eotc-rot/data/helps/
#AREA
ROT v1.2 format~
aarak.are~
Aarakocran City~
{25 40} Slash   Aarakocran city~
5600 5699

#MOBILES
#5600
bird aarakocra food vendor~
the food vendor~
The vendor holds up a nice fat rat and smiles at you.
~
A fat bird with shiny feathers.  He eyes you cautiously and suggests you LIST
his wares.
~
avian~
ABG T 0 0 0
40 0 1d1+30000 1d8+200 5d4+40 crush
-25 -25 -25 -25
0 ABCD 0 0
stand stand male 10000
0 0 medium 0
#5601
bird aarakocra delicacy vendor~
delicacy vendor bird~
The delicacy vendor is watching you closely.
~
A tall skinny bird with many black feathers.  He eyes you harshly and
suggests you LIST his rare, imported wares.
~
avian~
ABGN T 0 0 0
44 0 1d1+30000 1d8+200 5d4+40 crush
-25 -25 -25 -25
0 ABCD 0 0
stand stand male 10000
0 0 medium 0
#5602
bird aarakocra trinket vendor~
the trinket vendor~
A trinket vendor stares at her wares, enchanted by their beauty.
~
A beautiful bird with bright plumage stands before you.  She considers
suggesting you LIST her wares, but decides she doesn't want to part with any of
them.
~
avian~
ABG T 0 0 0
44 0 1d1+30000 1d8+200 5d4+40 crush
-25 -25 -25 -25
0 ABCD 0 0
stand stand female 100000
0 0 medium 0
#5603
bird aarakocran young child boy~
the child~
A young aarakocran is whistling a tune.
~
The child is very curious about everything about you.  He looks you over hoping
you will give him a shiny piece of metal or a pretty stone.
~
avian~
ACGHM PT 0 100 0
25 -1 2d20+200 2d4+180 2d6+3 crush
-3 -2 -3 7
0 0 0 0
stand stand male 340
0 0 medium 0
#5604
bird aarakocran young child girl~
the child~
A young aarakocran is clicking her beak.
~
The child is very curious about everything about you.  She looks you over
hoping you will give her a shiny piece of metal or a pretty stone.
~
avian~
ACGHM PT 0 -100 0
26 0 2d20+210 2d4+180 2d6+3 crush
-3 -2 -3 7
0 0 0 0
stand stand female 440
0 0 medium 0
#5605
bird aarakocran taxidermist~
The taxidermist~
The Aarakocran Taxidermist has his hands in a corpse.
~
The Aarakocran Taxidermist is adjusting a glass eye inside a lifelike
snow leopard's head.  It is obvious he does not like to be disturbed.  He
clicks his beak impatiently at you and icily suggests you type LIST.  The
jagged scar on the left side of the taxidermist's face suggests that he can
hold his own in a scrape.
~
avian~
ABGN T 0 -200 0
33 0 1d1+30000 1d8+180 5d4+40 crush
-25 -25 -25 -25
0 ABCD 0 0
stand stand male 1000
0 0 medium 0
#5606
bird taxidermist~
Taxidermist~
The Aarakocran Taxidermist has his claws in a corpse.
~
The Aarakocran Taxidermist is adjusting a glass eye inside a lifelike
snow leopard's head.  It is obvious he does not like to be disturbed.  He
clicks his beak impatiently at you and icily suggests you type LIST.  The
jagged scar on the right side of the taxidermist's face suggests that he can
hold his own in a scrape.
~
avian~
ABGN T 0 0 0
44 0 1d1+30000 1d8+180 5d4+40 crush
-25 -25 -25 -25
0 ABCD 0 0
stand stand male 100000
0 0 medium 0
#5608
bird aarakocra child lame~
a lame aarakocra~
A young aarakocra looks uncomfortable in his wing and arm cast.
~
This young bird drank too much and tried to fly home, crashing into the side
of a cliff.  He won't be able to fly until his arm bone has knitted back
together again.
~
avian~
ABGL 0 0 -100 0
24 0 2d12+150 1d1+99 2d5+3 crush
-3 -3 -3 5
0 0 0 0
stand stand male 1000
0 0 medium 0
#5609
bird aarakocra commander military~
the humming military commander~
You want to shield your ears from the incredible humming given off by the military commander!
~
The humming commander was moving tokens representing Aarakocran
soldiers around a map, but he pushes that aside and lunges at your throat!
~
avian~
ABCFG DFQT H 0 0
40 0 3d30+800 1d9+250 4d6+8 crush
-9 -9 -9 5
0 A 0 0
stand stand male 1000
0 0 medium 0
#5610
bird aarakocra commander holy~
the glowing commander~
You want to shield your eyes from the incredible glow of the holy commander!
~
The commander was calculating a new backbreaking tax on an abacus, but
 he pushes that aside and lunges at your throat!
~
avian~
ABCFG DFQT HN 0 0
40 0 3d30+800 1d9+250 6d4+8 crush
-9 -9 -9 5
0 A 0 0
stand stand male 1000
0 0 medium 0
#5611
bird aarakocran warrior~
the fierce warrior~
A fierce warrior rolls his eyes and decides to slay you...
~
The proud Aarakocran warrior defends his city against all threats.  He has
decided you are a threat.  Prepare to die, dirt dweller!
~
avian~
AFG DFT 0 -100 0
37 0 5d10+650 4d60+4 5d4+7 crush
-5 -6 -6 5
0 A 0 0
stand stand male 1000
0 0 medium 0
#5612
bird aarakocran guard~
the stalwart guard~
A stalwart warrior chokes on his worm crisps and draws his blade!
~
The proud Aarakocran warrior defends his city against all threats.  He has
decided you are a threat.  Prepare to die, dirt dweller!
~
avian~
ABFG DFT 0 100 5612
34 0 20d6+470 4d60+4 2d10+6 crush
-6 -6 -6 6
0 A 0 0
stand stand male 1000
0 0 medium 0
#5613
bird aarakocran revolutionary castro~
the aarakocran revolutionary~
A revolutionary plots the overthrow of his corrupt government.
~
The bitter revolutionary is plotting to overthrow his corrupt government.  He
has been secretly flying about building an organization against the corrupt
commanders of the southern stronghold.  He feels that most Aarakocrans were
much better off before merchant outsiders corrupt Aarakocran ideals.  You
represent such a threat, and you can see his eyes smoldering with inner hatred.
~
avian~
ABGH CDFT 0 100 0
34 0 20d8+430 4d60+4 2d10+6 crush
-6 -6 -6 4
0 0 0 0
stand stand male 1000
0 0 medium 0
#5614
bird aarakocra junk dealer fred~
the junk dealer~
A junk dealer tries to eek out a living.
~
A fat bird with a bad slouch.  He is festooned with all kinds of shiny and dull
metal objects.  His name is Fred.  He asks if you are interested in a bargain?
~
avian~
ABCGN T 0 0 0
44 0 1d1+30000 1d80+20 5d4+40 crush
-25 -25 -25 -25
0 ABCD 0 0
stand stand male 1000
0 0 medium 0
#5615
bird aarakocran merchant~
the merchant~
A merchant is on his way to a meeting.
~
The business man has an intent look in his eye.  He is much to busy to be
concerned with you...
~
avian~
ACHN PT 0 -100 0
26 0 20d5+200 2d4+180 2d6+4 crush
-2 -2 -2 7
0 0 0 0
stand stand male 1000
0 0 medium 0
#5616
bird aarakocran matron~
the matron~
An aarakocran matron eyes you cautiously.
~
The matron looks down at you through her long, superior beak.  She thinks
having your kind here is an insult to her people.  She considers slaying you,
but decides you will probably get killed soon without her help.
~
avian~
ACGHN PT 0 -100 0
26 0 2d7+250 2d4+180 2d6+4 crush
-2 -1 -3 5
0 0 0 0
stand stand female 1000
0 0 medium 0
#5617
bird aarakocran clansman~
the clansman~
An aarakocran clansman is rooting for grubs.
~
The clansman pulls a fat, juicy grub worm from the ground and pops it into his
beak.  Your mouth waters as you imagine the delicate texture of the grub.
~
avian~
ACGHM PT 0 -100 0
28 0 2d9+300 2d4+180 2d7+4 crush
-4 -4 -4 7
0 0 0 0
stand stand male 1000
0 0 medium 0
#5618
bird aarakocran captain~
the captain~
The Aarakocran slashes at you!
~
Although the captain has been sitting at a desk for the last few years, she
can still hold her own in a scrape.  The bald patches in her feathers are not a
sign of disease but reminders of the day she slew two dragons singlehandedly.
~
avian~
ABFG DFT 0 -100 0
38 0 5d10+560 4d60+40 5d4+7 crush
-8 -8 -8 5
0 A 0 0
stand stand female 1000
0 0 medium 0
#5619
bird aarakocran secretary~
the secretary~
The Secretary decides to prevent you from disturbing the captain!
~
Although you are dazzled by the brilliant plumage on the secretary, you can
see he was chosen for his intelligence and strength.  His wing muscles bulge
impressively, and you notice this is the first aarakocran you have seen with
really beefy legs as a powerful KICK knocks the wind out of you.
~
avian~
ABFG DFT 0 -100 0
35 0 5d10+550 4d60+40 2d10+7 crush
-7 -7 -7 6
0 A 0 0
stand stand male 1000
0 0 medium 0
#5620
bird aarakocra aarakocran weapons vendor~
the weapons vendor~
An Aarakocran weapons vendor is sharpening some talon extenders on a stone.
~
The vendor has no problems looking at you and carrying on a conversation as
he sharpens two pairs of talon extenders simultaneously on a round sharpening
wheel he is spinning with one of his feet.  The other foot is working a bellows
for a large metal furnace.
   He looks powerful enough to claw your face to shreds with a single swath.
~
avian~
ABGN T 0 0 0
44 0 1d1+30000 1d8+200 5d6+40 crush
-25 -25 -25 -25
0 0 0 0
stand stand male 1000
0 0 medium 0
#5621
bird aarakocra aarakocran armorer armourer~
the armorer~
An Aarakocran armorer is hammering out a bit of plate.
~
As the armorer looks up at you, the hammer comes down upon his claw and he
lets out a piercing shriek.
~
avian~
ABG T 0 0 0
44 0 1d1+30000 1d8+200 5d6+40 crush
-25 -25 -25 -25
0 ABCD 0 0
stand stand male 1000
0 0 medium 0
#5622
bird aarakocra aarakocran cleric holy guildmaster~
the holy aarakocran guildmaster~
Your guildmaster patiently adds a new tile to a huge mosaic.
~
The cleric's plumage is generally a drab grey, but there is a tremendous
orange and yellow starburst on her chest.
~
avian~
ABGKO T H 0 0
40 0 1d1+30000 1d1+99 5d5+40 crush
-25 -25 -25 -25
0 ABCD 0 0
stand stand female 1000
0 0 medium 0
#5623
bird aarakocra aarakocran sneaky guildmaster thief assassin~
the sneaky aarakocran guildmaster~
Your guildmaster is picking a *HUGE* (Glowing) Mithral lock.
~
well, COUNT your money!
~
avian~
ABGK T 0 0 0
29 0 1d1+30000 1d8+20 10d10+40 crush
-25 -25 -25 -25
0 ABCD 0 0
stand stand male 1000
0 0 medium 0
#5624
bird aarakocra aarakocran strong guildmaster warrior~
the strong aarakocran guildmaster~
..998..999..1000.  Your guildmaster sets down some *HUGE* barbells.
~
Your guildmaster's plumage is so black that it is blue.  You can see huge
muscles rippling down his legs, wings, and chest.  He has an air of command and
military discipline.
~
avian~
ABK T 0 0 0
40 0 1d1+30000 1d8+200 5d5+40 crush
-25 -25 -25 -25
0 ABCD 0 0
stand stand male 1000
0 0 medium 0
#5625
bird aarakocra aarakocran cityguard guard~
the cityguard~
A cityguard scans the horizon for signs of trouble.
~
The cityguard is charged with keeping peace within the city.  She is especially
on the lookout for the person who stole from the military treasury last week.
~
avian~
ACG T 0 1000 0
29 0 2d6+310 1d1+99 2d7+5 crush
-4 -4 -4 2
0 0 0 0
stand stand female 1000
0 0 medium 0
#5626
bird aarakocra aarakocran cityguard guard~
the cityguard~
A cityguard scans the horizon for signs of trouble.
~
The cityguard is charged with keeping peace within the city.  He is especially
on the lookout for the person who stole from the military treasury last week.
~
avian~
ACG T 0 1000 0
27 0 2d6+260 1d1+99 3d4+4 crush
-4 -4 -4 6
0 0 0 0
stand stand male 1000
0 0 medium 0
#5627
bird aarakocra aarakocran cityguard guard~
the cityguard~
A cityguard is guarding the temple.
~
The cityguard is charged with defending the temple against invaders from the
north.
~
avian~
ABCG T 0 1000 5627
28 0 2d6+260 1d1+99 4d3+4 crush
-4 -4 -4 6
0 0 0 0
stand stand either 1000
0 0 medium 0
#5628
bat breakfast lunch dinner snack appetizer~
the small bat~
A bat brings back memories of your mother's great cooking.
~
A recipe comes to mind...
      Ingredients:
         1 small bat
         1 small yellow pepper
         1 spoon vindaloo paste

      Directions:
         place pepper in bat's mouth
         smear paste on stomach and tie wings together
         roast on stick until golden brown

   (leg of a small bat also makes a handy snack!)
~
bat~
ABFH 0 0 -400 0
5 0 1d6+55 1d4+36 1d6+1 grep
7 7 7 9
0 0 0 0
stand stand either 1000
0 0 small 0
#5629
kobold~
the kobold~
A kobold has been staked to the ground.
~
When you look into the kobolds eyes you learn more about pain, suffering,
torture, and humiliation than you could have learned in a score of years.
The kobold only has one thing that is important to him, and that is a rock,
and people keep taking it from him endlessly.  He is guarding a rock with
his pitiful life, but occasionally closes his eyes and lets out a whimpering
moan.
~
kobold~
AB P 0 1000 0
1 0 1d6+10 1d1+49 1d4+0 smash
9 9 9 9
0 0 0 0
stand stand male 1000
0 0 small 0
#0

#OBJECTS
#5600
worm crisps~
a packet of worm crisps~
You are enticed by the odor of spicy worm crisps.~
food~
food 0 A
20 20 0 0 0
1 10 5 P
#5601
bowl curry curried grubs~
a bowl of curried grubs~
You smell the delicate aroma of curried grubs.~
food~
food 0 A
50 50 0 0 0
2 1 30 P
#5602
cup spicy rodent stew~
a cup of spicy rodent stew~
A cup with some red liquid rests here.~
food~
food 0 A
40 40 0 0 0
3 1 25 P
#5603
meat seasoned rat kabob~
a seasoned rat kabob~
Some meat and vegetables on a stick lies on the ground.~
food~
food 0 A
30 30 0 0 0
1 1 20 P
#5604
raw worms rice~
raw worms with rice~
Your mouth waters at the sight of raw worms.~
food~
food 0 A
30 30 0 0 0
1 1 20 P
#5605
talon extenders~
some talon extenders~
Some shiny metal talons catch your fancy.~
steel~
armor 0 AH
5 6 5 1 0
15 100 800 G
A
19 3
#5606
packet black centipede spice~
spice of the black, aquatic centipede~
A packet of black spice has been forgotten here.~
glass~
pill 0 A
20 'teleport' '' '' ''
1 10 100 P
#5607
seaweed~
aromatic seaweed~
You smell the dreamy smell of seaweed.~
glass~
pill 0 A
20 'change sex' '' '' ''
2 100 100 P
#5608
chameleon~
a desiccated chameleon~
A small chameleon corpse blends in with the ground.~
snakeskin~
pill 0 A
11 'detect invis' '' '' ''
3 100 300 P
#5609
giant squid eye eyeball~
the eye of a giant squid~
An eyeball looks up at you strangely.~
gut~
pill 0 A
13 'poison' 'plague' '' ''
4 100 100 P
#5610
shiny bit green glass~
a shiny bit of green glass~
You see a shiny bit of green glass and need to possess it.~
glass~
treasure G AO
0 0 0 0 0
18 10 640 P
A
2 1
#5611
shiny bit blue glass~
a shiny bit of blue glass~
You see a shiny bit of blue glass and decide it will soon be yours.~
glass~
treasure G AO
0 0 0 0 0
18 10 650 P
A
1 1
#5612
gold circlet~
a bright gold circlet~
You have a sudden urge to pick up a bright gold circlet.~
gold~
treasure G AO
0 0 0 0 0
18 10 680 P
A
5 1
#5613
piece string~
a pretty piece of string~
The most beautiful piece of string you have ever seen rests here.~
steel~
treasure G AO
0 0 0 0 0
20 10 600 P
A
13 4
#5614
silver coin disk~
one silver coin~
A shiny silver disk seems to call your name.~
silver~
trash 0 A
0 0 0 0 0
1 10 100 P
#5615
red glass~
glittering red glass~
You decide the important thing in your life is having some red glass.~
glass~
trash 0 A
0 0 0 0 0
1 10 20 P
#5616
ball string~
a ball of string~
A ball of string asks to be unrolled and hidden in your nest.~
glass~
trash 0 A
0 0 0 0 0
1 10 300 P
#5617
red string thread~
a fine red thread~
A thin piece of string has the deepest color you have ever seen.~
glass~
trash 0 A
0 0 0 0 0
1 10 40 P
#5618
gem garnet stone~
a flawed garnet stone~
A gem glows with a mystical inner light.~
stone~
trash A A
0 0 0 0 0
1 10 50 P
#5619
nest~
a fancy nest~
A fancy nest of string and straw seems very inviting.~
wood~
container 0 0
10000 0 0 0 0
1 0 0 P
#5620
nest~
a straw nest~
A straw nest with shiny twigs makes you feel sleepy.  ~
wood~
container 0 0
10000 0 0 0 0
1000 0 0 P
#5621
nest~
a huge nest~
A huge family nest of rough twigs looks preferable to adventuring.  ~
wood~
container 0 0
10000 0 0 0 0
1000 0 0 P
#5622
hand ashtray~
an ashtray~
An ashtray made out of the hand of a smurf lies on the floor.~
gut~
furniture 0 AO
0 0 0 0 0
1 1 0 P
#5623
stuffed snow leopard~
a stuffed snow leopard~
A magnificent stuffed snow leopard almost appears to be walking.~
gut~
furniture 0 AL
0 0 0 0 0
1 20 0 P
#5624
stuffed jaguar~
a stuffed jaguar~
A stuffed giant king jaguar appears to pace menacingly.~
paper~
furniture 0 0
500 0 0 0 0
500 0 0 P
#5625
stuffed orc~
a stuffed orc~
A stuffed orc in combat pose is glued to the floor.~
paper~
furniture 0 0
0 0 0 0 0
500 0 0 P
#5626
stuffed grizzly bear~
a stuffed grizzly bear~
A stuffed grizzly bear prepares to maul you.  ~
wood~
container 0 0
500 0 0 0 0
1 0 0 P
#5627
dragon head~
a stuffed dragon's head~
A fierce dragon's head is nailed to the wall.~
wood~
treasure 0 0
0 0 0 0 0
5 0 100 P
#5628
glass eye~
a glass eye~
A glass eye looks back at you.~
glass~
treasure G AO
0 0 0 0 0
20 4 10 P 
A
3 3
#5629
glass eye~
a glass eye~
A flawed glass eye looks back at you.~
glass~
trash 0 A
500 0 0 0 0
15 2 3 P
#5630
painting~
a strange bird painting~
A strange bird painting hangs on the wall.~
paper~
furniture 0 0
500 0 0 0 0
50 0 0 P
E
painting~
The painting is of an aarakocran cleric, and appears very lifelike.  The eyes
seem to follow you about the room.  The painting begins to speak!  The Cleric
utters 'xipodf sdfi dsfiop ewroia !wuer' which you recognize as being some kind
of curse on the old Aarakocran high tongue.
~
#5631
hand ashtray~
an ashtray~
An ashtray made out of the hand of a dwarf lies on the floor.~
gold~
treasure G AO
0 0 0 0 0
20 550 1000 P
A
5 1
#5632
canoe~
a light weight canoe~
A canoe is lies here unused.~
wood~
trash 0 A
0 0 0 0 0
14 0 0 P
E
canoe~
Hey!  This canoe has a hole in it!
~
#5633
chain collar~
a thick collar and chain~
An empty chain and collar rest here.~
copper~
armor 0 AC
5 5 5 1 0
1 1000 100 G
#5634
bottle potion clear~
a clear potion with feathers inside~
Feathers float about inside a clear bottle.~
glass~
potion 0 AO
5 'fly' '' '' '' 
1 50 1001 P
#5635
tapestry~
a faded tapestry~
A faded tapestry depicts the famous "Battle of the 1000".  ~
wood~
container 0 0
10000 0 0 0 0
100 0 0 P
#5636
sword~
a sword~
You see a sword here.~
steel~
weapon AG AN
sword 5 6 pierce 0
35 100 1000 P
A
18 3
A
19 3
#5637
mace~
a mace~
You see a mace here.~
bronze~
weapon AG AN
mace 5 7 crush 0
37 100 3000 P
A
18 3
A
19 3
#5638
vest~
an open-winged vest~
You see an Aarakocran-manufacture open-winged vest here.~
steel~
armor AO AD
5 5 5 1 1
15 100 1000 G
E
vest~
This vest has been designed to give proper room for large wing muscles, and
has holes in the back which are large enough to allow you to put it on and
take it off without getting your feathers caught.
~
#5639
shield spiked~
a wicked, spiked shield~
You see a shield here.~
steel~
armor AO AJ
5 5 5 1 1
15 100 1000 G
A
19 5
#5640
cloak~
a cloak~
You see a cloak here.~
wool~
armor A AC
5 5 5 1 1
15 100 1000 G
#5641
helmet~
a full-view helmet~
You see an Aarakocran-manufacture full-view helmet here.~
steel~
armor AO AE
5 1 1 1 1 
15 100 100 G
E
helmet~
This helmet has been designed to give you an unobstructed view of a full 180
degrees.  There is also a cleverly designed beak guard to allow you to eat and
drink without removing the helmet.
~
#5642
leggings~
a pair of leggings~
You see a pair of leggings here.~
steel~
armor AO AF
5 10 10 1 1
15 100 1000 G
#5643
boots~
a pair of open-toe boots~
You see a pair of Aarakocran-manufacture boots here.~
snakeskin~
armor A AG
5 5 5 1 1
27 100 800 G
A
17 1
A
18 1
E
boots~
These boots have large toe holes, to accommodate large Aarakocran feet.
~
#5644
talon extenders talons~
a pair of talon extenders~
You see a pair of talon extenders here.~
tin~
armor AO AH
5 1 1 1 1
15 100 1000 G
A
19 6
#5645
wing guards wingguards~
a pair of wing guards~
You see a pair of wing guards here.~
iron~
armor AO AI
5 5 5 1 1 
15 100 1000 G
#5646
cape~
a cape~
You see a cape here.~
snakeskin~
armor A AK
5 3 3 1 1
15 100 1000 G
#5647
belt~
a belt~
You see a belt here.~
copper~
armor A AL
5 3 3 1 1
13 100 1000 G
#5648
bracer~
a bracer~
You see a bracer here.~
tin~
armor AO AM
5 5 5 2 1
15 100 1000 G
#5649
vest~
an open-winged vest~
You see an Aarakocran-manufacture open-winged vest here.~
steel~
armor B AD
5 5 5 5 1
15 100 1000 G
E
vest~
This vest has been designed to give proper room for large wing muscles, and
has holes in the back which are large enough to allow you to put it on and
take it off without getting your feathers caught.
~
#5650
shield spiked~
a wicked, spiked shield~
You see a wicked, spiked shield here.~
steel~
armor BO AJ
5 5 5 5 5
15 100 1000 G
A
19 5
#5651
cloak~
a cloak~
You see a cloak here.~
wool~
armor B AC
5 3 4 1 1
15 100 1000 G
#5652
helmet~
a full-view helmet~
You see an Aarakocran-manufacture full-view helmet here.~
brass~
armor BO AE
5 3 4 1 1
15 100 1000 G
E
helmet~
This helmet has been designed to give you an unobstructed view of a full 180
degrees.  There is also a cleverly designed beak guard to allow you to eat and
drink without removing the helmet.
~
#5653
leggings~
a pair of leggings~
You see a pair of leggings here.~
steel~
armor BO AF
5 5 5 3 1
15 100 1000 G
#5654
boots~
a pair of open-toe boots~
You see a pair of Aarakocran-mangufacture boots here.~
brass~
armor B AG
5 3 4 3 1
15 110 1000 G
A
17 1
A
18 1
E
boots~
These boots have large toe holes, to accommodate large Aarakocran feet.
~
#5655
talon extenders~
a pair of talon extenders~
You see a pair of talon extenders here.~
bronze~
armor BO AH
5 1 1 1 0
15 100 1000 G
A
19 6
#5656
sleeves~
a pair of sleeves~
You see a pair of sleeves here.~
steel~
armor BO AI
5 3 3 1 1
15 100 1000 G
#5657
cape~
a cape~
You see a cape here.~
wool~
armor BO AK
5 4 4 1 1
15 100 1000 G
#5658
belt~
a belt~
You see a belt here.~
tin~
armor B AL
5 5 5 1 1
15 100 1000 G
#5659
bracer~
a bracer~
You see a bracer here.~
steel~
armor BO AM
5 5 5 1 1
15 100 1000 G
#5660
purse~
a generic purse~
A generic purse generates the VNUM for the 'make purse' spell.  ~
steel~
container 0 A
50 0 0 0 0
15 50 0 P
#5661
fire campfire~
a campfire~
There are the remains of a campfire here.  ~
fire~
container 0 0
10000 0 0 0 0
15 0 0 P
#5662
gold key~
a shiny gold key~
A shiny key gives a glint of gold.~
gold~
key AB A
0 0 0 0 0
1 0 0 P
#5663
string green thread~
a frayed bit of green thread~
A piece of string, beautiful beyond measure, looks loose.~
steel~
staff AG AO
26 1 1 'charm person' 0
16 1 1000 P
#5664
stuffed polar bear~
a stuffed polar bear~
A stuffed polar bear prepares to maul you.  ~
wood~
container 0 0
500 0 0 0 0
500 0 0 P
#5665
small talon extenders~
some small talon extenders~
A pair of small shiny metal talons catch your fancy.~
iron~
armor 0 AH
5 5 5 3 1
27 70 700 G
A
19 2
#5666
small mace~
a small mace~
You see a small mace here.~
wood~
weapon 0 AN
mace 5 5 pound 0
26 10 999 G
A
18 1
A
19 1
#5667
small sticker~
a small rat sticker~
A small rat sticker would come in handy, and there is one here.~
rubber~
weapon 0 AN
mace 5 5 pound 0
25 100 8880 G
A
17 -5
A
18 2
E
small sticker~
This is a medium length piercing blade, primarily used to catch rats.  It is
fairly long, but the point is about as long as a dagger's.  The sticker looks
as sturdy as a short sword.
~
#5668
large sticker~
a large rat sticker~
A large rat sticker causes you to dream of a large rat dinner.~
rubber~
weapon 0 AN
mace 5 5 pound 0
27 140 7770 G
A
18 1
A
19 1
E
sticker~
This is a long metal blade, primarily used to catch rats.  It is about as big
as a small sword, and has a sharp slashing blade.  It looks as sturdy as a
short sword.
~
#5669
helmet~
a full-view helmet of plate~
You see an Aarakocran-manufacture full-view helmet here.~
steel~
armor O AE
5 5 5 1 1
25 100 1000 G
E
helmet~
This helmet has been designed to give you an unobstructed view of a full 180
degrees.  There is also a cleverly designed beak guard to allow you to eat and
drink without removing the helmet.
~
#5670
vest~
an open-winged vest~
You see an Aarakocran-manufacture open-winged vest here.~
snakeskin~
armor 0 AD
6 5 7 1 1
26 100 1000 G
E
vest~
This vest has been designed to give proper room for large wing muscles, and
has holes in the back which are large enough to allow you to put it on and
take it off without getting your feathers caught.
~
#5671
boots~
a pair of open-toe boots~
You see a pair of Aarakocran-mangufacture boots here.~
brass~
armor 0 AG
5 6 7 1 1
15 100 1000 G
A
17 1
A
18 1
E
boots~
These boots have large toe holes, to accommodate large Aarakocran feet.
~
#5672
lump metal~
a lump of shiny metal~
A lump of shiny metal is a good thing to carry around and possess.~
iron~
trash 0 A
500 0 0 0 0
15 0 0 G
#5673
pick lockpick metal bit~
a lockpick~
A L-shaped bit of metal has been left on the ground.~
steel~
treasure 0 AO
0 0 0 0 0
11 55 10 G
A
2 1
#5674
bottle alcohol rotgut~
a bottle of rotgut~
You are surprised to see a bottle of alcohol out in the open.~
glass~
drink 0 A
8 8 'vodka' 0 0
20 5 140 G
#5675
cracked crystal ball~
a crystal ball~
A broken crystal ball has been abandoned here.~
glass~
treasure 0 A
0 0 0 0 0
15 12 50 G
E
ball~
You shake the crystal ball, and hold it in front of your eyes.  In a few
seconds, a small blue tetrahedron floats to the surface.  Written on the face
of the tetrahedron are the words 'please shake me again'.
~
#5676
rock~
a worthless rock~
A worthless rock that is very important to a lonely kobold rests here.~
stone~
treasure 0 A
0 0 0 0 0
1 20 300 G
E
rock~
When you look at the rock, you think of a lonely kobold balling his eyes
out in some dinghy back room.
~
#5677
flying helmet~
a leather flying helmet~
You see an Aarakocran-manufacture leather flying helmet here.~
steel~
armor 0 AE
5 6 7 3 1
26 100 1200 G
E
helmet~
This helmet is made of leather and covers the entire face and upper beak.
Glass protects the eyes while leaving view unobstructed.
~
#5678
wing guards wingguards~
a pair of tough leather wing guards~
You see a pair of tough leather wing guards here.~
iron~
armor 0 AI
5 5 5 3 1
22 100 400 G
#5679
fountain water~
a fountain~
A large fountain gushes forth here.~
marble~
fountain G 0
100000 10000 'milk' 0 0
0 0 0 P
#5680
cannon tube~
a cannon~
A mysterious thick metal tube rests here.~
steel~
wand 0 AO
50 1 1 'high explosive' 0
30 12 34570 G
E
tube cannon~
The revolutionary is experimenting with gunpowder from the far east, in an
attempt to create a 'super weapon'.
~
#5681
skin waterskin~
a water skin~
A soggy leather skin looks like it might hold water.~
leather~
drink 0 A
100 100a'water' 0 0
2 30 400 G
#5682
bug glowbug chitin~
a dead glowbug~
You see the shiny chitin of a dead glowbug.~
gut~
light G A
0 0 80 0 0
15 33 567 P
#0

#ROOMS
#5600
Flying~
Ahh; to be in the air again, unencumbered by the cares of the material world
and flying free above all other creatures.  You sense that the wind patterns
are shifting, something very strange is going on below.
~
0 C 9
D1
~
~
0 -1 5602
D5
You see some strange things in the air below you.  Below, creatures
mill about and the wind seems rather strange.~
~
0 -1 9258
S
#5601
Flying~
Ahh; to be in the air again, unencumbered by the cares of the material world
and flying free above all other creatures.  You stop paying attention to your
location and adventuring ceases to interest you.
~
0 0 9
D1
~
~
0 -1 5678
D5
~
~
0 -1 5602
S
#5602
Flying~
Ahh; to be in the air again, unencumbered by the cares of the material world
and flying free above all other creatures.  You stop paying attention to your
location and adventuring ceases to interest you.
~
0 0 9
D1
~
~
0 -1 5685
D3
~
~
0 -1 5600
D4
~
~
0 -1 5601
S
#5603
The Taxidermist's Gallery~
You gape in amazement at how incredibly lifelike some of the stuffed animals
and trophies appear.
~
0 D 0
D1
You see the sales counter.
~
~
0 -1 5616
S
#5604
Temple of the Rising Sun~
You stand in a huge temple hewn directly from the cliff wall.  Giant murals
depict fierce Aarakocran warriors flying into battle on the tails of
whirlwinds.  There is a small plaque at eye level.
~
0 DK 1
D0
You see the guard shack.
~
~
0 -1 5622
D1
You see the private chambers of the Chief cleric.
~
~
0 -1 5699
D2
You see the freedom of the air!  Ah, to soar again, free of all your cares
gliding on thermals above the clouds...
~
~
0 -1 5653
D5
You see a narrow staircase has been cut into the rock here, to allow visiting
traders access to the market.  (You sincerely hope that you don't slip, as you
can see some wicked jagged rocks between breaks in the clouds below, GULP!)
~
~
0 -1 5611
E
plaque~
Slash decided when he was 17 years old to leave behind the strife and class
struggle in the Aarakocran capital and learn the skills of adventure.  He
did not return until 100 years later.  He now returns regularly to visit his
cousin the taxidermist.
~
E
mural murals~
The mural depicts thousands of Aarakocran warriors spiraling in rapid descent
upon an army of depraved gnome archers.  Blood and gore seem to be the
primary themes, and here and there you see Aarakocrans dismembering the craven
archers and eating the severed limbs.  You start to think these Aarakocrans are
a sick bunch.
~
S
#5699
Cleric's private chambers~
You stand in a holy room.  The walls are covered with astrological symbols,
calendars, and star charts.
   In the center of the room is a huge mosaic, made of thousands of bits of
glass.
~
0 DK 1
D3
~
~
0 -1 5604
E
mosaic~
You stare in awe at the aching beauty of a quarter-completed mosaic of a huge
glowing egg in the most perfect nest you have ever seen.  Each piece of the
mosaic is a piece of glass colored and cut so perfectly that you feel this is
what heaven must be like.
~
S
#5608
The Dump~
Wait, this isn't the dump!  Behind all of this mess is a beaten up table.
You see a lot of things, but nothing here is very pretty or very shiny, and you
decide to leave.
~
0 0 1
D1
~
~
0 -1 5609
E
lamont~
Lamont is not here, you idiot!  He is out driving the truck.  Get back to
to game!
~
S
#5609
Runed stall~
This stall is painted with strange gold runes, such as triangles and eyes.
~
0 0 1
D1
~
~
0 -1 5610
D3
~
~
0 -1 5608
D5
~
~
0 -1 5616
S
#5610
A Food vendor's stall~
You stand before a brightly colored stall.  Small animals and large insects
are hanging from racks all around you.
~
0 0 1
D1
~
~
0 -1 5611
D3
~
~
0 -1 5609
D5
~
~
0 -1 5617
S
#5611
Top of Market Square~
You stand in the middle of a huge bazaar.  There are stalls to the West and
East.  A staircase has been built out of sandstone leading down, and you see
some more stalls down there.  If you attempt to go South you will fall off the
side of the cliff city.
~
0 0 1
D1
~
~
0 -1 5612
D2
You see the freedom of the air!  Ah, to soar again, free of all your cares
gliding on thermals above the clouds...
~
~
0 -1 5660
D3
~
~
0 -1 5610
D4
~
~
0 -1 5604
D5
~
~
0 -1 5618
S
#5612
A Food vendor's stall~
You stand before a drab colored stall.  Small animals and large insects are
hanging from racks all around you.
~
0 0 1
D1
You see the warrior's guild.
~
~
0 -1 5613
D2
You see the freedom of the air!  Ah, to soar again, free of all your cares
gliding on thermals above the clouds...
~
~
0 -1 5661
D3
~
~
0 -1 5611
D5
~
~
0 -1 5619
S
#5613
Warrior's guild~
This building has no exit to the south, as the warriors do not like having
their privacy violated.  You see lots of equipment to practice with, and a
huge set of weights.
~
0 CD 1
D3
~
~
0 -1 5612
D5
~
~
0 -1 5620
S
#5616
The Taxidermy Stand~
The first thing you notice about the taxidermy shop is the odor of tanned
hides.



A giant grizzly bear's slash *** DEMOLISHES *** you.
A giant grizzly bear's slash *** DEMOLISHES *** you.




   Wait, it is only a stuffed bear in a lifelike pose.  You also see a
collection of heads, including a roc's, a dragon's, and a minotaur's.  There
is a large gallery to the east.
~
0 D 0
D1
~
~
0 -1 5617
D2
You see the freedom of the air!  Ah, to soar again, free of all your cares
gliding on thermals above the clouds...
~
~
0 -1 5665
D3
You see a display gallery to the west.
~
~
0 -1 5603
D4
~
~
0 -1 5609
S
#5617
Armory stall~
There is a large, battered anvil here and a bunch of little bits of metal
and bronze.  Most of what the armorer is selling looks pretty old, but you
stop to ask if he has anything newer under the counter.
~
0 0 1
D1
~
~
0 -1 5618
D2
You see the freedom of the air!  Ah, to soar again, free of all your cares
gliding on thermals above the clouds...
~
~
0 -1 5666
D3
~
~
0 -1 5616
D4
~
~
0 -1 5610
S
#5618
Bottom of Market Square~
You are at the bottom of the market square.  Stalls continue to your East
and West, while dwellings lie to the Down.  To the South, you see a (Glowing)
(Shimmering) (Pulsating) blue ball, about 10' across, hovering in the air.
~
0 0 1
D1
~
~
0 -1 5619
D3
~
~
0 -1 5617
D4
~
~
0 -1 5611
D5
It looks passable, but beware!  A single slip could start you sliding
d
o
w
n
.
.
.
You think you can see jagged rocks through the clouds below, but you are not
sure...
~
~
0 -1 5625
S
#5619
A jeweler's stall~
You stand in front of a big beautiful bird with bright plumage.  The stall
is painted in bright colors and features a mural of fierce bird warriors
attacking a dragon sitting on a huge pile of gold and gems.
~
0 0 1
D1
~
~
0 -1 5620
D3
~
~
0 -1 5618
D4
~
~
0 -1 5612
S
#5620
The Weaponsmith's stall~
This stall looks like it has expended very rapidly, and has almost become a
shop.  It doesn't look like the weaponsmith couldn't take down the stall very
easily, as he has installed a blast furnace, a grinding wheel, and some forging
equipment.
~
0 0 1
D3
~
~
0 -1 5619
D4
You see the Warrior's guild.
~
~
0 -1 5613
S
#5621
A stone dwelling~
You are inside a large building constructed from standstone and mortar.  There
is a latrine in the southeast corner.
~
0 0 5
D1
~
~
0 -1 5623
S
#5622
A Guard Shack~
You see a small wooden shack before you.  It doesn't look very well designed
to you.  There is a big sign in front of the shack.  The sign is covered with
what you consider chicken scratchings.
~
0 0 5
D2
You see a temple.
~
~
0 -1 5604
S
#5623
A stone dwelling~
You are inside a large building constructed from standstone and mortar.  There
is a latrine in the southeast corner.
~
0 0 5
D1
~
~
0 -1 5624
D2
You see the freedom of the air!  Ah, to soar again, free of all your cares
gliding on thermals above the clouds...
~
~
0 -1 5672
D3
~
~
0 -1 5621
S
#5624
A stone dwelling~
You are inside a large building constructed from standstone and mortar.  There
is a latrine in the southeast corner.
~
0 0 5
D1
~
~
0 -1 5625
D2
You see the freedom of the air!  Ah, to soar again, free of all your cares
gliding on thermals above the clouds...
~
~
0 -1 5673
D3
~
~
0 -1 5623
S
#5625
Town Square~
You stand in the middle of the Town Square.  Stone dwellings lie to the East
and West, and the Bazaar lies to the Up.  There is a path to the Down.  There
is nothing to the South.
~
0 0 5
D1
~
~
0 -1 5626
D2
You see the freedom of the air!  Ah, to soar again, free of all your cares
gliding on thermals above the clouds...
~
~
0 -1 5674
D3
~
~
0 -1 5624
D4
~
~
0 -1 5618
D5
You feel that you can jump from rock to rock and scale on your belly long
enough to get to some small huts you see to the DownEast.  You can clearly
see some wicked, jagged crags through a part in the clouds below.
~
~
0 -1 5632
S
#5626
A stone dwelling~
You are inside a large building constructed from sandstone and mortar on the
south wall, and using the north face of the canyon as the north wall.
~
0 0 5
D1
~
~
0 -1 5627
D2
You see the freedom of the air!  Ah, to soar again, free of all your cares
gliding on thermals above the clouds...
~
~
0 -1 5675
D3
~
~
0 -1 5625
S
#5627
A stone dwelling~
You are inside a large building constructed from sandstone and mortar on the
south wall, and using the north face of the canyon as the north wall.
~
0 0 5
D3
~
~
0 -1 5626
D5
~
~
0 -1 5634
S
#5630
On the north cliff face~
It looks like you could slide back on your belly a bit to the East, but
forget about going West, it's much to steep.  There is a little bit of level
ground Down from here, but there is no way you could reach it.  You see the
outside of a stone building built right into the cliff face above you, but the
climb is too steep.
~
0 0 5
D1
~
~
0 -1 5631
D2
You see the freedom of the air!  Ah, to soar again, free of all your cares
gliding on thermals above the clouds...
~
~
0 -1 5679
S
#5631
The Shanty town~
You are in an area of straw huts constructed by the less prosperous
Aarakocrans in a vain attempt to emulate the stone buildings to the Up.  These
structures do not have the natural permanence of the well built buildings or
the traditional nests, and the residents spend most of their time keeping them
together.
~
0 0 5
D2
You see the freedom of the air!  Ah, to soar again, free of all your cares
gliding on thermals above the clouds...
~
~
0 -1 5680
D3
~
~
0 -1 5630
D5
~
~
0 -1 5638
S
#5632
A rough stone path~
You are on a rough stone path on the north cliff face.  Your passage East and
West is blocked, but you may still move Up and Down.  There is nothing to the
south.
~
0 0 5
D2
You see the freedom of the air!  Ah, to soar again, free of all your cares
gliding on thermals above the clouds...
~
~
0 -1 5681
D4
~
~
0 -1 5625
D5
~
~
0 -1 5639
S
#5633
Thieves guild~
The thieves guild is pretty small, as most thieves have left the city for
bigger and better booties, but the recent prosperity of the shopkeepers has
caused operations to begin expanding again.
You see a thin leather book tied to a string on the wall.
~
0 ADK 5
D2
~
~
1 -1 5640
E
book~
The book is titled 'So You Want to be a Thief', by someone named Slash.

   The book has the following chapters you can LOOK at.  (Don't even think of
nicking this book.)

   Chapter 1:  So you have decided to become a thief  (LOOK NEWBIE)
   Chapter 2:  Stealing, Nicking and Borrowing        (LOOK STEAL)
   Chapter 3:  The Art of surprise                    (LOOK BACKSTAB)
   Chapter 4:  Sneaking around where you don't belong (LOOK SNEAK)

   It looks like someone nicked the rest of the book...
~
E
newbie~
Ok, you have made it to the thieves guild.  I will assume that you know how
to do things like PRACtice and talk to the other players, and know to run away
from a fight you can't win.

   The guildmaster here is very good at teaching you the tools of the trade.
However, he is a lot more interested in staying in this room and picking that
big lock than he is in helping you.  He is not going to tell you what to
study or give you hints on how to rob.  If you are having trouble figuring out
what skills to PRACtice, use the CANT command to speak to the other thieves on
line.  They will help you.  (This book also has a few pointers.)
~
E
steal~
Steal lets you take things from players and mobs without having to fight
them for it.  You won't get any experience points for using this or any other
thieving skill, but you can get money and objects pretty quick.
   To steal money, use STEAL <number> <character>.  To steal an object, use
STEAL <object> <character>.  The object must be in the character's inventory,
not worn.  You want to know what the character has in the inventory to steal,
so you will need to PRACtice PEEK, too.
   I have staked a kobold to the ground.  He has a ROCK in his inventory.  Try
to steal it from him.  When you have gotten the rock, please give the rock
back to the kobold so the other thieves can steal it from him.  Notice that you
can't steal the collar off of him.
~
E
backstab~
Backstab lets you sneak up behind a mob (but not a player) and hit the
really hard in the back with a dagger.  This does a lot of extra damage, and
you should have a much easier time finishing him off.  You need to use a small
dagger-type weapon to do this, a big slashing sword doesn't have the right kind
of point.
   If you are grouped with some warriors, they will tell you that you have to
backstab the mob.  If you do this, the mob will attack only you and they will
take no damage.  You should make them use their skills and RESCUE you.
   Don't use this skill until you are at least GOOD at it.  Otherwise you will
be wasting your first attack with a pitiful backstab attempt...
~
E
sneak~
Sneak and hide are used on players, not mobs.  DO NOT EXPECT TO BE ABLE TO
WALK INTO AN AGGRESSIVE AREA stealthily.  Use invisibility for this...
~
S
#5634
On the north cliff face~
You can easily climb up to a stone building built into the shelf above you.
You *might* be able to go down, but I wouldn't try it...
~
0 0 5
D4
~
~
0 -1 5627
D5
It looks a bit too steep...  You might be able to get down, though getting up
is clearly impossible.  You have an excellent view of some buzzards circling
around a large animal about 2000' feet down...
~
~
0 -1 5641
S
#5635
On the north cliff face~
You are standing on a part of the cliff that is at about a 45% angle.  You
can stay here as long as you want.  You are glad sandstone is a very strong
and sturdy geological formation.
   There are too many clouds below to see if the buzzards circle below this
point.
~
0 0 5
D5
~
~
0 -1 5642
S
#5636
Small level area on the cliff face~
You stand on a small level area on the cliff face.  Better stay here, it
looks like a single step in any direction would leave you heading down at a
rapid speed.  The good news is that the cliff is so steep here you would
probably survive your fall all the way to the bottom far below...
~
0 0 5
D2
You see the freedom of the air!  Ah, to soar again, free of all your cares
gliding on thermals above the clouds...
~
~
0 -1 5685
S
#5637
On the north cliff face~
The view from up here is quite breathtaking.  You can see down for at least
half a mile.  You wish to stay here and soak up nature's beauty almost as much
as the last guy who stopped here, and he left claw marks for at least 50' down
the side of the crag.  You wave at his bones below and commend his good taste.
~
0 0 5
D2
You see the freedom of the air!  Ah, to soar again, free of all your cares
gliding on thermals above the clouds...
~
~
0 -1 5686
D5
~
~
0 -1 5644
S
#5638
The Shanty town~
You are in an area of straw huts constructed by the less prosperous
Aarakocrans in a vain attempt to emulate the stone buildings to the Up.  These
structures do not have the natural permanence of the well built buildings or
the traditional nests, and the residents spend most of their time keeping them
together.
~
0 0 5
D2
You see the freedom of the air!  Ah, to soar again, free of all your cares
gliding on thermals above the clouds...
~
~
0 -1 5687
D4
~
~
0 -1 5631
S
#5639
Bend in the path~
Actually more of a natural feature of the north cliff wall than a path, this
bend allows you to leave Up or continue East.  There is nothing to the South.
~
0 0 5
D1
~
~
0 -1 5640
D2
You see the freedom of the air!  Ah, to soar again, free of all your cares
gliding on thermals above the clouds...
~
~
0 -1 5688
D4
~
~
0 -1 5632
S
#5640
The Shanty town~
You are in an area of straw huts constructed by the less prosperous
Aarakocrans in a vain attempt to emulate the stone buildings to the Up.  These
structures do not have the natural permanence of the well built buildings or
the traditional nests, and the residents spend most of their time keeping them
together.
You spy some footprints leading to the North, which stop suddenly right at
the cliff wall.
~
0 0 5
D0
There appears to be some kind of opening in the cliff face to the north.  In
fact, what you thought was the cliff face is a cave that is completely
obscured.
~
secret panel~
1 -1 5633
D1
~
~
0 -1 5641
D2
You see the freedom of the air!  Ah, to soar again, free of all your cares
gliding on thermals above the clouds...
~
~
0 -1 5689
D3
~
~
0 -1 5639
S
#5641
The Shanty town~
You are in an area of straw huts constructed by the less prosperous
Aarakocrans in a vain attempt to emulate the stone buildings to the Up.  These
structures have neither the natural permanence of the well built buildings or
the strength of traditional nests, and the residents spend most of their time
keeping these huts together.
~
0 0 5
D3
~
~
0 -1 5640
D5
~
~
0 -1 5648
S
#5642
On the north cliff face~
The vegetation has thinned out here and you can't see much of anything
except stone.  You way is blocked to the West, but you can continue East.
There is nothing to the south.
~
0 0 5
D1
~
~
0 -1 5643
D4
~
~
0 -1 5635
S
#5643
A primitive area~
You feel a sense of stepping into another time.  All around you are
traditional family nests which look warm and friendly.  There is none of the
hustle and bustle of the sprawling city to the north.  You wish things looked a
little less drab, though.  The cliff face looks impassible to the west.
~
0 0 5
D1
~
~
0 -1 5644
D3
~
~
0 -1 5642
D5
There are no more ladders and stairs going down, because there are no flat
areas below this ledge.
~
~
0 -1 -1
S
#5644
A primitive area~
You feel a sense of stepping into another time.  All around you are
traditional family nests which look warm and friendly.  There is none of the
hustle and bustle of the sprawling city to the north.  You wish things looked a
little less drab, though.
~
0 0 5
D1
~
~
0 -1 5645
D3
~
~
0 -1 5643
D4
~
~
0 -1 5637
D5
There are no more ladders and stairs going down, because there are no flat
areas below this ledge.
~
~
0 -1 -1
S
#5645
A narrow area on the shelf~
The shelf here is too narrow to place anything upon.  In fact, it is about
as wide as your feet.  Your arm is holding on to the cliff face to the north.
You feel much more secure than the last guy who tried to walk here, and you can
still see his sun bleached bones on a small outcropping about 1500' down...
   The shelf widens to the West.
~
0 0 5
D1
~
~
0 -1 5646
D3
~
~
0 -1 5644
D5
There is a small outcropping about 1500' down, but it is not big enough to
attempt to land upon.
~
~
0 -1 -1
S
#5646
A primitive area~
You feel a sense of stepping into another time.  All around you are
traditional family nests which look warm and friendly.  There is none of the
hustle and bustle of the sprawling city to the north.  You wish things looked a
little less drab, though.
~
0 0 5
D1
~
~
0 -1 5647
D3
~
~
0 -1 5645
D5
There are no more ladders and stairs going down, because there are no flat
areas below this ledge.
~
~
0 -1 -1
S
#5647
A primitive area~
You feel a sense of stepping into another time.  All around you are
traditional family nests which look warm and friendly.  There is none of the
hustle and bustle of the sprawling city to the north.  You wish things looked a
little less drab, though.
~
0 0 5
D1
~
~
0 -1 5648
D3
~
~
0 -1 5646
D5
There are no more ladders and stairs going down, because there are no flat
areas below this ledge.
~
~
0 -1 -1
S
#5648
A narrow area on the shelf~
You can walk West on the a small shelf in the cliff wall, but you are
blocked to the East, and Down is much too steep.  There is nothing to the
South.  You can probably get back up if the tree limb you are holding on to
doesn't snap off under the weight of your armor.
~
0 0 5
D3
~
~
0 -1 5647
D4
~
~
0 -1 5641
D5
IT IS WAY TO STEEP TO KEEP GOING DOWN!  YOU WOULD DIE!
(Even if you are able to fly, there is nothing interesting down from here.
This canyon is actually a huge chasm that goes deep into the earth, there is
lots of boiling hot lava and stuff down there that would burn your flesh.  I
could write 500 rooms of 'it's getting a little hotter' before I describe your
firey demise, but you really aren't worth the trouble.)
~
~
0 -1 -1
S
#5653
Flying in the canyon 40 yards south of the temple~
Ahh; to be in the air again, unencumbered by the cares of the material world
and flying free above all other creatures.  You feel proud to be an Aarakocran,
and you catch a new thermal...
~
0 0 9
D0
You see a bright white temple.
~
~
0 -1 5604
D2
~
~
0 -1 5662
D5
~
~
0 -1 5660
S
#5660
Flying in the canyon 40 yards south of the market square~
Ahh; to be in the air again, unencumbered by the cares of the material world
and flying free above all other creatures.  You feel proud to be an Aarakocran,
and you catch a new thermal...
~
0 0 9
D0
You see the market square.
~
~
0 -1 5611
D1
~
~
0 -1 5661
D4
~
~
0 -1 5653
D5
~
~
0 -1 5667
S
#5661
Flying~
Ahh; to be in the air again, unencumbered by the cares of the material world
and flying free above all other creatures.  You stop paying attention to your
location and adventuring ceases to interest you.
~
0 0 9
D0
~
~
0 -1 5612
D3
~
~
0 -1 5660
S
#5664
Flying~
Ahh; to be in the air again, unencumbered by the cares of the material world
and flying free above all other creatures.  You stop paying attention to your
location and adventuring ceases to interest you.
~
0 0 9
D1
~
~
0 -1 5665
D5
~
~
0 -1 5671
S
#5665
Flying~
Ahh; to be in the air again, unencumbered by the cares of the material world
and flying free above all other creatures.  You stop paying attention to your
location and adventuring ceases to interest you.
~
0 0 9
D0
~
~
0 -1 5616
D1
~
~
0 -1 5666
D3
~
~
0 -1 5664
D5
~
~
0 -1 5672
S
#5666
Flying~
Ahh; to be in the air again, unencumbered by the cares of the material world
and flying free above all other creatures.  You stop paying attention to your
location and adventuring ceases to interest you.
~
0 0 9
D0
~
~
0 -1 5617
D1
~
~
0 -1 5667
D3
~
~
0 -1 5665
D5
~
~
0 -1 5673
S
#5667
Flying~
Ahh; to be in the air again, unencumbered by the cares of the material world
and flying free above all other creatures.  You stop paying attention to your
location and adventuring ceases to interest you.
~
0 0 9
D3
~
~
0 -1 5666
D4
~
~
0 -1 5660
D5
~
~
0 -1 5674
S
#5671
Flying~
Ahh; to be in the air again, unencumbered by the cares of the material world
and flying free above all other creatures.  You stop paying attention to your
location and adventuring ceases to interest you.
~
0 0 9
D0
~
~
0 -1 5621
D1
~
~
0 -1 5672
D2
~
~
0 -1 5606
D4
~
~
0 -1 5664
D5
~
~
0 -1 5678
S
#5672
Flying~
Ahh; to be in the air again, unencumbered by the cares of the material world
and flying free above all other creatures.  You stop paying attention to your
location and adventuring ceases to interest you.
~
0 0 9
D0
~
~
0 -1 5623
D1
~
~
0 -1 5673
D2
~
~
0 -1 5607
D3
~
~
0 -1 5671
D4
~
~
0 -1 5665
D5
~
~
0 -1 5679
S
#5673
Flying~
Ahh; to be in the air again, unencumbered by the cares of the material world
and flying free above all other creatures.  You stop paying attention to your
location and adventuring ceases to interest you.
~
0 0 9
D0
~
~
0 -1 5624
D1
~
~
0 -1 5674
D2
~
~
0 -1 5614
D3
~
~
0 -1 5672
D4
~
~
0 -1 5666
D5
~
~
0 -1 5680
S
#5674
Flying~
Ahh; to be in the air again, unencumbered by the cares of the material world
and flying free above all other creatures.  You stop paying attention to your
location and adventuring ceases to interest you.
~
0 0 9
D0
~
~
0 -1 5625
D1
~
~
0 -1 5675
D2
~
~
0 -1 5615
D3
~
~
0 -1 5673
D4
~
~
0 -1 5667
D5
~
~
0 -1 5681
S
#5675
Flying~
Ahh; to be in the air again, unencumbered by the cares of the material world
and flying free above all other creatures.  You stop paying attention to your
location and adventuring ceases to interest you.
~
0 0 9
D0
~
~
0 -1 5626
D2
~
~
0 -1 5628
D3
~
~
0 -1 5674
D5
~
~
0 -1 5682
S
#5678
Flying~
Ahh; to be in the air again, unencumbered by the cares of the material world
and flying free above all other creatures.  You stop paying attention to your
location and adventuring ceases to interest you.
~
0 0 9
D1
~
~
0 -1 5679
D3
~
~
0 -1 5601
D4
~
~
0 -1 5671
D5
~
~
0 -1 5685
S
#5679
Flying~
Ahh; to be in the air again, unencumbered by the cares of the material world
and flying free above all other creatures.  You stop paying attention to your
location and adventuring ceases to interest you.
~
0 0 9
D0
~
~
0 -1 5630
D1
~
~
0 -1 5680
D3
~
~
0 -1 5678
D4
~
~
0 -1 5672
D5
~
~
0 -1 5686
S
#5680
Flying~
Ahh; to be in the air again, unencumbered by the cares of the material world
and flying free above all other creatures.  You stop paying attention to your
location and adventuring ceases to interest you.
~
0 0 9
D0
~
~
0 -1 5631
D1
~
~
0 -1 5681
D3
~
~
0 -1 5679
D4
~
~
0 -1 5673
D5
~
~
0 -1 5687
S
#5681
Flying~
Ahh; to be in the air again, unencumbered by the cares of the material world
and flying free above all other creatures.  You stop paying attention to your
location and adventuring ceases to interest you.
~
0 0 9
D0
~
~
0 -1 5632
D1
~
~
0 -1 5682
D3
~
~
0 -1 5680
D4
~
~
0 -1 5674
D5
~
~
0 -1 5688
S
#5682
Flying~
Ahh; to be in the air again, unencumbered by the cares of the material world
and flying free above all other creatures.  You stop paying attention to your
location and adventuring ceases to interest you.
~
0 0 9
D3
~
~
0 -1 5681
D4
~
~
0 -1 5675
D5
~
~
0 -1 5689
S
#5685
Flying~
Ahh; to be in the air again, unencumbered by the cares of the material world
and flying free above all other creatures.  You stop paying attention to your
location and adventuring ceases to interest you.
~
0 0 9
D0
~
~
0 -1 5636
D1
~
~
0 -1 5686
D2
~
~
0 -1 5605
D3
~
~
0 -1 5602
D4
~
~
0 -1 5678
S
#5686
Flying~
Ahh; to be in the air again, unencumbered by the cares of the material world
and flying free above all other creatures.  You stop paying attention to your
location and adventuring ceases to interest you.
~
0 0 9
D0
~
~
0 -1 5637
D1
~
~
0 -1 5687
D3
~
~
0 -1 5685
D4
~
~
0 -1 5679
S
#5687
Flying~
Ahh; to be in the air again, unencumbered by the cares of the material world
and flying free above all other creatures.  You stop paying attention to your
location and adventuring ceases to interest you.
~
0 0 9
D0
~
~
0 -1 5638
D1
~
~
0 -1 5688
D3
~
~
0 -1 5686
D4
~
~
0 -1 5680
S
#5688
Flying~
Ahh; to be in the air again, unencumbered by the cares of the material world
and flying free above all other creatures.  You stop paying attention to your
location and adventuring ceases to interest you.
~
0 0 9
D0
~
~
0 -1 5639
D1
~
~
0 -1 5689
D3
~
~
0 -1 5687
D4
~
~
0 -1 5681
S
#5689
Flying~
Ahh; to be in the air again, unencumbered by the cares of the material world
and flying free above all other creatures.  You stop paying attention to your
location and adventuring ceases to interest you.
~
0 0 9
D0
~
~
0 -1 5640
D3
~
~
0 -1 5688
D4
~
~
0 -1 5682
S
#5605
Small ledge on the South cliff face~
You are standing on a small ledge on the South face of the cliff.  There is
nothing to the North, and you are totally blocked on all sides by steep cliff
walls.
~
0 C 5
D0
~
~
0 -1 5685
D2
A big stone blocks your path.
~
stone~
1 -1 5695
E
stone~
The stone looks pretty heavy.  In fact, this would be the perfect stone to
roll down the cliff if something really big and nasty was coming up at you.
~
S
#5606
Cave Entrance~
There is a large cave entrance to the South, and you can walk East along a
narrow ledge.  There is nothing to the North.
   There is some (Flaming) writing on the cave entrance.
~
0 C 5
D0
You see the freedom of the air!  Ah, to soar again, free of all your cares
gliding on thermals above the clouds...
~
~
0 -1 5671
D1
~
~
0 -1 5607
D2
~
~
0 -1 5629
E
wall cave entrance writing~
The wall reads:
   'xewd ipowed wek;s !dw l;kwe asdw al;klw e! weiposdf wer af wer aer
   'eripaisd aserk weop erop weo !d !k sk;l wer oip as aslk psfo ase feo
   'poewr k; ipoe sd oew od ewpori sdipo werip asdf opijlsd hoise !ks fsd.

A Common translation is provided below:
   'We will eat your heart, invader, but your entrails are so foul as to choke
   'even us!

Below that is written in a flowing script:
   'Guys, they are not kidding.  Stay out of this cave unless you are at least
level 30, even in groups...                   --Slash
~
S
#5607
On the south cliff face~
You are walking on a narrow East-West ledge on the south face of a steep
cliff.  There is nothing to the North.
~
0 0 5
D0
You see the freedom of the air!  Ah, to soar again, free of all your cares
gliding on thermals above the clouds...
~
~
0 -1 5672
D1
~
~
0 -1 5614
D3
~
~
0 -1 5606
S
#5614
On the south cliff face~
You are walking on a narrow East-West ledge on the south face of a steep
cliff.  There is nothing to the North.
~
0 0 5
D0
You see the freedom of the air!  Ah, to soar again, free of all your cares
gliding on thermals above the clouds...
~
~
0 -1 5673
D1
~
~
0 -1 5615
D3
~
~
0 -1 5607
S
#5615
On the south cliff face~
You are walking on a narrow East-West ledge on the south face of a steep
cliff.  There is nothing to the North.
~
0 0 5
D0
You see the freedom of the air!  Ah, to soar again, free of all your cares
gliding on thermals above the clouds...
~
~
0 -1 5674
D1
~
~
0 -1 5628
D3
~
~
0 -1 5614
S
#5628
On the south cliff face~
You are at the end of a narrow ledge on the south face of a steep cliff.
You are blocked to the East, but the West looks passable.   There is nothing to
the North.
~
0 0 5
D0
~
~
0 -1 5675
D3
~
~
0 -1 5615
S
#5629
Inside the stronghold~
The inside of this cave has been straightened into a passable corridor.
The Aarakocran high command uses this cave to handle defense of the valley as
the south face of the valley is not reachable except from the air.
   Judging from the high quality of the furniture around you, you should be
able to find some very valuable shiny stuff.  Your heart races as you imagine
yourself living in such splendor one day.
~
0 D 1
D0
~
~
0 -1 5606
D1
~
~
0 -1 5649
D5
It looks like there might be some very nice things down there.
~
~
0 -1 5690
S
#5649
Inside the stronghold~
You wonder where all the valuables are kept.  You see some nice tapestries
around, but nothing you can take home with you.
~
0 D 1
D1
~
~
0 -1 5650
D3
~
~
0 -1 5629
D5
It looks like there might be some very nice things down there.
~
~
0 -1 5691
S
#5650
Inside the stronghold~
You wonder where all the valuables are kept.  You see some nice tapestries
around, but nothing you can take home with you.
~
0 D 1
D1
~
~
0 -1 5651
D3
~
~
0 -1 5649
D5
It looks like there might be some very nice things down there.
~
~
0 -1 5692
S
#5651
Inside the stronghold~
You wonder where all the valuables are kept.  You see some nice tapestries
around, but nothing you can take home with you.
~
0 D 1
D1
~
~
0 -1 5652
D3
~
~
0 -1 5650
D5
It looks like there might be some very nice things down there.
~
~
0 -1 5693
S
#5652
Inside the stronghold~
You wonder where all the valuables are kept.  You see some nice tapestries
around, but nothing you can take home with you.  The corridor dead ends here.
~
0 8 1
D3
~
~
0 -1 5651
S
#5662
Small ledge on the South cliff face~
You are standing on a small ledge on the South face of the cliff.  There is
nothing to the North, and you are totally blocked on all sides by steep cliff
walls.
~
0 0 1
D0
~
~
0 -1 5653
S
#5690
Planning Room~
It doesn't look like there are any valuables here.  You don't understand how
anyone could plan anything without nice things around to bring peace and
comfort.
~
0 D 1
D4
~
~
0 -1 5629
S
#5691
War Room~
It doesn't look like there are any valuables here.  You don't understand how
anyone could fight anyone without nice things around to bring peace and
comfort.
~
0 8 1
D4
~
~
0 -1 5649
S
#5692
Empty Room~
It doesn't look like there are any valuables here.
~
0 D 1
D4
~
~
0 -1 5650
S
#5693
Walkway~
It doesn't look like there are any valuables here.
~
0 8 1
D4
~
~
0 -1 5651
D5
~
~
0 -1 5696
S
#5694
Captain of the Guard's office~
It doesn't look like there are any valuables here.  You don't understand how
anyone could work without nice things around to bring peace and comfort.
~
0 D 1
D1
~
~
0 -1 5695
S
#5695
Secretary's Office~
It doesn't look like there are any valuables here.  You don't understand how
anyone could work without nice things around to bring peace and comfort.
~
0 8 1
D0
A big stone blocks your escape.
~
stone~
1 -1 5605
D1
~
~
0 -1 5696
D3
~
~
0 -1 5694
E
stone~
The stone is so big it looks like the hole it is filling would be big enough
to let you escape...
~
S
#5696
Three way intersection~
You see a very nice carpet leading off to the West, and a hole leads Down.
To leave the cave complex, go Up.
~
0 D 1
D2
~
door~
2 5662 5698
D3
~
~
0 -1 5695
D4
~
~
0 -1 5693
D5
~
~
0 -1 5697
S
#5697
Storage room~
Strangely, this 'storage room' seems to be full of boxes of drab colored
equipment and bland seed rations.  You wonder why they call it a storage room
if they are not storing anything really valuable here.
~
0 D 1
D4
~
~
0 -1 5696
S
#5698
Corridor~
This corridor looks frequently traveled, so you hunch down and try to look
inconspicuous.
~
0 D 1
D0
~
door~
2 5662 5696
D1
There are some heavy footprints leading to the west, so I would suggest
avoiding this area and turning around right now.
   You think you hear your mother calling you.
~
~
0 -1 5684
S
#5684
Corridor~
This corridor looks frequently traveled, so you hunch down and try to look
inconspicuous.
~
0 D 1
D1
~
~
0 -1 5663
D3
~
~
0 -1 5698
S
#5663
Confusing Corridor~
This corridor splits into two sections heading N and E, both sections look
equally interesting and you have a hard time making up your mind.  It is
obvious from your footprints that W leads out of this confusing area.
~
0 D 1
D0
~
~
0 -1 5676
D1
~
~
0 -1 5677
D3
~
~
0 -1 5684
S
#5676
Confusing Corridor~
This corridor splits into two sections heading N and E, both sections look
equally interesting and you have a hard time making up your mind.  It is
obvious from your footprints that W leads out of this confusing area.
~
0 D 1
D0
~
~
0 -1 5654
D1
~
~
0 -1 5655
D3
~
~
0 -1 5663
S
#5677
Confusing Corridor~
This corridor splits into two sections heading N and E, both sections look
equally interesting and you have a hard time making up your mind.  It is
obvious from your footprints that W leads out of this confusing area.
~
0 D 1
D0
~
~
0 -1 5656
D1
~
~
0 -1 5657
D3
~
~
0 -1 5663
S
#5654
Confusing Corridor~
This corridor splits into two sections heading N and E, both sections look
equally interesting and you have a hard time making up your mind.  It is
obvious from your footprints that W leads out of this confusing area.
~
0 D 1
D0
~
~
0 -1 5658
D1
~
~
0 -1 5659
D3
~
~
0 -1 5676
S
#5655
Confusing Corridor~
This corridor splits into two sections heading N and E, both sections look
equally interesting and you have a hard time making up your mind.  It is
obvious from your footprints that W leads out of this confusing area.
~
0 D 1
D0
~
~
0 -1 5668
D1
~
~
0 -1 5669
D3
~
~
0 -1 5676
S
#5656
Confusing Corridor~
This corridor splits into two sections heading N and E, both sections look
equally interesting and you have a hard time making up your mind.  It is
obvious from your footprints that W leads out of this confusing area.
~
0 D 1
D0
~
~
0 -1 5670
D1
~
~
0 -1 5683
D3
~
~
0 -1 5677
S
#5657
Confusing Corridor~
This corridor splits into two sections heading N and E, both sections look
equally interesting and you have a hard time making up your mind.  It is
obvious from your footprints that W leads out of this confusing area.
~
0 D 1
D3
~
~
0 -1 5677
S
#5658
Confusing Corridor~
This corridor splits into two sections heading N and E, both sections look
equally interesting and you have a hard time making up your mind.  It is
obvious from your footprints that W leads out of this confusing area.
~
0 D 1
D3
~
~
0 -1 5654
S
#5659
Confusing Corridor~
This corridor splits into two sections heading N and E, both sections look
equally interesting and you have a hard time making up your mind.  It is
obvious from your footprints that W leads out of this confusing area.
~
0 D 1
D3
~
~
0 -1 5654
S
#5668
Confusing Corridor~
This corridor splits into two sections heading N and E, both sections look
equally interesting and you have a hard time making up your mind.  It is
obvious from your footprints that W leads out of this confusing area.
~
0 D 1
D3
~
~
0 -1 5655
S
#5669
Confusing Corridor~
This corridor splits into two sections heading N and E, both sections look
equally interesting and you have a hard time making up your mind.  It is
obvious from your footprints that W leads out of this confusing area.
~
0 D 1
D3
~
~
0 -1 5655
S
#5670
Confusing Corridor~
This corridor splits into two sections heading N and E, both sections look
equally interesting and you have a hard time making up your mind.  It is
obvious from your footprints that W leads out of this confusing area.
~
0 D 1
D3
~
~
0 -1 5656
S
#5683
Confusing Corridor~
This corridor splits into two sections heading N and E, both sections look
equally interesting and you have a hard time making up your mind.  It is
obvious from your footprints that W leads out of this confusing area.
~
0 D 1
D3
~
~
0 -1 5656
S
#0

#RESETS
*
*  Ok, here is the racial city of the Aarakocrans.  There is no name for it,
*  the Aarakocrans are new to having cities and just call it their word for
*  "City".
*
*  Connection points to other zones are the #5622 Guard shack, which points
*  to a path in "Lost in the Foliage" #10100; #5600 Flying, which points
*  to a bit of air in elemental canyon #9258 (between mesa east and the
*  portal to the air ruler.)  #5618 Bottom of Market Square connects to #201
*  The Adventurer's guild.
*
*  Guilds are #5633 Thieves' guild, #5613 Warrior's guild, and #5699 Cleric's
*  guild.
*
*  Hopefully, everything we talked about is fixed.  Remember to fix the Merc
*  bug about IDing pills, as the delicacy vendor sells them.  I bumped up the
*  levels on all the shopkeepers that buy stuff.
*
*  Optional stuff is the falling objects code and Taxidermist spec-fun & spell.
*
M 0 5600 2 5612 1     * The Food vendor/1
E 1 5668 -1 16       *  wields a large sticker
E 1 5605 -1 9        *  talon extenders
G 1 5600 1000        *  Aarakocran food items
G 1 5601 1000
G 1 5602 1000
G 1 5681 100
*
M 0 5600 2 5610 1    * The Food vendor/2
E 1 5667 -1 16       *  wields a small sticker
E 1 5605 -1 9        *  talon extenders
G 1 5600 1000        *     Aarakocran food items
G 1 5603 1000
G 1 5604 1000
*
M 0 5601 1 5609 1     * Delicacy vendor (mage)
E 1 5668 -1 16       *  wields a large sticker
E 1 5605 -1 9        *  talon extenders
G 1 5606 1000        *     Aarakocran magic food (pills)
G 1 5607 1000
G 1 5608 1000
G 1 5609 1000
*
M 0 5602 1 5619 1    * Trinket vendor
E 1 5667 -1 16       *  wields a small sticker
G 1 5610 10          *     Aarakocran trinkets (minor magical & junk)
G 1 5611 10
G 1 5612 10
G 1 5613 10
G 1 5614 10
G 1 5615 10
G 1 5616 10
G 1 5617 10
G 1 5618 10
G 1 5682 100
*
M 0 5614 1 5608 1    * Junk dealer
G 1 5632 100         *   A trashed canoe
G 1 5632 100         *   Worthless piece of metal
G 1 5674 100         *   Rotgut booze
G 1 5675 100         *   Broken crystal ball
*
M 0 5621 1 5617 1    * Armorer
E 1 5637 1000 16     *  Wields a mace
E 1 5605 1000 9      *  talon extenders
G 1 5669 1000        *    Armor for sale
G 1 5670 1000
G 1 5671 1000
G 1 5677 1000
*
M 0 5620 1 5620 1    * Weapons vendor
E 1 5637 -1 16       *  Wields a mace
E 1 5605 -1 9        *  talon extenders
G 1 5665 1000        *    Weapons for sale
G 1 5666 1000
G 1 5667 1000
G 1 5668 1000
*
M 0 5623 1 5633 1    * Thief guildmaster
E 1 5667 -1 16       *  wields a small sticker
E 1 5605 -1 9        *  talon extenders
G 1 5673 1000        *  (Thief guildmaster sells +1 dex lockpicks)
*
M 1 5629 1 5633 1    * Practice Kobold (staked to the ground in thieves guild)
E 1 5633 -1 4        *  Kobold's chain
G 1 5676 1000        *  Kobold holds a rock
*
M 0 5624 1 5613 1    * Warrior guildmaster
E 1 5637 -1 16       *  Wields a mace
E 1 5605 -1 9        *  talon extenders
*
M 0 5622 1 5699 1    *                  Cleric guildmaster
*
M 0 5603 8 5621 1    *           Aarakocran boy children (6)
M 0 5603 8 5623 1    *           the child to A stone dwelling
M 0 5603 8 5624 1    *           the child to A stone dwelling
M 0 5603 8 5643 1    *           the child to A primitive area
M 0 5603 8 5646 1    *           the child to A primitive area
*
M 0 5604 8 5625 1    *           Aarakocran girl children (4)
M 0 5604 8 5644 1    *           the child to A primitive area
M 0 5604 8 5645 1    *           the child to A narrow area on the shelf
M 0 5604 8 5648 1    *           the child to A narrow area on the shelf
*
M 0 5615 8 5621 1    *           Aarakocran merchants (6)
E 1 5668 -1 16       *              wields a large sticker
M 0 5615 8 5622 1    *           the merchant to A Guard Shack
M 0 5615 8 5623 1    *           the merchant to A stone dwelling
M 0 5615 8 5624 1    *           the merchant to A stone dwelling
M 0 5615 8 5626 1    *           the merchant to A stone dwelling
E 1 5668 -1 16       *              wields a large sticker
M 0 5615 8 5627 1               the merchant to A stone dwelling
*
M 0 5616 8 5626 1    *           Aarakocran matrons (2)
M 0 5616 8 5627 1    *           the matron to A stone dwelling
*
M 0 5617 8 5643 1    *           Aarakocran clansmen (4)
E 1 5668 -1 16       *              wields a large sticker
M 0 5617 8 5644 1    *           the clansman to A primitive area
E 1 5667 -1 16       *              wields a small sticker
M 0 5617 8 5646 1    *           the clansman to A primitive area
E 1 5668 -1 16       *              wields a large sticker
M 0 5617 8 5647 1    *           the clansman to A primitive area
E 1 5667 -1 16       *              wields a small sticker
*
M 0 5627 1 5622 1    *           Temple guard
E 1 5668 -1 16       *              wields a large sticker
E 1 5670 -1 5        *              vest
E 1 5678 -1 10       *              wing guards
E 1 5671 -1 8        *              boots
E 1 5669 -1 6        *              plate helmet
*
M 0 5625 4 5631 1    *           Cityguard (Female)
E 1 5668 -1 16       *              wields a large sticker
E 1 5670 -1 5        *              vest
E 1 5678 -1 10       *              wing guards
*
M 0 5626 4 5638 1    *           Cityguard (Male)
E 1 5668 -1 16       *              wields a large sticker
E 1 5670 -1 5        *              vest
E 1 5671 -1 8        *              boots
E 1 5677 -1 6        *              leather flying helmet
*
M 0 5625 4 5640 1    *           Cityguard (Female)
E 1 5667 -1 16       *              wields a small sticker
E 1 5670 -1 5        *              vest
E 1 5677 -1 6        *              leather flying helmet
*
M 0 5626 4 5641 1    *           Cityguard (Male)
E 1 5666 -1 16       *              wields a small mace
E 1 5670 -1 5        *              vest
*
M 0 5608 2 5648 1    *           Child with broken wing
G 1 5634 2           * Potion of flying    (Enough for small party to get
G 1 5634 2           * Potion of flying     over and back, or a large party
G 1 5634 2           * Potion of flying     to get over...)
*
M 0 5606 1 5616 1    *           Taxidermist
E 1 5667 -1 16       *  wields a small sticker
E 1 5605 -1 9        *  talon extenders
*E 1 3364 -1 1        *  signet ring
*E 1 3350 199 16     *  sword
*E 1 3353 -1 5        *  vest
G 1 5623 100         *  Trophies for sale
G 1 5624 100
G 1 5625 100
*
M 0 5613 1 5636 1    *           Revolutionary
G 1 5680 3           *           100           cannon
*
M 0 5628 10 5662 10   *                   Up to 10 Small bats flying around
*
M 0 5611 8 5690 6    *           Warriors in the stronghold (4)
E 1 5636 -1 16       * wields a sword
*
M 0 5611 8 5691 2    *           the fierce warrior to War Room
E 1 5636 -1 16       * wields a sword
*
M 0 5611 8 5692 2    *           the fierce warrior to Empty Room
E 1 5636 -1 16       * wields a sword
*
M 0 5611 8 5693 2    *           the fierce warrior to Walkway
E 1 5636 -1 16       * wields a sword
*
M 0 5612 3 5629 1    *           Guards at stronghold entrance (2)
E 1 5637 -1 16       * Wields a mace
*
M 0 5612 3 5629 1    *           the stalwart guard to Inside the stronghold
E 1 5637 -1 16       * wields a mace
*
M 0 5612 3 5684 1    *           Guard in stronghold corridor
E 1 5637 -1 16       * Wields a mace
E 1 5605 -1 9        * talon extenders
*
M 0 5611 8 5659 1    *           Warriors in the confusing corridor ends (2)
E 1 5637 -1 16       * Wields a mace
E 1 5605 -1 9        * talon extenders
*
M 0 5611 8 5668 1    *           the fierce warrior to Confusing Corridor
E 1 5636 -1 16       * wields a sword
*
M 0 5611 8 5669 1    *           Warriors in the confusing corridor ends (2)
E 1 5637 -1 16       * Wields a mace
E 1 5605 -1 9        * talon extenders
*
M 0 5611 8 5670 1    *           the fierce warrior to Confusing Corridor
E 1 5636 -1 16       * wields a sword
*
M 0 5618 1 5694 1    *           Captain of the guard
*E 1 3022 -1 16       * wields a longsword
E 1 5605 -1 9        * talon extenders
E 1 5662 -1 17       * Key
*
M 0 5619 1 5695 1    *           Secretary
*E 1 3022 -1 16       * wields a longsword
E 1 5605 -1 9        * talon extenders
*
M 0 5609 1 5658 1    *           Military Commander (Hums)
E 1 5636 -1 16       * wields a sword
E 1 5655 -1 9        * wields talon extenders
E 1 5649 -1 5        * vest
E 1 5657 -1 12       * cape
E 1 5658 -1 13       * belt
E 1 5650 -1 11       * spiked shield
E 1 5656 -1 10       * sleeves
E 1 5654 -1 8        * boots
E 1 5653 -1 7        * leggings
E 1 5652 -1 6        * helmet
E 1 5651 -1 4        * cloak
E 1 5659 -1 14       * bracer
E 1 5659 -1 15       * bracer
*
M 0 5610 1 5683 1    *           Holy Commander (Glows)
E 1 5637 -1 16       * wields a mace
E 1 5644 -1 9        * wields talon extenders
E 1 5638 -1 5        * vest
E 1 5646 -1 12       * cape
E 1 5647 -1 13       * belt
E 1 5639 -1 11       * spiked shield
E 1 5645 -1 10       * sleeves
E 1 5643 -1 8        * boots
E 1 5642 -1 7        * leggings
E 1 5641 -1 6        * helmet
E 1 5640 -1 4        * cloak
E 1 5648 -1 14       * bracer
E 1 5648 -1 15       * bracer
*
* Aarakocran city taxidermy gallery:
*
O 1 5622 1 5603   * Load the ashtray
O 1 5624 1 5603   * Load the stuffed jaguar
O 1 5625 1 5603   * Load the stuffed orc
O 1 5627 1 5603   * Dragon's head trophy
O 1 5626 1 5603   * Load the stuffed grizzly bear
P 1 5628 1 5626 1 * Give the grizzly bear two (different) glass eyes
P 1 5629 1 5626 1 * ;)
*
O 1 5619 1000 5621  *  Fancy nests
O 1 5619 1000 5627  *
O 1 5620 1000 5623  *  Nests             (All nests are containers and can
O 1 5620 1000 5624  *                     have interesting items in them,
O 1 5620 1000 5626  *                     so players are advised to EXAMINE
O 1 5621 1000 5643  *  Family nests       each one.)
O 1 5621 1000 5644  *
O 1 5621 1000 5646  *
O 1 5621 1000 5647  *
*
O 1 5635 1 5657   * Faded tapestry
P 1 5663 1 5635 1 *   Frayed string (charm staff)
*
O 1 5679 10 5611  *   fountain at top of market square
*
O 1 5661 10 5636  * Campfire
P 1 5662 10 5661 1 *    Secret stronghold key hidden in campfire
*
D 1 5605 2 1      * Close secret entrance to stronghold
D 1 5695 0 1      * Close secret exit from stronghold
*
D 1 5633 2 1      * Thieves guild Close South
D 1 5640 0 1      * The Shanty town Close North
*
D 1 5696 2 2      * Lock final maze from outside
D 1 5698 0 2      * Lock final maze from inside
*
R 1 5663 2
R 1 5676 2        *   This is my attempt at a maze that is random, but
R 1 5677 2        *   can be walked through using the left-hand rule.
R 1 5654 2        *   (The server will report room exit errors but it still
R 1 5655 2        *   works fine.)
R 1 5656 2
R 1 5657 2
R 1 5658 2
R 1 5659 2
R 1 5668 2
R 1 5669 2
R 1 5670 2
R 1 5683 2
S


#SHOPS
5600  0  0  0  0  0 110 100 0 23  * The Food Vendor (food)
5601 26 11  0  0  0 110 100 0 23  * The Delicacy Vendor (pills, cloth)
5602  8 32 33  0  0 110 100 0 23  * The Trinket Vendor (gem, treasure, jewel)
5606 15 23 24  0  0 100  90 0 23  * Taxidermist (bag, corpse)
5614 12 13 15  0  0 100  90 0 23  * Junk dealer (trash, furn, bag)
5620  5  6  7  0  0 130  40 0 23  * The Weaponsmith
5621  9  0  0  0  0 100  50 0 23  * The Armorer
5623 18  0  0  0  0 4000 50 0 23  * Thief guildmaster (key)
0


#SPECIALS
M  5601 spec_cast_mage                   * Delicacy vendor
M  5613 spec_cast_judge                  * Revolutionary
M  5622 spec_cast_cleric                 * Cleric guildmaster
M  5623 spec_thief                       * Thief guildmaster
M  5625 spec_guard                       * the cityguard
M  5626 spec_guard                       * Cityguards (3 kinds)
M  5627 spec_guard                       * the cityguard
M  5628 spec_guard                       * the small bat
* M  5606 spec_taxidermist   the taxidermist
S


#$