eotc-rot/data/helps/
#AREADATA
Name Tenilwyn Forest~
Builders Roland~
VNUMs 400 500
Credits {Y[120-140] Tenilwyn Forest{x~
Security 9
RepopMsg (null)~
End



#MOBILES
#400
restin windwalker journey man ~
{CR{cestin {CW{cindwalker{x~
A journey man is here, resting at his camp site
~
A traveler, always looking for the next big adventure.  Listen to his
sage advice, it may save your life.  
~
elf~
ABGW J JV ABCDEFGHIJK 250 0
150 150 1054d51+6061 150d11+95 51d2+115 none
-98 -98 -98 -67
EHJ B BHIJZ AHMVZ
rest rest male 4000
AHMV ABCDEFGHIJK medium unknown
#401
orcish priest~
an {DO{Wr{wci{Ws{Dh {RP{rr{Ri{re{Rs{rt{x~
An {DO{Wr{wci{Ws{Dh {RP{rr{Ri{re{Rs{rt{x stands here, chanting over the bubbling brew
~
He is a disgusting figure, as are all orcs.  His dirty green skin has
blisters in some areas.  He appears to be quite formiddable, better not mess
with this one.  
~
orc~
ABF J Ja ABCDEFGHIJK -400 0
150 150 1054d51+6061 150d11+95 51d2+115 wrath
-98 -98 -98 -67
CO HQ CDQS AHMPSV
stand stand male 10000
AHMV ABCDEFGHIJK medium unknown
#402
an orcish minion~
an {ROr{rci{Rsh {DMinion{x~
An {ROr{rci{Rsh {DMinion{w stands here, chanting slowly
~
A digusting, ugly orc.  Its slimey skin is a putrid shade of green.  Its
glowing red eyes pierce into your soul and try to devour it.  It sppears to
be quite strong.  
~
orc~
ABG J Ja ABCDEFGHIJK -500 0
150 150 1054d51+6061 150d11+95 51d2+115 bite
-98 -98 -98 -67
COR Q CDQS AHMPSV
stand stand either 1600
AHMV ABCDEFGHIJK medium unknown
#403
maerlyn~
{WMaerlyn{x~
Maerlyn stands here, examining the inventory of weapons
~
~
elf~
ABY J J ABCDEFGHIJK 1000 0
150 150 1054d51+6061 150d11+95 51d2+115 none
-98 -98 -98 -67
0 B BZ AHMVZ
stand stand female 100000
AHMV ABCDEFGHIJK medium unknown
#404
polom~
{WPolom{x~
Polom the tailor stands here, sewing a new piece of armor
~
A jolly elf indeed.  His nimble fingers make short work of any sewing
task.  His armor is used most by the Tenilwyn elves.  
~
elf~
AB J J ABCDEFGHIJK 1000 0
150 150 1054d51+6061 150d11+95 51d2+115 punch
-98 -98 -98 -67
0 B BZ AHMVZ
stand stand none 10000
AHMV ABCDEFGHIJK medium unknown
#405
Mina~
{WMina{x~
Mina stands here, sharpening her favorite dagger
~
She is a beautiful, strong elven maiden. She has a streak of firey red hair trailing to her shoulders. Her bright green eyes can pierce your soul. She looks like quite the warrior.
~
human~
AB 0 0 ABCDEFGHIJK 500 0
160 160 1124d54+6465 160d11+95 54d2+122 slash
-105 -105 -105 -73
0 0 0 AHMV
stand stand female 100000
0 0 medium unknown
M GRALL 402 100~
#406
lazumen the 2nd~
{CLazumen the 2nd{x~
Lazumen the 2nd stands here, mulling over a painting
~
A tall, lanky specimen.  He doesnt look strong, but he is quite
intelligent and spiritual.  Though not cut from the same cloth, Lazumen
loves his son very much.  
~
elf~
AB J J ABCDEFGHIJK 300 0
160 160 1124d54+6465 160d11+95 54d2+122 punch
-105 -105 -105 -73
DEGH B BZ AHMVZ
stand stand male 100000
AHMV ABCDEFGHIJK medium unknown
#407
meliwyn wife of lazumen~
{WMeliwyn{x~
Meliwyn, wife of Lazumen, is standing here dusting old books
~
She is pretty old, yet still quite beautiful, as all elves seem to be. 
She is content with being a house wife now as she is steadily getting older
and tired.  Lazumen is her one true love.  She appears to be a fierce
fighter though.  
~
elf~
AB J J ABCDEFGHIJK 500 0
150 150 1054d51+6061 150d11+95 51d2+115 slap
-98 -98 -98 -67
AEFHK B BDKZ AHMVZ
stand stand female 140000
AHMV ABCDEFGHIJK medium unknown
#409
Lazumen~
{WLazumen{x~
Lazumen sits huddled at his desk, scribbling furiously
~
He appears to be quite the formiddable warrior, even in his now old age,
which he spends most of over seeing the village.  
~
elf~
AB J JVac ABCDEFGHIJK 1000 0
150 150 1054d51+6061 150d11+95 51d2+115 wrath
-98 -98 -98 -67
DEFGHIJK B BCDKZ AHMVZ
stand stand male 150000
AHMV ABCDEFGHIJK medium unknown
#410
feowyn~
{mFeowyn{x~
Feowyn stands here, fussing over her hair
~
She is quite striking indeed.  Every boy in town has some sort of crush
on her, be it passing fancy, or outright devoted love.  She is Lazumens
youngest daughter.  
~
elf~
AB J JVa ABCDEFGHIJK 1000 0
160 160 1124d54+6465 160d11+95 54d2+122 slap
-105 -105 -105 -73
CEJ B BZ AHMVZ
stand stand female 1000
AHMV ABCDEFGHIJK medium unknown
#411
hax~
{bHax{x~
Hax, the cook, stands here, inspecting the pantry
~
He is a stout, strong looking cook.
~
elf~
AB J JV ABCDEFGHIJK 600 0
160 160 1124d54+6465 160d11+95 54d2+122 slice
-105 -105 -105 -73
0 B BCKZ AHMVZ
stand stand male 10000
AHMV ABCDEFGHIJK medium unknown
#412
a villager~
A villager~
A villager stands here
~
A common Tenilwyn villager 
~
elf~
A J J ABCDEFGHIJK 1000 0
160 160 1124d54+6465 160d11+95 54d2+122 slap
-105 -105 -105 -73
0 B BZ AHMVZ
stand stand either 150000
AHMV ABCDEFGHIJK medium unknown
#413
a fire demon~
a {RF{yi{Rr{ye {RDemon{x~
A fire demon materializes and attacks!
~
It is a ball of living flames.  Some lash out forming limbs, and a tail. 
It looks quite dangerous.  
~
draconian~
ABFN 0 T ABCDEFGHIJK 0 0
160 160 1124d54+6465 160d11+95 54d2+122 flame
-105 -105 -105 -73
ABCDEFGHIJKMNOP HILQ CDHIKP AFGHJMV
stand stand none 2400000
AHMV ABCDEFGHIJKPQ medium unknown
M GRALL 403 100~
M DEATH 404 100~
#414
a ghoul~
a {WG{wh{Wo{wu{Wl{x~
A ghoul hovers slightly in the air, looking at you curiously
~
It is a disgusting ghoul.  It glows with a bright blue aura.  
~
human~
ABF 0 DFVZ ABCDEFGHIJK 0 0
165 165 1159d56+6665 165d11+95 56d2+125 none
-109 -109 -109 -75
EGH 0 CD AHMV
stand stand none 100
0 0 medium unknown
#415
demon wraith~
a {RD{re{Rm{ro{Rn {DWraith{x~
A demon wraith hovers in the air, it peers at you and strikes!
~
~
unique~
ABF 0 Z CEH -1000 0
165 165 1159d56+6665 165d11+95 56d2+125 wrath
-109 -109 -109 -75
ACDEGHIJKN HLMQ CDK NSY
stand stand none 160000
AHMV ABCGHIJK medium unknown
#416
the creature~
{WThe Creature{x~
The creature floats amid the darkness here
~
It is indescribable 
~
modron~
AB J JQRVac ABCDEFGHJKO 0 0
180 180 1264d61+9091 180d11+95 61d2+135 wrath
-119 -119 -119 -83
BCEFGJKMNPQR BHIKMNPQ CDHIK H
stand stand none 100
H ABCGHJK medium unknown
#417
a lich~
a {rL{Di{rc{Dh{x~
A disgusting Lich stands here, drooling at the beautiful blood
~
A filthy demon 
~
unique~
ABF 0 DFZ F -1000 0
165 165 1159d56+6665 165d11+95 56d2+125 bite
-109 -109 -109 -75
0 LMQ DK NSY
stand stand either 15000
AHMV ABCGHIJK medium unknown
#418
the master lich~
{DThe {RM{Da{Rs{Dt{Re{DR L{ric{Dh{x~
The Master Lich stands here, gazing into your eyes as if he expected you...
~
He is a rather beautiful creature in his human form.  But his true form
is less presentable, a writhing blood sucking leech.  He appears to be quite
formidable.  
~
modron~
AB J JQRV ABCEFGHJK -1000 0
160 160 1124d54+6465 160d11+95 54d2+122 bite
-105 -105 -105 -73
BCDEFGHMNOPQR BHIKMNPQ CDHK HINS
stand stand male 20000
H ABCGHJK medium unknown
#419
tempest~
{CTempest{x~
Tempest, the master of storms stands here
~
A very old human. He looks wise, but very dangerous.
~
modron~
AB J JQRV ABCEGHJK -500 0
170 170 1194d57+6869 170d11+95 57d2+128 magic
-112 -112 -112 -78
BMNPQR BHIKMNPQ CDHIK H
stand stand male 2500000
AHMV ABCDEFGHIJK medium unknown
#420
madrin of the divine blade~
{YM{yadrin{x~
Madrin of the divine blade sits here, sharpening his sword
~
He is quite lithe, and dexterous, but his power is great indeed.  
~
modron~
AB J JQRV ABCGHJK 0 0
170 170 1194d57+6869 170d11+95 57d2+128 slice
-112 -112 -112 -78
BCDEFGHIJKMNPQR BHIKMNPQ HIK H
stand stand male 2340000
H ABCGHJK medium unknown
#421
the crimson lord~
{DThe {RC{rr{Ri{rm{Rs{ro{Rn{D L{ro{Dr{rd{x~
The Crimson Lord stands here, eminating power
~
A large demon forged by evil, imbued with power beyond imagination.  
~
modron~
AB J JQRV ABCDEFGHJK -1000 0
175 175 1229d59+7069 175d11+95 59d2+132 wrath
-116 -116 -116 -80
BMNPQR BHIKMNPQ CDHIK HN
stand stand male 300000
H ABCGHJK medium unknown
M GRALL 405 20~
#422
the goddess of nature~
{WThe Goddess Of {GN{ga{Gt{gu{Gr{ge{x~
The goddess of nature stands here, contemplating a tree
~
She is quite beautiful, beyond ones imagination.  She also looks quite
powerful.  
~
modron~
AB J JQRV ABCGHJK 1000 0
165 165 1159d56+6665 165d11+95 56d2+125 none
-109 -109 -109 -75
BMNPQR BHIKMNPQ HIK H
stand stand female 200
H ABCGHJK medium unknown
#423
a brown bear~
a brown bear~
A brown bear stands here, looking for his next meal
~
A beautiful creature in its own right.  Powerful as well 
~
bear~
AG 0 DEO ABCDEFHJKUV 500 0
165 165 1159d56+6665 165d11+95 56d2+125 bite
-109 -109 -109 -75
DEO EI EI AGV
stand stand either 200
AGV ABCDEFHJKUV medium unknown
#424
a deer~
a deer~
A deer stands here, looking noble
~
A pretty animal, it has large antlers 
~
bear~
AG 0 DEO ABCDEFHJKUV 0 0
150 150 1054d51+6061 150d11+95 51d2+115 grep
-98 -98 -98 -67
DEO EI EI AGV
stand stand male 100
AGV ABCDEFHJKUV medium unknown
#425
a rabbit~
a rabbit~
A fluffy white rabbit hops about here
~
Its a cute and cuddly forest creature 
~
bear~
AG 0 DEO ABCDEFHJKUV 0 0
150 150 1054d51+6061 150d11+95 51d2+115 bite
-98 -98 -98 -67
DEO EI EI AGV
stand stand either 200
AGV ABCDEFHJKUV medium unknown
#426
a weary prisoner~
a {rweary{D prisoner{x~
A weary prisoner sits here, contemplating suicide
~
Though strung out, and hungry, he appears quite fierce.  
~
human~
A 0 V ABCDEFGHIJK 400 0
160 160 1124d54+6465 160d11+95 54d2+122 beating
-105 -105 -105 -73
CDEFGHIJKNO 0 HIJ AFGHMV
stand stand none 300000
AHMV ABCDEFGHIJK medium unknown
#427
dungeon guard~
{WThe {bDungeon Guard{x~
The mean looking dungeon guard stands here, pondering your escape
~
~
unique~
A 0 DVa DEFH -500 0
160 160 1124d54+6465 160d11+95 54d2+122 none
-105 -105 -105 -73
CEFGHJK B CFHI 0
stand stand none 40000
AHMV ABCDEFGHIJK medium unknown
#0



#OBJECTS
#400
windwalker staff~
{CWin{Wdwal{Cker {CS{Wtaf{Cf{x~
An intricately carved staff lies forgotten on the ground~
wood~
weapon ABI AN
exotic 16 16 crush BE
150 151 10080 P
A
4 4
A
12 100
A
18 5
A
19 5
#401
large bubling black pot~
a {Wb{wu{Wb{wb{Wl{wi{Wn{wg {Dblack {wpot{x~
A {Wb{wu{Wb{wb{Wl{wi{Wn{wg {Dblack {wpot{x hangs over a {Ggreenish{w fire~
unknown~
fountain A 0
40 40 'absinthe' 0 0
1 10000 1 P
#402
silvery holy necklace of the devout~
{YHoly {WNecklace {WO{wf {CT{ch{Ce {CD{ce{Cv{co{Cu{ct{x~
A silvery necklace has been dropped here~
steel~
jewelry ABY AC
0 0 0 0 0
150 151 146 P
A
4 4
A
24 -3
A
12 200
#403
sign floating magically~
a floating sign~
A magically floating sign is here~
unknown~
furniture 0 0
0 0 0 0 0
1 4 0 P
E
sign~
{g.  -  `  *Village of the Tenilwyn Elves*  `  -  .{w
 
                      Welcome Travelers!
~
#404
a cross bow~
a {BCross{YBow{x~
A large, wooden crossbow lies on the ground here~
unknown~
weapon I AN
exotic 16 17 pierce DE
155 156 10605 P
A
19 14
A
18 14
#405
a long bow~
a {CL{cong{CBow{x~
A long, wooden bow has been left on the ground here~
wood~
weapon I AN
exotic 17 17 pierce ADE
165 166 11250 P
A
19 15
A
18 15
#406
a hunting knife~
a {RHunting {YK{yn{Yi{yf{Ye{x~
A short, hunting knife is stuck in the ground here~
steel~
weapon AB AN
dagger 15 16 stab ADH
155 156 9780 P
A
19 14
A
18 14
#407
elvish leather tunic~
{yElvish Leather {BTunic{x~
A well crafted leather tunic lies on the ground here~
unknown~
armor AI AD
130 130 130 129 0
150 151 146 P
A
18 10
A
19 10
A
13 100
#408
elvish leather leggings~
{yElvish Leather {BLeggings{x~
A pair of leather leggings have been dropped on the ground here~
unknown~
armor AI AF
130 130 130 129 0
150 151 146 P
A
2 4
A
13 50
A
18 10
A
19 10
#409
elvish leather girth~
{yElvish Leather {BGirth{x~
A long, leather girth has been dropped on the ground here~
unknown~
armor AI AL
134 134 134 133 0
155 156 159 P
A
19 11
A
18 10
A
13 100
#410
a runed bracer~
a {wR{Cu{wn{Ce{wd{Y Bracer{x~
A glowing bracer lies forgotten on the ground here~
unknown~
armor ABGI AM
130 130 130 124 0
150 5 1860000 P
A
19 20
A
13 100
#411
mina's dagger~
{MM{Win{Ma{w's {MDa{Wgg{Mer{x~
A very sharp dagger sticks in the ground here~
steel~
weapon AI AN
dagger 15 15 pierce D
150 151 9280 P
A
19 14
A
18 14
A
2 1
#412
paint stained smock~
{GP{gaint {RStained {CS{cmock{x~
(no description)~
unknown~
armor I AD
130 130 130 129 0
150 151 146 P
A
18 20
A
13 100
#413
a plain gold ring~
a plain {ygold{w ring{x~
A rather plain looking gold ring has been dropped here~
Gold~
jewelry BIY AB
0 0 0 0 0
100 10 10000 P
A
4 5
A
3 5
A
12 100
#414
fine blue cloak~
a Fine {BBlue{w Cloak~
A blue cloak lies crumpled on the ground here~
Cloth~
armor ABI AC
138 138 138 137 0
160 161 164 P
A
18 11
A
19 11
A
13 150
#415
a red ribbon~
a {RRed Ribbon{x~
A long, pretty red ribbon lies on the ground here~
Satin~
armor AI AE
130 130 130 129 0
150 151 146 P
A
4 3
A
3 3
A
12 100
#416
a white apron~
a {WW{wh{Wi{wt{We {WApron{x~
A white apron lies crumpled on the floor here~
Cloth~
armor B AL
130 130 130 129 0
150 151 146 P
A
13 100
A
19 15
A
18 15
#417
orb of living flames p-item~
{wAn {ROrb {WOf {YLiving {RF{yl{Ra{ym{Re{ys{x~
An orb of flames floats in the air here~
Flame~
armor ABIY AQ
142 142 142 141 0
165 166 161 P
A
18 20
A
19 20
A
13 75
F
S 0 0 D
#418
a tattered black shroud~
a {WT{wa{Wt{wt{We{wr{We{wd {DBlack {DShroud{x~
A long black cloak lies on the ground, it is in tatters~
Souls~
armor AI AK
142 142 142 141 0
165 166 161 P
A
13 100
A
18 10
A
19 10
A
5 1
#419
glowing red portal~
a {YGlowing {RRed {RP{mo{Rr{mt{Ra{ml{x~
A portal glows with a fierce red light~
unknown~
portal AB 0
0 0 0 460 0
1 1 1 P
#420
beams of starlight~
{BB{ce{Ba{cm{Bs {WO{wf {WStar{ylight{x~
Glowing beams of starlight float above the ground here~
unknown~
weapon ABI AN
exotic 18 17 blast DEG
175 176 11895 P
A
1 2
A
19 16
A
18 16
#421
ring of the nightwalker~
{WR{wing {WO{wf {WT{whe {DNi{Rgh{rtw{Ral{Dker{x~
A black ring has been dropped on the ground here~
unknown~
jewelry CY AB
0 0 0 0 0
175 1 1000000 P
A
12 200
A
4 2
A
3 3
A
24 -3
#422
mask of storms~
{YM{yask {WO{wf {BS{ct{Bo{cr{Bm{cs{x~
A dark blue mask lies on the ground here~
unknown~
armor AI AR
150 150 150 149 0
175 176 171 P
A
18 13
A
19 13
A
13 150
A
2 2
#423
madrin's boots~
{YM{yadrin's {YB{yoots{x~
A pair of boots lie on the ground here~
unknown~
armor AI AG
150 150 150 149 0
175 176 171 P
A
13 350
#424
glowing red key~
a {YGlowing {RRed Key{x~
A small, glowing red key has been dropped here~
unknown~
key AI AO
0 0 0 0 0
1 1 2000 P
#425
crimson etched breastplate p-item~
{RC{rr{Ri{rm{Rs{ro{Rn {DEtched {DB{rr{De{ra{Ds{rt{Dp{rl{Da{rt{De{x~
A red stained breastplate lies on the ground here~
unknown~
armor ABI AD
155 155 155 154 0
180 181 176 P
A
13 200
A
18 18
A
19 18
A
1 2
F
A 0 0 V
#426
sylvan anklet~
a {GS{gy{Gl{gv{Ga{gn {WA{wnklet{x~
A green anklet has been dropped here~
unknown~
armor AI AS
138 138 138 137 0
160 161 164 P
A
12 150
A
4 2
A
3 4
A
24 -4
#427
a makeshift dagger~
a {WMake{w-{Rshift{D Dagger{x~
A poorly made dagger lies on the ground here~
unknown~
weapon ABGHIZ AN
dagger 17 16 stab DE
175 176 11020 P
A
18 14
A
19 15
A
1 4
#428
rusted shackles~
{rRu{Rst{red {DSh{Wa{wck{Wl{Des{x~
A pair of rusted shackles lie on the ground here~
unknown~
armor ABHI AI
150 150 150 149 0
175 176 171 P
A
4 4
A
2 -3
A
19 14
A
18 11
A
13 100
#429
the dungeon guard sword~
{WT{whe {bDungeon Guard's {YS{yw{wo{yr{Yd{x~
A very powerful sword lies on the ground here~
unknown~
weapon ABGHI AN
sword 19 16 drain DGH
180 181 11940 P
A
1 2
A
13 150
A
18 17
A
19 17
#430
jade earring glowing green earring~
a {gJ{Ga{gd{Ge{W Ea{wrri{Wng{x~
A glowing green earring lies on the ground here~
unknown~
armor ABGH AV
159 159 159 158 0
185 186 189 P
A
12 100
A
24 -3
A
4 1
A
5 1
A
1 1
A
2 1
A
3 1
#431
a dirty red key~
a dirty {rred {wkey{x~
A dirty red key lies on the ground here~
unknown~
key AU A
0 0 0 0 0
1 20 4000 P
#432
glowing red pill~
a {YGlowing {RR{re{Rd {WP{will{x~
(no description)~
unknown~
pill GHUYZa A
1 '' 'reserved' 'reserved' 'reserved'
0 1 450000 P
#0



#ROOMS
#400
{g-={WA Small Trail{g=-{x~
A small, meandering trail winds its way through the towering trees of
this beautiful forest.  This gorgeous landscape has a sinister, uncomforting
atmosphere.  A long forgotten power lies throbbing below the pretty facade. 
The small trail leads away north.  
~
0 0 3
D0
~
~
0 0 401
D2
~
~
0 0 6506
S
#401
{g-={WForest Trail{g=-{x~
The lush greenery and staggering trees continue.  This forest has been
standing for ages out of mind.  It is the culmination of all the beauty and
wisdom that exists in nature.  Legend tells that the goddess of nature
herself resides in the groves of this sacred place.  In the distance,
through the tree tops can be seen a slate gray tower.  The only darkness in
this wonderful haven.  The trail forks here, it continues on north and west.
~
0 0 0
D0
~
~
0 0 413
D2
~
~
0 0 400
D3
~
~
0 0 402
S
#402
{g-={WA Small Clearing{g=-{x~
The trees and brush surround this wonderful clearing.  Beautiful
{Wwildflowers{w grow all about, hundreds, maybe thousands.  A small hill
rises in the center, a traveler has decided to make it his camp sight.  A
pile of good sized rocks have been painstakingly set up in a circle to
prevent the spread of the fire, which has burned out.  Another opening into
the forest lies to the north, the trail is back east.  
~
0 0 0
E
wildflowers~
Thousands of {Rprimroses {wand {Ydaisies{w grow all about.
~
D0
~
~
0 0 403
D1
~
~
0 0 401
S
#403
{g-={WConfusing Trails{G=-{x~
A good number of winding trails stretch out in this somewhat dense part
of the forest.  Some go on a bit, but then are overgrown with bushes and
shrubbery.  One trail has a collapsed tree blocking the way.  The dark gray
tower can been seen to the north, a perfectly straight trail leads that way.
Smaller paths jut off to the west and east.  The clearing is back to the
south.  
~
0 0 3
D0
~
~
0 0 404
D2
~
~
0 0 402
D3
~
~
0 0 405
S
#404
{g-={WNarrow Trail{g=-{x~
The trail has thinned considerably.  It is now no more than a couple of
feet wide.  This mystical forest never fails to give adventurers breath
taking views.  A small {Wstream{w runs busily along the side of the trail. 
The water looks cool and refreshing.  The trail continues north and south.  
~
0 0 0
E
stream~
The crystal clear water runs at a speedy pace.  Inside tiny
{Yf{yi{Ys{yh{w and other little creatures can be seen.  
~
D0
~
~
0 0 407
D2
~
~
0 0 403
S
#405
{D-={wA Dark Trail{D=-{x~
The bushes and trees shy away from this blackened path.  The over
shadowing canopy of the trees creates an artificial sense of impending doom.
Small, claw like {Wprints{w are all over the trail, it appears to be well
used.  Ahead to the west, is a clearing.  
~
0 4 3
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prints~
They appear to belong to only one known creature... {ROrcs{x
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#406
{D-={wSacred Clearing{D=-{x~
The pungent aroma of boiling chemicals swirls through this dead place. 
Not so much a natural clearing, just where the trees and bushes died away to
after being assaulted with magic and toxic rituals.  A large bubbling black
{Wpot{w swings over a greenish fire.  A foul smelling purple smoke rises
above into the tree tops.  This is a ritualistic ground for the Orcs.  East
leads back to the trails.  
~
0 8192 0
E
pot~
A disgusting stench wafts up from the bubbling {Mpurple{x brew.  
~
D1
~
~
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#407
{g-={WHazy Pathway{g=-{x~
A thick, hazy fog has settled over the forest.  The sounds of the birds,
animals and insects have vanished.  No noise is to be heard.  The creepy fog
wraps itself around tree trunks and bushes like vaporous rope.  The haziness
blurs ones vision considerably, the path is becoming increasingly difficult
to follow.  It continues on...  {Wnorth{w?  Or..  Maybe {Wwest{w?  
~
0 0 0
E
west~
You squint your eyes tight and peer to the west.  The trail seems to
continue on in this direction.  
~
E
north~
You squint your eyes tight and peer to the north.  The land breaks away
suddenly, if you should travel north, you would certainly plummet to your
doom.  
~
D0
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~
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#408
{DOver the edge of a cliff!!{x~
The trail breaks away suddenly, the land dissappears. You are...
 
>F
 
>>A
 
>>>L
 
>>>>L
 
>>>>>I
 
>>>>>>N
 
>>>>>>>G
 
>>>>>>>>!
 
You land with a hard crash to the bottom of the canyon floor, you are miraculously harmed very little by the fall. The steep canyon walls offer no way back to the trail.
~
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#409
{g-={WDeeper Into The Haze{g=-{x~
The menacing fog grows thicker and thicker here.  It is almost choking
now.  The path can barely be seen through the muck.  A looming sense of
dread hangs in the moist air.  The trees, the bushes, the grass, all look as
if they could strike at any moment.  This truly is a creepy forest.  The
trail continues on west.  
~
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D1
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~
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#410
{g-={WAn Eerie Path{g=-{x~
The misty fog is pulled away to the edge of this path.  It lies on either
side, as if it is afraid to even touch it.  An overwhelming sense of power
tingles in the air.  The gray tower can be seen, dead ahead north down this
long dark path.  
~
0 0 0
D0
~
~
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D1
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#411
{D-={RPath of Souls{D=-{x~
Slow chanting can be heard eminating from somewhere inside the haze
bordering this gloomy path.  The fog rises up on either side, almost fifteen
feet into the air.  The tower is more visible now.  It is quite large,
perhaps almost two hundred feet into the air.  Black thunder clouds are
gathered about the top, striking it at will, but doing nothing to the tower
itself.  The path marches on north.  
~
0 4 0
D0
~
~
0 0 412
D2
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~
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#412
{D-={RPath of Souls{D=-{x~
Grasping tendrils of mist reach out from the sides of the path.  They
look like the hands of lost souls trying to reach once more into the mortal
world.  A {Wsuit{w of armor lies on the ground, heavly coated with rust. 
The path takes on a blackish color now, and continues on north.  
~
0 0 0
E
suit~
It looks to have been a fine set of armor, before it began rotting away
in this place.  The only evidence of the armor's previous owner is a skull,
its jawbone hangs open in an eternal grin, mocking all the brave souls who
dare tread this path.  
~
D0
~
~
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D2
~
~
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S
#413
{g-={WForest Trail{g=-{x~
This forest is a paradise of delight.  The air is warm, and clean.  The
birds are singing merry little tunes high in the trees.  A very easy going
trail heads off in a northerly direction, another, simple trail heads off
east.  
~
0 0 0
D0
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~
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~
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#414
{D-={RApproaching The Tower{D=-{x~
The large, slate gray tower shoots into the sky more than two hundred
feet.  It looms over ones soul like a black thundercloud.  It inspires fear
in men who have only heard tales of it.  Most believe that legends are made
up, but its all true and then some.  Deadly surprises await adventurers at
every turn, and around every corner.  The entrance to the tower is north.  
~
0 0 0
D0
~
~
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~
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#415
{g-={WForest Path{g=-{x~
This path seems well travelled, and maintained.  It is said that a band
of elves call this forest home, this is a path leading to their small
village.  A large, round {Wtarget{w is hanging from a tree.  The path
continues to the east.  
~
0 4 0
E
target~
It is a simple target used for archery practice by the elves.  It has a
finely crafted arrow sticking out of it.  The target has many holes and
punctures throughout its surface, a good many of them right in the center.  
~
D1
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#416
{g-={WElven Village{g=-{x~
This is the begining of the one and only road in the little elven
village.  It is flanked on either side by beautiful {Wflowers{w.  A small
sign magically floats above the ground, the elves love the land so much, as
to not pierce it with their sign.  The small road leads away east.  The path
is back west.  
~
0 4 0
E
flowers~
Hundreds of pretty flowers grow all along the sides of the road.  Planted
by the elves, they are considered a good omen for happy prosperous villages.
~
D1
~
~
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D3
~
~
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#417
{g-={WRoad Through The Village{g=-{x~
The small, well made road is lined with tiny cottages and pretty homes. 
The elves know how to enjoy life to its fullest.  The sweet sound of music
fills the air, a happy tune sung for ages by the elves.  A few of them are
gathered in the road, talking in their sing songy language.  The road leads
to the east.  
~
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~
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~
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#418
{g-={WElven Village{g=-{x~
Small elvish homes are to the north and south, they are made primarily
from wood and leaves.  Luckily for them, the weather is never to bad in the
forest.  The small road continues east and west.  
~
0 0 0
D0
~
~
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~
0 0 421
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~
1 0 420
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#419
{g-={WElvish House{g=-{x~
This small cottage is decorated primarily in earth tones.  A well crafted
wood chair sits next to a large dinner table.  A small furnace burns
brightly in the back of the home, there is no wood inside, the flame must be
caused by a magic of sorts.  A small, well made bed is in the corner.  The
only exit is south, back to the road.  
~
0 8 0
D2
~
~
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S
#420
{g-={WElvish Home{g=-{x~
This small cottage is decorated primarily in earth tones.  A well crafted
wood chair sits next to a large dinner table.  A small furnace burns
brightly in the back of the home, there is no wood inside, the flame must be
caused by a magic of sorts.  A small well made bed is in the corner.  The
only exit is north, back to the road.  
~
0 8 0
D0
~
~
1 0 418
S
#421
{g-={WElven Village{g=-{x~
The village grows more beautiful with each step.  A small stream runs
merrily along the northern side of the road, where a small shop lies. 
Another little elvish cottage is to the south.  The road continues on east
and west.  
~
0 0 0
D0
~
~
0 0 422
D1
~
~
0 0 424
D2
~
~
1 0 423
D3
~
~
0 0 418
S
#422
{g-={WMaerlyn's Weapon Shop{g=-{x~
This tiny hut is lined with weapons.  Most of them are bows, long bows,
cross bows, and various other sorts.  In times past, the need for weapons
was almost non-existant.  But lately the forest has grown hostile towards
the elves.  Many beasts have had to be put down to save fellow villagers. 
Maerlyn is one of the best hunters around.  
~
0 8 0
D2
~
~
0 0 421
S
#423
{g-={WElvish Home{g=-{x~
This small cottage is decorated primarily in earth tones.  A well crafted
wood chair sits next to a large dinner table.  A small furnace burns
brightly in the back of the home, there is no wood inside, the flame must be
caused by a magic of sorts.  A small , neatly made bed lies in the corner. 
The only exit is back north.  
~
0 8 0
D0
~
~
1 0 421
S
#424
{g-={WVillage Square{g=-{x~
A large, ancient looking oak tree rises from the center of village
square.  The trunk must be at least twenty feet in diameter.  A few of the
village children are climbing about its branches.  A small cottage is to the
north.  An elvish armor dealer has opened to the east.  The village road
continues south.  
~
0 0 0
D0
~
~
3 0 425
D1
~
~
0 0 426
D2
~
~
0 0 427
D3
~
~
0 0 421
S
#425
{g-={WElvish Home{g=-{x~
This small cottage is decorated primarily in earth tones.  A well crafted
wood chair sits next to a large dinner table.  A small furnace burns
brightly in the back of the home, there is no wood inside, the flame must be
caused by a magic of sorts.  A small, neatly made bed is in the corner.  The
only exit is south, back to the village square.  
~
0 0 0
D2
~
~
3 0 424
S
#426
{g-={WArmor Shop{g=-{x~
Various pieces of leather, and rawhide armor are displayed all about the
tiny shop.  Hides of different sizes are hung about the back of the shop. 
The elves have never been very good at working with metals, most of the
armor and clothing is that of cloth or leather.  Palom is the best tailor in
the village.  The only exit is west, back to the village road.  
~
0 0 0
D3
~
~
0 0 424
S
#427
{g-={WVillage Road{g=-{x~
The village road comes to a halt here.  A large dwelling lies to the
south.  Two elf guards stand at the door, protecting the leader of the
Tenilwyn Elves.  The house itself is enormous.  Beautiful, decorative ivy,
and woven flowers hang all about the outer walls and probably the inner ones
too.  Two smaller elvish homes are on to the east and west, the leaders
house is south.  
~
0 0 0
D0
~
~
0 0 424
D1
~
~
3 0 429
D2
~
~
3 0 430
D3
~
~
3 0 428
S
#428
{g-={WElvish Home{g=-{x~
This small cottage is decorated primarily in earth tones.  A well crafted
wood chair sits next to a large dinner table.  A small furnace burns
brightly in the back of the home, there is no wood inside, the flame must be
caused by a magic of sorts.  A small neatly made bed lies in the corner. 
The only exit is east, back to the road.  
~
0 0 0
D1
~
~
3 0 427
S
#429
{g-={WElvish Home{g=-{x~
This small cottage is decorated primarily in earth tones.  A well crafted
wood chair sits next to a large dinner table.  A small furnace burns
brightly in the back of the home, there is no wood inside, the flame must be
caused by a magic of sorts.  A small neatly made bed lies in the corner. 
The only exit is west, back to the road.  
~
0 0 0
D3
~
~
3 0 427
S
#430
{g-={WLazumen's House{g=-{x~
Lazumen founded this little elf village many years ago.  He helped build
most of it with his bare hands.  He considers it a haven from the rest of
the world.  The villagers built him this wonderful house out of gratitude,
and named him the leader of the Tenilywyn Elves.  A large hall runs east to
west, a large parlor is south.  
~
0 8 0
D0
~
~
3 0 427
D1
~
~
0 0 432
D2
~
~
3 0 431
D3
~
~
0 0 433
S
#431
{g-={WThe Parlor{g=-{x~
This room is primarily used for conversation and the receptions of
guests.  Large comfortable couches sit in the center of the spacious room. 
Lovely oil paintings hang from the walls, landscapes, and a few portraits. 
A large, wooden bookshelf filled with ancient texts dominates the left wall.
The only exit is north, back to the hall.  
~
0 8 0
D0
~
~
3 0 430
S
#432
{g-={WA Hall{g=-{x~
Nice smells drift down this hallway, the kitchen and pantry are up ahead.
A large portrait hangs here, a stout looking elf, it is very old.  A small
table holds a very beautiful and probably valuable vase.  The kitchen is up
ahead to the east, the hallway continues to the west.  
~
0 8 0
D1
~
~
3 0 443
D3
~
~
0 0 430
S
#433
{g-={WA Hall{g=-{x~
This small cramped hall leads to the two of the houses four bedrooms.  It
is decorated rather splendidly with paintings Lazumen did himself, and
various other works of art.  A large wooden door is to the west, behind it
lies a bedroom.  Another door is to the north, another bedroom.  A small
staircase leads up to the second floor.  
~
0 8 0
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~
~
1 0 435
D1
~
~
0 0 430
D3
~
~
1 0 434
D4
~
~
0 0 436
S
#434
{g-={WGuest Bedroom{g=-{x~
This lavish guest bedroom has been the temporary lodgings for hundreds of
distinguished guests spending a little time in Tenilwyn.  A large,
comfortable looking bed sits in the center of the room, unmade as of now for
there is nobody to sleep in it.  A large oak dresser lies against the far
wall, awaiting the belongings of the next visitor.  The only exit is east,
back to the hallway.  
~
0 8 0
D1
~
~
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S
#435
{g-={WA Bedroom{g=-{x~
Pink dominates most of this room.  It belongs to one of Lazumens
daughters, Feowyn.  A large dressing mirror stands in the corner.  An overly
comfortable looking bed lies in the center of the room, with a large frilly
canopy to boot.  A large {Wbouquet{x of red roses sits on the night table. 
The only exit is south, back to the hall.  
~
0 8 0
E
bouquet~
Beautiful long stem {Rred roses{x from one of the many young men who
fancy her.  
~
D2
~
~
1 0 433
S
#436
{g-={WSecond Floor{g=-{x~
A long, wood panelled hall stretches out at the top of the stairs.  A
plush carpet of intricate design lay at the top step.  Large wood doors line
either side of the hall, containing bedrooms, and a study, and various other
things a normal dwelling would contain.  On the far left wall, is a
beautiful painting.  A woman in a bright red dress stands on a sloping hill,
watching the ocean tides roll away.  On the beach can be seen several tiny
creatures, obviously very far away, they almost look like lobster.  The
hallway continues east.  
~
0 8 0
D1
~
~
0 0 437
D5
~
~
0 0 433
S
#437
{g-={WSecond Floor{g=-{x~
Two brightly burning candles are on either side of the hallway, as well
as two identical wooden doors.  Merely bedrooms.  One belongs to Lazumens
eldest daughter, Mina.  The other to his eldest son, Lazumen the 2nd.  The
hallway continues east and west.  The two bedrooms lie to the north and
south.  
~
0 8 0
D0
~
~
3 0 438
D1
~
~
0 0 440
D2
~
~
3 0 439
D3
~
~
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S
#438
{g-={WMina's Bedroom{g=-{x~
A rather drab, non-descript room for a woman.  If there is one regret in
Lazumens life, its that his eldest daughter grew up to be such a tomboy. 
Always winning contests of strength, and ability in the village, beating the
other boys in wrestling matches, and all sorts of other things you'd expect
a strapping young lad to be doing.  A large bed with plain white sheets lies
in the corner.  A small dresser with not much on it, save for a hand made
jewerly box sits in one corner.  The only exit is south, back to the
hallway.  
~
0 8 0
D2
~
~
3 0 437
S
#439
{g-={WLazumen The 2nd's Bedroom{g=-{x~
The quaint quarters of an aspiring artist.  Several paintings are on the
wall, all made by Lazumen the 2nd himself.  In one corner of the room lies a
beautiful sculpture.  Art supplies are strewn about, paints, clays, brushes,
sculpting tools.  He appears to have a fair amount of skill.  The only exit
is north, back to the hallway.  
~
0 8 0
D0
~
~
3 0 437
S
#440
{g-={WSecond Floor{g=-{x~
The simple hallway continues here.  Another pair of candles lighting the
way, another pair of doors.  To the north, Lazumens study.  To the south,
the master bed chamber.  The hallway ends here, and goes back to the west.  
~
0 8 0
D0
~
~
3 0 441
D2
~
~
3 0 442
D3
~
~
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S
#441
{g-={WLazumen's Study{g=-{x~
Dusty old books, upon dusty old books.  Rows and rows of ancient tomes,
tattered scrolls, and volumes of lore.  Lazumen is an adamant study of the
forgotten legends, and lore of the world.  One such {Wtext{w lies open on
his small, cramped desk.  The only exit is south, back to the hall.  
~
0 8 0
E
text~
The faded words of a brilliant man lie upon the parchment...
 
{bTh....unsl......destro....he.....mso...King..and by doi....o
r..st....th....na.........ower.
For it i......... like a wheel.
{x
~
D2
~
~
3 0 440
S
#442
{g-={WMaster Bedchamber{g=-{x~
Another large bedroom, not much different than the others.  A four post
bed lies flush against the north wall.  A large desk with many papers strewn
about in a bid for Lazumens immediate attention sits on the eastern most
wall.  Two large beautifully paintned portraits hang on the western wall,
one is of Lazumen as a young man, the other is of his wife Meliwyn.  They
were painted for him and his wife by a very famous artist out of gratitude,
for Lazumen saved his life.  North leads back to the hallway.  
~
0 8 0
D0
~
~
3 0 440
S
#443
{g-={WThe Kitchen{g=-{x~
Its very hot in this tiny cramped little kitchen.  The oven is baking a
freshly made pie, apple from the smell of it.  The cook, Hax keeps the small
space very clean.  Not a trace of dirt, or old food can be found anywhere. 
A small door to the north leads to the pantry, the hallway is back west.  
~
0 8 0
D0
~
~
3 0 444
D3
~
~
3 0 432
S
#444
{g-={WThe Pantry{g=-{X~
All of the food for the house is stored in this small space.  Grains,
fruits, vegetables, all types of foods.  As with the kitchen, Hax keeps this
room quite neat.  The only exit is south, back into the kitchen.  
~
0 0 0
D2
~
~
3 0 443
S
#445
{g-={WNature Grove{g=-{x~
The beauty of the forest here is astonishing.  Everything in perfect
splendor.  Tall trees, whistling birds, beautiful wildflowers.  Its as if
the goddess of nature herself graces the landscape here.  The grove
continues north.  
~
0 0 0
D0
~
~
0 0 446
D2
~
~
0 0 413
S
#446
{g-={WNature Grove{g=-{x~
The beauty of the forest here is astonishing.  Everything in perfect
splendor.  Tall trees, whistling birds, beautiful wildflowers.  Its as if
the goddess of nature herself graces the landscape here.  The grove
continues north.  
~
0 0 0
D0
~
~
0 0 447
D2
~
~
0 0 445
S
#447
{g-={WNature Grove{g=-{x~
The beauty of the forest here is astonishing.  Everything in perfect
splendor.  Tall trees, whistling birds, beautiful wildflowers.  Its as if
the goddess of nature herself graces the landscape here.  The grove
continues north.  
~
0 0 0
D0
~
~
0 0 448
D2
~
~
0 0 446
S
#448
{g-={WDomain Of Nature{g=-{x~
Here lies the domain of the Goddess of Nature.  Soft bluish grass grows
thickly in the center.  Trees encircle the entire area, blossoms grow on
every one in all shades of color.  Lots of animals are gathered about, a few
drinking from the small stream in the back of the grove.  
~
0 0 0
D2
~
~
0 0 447
S
#449
{D-={RCrimson Tower{D=-{x~
This is the entrance to Crimson Tower.  The simple four walled room is
sheer white.  Bright, eye burning white.  It is a very sharp contrast to the
world that lies outside the door.  A small pool of blood has gathered in the
center of the room.  This is the farthest any of the brave men who came here
dare go.  Many have never made it back out.  A heavy force lies in the air,
pulsating rapidly, making ones mind hazy.  A small door lies to the east,
south will take you out of Crimson Tower.  
~
0 8 0
D1
~
~
3 0 450
D2
~
~
3 0 414
S
#450
{D-={ROdd Hallway{D=-{x~
This hallway is seriously out of whack.  Lots of furniture line the
walls, most of it is warped and distorted, twisted into strange shapes.  One
painting hangs on the wall, nothing is seen except for a wash of red on a
black background.  A large chandelier hangs from the ceiling burning
brightly.  The force still throbs in the air, heavier now.  The hallway
continues to the east.  
~
0 8 0
D1
~
~
0 0 451
D3
~
~
3 0 449
S
#451
{D-={ROdd Hallway{D=-{x~
The hall takes a sharp turn to the north here.  The walls here are
charred and burned up in some places.  The paintings which hung on the walls
have been reduced to ashes.  A heavy smokey smell hangs in the air.  A
stairway is to the north.  A small wooden door lies shut up tight to the
east.  
~
0 8 0
D0
~
~
0 0 452
D1
~
~
3 0 453
D3
~
~
0 0 450
S
#452
{D-={RStairwell{D=-{x~
A battered wooden stairwell reaches up to the second floor.  A gnarled
old railing is hanging on for dear life, broken in some places.  The stairs
themselves are rotted in a few areas.  A bright red carpet runs down the
center like a bloody streak.  The stairs lead to the second floor, the
hallway is back south.  
~
0 8 0
D2
~
~
0 0 451
D4
~
~
0 0 454
S
#453
{D-={RA Small Study{D=-{x~
The bookshelves that lined this small study have been scorched almost
beyond recognition.  The floor is covered with ash and charred bones.  This
is the lair of a fire demon if ever one existed.  The only exit is back west
into the hallway.  
~
0 8 0
D3
~
~
3 0 451
S
#454
{D-={RSecond Floor{D=-{x~
The stair case exits onto a long capeted hallway running east to west. 
Brightly burning candles line either side providing the hallways only light
source.  A large painting hangs on the wall directly ahead of the staircase,
it is of a large black stallion galloping in a field of roses.  It is by all
means a masterpiece , but seems somehow horrible in this macabre setting. 
The hallway continues east to west.  
~
0 8 0
D1
~
~
0 0 455
D3
~
~
0 0 457
D5
~
~
0 0 452
S
#455
{D-={RHallway{D=-{x~
The hallway looks pretty much on par with the rest of the place so far. 
Strange and creepy.  A few paintings hang on the wall, various portraits of
men in deep shadow, making strange facial contortions.  One seems to be
screaming in horror.  A long trail of smeared blood runs down the hallway to
a closed door, its been dried for years now, but the crimson streaks burn
brightly in the drab, mostly brown hallway.  A large closed up door is to
the east.  The hallway continues to the west.  
~
0 8 0
D1
~
~
3 0 456
D3
~
~
0 0 454
S
#456
{D-={RChamber Of The Wraith{D=-{x~
The walls are barely visible through the thick layer of black slime
slowly crawling down them.  A large pentagram is drawn in spilled blood in
the center of the room.  Many candles are aglow all around it.  The stench
of death and terror hang heavily in the air.  The tingling sensation that
electrifies the air feels more concentrated here, more tangible.  The only
exit is west, back to the hallway.  
~
0 8 0
D3
~
~
3 0 455
S
#457
{D-={RHallway{D=-{x~
This hallway is decorated with a few pieces of moderately valuable
furniture.  Many different types of paintings hang on the walls.  A few
doors line the corridor, leading to other places.  The hallway continues
east and west.  
~
0 8 0
D1
~
~
0 0 454
D3
~
~
0 0 458
S
#458
{D-={RHallway{D=-{x~
This hallway is decorated with a few pieces of moderately valuable
furniture.  Many different types of paintings hang on the walls.  A few
doors line the corridor, leading to other places.  The hallway continues
east and west.  A large door is to the north.  
~
0 8 0
D0
~
~
3 424 459
D1
~
~
0 0 457
D3
~
~
0 0 472
S
#459
{D-={RA Musty Room{D=-{x~
A small, cramped room.  The walls and floors are devoid of furniture and
other objects ones private room may have.  Thousands of arcane symbols have
been painstakingly drawn all over the room, covering the walls and ceiling. 
The room has a damp, musty smell.  The only exit is south, back to the
hallway.  A large glowing red portal stands in the center of the room,
leading to places unknown.  
~
0 8 0
D2
~
~
3 424 458
S
#460
{RT{mh{Re {mD{Re{ma{Rd{ml{Ri{mg{Rh{mt{rs{x~
A dimension on the very edge of the universe.  There is no light, no
sound, no air, nothing.  A sinister power throbs heavily here.  Like this is
its home.  No mortal has ever been inside the deadlights and remained sane,
let alone get back out again.  Exits are in all directions.  
~
0 8192 0
D0
~
~
0 0 461
D1
~
~
0 0 463
D2
~
~
0 0 462
D3
~
~
0 0 463
D4
~
~
0 0 462
D5
~
~
0 0 461
S
#461
{RT{mh{Re {mD{Re{ma{Rd{ml{Ri{mg{Rh{mt{rs{x~
A dimension on the very edge of the universe.  There is no light, no
sound, no air, nothing.  A sinister power throbs heavily here.  Like this is
its home.  No mortal has ever been inside the deadlights and remained sane,
let alone get back out again.  Exits are in all directions.  
~
0 8192 0
D0
~
~
0 0 464
D1
~
~
0 0 464
D2
~
~
0 0 460
D3
~
~
0 0 465
D4
~
~
0 0 460
D5
~
~
0 0 467
S
#462
{RT{mh{Re {mD{Re{ma{Rd{ml{Ri{mg{Rh{mt{rs{x~
A dimension on the very edge of the universe.  There is no light, no
sound, no air, nothing.  A sinister power throbs heavily here.  Like this is
its home.  No mortal has ever been inside the deadlights and remained sane,
let alone get back out again.  Exits are in all directions.  
~
0 8192 0
D0
~
~
0 0 460
D3
~
~
0 0 466
D4
~
~
0 0 466
D5
~
~
0 0 460
S
#463
{RT{mh{Re {mD{Re{ma{Rd{ml{Ri{mg{Rh{mt{rs{x~
A dimension on the very edge of the universe.  There is no light, no
sound, no air, nothing.  A sinister power throbs heavily here.  Like this is
its home.  No mortal has ever been inside the deadlights and remained sane,
let alone get back out again.  Exits are in all directions.  
~
0 8192 0
D1
~
~
0 0 460
D3
~
~
0 0 460
S
#464
{RT{mh{Re {mD{Re{ma{Rd{ml{Ri{mg{Rh{mt{rs{x~
A dimension on the very edge of the universe.  There is no light, no
sound, no air, nothing.  A sinister power throbs heavily here.  Like this is
its home.  No mortal has ever been inside the deadlights and remained sane,
let alone get back out again.  Exits lead off in all directions.  
~
0 8192 0
D2
~
~
0 0 461
D3
~
~
0 0 461
D5
~
~
0 0 465
S
#465
{RT{mh{Re {mD{Re{ma{Rd{ml{Ri{mg{Rh{mt{rs{x~
A dimension on the very edge of the universe.  There is no light, no
sound, no air, nothing.  A sinister power throbs heavily here.  Like this is
its home.  No mortal has ever been inside the deadlights and remained sane,
let alone get back out again.  Exits lead of in all directions.  
~
0 8192 0
D0
~
~
0 0 466
D1
~
~
0 0 461
D4
~
~
0 0 464
S
#466
{RT{mh{Re {mD{Re{ma{Rd{ml{Ri{mg{Rh{mt{rs{x~
A dimension on the very edge of the universe.  There is no light, no
sound, no air, nothing.  A sinister power throbs heavily here.  Like this is
its home.  No mortal has ever been inside the deadlights and remained sane,
let alone get back out again.  Exits lead off in all directions.  
~
0 8192 0
D1
~
~
0 0 462
D2
~
~
0 0 465
D3
~
~
0 0 467
D5
~
~
0 0 462
S
#467
{RT{mh{Re {mD{Re{ma{Rd{ml{Ri{mg{Rh{mt{rs{x~
A dimension on the very edge of the universe.  There is no light, no
sound, no air, nothing.  A sinister power throbs heavily here.  Like this is
its home.  No mortal has ever been inside the deadlights and remained sane,
let alone get back out again.  Exits lead of all in all directions.  
~
0 8192 0
D1
~
~
0 0 466
D3
~
~
0 0 468
D4
~
~
0 0 461
S
#468
{RT{mh{Re {mD{Re{ma{Rd{ml{Ri{mg{Rh{mt{rs{x~
The place has changed somewhat.  The sense of a path, or a way through
the dimension trod many times by unknown creatures fills ones mind.  An
eerie humming sound eminates from everywhere and nowhere all at once. 
Invisable walls bar all exits except for north.  
~
0 8192 0
D0
~
~
0 0 469
D1
~
~
0 0 467
S
#469
{RT{mh{Re {mD{Re{ma{Rd{ml{Ri{mg{Rh{mt{rs{x~
The place has changed somewhat.  The sense of a path, or a way through
the dimension trod many times by unknown creatures fills ones mind.  An
eerie humming sound eminates from everywhere and nowhere all at once. 
Invisable walls bar all exits except for north.  
~
0 8192 0
D0
~
~
0 0 470
D2
~
~
0 0 468
S
#470
{RT{mh{Re {mD{Re{ma{Rd{ml{Ri{mg{Rh{mt{rs{x~
The place has changed somewhat.  The sense of a path, or a way through
the dimension trod many times by unknown creatures fills ones mind.  An
eerie humming sound eminates from everywhere and nowhere all at once. 
Invisable walls bar all exits except for north.  
~
0 8196 0
D0
~
~
0 0 471
D2
~
~
0 0 469
S
#471
{DThe Creatures Lair{x~
A bright ball of pulsing blue light tries to overwhelm your senses.  The
eerie humming sound grows to a cacophony of brilliant and screeching sounds
that threaten to blood ones ears.  In the center of it all, is a creature of
indescribable size.  It takes up most of ones peripheral vision, and goes on
for miles in each direction.  It has no shape, yet is every shape, its ever
changing face reveals elves, humans, orcs, and a few creatures not known in
this realm of existance.  This creature is older than time, older than
thought.  To try and comprehend it, is beyond the reach of a mortals mind. 
South leads back into the Deadlights.  
~
0 8 0
D2
~
~
0 0 470
S
#472
{D-={RSpiral Staircase{D=-{x~
A solid granite spiral staircase wraps around a huge pillar.  It leads to
the other floors of the tower.  Many torches light the way along the ascent.
Up leads to the other floors.  The hallway is back east.  
~
0 8 0
D1
~
~
0 0 458
D4
~
~
0 0 473
S
#473
{D-={RSpiral Staircase{D=-{x~
A solid granite spiral staircase wraps around a huge pillar.  It leads to
the other floors of the tower.  Many torches light the way along the ascent.
The staircase continues up and down.  
~
0 8 0
D4
~
~
0 0 474
D5
~
~
0 0 472
S
#474
{D-={RSpiral Staircase{D=-{x~
A solid granite spiral staircase wraps around a huge pillar.  It leads to
the other floors of the tower.  Many torches light the way along the ascent.
The staircase continues up and down.  
~
0 8 0
D4
~
~
0 0 475
D5
~
~
0 0 473
S
#475
{D-={RSpiral Staircase{D=-{x~
A solid granite spiral staircase wraps around a huge pillar.  It leads to
the other floors of the tower.  Many torches light the way along the ascent.
The staircase continues up and down.  A small corridor is to the east.  
~
0 8 0
D1
~
~
0 0 476
D4
~
~
0 0 478
D5
~
~
0 0 474
S
#476
{D-={RBlood Soaked Corridor{D=-{x~
{rThe walls, the floors, the ceiling, are covered in blood.  Washes of
it, some smeared finger and hand prints, puddles gathered on the floor.  It
is as if a great massacre took place within the confines of this tiny
corridor.  {rThe small hallway continues east.  {x 
~
0 8 0
D1
~
~
0 0 477
D3
~
~
0 0 475
S
#477
{D-={RBlood Soaked Corridor{D=-{x~
{r The walls, the floors, the ceiling, are covered in blood.  Washes of
it, some smeared finger and hand prints, puddles gathered on the floor.  It
is as if a great massacre took place within the confines of this tiny
corridor.  The small hallway continues east.  {x 
~
0 8 0
D1
~
~
0 0 479
D3
~
~
0 0 476
S
#478
{D-={RSpiral Staircase{D=-{x~
A solid granite spiral staircase wraps around a huge pillar.  It leads to
the other floors of the tower.  Many torches light the way along the ascent.
The staircase continues up and down.  
~
0 8 0
D4
~
~
0 0 482
D5
~
~
0 0 475
S
#479
{D-={RBlood Soaked Corridor{D=-{x~
{r The walls, the floors, the ceiling, are covered in blood.  Washes of
it, some smeared finger and hand prints, puddles gathered on the floor.  It
is as if a great massacre took place within the confines of this tiny
corridor.  The small hallway continues east.  {x 
~
0 8 0
D1
~
~
0 0 480
D3
~
~
0 0 477
S
#480
{D-={RBefore The Chamber{D=-{x~
{rThe hallway ends here.  A large stone arch covered with archaeic
symbols drawn in fresh blood stands to the east.  Beyond the arch is the
chamber of the Master Lich, from whom all liches were created.  The corridor
is back west, the chamber is east.  {x 
~
0 8 0
D1
~
~
0 0 481
D3
~
~
0 0 479
S
#481
{D-={RChamber Of The Master Lich{D=-{x~
{rThe residence of the Master Lich is quite exspansive.  It is a circular
chamber with a high, domed ceiling.  Running all around the rooms one
continuous wall, is a mural of the vampire wars of ages ago, many bloody
scenes are depicted in gruesome detail.  A large rather plain looking wooden
coffin sits in the center of the room.  West leads back down the corridor. 
{x 
~
0 9 0
D3
~
~
0 0 480
S
#482
{D-={RSpiral Staircase{D=-{x~
This is the end of the two hundred foot ascent.  The staircase makes one
final trip round and melts into the final floor of the tower.  The
overwhelming power in the air can send one reeling.  The final chambers of
Crimson Tower are to the east.  Down leads back down the staircase.  
~
0 8 0
D1
~
~
0 0 483
D5
~
~
0 0 478
S
#483
{W-={cThe Inner Sanctum{W=-{x~
The hallway has a different feel from the rest of the tower.  It is
bright, warm, feels safe.  Many gold arches run the legnth of the hallway. 
Thousands of burning candles light the way to whatever being lives atop this
evil place.  Though it all seems quite real, there is an overwhelming sense
of a hoax taking place, a farce.  Everything looks real, yet nothing is
real.  The hallway continues east.  
~
0 8 0
D1
~
~
0 0 484
D3
~
~
0 0 482
S
#484
{W-={cThe Inner Sanctum{W=-{x~
The hallway has a different feel from the rest of the tower.  It is
bright, warm, feels safe.  Many gold arches run the legnth of the hallway. 
Thousands of burning candles light the way to whatever being lives atop this
evil place.  Though it all seems quite real, there is an overwhelming sense
of a hoax taking place, a farce.  Everything looks real, yet nothing is
real.  The hallway continues east.  
~
0 8 0
D1
~
~
0 0 485
D3
~
~
0 0 483
S
#485
{W-={cThe Inner {RSanctum{D=-{x~
The bright cheery room begins to flicker.  Back forth, back forth. 
Macabre setting, peaceful hallway.  Whatever is going on, the master of this
tower cannot control his charade anymore.  The gold arches flicker and fade
into ones made from skulls.  The candles blow out, the room grows cold.  The
bright cheery walls begin to bleed.  The hallway continues east.  
~
0 8 0
D1
~
~
0 0 486
D3
~
~
0 0 484
S
#486
{D-={RThe True Tower{D=-{x~
The cheery illusion has vanished totally.  Whats left is something much
more sinister.  Its as if this place was woven from the blackest threads of
a dark nightmare.  The hallway continues east.  A large black door is to the
north.  
~
0 8 0
D0
~
~
3 0 487
D1
~
~
0 0 488
D3
~
~
0 0 485
S
#487
{D-={RLair Of Madrin{D=-{x~
A small, ordinary room.  The walls, however, are covered with every
weapon imaginable.  Swords, spears, axes, daggers, Madrin is expert at them
all.  Back in his normal world life, he was known as Madrin of the divine
blade.  He slew many thousands of people who came to challenge him.  He
finally retreated here, and became a servant to the crimson lord in exchange
for immortality, and solitude.  The hallway is back south.  
~
0 8 0
D2
~
~
3 0 486
S
#488
{D-={RNearing The End{D=-{x~
The cheery illusion has vanished totally.  Whats left is something much
more sinister.  Its as if this place was woven from the blackest threads of
a dark nightmare.  The hallway continues east.  
~
0 8 0
D1
~
~
0 0 489
D3
~
~
0 0 486
S
#489
{D-={RNearing The End{D=-{x~
The cheery illusion has vanished totally.  Whats left is something much
more sinister.  Its as if this place was woven from the blackest threads of
a dark nightmare.  The hallway continues east.  A large black door is to the
south.  
~
0 8 0
D1
~
~
0 0 490
D2
~
~
3 0 492
D3
~
~
0 0 488
S
#490
{D-={RBefore The Chamber{D=-{x~
A large, solid stone door lies shut tight to the east.  The lord of the
tower, is within.  
~
0 8 0
D1
~
~
3 0 491
D3
~
~
0 0 489
S
#491
{D-={RChamber Of The Crimson Lord{D=-{x~
A wide expansive domed room.  A large throne sits in the center. 
Thousands of torches and candles are everywhere, making the room extremely
bright.  A large pool of water lies at the foot of the throne.  It glows
with a mystical flickering red light.  In it can be seen any event, any
person, any time.  Truly a magical treasure.  The power within this room
lurks around as if it had a tangible presence.  It flows throughout, up the
walls, around the ceiling, swirling atop the pool of water.  The hallway is
back west.  
~
0 8200 0
D3
~
~
3 0 490
S
#492
{D-={RLair Of Tempest{D=-{x~
The master of storm and squall.  Whether it be a rainy drizzle or a
thunderous typhoon, Tempest can harness it, wield it, destroy with it. 
Thousands of black scorches are all over the walls, no doubt the victims of
Tempests' whipcrack bolts of lightning.  He is the wizard, all wizards
aspire to be like, though he is only a legend.  He is however, very real,
and resides in the tower.  Awaiting the time that he may rule the world.  A
large skylight has been crudely cut into the ceiling.  The sky above is
black with thunderclouds.  North leads back to the hallway.  
~
0 0 0
D0
~
~
3 0 489
S
#493
{D-={bDungeon Cell{D=-{X~
The walls, floor, and ceiling are so black they are barely seen in the
small glowing light cast by a torch outside the cell door.  All around are
the moans and groans of agony, hunger, and desperation.  Many of the
prisoners are resigned to their situation and are ready to die whenever they
will.  The cell door is to the north, it looks locked up quite well though. 
A small hole can be seen in the top part of the ceiling.  
~
0 8 0
D0
~
~
3 431 494
D4
~
~
0 0 475
S
#494
{D-={bDungeon{D=-{x~
This foul smelling hallway is rather bright.  Many torches are burning
away on the walls.  They cast their glow on a few other cell doors
containing other persons damned by the Crimson Lord.  The dungeon continues
to the west.  There is a cell to the south.  
~
0 8 0
D2
~
~
3 431 493
D3
~
~
0 0 495
S
#495
{D-={bDungeon{D=-{x~
This foul smelling hallway is rather bright.  Many torches are burning
away on the walls.  They cast their glow on a few other cell doors
containing other persons damned by the Crimson Lord.  The dungeon continues
to the west and east.  There is a cell to the south.  
~
0 8 0
D1
~
~
0 0 494
D2
~
~
3 431 497
D3
~
~
0 0 496
S
#496
{D-={bDungeon{D=-{x~
This foul smelling hallway is rather bright.  Many torches are burning
away on the walls.  They cast their glow on a few other cell doors
containing other persons damned by the Crimson Lord.  The dungeon continues
to the east and west.  There is a cell to the south.  
~
0 8 0
D1
~
~
0 0 495
D2
~
~
3 431 498
D3
~
~
0 0 499
S
#497
{D-={bDungeon Cell{D=-{X~
The walls, floor, and ceiling are so black they are barely seen in the
small glowing light cast by a torch outside the cell door.  All around are
the moans and groans of agony, hunger, and desperation.  Many of the
prisoners are resigned to their situation and are ready to die whenever they
will.  The cell door is to the north, it looks locked up quite well.  
~
0 8 0
D0
~
~
3 431 495
S
#498
{D-={bDungeon Cell{D=-{X~
The walls, floor, and ceiling are so black they are barely seen in the
small glowing light cast by a torch outside the cell door.  All around are
the moans and groans of agony, hunger, and desperation.  Many of the
prisoners are resigned to their situation and are ready to die whenever. 
The cell door is to the north, it looks locked up quite well.  
~
0 8 0
D0
~
~
3 431 496
S
#499
{D-={bGuard Chamber{D=-{x~
A plain square stone room serves as the dungeon guards chamber.  Here he
can look out and watch every single inch of his territory with keen eyes,
nobody escapes under his watch.  East leads back to the dungeon.  
~
0 8 0
D1
~
~
0 0 496
S
#0



#SPECIALS
M 421 spec_cast_mage
S



#RESETS
D 0 414 0 1
D 0 418 0 1
D 0 418 2 1
D 0 419 2 1
D 0 420 0 1
D 0 421 2 1
D 0 423 0 1
D 0 424 0 1
D 0 425 2 1
D 0 427 1 1
D 0 427 2 1
D 0 427 3 1
D 0 428 1 1
D 0 429 3 1
D 0 430 0 1
D 0 430 2 1
D 0 431 0 1
D 0 432 1 1
D 0 433 0 1
D 0 433 3 1
D 0 434 1 1
D 0 435 2 1
D 0 437 0 1
D 0 437 2 1
D 0 438 2 1
D 0 439 0 1
D 0 440 0 1
D 0 440 2 1
D 0 441 2 1
D 0 442 0 1
D 0 443 0 1
D 0 443 3 1
D 0 444 2 1
D 0 449 1 1
D 0 449 2 1
D 0 450 3 1
D 0 451 1 1
D 0 453 3 1
D 0 455 1 1
D 0 456 3 1
D 0 458 0 2
D 0 459 2 2
D 0 486 0 1
D 0 487 2 1
D 0 489 2 1
D 0 490 1 1
D 0 491 3 1
D 0 492 0 1
D 0 493 0 2
D 0 494 2 2
D 0 495 2 2
D 0 496 2 2
D 0 497 0 2
D 0 498 0 2
M 0 423 100 400 2
M 0 424 100 401 2
M 0 425 100 401 3
M 0 425 100 402 4
M 0 400 1 402 1
E 0 400 0 16
M 0 423 100 403 2
O 0 401 0 406
M 0 401 1 406 1
E 0 402 0 3
M 0 402 3 406 3
M 0 424 100 407 2
M 0 425 100 407 2
M 0 423 100 409 2
M 0 424 100 415 3
O 0 403 0 416
M 0 412 100 417 4
M 0 403 1 422 1
G 0 404 0
G 0 405 0
G 0 406 0
M 0 412 5 423 20
M 0 412 100 424 5
M 0 412 1 424 20
M 0 412 2 425 20
M 0 404 1 426 1
G 0 407 0
G 0 408 0
G 0 409 0
G 0 410 0
M 0 412 10 427 20
M 0 412 4 428 20
M 0 412 3 429 20
M 0 410 1 435 1
E 0 415 0 6
M 0 405 1 438 1
E 0 411 0 16
M 0 406 1 439 1
E 0 412 0 5
M 0 407 1 441 1
E 0 413 0 1
M 0 409 1 442 1
E 0 414 0 3
M 0 411 1 444 1
E 0 416 0 13
M 0 422 1 448 1
E 0 426 0 21
M 0 414 2 450 2
M 0 414 2 451 2
M 0 414 3 452 3
M 0 414 1 452 1
M 0 413 1 453 1
E 0 417 0 18
M 0 414 100 454 1
M 0 414 100 455 2
M 0 415 1 456 1
E 0 418 0 12
M 0 414 100 457 2
M 0 414 100 458 2
O 0 419 0 459
M 0 416 1 471 1
G 0 420 0
M 0 414 100 472 1
M 0 414 100 473 2
M 0 414 100 474 2
M 0 414 100 475 2
M 0 417 100 476 1
M 0 417 100 477 1
M 0 414 100 478 2
M 0 417 100 479 1
M 0 417 100 480 1
M 0 418 1 481 1
E 0 421 0 2
M 0 414 100 482 2
M 0 414 100 485 2
M 0 414 100 486 2
M 0 420 1 487 1
E 0 423 0 8
M 0 414 100 488 2
M 0 414 100 489 2
M 0 414 100 490 2
M 0 421 1 491 1
G 0 424 0
E 0 425 0 5
M 0 419 1 492 1
E 0 422 0 20
M 0 426 100 497 1
E 0 427 0 16
M 0 426 100 498 1
E 0 428 0 10
M 0 427 1 499 1
E 0 429 0 16
E 0 430 0 25
G 0 431 0
S



#SHOPS
403 5 0 0 0 0 100 100 0 23
404 9 0 0 0 0 100 100 0 23
0



#MOBPROGS
#400
emote looks you up and down
say so, you come seeking the power do you?
~
#401
say Ah, of course, many a strong man has come here, all have failed
say Do you know why that is?
~
#402
emote stops sharpening at your intrusion
mob echo She sees nothing but fear and weakness in your eyes and soul.
mob echo She lowers her head and continues sharpening her dagger.
done
~
#403
emote yeowls with flaming rage
~
#404
peer $n
emote flickers and spurts then is finally extinguished
mob echo A final tinge of smoke rises from the fallen beast
~
#405
mob echo {RThe Crimson Lord has decided he does not wish to deal with you personally.
mob echo {RWith a wave of his hand, his minions carry you down into the depths of
mob echo {Rthe tower so that you may rot in his eternal prison.{x
mob trans $n 493
~
#406
cackle
kill $n
mob spell vampire
mob spell vampire
mob spell vampire
mob spell vampire
mob spell vampire
mob spell vampire
mob spell vampire
mob spell vampire
mob spell vampire
mob spell vampire
mob spell vampire
mob spell vampire
mob spell vampire
mob spell vampire
mob spell vampire
mob spell vampire
~
#499
say Die Bastard!!
backstab $n
~
#0

#$