#AREADATA Name Warrior Castle~ Builders Suraman~ VNUMs 4200 4300 Credits {M[ 65-75 ] Warrior Castle{x~ Security 9 RepopMsg Your soul is gripped by an insane wish to kill.~ End #MOBILES #4200 Guards Ghost~ {RG{ru{bar{rd'{Rs {CG{chost{x~ The ghost of a guard floats here. ~ This is the ghost of a man who was murdered in his sleep. Murdered by men whom he respected and protected. He is now doomed to stand at his post for all eternity. ~ human~ AB 0 CDEFT ABCDEFGHIJK 0 0 65 65 655d21+1181 65d9+60 19d3+75 magic -31 -31 -31 -18 0 0 0 ACHMV stand stand none 1000 AHMV ABCDEFGHIJK medium unknown #4201 spider~ A hairy spider~ A hairy spider hisses at you. ~ The spider has long, hairy legs and mandibles that are oozing deadly poison. It's many eyes watch you as it waits for the right time to attack. ~ centipede~ AF Z Z ACFK 0 0 100 70 141d23+1273 70d9+60 21d3+35 bite -35 -35 -35 -20 0 FI EFIL ABEGO stand stand none 1000 ABGO ACK medium unknown #4202 Gardener's ghost~ a ghost~ The ghost of a castle gardener stands here ~ The Ghost of a man who tended the garden before the hatered filled this place and engulfed his soul. Now he wonders the grounds, crying over the garden, and life, that he has lost. ~ human~ A 0 0 ABCDEFGHIJK 0 0 100 60 121d20+1091 60d9+60 18d3+31 chill -28 -28 -28 -16 0 0 0 ADHMV stand stand none 100 0 0 medium unknown #4203 Castle guard ghost~ a guard's ghost~ The ghost of a castle guard patrols this area ~ This is the Ghost of a Guard who once patrolled the halls of this Castle. His armor bears the symbol of the last Ruling Family. ~ human~ A 0 0 ABCDEFGHIJK 0 0 100 65 131d21+1181 65d9+60 19d3+33 slash -31 -31 -31 -18 0 0 0 AHMV stand stand none 200 0 0 medium unknown #4204 guard ghost tempest~ a castle {Rt{re{bm{Cp{bl{ra{Rr{x~ The ghost of a castle templar stands guard ~ The Templar's used to guard the castle from intruders. Now they spend the rest of eternity in this Castle of hate. ~ human~ AB 0 0 ABCDEFGHIJK 0 0 110 65 131d21+1181 65d9+60 19d3+33 none -31 -31 -31 -18 0 0 0 AHMV stand stand none 300 0 0 medium unknown #4205 Castle Cook ghost~ a castle cook~ The ghost of a castle {rc{boo{rk{x sets the table ~ The Cook's front apron is covered in blood, some belongs to the animals he butchered, some of the blood belongs to the innocent, while the rest is his own blood. ~ human~ A 0 0 ABCDEFGHIJK 0 0 100 70 141d23+1415 70d10+85 23d3+40 wrath -37 -37 -37 -22 0 0 C ADHMV stand stand none 500 0 0 medium unknown #4206 Stevinson~ {RS{rt{Be{bv{ci{bn{Bs{ro{Rn{x~ Stevinson is sleeping here ~ Stevinson, one of the loyal knights of this castle, after he was ingulfed by insanity his bloodlust became never-ending. ~ human~ A 0 c ABCDEFGHIJK 0 0 100 70 141d23+1273 70d9+60 21d3+35 thwack -35 -35 -35 -20 EFIKN 0 0 AHMV sleep sleep none 700 0 0 medium unknown M DEATH 4203 100~ #4207 Armoury Guard Ghost~ an armoury guard's ghost~ The ghost of an armoury guard stands watch at the armoury's entrance ~ ~ human~ ABF 0 0 ABCDEFGHIJK 0 0 100 70 141d23+1415 70d10+85 23d3+40 pound -37 -37 -37 -22 N 0 0 ACDHMV stand stand none 100 0 0 medium unknown #4208 Phantom Priest~ the {DPhantom {WPriest{x~ A priest's Ghost floats here, praying ~ A priest from Maerkai, he came to this castle because he felt the presence of sheer evil. He was murdered by the insane population. ~ human~ AB 0 V ABCDEFGHIJK 0 0 100 70 145d24+1415 70d11+95 24d2+54 divine -41 -41 -41 -26 0 0 C AHMV stand stand none 250 0 0 medium unknown M GREET 18012 30~ M SPEECH 18013 no~ M GIVE 18015 18038~ M SPEECH 18016 yes~ #4209 Creatures soul~ a poor {Bs{cou{Bl{x~ The soul of a creature floats amidst the oblivion ~ The soul of some unknown creature is floating here, lost in this void. ~ human~ A 0 0 ABCDEFGHIJK 0 0 70 70 141d23+1273 70d9+60 21d3+35 wrath -35 -35 -35 -20 0 0 D ACHMV stand stand none 200 0 0 medium unknown #4210 watcher of souls~ a {Cwa{bt{Bc{bh{Cer{x~ A watcher of souls wanders here ~ ~ human~ A 0 0 ABCDEFGHIJK 0 0 70 70 141d23+1273 70d9+60 21d3+35 none -35 -35 -35 -20 0 0 C ADHMV stand stand none 100 0 0 medium unknown #4211 Carthog~ {DCarthog{x~ Carthog snarls and attacks! ~ ~ human~ ABF 0 VZac ABCDEFGHIJK 0 0 75 75 155d26+1515 75d11+95 26d2+57 none -44 -44 -44 -29 BDEFGHIKNO M CD AHMNV stand stand none 200 AHMV ABCDEFGHIJK medium unknown M DEATH 4201 40~ #4212 Moorlok~ {bMo{corl{bok{x~ Moorlok the wizard floats here ~ ~ human~ ABF 0 TVZac ABCDEFGHIJK 0 0 75 80 165d27+1617 80d11+95 27d2+60 none -48 -48 -48 -32 DEFGHIJK EK CH AHIMV stand stand none 300 AHMV ABCDEFGHIJK medium unknown #4213 Insane being~ An {rinsane{D being{x~ A {Dbeing{x stumbles aimlessly around ~ ~ human~ A 0 0 ABCDEFGHIJK 0 0 80 80 161d26+1455 80d9+60 24d3+40 none -42 -42 -42 -25 0 0 M AHMNV stand stand none 100 0 0 medium unknown #4214 lord voliam~ {DLord Voliam{x~ {DVoliam{x, lord of {Rmadness{x stands here, surveying his work ~ Lord Voliam is a dark and sinister being. He wishes for all to suffer an eternity of pain and madness at the hands of him, the Lord of Madness. ~ human~ ABF 0 DEFJLPQVZac ABCDEFGHIJKO -1000 0 80 80 165d27+1617 80d11+95 27d2+60 wrath -48 -48 -48 -32 ABCDEFGHIJKNO KLMQ 0 AHMNV stand stand none 350 AHIMV ABCDEFGHIJK giant unknown M DEATH 4200 40~ #4215 Solliam~ {DSolliam{x~ Solliam, a disciple of Lord Voliam. ~ My life to You, Voliam! ~ human~ ABF 0 DFTVZc ABCDEFGHIJK 0 0 76 76 157d26+1535 76d11+95 26d2+58 wrath -45 -45 -45 -29 EGK 0 M AHMV stand stand none 200 AHMV ABCDEFGHIJK medium unknown #4216 Torketh~ {DTorketh{x~ Torketh, an undead disciple of Voliam, floats here ~ My soul for you, Lord Voliam! ~ human~ ABF 0 DFTZac ABCDEFGHIJK 0 0 77 77 159d26+1555 77d11+95 26d2+58 crush -45 -45 -45 -30 IKN M 0 AHMSV stand stand none 200 AHMV ABCDEFGHIJK medium unknown #4217 Atrench~ {DAtrench{x~ Atrench sits here ~ I live to serve you, Lord Voliam! ~ human~ ABF 0 DFVZa ABCDEFGHIJK 0 0 78 78 161d27+1575 78d11+95 27d2+59 divine -46 -46 -46 -30 DEK 0 E AHMV stand stand none 100 AHMV ABCDEFGHIJK medium unknown #4218 zombie~ {DWiton's{x zombie~ An undead being is here worshipping Witon ~ A zombie stands here, bearing the mark of Witon, the necromancer. ~ human~ AFO 0 DFZd ABCDEFGHIJK 0 0 70 70 141d23+1273 70d9+60 21d3+35 chomp -35 -35 -35 -20 RU 0 0 AHMV stand stand none 100 AHMV ABCDEFGHIJK medium unknown #4219 Witon~ the Necromancer {DWiton{x~ Witon stands here, controlling the Undead ~ ~ human~ ABFO 0 DFPQTZac ABCDEFGHIJK 0 0 79 79 163d27+1595 79d11+95 27d2+60 drain -47 -47 -47 -31 BCDEFGHNR M E AHMNV stand stand none 250 AHMV ABCDEFGHIJK medium unknown #4220 merchant ghost~ The ghost of a merchant~ The ghost of a merchant stands here, grinning ~ ~ human~ A 0 d ABCDEFGHIJK 0 0 100 100 10000d1+1 100d11+95 34d2+74 none -62 -62 -62 -42 0 0 0 AEHKMOV stand stand none 100 0 0 medium unknown #4221 ghost petshop owner~ the ghost of a petshop owner~ The {cGhost{x of a {mPetshop{x owner stands here ~ ~ human~ A 0 0 ABCDEFGHIJK 0 0 70 70 145d24+1415 70d11+95 24d2+54 none -41 -41 -41 -26 0 0 0 AHMV stand stand none 100 0 0 medium unknown #4222 hawk skeleton~ a {yhawk{x'{ys{x {Wskeleton{x~ The {Wskeleton{x of a {yhawk{x is here ~ ~ unique~ AI 0 DFJLTV 0 -1000 0 60 60 124d21+1213 60d11+95 21d2+47 claw -33 -33 -33 -21 0 0 J LQ stand stand none 100000 AHMV ABCDEFGJKP medium unknown #4223 zombie~ a {yz{go{ym{gb{yi{ge{x~ A {yz{go{ym{gb{yi{ge{x stands here ~ ~ human~ AI 0 Vc ABCDEFGHIJK 0 0 120 120 247d41+3637 120d11+95 41d2+87 drain -77 -77 -77 -52 BDEHI 0 LM AHMV stand stand none 100 AHMV ABCDEFGHIJK medium unknown #4224 test~ heya~ Heya ~ ~ human~ A 0 0 ABCDEFGHIJK 0 0 3000 1 15d2+10 1d9+60 1d2+11 none 9 9 9 9 0 0 0 AHMV stand stand none 0 AHMV ABCDEFGHIJK medium unknown M SPEECH 4225 uncurse~ M GREET 4224 100~ #0 #OBJECTS #4200 bloody bed~ a {Rb{rlood{x stained bed.~ A {Rb{rlood{x stained bed lies in the corner.~ unknown~ furniture C 0 2 0 L 1000 1000 0 0 0 P #4201 Aura of Unholy Wrath~ {WAura{x of {DUnholy {RW{rrath{x~ A strong feeling of wrath surrounds you.~ Wrath~ armor CG AU 67 67 67 66 0 75 76 79 P #4202 a bloody corpse~ a {rbloody{x corpse.~ A {rbloody{x corpse hangs here.~ unknown~ container 0 0 0 0 0 0 0 0 0 0 P #4203 a bloody corpse~ a {rbloody{x corpse.~ A {rbloody{x corpse hangs here.~ unknown~ container 0 0 0 0 0 0 0 0 0 0 P #4204 A putrid rib bone~ a {gputrid{x rib bone~ A {gputrid{x rib bone decays on the ground.~ unknown~ armor 0 AK 59 59 59 58 0 65 1 69 P A 19 5 A 18 5 A 13 30 #4205 Bloody Doorway~ a huge, {rbloody{x doorway.~ A huge, {rbloody{w doorway~ unknown~ portal 0 0 0 0 0 4224 0 1 1 1 P #4206 Chef's hat~ a {cchef's hat{x~ A white chef's hat sits here.~ cotton~ armor 0 AE 59 59 59 58 0 65 1 69 P A 13 90 A 19 5 A 12 30 #4207 no name~ (no short description)~ (no description)~ unknown~ trash 0 0 0 0 0 0 0 0 0 0 P #4208 black hilted sword Orcrist~ {RO{rr{Dc{Dri{Rs{rt{x~ A black-hilted sword named 'Orcrist' glows as it rests on the ground.~ Mithril~ weapon 0 AN sword 8 15 slice C 70 0 4895 P A 19 10 A 13 20 A 20 -2 #4209 Prayer Shawl~ {W-={CP{cr{bay{ce{Cr S{ch{ba{cw{Cl{x{w=-{x~ A white shawl with religious markings is here~ unknown~ armor 0 AK 59 59 59 58 0 65 1 69 P A 20 -5 A 18 10 A 19 1 #4210 Dark Doorway~ a {Ddark{x doorway~ A {Ddark{x doorway stands here~ unknown~ portal 0 0 0 0 0 4241 0 0 0 0 P #4211 Carthogs Helm~ {DCarthog's Helm{x~ A dark helm lies here.~ unknown~ armor EG AE 65 65 65 64 0 72 2 76 P A 13 74 A 1 2 A 2 2 A 19 2 #4212 Carthogs Chest~ carthog's Chest~ Carthog's Chest lies here.~ unknown~ container 0 0 10 ACD 4213 10 10 0 0 0 P #4213 Dark Key~ a {DDark{x key~ A {Dblack{x key lies here~ unknown~ key 0 A 0 0 0 0 0 70 1 0 P #4214 dragoon dirk~ a {RDragoon {DDirk{x~ A long, sharp knife glitters on the ground.~ a Dragon Claw~ weapon AE AN dagger 8 17 stab BH 75 3 522 P A 19 10 A 20 -2 #4215 Green Key~ a {ggreen{x key~ A {ggreen{x key has been dropped here.~ unknown~ key 0 A 0 0 0 0 0 0 1 0 P #4216 Moorlok's Chest~ moorlok's Chest~ Moorlok's chest sits here.~ unknown~ container 0 0 10 ACD 4217 10 10 1 100 1000 P #4217 Blue key~ a {bblue{x key~ A {bblue{x key sits here.~ unknown~ key 0 A 0 0 0 0 0 0 0 0 P #4218 Aura of Dark insanity~ {WA{au{Wr{aa {wof {DDark{x {RI{rn{Rs{ra{Rn{ri{Rt{ry{x~ A glowing aura floats here.~ Hate~ armor ABCE AU 67 67 67 66 0 75 0 79 P A 4 2 A 3 2 A 13 90 #4219 Bloody Key~ a {rbloody{x key~ A {rbloody{x key has been dropped here.~ unknown~ key 0 A 0 0 0 0 0 0 1 0 P #4220 black key~ a {DDark{x key~ A key rests here, absorbing light~ unknown~ key C A 0 0 0 0 0 60 0 1 P #4221 A bright key~ a {Wbright{x key~ A {Wbright{x key sits here~ unknown~ key 0 A 0 0 0 0 0 70 1 0 P #4222 Grey key~ a {Dgrey{x key~ A {Dgrey{x key rests here~ unknown~ key 0 A 0 0 0 0 0 0 0 0 P #4223 skull~ a white {Ds{rku{Dll{x~ A gleaming white skull lies here.~ unknown~ key V A 0 0 0 0 0 0 0 0 P #4224 hatred~ {DH{ra{Dt{rr{De{rd{D{x~ A strong feeling of {Dh{ra{Dt{rr{De{rd{x engulfs you.~ Hate~ armor CG AJ 67 67 67 66 0 75 2 79 P A 5 -2 A 1 1 A 19 10 A 18 5 #4225 mask of the sorcerer~ {GM{yas{Gk{x of the {CSo{Rr{rce{Rr{Cer{x~ A {cg{gl{yi{rt{bte{rr{yi{gn{cg{x mask rests here~ unknown~ armor BC AR 67 67 67 66 0 75 1 79 P A 12 70 A 19 5 A 18 3 #4226 blood of the innocent p-item~ the {RB{rl{Roo{rd{x of the {CI{cnnocent{x~ A wish to murder fills your mind~ Blood~ armor C AH 71 71 71 70 0 75 81 84 P F A 0 0 a A 13 150 A 20 -5 A 19 10 #4227 voices of madness~ the {CVo{cic{Ces{x of {rMadness{x~ Voices fill your ears, whispering evil intentions...~ Voices~ armor ABC AV 67 67 67 66 0 75 0 79 P A 19 15 #4228 Bone Scythe p-item~ {WBone{x {rSc{xyt{rhe{x~ A scythe with a sharpened bone head rests here~ Bone~ weapon BCE AN polearm 9 17 cleave CDFH 80 86 6090 P A 19 10 A 13 100 #4229 kitchen drawer~ a {ckitchen{x {ydrawer{x~ A {ckitchen{x {ydrawer{x sits here~ wood~ container 0 0 100 0 0 100 100 70 0 0 P #4230 butcher knife~ {rbutcher{x {cknife{x~ A long, sharp knfe sits here~ metal~ weapon AB AN sword 6 17 frbite BDH 45 1 3360 P A 13 40 #4231 potion of supreme heal~ a potion of supreme heal~ A white potion is here~ unknown~ potion 0 A 200 'heal' 'heal' 'reserved' '' 200 1 500000 P #4232 potion of rage~ a potion of {RR{Dag{Re{x~ A bubbling, red potion is here~ unknown~ potion 0 A 20 '' 'reserved' 'reserved' 'reserved' 70 1 100000 P #4233 divine protection~ {WDivine {CProtection{x~ A smoking, rainbow potion sits here~ unknown~ potion 0 A 1 '' '' '' '' 100 1 100000 P #4234 book of summons~ a {yBook{x of {DS{ru{Dm{rm{Do{rn{Ds{x~ A magical book rests here~ unknown~ armor BC AO 67 67 67 66 0 75 1 79 P A 3 2 A 4 2 A 19 9 #4235 wizards robe~ a {BW{bizard'{Bs {CR{cob{Ce{x~ A robe has been left here~ unknown~ armor BCF AK 55 55 55 50 0 70 2 66 P A 19 10 A 18 4 #4236 imm-only suramans vampiric fangs~ {BS{bu{Rra{Cm{Ran{b'{Bs {DV{ga{Dm{gp{Di{gr{Di{gc {RF{Da{rn{Dg{Rs{x~ How's Suraman supposed to eat without these?~ Ivory~ weapon ABCEFHMPUY AN exotic 210 10 bite ABCDG 202 203 13770 P A 18 200 A 19 200 A 13 5500 #4237 skull of voliam~ the {Dskull{x of {DVoliam{x~ The skull of a human rests here.~ Bone~ treasure CE A 0 0 0 0 0 0 8 0 P #4238 trial2~ trying this~ Rolands~ unknown~ armor 0 AK 0 0 0 0 0 1 0 0 P #4239 Warrior Castle~ portal Ro Warrior Castle~ A {RB{rlood{Ry{x portal that leads to {Dmandess{x is here.~ unknown~ portal 0 0 -1 0 0 4200 0 0 0 0 P #4240 Quest Pill Shattered Dreams~ {DS{xh{ra{btte{rr{xe{Dd {DD{xr{cea{xm{Ds{x~ The Dreams of an Innocent lay here, shattered and torn.~ unknown~ pill 0 A 0 '' 'reserved' 'reserved' 'reserved' 0 0 0 P #4241 Evil Skull~ an {DE{rvi{Dl{x {WS{xkull{x~ A skull is on the ground, here.~ unknown~ trash 0 A 0 0 0 0 0 0 0 0 P #4242 Decapitated Head~ a {DD{re{Rc{ra{Rp{ri{Rt{ra{Rt{re{Dd H{yea{Dd{x~ The Head of a mortal lies here. Return this to Suraman.~ Flesh~ container 0 AQ 10000 0 0 10000 10 203 0 0 P A 18 150 A 19 150 A 13 300 A 12 300 A 14 300 A 17 -300 #4243 4x pill~ a pill of 4x~ A white pill is here.~ unknown~ pill 0 A 204 '' 'reserved' 'reserved' 'reserved' 0 0 0 P #4244 Suraman Spellup pill~ a Spellup Pill~ A spellup pill~ unknown~ pill 0 A 205 '' '' '' 'reserved' 100 0 0 P #4245 cancel~ cancel~ Cancel~ unknown~ pill 0 A 5000 'cancellation' 'reserved' 'reserved' 'reserved' 0 0 0 P #4246 Portal Maerkai~ maerkai~ A Portal to a {gseren{x Town is here.~ unknown~ portal 0 0 -1 0 0 18045 0 0 0 0 P #4247 Mountain~ mountain~ A Portal to the Maerkai {yMou{gntai{gns{x is here.~ unknown~ portal 0 0 -1 H H 18000 0 0 0 0 P #0 #ROOMS #4200 {GF{gorest {GP{gath{x~ The forest path stops when it comes to the stone path that leads to a large, stone castle. There are no birds and no wild animals, even the trees look dark and menacing. The road is old and dusty and appears to not have been used very much lately. ~ 0 0 3 D0 ~ ~ 0 0 4201 D2 ~ ~ 0 0 6506 S #4201 {BBefore the Gates{x~ The gates of the castle stand tall and ominous at the end of the dirt trail. Dark clouds loom overhead as if they were an evil omen warning all travelers of the danger that lies before them. ~ 0 0 1 D0 ~ ~ 0 0 4202 D2 ~ ~ 0 0 4200 S #4202 {R-={BCa{bst{cl{Ce {cG{bat{Bes{R=-{x~ The castle gates might once have been a formidable defense against even the strongest of foes, but now stands rusted and askew. The gates seem to have once been made from the strongest of metals but now are covered in rust... And the blood of the innocent. ~ 0 0 0 D0 ~ gates~ 1 0 4204 D2 ~ ~ 0 0 4201 D3 ~ ~ 1 0 4203 S #4203 {RG{buard {RT{bower{x~ This room once served as a private room to the guard who stood watch at the gates but now serves to warn travellers of the danger that is within the castle. The walls are splattered with the blood of the guard, his bed has been torn and stained with his blood. There is a skeleton tossed in the corner, maybe the remains of a skeleton would be a better description for most of it has been crushed to bone dust under the might of his murderer. ~ 0 1024 0 D1 ~ ~ 1 0 4202 S #4204 {r-{R=C{ra{bst{cle {bRo{ra{Rd={r-{x~ The path that leads to the castle doors is one made of stones that have been worn down and broken away by use and weather. Many feet have touched the surface of this road over the years since it was built, all the victims that this castle has claimed have tread upon this road before being slaughtered like animals inside the very building that now looms ahead. ~ 0 0 1 D0 ~ ~ 0 0 4207 D1 ~ ~ 0 0 4206 D2 ~ ~ 1 0 4202 D3 ~ ~ 0 0 4205 S #4205 {GC{xastle {GG{xarden{x~ This was once a beautiful garden with exotic plants from the far reaches of the world but now is only filled with dead plants and the bones of the castle's victims. ~ 0 0 1 D0 ~ ~ 0 0 4208 D1 ~ ~ 0 0 4204 S #4206 {GC{xastle {GG{xarden~ This was once a beautiful garden with exotic plants from the far reaches of the world but now is only filled with dead plants and the bones of the castle's victims. ~ 0 0 1 D0 ~ ~ 0 0 4209 D3 ~ ~ 0 0 4204 S #4207 {r-{R=C{ra{bst{cle {bRo{ra{Rd={r-{x~ The path runs up to the huge, marble steps that lead to the wooden doors that have the height of two men and the width of three. The door might once have been a magnificent sight, carved from a marvelous wood by the most skilled hands in all the world but now these doors are old and warped and hold no beauty. ~ 0 0 1 D0 ~ ~ 0 0 4210 D1 ~ ~ 0 0 4209 D2 ~ ~ 0 0 4204 D3 ~ ~ 0 0 4208 S #4208 {GC{xastle {GG{xarden~ This was once a beautiful garden with exotic plants from the far reaches of the world but now is only filled with dead plants and the bones of the castle's victims. ~ 0 0 1 D1 ~ ~ 0 0 4207 D2 ~ ~ 0 0 4205 S #4209 {GC{xastle {GG{xarden~ This was once a beautiful garden with exotic plants from the far reaches of the world but now is only filled with dead plants and the bones of the castle's victims. ~ 0 0 1 D2 ~ ~ 0 0 4206 D3 ~ ~ 0 0 4207 S #4210 Before the Castle~ The castle doors are huge, wooden doors that now stand ajar and warped because of the weather. Scrawled on the door is a {Wmessage{x written in {rblood{x. ~ 0 0 1 E message~ {rAll ye who come upon this door: Be forewarned that if you enter these halls you will be entering the halls of the damned and shall be condemned to die a horrible death. {x ~ D0 ~ doors~ 1 0 4211 D2 ~ ~ 0 0 4207 S #4211 {R-=H{ra{Bll{Bw{ra{Ry=-{x~ The floor of these halls are littered with the bones of the castle's victims. The walls are smeared with bloody handprints that were made as women and children stumbled down the hall, screaming in pain and agony as they bled to death in the halls of the damned. ~ 0 8 0 D0 ~ ~ 0 0 4214 D1 ~ ~ 0 0 4213 D2 ~ ~ 1 0 4210 D3 ~ ~ 0 0 4212 S #4212 {DStairway{x~ The spiral staircase leads up to the second floor. The walls were once decorated with beautiful artwork but now are decorated with art of a different kind, art that only an insane murderer would find beautiful. ~ 0 8 0 D1 ~ ~ 0 0 4211 D4 ~ ~ 0 0 4216 S #4213 {DStairway{x~ The spiral staircase leads up to the second floor. The walls were once decorated with beautiful artwork but now are decorated with art of a different kind, art that only an insane murderer would find beautiful. ~ 0 8 0 D3 ~ ~ 0 0 4211 D4 ~ ~ 0 0 4218 S #4214 {R-=H{ra{Bllw{ra{Ry=-{x~ These walls seem to be moaning the names of their victims as the screams of the innocent still echo years after their physical torment was cut short, as their souls left their bodies and became trapped in these halls for all eternity. ~ 0 8 0 D0 ~ ~ 1 0 4215 D1 ~ ~ 1 0 4229 D2 ~ ~ 0 0 4211 D3 ~ ~ 1 0 4228 S #4215 {DDining Room{x~ This room has become the joke of a crazed killer. It has been kept amazingly clean compared to the rest of the castle, not one thing in this room would suggest anything close to the horror that has become the theme of the rest of this massive castle... Nothing except for the head placed on a silver platter as if it were the main course for a lovely dinner. ~ 0 8 0 D2 ~ ~ 1 0 4214 D3 ~ ~ 1 0 4268 S #4216 {DStairway{x~ The stairway is dark, lit only by a single torch, yet the light that the torch throws is enough to see the vile gore that covers the stairs. There are bone chips and pieces of decaying flesh rotting on the stairs and lying at the top of the steps there is a corpse that has been mutilated by the repeated banging of the body against the hard, stone stairs of this castle of horrors before being skinned alive and driven mad by the pure pain that no living being should be forced to endure. ~ 0 8 0 D1 ~ ~ 0 0 4217 D5 ~ ~ 0 0 4212 S #4217 {R-=H{ra{Bllw{ra{Ry=-{x~ The stairways are to the east and west while to the south are a pair of broken glass doors. The glass has been broken and pieces of it litter the floor, the hinges are old and rusty but still work and there is a blood trail that leads touth, through the doors onto the balcony beyond. ~ 0 8 0 D0 ~ ~ 0 0 4220 D1 ~ ~ 0 0 4218 D2 ~ ~ 1 0 4219 D3 ~ ~ 0 0 4216 S #4218 {DStairway{x~ The stairway is dark, lit only by a single torch, yet the light that the torch throws is enough to see the vile gore that covers the stairs. There are bone chips and pieces of decaying flesh rotting on the stairs and lying at the top of the steps there is a corpse that has been mutilated by the repeated banging of the body against the hard, stone stairs of this castle of horrors before being skinned alive and driven mad by the pure pain that no living being should be forced to endure. ~ 0 8 0 D3 ~ ~ 0 0 4217 D5 ~ ~ 0 0 4213 S #4219 {DBalcony{x~ The balcony is surrounded by a wood railing. Hanging from the railing are several ropes, each has a severely mutilated corpse tied to it. The corpses seem quite fresh as blood is still dripping from the places where a limb or two has been savagely ripped from the torso. ~ 0 8 0 D0 ~ ~ 1 0 4217 S #4220 {R-=H{ra{Bllw{ra{Ry=-{x~ The hallway is long and narrow. There are no special marks on the wall, it is covered in a steady coating of blood, almost as if it were painted on. The floor is carpeted by an old rug that is decaying and has thousands of insects living in it's dying, blood strewn threads. ~ 0 8 0 D0 ~ ~ 0 0 4221 D2 ~ ~ 0 0 4217 S #4221 {R-=C{ras{Bt{bl{ce T{Bo{rwe{Rr=-{x~ This is a circular tower with old, worn stairs leading up to the top. There are windows set in the walls at steady intervals, they overlook a dark and dying land that has been devoid of life for many years. ~ 0 8 0 D1 ~ ~ 1 0 4270 D2 ~ ~ 0 0 4220 D3 ~ ~ 1 0 4269 D4 ~ ~ 0 0 4222 S #4222 {R-=C{ras{Bt{bl{ce T{Bo{rwe{Rr=-{x~ This is a circular tower with old, worn stairs leading up to the top. There are windows set in the walls at steady intervals, they overlook a dark and dying land that has been void of life for many years. ~ 0 8 0 D4 ~ ~ 0 0 4223 D5 ~ ~ 0 0 4221 S #4223 {R-=C{ras{Bt{bl{ce T{Bo{rwe{Rr=-{x~ Hanging from the tower ceiling are many ropes, attached to each rope is a decaying corpse, the body of a poor victim. Many body parts are decaying on the steps and the air is filled with the stench of rotten meat yet there are no flies around... ~ 0 8 0 D5 ~ ~ 0 0 4222 S #4224 A Dark Hallway~ The room has no walls, it seems to go on forever. The only things that are visible are the puddles that emit from the floor whenever pressure is applied. There's no light in the room but it's still possible for someone to see perfectly, not that there's much to see... ~ 0 12 0 D1 ~ ~ 0 0 4224 D2 ~ ~ 0 0 4225 D3 ~ ~ 0 0 4224 S #4225 A Dark Hallway~ The room has no walls, it seems to go on forever. The only things that are visible are the puddles that emit from the floor whenever pressure is applied. There's no light in the room but it's still possible for someone to see perfectly, not that there's much to see... ~ 0 8 0 D0 ~ ~ 0 0 4224 D1 ~ ~ 0 0 4225 D2 ~ ~ 0 0 4226 D3 ~ ~ 0 0 4225 S #4226 A Dark Hallway~ The naked eye can't see any walls but the body can feel them. The walls that seemed to be non-existant a while back are now threateningly to cut off the path ahead. ~ 0 8 0 D0 ~ ~ 0 0 4225 D2 ~ ~ 0 0 4227 S #4227 A Dark Intersection~ Now the walls can be faintly seen. A faint red aura emanates from the nearly invisable walls. The path has come to a four way intersection. Each path looks identical to the next. ~ 0 8 0 D0 ~ ~ 0 0 4226 D1 ~ ~ 0 0 4235 D2 ~ ~ 0 0 4236 D3 ~ ~ 0 0 4234 S #4228 {RS{rt{Be{bv{cy{bn{Bs{ro{Rn's{x Bedroom~ The room is old and dusty, in the middle sits a large, blood stained bed. Lying in the bed is the corpse of a victim who was slain in his sleep, wasn't even given a chance to fight back. He was Stevynson, one of the most skilled fighters of the castle. He was a legend among his people and respected by many. ~ 0 8 0 D1 ~ ~ 1 0 4214 S #4229 {DEntrance to Armoury{x~ There are two full suits of armour, obviously ornamental, standing in two corners. Each holds a large {Wsword{x and each sword is engraved with a message. ~ 0 8 0 E sword~ "This castle shall be defended by those who are powerful enough to defeat our enemies. Our knights, our holy warriors shall fight to defend their home, they shall fight until their bodies are no more then lifeless corpses and even then their spirits shall defend us and our home." ~ D3 ~ ~ 1 0 4214 D5 ~ ~ 0 0 4230 S #4230 {RC{ra{bst{rl{Re A{rr{bm{co{bu{rr{Ry{x~ The steps are old and worn. Their are cracks running down the walls and blood stains at the foot of the stairs. The weapons that line the walls are rusty and blood stained but once, along time ago, they were used to do battle with the evil that has overcome their land. ~ 0 8 0 D3 ~ ~ 0 0 4231 D4 ~ ~ 0 0 4229 S #4231 {RC{ra{bst{rl{Re A{rr{bm{co{bu{rr{Ry{x~ The armor is old and cracked but the flag of the castle and it's kingdom still stands in these halls, these halls that have been forgotten for so many years. ~ 0 8 0 D1 ~ ~ 0 0 4230 D3 ~ ~ 0 0 4232 S #4232 {D-={WShrine{D=-{x~ This was once a beautiful shrine, a place where the holy men of the castle prayed to their god, a god that deserted them in their time of need. The altar is now broken and the statues are disfigured but the place still holds a holy elegance that the rest of this damned castle lacks. ~ 0 8 0 D1 ~ ~ 0 0 4231 S #4233 {W-={DT{Ro{rrt{ru{Rr{De{W=-{x~ This room is stained a dark maroon, it is stained by the blood of the many victims of Suraman. There are confessions and prayers for mercy written in blood by the victims who just wanted to die but would not be allowed such mercy. ~ 0 4 0 D0 ~ ~ 0 0 4272 M 5000 H 5000 S #4234 A Dark Hallway~ It's hard to tell which way to go, each path looks identical to the next which looks the same as the last. The floor makes that strange puddle and the walls glow a faint red but there's nothing to show how far the ceiling is. ~ 0 8 0 D1 ~ ~ 0 0 4227 D3 ~ ~ 0 0 4237 S #4235 A Dark Hallway~ It's hard to tell which way to go, each path looks identical to the next which looks the same as the last. The floor makes that strange puddle and the walls glow a faint red but there's nothing to show how far the ceiling is. ~ 0 8 0 D0 ~ ~ 0 0 4239 D1 ~ ~ 0 0 4238 D3 ~ ~ 0 0 4227 S #4236 A Dark Hallway~ It's hard to tell which way to go, each path looks identical to the next which looks the same as the last. The floor makes that strange puddle and the walls glow a faint red but there's nothing to show how far the ceiling is. ~ 0 8 0 D0 ~ ~ 0 0 4227 D2 ~ ~ 0 0 4239 S #4237 A Dark Hallway~ It's hard to tell which way to go, each path looks identical to the next which looks the same as the last. The floor makes that strange puddle and the walls glow a faint red but there's nothing to show how far the ceiling is. ~ 0 8 0 D0 ~ ~ 0 0 4238 D1 ~ ~ 0 0 4234 D2 ~ ~ 0 0 4238 D3 ~ ~ 0 0 4238 S #4238 A Dark Hallway~ It's hard to tell which way to go, each path looks identical to the next which looks the same as the last. The floor makes that strange puddle and the walls glow a faint red but there's nothing to show how far the ceiling is. ~ 0 8 0 D0 ~ ~ 0 0 4237 D1 ~ ~ 0 0 4237 D2 ~ ~ 0 0 4237 D3 ~ ~ 0 0 4235 S #4239 A Dark Hallway~ It's hard to tell which way to go, each path looks identical to the next which looks the same as the last. The floor makes that strange puddle and the walls glow a faint red but there's nothing to show how far the ceiling is. ~ 0 8 0 D0 ~ ~ 0 0 4236 D1 ~ ~ 0 0 4240 D2 ~ ~ 0 0 4235 D3 ~ ~ 0 0 4240 S #4240 A Dark Hallway~ It's hard to tell which way to go, each path looks identical to the next which looks the same as the last. The floor makes that strange puddle and the walls glow a faint red but there's nothing to show how far the ceiling is. ~ 0 8 0 D1 ~ ~ 0 0 4239 D3 ~ ~ 0 0 4239 S #4241 A Dark Passageway~ The strange hallway has come to a dark, stone passageway. The walls and ceiling seem to be carved out of stone but the floor is covered with bones. The light, although scarce, allows one to see the strange {Wmarkings{x on the walls. ~ 0 8 0 E markings~ The markings are written in an old language that you cannot comprehend. ~ D0 ~ ~ 0 0 4242 D1 ~ ~ 3 4215 4245 D3 ~ ~ 1 0 4243 S #4242 A Dark Passageway~ The strange hallway has come to a dark, stone passageway. The walls and ceiling seem to be carved out of stone but the floor is covered with bones. There is a rotten smell in the air, the smell of death and decay, the smell of insanity. ~ 0 8 0 D0 ~ ~ 4 4219 4247 D2 ~ ~ 0 0 4241 S #4243 Carthog's Bedroom~ The owner of this bedroom was once a very noble man. He was a renowned knight of this castle until one day he was overcome by the darkness that lives here. Now he is insane and will slaughter any living being he finds. ~ 0 8 0 D0 ~ ~ 0 0 4244 D1 ~ ~ 1 0 4241 S #4244 Carthog's Bedroom~ The owner of this bedroom was once a very noble man. He was a renowned knight of this castle until one day he was overcome by the darkness that lives here. Now he is insane and will slaughter any living being he finds. ~ 0 8 0 D2 ~ ~ 0 0 4243 S #4245 Moorlok's Bedroom~ This room belongs to the great wizard, Moorlok. He was once a noble man, respected by all until the evil infected him and his. Now he is insane and has murdered many civilians. His name is cursed and spit upon by his own people, at least by those who survived his wrath. ~ 0 8 0 D0 ~ ~ 0 0 4246 D3 ~ ~ 3 4215 4241 S #4246 Moorlok's Bedroom~ This room belongs to the great wizard, Moorlok. He was once a noble man, respected by all until the evil infected him and his. Now he is insane and has murdered many civilians. His name is cursed and spit upon by his own people, at least by those who survived his wrath. ~ 0 8 0 D2 ~ ~ 0 0 4245 S #4247 A River of Gore~ The path is nothing more then a bridge constructed over a river of blood and gore. The river is filled with mutilated bodies and the railing of the bridge is decorated with bleeding heads, swollen from decomposition. ~ 0 8 0 D0 ~ ~ 0 0 4248 D2 ~ ~ 4 4219 4242 S #4248 A River of Gore~ The path is nothing more then a bridge constructed over a river of blood and gore. The river is filled with mutilated bodies and the railing of the bridge is decorated with bleeding heads, swollen from decomposition. ~ 0 8 0 D0 ~ ~ 0 0 4249 D2 ~ ~ 0 0 4247 S #4249 A River of Gore~ The path is nothing more then a bridge constructed over a river of blood and gore. The river is filled with mutilated bodies and the railing of the bridge is decorated with bleeding heads, swollen from decomposition. ~ 0 8 0 D0 ~ ~ 0 0 4250 D2 ~ ~ 0 0 4248 S #4250 A River of Gore~ The path is nothing more then a bridge constructed over a river of blood and gore. The river is filled with mutilated bodies and the railing of the bridge is decorated with bleeding heads, swollen from decomposition. ~ 0 8 0 D0 ~ ~ 0 0 4251 D2 ~ ~ 0 0 4249 S #4251 {DBefore the Gates{x~ These are the gates of insanity, the gates of madness. They grow and grow and consume all those who come near. These gates have driven even the most noble of men to murder their sons and daughters, their fathers and mothers and even their husbands or wives. ~ 0 8 0 D0 ~ ~ 1 0 4252 D2 ~ ~ 0 0 4250 S #4252 {DThe Depths of {RMadness{x~ The depths of madness are indeed a strange sight to behold. The mind of gods creatures can't comprehend the visions that may be seen in this plane, the plane of madness and insanity. ~ 0 0 0 D0 ~ ~ 0 0 4253 D1 ~ ~ 0 0 4254 D2 ~ ~ 1 0 4251 D3 ~ ~ 0 0 4253 S #4253 {DThe Depths of {RMadness{x~ The depths of madness are indeed a strange sight to behold. The mind of gods creatures can't comprehend the visions that may be seen in this plane, the plane of madness and insanity. ~ 0 0 0 D0 ~ ~ 0 0 4254 D1 ~ ~ 0 0 4252 D2 ~ ~ 0 0 4252 D3 ~ ~ 0 0 4254 S #4254 {DThe Depths of {RMadness{x~ The depths of madness are indeed a strange sight to behold. The mind of gods creatures can't comprehend the visions that may be seen in this plane, the plane of madness and insanity. ~ 0 0 0 D0 ~ ~ 0 0 4255 D1 ~ ~ 0 0 4253 D2 ~ ~ 0 0 4253 D3 ~ ~ 0 0 4252 S #4255 {DThe Depths of {RMadness{x~ The depths of madness are indeed a strange sight to behold. The mind of gods creatures can't comprehend the visions that may be seen in this plane, the plane of madness and insanity. ~ 0 0 0 D0 ~ ~ 0 0 4256 D2 ~ ~ 0 0 4254 S #4256 {DThe Depths of {RMadness{x~ The depths of madness are indeed a strange sight to behold. The mind of gods creatures can't comprehend the visions that may be seen in this plane, the plane of madness and insanity. ~ 0 0 0 D1 ~ ~ 0 0 4257 D2 ~ ~ 0 0 4255 D3 ~ ~ 0 0 4257 S #4257 {DThe Depths of {RMadness{x~ The depths of madness are indeed a strange sight to behold. The mind of gods creatures can't comprehend the visions that may be seen in this plane, the plane of madness and insanity. ~ 0 0 0 D0 ~ ~ 0 0 4258 D1 ~ ~ 0 0 4256 D2 ~ ~ 0 0 4258 D3 ~ ~ 0 0 4256 S #4258 {DThe Depths of {RMadness{x~ The depths of madness are indeed a strange sight to behold. The mind of gods creatures can't comprehend the visions that may be seen in this plane, the plane of madness and insanity. ~ 0 0 0 D0 ~ ~ 0 0 4257 D2 ~ ~ 0 0 4257 D3 ~ ~ 0 0 4259 S #4259 {DThe Depths of {RMadness{x~ The depths of madness are indeed a strange sight to behold. The mind of gods creatures can't comprehend the visions that may be seen in this plane, the plane of madness and insanity. ~ 0 0 0 D1 ~ ~ 0 0 4258 D3 ~ ~ 0 0 4260 S #4260 {DThe Depths of {RMadness{x~ The depths of madness are indeed a strange sight to behold. The mind of gods creatures can't comprehend the visions that may be seen in this plane, the plane of madness and insanity. ~ 0 0 0 D0 ~ ~ 0 0 4261 D1 ~ ~ 0 0 4259 S #4261 {DThe Depths of {RMadness{x~ The depths of madness are indeed a strange sight to behold. The mind of gods creatures can't comprehend the visions that may be seen in this plane, the plane of madness and insanity. ~ 0 0 0 D0 ~ ~ 0 0 4262 D2 ~ ~ 0 0 4260 S #4262 {DThe Depths of {RMadness{x~ The depths of madness are indeed a strange sight to behold. The mind of gods creatures can't comprehend the visions that may be seen in this plane, the plane of madness and insanity. ~ 0 0 0 D0 ~ ~ 1 0 4263 D2 ~ ~ 0 0 4261 S #4263 {DSolliam's Chamber{x~ This is the chamber of a well respected summoner. Solliam was once a very strong and very formidable magic user. He is the disciple of Lord Voliam, a very insane individual who travels the mortal realm enslaving and murdering innocent people. ~ 0 0 0 D0 ~ ~ 4 4220 4265 D2 ~ ~ 1 0 4262 S #4264 The Chamber of {DVoliam{x~ There is a huge throne sitting atop a large set of stairs. The throne might once have been gold but now is red with the color of freshly spilt blood. The blood has come from an innocent man who has been lacerated and strung up to die a bloody death. ~ 0 4 0 D2 ~ ~ 4 0 4267 S #4265 {DTorketh's Chamber{x~ Torketh's chamber is filled with the screams of the innocent. Spirits of madness scream their endless cries and drive lost souls into their dark, lonely place of insanity. ~ 0 0 0 D0 ~ ~ 4 4221 4266 D2 ~ ~ 4 4220 4263 S #4266 {DAtrench's Chamber{x~ Atrench's chamber is filled with books and the teachings of the dark and demented. The strange endless space is occupied by rows and rows of book cases and the smell of burning flesh fills the room. ~ 0 0 0 D0 ~ ~ 4 4222 4267 D2 ~ ~ 4 0 4265 S #4267 {DWiton's Chamber{x~ The room is filled with skeletons and the remains of Witon's past... Experiments. The room is filled with the unmistakable sweet odor of decay. ~ 0 0 0 D0 ~ ~ 4 4223 4264 D2 ~ ~ 4 0 4266 S #4268 {cKitchen{x~ This is where the food was prepared, but now it seems to be used to dismantle the victims of this castle. There are many body parts strewn about the room, many bones and a stench of decay fills the air. ~ 0 8 0 D1 ~ ~ 1 0 4215 S #4269 A Merchant's Bedroom~ Scattered about this room are various potions and pieces of equipment. Althought most of his items appear to be either broken or rusted he appears to still have some items left to sell. ~ 0 0 0 D1 ~ ~ 1 0 4221 S #4270 A Petshop Owner's Bedroom~ There are various cages filled with the ghosts of various monsters, all being treated and sold by the ghost of an old adventurer. Each cage has a skeleton of some type of monster or another and the souls of those monsters float in the room. ~ 0 4104 0 D3 ~ ~ 1 0 4221 S #4271 Petshop Storage~ ~ 0 4 0 S #4272 Portal Room~ This room Branches off into Several other Rooms. Each contains a portal, each pertal leads to an Area. West is Warrior Castle. East is Maerkai. ~ 0 0 0 D0 ~ ~ 0 0 4275 D1 ~ ~ 0 0 4274 D2 ~ ~ 0 0 4233 D3 ~ ~ 0 0 4273 S #4273 {DW{Ra{Br{bri{cor C{bas{Bt{Rl{De{x~ ~ 0 0 0 E tele~ You are surrounded by an {Din{rsane {Rh{Datred{x, all thoughts are blocked by the single urge to {DM{rurder{x. You have entered {DW{rar{cr{rio{Dr C{ca{rst{cl{De{x ~ D1 ~ ~ 0 0 4272 S #4274 {GM{gaerkai{x~ ~ 0 0 0 E tele~ A serene Town surrounds you, you are in Maerkai. ~ D3 ~ ~ 0 0 4272 S #4275 Portal Room~ To the East and West are various Home Towns. ~ 0 0 0 D2 ~ ~ 0 0 4272 S #0 #SPECIALS M 4212 spec_cast_mage M 4214 spec_cast_mage M 4217 spec_breath_any M 4219 spec_cast_undead S #RESETS D 0 4202 0 1 D 0 4202 3 1 D 0 4203 1 1 D 0 4204 2 1 D 0 4210 0 1 D 0 4211 2 1 D 0 4214 0 1 D 0 4214 1 1 D 0 4214 3 1 D 0 4215 2 1 D 0 4215 3 1 D 0 4217 2 1 D 0 4219 0 1 D 0 4221 1 1 D 0 4221 3 1 D 0 4228 1 1 D 0 4229 3 1 D 0 4241 1 2 D 0 4241 3 1 D 0 4242 0 2 D 0 4243 1 1 D 0 4245 3 2 D 0 4247 2 2 D 0 4251 0 1 D 0 4252 2 1 D 0 4262 0 1 D 0 4263 0 2 D 0 4263 2 1 D 0 4264 2 2 D 0 4265 0 2 D 0 4265 2 2 D 0 4266 0 2 D 0 4266 2 2 D 0 4267 0 2 D 0 4267 2 2 D 0 4268 1 1 D 0 4269 1 1 D 0 4270 3 1 M 0 4200 1 4200 1 M 0 4200 100 4202 1 O 0 4200 0 4203 M 0 4203 100 4204 2 M 0 4202 100 4205 1 M 0 4202 100 4206 1 M 0 4203 100 4207 2 M 0 4202 100 4208 1 M 0 4202 100 4209 1 M 0 4203 100 4210 2 M 0 4203 100 4211 2 M 0 4204 100 4212 1 M 0 4204 100 4213 1 M 0 4203 100 4214 2 M 0 4205 1 4215 1 E 0 4206 0 6 M 0 4204 100 4216 1 M 0 4203 100 4217 3 M 0 4201 100 4217 3 M 0 4204 100 4218 1 O 0 4202 0 4219 O 0 4202 0 4219 O 0 4203 0 4219 P 0 4204 1 4203 1 M 0 4203 100 4220 3 M 0 4201 100 4220 3 M 0 4203 100 4221 3 M 0 4201 100 4221 3 M 0 4203 100 4222 3 M 0 4201 100 4222 3 M 0 4203 100 4223 3 M 0 4201 100 4223 3 O 0 4205 0 4223 M 0 4210 100 4224 3 M 0 4209 100 4224 3 M 0 4210 100 4225 3 M 0 4209 100 4225 3 M 0 4210 100 4226 3 M 0 4209 100 4226 3 M 0 4210 100 4227 3 M 0 4209 100 4227 3 O 0 4200 0 4228 M 0 4206 1 4228 1 E 0 4208 0 16 M 0 4207 100 4229 3 M 0 4203 100 4230 2 M 0 4203 100 4231 2 M 0 4208 1 4232 1 E 0 4209 0 12 O 0 4200 0 4233 M 0 4210 100 4234 3 M 0 4209 100 4234 3 M 0 4210 100 4235 3 M 0 4209 100 4235 3 M 0 4210 100 4236 3 M 0 4209 100 4236 3 M 0 4210 100 4237 3 M 0 4209 100 4237 3 M 0 4209 100 4238 3 M 0 4209 100 4239 3 O 0 4210 0 4240 M 0 4211 1 4243 1 E 0 4211 0 6 G 0 4213 0 O 0 4212 0 4244 P 0 4214 1 4212 1 P 0 4215 1 4212 1 M 0 4212 1 4245 1 G 0 4219 0 E 0 4218 0 24 O 0 4235 0 4246 M 0 4213 100 4252 3 M 0 4213 100 4253 3 M 0 4213 100 4254 3 M 0 4213 100 4255 3 M 0 4213 100 4256 3 M 0 4213 100 4257 3 M 0 4213 100 4258 3 M 0 4213 100 4259 3 M 0 4213 100 4260 3 M 0 4213 100 4261 3 M 0 4213 100 4262 3 M 0 4215 1 4263 1 G 0 4220 0 E 0 4234 0 17 M 0 4214 1 4264 1 E 0 4227 0 25 E 0 4228 0 3 M 0 4216 1 4265 1 G 0 4221 0 E 0 4224 0 11 M 0 4217 1 4266 1 G 0 4222 0 E 0 4225 0 20 M 0 4219 1 4267 1 G 0 4223 0 E 0 4226 0 9 M 0 4218 3 4267 3 O 0 4229 0 4268 P 0 4230 1 4229 1 M 0 4220 1 4269 1 G 0 4231 0 G 0 4232 0 G 0 4233 0 M 0 4221 1 4270 1 M 0 4222 1 4271 1 M 0 4223 1 4271 1 O 0 4239 0 4273 O 0 4246 0 4274 O 0 4247 0 4274 S #SHOPS 4220 0 10 0 0 0 100 100 0 23 4221 0 0 0 0 0 100 100 0 23 0 #MOBPROGS #4200 mob oload 4237 say I shall {Ddrive{W you to the {Ddark{W brinks of {Rinsanity{W, $n. ~ #4201 mob oload 4237 say urgghhhh my trial!! ~ #4202 say 'Tis but a scratch! ~ #4203 a {DGrey{w Key{x~ #4224 say Type 'uncurse' ~ #4225 mob remove $n 16937 mob junk scar ~ #0 #$