#AREADATA Name Lemtorak~ Builders Mangan~ VNUMs 300 399 Credits {Y[150-ANC] City of Lemtorak{x~ Security 9 RepopMsg You hear the grand horn of Lemtorak sound.~ End #MOBILES #300 gate guard~ a {Yga{Wte gu{yard{x~ A {Yga{Wte gu{yard{x is standing here. ~ A guard is here stopping anyone who looks suspicous from entering the city. This human guard stand just over six feet tall. You can notice he has recently had a haircut. ~ human~ AB 0 0 ABCDEFGHIJK 1000 0 202 808 809d68+30601 202d15+600 51d5+228 crush -236 -236 -236 -195 EFGK B 0 AHMV stand stand none 284 0 0 medium unknown #301 lemtorak healer~ the {YLemtorak {WHe{cal{Wer{x~ The {YLemtorak {WHe{cal{Wer{x is chanting here. ~ This lady is offering her services for a small price. She'll heal you for your donations towards the chapel. Type 'heal' to see a list of her services. ~ human~ ABa 0 DFJZ ABCDEFGHIJK 0 0 310 1240 1241d104+-12308 310d15+600 78d5+336 none -367 -367 -367 -304 0 ABCD 0 AHMV stand stand female 100 0 0 medium unknown #302 guardian lemtorak Gannam~ {DG{ra{Rnn{ra{Dm{x~ {DG{ra{Rnn{ra{Dm{x, {cGua{Wrd{cian {xof {YLem{Wto{Yrak{x, stands here. ~ The Guardian of Lemtorak is here. This powerful dragon is known as Gannam. He stands here watching you without a blinking. Being neither good nor evil, he is ready to defend the city against any trouble makers. ~ unique~ AB 0 JTV CEFHIQ 0 0 500 4000 2d6+-24288 1d1+16960 300d150+6000 wrath -1500 -1500 -1500 -1500 ACDEFGHIKN AB BDEHLQ FIY stand stand none 1000 AHZ ACDEFGHIJKPQUVX medium unknown #303 lemtorak questmaster quest master~ the {DQ{ru{De{rs{Dt{RM{Da{Rs{Dt{Re{Dr{x~ The {DQ{ru{De{rs{Dt{RM{Da{Rs{Dt{Re{Dr{x is waiting patiently. ~ The questmaster is here waiting to send you on a quest. This is a mission you can complete to get rewards. Type 'help quest' for more information. ~ human~ AB 0 0 ABCDEFGHIJK 0 0 310 1240 1241d104+-12308 310d15+600 78d5+336 beating -367 -367 -367 -304 0 ABCD 0 AHMV stand stand male 100 0 0 medium unknown #304 lemtorak banker~ the {DB{Ba{Wnk{Be{Dr{x~ The {DB{Ba{Wnk{Be{Dr{x is here counting some coins. ~ The Lemtorak banker is here counting the deposited coins for the day. He seems to be put them in piles on his desk. Better leave him alone unless your intrested in doing business. ~ human~ AB C 0 ABCDEFGHIJK 0 0 310 1240 1241d104+-12308 310d15+600 78d5+336 punch -367 -367 -367 -304 0 ABCD 0 AHMV stand stand none 100 0 0 medium unknown #305 lemtorak guildmaster guild master~ the {DG{Wu{wi{Wl{Dd{wM{Da{Ws{wt{De{wr{x~ The {DG{Wu{wi{Wl{Dd{wM{Da{Ws{wt{De{wr{x is here ready to improve your skills. ~ The GuildMaster is here helping all who ask for it. By proving your strength, he will help you increase it. You can practice skills and spells, train your strengths and wits, or even gain new techniques. ~ human~ ABJKb 0 0 ABCDEFGHIJK 0 0 310 1240 1241d104+-12308 310d15+600 78d5+336 none -367 -367 -367 -304 0 ABCD 0 AHMV stand stand none 100 0 0 medium unknown #306 Lemtorak Librarian~ a {BLib{Grar{Bian{x~ A {BLib{Grar{Bian {xis here reading a book. ~ This librarian reads for most of the day. She sells books instead of loaning them out due to all the stealing and misplacing of the tourists that come to read. ~ human~ AB 0 0 ABCDEFGHIJK 0 0 310 1240 1241d104+-12308 310d15+600 78d5+336 punch -367 -367 -367 -304 0 ABCD 0 AHMV stand stand female 100 0 0 medium unknown #307 Lemtorak weaponsmith Blacksmith Smith~ a {DB{Wl{Dac{Wks{Dmi{Wt{Dh{x~ A {DB{Wl{Dac{Wks{Dmi{Wt{Dh{x is here hammering on a piece of metal. ~ The blacksmith lives in a back room here. All day he pounds away at different types of metals in order to create some of the best weapons in the land. He smiles at you then goes back to work. ~ human~ AB 0 0 ABCDEFGHIJK 0 0 310 1240 1241d104+-12308 310d15+600 78d5+336 pound -367 -367 -367 -304 0 ABCD 0 AHMV stand stand none 100 0 0 medium unknown #308 Lemtorak Sage Medic~ a {CS{Wa{Cge{x~ {xA {CS{Wa{Cge {xis here acting as a {RM{We{Rd{Wi{Rc{x. ~ This powerful sage is putting his magic into potions to help out those in need. He might be able to help you if you ask nicely. He starts shaking up a potion, not realizing that your here. ~ human~ AB 0 0 ABCDEFGHIJK 0 0 310 1240 1241d104+-12308 310d15+600 78d5+336 punch -367 -367 -367 -304 0 ABCD 0 AHMV stand stand none 100 0 0 medium unknown #309 Lemtorak Jeweler~ a {YJe{Mw{Ye{Ml{Yer{x~ The {YJe{Mw{Ye{Ml{Yer{x of Lemtorak stands here polishing a ring. ~ The jeweler is known for necklaces and rings mainly. They go great with all sorts of occassions whether it be a wedding or just a dinner. The locals don't shop here much, although most tourists come even if it's just to look around. ~ human~ AB 0 0 ABCDEFGHIJK 0 0 310 1240 1241d104+-12308 310d15+600 78d5+336 punch -367 -367 -367 -304 0 ABCD 0 AHMV stand stand none 100 0 0 medium unknown #310 Lemtorak Barkeep Barkeeper Keeper BarTender Tender~ the {yB{ga{yrKee{gp{yer{x~ The {yB{ga{yrKee{gp{yer{x is here cleaning a glass. ~ The barkeeper is a little worried with you here. The peaceful town isn't used to many people dressed in armor with weapons. He turns his head and goes back to work cleaning used glasses. ~ human~ AB 0 0 ABCDEFGHIJK 0 0 310 1240 1241d104+-12308 310d15+600 78d5+336 punch -367 -367 -367 -304 0 ABCD 0 AHMV stand stand none 100 0 0 medium unknown #311 Lemtorak furniture maker~ a {rf{yu{rrn{yi{rtu{yr{re m{ya{rke{yr{x~ A {rf{yu{rrn{yi{rtu{yr{re m{ya{rke{yr{x is designing a chair here. ~ A tall man is designing an oak chair here. The backing is a complex design that will take much work and time. Seeing you, the man rolls up his papers and stands up to face you. ~ human~ AB 0 0 ABCDEFGHIJK 0 0 310 1240 1241d104+-12308 310d15+600 78d5+336 punch -367 -367 -367 -304 0 ABCD 0 AHMV stand stand male 100 0 0 medium unknown #312 Lemtorak Bag Maker~ a {gB{ra{gg {DM{Ba{Dk{Be{Dr{x~ A {gB{ra{gg {DM{Ba{Dk{Be{Dr{x is here creating a new type of bag. ~ The bag maker is working on a new invention in bags. It looks like a bed that rolls up into a bag. He has a few bags in a pile next to him for sale. Perhaps he'll sell you his current one he's working on. ~ human~ AB 0 0 ABCDEFGHIJK 0 0 310 1240 1241d104+-12308 310d15+600 78d5+336 punch -367 -367 -367 -304 0 ABCD 0 AHMV stand stand none 100 0 0 medium unknown #313 Lemtorak Angel~ an {WAn{Yg{Wel{x~ An {WAn{Yg{Wel {xis here arguing with a {RDe{Dm{Ron{x. ~ This angel seems to be in a huge arguement with a Demon. You can't tell who's saying what since they are speaking in some other language. Perhaps you should leave them alone. ~ human~ ABZ 0 0 ABCDEFGHIJK 1000 0 310 1240 1241d104+-12308 310d15+600 78d5+336 punch -367 -367 -367 -304 0 ABCD 0 AHMV stand stand none 100 0 0 medium unknown #314 newlywed~ a {MNewly{YWed{x~ A newlywed is here looking for a gift. ~ This newlywed was just married yesterday. The jeweler should have the perfect gifts for any couple to exchange. Looks as if the rings have been polished recently. ~ human~ AB 0 0 ABCDEFGHIJK 750 0 210 210 2105d70+7637 210d9+60 66d3+220 punch -126 -126 -126 -82 0 0 0 AHMV stand stand either 230 V G medium unknown #315 Lemtorak Light Candle Maker~ a {WCandl{Ye M{Waker{x~ A {WCandl{Ye M{Waker {xis here forming wax into a cylinder. ~ A Candle Maker is forming wax into odd shapes here. Not only into blocks and cylinders, but also multiple wicks and abnormal shapes. Perhaps he gets his money for his... Uniqueness. ~ human~ AB 0 0 ABCDEFGHIJK 0 0 310 1240 1241d104+-12308 310d15+600 78d5+336 punch -367 -367 -367 -304 0 ABCD 0 AHMV stand stand none 100 0 0 medium unknown #316 Lemtorak Baker~ a {YBa{yk{Yer{x~ A {YBa{yk{Yer{x is here baking some bread. ~ ~ human~ AB 0 0 ABCDEFGHIJK 0 0 310 1240 1241d104+-12308 310d15+600 78d5+336 punch -367 -367 -367 -304 0 ABCD 0 AHMV stand stand none 100 0 0 medium unknown #317 Lemtorak Diamondsmith smith~ a {WDiamond{gSmith{x~ A {WDiamond{gSmith {xis here shaping a diamond. ~ This diamondsmith seems to be creating diamonds of all shapes and sizes. There are also a few other items similar to diamonds around him. Everything from pearls to rubies lie on the table. ~ human~ AB 0 0 ABCDEFGHIJK 0 0 310 1240 1241d104+-12308 310d15+600 78d5+336 punch -367 -367 -367 -304 0 ABCD 0 AHMV stand stand none 100 0 0 medium unknown #318 Lemtorak Tattoo Artist~ a {DT{Ra{rtt{Ro{Do {DA{Br{Wti{Bs{Dt{x~ A {DT{Ra{rtt{Ro{Do {DA{Br{Wti{Bs{Dt{x is here with a needle. ~ This artist designs tattoos and then tattoos them on paying customers. He holds a large needle in his hand that's dripping blood from its tip. He grins at you then motions you to sit down. ~ human~ AB 0 0 ABCDEFGHIJK 0 0 310 1240 1241d104+-12308 310d15+600 78d5+336 punch -367 -367 -367 -304 0 ABCD 0 AHMV stand stand none 100 0 0 medium unknown #319 lemtorak sorcerer~ a {DS{Bo{Dr{Bc{De{Br{De{Br{x~ A {DS{Bo{Dr{Bc{De{Br{De{Br{x is here selling scrolls. ~ This sorcerer seems to be well trained in the arts of magic. He offers to sell scrolls to help you in battle. He has a handful just lieng in the corner. ~ human~ AB 0 0 ABCDEFGHIJK 0 0 310 1240 1241d104+-12308 310d15+600 78d5+336 punch -367 -367 -367 -304 0 ABCD 0 AHMV stand stand none 100 0 0 medium unknown #320 Lemtorak Armorer~ an {gA{cr{gm{co{gr{ce{gr{x~ An {gA{cr{gm{co{gr{ce{gr{x is here polishing a set of boots. ~ This armorer seems to be busy often with all the armor in this shop. He has to polish each piece daily to keep them in the best possible shape. Perhaps he could intrest you in an item. ~ human~ AB 0 0 ABCDEFGHIJK 0 0 310 1240 1241d104+-12308 310d15+600 78d5+336 punch -367 -367 -367 -304 0 ABCD 0 AHMV stand stand none 100 0 0 medium unknown #321 Lemtorak Nurse~ a {WN{Ru{Wrse{x~ A {WN{Ru{Wrse {xis here seperating pills and placing them in their spots. ~ This nurse is busy all day and night, rarely getting the chance to sleep. The nurse just seperates pills day in and day out... Be glad you don't have their job. ~ human~ AB 0 0 ABCDEFGHIJK 0 0 310 1240 1241d104+-12308 310d15+600 78d5+336 punch -367 -367 -367 -304 0 ABCD 0 AHMV stand stand either 100 0 0 medium unknown #322 small bobcat~ a small {ybobcat{x~ A {ybobcat {xof small size is crawling here. ~ This small cat is very quick and strong. Even though its size isn't anything special, it will still put up a good fight do to its intellegence and battle skills. ~ cat~ A Z FHZ ACDEFHJKQUV -450 0 160 160 802d53+8081 160d10+85 53d3+172 scratch -99 -99 -99 -65 FH 0 0 AGV stand stand either 100 AGV ACDEFHJKQUV medium unknown #323 lone wolf~ a lone {rw{gol{rf{x~ This {rw{gol{rf {xseems to have lost its way. ~ This wolf is about average in size, but its battle strategies are sure to prove worthy of a good battle. A small cut is exposed on his left paw. It might have fought one to many battles. ~ wolf~ A Z FHZ ACDEFJKQV -750 0 170 170 852d56+8586 170d10+85 56d3+182 none -105 -105 -105 -70 FH 0 0 AGV stand stand either 100 AGV ACDEFJKQV medium unknown #324 cavern drow~ a cavern {Ddrow{x~ A {Ddrow {xfrom deep with the cavern is here. ~ This drow is standing here in the cold and seems to be sweating. It might be a little hot for him even in this cavern. The drow's face turns into an evil grin as he calls for the others. ~ drow~ A JQ 0 ABCDEFGHIJKMV -800 0 180 180 902d60+9091 180d10+85 60d3+192 stab -112 -112 -112 -74 0 B Z AHMV stand stand male 100 ABCDEFGHIJK ABCDEFGHIJK medium unknown #325 huge bear~ a huge {rb{ye{ra{yr{x~ A {rb{ye{ra{yr {xof extrodinary size is here. ~ This bear is larger then most legends say they are. It has huge paws, great for serving a good beating in combat. A few large scars are on its arms, signs of a true warrior. ~ bear~ A 0 DEO ABCDEFHJKUV -650 0 190 190 952d63+9596 190d10+85 63d3+202 beating -118 -118 -118 -79 DEO EI EI AGV stand stand either 100 AGV ABCDEFHJKUV huge unknown #326 drow council member~ a {Ddrow {bcouncil member{x~ A {bmember {xof the {Ddrow {bcouncil {xis here. ~ This mighty drow is a member of the drow council. They spend most of the day working out strategies to take over the elven camp south of the cavern's entrance. ~ drow~ A JQ 0 ABCDEFGHIJKMV -950 0 200 200 1002d66+12121 200d10+85 66d3+212 none -126 -126 -126 -84 0 B Z AHMV stand stand none 100 ABCDEFGHIJK ABCDEFGHIJKM medium unknown #327 forest elf~ a forest {ge{Gl{gf{x~ An {ge{Gl{gf {xof the forest is here. ~ This elf is from deep with the forests. It is about the same size as a human but with longer hair and slightly pointier ears. Its skin is a pale green. ~ elf~ AB JQ J ABCDEFGHIJKMV 500 0 210 210 1052d70+12727 210d10+85 70d3+222 thwack -132 -132 -132 -88 H B BZ AHMVZ stand stand either 100 ABCDEFGHIJKMV ABCDEFGHIJK medium unknown #328 elf council guard~ an {ge{Gl{gf {Wcouncil {xguard~ An {ge{Gl{gf {xis here protecting the elf {Wcouncil{x. ~ This elf's main purpose is to protect the high elves in the council. This elf is slightly taller then the average human. Light brown hair runs just past its shoulders. ~ elf~ AB J J ABCDEFGHIJK 750 0 220 220 1102d73+13333 220d10+85 73d3+232 pound -139 -139 -139 -93 H B BZ AHMVZ stand stand male 100 AHMV ABCDEFGHIJK medium unknown #329 high elf council member~ a high {ge{Gl{gf {Wcoucil {cmember{x~ A high {ge{Gl{gf {xis here talking with his fellow {Wcouncil {cmembers{x. ~ This high elf is one of the council members of the camp. Not only does it defend the camp against the invading drows, but it is also in charge of trade between them and Lemtorak. ~ elf~ AB J J ABCDEFGHIJK 1000 0 230 230 1152d76+13939 230d10+85 76d3+242 crush -146 -146 -146 -97 0 B BZ AHMVZ stand stand none 100 AHMV ABCDEFGHIJK medium unknown #330 Lemtorak Tourist~ a {Gtourist{x~ A {Gtourist{x is here checking out the city. ~ This tourist is visiting from lands far away. This magnificent city seems to be a great place to relax without having to worry about any troubles. ~ human~ AG 0 0 ABCDEFGHIJK 0 0 240 240 1202d80+16969 240d10+85 80d3+252 none -153 -153 -153 -102 0 0 0 AHMV stand stand either 100 AHMV ABCDEFGHIJK medium unknown #331 Lemtorak Local~ a {clocal{x~ A {clocal {xis here in Lemtorak just wandering around. ~ This local has seen the stores and their fancy items time and time again. It seems the locals just wander around because they have nothing else to do, not because they are looking for something the way the tourists are. ~ human~ AG 0 0 ABCDEFGHIJK 0 0 250 250 1252d83+17676 250d10+85 83d3+262 none -159 -159 -159 -107 0 0 0 AHMV stand stand none 100 AHMV ABCDEFGHIJK medium unknown #332 Lemtorak Palace Guard~ a {WPalace {cGu{Ya{crd{x~ A {WPalace {cGu{Ya{crd {xis here protecting its King. ~ This Guard's main goal in life is to protect its country men and mainly the King. It has sworn to protect the King no matter what the cost, even if it be worse then death. ~ human~ AB 0 0 ABCDEFGHIJK 900 0 240 240 1202d80+16969 240d10+85 80d3+252 slice -153 -153 -153 -102 FHK 0 0 AHMV stand stand none 100 AHMV ABCDEFGHIJK medium unknown #333 King Lemtorak Kinole~ {RK{ri{Rn{ro{Rl{re{x, {YKing {xof {YLem{Wto{Yrak{x~ {RK{ri{Rn{ro{Rl{re{x, the {YKing {xof {YLem{Wto{Yrak{x is here. ~ Kinole, the powerful King of the city Lemtorak is busy debating what to do with the matters at hand. He normally asks his advisor for advice on most matters. ~ human~ AB 0 0 ABCDEFGHIJK 1000 0 260 260 2605d86+11816 260d9+60 81d3+270 divine -158 -158 -158 -103 0 AB 0 AHMV stand stand male 284 AHMV ABCDEFGHIJK medium unknown #334 Lemtorak Kings Advisor Kravauk~ {YK{yr{Ya{yv{Ya{yu{Yk{x~ {YK{yr{Ya{yv{Ya{yu{Yk{x is here advising the king with his descisions. ~ The king's advisor is here to help the king might desicions of all kinds, whether it be whether or not to give food to a poor family or to go to war with the never resting King Morlok. ~ human~ AB 0 0 ABCDEFGHIJK 999 0 250 250 2505d83+11361 250d9+60 78d3+260 cleave -152 -152 -152 -99 0 B 0 AHMV stand stand male 100 AHMV ABCDEFGHIJK medium unknown #335 three headed pit monster wolf~ a {Dthree{c-{rheaded {yw{Rol{yf{x~ This wolf has been captured by Gannam, Guardian of Lemtorak. ~ This wolf has three heads. It was attacking the townspeople of Lemtorak when Gannam came to stop it. It now has a far greater punishment then death... It is to be locked up for life and the local sorcerer has cast 'eternal life' on it so that it can spend eternity in a cage. ~ wolf~ AB Z FHZ ACDEFJKQV 0 0 270 1080 1081d91+-21903 270d15+600 68d5+296 claw -319 -319 -319 -264 FH AB L AGIV stand stand none 100 AGVXYc ACDEFJKLQVX medium unknown #336 Lemtorak Demon~ a {RDe{Dm{Ron{x~ A {RDe{Dm{Ron {xis here argueing with an {WAn{Yg{Wel{x. ~ This demon seems to be in a huge arguement with an Angel. You can't tell who's saying what since they are speaking in some other language. Perhaps you should leave them alone. ~ unique~ ABX 0 Va 0 -1000 0 310 1240 1241d104+-12308 310d15+600 78d5+336 punch -367 -367 -367 -304 B ABCDH 0 INSY stand stand none 100 AHMV ABCGHIJK medium unknown #337 gambler high dice dealer~ the {Dd{Wic{De d{Wea{Dl{Wer{x~ The {Dd{Wic{De d{Wea{Dl{Wer{x is here trying to sleep. ~ This dice dealer can't even stay awake. It must have been a long week. ~ human~ AB 0 0 ABCDEFGHIJK 0 0 300 1200 1201d101+-14025 300d15+600 76d5+326 punch -355 -355 -355 -294 0 ABCD 0 AHMV stand stand male 100 0 0 medium unknown #0 #OBJECTS #300 grand sword lemtorak p-item~ the {RGrand {DSword {xof {YLem{Wto{Yrak{x~ The legendary of sword of {YLem{Wto{Yrak {xis here.~ unknown~ weapon AB AN sword 25 25 divine ACEGI 202 208 13870 P F S 0 0 H F A 0 0 V A 19 150 A 18 150 #301 book teleport~ a book of {Dt{We{wl{We{Dp{wo{Wr{Dt{Wa{Dt{wi{Wo{Dn{x~ A {Dt{We{wl{We{Dp{wo{Wr{Dt{Wa{Dt{wi{Wo{Dn{x book is here.~ unknown~ scroll S A 201 'teleport' 'reserved' 'reserved' 'reserved' 150 1 140 P #302 book curse~ a book of {Dc{ru{Dr{rs{De{rs{x~ A {Dc{ru{Dr{rs{De{rd {xbook is here.~ unknown~ scroll S A 150 'curse' 'slow' 'plague' 'faerie fire' 150 1 328 P #303 book worship~ a book of {Ww{Yo{Dr{rs{yh{Ri{Wp{x~ A book from which you can {Ww{Yo{Dr{rs{yh{Ri{Wp {xis here.~ unknown~ scroll S A 201 'sanctuary' 'bless' 'shield' 'armor' 150 1 683 P #304 elemental book~ an {Ge{Bl{Re{Ym{We{gn{bt{ra{yl {xbook~ A book {Ge{Bl{Re{Ym{We{gn{bt{rs {xis here.~ unknown~ scroll S A 201 'fireball' 'lightning bolt' 'chill touch' 'acid blast' 150 1 590 P #305 shortsword short sword~ a {rshortsword{x~ A {rshortsword{x dripping blood is here.~ unknown~ weapon 0 AN sword 16 16 slice A 150 12 10080 P A 19 14 A 18 14 #306 long knife~ a long {Dk{yn{Wi{yf{De{x~ A long {Dk{yn{Wi{yf{De{x is here.~ unknown~ weapon 0 AN dagger 16 16 stab B 150 7 10080 P A 18 14 A 19 14 #307 short mace~ a short {cm{ya{cc{ye{x~ A short {cm{ya{cc{ye {xis here.~ unknown~ weapon 0 AN mace 16 16 blast I 150 14 10080 P A 18 14 A 19 14 #308 longsword sword~ a {clongsword{x~ A {csword {xof great length is here.~ unknown~ weapon 0 AN sword 18 17 slash H 175 16 11895 P A 13 10 A 18 16 A 19 16 #309 short dagger~ a {Dsh{Wo{Drt {Dda{Bgg{Der{x~ A {Dda{Bgg{Der {xof {Dsh{Wo{Drt {xlength is here.~ unknown~ weapon 0 AN dagger 18 17 pierce G 175 9 11895 P A 20 -2 A 18 16 A 19 16 #310 heavy mace~ a {rhe{ya{rvy {cma{rc{ce{x~ A {rhe{ya{rvy {cma{rc{ce {xis here.~ unknown~ weapon 0 AN mace 18 17 pound I 175 18 11895 P A 12 10 A 18 16 A 19 16 #311 single handed single-handed broadsword~ a {Wbro{Radsw{Word{x~ A single-handed {Wbro{Radsw{Word{x is here.~ unknown~ weapon 0 AN sword 21 17 slash AE 201 18 13750 P A 18 18 A 19 19 #312 sharp dagger~ a {Wsh{ra{Wrp {Dd{Wa{ygg{We{Dr{x~ A very {Wsh{ra{Wrp {Dd{Wa{ygg{We{Dr {xis here{x.~ unknown~ weapon 0 AN exotic 21 17 pierce EG 201 13 13750 P A 18 18 A 19 19 #313 glowing mace~ a {YG{Wl{yo{ww{yi{Wn{Yg {BM{gac{Be{x~ A {BM{gac{Be{x is {YG{Wl{yo{ww{yi{Wn{Yg{x here.~ unknown~ weapon 0 AN mace 21 17 blast ACGI 201 16 13750 P A 19 16 A 18 16 #314 godly potion~ a {Wgodly potion{x~ A {Wgodly potion {xis here.~ unknown~ potion 0 A 150 'sanctuary' 'armor' 'bless' 'shield' 150 1 14802 P #315 cure blindness potion~ a {Ycure blindness {Wpotion{x~ A {Yyellow {Wpotion {xis here.~ unknown~ potion 0 A 230 'cure blindness' 'reserved' 'reserved' 'reserved' 150 1 8987 P #316 vision potion~ a {Dv{gi{Gsi{go{Dn {Wpotion{x~ A {DG{gr{Ge{ge{Dn {Wpotion {xis here.~ unknown~ potion 0 A 150 'farsight' 'detect hidden' 'detect invis' 'detect magic' 150 1 13852 P #317 healing potion~ a {Bh{We{Ya{wl{Yi{Wn{Bg {Wpotion{x~ A {Bh{We{Ya{wl{Yi{Wn{Bg {Wpotion {xis here.~ unknown~ potion 0 A 150 '' '' '' '' 150 3 780240 P #318 gold ring~ a {Ygold ring{x~ A {Yring {xmade of {Ygold {xis here.~ unknown~ jewelry 0 AB 0 0 0 0 0 150 3 2280 P A 12 450 #319 necklace protection~ a necklace of {Rpr{rot{Wec{rti{Ron{x~ A necklace of {Rpr{rot{Wec{rti{Ron{x is here.~ unknown~ trash 0 AC 0 0 0 0 0 150 4 3180 P A 17 -82 A 20 -8 #320 brass anklet~ a {ybrass anklet{x~ A {ybrass anklet{x is here.~ unknown~ jewelry 0 AV 0 0 0 0 0 150 4 1384 P A 14 1950 A 2 4 #321 platinum ring~ a {Yp{Wl{Ya{Wt{Yi{Wn{Yu{Wm {Dring{x~ A {Dring {xmade of {Yp{Wl{Ya{Wt{Yi{Wn{Yu{Wm {xis here.~ unknown~ jewelry 0 AB 0 0 0 0 0 165 2 1403 P A 5 2 A 13 450 #322 orc flesh necklace~ an {ro{yr{rc{y'{rs {Yf{wl{ye{ws{yh {xnecklace{x~ The {Yf{wl{ye{ws{yh {xof an {ro{yr{rc {xis twisted into a necklace here.~ unknown~ jewelry S AC 0 0 0 0 0 165 1 1756 P A 19 21 A 2 4 A 1 4 #323 ball and chain~ a {Dball {xand {Dchain{x~ A large {Dball {xis connected to a {Dchain {xhere.~ unknown~ jewelry 0 AS 0 0 0 0 0 165 6 1480 P A 19 10 A 18 30 A 4 4 A 3 4 #324 water jug~ a {Bwater {yjug{x~ A {yjug {xof {bwater{x is here.~ unknown~ drink S AO 8 6 'water' 0 0 1 14 926 P #325 shot glass~ a {yshot {Wglass{x~ A {yshot {Wglass {xis here.~ unknown~ drink 0 AO 1 1 'vodka' 0 0 1 1 100 P #326 large overflowing pitcher~ a large overflowing {Wpi{ytcher{x~ A large {Wpi{ytcher{x is overflowing here.~ unknown~ drink 0 AO 6 6 'beer' 0 0 1 3 975 P #327 stone bed~ a {Dstone {xbed~ A bed made of {Dstone {xis here.~ unknown~ furniture 0 A 2 10000 HK 5000 2000 100 47 9137 P #328 bundle of rags bed~ a bundle of {yr{ra{yg{rs{x~ A bundle of {yr{ra{yg{rs{x makes up a bed here.~ unknown~ furniture S A 2 15000 IL 6000 2500 175 14 2820 P #329 bed magic~ a bed of {cm{ra{cg{ri{cc{x~ A bed surrounded by {cm{ra{cg{ri{cc{x is here.~ unknown~ furniture SY A 3 50000 EK 7500 3500 200 1 18040 P #330 small bag~ a small {Bbag{x~ A small {Bbag {xis here.~ unknown~ container S A 1000 0 0 75 90 100 0 0 P #331 canvas bag~ a {ycanvas {xbag~ A bag made of tough {ycanvas {xis here.~ unknown~ container S A 1000 0 0 100 80 150 10 12802 P #332 burlap sack~ a {rburlap {xsack~ A small sack made of {rburlap {xis here.~ unknown~ container SY A 1500 0 0 150 60 175 7 25604 P #333 huge backpack pack~ a huge {Dback{Bpack{x~ A huge {Dback{Bpack {xis here.~ unknown~ container SY AZ 3000 A 0 500 40 202 2 48020 P #334 wax candle~ a wax {Yc{Wandle{x~ A {Yc{Wandle {xmade of wax is here.~ unknown~ light S A 0 0 999 0 0 150 3 1338 P A 17 -15 A 20 -6 A 2 4 A 1 4 A 18 15 #335 small lantern~ a small {rla{ynte{rrn{x~ A small {rla{ynte{rrn {xis here.~ unknown~ light 0 A 0 0 999 0 0 165 7 3284 P A 5 4 A 19 10 A 17 -40 #336 floating flame~ a {Wfloating {Rf{yl{ra{ym{Re{x~ A {Rf{yl{ra{ym{Re {xis {Wfloating {xhere.~ unknown~ light S A 0 0 999 0 0 180 0 3840 P A 17 -50 A 18 10 A 19 10 #337 glowing crystal~ a {Yg{Wl{Yo{Ww{Yi{Wn{Yg {Wcrystal{x~ A {Wcrystal {xis {Yg{Wl{Yo{Ww{Yi{Wn{Yg{x here.~ unknown~ light 0 A 0 0 999 0 0 202 0 18402 P A 18 25 A 19 25 #338 loaf bread~ a loaf of {Ybr{ye{Yad{x~ A loaf of {Ybr{ye{Yad {xis here.~ unknown~ food 0 A 3 2 0 0 0 0 1 13 P #339 cookie~ a {yc{Do{yok{Di{ye{x~ A {yc{Do{yok{Di{ye {xis here.~ unknown~ food 0 A 3 3 0 0 0 0 0 0 P #340 large cake~ a large {Wc{Cak{We{x~ A large {Wc{Cak{We {xis here.~ unknown~ food 0 A 4 4 0 0 0 0 3 418 P #341 hard pastry~ a hard {ypa{rst{yry{x~ A {ypa{rst{yry {xhere has become hard.~ unknown~ food S A 3 2 0 0 0 0 2 422 P #342 small gem~ a small {Ggem{x~ A small {Ggem{x is here.~ unknown~ gem SY A 0 0 0 0 0 0 1 18000 P #343 round pearl~ a round {Wpearl{x~ A {Wpearl{x is here.~ unknown~ gem SY A 0 0 0 0 0 0 1 36000 P #344 large ruby~ a large {Rruby{x~ A {Rruby{x of large size is here.~ unknown~ gem SY A 0 0 0 0 0 0 1 10000 P #345 shiny diamond~ a {Ys{yh{Yi{yn{Yy {Wdiamond{x~ A {wdiamond {xis {Ys{yh{Yi{yn{Yi{yn{Yg {xhere.~ unknown~ trash SY A 0 0 0 0 0 0 1 250000 P #346 lemtorak sacred tattoo~ the sacred tattoo of {YLem{Wto{Yrak{x~ The sacred tattoo of {YLem{Wto{Yrak{x draws your eye.~ unknown~ jewelry SUY AT 0 0 0 0 0 150 0 100000 P A 19 23 A 18 22 #347 tattoo blood~ a tattoo of {Rblood{x~ This tattoo is made to look like {Rblood{x.~ unknown~ jewelry SUY AT 0 0 0 0 0 175 0 250000 P A 2 4 A 1 4 A 20 -5 A 17 -50 #348 proof hero~ {DP{Wr{Do{Wo{Df {xof a {CH{Re{Cro{x~ This tattoo marks the {Ch{Re{Croes {xthroughout the lands.~ unknown~ jewelry SUY AT 0 0 0 0 0 201 0 500000 P A 19 25 A 18 25 #349 proof of ancient~ {DP{Wr{Do{Wo{Df {xof an {RA{rncient{x~ This mark proves the rank of {RA{rncient {xto all in doubt.~ unknown~ jewelry SUY AT 0 0 0 0 0 202 0 1000000 P A 19 50 #350 scroll curse~ a scroll of {Dcurse{x~ A {Dcursed {xscroll is here.~ unknown~ scroll S A 201 'curse' 'reserved' 'reserved' 'reserved' 150 1 14810 P #351 scroll dispel magic~ a scroll of {rdispel{x~ A {rdispelled {xscroll is here.~ unknown~ scroll S A 175 'dispel magic' 'reserved' 'reserved' 'reserved' 150 1 11834 P #352 scroll identify~ a scroll of {Yidentification{x~ An {Yidentified {xscroll is here.~ unknown~ scroll S A 201 'identify' 'reserved' 'reserved' 'reserved' 150 1 813 P #353 scroll enchant weapon~ a scroll of {cenchant weapon{x~ A scroll that has {cenchanted weapons {xis here.~ unknown~ scroll S A 201 'enchant weapon' 'reserved' 'reserved' 'reserved' 150 1 18308 P #354 scroll spells~ a scroll of {gspells{x~ A scroll of {gspells {xis here.~ unknown~ scroll S A 150 'lightning breath' 'lightning breath' 'reserved' 'reserved' 150 1 41804 P #355 leather wristband~ a {yl{re{ya{rt{yh{re{yr {cwristband{x~ A {yl{re{ya{rt{yh{re{yr {cwristband{x is here.~ unknown~ armor S AM 130 130 130 129 0 150 151 146 P A 17 -75 #356 set leather gloves~ a set of {yl{re{ya{rt{ye{rr {Dgloves{x~ A set of {yl{re{ya{rt{ye{rr {Dgloves{x are here.~ unknown~ armor S AH 130 130 130 129 0 150 151 146 P A 19 30 #357 pair leather boots~ a pair of {yl{re{ya{rt{ye{rr {gboots{x~ A pair of {yl{re{ya{rt{ye{rr {gboots{x are here.~ unknown~ armor S AG 130 130 130 129 0 150 151 146 P A 18 30 #358 iron wrist-guard wristguard guard~ an {Diron {cwrist{r-{cguard{x~ An {Diron {cwrist{r-{cguard{x is here.~ unknown~ armor Y AM 150 150 150 149 0 175 176 171 P A 20 -2 A 18 17 A 19 17 #359 set iron gloves~ a set of {Diron gloves{x~ A set of {Diron gloves {xare here.~ unknown~ armor Y AH 150 150 150 149 0 175 176 171 P A 19 29 A 1 4 #360 pair iron boots~ a pair of {Diron {gboots{x~ A pair of {Diron {gboots {xare here.~ unknown~ armor Y AG 150 150 150 149 0 175 176 171 P A 18 29 A 2 4 #361 small gold pile~ a small pile of {Ygold coins{x~ A small pile of {Ygold coins {xare here.~ unknown~ money Y A 10 0 0 0 0 0 1 0 P #362 large gold pile~ a large pile of {Ygold coins{x~ A large pile of {Ygold coins {xare here.~ unknown~ money Y A 65 0 0 0 0 0 1 0 P #363 small pile platinum coins~ a small pile of {Yp{Wl{wa{Wt{Yi{wn{Wu{Ym coins{x~ A small pile of {Yp{Wl{wa{Wt{Yi{wn{Wu{Ym coins{x are here.~ unknown~ money Y A 300 0 0 0 0 0 1 0 P #364 sage ring~ a {Rring {xof a {Csa{Wg{Ce{x~ A {Csa{Wg{Ce's {Rring {xis here.~ unknown~ jewelry 0 AB 0 0 0 0 0 180 7 1028 P A 18 9 A 3 4 A 4 4 A 17 -50 A 20 -8 #365 druid necklace~ a necklace of a {GD{gr{Wu{gi{Gd{x~ A {GDr{gr{Wui{gd{G's {xnecklace is here.~ unknown~ jewelry 0 AC 0 0 0 0 0 180 4 1508 P A 18 27 A 4 4 A 2 4 A 5 4 #366 silver anklet~ a {Wsilver anklet{x~ An {Wanklet {xmade of {Wsilver {xis here.~ unknown~ jewelry 0 AV 0 0 0 0 0 180 6 2446 P A 12 225 A 13 225 #367 scroll enchant armor~ a scroll of {menchant armor{x~ A scroll that has {menchanted armor {xis here.~ unknown~ scroll S A 201 'enchant armor' 'reserved' 'reserved' 'reserved' 150 1 12840 P #368 mithril band~ a {Wm{ci{Wt{ch{Wr{ci{Wl {cband{x~ A {Wm{ci{Wt{ch{Wr{ci{Wl {cband{x is here.~ unknown~ armor GY AM 172 172 172 171 0 201 202 205 P A 17 -100 #369 mithril gloves~ a set of {Wm{ci{Wt{ch{Wr{ci{Wl {Dgloves{x~ A set of {Wm{ci{Wt{ch{Wr{ci{Wl {Dgloves{x are here.~ unknown~ armor GY AH 172 172 172 171 0 201 202 205 P A 17 -1 A 18 5 A 20 -5 A 1 4 A 5 4 A 19 30 #370 mithril boots~ a pair of {Wm{ci{Wt{ch{Wr{ci{Wl {gboots{x~ A pair of {Wm{ci{Wt{ch{Wr{ci{Wl {gboots{x are here.~ unknown~ armor GY AG 172 172 172 171 0 201 202 205 P A 17 -16 A 3 4 A 4 4 A 2 4 A 18 30 #371 portal gaalstrom ancient old~ an ancient portal to {BGaalstrom{x~ An ancient portal that leads to {BGaalstrom {xis here.~ unknown~ portal SY 0 -1 0 0 3054 0 0 0 0 P #372 horn lemtorak~ the {Rgrand {Chorn {xof {YLem{Wto{Yrak{x~ The {Rgrand {Chorn {xof {YLem{Wto{Yrak {xis here.~ unknown~ treasure SY AO 0 0 0 0 0 202 3 100000 P #373 game neon slot machine casino lemtorak~ the {DC{Ra{Bsi{Rn{Do {GS{Yl{Wo{Yt {rM{Wa{gc{Wh{ri{gn{We{x~ A row of {GS{Yl{Wo{Yt {rM{Wa{gc{Wh{ri{gn{We{rs {xline the walls.~ unknown~ none 0 0 BD EGIJOP AB EFIKMNO 0 0 0 0 P #374 pill cancellation~ a pill of {Ycancellation{x~ N~ unknown~ pill S A 201 'cancellation' 'reserved' 'reserved' 'reserved' 150 1 1801 P #375 pill superior healing~ a pill of {Msuperior healing{x~ A pill that {Mheals {xunlike any other is here.~ unknown~ pill S A 100 '' '' '' '' 150 1 108382 P #376 pill restore mana~ a pill that {Brestores mana{x~ A pill that is said to {Brestore mana{x is here.~ unknown~ pill S A 100 '' '' '' '' 150 1 134810 P #377 immortal scroll master healing~ an {BI{bmm{Wor{bta{Bl {cScroll{x~ An {BI{bmm{Wor{bta{Bl {cScroll{x is here.~ unknown~ scroll 0 A 1000000 '' '' '' '' 205 0 0 P #378 dispel scroll~ a dispelling scroll~ A dispelling scroll is here.~ unknown~ scroll 0 A 2147483646 'dispel magic' 'dispel magic' 'dispel magic' 'dispel magic' 203 0 0 P #0 #ROOMS #300 {WOn a Mountain Path{x~ {R************** {R * {DW{Bar{Dn{Bin{Dg{W! {R* {R * {RH{righ {GL{gevel {R* {R * {YA{yrea {D!{W!{D! {R* {R ************** {YEn{Dte{Yr W{Dit{Yh C{Dau{Yti{Don{Y!!{x ~ 0 4 5 D0 ~ ~ 0 0 301 S #301 {WOn a Mountain Path{x~ You're walking along a small path through the Northern Mountains. Few know of this path other then the survivors of the 'War of the Ancients'. South leads back to the Northern Mountain's main path. There are rumors of a legendary city to the north beyond the mountains. ~ 0 0 5 D1 ~ ~ 0 0 302 D2 ~ ~ 0 0 300 S #302 {WOn a Mountain Path{x~ The path gets a little uneven here. The snow doesn't seem to be as heavy, either. The path slowly is slowing downward as you continue east. You can turn back to the west to reach the main path through the Nortern Mountains. ~ 0 0 5 D1 ~ ~ 0 0 303 D3 ~ ~ 0 0 301 S #303 {WOn a Mountain Path{x~ The path takes a turn here. A large cliff is blocking your way to the east. You notice scratch marks on the cliff side. From here you can either go west back to the main path or north to some legendary city. ~ 0 0 5 E cliff~ The marks seem to spell a word...'Lemtorak'. ~ E mark~ The marks seem to spell a word...'Lemtorak'. ~ E scratch~ The marks seem to spell a word...'Lemtorak'. ~ D0 ~ ~ 0 0 304 D3 ~ ~ 0 0 302 S #304 {WOn a Mountain Path{x~ The path seems to lead into a cavern to the north. Looking inside you can't see anything... It's pitch black. You can turn back to the south or continue into the cavern. ~ 0 0 5 D0 ~ ~ 0 0 305 D2 ~ ~ 0 0 303 S #305 {DIn a Mountain Cavern{x~ The cavern is dark and moist. Luckily you have a light source with you. You can see an even brighter light coming from a hole to your west. Perhaps it's best to get out of here as soon as possible. ~ 0 1 5 D2 ~ ~ 0 0 304 D3 ~ ~ 0 0 306 S #306 {WOn a Mountain Path{x~ You're back on the side path leading to what ever city lies ahead. The dark cavern you passed through is back to the east while the path runs to the north as long as you can see. ~ 0 0 5 D0 ~ ~ 0 0 307 D1 ~ ~ 0 0 305 S #307 {WOn a Mountain Path{x~ The path gets very narrow here. A few rocks have fallen down from the taller hills east and west of you. The path continues north. South leads back to the dark cavern. ~ 0 0 5 D0 ~ ~ 0 0 308 D2 ~ ~ 0 0 306 S #308 {WOn a Mountain Path{x~ You've come to the edge of a small cliff. The drop is only about 5 feet. You see the path fartehr ahead to the north, yet it has a darker color to it then the path does here. ~ 0 0 5 D2 ~ ~ 0 0 307 D5 ~ ~ 0 0 309 S #309 {WOn a Mountain Path{x~ You drop down the cliff with relative ease. It's short enough to get back up if you wanted to. You look to the north and notice that the path comes to a stop. A painting on a boulder makes the illusion that it goes on forever. The actual path continues to the west. ~ 0 0 5 D3 ~ ~ 0 0 310 D4 ~ ~ 0 0 308 S #310 {WOn a Mountain Path{x~ You have come to a steep slope. It's possible to walk down, although it looks kind of dangerous. You see what appears to be a gate at the end of the path. ~ 0 0 5 D1 ~ ~ 0 0 309 D5 ~ ~ 0 0 311 S #311 {WOn a Mountain Path{x~ You've made it this far... The path continues to the north. A slightly larger hill blocks your view of the gate, but remember from the top of the slope, it would be around a small bend just a little ways north. ~ 0 0 5 D0 ~ ~ 0 0 312 D4 ~ ~ 0 0 310 S #312 {WOn a Mountain Path{x~ The path takes a turn westward here, just as you remembered. A large gate stops you from entering a city nearby to the west. Perhaps the guards would let you pass... ~ 0 0 5 D2 ~ ~ 0 0 311 D3 ~ ~ 0 0 313 S #313 {ROutside the East Gate{x~ You find yourself standing before a large gate. Glancing beyond it you notice a magnificent city. You can even see a few of the shopkeepers around the street. The path is back to the east. ~ 0 0 0 D1 ~ ~ 0 0 312 D3 ~ ~ 1 0 369 S #314 {WOn a Mountain Path{x~ {R************** * {DW{Bar{Dn{Bin{Dg{W! {R* * {RH{righ {GL{gevel {R* * {YA{yrea {D!{W!{D! {R* {R ************** {YEn{Dte{Yr W{Dit{Yh C{Dau{Yti{Don{Y!!{x ~ 0 0 5 D0 ~ ~ 0 0 315 S #315 {WOn a Mountain Path{x~ The mountain path turns to the east here. You can here a howl come from the north. It is rumored that wilderness lies beyond these mountains, and eventually a legendary city. ~ 0 0 5 E sign~ The says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Havi~ E sign~ The says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Havi~ E sign~ The says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Havi~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themsele implementators. Let this be a leHe certainly was...... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themselves to immortality, they called upon themselves the anger of the implementators. Let this be a lesson to all ..... -- the Powers that Be. ~ E sign~ The sign says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Having forged themsele implementators. Let this be a leHe certainly was...... -- the Powers that Be. ~ E sign~ The says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Havi~ E sign~ The says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Havi~ E sign~ The says: Loyal citizens of Midgaard. These are the earthly remains of the three heretics 'Tabor', 'Wyatt' and 'Funky' of this world. Havi~ D1 ~ ~ 0 0 316 D2 ~ ~ 0 0 314 S #316 {WOn a Mountain Path{x~ The mountains path turns again, this time back to the north. Peering ahead, you can't notice an end to the mountain path. The mountains are high all around you, letting you turn back to the west or continue to the north. ~ 0 0 5 D0 ~ ~ 0 0 317 D3 ~ ~ 0 0 315 S #317 {WOn a Mountain Path{x~ The path goes north and south from here. A sound comes from the north, similar to what a bear would sound like but more terrifying. The mountains to the east and west are to steep to climb. ~ 0 0 5 D0 ~ ~ 0 0 318 D2 ~ ~ 0 0 316 S #318 {WOn a Mountain Path{x~ The path slopes down here into a forest. Howls and growls are echoing off the mountains here, making it all the more daring to enter. Unknown perils lie ahead. ~ 0 4 5 D2 ~ ~ 0 0 317 S #319 {gIn the Wilderness{x~ Your at the start of the forest. The mountain path is back up the slope while the legendary city is supposedly between forest and mountain. Animal calls are getting louder as you worry. ~ 0 4 3 D1 ~ ~ 0 0 320 D3 ~ ~ 0 0 6506 S #320 {gIn the Wilderness{x~ The tall trees here block most of the sunlight. The tree bark is rough and a few dead leaves litter the wet ground. A small breeze builds up and blows the leaves everywhere. ~ 0 0 3 D0 ~ ~ 0 0 321 D1 ~ ~ 0 0 325 D2 ~ ~ 0 0 327 D3 ~ ~ 0 0 319 S #321 {gIn the Wilderness{x~ The darkness surrounds you here. You see shadows racing behind the trees. The horn of Lemtorak is blown in the distance. The mountains block your way west and north. The forest expands to the south and east. ~ 0 0 3 D1 ~ ~ 0 0 324 D2 ~ ~ 0 0 320 S #322 {DA Drow Cavern{x~ You find yourself in a large drow cavern. It is cold in here and a thin mist runs all throughout the caves. It is rumored that the grand castle of King Morlok can be reached through a hidden passage somewhere in this cavern. The cavern continues north and east. ~ 0 1 0 D0 ~ ~ 0 0 328 D1 ~ ~ 0 0 333 D2 ~ ~ 0 0 339 S #323 {gIn the Wilderness{x~ Large cliffs stop you from going north or west. The trees sway in the wind that's rolling down from the mountains high above. More howling comes from deeper within the forest. ~ 0 0 3 D1 ~ ~ 0 0 340 D2 ~ ~ 0 0 324 S #324 {gIn the Wilderness{x~ You can't see much here due to the dimness the forest casts on the small rays coming through the branches above. The dark forest continues east to Lemtorak and every other direction leads towards the mountains. ~ 0 0 3 D0 ~ ~ 0 0 323 D1 ~ ~ 0 0 341 D2 ~ ~ 0 0 325 D3 ~ ~ 0 0 321 S #325 {gIn the Wilderness{x~ The dark forest surrounds you. According to your previous sense of direction, the grand city of Lemtorak would be off to the east while the mountain path is back to the west or east beyond the city limits. ~ 0 0 3 D0 ~ ~ 0 0 324 D1 ~ ~ 0 0 342 D2 ~ ~ 0 0 326 D3 ~ ~ 0 0 320 S #326 {gIn the Wilderness{x~ You can't see much here due to the dimness the forest casts on the small rays coming through the branches above. The dark forest continues east to Lemtorak and every other direction leads towards the mountains. ~ 0 0 3 D0 ~ ~ 0 0 325 D1 ~ ~ 0 0 343 D2 ~ ~ 0 0 329 D3 ~ ~ 0 0 327 S #327 {gIn the Wilderness{x~ The darkness surrounds you here. You see shadows racing behind the trees. The horn of Lemtorak is blown in the distance. The mountains block your way west and south. The forest expands to the north and east. ~ 0 0 3 D0 ~ ~ 0 0 320 D1 ~ ~ 0 0 326 S #328 {DA Drow Cavern{x~ The cavern gets colder here and the mists becomes a lot thicker. Drows are known to live deep inside dark caves with a nearly freezing temperature. You can push on through the caverns by going south or east. ~ 0 1 0 D1 ~ ~ 0 0 337 D2 ~ ~ 0 0 322 S #329 {gIn the Wilderness{x~ Large cliffs stop you from going south or west. The trees sway in the wind that's rolling down from the mountains high above. More howling comes from deeper within the forest. ~ 0 0 3 D0 ~ ~ 0 0 326 D1 ~ ~ 0 0 330 S #330 {gIn the Wilderness{x~ The tall trees here block most of the sunlight. The tree bark is rough and a few dead leaves litter the wet ground. A small breeze builds up and blows the leaves everywhere. ~ 0 0 3 D0 ~ ~ 0 0 343 D1 ~ ~ 0 0 331 D3 ~ ~ 0 0 329 S #331 {gIn the Wilderness{x~ The dark forest surrounds you. According to your previous sense of direction, the grand city of Lemtorak would be off to the east while the mountain path is back to the west or east beyond the city limits. ~ 0 0 3 D0 ~ ~ 0 0 344 D1 ~ ~ 0 0 332 D3 ~ ~ 0 0 330 S #332 {gIn the Wilderness{x~ Large cliffs stop you from going south or east. The trees sway in the wind that's rolling down from the mountains high above. More howling comes from deeper within the forest. ~ 0 0 0 D0 ~ ~ 0 0 345 D3 ~ ~ 0 0 331 S #333 {DA Drow Cavern{x~ The mist is coming in from the west and leaving northwards. The ground is very wet here covering you in mud from shins down. The entrance to the cavern is back to the west while the cavern continues to the north. ~ 0 1 0 D0 ~ ~ 0 0 337 D3 ~ ~ 0 0 322 S #334 {gIn the Wilderness{x~ The darkness surrounds you here. You see shadows racing behind the trees. The horn of Lemtorak sounds nearby. The mountains block your war east and south. The forest expands north and west. ~ 0 0 3 D0 ~ ~ 0 0 335 D3 ~ ~ 0 0 345 S #335 {gIn the Wilderness{x~ Your at the edge of the forest. The grand city Lemtorak is to the east. Animal calls are getting louder as you start to worry. Might be best to enter the city for protection while you still can. ~ 0 0 3 D0 ~ ~ 0 0 336 D1 ~ ~ 0 0 350 D2 ~ ~ 0 0 334 S #336 {gIn the Wilderness{x~ The darkness surrounds you here. You see shadows racing behind the trees. The horn of Lemtorak sounds nearby. The mountains block your way east and north. The forest expands to the south and west. ~ 0 0 3 D2 ~ ~ 0 0 335 D3 ~ ~ 0 0 347 S #337 {DA Drow Cavern{x~ This is the coldest place within the cavern. The mist comes in from the west and south. The drow council are here most of the time plotting ways to take over the elf camp. A small hole is to the north allowing passage through the cavern walls. ~ 0 1 0 D0 ~ ~ 0 0 398 D2 ~ ~ 0 0 333 D3 ~ ~ 0 0 328 S #338 {gIn the Wilderness{x~ Large cliffs stop you from going north or east. The trees sway in the wind that's rolling down from the mountains high above. More howling comes from deeper within the forest. ~ 0 0 3 D2 ~ ~ 0 0 347 D3 ~ ~ 0 0 339 S #339 {gIn the Wilderness{x~ The tall trees here block most of the sunlight. The tree bark is rough and a few dead leaves litter the wet ground. A small breeze builds up and blows the leaves everywhere. A large cavern is to the north. ~ 0 4 3 D0 ~ ~ 0 0 322 D1 ~ ~ 0 0 338 D2 ~ ~ 0 0 348 D3 ~ ~ 0 0 340 S #340 {gIn the Wilderness{x~ The dark forest surrounds you. According to your previous sense of direction, the grand city of Lemtorak would be off to the east while the mountain path is back to the west or east beyond the city limits. ~ 0 0 3 D1 ~ ~ 0 0 339 D2 ~ ~ 0 0 341 D3 ~ ~ 0 0 323 S #341 {yIn an {GElven Camp{x~ You've found the camp that the forest elves stay at. They probably don't like the noise and crowds of the Lemtorak but want to stay near incase of an emergency... Such as war. The camp is south and east from here while west and north lead back into the forest. ~ 0 0 2 D0 ~ ~ 0 0 340 D1 ~ ~ 0 0 348 D2 ~ ~ 0 0 342 D3 ~ ~ 0 0 324 S #342 {yIn an {GElven Camp{x~ A large elven camp surrounds you. A large tent is close by to the east. You can see the top of Lemtorak's Palace over the tent's peak. West will take you back into the wilderness while all other directions will take you through the camp. ~ 0 0 2 D0 ~ ~ 0 0 341 D1 ~ ~ 0 0 349 D2 ~ ~ 0 0 343 D3 ~ ~ 0 0 325 S #343 {yIn an {GElven Camp{x~ You've found the camp that the forest elves stay at. They probably don't like the noise and crowds of the Lemtorak but want to stay near incase of an emergency... Such as war. The camp is north and east from here while west and south lead back into the forest. ~ 0 0 2 D0 ~ ~ 0 0 342 D1 ~ ~ 0 0 344 D2 ~ ~ 0 0 330 D3 ~ ~ 0 0 326 S #344 {yIn an {GElven Camp{x~ The elven camp surrounds you in every way except to the south. The trees are spread apart in the camp allowing more light to get through. Perhaps it's better to avoid going south into the dark wilderness. ~ 0 0 2 D0 ~ ~ 0 0 349 D1 ~ ~ 0 0 345 D2 ~ ~ 0 0 331 D3 ~ ~ 0 0 343 S #345 {yIn an {GElven Camp{x~ The camp of elves can be further ventured in by going west. North is a giant tent for the elves to stay in at night. The elf council also stays there most of the time to think up defensive strategies to hold off the attacking drows. ~ 0 0 2 D1 ~ ~ 0 0 334 D2 ~ ~ 0 0 332 D3 ~ ~ 0 0 344 S #346 {yIn an {GElf {rTent{x~ You find yourself in a large elf tent. Everything, is neatly put in it's spot including the maps and scrolls in the back of the tent. The ents can bunk here at night, for the room is huge and comfortable beds are spread all over the floor. ~ 0 0 0 D3 ~ ~ 0 0 349 S #347 {yIn an {GElven Camp{x~ The camp of elves can be further ventured in by going west. South is a giant tent for the elves to stay in at night. The elf council also stays there most of the time to think up defensive strategies to hold off the attacking drows. ~ 0 0 2 D0 ~ ~ 0 0 338 D1 ~ ~ 0 0 336 D3 ~ ~ 0 0 348 S #348 {yIn an {GElven Camp{x~ The elven camp surrounds you in every way except to the north. The trees are spread apart in the camp allowing more light to get through. Perhaps it's better to avoid going north into the dark wilderness. ~ 0 0 2 D0 ~ ~ 0 0 339 D1 ~ ~ 0 0 347 D2 ~ ~ 0 0 349 D3 ~ ~ 0 0 341 S #349 {yCenter of the {GElven Camp{x~ You're standing in the center of the camp. North, south, and west all lead to different parts of the camp. Looking east for Lemtorak, you see northing except for a huge tent. The wilderness howls at you from all around. ~ 0 0 2 D0 ~ ~ 0 0 348 D1 ~ ~ 0 0 346 D2 ~ ~ 0 0 344 D3 ~ ~ 0 0 342 S #350 {ROutside the West Gate{x~ You find yourself standing before a large gate. Glancing beyond it you notice a magnificent city. You can even see a few of the locals ahead. West leads back into the wilderness. ~ 0 0 2 D1 ~ ~ 1 0 351 D3 ~ ~ 0 0 335 S #351 {RInside the West Gate{x~ A wide road here leads into the city. Ahead you can see the guardian of this grand city. A large palace it to the east. West leads to the gate. You here an odd snarl come from something near the palace. ~ 0 4 1 D1 ~ ~ 0 0 352 D3 ~ ~ 1 0 350 S #352 {BRoad into the City{x~ The road widens here allowing easy passage to and from the gate. Wheel marks are pressed into the side of this dirt road where carts have carried items for shopkeepers to sell. ~ 0 0 1 D1 ~ ~ 0 0 353 D3 ~ ~ 0 0 351 S #353 {BBefore the Palace{x~ You find your self before an enormous palance. A hole in the ground here is covered up by a metal cage. To the south is a small building looking much like a sanctuary. The gate is back to the west while shops are to the north. ~ 0 0 1 D0 ~ ~ 0 0 358 D1 ~ ~ 1 0 356 D2 ~ ~ 0 0 355 D3 ~ ~ 0 0 352 D5 ~ ~ 1 0 354 S #354 {DIn{Wsi{Dde {Wth{De C{Wag{De{x~ ~ 0 0 1 D4 ~ ~ 1 0 353 S #355 {WSanctuary of Lemtorak{x~ The sanctuary is made up of a single circular room. The walls and ceiling are a bright white along with the marble floor that shines when the sunlight hits it. There are small pads to rest your knees on while you pray. A priest is in the back of the room. ~ 0 1024 0 D0 ~ ~ 0 0 353 S #356 {WInside the Palance{x~ The palace has white marble floors with white walls and ceilings, much like the sanctuary. The city is back the west while you can continue through the palace to the west. ~ 0 0 0 D1 ~ ~ 0 0 357 D3 ~ ~ 1 0 353 S #357 {WThe Palace Throne Room{x~ You find yourself in a huge throne room. This is where the king of Lemtorak and his advisor are at for most of the day. A large throne is in the back of the room. The room is well lit by the torches lining a red carpet to the throne. ~ 0 0 0 D3 ~ ~ 0 0 356 S #358 {BRoad to the Shopkeepers{x~ Your walked along a tightly packed dirt road. The palace is to the south while the Lemtorak Banker is to the west. To the east is a questmaster offering to send you on a mission. Go north to find the shopkeepers. ~ 0 0 1 D0 ~ ~ 0 0 361 D1 ~ ~ 0 0 360 D2 ~ ~ 0 0 353 D3 ~ ~ 0 0 359 S #359 {YLemtorak Bank{x~ This is the bank of the city. All the locals of Lemtorak come here to deposit their spare money. You can also store your change here and withdraw it whenever you like. {Y({RH{relp {GB{gank {xgives more information.{Y){x ~ 0 1024 0 D1 ~ ~ 0 0 358 S #360 {YThe Questmaster's Head Quarters{x~ You stand before the powerful questmaster of Lemtorak. He will send you on a mission if requested and grand rewards are given upon completing your mission. {Y({RH{relp {GQ{guest {xgives more information.{Y){x ~ 0 1024 0 D3 ~ ~ 0 0 358 S #361 {BThe City Center{x~ The center of the city is a huge square. There is nothing special here except that it makes travelling easier then walking through the grass that would otherwise be growing here. A GuildMaster is off the the west, while the opposite direction leads to the market place. North is an ancient room of portals. ~ 0 0 1 D0 ~ ~ 0 0 363 D1 ~ ~ 0 0 362 D2 ~ ~ 0 0 358 D3 ~ ~ 0 0 364 S #362 {gLemtorak Market{x~ The Lemtorak Market is filled with tourists and even locals. Shops surround you in all directions. West is the only exception, leading back to the main part of the city. ~ 0 0 1 D0 ~ ~ 0 0 370 D1 ~ ~ 0 0 365 D2 ~ ~ 0 0 376 D3 ~ ~ 0 0 361 S #363 {YRoom of Ancient Portals{x~ Many portals from ancient times were once here yet slowly they've lost their power. Now only one portal is left and is said to take you straight to Gaalstrom. It's power is said to be nearly gone though... ~ 0 0 1 D2 ~ ~ 0 0 361 S #364 {YThe GuildMaster's Ring{x~ Your inside the Ring of the GuildMaster. The GuildMaster can teach your how to improve most anything including spells, wit, strength, skills, or even learn new things. ~ 0 1024 0 D1 ~ ~ 0 0 361 S #365 {gLemtorak Market{x~ The Lemtorak Market is filled with tourists and even locals. Shops surround you in all directions. The main city is back to the west while the city gate is to the east. ~ 0 0 1 D0 ~ ~ 0 0 371 D1 ~ ~ 0 0 366 D2 ~ ~ 0 0 378 D3 ~ ~ 0 0 362 S #366 {gLemtorak Market{x~ The Lemtorak Market is filled with tourists and even locals. Shops surround you in all directions. The main city is back to the west while the city gate is to the east. ~ 0 0 1 D0 ~ ~ 0 0 372 D1 ~ ~ 0 0 367 D2 ~ ~ 0 0 379 D3 ~ ~ 0 0 365 S #367 {gLemtorak Market{x~ The Lemtorak Market is filled with tourists and even locals. Shops surround you in all directions. The main city is back to the west while the city gate is to the east. ~ 0 0 1 D0 ~ ~ 0 0 373 D1 ~ ~ 0 0 368 D2 ~ ~ 0 0 380 D3 ~ ~ 0 0 366 S #368 {gLemtorak Market{x~ The Lemtorak Market is filled with tourists and even locals. Shops surround you in all directions. The main city is back to the west while the city gate is to the east. ~ 0 0 1 D0 ~ ~ 0 0 374 D1 ~ ~ 0 0 369 D2 ~ ~ 0 0 377 D3 ~ ~ 0 0 367 S #369 {gLemtorak Market{x~ The Lemtorak Market is filled with tourists and even locals. Shops surround you in all directions. The main city is back to the west while the city gate is to the east. ~ 0 0 1 D0 ~ ~ 0 0 375 D1 ~ ~ 1 0 313 D2 ~ ~ 0 0 381 D3 ~ ~ 0 0 368 S #370 {gLemtorak Market{x~ The Lemtorak Market is filled with tourists and even locals. Shops surround you in all directions. The main city is back to the west while the city gate is to the east. Directly west is the Lemtorak Library. Close by to the north is a weaponsmith. ~ 0 0 1 D0 ~ ~ 0 0 383 D1 ~ ~ 0 0 371 D2 ~ ~ 0 0 362 D3 ~ ~ 0 0 382 S #371 {gLemtorak Market{x~ The Lemtorak Market is filled with tourists and even locals. Shops surround you in all directions. The main city is back to the west while the city gate is to the east. Closeby to the north is a medic. ~ 0 0 1 D0 ~ ~ 0 0 384 D1 ~ ~ 0 0 372 D2 ~ ~ 0 0 365 D3 ~ ~ 0 0 370 S #372 {gLemtorak Market{x~ The Lemtorak Market is filled with tourists and even locals. Shops surround you in all directions. The main city is back to the west while the city gate is to the east. A jeweler is close by to the north. ~ 0 0 1 D0 ~ ~ 0 0 385 D1 ~ ~ 0 0 373 D2 ~ ~ 0 0 366 D3 ~ ~ 0 0 371 S #373 {gLemtorak Market{x~ The Lemtorak Market is filled with tourists and even locals. Shops surround you in all directions. The main city is back to the west while the city gate is to the east. The Lemtorak Casino is nearby to the north. ~ 0 0 1 D0 ~ ~ 0 0 386 D1 ~ ~ 0 0 374 D2 ~ ~ 0 0 367 D3 ~ ~ 0 0 372 S #374 {gLemtorak Market{x~ The Lemtorak Market is filled with tourists and even locals. Shops surround you in all directions. The main city is back to the west while the city gate is to the east. Directly north is the city bar. ~ 0 0 1 D0 ~ ~ 0 0 387 D1 ~ ~ 0 0 375 D2 ~ ~ 0 0 368 D3 ~ ~ 0 0 373 S #375 {gLemtorak Market{x~ The Lemtorak Market is filled with tourists and even locals. Shops surround you in all directions. The main city is back to the west while the city gate is to the east. Not far north is a furniture maker. A bag maker is to the nearby east. ~ 0 0 1 D0 ~ ~ 0 0 388 D1 ~ ~ 0 0 389 D2 ~ ~ 0 0 369 D3 ~ ~ 0 0 374 S #376 {gLemtorak Market{x~ The Lemtorak Market is filled with tourists and even locals. Shops surround you in all directions. The main city is back to the west while the city gate is to the east. To the west is a phamacy and to the south the armoury. ~ 0 0 1 D0 ~ ~ 0 0 362 D1 ~ ~ 0 0 378 D2 ~ ~ 0 0 396 D3 ~ ~ 0 0 397 S #377 {gLemtorak Market{x~ The Lemtorak Market is filled with tourists and even locals. Shops surround you in all directions. The main city is back to the west while the city gate is to the east. The scent of fresh food is coming from the south. ~ 0 0 1 D0 ~ ~ 0 0 368 D1 ~ ~ 0 0 381 D2 ~ ~ 0 0 392 D3 ~ ~ 0 0 380 S #378 {gLemtorak Market{x~ The Lemtorak Market is filled with tourists and even locals. Shops surround you in all directions. The main city is back to the west while the city gate is to the east. A sorcerer selling scrolls is to the south. ~ 0 0 1 D0 ~ ~ 0 0 365 D1 ~ ~ 0 0 379 D2 ~ ~ 0 0 394 D3 ~ ~ 0 0 376 S #379 {gLemtorak Market{x~ The Lemtorak Market is filled with tourists and even locals. Shops surround you in all directions. The main city is back to the west while the city gate is to the east. Not far south is a small tattoo artist. ~ 0 0 1 D0 ~ ~ 0 0 366 D1 ~ ~ 0 0 380 D2 ~ ~ 0 0 395 D3 ~ ~ 0 0 378 S #380 {gLemtorak Market{x~ The Lemtorak Market is filled with tourists and even locals. Shops surround you in all directions. The main city is back to the west while the city gate is to the east. Close by to the south is a shop filled with diamonds. ~ 0 0 1 D0 ~ ~ 0 0 367 D1 ~ ~ 0 0 377 D2 ~ ~ 0 0 393 D3 ~ ~ 0 0 379 S #381 {gLemtorak Market{x~ The Lemtorak Market is filled with tourists and even locals. Shops surround you in all directions. The main city is back to the west while the city gate is to the east. Directly to the east is the priest of the city. Nearby to the south is a candle maker. ~ 0 0 1 D0 ~ ~ 0 0 369 D1 ~ ~ 0 0 390 D2 ~ ~ 0 0 391 D3 ~ ~ 0 0 377 S #382 {cThe Lemtorak Library{x~ Books line the four awlls that make up this library. The books get older as you progress towards the back wall. In the back of the room is a small oak desk where an old librarian is reading. ~ 0 1024 0 D1 ~ ~ 0 0 370 S #383 {cThe Home of a Blacksmith{x~ Metal is lying all over the floor here. A few weapons are hung on the east and west walls. You hear a loud pounding beyond the conter. Looking ahead you notice a large blacksmith creating some type of dagger. ~ 0 1024 0 D2 ~ ~ 0 0 370 S #384 {cThe Lemtorak Hospital{x~ You can smell many herbs and spices immidiately after stepping foot in the room. A medic in the back of the room seems to be mixing leaves and chemicals. A shelf behind the medic is holding all different colored potions. It looks as if Lemtorak has been at peace for a while since there isn't many people here. ~ 0 1024 0 D2 ~ ~ 0 0 371 M 150 H 150 S #385 {cThe Jeweler's Setup{x~ This is obviously a very successful shop for the walls are in as good a shape as the city sanctuary. Chests line the walls all around. One chest against the back wall is open for all to see. Shiny jewelry is on display there. ~ 0 1024 0 D2 ~ ~ 0 0 372 S #386 {cThe City Casino{x~ This room has bright red walls with slot machines against the walls. High rewards are given for those who win the jackpot. You might see a few locals here, but it's normally just tourists depending on the time of day. ~ 0 1024 0 D2 ~ ~ 0 0 373 S #387 {cInn of the Ancients{x~ The Inn is packed with tourists and a few locals. The barkeeper is behind the counter peering about you. At first he seems to be worried about your being here, but then relaxes and goes back to his duties. A few of the tourists leave the room before you even get a good look at half of them. ~ 0 1024 0 D2 ~ ~ 0 0 374 S #388 {cOakworks{x~ Many logs that have been stripped of their bark are piled against the east wall. Tables, charis, and other furniture made of oak wood are neatly place near the west wall. ~ 0 1024 0 D2 ~ ~ 0 0 375 S #389 {cThe Bag Maker's Hut{x~ A few rolls of burlap and canvas line the back wall. A bag maker is here sewing together bags of all kinds. A couple duffle bags and backpacks are stacked neatly against the east wall. ~ 0 1024 0 D3 ~ ~ 0 0 375 S #390 {cThe City Chapel{x~ You find yourself in a room where locals come to worship their gods and show loyalty to them. Benches line both walls. In the back of the room is a seat for the priest to sit in during large events. One side of the room is a bright white while the other is a dark red. {Y({xType {RB{rane {xor {CR{cepent {xfor a list of services.{Y){x ~ 0 1024 0 D3 ~ ~ 0 0 381 M 150 H 150 S #391 {cThe Candle Maker's Hut{x~ This straw hut is filled with blocks of wax and candles. It's a wonder the straw doesn't catch on fire from the lit candles. A few light sources are hidden in the back corner of the room. ~ 0 1024 0 D0 ~ ~ 0 0 381 S #392 {cA Bakery{x~ A few oak tables bought from Oakworks are here. Fresh baked goods are for sale and being displayed on the tables. The bakers guarantee the food is fresh daily. ~ 0 1024 0 D0 ~ ~ 0 0 377 S #393 {cThe Diamond Shop{x~ This shop is filled with beautifully polished diamonds. They also sell pearls, rubies, and other items of less value. These are sure to be a great present for those spending their honeymoon here in Lemtorak. ~ 0 1024 0 D0 ~ ~ 0 0 380 S #394 {cThe Sorcerer's Hideout{x~ This room isn't very large in size nor does it look very comfortable. Scrolls and maps are scattered all around the room, most of them thrown into the corners of the room. The darkness here sends a cold chill down your spine. ~ 0 1024 0 D0 ~ ~ 0 0 378 S #395 {cA Tattoo Parlor{x~ Tattoo designs are framed all along the walls. At closer look, you notice that the designs are just pieces of skin that has been torn off in order to be displayed. ~ 0 1024 0 D0 ~ ~ 0 0 379 S #396 {cThe Armory{x~ Some of the greatest armor in all the land is up for display here. A few descent pieces are also for sale. The walls are decorated in all sorts of armor whether it be from elf, or titan, or anything inbetween. ~ 0 1024 0 D0 ~ ~ 0 0 376 S #397 {cThe Pharmacy{x~ You can find medicine for most illnesses here. This pharmacy supplies the goods that the local hospital uses. Not only can you cure whatever has come upon you, but you can stay here just to rest and regain strength. ~ 0 1024 0 D1 ~ ~ 0 0 376 S #398 {yA Path between {DCavern {Wand {DCaves{x~ The path here has nearly no mist in it. It is said that this passage was used by drows to secretly speak with King Morlok. Going straight north should take you near Morlok's Castle while south should take you to a drow cavern. ~ 0 4 0 D0 ~ ~ 0 0 16988 D1 ~ ~ 0 0 399 D2 ~ ~ 0 0 337 D3 ~ ~ 0 0 399 S #399 {gLost {ybetween {DCavern {Wand {DCaves{x~ You seem to be lost. Better follow the path east or west and hope for the best. 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