ch);
}
/* RT nochannels command, for those spammers */
void do_nochannels (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument (argument, arg);
if (arg[0] == '\0')
{
send_to_char ("Nochannel whom?", ch);
return;
}
if ((victim = get_char_world (ch, arg)) == NULL)
{
send_to_char ("They aren't here.\n\r", ch);
return;
}
if (get_trust (victim) >= get_trust (ch))
{
send_to_char ("You failed.\n\r", ch);
return;
}
if (IS_SET (victim->comm, COMM_NOCHANNELS))
{
REMOVE_BIT (victim->comm, COMM_NOCHANNELS);
send_to_char ("The gods have restored your channel priviliges.\n\r",
victim);
send_to_char ("NOCHANNELS removed.\n\r", ch);
sprintf (buf, "$N restores channels to %s", victim->name);
wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0);
}
else
{
SET_BIT (victim->comm, COMM_NOCHANNELS);
send_to_char ("The gods have revoked your channel priviliges.\n\r",
victim);
send_to_char ("NOCHANNELS set.\n\r", ch);
sprintf (buf, "$N revokes %s's channels.", victim->name);
wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0);
}
return;
}
void do_smote (CHAR_DATA * ch, char *argument)
{
CHAR_DATA *vch;
char *letter, *name;
char last[MAX_INPUT_LENGTH], temp[MAX_STRING_LENGTH];
int matches = 0;
if (!IS_NPC (ch) && IS_SET (ch->comm, COMM_NOEMOTE))
{
send_to_char ("You can't show your emotions.\n\r", ch);
return;
}
if (argument[0] == '\0')
{
send_to_char ("Emote what?\n\r", ch);
return;
}
if (strstr (argument, ch->name) == NULL)
{
send_to_char ("You must include your name in an smote.\n\r", ch);
return;
}
send_to_char (argument, ch);
send_to_char ("\n\r", ch);
for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room)
{
if (vch->desc == NULL || vch == ch)
continue;
if ((letter = strstr (argument, vch->name)) == NULL)
{
send_to_char (argument, vch);
send_to_char ("\n\r", vch);
continue;
}
strcpy (temp, argument);
temp[strlen (argument) - strlen (letter)] = '\0';
last[0] = '\0';
name = vch->name;
for (; *letter != '\0'; letter++)
{
if (*letter == '\'' && matches == strlen (vch->name))
{
strcat (temp, "r");
continue;
}
if (*letter == 's' && matches == strlen (vch->name))
{
matches = 0;
continue;
}
if (matches == strlen (vch->name))
{
matches = 0;
}
if (*letter == *name)
{
matches++;
name++;
if (matches == strlen (vch->name))
{
strcat (temp, "you");
last[0] = '\0';
name = vch->name;
continue;
}
strncat (last, letter, 1);
continue;
}
matches = 0;
strcat (temp, last);
strncat (temp, letter, 1);
last[0] = '\0';
name = vch->name;
}
send_to_char (temp, vch);
send_to_char ("\n\r", vch);
}
return;
}
void do_bamfin (CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
if (!IS_NPC (ch))
{
smash_tilde (argument);
if (argument[0] == '\0')
{
sprintf (buf, "Your poofin is %s\n\r", ch->pcdata->bamfin);
send_to_char (buf, ch);
return;
}
if (strstr (argument, ch->name) == NULL)
{
send_to_char ("You must include your name.\n\r", ch);
return;
}
free_string (ch->pcdata->bamfin);
ch->pcdata->bamfin = str_dup (argument);
sprintf (buf, "Your poofin is now %s\n\r", ch->pcdata->bamfin);
send_to_char (buf, ch);
}
return;
}
void do_bamfout (CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
if (!IS_NPC (ch))
{
smash_tilde (argument);
if (argument[0] == '\0')
{
sprintf (buf, "Your poofout is %s\n\r", ch->pcdata->bamfout);
send_to_char (buf, ch);
return;
}
if (strstr (argument, ch->name) == NULL)
{
send_to_char ("You must include your name.\n\r", ch);
return;
}
free_string (ch->pcdata->bamfout);
ch->pcdata->bamfout = str_dup (argument);
sprintf (buf, "Your poofout is now %s\n\r", ch->pcdata->bamfout);
send_to_char (buf, ch);
}
return;
}
void do_deny(CHAR_DATA *ch, char *argument)
{
CHAR_DATA *victim;
char target[MAX_STRING_LENGTH];
int days;
argument = one_argument(argument, target);
if ( target[0] == '\0' || !is_number( argument ) )
{
send_to_char("Syntax: Deny <player> <days>\n\r", ch);
return;
}
if ( ( days = atoi( argument ) ) < 1 || days > 30 )
{
send_to_char("Between 1 and 30 days, please.\n\r", ch);
return;
}
if ( ( victim = get_char_world( ch, target ) ) == NULL )
{
send_to_char("That player is not online.\n\r", ch);
return;
}
if (IS_NPC (victim))
{
send_to_char ("Not on NPC's.\n\r", ch);
return;
}
if ( victim->desc == NULL )
{
send_to_char("That player does not have a live connection.\n\r", ch);
return;
}
if ( victim->trust >= ch->trust )
{
send_to_char("You failed.\n\r", ch);
return;
}
SET_BIT (victim->act, PLR_DENY);
// victim->desc->account->denied = current_time + ( days * 24L * 3600L );
sprintf( target, "You have been denied for %d days.\n\r", days );
write_to_buffer( victim->desc, target, 0 );
save_char_obj( victim );
stop_fighting( victim, TRUE );
do_function( victim, &do_quit, "" );
send_to_char("They have been denied.\n\r", ch);
}
// skipped void do_deny_player
void do_disconnect (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
one_argument (argument, arg);
if (arg[0] == '\0')
{
send_to_char ("Disconnect whom?\n\r", ch);
return;
}
if (is_number (arg))
{
int desc;
desc = atoi (arg);
for (d = descriptor_list; d != NULL; d = d->next)
{
if (d->descriptor == desc)
{
close_socket (d);
send_to_char ("Ok.\n\r", ch);
return;
}
}
}
if ((victim = get_char_world (ch, arg)) == NULL)
{
send_to_char ("They aren't here.\n\r", ch);
return;
}
if (victim->desc == NULL)
{
act ("$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR);
return;
}
for (d = descriptor_list; d != NULL; d = d->next)
{
if (d == victim->desc)
{
close_socket (d);
send_to_char ("Ok.\n\r", ch);
return;
}
}
bug ("Do_disconnect: desc not found.", 0);
send_to_char ("Descriptor not found!\n\r", ch);
return;
}
void do_pardon (CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
if (arg1[0] == '\0' || arg2[0] == '\0')
{
send_to_char ("Syntax: pardon <character> <killer|thief>.\n\r", ch);
return;
}
if ((victim = get_char_world (ch, arg1)) == NULL)
{
send_to_char ("They aren't here.\n\r", ch);
return;
}
if (IS_NPC (victim))
{
send_to_char ("Not on NPC's.\n\r", ch);
return;
}
if (!str_cmp (arg2, "killer"))
{
if (IS_SET (victim->act, PLR_KILLER))
{
REMOVE_BIT (victim->act, PLR_KILLER);
send_to_char ("Killer flag removed.\n\r", ch);
send_to_char ("You are no longer a KILLER.\n\r", victim);
}
return;
}
if (!str_cmp (arg2, "thief"))
{
if (IS_SET (victim->act, PLR_THIEF))
{
REMOVE_BIT (victim->act, PLR_THIEF);
send_to_char ("Thief flag removed.\n\r", ch);
send_to_char ("You are no longer a THIEF.\n\r", victim);
}
return;
}
send_to_char ("Syntax: pardon <character> <killer|thief>.\n\r", ch);
return;
}
void do_echo (CHAR_DATA * ch, char *argument)
{
DESCRIPTOR_DATA *d;
if (argument[0] == '\0')
{
send_to_char ("Global echo what?\n\r", ch);
return;
}
for (d = descriptor_list; d; d = d->next)
{
if (d->connected == CON_PLAYING)
{
if (get_trust (d->character) >= get_trust (ch))
send_to_char ("global> ", d->character);
send_to_char (argument, d->character);
send_to_char ("\n\r", d->character);
}
}
return;
}
void do_recho (CHAR_DATA * ch, char *argument)
{
DESCRIPTOR_DATA *d;
if (argument[0] == '\0')
{
send_to_char ("Local echo what?\n\r", ch);
return;
}
for (d = descriptor_list; d; d = d->next)
{
if (d->connected == CON_PLAYING
&& d->character->in_room == ch->in_room)
{
if (get_trust (d->character) >= get_trust (ch))
send_to_char ("local> ", d->character);
send_to_char (argument, d->character);
send_to_char ("\n\r", d->character);
}
}
return;
}
void do_zecho (CHAR_DATA * ch, char *argument)
{
DESCRIPTOR_DATA *d;
if (argument[0] == '\0')
{
send_to_char ("Zone echo what?\n\r", ch);
return;
}
for (d = descriptor_list; d; d = d->next)
{
if (d->connected == CON_PLAYING
&& d->character->in_room != NULL && ch->in_room != NULL
&& d->character->in_room->area == ch->in_room->area)
{
if (get_trust (d->character) >= get_trust (ch))
send_to_char ("zone> ", d->character);
send_to_char (argument, d->character);
send_to_char ("\n\r", d->character);
}
}
}
void do_pecho (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument (argument, arg);
if (argument[0] == '\0' || arg[0] == '\0')
{
send_to_char ("Personal echo what?\n\r", ch);
return;
}
if ((victim = get_char_world (ch, arg)) == NULL)
{
send_to_char ("Target not found.\n\r", ch);
return;
}
if (get_trust (victim) >= get_trust (ch) && get_trust (ch) != MAX_LEVEL)
send_to_char ("personal> ", victim);
send_to_char (argument, victim);
send_to_char ("\n\r", victim);
send_to_char ("personal> ", ch);
send_to_char (argument, ch);
send_to_char ("\n\r", ch);
}
ROOM_INDEX_DATA *find_location (CHAR_DATA * ch, char *arg)
{
CHAR_DATA *victim;
OBJ_DATA *obj;
if (is_number (arg))
return get_room_index (atoi (arg));
if ((victim = get_char_world (ch, arg)) != NULL)
return victim->in_room;
if ((obj = get_obj_world (ch, arg)) != NULL)
return obj->in_room;
return NULL;
}
void do_transfer (CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
if (arg1[0] == '\0')
{
send_to_char ("Transfer whom (and where)?\n\r", ch);
return;
}
if (!str_cmp (arg1, "all"))
{
for (d = descriptor_list; d != NULL; d = d->next)
{
if (d->connected == CON_PLAYING
&& d->character != ch
&& d->character->in_room != NULL
&& can_see (ch, d->character))
{
char buf[MAX_STRING_LENGTH];
sprintf (buf, "%s %s", d->character->name, arg2);
do_function (ch, &do_transfer, buf);
}
}
return;
}
/*
* Thanks to Grodyn for the optional location parameter.
*/
if (arg2[0] == '\0')
{
location = ch->in_room;
}
else
{
if ((location = find_location (ch, arg2)) == NULL)
{
send_to_char ("No such location.\n\r", ch);
return;
}
if (!is_room_owner (ch, location) && room_is_private (location)
&& get_trust (ch) < MAX_LEVEL)
{
send_to_char ("That room is private right now.\n\r", ch);
return;
}
}
if ((victim = get_char_world (ch, arg1)) == NULL)
{
send_to_char ("They aren't here.\n\r", ch);
return;
}
if (victim->in_room == NULL)
{
send_to_char ("They are in limbo.\n\r", ch);
return;
}
if (victim->fighting != NULL)
stop_fighting (victim, TRUE);
act ("$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM);
char_from_room (victim);
char_to_room (victim, location);
act ("$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM);
if (ch != victim)
act ("$n has transferred you.", ch, NULL, victim, TO_VICT);
do_function (victim, &do_look, "auto");
send_to_char ("Ok.\n\r", ch);
}
void do_at (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
ROOM_INDEX_DATA *original;
OBJ_DATA *on;
CHAR_DATA *wch;
argument = one_argument (argument, arg);
if (arg[0] == '\0' || argument[0] == '\0')
{
send_to_char ("At where what?\n\r", ch);
return;
}
if ((location = find_location (ch, arg)) == NULL)
{
send_to_char ("No such location.\n\r", ch);
return;
}
if (!is_room_owner (ch, location) && room_is_private (location)
&& get_trust (ch) < MAX_LEVEL)
{
send_to_char ("That room is private right now.\n\r", ch);
return;
}
original = ch->in_room;
on = ch->on;
char_from_room (ch);
char_to_room (ch, location);
interpret (ch, argument);
/*
* See if 'ch' still exists before continuing!
* Handles 'at XXXX quit' case.
*/
for (wch = char_list; wch != NULL; wch = wch->next)
{
if (wch == ch)
{
char_from_room (ch);
char_to_room (ch, original);
ch->on = on;
break;
}
}
return;
}
void do_goto (CHAR_DATA * ch, char *argument)
{
ROOM_INDEX_DATA *location;
CHAR_DATA *rch;
int count = 0;
if (argument[0] == '\0')
{
send_to_char ("Goto where?\n\r", ch);
return;
}
if ((location = find_location (ch, argument)) == NULL)
{
send_to_char ("No such location.\n\r", ch);
return;
}
count = 0;
for (rch = location->people; rch != NULL; rch = rch->next_in_room)
count++;
if (!is_room_owner (ch, location) && room_is_private (location)
&& (count > 1 || get_trust (ch) < MAX_LEVEL))
{
send_to_char ("That room is private right now.\n\r", ch);
return;
}
if (ch->fighting != NULL)
stop_fighting (ch, TRUE);
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
{
if (get_trust (rch) >= ch->invis_level)
{
if (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0')
act ("$t", ch, ch->pcdata->bamfout, rch, TO_VICT);
else
act ("$n leaves in a swirling mist.", ch, NULL, rch, TO_VICT);
}
}
char_from_room (ch);
char_to_room (ch, location);
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
{
if (get_trust (rch) >= ch->invis_level)
{
if (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0')
act ("$t", ch, ch->pcdata->bamfin, rch, TO_VICT);
else
act ("$n appears in a swirling mist.", ch, NULL, rch,
TO_VICT);
}
}
do_function (ch, &do_look, "auto");
return;
}
void do_violate (CHAR_DATA * ch, char *argument)
{
ROOM_INDEX_DATA *location;
CHAR_DATA *rch;
if (argument[0] == '\0')
{
send_to_char ("Goto where?\n\r", ch);
return;
}
if ((location = find_location (ch, argument)) == NULL)
{
send_to_char ("No such location.\n\r", ch);
return;
}
if (!room_is_private (location))
{
send_to_char ("That room isn't private, use goto.\n\r", ch);
return;
}
if (ch->fighting != NULL)
stop_fighting (ch, TRUE);
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
{
if (get_trust (rch) >= ch->invis_level)
{
if (ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0')
act ("$t", ch, ch->pcdata->bamfout, rch, TO_VICT);
else
act ("$n leaves in a swirling mist.", ch, NULL, rch, TO_VICT);
}
}
char_from_room (ch);
char_to_room (ch, location);
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
{
if (get_trust (rch) >= ch->invis_level)
{
if (ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0')
act ("$t", ch, ch->pcdata->bamfin, rch, TO_VICT);
else
act ("$n appears in a swirling mist.", ch, NULL, rch,
TO_VICT);
}
}
do_function (ch, &do_look, "auto");
return;
}
/* RT to replace the 3 stat commands */
void do_stat (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char *string;
OBJ_DATA *obj;
ROOM_INDEX_DATA *location;
CHAR_DATA *victim;
string = one_argument (argument, arg);
if (arg[0] == '\0')
{
send_to_char ("Syntax:\n\r", ch);
send_to_char (" stat <name>\n\r", ch);
send_to_char (" stat obj <name>\n\r", ch);
send_to_char (" stat mob <name>\n\r", ch);
send_to_char (" stat room <number>\n\r", ch);
return;
}
if (!str_cmp (arg, "room"))
{
do_function (ch, &do_rstat, string);
return;
}
if (!str_cmp (arg, "obj"))
{
do_function (ch, &do_ostat, string);
return;
}
if (!str_cmp (arg, "char") || !str_cmp (arg, "mob"))
{
do_function (ch, &do_mstat, string);
return;
}
/* do it the old way */
obj = get_obj_world (ch, argument);
if (obj != NULL)
{
do_function (ch, &do_ostat, argument);
return;
}
victim = get_char_world (ch, argument);
if (victim != NULL)
{
do_function (ch, &do_mstat, argument);
return;
}
location = find_location (ch, argument);
if (location != NULL)
{
do_function (ch, &do_rstat, argument);
return;
}
send_to_char ("Nothing by that name found anywhere.\n\r", ch);
}
void do_rstat (CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
OBJ_DATA *obj;
CHAR_DATA *rch;
int door;
one_argument (argument, arg);
location = (arg[0] == '\0') ? ch->in_room : find_location (ch, arg);
if (location == NULL)
{
send_to_char ("No such location.\n\r", ch);
return;
}
if (!is_room_owner (ch, location) && ch->in_room != location
&& room_is_private (location) && !IS_TRUSTED (ch, IMPLEMENTOR))
{
send_to_char ("That room is private right now.\n\r", ch);
return;
}
sprintf (buf, "Name: '%s'\n\rArea: '%s'\n\r",
location->name, location->area->name);
send_to_char (buf, ch);
sprintf (buf,
"Vnum: %d Sector: %d Light: %d Healing: %d Mana: %d\n\r",
location->vnum,
location->sector_type,
location->light, location->heal_rate, location->mana_rate);
send_to_char (buf, ch);
sprintf (buf,
"Room flags: %d.\n\rDescription:\n\r%s",
location->room_flags, location->description);
send_to_char (buf, ch);
if (location->extra_descr != NULL)
{
EXTRA_DESCR_DATA *ed;
send_to_char ("Extra description keywords: '", ch);
for (ed = location->extra_descr; ed; ed = ed->next)
{
send_to_char (ed->keyword, ch);
if (ed->next != NULL)
send_to_char (" ", ch);
}
send_to_char ("'.\n\r", ch);
}
send_to_char ("Characters:", ch);
for (rch = location->people; rch; rch = rch->next_in_room)
{
if (can_see (ch, rch))
{
send_to_char (" ", ch);
one_argument (rch->name, buf);
send_to_char (buf, ch);
}
}
send_to_char (".\n\rObjects: ", ch);
for (obj = location->contents; obj; obj = obj->next_content)
{
send_to_char (" ", ch);
one_argument (obj->name, buf);
send_to_char (buf, ch);
}
send_to_char (".\n\r", ch);
for (door = 0; door <= 5; door++)
{
EXIT_DATA *pexit;
if ((pexit = location->exit[door]) != NULL)
{
sprintf (buf,
"Door: %d. To: %d. Key: %d. Exit flags: %d.\n\rKeyword: '%s'. Description: %s",
door,
(pexit->u1.to_room ==
NULL ? -1 : pexit->u1.to_room->vnum), pexit->key,
pexit->exit_info, pexit->keyword,
pexit->description[0] !=
'\0' ? pexit->description : "(none).\n\r");
send_to_char (buf, ch);
}
}
return;
}
void do_ostat (CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
AFFECT_DATA *paf;
OBJ_DATA *obj;
one_argument (argument, arg);
if (arg[0] == '\0')
{
send_to_char ("Stat what?\n\r", ch);
return;
}
if ((obj = get_obj_world (ch, argument)) == NULL)
{
send_to_char ("Nothing like that in hell, earth, or heaven.\n\r", ch);
return;
}
sprintf (buf, "Name(s): %s\n\r", obj->name);
send_to_char (buf, ch);
sprintf (buf, "Vnum: %d Format: %s Type: %s Resets: %d\n\r",
obj->pIndexData->vnum,
obj->pIndexData->new_format ? "new" : "old",
item_name (obj->item_type), obj->pIndexData->reset_num);
send_to_char (buf, ch);
sprintf (buf, "Short description: %s\n\rLong description: %s\n\r",
obj->short_descr, obj->description);
send_to_char (buf, ch);
sprintf (buf, "Wear bits: %s\n\rExtra bits: %s\n\r",
wear_bit_name (obj->wear_flags),
extra_bit_name (obj->extra_flags));
send_to_char (buf, ch);
sprintf (buf, "Number: %d/%d Weight: %d/%d/%d (10th pounds)\n\r",
1, get_obj_number (obj),
obj->weight, get_obj_weight (obj), get_true_weight (obj));
send_to_char (buf, ch);
sprintf (buf, "Level: %d Cost: %d Condition: %d Timer: %d\n\r",
obj->level, obj->cost, obj->condition, obj->timer);
send_to_char (buf, ch);
sprintf (buf,
"In room: %d In object: %s Carried by: %s Wear_loc: %d\n\r",
obj->in_room == NULL ? 0 : obj->in_room->vnum,
obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr,
obj->carried_by == NULL ? "(none)" :
can_see (ch, obj->carried_by) ? obj->carried_by->name
: "someone", obj->wear_loc);
send_to_char (buf, ch);
sprintf (buf, "Values: %d %d %d %d %d\n\r",
obj->value[0], obj->value[1], obj->value[2], obj->value[3],
obj->value[4]);
send_to_char (buf, ch);
/* now give out vital statistics as per identify */
switch (obj->item_type)
{
case ITEM_SCROLL:
case ITEM_POTION:
case ITEM_PILL:
sprintf (buf, "Level %d spells of:", obj->value[0]);
send_to_char (buf, ch);
if (obj->value[1] >= 0 && obj->value[1] < MAX_SKILL)
{
send_to_char (" '", ch);
send_to_char (skill_table[obj->value[1]].name, ch);
send_to_char ("'", ch);
}
if (obj->value[2] >= 0 && obj->value[2] < MAX_SKILL)
{
send_to_char (" '", ch);
send_to_char (skill_table[obj->value[2]].name, ch);
send_to_char ("'", ch);
}
if (obj->value[3] >= 0 && obj->value[3] < MAX_SKILL)
{
send_to_char (" '", ch);
send_to_char (skill_table[obj->value[3]].name, ch);
send_to_char ("'", ch);
}
if (obj->value[4] >= 0 && obj->value[4] < MAX_SKILL)
{
send_to_char (" '", ch);
send_to_char (skill_table[obj->value[4]].name, ch);
send_to_char ("'", ch);
}
send_to_char (".\n\r", ch);
break;
case ITEM_WAND:
case ITEM_STAFF:
sprintf (buf, "Has %d(%d) charges of level %d",
obj->value[1], obj->value[2], obj->value[0]);
send_to_char (buf, ch);
if (obj->value[3] >= 0 && obj->value[3] < MAX_SKILL)
{
send_to_char (" '", ch);
send_to_char (skill_table[obj->value[3]].name, ch);
send_to_char ("'", ch);
}
send_to_char (".\n\r", ch);
break;
case ITEM_DRINK_CON:
sprintf (buf, "It holds %s-colored %s.\n\r",
liq_table[obj->value[2]].liq_color,
liq_table[obj->value[2]].liq_name);
send_to_char (buf, ch);
break;
case ITEM_WEAPON:
send_to_char ("Weapon type is ", ch);
switch (obj->value[0])
{
case (WEAPON_EXOTIC):
send_to_char ("exotic\n\r", ch);
break;
case (WEAPON_SWORD):
send_to_char ("sword\n\r", ch);
break;
case (WEAPON_DAGGER):
send_to_char ("dagger\n\r", ch);
break;
case (WEAPON_SPEAR):
send_to_char ("spear/staff\n\r", ch);
break;
case (WEAPON_MACE):
send_to_char ("mace/club\n\r", ch);
break;
case (WEAPON_AXE):
send_to_char ("axe\n\r", ch);
break;
case (WEAPON_FLAIL):
send_to_char ("flail\n\r", ch);
break;
case (WEAPON_WHIP):
send_to_char ("whip\n\r", ch);
break;
case (WEAPON_POLEARM):
send_to_char ("polearm\n\r", ch);
break;
default:
send_to_char ("unknown\n\r", ch);
break;
}
if (obj->pIndexData->new_format)
sprintf (buf, "Damage is %dd%d (average %d)\n\r",
obj->value[1], obj->value[2],
(1 + obj->value[2]) * obj->value[1] / 2);
else
sprintf (buf, "Damage is %d to %d (average %d)\n\r",
obj->value[1], obj->value[2],
(obj->value[1] + obj->value[2]) / 2);
send_to_char (buf, ch);
sprintf (buf, "Damage noun is %s.\n\r",
(obj->value[3] > 0
&& obj->value[3] <
MAX_DAMAGE_MESSAGE) ? attack_table[obj->value[3]].noun :
"undefined");
send_to_char (buf, ch);
if (obj->value[4])
{ /* weapon flags */
sprintf (buf, "Weapons flags: %s\n\r",
weapon_bit_name (obj->value[4]));
send_to_char (buf, ch);
}
break;
case ITEM_ARMOR:
sprintf (buf,
"Armor class is %d pierce, %d bash, %d slash, and %d vs. magic\n\r",
obj->value[0], obj->value[1], obj->value[2],
obj->value[3]);
send_to_char (buf, ch);
break;
case ITEM_CONTAINER:
sprintf (buf, "Capacity: %d# Maximum weight: %d# flags: %s\n\r",
obj->value[0], obj->value[3],
cont_bit_name (obj->value[1]));
send_to_char (buf, ch);
if (obj->value[4] != 100)
{
sprintf (buf, "Weight multiplier: %d%%\n\r", obj->value[4]);
send_to_char (buf, ch);
}
break;
}
if (obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL)
{
EXTRA_DESCR_DATA *ed;
send_to_char ("Extra description keywords: '", ch);
for (ed = obj->extra_descr; ed != NULL; ed = ed->next)
{
send_to_char (ed->keyword, ch);
if (ed->next != NULL)
send_to_char (" ", ch);
}
for (ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next)
{
send_to_char (ed->keyword, ch);
if (ed->next != NULL)
send_to_char (" ", ch);
}
send_to_char ("'\n\r", ch);
}
for (paf = obj->affected; paf != NULL; paf = paf->next)
{
sprintf (buf, "Affects %s by %d, level %d",
affect_loc_name (paf->location), paf->modifier, paf->level);
send_to_char (buf, ch);
if (paf->duration > -1)
sprintf (buf, ", %d hours.\n\r", paf->duration);
else
sprintf (buf, ".\n\r");
send_to_char (buf, ch);
if (paf->bitvector)
{
switch (paf->where)
{
case TO_AFFECTS:
sprintf (buf, "Adds %s affect.\n",
affect_bit_name (paf->bitvector));
break;
case TO_WEAPON:
sprintf (buf, "Adds %s weapon flags.\n",
weapon_bit_name (paf->bitvector));
break;
case TO_OBJECT:
sprintf (buf, "Adds %s object flag.\n",
extra_bit_name (paf->bitvector));
break;
case TO_IMMUNE:
sprintf (buf, "Adds immunity to %s.\n",
imm_bit_name (paf->bitvector));
break;
case TO_RESIST:
sprintf (buf, "Adds resistance to %s.\n\r",
imm_bit_name (paf->bitvector));
break;
case TO_VULN:
sprintf (buf, "Adds vulnerability to %s.\n\r",
imm_bit_name (paf->bitvector));
break;
default:
sprintf (buf, "Unknown bit %d: %d\n\r",
paf->where, paf->bitvector);
break;
}
send_to_char (buf, ch);
}
}
if (!obj->enchanted)
for (paf = obj->pIndexData->affected; paf != NULL; paf = paf->next)
{
sprintf (buf, "Affects %s by %d, level %d.\n\r",
affect_loc_name (paf->location), paf->modifier,
paf->level);
send_to_char (buf, ch);
if (paf->bitvector)
{
switch (paf->where)
{
case TO_AFFECTS:
sprintf (buf, "Adds %s affect.\n",
affect_bit_name (paf->bitvector));
break;
case TO_OBJECT:
sprintf (buf, "Adds %s object flag.\n",
extra_bit_name (paf->bitvector));
break;
case TO_IMMUNE:
sprintf (buf, "Adds immunity to %s.\n",
imm_bit_name (paf->bitvector));
break;
case TO_RESIST:
sprintf (buf, "Adds resistance to %s.\n\r",
imm_bit_name (paf->bitvector));
break;
case TO_VULN:
sprintf (buf, "Adds vulnerability to %s.\n\r",
imm_bit_name (paf->bitvector));
break;
default:
sprintf (buf, "Unknown bit %d: %d\n\r",
paf->where, paf->bitvector);
break;
}
send_to_char (buf, ch);
}
}
return;
}
void do_mstat (CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
AFFECT_DATA *paf;
CHAR_DATA *victim;
one_argument (argument, arg);
if (arg[0] == '\0')
{
send_to_char ("Stat whom?\n\r", ch);
return;
}
if ((victim = get_char_world (ch, argument)) == NULL)
{
send_to_char ("They aren't here.\n\r", ch);
return;
}
sprintf (buf, "Name: %s\n\r", victim->name);
send_to_char (buf, ch);
sprintf (buf,
"Vnum: %d Format: %s Race: %s Group: %d Sex: %s Room: %d\n\r",
IS_NPC (victim) ? victim->pIndexData->vnum : 0,
IS_NPC (victim) ? victim->
pIndexData->new_format ? "new" : "old" : "pc",
race_table[victim->race].name,
IS_NPC (victim) ? victim->group : 0, sex_table[victim->sex].name,
victim->in_room == NULL ? 0 : victim->in_room->vnum);
send_to_char (buf, ch);
if (IS_NPC (victim))
{
sprintf (buf, "Count: %d Killed: %d\n\r",
victim->pIndexData->count, victim->pIndexData->killed);
send_to_char (buf, ch);
}
sprintf (buf,
"Str: %d(%d) Int: %d(%d) Wis: %d(%d) Dex: %d(%d) Con: %d(%d)\n\r",
victim->perm_stat[STAT_STR],
get_curr_stat (victim, STAT_STR),
victim->perm_stat[STAT_INT],
get_curr_stat (victim, STAT_INT),
victim->perm_stat[STAT_WIS],
get_curr_stat (victim, STAT_WIS),
victim->perm_stat[STAT_DEX],
get_curr_stat (victim, STAT_DEX),
victim->perm_stat[STAT_CON], get_curr_stat (victim, STAT_CON));
send_to_char (buf, ch);
sprintf (buf, "Hp: %d/%d Mana: %d/%d Move: %d/%d Practices: %d\n\r",
victim->hit, victim->max_hit,
victim->mana, victim->max_mana,
victim->move, victim->max_move,
IS_NPC (ch) ? 0 : victim->practice);
send_to_char (buf, ch);
if (is_clan(victim))
{
sprintf(buf, "{cClan: {w%s {cRank: %s {cPetition: {w%s\n\r",
clan_table[victim->clan].name,
victim->rank == MEMBER ? "{c({wnone{c){x" : clan_rank_table[victim->rank].rank,
victim->petition == INDEP ? "{c({wnone{c){x" : clan_table[victim->petition].name);
send_to_char(buf, ch);
}
sprintf (buf,
"Lv: %d Class: %s Align: %d Gold: %ld Silver: %ld Exp: %d\n\r",
victim->level,
IS_NPC (victim) ? "mobile" : class_table[victim->class].name,
victim->alignment, victim->gold, victim->silver, victim->exp);
send_to_char (buf, ch);
sprintf (buf, "Armor: pierce: %d bash: %d slash: %d magic: %d\n\r",
GET_AC (victim, AC_PIERCE), GET_AC (victim, AC_BASH),
GET_AC (victim, AC_SLASH), GET_AC (victim, AC_EXOTIC));
send_to_char (buf, ch);
sprintf (buf,
"Hit: %d Dam: %d Saves: %d Size: %s Position: %s Wimpy: %d\n\r",
GET_HITROLL (victim), GET_DAMROLL (victim), victim->saving_throw,
size_table[victim->size].name,
position_table[victim->position].name, victim->wimpy);
send_to_char (buf, ch);
if (IS_NPC (victim) && victim->pIndexData->new_format)
{
sprintf (buf, "Damage: %dd%d Message: %s\n\r",
victim->damage[DICE_NUMBER], victim->damage[DICE_TYPE],
attack_table[victim->dam_type].noun);
send_to_char (buf, ch);
}
sprintf (buf, "Fighting: %s\n\r",
victim->fighting ? victim->fighting->name : "(none)");
send_to_char (buf, ch);
if (!IS_NPC (victim))
{
sprintf (buf,
"Thirst: %d Hunger: %d Full: %d Drunk: %d\n\r",
victim->pcdata->condition[COND_THIRST],
victim->pcdata->condition[COND_HUNGER],
victim->pcdata->condition[COND_FULL],
victim->pcdata->condition[COND_DRUNK]);
send_to_char (buf, ch);
}
sprintf (buf, "Carry number: %d Carry weight: %d\n\r",
victim->carry_number, get_carry_weight (victim) / 10);
send_to_char (buf, ch);
if (!IS_NPC (victim))
{
sprintf (buf,
"Age: %d Played: %d Last Level: %d Timer: %d\n\r",
get_age (victim),
(int) (victim->played + current_time - victim->logon) / 3600,
victim->pcdata->last_level, victim->timer);
send_to_char (buf, ch);
}
sprintf (buf, "Act: %s\n\r", act_bit_name (victim->act));
send_to_char (buf, ch);
if (victim->comm)
{
sprintf (buf, "Comm: %s\n\r", comm_bit_name (victim->comm));
send_to_char (buf, ch);
}
if (IS_NPC (victim) && victim->off_flags)
{
sprintf (buf, "Offense: %s\n\r", off_bit_name (victim->off_flags));
send_to_char (buf, ch);
}
if (victim->imm_flags)
{
sprintf (buf, "Immune: %s\n\r", imm_bit_name (victim->imm_flags));
send_to_char (buf, ch);
}
if (victim->res_flags)
{
sprintf (buf, "Resist: %s\n\r", imm_bit_name (victim->res_flags));
send_to_char (buf, ch);
}
if (victim->vuln_flags)
{
sprintf (buf, "Vulnerable: %s\n\r",
imm_bit_name (victim->vuln_flags));
send_to_char (buf, ch);
}
sprintf (buf, "Form: %s\n\rParts: %s\n\r",
form_bit_name (victim->form), part_bit_name (victim->parts));
send_to_char (buf, ch);
if (victim->affected_by)
{
sprintf (buf, "Affected by %s\n\r",
affect_bit_name (victim->affected_by));
send_to_char (buf, ch);
}
if (victim->affected2_by)
{
sprintf(buf, "Also affected by %s\n\r",
affect2_bit_name(victim->affected2_by) );
// add_buf(buffer,buf);
send_to_char (buf, ch);
}
sprintf (buf, "Master: %s Leader: %s Pet: %s\n\r",
victim->master ? victim->master->name : "(none)",
victim->leader ? victim->leader->name : "(none)",
victim->pet ? victim->pet->name : "(none)");
send_to_char (buf, ch);
if (!IS_NPC (victim))
{
sprintf (buf, "Security: %d.\n\r", victim->pcdata->security); /* OLC */
send_to_char (buf, ch); /* OLC */
}
sprintf (buf, "Short description: %s\n\rLong description: %s",
victim->short_descr,
victim->long_descr[0] !=
'\0' ? victim->long_descr : "(none)\n\r");
send_to_char (buf, ch);
if (IS_NPC (victim) && victim->spec_fun != 0)
{
sprintf (buf, "Mobile has special procedure %s.\n\r",
spec_name (victim->spec_fun));
send_to_char (buf, ch);
}
for (paf = victim->affected; paf != NULL; paf = paf->next)
{
sprintf (buf,
"Spell: '%s' modifies %s by %d for %d hours with bits %s, level %d.\n\r",
skill_table[(int) paf->type].name,
affect_loc_name (paf->location),
paf->modifier,
paf->duration, affect_bit_name (paf->bitvector), paf->level);
send_to_char (buf, ch);
}
return;
}
/* ofind and mfind replaced with vnum, vnum skill also added */
void do_vnum (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char *string;
string = one_argument (argument, arg);
if (arg[0] == '\0')
{
send_to_char ("Syntax:\n\r", ch);
send_to_char (" vnum obj <name>\n\r", ch);
send_to_char (" vnum mob <name>\n\r", ch);
send_to_char (" vnum skill <skill or spell>\n\r", ch);
return;
}
if (!str_cmp (arg, "obj"))
{
do_function (ch, &do_ofind, string);
return;
}
if (!str_cmp (arg, "mob") || !str_cmp (arg, "char"))
{
do_function (ch, &do_mfind, string);
return;
}
if (!str_cmp (arg, "skill") || !str_cmp (arg, "spell"))
{
do_function (ch, &do_slookup, string);
return;
}
/* do both */
do_function (ch, &do_mfind, argument);
do_function (ch, &do_ofind, argument);
}
void do_mfind (CHAR_DATA * ch, char *argument)
{
extern int top_mob_index;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
MOB_INDEX_DATA *pMobIndex;
int vnum;
int nMatch;
bool fAll;
bool found;
one_argument (argument, arg);
if (arg[0] == '\0')
{
send_to_char ("Find whom?\n\r", ch);
return;
}
fAll = FALSE; /* !str_cmp( arg, "all" ); */
found = FALSE;
nMatch = 0;
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_mob_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for (vnum = 0; nMatch < top_mob_index; vnum++)
{
if ((pMobIndex = get_mob_index (vnum)) != NULL)
{
nMatch++;
if (fAll || is_name (argument, pMobIndex->player_name))
{
found = TRUE;
sprintf (buf, "[%5d] %s\n\r",
pMobIndex->vnum, pMobIndex->short_descr);
send_to_char (buf, ch);
}
}
}
if (!found)
send_to_char ("No mobiles by that name.\n\r", ch);
return;
}
void do_ofind (CHAR_DATA * ch, char *argument)
{
extern int top_obj_index;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
int vnum;
int nMatch;
bool fAll;
bool found;
one_argument (argument, arg);
if (arg[0] == '\0')
{
send_to_char ("Find what?\n\r", ch);
return;
}
fAll = FALSE; /* !str_cmp( arg, "all" ); */
found = FALSE;
nMatch = 0;
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_obj_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for (vnum = 0; nMatch < top_obj_index; vnum++)
{
if ((pObjIndex = get_obj_index (vnum)) != NULL)
{
nMatch++;
if (fAll || is_name (argument, pObjIndex->name))
{
found = TRUE;
sprintf (buf, "[%5d] %s\n\r",
pObjIndex->vnum, pObjIndex->short_descr);
send_to_char (buf, ch);
}
}
}
if (!found)
send_to_char ("No objects by that name.\n\r", ch);
return;
}
void do_owhere (CHAR_DATA * ch, char *argument)
{
char buf[MAX_INPUT_LENGTH];
BUFFER *buffer;
OBJ_DATA *obj;
OBJ_DATA *in_obj;
bool found;
int number = 0, max_found;
found = FALSE;
number = 0;
max_found = 200;
buffer = new_buf ();
if (argument[0] == '\0')
{
send_to_char ("Find what?\n\r", ch);
return;
}
for (obj = object_list; obj != NULL; obj = obj->next)
{
if (!can_see_obj (ch, obj) || !is_name (argument, obj->name)
|| ch->level < obj->level)
continue;
found = TRUE;
number++;
for (in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj);
if (in_obj->carried_by != NULL && can_see (ch, in_obj->carried_by)
&& in_obj->carried_by->in_room != NULL)
sprintf (buf, "%3d) %s is carried by %s [Room %d]\n\r",
number, obj->short_descr, PERS (in_obj->carried_by, ch),
in_obj->carried_by->in_room->vnum);
else if (in_obj->in_room != NULL
&& can_see_room (ch, in_obj->in_room)) sprintf (buf,
"%3d) %s is in %s [Room %d]\n\r",
number,
obj->short_descr,
in_obj->in_room->name,
in_obj->in_room->vnum);
else
sprintf (buf, "%3d) %s is somewhere\n\r", number,
obj->short_descr);
buf[0] = UPPER (buf[0]);
add_buf (buffer, buf);
if (number >= max_found)
break;
}
if (!found)
send_to_char ("Nothing like that in heaven or earth.\n\r", ch);
else
page_to_char (buf_string (buffer), ch);
free_buf (buffer);
}
void do_mwhere (CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
BUFFER *buffer;
CHAR_DATA *victim;
bool found;
int count = 0;
if (argument[0] == '\0')
{
DESCRIPTOR_DATA *d;
/* show characters logged */
buffer = new_buf ();
for (d = descriptor_list; d != NULL; d = d->next)
{
if (d->character != NULL && d->connected == CON_PLAYING
&& d->character->in_room != NULL && can_see (ch, d->character)
&& can_see_room (ch, d->character->in_room))
{
victim = d->character;
count++;
if (d->original != NULL)
sprintf (buf,
"%3d) %s (in the body of %s) is in %s [%d]\n\r",
count, d->original->name, victim->short_descr,
victim->in_room->name, victim->in_room->vnum);
else
sprintf (buf, "%3d) %s is in %s [%d]\n\r", count,
victim->name, victim->in_room->name,
victim->in_room->vnum);
add_buf (buffer, buf);
}
}
page_to_char (buf_string (buffer), ch);
free_buf (buffer);
return;
}
found = FALSE;
buffer = new_buf ();
for (victim = char_list; victim != NULL; victim = victim->next)
{
if (victim->in_room != NULL && is_name (argument, victim->name))
{
found = TRUE;
count++;
sprintf (buf, "%3d) [%5d] %-28s [%5d] %s\n\r", count,
IS_NPC (victim) ? victim->pIndexData->vnum : 0,
IS_NPC (victim) ? victim->short_descr : victim->name,
victim->in_room->vnum, victim->in_room->name);
add_buf (buffer, buf);
}
}
if (!found)
act ("You didn't find any $T.", ch, NULL, argument, TO_CHAR);
else
page_to_char (buf_string (buffer), ch);
free_buf (buffer);
return;
}
void do_reboo (CHAR_DATA * ch, char *argument)
{
send_to_char ("If you want to REBOOT, spell it out.\n\r", ch);
return;
}
void do_reboot (CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
extern bool merc_down;
DESCRIPTOR_DATA *d, *d_next;
CHAR_DATA *vch;
if (ch->invis_level < LEVEL_HERO)
{
sprintf (buf, "Reboot by %s.", ch->name);
do_function (ch, &do_echo, buf);
}
merc_down = TRUE;
for (d = descriptor_list; d != NULL; d = d_next)
{
d_next = d->next;
vch = d->original ? d->original : d->character;
if (vch != NULL)
save_char_obj (vch);
close_socket (d);
}
return;
}
void do_shutdow (CHAR_DATA * ch, char *argument)
{
send_to_char ("If you want to SHUTDOWN, spell it out.\n\r", ch);
return;
}
void do_shutdown (CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
extern bool merc_down;
DESCRIPTOR_DATA *d, *d_next;
CHAR_DATA *vch;
if (ch->invis_level < LEVEL_HERO)
sprintf (buf, "Shutdown by %s.", ch->name);
append_file (ch, SHUTDOWN_FILE, buf);
strcat (buf, "\n\r");
if (ch->invis_level < LEVEL_HERO)
{
do_function (ch, &do_echo, buf);
}
merc_down = TRUE;
for (d = descriptor_list; d != NULL; d = d_next)
{
d_next = d->next;
vch = d->original ? d->original : d->character;
if (vch != NULL)
save_char_obj (vch);
close_socket (d);
}
return;
}
void do_protect (CHAR_DATA * ch, char *argument)
{
CHAR_DATA *victim;
if (argument[0] == '\0')
{
send_to_char ("Protect whom from snooping?\n\r", ch);
return;
}
if ((victim = get_char_world (ch, argument)) == NULL)
{
send_to_char ("You can't find them.\n\r", ch);
return;
}
if (IS_SET (victim->comm, COMM_SNOOP_PROOF))
{
act_new ("$N is no longer snoop-proof.", ch, NULL, victim, TO_CHAR,
POS_DEAD);
send_to_char ("Your snoop-proofing was just removed.\n\r", victim);
REMOVE_BIT (victim->comm, COMM_SNOOP_PROOF);
}
else
{
act_new ("$N is now snoop-proof.", ch, NULL, victim, TO_CHAR,
POS_DEAD);
send_to_char ("You are now immune to snooping.\n\r", victim);
SET_BIT (victim->comm, COMM_SNOOP_PROOF);
}
}
void do_snoop (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
one_argument (argument, arg);
if (arg[0] == '\0')
{
send_to_char ("Snoop whom?\n\r", ch);
return;
}
if ((victim = get_char_world (ch, arg)) == NULL)
{
send_to_char ("They aren't here.\n\r", ch);
return;
}
if (victim->desc == NULL)
{
send_to_char ("No descriptor to snoop.\n\r", ch);
return;
}
if (victim == ch)
{
send_to_char ("Cancelling all snoops.\n\r", ch);
wiznet ("$N stops being such a snoop.",
ch, NULL, WIZ_SNOOPS, WIZ_SECURE, get_trust (ch));
for (d = descriptor_list; d != NULL; d = d->next)
{
if (d->snoop_by == ch->desc)
d->snoop_by = NULL;
}
return;
}
if (victim->desc->snoop_by != NULL)
{
send_to_char ("Busy already.\n\r", ch);
return;
}
if (!is_room_owner (ch, victim->in_room) && ch->in_room != victim->in_room
&& room_is_private (victim->in_room) && !IS_TRUSTED (ch, IMPLEMENTOR))
{
send_to_char ("That character is in a private room.\n\r", ch);
return;
}
if (get_trust (victim) >= get_trust (ch)
|| IS_SET (victim->comm, COMM_SNOOP_PROOF))
{
send_to_char ("You failed.\n\r", ch);
return;
}
if (ch->desc != NULL)
{
for (d = ch->desc->snoop_by; d != NULL; d = d->snoop_by)
{
if (d->character == victim || d->original == victim)
{
send_to_char ("No snoop loops.\n\r", ch);
return;
}
}
}
victim->desc->snoop_by = ch->desc;
sprintf (buf, "$N starts snooping on %s",
(IS_NPC (ch) ? victim->short_descr : victim->name));
wiznet (buf, ch, NULL, WIZ_SNOOPS, WIZ_SECURE, get_trust (ch));
send_to_char ("Ok.\n\r", ch);
return;
}
void do_switch (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument (argument, arg);
if (arg[0] == '\0')
{
send_to_char ("Switch into whom?\n\r", ch);
return;
}
if (ch->desc == NULL)
return;
if (ch->desc->original != NULL)
{
send_to_char ("You are already switched.\n\r", ch);
return;
}
if ((victim = get_char_world (ch, arg)) == NULL)
{
send_to_char ("They aren't here.\n\r", ch);
return;
}
if (victim == ch)
{
send_to_char ("Ok.\n\r", ch);
return;
}
if (!IS_NPC (victim))
{
send_to_char ("You can only switch into mobiles.\n\r", ch);
return;
}
if (!is_room_owner (ch, victim->in_room) && ch->in_room != victim->in_room
&& room_is_private (victim->in_room) && !IS_TRUSTED (ch, IMPLEMENTOR))
{
send_to_char ("That character is in a private room.\n\r", ch);
return;
}
if (victim->desc != NULL)
{
send_to_char ("Character in use.\n\r", ch);
return;
}
sprintf (buf, "$N switches into %s", victim->short_descr);
wiznet (buf, ch, NULL, WIZ_SWITCHES, WIZ_SECURE, get_trust (ch));
ch->desc->character = victim;
ch->desc->original = ch;
victim->desc = ch->desc;
ch->desc = NULL;
/* change communications to match */
if (ch->prompt != NULL)
victim->prompt = str_dup (ch->prompt);
victim->comm = ch->comm;
victim->lines = ch->lines;
send_to_char ("Ok.\n\r", victim);
return;
}
void do_return (CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
if (ch->desc == NULL)
return;
if (ch->desc->original == NULL)
{
send_to_char ("You aren't switched.\n\r", ch);
return;
}
send_to_char
("You return to your original body. Type replay to see any missed tells.\n\r",
ch);
if (ch->prompt != NULL)
{
free_string (ch->prompt);
ch->prompt = NULL;
}
sprintf (buf, "$N returns from %s.", ch->short_descr);
wiznet (buf, ch->desc->original, 0, WIZ_SWITCHES, WIZ_SECURE,
get_trust (ch));
ch->desc->character = ch->desc->original;
ch->desc->original = NULL;
ch->desc->character->desc = ch->desc;
ch->desc = NULL;
return;
}
/* trust levels for load and clone */
bool obj_check (CHAR_DATA * ch, OBJ_DATA * obj)
{
if (IS_TRUSTED (ch, GOD)
|| (IS_TRUSTED (ch, IMMORTAL) && obj->level <= 20
&& obj->cost <= 1000) || (IS_TRUSTED (ch, DEMI)
&& obj->level <= 10 && obj->cost <= 500)
|| (IS_TRUSTED (ch, ANGEL) && obj->level <= 5 && obj->cost <= 250)
|| (IS_TRUSTED (ch, AVATAR) && obj->level == 0 && obj->cost <= 100))
return TRUE;
else
return FALSE;
}
/* for clone, to insure that cloning goes many levels deep */
void recursive_clone (CHAR_DATA * ch, OBJ_DATA * obj, OBJ_DATA * clone)
{
OBJ_DATA *c_obj, *t_obj;
for (c_obj = obj->contains; c_obj != NULL; c_obj = c_obj->next_content)
{
if (obj_check (ch, c_obj))
{
t_obj = create_object (c_obj->pIndexData, 0);
clone_object (c_obj, t_obj);
obj_to_obj (t_obj, clone);
recursive_clone (ch, c_obj, t_obj);
}
}
}
/* command that is similar to load */
void do_clone (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char *rest;
CHAR_DATA *mob;
OBJ_DATA *obj;
rest = one_argument (argument, arg);
if (arg[0] == '\0')
{
send_to_char ("Clone what?\n\r", ch);
return;
}
if (!str_prefix (arg, "object"))
{
mob = NULL;
obj = get_obj_here (ch, rest);
if (obj == NULL)
{
send_to_char ("You don't see that here.\n\r", ch);
return;
}
}
else if (!str_prefix (arg, "mobile") || !str_prefix (arg, "character"))
{
obj = NULL;
mob = get_char_room (ch, rest);
if (mob == NULL)
{
send_to_char ("You don't see that here.\n\r", ch);
return;
}
}
else
{ /* find both */
mob = get_char_room (ch, argument);
obj = get_obj_here (ch, argument);
if (mob == NULL && obj == NULL)
{
send_to_char ("You don't see that here.\n\r", ch);
return;
}
}
/* clone an object */
if (obj != NULL)
{
OBJ_DATA *clone;
if (!obj_check (ch, obj))
{
send_to_char
("Your powers are not great enough for such a task.\n\r", ch);
return;
}
clone = create_object (obj->pIndexData, 0);
clone_object (obj, clone);
if (obj->carried_by != NULL)
obj_to_char (clone, ch);
else
obj_to_room (clone, ch->in_room);
recursive_clone (ch, obj, clone);
act ("$n has created $p.", ch, clone, NULL, TO_ROOM);
act ("You clone $p.", ch, clone, NULL, TO_CHAR);
wiznet ("$N clones $p.", ch, clone, WIZ_LOAD, WIZ_SECURE,
get_trust (ch));
return;
}
else if (mob != NULL)
{
CHAR_DATA *clone;
OBJ_DATA *new_obj;
char buf[MAX_STRING_LENGTH];
if (!IS_NPC (mob))
{
send_to_char ("You can only clone mobiles.\n\r", ch);
return;
}
if ((mob->level > 20 && !IS_TRUSTED (ch, GOD))
|| (mob->level > 10 && !IS_TRUSTED (ch, IMMORTAL))
|| (mob->level > 5 && !IS_TRUSTED (ch, DEMI))
|| (mob->level > 0 && !IS_TRUSTED (ch, ANGEL))
|| !IS_TRUSTED (ch, AVATAR))
{
send_to_char
("Your powers are not great enough for such a task.\n\r", ch);
return;
}
clone = create_mobile (mob->pIndexData);
clone_mobile (mob, clone);
for (obj = mob->carrying; obj != NULL; obj = obj->next_content)
{
if (obj_check (ch, obj))
{
new_obj = create_object (obj->pIndexData, 0);
clone_object (obj, new_obj);
recursive_clone (ch, obj, new_obj);
obj_to_char (new_obj, clone);
new_obj->wear_loc = obj->wear_loc;
}
}
char_to_room (clone, ch->in_room);
act ("$n has created $N.", ch, NULL, clone, TO_ROOM);
act ("You clone $N.", ch, NULL, clone, TO_CHAR);
sprintf (buf, "$N clones %s.", clone->short_descr);
wiznet (buf, ch, NULL, WIZ_LOAD, WIZ_SECURE, get_trust (ch));
return;
}
}
/* RT to replace the two load commands */
void do_load (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
argument = one_argument (argument, arg);
if (arg[0] == '\0')
{
send_to_char ("Syntax:\n\r", ch);
send_to_char (" load mob <vnum>\n\r", ch);
send_to_char (" load obj <vnum> <level>\n\r", ch);
return;
}
if (!str_cmp (arg, "mob") || !str_cmp (arg, "char"))
{
do_function (ch, &do_mload, argument);
return;
}
if (!str_cmp (arg, "obj"))
{
do_function (ch, &do_oload, argument);
return;
}
/* echo syntax */
do_function (ch, &do_load, "");
}
void do_mload (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
MOB_INDEX_DATA *pMobIndex;
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
one_argument (argument, arg);
if (arg[0] == '\0' || !is_number (arg))
{
send_to_char ("Syntax: load mob <vnum>.\n\r", ch);
return;
}
if ((pMobIndex = get_mob_index (atoi (arg))) == NULL)
{
send_to_char ("No mob has that vnum.\n\r", ch);
return;
}
victim = create_mobile (pMobIndex);
char_to_room (victim, ch->in_room);
act ("$n has created $N!", ch, NULL, victim, TO_ROOM);
sprintf (buf, "$N loads %s.", victim->short_descr);
wiznet (buf, ch, NULL, WIZ_LOAD, WIZ_SECURE, get_trust (ch));
send_to_char ("Ok.\n\r", ch);
return;
}
void do_oload (CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
int level;
argument = one_argument (argument, arg1);
one_argument (argument, arg2);
if (arg1[0] == '\0' || !is_number (arg1))
{
send_to_char ("Syntax: load obj <vnum> <level>.\n\r", ch);
return;
}
level = get_trust (ch); /* default */
if (arg2[0] != '\0')
{ /* load with a level */
if (!is_number (arg2))
{
send_to_char ("Syntax: oload <vnum> <level>.\n\r", ch);
return;
}
level = atoi (arg2);
if (level < 0 || level > get_trust (ch))
{
send_to_char ("Level must be be between 0 and your level.\n\r",
ch);
return;
}
}
if ((pObjIndex = get_obj_index (atoi (arg1))) == NULL)
{
send_to_char ("No object has that vnum.\n\r", ch);
return;
}
obj = create_object (pObjIndex, level);
if (CAN_WEAR (obj, ITEM_TAKE))
obj_to_char (obj, ch);
else
obj_to_room (obj, ch->in_room);
act ("$n has created $p!", ch, obj, NULL, TO_ROOM);
wiznet ("$N loads $p.", ch, obj, WIZ_LOAD, WIZ_SECURE, get_trust (ch));
send_to_char ("Ok.\n\r", ch);
return;
}
void do_purge (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char buf[100];
CHAR_DATA *victim;
OBJ_DATA *obj;
DESCRIPTOR_DATA *d;
one_argument (argument, arg);
if (arg[0] == '\0')
{
/* 'purge' */
CHAR_DATA *vnext;
OBJ_DATA *obj_next;
for (victim = ch->in_room->people; victim != NULL; victim = vnext)
{
vnext = victim->next_in_room;
if (IS_NPC (victim) && !IS_SET (victim->act, ACT_NOPURGE)
&& victim != ch /* safety precaution */ )
extract_char (victim, TRUE);
}
for (obj = ch->in_room->contents; obj != NULL; obj = obj_next)
{
obj_next = obj->next_content;
if (!IS_OBJ_STAT (obj, ITEM_NOPURGE))
extract_obj (obj);
}
act ("$n purges the room!", ch, NULL, NULL, TO_ROOM);
send_to_char ("Ok.\n\r", ch);
return;
}
if ((victim = get_char_world (ch, arg)) == NULL)
{
send_to_char ("They aren't here.\n\r", ch);
return;
}
if (!IS_NPC (victim))
{
if (ch == victim)
{
send_to_char ("Ho ho ho.\n\r", ch);
return;
}
if (get_trust (ch) <= get_trust (victim))
{
send_to_char ("Maybe that wasn't a good idea...\n\r", ch);
sprintf (buf, "%s tried to purge you!\n\r", ch->name);
send_to_char (buf, victim);
return;
}
act ("$n disintegrates $N.", ch, 0, victim, TO_NOTVICT);
if (victim->level > 1)
save_char_obj (victim);
d = victim->desc;
extract_char (victim, TRUE);
if (d != NULL)
close_socket (d);
return;
}
act ("$n purges $N.", ch, NULL, victim, TO_NOTVICT);
extract_char (victim, TRUE);
return;
}
void do_advance (CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int level;
int iLevel;
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
if (arg1[0] == '\0' || arg2[0] == '\0' || !is_number (arg2))
{
send_to_char ("Syntax: advance <char> <level>.\n\r", ch);
return;
}
if ((victim = get_char_world (ch, arg1)) == NULL)
{
send_to_char ("That player is not here.\n\r", ch);
return;
}
if (IS_NPC (victim))
{
send_to_char ("Not on NPC's.\n\r", ch);
return;
}
if ((level = atoi (arg2)) < 1 || level > MAX_LEVEL)
{
sprintf (buf, "Level must be 1 to %d.\n\r", MAX_LEVEL);
send_to_char (buf, ch);
return;
}
if (level > get_trust (ch))
{
send_to_char ("Limited to your trust level.\n\r", ch);
return;
}
/*
* Lower level:
* Reset to level 1.
* Then raise again.
* Currently, an imp can lower another imp.
* -- Swiftest
*/
if (level <= victim->level)
{
int temp_prac;
send_to_char ("Lowering a player's level!\n\r", ch);
send_to_char ("**** OOOOHHHHHHHHHH NNNNOOOO ****\n\r", victim);
temp_prac = victim->practice;
victim->level = 1;
victim->exp = exp_per_level (victim, victim->pcdata->points);
victim->max_hit = 10;
victim->max_mana = 100;
victim->max_move = 100;
victim->practice = 0;
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
advance_level (victim, TRUE);
victim->practice = temp_prac;
}
else
{
send_to_char ("Raising a player's level!\n\r", ch);
send_to_char ("**** OOOOHHHHHHHHHH YYYYEEEESSS ****\n\r", victim);
}
for (iLevel = victim->level; iLevel < level; iLevel++)
{
victim->level += 1;
advance_level (victim, TRUE);
}
sprintf (buf, "You are now level %d.\n\r", victim->level);
send_to_char (buf, victim);
victim->exp = exp_per_level (victim, victim->pcdata->points)
* UMAX (1, victim->level);
victim->trust = 0;
save_char_obj (victim);
return;
}
void do_trust (CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
int level;
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
if (arg1[0] == '\0' || arg2[0] == '\0' || !is_number (arg2))
{
send_to_char ("Syntax: trust <char> <level>.\n\r", ch);
return;
}
if ((victim = get_char_world (ch, arg1)) == NULL)
{
send_to_char ("That player is not here.\n\r", ch);
return;
}
if ((level = atoi (arg2)) < 0 || level > MAX_LEVEL)
{
sprintf (buf, "Level must be 0 (reset) or 1 to %d.\n\r", MAX_LEVEL);
send_to_char (buf, ch);
return;
}
if (level > get_trust (ch))
{
send_to_char ("Limited to your trust.\n\r", ch);
return;
}
victim->trust = level;
return;
}
void do_restore (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
CHAR_DATA *vch;
DESCRIPTOR_DATA *d;
one_argument (argument, arg);
if (arg[0] == '\0' || !str_cmp (arg, "room"))
{
/* cure room */
for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room)
{
affect_strip (vch, gsn_plague);
affect_strip (vch, gsn_poison);
affect_strip (vch, gsn_blindness);
affect_strip (vch, gsn_sleep);
affect_strip (vch, gsn_curse);
vch->hit = vch->max_hit;
vch->mana = vch->max_mana;
vch->move = vch->max_move;
update_pos (vch);
act ("$n has restored you.", ch, NULL, vch, TO_VICT);
}
sprintf (buf, "$N restored room %d.", ch->in_room->vnum);
wiznet (buf, ch, NULL, WIZ_RESTORE, WIZ_SECURE, get_trust (ch));
send_to_char ("Room restored.\n\r", ch);
return;
}
if (get_trust (ch) >= MAX_LEVEL - 1 && !str_cmp (arg, "all"))
{
/* cure all */
for (d = descriptor_list; d != NULL; d = d->next)
{
victim = d->character;
if (victim == NULL || IS_NPC (victim))
continue;
affect_strip (victim, gsn_plague);
affect_strip (victim, gsn_poison);
affect_strip (victim, gsn_blindness);
affect_strip (victim, gsn_sleep);
affect_strip (victim, gsn_curse);
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos (victim);
if (victim->in_room != NULL)
act ("$n has restored you.", ch, NULL, victim, TO_VICT);
}
send_to_char ("All active players restored.\n\r", ch);
return;
}
if ((victim = get_char_world (ch, arg)) == NULL)
{
send_to_char ("They aren't here.\n\r", ch);
return;
}
affect_strip (victim, gsn_plague);
affect_strip (victim, gsn_poison);
affect_strip (victim, gsn_blindness);
affect_strip (victim, gsn_sleep);
affect_strip (victim, gsn_curse);
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos (victim);
act ("$n has restored you.", ch, NULL, victim, TO_VICT);
sprintf (buf, "$N restored %s",
IS_NPC (victim) ? victim->short_descr : victim->name);
wiznet (buf, ch, NULL, WIZ_RESTORE, WIZ_SECURE, get_trust (ch));
send_to_char ("Ok.\n\r", ch);
return;
}
void do_freeze (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument (argument, arg);
if (arg[0] == '\0')
{
send_to_char ("Freeze whom?\n\r", ch);
return;
}
if ((victim = get_char_world (ch, arg)) == NULL)
{
send_to_char ("They aren't here.\n\r", ch);
return;
}
if (IS_NPC (victim))
{
send_to_char ("Not on NPC's.\n\r", ch);
return;
}
if (get_trust (victim) >= get_trust (ch))
{
send_to_char ("You failed.\n\r", ch);
return;
}
if (IS_SET (victim->act, PLR_FREEZE))
{
REMOVE_BIT (victim->act, PLR_FREEZE);
send_to_char ("You can play again.\n\r", victim);
send_to_char ("FREEZE removed.\n\r", ch);
sprintf (buf, "$N thaws %s.", victim->name);
wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0);
}
else
{
SET_BIT (victim->act, PLR_FREEZE);
send_to_char ("You can't do ANYthing!\n\r", victim);
send_to_char ("FREEZE set.\n\r", ch);
sprintf (buf, "$N puts %s in the deep freeze.", victim->name);
wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0);
}
save_char_obj (victim);
return;
}
void do_log (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument (argument, arg);
if (arg[0] == '\0')
{
send_to_char ("Log whom?\n\r", ch);
return;
}
if (!str_cmp (arg, "all"))
{
if (fLogAll)
{
fLogAll = FALSE;
send_to_char ("Log ALL off.\n\r", ch);
}
else
{
fLogAll = TRUE;
send_to_char ("Log ALL on.\n\r", ch);
}
return;
}
if ((victim = get_char_world (ch, arg)) == NULL)
{
send_to_char ("They aren't here.\n\r", ch);
return;
}
if (IS_NPC (victim))
{
send_to_char ("Not on NPC's.\n\r", ch);
return;
}
/*
* No level check, gods can log anyone.
*/
if (IS_SET (victim->act, PLR_LOG))
{
REMOVE_BIT (victim->act, PLR_LOG);
send_to_char ("LOG removed.\n\r", ch);
}
else
{
SET_BIT (victim->act, PLR_LOG);
send_to_char ("LOG set.\n\r", ch);
}
return;
}
void do_noemote (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument (argument, arg);
if (arg[0] == '\0')
{
send_to_char ("Noemote whom?\n\r", ch);
return;
}
if ((victim = get_char_world (ch, arg)) == NULL)
{
send_to_char ("They aren't here.\n\r", ch);
return;
}
if (get_trust (victim) >= get_trust (ch))
{
send_to_char ("You failed.\n\r", ch);
return;
}
if (IS_SET (victim->comm, COMM_NOEMOTE))
{
REMOVE_BIT (victim->comm, COMM_NOEMOTE);
send_to_char ("You can emote again.\n\r", victim);
send_to_char ("NOEMOTE removed.\n\r", ch);
sprintf (buf, "$N restores emotes to %s.", victim->name);
wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0);
}
else
{
SET_BIT (victim->comm, COMM_NOEMOTE);
send_to_char ("You can't emote!\n\r", victim);
send_to_char ("NOEMOTE set.\n\r", ch);
sprintf (buf, "$N revokes %s's emotes.", victim->name);
wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0);
}
return;
}
void do_noshout (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument (argument, arg);
if (arg[0] == '\0')
{
send_to_char ("Noshout whom?\n\r", ch);
return;
}
if ((victim = get_char_world (ch, arg)) == NULL)
{
send_to_char ("They aren't here.\n\r", ch);
return;
}
if (IS_NPC (victim))
{
send_to_char ("Not on NPC's.\n\r", ch);
return;
}
if (get_trust (victim) >= get_trust (ch))
{
send_to_char ("You failed.\n\r", ch);
return;
}
if (IS_SET (victim->comm, COMM_NOSHOUT))
{
REMOVE_BIT (victim->comm, COMM_NOSHOUT);
send_to_char ("You can shout again.\n\r", victim);
send_to_char ("NOSHOUT removed.\n\r", ch);
sprintf (buf, "$N restores shouts to %s.", victim->name);
wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0);
}
else
{
SET_BIT (victim->comm, COMM_NOSHOUT);
send_to_char ("You can't shout!\n\r", victim);
send_to_char ("NOSHOUT set.\n\r", ch);
sprintf (buf, "$N revokes %s's shouts.", victim->name);
wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0);
}
return;
}
void do_notell (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument (argument, arg);
if (arg[0] == '\0')
{
send_to_char ("Notell whom?", ch);
return;
}
if ((victim = get_char_world (ch, arg)) == NULL)
{
send_to_char ("They aren't here.\n\r", ch);
return;
}
if (get_trust (victim) >= get_trust (ch))
{
send_to_char ("You failed.\n\r", ch);
return;
}
if (IS_SET (victim->comm, COMM_NOTELL))
{
REMOVE_BIT (victim->comm, COMM_NOTELL);
send_to_char ("You can tell again.\n\r", victim);
send_to_char ("NOTELL removed.\n\r", ch);
sprintf (buf, "$N restores tells to %s.", victim->name);
wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0);
}
else
{
SET_BIT (victim->comm, COMM_NOTELL);
send_to_char ("You can't tell!\n\r", victim);
send_to_char ("NOTELL set.\n\r", ch);
sprintf (buf, "$N revokes %s's tells.", victim->name);
wiznet (buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0);
}
return;
}
void do_peace (CHAR_DATA * ch, char *argument)
{
CHAR_DATA *rch;
for (rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room)
{
if (rch->fighting != NULL)
stop_fighting (rch, TRUE);
if (IS_NPC (rch) && IS_SET (rch->act, ACT_AGGRESSIVE))
REMOVE_BIT (rch->act, ACT_AGGRESSIVE);
}
send_to_char ("Ok.\n\r", ch);
return;
}
void do_wizlock (CHAR_DATA * ch, char *argument)
{
extern bool wizlock;
wizlock = !wizlock;
if (wizlock)
{
wiznet ("$N has wizlocked the game.", ch, NULL, 0, 0, 0);
send_to_char ("Game wizlocked.\n\r", ch);
}
else
{
wiznet ("$N removes wizlock.", ch, NULL, 0, 0, 0);
send_to_char ("Game un-wizlocked.\n\r", ch);
}
return;
}
/* RT anti-newbie code */
void do_newlock (CHAR_DATA * ch, char *argument)
{
extern bool newlock;
newlock = !newlock;
if (newlock)
{
wiznet ("$N locks out new characters.", ch, NULL, 0, 0, 0);
send_to_char ("New characters have been locked out.\n\r", ch);
}
else
{
wiznet ("$N allows new characters back in.", ch, NULL, 0, 0, 0);
send_to_char ("Newlock removed.\n\r", ch);
}
return;
}
void do_slookup (CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
int sn;
one_argument (argument, arg);
if (arg[0] == '\0')
{
send_to_char ("Lookup which skill or spell?\n\r", ch);
return;
}
if (!str_cmp (arg, "all"))
{
for (sn = 0; sn < MAX_SKILL; sn++)
{
if (skill_table[sn].name == NULL)
break;
sprintf (buf, "Sn: %3d Slot: %3d Skill/spell: '%s'\n\r",
sn, skill_table[sn].slot, skill_table[sn].name);
send_to_char (buf, ch);
}
}
else
{
if ((sn = skill_lookup (arg)) < 0)
{
send_to_char ("No such skill or spell.\n\r", ch);
return;
}
sprintf (buf, "Sn: %3d Slot: %3d Skill/spell: '%s'\n\r",
sn, skill_table[sn].slot, skill_table[sn].name);
send_to_char (buf, ch);
}
return;
}
/* RT set replaces sset, mset, oset, and rset */
void do_set (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
argument = one_argument (argument, arg);
if (arg[0] == '\0')
{
send_to_char ("Syntax:\n\r", ch);
send_to_char (" set mob <name> <field> <value>\n\r", ch);
send_to_char (" set character <name> <field> <value>\n\r", ch);
send_to_char (" set obj <name> <field> <value>\n\r", ch);
send_to_char (" set room <room> <field> <value>\n\r", ch);
send_to_char (" set skill <name> <spell or skill> <value>\n\r", ch);
return;
}
if (!str_prefix (arg, "mobile") || !str_prefix (arg, "character"))
{
do_function (ch, &do_mset, argument);
return;
}
if (!str_prefix (arg, "skill") || !str_prefix (arg, "spell"))
{
do_function (ch, &do_sset, argument);
return;
}
if (!str_prefix (arg, "object"))
{
do_function (ch, &do_oset, argument);
return;
}
if (!str_prefix (arg, "room"))
{
do_function (ch, &do_rset, argument);
return;
}
/* echo syntax */
do_function (ch, &do_set, "");
}
void do_sset (CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int value;
int sn;
bool fAll;
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
argument = one_argument (argument, arg3);
if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0')
{
send_to_char ("Syntax:\n\r", ch);
send_to_char (" set skill <name> <spell or skill> <value>\n\r", ch);
send_to_char (" set skill <name> all <value>\n\r", ch);
send_to_char (" (use the name of the skill, not the number)\n\r",
ch);
return;
}
if ((victim = get_char_world (ch, arg1)) == NULL)
{
send_to_char ("They aren't here.\n\r", ch);
return;
}
if (IS_NPC (victim))
{
send_to_char ("Not on NPC's.\n\r", ch);
return;
}
fAll = !str_cmp (arg2, "all");
sn = 0;
if (!fAll && (sn = skill_lookup (arg2)) < 0)
{
send_to_char ("No such skill or spell.\n\r", ch);
return;
}
/*
* Snarf the value.
*/
if (!is_number (arg3))
{
send_to_char ("Value must be numeric.\n\r", ch);
return;
}
value = atoi (arg3);
if (value < 0 || value > 100)
{
send_to_char ("Value range is 0 to 100.\n\r", ch);
return;
}
if (fAll)
{
for (sn = 0; sn < MAX_SKILL; sn++)
{
if (skill_table[sn].name != NULL)
victim->pcdata->learned[sn] = value;
}
}
else
{
victim->pcdata->learned[sn] = value;
}
return;
}
void do_mset (CHAR_DATA * ch, char *argument)
{
char arg1[MIL];
char arg2[MIL];
char arg3[MIL];
char buf[100];
CHAR_DATA *victim;
int value;
smash_tilde (argument);
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
strcpy (arg3, argument);
if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0')
{
send_to_char ("Syntax:\n\r", ch);
send_to_char (" set char <name> <field> <value>\n\r", ch);
send_to_char (" Field being one of:\n\r", ch);
send_to_char (" str int wis dex con sex class level\n\r", ch);
send_to_char (" race group gold silver hp mana move prac\n\r", ch);
send_to_char (" align train thirst hunger drunk full\n\r", ch);
send_to_char (" security hours trust quest\n\r", ch);
return;
}
if ((victim = get_char_world (ch, arg1)) == NULL)
{
send_to_char ("They aren't here.\n\r", ch);
return;
}
/* clear zones for mobs */
victim->zone = NULL;
/*
* Snarf the value (which need not be numeric).
*/
value = is_number (arg3) ? atoi (arg3) : -1;
/*
* Set something.
*/
if (!str_cmp (arg2, "str"))
{
if (value < 3 || value > get_max_train (victim, STAT_STR))
{
sprintf (buf,
"Strength range is 3 to %d\n\r.",
get_max_train (victim, STAT_STR));
send_to_char (buf, ch);
return;
}
victim->perm_stat[STAT_STR] = value;
return;
}
if (!str_cmp (arg2, "quest"))
{
sprintf( buf, "You give them %d quest points\n\r",value);
send_to_char(buf,ch);
victim->questpoints += value;
return;
}
if (!str_cmp (arg2, "security"))
{ /* OLC */
if (IS_NPC (ch))
{
send_to_char ("NPC's can't set this value.\n\r", ch);
return;
}
if (IS_NPC (victim))
{
send_to_char ("Not on NPC's.\n\r", ch);
return;
}
if (value > ch->pcdata->security || value < 0)
{
if (ch->pcdata->security != 0)
{
sprintf (buf, "Valid security is 0-%d.\n\r",
ch->pcdata->security);
send_to_char (buf, ch);
}
else
{
send_to_char ("Valid security is 0 only.\n\r", ch);
}
return;
}
victim->pcdata->security = value;
return;
}
if (!str_cmp (arg2, "trust"))
{
if (value > 215 || value < 0)
{
send_to_char("Trust range is 1 to 215.\n\r", ch);
return;
}
victim->trust = value;
return;
}
if (!str_cmp (arg2, "int"))
{
if (value < 3 || value > get_max_train (victim, STAT_INT))
{
sprintf (buf,
"Intelligence range is 3 to %d.\n\r",
get_max_train (victim, STAT_INT));
send_to_char (buf, ch);
return;
}
victim->perm_stat[STAT_INT] = value;
return;
}
if (!str_cmp (arg2, "wis"))
{
if (value < 3 || value > get_max_train (victim, STAT_WIS))
{
sprintf (buf,
"Wisdom range is 3 to %d.\n\r", get_max_train (victim,
STAT_WIS));
send_to_char (buf, ch);
return;
}
victim->perm_stat[STAT_WIS] = value;
return;
}
if (!str_cmp (arg2, "dex"))
{
if (value < 3 || value > get_max_train (victim, STAT_DEX))
{
sprintf (buf,
"Dexterity range is 3 to %d.\n\r",
get_max_train (victim, STAT_DEX));
send_to_char (buf, ch);
return;
}
victim->perm_stat[STAT_DEX] = value;
return;
}
if (!str_cmp (arg2, "con"))
{
if (value < 3 || value > get_max_train (victim, STAT_CON))
{
sprintf (buf,
"Constitution range is 3 to %d.\n\r",
get_max_train (victim, STAT_CON));
send_to_char (buf, ch);
return;
}
victim->perm_stat[STAT_CON] = value;
return;
}
if (!str_prefix (arg2, "sex"))
{
if (value < 0 || value > 2)
{
send_to_char ("Sex range is 0 to 2.\n\r", ch);
return;
}
victim->sex = value;
if (!IS_NPC (victim))
victim->pcdata->true_sex = value;
return;
}
if (!str_prefix (arg2, "class"))
{
int class;
if (IS_NPC (victim))
{
send_to_char ("Mobiles have no class.\n\r", ch);
return;
}
class = class_lookup (arg3);
if (class == -1)
{
char buf[MAX_STRING_LENGTH];
strcpy (buf, "Possible classes are: ");
for (class = 0; class < MAX_CLASS; class++)
{
if (class > 0)
strcat (buf, " ");
strcat (buf, class_table[class].name);
}
strcat (buf, ".\n\r");
send_to_char (buf, ch);
return;
}
victim->class = class;
return;
}
if (!str_prefix (arg2, "level"))
{
if (value < 0 || value > MAX_LEVEL)
{
sprintf (buf, "Level range is 0 to %d.\n\r", MAX_LEVEL);
send_to_char (buf, ch);
return;
}
victim->level = value;
return;
}
if (!str_prefix (arg2, "gold"))
{
victim->gold = value;
return;
}
if (!str_prefix (arg2, "silver"))
{
victim->silver = value;
return;
}
if (!str_prefix (arg2, "hp"))
{
if (value < -10 || value > 30000)
{
send_to_char ("Hp range is -10 to 30,000 hit points.\n\r", ch);
return;
}
victim->max_hit = value;
if (!IS_NPC (victim))
victim->pcdata->perm_hit = value;
return;
}
if (!str_prefix (arg2, "mana"))
{
if (value < 0 || value > 30000)
{
send_to_char ("Mana range is 0 to 30,000 mana points.\n\r", ch);
return;
}
victim->max_mana = value;
if (!IS_NPC (victim))
victim->pcdata->perm_mana = value;
return;
}
if (!str_prefix (arg2, "move"))
{
if (value < 0 || value > 30000)
{
send_to_char ("Move range is 0 to 30,000 move points.\n\r", ch);
return;
}
victim->max_move = value;
if (!IS_NPC (victim))
victim->pcdata->perm_move = value;
return;
}
if (!str_prefix (arg2, "practice"))
{
if (value < 0 || value > 250)
{
send_to_char ("Practice range is 0 to 250 sessions.\n\r", ch);
return;
}
victim->practice = value;
return;
}
if (!str_prefix (arg2, "train"))
{
if (value < 0 || value > 50)
{
send_to_char ("Training session range is 0 to 50 sessions.\n\r",
ch);
return;
}
victim->train = value;
return;
}
if (!str_prefix (arg2, "align"))
{
if (value < -1000 || value > 1000)
{
send_to_char ("Alignment range is -1000 to 1000.\n\r", ch);
return;
}
victim->alignment = value;
return;
}
if (!str_prefix (arg2, "thirst"))
{
if (IS_NPC (victim))
{
send_to_char ("Not on NPC's.\n\r", ch);
return;
}
if (value < -1 || value > 100)
{
send_to_char ("Thirst range is -1 to 100.\n\r", ch);
return;
}
victim->pcdata->condition[COND_THIRST] = value;
return;
}
if (!str_prefix (arg2, "drunk"))
{
if (IS_NPC (victim))
{
send_to_char ("Not on NPC's.\n\r", ch);
return;
}
if (value < -1 || value > 100)
{
send_to_char ("Drunk range is -1 to 100.\n\r", ch);
return;
}
victim->pcdata->condition[COND_DRUNK] = value;
return;
}
if (!str_prefix (arg2, "full"))
{
if (IS_NPC (victim))
{
send_to_char ("Not on NPC's.\n\r", ch);
return;
}
if (value < -1 || value > 100)
{
send_to_char ("Full range is -1 to 100.\n\r", ch);
return;
}
victim->pcdata->condition[COND_FULL] = value;
return;
}
if (!str_prefix (arg2, "hunger"))
{
if (IS_NPC (victim))
{
send_to_char ("Not on NPC's.\n\r", ch);
return;
}
if (value < -1 || value > 100)
{
send_to_char ("Full range is -1 to 100.\n\r", ch);
return;
}
victim->pcdata->condition[COND_HUNGER] = value;
return;
}
if (!str_prefix (arg2, "race"))
{
int race;
race = race_lookup (arg3);
if (race == 0)
{
send_to_char ("That is not a valid race.\n\r", ch);
return;
}
if (!IS_NPC (victim) && !race_table[race].pc_race)
{
send_to_char ("That is not a valid player race.\n\r", ch);
return;
}
victim->race = race;
return;
}
if (!str_prefix (arg2, "group"))
{
if (!IS_NPC (victim))
{
send_to_char ("Only on NPCs.\n\r", ch);
return;
}
victim->group = value;
return;
}
if (!str_prefix (arg2, "hours"))
{
if (IS_NPC (victim))
{
send_to_char ("Not on NPC's.\n\r", ch);
return;
}
if (!is_number (arg3))
{
send_to_char ("Value must be numeric.\n\r", ch);
return;
}
value = atoi (arg3);
if (value < 0 || value > 999)
{
send_to_char ("Value must be between 0 and 999.\n\r", ch);
return;
}
victim->played = ( value * 3600 );
printf_to_char(ch, "%s's hours set to %d.", victim->name, value);
return;
}
/*
* Generate usage message.
*/
do_function (ch, &do_mset, "");
return;
}
void do_string (CHAR_DATA * ch, char *argument)
{
char type[MAX_INPUT_LENGTH];
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
OBJ_DATA *obj;
smash_tilde (argument);
argument = one_argument (argument, type);
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
strcpy (arg3, argument);
if (type[0] == '\0' || arg1[0] == '\0' || arg2[0] == '\0'
|| arg3[0] == '\0')
{
send_to_char ("Syntax:\n\r", ch);
send_to_char (" string char <name> <field> <string>\n\r", ch);
send_to_char (" fields: name short long desc title spec\n\r", ch);
send_to_char (" string obj <name> <field> <string>\n\r", ch);
send_to_char (" fields: name short long extended\n\r", ch);
return;
}
if (!str_prefix (type, "character") || !str_prefix (type, "mobile"))
{
if ((victim = get_char_world (ch, arg1)) == NULL)
{
send_to_char ("They aren't here.\n\r", ch);
return;
}
/* clear zone for mobs */
victim->zone = NULL;
/* string something */
if (!str_prefix (arg2, "name"))
{
if (!IS_NPC (victim))
{
send_to_char ("Not on PC's.\n\r", ch);
return;
}
free_string (victim->name);
victim->name = str_dup (arg3);
return;
}
if (!str_prefix (arg2, "description"))
{
free_string (victim->description);
victim->description = str_dup (arg3);
return;
}
if (!str_prefix (arg2, "short"))
{
free_string (victim->short_descr);
victim->short_descr = str_dup (arg3);
return;
}
if (!str_prefix (arg2, "long"))
{
free_string (victim->long_descr);
strcat (arg3, "\n\r");
victim->long_descr = str_dup (arg3);
return;
}
if (!str_prefix (arg2, "title"))
{
if (IS_NPC (victim))
{
send_to_char ("Not on NPC's.\n\r", ch);
return;
}
set_title (victim, arg3);
return;
}
if (!str_prefix (arg2, "spec"))
{
if (!IS_NPC (victim))
{
send_to_char ("Not on PC's.\n\r", ch);
return;
}
if ((victim->spec_fun = spec_lookup (arg3)) == 0)
{
send_to_char ("No such spec fun.\n\r", ch);
return;
}
return;
}
}
if (!str_prefix (type, "object"))
{
/* string an obj */
if ((obj = get_obj_world (ch, arg1)) == NULL)
{
send_to_char ("Nothing like that in heaven or earth.\n\r", ch);
return;
}
if (!str_prefix (arg2, "name"))
{
free_string (obj->name);
obj->name = str_dup (arg3);
return;
}
if (!str_prefix (arg2, "short"))
{
free_string (obj->short_descr);
obj->short_descr = str_dup (arg3);
return;
}
if (!str_prefix (arg2, "long"))
{
free_string (obj->description);
obj->description = str_dup (arg3);
return;
}
if (!str_prefix (arg2, "ed") || !str_prefix (arg2, "extended"))
{
EXTRA_DESCR_DATA *ed;
argument = one_argument (argument, arg3);
if (argument == NULL)
{
send_to_char
("Syntax: oset <object> ed <keyword> <string>\n\r", ch);
return;
}
strcat (argument, "\n\r");
ed = new_extra_descr ();
ed->keyword = str_dup (arg3);
ed->description = str_dup (argument);
ed->next = obj->extra_descr;
obj->extra_descr = ed;
return;
}
}
/* echo bad use message */
do_function (ch, &do_string, "");
}
void do_oset (CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
int value;
smash_tilde (argument);
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
strcpy (arg3, argument);
if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0')
{
send_to_char ("Syntax:\n\r", ch);
send_to_char (" set obj <object> <field> <value>\n\r", ch);
send_to_char (" Field being one of:\n\r", ch);
send_to_char (" value0 value1 value2 value3 value4 (v1-v4)\n\r",
ch);
send_to_char (" extra wear level weight cost timer\n\r", ch);
return;
}
if ((obj = get_obj_world (ch, arg1)) == NULL)
{
send_to_char ("Nothing like that in heaven or earth.\n\r", ch);
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = atoi (arg3);
/*
* Set something.
*/
if (!str_cmp (arg2, "value0") || !str_cmp (arg2, "v0"))
{
obj->value[0] = UMIN (50, value);
return;
}
if (!str_cmp (arg2, "value1") || !str_cmp (arg2, "v1"))
{
obj->value[1] = value;
return;
}
if (!str_cmp (arg2, "value2") || !str_cmp (arg2, "v2"))
{
obj->value[2] = value;
return;
}
if (!str_cmp (arg2, "value3") || !str_cmp (arg2, "v3"))
{
obj->value[3] = value;
return;
}
if (!str_cmp (arg2, "value4") || !str_cmp (arg2, "v4"))
{
obj->value[4] = value;
return;
}
if (!str_prefix (arg2, "extra"))
{
obj->extra_flags = value;
return;
}
if (!str_prefix (arg2, "wear"))
{
obj->wear_flags = value;
return;
}
if (!str_prefix (arg2, "level"))
{
obj->level = value;
return;
}
if (!str_prefix (arg2, "weight"))
{
obj->weight = value;
return;
}
if (!str_prefix (arg2, "cost"))
{
obj->cost = value;
return;
}
if (!str_prefix (arg2, "timer"))
{
obj->timer = value;
return;
}
/*
* Generate usage message.
*/
do_function (ch, &do_oset, "");
return;
}
void do_rset (CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
int value;
smash_tilde (argument);
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
strcpy (arg3, argument);
if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0')
{
send_to_char ("Syntax:\n\r", ch);
send_to_char (" set room <location> <field> <value>\n\r", ch);
send_to_char (" Field being one of:\n\r", ch);
send_to_char (" flags sector\n\r", ch);
return;
}
if ((location = find_location (ch, arg1)) == NULL)
{
send_to_char ("No such location.\n\r", ch);
return;
}
if (!is_room_owner (ch, location) && ch->in_room != location
&& room_is_private (location) && !IS_TRUSTED (ch, IMPLEMENTOR))
{
send_to_char ("That room is private right now.\n\r", ch);
return;
}
/*
* Snarf the value.
*/
if (!is_number (arg3))
{
send_to_char ("Value must be numeric.\n\r", ch);
return;
}
value = atoi (arg3);
/*
* Set something.
*/
if (!str_prefix (arg2, "flags"))
{
location->room_flags = value;
return;
}
if (!str_prefix (arg2, "sector"))
{
location->sector_type = value;
return;
}
/*
* Generate usage message.
*/
do_function (ch, &do_rset, "");
return;
}
void do_sockets (CHAR_DATA * ch, char *argument)
{
char buf[2 * MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
int count;
count = 0;
buf[0] = '\0';
one_argument (argument, arg);
for (d = descriptor_list; d != NULL; d = d->next)
{
if (d->character != NULL && can_see (ch, d->character)
&& (arg[0] == '\0' || is_name (arg, d->character->name)
|| (d->original && is_name (arg, d->original->name))))
{
count++;
sprintf (buf + strlen (buf), "[%3d %2d] %s@%s\n\r",
d->descriptor,
d->connected,
d->original ? d->original->name :
d->character ? d->character->name : "(none)", d->host);
}
}
if (count == 0)
{
send_to_char ("No one by that name is connected.\n\r", ch);
return;
}
sprintf (buf2, "%d user%s\n\r", count, count == 1 ? "" : "s");
strcat (buf, buf2);
page_to_char (buf, ch);
return;
}
/*
* Thanks to Grodyn for pointing out bugs in this function.
*/
void do_force (CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
argument = one_argument (argument, arg);
if (arg[0] == '\0' || argument[0] == '\0')
{
send_to_char ("Force whom to do what?\n\r", ch);
return;
}
one_argument (argument, arg2);
if (!str_cmp (arg2, "delete") || !str_prefix (arg2, "mob"))
{
send_to_char ("That will NOT be done.\n\r", ch);
return;
}
sprintf (buf, "$n forces you to '%s'.", argument);
/* Replaced original block with code by Edwin to keep from
* corrupting pfiles in certain pet-infested situations.
* JR -- 10/15/00
*/
if ( !str_cmp( arg, "all" ) )
{
DESCRIPTOR_DATA *desc,*desc_next;
if (get_trust(ch) < MAX_LEVEL - 3)
{
send_to_char("Not at your level!\n\r",ch);
return;
}
for ( desc = descriptor_list; desc != NULL; desc = desc_next )
{
desc_next = desc->next;
if (desc->connected==CON_PLAYING &&
get_trust( desc->character ) < get_trust( ch ) )
{
act( buf, ch, NULL, desc->character, TO_VICT );
interpret( desc->character, argument );
}
}
}
else if (!str_cmp (arg, "players"))
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
if (get_trust (ch) < MAX_LEVEL - 2)
{
send_to_char ("Not at your level!\n\r", ch);
return;
}
for (vch = char_list; vch != NULL; vch = vch_next)
{
vch_next = vch->next;
if (!IS_NPC (vch) && get_trust (vch) < get_trust (ch)
&& vch->level < LEVEL_HERO)
{
act (buf, ch, NULL, vch, TO_VICT);
interpret (vch, argument);
}
}
}
else if (!str_cmp (arg, "gods"))
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
if (get_trust (ch) < MAX_LEVEL - 2)
{
send_to_char ("Not at your level!\n\r", ch);
return;
}
for (vch = char_list; vch != NULL; vch = vch_next)
{
vch_next = vch->next;
if (!IS_NPC (vch) && get_trust (vch) < get_trust (ch)
&& vch->level >= LEVEL_HERO)
{
act (buf, ch, NULL, vch, TO_VICT);
interpret (vch, argument);
}
}
}
else
{
CHAR_DATA *victim;
if ((victim = get_char_world (ch, arg)) == NULL)
{
send_to_char ("They aren't here.\n\r", ch);
return;
}
if (victim == ch)
{
send_to_char ("Aye aye, right away!\n\r", ch);
return;
}
if (!is_room_owner (ch, victim->in_room)
&& ch->in_room != victim->in_room
&& room_is_private (victim->in_room)
&& !IS_TRUSTED (ch, IMPLEMENTOR))
{
send_to_char ("That character is in a private room.\n\r", ch);
return;
}
if (get_trust (victim) >= get_trust (ch))
{
send_to_char ("Do it yourself!\n\r", ch);
return;
}
if (!IS_NPC (victim) && get_trust (ch) < MAX_LEVEL - 3)
{
send_to_char ("Not at your level!\n\r", ch);
return;
}
act (buf, ch, NULL, victim, TO_VICT);
interpret (victim, argument);
}
send_to_char ("Ok.\n\r", ch);
return;
}
/*
* New routines by Dionysos.
*/
void do_invis (CHAR_DATA * ch, char *argument)
{
int level;
char arg[MAX_STRING_LENGTH];
/* RT code for taking a level argument */
one_argument (argument, arg);
if (arg[0] == '\0')
/* take the default path */
if (ch->invis_level)
{
ch->invis_level = 0;
act ("$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM);
send_to_char ("You slowly fade back into existence.\n\r", ch);
}
else
{
ch->invis_level = get_trust (ch);
act ("$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM);
send_to_char ("You slowly vanish into thin air.\n\r", ch);
}
else
/* do the level thing */
{
level = atoi (arg);
if (level < 2 || level > get_trust (ch))
{
send_to_char ("Invis level must be between 2 and your level.\n\r",
ch);
return;
}
else
{
ch->reply = NULL;
ch->invis_level = level;
act ("$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM);
send_to_char ("You slowly vanish into thin air.\n\r", ch);
}
}
return;
}
void do_incognito (CHAR_DATA * ch, char *argument)
{
int level;
char arg[MAX_STRING_LENGTH];
/* RT code for taking a level argument */
one_argument (argument, arg);
if (arg[0] == '\0')
/* take the default path */
if (ch->incog_level)
{
ch->incog_level = 0;
act ("$n is no longer cloaked.", ch, NULL, NULL, TO_ROOM);
send_to_char ("You are no longer cloaked.\n\r", ch);
}
else
{
ch->incog_level = get_trust (ch);
act ("$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM);
send_to_char ("You cloak your presence.\n\r", ch);
}
else
/* do the level thing */
{
level = atoi (arg);
if (level < 2 || level > get_trust (ch))
{
send_to_char ("Incog level must be between 2 and your level.\n\r",
ch);
return;
}
else
{
ch->reply = NULL;
ch->incog_level = level;
act ("$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM);
send_to_char ("You cloak your presence.\n\r", ch);
}
}
return;
}
void do_holylight (CHAR_DATA * ch, char *argument)
{
if (IS_NPC (ch))
return;
if (IS_SET (ch->act, PLR_HOLYLIGHT))
{
REMOVE_BIT (ch->act, PLR_HOLYLIGHT);
send_to_char ("Holy light mode off.\n\r", ch);
}
else
{
SET_BIT (ch->act, PLR_HOLYLIGHT);
send_to_char ("Holy light mode on.\n\r", ch);
}
return;
}
/* prefix command: it will put the string typed on each line typed */
void do_prefi (CHAR_DATA * ch, char *argument)
{
send_to_char ("You cannot abbreviate the prefix command.\r\n", ch);
return;
}
void do_prefix (CHAR_DATA * ch, char *argument)
{
char buf[MAX_INPUT_LENGTH];
if (argument[0] == '\0')
{
if (ch->prefix[0] == '\0')
{
send_to_char ("You have no prefix to clear.\r\n", ch);
return;
}
send_to_char ("Prefix removed.\r\n", ch);
free_string (ch->prefix);
ch->prefix = str_dup ("");
return;
}
if (ch->prefix[0] != '\0')
{
sprintf (buf, "Prefix changed to %s.\r\n", argument);
free_string (ch->prefix);
}
else
{
sprintf (buf, "Prefix set to %s.\r\n", argument);
}
ch->prefix = str_dup (argument);
}
/* commenting in order to fix gcc errors on fedora core 2
* 9/21/04
#define CH(descriptor) ((descriptor)->original ? \
(descriptor)->original : (descriptor)->character)
*/
/* This file holds the copyover data */
#define COPYOVER_FILE "copyover.data"
/* This is the executable file */
#define EXE_FILE "../src/rom"
/* Copyover - Original idea: Fusion of MUD++
* Adapted to Diku by Erwin S. Andreasen, <erwin@pip.dknet.dk>
* http://pip.dknet.dk/~pip1773
* Changed into a ROM patch after seeing the 100th request for it :)
*/
void do_copyover (CHAR_DATA * ch, char *argument)
{
FILE *fp;
DESCRIPTOR_DATA *d, *d_next;
char buf[100], buf2[100], buf3[100];
extern int port, control; /* db.c */
fp = fopen (COPYOVER_FILE, "w");
if (!fp)
{
send_to_char ("Copyover file not writeable, aborted.\n\r", ch);
log_f ("Could not write to copyover file: %s", COPYOVER_FILE);
perror ("do_copyover:fopen");
return;
}
/* Consider changing all saved areas here, if you use OLC */
/* do_asave (NULL, ""); - autosave changed areas */
sprintf (buf, "\n\r[%s Initiating Copyover]\n\r", ch->name);
// send_to_char(buf,ch);
/* For each playing descriptor, save its state */
for (d = descriptor_list; d; d = d_next)
{
CHAR_DATA *och = CH (d);
d_next = d->next; /* We delete from the list , so need to save this */
if (!d->character || d->connected > CON_PLAYING)
{ /* drop those logging on */
write_to_descriptor (d->descriptor,
"\n\rSorry, we are rebooting. Come back in a few minutes.\n\r",
0);
close_socket (d); /* throw'em out */
}
else
{
fprintf (fp, "%d %s %s\n", d->descriptor, och->name, d->host);
#if 0 /* This is not necessary for ROM */
if (och->level == 1)
{
write_to_descriptor (d->descriptor,
"Since you are level one, and level one characters do not save, you gain a free
level!\n\r",
0);
advance_level (och);
och->level++; /* Advance_level doesn't do that */
}
#endif
save_char_obj (och);
write_to_descriptor (d->descriptor, buf, 0);
}
}
fprintf (fp, "-1\n");
fclose (fp);
/* Close reserve and other always-open files and release other resources */
fclose (fpReserve);
#ifdef IMC
imc_hotboot();
#endif
/* exec - descriptors are inherited */
sprintf (buf, "%d", port);
sprintf (buf2, "%d", control);
#ifdef IMC
if( this_imcmud )
snprintf( buf3, 100, "%d", this_imcmud->desc );
else
strncpy( buf3, "-1", 100 );
#else
strncpy( buf3, "-1", 100 );
#endif
execl (EXE_FILE, "rom", buf, "copyover", buf2, buf3, (char *) NULL);
/* Failed - sucessful exec will not return */
perror ("do_copyover: execl");
send_to_char ("Copyover FAILED!\n\r", ch);
/* Here you might want to reopen fpReserve */
fpReserve = fopen (NULL_FILE, "r");
}
/* Recover from a copyover - load players */
void copyover_recover ()
{
DESCRIPTOR_DATA *d;
FILE *fp;
char name[100];
char host[MSL];
int desc;
bool fOld;
log_f ("Copyover recovery initiated");
fp = fopen (COPYOVER_FILE, "r");
if (!fp)
{ /* there are some descriptors open which will hang forever then ? */
perror ("copyover_recover:fopen");
log_f ("Copyover file not found. Exitting.\n\r");
exit (1);
}
unlink (COPYOVER_FILE); /* In case something crashes - doesn't prevent reading */
for (;;)
{
fscanf (fp, "%d %s %s\n", &desc, name, host);
if (desc == -1)
break;
/* Write something, and check if it goes error-free */
if (!write_to_descriptor
(desc, "\n\r[Restoring from copyover]\n\r", 0))
{
close (desc); /* nope */
continue;
}
d = new_descriptor ();
d->descriptor = desc;
d->host = str_dup (host);
d->next = descriptor_list;
descriptor_list = d;
d->connected = CON_COPYOVER_RECOVER; /* -15, so close_socket frees the char */
/* Now, find the pfile */
fOld = load_char_obj (d, name);
if (!fOld)
{ /* Player file not found?! */
write_to_descriptor (desc,
"\n\rSomehow, your character was lost in the copyover. Sorry.\n\r",
0);
close_socket (d);
}
else
{ /* ok! */
write_to_descriptor (desc, "\n\r[Copyover recovery complete]\n\r",
0);
/* Just In Case */
if (!d->character->in_room)
d->character->in_room = get_room_index (ROOM_VNUM_TEMPLE);
/* Insert in the char_list */
d->character->next = char_list;
char_list = d->character;
char_to_room (d->character, d->character->in_room);
do_look (d->character, "auto");
act ("$n materializes!", d->character, NULL, NULL, TO_ROOM);
d->connected = CON_PLAYING;
if (d->character->pet != NULL)
{
char_to_room (d->character->pet, d->character->in_room);
act ("$n materializes!.", d->character->pet, NULL, NULL,
TO_ROOM);
}
}
}
fclose (fp);
}
/* This _should_ encompass all the QuickMUD config commands */
/* -- JR 11/24/00 */
void do_qmconfig (CHAR_DATA * ch, char * argument)
{
extern int mud_ansiprompt;
extern int mud_ansicolor;
extern int mud_telnetga;
extern char *mud_ipaddress;
char arg1[MSL];
char arg2[MSL];
if (IS_NPC(ch))
return;
if (argument[0] == '\0')
{
printf_to_char(ch, "Valid qmconfig options are:\n\r");
printf_to_char(ch, " show (shows current status of toggles)\n\r");
printf_to_char(ch, " ansiprompt [on|off]\n\r");
printf_to_char(ch, " ansicolor [on|off]\n\r");
printf_to_char(ch, " telnetga [on|off]\n\r");
printf_to_char(ch, " read\n\r");
return;
}
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if (!str_prefix(arg1, "read")) {
qmconfig_read();
return;
}
if (!str_prefix(arg1, "show"))
{
printf_to_char(ch, "ANSI prompt: %s", mud_ansiprompt ? "{GON{x\n\r" : "{ROFF{x\n\r");
printf_to_char(ch, "ANSI color : %s", mud_ansicolor ? "{GON{x\n\r" : "{ROFF{x\n\r");
printf_to_char(ch, "IP Address : %s\n\r", mud_ipaddress);
printf_to_char(ch, "Telnet GA : %s", mud_telnetga ? "{GON{x\n\r" : "{ROFF{x\n\r");
return;
}
if (!str_prefix(arg1, "ansiprompt"))
{
if (!str_prefix(arg2, "on"))
{
mud_ansiprompt=TRUE;
printf_to_char(ch, "New logins will now get an ANSI color prompt.\n\r");
return;
}
else if(!str_prefix(arg2, "off"))
{
mud_ansiprompt=FALSE;
printf_to_char(ch, "New logins will not get an ANSI color prompt.\n\r");
return;
}
printf_to_char(ch, "Valid arguments are \"on\" and \"off\".\n\r");
return;
}
if (!str_prefix(arg1, "ansicolor"))
{
if (!str_prefix(arg2, "on"))
{
mud_ansicolor=TRUE;
printf_to_char(ch, "New players will have color enabled.\n\r");
return;
}
else if (!str_prefix(arg2, "off"))
{
mud_ansicolor=FALSE;
printf_to_char(ch, "New players will not have color enabled.\n\r");
return;
}
printf_to_char(ch, "Valid arguments are \"on\" and \"off\".\n\r");
return;
}
if (!str_prefix(arg1, "telnetga"))
{
if (!str_prefix(arg2, "on"))
{
mud_telnetga=TRUE;
printf_to_char(ch, "Telnet GA will be enabled for new players.\n\r");
return;
}
else if (!str_prefix(arg2, "off"))
{
mud_telnetga=FALSE;
printf_to_char(ch, "Telnet GA will be disabled for new players.\n\r");
return;
}
printf_to_char(ch, "Valid arguments are \"on\" and \"off\".\n\r");
return;
}
printf_to_char(ch, "I have no clue what you are trying to do...\n\r");
return;
}
void qmconfig_read (void) {
FILE *fp;
bool fMatch;
char *word;
extern int mud_ansiprompt, mud_ansicolor, mud_telnetga;
log_f("Loading configuration settings from ../area/qmconfig.rc.");
fp = fopen("../area/qmconfig.rc","r");
if (!fp) {
log_f("qmconfig.rc not found. Using compiled-in defaults.");
return;
}
for(;;) {
word = feof (fp) ? "END" : fread_word(fp);
fMatch = FALSE;
switch (UPPER(word[0])) {
case '#':
/* This is a comment line! */
fMatch = TRUE;
fread_to_eol (fp);
break;
case '*':
fMatch = TRUE;
fread_to_eol (fp);
break;
case 'A':
KEY ("Ansicolor", mud_ansicolor, fread_number(fp));
KEY ("Ansiprompt", mud_ansiprompt, fread_number(fp));
break;
case 'E':
if (!str_cmp(word, "END"))
return;
break;
case 'T':
KEY ("Telnetga", mud_telnetga, fread_number(fp));
break;
}
if (!fMatch) {
log_f("qmconfig_read: no match for %s!", word);
fread_to_eol(fp);
}
}
log_f("Settings have been read from ../area/qmconfig.rc");
exit(0);
}