eotc-rot/data/helps/
#AREADATA
Name Mud School~
Builders None~
VNUMs 3700 3799
Credits {G[  1-9  ] Mud School{x~
Security 9
RepopMsg You hear the clinks and clangs of weapons as new students are learning to battle.~
End



#MOBILES
#3700
acolyte~
{WT{whe {RA{rco{Dl{ryt{Re{x of {DLokine{x~
{WT{whe {RA{rco{Dl{ryt{Re{x of {DLokine{x welcomes you to the academy
~
He's big and bad.  Don't mess with him.
~
human~
ABGQTV 0 C ABCDEFGHIJK 1000 0
210 840 841d71+31816 210d15+600 53d5+236 beating
-246 -246 -246 -203
ACEFHIKN ABCD 0 AHMV
stand stand male 100
AHMV ABCDEFGHIJK medium 0
#3701
the blob~
{WT{whe {GB{gl{Go{gb{x~
{WT{whe {GB{gl{Go{gb{x is here, waiting to eat you up!
~
He is big, he is bad.  You don't want to fight him when he isn't chained up.
Perhaps now would be a good time to flee from him!!!  If you don't flee, you
would really suffer the consequences.
~
unique~
ABG 0 C 0 0 0
10 -5 1d1+49 1d1+99 1d1+0 digestion
-15 -15 -15 -15
AN AB CD 0
stand stand none 100
BSc 0 large 0
#3702
Soldier Trained~
{yThe {WT{wrained {gS{yo{gl{yd{gi{ye{gr{x~
{yThe {WT{wrained {gS{yo{gl{yd{gi{ye{gr{x stand here waiting on the next battle.
~
~
school monster~
ABU 0 0 ABCDEFHJKQU 0 0
5 5 6d6+20 5d9+60 3d3+15 slash
6 6 6 7
AB AB C ACMV
stand stand none 100
AMV ABCDEFHJKQU medium 0
#3703
New Recruit Soldier~
{xThe {BN{bew {GS{yo{Gl{yd{Gi{ye{Gr{x~
The {GS{yo{Gl{yd{Gi{ye{Gr{x standing here is a new recruit, he stands gritting, waiting to die.
~
He looks wimpy.  You feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
school monster~
ABHU 0 0 ABCDEFHJKQU 0 0
2 2 4d4+10 1d1+99 1d1+5 slash
10 10 10 10
ABO AB C ACMV
stand stand none 100
AMV ABCDEFHJKQU medium 0
#3704
Knight~
The {YK{Wni{Yg{Wht{x~
The {YK{Wni{Yg{Wht{x stands here waiting to cleave your head off.
~
~
school monster~
ABFU 0 0 ABCDEFHJKQU 0 0
6 6 65d2+55 6d9+60 1d6+16 cleave
5 5 5 7
ABEK AB C ACMV
stand stand none 100
AMV ABCDEFHJKQU medium 0
#3705
Soldier Veteran~
{yThe {GV{getera{Gn{x {RS{ro{Rl{rd{Ri{re{Rr{x~
{yThe {GV{getera{Gn{x {RS{ro{Rl{rd{Ri{re{Rr{x stands here waiting to destroy you.
~
~
school monster~
ABFHU 0 0 ABCDEFHJKQU 0 0
5 5 30d2+40 5d9+60 1d5+15 claw
6 6 6 7
ABJ AB C ACMV
stand stand none 100
AMV ABCDEFHJKQU medium 0
#3706
big creature~
the big creature~
There is a big creature hulking over your form.
~
He looks mean, and you just might have a small problem killing him, but he
looks like a great prize!!!
~
school monster~
ABU 0 JZ ABCDEFHJKQU 0 0
3 1 2d2+20 1d1+99 1d4+1 claw
8 8 8 10
ABFN AB C ACMV
stand stand none 100
AMV ABCDEFHJKQU medium 0
#3707
Angel~
{yThe {WA{wngel{x~
{yThe {WA{wngel{x is here spelling up new players.
~
She is big and bad.  Don't mess with her.
~
human~
ABGQTV 0 C ABCDEFGHIJK 1000 0
103 10 1d1+999 1d1+999 2d4+30 beating
-15 -15 -15 -15
ACEFHIKN ABCD 0 AHMV
stand stand female 100
AHMV ABCDEFGHIJK medium 0
#3708
adept~
the adept of Alander~
An adept of Alander is here, smiling at you.
~
He is big and bad.  Don't mess with him.
~
human~
ABGQTV 0 C ABCDEFGHIJK 1000 0
103 10 1d1+999 1d1+999 2d4+30 beating
-15 -15 -15 -15
ACEFHIKN ABCD 0 AHMV
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#3709
rabbit~
the rabbit~
A rabbit is bouncing around here.
~
The rabbit smiles at you, completely harmless!
~
rabbit~
AGHU 0 FH ACDEFHJK 100 0
1 0 1d1+10 1d1+99 1d3+0 bite
10 10 10 10
FH 0 0 AGV
stand stand either 100
AGV ACDEFHJK tiny 0
#3710
lizard~
the lizard~
A lizard slithers up to you.
~
It smiles at you, and tries to eat your leg.
~
lizard~
AGU 0 0 ACDEFHKQV -100 0
4 0 2d2+20 1d1+99 1d4+1 bite
8 8 8 10
R L IL AGIXc
stand stand either 100
AGXc ACDEFHKQV small 0
#3711
boar~
the boar~
A boar tries to run you over.
~
It grunts at you.
~
pig~
AGU 0 0 ACDEFHJK 0 0
6 1 3d3+30 1d1+99 1d6+1 charge
7 7 7 9
CDFR 0 0 AGV
stand stand male 100
AGV ACDEFHJK medium 0
#3712
fox~
the fox~
A fox is here staring at you.
~
It's fur might be worth money.
~
fox~
AGHU Z FHZ ACDEFHJKQV 100 0
1 1 1d1+12 1d1+99 1d3+1 bite
8 8 8 10
FHNR 0 0 AGV
stand stand either 100
AGV ACDEFHJKQV small 0
#3713
snail~
the snail~
A snail is trying to get out of your way.
~
You don't see much but slime about it.
~
unique~
AGU 0 0 0 0 0
0 0 1d1+0 1d1+99 1d1+0 digestion
10 10 10 10
0 0 0 0
stand stand none 100
AGQc AFHM tiny 0
#3714
beast~
the beast~
A beast tries to feed off of you.
~
It looks mean.  You'd better run.
~
school monster~
AFTU 0 Z ABCDEFHJKQU 0 0
10 1 5d5+55 1d1+99 1d6+3 bite
5 5 5 8
ABEKM AB CHI ACMV
stand stand none 100
AMV ABCDEFHJKQU large 0
#3715
bear~
the bear~
A bear is here growling at you.
~
The bear must be bigger than you!  It wants to rip your head off.
~
bear~
AGU 0 DEO ABCDEFHJKUV 0 0
8 1 4d4+44 1d1+99 1d6+2 claw
6 5 6 7
CDEOR EI EI AGV
stand stand either 100
AGV ABCDEFHJKUV large 0
#3716
wolf~
the wolf~
A wolf is here snarling at you.
~
The wolf doesn't want to be bothered.
~
wolf~
AGU Z FHZ ACDEFJKQV 0 0
7 0 4d4+44 1d1+99 1d6+2 bite
7 7 7 10
FHNR 0 0 AGV
stand stand either 100
AGV ACDEFJKQV medium 0
#3717
Store Clerck~
The {BS{btore{x Clerk~
The {BS{btore{x Clerk is here showing off his wares.
~
He is big and bad.  Don't mess with him.
~
human~
ABCQTV 0 C ABCDEFGHIJK 1000 0
59 10 1d1+999 1d1+999 2d4+30 beating
-15 -15 -15 -15
ACEFHIKN ABCD 0 AHMV
stand stand male 100
AHMV ABCDEFGHIJK medium 0
#3718
Stat Master~
{yThe {CS{ctatisti{Cc {MM{master{x~
{yThe {CS{ctatisti{Cc {MM{master{x stands here training new students.
~
He is big and bad.  Don't mess with him.
~
human~
ABCJQTV 0 C ABCDEFGHIJK 1000 0
60 10 1d1+999 1d1+999 2d4+30 beating
-15 -15 -15 -15
ACEFHIKN ABCD 0 AHMV
stand stand male 100
AHMV ABCDEFGHIJK medium 0
M GRALL 3718 100~
#3719
Practice Master~
{yThe {GP{gractice{x {MM{master{x~
{yThe {GP{gractice{x {MM{master{x is here training new students.
~
He is big and bad.  Don't mess with him.
~
human~
ABCKQTV 0 C ABCDEFGHIJK 1000 0
60 10 1d1+999 1d1+999 2d4+30 beating
-15 -15 -15 -15
ACEFHIKN ABCD 0 AHMV
stand stand male 100
AHMV ABCDEFGHIJK medium 0
M GRALL 3719 100~
#3720
Wizard~
The {MW{mi{Mzard{x~
The {MW{mi{Mzard{x is here waiting on you to begin your battle.
~
This horrible creature is your final test for mud school.  Kill him, and the
diploma is yours.
~
school monster~
ABU 0 J ABCDEFHJKQU 0 0
7 7 75d2+64 7d9+60 1d7+17 claw
5 5 5 6
ABEFN AB C ACMV
stand stand none 100
AMV ABCDEFHJKQU medium 0
#0



#OBJECTS
#3700
plain steel mace~
a plain {Dsteel {bm{wa{bc{be{x~
You see a plain steel mace here~
bronze~
weapon U AN
exotic 7 2 pound 0
1 2 120 P
A
19 10
A
18 10
A
2 2
E
mace~
You see a mace of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3701
plain steel dagger~
a plain {Dsteel {bd{wa{bg{wg{be{wr{x~
A plain steel dagger lies on the ground here~
bronze~
weapon U AN
dagger 4 4 pierce D
0 10 210 P
A
2 4
A
18 4
A
19 4
E
dagger~
You see a dagger of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3702
plain steel sword~
a plain {Dsteel{b s{ww{bo{wr{bd{x~
A plain steel sword lies on the ground here~
bronze~
weapon U AN
sword 2 6 slash 0
1 30 360 P
A
18 10
A
19 10
E
sword~
You see a sword of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3703
worn leather vest~
a worn {yleather {Dvest{x~
You see a battered leather vest lying on the ground here~
leather~
armor U AD
10 10 10 8 0
0 50 144 P
A
3 2
A
4 2
E
vest~
You see a vest of great but cheap craftsmanship.  Stamped on the side is:
Merc Industries
~
#3704
a battered wooden shield~
a {rbattered{y wooden shield{x~
A battered wooden shield lies on the ground here~
wood~
armor U AJ
10 10 10 8 0
0 30 108 P
A
5 3
A
2 2
E
shield~
You see a shield of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3705
a dusty cloak~
a {Ddusty cloak{x~
A dusty cloak is balled up on the ground here~
cloth~
armor U AC
10 10 10 6 1
0 40 72 P
A
5 1
A
2 2
E
cloak~
You see a cloak of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3706
leather cap~
a {yleather {bcap{x~
A leather cap lies on the ground here~
leather~
armor U AE
10 10 10 8 0
0 30 72 P
A
2 2
A
1 2
E
helmet~
You see a helmet of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3707
leather leggings~
{yleather leggings{x~
You see a pair of leather leggings here~
leather~
armor U AF
10 10 10 6 0
0 30 72 P
A
1 2
A
2 2
E
leggings~
You see leggings of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3708
rawhide boots~
{rrawhide boots{x~
A pair of worn rawhide boots are here~
leather~
armor U AG
10 10 10 10 0
0 30 72 P
A
5 2
A
1 2
E
boots~
You see boots of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3709
chainmail gloves~
{Dchain-mail gloves{x~
Some chain-mail gloves lie on the ground here~
leather~
armor U AH
10 10 10 7 0
0 10 72 P
A
2 3
A
1 3
E
gloves~
You see gloves of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3710
chain-mail sleeves~
{Dchain-mail sleeves{x~
Some chain-mail sleeves are here~
leather~
armor U AI
10 10 10 6 0
0 20 72 P
A
5 3
A
2 3
E
sleeves~
You see sleeves of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3711
a red cape~
a {rred cape{x~
A red cape is here~
cloth~
armor U AK
10 10 10 10 0
0 20 72 P
A
5 2
A
2 1
E
cape~
You see a cape of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3712
leather girth~
a {yleather{D girth{x~
A wide leather girth is here~
leather~
armor U AL
10 10 10 6 0
0 10 72 P
A
18 5
A
2 3
E
belt~
You see a belt of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3713
metallic bracer~
a {Dmetallic {bbracer{x~
A metallic bracer is here~
bronze~
armor U AM
10 10 10 7 0
0 10 48 P
A
4 3
A
3 3
E
bracer~
You see a bracer of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3714
key~
a {gkey{x~
You see a very important key here!~
brass~
key P A
0 0 0 0 0
0 10 0 P
#3715
diploma~
a -={YMud School {CDiploma{x=-~
You see a mud school diploma here.~
vellum~
treasure GU AO
0 0 0 0 0
0 10 1140 P
A
4 5
A
5 5
E
diploma~
This document shows that you have graduated from Mud School.
It also has magical effects on your abilities if you hold it!

Merc Industries
~
#3716
banner war merc~
a {RW{ra{Rr {DBanner{x~
A war banner is on the floor here.~
cloth~
light AG A
0 0 999 0 0
0 20 380 P
A
17 -8
A
20 -1
E
banner~
This is the official Merc war banner to see you through the darkest realm!
~
#3717
a long spear~
a {Dsteel {bs{wp{be{wa{br{x~
A steel spear~
wood~
weapon U AN
staff 2 6 thrust 0
1 50 111 P
A
19 10
A
18 10
E
spear~
You see a spear of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3718
wooden staff~
a {ywooden {rstaff{x~
A wooden staff is here~
wood~
weapon U AN
staff 2 5 pound F
1 40 290 P
A
18 11
A
19 6
A
3 2
E
staff~
You see a staff of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3719
steel axe~
a {Dsteel{b a{wx{be{x~
A steel axe is here~
bronze~
weapon U AN
axe 3 6 chop 0
1 50 350 P
A
1 2
A
18 10
A
19 10
E
axe~
You see an axe of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3720
a steel flail~
a {Dsteel {bf{wl{ba{wi{bl{x~
A steel flail is here~
bronze~
weapon U AN
flail 2 5 crush 0
1 50 310 P
A
18 10
A
19 10
A
2 2
E
flail~
You see a flail of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3721
a rawhide whip~
a {rrawhide {Wwhip{x~
A whip lies coiled here~
leather~
weapon U AN
whip 5 2 whip 0
1 20 330 P
A
18 10
A
19 10
A
2 2
E
whip~
You see a whip of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3722
a steel polearm~
a {Dsteel {bp{wo{bl{we{ba{wr{bm{x~
A steel polearm lies here~
wood~
weapon U AN
polearm 2 7 slash F
1 80 183 P
A
18 10
A
19 10
A
5 2
E
glaive~
You see a glaive of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
#3798
Arena Portal~
{CA{crena {MP{bortal{x~
Type {center arena{x~
unknown~
portal 0 0
0 H H 3724 0
0 0 0 P
#3799
holy Mace~
holy Mace~
A holy mace is here.~
unknown~
weapon 0 N
mace 0 0 divine 0
0 0 0 P
#0



#ROOMS
#3700
{RE{rntrance{x to the {DD{reat{Dh {RR{ri{Rs{ri{Rn{rg{y Mud{C A{ccadem{Cy{x~
Welcome to the DR Mud Academy, here you will learn the basics to mudding,
and playing Death Rising.  Here you learn the basics to Mudding and playing
the mud Death Rising.  If you are completely new to mudding we suggest you
read {cHelp Newbie{x 
~
0 262156 0
D0
~
~
0 0 3758
D2
You see the one way door into the Arena of Mud School.
~
door~
1 -1 3744
S
#3701
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The exits are west and south.  A small plaque is on the
wall.
~
0 132108 0
E
plaque~
This zone (Mud School) is created by Hatchet for any Merc Mud.
Copyright 1992, 1993.
~
E
sign~
Equipment check time!  Type 'EQUIPMENT' to see your current equipment.  Right
now, you have just a vest, a shield, and a weapon.  As you go through Mud
School you will acquire a complete set of equipment.

To pick up items on the ground as you see them, type 'GET item'.
To wear a piece of armor, type 'WEAR item'.
To hold a light source, type 'HOLD item'.
To wield a weapon, type 'WIELD weapon'.
To wield a second weapon, type 'SECOND weapon'.
To wear, hold, and wield everything you have, type 'WEAR ALL'.
To stop using a piece of equipment, type 'REMOVE item'.
Finally, to see the items in your inventory, type 'INVENTORY'.

When you are ready to continue, go west.
~
D3
You see a path into another room.
~
~
0 -1 3702
S
#3702
The Center Room~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Exits lead in ALL directions.
~
0 131084 0
E
sign~
This is the direction practicing room.  The directions you can go in any
room are: north, south, east, west, up, or down.  Of course, not all rooms
have all exits available.

To see the obvious exits in a room, type 'EXITS'.

Sometimes doors are closed, or locked, or secret.  Then you have to notice
clues in the room description, or try going into that direction and seeing
if you bump into a door.

Try going into each direction from here.  When you are done, go NORTH.
~
D0
You see the room north that will lead you to the next section.
~
~
0 0 3703
D1
You see a room.
~
~
0 0 3701
D2
You see a room.
~
~
0 0 3705
D3
You see a room.
~
~
0 0 3704
D4
You see a room.
~
~
0 0 3708
D5
You see a room.
~
~
0 0 3707
S
#3703
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Exits lead north and south.
~
0 131084 0
E
sign~
Since you are here, let us have another lesson.  You can see the statistics on
yourself by typing 'SCORE'.  Do that right now.  At higher levels, 'SCORE'
gives you more information.
~
D0
You see the next station ahead.
~
~
0 -1 3709
D2
You see the central room.
~
~
0 0 3702
S
#3704
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is east.
~
0 131084 0
E
sign~
Just go east to the central room.
~
D1
You see the central room.
~
~
0 0 3702
S
#3705
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is north.
~
0 131084 0
E
sign~
Just go north to the central room.
~
D0
You see the central room.
~
~
0 0 3702
S
#3707
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is up.
~
0 131084 0
E
sign~
Just go up to the central room.
~
D4
You see the central room.
~
~
0 0 3702
S
#3708
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is down.
~
0 131084 0
E
sign~
Just go down to the central room.
~
D5
You see the central room.
~
~
0 0 3702
S
#3709
{RLearning{x to {YF{ylee{x~
Below you is a monster you will NOT be able to kill, though it will take
a very long time for him to kill you.  It will give you plenty of time to do
something called "{cfleeing{x".  To flee all you must do is type {cflee{x,
and if you fail, simply type it again.  If you wish to skip this step
continue west.  
~
0 131084 0
E
sign~
Welcome to combat training.

The first lesson is knowing whom to fight.  Use the command 'CONSIDER' to
consider killing a monster.  Avoid fighting monsters that will kill you
easily.

The second lesson is running away.  There is a monster in the room down.
He is too strong for you to kill, but he won't kill you.  So go 'DOWN' from
here, then 'CONSIDER' him, then 'KILL' him.  After a while, type 'FLEE' to
escape from him.

You can also set your character to flee automatically with the 'WIMPY' command.
Type 'HELP WIMPY' to find out more about 'WIMPY'.

After you flee, you will be back in this room.  When you are ready to go on
to the next station, go 'WEST'.
~
D2
~
~
0 0 3759
D3
You see the next station of Mud School.
~
~
0 -1 3711
D5
You see a cage.
~
~
0 0 3710
S
#3710
The Blob Cage~
You are in a smelly cage.  Strangely, the walls are still clean!
You see a sign here.  The only exit is up.
~
0 131080 0
E
sign~
Remember, don't fight the blob to the finish!  Just type 'KILL BLOB', then
when you are fighting, type 'FLEE', until you flee and are out of here.
~
D4
You see a safe room up.
~
~
0 0 3709
S
#3711
{RB{refore{x the {MM{mobs{x~
Above you will be 1 healer, and 4 mobs, the mobs will increase in
difficulty each room you continue north to, but fear not, if you wait in the
healers room he will give you a spellup that will make it much easier.  Mobs
are also known as NPCs or Non-Player Characters, they are what you gain exp
off of, and eventually levels.  
~
0 131084 0
E
sign~
Welcome to the next station.  Here, you will actually fight real monsters,
without fleeing!  Kill every mob, since they hold some equipment you need.
To start, go down.
~
D1
You see the next station of Mud School.
~
~
0 0 3709
D4
~
~
0 0 3712
S
#3712
{BB{before{x the {MM{mobs{x~
You are in the cage room.  All around are 4 cages.  Light fluoresces off
the ceiling in soft white tones.  Of course, there is a big sign on the
wall.  Exits lead into the cardinal directions plus down.  You are very
close to fighting your first battle, north of you is a soldier waiting to
spar with you.  If you wait here you will be givin a "{cspellup{x" by the
angel, and your fights will go much easier with that spellup.  
~
0 131084 0
E
sign~
Welcome to the cage room.  The adepts of mud school have captured some
monsters for you to kill.  In the four cages are four monsters of various
types.  Kill them all!

After you kill each monster, get all of the equipment from their corpses
with the command 'GET ALL CORPSE'.  You can then use the command 'WEAR ALL'
to wear your newly won equipment.

When you are done with the corpse, 'SACRIFICE CORPSE' to give it to your God.
God will reward you for this.

Between combat, you may need to rest or sleep to regenerate hit points.
You can 'REST' to regenerate hit points, or you can 'SLEEP'.  'SLEEP' will
refresh you faster than 'REST', but you will be less aware of your
surroundings.
~
D0
~
~
0 0 3715
D5
~
~
0 0 3711
S
#3713
{RF{rourth {BT{best{x~
This is the Fourth test, and one of your last.  Before you stands a
{YK{Wni{Yg{Wht{x, he will offer a much greater challenge then your last 3
tests, but still should be dispatched with ease.  
~
0 131080 0
E
sign~
There is an aggressive monster in this room.  Kill him and get out of here
fast!  Remember to loot and sacrifice the corpse.
~
D0
~
~
0 0 3721
D2
~
~
0 0 3714
S
#3714
{WT{Dhird{R T{rest{x~
Here stands a veteran soldier, he offers even more of a challenge then
the trained soldier, but should still be dispatched with ease.  North is the
Fourth test.  
~
0 131080 0
E
sign~
There is a wimpy, aggressive monster in this room.  Kill him and get out of
here fast!  Remember to loot and sacrifice the corpse.
~
D0
~
~
0 0 3713
D2
~
~
0 0 3716
S
#3715
{GF{girst {RT{rest{x~
This is your first test, you should have no trouble defeating the soldier
here.  To begin a fight with him type {ckill soldier{x or {cbs soldier{x.  
~
0 131080 0
E
sign~
There is a wimpy monster in this room.  Kill him and get out of here fast!
Remember to loot and sacrifice the corpse.
~
D0
~
~
0 0 3716
D2
~
~
0 0 3712
S
#3716
{CS{cecond {RT{rest{x~
In this room stand a trained soldier.  He will offer more of a challenge,
but you should still be able to dispatch him with ease.  North is yet
another test.  
~
0 131080 0
E
sign~
There is a monster in this room.  Kill him and get out of here fast!
Remember to loot and sacrifice the corpse.
~
D0
~
~
0 0 3714
D2
~
~
0 0 3715
S
#3717
{CC{choice{x in the {RD{rR{x {BA{bcadem{By{x~
Here you may recall, or you may continue on to the Academy Arena, there
is also a small shop to your south if you wish to buy any wares, or sale
certain things.  To continue on to the arena type {center arena{x.  
~
0 131084 0
E
sign~
By now, you must be hungry and thirsty.  Time to buy groceries!
To the south is a store.  Inside the store, you can use these commands:

    BUY    Buy an item
    LIST   List what is for sale

After buying some food and drink, you can 'EAT' and 'DRINK' it.

After that, find the next exit yourself.
~
D2
You see the Shop.
~
~
0 0 3718
D4
~
~
0 0 3721
S
#3718
{xThe {RD{rR {BA{bcadem{By {CS{cchool{x~
Here you may various survival needs like a light, and a water source.  To
the north you may enter the arena.  
~
0 131080 0
E
sign~
The sign reads:

   Buy   - Buy something from the storekeeper.
   List  - The storekeeper will tell you what's for sale.
   Value - The storekeeper will tell you how much he will give to you for
           that item.
   Sell  - Sell that item to the storekeeper.
~
D0
You see the only exit out of here.
~
~
0 0 3717
S
#3719
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The exits are north and west, with a door to the east.
~
0 131084 0
E
sign~
North of you is a dark room.  I hope you still have the lantern!  If not,
you have to back to the store and buy one.

In the room is a monster with a key that you need.  After killing the
monster and getting the key, come back here, UNLOCK E, OPEN E,
and continue east.
~
D0
You see a darkened room inside.
~
~
0 0 3720
D1
You see the next station of Mud School.
~
door~
2 3714 3721
S
#3720
The Darkened Room~
This room was purposefully darkened so that you would need to hold on to a
light source to go through.  The walls are, of course, blank, and white.
The only exit is south.
~
0 131081 0
D2
You see the room that you have come from.
~
~
0 0 3719
S
#3721
{RF{Yi{Rn{Ya{Rl {BT{best{x~
This is your final test, the {MW{mi{Mzard{x here will offer a much
greater challenge then you have yet faced, but the angel will slowly heal
you and cast spells on you as you battle.  Below you the school continues.  
~
0 131080 0
E
sign~
You have graduated from Mud School!  Take your diploma...if you can.
Go 'NORTH' from here to visit our arena.  There are plenty of low-level
monsters, but DON'T attack other players.

If you want to go directly back to the temple at any time, type 'RECALL'.

If you need more help during the game, type 'HELP'.  If you see something
wrong or have comments, use 'BUG', 'IDEA', or 'TYPO' to report them.

May your visit here be ... mercenary.
~
D2
~
~
0 0 3713
D5
~
~
0 0 3717
S
#3722
South Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3729
D1
~
~
0 0 3725
D3
~
~
0 0 3723
D4
You see the EXIT.
~
~
0 0 3760
S
#3723
South Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3728
D1
~
~
0 0 3722
D3
~
~
0 0 3724
D4
You see the EXIT.
~
~
0 0 3760
S
#3724
South West Corner of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3727
D1
~
~
0 0 3723
D4
You see the EXIT.
~
~
0 0 3760
S
#3725
South Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3730
D1
~
~
0 0 3726
D3
~
~
0 0 3722
D4
You see the EXIT.
~
~
0 0 3760
S
#3726
South East Corner of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3731
D3
~
~
0 0 3725
D4
You see the EXIT.
~
~
0 0 3760
S
#3727
West Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3732
D1
~
~
0 0 3728
D2
~
~
0 0 3724
D4
You see the EXIT.
~
~
0 0 3760
S
#3728
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3733
D1
~
~
0 0 3729
D2
~
~
0 0 3723
D3
~
~
0 0 3727
D4
You see the EXIT.
~
~
0 0 3760
S
#3729
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3734
D1
~
~
0 0 3730
D2
~
~
0 0 3722
D3
~
~
0 0 3728
D4
You see the EXIT.
~
~
0 0 3760
S
#3730
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3735
D1
~
~
0 0 3731
D2
~
~
0 0 3725
D3
~
~
0 0 3729
D4
You see the EXIT.
~
~
0 0 3760
S
#3731
East Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3736
D2
~
~
0 0 3726
D3
~
~
0 0 3730
D4
You see the EXIT.
~
~
0 0 3760
S
#3732
West Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3737
D1
~
~
0 0 3733
D2
~
~
0 0 3727
D4
You see the EXIT.
~
~
0 0 3760
S
#3733
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3738
D1
~
~
0 0 3734
D2
~
~
0 0 3728
D3
~
~
0 0 3732
D4
You see the EXIT.
~
~
0 0 3760
S
#3734
Center of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.  There is a BIG SIGN here.
~
0 8 0
E
sign~
Those with high bravery or low senses of cautiousness might wish to go below
to the Dungeon.  However, know that there are aggressive monsters down there,
and there is no quick escape back out of here when you are in the dungeon.
~
D0
~
~
0 0 3739
D1
~
~
0 0 3735
D2
~
~
0 0 3729
D3
~
~
0 0 3733
D4
You see the EXIT.
~
~
0 0 3760
D5
You see a dark murky dungeon below.
~
grate~
1 -1 3748
S
#3735
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3740
D1
~
~
0 0 3736
D2
~
~
0 0 3730
D3
~
~
0 0 3734
D4
You see the EXIT.
~
~
0 0 3760
S
#3736
East Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3741
D2
~
~
0 0 3731
D3
~
~
0 0 3735
D4
You see the EXIT.
~
~
0 0 3760
S
#3737
West Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3742
D1
~
~
0 0 3738
D2
~
~
0 0 3732
D4
You see the EXIT.
~
~
0 0 3760
S
#3738
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3743
D1
~
~
0 0 3739
D2
~
~
0 0 3733
D3
~
~
0 0 3737
D4
You see the EXIT.
~
~
0 0 3760
S
#3739
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3744
D1
~
~
0 0 3740
D2
~
~
0 0 3734
D3
~
~
0 0 3738
D4
You see the EXIT.
~
~
0 0 3760
S
#3740
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3745
D1
~
~
0 0 3741
D2
~
~
0 0 3735
D3
~
~
0 0 3739
D4
You see the EXIT.
~
~
0 0 3760
S
#3741
East Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D0
~
~
0 0 3746
D2
~
~
0 0 3736
D3
~
~
0 0 3740
D4
You see the EXIT.
~
~
0 0 3760
S
#3742
North West Corner of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D1
~
~
0 0 3743
D2
~
~
0 0 3737
D4
You see the EXIT.
~
~
0 0 3760
S
#3743
North Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  You can barely see the ceiling.  You feel as if you are being watched
by some divine being.
~
0 8 0
D1
~
~
0 0 3744
D2
~
~
0 0 3738
D3
~
~
0 0 3742
D4
You see the EXIT.
~
~
0 0 3760
S
#3744
North Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D1
~
~
0 0 3745
D2
~
~
0 0 3739
D3
~
~
0 0 3743
D4
You see the EXIT.
~
~
0 0 3760
S
#3745
North Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D1
~
~
0 0 3746
D2
~
~
0 0 3740
D3
~
~
0 0 3744
D4
You see the EXIT.
~
~
0 0 3760
S
#3746
North East Corner of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
0 8 0
D2
~
~
0 0 3741
D3
~
~
0 0 3745
D4
You see the EXIT.
~
~
0 0 3760
S
#3748
The Center of the Dungeon~
You are in the center of a large room.  A faint light from above shows that
the floors are all covered with slime.  A feeling of dread comes over you as
you notice that this is NOT a great place to go.  Exits go in all directions.
Of special note is the one that brings you back up!!!
~
0 8 0
D0
You see the north wall.
~
~
0 0 3750
D1
You see the east wall.
~
~
0 0 3753
D2
You see the south wall.
~
~
0 0 3755
D3
You see the west wall.
~
~
0 0 3752
D4
You see safety!
~
grate~
1 -1 3734
S
#3749
The North West Corner of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0
D1
You see the north wall.
~
~
0 0 3750
D2
You see the south wall.
~
~
0 0 3752
S
#3750
The North Wall of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0
D1
You see the north east corner.
~
~
0 0 3751
D2
You see the center of the dungeon.
~
~
0 0 3748
D3
You see the north west corner.
~
~
0 0 3749
S
#3751
The North East Corner of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0
D2
You see the east wall.
~
~
0 0 3753
D3
You see the north wall.
~
~
0 0 3750
S
#3752
The West Wall of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0
D0
You see the north west corner.
~
~
0 0 3749
D1
You see the center of the dungeon.
~
~
0 0 3748
D2
You see the south west corner.
~
~
0 0 3754
S
#3753
The East Wall of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0
D0
You see the north east corner.
~
~
0 0 3751
D2
You see the south east corner.
~
~
0 0 3756
D3
You see the center of the dungeon.
~
~
0 0 3748
S
#3754
The South West Corner of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0
D0
You see the north wall.
~
~
0 0 3752
D1
You see the south wall.
~
~
0 0 3755
S
#3755
The South Wall of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0
D0
You see the center of the dungeon.
~
~
0 0 3748
D1
You see the south east corner.
~
~
0 0 3756
D3
You see the south west corner.
~
~
0 0 3754
S
#3756
The South East Corner of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
0 9 0
D0
You see the east wall.
~
~
0 0 3753
D3
You see the south wall.
~
~
0 0 3755
S
#3757
A Room in Mud School~
You are in a room in Mud School.  Paintings of the heroic graduates of mud
school adorn the walls. To the west is Furey's Training Room, and to the east
is Zump's Guild Room.  North of you is the next Station of Mud School.
There is a sign on the wall (type 'LOOK SIGN' to read it).
~
0 131084 1
E
sign~
To find out your attributes, type 'score'.  You can improve your attributes
in Furey's Training Room to the west.  You can practice your skills and spells
in Zump's Guild Room to the east.  You can continue through mud school by
going north.

If you are a new character, you should go 'WEST' from here, train your
abilities, and then come back here and go 'NORTH'.
~
S
#3758
{RLearning{x to train your {cS{ctats{x~
Here you will learn to train your stats.  Intellingence, Wisdom,
Dexterity, Constitution, and Strenght.  To train a statistic, type {ctrain{x
<{mstat{x> (without the brackets).  
~
0 131084 1
E
sign~
Welcome to Furey's Training Room.  Here you can train your attributes.  To 
train an attribute, you need enough practices.  To find out how many practice
sessions you have, type 'train' while you are in this room.  To train for a 
specific attribute, type 'train <attr>' where attr is the first 3 letters of
the attribute you want increased.  Type 'help train' for more information.
~
D0
~
~
0 0 3759
D2
~
~
0 0 3700
S
#3759
{RLearning{x to practice your {cskills{x~
Here you will learn to practice skills and spells.  To practice a skill
or spell just type prac <{cskill/spell{x> (without the brackets).  
~
0 131084 1
E
sign~
Welcome to Zump's Guild Room.  Here you will learn your skills and spells.
To find out what skills and spells you can practice and how many practice
sessions you have, type 'practice'.  To practice the specific skill, type
'practice <skill>', where 'skill' is the skill or spell you wish to practice.
Practicing increases the amount you know of that skill or spell, up to a
certain maximum.  When you have practiced all you wish to practice, go west.
~
D0
~
~
0 0 3709
D2
~
~
0 0 3758
S
#3760
A Safe Room~
You are in a safe room, away from all the mean rabbits and snails of the Arena.
You can rest here, and go up to go back to the Temple of Midgaard.
~
0 12 0
D4
You see the Temple of Thoth.
~
~
0 0 3001
S
#0



#SPECIALS
M 3707 spec_cast_adept
M 3708 spec_cast_adept
M 3714 spec_fido
M 3720 spec_cast_undead
S



#RESETS
D 0 3700 2 1
D 0 3719 1 2
D 0 3734 5 1
D 0 3748 4 1
M 0 3700 1 3701 1
M 0 3701 1 3710 1
M 0 3707 1 3712 1
M 0 3704 1 3713 1
E 0 3707 0 7
E 0 3712 0 13
M 0 3705 1 3714 1
E 0 3708 0 8
E 0 3713 0 14
M 0 3703 1 3715 1
E 0 3706 0 6
E 0 3711 0 12
M 0 3702 1 3716 1
E 0 3705 0 3
E 0 3705 0 4
O 0 3798 0 3717
M 0 3717 1 3718 1
G 0 3138 0
G 0 3031 0
M 0 3706 1 3720 1
E 0 3709 0 9
E 0 3710 0 10
E 0 3714 0 17
E 0 3713 0 14
M 0 3707 2 3721 1
M 0 3720 1 3721 1
E 0 3715 0 17
M 0 3713 5 3724 5
M 0 3712 3 3726 3
M 0 3709 4 3734 4
M 0 3710 3 3742 3
M 0 3711 3 3746 3
M 0 3714 1 3749 1
M 0 3715 2 3751 2
M 0 3716 2 3754 2
M 0 3718 1 3758 1
M 0 3719 1 3759 1
S



#SHOPS
3717 1 15 17 19 0 100 100 0 23
0



#MOBPROGS
#3718
Say well hello there $n, I am the Stat Master, you may train your stats here.
bow $n
~
#3719
Say Welcome $n, I am the Practice Master, you may practice your skills here.
Bow $n
~
#0

#$