#AREADATA Name Gaalstrom~ Builders None~ VNUMs 2900 3399 Credits {W[ ALL ] Gaalstrom{x~ Security 9 RepopMsg {WThe {Ycity {Wbeings {ra{Rnew{x.~ End #MOBILES #3000 wizard~ the wizard~ A wizard walks around behind the counter, talking to himself. ~ The wizard looks old and senile, and yet he looks like a very powerful wizard. He is equipped with fine clothing, and is wearing many fine rings and bracelets. ~ Human~ ABV 0 D 0 900 0 46 0 1d1+999 1d1+999 1d8+32 magic -15 -15 -15 -15 AF ABCD 0 0 stand stand male 15000 AHMV ABCDEFGHIJK medium 0 #3001 baker~ the baker~ The baker looks at you calmly, wiping flour from his face with one hand. ~ A fat, nice looking baker. But you can see that he has many scars on his body. ~ Human~ ABV 0 0 0 900 0 46 0 1d1+999 1d1+99 1d8+20 beating -15 -15 -15 -15 CDF ABCD 0 0 stand stand male 500 AHMV ABCDEFGHIJK medium 0 #3002 grocer~ the grocer~ A grocer stands at the counter, with a slightly impatient look on his face. ~ A tall grocer, who moves two 200 pounds bag of flour around on his shoulders. ~ Human~ ABV 0 0 0 900 0 46 0 1d1+999 1d1+99 1d8+20 beating -15 -15 -15 -15 EFJ ABCD 0 0 stand stand male 1300 AHMV ABCDEFGHIJK medium 0 #3003 weaponsmith~ the weaponsmith~ A weaponsmith. ~ A young weaponsmith, who still has lots to learn. ~ Human~ ABTV A 0 0 900 0 45 10 1d1+999 1d1+99 1d8+32 punch -15 -15 -15 -15 CEIK ABCD 0 0 stand stand male 25000 AHMV ABCDEFGHIJK medium 0 #3004 armourer armorer~ the armourer~ An armourer stands here. ~ An old but very strong armourer, he has made more armours in his lifetime than you have ever seen. ~ Human~ ABV 0 DF 0 900 0 45 10 1d1+999 1d1+99 1d8+32 punch -15 -15 -15 -15 CEFJKN ABCD 0 0 stand stand male 25000 AHMV ABCDEFGHIJK medium 0 #3005 thief~ the {Dthief{x~ A thief, all dressed in {Dblack{x. ~ Well COUNT your money! ~ Human~ ACHS 0 PQ 0 -100 0 25 25 255d8+228 25d9+60 7d3+35 punch -6 -6 -6 0 EFJN 0 0 0 stand stand either 100 AHMV ABCDEFGHIJK medium 0 #3006 captain~ the captain~ A retired captain stands here, selling boats. ~ This captain has killed more sharks than you have eaten peas. ~ Human~ ABTV 0 0 0 900 0 46 10 1d1+999 1d1+99 1d8+32 beating -15 -15 -15 -15 CEI ABCD 0 0 stand stand male 1300 AHMV ABCDEFGHIJK medium 0 #3007 sailor~ the sailor~ A sailor stands here, waiting to train you. ~ He looks like a strong, fit sailor. ~ Human~ ABJTV 0 0 0 900 0 45 5 1d1+999 1d1+99 1d4+23 beating -15 -15 -15 -15 FHJN ABCD 0 0 stand stand male 58 AHMV ABCDEFGHIJK medium 0 #3008 boy~ the pet shop boy~ A pet shop boy is here, humming gently. ~ He is young and close-cropped and looks quite happy. ~ Human~ ABV 0 0 0 900 0 45 0 1d1+999 1d1+99 1d8+20 punch -15 -15 -15 -15 0 ABCD 0 0 stand stand male 4000 AHMV ABCDEFGHIJK medium 0 M GRALL 3008 100~ #3009 jeweller~ the jeweller~ The jeweller is standing behind the desk. ~ He is fat and has a content although watchful look on his face. ~ Human~ ABV 0 DFZ 0 900 0 46 0 1d1+999 1d1+99 1d8+22 slap -15 -15 -15 -15 AF ABCD 0 0 stand stand male 1000000 AHMV ABCDEFGHIJK medium 0 #3010 leather worker~ the leather worker~ The leather worker is sitting by the table, sewing a leather cap. ~ She looks as an honest, hard-working artisan who only just earns enough to keep herself going. ~ Human~ ABV 0 0 0 900 0 45 0 1d1+999 1d1+99 1d8+20 punch -15 -15 -15 -15 AFN ABCD 0 0 stand stand female 4500 AHMV ABCDEFGHIJK medium 0 #3011 Avatar~ {RAv{rat{Rar {xof {RL{Dok{Ri{x~ {xThe {RAv{rat{Rar{x of {rL{Dok{ri {xstands here swinging his {DExe{rcution{Ders {RA{Dx{Re{x around. ~ ~ Giant~ ABTV 0 CDFJVZ CDEFI -1000 3000 211 3000 1481d71+10656 211d11+95 71d2+156 crush -142 -142 -142 -99 ACDEFHIKLNOT ABP CDHI JP stand stand male 0 AHMV ABCDEFGHIJK huge 0 #3012 healer~ the healer~ A healer is here, selling spells. ~ Although retired from adventuring, the healer still lends a hand. Type 'heal' to see a listing of spells. ~ Human~ ABQVa 0 DF H 1000 0 250 0 1d1+999 1d1+999 2d4+30 divine -15 -15 -15 -15 FHIK ABCD 0 0 stand stand male 5000 AHMV ABCDEFGHIJK medium 0 M GRALL 3100 100~ #3020 guildmaster master~ the guildmaster~ Your guildmaster is standing here. ~ Even though your guildmaster looks old and tired, you can clearly see the vast amount of knowledge she possesses. She is wearing fine magic clothing, and you notice that she is surrounded by a blue shimmering aura. ~ Elf~ ABKRV 0 DEFJZ 0 1000 0 71 0 1d1+1999 1d1+999 3d8+24 magic -15 -15 -15 -15 FG ABCD B Z stand stand female 0 AHMV ABCDEFGHIJK medium 0 #3021 guildmaster master~ the guildmaster~ Your guildmaster is standing here. ~ You are in no doubt that this guildmaster is truly close to your god; he has a peaceful, loving look. You notice that he is surrounded by a white aura. ~ Human~ ABKQV 0 CDEFZ H 1000 0 71 0 1d1+1999 1d1+999 3d8+24 divine -15 -15 -15 -15 EFHIK ABCD 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #3022 guildmaster master~ the guildmaster~ Your guildmaster is standing here. ~ You realize that whenever your guildmaster moves, you fail to notice it: the way of the true thief. She is dressed in poor clothing, having the appearance of a beggar. human~ unique~ ABKSV 0 DFZ 0 1000 0 72 0 1d1+1999 1d1+199 3d8+24 punch -15 -15 -15 -15 BEFHJN ABCD 0 0 stand stand female 0 0 0 medium 0 #3023 guildmaster master~ the guildmaster~ Your guildmaster is standing here. ~ This is your master. A short, strong dwarf with bulging muscles. Several scars across his body prove that he was using arms before you were born. He has a calm look on his face. ~ Dwarf~ ABKTV 0 DFJ 0 1000 0 71 0 1d1+1999 1d1+199 3d8+24 beating -20 -20 -20 -20 ACDEIK ABCD LQ R stand stand male 0 AHMV ABCDEFGHIJK medium 0 #3024 sorcerer~ the sorcerer~ A sorcerer is guarding the entrance. ~ He is an experienced mage who has specialized in the field of Combat Magic. He is here to guard the Mage's Guild and his superior knowledge of offensive as well as defensive spells make him a deadly opponent. ~ Elf~ ABRTV 0 DJ B 800 0 59 5 1d1+999 1d1+499 10d4+10 magic -10 -10 -10 -8 AEG AB BCD Z stand stand male 2000 AHMV ABCDEFGHIJK medium 0 #3025 templar~ the knight templar~ A knight templar is guarding the entrance. ~ He is a specially trained warrior belonging to the military order of the Faith. His duty is to protect the faithful from persecution and infidel attacks and his religious devotion combined with his superior skill makes him a deadly opponent. ~ Human~ ABQTV 0 DJ 0 800 0 60 5 1d1+999 1d1+499 5d8+10 divine -10 -10 -10 -7 DEIK AB CD 0 stand stand male 2000 AHMV ABCDEFGHIJK medium 0 #3026 assassin~ the assassin~ An assassin is guarding the entrance. ~ He is a thief who has specialized in killing others as effectively as possible, using all sorts of weapons. His superior knowledge of how and where to use them combined with his extraordinary stealth makes him a deadly opponent. ~ Human~ ABSTV 0 DFPQ 0 800 0 59 8 1d1+999 1d1+99 4d10+12 pierce -12 -12 -12 -6 BEFJN AB CD 0 stand stand male 2000 AHMV ABCDEFGHIJK medium 0 #3027 knight~ the knight~ A knight is guarding the entrance. ~ He is an expert warrior who has attained knighthood through countless chivalrous deeds. His duty is to protect the Guild of Swordsmen and his extreme skill combined with his experience in warfare makes him a deadly opponent. ~ Human~ ABTV 0 DF 0 800 0 60 10 1d1+999 1d1+199 11d4+10 punch -10 -10 -10 -4 ACDEHIK AB CD 0 stand stand male 2000 AHMV ABCDEFGHIJK medium 0 #3028 woodsman~ the woodsman~ A woodsman is guarding the entrance. ~ He is an expert woodsman dressed in buckskins. His duty is to protect the Guild of Rangers and his extreme skill along with his very sharp spear make him a deadly opponent. ~ Human~ ABETV 0 DF 0 100 0 60 10 1d1+999 1d1+199 11d4+10 punch -10 -10 -10 -4 ACDEHIK AB CD 0 stand stand male 2000 AHMV ABCDEFGHIJK medium 0 #3029 dryad~ the dryad~ A dryad is guarding the entrance. ~ She is an experienced druid who has specialized in the field of Magic. She is here to guard the Druid's Guild and her superior knowledge of offensive as well as defensive spells make her a deadly opponent. ~ Human~ ABLRTV 0 D B 800 0 59 5 1d1+999 1d1+499 10d4+10 magic -10 -10 -10 -8 AEG AB CD 0 stand stand female 2000 AHMV ABCDEFGHIJK medium 0 #3030 zombie~ the zombie~ A zombie is guarding the entrance. ~ It is here to guard the Vampire's Guild, and it's unwavering devotion to it's masters makes it a deadly opponent. ~ Human~ ABOPTV 0 D B -800 0 59 5 1d1+999 1d1+499 10d4+10 magic -10 -10 -10 -8 AEG AB CD 0 stand stand none 2000 AHMV ABCDEFGHIJK medium 0 #3034 dragon large silver~ a {WLarge {DS{Wi{Dl{Wv{De{Wr{r Dragon{x~ A large silver dragon hovers slightly above the ground ~ This powerful beast has been trained to fight upon its masters command. It looks fierce. ~ Human~ AI 0 0 0 0 0 200 200 1404d67+10101 200d11+95 67d2+148 none -134 -134 -134 -93 C 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #3035 a gryphon~ a {wG{yr{wy{yp{wh{yo{wn{x~ A large gryphon circles the air here ~ The body of a lion, the head of an eagle, the gryphon is truly a terrible beast to behold. It appears to be quite fierce. ~ Human~ AI 0 0 0 0 0 150 150 1054d51+6061 150d11+95 51d2+115 none -98 -98 -98 -67 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #3040 bartender~ the {bbartender{x~ A {bbartender{x watches you calmly, while he skillfully mixes a drink. ~ A tired looking Bartender who hates trouble in his bar. ~ Human~ ABV 0 0 0 900 0 45 0 1d1+499 1d1+99 1d8+18 beating -6 -6 -6 0 FHJN AB CD 0 stand stand male 150 AHMV ABCDEFGHIJK medium 0 #3041 waiter~ the waiter~ A waiter is going around from one place to another. ~ A tired looking waiter. ~ Human~ ABV 0 0 0 900 0 46 0 1d1+499 1d1+99 1d8+18 beating -6 -6 -6 0 FHJN AB CD 0 stand stand male 150 AHMV ABCDEFGHIJK medium 0 #3042 waiter~ the waiter~ A man who in his young days was a famous sorcerer but now leads a quiet, peaceful life as a waiter. ~ ~ Human~ ABRV 0 D 0 600 0 45 0 1d1+499 1d1+99 1d8+18 beating -6 -6 -6 0 FJN AB CD 0 stand stand male 150 AHMV ABCDEFGHIJK medium 0 #3043 waiter~ the waiter~ A waiter who seems to have reached contact with God. ~ ~ Human~ ABQV 0 0 0 600 0 46 0 1d1+499 1d1+99 1d8+18 beating -6 -6 -6 0 FHJN AB CD 0 stand stand male 150 AHMV ABCDEFGHIJK medium 0 #3044 waiter~ the waiter~ A waiter who knows where all his customers keep their money. ~ ~ Human~ ABSV 0 0 0 600 0 46 0 1d1+499 1d1+99 1d8+18 beating -6 -6 -6 0 FHJN AB CD 0 stand stand male 150 AHMV ABCDEFGHIJK medium 0 #3045 waiter~ the waiter~ A waiter who easily could kill you, and still carry quite a few firebreathers. ~ ~ Human~ ABTV 0 0 0 600 0 45 0 1d1+499 1d1+99 1d8+18 beating -6 -6 -6 0 BFHJN AB CD 0 stand stand male 150 AHMV ABCDEFGHIJK medium 0 #3046 filthy~ Filthy~ Filthy is standing here, eager to serve you a special drink. ~ Filthy looks real, ehm, dirty. He likes to keep his costumers happy, but do not mess with him or else he'll get upset. ~ Human~ ABSV 0 0 0 600 0 46 2 1d1+499 1d1+99 1d8+18 beating -8 -8 -8 -4 BEFJN AB CD 0 stand stand male 200 AHMV ABCDEFGHIJK medium 0 #3050 temple sorcerer~ {DThe Temple Sorcerer{x~ The {DTemple Sorcerer{x stands here, waiting to help weaklings ~ An disgustingly old and haggard sorcerer, he looks quite deadly. ~ Human~ ABa 0 0 0 0 0 250 200 1404d67+10101 200d11+95 67d2+148 none -134 -134 -134 -93 0 A 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M GRALL 3050 100~ #3060 cityguard guard~ {wThe {BCityguard{x~ A cityguard stands here. ~ A big, strong, helpful, trustworthy guard. ~ Human~ ACGT 0 DF 0 1000 3000 30 3 15d15+160 1d1+149 2d4+4 punch 0 0 0 8 CDEKLTU 0 C 0 stand stand either 150 AHMV ABCDEFGHIJK medium 0 M SPEECH 3062 shitty~ M ENTRY 3063 60~ M ACT 3000 sits~ M GRALL 3060 50~ M SPEECH 3061 good~ M SPEECH 3062 bad~ #3061 janitor~ the {cjanitor{x~ A {cjanitor{x is walking around, cleaning up. ~ ~ Human~ AGH 0 0 0 900 0 15 15 155d5+137 15d9+60 4d3+25 pound 0 0 0 3 NU 0 0 C stand stand either 10 AHMV ABCDEFGHIJK medium 0 #3062 fido dog~ the {Dbeastly{y fido{x~ A {Dbeastly {yfido{x is here. ~ Fido is a small dog that has a foul smell and pieces of rotted meat hanging around its teeth. ~ fido~ AFGHU 0 0 0 -200 0 10 10 105d3+91 10d9+60 2d5+20 bite 3 3 3 5 FR 0 0 C stand stand either 0 ABGV ACDEFHJKQV small 0 M ENTRY 3080 50~ M GREET 3081 50~ #3063 vagabond~ the {Dvagabond{x~ A {Dvagabond{x is here, looking for victims. ~ He looks pretty mean. ~ Human~ ACS 0 0 0 -200 0 20 20 205d6+182 20d9+60 5d4+30 punch -2 -2 -2 1 BJNQ 0 0 C stand stand male 18 AHMV ABCDEFGHIJK medium 0 #3064 drunk~ the {ydrunk{x~ A singing, happy {ydrunk{x wanders around, singing about elves. ~ A drunk who seems to be too happy, and to carry too much money. ~ Human~ AG 0 0 0 400 0 20 20 205d6+182 20d9+60 5d4+30 beating -2 -2 -2 1 U 0 0 C stand stand male 65 AHMV ABCDEFGHIJK medium 0 #3065 beggar~ the {rbeggar{x~ A {rbeggar{x is here, asking for a few coins. ~ The beggar looks like she is fed up with life. ~ Human~ AB 0 0 0 400 0 25 25 127d8+253 25d10+85 8d3+37 beating -7 -7 -7 -1 FJNU 0 0 C stand stand female 0 AHMV ABCDEFGHIJK medium 0 #3066 cat~ an alley cat~ An alley cat hisses at you. ~ The alley cat is half starved and more than a little feral. ~ cat~ AFGHU 0 Z 0 -200 0 0 1 1d6+4 1d1+99 1d4+0 scratch 8 8 8 9 DFHR 0 0 C stand stand either 0 AGV ACDEFHJKQUV small 0 #3067 cityguard guard~ {wThe {BCityguard{x~ A cityguard is here, guarding the gate. ~ A big, strong, helpful, trustworthy guard. ~ Human~ ABT 0 0 0 1000 3000 29 3 15d15+160 1d1+149 2d4+4 punch 0 0 0 8 CDEKLTU 0 C 0 stand stand either 150 AHMV ABCDEFGHIJK medium 0 M GRALL 3068 100~ M ACT 3000 sits~ #3068 cityguard guard~ {wThe {BCityguard{x~ A cityguard is here, guarding the gate. ~ A big, strong, helpful, trustworthy guard. ~ Human~ ABT 0 0 0 1000 3000 30 3 15d15+160 1d1+149 2d4+4 punch 0 0 0 8 CDEKLTU 0 C 0 stand stand either 150 AHMV ABCDEFGHIJK medium 0 M GRALL 3068 100~ M ACT 3000 sits~ #3069 cityguard guard~ {wThe {BCityguard{x~ A cityguard is here, guarding the mayor. ~ A big, strong, helpful, trustworthy guard. ~ Human~ ABT 0 Q B 1000 3000 40 4 20d20+200 1d1+199 2d4+7 punch -4 -6 -6 0 CDEHKLTU 0 C 0 stand stand either 500 AHMV ABCDEFGHIJK medium 0 M ACT 3000 sits~ #3070 ancient potion brewer~ The Ancient Potion-brewer~ The Ancient Potion-brewer is here. ~ He looks very dangerous. I wouldn't try to rob him. ~ Human~ ABQRV 0 DEF 0 1000 0 64 0 1d1+999 1d1+999 10d10+10 magic -15 -15 -15 -15 FGH ABCD 0 0 stand stand male 5000 AHMV ABCDEFGHIJK medium 0 M GREET 3399 15~ M GREET 3398 100~ #3071 cityguard guard~ {wThe {BCityguard{x~ A cityguard is here, guarding the gate alertly. ~ A big, strong, helpful, trustworthy guard. ~ Human~ ABT 0 0 0 1000 3000 29 3 15d15+160 1d1+149 2d4+4 punch 0 0 0 8 CDEKLTU 0 C 0 stand stand either 150 AHMV ABCDEFGHIJK medium 0 M ACT 3000 sits~ #3072 cityguard guard~ {wThe {BCityguard{x~ A cityguard is here, guarding the gate. He is half asleep. ~ A big, strong, helpful, trustworthy guard. ~ Human~ ABT 0 0 0 1000 3000 30 3 15d15+160 1d1+149 2d4+4 punch 0 0 0 8 CDEKLTU 0 C 0 stand stand either 150 AHMV ABCDEFGHIJK medium 0 #3090 kitten cat pet~ the {mkitten{x~ A small loyal {mkitten{x is here. ~ The kitten looks like a cute, little, fierce fighter. ~ cat~ ABUV 0 Z 0 400 0 1 1 11d3+11 1d11+95 2d2+16 scratch 7 7 7 8 FH 0 C 0 stand stand either 0 AGV ACDEFHJKQUV tiny 0 #3091 puppy dog pet~ the {ypuppy{x~ A small loyal {ypuppy{w is here. ~ The puppy looks like a cute, little, fierce fighter. ~ dog~ ABUV 0 F 0 400 0 20 20 144d7+203 20d11+95 7d2+28 bite -5 -5 -5 -1 HN 0 C 0 stand stand either 0 AGV ACDEFHJKQUV small 0 #3092 beagle dog pet~ the {Ybeagle{x~ A small, quick, loyal {Ybeagle{w is here. ~ The beagle looks like a fierce fighter. ~ dog~ ABUV 0 F 0 400 0 40 40 284d14+405 40d11+95 14d2+42 bite -19 -19 -19 -11 HN 0 C 0 stand stand either 0 AGV ACDEFHJKQUV small 0 #3093 rottweiler dog pet~ the {brottweiler{x~ A large, loyal {brottweiler{x is here. ~ The rottweiler looks like a strong, fierce fighter. ~ dog~ ABUV 0 F 0 400 0 60 60 424d21+1213 60d11+95 21d2+55 bite -33 -33 -33 -21 CDHL 0 C 0 stand stand either 0 AGV ACDEFHJKUV medium 0 #3094 wolf pet~ the {rwolf{x~ A large, trained {rwolf{x is here. ~ The wolf looks like a strong, fearless fighter. ~ wolf~ ABUV 0 FZ 0 0 0 80 80 564d27+1617 80d11+95 27d2+68 bite -48 -48 -48 -32 CFH 0 C 0 stand stand either 0 AGV ACDEFJKQV medium 0 #3095 eagle bird pet~ the eagle~ A loyal eagle circles overhead. ~ The eagle looks like a strong fierce fighter. ~ song bird~ ABIUV 0 FTZ 0 0 0 23 3 6d10+130 1d1+99 2d5+3 claw 0 0 0 8 FHN 0 C 0 stand stand either 0 AGW ACDEFHKPU small 0 #3096 lion pet~ the lion~ A large, faithful lion is here. ~ The great lion looks very fierce. ~ cat~ ABIUV 0 FZ 0 0 0 30 2 4d9+205 1d1+99 2d8+3 chomp -2 -2 -2 7 CFH 0 C 0 stand stand either 0 AGV ACDEFHJKQUV medium 0 #3097 tiger pet~ the tiger~ A great, loyal tiger is here. ~ The large, striped tiger looks like a savage fighter. ~ cat~ ABIUV 0 FZ 0 0 0 40 3 4d9+325 1d1+99 4d4+5 claw -4 -4 -4 6 CFHMN 0 C 0 stand stand either 0 AGV ACDEFHJKQUV medium 0 #3100 maid~ the maid~ The maid is waiting for your order. ~ She is very beautiful with golden hair, and deep blue eyes. A good reason for coming here more often. ~ Human~ ABV 0 0 0 1000 0 46 2 1d1+499 1d1+99 1d8+12 beating -15 -15 -15 -15 FG AB CD 0 stand stand female 180 AHMV ABCDEFGHIJK medium 0 #3120 sexton~ the sexton~ A sexton is sitting here, drinking hot tea. ~ The sexton looks like he is relaxing after another grave-digging job. ~ Human~ ABH 0 0 0 800 0 6 0 2d6+35 1d1+99 1d7+0 punch 7 7 7 10 0 0 0 C sit sit male 75 AHMV ABCDEFGHIJK medium 0 #3121 swan~ the swan~ A swan is swimming around in the pond. ~ The white swan is very elegant. ~ water fowl~ ABU 0 Tb 0 1000 0 1 0 2d6+10 1d1+99 1d5+0 peck 8 8 8 10 CFR 0 R C stand stand either 0 AGW ACDEFHKP small 0 #3122 duckling~ the duckling~ A duckling is swimming around in the pond. ~ The duckling is adorable, it looks most of all like a tiny furball. ~ water fowl~ ABU 0 Tb 0 1000 0 0 0 1d4+0 1d1+99 1d1+0 peckb 10 10 10 10 FR 0 R C stand stand either 0 AGW ACDEFHKP tiny 0 #3123 sparrow~ the sparrow~ A sparrow is flapping around on the ground. ~ The sparrow looks like it is enjoying life. ~ song bird~ AGHU 0 T 0 1000 0 0 0 2d6+0 1d1+99 1d3+0 peck 10 10 10 10 FHR 0 0 C stand stand either 0 AGW ACDEFHKP tiny 0 #3124 duck~ the duck~ A duck is here, quacking happily. ~ The duck is quite fat. It looks like it is enjoying life. ~ water fowl~ AGU 0 Tb 0 1000 0 2 0 2d6+5 1d1+99 1d4+0 peckb 10 10 10 10 FR 0 R C stand stand either 0 AGW ACDEFHKP small 0 #3140 captain~ {wThe {BCaptain{x~ The captain of the guard is looking very upset. ~ A big, strong, angry captain. ~ Human~ ABCFT 0 D 0 1000 3000 33 4 15d15+190 1d1+199 2d4+6 punch -2 -2 -2 6 CDEHKLU 0 C 0 stand stand male 500 AHMV ABCDEFGHIJK medium 0 #3141 cityguard guard~ {wThe {BCityguard{x~ A cityguard stands here, looking very upset. ~ A big, strong, angry guard. ~ Human~ ABCFT 0 0 0 1000 3000 29 3 15d15+10 1d1+149 2d4+4 punch 0 0 0 8 CDEHKLU 0 C 0 stand stand either 150 AHMV ABCDEFGHIJK medium 0 M ACT 3000 sits~ #3142 secretary~ {wThe {mSecretary{x~ A secretary is sitting at the desk. ~ She looks very busy. The Secretary says 'Sorry, but the Mayor is extremely busy today'. The Secretary says 'Please sit down and have a seat in the meantime'. ~ Human~ AB 0 0 0 900 0 24 2 4d12+148 1d1+99 2d7+1 slap 0 0 0 8 FHI 0 0 0 sit sit female 100 AHMV ABCDEFGHIJK medium 0 #3143 mayor~ {wThe {YMayor{x~ The {YMayor{x is here. He shakes your hand. ~ He is a stocky, middle-aged man with thin, grey hair. ~ Human~ AB 0 0 N 900 3000 46 6 6d10+500 1d1+199 1d8+12 punch -15 -15 -15 -15 EFNS AB CD 0 sleep stand male 1000 AHMV ABCDEFGHIJK medium 0 #3144 crier~ the town crier~ The town crier is here, weeping quietly. ~ He is very good at his job - completely dissolved in tears. ~ Human~ AH 0 0 0 900 0 2 0 2d6+10 1d1+99 1d5+0 slap 10 10 10 10 D 0 0 C stand stand male 14 AHMV ABCDEFGHIJK medium 0 #3150 esme waitress~ Esme~ Esme the waitress hums to herself and wonders what you'd like to order. ~ Esme brushes a lock of dark hair away from her wire-rimmed glasess and smiles warmly at you. ~ Human~ ABV 0 0 0 900 0 49 0 1d1+999 1d1+199 1d8+10 slap -15 -15 -15 -15 FG ABCD 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium 0 #3160 Melancholy~ Melancholy~ Melancholy is here, digging through a pile of scrolls, papers, and maps. ~ Ragged brown hair frames a ghostly, pale face. Puffy eyelids surround two sky blue, haunting eyes. An old, brown robe is wrapped around her frail frame. She looks up from her pile of papers and maps and looks inquiringly at you, smiling faintly. ~ Human~ ABV 0 0 0 900 0 50 0 1d1+999 1d1+199 5d6+20 slap -15 -15 -15 -15 FG ABCD 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium 0 #3161 lister green tree snake~ Lister~ A green tree snake is sitting here on a pile of books. ~ This is Melancholy's pet tree snake, Lister. Something seems odd about his jaw, almost as if he were smiling at you. He's quite friendly, but don't get him drunk. ~ snake~ ABV 0 D 0 200 0 30 3 11d10+200 1d1+99 4d6+4 bite -6 -5 -2 4 FHNR 0 FL I stand stand male 0 AGXYc ADEFKLQVX small 0 #3162 otho money changer moneychanger~ Otho the Changer~ Otho the Money Changer sits behind his desk, waiting for your coins. ~ Otho is grotesquely fat man dressed in rich clothes. Apparently the money changing business pays quite well in this busy city, or possibly the rumors of his fencing services are true... ~ Human~ ABVd 0 DF 0 900 0 50 0 1d1+999 1d1+199 5d6+20 slap -15 -15 -15 -15 FG ABCD 0 0 stand stand male 1000 AHMV ABCDEFGHIJK medium 0 #3163 thief~ the thief~ A thief, all dressed in black. ~ Well COUNT your money! ~ Human~ ACHS 0 PQ 0 -100 0 60 1 6d8+400 1d1+99 4d5+5 stab 2 4 3 7 EFJN 0 0 0 stand stand either 100 AHMV ABCDEFGHIJK medium 0 #3164 the high priest of darkness~ {wThe High Priest of Darkness{x~ The High Priest of Darkness is here, selling your damnation ~ A tall man in the black robes of his office is here. Type 'curse' to see a listing of spells. ~ Human~ ABQVXa 0 DF H -1000 0 103 0 1d1+999 1d1+999 2d4+30 drain -15 -15 -15 -15 FHIK ABCD 0 0 stand stand male 5000 AHMV ABCDEFGHIJK medium 0 #3165 the high priest of light~ {wThe High Priest of Light{x~ The High Priest of Light is here, selling forgivness ~ A tall man in the white robes of his office is here. Type 'repent' to see a listing of spells. ~ Human~ ABQVZa 0 DF H 1000 0 103 0 1d1+999 1d1+999 2d4+30 divine -15 -15 -15 -15 FHIK ABCD 0 0 stand stand male 5000 AHMV ABCDEFGHIJK medium 0 #3166 Hassan~ Hassan~ Hassan is here, waiting to dispense some justice. ~ Big. Very big. Stupid. Very stupid. Hassan, the guardian of the Temple of Roland, towers over you. He's over 12 feet tall, every inch of it muscle. It would be a Bad Thing to commit a crime in his presence. ~ Giant~ ABTV 0 CDFJVZ E 1000 3000 90 30 1d1+3999 1d1+499 5d4+40 crush -25 -25 -25 -15 ACDEFHIKLNOT ABP CDHI JP stand stand male 0 AHMV ABCDEFGHIJK huge 0 M DEATH 3166 100~ #3167 healer~ the healer~ A healer is here, selling spells. ~ Although retired from adventuring, the healer still lends a hand. Type 'heal' to see a listing of spells. ~ Human~ ABQVa 0 DF H -1000 0 103 0 1d1+999 1d1+999 2d4+30 divine -15 -15 -15 -15 FHIK ABCD 0 0 stand stand male 5000 AHMV ABCDEFGHIJK medium 0 M GRALL 3100 100~ #3168 guildmaster master~ the guildmaster~ Your guildmaster is standing here. ~ This is your master. A tall man with bulging muscles. He smiles at you pleasently ~ Human~ ABEKV 0 DF 0 1000 0 71 0 1d1+1999 1d1+199 3d8+24 beating -20 -20 -20 -20 ACDEIK ABCD 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #3169 guildmaster master~ the guildmaster~ Your guildmaster is standing here. ~ Even though your guildmaster looks old and tired, you can clearly see the vast amount of knowledge she possesses. She is wearing fine magic clothing, and you notice that she is surrounded by a blue shimmering aura. ~ Elf~ ABKLV 0 DEFJ 0 1000 0 71 0 1d1+1999 1d1+999 3d8+24 magic -15 -15 -15 -15 FG ABCD B Z stand stand female 0 AHMV ABCDEFGHIJK medium 0 #3170 guildmaster master~ the guildmaster~ Your guildmaster is standing here. ~ ~ Human~ ABKOPV 0 DEFGJZ 0 -1000 0 71 0 1d1+1999 1d1+999 3d8+24 divine -15 -15 -15 -15 EFHIK ABCD 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #3171 waiter~ the waiter~ A burly waiter who appears to have seen his share of adventure. ~ ~ Human~ ABEV 0 0 0 -100 0 46 0 1d1+499 1d1+99 1d8+18 beating -6 -6 -6 0 FHJN AB CD 0 stand stand male 150 AHMV ABCDEFGHIJK medium 0 #3172 waitress~ the waitress~ A young waitress who's working her way through college. ~ ~ Human~ ABLV 0 0 0 600 0 46 0 1d1+499 1d1+99 1d8+18 beating -6 -6 -6 0 FHJN AB CD 0 stand stand female 150 AHMV ABCDEFGHIJK medium 0 #3173 waiter~ the waiter~ A green mist that vaguely resembles a lifeform. ~ ~ Human~ ABMOPV 0 0 0 -600 0 46 0 1d1+499 1d1+99 1d8+18 beating -6 -6 -6 0 FHJN AB CD 0 stand stand male 150 AHMV ABCDEFGHIJK medium 0 #3174 zombie undead pet~ the zombie~ A corpse is standing here. ~ The zombie follows its vampire master. ~ Human~ ABIMNUV 0 F 0 0 0 1 3 1d1+499 1d1+99 2d5+1 drain 4 4 4 8 CO M CFG N stand stand none 0 ABHIMV ABCDEFGHIJKLV medium 0 #3175 animated~ an animation~ An animated body part is here. ~ An animated body part is here. ~ unique~ ABMNU 0 FT 0 -800 0 10 0 2d6+60 1d1+99 1d6+1 drain 4 4 4 3 U M CF N stand stand none 0 0 0 tiny 0 #3176 clem~ Clem~ Clem is here, selling objects of pain. ~ Clem is here, selling objects of pain. ~ Human~ ABV 0 0 0 900 0 45 10 1d1+999 1d1+99 1d8+32 punch -15 -15 -15 -15 CEFJKN ABCD 0 0 stand stand male 500 AHMV ABCDEFGHIJK medium 0 #3177 mercy~ Mercy~ Mercy is here, selling adult supplies. ~ Mercy is here, selling adult supplies. ~ Human~ ABV 0 0 0 900 0 45 10 1d1+999 1d1+99 1d8+32 punch -15 -15 -15 -15 CEFJKN ABCD 0 0 stand stand female 500 AHMV ABCDEFGHIJK medium 0 #3178 slave~ The slave~ A slave is here, she is waiting to fulfill your every need and desire. ~ ~ Human~ ABH 0 0 0 1000 0 5 0 2d6+35 1d9+100 1d6+0 none 7 7 7 10 EFNU 0 0 0 rest rest female 0 AHMV ABCDEFGHIJK medium 0 #3179 slave~ The slave~ A slave is here, he is waiting to fulfill your every need and desire. ~ ~ Human~ ABH 0 0 0 1000 0 5 0 2d6+35 1d9+100 1d6+0 none 7 7 7 10 EFNU 0 0 0 rest rest male 0 AHMV ABCDEFGHIJK medium 0 #3180 guido guard~ Guido~ Guido is here, checking fake IDs. ~ A big, strong, helpful, braindead guard. ~ Human~ ABT 0 0 0 1000 3000 30 3 15d15+160 1d1+149 2d4+4 punch 0 0 0 8 CDEKLTU 0 C 0 stand stand male 150 AHMV ABCDEFGHIJK medium 0 #3181 demon undead pet~ a demon~ A demon is standing here. ~ The demon follows its master. ~ Human~ ABIMNUV 0 F 0 0 0 1 3 1d1+499 1d1+99 25d4+49 drain 4 4 4 8 CO M CFG N stand stand none 0 ABHIMV ABCDEFGHIJKLV medium 0 #3182 watchguard guard~ the watchguard~ A watchguard is here, keeping a lookout. ~ A big, strong, helpful, trustworthy guard. ~ Human~ ABT 0 0 0 1000 3000 29 3 15d15+160 1d1+149 2d4+4 punch 0 0 0 8 CDEKLTU 0 C 0 stand stand either 150 AHMV ABCDEFGHIJK medium 0 #3183 watchguard guard~ the watchguard~ A watchguard is here, keeping a lookout. ~ A big, strong, helpful, trustworthy guard. ~ Human~ ABT 0 0 0 1000 3000 29 3 15d15+160 1d1+149 2d4+4 punch 0 0 0 8 CDEKLTU 0 C 0 stand stand either 150 AHMV ABCDEFGHIJK medium 0 #3184 watchguard guard~ the watchguard~ A watchguard is here, keeping a lookout. ~ A big, strong, helpful, trustworthy guard. ~ Human~ ABT 0 0 0 1000 3000 29 3 15d15+160 1d1+149 2d4+4 punch 0 0 0 8 CDEKLTU 0 C 0 stand stand either 150 AHMV ABCDEFGHIJK medium 0 #3185 watchguard guard~ the watchguard~ A watchguard is here, keeping a lookout. ~ A big, strong, helpful, trustworthy guard. ~ Human~ ABT 0 0 0 1000 3000 29 3 15d15+160 1d1+149 2d4+4 punch 0 0 0 8 CDEKLTU 0 C 0 stand stand either 150 AHMV ABCDEFGHIJK medium 0 #3198 Guildmaster~ The GuildMaster~ The {BG{Wuil{BdM{Waste{Br{x stands here, waiting to teach you something new ~ He's big, he's mean don't mess with him. ~ Human~ ABJKb 0 0 0 0 0 110 0 1d1+2000000 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #3199 no name~ (no short description)~ (no long description) ~ ~ Human~ A 0 0 0 0 0 0 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #3299 no name~ (no short description)~ (no long description) ~ ~ Human~ A 0 0 0 0 0 0 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #3333 Elite Weaponsmith~ The elite blacksmith of midgaard~ {WThe Elite {DBlacksmith{W of {CM{midgaard{W is here reminding you he can imbue magical powers on weapons.{x ~ ~ Human~ ABe 0 0 0 0 0 0 0 1d100+100 0d0+0 0d0+0 none 0 0 0 0 0 ABCD 0 0 stand stand none 20000 0 0 giant unknown F for AHMV F par ABCDEFGHIJK #3397 merrick leader journeymen guild~ Merrick~ Merrick, leader of the Journeymen waits to bestow a {BQuest{x upon you ~ A striking figure, he looks as if he has seen more than you could ever know. ~ Human~ A 0 DFZ 0 0 0 120 120 247d41+3637 120d11+95 41d2+87 none -77 -77 -77 -52 0 ACDENRXY 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK M GRALL 3390 100~ #3398 a beautiful artisan~ A Beautiful Artisan~ A beautiful artisan waits to engrave your skin with inks ~ She is quite striking and talented ~ Human~ AB 0 0 0 0 0 111 111 229d38+3364 111d11+95 38d2+81 none -70 -70 -70 -47 0 0 0 0 stand stand female 600000 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #3399 Banker Gaalstrom~ {xThe {WGa{Balstr{Wom{x Banker~ {xThe {WGa{Balstr{Wom{x banker is here waiting to solve all your banking needs. ~ ~ Human~ AB C 0 0 0 0 200 200 1404d67+10101 200d11+95 67d2+148 none -134 -134 -134 -93 0 ABCD 0 0 stand stand none 0 0 0 medium unknown F for AHMV F par ABCDEFGHIJK #0 #OBJECTS #2900 bottle sherry~ a bottle of sherry~ A dark red bottle lies on the ground here.~ unknown~ drink 0 A 20 20 'sherry' 0 0 0 10 56 P #2901 bar stool~ a {ybar {Wstool{x~ A group of bar stools stand here, waiting to be sat upon~ wood~ furniture 0 0 15 10000 EH 100 100 0 100 0 P #3000 barrel beer~ a barrel of beer~ A beer barrel has been left here.~ wood~ drink 0 A 300 300 'beer' 0 0 0 160 75 P #3001 bottle beer~ a bottle of beer~ A beer bottle has been left here.~ glass~ drink 0 A 16 16 'beer' 0 0 0 10 5 P #3002 bottle ale~ a bottle of ale~ A dark bottle of ale has been left here.~ glass~ drink 0 A 16 16 'ale' 0 0 0 20 6 P #3003 bottle firebreather~ a bottle of firebreather~ A bottle of firebreather has been left here.~ glass~ drink 0 A 12 12 'firebreather' 0 0 0 10 25 P #3004 bottle local~ a bottle of local specialty~ A dark bottle has been left here.~ glass~ drink 0 A 12 12 'local specialty' 0 0 0 10 11 P #3005 Executioner Axe ~ {DExe{rcution{Ders {RA{Dx{Re{x~ {xThe {DExe{rcution{Ders{R A{Dx{Re{x lies here.~ adamantite~ weapon BI AN axe 22 22 cleave ACEFGH 202 203 13770 P A 18 50 A 19 50 #3006 stone~ A Clan Stone~ Somebody left their Clan Stone here.~ adamite~ food 0 A 45 45 0 0 0 0 20 0 P #3009 potpie pot pie~ a {ybig pot {Ypie{x~ A big pot pie has been left here.~ food~ food 0 A 20 40 0 0 0 0 20 22 P #3010 pit donpit~ the donation pit~ A pit for sacrifices is in the center of the room.~ ~ pit O 0 2147483647 0 0 2147483647 0 0 0 0 P #3011 bread~ a {ybread{x~ A loaf of bread is here. It doesn't look too stale.~ food~ food 0 A 18 12 0 0 0 0 10 9 P #3012 cinnamon roll~ a {rcinnamon {yroll{x~ A piping hot cinnamon roll is here. It looks delicious!~ food~ food 0 A 4 8 0 0 0 0 10 16 P #3013 cookies~ a batch of {CSara{w's {ycookies{x~ A plate of chocolate chip cookies is here.~ food~ food 0 A 8 10 0 0 0 0 10 11 P #3014 danish blueberry~ a {bblueberry {Ydanish{x~ A scrumptious blueberry danish is here.~ food~ food 0 A 8 6 0 0 0 0 10 5 P #3015 a comfortable bed~ a {Wcomfortable{y bed{x~ Many beds are scattered about, choose one and spend the night~ unknown~ furniture 0 0 10 10000 EHL 2500 2500 0 1500 0 P #3020 dagger~ a {rDagger{x~ A dagger with a long thin blade is here.~ steel~ weapon 0 AN dagger 1 8 stab 0 5 6 450 G A 19 2 #3021 sword small~ a {bSmall Sword{x~ A small sword lies here.~ steel~ weapon 0 AN sword 1 8 slice 0 5 6 500 G A 19 2 #3022 sword long~ a {YLong Sword{x~ A long sword has been left here~ steel~ weapon 0 AN sword 2 8 slash 0 10 11 800 G A 18 2 A 19 2 #3023 club~ a {yClub{x~ A stout wooden club is here.~ wood~ weapon 0 AN mace 1 8 pound 0 5 6 450 G A 19 2 #3024 mace heavy~ a {cMace{x~ A heavy iron mace is here.~ iron~ weapon 0 AN mace 2 8 pound 0 10 11 725 G A 18 2 A 19 2 #3025 axe hand~ a {yHand {rA{Yx{re{x~ A small hand axe lies forgotten on the floor.~ iron~ weapon 0 AN axe 1 8 chop 0 5 6 450 G A 19 2 #3026 axe battle~ a {DBattle {bA{Dx{be{x~ A large steel axe rests on the ground.~ steel~ weapon 0 AN axe 2 12 chop F 10 11 1000 G A 18 1 A 19 4 #3027 spear~ a {rSpear{x~ A long spear leans against the wall.~ steel~ weapon 0 AN staff 1 8 pierce 0 5 6 550 G A 19 2 #3028 staff~ a {YWooden {bStaff{x~ A stout wooden staff lies on the floor.~ wood~ weapon 0 AN staff 2 15 pound F 15 16 1350 G A 18 2 A 19 4 #3029 flail~ a {bFlail{x~ A small iron flail is here.~ iron~ weapon 0 AN flail 1 8 pound 0 5 6 500 G A 19 2 #3030 torch~ a {rt{yorc{rh{x~ A large torch.~ wood~ light 0 A 0 0 100 0 0 0 30 4 G #3031 lantern~ a {Bhooded {ybrass lantern{x~ A hooded brass lantern has been left here.~ brass~ light 0 A 0 0 250 0 0 0 40 75 P E letters~ They say, "Use 'hold lantern' to activate." ~ E lantern~ It is a large and robust but somewhat battered oil lantern made from brass, equipped with a handle to make it handy and a hood to protect its flame. Some letters have been scratched on its bottom. ~ #3032 bag~ a {ybag{x~ A small bag.~ leather~ container H A 50 0 0 5 100 0 10 9 G #3033 box~ a {ybox{x~ A small box.~ wood~ container 0 A 10 0 0 5 100 0 10 30 G #3039 scroll cancellation~ a {yscroll {wof {Wcancellation{x~ A rolled vellum scroll is here.~ vellum~ scroll G AO 15 'cancellation' '' '' '' 17 10 1190 P E scroll~ Use this scroll to remove magical curses. ~ #3040 scroll identify~ a {yscroll{w of {bidentify{x~ A scroll has carelessly been left here.~ vellum~ scroll G AO 12 'identify' '' '' '' 13 10 890 P E scroll identify~ The scroll has a magic formula drawn upon it: ??? ? ? ? ? ? * ~ #3041 potion yellow~ a {Yyellow potion{w of see {Wi{wn{Wv{wi{Ws{wi{Wb{wl{We{x~ A small yellow potion has carelessly been left here.~ glass~ potion G AO 12 'detect invis' '' '' '' 0 10 220 P E potion yellow~ The potion has a small label 'Detect The Invisible'. ~ #3042 scroll recall~ a {yscroll {wof {brecall{x~ A scroll has carelessly been left here.~ vellum~ scroll G AO 20 'word of recall' '' '' '' 33 20 2900 P E scroll~ The scroll has written a formula of 'Word of Recall' upon it. ~ #3043 ring protection~ a {rring {wof {Wprotection{x~ an enchanted ring of protection sits on the floor.~ silver~ treasure G AB 0 0 0 0 0 15 10 640 P A 20 -1 A 17 -2 E ring~ It's a silver ring set with a gleaming moonstone. ~ #3044 {b-=[{WWestern Gatehouse{b]=-{x~ a {ywand{w of {mm{Ma{mg{Mi{mc {rmissile{x~ a wooden stick lies on the ground.~ wood~ wand G AO 4 10 10 'magic missile' 0 3 10 320 P E wand~ It has a little note that says 'point this end at target'. ~ #3045 jacket scale mail~ a scale mail jacket~ A scale mail jacket is lying on the ground.~ steel~ armor 0 AD 3 4 4 0 2 9 160 850 G #3046 bronze breast plate~ a bronze breast plate~ A bronze breast plate is lying on the ground.~ bronze~ armor 0 AD 6 5 7 0 5 29 200 2100 G #3047 bronze breast plate~ a special bronze breast plate~ A special bronze breast plate is lying on the ground.~ bronze~ armor 0 AD 6 5 7 0 5 29 200 2100 G #3050 raft~ a raft~ A raft has been left here.~ wood~ boat 0 A 0 0 0 0 0 0 750 400 A E raft~ The raft looks very primitive. ~ #3051 canoe~ a canoe~ A canoe has been left here.~ wood~ boat 0 A 0 0 0 0 0 0 320 900 G E canoe~ The canoe is fairly light. ~ #3052 bracer strong leather~ a leather bracer~ A strong leather bracer is here.~ leather~ armor 0 AM 0 2 2 0 0 0 10 112 G #3053 belt leather~ a leather belt~ A soft leather belt is here.~ leather~ armor 0 AL 1 2 2 0 0 0 10 136 G #3054 girdle leather~ a leather girdle~ A wide leather girdle is here.~ leather~ armor 0 AL 1 3 3 0 1 0 20 220 G #3055 holy war potion~ a {WP{wotio{Wn O{wf {YH{yo{Yl{yy {RW{ra{Rr{x~ A {WP{wotio{Wn O{wf {YH{yo{Yl{yy {RW{ra{Rr{x lies on the ground here~ glass~ potion A AO 201 'sanctuary' 'bless' 'frenzy' 'protection evil' 201 11 200 P #3056 potion of regeneration~ a {WP{wo{Wt{wi{Wo{wn {WO{wf {YR{ye{wge{Wner{wat{yi{Yon{x~ A {WP{wo{Wt{wi{Wo{wn {WO{wf {YR{ye{wge{Wner{wat{yi{Yon{x lies here~ glass~ potion A AO 201 'heal' 'heal' 'heal' 'heal' 201 11 200 P #3057 potion of restore mana~ {WP{wotio{Wn {WO{wf {YRestore {bM{Ba{bn{Ba{x~ A glowing blue vial lies on the ground here~ unknown~ potion 0 A 100 'restore mana' 'restore mana' 'restore mana' 'restore mana' 50 1 250 P #3060 jerkin leather~ a leather jerkin~ A leather jerkin is lying on the ground.~ leather~ armor 0 AD 1 2 2 0 0 0 50 270 G #3061 cap leather~ a leather cap~ A leather cap is lying on the ground.~ leather~ armor 0 AE 1 2 2 0 0 0 10 136 G #3062 pants leather~ a pair of leather pants~ A pair of leather pants is lying on the ground.~ leather~ armor 0 AF 1 2 2 0 0 0 50 136 G #3063 boots leather~ a pair of leather boots~ A pair of leather boots lies here.~ leather~ armor 0 AG 1 2 2 0 0 0 30 136 G #3064 gloves leather~ a pair of leather gloves~ A pair of leather gloves is lying on the ground.~ leather~ armor 0 AH 1 2 2 0 0 0 10 136 G #3065 sleeves leather~ a pair of leather sleeves~ A pair of leather sleeves is lying on the ground.~ leather~ armor 0 AI 1 2 2 0 0 0 30 136 G #3066 jerkin hard leather~ a hard leather jerkin~ A hard leather jerkin is lying on the ground.~ leather~ armor 0 AD 1 3 3 0 1 0 80 430 G #3067 cap hard leather~ a hard leather cap~ A hard leather cap is lying on the ground.~ leather~ armor 0 AE 1 3 3 0 0 0 20 220 G #3068 pants hard leather~ a pair of hard leather pants~ A pair of hard leather pants is lying on the ground.~ leather~ armor 0 AF 1 3 3 0 1 0 70 220 G #3069 boots hard leather~ a pair of hard leather boots~ A pair of hard leather boots lies here.~ leather~ armor 0 AG 1 3 3 0 1 0 40 220 G #3070 gloves hard leather~ a pair of hard leather gloves~ A pair of hard leather gloves is lying on the ground.~ leather~ armor 0 AH 1 3 3 0 1 0 10 220 G #3071 sleeves hard leather~ a pair of hard leather sleeves~ A pair of hard leather sleeves is lying on the ground.~ leather~ armor 0 AI 1 3 3 0 1 0 40 220 G #3072 jerkin scale mail~ a {Ws{wc{Wa{wl{We{w mail {yjerkin{x~ A scale mail jerkin is lying on the ground.~ steel~ armor 0 AD 3 4 4 0 2 9 140 850 P #3073 coif scale mail~ a {Ws{wc{Wa{wl{We{w mail {ycoif{x~ A scale mail coif is lying on the ground.~ steel~ armor 0 AE 3 4 4 0 1 9 40 420 P #3074 skirt scale mail~ a long {Ws{wc{Wa{wl{We{w mail {yskirt{x~ A long scale mail skirt is lying on the ground.~ steel~ armor 0 AF 3 4 4 0 2 9 80 420 P #3075 boots reinforced~ a pair of {Wreinforced boots{x~ A pair of reinforced boots lies here.~ leather~ armor 0 AG 3 4 4 0 2 9 40 420 P #3076 gloves reinforced~ a pair of {Wreinforced {yboots{x~ A pair of reinforced gloves is lying on the ground.~ leather~ armor 0 AH 3 4 4 0 2 9 20 420 P #3077 sleeves scale mail~ a pair of {Ws{wc{Wa{wl{We{w mail {ysleeves{x~ A pair of scale mail sleeves is lying on the ground.~ steel~ armor 0 AI 3 4 4 0 2 9 60 420 P #3080 potion heal healing~ a {bpotion {wof {Ch{ce{Ca{cl{Ci{cn{Cg{x~ A potion of healing is here.~ glass~ potion G AO 20 'heal' '' '' '' 21 10 80 P #3081 potion sanct sanctuary~ a {bpotion {wof {Ws{wa{Wn{wc{Wt{wu{Wa{wr{Wy{x~ A potion of sanctuary is here.~ glass~ potion G AO 20 'sanctuary' '' '' '' 21 10 80 P #3082 potion divine~ a {ypotion{w of {Ydivine{w p{Wr{wo{Wt{we{Wc{wt{Wi{wo{Wn{x~ A potion of divine protection is here.~ crystal~ potion ABGI AO 35 'sanctuary' 'stone skin' 'armor' '' 31 10 90 P #3083 potion cure light~ a {ypotion{w of {ccure light wounds{x~ A potion of cure light wounds is here.~ glass~ potion G AO 5 'cure light' '' '' '' 0 10 10 P #3084 potion cure serious~ a {ypotion{w of {bcure serious wounds{x~ A potion of cure serious wounds is here.~ glass~ potion G AO 10 'cure serious' '' '' '' 1 10 25 P #3085 potion cure critical critic~ a {ypotion{w of {rcure critical wounds{x~ A potion of cure critical wounds is here.~ glass~ potion G AO 15 'cure critical' '' '' '' 9 10 40 P #3086 potion antidote bottle~ a {bbottle {wof {ga{Gn{gt{Gi{gd{Go{gt{Ge{x~ A bottle of antidote is here.~ clay~ potion G AO 14 'cure poison' 'cure light' 'cure disease' '' 15 10 10 P #3087 potion cure blindness~ a {Wpotion{w of {ccure {Dblindness{x~ A potion of cure blindness is here.~ glass~ potion G AO 300 'cure blindness' '' '' '' 0 10 100 P #3088 vial holy water~ a {yvial {wof {Ch{co{Cl{cy {bwater{x~ A vial of holy water is here.~ crystal~ potion AGI AO 20 'bless' 'protection evil' 'remove curse' '' 19 10 50 P #3089 potion armor~ a {cpotion {wof {Yarmor{x~ A potion of armor is here.~ glass~ potion G AO 10 'armor' '' '' '' 0 10 10 P #3090 potion negation~ a {cpotion{w of {Dnegation{x~ A potion of negation is here.~ glass~ potion BG AO 210 'cancellation' 'cancellation' '' '' 17 10 100 P #3091 potion fly flying~ a {Wpotion{w of {Cflying{x~ A potion of flying is here.~ glass~ potion G AO 210 'fly' '' '' '' 5 10 30 P #3092 potion true sight~ a {ypotion{w of {Ytrue sight{x~ A potion of true sight is here.~ glass~ potion G AO 200 'detect invis' 'detect magic' 'detect hidden' '' 7 10 40 P #3093 Gift Potion Haste~ a potion of increased speed~ A potion of increased speed is here~ unknown~ potion 0 A 100 'haste' '' '' '' 0 0 0 P #3097 shield small metal~ a small {Dmetal shield{x~ A small metal shield is lying on the ground.~ steel~ armor 0 AJ 4 4 4 5 2 9 30 750 P #3100 tea cup~ a cup of {ytea{x~ A cup has been set here~ china~ drink 0 A 6 6 'tea' 0 0 0 10 8 P E cup~ It is a small simple cup. ~ #3101 coffee cup~ a cup of {Dcoffee{x~ A cup has been set here.~ china~ drink 0 A 6 6 'coffee' 0 0 0 10 6 P E cup~ It is a small simple cup. ~ #3102 cup water~ a cup of {cwater{x~ A cup has been set here.~ clay~ drink 0 A 10 10 'water' 0 0 0 10 1 P E cup~ It is a large simple cup. ~ #3105 bracer bronze~ a bronze bracer~ A bronze bracer is lying on the ground.~ bronze~ armor 0 AM 3 6 6 0 3 19 30 760 G #3106 bracer iron~ an iron bracer~ An iron bracer is lying on the ground.~ iron~ armor 0 AM 3 7 7 0 3 29 40 1020 G #3110 shirt chain mail~ a {Wchain {wm{Wa{wi{Wl {bshirt{x~ A chain mail shirt is lying on the ground.~ steel~ armor 0 AD 5 4 5 0 3 19 180 1320 P #3111 coif chain mail~ a {Wchain {wm{Wa{wi{Wl {bcoif{x~ A chain mail coif is lying on the ground.~ steel~ armor 0 AE 4 4 4 3 2 19 20 23 P #3112 skirt chain mail~ a long {Wc{wh{Wa{wi{Wn {wmail {yskirt{x~ A long chain mail skirt is lying on the ground.~ steel~ armor 0 AF 5 4 5 5 3 19 100 660 P #3113 boots ironbound~ a pair of {Diron-bound{y boots{x~ A pair of iron-bound boots lies here.~ iron~ armor 0 AG 5 4 5 0 3 19 60 660 P #3114 gauntlets chain mail~ a pair of {Wc{wh{Wa{wi{Wn mail {rgauntlets{x~ A pair of chain mail gauntlets is lying on the ground.~ steel~ armor 0 AH 5 4 5 5 3 19 40 660 P #3115 sleeves chain mail~ a pair of {Wc{wh{Wa{wi{Wn mail {bsleeves{x~ A pair of chain mail sleeves is lying on the ground.~ steel~ armor 0 AI 5 4 5 5 3 19 80 660 P #3116 shield large metal~ a large {Dmetal shield{x~ A large metal shield is lying on the ground.~ steel~ armor 0 AJ 5 5 5 2 4 19 100 1190 P #3117 shield small wooden~ a small {ywooden shield{x~ A small wooden shield is lying on the ground.~ wood~ armor 0 AJ 4 3 2 1 1 5 20 510 P #3120 key iron~ a key~ An iron key has been left here.~ iron~ key 0 A 0 0 0 0 0 0 10 0 G E key iron~ The iron key is not special. ~ #3121 key rusty~ a key~ A rusty key has been left here.~ iron~ key 0 A 0 0 0 0 0 0 10 0 W E key rusty~ The key is a fairly large rusty key. You notice some fresh dirt on it. ~ #3122 key wooden~ a key~ A wooden key has been left here.~ wood~ key 0 A 0 0 0 0 0 0 10 0 G E key wooden~ The wooden key is not special. ~ #3123 key brass~ a key~ A brass key has been left here.~ brass~ key 0 A 0 0 0 0 0 0 10 0 G E key brass~ The brass key is small and looks like it fits a very complicated lock. ~ #3124 sword long~ a long sword~ A long sword has been left here.~ steel~ weapon 0 AN sword 2 12 slash D 51 50 2000 P E sword long~ This is the ceremonial sword of the Mayor of Midgaard. A 13 20 A 12 20 ~ #3129 hand cuffs~ a pair of hand cuffs~ A pair of hand cuffs has been left here.~ iron~ trash 0 AO 0 0 0 0 0 0 40 0 A #3130 desk drawer~ the desk~ A desk is set against the western wall.~ wood~ container 0 0 34 ABCD 3122 20 100 0 0 0 G E drawer~ You notice a keyhole in the drawer. ~ E desk~ The desk looks very sparse, there is a drawer on the left side. ~ #3131 safe~ the safe~ A safe is placed in a dark corner of the room.~ iron~ container 0 0 34 ABCD 3123 20 100 0 0 0 G E safe~ The safe is very heavy. ~ #3132 silver coins~ the silver coins~ A lot of silver is here.~ silver~ money 0 A 1000 0 0 0 0 0 0 0 P E silver~ Looks like at least a thousand coins. ~ #3133 city key~ the City Key~ The very big City Key is lying here.~ gold~ key 0 A 0 0 0 0 0 0 250 100 G E city key~ It is probably the biggest key you have seen in your life. It is made from polished gold and has various patterns on it along with the Midgaard Coat of Arms. ~ #3134 bench~ the Bench~ A white-painted wooden bench is standing here.~ wood~ furniture 0 0 0 0 0 0 0 0 0 0 G E bench~ It is a quite heavy but very comfortable bench. It is placed with its front towards the river so you can sit and watch the river and the houses on the other side. ~ #3135 fountain water~ a fountain~ A small white fountain gushes forth here.~ ~ fountain 0 0 50000 50000 'water' 0 0 0 0 0 G E fountain~ It is very nice. Made from fine white marble. ~ #3136 coins~ a small pile of coins~ A small pile of coins lies here.~ silver~ money 0 A 20 0 0 0 0 0 0 0 P #3137 key steel~ a steel key~ A large steel key has been left here.~ steel~ key 0 A 0 0 0 0 0 0 10 0 G E key steel~ A key of this size must fit a very strong lock. ~ #3138 skin water buffalo~ a {ybuffalo {cwater {yskin{x~ A bloated dead buffalo is on the floor.~ leather~ drink 0 A 64 64 'water' 0 0 0 40 24 G #3139 letter resignation~ the receptionist's letter of resignation~ The receptionist's letter of resignation is taped to the wall.~ paper~ furniture 0 0 0 0 0 0 0 0 0 0 P E letter resignation~ The letter is written in a bold and feminine Carolinian hand. To whom it may concern, Merc Industries has installed a new no-rent save and quit system. Apparently one can now save and quit at any time from anywhere inside a town or out. My services here are no longer required. Diana the Receptionist ~ #3140 notice liquidation bank~ the bank's notice of liquidation~ The bank's notice of liquidation is taped to the wall.~ paper~ furniture 0 0 0 0 0 0 0 0 0 0 P E notice liquidation bank~ The letter is written in a reserved and dignified Spencer hand. To whom it may concern, Merc Industries has charmed your money. Apparently one's gold will remain close, even beyond death. We are closing down our offices and ATM machines. Our services here are no longer required. Midgaard City Bank ~ #3150 coffee cup cinnamon~ a cup of {rcinnamon {Dcoffee{x~ A piping hot cup of cinnamon coffee is here.~ china~ drink 0 A 6 6 'coffee' 0 0 0 10 12 P E coffee~ It's a nice flavorful blend, just right for late-night mudding sessions. ~ #3151 soup bowl~ a {Wbowl{w of {ychicken noodle soup{x~ A nice hot bowl of chicken noodle soup is here.~ wood~ food 0 A 4 8 0 0 0 0 20 10 P E soup~ This looks like just the thing for a cold! ~ #3152 bowl beef stew~ a {Wbowl{w of {ybeef stew{x~ A bowl of nice thick beef stew, with lots of vegetables, steams here.~ food~ food 0 A 25 25 0 0 0 0 30 14 P E stew bowl~ This is Kate's special stew, guaranteed to keep hunger pangs away for many hours. Care for a bite? ~ #3153 biscuit~ a {ybiscuit{x~ A yummy biscuit, covered with butter, is here.~ food~ food 0 A 4 3 0 0 0 0 10 5 P E biscuit~ A nice, soft biscuit with just enough butter. Better buy two. ~ #3154 beer bottle killian irish red~ a bottle of George Killian's Irish Red~ A dark-tinted bottle of beer is here.~ glass~ drink 0 A 16 16 'beer' 0 0 0 20 20 P E beer bottle~ It's a fine beer for serious drinkers, complete with the famous horse head logo. Worth every penny. ~ #3161 key white~ a white key~ A white key has been left here.~ ivory~ key 0 AO 0 0 0 0 0 0 10 0 G #3162 map midgaard~ a map of the city of Midgaard~ A rolled up map is here.~ paper~ map 0 A A 0 0 0 0 0 10 500 P E map midgaard~ ~ #3163 map thera~ a map of Western Thera~ A rolled up map is here.~ paper~ map 0 A A 0 0 0 0 0 5 700 P E map thera~ . {B* * * {RWestern Thera {B* * *{x . {B= = ================ = ={x {GSacrifice{W--{GDrakyri{x {GMirkwood {W|{x {W\ {GOlympus {W| {GNew{x {GMage Elven_Valley {W| |{GOfcol{W--{GOfcol{x {GTower {W\ | | |{x {W| {GDragon Divided_Souls Plains{W--+--+{x {W| / {GTower {W/ | |{x {GShadow {W/ {GNorthern Stones_of{x {GGrove{W---{GGalaxy Midgaard G'harne{x {W| {GTitan Shire {W|{x {W\ {GArachnos {W| {GCamelot {W| {GAsgard {W| {GIn_the_Air{x {W\ | | | | \ | /{x {GForest_Of{W+----+----+----{BMidgaard{W-------------{GCross{W--->{REastern{x {GHaon_Dor {W/ | | | \ {GRoads {RThera{x {W/ | {GMob Factory {W| | | {GMachine{x {GOld Troll {W/ | | {GDreams{x {GMarsh Den Sewer {W| \{x {W| \{GMidgaard{x {GRedferne's{W---{GChain{W---{GSouthern River{x {GResidence Midgaard {W\{x {W| / | \ {GSands_of{x {GClouds Gang_Land {W| {GGraveyard Sorrow{W----{GPyramid{x {G(Harpies) {W| \ \{x {GStonebow{W--{GMiden'nir Church Mega-City{x {GDale (Goblins) Catacombs One{x This map shows just about all the major areas in West Thera. This map is NOT drawn to scale, some of the directions were changed to make everything fit. This map shows the GENERAL location of an area with respect to the other areas. Type "areas" for a complete list with suggested levels and the authors. ~ #3164 map southern midgaard~ a map of southern Midgaard~ A rolled up map is here.~ paper~ map 0 A A 0 0 0 0 0 10 1000 P E map southern midgaard~ . * * * SOUTHERN MIDGAARD * * * = = =================== = = West South Kate's East Bridge Bridge Diner Bridge | | | | Northwest | Austral Northeast Concourse---Promenade--------Promenade----------Square-----------------Concourse | | | | | | | | | Fountain | | | | Emerald | | Concourse Park Park-----Park Ave----Penny--Penny--Concourse | Road Entrance Cafe | Lane Lane | | | | Emerald | | | | Ave | | | | | | | Guard Park Park The Park Emerald Town | | HQ----Road---Entrance---Park---Entrance---Ave-----Hall | | | | | | Park Emerald---------Emerald--------------Gang | | Road Ave Ave | | | | | | | | | | Park----------------Road----------Park Elm--Land | | Road /Crossing Road Street | | Chain | | | | Concourse / | Park----Elm-----Elm----Concourse | (Redferne's, Harpies) | Road Street Street | | | | | | | Emerald--Emerald Park Graveyard | | Ave Ave Road (Church Catacombs) | | | | | | Emerald Park | | Ave Road | | | | | Concourse-----------Concourse------Inside-----Concourse----------------Concourse South Gate | Miden'Nir (Goblins) ~ #3165 map dwarven kingdom dwarf~ a map of the Dwarven Kingdom~ A rolled up map is here.~ paper~ map 0 A A 0 0 0 0 0 10 750 P E map dwarven kingdom dwarf~ . * * * The Dwarven Kingdom * * * = = ===================== = = Dwarven Hospital | *Path to North of---Path by---Path by---Barracks Guard--Door to----Castle Shops Hospital Barracks Entrance House Kingdom Strangelove Granite | | | Head's---Path North First Narrow Bakery of Shop Barracks Path | | | Hide and Turn Back of Bend in--Narrow Tooth Shop--in Road Barracks Path Path | \ | Path to Dwarven Narrow Village Catacombs Path | | Store *Inside Entrance Top of Dark *Mine Room---Entrance--To Mountain--Mountain--Path--Entrance \ | \ Wine Middle of Dwarven Cellar Mountain Mines \ | Dwarven Base of Catacombs Moria Mountain North | | Up\ | | Path to \ | Plains--Hills--Dwarven West----+----East | Kingdom | \ | | | \Down Midgaard <----Cross Dwarven South Roads Drop-off (Day-Care) *key required ~ #3166 map moria first~ a map of the first level of Moria~ A rolled up map is here.~ paper~ map 0 A A 0 0 0 0 0 10 1500 P E map moria first~ * * * MORIA - Map 1 * * * To Mahn-Tor = = =============== = = | Talk about a mess! Foothills | This is as far as our courageous, noble, brave Light Cave Valley and apparently quite deceased cartographers | | could get. Perhaps more maps could be found Smelly Tunnel Cave in the depths of Moria itself. | | Cave---Many Tunnels---Tunnel | | | West End--Large Cave--East End Cave Tunnel *Hole | | | | (Map 2) | Tunnel---------Tunnel--------Tunnel----Tunnel | | *Hole----Damp----Damp Tunnel--Tunnel--Tunnel Tunnel (Map 3) Tunnel Tunnel | | | | | (*Map 3) The Cave | | | | Tunnel--Light--Maze End of | Cave | The Path | Light | | Cave The Hills--> Dwarven Kingdom | | | Tunnel----Tunnel-----Light The Plains Cave | The Lane | Midgaard <--Cross--> Eastern Road Roads | Dwarf Forest ~ #3167 map new thalos~ a map of New Thalos ~ A rolled up map is here.~ paper~ map 0 A A 0 0 0 0 0 10 2500 P E map new thalos~ . * * * **************** New Thalos ***************** * * * "Not Thalos or Old Thalos but New Thalos" = = =============================================== = = Plains | Northwest--West Casbah-------------North-----------------Casbah--------Northeast Tower | Gate | Tower Alley | | | | Guard Sultan's | Library----Kali Alley House Walk | Row | | Dancing | | Sultan's----Grand----Palace--Sultan's--Daemon | Dance-----Kali Palace Entrance Gate Walk Inn | Hall Row | | | Guard | Bowyer--Guildsman's--Mason's House | Guild Row Guild High | | Priest | Weaver--Guildsman's--Craftsman Chamber Altar Sultan's Guild Row Guild | | Walk | Inside--Inside--Donation | Tanner--Guildsman's--Museum Temple Temple Room | Guild Row of the | | | | Greater Cleric | | Guildsman's---Gods Guild / | Row / | | Temple Ahkeem's Sultan's Vera's Guildsman's Mage Gates Stuff Walk Veggies Row Tower | Alley--Alley | | | | | Temple | Market--Market--Market | Witch's Magic | Square Alley Bank--Square Square Square--Butchery | Brew Shop | | | | | | | | | | West--West---West---West---Market--Center--Market---East--East--East--East--East Gate Main Main Main Square Square Square Main Main Main Main Gate | | | | | | | | | Repair Alley Store--Market--Market--Market--Abdul's | Mercenary--Thieves | Shop | Square Square Sqaure Armor | Guild Guild | Alley--Alley | | | Alley Warrior's Bread Medina Igor's Leather | Smuggler Guild Stand | Weapons Shop---Alley--Alley---Inn Medina / Warehouse Shipwright | Forge Stables / Cass's Dump | | | Common | | | | | +-----West Ishtar Drive-----Square----+---East Ishtar Drive----+------+ | | Boat Ramp | | South ===================Ishtar River====Bridge======================> To Dragon Sea | South Gate ~ #3168 map olympus~ a map of Olympus~ A rolled up map is here.~ paper~ map 0 A A 0 0 0 0 0 10 2000 P E map olympus~ . *****OLYMPUS***** ================= Bedroom | Northern Hall Western | Eastern Bedroom----Hall----Second Floor----Hall----Bedroom / | Stairway Southern | Hall North Throne Room | | /Up | Bedroom |/ | West---+---East Kitchen | Stable /| | | | Down/ | Guest Western Castle Eastern Guest South Quarters----Wing----Entry----Wing----Quarters | | | Storage Z| Storage Room e|S Room Smithy u|t | s+--Ares Street-+--Weapon Mystery | | Shop Shop-----+ Armoury | Residence-+-Residence | Bakery--+ | **Entrance** / Mountain ~ #3169 map thera~ a map of Eastern Thera~ A rolled up map is here.~ paper~ map 0 A A 0 0 0 0 0 5 700 P E map thera~ . {B* * * {REastern Thera {B* * *{x . {B= = ================ = ={x {GMoria{x {W| {GDwarven{W--{GMines{x {W+----{GKingdom{W\{x {W| | \{GCatacombs{x {W| {GDay-Care{x {W| {GVoid{W---{GOld{x {W| {GNirvana{W__ | {GThalos{x {W| \{GHoly{x {W| {GSmurf Grove Pirate{x {W| {GVillage {W| {GShip{x {W| | | |{x {RWestern{W<---{GCross{W---{GEastern_Road{W----{GCheck{W---{GNew_Thalos{W---+-{GDark{x {RThera {GRoads {W| {GPoint Continent{x {W| {GGnome_Village{x {W|{x {GRuins_of{W---{GDwarf{W---{GFrigid_Waste{x {GThalos Forest {W|{x {W\ {GKeep_of{x {GDrow{W---{GWyvern Mahn-tor{x {GCity Tower{x {W|{x {GElemental{W--{GAarakocan{x {GCanyon City{x This map shows just about all the major areas in East Thera. This map is NOT drawn to scale, some of the directions were changed to make everything fit. This map shows the GENERAL location of an area with respect to the other areas. Type "areas" for a complete list with suggested levels and the authors. ~ #3200 juke box music~ the juke~ A neon-lit juke box sits in the corner of the bar.~ glass~ jukebox 0 0 0 0 0 0 0 0 0 0 P #3223 Sleeves Ancients~ {RS{cl{Re{ce{Rv{ce{Rs{x of the {YA{yn{Yc{yi{Ye{yn{Yt{ys{x~ (no description)~ unknown~ armor AB AI 0 0 0 0 0 0 0 0 P #3238 skin water buffalo~ a buffalo water skin~ A bloated dead buffalo is on the floor.~ leather~ drink 0 A 64 64 'water' 0 0 0 40 3 G #3240 scroll identify~ a scroll of identify~ A scroll has carelessly been left here.~ vellum~ scroll G AO 12 'identify' '' '' '' 13 10 890 P E scroll identify~ The scroll has a magic formula drawn upon it: ??? ? ? ? ? ? * ~ #3241 potion yellow~ a yellow potion of see invisible~ A small yellow potion has carelessly been left here.~ glass~ potion G AO 12 'detect invis' '' '' '' 0 10 220 P E potion yellow~ The potion has a small label 'Detect The Invisible'. ~ #3242 scroll recall~ a scroll of recall~ A scroll has carelessly been left here.~ vellum~ scroll G AO 20 'word of recall' '' '' '' 33 20 2900 P E scroll~ The scroll has written a formula of 'Word of Recall' upon it. ~ #3250 a rejuvenating healing pool~ a {cR{Be{cj{Bu{cv{Be{cn{Ba{ct{Bi{cn{Bg {MH{me{Ma{ml{Mi{mn{Mg {cP{Woo{cl{x~ A {cR{Be{cj{Bu{cv{Be{cn{Ba{ct{Bi{cn{Bg {MH{me{Ma{ml{Mi{mn{Mg {cP{Woo{cl{x bubbles gently here~ amrble~ furniture AI 0 30 100000 FIL 4000 1500 0 10000 0 P #3280 potion heal healing~ a potion of healing~ A potion of healing is here.~ glass~ potion G AO 20 'heal' '' '' '' 21 10 800 P #3281 potion sanct sanctuary~ a potion of sanctuary~ A potion of sanctuary is here.~ glass~ potion G AO 20 'sanctuary' '' '' '' 21 10 800 P #3282 potion divine~ a potion of divine protection~ A potion of divine protection is here.~ crystal~ potion ABGI AO 35 'sanctuary' 'stone skin' 'armor' '' 31 10 1800 P #3283 potion cure light~ a potion of cure light wounds~ A potion of cure light wounds is here.~ glass~ potion G AO 5 'cure light' '' '' '' 0 10 150 P #3284 potion cure serious~ a potion of cure serious wounds~ A potion of cure serious wounds is here.~ glass~ potion G AO 10 'cure serious' '' '' '' 1 10 220 P #3285 potion cure critical critic~ a potion of cure critical wounds~ A potion of cure critical wounds is here.~ glass~ potion G AO 15 'cure critical' '' '' '' 9 10 390 P #3286 potion antidote bottle~ a bottle of antidote~ A bottle of antidote is here.~ clay~ potion G AO 14 'cure poison' 'cure light' 'cure disease' '' 15 10 550 P #3287 potion cure blindness~ a potion of cure blindness~ A potion of cure blindness is here.~ glass~ potion G AO 13 'cure blindness' '' '' '' 0 10 230 P #3288 vial holy water~ a vial of holy water~ A vial of holy water is here.~ crystal~ potion AGI AO 20 'bless' 'protection evil' 'remove curse' '' 19 10 720 P #3289 potion armor~ a potion of armor~ A potion of armor is here.~ glass~ potion G AO 10 'armor' '' '' '' 0 10 200 P #3290 potion negation~ a potion of negation~ A potion of negation is here.~ glass~ potion BG AO 35 'cancellation' '' '' '' 17 10 830 P #3291 potion fly flying~ a potion of flying~ A potion of flying is here.~ glass~ potion G AO 9 'fly' '' '' '' 5 10 250 P #3292 potion true sight~ a potion of true sight~ A potion of true sight is here.~ glass~ potion G AO 10 'detect invis' 'detect magic' 'detect hidden' '' 7 10 290 P #3295 Tattoo Large Broad Sword~ {wA tattoo of a large {Db{wr{Do{wa{Dd{w s{Dw{wo{Dr{wd{x~ A tattoo~ unknown~ jewelry UY AT 0 0 0 0 0 80 0 55000 P A 17 -60 A 19 8 A 18 8 #3296 Tattoo White Dragon~ {xA tattoo of a massive {WWhite {RD{yr{Ra{yg{Ro{yn{x~ A tattoo~ unknown~ jewelry UY AT 0 0 0 0 0 75 0 50000 P A 17 -50 A 19 7 A 18 4 #3297 Tattoo Black Dragon~ {xA tattoo of a massive {DBlack {RD{yr{Ra{yg{Ro{yn{x~ A tattoo~ unknown~ jewelry UY AT 0 0 0 0 0 50 0 30000 P A 17 -25 A 19 6 A 18 3 #3298 Angel White Tattoo~ {xA tattoo of a {Wwhite{Y angel{x~ A tattoo~ unknown~ jewelry UY AT 0 0 0 0 0 25 0 10000 P A 19 3 A 17 -30 #3299 Bleeding pentagram tattoo~ {xA tattoo of a {Rb{rle{Re{rd{Ri{rn{Rg {Dp{re{Dn{rt{Da{rg{Dr{ra{Dm{x~ A tattoo~ unknown~ jewelry UY AT 0 0 0 0 0 25 0 10000 P A 17 -15 A 18 1 A 19 4 #3300 Vile Trident Quest~ {WA Long {GV{gi{Gl{ge {cT{br{ci{bd{ce{bn{ct{x~ A long trident lies here looking very vile and rancid.~ unknown~ weapon ABG AN staff 15 16 digestion EH 50 0 10000000 P A 18 20 A 19 50 A 12 150 #3301 Axe Valor~ {WThe {YGrand {DAxe{W of {YV{Ba{Yl{Bo{Yr{x~ A great axe lies here.~ unknown~ weapon AB AN axe 21 16 cleave DE 202 203 13220 P A 18 10 A 19 75 A 13 300 A 12 300 A 19 4 A 18 4 A 19 4 A 18 4 A 19 19 A 18 19 #3302 Mace Bone Quest~ {wA {WB{Do{Wn{De {yMace{x~ A long wooden club with a skull afixed to the end of it lies here.~ unknown~ weapon ABG AN mace 15 16 smash EH 50 0 10000000 P A 18 50 A 19 75 A 13 150 #3303 Ring Vileness Quest~ {WThe {YRing{W of {GV{gi{Gl{ge{Gn{ge{Gs{gs{x~ A ring with an evil aura lies here.~ unknown~ armor ABG AB 50 50 50 50 0 50 0 10000000 P A 18 25 A 19 125 A 13 200 #3304 Ring Justice Quest~ {WThe {YRing {Wof {cJ{bu{cs{bt{ci{bc{ce{x~ A ring with a good aura lies here.~ unknown~ armor ABG AB 50 50 50 50 0 50 0 10000000 P A 18 125 A 19 50 A 13 200 #3305 Crown Honor Quest~ {WThe {YCrown{W of {YH{Bo{Yn{Bo{Yr{x~ A crown lies here.~ unknown~ armor ABG AE 50 50 50 50 0 50 0 10000000 P A 13 400 A 18 20 A 19 15 #3306 Grand Ancient Armor Quest~ {YGrand {yA{cn{yc{ci{ye{cn{yt {DA{wrmo{Dr{x~ A suit of full plate mail.~ unknown~ armor ABG AD 50 50 50 50 0 50 0 10000000 P A 17 -30 A 13 200 A 19 50 A 18 5 #3307 Boots Strider Quest~ {yBoots{W of the {GS{gt{Gr{gi{Gd{ge{Gr{x~ A pair of great leather boots lie here.~ unknown~ armor AB AG 50 50 50 50 0 50 0 10000000 P A 14 2000 A 18 20 A 18 20 #3308 Chains Death Quest~ {WThe {bChains{W of {DD{ce{Da{ct{Dh{x~ A long pair of chains lie here.~ unknown~ armor ABG AC 50 50 50 50 0 50 0 10000000 P A 18 50 A 19 50 A 13 250 #3309 Wrist Band Life Quest~ {wThe {DWrist {yBands{w of {WL{Bi{Wf{Be{x~ The wrist bands of life lie here.~ unknown~ armor ABG AM 50 50 50 50 0 50 0 10000000 P A 18 20 A 19 20 A 13 250 #3310 Spikes Vileness Quest~ {WThe {DSpikes{W of {GV{Di{Gl{De{Gn{De{Gs{Ds{x~ A pair of large spikes lie here.~ unknown~ armor ABG AI 50 50 50 50 0 50 0 10000000 P A 18 150 A 19 50 A 13 150 #3311 ChainMail Supreme Defence Quest~ {cChain{bMail{w of {WSupreme {wD{De{wf{De{wn{Dc{we{x~ A long suit of chainmail lies here.~ unknown~ armor ABG AK 50 50 50 50 0 50 0 10000000 P A 17 -40 A 19 50 A 13 200 #3312 Pains Life Quest~ {wThe {rP{Da{ri{Dn{rs{w of {WLife{x~ A pain ebbs here.~ unknown~ armor ABG AH 50 50 50 50 0 50 0 10000000 P A 13 200 A 18 20 A 19 150 #3313 Belt Many Pouchs Quest~ {WThe {yBelt{W of {RMany {BPouchs{x~ A gigantic belt lies here.~ unknown~ container ABY AL 100000 A 0 10000 25 50 0 10000000 P A 18 50 A 17 -50 #3314 Bed Nails Quest~ {WA Bed of {DN{wa{Di{wl{Ds{x~ A large bed of nails is here.~ unknown~ furniture AB A 2 500000 EHK 3000 3000 50 0 10000000 P #3315 quest jewel encrusted gold chalice~ {wA {MJ{me{Mw{me{Ml {WEncrusted {YGold {YC{yh{Ya{yl{Yi{yc{Ye{x~ {wA {MJ{me{Mw{me{Ml {WEncrusted {YGold {YC{yh{Ya{yl{Yi{yc{Ye{x~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #3316 Find dragon fangs pair~ {xA pair of {Dd{Rr{Da{Rg{Do{Rn {rf{Ya{rn{Yg{rs{x~ {xA pair of {Dd{Rr{Da{Rg{Do{Rn {rf{Ya{rn{Yg{rs{x are here.~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #3317 Find quest wolfs claw~ {xA {WW{wo{Wl{wf{Ws {DC{gl{Da{gw{x~ {xA {WW{wo{Wl{wf{Ws {DC{gl{Da{gw{x is here.~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #3318 Find dragons heart~ {wA {GD{gr{rag{go{Gn{w's {RHeart{x~ {wA {GD{gr{rag{go{Gn{w's {RHeart{x~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #3319 Find Quest Dragon Scale~ {xA {Dd{rr{Da{rg{Do{rn{D'{rs {Gs{gc{Ga{gl{Ge{x~ {xA {Dd{rr{Da{rg{Do{rn{D'{rs {Gs{gc{Ga{gl{Ge{x is here.~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #3320 quest ancient blade~ {xAn {YA{yn{Yc{yi{Ye{yn{Yt {BB{cl{Ba{cd{Be{x~ {xAn {YA{yn{Yc{yi{Ye{yn{Yt {BB{cl{Ba{cd{Be{x lies here.~ unknown~ weapon 0 AN exotic 20 20 cleave ABCDEGH 75 0 0 P A 19 200 A 18 200 #3321 quest ancient dragon scale armor~ {YA{yn{Yc{yi{Ye{yn{Yt {GD{gr{Ga{gg{Go{gn {BS{cc{Ba{cl{Be {DA{yr{Dm{yo{Dr{x~ {YA{yn{Yc{yi{Ye{yn{Yt {GD{gr{Ga{gg{Go{gn {BS{cc{Ba{cl{Be {DA{yr{Dm{yo{Dr{x is here.~ unknown~ armor 0 AD 400 400 400 400 0 75 0 0 P A 13 1000 #3322 quest bracer ancient~ {BB{br{Ba{bc{Be{br{w of the {YA{yn{Yc{yi{Ye{yn{Yt{ys{x~ {xA {BB{br{Ba{bc{Be{br{w of the {YA{yn{Yc{yi{Ye{yn{Yt{ys{x is here.~ unknown~ armor A AM 150 150 150 150 0 75 0 0 P A 19 150 #3323 quest shield greatness~ {xThe {WS{ch{Wi{ce{Wl{cd{x of {DD{re{Da{rt{Dh{x~ {xThe {WS{ch{Wi{ce{Wl{cd{x of {DD{re{Da{rt{Dh{x is here.~ unknown~ armor B AJ 200 200 200 200 0 75 0 0 P A 18 50 A 19 50 A 13 350 #3324 quest staff ancients~ the {yS{wt{ya{wf{yf{x of {YA{yn{Yc{yi{Ye{yn{Yt{ys{x~ {xThe {yS{wt{ya{wf{yf{x of {YA{yn{Yc{yi{Ye{yn{Yt{ys{x is here.~ unknown~ staff AB AO 500 200 200 'acid breath' 0 75 0 0 P A 19 50 #3330 slot slotmachine neon~ {xA {RN{Ge{YO{Cn{x slot machine~ {xA {RN{Ge{YO{Cn{x slot machine is sitting here.~ unknown~ slot_machine 0 0 20 150000 3 1 0 0 0 0 P #3331 Rose~ a {Rrose{x~ A {RRose{x is here~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #3333 a declaration sign post message~ a sign~ A large sign is hanging on the wall {B({Dlook sign{B){x~ paper ink~ furniture 0 0 0 0 0 0 0 0 1 0 P E sign~ {BFinally a beacon of hope for travelers tired of lugging around heavy platinum coins, the Gaalstrom Bank! Just use the bank command (no arguement) to see the variety of features this establishment offers you. {W*{bBank Balance: Will display all the money you have deposited thus far {W*{bBank Deposit: Will allow you to deposit more money into your account. {W*{bBank Withdraw: Take money from your account, <bank withdraw #> {W*{bBank Transfer: Transfer money to somebody elses account {BAlso the innovative stock system for easy financial freedom. If you're tired of slaying beasts and running errands for your daily bread, investing in the Gaalstrom Bank may be the answer you're looking for! {W*{bBank Buy: Buy shares, in increments of 100 {W*{bBank Sell: Sell your shares for a profit {W*{bBank Check: Check the going rate for shares to get maximum profit {wEnjoy! {w -The DR Crew ~ #3334 bed roll bedroll~ a {bbedroll{x~ A bedroll lies here on the ground.~ unknown~ furniture 0 A 1 0 EHK 30 30 0 30 225 P #3349 long sword~ a glowing long sword~ A glowing long sword is here.~ steel~ weapon 0 AN sword 4 6 slash 0 57 50 3100 G A 19 2 A 18 2 E long sword~ It looks exceptionally sharp and well-balanced. Maybe you should keep it. ~ #3350 sword standard merc~ a standard issue sword~ You see a standard issue sword here.~ steel~ weapon G AN sword 3 5 slash 0 31 50 1280 P A 19 1 A 18 1 E sword~ You see a sword of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3351 dagger standard merc~ a standard issue dagger~ You see a standard issue dagger here.~ steel~ weapon G AN dagger 2 5 pierce 0 15 20 590 P A 19 1 A 18 1 E dagger~ You see a dagger of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3352 mace standard merc~ a standard issue mace~ You see a standard issue mace here.~ iron~ weapon G AN mace 2 4 pound 0 13 100 620 P A 19 2 A 18 1 E mace~ You see a mace of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3353 vest standard merc~ a standard issue vest~ You see a standard issue vest here.~ leather~ armor 0 AD 4 4 3 1 1 9 50 900 P E vest~ You see a vest of great craftsmanship. Stamped on the side is: Merc Industries ~ #3354 shield standard merc~ a standard issue shield~ You see a standard issue shield here.~ steel~ armor 0 AJ 4 4 4 2 2 9 30 810 P E shield~ You see a shield of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3355 cloak standard merc~ a standard issue cloak~ You see a standard issue cloak here.~ cloth~ armor 0 AC 3 5 4 1 1 9 40 510 P E cloak~ You see a cloak of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3356 helmet standard merc~ a standard issue helmet~ You see a standard issue helmet here.~ leather~ armor 0 AE 4 4 3 1 1 9 30 450 P E helmet~ You see a helmet of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3357 leggings standard merc~ a pair of standard issue leggings~ You see a pair of standard issue leggings here.~ leather~ armor 0 AF 4 4 3 1 1 9 30 450 P E leggings~ You see leggings of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3358 boots standard merc~ a pair of standard issue boots~ You see a pair of standard issue boots here.~ leather~ armor 0 AG 4 4 3 1 1 9 30 450 P E boots~ You see boots of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3359 gloves standard merc~ a pair of standard issue gloves~ You see a pair of standard issue gloves here.~ leather~ armor 0 AH 4 4 3 1 1 9 30 450 P E gloves~ You see gloves of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3360 sleeves standard merc~ a pair of standard issue sleeves~ You see a pair of standard issue sleeves here.~ leather~ armor 0 AI 4 4 3 1 1 9 20 450 P E sleeves~ You see sleeves of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3361 cape standard merc~ a standard issue cape~ You see a standard issue cape here.~ cloth~ armor 0 AK 3 4 3 1 1 5 20 380 P E cape~ You see a cape of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3362 belt standard merc~ a standard issue belt~ You see a standard issue belt here.~ bronze~ armor 0 AL 4 4 3 1 1 9 20 450 P E belt standard merc~ You see a bronze belt of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3363 bracer standard merc~ a standard issue bracer~ You see a standard issue bracer here.~ bronze~ armor 0 AM 2 4 4 1 0 5 10 390 P E bracer~ You see a bracer of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3364 ring~ a city guard signet ring~ You see a ring with a strange symbol on the floor.~ copper~ treasure G AB 0 0 0 0 0 31 10 1280 P A 20 -1 A 17 -4 #3365 banner war merc~ a war banner~ A war banner is on the floor here.~ cloth~ light AG A 0 0 500 0 0 15 10 640 P A 17 -2 A 20 -1 E banner~ This is the official Merc war banner to see you through the darkest realm! ~ #3371 ring diamond wedding~ a diamond wedding ring~ Vanya's diamond wedding ring has been left here.~ diamond~ treasure I AB 0 0 0 0 0 39 10 860 P A 20 -2 E ring diamond wedding~ A slender gold band set with a marquise-cut four carat blue-white solitaire. Inscribed on the inside of the band is: 'Your loving husband, House'. ~ #3372 band gold wedding~ a gold wedding band~ House's gold wedding band has been left here.~ gold~ treasure I AB 0 0 0 0 0 39 10 860 P A 20 -2 E band gold wedding~ A wide, plain circle of gold inscribed: 'Your loving wife, Vanya'. ~ #3373 pearl~ a small {Wpearl{x~ A small but well-formed pearl lies here.~ pearl~ gem W AO 0 0 0 0 0 0 1 1000 P #3374 garnet gem~ a {rgarnet{x~ A garnet catches your eye.~ gem~ gem W AO 0 0 0 0 0 0 1 500 P #3375 emerald gem~ an {Gemerald{x~ A {Gdeep green emerald{x winks at you.~ gem~ gem W AO 0 0 0 0 0 0 1 5000 P #3376 ruby gem~ a {Rruby{x~ A beautiful, if small, {Rruby{x is here.~ gem~ gem W AO 0 0 0 0 0 0 1 6000 P #3377 diamond blue gem~ a {Bblue diamond{x~ A {Bblue diamond{x catches and reflects the lighting.~ gem~ gem W AO 0 0 0 0 0 0 5 8000 P #3378 opal~ an {Wopal{x~ A lustrous {Wopal{x reminds you of far-off places.~ gem~ gem W AO 0 0 0 0 0 0 1 2000 P #3379 scimitar blade~ Hassan's scimitar~ Hassan's scimitar lies upon the ground, waiting for its owner.~ adamantite~ weapon BI AN sword 4 10 cleave EF 83 450 5600 P E scimitar blade~ It is quite heavy. The blade is made of some metal that you can't even spell. The edge of the blade looks as if it could cut through anything or anyone. ~ #3380 sign~ a sign~ A sign is floating in the air above the pit.~ paper~ furniture 0 0 0 0 0 0 0 0 0 0 P E sign~ The sign reads: {BYou may now use the {R{Rdonate{b{x {Bcommand to send donations{x {Bdirectly to the donation pit from anywhere in the realm. {x ~ #3381 bottle blood~ {xA bottle of {Rb{rl{Ro{ro{Rd{x~ A bottle of blood has been left here.~ glass~ drink 0 A 60 60 'blood' 0 0 0 10 25 P #3382 glass red wine~ a glass of red wine~ A glass of red wine has been left here.~ glass~ drink 0 A 4 4 'red wine' 0 0 0 10 15 P #3383 pouch gem leather~ a {Yleather{x {cg{Ce{cm {ypouch{x~ A leather pouch is on the ground here.~ oldstyle~ container GY AO 40 0 0 10 90 0 0 1 P #3384 potion rainbow~ a {Br{Ga{Yi{Mn{Cb{Ro{Ww{x potion of ~ A small multicolored potion has carelessly been left here.~ glass~ potion G AO 0 '' '' '' '' 0 10 10 P #3385 scroll scorched~ a scorched scroll of ~ A scorched scroll is here.~ vellum~ scroll G AO 0 '' '' '' '' 0 10 10 P #3386 cubic zirconium gem~ a cubic zirconium~ A cubic zirconium catches and reflects the lighting.~ gem~ gem W AO 0 0 0 0 0 0 1 200000 P #3387 pouch gem silk~ a {rsilk{y gem pouch{x~ A silk pouch is on the ground here.~ silk~ container GY AO 2 0 0 1 100 0 0 1 P #3388 diamond red gem~ a {Rred diamond{x~ A {Rred diamond{x catches and reflects the lighting.~ gem~ gem W AO 0 0 0 0 0 0 1 10000 P #3389 black leather whip~ a black leather whip~ A black leather whip lies on the ground.~ leather~ weapon 0 AN whip 4 5 whip 0 35 70 1800 P #3390 horse tail whip~ a horse tail whip~ A horse tail whip lies on the ground.~ leather~ weapon 0 AN whip 4 6 whip 0 40 70 1900 P A 18 2 #3391 riding crop whip~ a black riding crop~ A black riding crop lies on the ground.~ leather~ weapon 0 AN whip 4 4 whip 0 30 50 1600 P #3392 black leather paddle~ a black leather paddle~ A black leather paddle is here.~ leather~ weapon 0 AN mace 1 8 pound 0 10 30 280 G #3393 ankle cuffs leather~ a pair of leather ankle cuffs~ A pair of leather ankle cuffs lies here.~ leather~ armor 0 AG 1 2 2 0 0 1 30 240 G #3394 wrist cuff leather~ a leather wrist cuff~ A strong leather wrist cuff is here.~ leather~ armor 0 AM 1 2 2 0 0 1 10 112 G #3395 stockings fishnet~ a pair of fishnet stockings~ You see a pair of black fishnet stockings here.~ lace~ armor 0 AF 4 4 3 1 1 9 30 450 P #3396 black lace teddy~ a black lace teddy~ You see a black lace teddy here.~ lace~ armor 0 AD 4 4 3 1 1 9 30 450 P #3397 Volcanic Dagger Flame Quest~ {WA {RV{yo{Rl{yc{Ra{yn{Ri{yc {DDagger{W of {RF{Yl{Ra{Ym{Re{x~ A small flaming dagger lies here.~ unknown~ weapon ABG AN dagger 15 16 flbite AE 50 0 10000000 P A 18 125 A 2 4 A 13 150 #3398 Venomous Whip Black Quest~ {WA Long {DBlack {GV{ge{Gn{go{Gm{go{Gu{gs {yWhip{x~ A long black whip lies here.~ unknown~ weapon ABG AN whip 15 16 sting CH 50 0 10000000 P A 18 50 A 19 25 A 13 75 A 2 2 #3399 LongSword BloodBath Quest~ {WA {Ygreat{W LongSword named {RB{rl{Ro{ro{Rd{rB{Ra{rt{Rh{x~ A great longsword lies here.~ unknown~ weapon ABG AN sword 15 16 slash CE 50 0 10000000 P A 18 30 A 19 50 A 13 100 A 2 3 #0 #ROOMS #3100 {b-=[{WNorthwest End of Concourse{b]=-{x~ You are at the concourse, the city wall is just west. A small promenade goes east, and the bridge is just north of here. The concourse continues south along the city wall. ~ 0 262144 1 D0 You see the Bridge. ~ ~ 0 -1 3051 D1 You see the promenade. ~ ~ 0 -1 3101 S #3101 {b-=[{WPromenade{b]=-{x~ The river gently flows west just north of here. The promenade continues further east and to the west you see the city wall. Park Road leads south from here. ~ 0 262144 1 D1 The promenade. ~ ~ 0 -1 3102 D2 Park Road leads south. ~ ~ 0 -1 3131 D3 You see the Concourse. ~ ~ 0 -1 3100 S #3102 {b-=[{WPromenade{b]=-{x~ The river gently flows west just north of here. The promenade continues both east and west. A rickety bridge crosses the river to the north, towards the city dump (fortunately, the wind is blowing towards the dump today). South of here you see the entrance to the park, and a small building seems to be just west of the entrance. Austral Square, home of Kate's Diner, lies to your east. ~ 0 262144 1 D0 A rickety old bridge crosses the river, heading towards the city dump. ~ ~ 0 -1 3254 D1 You see people moving in and out of Kate's Diner. ~ ~ 0 -1 3103 D2 You see the park entrance. ~ ~ 0 -1 3105 D3 You see the promenade. ~ ~ 0 -1 3101 S #3103 {b-=[{WAustral Square{b]=-{x~ The Promenade opens here onto Austral Square, on the south bank of the Gaalstrom River. All around you is the bustle of Southern Gaalstrom-- shopkeepers on break, a town gossip or two prattling away. You hear the river lapping at the pilings of the dock by Kate's Diner, which is to your north. Emerald Avenue begins to the south, the Promenade continues west, and the concourse ends to your east. ~ 0 262144 1 D0 You smell the heavenly scents of Kate's Diner. ~ ~ 0 -1 3150 D1 You see the Concourse. ~ ~ 0 -1 3104 D2 The small path leads south. ~ ~ 0 -1 3132 D3 You see the promenade. ~ ~ 0 -1 3102 S #3104 {b-=[{WNortheast end of Concourse{b]=-{x~ You are at the Concourse. The city wall is just east and Austral Square, home of Kate's Diner, is west. Looking across the river you see an old warehouse. A strong stone bridge crosses the river to the north, where the concourse becomes wall road. The Concourse continues south along the wall. ~ 0 262144 1 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ D0 A strong stone bridge crosses the river. ~ ~ 0 -1 3253 D2 The Concourse continues south, towards an intersection with Penny Lane. ~ ~ 0 -1 3272 D3 You Austral Square. ~ ~ 0 -1 3103 S #3105 {gPark Entrance{x~ You are standing just inside the small park of Midgaard. To the north is the promenade and a small path leads south into the park. To your east is the famous Park Cafe. ~ 0 262148 1 D0 You see the promenade. ~ ~ 0 -1 3102 D1 You see Park Cafe. ~ ~ 0 -1 3106 D2 You see the park. ~ ~ 0 -1 3108 S #3106 {gPark Cafe{x~ You are inside Park Cafe, a very well lighted, cosy place. The cafe is built from large logs. Through the windows in the northern wall you see the river, and through the southern window you see many vigorous colorful plants. ~ 0 262152 0 D3 You see the park entrance. ~ ~ 0 -1 3105 S #3107 {gSmall Path Through the Park{x~ You are walking along a small path through the park. The path continues south and east. ~ 0 262144 1 D1 ~ ~ 0 -1 3108 D2 ~ ~ 0 -1 3113 S #3108 {gSmall Path in the Park{x~ You are standing on a small path inside the park. The park entrance is just north of here, and Park Cafe is just east of the entrance. The path leads further east and west. ~ 0 262144 1 D0 You see the northern park entrance. ~ ~ 0 -1 3105 D1 ~ ~ 0 -1 3109 D3 ~ ~ 0 -1 3107 S #3109 {gSmall Path in the Park{x~ You are on a small path running through the park. It continues west and south and just north of here you see the southern wall of Park Cafe. ~ 0 262144 1 D2 ~ ~ 0 -1 3115 D3 ~ ~ 0 -1 3108 S #3110 {b-=[{WCityguard Headquarters{b]=-{X~ You are inside a tidy office. A big desk made from dark wood is standing in the centre of the room. ~ 0 262152 0 D1 You see Park Road. ~ door~ 1 -1 3111 D3 ~ door~ 0 3120 3142 S #3111 {gPark Road{x~ The road continues north and south. A building is just west of here, you notice a sign on the door. The park entrance is to the east. ~ 0 262144 1 E building door sign~ The sign on the door says:- Cityguard Head Quarters ~ D0 ~ ~ 0 -1 3131 D1 You see the park entrance. ~ ~ 0 -1 3112 D2 ~ ~ 0 -1 3118 D3 You see the cityguard head quarters. ~ door~ 1 -1 3110 S #3112 {gWestern Park Entrance{x~ You are standing at the western end of the park. A small path leads east into the park and going west through the entrance you will reach Park Road. ~ 0 262148 1 D1 ~ ~ 0 -1 3113 D3 ~ ~ 0 -1 3111 S #3113 {gA Path in the Park{x~ You are in the park. The paths lead north and west. Westwards is the park entrance and to the east you see a small pond. ~ 0 262144 1 D0 ~ ~ 0 -1 3107 D1 You see the pond. ~ ~ 0 -1 3114 D3 You see the western park entrance. ~ ~ 0 -1 3112 S #3114 {cThe Pond{x~ You are swimming around in the pond, feeling rather stupid. You can get back on the path from the eastern and western end of the pond. ~ 0 262144 6 D1 ~ ~ 0 -1 3115 D3 ~ ~ 0 -1 3113 S #3115 {gA Path in the Park{x~ You are in the park. The paths lead north and east. Eastwards is the park entrance and to the west you see a small pond. ~ 0 262144 1 D0 ~ ~ 0 -1 3109 D1 ~ ~ 0 -1 3116 D3 ~ ~ 0 -1 3114 S #3116 {gEastern Park Entrance{x~ You are standing at the eastern end of the park. A small path leads west into the park. Going east through the entrance you will reach Emerald Avenue. ~ 0 262148 1 D1 ~ ~ 0 -1 3117 D3 ~ ~ 0 -1 3115 S #3117 {b-=[{WEmerald Avenue{b]=-{X~ You are at Emerald Avenue which continues north and south. To the west is the park entrance and to the east is the not very big Town Hall of Gaalstrom. ~ 0 262144 1 D0 ~ ~ 0 -1 3132 D1 ~ ~ 0 -1 3137 D2 ~ ~ 0 -1 3119 D3 ~ ~ 0 -1 3116 S #3118 {gPark Road{x~ You are on Park Road which leads north and south. ~ 0 262144 1 D0 ~ ~ 0 -1 3111 D2 ~ ~ 0 -1 3135 S #3119 {b-=[{WEmerald Avenue{b]=-{X~ You are standing at a bend on Emerald Avenue. The road leads north and west. To the east, you see some run-down slums...it looks like the bad part of town. ~ 0 262144 1 D0 ~ ~ 0 -1 3117 D1 You see some dangerous looking slums...just the right place for a gang. ~ ~ 0 -1 2101 D3 ~ ~ 0 -1 3133 S #3120 {b-=[{WRoad Crossing{b]=-{x~ You are in the middle of the road cross. Roads lead in all directions. A single mangled link of iron chain as thick as a tree trunk is fastened into the ground at the center of the road cross. A road sign is here. ~ 0 262144 1 E sign~ The sign points in all directions: North - Emerald Avenue. East - Park Road. South - Emerald Avenue. West - Park Road. Someone had added something with red paint, but it's been crossed out. ~ D0 ~ ~ 0 -1 3133 D1 ~ ~ 0 -1 3136 D2 ~ ~ 0 -1 3134 D3 ~ ~ 0 -1 3135 S #3121 {b-=[{WEmerald Avenue{b]=-{X~ You are standing at a bend on Emerald Avenue. The road leads south and east. ~ 0 262144 1 D1 ~ ~ 0 -1 3134 D2 ~ ~ 0 -1 3125 S #3122 {gPark Road{x~ You are on Park Road which leads south and north. Elm Street is east of here. ~ 0 262144 1 D0 ~ ~ 0 -1 3136 D1 ~ ~ 0 -1 3123 D2 ~ ~ 0 -1 3126 S #3123 {b-=[{WElm Street{b]=-{x~ You are on Elm street. Park Road is to the west and Elm Street continues in eastward direction. ~ 0 262144 1 D1 ~ ~ 0 -1 3124 D3 ~ ~ 0 -1 3122 S #3124 {b-=[{WElm Street{b]=-{x~ You near the end of Elm Street. An old elm tree grows here. A heavy iron grating is south, surrounding the city's graveyard. You can see a sign hanging on the grate. The concourse joins Elm Street to the east, and the street ends to the north near a run-down neighborhood. ~ 0 262144 1 D0 You see the beginnings of Gaalstrom's bad neighborhoods. ~ ~ 0 -1 3144 D1 You see the Concourse. ~ ~ 0 -1 3273 D3 ~ ~ 0 -1 3123 S #3125 {b-=[{WEmerald Avenue{b]=-{X~ You are on Emerald Avenue which continues north. The Concourse is south of here. ~ 0 262144 1 D0 ~ ~ 0 -1 3121 D2 ~ ~ 0 -1 3128 S #3126 {gPark Road{x~ You are on Park Road which continues north. The Concourse is south of here. ~ 0 262144 1 D0 ~ ~ 0 -1 3122 D2 ~ ~ 0 -1 3129 S #3127 {b-=[{WOn The Concourse{b]=-{X~ You are at the southwest corner of the city wall. The Concourse leads both north and east, and a watchtower is to the south. ~ 0 262144 1 D0 ~ ~ 0 -1 3271 D1 ~ ~ 0 -1 3128 D2 ~ ~ 0 -1 2902 S #3128 {b-=[{WOn The Concourse{b]=-{X~ You are walking around the scenic concourse as it continues its path around the city of Gaalstrom. The south gate of the city lies to your east, and the southwestern corner of the city wall is west. Emerald Avenue stretches out to the north. ~ 0 262144 1 D0 Emerald avenue lies to the north. ~ ~ 0 -1 3125 D1 You can see the heavily guarded southern gate of Midgaard. ~ ~ 0 -1 3255 D3 ~ ~ 0 -1 3127 S #3129 {b-=[{WOn The Concourse{b]=-{X~ The concourse continues its path around the city. The southern gates of the city are west of here, and park road lies north. The northeastern corner of the city wall is east. ~ 0 262145 1 D0 ~ ~ 0 -1 3126 D1 ~ ~ 0 -1 3130 D3 You see the south gate of Gaalstrom. ~ ~ 0 -1 3255 S #3130 {b-=[{WOn The Concourse{b]=-{X~ You are at the southeast corner of the city wall. The Concourse leads both north and west, and a watchtower is to the south. ~ 0 262144 1 D0 ~ ~ 0 -1 3273 D2 ~ ~ 0 -1 2903 D3 ~ ~ 0 -1 3129 S #3131 {gPark Road{x~ You are at Park Road which continues north and south. ~ 0 262144 1 D0 ~ ~ 0 -1 3101 D2 ~ ~ 0 -1 3111 S #3132 {b-=[{WEmerald Avenue{b]=-{X~ You are standing on the north end of Emerald Avenue. To the north is Austral Square and Kate's Diner, to the east is the small street Penny Lane. ~ 0 262144 1 D0 ~ ~ 0 -1 3103 D1 ~ ~ 0 -1 3139 D2 ~ ~ 0 -1 3117 S #3133 {b-=[{WEmerald Avenue{b]=-{X~ You are standing at a bend on Emerald Avenue. To the east the road goes on and to the south is the Road Crossing. ~ 0 262144 1 D1 ~ ~ 0 -1 3119 D2 ~ ~ 0 -1 3120 S #3134 {b-=[{WEmerald Avenue{b]=-{X~ You are standing at a bend on Emerald Avenue. To the west the road goes on and to the north is the Road Crossing. ~ 0 262144 1 D0 ~ ~ 0 -1 3120 D3 ~ ~ 0 -1 3121 S #3135 {gPark Road{x~ You are at a bend on Park Road. To the north the road goes on and to the east is the Road Crossing. To the south, the ancient cliffs rise from deep under the ground, forming a wall. ~ 0 262144 1 D0 ~ ~ 0 -1 3118 D1 ~ ~ 0 -1 3120 S #3136 {gPark Road{x~ You are at a bend on Park Road. To the south the road goes on and to the west is the Road Crossing. ~ 0 262144 1 D2 ~ ~ 0 -1 3122 D3 ~ ~ 0 -1 3120 S #3137 {b-=[{WThe Waiting Room{b]=-{x~ You are standing in the waiting room at the town hall. Wooden chairs stand along the walls and a long desk is placed in the middle of the room. ~ 0 262152 0 D1 It looks like some kind of office. ~ ~ 0 -1 3138 D3 The exit west leads to Emerald Avenue. ~ ~ 0 -1 3117 S #3138 {b-=[{WThe Mayor's Office{b]=-{x~ You are in the not very big office of the Mayor of Gaalstrom. A large and polished but completely empty desk is standing in front of an armchair that looks so comfortable that it most of all resembles a bed with the head end raised slightly. ~ 0 262152 0 E chair armchair~ This chair is really a masterpiece. A chair where one can sit as comfortably as in a bed. All lecture halls should be equipped with these things. ~ D3 The waiting room is to the west. ~ ~ 0 -1 3137 S #3139 {b-=[{WPenny Lane{b]=-{x~ You are on Penny Lane. Emerald Avenue is to the west and Penny Lane continues in eastward direction. ~ 0 262144 1 D1 ~ ~ 0 -1 3140 D3 ~ ~ 0 -1 3132 S #3140 {b-=[{WPenny Lane{b]=-{x~ You are on Penny Lane. The narrow road continues north and west, and the concourse intersects this street to the east. ~ 0 262144 1 D0 ~ ~ 0 -1 3141 D1 You see the Concourse. ~ ~ 0 -1 3272 D3 ~ ~ 0 -1 3139 S #3141 {b-=[{WPenny Lane{b]=-{x~ You are at the end of Penny Lane. The only exit appears to be south. ~ 0 262144 1 D2 ~ ~ 0 -1 3140 S #3142 {b-=[{WCaptain's Office{b]=-{x~ You are in the Office of the Captain of the Guard. The Gaalstrom Coat of Arms is hanging on the north wall and a heavy steel door is to the south. ~ 0 262152 0 E arms~ Although a bit dusty the Coat of Arms is an excellent piece of work. ~ D1 You see the cityguard head quarters. ~ door~ 0 3120 3110 D2 You see the heavy steel door. ~ door~ 1 3137 3143 S #3143 {DThe Jail{x~ You are in a dark and humid jail. The dark stone walls are hard and cold to the touch. A heavy steel door is to the north. ~ 0 262152 0 E wall walls~ The walls are marked with lots of scratches. Some of them spell sentences like "JAIL IS BETTER THAN SQL" and "BIGFOOTDAMOOSE IS ALIVE". ~ D0 You see the heavy steel door. ~ door~ 1 3137 3142 S #3144 {b-=[{WThe End of Elm Street{b]=-{x~ Elm street ends here, next to a dangerous-looking run down neighborhood. You can enter the slums to the east, or head towards the graveyard to the south. It occurs to you that this isn't the happiest section of town. ~ 0 262144 1 D1 You see a run-down slum neighborood. ~ ~ 0 -1 2160 D2 Elm street continues towards a graveyard. ~ ~ 0 -1 3124 S #3150 {b-=[{WKate's Diner{b]=-{x~ The smells of baking bread and simmering stew lead you dancing through the doorway of the diner. No greasy spoons to be seen here-- the booth walls are covered in casual paisleys; the chairs are carved wood, rescued from garage sales. Most tables have chess or backgammon boards carved and painted on their fingertip-smooth tops. The refrain of some musical or other from the 1930's blends with the dusty golden light and the wonderful smells to put you completely at ease. A huge picture window looks out over the Gaalstrom River, and a doorway leads north onto the dock and the South Bank river landing, while the main entrance to the south returns you to Austral Square. On most days you will find Kate here, testing a batch of stew or brewing a special pot of cinnamon coffee, eerily just in time for your arrival Pull up a chair, perhaps play a game, and take time out to talk. ~ 0 263176 0 D0 A small boat landing lets boats land at the diner. ~ ~ 0 -1 3203 D2 You see Austral Square. ~ ~ 0 -1 3103 S #3160 (null)~ ~ 0 262150 0 E window~ You peer out the window and see a cityguard beating up an old lady. ~ E bookcase~ You see many cartographer journals and topographical studies. You also see quite a few tomes written by someone named "Anson MacDonald". ~ D0 A sign on the door says, "Unauthorized Personel Prohibited". ~ door~ 2 3161 3161 S #3161 (null)~ ~ 0 262662 0 E chest~ This chest is firmly locked, and the device by which it opens is beyond your reckoning. ~ D2 A small door to the south leads out into the map shop. ~ door~ 2 3161 3160 D4 ~ ~ 0 -1 3100 S #3170 (null)~ ~ 0 262156 0 E puddle puddles~ The puddles on the floor are filthy and exude a foul stench. ~ S #3198 {b-=[{WGuildmaster's Square{b]=-{X~ Scorched practice dummies. Battered weapons and shields. A place of learning if one ever existed. Here you can practice and train yourself for combat in the lands. ~ 0 262144 0 D4 ~ ~ 0 0 3014 S #3200 {b-=[{WUnder the Bridge{b]=-{x~ The arch under the bridge is covered by seaweed for one foot above the surface of the river. The water gently flows through an opening in the lower part of the city wall. ~ 0 262144 7 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. Looks pretty solid. ~ D1 ~ ~ 0 -1 3201 D3 You see the river flowing west into the Forest of Haon-Dor.~ ~ 0 -1 3201 S #3201 {b-=[{WOn the River{b]=-{x~ North of here you see the miserable buildings of the poor alley. The river flows west towards the bridge. The riverbanks are too steep to climb. ~ 0 262144 7 D1 ~ ~ 0 -1 3202 D3 ~ ~ 0 -1 3200 S #3202 {b-=[{WOn the River{b]=-{x~ North of here you see the dump. The river flows from east to west. The riverbanks are too steep to climb. A bridge passes overhead, connecting the dump to the promenade. ~ 0 262144 7 D1 ~ ~ 0 -1 3203 D3 ~ ~ 0 -1 3201 S #3203 {b-=[{WOn the River{b]=-{x~ The levee is directly north of here, and a small boat landing for Kate's Diner is to the south. The river flows in an east west direction. ~ 0 262148 7 D0 ~ ~ 0 -1 3049 D1 ~ ~ 0 -1 3204 D2 You see the landing in the back of Kate's Diner. ~ ~ 0 -1 3150 D3 ~ ~ 0 -1 3202 S #3204 {b-=[{WOn the River{b]=-{x~ You see the warehouse on the northern riverbank. East of here the river passes under the eastern bridge and through the city wall. The banks of the levee are west, in the direction of the current. Desc A battered looking dock lies to the north, a large gleaming ship is docked there, pirates. ~ 0 262148 7 D1 ~ ~ 0 -1 3205 D3 ~ ~ 0 -1 3203 S #3205 {b-=[{WOn the River{b]=-{x~ The river enters from a hole in the eastern city wall. The hole has been blocked by several vertically positioned iron bars set into the wall. Overhead you can see the stone buttresses of the eastern bridge. ~ 0 262144 7 D3 ~ ~ 0 -1 3204 S #3250 {b-=[{WWall Road{b]=-{x~ Wall road extends north and south along the eastern walls of the city. The east gate is north of you, south is an intersection with a dark alley. You check to make sure you still have your wallet. A gatehouse is to the east. ~ 0 262144 1 D0 The eastern gate of the city is north. ~ ~ 0 -1 3041 D1 ~ ~ 0 0 2905 D2 You see an intersection with a dark alley. ~ ~ 0 -1 3251 S #3251 {b-=[{WWall Road{b]=-{x~ You are walking along the eastern wall of the city, on a road extending between the east gate and a bridge to the south. A dark, dirty alley lies west of here. You step carefully around a pool of liquid... Who knows what it could be in a place this foul... ~ 0 262144 1 D0 Wall road continues to the north, heading towards the gate. ~ ~ 0 -1 3250 D2 Wall road continues to the south, towards a bridge over the Midgaard river. ~ ~ 0 -1 3252 D3 A dirty, unlight alley lies to the west...it looks like a perfect spot for a mugging. ~ ~ 0 -1 3046 S #3252 {b-=[{WWall Road{b]=-{x~ The walls of Gaalstrom tower are above you to the east, keeping the city safe from its enemies. An intersection with a dark alley lies north, and a bridge over the Gaalstrom river is south. Beyond the bridge wall road turns into the concourse. A large street begins to the east, its the Gaalstrom {BResidental District{x. ~ 0 262144 1 D0 You see an intersection with a dark alley. ~ ~ 0 -1 3251 D1 ~ ~ 0 0 11802 D2 The eastern bridge crosses the river to the south. ~ ~ 0 -1 3253 S #3253 {b-=[{WOn the Bridge{b]=-{x~ You are crossing a strong stone bridge, which spans the Gaalstrom river. Below you, the river flows into an opening in the city wall, sealed with strong metal bars. North of you is wall road, south of here the concourse loops around the inside of the city walls. ~ 0 262144 1 E opening bars river~ Hmm...some of the bars have been ripped out of the wall. Enough to pass a good sized raft or canoe, or perhaps even a barge. You wonder what sort of beast had the strength to do this. ~ D0 Wall road continues to the north. ~ ~ 0 -1 3252 D2 The concourse stretches around the southern parts of Midgaard. ~ ~ 0 -1 3104 S #3254 {b-=[{WThe South Bridge{b]=-{x~ You are standing on a small, rickety bridge leading from the Gaalstrom City Dump to the much more attractive promenade of the southern parts of Gaalstrom. You can smell the stench of the dump to the north, the fresher air of the promenade seems preferable. Below you are the swift-moving currents of the Gaalstrom river. ~ 0 262144 1 D0 You can see the clutter of the City Dump. ~ ~ 0 0 3030 D2 The beautiful promenade lies along the river. What a romantic place to visit! ~ ~ 0 -1 3102 S #3255 {b-=[{WInside the South Gate of Gaalstrom{b]=-{x~ Two strong stone towers surround a heavy wooden gate set into the city wall, to guard against the goblins that lurk in the southern forests. You can exit the city to the south, if you dare, or walk down the concourse to the east or west. ~ 0 262144 1 D1 The concourse heads east along the inside of the city wall. ~ ~ 0 -1 3129 D2 You see the southern gate. ~ ~ 1 3133 3256 D3 The concourse heads west along the inside of the city wall. ~ ~ 0 -1 3128 S #3256 {b-=[{WOutside the South Gate of Gaalstrom{b]=-{x~ You are standing outside the strong wooden gate on the southern walls of Gaalstrom. Guards eye you suspiciously from the two towers on either side of the gate, as they stand watch to protect the city from the goblins of this forest. The trees and goblins of the Miden'nir are south, the gate back to Gaalstrom lies north. ~ 0 262144 3 D0 You see the southern gate. ~ ~ 1 3133 3255 D2 ~ ~ 0 0 690 S #3257 {b-=[{WWall Road{b]=-{x~ You are walking along wall road, just north of the west gate of Gaalstrom. The road continues along the western wall to the north, towards an intersection with a busy Clan street. A gatehouse is to the west. ~ 0 262144 1 D0 You see an intersection between wall road and a busy Clan street. ~ ~ 0 -1 3258 D2 The west gate of the city lies south. ~ ~ 0 -1 3040 D3 ~ ~ 0 -1 2908 S #3258 {b-=[{WWall Road{b]=-{x~ Wall road intersects with a crowded Clan Road here, filled with shops and artisans. The street stretches off to the east, towards the far wall of the city. Wall road continues to the north and south. ~ 0 262144 1 D0 Wall road continues to the north, towards the northwestern corner of the wall. ~ ~ 0 -1 3259 D1 You see the shops and clan halls of Clan Road. ~ ~ 0 -1 3301 D2 Wall road continues alongside the western wall, heading towards the west gate. ~ ~ 0 -1 3257 S #3259 {b-=[{WWall Road{b]=-{x~ You are walking along wall road, which extends along the inside of the western wall of Gaalstrom. To the south, you can see an intersection with a crowded Clan street. The northwestern corner of the city wall lies ahead to the north. ~ 0 262144 1 D0 You see the northwestern corner of the city wall. ~ ~ 0 -1 3260 D2 To the south, wall road intersects with a crowded Clan street. ~ ~ 0 -1 3258 S #3260 {b-=[{WThe Northwest Corner{b]=-{X~ You are standing beneath the northwestern corner of the city wall, on a turn in wall road. You can head south, towards the west gate, or east to the north gate. ~ 0 262144 1 D1 Wall road continues along the northern wall of the city. ~ ~ 0 -1 3261 D2 Wall road continues along the western wall of the city. ~ ~ 0 -1 3259 S #3261 {b-=[{WWall Road{b]=-{x~ The city walls tower over you as walk down wall road, between the northwestern corner of the wall to the west, and the northern gate of Gaalstrom to the east. ~ 0 262144 1 D1 Wall road continues to the east, towards the northern gate of Midgaard. ~ ~ 0 -1 3262 D3 You can see the northwest corner of the city wall to the west. ~ ~ 0 -1 3260 S #3262 {b-=[{WInside the North Gate of Gaalstrom{b]=-{x~ Two small towers surround a strong wooden gate, connected by a small stone bridge set with murder holes. This gate is not as heavily guarded as the others, as the plains outside are safe to travel. You can leave Gaalstrom to the north, or continues along wall road to the west and east. A teeming clan street is visible to the south, and beyond that the graceful spires of the Temples of Roland and Loki, but there is no way to reach them from here. ~ 0 262144 1 D0 The northern plains are visible through the gate. ~ ~ 1 3133 3268 D1 Wall road continues to the east, alongside the northern wall. ~ ~ 0 -1 3263 D3 Wall road continues to the west, alongside the northern wall. ~ ~ 0 -1 3261 S #3263 {b-=[{WWall Road{b]=-{x~ You are walking along wall road, between the northern gate of the city and the northeastern corner of the city walls. You can see bloodstains on the road... better be on guard for thieves. ~ 0 262144 1 D1 You see the northeastern corner of the city walls. ~ ~ 0 -1 3264 D3 The northern gate of the city lies east. ~ ~ 0 -1 3262 S #3264 {b-=[{WThe Northeast Corner{b]=-{x~ Wall road turns the corner here, as you pass by the northeastern edge of the city wall. The north gate lies to your west, the road south leads to the eastern gate of Gaalstrom. ~ 0 262144 1 D2 Wall road continues to the south, along the eastern wall of the city. ~ ~ 0 -1 3265 D3 Wall road continues to the west, along the northern wall of the city. ~ ~ 0 -1 3263 S #3265 {b-=[{WWall Road{b]=-{x~ Just south of you is an intersection with a crowded clan street. The eastern wall of Gaalstrom is beside you, and to the north you can see the northeast corner of the city wall. A strange looking church is to the west. ~ 0 262144 1 D0 You can see the northeast corner of the city wall. ~ ~ 0 -1 3264 D2 You see an intersection with a crowded street. ~ ~ 0 -1 3266 D3 You see the small foyer of a strange church. ~ ~ 0 -1 3362 S #3266 {b-=[{WWall Road{b]=-{x~ Here, wall road meets up with a busy clan street heading off towards the west, and the far wall of the city. You can smell spices, perfume, freshly cured hide, and other strange scents, all mingle together in one heady aroma. Wall road continues to the north and south. ~ 0 262144 1 D0 Wall road continues to the north, along the eastern wall of the city. ~ ~ 0 -1 3265 D2 Wall road continues to the south, towards the east gate of Midgaard. ~ ~ 0 -1 3267 D3 You see a mass of people heading down Clan Road. ~ ~ 0 -1 3316 S #3267 {b-=[{WWall Road{b]=-{x~ You are near the center of wall road, just north of the east gate of the city. To the north, you can see an intersection with a crowded clan street. The guards at the gate eye you suspiciously from afar. ~ 0 262144 1 D0 You see an intersection with a busy clan street. ~ ~ 0 -1 3266 D2 You see the well-guarded east gate of Midgaard. ~ ~ 0 -1 3041 S #3268 {b-=[{WOutside the North Gate of Gaalstrom{b]=-{x~ You stand outside the north gate of the walled city of Gaalstrom. A dusty trail is visibile to the north, it stretches around the walls of the ~ 0 262144 2 D0 ~ ~ 0 0 677 D2 You see the north gate of Midgaard. ~ ~ 1 3133 3262 S #3270 {b-=[{WOn The Concourse{b]=-{X~ The strong stone walls of Gaalstrom rise up to the west, keeping evil at bay. The concourse heads towards a bridge to the north, and continues south alongside a beautiful park. ~ 0 262144 1 D0 The concourse continues to the north, along the city wall. ~ ~ 0 -1 3100 D2 The concourse heads south, passing by a beautiful park. ~ ~ 0 -1 3271 S #3271 {b-=[{WOn The Concourse near the park{b]=-{x~ You are walking down the Concoruse, along the western wall of Gaalstrom. To the north, the road passes by a beautiful park, to the south, you can see the southwest corner of the city wall. ~ 0 262144 1 D0 The concourse heads north, passing by a beautiful park. ~ ~ 0 -1 3270 D2 You can see the southwest corner of the city wall. ~ ~ 0 -1 3127 S #3272 {b-=[{WOn the Concourse at Penny Lane{b]=-{x~ You are on a road leading around the inner walls of Gaalstrom. To the north, the concourse heads towards a bridge into northern Gaalstrom. To the south, you can see an intersection with Elm Street. The quaint paved streets of Penny Lane lie west. ~ 0 262144 1 D0 The concourse continues to the north, towards the east bridge. ~ ~ 0 -1 3104 D2 The concourse continues south, towards an intersection with Elm Street. ~ ~ 0 -1 3273 D3 You see Penny Lane. ~ ~ 0 -1 3140 S #3273 {b-=[{WOn the Concourse at Elm Street{b]=-{x~ The air grows chill as you pass near the Elm Street graveyard. The walls of Gaalstrom are to the east, and the concourse continues to the north and south. To your west, you see Elm Street at the graveyard entrance. ~ 0 262144 1 D0 The concourse continues to the north, towards an intersection with Penny Lane. ~ ~ 0 -1 3272 D2 The concourse continues to the south, towards the southeast corner of the wall. ~ ~ 0 -1 3130 D3 You see Elm Street and the graveyard entrance. ~ ~ 0 -1 3124 S #3301 {b-=[{WClan Road{b]=-{x~ You are standing on the western end of Clan Road. The traffic here is light. This is a quieter section of Gaalstrom. You can hear the sound of haggling coming from the east. ~ 0 262144 1 D1 Clan Road continues east. ~ ~ 0 -1 3302 D2 ~ ~ 0 0 3399 D3 Wall Road is to the west. ~ ~ 0 -1 3258 S #3302 {b-=[{WClan Road{b]=-{x~ The shops on this stretch of Clan road are long-closed and boarded up. Not much traffic passes through this part, as there is nothing to buy. Clan road continues east and west. ~ 0 262144 1 D1 Clan Road continues east. ~ ~ 0 -1 3303 D3 Clan Road continues west. ~ ~ 0 -1 3301 S #3303 {b-=[{WClan Road{b]=-{x~ The shops on this stretch of Clan road are long-closed and boarded up. Not much traffic passes through this part, as there is nothing to buy. ~ 0 262144 1 D1 Clan Road continues to the east. ~ ~ 0 -1 3314 D3 Clan Road continues to the west. ~ ~ 0 -1 3302 S #3314 {b-=[{WClan Road{b]=-{x~ Noise and light abound on this part of Clan Road. Clan road continues off to the east and west. ~ 0 262144 1 D1 Clan Road continues to the east. ~ ~ 0 -1 3315 D3 Clan Road continues to the west. ~ ~ 0 -1 3303 S #3315 {b-=[{WClan Road{b]=-{x~ Clan Road seems to widen here slightly, allowing more traffic to travel through the area. To the south is another entrance to the busy pub. This door is also open wide and spilling forth the sounds of happy patrons. Clan Road continues to the east and west. ~ 0 262144 1 D1 Clan Road continues to the east. ~ ~ 0 -1 3316 D2 ~ ~ 0 0 2911 D3 Clan Road continues to the west. ~ ~ 0 -1 3314 S #3316 {b-=[{WClan Road{b]=-{x~ You are at the eastern end of Clan Road. To the east of you, the tall wall around the city looms up before you and casts its shadow on you. Clan Road continues to the west. ~ 0 262144 1 D1 Wall Road is east of here. ~ ~ 0 -1 3266 D3 Clan Road continues to the west. ~ ~ 0 -1 3315 S #3334 (null)~ ~ 0 262156 0 E tapestries walls~ You think about peeking behind the tapestries, but think better of it. ~ E sign~ Give me your coins, and I shall change them for you, taking but 1 in 20 for my fee. --- Otho the Changer ~ S #3352 (null)~ ~ 0 262156 0 E wall walls~ Bare, except for the holes. ~ E table tables~ You find a table that's relatively vomit-free. ~ S #3355 (null) ~ ~ 0 262156 0 S #3356 (null) ~ ~ 0 262156 0 S #3357 (null) ~ ~ 0 262156 0 E sign~ The sign says: Don't forget our dinner menu. ~ S #3358 (null) ~ ~ 0 262156 0 E sign~ The sign says: Don't forget our dinner menu. ~ S #3359 (null) ~ ~ 0 262156 0 S #3360 {YIn Roland's Chapel{x~ You feel Loki's hateful gaze on your back as you enter this chapel. You are in a small chapel dedicated to the god Roland. The church of Roland is widely known for helping those in Roland's favor, and those who wish to be.........For a price. A golden altar occupys the center of the room. ~ 0 263176 0 E altar~ Made of pure gold, the altar shines with an unearthly beauty. Ancient runes cover it's surface. ~ D0 You see a small foyer. ~ ~ 0 -1 3362 M 115 H 130 S #3361 {DIn Lokine's Chapel{x~ You feel Roland's sorrowed gaze on your back as you enter this chapel. You are in a small chapel dedicated to the god Loki. The walls are covered in a layer of black slime. The purest of evil seems to be radiating from a large black altar in the center of the room. ~ 0 263176 0 E altar~ The altar appears to have been carved from a single piece of obsidian. Dark red stains cover it's surface. ~ D2 You see a small foyer. ~ ~ 0 -1 3362 M 115 H 130 S #3362 {b-=[{WChurch Foyer{b]=-{x~ You are inside the small foyer of a church. Your soul feels like it's being pulled by two opposing forces, one to the north, and one to the south. ~ 0 262152 0 D0 You see a darkness trying to pull you in. ~ ~ 0 -1 3361 D1 Wall Road is east of here. ~ ~ 0 -1 3265 D2 A holy light is drawing toward you. ~ ~ 0 -1 3360 S #3365 {R-=[{DTemple of Loki{R]=-{x~ You are in the southern end of the temple hall in the Temple of Loki. The temple has been constructed from giant obsidian blocks, sickening in appearance, and most of the walls are covered by ancient wall paintings picturing devils, giants and demons. A small doorway leads to the west. Large steps lead down through the grand temple gate, descending the huge mound upon which the temple is built and ends on the temple square below. Equally large steps lead UP through a small door into the ENTRANCE to MUD SCHOOL. (type 'up' to go to MUD SCHOOL.) A small plaque is on this wall. ~ 0 262156 0 E plaque~ This entire world has been integrated, modified, debugged, and enhanced by Hatchet, Kahn, and Furey of MERC Industries to be run by any MERC Mud. 1992 December 17 ROM enhancements by Alander. ROT enhancements by Vengeance. ~ D0 At the northern end of the temple hall is a statue and a huge altar. ~ ~ 0 -1 3366 D1 ~ ~ 0 0 3398 D2 You see the temple square. ~ ~ 0 -1 3005 D3 You see a small donation room. ~ ~ 0 -1 3367 D4 You see the entrance to Mud School. ~ ~ 0 0 3700 S #3366 {DBy the Temple Altar{x~ You are by the temple altar in the northern end of the Temple of Loki. A huge altar made from black polished obsidian is standing in front of you and behind it is a ten foot tall sitting statue of Loki, the God of darkness. The back of the altar opens into a beautiful atrium, above which can be seen a rainbow. ~ 0 263176 0 E altar~ Even though the altar is more than ten feet long it appears to be made from a single block of flawless black obsidian. ~ D2 You see the southern end of the temple of Belan. ~ ~ 0 -1 3365 M 115 H 130 S #3367 {b-=[{WDonation Room{b]=-{x~ You are in a small room next to the temple. A note on the wall tells you that this is a place to leave your unwanted items for other travelers. ~ 0 262156 0 D1 You see the southern end of the temple of Thoth. ~ ~ 0 -1 3001 S #3368 (null) ~ ~ 0 262156 0 S #3369 (null) ~ ~ 0 262156 0 E sign~ The sign reads: Free instructions provided by the waiter: Buy - Buy something (drinkable) from the waiter. List - The waiter will show you all the different drinks and specialties, and tell the price of each. ~ S #3370 (null) ~ ~ 0 262156 0 S #3371 (null) ~ ~ 0 262156 0 S #3372 (null) ~ ~ 0 262156 0 E sign~ The sign reads: Free instructions provided by the waiter: Buy - Buy something (drinkable) from the waiter. List - The waiter will show you all the different drinks and specialties, and tell the price of each. ~ S #3373 (null) ~ ~ 0 262156 0 S #3374 (null) ~ ~ 0 262156 0 S #3375 (null) ~ ~ 0 262156 0 E sign~ The sign reads: Free instructions provided by the waiter: Buy - Buy something (drinkable) from the waiter. List - The waiter will show you all the different drinks and specialties, and tell the price of each. ~ S #3376 (null) ~ ~ 0 262156 0 S #3377 (null) ~ ~ 0 262156 0 S #3378 (null) ~ ~ 0 262156 0 S #3379 (null) ~ ~ 0 262156 0 S #3380 (null) ~ ~ 0 262156 0 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ S #3381 (null) ~ ~ 0 262156 0 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ S #3397 {b-=[{WBank of Gaalstrom{b]=-{x~ A solid structure made entirely of thick heavy stones. A large stone wall seperates the bankers from the citizens. Iron bars embedded in the wall assure safe transactions. Towards the back a large metal door can be seen. The bank vault was built by the dwarves and is the safest in the world, the lock was created by the gnomes and promises anyone without the key a very hard time indeed of getting it open. Only the banker, and the mayor have keys. A tall, muscular guard stands watch for any signs of trouble. North leads back to the main street. ~ 0 263176 0 D0 ~ ~ 0 0 3016 S #3398 {b-=[{WJourneymen Guild{b]=-{x~ The Journeymen Guild has been a part of Gaalstrom since its conception. They are an organization dedicated to protecting the treasures found within the great city. Membership has dwindled in the past few years and the Journeymen are hard up for people to do their services. They hand out tasks to any brave adventurer who wants one. With such evil in the world tasks such as these are never in short supply. ~ 0 263180 0 D3 ~ ~ 0 0 3001 S #3399 {b-=[{WExotic Inks{b]=-{x~ Have your skin permanently engraved with a decorative and stylish tattoo. There are many to choose from, but be wary, once applied, they are very hard to get off. North leads back to Clan Road. ~ 0 263168 0 D0 ~ ~ 0 0 3301 S #2901 (null)~ ~ 0 262156 0 S #2902 {b-=[{WBase of the Southwest Tower{b]=-{X~ You are in a small circular room. The concourse is to the north. ~ 0 262152 0 D0 ~ ~ 0 -1 3127 S #2903 {b-=[{WBase of the Southeast Tower{b]=-{x~ You are in a small circular room, spiral stairs lead further up into the watchtower. The Concourse is to the north. ~ 0 262152 0 D0 ~ ~ 0 -1 3130 S #2904 (null)~ ~ 0 262156 0 S #2905 {b-=[{WEastern Gatehouse{b]=-{x~ You are in a small room built into the city wall. A mechanism for lowering the siege door for the east gate is on the wall, but seems to be frozen by rust from years of neglect. The wall road is west. ~ 0 262152 0 D3 ~ ~ 0 0 3250 S #2906 (null)~ ~ 0 262156 0 S #2907 (null)~ ~ 0 262156 0 S #2908 {b-=[{WWestern Gatehouse{b]=-{x~ You are in a small room built into the city wall. A mechanism for lowering the siege door for the west gate is on the wall, but seems to be frozen by rust from years of neglect. Wall road is east. ~ 0 262152 0 D1 ~ ~ 0 -1 3257 S #2910 (null)~ ~ 0 262156 0 S #2911 {DThe {bBlue Falcon{D Pub & Inn{x~ Wonderous songs of merriment arise from the large wooden bar at the back of this fine establishment. A few are arm in arm singing of wonderous adventures and happy times. Waitresses bustle about trying to keep drinks fresh. Mounted heads of several types of beasts hang from the walls, including one "Dragon Tooth" though it looks awfully suspicous. A small set of stairs goes up to the quaint, comfortable inn. A few empty stools are about, waiting to be filled. North leads back to Clan Road. ~ 0 263180 1 D0 ~ ~ 0 0 3315 D4 ~ ~ 0 0 2912 S #2912 {DThe Inn{x~ A few beds are scattered about, all of them unoccupied. This is a safe haven for travellers passing through Gaalstrom to rest their weary bones. The single window provides a picturesque view of the sprawling city. Down leads into the tavern where a loud racket can be heard. ~ 0 263180 0 D5 ~ ~ 0 0 2911 S #2913 (null)~ ~ 0 262148 1 S #2914 (null)~ ~ 0 262156 0 S #2915 (null)~ ~ 0 262148 1 S #2916 (null)~ ~ 0 262156 0 S #2917 (null)~ ~ 0 262156 0 S #2918 (null)~ ~ 0 262148 1 S #2919 (null)~ ~ 0 262148 1 S #2920 (null)~ ~ 0 262156 0 S #2921 (null)~ ~ 0 262148 1 S #2922 (null) ~ ~ 0 262156 0 S #2923 (null) ~ ~ 0 262148 1 S #2924 (null) ~ ~ 0 262148 1 S #2925 (null) ~ ~ 0 262156 0 S #2926 (null) ~ ~ 0 262148 1 S #2927 (null) ~ ~ 0 262148 1 S #2928 (null) ~ ~ 0 262148 1 S #2929 (null) ~ ~ 0 262148 1 S #3001 {W-=[{YTemple of Roland{W]=-{x~ You are in the southern end of the temple hall in the Temple of Roland. The temple has been constructed from giant marble blocks, eternal in appearance, and most of the walls are covered by ancient wall paintings picturing gods, giants and peasants. A small doorway leads to the west. Large steps lead down through the grand temple gate, descending the huge mound upon which the temple is built and ends on the temple square below. Equally large steps lead UP through a small door into the ENTRANCE to MUD SCHOOL. (type 'up' to go to MUD SCHOOL.) A small plaque is on this wall. ~ 0 262156 0 E plaque~ This entire world has been integrated, modified, debugged, and enhanced by Hatchet, Kahn, and Furey of MERC Industries to be run by any MERC Mud. 1992 December 17 ROM enhancements by Alander. ROT enhancements by Vengeance. ~ D0 At the northern end of the temple hall is a statue and a huge altar. ~ ~ 0 -1 3054 D1 ~ ~ 0 0 3398 D2 You see the temple square. ~ ~ 0 -1 3005 D3 You see a small donation room. ~ ~ 0 -1 3367 D4 ~ ~ 0 0 3700 S #3002 (null) ~ ~ 0 262156 0 S #3003 (null) ~ ~ 0 262156 0 E sign~ The sign reads: Free instructions provided by the waiter: Buy - Buy something (drinkable) from the waiter. List - The waiter will show you all the different drinks and specialties, and tell the price of each. ~ S #3004 (null) ~ ~ 0 262156 0 S #3005 {b-=[{WThe Temple Square{b]=-{x~ You are standing on the temple square. Huge marble steps lead up to the temple gate. Just south of here you can see the market square, the center of Gaalstrom. ~ 0 262144 1 D0 You see the temple of Roland. ~ ~ 0 -1 3001 D2 You see the Market Square. ~ ~ 0 -1 3014 S #3006 (null) ~ ~ 0 262156 0 S #3007 (null) ~ ~ 0 262156 0 E writing carving carvings symbols symbol~ Although it is very hard to understand, you think it looks a lot like beer, poems about beer, and small beer-mugs. ~ E sign~ The sign reads: Free instructions provided by the Grunting Boar Inn. Buy - Buy something (drinkable) from the bartender. List - The bartender will show you all the different drinks and specialties, and tell the price of each. ~ S #3008 (null) ~ ~ 0 262156 0 S #3009 {b-=[{WThe Bakery{b]=-{x~ You are standing inside the small bakery. A sweet scent of Danish and fine bread fills the room. The bread and Danish are arranged in fine order on the shelves, and seem to be of the finest quality. A small sign is on the counter. ~ 0 262152 0 E sign~ Free instructions provided by the store: Buy - Will buy you some bread or pastry. List - The baker will kindly tell you the price and sort of the bread in his bakery. ~ E danish pastry~ You see that this is truly delicious pastry. Must be made by a Dane from Denmark (which surely is not the capital of Sweden!). Former ruler of Scandinavia, England, Northern Germany, Northern France, Russia, Greenland, Iceland, Estonia etc. etc. The sight of those large, wholesome chokoladeboller makes your mouth water and your soul sing. ~ D2 You see the main street. ~ ~ 0 -1 3013 S #3010 {b-=[{WThe General Store{b]=-{x~ You are inside the general store. All sorts of items are stacked on shelves behind the counter, safely out of your reach. A small note hangs on the wall. ~ 0 262152 0 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ D2 You see the main street. ~ ~ 0 -1 3015 S #3011 {b-=[{WThe Weapon Shop{b]=-{x~ You are inside the weapon shop. There is a small note on the counter. ~ 0 262152 0 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ D2 You see the main street. ~ ~ 0 -1 3016 S #3012 {b-=[{WMain Street{b]=-{x~ You are at the end of the main street of Gaalstrom. The street continues east towards the market square. The magic shop is to the north and to the west is the city gate. ~ 0 262144 1 D0 You see the magic shop. ~ ~ 0 -1 3033 D1 You see the main street. ~ ~ 0 -1 3013 D3 You see the city gate. ~ ~ 0 -1 3040 S #3013 {b-=[{WMain Street{b]=-{x~ You are on the main street passing through the City of Gaalstrom. South of here is the entrance to the Armoury, and the bakery is to the north. East of here is the market square. ~ 0 262144 1 D0 You see the bakery. ~ ~ 0 -1 3009 D1 You see the Market Square. ~ ~ 0 -1 3014 D2 You see the armoury. ~ ~ 0 -1 3020 D3 You see the main street. ~ ~ 0 -1 3012 S #3014 {b-=[{WMarket Square{b]=-{x~ You are standing on the market square, the famous Square of Gaalstrom. A large, peculiar looking statue is standing in the middle of the square. Roads lead in every direction, north to the temple square, south to the common square, east and westbound is the main street. A small stairway leads down into the GuildMaster's Square. ~ 0 262144 1 E statue~ What you see is the Midgaard Worm, stretching around the Palace of Midgaard. ~ D0 You see the temple square. ~ ~ 0 -1 3005 D1 You see the main street. ~ ~ 0 -1 3015 D2 You see the common square. ~ ~ 0 -1 3025 D3 You see the main street. ~ ~ 0 -1 3013 D5 ~ ~ 0 0 3198 S #3015 {b-=[{WThe Main Street{b]=-{x~ You are on Main Street crossing through town. To the north is the general store, and the main street continues east. To the west you see and hear the market place and to the south is the Jeweller's Shop. ~ 0 262144 1 D0 You see the general store. ~ ~ 0 -1 3010 D1 You see Main Street. ~ ~ 0 -1 3016 D2 You see the Jeweller's Shop. ~ ~ 0 -1 3034 D3 You see the Market Square. ~ ~ 0 -1 3014 S #3016 {b-=[{WThe Main Street{b]=-{x~ The main street, to the north is the weapon shop. To the east you leave town and to the west the street leads to the market square. ~ 0 262144 1 D0 You see the weapon shop. ~ ~ 0 -1 3011 D1 You see the city gate. ~ ~ 0 -1 3041 D2 ~ ~ 0 0 3397 D3 You see the main street leading to the market square. ~ ~ 0 -1 3015 S #3017 (null) ~ ~ 0 262156 0 S #3018 (null) ~ ~ 0 262156 0 S #3019 (null) ~ ~ 0 262156 0 S #3020 {b-=[{WThe Armoury{b]=-{X~ The armoury with all kinds of armours on the walls and in the window. You see helmets, shields and chain mails. To the north is the main street. On the wall is a small note. ~ 0 262152 0 E note~ You can use these commands for trading: value <item> To get the price of an item in your possession. sell <item> To sell something. buy <item> To buy something (provided that the shop has it in store). list Gives you a listing of the shop's inventory. WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT! NO HAGGLING ~ D0 You see the main street. ~ ~ 0 -1 3013 S #3021 (null) ~ ~ 0 262156 0 S #3022 (null) ~ ~ 0 262156 0 S #3023 (null) ~ ~ 0 262156 0 S #3024 {b-=[{WEastern End of Poor Alley{b]=-{x~ You are at the poor alley. Boarded up shops and inns line the alley. The street is dirty and unkempt. A putrid smell rises from places unknown. The alley continues further west. ~ 0 262144 1 D1 You see the common square. ~ ~ 0 -1 3025 D3 You see the poor alley. ~ ~ 0 -1 3044 S #3025 {b-=[{WThe Common Square{b]=-{x~ The common square, people pass you, talking to each other. To the west is the poor alley and to the east is the dark alley. To the north, this square is connected to the market square. From the south you notice a nasty smell. ~ 0 262144 1 D0 You see the Market Square. ~ ~ 0 -1 3014 D1 You see the dark alley. ~ ~ 0 -1 3026 D2 You see the city dump. ~ ~ 0 -1 3030 D3 You see the poor alley. ~ ~ 0 -1 3024 S #3026 {b-=[{WThe Dark Alley{b]=-{x~ The dark alley, to the west is the common square. The dark alley continues to the east. ~ 0 262144 1 E guild~ It is the thieves guild, don't enter if you care about your health or money. ~ D1 The alley continues east. ~ ~ 0 -1 3045 D3 You see the common square. ~ ~ 0 -1 3025 S #3027 (null) ~ ~ 0 262156 0 S #3028 (null) ~ ~ 0 262156 0 E furniture~ As you look at the furniture, the chair you sit on disappears. ~ S #3029 (null) ~ ~ 0 262156 0 S #3030 {b-=[{WThe Dump{b]=-{x~ The dump, where the people from the city drop their garbage. Through the garbage you can see a large junction of pipes, looks like the entrance to the sewer system. South of here you see the river and to the north is the common square. A rickety old bridge leads south to the promenade. ~ 0 262148 2 D0 You see the common square. ~ ~ 0 -1 3025 D2 ~ ~ 0 -1 3254 S #3031 {b-=[{WThe Pet Shop{b]=-{x~ The Pet Shop is a small crowded store, full of cages and animals of various sorts and sizes. There is a sign on the wall. ~ 0 266248 0 E sign~ The sign reads: Use 'List' to see the available pets. Use 'Buy <pet> <name>' to buy yourself a pet and name it. You can use 'order <pet> <instructions>' to order your pets around. If you abuse your pet, it will no longer regard you as its master. If you have several pets you may use 'order all <instructions>' Regards, The Shopkeeper ~ D2 You see the Alley. ~ ~ 0 -1 3045 S #3032 {b-=[{WPet Shop Backroom{b]=-{x~ This is the small dark room in which the Pet Shop Boy keeps his pets. It is vital that this room be immediately after the pet shop. ~ 0 262156 0 S #3033 {b-=[{WThe Magic Shop{b]=-{X~ You are in a small room that smells of rare chemicals and spices. Dividing the room in two is a large desk, and on the wall behind it are numerous shelves crammed with jars, bottles, books and scrolls of all sorts and sizes. ~ 0 262152 0 E scrolls~ Each scroll is stored in a leather tube that protects it from moist. ~ E books~ Most of them appear to be very old and dusty. ~ E jars bottles~ Some of them are transparent enabling you to see that some contain colored powders while others contain body parts of various animals. ~ D2 You see the main street. ~ ~ 0 -1 3012 S #3034 {b-=[{WThe Jeweller's Shop{b]=-{x~ You are in a small, beautifully furnished room. The warm light emanating from the small oil lamps on the walls is reflected in the hard, polished surface of the big mahogany desk that stands in the centre of the room. A small sign with golden letters stands on the desk. ~ 0 262152 0 E sign~ The golden letters say :- Use 'list' to see what is in store, 'buy <item>' to buy an item, 'sell <item>' to sell an item and 'value <item>' to make the jeweller evaluate an item. ~ E desk~ Your face is reflected in its surface. ~ E oil lamps~ They are made from polished gold and looks as if they are securely fastened to the smooth stone walls. ~ D0 You see Main Street. ~ ~ 0 -1 3015 S #3035 (null)~ ~ 0 262156 0 E sign~ The wooden sign says :- Use 'list' to see what is in store, 'buy <item>' to buy an item, 'sell <item>' to sell an item and 'value <item>' to make the leather worker evaluate an item. ~ E pot~ Several large pieces of leather hide are boiling in the iron pot. ~ E table~ It is made from solid oak but appears to be very used. Its surface is covered in marks and scratches. A large burning candle stands directly on the table surface, tallow flowing down its sides. ~ E fireplace~ It is a rather large fireplace made from heavy granite rocks. ~ S #3040 {b-=[{WInside the West Gate of Gaalstrom{b]=-{x~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads east and Wall Road leads both north and south from here. ~ 0 262144 1 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ D0 Wall road runs along the inner city wall to the north. ~ ~ 0 -1 3257 D1 You see Main Street. ~ ~ 0 -1 3012 D2 You see the road running along the inner side of the city wall. You notice that it is called Wall Road. ~ ~ 0 -1 3042 D3 The city gate is to the west. ~ gate~ 1 3133 3052 S #3041 {b-=[{WInside the East Gate of Gaalstrom{b]=-{x~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads west from here. Wall road crosses the street, heading north and south along the city wall. ~ 0 262144 1 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ D0 Wall road heads north along the city wall. ~ ~ 0 -1 3267 D1 You see the city gate. ~ gate~ 1 3133 3053 D2 Wall road heads south towards the poor section of town. ~ ~ 0 0 3250 D3 You see Main Street.~ ~ 0 -1 3016 S #3042 {b-=[{WWall Road{b]=-{x~ You are walking next to the western city wall. The road continues further south and the city gate is just north of here. ~ 0 262144 1 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ D0 You see the city gate. ~ ~ 0 -1 3040 D2 The road continues further south. ~ ~ 0 -1 3043 S #3043 {b-=[{WWall Road{b]=-{x~ You are walking next to the western city wall. Wall Road continues further north and south. A small, poor alley leads east. Some letters have been written on the wall here. ~ 0 262144 1 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E letters~ It says 'Who watches the watchmen?' ~ D0 The road continues further north. ~ ~ 0 -1 3042 D1 The alley leads east. ~ ~ 0 -1 3044 D2 The road continues further south. ~ ~ 0 -1 3047 S #3044 {b-=[{WPoor Alley{b]=-{x~ You are in a narrow and dirty alley leading east and west. ~ 0 262144 1 D1 The alley leads east. ~ ~ 0 -1 3024 D3 The alley leads west. ~ ~ 0 -1 3043 S #3045 {b-=[{WAlley at Levee{b]=-{x~ You are standing in the alley which continues east and west. South of here you see the levee. North is the Pet Shop. ~ 0 262144 1 D0 You see, hear, and smell the pet shop. ~ ~ 0 0 3031 D1 The alley leads east. ~ ~ 0 -1 3046 D2 You see the levee. ~ ~ 0 -1 3049 D3 The alley leads west. ~ ~ 0 -1 3026 S #3046 {b-=[{WEastern End of Alley{b]=-{x~ You are standing at the eastern end of the alley, near the city walls. Wall road loops around the city to your east, and you can see an old three-story warehouse to the south. The Fountain of Youth Apothecary is north. ~ 0 262144 1 D0 You see a pricey-looking potion shop. ~ ~ 0 0 3056 D1 You see wall road, running a north-south loop around the city. ~ ~ 0 -1 3251 D2 You see the warehouse. ~ ~ 0 -1 3050 D3 You see the Alley. ~ ~ 0 -1 3045 S #3047 {b-=[{WWall Road{b]=-{x~ You are standing on the road next to the western city wall which continues north. South of here is a bridge across the river. To the east you can see the streets of Gaalstrom. Wall Road continues north and south. ~ 0 262144 1 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ D0 You see the road. ~ ~ 0 -1 3043 D2 You see the Bridge. ~ ~ 0 -1 3051 S #3048 (null)~ ~ 0 262156 0 S #3049 {b-=[{WLevee{b]=-{x~ You are at the levee. South of here you see the river gently flowing west. The river bank is very low making it possible to enter the river. Directly across the river you can see a small boat landing built off of Kate's Diner. ~ 0 262144 1 D0 You see the Alley. ~ ~ 0 -1 3045 D2 You see the river flowing west. ~ ~ 0 -1 3203 S #3050 {b-=[{WAbandoned Warehouse{b]=-{x~ You are inside the only room in the old warehouse. The place is very dusty and appears to have been unused for many years. The skylight spills violet-tinged light. ~ 0 262152 0 D0 You see the Alley. ~ ~ 0 -1 3046 S #3051 {b-=[{WOn the Bridge{b]=-{x~ You are standing on the stone bridge crosses the river. The bridge is built out from the western city wall and the river flows west through an opening in the wall ten feet below the bridge. ~ 0 262144 1 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E opening~ You cannot really see it from here as it is somewhere beneath your feet. ~ E bridge~ It is built from large grey rocks that have been fastened to each other with some kind of mortar, just like the wall. ~ D0 You see the road. ~ ~ 0 -1 3047 D2 You see the Concourse. ~ ~ 0 -1 3100 S #3052 {b-=[{WOutside the West Gate of Gaalstrom{b]=-{x~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the west you can see the edge of a big forest. A small dusty trail leads north along the wall. ~ 0 262144 1 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ D1 The city gate is to the east. ~ gate~ 1 3133 3040 D3 ~ ~ 0 0 600 S #3053 {b-=[{WOutside the East Gate of Gaalstrom{b]=-{x~ You are by two small towers that have been built into th city wall and connected with a footbridge across the heavy wooden gate. To the east the dark forest stretches out in the distance. ~ 0 262144 1 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ D1 ~ ~ 0 0 6506 D3 You see the city gate. ~ gate~ 1 3133 3041 S #3054 {YBy the Temple Altar{x~ You are by the temple altar in the northern end of the Temple of Roland. A huge altar made from white polished marble is standing in front of you and behind it is a ten foot tall sitting statue of Roland, the God of light. The back of the altar opens into a beautiful atrium, above which can be seen a rainbow. ~ 0 263176 0 E altar~ Even though the altar is more than ten feet long it appears to be made from a single block of white virgin marble. ~ D2 You see the southern end of the temple. ~ ~ 0 -1 3001 M 3000 H 3000 S #3056 {b-=[{WThe Fountain of Youth Apothecary{b]=-{x~ An old man putters around behind the counter, making strange love potions and curative philtres. He turns as you enter, and looks on with avarice. Judging from the furnishings, he's been made very wealthy by his trade. ~ 0 262152 0 D2 You see the eastern end of alley. ~ ~ 0 -1 3046 S #3057 (null) ~ ~ 0 262148 9 S #0 #SPECIALS M 3091 spec_dog_pee M 3092 spec_dog_pee M 3093 spec_dog_pee M 3094 spec_dog_pee M 3100 spec_cast_cleric M 3120 spec_cast_cleric M 3163 spec_nasty M 3166 spec_executioner M 3167 spec_cast_adept M 3170 spec_cast_undead M 3173 spec_cast_undead M 3182 spec_guard M 3183 spec_guard M 3184 spec_guard M 3185 spec_guard M 3397 spec_questmaster M 3000 spec_cast_mage M 3005 spec_thief M 3011 spec_executioner M 3012 spec_cast_adept M 3020 spec_cast_mage M 3021 spec_cast_cleric M 3024 spec_cast_mage M 3029 spec_cast_mage M 3030 spec_cast_undead M 3042 spec_cast_mage M 3043 spec_cast_cleric M 3060 spec_guard M 3061 spec_janitor M 3062 spec_fido M 3067 spec_guard M 3068 spec_guard M 3069 spec_guard S #RESETS D 0 3142 2 2 D 0 3143 0 2 D 0 3160 0 2 D 0 3161 2 2 D 0 3041 1 1 D 0 3053 3 1 O 0 3134 0 3101 O 0 3134 0 3102 O 0 3134 0 3103 M 0 3100 1 3106 1 G 0 3100 0 G 0 3101 0 G 0 3102 0 M 0 3123 1 3109 1 M 0 3060 22 3109 1 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3363 0 15 M 0 3060 22 3111 4 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 G 0 3120 0 M 0 3060 22 3111 4 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3363 0 15 M 0 3124 2 3113 1 M 0 3121 1 3114 1 M 0 3122 1 3114 1 M 0 3124 2 3115 1 M 0 3060 22 3117 1 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 M 0 3060 22 3120 1 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 M 0 3144 1 3120 1 M 0 3060 22 3125 1 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 M 0 3005 4 3128 2 E 0 3351 0 16 M 0 3142 1 3137 1 M 0 3143 1 3138 1 E 0 3124 0 16 M 0 3069 4 3138 4 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 M 0 3069 4 3138 4 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 M 0 3069 4 3138 4 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 M 0 3069 4 3138 4 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 O 0 3135 0 3141 O 0 3136 0 3141 M 0 3140 1 3142 1 E 0 3350 0 16 G 0 3122 0 G 0 3137 0 M 0 3141 4 3142 4 E 0 3350 0 16 M 0 3141 4 3142 4 E 0 3350 0 16 M 0 3141 4 3142 4 E 0 3350 0 16 M 0 3141 4 3142 4 E 0 3350 0 16 O 0 3130 0 3142 P 0 3123 1 3130 1 O 0 3131 0 3142 P 0 3132 1 3131 1 M 0 3150 1 3150 1 G 0 3152 0 G 0 3153 0 G 0 3151 0 G 0 3150 0 G 0 3100 0 M 0 3198 1 3198 1 M 0 3071 2 3255 2 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3361 0 12 M 0 3071 2 3255 2 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3362 0 13 M 0 3072 1 3262 1 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3354 0 11 M 0 3165 5 3360 1 M 0 3164 5 3361 1 M 0 3011 1 3365 1 E 0 3005 0 16 O 0 3250 0 3366 M 0 3050 1 3366 1 O 0 3010 0 3367 O 0 3380 0 3367 O 0 3333 0 3397 M 0 3399 1 3397 1 M 0 3397 1 3398 1 M 0 3398 1 3399 1 G 0 3299 0 G 0 3298 0 G 0 3297 0 G 0 3296 0 G 0 3295 0 O 0 3200 0 2911 M 0 3040 1 2911 1 G 0 3004 0 G 0 3003 0 G 0 2900 0 G 0 3002 0 G 0 3001 0 G 0 3000 0 O 0 2901 0 2911 O 0 3330 0 2911 O 0 3015 0 2912 M 0 3166 1 3001 1 E 0 3379 0 16 E 0 3355 0 4 O 0 3135 0 3005 M 0 3001 1 3009 1 G 0 3009 0 G 0 3011 0 G 0 3012 0 G 0 3013 0 G 0 3014 0 M 0 3002 1 3010 1 G 0 3030 0 G 0 3031 0 G 0 3138 0 G 0 3032 0 G 0 3033 0 G 0 3383 0 G 0 3387 0 E 0 3022 0 16 G 0 3334 0 M 0 3003 1 3011 1 G 0 3020 0 G 0 3021 0 G 0 3022 0 G 0 3023 0 G 0 3024 0 G 0 3025 0 G 0 3026 0 G 0 3027 0 G 0 3028 0 G 0 3029 0 E 0 3022 0 16 M 0 3062 16 3012 4 M 0 3060 22 3014 2 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3356 0 6 M 0 3062 16 3016 4 E 0 3357 0 7 M 0 3004 1 3020 1 G 0 3072 0 G 0 3073 0 G 0 3074 0 G 0 3075 0 G 0 3076 0 G 0 3077 0 G 0 3110 0 G 0 3111 0 G 0 3112 0 G 0 3113 0 G 0 3114 0 G 0 3115 0 G 0 3116 0 G 0 3097 0 G 0 3117 0 E 0 3353 0 5 E 0 3358 0 8 M 0 3062 16 3024 4 M 0 3062 16 3025 4 M 0 3063 5 3026 5 E 0 3021 0 16 E 0 3066 0 5 E 0 3052 0 15 M 0 3066 1 3026 1 E 0 3353 0 5 E 0 3359 0 9 M 0 3005 4 3027 2 E 0 3351 0 16 M 0 3008 1 3031 1 M 0 3090 1 3032 1 M 0 3091 1 3032 1 M 0 3092 1 3032 1 M 0 3093 1 3032 1 M 0 3094 1 3032 1 M 0 3035 1 3032 1 M 0 3034 1 3032 1 M 0 3000 1 3033 1 G 0 3040 0 G 0 3041 0 G 0 3039 0 G 0 3042 0 G 0 3043 0 G 0 3044 0 M 0 3009 1 3034 1 G 0 3386 0 G 0 3377 0 G 0 3378 0 G 0 3376 0 G 0 3375 0 G 0 3374 0 G 0 3373 0 M 0 3068 4 3040 1 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3361 0 12 M 0 3067 4 3041 1 E 0 3365 0 0 E 0 3364 0 1 E 0 3350 0 16 E 0 3353 0 5 E 0 3360 0 10 M 0 3065 2 3044 1 M 0 3006 1 3049 1 G 0 3050 0 G 0 3051 0 O 0 3250 0 3054 M 0 3012 5 3054 1 M 0 3070 5 3056 1 G 0 3080 0 G 0 3081 0 G 0 3082 0 G 0 3083 0 G 0 3084 0 G 0 3085 0 G 0 3086 0 G 0 3087 0 G 0 3088 0 G 0 3089 0 G 0 3090 0 G 0 3091 0 G 0 3092 0 G 0 3055 0 G 0 3056 0 G 0 3057 0 S #SHOPS 3100 0 0 0 0 0 110 90 6 23 3150 0 0 0 0 0 100 100 0 23 3160 0 0 0 0 0 100 100 0 23 3171 0 0 0 0 0 110 100 0 23 3172 0 0 0 0 0 120 100 0 23 3173 0 0 0 0 0 115 100 0 23 3176 5 9 0 0 0 100 50 0 23 3177 9 10 11 33 0 100 50 0 23 3333 5 9 0 0 0 150 50 0 23 3398 0 0 0 0 0 100 100 0 23 3000 2 3 4 10 0 105 15 0 23 3001 0 0 0 0 0 110 100 0 23 3002 1 8 13 15 19 150 40 0 23 3003 5 6 7 0 0 120 40 0 23 3004 9 0 0 0 0 100 50 0 23 3006 22 0 0 0 0 120 90 6 22 3008 0 0 0 0 0 100 100 0 23 3009 8 30 32 33 0 100 75 0 23 3010 9 0 0 0 0 110 50 0 23 3040 0 0 0 0 0 110 100 0 23 3042 0 0 0 0 0 100 100 0 23 3043 0 0 0 0 0 110 100 0 23 3044 0 0 0 0 0 170 100 0 23 3045 0 0 0 0 0 150 100 0 23 3046 0 0 0 0 0 100 90 0 23 3070 10 0 0 0 0 1000 100 0 23 0 #MOBPROGS #3000 say Hey $n, move along, no loitering! poke $n ~ #3008 say Would you like to buy one of my pets? They are all very helpful and loving. ~ #3011 ~ #3050 if align $n < 0 spit say Greetings $n, you vile worm. I can heal your wounds if i wish, type heal for a list of spells i can cast on you. else if align $n > 0 say Beat it $n!! spit say Your kind is not welcome here, now leave before i start with the fireballs! mob transfer $n 3054 endif ~ #3060 Say Well hello there $n, how has your day been? ~ #3061 Say Thats good to hear. ~ #3062 Say I'm sorry to hear that. ~ #3063 bow $r Say Hello $r, how are you? ~ #3068 Say Hello $n, will you be leaving this fair city today? open gate ~ #3069 Say Goodbye $n. ~ #3070 say Goodbye $n. mob transfer $n 3053 close gate ~ #3080 if rand 50 growl $r endif if rand 50 bark $r endif ~ #3081 bark $n ~ #3100 if align $n > 0 bow $n Say Why hello $n, if you need me to heal you just type heal for a list of spells i will cast on you. else if align $n < 0 Say You do not belong here, allow me to show you to where you should be. mob transfer $n 3366 endif ~ #3101 ~ #3166 say No!!!!! Say This can not happen to me!!! say Im the guardian of Gaalstrom, how could you have done this!!! ~ #3390 bow $n Say Why hello there $n. if rand 90 Say Are you ready for one of my quests? endif if rand 30 if wears $n ancient emote inspects you closely. Say So I see your using one of my quest items, how do you like it so far? endif ~ #3393 Say Thats great to hear! Say Maybe I can intrest you in a few more, just type "Quest List" to see a list of all the items I offer. ~ #3394 Say I am sorry to hear that, well maybe you would be interested in selling it back to me. Say Just type "Quest Sell" for more information. ~ #3395 Say I am sorry to hear that, well maybe having a look at the items I can sell you if you attain enough quest points will change your mind. Say Simply type "Quest List" ~ #3396 Say Well thats great to hear, all you have to do is type "Quest Requset" and I will send you on a great quest if I am able to. ~ #3397 ~ #3398 Say Why hello $n, might I intrest you in one of my many potions? ~ #3399 Say Shhh!!!! Say I have a very special gift for you $n, but do not tell anyone, because if Loki finds out he will sick his nasty avatar after me. mob oload 3093 give gift $n ~ #0 #$