eotc-rot/data/helps/
#AREADATA
Name Player Homes~
Builders Roland Loki~
VNUMs 11800 12200
Credits {W[  ALL  ] Player Homes{x~
Security 1
RepopMsg (null)~
End



#MOBILES
#12010
no name~
(no short description)~
(no long description)
~
~
human~
A 0 0 ABCDEFGHIJK 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 AHMV
stand stand none 0
0 0 medium unknown
#0



#OBJECTS
#11800
a fish tank~
{wA {CF{gi{Cs{gh {yTank{x~
A bubbling {CF{gi{Cs{gh {yTank {x stands here~
Glass~
furniture ABO 0
0 0 0 0 0
0 100 0 P
E
fish tank~
{bSwimming around the murky water are dozens of different fish.  They
dart back and forth looking for food.  A small light illuminates the tank
well.  {bSwimming around the murky water are dozens of different fish.  They
dart back and forth looking for food.  A small light illuminates the tank
well.  {x 
~
#11801
turtle tank~
{wA {GT{gu{Gr{gt{Gl{ge {CT{wan{Ck{x~
{wA large {GT{gu{Gr{gt{Gl{ge {CT{wan{Ck{x stands here~
Glass~
furniture ABO 0
0 0 0 0 0
0 100 0 P
E
turtle tank~
{c A large glass tank stands here.  A turtle is inside munching on some
food while lounging on a big rock.  There is little water in the tank.  {x 
~
#11802
snake tank~
{wA {GS{gn{Ga{gk{Ge {yTank{x~
A large glass {GS{gn{Ga{gk{Ge {yTank{x stands here{x~
Glass~
furniture ABO 0
0 0 0 0 0
0 100 0 P
E
snake tank~
{gA giant cobra is coiled around a branch inside the tank.  Its large
hood is decorated with diamond shaped patches of black scales.  It hisses
loudly.  {x 
~
#11803
spider tank~
{wA {DS{rp{Di{rd{De{rr{x Tank{x~
A large glass {DS{rp{Di{rd{De{rr{x Tank{x~
Glass~
furniture ABO 0
0 0 0 0 0
0 100 0 P
E
spider tank~
{DA large furry tarantula is crawling and skittering about inside the
tank.  Insect guts are scattered about the floor.  The spider is huge and
looks quite menacing.  {x 
~
#11804
carved chair~
a {ycarved chair{x~
A {ycarved chair{x stands here~
unknown~
furniture O 0
1 10000 EH 200 200
0 45 0 P
#11805
highback chair~
a {bhighback chair{x~
A comfortable looking {bhighback chair{x is here{x~
wood~
furniture O 0
1 10000 EH 500 500
0 100 0 P
#11806
hard chair~
a {rhard{y chair{x~
A {rhard {ychair{w sits here{x~
wood~
furniture O 0
1 10000 EH 200 200
0 110 0 P
#11807
sturdy chair~
a {csturdy {ychair{x~
A {csturdy {wlooking {ychair{x sits on the floor here{x~
wood~
furniture O 0
1 10000 EH 100 100
0 100 0 P
#11808
oak desk~
an {yoak {Wdesk{x~
A sturdy {yoak {Wdesk{x stands against the wall here{x~
wood~
furniture O 0
1 10000 DN 300 300
0 150 0 P
#11809
pine desk~
a {gpine{W desk{x~
A large {gpine {Wdesk{w stands against the wall here{x~
wood~
furniture O 0
1 10000 DN 400 400
0 150 0 P
#11810
carved desk~
a {Ycarved desk{x~
An intricately {Ycarved desk{x stands against a wall here{x~
wood~
furniture O 0
1 10000 DN 500 500
0 0 0 P
#11811
polished desk~
a {Wpolished {cdesk{x~
A fine {Wpolished {cdesk{x stands against the wall here{x~
wood~
furniture O 0
1 10000 DN 500 500
0 160 0 P
#11812
teak desk~
a {gteak {Wdesk{x~
A greenish {gteak {Wdesk{x stands against the wall here~
wood~
furniture O 0
1 10000 DN 550 550
0 180 0 P
#11813
plain desk~
a {Wplain {xdesk{x~
A rather {Wplain{x looking desk stands here{x~
unknown~
furniture O 0
1 10000 DN 300 250
0 140 0 P
#11814
plush sofa~
a {Mp{ml{Mu{ms{Mh {Wsofa{x~
A very comfortable looking {Mp{ml{Mu{ms{Mh {Wsofa{x is here{x~
plush~
furniture O 0
3 30000 EHK 1200 1200
0 300 0 P
#11815
padded sofa~
a {Bp{ba{Bd{bd{Be{bd {csofa{x~
A comfy {Bp{ba{Bd{bd{Be{bd {csofa{x is here~
cloth & padding~
furniture O 0
3 30000 EHK 800 800
0 300 0 P
#11816
comfy sofa~
a {Wc{wo{Wm{wf{Wy {bsofa{x~
A {Wc{wo{Wm{wf{Wy looking {bsofa{x is here~
cloth & wood~
furniture O 0
3 30000 EHK 300 300
0 400 0 P
#11817
fluffed sofa~
a {cf{Wl{cu{Wf{cf{We{cd {ysofa{x~
A {cf{Wl{cu{Wf{cf{We{cd {ysofa{x is here~
wood & feathers, cloth~
furniture O 0
3 30000 EHK 350 340
0 350 0 P
#11818
wood bench~
a {ywood bench{x~
A {ywood bench{x is here~
wood~
furniture O 0
2 20000 EH 200 200
0 200 0 P
#11824
oak dining table~
an {YOak {WDining Table{x~
A luxurious {YOak {WDining Table{x is here{x~
Oak~
furniture O 0
8 80000 DN 1500 1500
0 500 0 P
#11825
pine table~
a {gpine {Wtable{x~
A greenish {gpine{W table{x is here{x~
pine~
furniture O 0
4 40000 DN 1100 1100
0 450 0 P
#11826
carved table~
a {ycarved table{x~
A large {ycarved table{x is here{x~
wood~
furniture O 0
4 40000 DN 1000 1000
0 450 0 P
#11827
polished table~
a {Wpolished {ytable{x~
A large {Wpolished {ytable{x is here{x~
wood~
furniture O 0
4 40000 DN 900 900
0 300 0 P
#11828
teak table~
a {gteak {ytable{x~
A large {gteak {ytable{x is here{x~
wood~
furniture O 0
4 40000 DN 750 750
0 350 0 P
#11829
comfy recliner~
a {Wc{wo{Wm{wf{Wy {brecliner{x~
A {Wc{wo{Wm{wf{Wy {brecliner{x is here~
wood & cloth~
furniture O 0
1 10000 EHK 1000 1000
0 60 0 P
#11830
lamp~
a {Ylamp{x~
A brightly burning {Ylamp{x is here, illuminating the room{x~
metal & oil~
light AO 0
0 0 999 0 0
0 20 0 P
#11831
lantern~
a {Ylantern{x~
A brightly burning {Ylantern{x is here, illuminating the room{x~
metal & oil~
light AO 0
0 0 999 0 0
0 15 0 P
#11832
torch~
a {yt{ro{Yr{rc{yh{x~
A {yt{ro{Yr{rc{yh{x is burning away here, dimly lighting the room~
wood & fire~
light AO 0
0 0 999 0 0
0 10 0 P
#11833
oak dresser~
an {YOak {yDresser{x~
A beautiful {YOak{y Dresser{x is here~
oak~
container O 0
5000 A 0 100 1
0 200 0 P
#11834
pine dresser~
a {gpine {ydresser{x~
A greenish {gpine {ydresser{x is here{x~
pine~
container O 0
3000 A 0 80 1
0 200 0 P
#11835
carved dresser~
a {ycarved dresser{x~
A large {ycarved dresser{x is here{x~
wood~
container O 0
2000 A 0 60 1
0 200 0 P
#11836
polished dresser~
a {Wpolished {ydresser{x~
A large {Wpolished {ydresser{x is here{x~
wood~
container O 0
1000 A 0 50 1
0 200 0 P
#11837
teak dresser~
a {cteak {ydresser{x~
A large {cteak {ydreser{x is here{x~
wood~
container O 0
1000 A 0 40 1
0 200 0 P
#11857
oak bookshelf~
an {YOak {Wbookshelf{x~
A large {YOak {Wbookshelf{x stands here, displaying hundreds of books~
oak~
furniture O 0
0 0 N 0 0
0 400 0 P
#11858
pine bookshelf~
a {gpine {Wbookshelf{x~
A large {gpine {Wbookshelf{x is here, displaying hundreds of books~
pine~
furniture O 0
0 0 N 0 0
0 300 0 P
#11859
carved bookshelf~
a {ycarved {Wbookshelf{x~
A large {ycarved {Wbookshelf{x is here, displaying dozens of books~
wood~
furniture O 0
0 0 N 0 0
0 250 0 P
#11860
polished bookshelf~
a {Wpolished {ybookshelf{x~
A large {Wpolished {ybookshelf{x is here, displaying books of various kinds~
wood~
furniture O 0
0 0 N 0 0
0 200 0 P
#11861
teak bookshelf~
a {gteak {Wbookshelf{x~
A large {gteak {Wbookshelf{x is here, displaying some books{x~
wood~
furniture O 0
0 0 N 0 0
0 200 0 P
#11869
royal bed~
a {br{mo{by{ma{bl {Wbed{x~
A comfortable looking {br{mo{by{ma{bl {Wbed{x is here~
silk, cloth & wood~
furniture O 0
2 20000 EHK 2000 2000
0 0 0 P
#11870
cot~
a {ycot{x~
A small shabby looking {ycot{x is here~
cloth & wood~
furniture O 0
1 10000 EHK 1000 1000
0 100 0 P
#11871
featherbed~
a {Yfeatherbed{x~
A comfy looking {Yfeatherbed{x is here{x~
feathers~
furniture O 0
2 20000 EHK 1500 1500
0 50 0 P
#11872
canopy bed~
a {mcanopy bed{x~
A large {mcanopy bed{X is here~
unknown~
furniture O 0
2 20000 EHK 1200 1200
0 100 0 P
#11873
postedbed~
a {ypostedbed{x~
A large {ypostedbed{X is here, looks comfy{x~
wood & cloth~
furniture O 0
2 20000 EHK 0 0
0 100 0 P
#11874
twinbed~
a {btwinbed{x~
A shabby looking {btwinbed{x is here{x~
unknown~
furniture O 0
1 10000 EHK 900 900
0 100 0 P
#0



#ROOMS
#11800
Loki's Home~
The home of Loki is very well furnished, as you would expect from the
owner of the mud.  By the way, how did you get in?  
~
0 33554440 0
D2
~
~
0 0 11802
O Loki~
S
#11801
An Abandoned Home~
A spacious abode with plenty of ceiling height and plush blue wall to
wall carpetting.  The walls are a deep white color and are spotlessly clean.
A fireplace is on the western wall.  The smell of charred wood not too
unpleasant fills the cozy home.  South leads back to the road.  
~
0 33554444 0
S
#11802
{b-=[{WMain Road{b]=-{x~
A large street sprawls out to the east.  It is well kept and maintained
by the Gaalstrom service crews.  This part of town is designated for
residental homes and dwellings.  Any available home may be purchased by
anyone with enough money.  The road continues east.  The Wall Road is back
west.  
~
0 0 0
D0
~
~
0 0 11800
D1
~
~
0 0 11803
D2
~
~
0 0 11811
D3
~
~
0 0 3252
S
#11803
{b-=[{WMain Road{b]=-{x~
A large street sprawls out to the east.  It is well kept and maintained
by the Gaalstrom service crews.  This part of town is designated for
residental homes and dwellings.  Any available home may be purchased by
anyone with enough money.  The road continues east and west.  
~
0 0 0
D0
~
~
0 0 11812
D1
~
~
0 0 11804
D2
~
~
0 0 11813
D3
~
~
0 0 11802
S
#11804
{b-=[{WMain Road{b]=-{x ~
A large street sprawls out to the east.  It is well kept and maintained
by the Gaalstrom service crews.  This part of town is designated for
residental homes and dwellings.  Any available home may be purchased by
anyone with enough money.  The road continues east and west.  
~
0 0 0
D0
~
~
0 0 11814
D1
~
~
0 0 11805
D2
~
~
0 0 11815
D3
~
~
0 0 11803
S
#11805
{b-=[{WMain Road{b]=-{x ~
A large street sprawls out to the east.  It is well kept and maintained
by the Gaalstrom service crews.  This part of town is designated for
residental homes and dwellings.  Any available home may be purchased by
anyone with enough money.  The road continues east and west.  
~
0 0 0
D0
~
~
0 0 11816
D1
~
~
0 0 11806
D2
~
~
0 0 11817
D3
~
~
0 0 11804
S
#11806
{b-=[{WMain Road{b]=-{x ~
A large street sprawls out to the east.  It is well kept and maintained
by the Gaalstrom service crews.  This part of town is designated for
residental homes and dwellings.  Any available home may be purchased by
anyone with enough money.  The road continues east and west.  
~
0 0 0
D0
~
~
0 0 11818
D1
~
~
0 0 11807
D2
~
~
0 0 11819
D3
~
~
0 0 11805
S
#11807
{b-=[{WMain Road{b]=-{x ~
A large street sprawls out to the east.  It is well kept and maintained
by the Gaalstrom service crews.  This part of town is designated for
residental homes and dwellings.  Any available home may be purchased by
anyone with enough money.  The road continues east and west.  
~
0 0 0
D0
~
~
0 0 11820
D1
~
~
0 0 11808
D2
~
~
0 0 11821
D3
~
~
0 0 11806
S
#11808
{b-=[{WMain Road{b]=-{x ~
A large street sprawls out to the east.  It is well kept and maintained
by the Gaalstrom service crews.  This part of town is designated for
residental homes and dwellings.  Any available home may be purchased by
anyone with enough money.  The road continues east and west.  
~
0 0 0
D0
~
~
0 0 11822
D1
~
~
0 0 11809
D2
~
~
0 0 11823
D3
~
~
0 0 11807
S
#11809
{b-=[{WMain Road{b]=-{x ~
A large street sprawls out to the east.  It is well kept and maintained
by the Gaalstrom service crews.  This part of town is designated for
residental homes and dwellings.  Any available home may be purchased by
anyone with enough money.  The road continues east and west.  
~
0 0 0
D0
~
~
0 0 11824
D1
~
~
0 0 11810
D2
~
~
0 0 11825
D3
~
~
0 0 11808
S
#11810
{b-=[{WMain Road{b]=-{x ~
A large street sprawls out here.  It is well kept and maintained by the
Gaalstrom service crews.  This part of town is designated for residental
homes and dwellings.  Any available home may be purchased by anyone with
enough money.  The road goes back to the west.  Main Road is at its end for
now, more homes will be built as per demand.  
~
0 0 0
D0
~
~
0 0 11826
D2
~
~
0 0 11827
D3
~
~
0 0 11809
S
#11811
Janeev's Home~
As you enter, you are suprised with how light it is.  There are a large
amount of windows that cover the room, most painted in murals of peace and
glory.  The walls and floor are pure white giving the appearance of it being
large.  The floors are hard mohagony wood, polished to a shine.  There are
variose sculptures and paintings hanging around the room.  2 huge skylights
let light in from the roof, and on a clear night, the moon can be seen high
over head.  This is truley a house of Good and hope.  
~
0 33554440 0
D0
~
~
0 0 11802
O Janeev~
S
#11812
An Abandoned Home~
~
0 33554440 0
D2
~
~
0 0 11803
S
#11813
An Abandoned Home~
~
0 33554432 0
D0
~
~
0 0 11803
S
#11814
An Abandoned Home~
~
0 33554440 0
D2
~
~
0 0 11804
S
#11815
An Abandoned Home ~
~
0 33554440 0
D0
~
~
0 0 11804
S
#11816
An Abandoned Home ~
~
0 33554440 0
D2
~
~
0 0 11805
S
#11817
An Abandoned Home ~
~
0 33554440 0
D0
~
~
0 0 11805
S
#11818
An Abandoned Home ~
~
0 33554440 0
D2
~
~
0 0 11806
S
#11819
An Abandoned Home ~
~
0 33554440 0
D0
~
~
0 0 11806
S
#11820
An Abandoned Home ~
~
0 33554440 0
D2
~
~
0 0 11807
S
#11821
An Abandoned Home ~
~
0 33554440 0
D0
~
~
0 0 11807
S
#11822
An Abandoned Home ~
~
0 33554440 0
D2
~
~
0 0 11808
S
#11823
An Abandoned Home ~
~
0 33554440 0
D0
~
~
0 0 11808
S
#11824
An Abandoned Home ~
~
0 33554440 0
D2
~
~
0 0 11809
S
#11825
An Abandoned Home ~
~
0 33554440 0
D0
~
~
0 0 11809
S
#11826
Gaebril's Home~
The door into this place consists of an opaque, almost water-like blue
wall.  When pressing upon it, it gives slightly...  And when pushed through,
what seems to be only an inch thick takes about three steps to walk through.
Once through, the room is lit...  But only dimly.  It takes a few moments
for the eyes to adjust, and once they do, the sight isn't comforting.  A
carved stone chamber, there seems room for only one occupant...  The person
behind the desk facing you.  With a slight rise between you and the desk,
there's a barely recognizable sense of looking up, always putting the
enterer in a slight state of disadvantage...  
~
0 33554440 0
D2
~
~
0 0 11810
O Gaebril~
S
#11827
Cuthbert's Home~
You stand inside a damp dwelling
You stand inside a damp dwelling. No pictures adorn the wall. 
It is evident that the owner isn't quite human, a demon
perhaps. It is quite hot in here.
~
0 33554440 0
D0
~
~
0 0 11810
O Cuthbert~
S
#0



#SPECIALS
S



#RESETS
O 0 11802 0 11800
O 0 11805 0 11800
O 0 11829 0 11800
O 0 11869 0 11800
O 0 11830 0 11800
O 0 11814 0 11800
O 0 11833 0 11800
O 0 11874 0 11800
O 0 11830 0 11811
O 0 11836 0 11811
O 0 11830 0 11826
O 0 11803 0 11826
O 0 11804 0 11826
O 0 11810 0 11826
O 0 11869 0 11826
O 0 11869 0 11827
O 0 11800 0 11827
O 0 11830 0 11827
O 0 11829 0 11827
O 0 11824 0 11827
S



#SHOPS
0



#MOBPROGS
#0

#$