eotc-rot/data/helps/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik Strfeldt, Tom Madsen, and Katja Nyboe.    *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 **************************************************************************/

/***************************************************************************
 *   ROM 2.4 is copyright 1993-1998 Russ Taylor                            *
 *   ROM has been brought to you by the ROM consortium                     *
 *       Russ Taylor (rtaylor@hypercube.org)                               *
 *       Gabrielle Taylor (gtaylor@hypercube.org)                          *
 *       Brian Moore (zump@rom.org)                                        *
 *   By using this code, you have agreed to follow the terms of the        *
 *   ROM license, in the file Rom24/doc/rom.license                        *
 **************************************************************************/

/*   QuickMUD - The Lazy Man's ROM - $Id: act_info.c,v 1.3 2000/12/01 10:48:33 ring0 Exp $ */

#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h>
#include <time.h>
#include "merc.h"
#include "interp.h"
#include "magic.h"
#include "recycle.h"
#include "tables.h"
#include "lookup.h"
#include "clan.h"

void sync_stats(void);

char *const where_name[] = {
    "{c[{C+{c]{C-{wused as light{C-{c[{C+{c]{x     ",
    "{c[{C+{c]{C-{wworn on finger{C-{c[{C+{c]{x    ",
    "{c[{C+{c]{C-{wworn on finger{C-{c[{C+{c]{x    ",
    "{c[{C+{c]{C-{wworn around neck{C-{c[{C+{c]{x  ",
    "{c[{C+{c]{C-{wworn around neck{C-{c[{C+{c]{x  ",
    "{c[{C+{c]{C-{wworn on torso{C-{c[{C+{c]{x     ",
    "{c[{C+{c]{C-{wworn on head{C-{c[{C+{c]{x      ",
    "{c[{C+{c]{C-{wworn on legs{C-{c[{C+{c]{x      ",
    "{c[{C+{c]{C-{wworn on feet{C-{c[{C+{c]{x      ",
    "{c[{C+{c]{C-{wworn on hands{C-{c[{C+{c]{x     ",
    "{c[{C+{c]{C-{wworn on arms{C-{c[{C+{c]{x      ",
    "{c[{C+{c]{C-{wworn as shield{C-{c[{C+{c]{x    ",
    "{c[{C+{c]{C-{wworn about body{C-{c[{C+{c]{x   ",
    "{c[{C+{c]{C-{wworn about waist{C-{c[{C+{c]{x  ",
    "{c[{C+{c]{C-{wworn around wrist{C-{c[{C+{c]{x ",
    "{c[{C+{c]{C-{wworn around wrist{C-{c[{C+{c]{x ",
    "{c[{C+{c]{C-{wwielded{C-{c[{C+{c]{x           ",
    "{c[{C+{c]{C-{wsecondary{C-{c[{C+{c]{x         ",
    "{c[{C+{c]{C-{wheld{C-{c[{C+{c]{x              ",
    "{c[{C+{c]{C-{wfloating nearby{C-{c[{C+{c]{x   ",
    "{c[{C+{c]{C-{wworn over eyes{C-{c[{C+{c]{x    ",
    "{c[{C+{c]{C-{wworn in nose{C-{c[{C+{c]{x      ",
    "{c[{C+{c]{C-{wworn in ear{C-{c[{C+{c]{x       ",
    "{c[{C+{c]{C-{wworn in ear{C-{c[{C+{c]{x       ",
};





/* for  keeping track of the player count */
int max_on = 0;

/*
 * Local functions.
 */
char *format_obj_to_char args ((OBJ_DATA * obj, CHAR_DATA * ch, bool fShort));
void show_list_to_char args ((OBJ_DATA * list, CHAR_DATA * ch,
                              bool fShort, bool fShowNothing));
void show_char_to_char_0 args ((CHAR_DATA * victim, CHAR_DATA * ch));
void show_char_to_char_1 args ((CHAR_DATA * victim, CHAR_DATA * ch));
void show_char_to_char args ((CHAR_DATA * list, CHAR_DATA * ch));
bool check_blind args ((CHAR_DATA * ch));



char *format_obj_to_char (OBJ_DATA * obj, CHAR_DATA * ch, bool fShort)
{
    static char buf[MAX_STRING_LENGTH];
    char      lvl[MSL];

    buf[0] = '\0';

    if ((fShort && (obj->short_descr == NULL || obj->short_descr[0] == '\0'))
        || (obj->description == NULL || obj->description[0] == '\0'))
        return buf;

    if (obj->item_type != ITEM_CORPSE_NPC && obj->item_type != ITEM_CORPSE_PC &&
        (obj->pIndexData->vnum != OBJ_VNUM_SLICED_LEG))
    {
    if (obj->condition == 100)
      strcat(buf, "{r[{G+++++{r]{x ");
    else if (obj->condition >= 80)
      strcat(buf, "{r[{G++++{R+{r]{x ");
    else if (obj->condition >= 60)
      strcat(buf, "{r[{G+++{R++{r]{x ");
    else if (obj->condition >= 40)
      strcat(buf, "{r[{G++{R+++{r]{x ");
    else if (obj->condition >= 20)
      strcat(buf, "{r[{G+{R++++{r]{x ");
    else strcat(buf, "{r[{R+++++{r]{x  ");
    }

    if (IS_OBJ_STAT (obj, ITEM_INVIS))
        strcat (buf, "(Invis) ");
    if (IS_AFFECTED (ch, AFF_DETECT_EVIL) && IS_OBJ_STAT (obj, ITEM_EVIL))
        strcat (buf, "({RRed Aura{x) ");
    if (IS_AFFECTED (ch, AFF_DETECT_GOOD) && IS_OBJ_STAT (obj, ITEM_BLESS))
        strcat (buf, "({BBlue Aura{x) ");
    if (IS_AFFECTED (ch, AFF_DETECT_MAGIC) && IS_OBJ_STAT (obj, ITEM_MAGIC))
        strcat (buf, "({CM{ca{Cg{Wi{cc{Cal{x) ");
    if (IS_OBJ_STAT (obj, ITEM_GLOW))
        strcat (buf, "{W({YG{yl{Yo{yw{Yi{yn{Yg{W){x ");
    if (IS_OBJ_STAT (obj, ITEM_HUM))
        strcat (buf, "({cH{Cu{Wm{cm{Cin{cg) ");
   if  (IS_OBJ_STAT (obj, ITEM_RELIC))
	strcat (buf, "{W({CR{ce{Cl{ci{Cc{W){x ");
   if  (IS_OBJ_STAT (obj, ITEM_ARTIFACT))
        strcat (buf, "{W({CA{cr{Ct{ci{Cf{ca{Cc{ct{W){x ");
       if ((obj->item_type == ITEM_WEAPON) && (IS_OBJ_STAT (obj, ITEM_RELIC)))
        {
                sprintf(lvl, "{G[{g%d{G] {x", obj->weapon_level);
                strcat(buf, lvl);
        }
       if ((obj->item_type == ITEM_ARMOR) && (IS_OBJ_STAT (obj, ITEM_ARTIFACT)))
        {
                sprintf(lvl, "{G[{g%d{G] {x", obj->weapon_level);
                strcat(buf, lvl);
        }



    if (fShort)
    {
        if (obj->short_descr != NULL)
            strcat (buf, obj->short_descr);
    }
    else
    {
        if (obj->description != NULL)
            strcat (buf, obj->description);
    }

    return buf;
}



/*
 * Show a list to a character.
 * Can coalesce duplicated items.
 */
void show_list_to_char (OBJ_DATA * list, CHAR_DATA * ch, bool fShort,
                        bool fShowNothing)
{
    char buf[MAX_STRING_LENGTH];
    BUFFER *output;
    char **prgpstrShow;
    int *prgnShow;
    char *pstrShow;
    OBJ_DATA *obj;
    int nShow;
    int iShow;
    int count;
    bool fCombine;

    if (ch->desc == NULL)
        return;

    /*
     * Alloc space for output lines.
     */
    output = new_buf ();

    count = 0;
    for (obj = list; obj != NULL; obj = obj->next_content)
        count++;
    prgpstrShow = alloc_mem (count * sizeof (char *));
    prgnShow = alloc_mem (count * sizeof (int));
    nShow = 0;

    /*
     * Format the list of objects.
     */
    for (obj = list; obj != NULL; obj = obj->next_content)
    {
        if (obj->wear_loc == WEAR_NONE && can_see_obj (ch, obj))
        {
            pstrShow = format_obj_to_char (obj, ch, fShort);

            fCombine = FALSE;

            if (IS_NPC (ch) || IS_SET (ch->comm, COMM_COMBINE))
            {
                /*
                 * Look for duplicates, case sensitive.
                 * Matches tend to be near end so run loop backwords.
                 */
                for (iShow = nShow - 1; iShow >= 0; iShow--)
                {
                    if (!strcmp (prgpstrShow[iShow], pstrShow))
                    {
                        prgnShow[iShow]++;
                        fCombine = TRUE;
                        break;
                    }
                }
            }

            /*
             * Couldn't combine, or didn't want to.
             */
            if (!fCombine)
            {
                prgpstrShow[nShow] = str_dup (pstrShow);
                prgnShow[nShow] = 1;
                nShow++;
            }
        }
    }

    /*
     * Output the formatted list.
     */
    for (iShow = 0; iShow < nShow; iShow++)
    {
        if (prgpstrShow[iShow][0] == '\0')
        {
            free_string (prgpstrShow[iShow]);
            continue;
        }

        if (IS_NPC (ch) || IS_SET (ch->comm, COMM_COMBINE))
        {
            if (prgnShow[iShow] != 1)
            {
                sprintf (buf, "(%2d) ", prgnShow[iShow]);
                add_buf (output, buf);
            }
            else
            {
                add_buf (output, "     ");
            }
        }
        add_buf (output, prgpstrShow[iShow]);
        add_buf (output, "\n\r");
        free_string (prgpstrShow[iShow]);
    }

    if (fShowNothing && nShow == 0)
    {
        if (IS_NPC (ch) || IS_SET (ch->comm, COMM_COMBINE))
            send_to_char ("     ", ch);
        send_to_char ("Nothing.\n\r", ch);
    }
    page_to_char (buf_string (output), ch);

    /*
     * Clean up.
     */
    free_buf (output);
    free_mem (prgpstrShow, count * sizeof (char *));
    free_mem (prgnShow, count * sizeof (int));

    return;
}



void show_char_to_char_0 (CHAR_DATA * victim, CHAR_DATA * ch)
{
    char buf[MAX_STRING_LENGTH], message[MAX_STRING_LENGTH];

    buf[0] = '\0';

    char buf2[MAX_STRING_LENGTH];
    char buf3[MAX_STRING_LENGTH];
    char buf4[MAX_STRING_LENGTH];
    char buf6[MAX_STRING_LENGTH];
//    char buf7[MAX_STRING_LENGTH];
//    char mount2[MAX_STRING_LENGTH];
//    CHAR_DATA *mount;

    buf2[0] = '\0';
    buf3[0] = '\0';
    buf6[0] = '\0';

    if (IS_NPC(victim) &&ch->questmob > 0 && victim->pIndexData->vnum == ch->questmob)
        strcat( buf, "{W[{RTARGET{W]{x ");
    if (IS_SET (victim->comm, COMM_AFK))
        strcat (buf, "[AFK] ");
    if (IS_AFFECTED (victim, AFF_INVISIBLE))
        strcat (buf, "{W({BInvis{W){x ");
    if (victim->invis_level >= LEVEL_HERO)
        strcat (buf, "(Wizi) ");
    if (IS_AFFECTED (victim, AFF_HIDE))
        strcat (buf, "(Hide) ");
    if (IS_AFFECTED (victim, AFF_CHARM))
        strcat (buf, "(Charmed) ");
    if (IS_AFFECTED (victim, AFF_PASS_DOOR))
        strcat (buf, "(Translucent) ");
    if (IS_AFFECTED (victim, AFF_FAERIE_FIRE))
        strcat (buf, "({mPink{x Aura) ");
    if (IS_EVIL (victim) && IS_AFFECTED (ch, AFF_DETECT_EVIL))
        strcat (buf, "{W({RRed Aura{W){x ");
    if (IS_GOOD (victim) && IS_AFFECTED (ch, AFF_DETECT_GOOD))
        strcat (buf, "{W({yGolden Aura{W){x ");
    if (IS_AFFECTED (victim, AFF_SANCTUARY))
        strcat (buf, "{B({WWhite Aura{B){x ");
    if (!IS_NPC (victim) && IS_SET (victim->act, PLR_KILLER))
        strcat (buf, "{W({RKILLER{W){x ");
    if (!IS_NPC (victim) && IS_SET (victim->act, PLR_THIEF))
        strcat (buf, "(THIEF) ");
    if (victim->position == victim->start_pos
        && victim->long_descr[0] != '\0')
    {
        strcat (buf, victim->long_descr);
        send_to_char (buf, ch);
        return;
    }

    if ( IS_SET(ch->act,PLR_HOLYLIGHT) && is_affected(victim,gsn_doppelganger))
      {
        strcat( buf, "{"); strcat(buf, PERS(victim,ch)); strcat(buf, "} ");
      }

    if (is_affected(victim,gsn_doppelganger)  &&
        victim->doppel->long_descr[0] != '\0') {
      strcat( buf, victim->doppel->long_descr);
      send_to_char(buf, ch);
      return;
      }

    if (victim->long_descr[0] != '\0' &&
        !is_affected(victim,gsn_doppelganger)) {
      strcat( buf, victim->long_descr );
      send_to_char(buf, ch);
      return;
    }

    if (is_affected(victim, gsn_doppelganger))
      {
        strcat(buf, PERS(victim->doppel, ch ));
        if (!IS_NPC(victim->doppel) && !IS_SET(ch->comm, COMM_BRIEF))
          strcat(buf, victim->doppel->pcdata->title);
      }
   else  
   {
     strcat( buf, PERS( victim, ch ) );
     if ( !IS_NPC(victim) && !IS_SET(ch->comm, COMM_BRIEF) 
     &&   victim->position == POS_STANDING && ch->on == NULL )
 	 strcat( buf, victim->pcdata->title );
    }

    if ( IS_AFFECTED2(victim, AFF2_WEBBED) )
    {
        if (IS_NPC(victim))
            sprintf( buf4, "\n\r...%s is coated in a sticky web.", victim->short_descr );
        else
            sprintf( buf4, "\n\r...%s is coated in a sticky web.", victim->name );
        strcat( buf3, buf4 );
    }


    switch (victim->position)
    {
        case POS_DEAD:
            strcat (buf, " is DEAD!!");
            break;
        case POS_MORTAL:
            strcat (buf, " is mortally wounded.");
            break;
        case POS_INCAP:
            strcat (buf, " is incapacitated.");
            break;
        case POS_STUNNED:
            strcat (buf, " is lying here stunned.");
            break;
        case POS_SLEEPING:
            if (victim->on != NULL)
            {
                if (IS_SET (victim->on->value[2], SLEEP_AT))
                {
                    sprintf (message, " is sleeping at %s.",
                             victim->on->short_descr);
                    strcat (buf, message);
                }
                else if (IS_SET (victim->on->value[2], SLEEP_ON))
                {
                    sprintf (message, " is sleeping on %s.",
                             victim->on->short_descr);
                    strcat (buf, message);
                }
                else
                {
                    sprintf (message, " is sleeping in %s.",
                             victim->on->short_descr);
                    strcat (buf, message);
                }
            }
            else
                strcat (buf, " is sleeping here.");
            break;
        case POS_RESTING:
            if (victim->on != NULL)
            {
                if (IS_SET (victim->on->value[2], REST_AT))
                {
                    sprintf (message, " is resting at %s.",
                             victim->on->short_descr);
                    strcat (buf, message);
                }
                else if (IS_SET (victim->on->value[2], REST_ON))
                {
                    sprintf (message, " is resting on %s.",
                             victim->on->short_descr);
                    strcat (buf, message);
                }
                else
                {
                    sprintf (message, " is resting in %s.",
                             victim->on->short_descr);
                    strcat (buf, message);
                }
            }
            else
                strcat (buf, " is resting here.");
            break;
        case POS_SITTING:
            if (victim->on != NULL)
            {
                if (IS_SET (victim->on->value[2], SIT_AT))
                {
                    sprintf (message, " is sitting at %s.",
                             victim->on->short_descr);
                    strcat (buf, message);
                }
                else if (IS_SET (victim->on->value[2], SIT_ON))
                {
                    sprintf (message, " is sitting on %s.",
                             victim->on->short_descr);
                    strcat (buf, message);
                }
                else
                {
                    sprintf (message, " is sitting in %s.",
                             victim->on->short_descr);
                    strcat (buf, message);
                }
            }
            else
                strcat (buf, " is sitting here.");
            break;
        case POS_STANDING:
            if (victim->on != NULL)
            {
                if (IS_SET (victim->on->value[2], STAND_AT))
                {
                    sprintf (message, " is standing at %s.",
                             victim->on->short_descr);
                    strcat (buf, message);
                }
                else if (IS_SET (victim->on->value[2], STAND_ON))
                {
                    sprintf (message, " is standing on %s.",
                             victim->on->short_descr);
                    strcat (buf, message);
                }
                else
                {
                    sprintf (message, " is standing in %s.",
                             victim->on->short_descr);
                    strcat (buf, message);
                }
            }
            else
                strcat (buf, " is here.");
            break;
        case POS_FIGHTING:
            strcat (buf, " is here, fighting ");
            if (victim->fighting == NULL)
                strcat (buf, "thin air??");
            else if (victim->fighting == ch)
                strcat (buf, "YOU!");
            else if (victim->in_room == victim->fighting->in_room)
            {
                strcat (buf, PERS (victim->fighting, ch));
                strcat (buf, ".");
            }
            else
                strcat (buf, "someone who left??");
            break;
    }

    strcat (buf, "\n\r");
    buf[0] = UPPER (buf[0]);
    send_to_char (buf, ch);
    return;
}



void show_char_to_char_1 (CHAR_DATA * victim, CHAR_DATA * ch)
{
    char buf[MAX_STRING_LENGTH];
    OBJ_DATA *obj;
    int iWear;
    int percent;
    bool found;
    CHAR_DATA *vict;

    vict = is_affected(victim,gsn_doppelganger) ? victim->doppel : victim;

    if (can_see (victim, ch))
    {
        if (ch == victim)
            act ("$n looks at $mself.", ch, NULL, NULL, TO_ROOM);
        else
        {
            act ("$n looks at you.", ch, NULL, victim, TO_VICT);
            act ("$n looks at $N.", ch, NULL, victim, TO_NOTVICT);
        }
    }

    if (victim->description[0] != '\0')
    {
        send_to_char (victim->description, ch);
    }
    else
    {
        act ("You see nothing special about $M.", ch, NULL, victim, TO_CHAR);
    }

    if (victim->max_hit > 0)
        percent = (100 * victim->hit) / victim->max_hit;
    else
        percent = -1;

    strcpy (buf, PERS (victim, ch));

    show_race_line(ch, victim);


    if (percent >= 100)
        strcat (buf, " is in excellent condition.\n\r");
    else if (percent >= 90)
        strcat (buf, " has a few scratches.\n\r");
    else if (percent >= 75)
        strcat (buf, " has some small wounds and bruises.\n\r");
    else if (percent >= 50)
        strcat (buf, " has quite a few wounds.\n\r");
    else if (percent >= 30)
        strcat (buf, " has some big nasty wounds and scratches.\n\r");
    else if (percent >= 15)
        strcat (buf, " looks pretty hurt.\n\r");
    else if (percent >= 0)
        strcat (buf, " is in awful condition.\n\r");
    else
        strcat (buf, " is bleeding to death.\n\r");

    buf[0] = UPPER (buf[0]);
    send_to_char (buf, ch);

    found = FALSE;
    for (iWear = 0; iWear < MAX_WEAR; iWear++)
    {
        if ((obj = get_eq_char (victim, iWear)) != NULL
            && can_see_obj (ch, obj))
        {
            if (!found)
            {
                send_to_char ("\n\r", ch);
                act ("$N is using:", ch, NULL, victim, TO_CHAR);
                found = TRUE;
            }
            send_to_char (where_name[iWear], ch);
            send_to_char (format_obj_to_char (obj, ch, TRUE), ch);
            send_to_char ("\n\r", ch);
        }
    }

    if (victim != ch && !IS_NPC (ch)
        && number_percent () < get_skill (ch, gsn_peek))
    {
        send_to_char ("\n\rYou peek at the inventory:\n\r", ch);
        check_improve (ch, gsn_peek, TRUE, 4);
        show_list_to_char (victim->carrying, ch, TRUE, TRUE);
    }

    return;
}



void show_char_to_char (CHAR_DATA * list, CHAR_DATA * ch)
{
    CHAR_DATA *rch;

    for (rch = list; rch != NULL; rch = rch->next_in_room)
    {
        if (rch == ch)
            continue;

        if (get_trust (ch) < rch->invis_level)
            continue;

        if (can_see (ch, rch))
        {
            show_char_to_char_0 (rch, ch);
        }
        else if (room_is_dark (ch->in_room)
                 && IS_AFFECTED (rch, AFF_INFRARED))
        {
            send_to_char ("You see glowing red eyes watching YOU!\n\r", ch);
        }
    }

    return;
}



bool check_blind (CHAR_DATA * ch)
{

    if (!IS_NPC (ch) && IS_SET (ch->act, PLR_HOLYLIGHT))
        return TRUE;

    if (IS_AFFECTED (ch, AFF_BLIND))
    {
        send_to_char ("You can't see a thing!\n\r", ch);
        return FALSE;
    }

    return TRUE;
}

/* changes your scroll */
void do_scroll (CHAR_DATA * ch, char *argument)
{
    char arg[MAX_INPUT_LENGTH];
    char buf[100];
    int lines;

    one_argument (argument, arg);

    if (arg[0] == '\0')
    {
        if (ch->lines == 0)
            send_to_char ("You do not page long messages.\n\r", ch);
        else
        {
            sprintf (buf, "You currently display %d lines per page.\n\r",
                     ch->lines + 2);
            send_to_char (buf, ch);
        }
        return;
    }

    if (!is_number (arg))
    {
        send_to_char ("You must provide a number.\n\r", ch);
        return;
    }

    lines = atoi (arg);

    if (lines == 0)
    {
        send_to_char ("Paging disabled.\n\r", ch);
        ch->lines = 0;
        return;
    }

    if (lines < 10 || lines > 100)
    {
        send_to_char ("You must provide a reasonable number.\n\r", ch);
        return;
    }

    sprintf (buf, "Scroll set to %d lines.\n\r", lines);
    send_to_char (buf, ch);
    ch->lines = lines - 2;
}


/* RT does socials */
void do_socials (CHAR_DATA * ch, char *argument)
{
    char buf[MAX_STRING_LENGTH];
    int iSocial;
    int col;

    col = 0;

/*    for (iSocial = 0; social_table[iSocial].name[0] != '\0'; iSocial++)
    {
        sprintf (buf, "%-12s", social_table[iSocial].name);
        send_to_char (buf, ch);
        if (++col % 6 == 0)
            send_to_char ("\n\r", ch);
    }
*/
    if (col % 6 != 0)
        send_to_char ("\n\r", ch);
    return;
}



/* RT Commands to replace news, motd, imotd, etc from ROM */

void do_motd (CHAR_DATA * ch, char *argument)
{
    do_function (ch, &do_help, "motd");
}

void do_imotd (CHAR_DATA * ch, char *argument)
{
    do_function (ch, &do_help, "imotd");
}

void do_rules (CHAR_DATA * ch, char *argument)
{
    do_function (ch, &do_help, "rules");
}

void do_story (CHAR_DATA * ch, char *argument)
{
    do_function (ch, &do_help, "story");
}

void do_wizlist (CHAR_DATA * ch, char *argument)
{
    do_function (ch, &do_help, "wizlist");
}

/* RT this following section holds all the auto commands from ROM, as well as
   replacements for config */

void do_autolist (CHAR_DATA * ch, char *argument)
{
    /* lists most player flags */
    if (IS_NPC (ch))
        return;

    send_to_char ("   action     status\n\r", ch);
    send_to_char ("---------------------\n\r", ch);

    send_to_char ("autoassist     ", ch);
    if (IS_SET (ch->act, PLR_AUTOASSIST))
        send_to_char ("{GON{x\n\r", ch);
    else
        send_to_char ("{ROFF{x\n\r", ch);

    send_to_char ("autoexit       ", ch);
    if (IS_SET (ch->act, PLR_AUTOEXIT))
        send_to_char ("{GON{x\n\r", ch);
    else
        send_to_char ("{ROFF{x\n\r", ch);

    send_to_char ("autogold       ", ch);
    if (IS_SET (ch->act, PLR_AUTOGOLD))
        send_to_char ("{GON{x\n\r", ch);
    else
        send_to_char ("{ROFF{x\n\r", ch);

    send_to_char ("autoloot       ", ch);
    if (IS_SET (ch->act, PLR_AUTOLOOT))
        send_to_char ("{GON{x\n\r", ch);
    else
        send_to_char ("{ROFF{x\n\r", ch);

    send_to_char ("autosac        ", ch);
    if (IS_SET (ch->act, PLR_AUTOSAC))
        send_to_char ("{GON{x\n\r", ch);
    else
        send_to_char ("{ROFF{x\n\r", ch);

    send_to_char ("autosplit      ", ch);
    if (IS_SET (ch->act, PLR_AUTOSPLIT))
        send_to_char ("{GON{x\n\r", ch);
    else
        send_to_char ("{ROFF{x\n\r", ch);

    send_to_char ("telnetga       ", ch);
    if (IS_SET (ch->comm, COMM_TELNET_GA))
	    send_to_char ("{GON{x\n\r", ch);
    else
	    send_to_char ("{ROFF{x\n\r",ch);

    send_to_char ("compact mode   ", ch);
    if (IS_SET (ch->comm, COMM_COMPACT))
        send_to_char ("{GON{x\n\r", ch);
    else
        send_to_char ("{ROFF{x\n\r", ch);

    send_to_char ("prompt         ", ch);
    if (IS_SET (ch->comm, COMM_PROMPT))
        send_to_char ("{GON{x\n\r", ch);
    else
        send_to_char ("{ROFF{x\n\r", ch);

    send_to_char ("combine items  ", ch);
    if (IS_SET (ch->comm, COMM_COMBINE))
        send_to_char ("{GON{x\n\r", ch);
    else
        send_to_char ("{ROFF{x\n\r", ch);

    if (!IS_SET (ch->act, PLR_CANLOOT))
        send_to_char ("Your corpse is safe from thieves.\n\r", ch);
    else
        send_to_char ("Your corpse may be looted.\n\r", ch);

    if (IS_SET (ch->act, PLR_NOSUMMON))
        send_to_char ("You cannot be summoned.\n\r", ch);
    else
        send_to_char ("You can be summoned.\n\r", ch);

    if (IS_SET (ch->act, PLR_NOFOLLOW))
        send_to_char ("You do not welcome followers.\n\r", ch);
    else
        send_to_char ("You accept followers.\n\r", ch);
}

void do_autoassist (CHAR_DATA * ch, char *argument)
{
    if (IS_NPC (ch))
        return;

    if (IS_SET (ch->act, PLR_AUTOASSIST))
    {
        send_to_char ("Autoassist removed.\n\r", ch);
        REMOVE_BIT (ch->act, PLR_AUTOASSIST);
    }
    else
    {
        send_to_char ("You will now assist when needed.\n\r", ch);
        SET_BIT (ch->act, PLR_AUTOASSIST);
    }
}

void do_autoexit (CHAR_DATA * ch, char *argument)
{
    if (IS_NPC (ch))
        return;

    if (IS_SET (ch->act, PLR_AUTOEXIT))
    {
        send_to_char ("Exits will no longer be displayed.\n\r", ch);
        REMOVE_BIT (ch->act, PLR_AUTOEXIT);
    }
    else
    {
        send_to_char ("Exits will now be displayed.\n\r", ch);
        SET_BIT (ch->act, PLR_AUTOEXIT);
    }
}

void do_autogold (CHAR_DATA * ch, char *argument)
{
    if (IS_NPC (ch))
        return;

    if (IS_SET (ch->act, PLR_AUTOGOLD))
    {
        send_to_char ("Autogold removed.\n\r", ch);
        REMOVE_BIT (ch->act, PLR_AUTOGOLD);
    }
    else
    {
        send_to_char ("Automatic gold looting set.\n\r", ch);
        SET_BIT (ch->act, PLR_AUTOGOLD);
    }
}

void do_autoloot (CHAR_DATA * ch, char *argument)
{
    if (IS_NPC (ch))
        return;

    if (IS_SET (ch->act, PLR_AUTOLOOT))
    {
        send_to_char ("Autolooting removed.\n\r", ch);
        REMOVE_BIT (ch->act, PLR_AUTOLOOT);
    }
    else
    {
        send_to_char ("Automatic corpse looting set.\n\r", ch);
        SET_BIT (ch->act, PLR_AUTOLOOT);
    }
}

void do_autosac (CHAR_DATA * ch, char *argument)
{
    if (IS_NPC (ch))
        return;

    if (IS_SET (ch->act, PLR_AUTOSAC))
    {
        send_to_char ("Autosacrificing removed.\n\r", ch);
        REMOVE_BIT (ch->act, PLR_AUTOSAC);
    }
    else
    {
        send_to_char ("Automatic corpse sacrificing set.\n\r", ch);
        SET_BIT (ch->act, PLR_AUTOSAC);
    }
}

void do_autosplit (CHAR_DATA * ch, char *argument)
{
    if (IS_NPC (ch))
        return;

    if (IS_SET (ch->act, PLR_AUTOSPLIT))
    {
        send_to_char ("Autosplitting removed.\n\r", ch);
        REMOVE_BIT (ch->act, PLR_AUTOSPLIT);
    }
    else
    {
        send_to_char ("Automatic gold splitting set.\n\r", ch);
        SET_BIT (ch->act, PLR_AUTOSPLIT);
    }
}

void do_autoall (CHAR_DATA *ch, char * argument)
{
    if (IS_NPC(ch))
        return;

    if (!strcmp (argument, "on"))
    {
        SET_BIT(ch->act,PLR_AUTOASSIST);
        SET_BIT(ch->act,PLR_AUTOEXIT);
        SET_BIT(ch->act,PLR_AUTOGOLD);
        SET_BIT(ch->act,PLR_AUTOLOOT);
        SET_BIT(ch->act,PLR_AUTOSAC);
        SET_BIT(ch->act,PLR_AUTOSPLIT);

        send_to_char("All autos turned on.\n\r",ch);
    }
    else if (!strcmp (argument, "off"))
    {
        REMOVE_BIT (ch->act, PLR_AUTOASSIST);
        REMOVE_BIT (ch->act, PLR_AUTOEXIT);
        REMOVE_BIT (ch->act, PLR_AUTOGOLD);
        REMOVE_BIT (ch->act, PLR_AUTOLOOT);
        REMOVE_BIT (ch->act, PLR_AUTOSAC);
        REMOVE_BIT (ch->act, PLR_AUTOSPLIT);

        send_to_char("All autos turned off.\n\r", ch);
    }
    else
        send_to_char("Usage: autoall [on|off]\n\r", ch);
}

void do_brief (CHAR_DATA * ch, char *argument)
{
    if (IS_SET (ch->comm, COMM_BRIEF))
    {
        send_to_char ("Full descriptions activated.\n\r", ch);
        REMOVE_BIT (ch->comm, COMM_BRIEF);
    }
    else
    {
        send_to_char ("Short descriptions activated.\n\r", ch);
        SET_BIT (ch->comm, COMM_BRIEF);
    }
}

void do_brief2 (CHAR_DATA * ch, char *argument)
{
    if (IS_SET (ch->comm, COMM_BRIEF2))
    {
        send_to_char ("You will now see weapon effects.\n\r", ch);
        REMOVE_BIT (ch->comm, COMM_BRIEF2);
    }
    else
    {
        send_to_char ("You will no longer see weapon effects.\n\r", ch);
        SET_BIT (ch->comm, COMM_BRIEF2);
    }
}

void do_brief3 (CHAR_DATA * ch, char *argument)
{
    if (IS_SET (ch->comm, COMM_BRIEF3))
    {
        send_to_char ("You will now see battle spam.\n\r", ch);
        REMOVE_BIT (ch->comm, COMM_BRIEF3);
    }
    else
    {
        send_to_char ("You will no longer see battle spam.\n\r", ch);
        SET_BIT (ch->comm, COMM_BRIEF3);
    }
}


void do_compact (CHAR_DATA * ch, char *argument)
{
    if (IS_SET (ch->comm, COMM_COMPACT))
    {
        send_to_char ("Compact mode removed.\n\r", ch);
        REMOVE_BIT (ch->comm, COMM_COMPACT);
    }
    else
    {
        send_to_char ("Compact mode set.\n\r", ch);
        SET_BIT (ch->comm, COMM_COMPACT);
    }
}

void do_show (CHAR_DATA * ch, char *argument)
{
    if (IS_SET (ch->comm, COMM_SHOW_AFFECTS))
    {
        send_to_char ("Affects will no longer be shown in score.\n\r", ch);
        REMOVE_BIT (ch->comm, COMM_SHOW_AFFECTS);
    }
    else
    {
        send_to_char ("Affects will now be shown in score.\n\r", ch);
        SET_BIT (ch->comm, COMM_SHOW_AFFECTS);
    }
}

void do_prompt (CHAR_DATA * ch, char *argument)
{
    char buf[MAX_STRING_LENGTH];

    if (argument[0] == '\0')
    {
        if (IS_SET (ch->comm, COMM_PROMPT))
        {
            send_to_char ("You will no longer see prompts.\n\r", ch);
            REMOVE_BIT (ch->comm, COMM_PROMPT);
        }
        else
        {
            send_to_char ("You will now see prompts.\n\r", ch);
            SET_BIT (ch->comm, COMM_PROMPT);
        }
        return;
    }

    if (!strcmp (argument, "all"))
        strcpy ( buf,
                 "{W<{r%h{W/{R%H{whp {m%m{W/{M%M{wm {y%v{W/{Y%V{wmv {g({B%x{wexp{g){W>{x" );

    else
    {
        if (strlen (argument) > 50)
            argument[50] = '\0';
        strcpy (buf, argument);
        smash_tilde (buf);
        if (str_suffix ("%c", buf))
            strcat (buf, " ");

    }

    free_string (ch->prompt);
    ch->prompt = str_dup (buf);
    sprintf (buf, "Prompt set to %s\n\r", ch->prompt);
    send_to_char (buf, ch);
    return;
}

void do_combine (CHAR_DATA * ch, char *argument)
{
    if (IS_SET (ch->comm, COMM_COMBINE))
    {
        send_to_char ("Long inventory selected.\n\r", ch);
        REMOVE_BIT (ch->comm, COMM_COMBINE);
    }
    else
    {
        send_to_char ("Combined inventory selected.\n\r", ch);
        SET_BIT (ch->comm, COMM_COMBINE);
    }
}

void do_noloot (CHAR_DATA * ch, char *argument)
{
    if (IS_NPC (ch))
        return;

    if (IS_SET (ch->act, PLR_CANLOOT))
    {
        send_to_char ("Your corpse is now safe from thieves.\n\r", ch);
        REMOVE_BIT (ch->act, PLR_CANLOOT);
    }
    else
    {
        send_to_char ("Your corpse may now be looted.\n\r", ch);
        SET_BIT (ch->act, PLR_CANLOOT);
    }
}

void do_nofollow (CHAR_DATA * ch, char *argument)
{
    if (IS_NPC (ch))
        return;

    if (IS_SET (ch->act, PLR_NOFOLLOW))
    {
        send_to_char ("You now accept followers.\n\r", ch);
        REMOVE_BIT (ch->act, PLR_NOFOLLOW);
    }
    else
    {
        send_to_char ("You no longer accept followers.\n\r", ch);
        SET_BIT (ch->act, PLR_NOFOLLOW);
        die_follower (ch);
    }
}

void do_nosummon (CHAR_DATA * ch, char *argument)
{
    if (IS_NPC (ch))
    {
        if (IS_SET (ch->imm_flags, IMM_SUMMON))
        {
            send_to_char ("You are no longer immune to summon.\n\r", ch);
            REMOVE_BIT (ch->imm_flags, IMM_SUMMON);
        }
        else
        {
            send_to_char ("You are now immune to summoning.\n\r", ch);
            SET_BIT (ch->imm_flags, IMM_SUMMON);
        }
    }
    else
    {
        if (IS_SET (ch->act, PLR_NOSUMMON))
        {
            send_to_char ("You are no longer immune to summon.\n\r", ch);
            REMOVE_BIT (ch->act, PLR_NOSUMMON);
        }
        else
        {
            send_to_char ("You are now immune to summoning.\n\r", ch);
            SET_BIT (ch->act, PLR_NOSUMMON);
        }
    }
}

void do_look (CHAR_DATA * ch, char *argument)
{
    char buf[MAX_STRING_LENGTH];
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    char arg3[MAX_INPUT_LENGTH];
//    char roomdesc [MAX_STRING_LENGTH];
    EXIT_DATA *pexit;
    CHAR_DATA *victim;
    OBJ_DATA *obj;
    char *pdesc;
    int door;
    int number, count;

    if (ch->desc == NULL)
        return;

    if (ch->position < POS_SLEEPING)
    {
        send_to_char ("You can't see anything but stars!\n\r", ch);
        return;
    }

    if (ch->position == POS_SLEEPING)
    {
        send_to_char ("You can't see anything, you're sleeping!\n\r", ch);
        return;
    }

    if (!check_blind (ch))
        return;

    if (!IS_NPC (ch)
        && !IS_SET (ch->act, PLR_HOLYLIGHT) && room_is_dark (ch->in_room))
    {
        send_to_char ("It is pitch black ... \n\r", ch);
        show_char_to_char (ch->in_room->people, ch);
        return;
    }

    argument = one_argument (argument, arg1);
    argument = one_argument (argument, arg2);
    number = number_argument (arg1, arg3);
    count = 0;

    if (arg1[0] == '\0' || !str_cmp (arg1, "auto"))
    {
        /* 'look' or 'look auto' */
/*
        send_to_char ("{<", ch);
        send_to_char (ch->in_room->name, ch);
        send_to_char ("{x", ch);

        if ((IS_IMMORTAL (ch)
             && (IS_NPC (ch) || IS_SET (ch->act, PLR_HOLYLIGHT)))
            || IS_BUILDER (ch, ch->in_room->area))
        {
            sprintf (buf, "{r [{RRoom %d{r]{x", ch->in_room->vnum);
            send_to_char (buf, ch);
        }
*/
        send_to_char ("\n\r", ch);

        if (arg1[0] == '\0'
            || (!IS_NPC (ch) && !IS_SET (ch->comm, COMM_BRIEF)))
        {
            //send_to_char ("  ", ch);
            //send_to_char ("{S", ch);
//            send_to_char (ch->in_room->description, ch);
//            strcpy( roomdesc, get_room_description( ch, roomdesc ) );
//            send_to_char( roomdesc, ch );
//            send_to_char ("{x", ch);
//            draw_map(ch, roomdesc );


        }

        if (!IS_NPC (ch) && IS_SET (ch->act, PLR_AUTOEXIT))
        {
            send_to_char ("\n\r", ch);
            do_function (ch, &do_exits, "auto");
        }
// THESE NEED ENABLED
	 display_map(ch);
         show_list_to_char (ch->in_room->contents, ch, FALSE, FALSE);
         show_char_to_char (ch->in_room->people, ch);
        return;
    }

    if (!str_cmp (arg1, "i") || !str_cmp (arg1, "in")
        || !str_cmp (arg1, "on"))
    {
        /* 'look in' */
        if (arg2[0] == '\0')
        {
            send_to_char ("Look in what?\n\r", ch);
            return;
        }

        if ((obj = get_obj_here (ch, arg2)) == NULL)
        {
            send_to_char ("You do not see that here.\n\r", ch);
            return;
        }

        switch (obj->item_type)
        {
            default:
                send_to_char ("That is not a container.\n\r", ch);
                break;

            case ITEM_DRINK_CON:
                if (obj->value[1] <= 0)
                {
                    send_to_char ("It is empty.\n\r", ch);
                    break;
                }

                sprintf (buf, "It's %sfilled with  a %s liquid.\n\r",
                         obj->value[1] < obj->value[0] / 4
                         ? "less than half-" :
                         obj->value[1] < 3 * obj->value[0] / 4
                         ? "about half-" : "more than half-",
                         liq_table[obj->value[2]].liq_color);

                send_to_char (buf, ch);
                break;

            case ITEM_CONTAINER:
            case ITEM_CORPSE_NPC:
            case ITEM_CORPSE_PC:
                if (IS_SET (obj->value[1], CONT_CLOSED))
                {
                    send_to_char ("It is closed.\n\r", ch);
                    break;
                }

                act ("$p holds:", ch, obj, NULL, TO_CHAR);
                show_list_to_char (obj->contains, ch, TRUE, TRUE);
                break;
        }
        return;
    }

    if ((victim = get_char_room (ch, arg1)) != NULL)
    {
        show_char_to_char_1 (victim, ch);
        return;
    }

    for (obj = ch->carrying; obj != NULL; obj = obj->next_content)
    {
        if (can_see_obj (ch, obj))
        {                        /* player can see object */
            pdesc = get_extra_descr (arg3, obj->extra_descr);
            if (pdesc != NULL)
            {
                if (++count == number)
                {
                    send_to_char (pdesc, ch);
                    return;
                }
                else
                    continue;
            }

            pdesc = get_extra_descr (arg3, obj->pIndexData->extra_descr);
            if (pdesc != NULL)
            {
                if (++count == number)
                {
                    send_to_char (pdesc, ch);
                    return;
                }
                else
                    continue;
            }

            if (is_name (arg3, obj->name))
                if (++count == number)
                {
                    send_to_char (obj->description, ch);
                    send_to_char ("\n\r", ch);
                    return;
                }
        }
    }

    for (obj = ch->in_room->contents; obj != NULL; obj = obj->next_content)
    {
        if (can_see_obj (ch, obj))
        {
            pdesc = get_extra_descr (arg3, obj->extra_descr);
            if (pdesc != NULL)
                if (++count == number)
                {
                    send_to_char (pdesc, ch);
                    return;
                }

            pdesc = get_extra_descr (arg3, obj->pIndexData->extra_descr);
            if (pdesc != NULL)
                if (++count == number)
                {
                    send_to_char (pdesc, ch);
                    return;
                }

            if (is_name (arg3, obj->name))
                if (++count == number)
                {
                    send_to_char (obj->description, ch);
                    send_to_char ("\n\r", ch);
                    return;
                }
        }
    }

    pdesc = get_extra_descr (arg3, ch->in_room->extra_descr);
    if (pdesc != NULL)
    {
        if (++count == number)
        {
            send_to_char (pdesc, ch);
            return;
        }
    }

    if (count > 0 && count != number)
    {
        if (count == 1)
            sprintf (buf, "You only see one %s here.\n\r", arg3);
        else
            sprintf (buf, "You only see %d of those here.\n\r", count);

        send_to_char (buf, ch);
        return;
    }

    if (!str_cmp (arg1, "n") || !str_cmp (arg1, "north"))
        door = 0;
    else if (!str_cmp (arg1, "e") || !str_cmp (arg1, "east"))
        door = 1;
    else if (!str_cmp (arg1, "s") || !str_cmp (arg1, "south"))
        door = 2;
    else if (!str_cmp (arg1, "w") || !str_cmp (arg1, "west"))
        door = 3;
    else if (!str_cmp (arg1, "u") || !str_cmp (arg1, "up"))
        door = 4;
    else if (!str_cmp (arg1, "d") || !str_cmp (arg1, "down"))
        door = 5;
    else
    {
        send_to_char ("You do not see that here.\n\r", ch);
        return;
    }

    /* 'look direction' */
    if ((pexit = ch->in_room->exit[door]) == NULL)
    {
        send_to_char ("Nothing special there.\n\r", ch);
        return;
    }

    if (pexit->description != NULL && pexit->description[0] != '\0')
        send_to_char (pexit->description, ch);
    else
        send_to_char ("Nothing special there.\n\r", ch);

    if (pexit->keyword != NULL
        && pexit->keyword[0] != '\0' && pexit->keyword[0] != ' ')
    {
        if (IS_SET (pexit->exit_info, EX_CLOSED))
        {
            act ("The $d is closed.", ch, NULL, pexit->keyword, TO_CHAR);
        }
        else if (IS_SET (pexit->exit_info, EX_ISDOOR))
        {
            act ("The $d is open.", ch, NULL, pexit->keyword, TO_CHAR);
        }
    }

    return;
}

/* RT added back for the hell of it */
void do_read (CHAR_DATA * ch, char *argument)
{
    do_function (ch, &do_look, argument);
}

void do_examine (CHAR_DATA * ch, char *argument)
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    OBJ_DATA *obj;

    one_argument (argument, arg);

    if (arg[0] == '\0')
    {
        send_to_char ("Examine what?\n\r", ch);
        return;
    }

    do_function (ch, &do_look, arg);

    if ((obj = get_obj_here (ch, arg)) != NULL)
    {
        switch (obj->item_type)
        {
            default:
                break;

            case ITEM_MONEY:
                if (obj->value[0] == 0)
                {
                    if (obj->value[1] == 0)
                        sprintf (buf,
                                 "Odd...there's no coins in the pile.\n\r");
                    else if (obj->value[1] == 1)
                        sprintf (buf, "Wow. One gold coin.\n\r");
                    else
                        sprintf (buf,
                                 "There are %d gold coins in the pile.\n\r",
                                 obj->value[1]);
                }
                else if (obj->value[1] == 0)
                {
                    if (obj->value[0] == 1)
                        sprintf (buf, "Wow. One silver coin.\n\r");
                    else
                        sprintf (buf,
                                 "There are %d silver coins in the pile.\n\r",
                                 obj->value[0]);
                }
                else
                    sprintf (buf,
                             "There are %d gold and %d silver coins in the pile.\n\r",
                             obj->value[1], obj->value[0]);
                send_to_char (buf, ch);
                break;

            case ITEM_DRINK_CON:
            case ITEM_CONTAINER:
            case ITEM_CORPSE_NPC:
            case ITEM_CORPSE_PC:
                sprintf (buf, "in %s", argument);
                do_function (ch, &do_look, buf);
        }
    }

    return;
}



/*
 * Thanks to Zrin for auto-exit part.
 */
void do_exits (CHAR_DATA * ch, char *argument)
{
    extern char *const dir_name[];
    char buf[MAX_STRING_LENGTH];
    EXIT_DATA *pexit;
    bool found;
    bool fAuto;
    int door;

    fAuto = !str_cmp (argument, "auto");

    if (!check_blind (ch))
        return;

    if (fAuto)
        sprintf (buf, "{o[Exits:");
    else if (IS_IMMORTAL (ch))
        sprintf (buf, "Obvious exits from room %d:\n\r", ch->in_room->vnum);
    else
        sprintf (buf, "Obvious exits:\n\r");

    found = FALSE;
    for (door = 0; door <= 5; door++)
    {
        if ((pexit = ch->in_room->exit[door]) != NULL
            && pexit->u1.to_room != NULL
            && can_see_room (ch, pexit->u1.to_room)
            && !IS_SET (pexit->exit_info, EX_CLOSED))
        {
            found = TRUE;
            if (fAuto)
            {
                strcat (buf, " ");
                strcat (buf, dir_name[door]);
            }
            else
            {
                sprintf (buf + strlen (buf), "%-5s - %s",
                         capitalize (dir_name[door]),
                         room_is_dark (pexit->u1.to_room)
                         ? "Too dark to tell" : pexit->u1.to_room->name);
                if (IS_IMMORTAL (ch))
                    sprintf (buf + strlen (buf),
                             " (room %d)\n\r", pexit->u1.to_room->vnum);
                else
                    sprintf (buf + strlen (buf), "\n\r");
            }
        }
    }

    if (!found)
        strcat (buf, fAuto ? " none" : "None.\n\r");

    if (fAuto)
        strcat (buf, "]{x\n\r");

    send_to_char (buf, ch);
    return;
}

void do_worth (CHAR_DATA * ch, char *argument)
{
    char buf[MAX_STRING_LENGTH];

    if (IS_NPC (ch))
    {
        sprintf (buf, "You have %ld gold and %ld silver.\n\r",
                 ch->gold, ch->silver);
        send_to_char (buf, ch);
        return;
    }

    sprintf (buf,
             "You have %ld gold, %ld silver, and %d experience (%d exp to level).\n\r",
             ch->gold, ch->silver, ch->exp,
             (ch->level + 1) * exp_per_level (ch,
                                              ch->pcdata->points) - ch->exp);

    send_to_char (buf, ch);

    return;
}

/*
New score function
copyright of Loki of Death Rising.
If you use this score you must leave this header intact.*/
void do_score (CHAR_DATA * ch, char *argument)
// CH_CMD ( do_score )
{
    if ( IS_NPC ( ch ) ) return;

    if ( IS_SET ( ch->comm, COMM_AFK ) && !IS_IMMORTAL ( ch ) )
    {
        send_to_char ( "Not while you're still AFK. Type 'afk' to toggle AFK on/off.\n\r", ch );
        return;
    }
    int i;
    printf_to_char ( ch,
                     "\n\r{R=============================================================================={x\n\r" 
);
    printf_to_char ( ch, "{R|                   {x%s%s{x\n\r", IS_NPC ( ch ) ? ch->name : ch->name,
                     IS_NPC ( ch ) ? ", the mobile." : ch->pcdata->title );
    printf_to_char ( ch,
                     "{R+-----------------------------------------------------------------------------{x\n\r" 
);
    printf_to_char ( ch,
                     "{R| {rRace {x:{D %-15s{R| {rAQP{x :{D %-8ld{R| {rHP{x     :{D %-6d{x/{D%d\n\r"
                     "{R| {rAge  {x:{D %-15d{R| {rIQP{x :{D %-8d{R| {rMN{x     :{D %-6d{x/{D%d\n\r"
                     "{R| {rSex  {x:{D %-15s{R| {rDamr{x:{D %-8d{R| {rMV{x     :{D %-6d{x/{D%d\n\r"
                     "{R| {rLevel{x:{D %-15d{R| {rHitr{x:{D %-8d{R| {rItems{x  :{D %-6d{x/{D%d\n\r"
                     "{R| {rClass{x:{D %-15s{R| {rPlat{x:{D %-8ld{R| {rWeight{x:{D %-6d{x/{D%d\n\r"
                     "{R| {rAlign{x:{D %-15d{R| {rGold{x:{D %-8ld{R| {rSaves{x :{D %-6d{x\n\r"
                     "{R| {rWimpy{x:{D %-15d{R| {rSilv{x:{D %-8ld{R| {rBank{x  :{D %ld{x\n\r",
                     IS_NPC ( ch ) ? "mobile" : race_table[ch->race].name, 	     ch->pcdata->questpoints, ch->hit, ch->max_hit, get_age ( ch ), 		     ch->questpoints, ch->mana, ch->max_mana, 		     ch->sex == 0 ? "Sexless" : ch->sex == 1 ? "Male" : "Female", 		     GET_DAMROLL ( ch ), ch->move, ch->max_move, ch->level, 		     GET_HITROLL ( ch ), ch->carry_number, can_carry_n ( ch ), 		     class_table[ch->class].name, ch->platinum, get_carry_weight ( ch ) / 10, can_carry_w ( ch ) / 10, ch->alignment, ch->gold, ch->saving_throw, ch->wimpy, 
		     ch->silver, ch->pcdata->balance );
   printf_to_char ( ch,
		     "{R| {rTrain{x:{D %-15d{R| {rPrac{x:{D %-8d{R| {rHours  {x:{D %d{x\n\r",
		     ch->train, ch->practice, ( ch->played + ( int ) ( current_time - ch->logon ) ) / 3600 );
/*    printf_to_char ( ch,                "{R+-----------------------------------------------------------------------------{x\n\r" 
); */
/* Doesn't work...hmm */ /*
if ( ch->pcdata->condition[COND_FULL] >= 0 )
{
   printf_to_char ( ch,
		     "{R| {rYour hunger is at {D%d{r, thirst {D%d{r, and you're {D%d{d% 
{rfull.{x\n\r",
	ch->pcdata->condition[COND_HUNGER],
	ch->pcdata->condition[COND_THIRST],
	ch->pcdata->condition[COND_FULL] );
}
if ( ch->pcdata->condition[COND_DRUNK] > 0 )
   printf_to_char ( ch,
		     "{R| {rYou are {Gd{gr{Gu{gn{Gk{g! {r({D%d{d%{r){x\n\r", 
ch->pcdata->condition[COND_DRUNK] );
*/

/*stats*/
    printf_to_char ( ch,
                     "{R+-----------------------------------------------------------------------------{x\n\r" 
);
    printf_to_char ( ch,
                     "{R| {rStr{x:{D %d{x({d%d{x) {rInt{x: {D%d{x({d%d{x) {rWis{x: {D%d{x({d%d{x) {rDex{x: {D%d{x({d%d{x) {rCon{x: {D%d{x({d%d{x)\n\r",
                     ch->perm_stat[STAT_STR], get_curr_stat ( ch, STAT_STR ),
                     ch->perm_stat[STAT_INT], get_curr_stat ( ch, STAT_INT ),
                     ch->perm_stat[STAT_WIS], get_curr_stat ( ch, STAT_WIS ),
                     ch->perm_stat[STAT_DEX], get_curr_stat ( ch, STAT_DEX ),
                     ch->perm_stat[STAT_CON], get_curr_stat ( ch, STAT_CON ) );

    printf_to_char (ch,
             "{R| {rVit{x:{D %d{x({d%d{x) {rDis{x: {D%d{x({d%d{x) {rAgi{x: {D%d{x({d%d{x) {rCha{x: {D%d{x({d%d{x) {rLuc{x: {D%d{x({d%d{x)\n\r",
             ch->perm_stat[STAT_VIT],
             get_curr_stat (ch, STAT_VIT),
             ch->perm_stat[STAT_DIS],
             get_curr_stat (ch, STAT_DIS),
             ch->perm_stat[STAT_AGI],
             get_curr_stat (ch, STAT_AGI),
             ch->perm_stat[STAT_CHA],
             get_curr_stat (ch, STAT_CHA),
             ch->perm_stat[STAT_LUC],
	     get_curr_stat (ch, STAT_LUC));

     /*AC*/ if ( ch->level >= 1 )
    {
        printf_to_char ( ch,
                         "{R| {rPierce{x:{D %d{r   Bash{x:{D %d{x   {rSlash {x:{D %d{r   Magic{x:{D %d{x\n\r",
                         GET_AC ( ch, AC_PIERCE ), GET_AC ( ch, AC_BASH ),
                         GET_AC ( ch, AC_SLASH ), GET_AC ( ch, AC_EXOTIC ) );
    }
    for ( i = 0; i < 4; i++ )
    {
        char *temp;
        switch ( i )
        {
            case ( AC_PIERCE ):
                temp = "piercing";
                break;
            case ( AC_BASH ):
                temp = "bashing";
                break;
            case ( AC_SLASH ):
                temp = "slashing";
                break;
            case ( AC_EXOTIC ):
                temp = "magic";
                break;
            default:
                temp = "error";
                break;
        }
    }
    printf_to_char ( ch,
                     "{R+-----------------------------------------------------------------------------{x\n\r" 
);
    /* RT wizinvis and holy light */
    if ( IS_IMMORTAL ( ch ) )
    {
        printf_to_char ( ch, "{R| {rHoly Light{x: " );
        if ( IS_SET ( ch->act, PLR_HOLYLIGHT ) )
            printf_to_char ( ch, "{Don{x" );
        else
            printf_to_char ( ch, "{Doff{x" );
    }
    if ( IS_IMMORTAL ( ch ) )
    {
        printf_to_char ( ch,
                         "{r   Invis{x:{D %d   {rIncognito{x:{D %d   {rGhost{x:{D %d\n\r",
                         ch->invis_level, ch->incog_level, ch->ghost_level );
        printf_to_char ( ch,
                         "{R+-----------------------------------------------------------------------------{x\n\r" 
);
    }
    if ( !IS_NPC ( ch ) )
    {
        printf_to_char ( ch,
                         "{R| {d[{rVersusMobs{d]{r Kills{x: {D%d  {rDeaths{x:{D %d{x\n\r",
                         ch->pcdata->mkills, ch->pcdata->mdeaths );
    }
    if ( !IS_NPC ( ch ) )
    {
        printf_to_char ( ch,
                         "{R| {d[{rTournament{d]{r Wins{x: {D%d  {rKills{x:{D %d  {rDeaths{x: {D%d{x\n\r",
                         ch->pcdata->twins, ch->pcdata->tkills, 
ch->pcdata->tdeaths );
    }
    if ( !IS_NPC ( ch ) )
    {
        printf_to_char ( ch,
                         "{R| {d[{r1vs1 Arena{d]{r Wins{x:{D %d  {rLosses{x:{D %d{x\n\r",
                         ch->pcdata->awins, ch->pcdata->alosses );
        if ( ch->challenger != NULL )
        {
            printf_to_char ( ch,
                             "{R| {d[{r1vs1 Arena{d]{r You have been challenged by{r %s{c.{x\n\r",
                             ch->challenger->name );
        }
        if ( ch->gladiator != NULL )
        {
            printf_to_char ( ch,
                             "{R| {d[{rArena bet{d]{r You have a {Y%d platinum{r bet on %s.{x\n\r",
                             ch->pcdata->plr_wager, ch->gladiator->name );
        }
    }

    if ( !IS_NPC ( ch ) )
    {
        printf_to_char ( ch,
                         "{R| {d[{rPlayerkill{d]{r Kills{x: {D%ld  {rDeaths{x: {D%ld{x\n\r",
                         ch->pkill, ch->pdeath );
    }
        printf_to_char ( ch,
                         "{R+-----------------------------------------------------------------------------{x\n\r" 
);
    
    /*if ( is_clan ( ch ) )
    {
        printf_to_char ( ch, "{R| {rClan{x: %s {rRank{x: %s{x, %s {x\n\r",
                         clan_table[ch->clan].who_name,
                         clan_rank_table[ch->clan_rank].title_of_rank[ch->
                                                                      sex],
                         is_pkill ( ch ) ? "{RPkill{c.{x" :
                         "{mNon-Pkill{c.{x" );
    }
    if ( ch->invited )
    {
        printf_to_char ( ch,
                         "{R| {RYou have been invited to join clan {x[{%s%s{x]\n\r",
                         clan_table[ch->invited].pkill ? "B" : "M",
                         clan_table[ch->invited].who_name );
    }
*/
    if ( !IS_NPC ( ch ) )
    {
        int rcnt = roomcount ( ch );
        int arcnt = areacount ( ch );
        double rooms = top_room, percent = ( double ) rcnt / ( rooms / 100 );
        double arooms = ( double ) ( arearooms ( ch ) ), apercent =
            ( double ) arcnt / ( arooms / 100 );
        printf_to_char ( ch,
                         "{R| {rExplored{x: {D%4d{c/{d%4d{r rooms. {r({d%5.2f%%{r of the world{r) ({d%5.2f%%{r of current area)\n\r{x",
                         rcnt, top_room, percent, apercent );
    }

        printf_to_char ( ch,
                         "{R+-----------------------------------------------------------------------------{x\n\r" );

if ( ch->level < LEVEL_HERO )
   printf_to_char ( ch,		     "{R| {rYou have gained a total of {D%ld{r experience, and need {D%ld{r to level.{x\n\r", ch->exp, ( ch->level + 1 ) * exp_per_level ( ch, ch->pcdata->points ) - ch->exp );

	if ( ch->pcdata->timesplayed == 1 )
	    printf_to_char ( ch, "{R|{r This is the first time ever you've played on Shattered Dreams!{x\n\r" );
	else
	    printf_to_char ( ch, "{R|{r You have played on Shattered Dreams a total of {D%d {rtimes.{x\n\r", ch->pcdata->timesplayed );



	if ( ch->pcdata->times_rerolled <= 0 )
	{
	   printf_to_char ( ch, "{R| {rYou haven't rerolled yet. Type 'help reroll' for more info.{x\n\r" );
	}
	else if ( ch->pcdata->times_rerolled == 1 )
	{
	   printf_to_char ( ch, "{R| {rYou have rerolled once so far.{x\n\r" );
	}
	else
	{
	   printf_to_char ( ch, "{R| {rYou have rerolled a total of {D%d{r times so far.{x\n\r", ch->pcdata->times_rerolled );
	}

    //if ( IS_MARRIED ( ch ) )
        //printf_to_char ( ch, "{R| {rYou are happily married to {D%s{r.{x\n\r", ch->pcdata->spouse );

    if ( ch->pcdata->exiletime > 0 )
    {
    	printf_to_char ( ch, "{R| {rYou have {D%d {rminutes of {YEXILE {rremaining. {d({D%d hours{d){r.{x\n\r",
	ch->pcdata->exiletime, ( ch->pcdata->exiletime / 60 ) );
    }	
    if ( ch->pcdata->noclantime > 0 )
    {
    	printf_to_char ( ch, "{R| {rYou have {D%d {rminutes of {Yno-clan {rremaining. {d({D%d hours{d){r.{x\n\r",
	ch->pcdata->noclantime, ( ch->pcdata->noclantime / 60 ) );
    }	
        if ( ch->pcdata->questmob == -1 || has_questobj ( ch ) )    /* killed target mob */
            send_to_char ( 
                      "{R| {rYour quest is {fALMOST{x{r complete! {rGet back to your questmaster before your time runs out!{x\n\r", ch );

        else if ( ch->pcdata->questobj > 0 )    /* questing for an object */
        {
	    OBJ_INDEX_DATA *questinfoobj;
            questinfoobj = get_obj_index ( ch->pcdata->questobj );
            if ( questinfoobj != NULL )
                printf_to_char ( ch,
                          "{R| {rYou are on a quest to recover the fabled %s{r!{x\n\r",
                          questinfoobj->short_descr );
	}
        else if ( ch->pcdata->questmob > 0 )    /* questing for a mob */
        {
	    MOB_INDEX_DATA *questinfo;
            questinfo = get_mob_index ( ch->pcdata->questmob );
            if ( questinfo != NULL )
                printf_to_char ( ch,
                          "{R| {rYou are on a quest to slay the dreaded {D%s{r!{x\n\r",
                          questinfo->short_descr );

	}

        if ( !IS_SET ( ch->act, PLR_QUESTOR ) )
        {
//            send_to_char ( "{R| {rYou aren't currently on a quest.{x\n\r", ch );
            if ( ch->pcdata->nextquest > 1 )
                printf_to_char ( ch,
                          "{R| {rThere are {D%d {rminutes remaining until you can go on another quest.{x\n\r",
                          ch->pcdata->nextquest );

            else if ( ch->pcdata->nextquest == 1 )
                printf_to_char ( ch,
                          "{R| {rThere is less than a minute remaining until you can go on another quest.{x\n\r" );
	}
        else if ( ch->pcdata->countdown > 0 )
            printf_to_char ( ch, "{R| {rTime left for current quest: {D%d{x\n\r",
                      ch->pcdata->countdown );

    printf_to_char ( ch,
                     "{R=============================================================================={x\n\r" 
);
    if ( IS_SET ( ch->comm, COMM_SHOW_AFFECTS ) )
        do_affects ( ch, "" );
}


void do_affects(CHAR_DATA *ch, char *argument )
// CH_CMD ( do_affects )
{
    AFFECT_DATA *paf, *paf_last = NULL;
    char buf[MAX_STRING_LENGTH];
    char *buf4;
    char buf3[MAX_STRING_LENGTH];
    char buf2[MAX_STRING_LENGTH];
    bool found = FALSE;
    long cheat = 0;
    long filter;
    long printme;
    BUFFER *buffer;
    OBJ_DATA *obj;
    int iWear;
    buffer = new_buf (  );
    cheat = ch->affected_by;
    if ( ch->affected != NULL )
    {
        send_to_char
            ( "{Y==============================================================================\n\r{x",
              ch );
        add_buf ( buffer,
                  "{cYou are affected by the following spells:{x\n\r" );
        for ( paf = ch->affected; paf != NULL; paf = paf->next )
        {
            if ( paf_last != NULL && paf->type == paf_last->type )
            {
                if ( ch->level >= 20 )
                    sprintf ( buf, "                          " );
                else
                    continue;
            }
            else
                sprintf ( buf, "{cSpell: {g%-19s{x",
                          skill_table[paf->type].name );
            add_buf ( buffer, buf );
            if ( IS_SET ( cheat, paf->bitvector ) )
                cheat -= paf->bitvector;
            if ( ch->level >= 20 )
            {
                sprintf ( buf, "{c: modifies {g%-16s {cby {g%-6d{x ",
                          affect_loc_name ( paf->location ), paf->modifier );
                add_buf ( buffer, buf );
                if ( paf->duration == -1 )
                    sprintf ( buf, "{cpermanently{x" );
                else
                    sprintf ( buf, "{cfor{g %-4d {chours{x", paf->duration );
                add_buf ( buffer, buf );
            }

            add_buf ( buffer, "\n\r" );
            paf_last = paf;
        }
        found = TRUE;
        add_buf ( buffer, "\n\r" );
    }
    if ( race_table[ch->race].aff != 0 &&
         IS_AFFECTED ( ch, race_table[ch->race].aff ) )
    {
        add_buf ( buffer,
                  "{Y------------------------------------------------------------------------------{x\n\r" );
        add_buf ( buffer,
                  "{cYou are affected by the following racial abilities:{x\n\r" );
        if ( IS_SET ( cheat, race_table[ch->race].aff ) );
        cheat -= race_table[ch->race].aff;
        strcpy ( buf3, affect_bit_name ( race_table[ch->race].aff ) );
        buf4 = buf3;
        buf4 = one_argument ( buf4, buf2 );
        while ( buf2[0] )
        {
            sprintf ( buf, "{cSpell: {g%-19s{x", buf2 );
            add_buf ( buffer, buf );
            add_buf ( buffer, "\n\r" );
            buf4 = one_argument ( buf4, buf2 );
        }
        found = TRUE;
        add_buf ( buffer, "\n\r" );
    }
    if ( ch->affected_by != 0 &&
         ( ch->affected_by != race_table[ch->race].aff ) )
    {
        bool print = FALSE;
        for ( iWear = 0; iWear < MAX_WEAR; iWear++ )
        {
            if ( ( obj = get_eq_char ( ch, iWear ) ) != NULL )
            {
                for ( paf = obj->affected; paf != NULL; paf = paf->next )
                {
                    if ( !IS_SET ( ch->affected_by, paf->bitvector ) )
                        continue;
                    if ( paf->where != TO_AFFECTS )
                        continue;
                    filter = paf->bitvector;
                    filter &= ch->affected_by;
                    printme = filter;
                    filter &= cheat;
                    cheat -= filter;
                    if ( !print )
                    {
                        add_buf ( buffer,
                                  
"{Y------------------------------------------------------------------------------{x\n\r" );
                        add_buf ( buffer,
                                  "{cYou are affected by the following equipment spells:{x\n\r" );
                        print = TRUE;
                    }

                    strcpy ( buf3, affect_bit_name ( printme ) );
                    buf4 = buf3;
                    buf4 = one_argument ( buf4, buf2 );
                    while ( buf2[0] )
                    {
                        sprintf ( buf, "{cSpell: {g%-19s{c:{x %s", buf2,
                                  obj->short_descr );
                        add_buf ( buffer, buf );
                        add_buf ( buffer, "\n\r" );
                        buf4 = one_argument ( buf4, buf2 );
                    }
                }
                if ( !obj->enchanted )
                {
                    for ( paf = obj->pIndexData->affected; paf != NULL;
                          paf = paf->next )
                    {
                        if ( !IS_SET ( ch->affected_by, paf->bitvector ) )
                            continue;
                        if ( paf->where != TO_AFFECTS )
                            continue;
                        filter = paf->bitvector;
                        filter &= ch->affected_by;
                        printme = filter;
                        filter &= cheat;
                        cheat -= filter;
                        if ( !print )
                        {
                            add_buf ( buffer,
                                      "{cYou are affected by the following equipment spells:{x\n\r" );
                            print = TRUE;
                        }

                        strcpy ( buf3, affect_bit_name ( printme ) );
                        buf4 = buf3;
                        buf4 = one_argument ( buf4, buf2 );
                        while ( buf2[0] )
                        {
                            sprintf ( buf, "{cSpell: {g%-19s:{x %s", buf2,
                                      obj->short_descr );
                            add_buf ( buffer, buf );
                            add_buf ( buffer, "\n\r" );
                            buf4 = one_argument ( buf4, buf2 );
                        }
                    }
                }
            }
        }

        found = TRUE;
        if ( print )
            add_buf ( buffer, "\n\r" );
    }                           /*
                                   if (cheat != 0)
                                   {
                                   
add_buf(buffer,"{Y------------------------------------------------------------------------------{x\n\r");
                                   add_buf(buffer,"{cYou are affected by the following immortal 
abilities:{x\n\r");
                                   strcpy(buf3,affect_bit_name(cheat));
                                   buf4=buf3;
                                   buf4= one_argument(buf4, buf2);
                                   while (buf2[0])
                                   {
                                   sprintf( buf, "{cSpell: {W%-19s{x",buf2);
                                   add_buf(buffer, buf );
                                   add_buf(buffer,"\n\r");
                                   buf4 = one_argument(buf4,buf2);
                                   }
                                   found=TRUE;
                                   add_buf(buffer,"\n\r");
                                   } */

    if ( !found )
        send_to_char ( "{cYou are not affected by any spells.{x\n\r", ch );
    else
    {
        page_to_char ( buf_string ( buffer ), ch );
        free_buf ( buffer );
    }
    return;
}

/*
void do_affects(CHAR_DATA *ch, char *argument )
{
    AFFECT_DATA *paf, *paf_last = NULL;
    char buf[MAX_STRING_LENGTH];

    if ( ch->affected != NULL )
    {
	send_to_char( "{cYou are affected by the following spells{W:{x\n\r", ch );
	for ( paf = ch->affected; paf != NULL; paf = paf->next )
	{
	    if (paf_last != NULL && paf->type == paf_last->type)
		if (ch->level >= 20 )
		    sprintf( buf, "                      ");
		else
		    continue;
	    else
	    	sprintf( buf, "{cSpell{W:{R %-15s{x", skill_table[paf->type].name );

	    send_to_char( buf, ch );

	    if ( ch->level >= 20 )
	    {
		sprintf( buf,
		    "{W: {cmodifies {R%s {cby {c%d{x ",
		    affect_loc_name( paf->location ),
		    paf->modifier);
		send_to_char( buf, ch );
		if ( paf->duration == -1 || paf->duration == -2 )
		    sprintf( buf, "{cpermanently{x" );
		else
		    sprintf( buf, "{cfor {R%d {chours{x", paf->duration );
		send_to_char( buf, ch );
	    }
	    send_to_char( "\n\r", ch );
	    paf_last = paf;
	}
    }
    else 
	send_to_char("{cYou are not affected by any spells.{x\n\r",ch);

    return;
}
*/

char *const day_name[] = {
    "the Moon", "the Bull", "Deception", "Thunder", "Freedom",
    "the Great Gods", "the Sun"
};

char *const month_name[] = {
    "Winter", "the Winter Wolf", "the Frost Giant", "the Old Forces",
    "the Grand Struggle", "the Spring", "Nature", "Futility", "the Dragon",
    "the Sun", "the Heat", "the Battle", "the Dark Shades", "the Shadows",
    "the Long Shadows", "the Ancient Darkness", "the Great Evil"
};

void do_time (CHAR_DATA * ch, char *argument)
{
    extern char str_boot_time[];
    char buf[MAX_STRING_LENGTH];
    char *suf;
    int day;

    day = time_info.day + 1;

    if (day > 4 && day < 20)
        suf = "th";
    else if (day % 10 == 1)
        suf = "st";
    else if (day % 10 == 2)
        suf = "nd";
    else if (day % 10 == 3)
        suf = "rd";
    else
        suf = "th";

    sprintf (buf,
             "It is %d o'clock %s, Day of %s, %d%s the Month of %s.\n\r",
             (time_info.hour % 12 == 0) ? 12 : time_info.hour % 12,
             time_info.hour >= 12 ? "pm" : "am",
             day_name[day % 7], day, suf, month_name[time_info.month]);
    send_to_char (buf, ch);
    sprintf (buf, "ROM started up at %s\n\rThe system time is %s.\n\r",
             str_boot_time, (char *) ctime (&current_time));

    send_to_char (buf, ch);
    return;
}



void do_weather (CHAR_DATA * ch, char *argument)
{
    char buf[MAX_STRING_LENGTH];

    static char *const sky_look[4] = {
        "cloudless",
        "cloudy",
        "rainy",
        "lit by flashes of lightning"
    };

    if (!IS_OUTSIDE (ch))
    {
        send_to_char ("You can't see the weather indoors.\n\r", ch);
        return;
    }

    sprintf (buf, "The sky is %s and %s.\n\r",
             sky_look[weather_info.sky],
             weather_info.change >= 0
             ? "a warm southerly breeze blows"
             : "a cold northern gust blows");
    send_to_char (buf, ch);
    return;
}

/*
void do_help (CHAR_DATA * ch, char *argument)
{
    HELP_DATA *pHelp;
    BUFFER *output;
    bool found = FALSE;
    char argall[MAX_INPUT_LENGTH], argone[MAX_INPUT_LENGTH];
    int level;

    output = new_buf ();

    if (argument[0] == '\0')
        argument = "summary";

    argall[0] = '\0';
    while (argument[0] != '\0')
    {
        argument = one_argument (argument, argone);
        if (argall[0] != '\0')
            strcat (argall, " ");
        strcat (argall, argone);
    }

    for (pHelp = help_first; pHelp != NULL; pHelp = pHelp->next)
    {
        level = (pHelp->level < 0) ? -1 * pHelp->level - 1 : pHelp->level;

        if (level > get_trust (ch))
            continue;

        if (is_name (argall, pHelp->keyword))
        {
            if (found)
                add_buf (output,
                         "\n\r============================================================\n\r\n\r");
            if (pHelp->level >= 0 && str_cmp (argall, "imotd"))
            {
                add_buf (output, pHelp->keyword);
                add_buf (output, "\n\r");
            }

            if (pHelp->text[0] == '.')
                add_buf (output, pHelp->text + 1);
            else
                add_buf (output, pHelp->text);
            found = TRUE;
            if (ch->desc != NULL && ch->desc->connected != CON_PLAYING
                && ch->desc->connected != CON_GEN_GROUPS)
                break;
        }
    }

    if (!found)
	{
        send_to_char ("No help on that word.\n\r", ch);
		if (strlen(argall) > MAX_CMD_LEN)
		{
			argall[MAX_CMD_LEN - 1] = '\0';
			log_f ("Excessive command length: %s requested %s.", ch, argall);
			send_to_char ("That was rude!\n\r", ch);
		}
		else
		{
			append_file (ch, OHELPS_FILE, argall);
		}
	}
    else
        page_to_char (buf_string (output), ch);
    free_buf (output);
}
*/
void do_help (CHAR_DATA * ch, char *argument)

{
    HELP_DATA *pHelp;
    char argall[MAX_INPUT_LENGTH], argone[MAX_INPUT_LENGTH];
    char buf[MAX_STRING_LENGTH], part[MAX_STRING_LENGTH];
    char nohelp[MAX_STRING_LENGTH];
    char *output;
    int skill;
    bool fRegular = FALSE;
    if ( argument[0] == '\0' )
        argument = "summary";
    strcpy ( nohelp, argument );
    /* this parts handles help a b so that it returns help 'a b' */
    argall[0] = '\0';
    while ( argument[0] != '\0' )
    {
        argument = one_argument ( argument, argone );
        if ( argall[0] != '\0' )
            strcat ( argall, " " );
        strcat ( argall, argone );
    }

    for ( pHelp = help_first; pHelp != NULL; pHelp = pHelp->next )
    {
        if ( pHelp->level > get_trust ( ch ) )
            continue;
        if ( is_name ( argall, pHelp->keyword ) )
        {
            if ( pHelp->level >= 0 )
            {
                one_argument ( pHelp->keyword, part );
                if ( ( skill = skill_lookup ( part ) ) != -1 )
                {
                    if ( skill_table[skill].spell_fun == spell_null )
                    {
                        send_to_char ( "{D<{GS{gkill{D>{x", ch );
                    }
                    else
                    {
                        int gn, sn;
                        send_to_char ( "{D<{GS{gpell{D>{x", ch );
                        for ( gn = 0; gn < MAX_GROUP; gn++ )
                            for ( sn = 0; sn < MAX_IN_GROUP; sn++ )
                            {
                                if ( group_table[gn].spells[sn] == NULL )
                                    break;
                                if ( !str_cmp
                                     ( part, group_table[gn].spells[sn] ) )
                                {
                                    sprintf ( buf,
                                              "                  {D<{GG{group{D: {G%s{D>",
                                              capitalize ( group_table[gn].
                                                           name ) );
                                    send_to_char ( buf, ch );
                                }
                            }
                    }
                }
                else
                {
                    send_to_char ( pHelp->keyword, ch );
                }
                send_to_char ( "\n\r", ch );
                fRegular = TRUE;
            }
            else if ( pHelp->level != -2    /*str_cmp(argall,"motd") && str_cmp(argall,"imotd") */
                 )
            {
                send_to_char ( "{D<{GG{general {Gi{gnformation{D>{x\n\r",
                               ch );
                fRegular = TRUE;
            }
            output = malloc ( strlen ( pHelp->text ) + 200 );
            strcpy ( output, "" );
            if ( fRegular )
                strcat ( output,
                         
"\n\r{D========================================================================================\n\r{x" 
);
            /*
             * Strip leading '.' to allow initial blanks.
             */
            /*if ( pHelp->text[0] == '.' )
               page_to_char( pHelp->text+1, ch );
               else
               page_to_char( pHelp->text  , ch ); */
            if ( pHelp->text[0] == '.' )
                strcat ( output, pHelp->text + 1 );
            else
                strcat ( output, pHelp->text );
            if ( fRegular )
                strcat ( output,
                         
"\n\r{D========================================================================================{x\n\r{x" 
);
            page_to_char ( output, ch );
            free ( output );
            return;
        }
    }

    send_to_char ( "No help on that word.\n\r", ch );
    return;
}



/* whois command */
void do_whois (CHAR_DATA * ch, char *argument)
{
    char arg[MAX_INPUT_LENGTH];
    BUFFER *output;
    char buf[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d;
    bool found = FALSE;
    char *disease;

    one_argument (argument, arg);

    if (arg[0] == '\0')
    {
        send_to_char ("You must provide a name.\n\r", ch);
        return;
    }

    output = new_buf ();

    for (d = descriptor_list; d != NULL; d = d->next)
    {
        CHAR_DATA *wch;
        char const *class;

        if (d->connected != CON_PLAYING || !can_see (ch, d->character))
            continue;

        wch = (d->original != NULL) ? d->original : d->character;

        if (!can_see (ch, wch))
            continue;

        if (!str_prefix (arg, wch->name))
        {
            found = TRUE;

            /* work out the printing */
            class = class_table[wch->class].who_name;
            switch (wch->level)
            {
                case MAX_LEVEL - 0:
                    class = "IMP";
                    break;
                case MAX_LEVEL - 1:
                    class = "CRE";
                    break;
                case MAX_LEVEL - 2:
                    class = "SUP";
                    break;
                case MAX_LEVEL - 3:
                    class = "DEI";
                    break;
                case MAX_LEVEL - 4:
                    class = "GOD";
                    break;
                case MAX_LEVEL - 5:
                    class = "IMM";
                    break;
                case MAX_LEVEL - 6:
                    class = "DEM";
                    break;
                case MAX_LEVEL - 7:
                    class = "ANG";
                    break;
                case MAX_LEVEL - 8:
                    class = "AVA";
                    break;
            }
	if (wch->disease == 0) disease = "Normal  ";
	if (wch->disease == 1) disease = "Werewolf";
	if (wch->disease == 2) disease = "Vampire ";
        if (wch->disease == 3) disease = "Demon ";
        if (wch->disease == 4) disease = "Undead ";
        if (wch->disease == 5) disease = "Hybrid ";


            /* a little formatting */
            sprintf (buf, "[%2d %6s %s] %s%s%s%s%s%s%s%s%s\n\r",
                     wch->level,
                     wch->race <
                     MAX_PC_RACE ? pc_race_table[wch->
                                                 race].who_name : "     ",
                     class, wch->incog_level >= LEVEL_HERO ? "(Incog) " : "",
                     wch->invis_level >= LEVEL_HERO ? "(Wizi) " : "",
		     disease,
                     clan_table[wch->clan].who_name, IS_SET (wch->comm,
                                                             COMM_AFK) ?
                     "[AFK] " : "", IS_SET (wch->act,
                                            PLR_KILLER) ? "(KILLER) " : "",
                     IS_SET (wch->act, PLR_THIEF) ? "(THIEF) " : "",
                     wch->name, IS_NPC (wch) ? "" : wch->pcdata->title);
            add_buf (output, buf);
        }
    }

    if (!found)
    {
        send_to_char ("No one of that name is playing.\n\r", ch);
        return;
    }

    page_to_char (buf_string (output), ch);
    free_buf (output);
}


/*
 * New 'who' command originally by Alander of Rivers of Mud.
 */
void do_who (CHAR_DATA * ch, char *argument)
{
    char *disease;
    char buf[MAX_STRING_LENGTH];
    char buf2[MAX_STRING_LENGTH];
    BUFFER *output;
    DESCRIPTOR_DATA *d;
    int iClass;
    int iRace;
    int iClan;
    int iLevelLower;
    int iLevelUpper;
    int nNumber;
    int nMatch;
    int count;
    bool rgfClass[MAX_CLASS];
    bool rgfRace[MAX_PC_RACE];
    bool rgfClan[MAX_CLAN];
    bool fClassRestrict = FALSE;
    bool fClanRestrict = FALSE;
    bool fClan = FALSE;
    bool fRaceRestrict = FALSE;
    bool fImmortalOnly = FALSE;

    /*
     * Set default arguments.
     */
    iLevelLower = 0;
    iLevelUpper = MAX_LEVEL;
    for (iClass = 0; iClass < MAX_CLASS; iClass++)
        rgfClass[iClass] = FALSE;
    for (iRace = 0; iRace < MAX_PC_RACE; iRace++)
        rgfRace[iRace] = FALSE;
    for (iClan = 0; iClan < MAX_CLAN; iClan++)
        rgfClan[iClan] = FALSE;

//    sprintf(buf, " {r({w*{r){g-------{r({w**{r){w= {yEye of the Cyclops {w={r({w**{r){g-------{r({w*{r){x\n\r");
    sprintf(buf, " {C---{c===================={C[ {WEYE OF THE CYCLOPS 2.2 {C]{c===================={C---{x\n\r");
    send_to_char(buf, ch);
    //sprintf(buf, " {Y---{8================{R[ {YTHE BASTARD OF GODWARS AND 
//ROM {R]{8================{Y---{x\n\r");
    //send_to_char(buf, ch);


    /*
     * Parse arguments.
     */
    nNumber = 0;
    for (;;)
    {
        char arg[MAX_STRING_LENGTH];

        argument = one_argument (argument, arg);
        if (arg[0] == '\0')
            break;

        if (is_number (arg))
        {
            switch (++nNumber)
            {
                case 1:
                    iLevelLower = atoi (arg);
                    break;
                case 2:
                    iLevelUpper = atoi (arg);
                    break;
                default:
                    send_to_char ("Only two level numbers allowed.\n\r", ch);
                    return;
            }
        }
        else
        {

            /*
             * Look for classes to turn on.
             */
            if (!str_prefix (arg, "immortals"))
            {
                fImmortalOnly = TRUE;
            }
            else
            {
                iClass = class_lookup (arg);
                if (iClass == -1)
                {
                    iRace = race_lookup (arg);

                    if (iRace == 0 || iRace >= MAX_PC_RACE)
                    {
                        if (!str_prefix (arg, "clan"))
                            fClan = TRUE;
                        else
                        {
                            iClan = clan_lookup (arg);
                            if (iClan)
                            {
                                fClanRestrict = TRUE;
                                rgfClan[iClan] = TRUE;
                            }
                            else
                            {
                                send_to_char
                                    ("That's not a valid race, class, or clan.\n\r",
                                     ch);
                                return;
                            }
                        }
                    }
                    else
                    {
                        fRaceRestrict = TRUE;
                        rgfRace[iRace] = TRUE;
                    }
                }
                else
                {
                    fClassRestrict = TRUE;
                    rgfClass[iClass] = TRUE;
                }
            }
        }
    }

    /*
     * Now show matching chars.
     */
    nMatch = 0;
    count = 0;
    buf[0] = '\0';
    output = new_buf ();
    for (d = descriptor_list; d != NULL; d = d->next)
    {
        CHAR_DATA *wch;
        char const *class;

        /*
         * Check for match against restrictions.
         * Don't use trust as that exposes trusted mortals.
         */
        if (d->connected != CON_PLAYING || !can_see (ch, d->character))
            continue;

        wch = (d->original != NULL) ? d->original : d->character;

        if (!can_see (ch, wch))
            continue;

        if (wch->level < iLevelLower
            || wch->level > iLevelUpper
            || (fImmortalOnly && wch->level < LEVEL_IMMORTAL)
            || (fClassRestrict && !rgfClass[wch->class])
            || (fRaceRestrict && !rgfRace[wch->race])
            || (fClan && !is_clan (wch))
            || (fClanRestrict && !rgfClan[wch->clan]))
            continue;

        nMatch++;
        count++;

        /*
         * Figure out what to print for class.
         */
        class = class_table[wch->class].who_name;
        switch (wch->level)
        {
            default:
                break;
                {
            case MAX_LEVEL - 0:
                    class = "IMP";
                    break;
            case MAX_LEVEL - 1:
                    class = "CRE";
                    break;
            case MAX_LEVEL - 2:
                    class = "SUP";
                    break;
            case MAX_LEVEL - 3:
                    class = "DEI";
                    break;
            case MAX_LEVEL - 4:
                    class = "GOD";
                    break;
            case MAX_LEVEL - 5:
                    class = "IMM";
                    break;
            case MAX_LEVEL - 6:
                    class = "DEM";
                    break;
            case MAX_LEVEL - 7:
                    class = "ANG";
                    break;
            case MAX_LEVEL - 8:
                    class = "AVA";
                    break;
	    case MAX_LEVEL - 9:
		    class = "ANC";
		    break;
            case MAX_LEVEL - 10:
                    class = "MAS";
                    break;
            case MAX_LEVEL - 11:
                    class = "CHO";
                    break;
            case MAX_LEVEL - 12:
                    class = "LEG";
                    break;
            case MAX_LEVEL - 13:
                    class = "CHA";
                    break;
            case MAX_LEVEL - 14:
                    class = "VET";
                    break;
            case MAX_LEVEL  -15:
                    class = "HRO";
                    break;


                }
        }

        if (wch->disease == 0) disease = " Normal ";
        if (wch->disease == 1) disease = "Werewolf";
        if (wch->disease == 2) disease = "Vampire ";
        if (wch->disease == 3) disease = " Demon  ";
        if (wch->disease == 4) disease = " Undead ";
        if (wch->disease == 5) disease = " Hybrid ";
	


	/*
         * Format it up.
         */
        sprintf (buf, "{R[{Y%3d %3d %3d %3d {W%6s {Y%s{R] [{Y%-2d{R] {R[{W%s{R]{x %s{x %s %s%s%s%s%s%s%s\n\r",
                 wch->level, wch->level2, wch->level3, wch->level4,
                 wch->race < MAX_PC_RACE ? pc_race_table[wch->race].who_name
                 : "     ",
                 class,
   		 wch->status,
		 disease,
		 clan_table[wch->clan].who_name,
 		 is_clan(wch) ? clan_rank_table[wch->rank].rank : "      ",
                 wch->incog_level >= LEVEL_HERO ? "(Incog) " : "",
                 wch->invis_level >= LEVEL_HERO ? "(Wizi) " : "",
//                 clan_table[wch->clan].who_name,
                 IS_SET (wch->comm, COMM_AFK) ? "[AFK] " : "",
                 IS_SET (wch->act, PLR_KILLER) ? "(KILLER) " : "",
                 IS_SET (wch->act, PLR_THIEF) ? "(THIEF) " : "",
                 wch->name, IS_NPC (wch) ? "" : wch->pcdata->title);
        add_buf (output, buf);
    }

    max_on = UMAX ( count, max_on );

    sprintf (buf2, "\n\rPlayers found: {R[{Y%d{R]{x {8Most on Ever {R[{Y%d{R]{x {YMudinfo{8 for more stats{x\n\r", nMatch, max_ever);
    add_buf (output, buf2);
    page_to_char (buf_string (output), ch);
    free_buf (output);

    if ( count > max_ever )
    {
        sync_stats (  );
    }

    if (!global_exp)
    {
    sprintf(buf, "{8Dbl Exp is {R[{Yoff{R]{x  ");
    send_to_char(buf, ch);
    }
    if (global_exp)
    {
    sprintf(buf, "{8Dbl Exp is {R[{Yon{R]{x  ");
    send_to_char(buf, ch);
    }
    if (!double_stance)
    {
    sprintf(buf, "{8Dbl Stance is {R[{Yoff{R]{x  ");
    send_to_char(buf, ch);
    }

    if (double_stance)
    {
    sprintf(buf, "{8Dbl Stance is {R[{Yon{R]{x  ");
    send_to_char(buf, ch);
    }
    if (!double_improve)
    {
    sprintf(buf, "{8Dbl Improve is {R[{Yoff{R]{x ");
    send_to_char(buf, ch);
    }
    if (double_improve)
    {
    sprintf(buf, "{8Dbl Improve is {R[{Yon{R]{x ");
    send_to_char(buf, ch);
    }
    if (!double_quest)
    {
    sprintf(buf, "{8Dbl QP is {R[{Yoff{R]{x\n\r");
    send_to_char(buf, ch);
    }
    if (double_quest)
    {
    sprintf(buf, "{8Dbl QP is {R[{Yon{R]{x\n\r");
    send_to_char(buf, ch);
    }

//    sprintf(buf, " {r({w*{r){g-------{r({w**{r){w= {yEye of the Cyclops {w={r({w**{r){g-------{r({w*{r){x\n\r");
    sprintf(buf, " {C---{c===================={C[ {WEYE OF THE CYCLOPS 2.2 {C]{c===================={C---{x\n\r");
    send_to_char(buf, ch);



    return;
}

void do_count (CHAR_DATA * ch, char *argument)
{
    int count;
    DESCRIPTOR_DATA *d;
    char buf[MAX_STRING_LENGTH];

    count = 0;

    for (d = descriptor_list; d != NULL; d = d->next)
        if (d->connected == CON_PLAYING && can_see (ch, d->character))
            count++;

    max_on = UMAX (count, max_on);

    if (max_on == count)
        sprintf (buf,
                 "There are %d characters on, the most so far today.\n\r",
                 count);
    else
        sprintf (buf,
                 "There are %d characters on, the most on today was %d.\n\r",
                 count, max_on);

    send_to_char (buf, ch);
}

void do_inventory (CHAR_DATA * ch, char *argument)
{
    send_to_char ("You are carrying:\n\r", ch);
    show_list_to_char (ch->carrying, ch, TRUE, TRUE);
    return;
}



void do_equipment (CHAR_DATA * ch, char *argument)
{
    OBJ_DATA *obj;
    int iWear;
    bool found;

    send_to_char ("You are using:\n\r", ch);
    found = FALSE;
    for (iWear = 0; iWear < MAX_WEAR; iWear++)
    {
        if ((obj = get_eq_char (ch, iWear)) == NULL)
            continue;

        send_to_char (where_name[iWear], ch);
        if (can_see_obj (ch, obj))
        {
            send_to_char (format_obj_to_char (obj, ch, TRUE), ch);
            send_to_char ("\n\r", ch);
        }
        else
        {
            send_to_char ("something.\n\r", ch);
        }
        found = TRUE;
    }

    if (!found)
        send_to_char ("Nothing.\n\r", ch);

    return;
}



void do_compare (CHAR_DATA * ch, char *argument)
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    OBJ_DATA *obj1;
    OBJ_DATA *obj2;
    int value1;
    int value2;
    char *msg;

    argument = one_argument (argument, arg1);
    argument = one_argument (argument, arg2);
    if (arg1[0] == '\0')
    {
        send_to_char ("Compare what to what?\n\r", ch);
        return;
    }

    if ((obj1 = get_obj_carry (ch, arg1, ch)) == NULL)
    {
        send_to_char ("You do not have that item.\n\r", ch);
        return;
    }

    if (arg2[0] == '\0')
    {
        for (obj2 = ch->carrying; obj2 != NULL; obj2 = obj2->next_content)
        {
            if (obj2->wear_loc != WEAR_NONE && can_see_obj (ch, obj2)
                && obj1->item_type == obj2->item_type
                && (obj1->wear_flags & obj2->wear_flags & ~ITEM_TAKE) != 0)
                break;
        }

        if (obj2 == NULL)
        {
            send_to_char ("You aren't wearing anything comparable.\n\r", ch);
            return;
        }
    }

    else if ((obj2 = get_obj_carry (ch, arg2, ch)) == NULL)
    {
        send_to_char ("You do not have that item.\n\r", ch);
        return;
    }

    msg = NULL;
    value1 = 0;
    value2 = 0;

    if (obj1 == obj2)
    {
        msg = "You compare $p to itself.  It looks about the same.";
    }
    else if (obj1->item_type != obj2->item_type)
    {
        msg = "You can't compare $p and $P.";
    }
    else
    {
        switch (obj1->item_type)
        {
            default:
                msg = "You can't compare $p and $P.";
                break;

            case ITEM_ARMOR:
                value1 = obj1->value[0] + obj1->value[1] + obj1->value[2];
                value2 = obj2->value[0] + obj2->value[1] + obj2->value[2];
                break;

            case ITEM_WEAPON:
                if (obj1->pIndexData->new_format)
                    value1 = (1 + obj1->value[2]) * obj1->value[1];
                else
                    value1 = obj1->value[1] + obj1->value[2];

                if (obj2->pIndexData->new_format)
                    value2 = (1 + obj2->value[2]) * obj2->value[1];
                else
                    value2 = obj2->value[1] + obj2->value[2];
                break;
        }
    }

    if (msg == NULL)
    {
        if (value1 == value2)
            msg = "$p and $P look about the same.";
        else if (value1 > value2)
            msg = "$p looks better than $P.";
        else
            msg = "$p looks worse than $P.";
    }

    act (msg, ch, obj1, obj2, TO_CHAR);
    return;
}



void do_credits (CHAR_DATA * ch, char *argument)
{
    do_function (ch, &do_help, "diku");
    return;
}


/*
void do_where (CHAR_DATA * ch, char *argument)
{
    char buf[MAX_STRING_LENGTH];
    char pkbuf[100];
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    DESCRIPTOR_DATA *d;
    bool found;
    bool fPKonly = FALSE;
    pArea = ch->in_room->area;
        sprintf(buf, "You are in: %s\n\r", pArea->name);
        send_to_char(buf,ch);

    one_argument (argument, arg);

    if (arg[0] == '\0')
    {
        sprintf(buf, "You are in: %s\n\r", pArea->name);
	send_to_char(buf,ch);

        send_to_char ("Players near you:\n\r", ch);
        found = FALSE;
        for (d = descriptor_list; d; d = d->next)
        {
            if (d->connected == CON_PLAYING
                && (victim = d->character) != NULL && !IS_NPC (victim)
                && victim->in_room != NULL
                && !IS_SET (victim->in_room->room_flags, ROOM_NOWHERE)
                && (is_room_owner (ch, victim->in_room)
                    || !room_is_private (victim->in_room))
                && victim->in_room->area == ch->in_room->area
                && can_see (ch, victim))
            {
                found = TRUE;
                sprintf (buf, "%-28s %s\n\r",
		 (is_safe_nomessage(ch,
(is_affected(victim,gsn_doppelganger) && victim->doppel) ? 
	victim->doppel : victim) || IS_NPC(victim)) ?
			"  " :  pkbuf,
	         (is_affected(victim,gsn_doppelganger) 
		  && !IS_SET(ch->act,PLR_HOLYLIGHT)) ?
		    victim->doppel->name : victim->name,
		 victim->in_room->name );
		send_to_char( buf, ch );
	    }
	}      
  if (!found)
            send_to_char ("None\n\r", ch);
    }
    else
    {
        found = FALSE;
        for (victim = char_list; victim != NULL; victim = victim->next)
        {
            if (victim->in_room != NULL
                && victim->in_room->area == ch->in_room->area
                && !IS_AFFECTED (victim, AFF_HIDE)
                && !IS_AFFECTED (victim, AFF_SNEAK)
                && can_see (ch, victim) && is_name (arg, victim->name))
            {
                found = TRUE;
                sprintf (buf, "%-28s %s\n\r",
                         PERS (victim, ch), victim->in_room->name);
                send_to_char (buf, ch);
                break;
            }
        }
        if (!found)
            act ("You didn't find any $T.", ch, NULL, arg, TO_CHAR);
    }

    return;
}
*/
void do_where( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    DESCRIPTOR_DATA *d;
    bool found;
    AREA_DATA *pArea;

    pArea = ch->in_room->area;

    one_argument( argument, arg );

    if ( arg[0] == '\0' )
    {
        sprintf(buf, "You are in: %s\n\r", pArea->name);
        send_to_char(buf,ch);
	send_to_char( "Players near you:\n\r", ch );
	found = FALSE;
	for ( d = descriptor_list; d != NULL; d = d->next )
	{
	    if (  d->connected == CON_PLAYING
	    && ( victim = d->character ) != NULL
	    &&   !IS_NPC(victim)
	    &&   victim->in_room != NULL
	    &&   victim->in_room->area == ch->in_room->area
	    &&   can_see( ch, victim ) )
	    {
		found = TRUE;
		sprintf( buf, "%-28s %s\n\r",
		    victim->name, victim->in_room->name );
		send_to_char( buf, ch );
	    }
	}
	if ( !found )
	    send_to_char( "None\n\r", ch );
    }
    else
    {
	found = FALSE;
	for ( victim = char_list; victim != NULL; victim = victim->next )
	{
	    if ( victim->in_room != NULL
	    &&   victim->in_room->area == ch->in_room->area
	    &&   !IS_AFFECTED(victim, AFF_HIDE)
	    &&   !IS_AFFECTED(victim, AFF_SNEAK)
	    &&   can_see( ch, victim )
	    &&   is_name( arg, victim->name ) )
	    {
		found = TRUE;
		sprintf( buf, "%-28s %s\n\r",
		    PERS(victim, ch), victim->in_room->name );
		send_to_char( buf, ch );
		break;
	    }
	}
	if ( !found )
	    act( "You didn't find any $T.", ch, NULL, arg, TO_CHAR );
    }

    return;
}




void do_consider (CHAR_DATA * ch, char *argument)
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    char *msg;
    int diff;
    char buf[MAX_STRING_LENGTH];

    one_argument (argument, arg);

    if (arg[0] == '\0')
    {
        send_to_char ("Consider killing whom?\n\r", ch);
        return;
    }

    if ((victim = get_char_room (ch, arg)) == NULL)
    {
        send_to_char ("They're not here.\n\r", ch);
        return;
    }

    if (is_safe (ch, victim))
    {
        send_to_char ("Don't even think about it.\n\r", ch);
        return;
    }

    diff = victim->level - ch->level;

    if (diff <= -10)
        msg = "You can kill $N naked and weaponless.";
    else if (diff <= -5)
        msg = "$N is no match for you.";
    else if (diff <= -2)
        msg = "$N looks like an easy kill.";
    else if (diff <= 1)
        msg = "The perfect match!";
    else if (diff <= 4)
        msg = "$N says 'Do you feel lucky, punk?'.";
    else if (diff <= 9)
        msg = "$N laughs at you mercilessly.";
    else
        msg = "Death will thank you for your gift.";
    act (msg, ch, NULL, victim, TO_CHAR);

   sprintf ( buf, "Hp: %d/%d  Mana: %d/%d  Lv: %d  Align: %d\n\r",
              victim->hit, victim->max_hit, victim->mana, victim->max_mana,
              victim->level, victim->alignment );
    send_to_char ( buf, ch );
    if ( victim->imm_flags )
    {
        sprintf ( buf, "Immune: %s\n\r", imm_bit_name ( victim->imm_flags ) );
        send_to_char ( buf, ch );
    }

    if ( victim->res_flags )
    {
        sprintf ( buf, "Resist: %s\n\r", imm_bit_name ( victim->res_flags ) );
        send_to_char ( buf, ch );
    }
    if ( victim->vuln_flags )
    {
        sprintf ( buf, "Vulnerable: %s\n\r",
                  imm_bit_name ( victim->vuln_flags ) );
        send_to_char ( buf, ch );
    }

    return;
}



void set_title (CHAR_DATA * ch, char *title)
{
    char buf[MAX_STRING_LENGTH];

    if (IS_NPC (ch))
    {
        bug ("Set_title: NPC.", 0);
        return;
    }

    if (title[0] != '.' && title[0] != ',' && title[0] != '!'
        && title[0] != '?')
    {
        buf[0] = ' ';
        strcpy (buf + 1, title);
    }
    else
    {
        strcpy (buf, title);
    }

    free_string (ch->pcdata->title);
    ch->pcdata->title = str_dup (buf);
    return;
}



void do_title (CHAR_DATA * ch, char *argument)
{
    int i;

    if (IS_NPC (ch))
        return;

	/* Changed this around a bit to do some sanitization first   *
	 * before checking length of the title. Need to come up with *
	 * a centralized user input sanitization scheme. FIXME!      *
	 * JR -- 10/15/00                                            */

    if (strlen (argument) > 45)
        argument[45] = '\0';

	i = strlen(argument);
    if (argument[i-1] == '{' && argument[i-2] != '{')
		argument[i-1] = '\0';

    if (argument[0] == '\0')
    {
        send_to_char ("Change your title to what?\n\r", ch);
        return;
    }

    smash_tilde (argument);
    set_title (ch, argument);
    send_to_char ("Ok.\n\r", ch);
}



void do_description (CHAR_DATA * ch, char *argument)
{
    char buf[MAX_STRING_LENGTH];

    if (argument[0] != '\0')
    {
        buf[0] = '\0';
        smash_tilde (argument);

        if (argument[0] == '-')
        {
            int len;
            bool found = FALSE;

            if (ch->description == NULL || ch->description[0] == '\0')
            {
                send_to_char ("No lines left to remove.\n\r", ch);
                return;
            }

            strcpy (buf, ch->description);

            for (len = strlen (buf); len > 0; len--)
            {
                if (buf[len] == '\r')
                {
                    if (!found)
                    {            /* back it up */
                        if (len > 0)
                            len--;
                        found = TRUE;
                    }
                    else
                    {            /* found the second one */

                        buf[len + 1] = '\0';
                        free_string (ch->description);
                        ch->description = str_dup (buf);
                        send_to_char ("Your description is:\n\r", ch);
                        send_to_char (ch->description ? ch->description :
                                      "(None).\n\r", ch);
                        return;
                    }
                }
            }
            buf[0] = '\0';
            free_string (ch->description);
            ch->description = str_dup (buf);
            send_to_char ("Description cleared.\n\r", ch);
            return;
        }
        if (argument[0] == '+')
        {
            if (ch->description != NULL)
                strcat (buf, ch->description);
            argument++;
            while (isspace (*argument))
                argument++;
        }

        if (strlen (buf) >= 1024)
        {
            send_to_char ("Description too long.\n\r", ch);
            return;
        }

        strcat (buf, argument);
        strcat (buf, "\n\r");
        free_string (ch->description);
        ch->description = str_dup (buf);
    }

    send_to_char ("Your description is:\n\r", ch);
    send_to_char (ch->description ? ch->description : "(None).\n\r", ch);
    return;
}



void do_report (CHAR_DATA * ch, char *argument)
{
    char buf[MAX_INPUT_LENGTH];

    sprintf (buf,
             "You say 'I have %d/%d hp %d/%d mana %d/%d mv %d xp.'\n\r",
             ch->hit, ch->max_hit,
             ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp);

    send_to_char (buf, ch);

    sprintf (buf, "$n says 'I have %d/%d hp %d/%d mana %d/%d mv %d xp.'",
             ch->hit, ch->max_hit,
             ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp);

    act (buf, ch, NULL, NULL, TO_ROOM);

    return;
}



void do_practice (CHAR_DATA * ch, char *argument)
{
    char buf[MAX_STRING_LENGTH];
    int sn;

    if (IS_NPC (ch))
        return;

    if (argument[0] == '\0')
    {
        int col;

        col = 0;

        send_to_char ("{GS{gpells:\n\r", ch);
        for (sn = 0; sn < MAX_SKILL; sn++)
        {
	if (skill_table[sn].slot > 0)
	{
            if (skill_table[sn].name == NULL)
                break;
            if ((ch->level < skill_table[sn].skill_level[ch->class]
		&& ch->level2 < skill_table[sn].skill_level[ch->class2]
		&& ch->level3 < skill_table[sn].skill_level[ch->class3]
    && ch->level4 < skill_table[sn].skill_level[ch->class4])
                || ch->pcdata->learned[sn] < 1 /* skill is not known */ )
                continue;

            sprintf (buf, "{W%-18s {B[{R%3d%%{B]{x",
                     skill_table[sn].name, ch->pcdata->learned[sn]);
            send_to_char (buf, ch);
            if (++col % 3 == 0)
                send_to_char ("\n\r", ch);
        }
	}
        send_to_char ("\n\r{GS{gkills:\n\r", ch);
        for (sn = 0; sn < MAX_SKILL; sn++)
        {
        if (skill_table[sn].slot == 0)
	{
            if (skill_table[sn].name == NULL)
                break;
            if ((ch->level < skill_table[sn].skill_level[ch->class]
                && ch->level2 < skill_table[sn].skill_level[ch->class2]
                && ch->level3 < skill_table[sn].skill_level[ch->class3]
                && ch->level4 < skill_table[sn].skill_level[ch->class4])
                || ch->pcdata->learned[sn] < 1 /* skill is not known */ )
                continue;

            sprintf (buf, "{W%-18s {B[{R%3d%%{B]{x",
                     skill_table[sn].name, ch->pcdata->learned[sn]);
            send_to_char (buf, ch);
            if (++col % 3 == 0)
                send_to_char ("\n\r", ch);
        }
	}

        if (col % 3 != 0)
            send_to_char ("\n\r", ch);

        sprintf (buf, "You have %d practice sessions left.\n\r",
                 ch->practice);
        send_to_char (buf, ch);
    }
    else
    {
        CHAR_DATA *mob;
        int adept;

        if (!IS_AWAKE (ch))
        {
            send_to_char ("In your dreams, or what?\n\r", ch);
            return;
        }

        for (mob = ch->in_room->people; mob != NULL; mob = mob->next_in_room)
        {
            if (IS_NPC (mob) && IS_SET (mob->act, ACT_PRACTICE))
                break;
        }

        if (mob == NULL)
        {
            send_to_char ("You can't do that here.\n\r", ch);
            return;
        }

        if (ch->practice <= 0)
        {
            send_to_char ("You have no practice sessions left.\n\r", ch);
            return;
        }

        if ((sn = find_spell (ch, argument)) < 0 || (!IS_NPC (ch)
           && (ch->level < skill_table[sn].skill_level[ch->class]
           || ch->pcdata->learned[sn] < 1    /* skill is not known */
           || skill_table[sn].rating[ch->class] == 0)
           && (ch->level2 < skill_table[sn].skill_level[ch->class2]
           || ch->pcdata->learned[sn] < 1    /* skill is not known */
           || skill_table[sn].rating[ch->class2] == 0)
           && (ch->level3 < skill_table[sn].skill_level[ch->class3]
           || ch->pcdata->learned[sn] < 1    /* skill is not known */
           || skill_table[sn].rating[ch->class3] == 0)
           && (ch->level4 < skill_table[sn].skill_level[ch->class4]
           || ch->pcdata->learned[sn] < 1    /* skill is not known */
           || skill_table[sn].rating[ch->class4] == 0)))


        {
            send_to_char ("{gYou can't practice that.{x\n\r", ch);
            return;
        }

        adept = IS_NPC (ch) ? 100 : class_table[ch->class].skill_adept;
//        adept = IS_NPC (ch) ? 100 : class_table[ch->class2].skill_adept;
//        adept = IS_NPC (ch) ? 100 : class_table[ch->class3].skill_adept;


        if (ch->pcdata->learned[sn] >= adept)
        {
            sprintf (buf, "{gYou are already learned at {G%s.{x\n\r",
                     skill_table[sn].name);
            send_to_char (buf, ch);
        }
        else
        {
            ch->practice--;

	if (skill_table[sn].rating[ch->class] > 0)
	{
            ch->pcdata->learned[sn] +=
                skill_table[sn].rating[ch->class] * 2;
	}
        if (skill_table[sn].rating[ch->class2] > 0)
        {
            ch->pcdata->learned[sn] +=
                skill_table[sn].rating[ch->class2] * 2;
        }
        if (skill_table[sn].rating[ch->class3] > 0)
        {
            ch->pcdata->learned[sn] +=
                skill_table[sn].rating[ch->class3] * 2;
        }
        if (skill_table[sn].rating[ch->class4] > 0)
        {
            ch->pcdata->learned[sn] +=
                skill_table[sn].rating[ch->class4] * 2;
        }


            if (ch->pcdata->learned[sn] < adept)
            {
                act ("{gYou practice {G$T.{x",
                     ch, NULL, skill_table[sn].name, TO_CHAR);
                act ("$n {gpractices {G$T.{x",
                     ch, NULL, skill_table[sn].name, TO_ROOM);
            }
            else
            {
                ch->pcdata->learned[sn] = adept;
                act ("{gYou are now learned at {G$T.{x",
                     ch, NULL, skill_table[sn].name, TO_CHAR);
                act ("$n {gis now learned at {G$T.{x",
                     ch, NULL, skill_table[sn].name, TO_ROOM);
            }
        }
    }
    return;
}



/*
 * 'Wimpy' originally by Dionysos.
 */
void do_wimpy (CHAR_DATA * ch, char *argument)
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    int wimpy;

    one_argument (argument, arg);

    if (arg[0] == '\0')
        wimpy = ch->max_hit / 5;
    else
        wimpy = atoi (arg);

    if (wimpy < 0)
    {
        send_to_char ("Your courage exceeds your wisdom.\n\r", ch);
        return;
    }

    if (wimpy > ch->max_hit / 2)
    {
        send_to_char ("Such cowardice ill becomes you.\n\r", ch);
        return;
    }

    ch->wimpy = wimpy;
    sprintf (buf, "Wimpy set to %d hit points.\n\r", wimpy);
    send_to_char (buf, ch);
    return;
}



void do_password (CHAR_DATA * ch, char *argument)
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    char *pArg;
    char *pwdnew;
    char *p;
    char cEnd;

    if (IS_NPC (ch))
        return;

    /*
     * Can't use one_argument here because it smashes case.
     * So we just steal all its code.  Bleagh.
     */
    pArg = arg1;
    while (isspace (*argument))
        argument++;

    cEnd = ' ';
    if (*argument == '\'' || *argument == '"')
        cEnd = *argument++;

    while (*argument != '\0')
    {
        if (*argument == cEnd)
        {
            argument++;
            break;
        }
        *pArg++ = *argument++;
    }
    *pArg = '\0';

    pArg = arg2;
    while (isspace (*argument))
        argument++;

    cEnd = ' ';
    if (*argument == '\'' || *argument == '"')
        cEnd = *argument++;

    while (*argument != '\0')
    {
        if (*argument == cEnd)
        {
            argument++;
            break;
        }
        *pArg++ = *argument++;
    }
    *pArg = '\0';

    if (arg1[0] == '\0' || arg2[0] == '\0')
    {
        send_to_char ("Syntax: password <old> <new>.\n\r", ch);
        return;
    }

    if (strcmp (crypt (arg1, ch->pcdata->pwd), ch->pcdata->pwd))
    {
        WAIT_STATE (ch, 40);
        send_to_char ("Wrong password.  Wait 10 seconds.\n\r", ch);
        return;
    }

    if (strlen (arg2) < 5)
    {
        send_to_char
            ("New password must be at least five characters long.\n\r", ch);
        return;
    }

    /*
     * No tilde allowed because of player file format.
     */
    pwdnew = crypt (arg2, ch->name);
    for (p = pwdnew; *p != '\0'; p++)
    {
        if (*p == '~')
        {
            send_to_char ("New password not acceptable, try again.\n\r", ch);
            return;
        }
    }

    free_string (ch->pcdata->pwd);
    ch->pcdata->pwd = str_dup (pwdnew);
    save_char_obj (ch);
    send_to_char ("Ok.\n\r", ch);
    return;
}

void do_telnetga (CHAR_DATA * ch, char *argument)
{
	if (IS_NPC (ch))
		return;

	if (IS_SET (ch->comm, COMM_TELNET_GA))
	{
		send_to_char ("Telnet GA removed.\n\r", ch);
		REMOVE_BIT (ch->comm, COMM_TELNET_GA);
	}
	else
	{
		send_to_char ("Telnet GA enabled.\n\r", ch);
		SET_BIT (ch->comm, COMM_TELNET_GA);
	}
}