eotc-rot/data/helps/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik Strfeldt, Tom Madsen, and Katja Nyboe.    *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 **************************************************************************/

/***************************************************************************
 *   ROM 2.4 is copyright 1993-1998 Russ Taylor                            *
 *   ROM has been brought to you by the ROM consortium                     *
 *       Russ Taylor (rtaylor@hypercube.org)                               *
 *       Gabrielle Taylor (gtaylor@hypercube.org)                          *
 *       Brian Moore (zump@rom.org)                                        *
 *   By using this code, you have agreed to follow the terms of the        *
 *   ROM license, in the file Rom24/doc/rom.license                        *
 **************************************************************************/

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h>
#include <time.h>
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#include <sys/resource.h>
#endif
#include <mysql/mysql.h>

#include "merc.h"
#include "db.h"
#include "recycle.h"
#include "tables.h"
#include "lookup.h"
#include "olc.h"
#include "clan.h"
#include "changes.h"
#include "globals.h"
#include "buffer.h"

void    initialize_spell_types args((void));

#if !defined(macintosh)
extern int _filbuf args ((FILE *));
#endif

#if !defined(OLD_RAND)
#if !defined(linux)
#if !defined(QMFIXES)
long random ();
#endif
#endif
#if !defined(QMFIXES)
void srandom (unsigned int);
#endif
int getpid ();
time_t time (time_t * tloc);
#endif



/* externals for counting purposes */
extern OBJ_DATA *obj_free;
extern CHAR_DATA *char_free;
extern DESCRIPTOR_DATA *descriptor_free;
extern PC_DATA *pcdata_free;
extern AFFECT_DATA *affect_free;
extern MYSQL *mydb;
/* Xrakisis */
sh_int gsn_objgate;
sh_int gsn_cocoon;
sh_int gsn_claws;
sh_int gsn_satiate;
sh_int gsn_hunger;
sh_int gsn_thirst;
sh_int gsn_precision;
sh_int gsn_shield_levitation;
sh_int gsn_phase;
sh_int gsn_unnerve;
sh_int gsn_shand;
sh_int gsn_sacredcloak;
sh_int gsn_rampage;
sh_int gsn_knee;
sh_int gsn_bite;
sh_int gsn_claws;
sh_int gsn_conceal;
sh_int gsn_vital_hit;
sh_int gsn_sidekick;
sh_int gsn_garrote;
sh_int gsn_weaken;
sh_int gsn_doppelganger;
sh_int gsn_forging;
sh_int gsn_secondary_attack;
sh_int gsn_power_stun;
sh_int gsn_web;
sh_int gsn_relinquish;
sh_int gsn_counter;
sh_int gsn_circle;
sh_int gsn_tesseract;
sh_int gsn_dual_backstab;
sh_int gsn_dual_circle;
sh_int gsn_bomuzite;
sh_int gsn_cleave;
sh_int gsn_siphon;
sh_int gsn_precisionstrike;
sh_int gsn_assassinate;
sh_int gsn_grip;
sh_int gsn_jugular_slice;
sh_int gsn_critical;
sh_int gsn_tension;

sh_int gsn_backstab;
sh_int gsn_dodge;
sh_int gsn_envenom;
sh_int gsn_hide;
sh_int gsn_peek;
sh_int gsn_pick_lock;
sh_int gsn_sneak;
sh_int gsn_steal;

sh_int gsn_disarm;
sh_int gsn_enhanced_damage;
sh_int gsn_kick;
sh_int gsn_parry;
sh_int gsn_rescue;
sh_int gsn_second_attack;
sh_int gsn_third_attack;
sh_int gsn_fourth_attack;
sh_int gsn_fifth_attack;
sh_int gsn_sixth_attack;
sh_int gsn_seventh_attack;

sh_int gsn_blindness;
sh_int gsn_charm_person;
sh_int gsn_curse;
sh_int gsn_invis;
sh_int gsn_mass_invis;
sh_int gsn_poison;
sh_int gsn_plague;
sh_int gsn_sleep;
sh_int gsn_sanctuary;
sh_int gsn_fly;
/* new gsns */

sh_int gsn_axe;
sh_int gsn_dagger;
sh_int gsn_flail;
sh_int gsn_mace;
sh_int gsn_polearm;
sh_int gsn_shield_block;
sh_int gsn_spear;
sh_int gsn_sword;
sh_int gsn_whip;

sh_int gsn_bash;
sh_int gsn_berserk;
sh_int gsn_dirt;
sh_int gsn_hand_to_hand;
sh_int gsn_trip;

sh_int gsn_fast_healing;
sh_int gsn_haggle;
sh_int gsn_lore;
sh_int gsn_meditation;

sh_int gsn_scrolls;
sh_int gsn_staves;
sh_int gsn_wands;
sh_int gsn_recall;


/*
 * Globals.
 */
HELP_DATA *help_first;
HELP_DATA *help_last;

HELP_AREA *had_list;

SHOP_DATA *shop_first;
SHOP_DATA *shop_last;

NOTE_DATA *note_free;

MPROG_CODE *mprog_list;

char bug_buf[2 * MAX_INPUT_LENGTH];
CHAR_DATA *char_list;
char                    boot_buf        [MAX_STRING_LENGTH];
char *help_greeting;

char *help_menu_1;
char log_buf[2 * MAX_INPUT_LENGTH];
char    *total_length   args( ( char *input, int length ) );

KILL_DATA kill_table[MAX_LEVEL];
OBJ_DATA *object_list;
TIME_INFO_DATA time_info;
WEATHER_DATA weather_info;
sh_int magic_table[MAX_SKILL];




/*
 * Locals.
 */
MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
OBJ_INDEX_DATA *obj_index_hash[MAX_KEY_HASH];
ROOM_INDEX_DATA *room_index_hash[MAX_KEY_HASH];
char *string_hash[MAX_KEY_HASH];

AREA_DATA *area_first;
AREA_DATA *area_last;
AREA_DATA *current_area;

char *string_space;
char *top_string;
char str_empty[1];

int top_affect;
int top_area;
int top_ed;
int top_exit;
int top_help;
int top_mob_index;
int top_obj_index;
int top_reset;
int top_room;
int top_shop;
int top_vnum = 0;
int top_vnum_room;                /* OLC */
int top_vnum_mob;                /* OLC */
int top_vnum_obj;                /* OLC */
int top_mprog_index;            /* OLC */
int mobile_count = 0;
int newmobs = 0;
int newobjs = 0;


/*
 * Memory management.
 * Increase MAX_STRING if you have too.
 * Tune the others only if you understand what you're doing.
 */
// #define            MAX_STRING    1413120
#define MAX_STRING	2100*1024
#define            MAX_PERM_BLOCK    131072
#define            MAX_MEM_LIST    11

void *rgFreeList[MAX_MEM_LIST];
const int rgSizeList[MAX_MEM_LIST] = {
    16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768 - 64
};

int nAllocString;
int sAllocString;
int nAllocPerm;
int sAllocPerm;



/*
 * Semi-locals.
 */
bool fBootDb;
FILE *fpArea;
char strArea[MAX_INPUT_LENGTH];



/*
 * Local booting procedures.
*/
void init_mm args ((void));
void load_area args ((FILE * fp));
void new_load_area args ((FILE * fp));    /* OLC */
void load_helps args ((FILE * fp, char *fname));
void load_old_mob args ((FILE * fp));
void load_mobiles args ((FILE * fp));
void load_old_obj args ((FILE * fp));
void load_objects args ((FILE * fp));
void load_resets args ((FILE * fp));
void load_rooms args ((FILE * fp));
void load_shops args ((FILE * fp));
void load_socials args ((FILE * fp));
void load_specials args ((FILE * fp));
void load_bans args ((void));
void load_mobprogs args ((FILE * fp));

// void fix_exits args ((void));
void fix_mobprogs args ((void));

void reset_area args ((AREA_DATA * pArea));

/*
 * Big mama top level function.
 */
void boot_db (  )
{
    ROOM_INDEX_DATA *pRoomIndex;
    /*
     * Init some data space stuff.
     */
    {
        log_string ( "Init data space." );

        if ( ( string_space = calloc ( 1, MAX_STRING ) ) == NULL )
        {
            bug ( "Boot_db: can't alloc %d string space.", MAX_STRING );
            exit ( 1 );
        }
        top_string = string_space;
        fBootDb = TRUE;
    }

    boot_buf[0] = '\0';

    /*
     * Init random number generator.
     */
    {
        strcat ( boot_buf, "The " );
        init_mm (  );
        strcat ( boot_buf, "says:\n\r\n\r" );
        auction_list = NULL;

    }

    /*
     * Set time and weather.
     */
    {
        long lhour, lday, lmonth;

        log_string ( "Setting time and weather." );

        lhour =
            ( current_time - 650336715 ) / ( PULSE_TICK / PULSE_PER_SECOND );
        time_info.hour = lhour % 24;
        strcat ( boot_buf, "  Loy" );
        lday = lhour / 24;
        time_info.day = lday % 35;
        lmonth = lday / 35;
        strcat ( boot_buf, "al citize" );
        time_info.month = lmonth % 17;
        time_info.year = lmonth / 17;

        if ( time_info.hour < 5 )
            weather_info.sunlight = SUN_DARK;
        else if ( time_info.hour < 6 )
            weather_info.sunlight = SUN_RISE;
        else if ( time_info.hour < 19 )
            weather_info.sunlight = SUN_LIGHT;
        else if ( time_info.hour < 20 )
            weather_info.sunlight = SUN_SET;
        else
            weather_info.sunlight = SUN_DARK;
        strcat ( boot_buf, "ns of Mi" );
        weather_info.change = 0;
        weather_info.mmhg = 960;
        if ( time_info.month >= 7 && time_info.month <= 12 )
            weather_info.mmhg += number_range ( 1, 50 );
        else
            weather_info.mmhg += number_range ( 1, 80 );
        strcat ( boot_buf, "dgaard.  " );
        if ( weather_info.mmhg <= 980 )
            weather_info.sky = SKY_LIGHTNING;
        else if ( weather_info.mmhg <= 1000 )
            weather_info.sky = SKY_RAINING;
        else if ( weather_info.mmhg <= 1020 )
            weather_info.sky = SKY_CLOUDY;
        else
            weather_info.sky = SKY_CLOUDLESS;
        strcat ( boot_buf, "These are " );
    }

    /* reboot counter */
//    reboot_counter = 1440;      /* 12 hours */

/*
    {
        FILE *w=NULL, *n=NULL;

        wizlock = ( !( w = file_open ( WIZLOCK_FILE, "r" ) ) ? FALSE : TRUE );
        new_fclose ( w );
        newlock = ( !( n = file_open ( NEWLOCK_FILE, "r" ) ) ? FALSE : TRUE );
        new_fclose ( n );
    }
*/
//    end_tag ();

    /*
     * Assign gsn's for skills which have them.
     */
    {
        int sn;

        log_string ( "Assigning GSN's." );
        strcat ( boot_buf, "the eart" );
        for ( sn = 0; sn < MAX_SKILL; sn++ )
        {
            if ( skill_table[sn].pgsn != NULL )
                *skill_table[sn].pgsn = sn;
        }
        strcat ( boot_buf, "hly remai" );
    }

    /*
     * Read in all the area files.
     */
    {
        FILE *fpList=NULL;

        log_string ( "Reading Area List." );
        strcat ( boot_buf, "ns of the\n\r  thre" );
        if ( ( fpList = file_open ( AREA_LIST, "r" ) ) == NULL )
        {
            perror ( AREA_LIST );
            exit ( 1 );
        }
        strcat ( boot_buf, "e heret" );
        for ( ;; )
        {
            strcpy ( strArea, fread_word ( fpList ) );
            if ( strArea[0] == '$' )
                break;

            if ( strArea[0] == '-' )
            {
                fpArea = stdin;
            }
            else
            {

                sprintf ( log_buf, "reading %s", strArea );
                log_string ( log_buf );

                if ( ( fpArea = file_open ( strArea, "r" ) ) == NULL )
                {
                    perror ( strArea );
                    exit ( 1 );
                }
            }

            for ( ;; )
            {
                char *word;

                if ( fread_letter ( fpArea ) != '#' )
                {
                    bug ( "Boot_db: # not found.", 0 );
                    exit ( 1 );
                }

                word = fread_word ( fpArea );

                if ( word[0] == '$' )
                    break;
                else if ( !str_cmp ( word, "AREA" ) )
                    load_area ( fpArea );
/* OLC */
                else if ( !str_cmp ( word, "AREADATA" ) )
                    new_load_area ( fpArea );
                else if ( !str_cmp ( word, "HELPS" ) )
                    load_helps ( fpArea, strArea );
                else if ( !str_cmp ( word, "MOBOLD" ) )
                    load_old_mob ( fpArea );
                else if ( !str_cmp ( word, "MOBILES" ) )
                    load_mobiles ( fpArea );
                else if ( !str_cmp ( word, "MOBPROGS" ) )
                    load_mobprogs ( fpArea );
                else if ( !str_cmp ( word, "OBJOLD" ) )
                    load_old_obj ( fpArea );
                else if ( !str_cmp ( word, "OBJECTS" ) )
                    load_objects ( fpArea );
                else if ( !str_cmp ( word, "RESETS" ) )
                    load_resets ( fpArea );
                else if ( !str_cmp ( word, "ROOMS" ) )
                    load_rooms ( fpArea );
                else if ( !str_cmp ( word, "SHOPS" ) )
                    load_shops ( fpArea );
                else if ( !str_cmp( word, "SOCIALS"  ) ) 
			load_socials (fpArea);
                else if ( !str_cmp ( word, "SPECIALS" ) )
                    load_specials ( fpArea );
                else
                {
                    bug ( "Boot_db: bad section name.", 0 );
                    exit ( 1 );
                }
            }


            if (fpArea != stdin)
                fclose (fpArea);
            fpArea = NULL;
        }
        fclose (fpList);
    }
    strcat ( boot_buf, "ics 'Tab" );
    /*
     * Fix up exits.
     * Declare db booting over.
     * Reset all areas once.
     * Load up the songs, notes and ban files.
     */
    {
	  strcat ( boot_buf, "or', 'Wya" );
        log_string ( "Fixing exits." );
        fix_exits ();
        log_string("Done Fixing Exits");
        log_string("Fixing mobprogs." );
        fix_mobprogs ();
        log_string("Done Fixing Mobprogs");
        fBootDb = FALSE;
        log_string ( "Converting Objects." );
        convert_objects ();        /* ROM OLC */
        log_string("Done converting objects");
        log_string ( "Updating Area." );
        area_update ();
        log_string("Done updating area");
        log_string ( "Loading Boards." );
				load_boards();
        log_string("Done loading boards");
        log_string ( "Saving Notes" );
					save_notes();
        log_string("Done loading Notes");
        log_string ( "Loading Bans." );
        log_string("Initializing Bans");
        load_bans ();
        log_string("Done loading Bans");
        log_string("Initializing Changes");
	load_changes ();
        log_string("Done loading Changes");
        log_string("Initializing Dragonlance Pantheon");
	load_gods ();
        log_string("Done loading Dragonlance Pantheon");
        log_string("Initializing Core Info");
	load_coreinfo ();
        log_string("Done loading Core Info");
        log_string("Initializing Leaderboard");
        load_leaderboard();
        log_string("Done loading leaderboard");
        log_string("Initializing Clans");
	load_clan();
        log_string("Done loading clans");


    }

    if ( ( pRoomIndex = get_room_index ( 315 ) ) == NULL )
    {
        return;
    }
    else
    {
        EXTRA_DESCR_DATA *ed;

        ed = alloc_perm ( sizeof ( *ed ) );
        /* init mysql */
    {
	
mydb = mysql_init(NULL);
    }    ed->keyword = str_dup ( "sign" );
        ed->description = str_dup ( boot_buf );
        ed->next = pRoomIndex->extra_descr;
        pRoomIndex->extra_descr = ed;
    }



    return;
}




/*
 * Snarf an 'area' header line.
 */
void load_area ( FILE * fp )
{
    AREA_DATA *pArea;

    pArea = alloc_perm ( sizeof ( *pArea ) );
    /*  pArea->reset_first       = NULL;
       pArea->reset_last = NULL; */
    fread_string ( fp );
    pArea->file_name = fread_string ( fp );

    pArea->area_flags = AREA_LOADING;   /* OLC */
    pArea->security = 9;        /* OLC *//* 9 -- Hugin */
    pArea->builders = str_dup ( "None" );   /* OLC */
    pArea->vnum = top_area;     /* OLC */
    pArea->repop_msg = fread_string ( fp );
    pArea->name = fread_string ( fp );
    pArea->credits = fread_string ( fp );
    pArea->min_vnum = fread_long ( fp );
    pArea->max_vnum = fread_long ( fp );
    pArea->age = 15;
    pArea->nplayer = 0;
    pArea->empty = FALSE;

    if ( !area_first )
        area_first = pArea;
    if ( area_last )
    {
        area_last->next = pArea;
        REMOVE_BIT ( area_last->area_flags, AREA_LOADING ); /* OLC */
    }
    area_last = pArea;
    pArea->next = NULL;
    top_area++;
    return;
}

/*
 * OLC
 * Use these macros to load any new area formats that you choose to
 * support on your MUD.  See the new_load_area format below for
 * a short example.
 */
#if defined(KEY)
#undef KEY
#endif

#define KEY( literal, field, value )                \
                if ( !str_cmp( word, literal ) )    \
                {                                   \
                    field  = value;                 \
                    fMatch = TRUE;                  \
                    break;                          \
                 }

#define SKEY( string, field )                       \
                if ( !str_cmp( word, string ) )     \
                {                                   \
         _free_string( field, __FILE__, __LINE__ ); \
                    field = fread_string( fp );     \
                    fMatch = TRUE;                  \
                    break;                          \
                                }

/* OLC
 * Snarf an 'area' header line.   Check this format.  MUCH better.  Add fields
 * too.
 *
 * #AREAFILE
 * Name   { All } Locke    Newbie School~
 * Repop  A teacher pops in the room and says, 'Repop coming!'~
 * Recall 3001
 * End
 */
void new_load_area ( FILE * fp )
{
    AREA_DATA *pArea;
    char *word;
    bool fMatch;

    pArea = alloc_perm ( sizeof ( *pArea ) );
    pArea->age = 15;
    pArea->nplayer = 0;
    pArea->file_name = str_dup ( strArea );
    pArea->vnum = top_area;
    pArea->name = str_dup ( "New Area" );
    pArea->builders = str_dup ( "" );
    pArea->security = 9;        /* 9 -- Hugin */
    pArea->repop_msg = str_dup ( "REPOP!" );
    pArea->min_vnum = 0;
    pArea->max_vnum = 0;
    pArea->area_flags = 0;
/*  pArea->recall       = ROOM_VNUM_TEMPLE;        ROM OLC */

    for ( ;; )
    {
        word = feof ( fp ) ? "End" : fread_word ( fp );
        fMatch = FALSE;

        switch ( UPPER ( word[0] ) )
        {
            case 'N':
                SKEY ( "Name", pArea->name );
                break;
            case 'S':
                KEY ( "Security", pArea->security, fread_number ( fp ) );
                break;
            case 'V':
                if ( !str_cmp ( word, "VNUMs" ) )
                {
                    pArea->min_vnum = fread_long ( fp );
                    pArea->max_vnum = fread_long ( fp );
                }
                break;
            case 'E':
                if ( !str_cmp ( word, "End" ) )
                {
                    fMatch = TRUE;
                    if ( area_first == NULL )
                        area_first = pArea;
                    if ( area_last != NULL )
                        area_last->next = pArea;
                    area_last = pArea;
                    pArea->next = NULL;
                    top_area++;
                    return;
                }
                break;
            case 'B':
                SKEY ( "Builders", pArea->builders );
                break;
            case 'C':
                SKEY ( "Credits", pArea->credits );
                break;
            case 'R':
                SKEY ( "RepopMsg", pArea->repop_msg );
        }
    }
}

/*
 * Sets vnum range for area using OLC protection features.
 */
void assign_area_vnum ( long vnum )
{
    if ( area_last->min_vnum == 0 || area_last->max_vnum == 0 )
        area_last->min_vnum = area_last->max_vnum = vnum;
    if ( vnum != URANGE ( area_last->min_vnum, vnum, area_last->max_vnum ) )
    {
        if ( vnum < area_last->min_vnum )
            area_last->min_vnum = vnum;
        else
            area_last->max_vnum = vnum;
    }
    return;
}



/*
 * Snarf a help section.
 */
HELP_AREA *             had_list;
AREA_DATA *             current_area;

void load_helps( FILE *fp, char *fname )
{
    HELP_DATA *pHelp;
        int level;
    char *keyword;


    for ( ; ; )
    {
                HELP_AREA * had;

                level           = fread_number( fp );
                keyword         = fread_string( fp );

                if ( keyword[0] == '$' )
            break;
                if ( !had_list )
                {
                        had                     = new_had ();
                        had->filename           = str_dup( fname );
                        had->area               = current_area;
                        if ( current_area )
                                current_area->helps     = had;
                        had_list                = had;
                }
                else
                        if ( str_cmp( fname, had_list->filename ) )
                        {
                                had                     = new_had ();
                                had->filename           = str_dup( fname );
                                had->area               = current_area;
                                if ( current_area )
                                        current_area->helps     = had;
                                had->next               = had_list;
                                had_list                = had;
                        }
                        else
                                had                     = had_list;

                        pHelp           = new_help( );
                        pHelp->level    = level;
                        pHelp->keyword  = keyword;
        pHelp->text     = fread_string( fp );

        if ( !str_cmp ( pHelp->keyword, "greeting" ) )
            help_greeting = pHelp->text;

	    
        if ( help_first == NULL )
            help_first = pHelp;
        if ( help_last  != NULL )
            help_last->next = pHelp;

        help_last       = pHelp;
        pHelp->next     = NULL;
                        if ( !had->first )
                                had->first      = pHelp;
                        if ( !had->last )
                                had->last       = pHelp;

                        had->last->next_area    = pHelp;
                        had->last               = pHelp;
                        pHelp->next_area        = NULL;
        top_help++;
    }
    return;
}


/*
 * Snarf a mob section.  old style 
 */
void load_old_mob ( FILE * fp )
{
    MOB_INDEX_DATA *pMobIndex;
    /* for race updating */
    int race;
    char name[MAX_STRING_LENGTH];

    if ( !area_last )           /* OLC */
    {
        bug ( "Load_mobiles: no #AREA seen yet.", 0 );
        exit ( 1 );
    }

    for ( ;; )
    {
        long vnum;
        char letter;
        int iHash;

        letter = fread_letter ( fp );
        if ( letter != '#' )
        {
            bug ( "Load_mobiles: # not found.", 0 );
            exit ( 1 );
        }

        vnum = fread_long ( fp );
        if ( vnum == 0 )
            break;

        fBootDb = FALSE;
        if ( get_mob_index ( vnum ) != NULL )
        {
            bug ( "Load_mobiles: vnum %d duplicated.", vnum );
            exit ( 1 );
        }
        fBootDb = TRUE;

        pMobIndex = alloc_perm ( sizeof ( *pMobIndex ) );
        pMobIndex->vnum = vnum;
        pMobIndex->area = area_last;    /* OLC */
        pMobIndex->new_format = FALSE;
        pMobIndex->player_name = fread_string ( fp );
        pMobIndex->short_descr = fread_string ( fp );
        pMobIndex->long_descr = fread_string ( fp );
        pMobIndex->description = fread_string ( fp );

        pMobIndex->long_descr[0] = UPPER ( pMobIndex->long_descr[0] );
        pMobIndex->description[0] = UPPER ( pMobIndex->description[0] );

        pMobIndex->act = fread_flag ( fp ) | ACT_IS_NPC;
        pMobIndex->affected_by = fread_flag ( fp );
        pMobIndex->pShop = NULL;
        pMobIndex->alignment = fread_number ( fp );
        letter = fread_letter ( fp );
        pMobIndex->level = fread_number ( fp );

        /*
         * The unused stuff is for imps who want to use the old-style
         * stats-in-files method.
         */
        fread_number ( fp );    /* Unused */
        fread_number ( fp );    /* Unused */
        fread_number ( fp );    /* Unused */
        /* 'd'          */ fread_letter ( fp );
        /* Unused */
        fread_number ( fp );    /* Unused */
        /* '+'          */ fread_letter ( fp );
        /* Unused */
        fread_number ( fp );    /* Unused */
        fread_number ( fp );    /* Unused */
        /* 'd'          */ fread_letter ( fp );
        /* Unused */
        fread_number ( fp );    /* Unused */
        /* '+'          */ fread_letter ( fp );
        /* Unused */
        fread_number ( fp );    /* Unused */
        pMobIndex->wealth = fread_number ( fp ) / 20;
        /* xp can't be used! */ fread_number ( fp );
        /* Unused */
        pMobIndex->start_pos = fread_number ( fp ); /* Unused */
        pMobIndex->default_pos = fread_number ( fp );   /* Unused */

        if ( pMobIndex->start_pos < POS_SLEEPING )
            pMobIndex->start_pos = POS_STANDING;
        if ( pMobIndex->default_pos < POS_SLEEPING )
            pMobIndex->default_pos = POS_STANDING;

        /*
         * Back to meaningful values.
         */
        pMobIndex->sex = fread_number ( fp );

        /* compute the race BS */
        one_argument ( pMobIndex->player_name, name );

        if ( name[0] == '\0' || ( race = race_lookup ( name ) ) == 0 )
        {
            /* fill in with blanks */
            pMobIndex->race = race_lookup ( "human" );
            pMobIndex->off_flags =
                OFF_DODGE | OFF_DISARM | OFF_TRIP | ASSIST_VNUM;
            pMobIndex->imm_flags = 0;
            pMobIndex->res_flags = 0;
            pMobIndex->vuln_flags = 0;
            pMobIndex->form =
                FORM_EDIBLE | FORM_SENTIENT | FORM_BIPED | FORM_MAMMAL;
            pMobIndex->parts =
                PART_HEAD | PART_ARMS | PART_LEGS | PART_HEART | PART_BRAINS |
                PART_GUTS;
        }
        else
        {
            pMobIndex->race = race;
            pMobIndex->off_flags =
                OFF_DODGE | OFF_DISARM | OFF_TRIP | ASSIST_RACE |
                race_table[race].off;
            pMobIndex->imm_flags = race_table[race].imm;
            pMobIndex->res_flags = race_table[race].res;
            pMobIndex->vuln_flags = race_table[race].vuln;
            pMobIndex->form = race_table[race].form;
            pMobIndex->parts = race_table[race].parts;
        }

        if ( letter != 'S' )
        {
            bug ( "Load_mobiles: vnum %d non-S.", vnum );
            exit ( 1 );
        }

        convert_mobile ( pMobIndex );   /* ROM OLC */

        iHash = vnum % MAX_KEY_HASH;
        pMobIndex->next = mob_index_hash[iHash];
        mob_index_hash[iHash] = pMobIndex;
        top_mob_index++;
        top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob;   /* OLC */
        assign_area_vnum ( vnum );  /* OLC */
        kill_table[URANGE ( 0, pMobIndex->level, MAX_LEVEL - 1 )].number++;
    }

    return;
}

/*
 * Snarf an obj section.  old style 
 */
void load_old_obj ( FILE * fp )
{
    OBJ_INDEX_DATA *pObjIndex;

    if ( !area_last )           /* OLC */
    {
        bug ( "Load_objects: no #AREA seen yet.", 0 );
        exit ( 1 );
    }

    for ( ;; )
    {
        long vnum;
        char letter;
        int iHash;

        letter = fread_letter ( fp );
        if ( letter != '#' )
        {
            bug ( "Load_objects: # not found.", 0 );
            exit ( 1 );
        }

        vnum = fread_long ( fp );
        if ( vnum == 0 )
            break;

        fBootDb = FALSE;
        if ( get_obj_index ( vnum ) != NULL )
        {
            bug ( "Load_objects: vnum %d duplicated.", vnum );
            exit ( 1 );
        }
        fBootDb = TRUE;

        pObjIndex = alloc_perm ( sizeof ( *pObjIndex ) );
        pObjIndex->vnum = vnum;
        pObjIndex->area = area_last;    /* OLC */
        pObjIndex->new_format = FALSE;
        pObjIndex->reset_num = 0;
        pObjIndex->name = fread_string ( fp );
        pObjIndex->short_descr = fread_string ( fp );
        pObjIndex->description = fread_string ( fp );
        /* Action description */ fread_string ( fp );

        pObjIndex->short_descr[0] = LOWER ( pObjIndex->short_descr[0] );
        pObjIndex->description[0] = UPPER ( pObjIndex->description[0] );
        pObjIndex->material = str_dup ( "" );

        pObjIndex->item_type = fread_number ( fp );
        pObjIndex->extra_flags = fread_flag ( fp );
        pObjIndex->wear_flags = fread_flag ( fp );
        pObjIndex->value[0] = fread_number ( fp );
        pObjIndex->value[1] = fread_number ( fp );
        pObjIndex->value[2] = fread_number ( fp );
        pObjIndex->value[3] = fread_number ( fp );
        pObjIndex->value[4] = 0;
        pObjIndex->level = 0;
        pObjIndex->condition = 100;
        pObjIndex->weight = fread_number ( fp );
        pObjIndex->cost = fread_number ( fp );  /* Unused */
        /* Cost per day */ fread_number ( fp );

        if ( pObjIndex->item_type == ITEM_WEAPON )
        {
            if ( is_name ( "two", pObjIndex->name ) ||
                 is_name ( "two-handed", pObjIndex->name ) ||
                 is_name ( "claymore", pObjIndex->name ) )
                SET_BIT ( pObjIndex->value[4], WEAPON_TWO_HANDS );
        }

        for ( ;; )
        {
            char letter;

            letter = fread_letter ( fp );

            if ( letter == 'A' )
            {
                AFFECT_DATA *paf;

                paf = alloc_perm ( sizeof ( *paf ) );
                paf->where = TO_OBJECT;
                paf->type = -1;
                paf->level = 20;    /* RT temp fix */
                paf->duration = -1;
                paf->location = fread_number ( fp );
                paf->modifier = fread_number ( fp );
                paf->bitvector = 0;
                paf->next = pObjIndex->affected;
                pObjIndex->affected = paf;
                top_affect++;
            }

            else if ( letter == 'E' )
            {
                EXTRA_DESCR_DATA *ed;

                ed = alloc_perm ( sizeof ( *ed ) );
                ed->keyword = fread_string ( fp );
                ed->description = fread_string ( fp );
                ed->next = pObjIndex->extra_descr;
                pObjIndex->extra_descr = ed;
                top_ed++;
            }

            else
            {
                ungetc ( letter, fp );
                break;
            }
        }

        /* fix armors */
        if ( pObjIndex->item_type == ITEM_ARMOR )
        {
            pObjIndex->value[1] = pObjIndex->value[0];
            pObjIndex->value[2] = pObjIndex->value[1];
        }

        /*
         * Translate spell "slot numbers" to internal "skill numbers."
         */
        switch ( pObjIndex->item_type )
        {
            case ITEM_PILL:
            case ITEM_POTION:
            case ITEM_SCROLL:
                pObjIndex->value[1] = slot_lookup ( pObjIndex->value[1] );
                pObjIndex->value[2] = slot_lookup ( pObjIndex->value[2] );
                pObjIndex->value[3] = slot_lookup ( pObjIndex->value[3] );
                pObjIndex->value[4] = slot_lookup ( pObjIndex->value[4] );
                break;

            case ITEM_STAFF:
            case ITEM_WAND:
                pObjIndex->value[3] = slot_lookup ( pObjIndex->value[3] );
                break;
        }

        iHash = vnum % MAX_KEY_HASH;
        pObjIndex->next = obj_index_hash[iHash];
        obj_index_hash[iHash] = pObjIndex;
        top_obj_index++;
        top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj;   /* OLC */
        assign_area_vnum ( vnum );  /* OLC */
    }

    return;
}

/*
 * Adds a reset to a room.  OLC
 * Similar to add_reset in olc.c
 */
void new_reset ( ROOM_INDEX_DATA * pR, RESET_DATA * pReset )
{
    RESET_DATA *pr;

    if ( !pR )
        return;

    pr = pR->reset_last;

    if ( !pr )
    {
        pR->reset_first = pReset;
        pR->reset_last = pReset;
    }
    else
    {
        pR->reset_last->next = pReset;
        pR->reset_last = pReset;
        pR->reset_last->next = NULL;
    }

    top_reset++;
    return;
}

/*
 * Snarf a reset section.
 */
void load_resets ( FILE * fp )
{
    RESET_DATA *pReset;
    int iLastRoom = 0;
    int iLastObj = 0;

    if ( !area_last )
    {
        bug ( "Load_resets: no #AREA seen yet.", 0 );
        exit ( 1 );
    }

    for ( ;; )
    {
        ROOM_INDEX_DATA *pRoomIndex;
        EXIT_DATA *pexit = NULL;
        char letter;
        OBJ_INDEX_DATA *temp_index;

        if ( ( letter = fread_letter ( fp ) ) == 'S' )
            break;

        if ( letter == '*' )
        {
            fread_to_eol ( fp );
            continue;
        }

        pReset = alloc_perm ( sizeof ( *pReset ) );
        pReset->command = letter;
        /* if_flag */ fread_number ( fp );
        pReset->arg1 = fread_long ( fp );
        pReset->arg2 = fread_number ( fp );
        pReset->arg3 = ( letter == 'G' ||
                         letter == 'R' ) ? 0 : fread_long ( fp );
        pReset->arg4 = ( letter == 'P' ||
                         letter == 'M' ) ? fread_number ( fp ) : 0;
        fread_to_eol ( fp );

        /*
         * Validate parameters.
         * We're calling the index functions for the side effect.
         */
        switch ( letter )
        {
            default:
                bug ( "Load_resets: bad command '%c'.", letter );
                exit ( 1 );
                break;

            case 'M':
                get_mob_index ( pReset->arg1 );
                if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) )
                {
                    new_reset ( pRoomIndex, pReset );
                    iLastRoom = pReset->arg3;
                }
                break;

            case 'O':
                temp_index = get_obj_index ( pReset->arg1 );
                temp_index->reset_num++;
                if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) )
                {
                    new_reset ( pRoomIndex, pReset );
                    iLastObj = pReset->arg3;
                }
                break;

            case 'P':
                temp_index = get_obj_index ( pReset->arg1 );
                temp_index->reset_num++;
                if ( ( pRoomIndex = get_room_index ( iLastObj ) ) )
                {
                    new_reset ( pRoomIndex, pReset );
                }
                break;

            case 'G':
            case 'E':
                temp_index = get_obj_index ( pReset->arg1 );
                temp_index->reset_num++;
                if ( ( pRoomIndex = get_room_index ( iLastRoom ) ) )
                {
                    new_reset ( pRoomIndex, pReset );
                    iLastObj = iLastRoom;
                }
                break;

            case 'D':
                pRoomIndex = get_room_index ( pReset->arg1 );

                if ( pReset->arg2 < 0 || pReset->arg2 > ( MAX_DIR - 1 ) ||
                     !pRoomIndex ||
                     !( pexit = pRoomIndex->exit[pReset->arg2] ) ||
                     !IS_SET ( pexit->rs_flags, EX_ISDOOR ) )
                {
                    bug ( "Load_resets: 'D': exit %d not door.",
                          pReset->arg2 );
                    exit ( 1 );
                }

                switch ( pReset->arg3 )
                {
                    default:
                        bug ( "Load_resets: 'D': bad 'locks': %d.",
                              pReset->arg3 );
                    case 0:
                        break;
                    case 1:
                        SET_BIT ( pexit->rs_flags, EX_CLOSED );
                        SET_BIT ( pexit->exit_info, EX_CLOSED );
                        break;
                    case 2:
                        SET_BIT ( pexit->rs_flags, EX_CLOSED | EX_LOCKED );
                        SET_BIT ( pexit->exit_info, EX_CLOSED | EX_LOCKED );
                        break;
                }

                break;

            case 'R':
                pRoomIndex = get_room_index ( pReset->arg1 );

                if ( pReset->arg2 < 0 || pReset->arg2 > MAX_DIR )
                {
                    bug ( "Load_resets: 'R': bad exit %d.", pReset->arg2 );
                    exit ( 1 );
                }

                if ( pRoomIndex )
                    new_reset ( pRoomIndex, pReset );

                break;
        }

    }

    return;
}

/*
 * Snarf a room section.
 */
void load_rooms ( FILE * fp )
{
    ROOM_INDEX_DATA *pRoomIndex;

    if ( area_last == NULL )
    {
        bug ( "Load_resets: no #AREA seen yet.", 0 );
        exit ( 1 );
    }

    for ( ;; )
    {
        long vnum;
        char letter;
        int door;
        int iHash;

        letter = fread_letter ( fp );
        if ( letter != '#' )
        {
            bug ( "Load_rooms: # not found.", 0 );
            exit ( 1 );
        }

        vnum = fread_long ( fp );
        if ( vnum == 0 )
            break;

        if ( vnum > top_vnum )
            top_vnum = vnum;

        fBootDb = FALSE;
        if ( get_room_index ( vnum ) != NULL )
        {
            bug ( "Load_rooms: vnum %d duplicated.", vnum );
            exit ( 1 );
        }
        fBootDb = TRUE;

        pRoomIndex = alloc_perm ( sizeof ( *pRoomIndex ) );
        pRoomIndex->owner = str_dup ( "" );
        pRoomIndex->people = NULL;
        pRoomIndex->contents = NULL;
        pRoomIndex->extra_descr = NULL;
        pRoomIndex->area = area_last;
        pRoomIndex->vnum = vnum;
        pRoomIndex->name = fread_string ( fp );
        pRoomIndex->description = fread_string ( fp );
/* Area number *///               fread_number( fp );
        pRoomIndex->tele_dest = fread_number ( fp );
        pRoomIndex->room_flags = fread_flag ( fp );
        /* horrible hack */
        if ( 2900 <= vnum && vnum < 3400 )
            SET_BIT ( pRoomIndex->room_flags, ROOM_LAW );
//      if ( 20000 <= vnum && vnum < 21000)
        //   SET_BIT(pRoomIndex->room_flags,ROOM_NOWHERE);
        pRoomIndex->sector_type = fread_number ( fp );
        pRoomIndex->light = 0;
        for ( door = 0; door <= 11; door++ )
            pRoomIndex->exit[door] = NULL;

        /* defaults */
        pRoomIndex->heal_rate = 100;
        pRoomIndex->mana_rate = 100;

        for ( ;; )
        {
            letter = fread_letter ( fp );

            if ( letter == 'S' )
                break;

            if ( letter == 'H' )    /* healing room */
                pRoomIndex->heal_rate = fread_number ( fp );

            else if ( letter == 'M' )   /* mana room */
                pRoomIndex->mana_rate = fread_number ( fp );

            else if ( letter == 'C' )   /* clan */
            {
                char *temp;

                if ( pRoomIndex->clan )
                {
                    bug ( "Load_rooms: duplicate clan fields.", 0 );
                    exit ( 1 );
                }
                temp = fread_string ( fp );
                pRoomIndex->clan = clan_lookup ( temp );
                free_string ( temp );
            }

            else if ( letter == 'D' )
            {
                EXIT_DATA *pexit;
                int locks;

                door = fread_number ( fp );
                if ( door < 0 || door > 11 )
                {
                    bug ( "Fread_rooms: vnum %d has bad door number.", vnum );
                    exit ( 1 );
                }

                pexit = alloc_perm ( sizeof ( *pexit ) );
                pexit->description = fread_string ( fp );
                pexit->keyword = fread_string ( fp );
                pexit->exit_info = 0;
                pexit->rs_flags = 0;    /* OLC */
                locks = fread_number ( fp );
                pexit->key = fread_long ( fp );
                pexit->u1.vnum = fread_long ( fp );
                pexit->orig_door = door;    /* OLC */

                switch ( locks )
                {
                    case 1:
                        pexit->exit_info = EX_ISDOOR;
                        pexit->rs_flags = EX_ISDOOR;
                        break;
                    case 2:
                        pexit->exit_info = EX_ISDOOR | EX_PICKPROOF;
                        pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF;
                        break;
                    case 3:
                        pexit->exit_info = EX_ISDOOR | EX_NOPASS;
                        pexit->rs_flags = EX_ISDOOR | EX_NOPASS;
                        break;
                    case 4:
                        pexit->exit_info =
                            EX_ISDOOR | EX_NOPASS | EX_PICKPROOF;
                        pexit->rs_flags =
                            EX_ISDOOR | EX_NOPASS | EX_PICKPROOF;
                        break;
                }

                pRoomIndex->exit[door] = pexit;
                pRoomIndex->old_exit[door] = pexit;
                top_exit++;
            }
            else if ( letter == 'E' )
            {
                EXTRA_DESCR_DATA *ed;

                ed = alloc_perm ( sizeof ( *ed ) );
                ed->keyword = fread_string ( fp );
                ed->description = fread_string ( fp );
                ed->next = pRoomIndex->extra_descr;
                pRoomIndex->extra_descr = ed;
                top_ed++;
            }

            else if ( letter == 'O' )
            {
                if ( pRoomIndex->owner[0] != '\0' )
                {
                    bug ( "Load_rooms: duplicate owner.", 0 );
                    exit ( 1 );
                }

                pRoomIndex->owner = fread_string ( fp );
            }

            else
            {
                bug ( "Load_rooms: vnum %ld has flag not 'DES'.", vnum );
                    exit ( 1 );
            }
        }

        iHash = vnum % MAX_KEY_HASH;
        pRoomIndex->next = room_index_hash[iHash];
        room_index_hash[iHash] = pRoomIndex;
        top_room++;
        top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room;    /* OLC */
        assign_area_vnum ( vnum );  /* OLC */
    }

    return;
}

/*
 * Load mobprogs section
 */
void load_mobprogs ( FILE * fp )
{
    MPROG_CODE *pMprog;

    if ( area_last == NULL )
    {
        bug ( "Load_mobprogs: no #AREA seen yet.", 0 );
                    exit ( 1 );
    }

    for ( ;; )
    {
        long vnum;
        char letter;

        letter = fread_letter ( fp );
        if ( letter != '#' )
        {
            bug ( "Load_mobprogs: # not found.", 0 );
                    exit ( 1 );
        }

        vnum = fread_long ( fp );
        if ( vnum == 0 )
            break;

        fBootDb = FALSE;
        if ( get_mprog_index ( vnum ) != NULL )
        {
            bug ( "Load_mobprogs: vnum %d duplicated.", vnum );
                    exit ( 1 );
        }
        fBootDb = TRUE;

        pMprog = alloc_perm ( sizeof ( *pMprog ) );
        pMprog->vnum = vnum;
        pMprog->code = fread_string ( fp );
        if ( mprog_list == NULL )
            mprog_list = pMprog;
        else
        {
            pMprog->next = mprog_list;
            mprog_list = pMprog;
        }
        top_mprog_index++;
    }
    return;
}

/*
 *  Translate mobprog vnums pointers to real code
 */
void fix_mobprogs ( void )
{
    MOB_INDEX_DATA *pMobIndex;
    MPROG_LIST *list;
    MPROG_CODE *prog;
    int iHash;

    for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
    {
        for ( pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL;
              pMobIndex = pMobIndex->next )
        {
            for ( list = pMobIndex->mprogs; list != NULL; list = list->next )
            {
                if ( ( prog = get_mprog_index ( list->vnum ) ) != NULL )
                    list->code = prog->code;
                else
                {
                    bug ( "Fix_mobprogs: code vnum %d not found.",
                          list->vnum );
                    exit ( 1 );
                }
            }
        }
    }
}

/*
 * Snarf a shop section.
 */
void load_shops ( FILE * fp )
{
    SHOP_DATA *pShop;

    for ( ;; )
    {
        MOB_INDEX_DATA *pMobIndex;
        int iTrade;

        pShop = alloc_perm ( sizeof ( *pShop ) );
        pShop->keeper = fread_long ( fp );
        if ( pShop->keeper == 0 )
            break;
        for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ )
            pShop->buy_type[iTrade] = fread_number ( fp );
        pShop->profit_buy = fread_number ( fp );
        pShop->profit_sell = fread_number ( fp );
        pShop->open_hour = fread_number ( fp );
        pShop->close_hour = fread_number ( fp );
        fread_to_eol ( fp );
        pMobIndex = get_mob_index ( pShop->keeper );
        pMobIndex->pShop = pShop;

        if ( shop_first == NULL )
            shop_first = pShop;
        if ( shop_last != NULL )
            shop_last->next = pShop;

        shop_last = pShop;
        pShop->next = NULL;
        top_shop++;
    }

    return;
}

/*
 * Snarf spec proc declarations.
 */
void load_specials ( FILE * fp )
{
    for ( ;; )
    {
        MOB_INDEX_DATA *pMobIndex;
        char letter;

        switch ( letter = fread_letter ( fp ) )
        {
            default:
                bug ( "Load_specials: letter '%c' not *MS.", letter );
                    exit ( 1 );

            case 'S':
                return;

            case '*':
                break;

            case 'M':
                pMobIndex = get_mob_index ( fread_number ( fp ) );
                pMobIndex->spec_fun = spec_lookup ( fread_word ( fp ) );
                if ( pMobIndex->spec_fun == 0 )
                {
                    bug ( "Load_specials: 'M': vnum %d.", pMobIndex->vnum );
                    exit ( 1 );
                }
                break;
        }

        fread_to_eol ( fp );
    }
}

/*
 * Translate all room exits from virtual to real.
 * Has to be done after all rooms are read in.
 * Check for bad reverse exits.
 */
void fix_exits ( void )
{
/*    extern const sh_int rev_dir [];
    char buf[MAX_STRING_LENGTH]; */
    ROOM_INDEX_DATA *pRoomIndex;
/*    ROOM_INDEX_DATA *to_room; */
    EXIT_DATA *pexit;
/*    EXIT_DATA *pexit_rev; */
    int iHash;
    int door;

    strcat ( boot_buf, "tt' and 'Fun" );
    for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
    {
        for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL;
              pRoomIndex = pRoomIndex->next )
        {
            bool fexit;

            fexit = FALSE;
            for ( door = 0; door <= 11; door++ )
            {
                if ( ( pexit = pRoomIndex->exit[door] ) != NULL )
                {
                    if ( pexit->u1.vnum <= 0 ||
                         get_room_index ( pexit->u1.vnum ) == NULL )
                        pexit->u1.to_room = NULL;
                    else
                    {
                        fexit = TRUE;
                        pexit->u1.to_room = get_room_index ( pexit->u1.vnum );
                    }
                }
            }
            if ( !fexit )
                SET_BIT ( pRoomIndex->room_flags, ROOM_NO_MOB );
        }
    }
    strcat ( boot_buf, "ky' of thi" );
/*
    for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
    {
	for ( pRoomIndex  = room_index_hash[iHash];
	      pRoomIndex != NULL;
	      pRoomIndex  = pRoomIndex->next )
	{
	    for ( door = 0; door <= 5; door++ )
	    {
		if ( ( pexit     = pRoomIndex->exit[door]       ) != NULL
		&&   ( to_room   = pexit->u1.to_room            ) != NULL
		&&   ( pexit_rev = to_room->exit[rev_dir[door]] ) != NULL
		&&   pexit_rev->u1.to_room != pRoomIndex 
		&&   (pRoomIndex->vnum < 1200 || pRoomIndex->vnum > 1299)
                &&   (pRoomIndex->vnum != 10525)
                &&   (pRoomIndex->vnum != 8705)
                &&   (pRoomIndex->vnum != 8717))
		{
		    sprintf( buf, "Fix_exits: %d:%d -> %d:%d -> %d.",
			pRoomIndex->vnum, door,
			to_room->vnum,    rev_dir[door],
			(pexit_rev->u1.to_room == NULL)
			    ? 0 : pexit_rev->u1.to_room->vnum );
		    bug( buf, 0 );
		}
	    }
	}
    }
*/
    strcat ( boot_buf, "s world.\n\r  Havi" );
    return;
}

/*
 * Repopulate areas periodically.
 */
void area_update ( void )
{
    AREA_DATA *pArea;
    char buf[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d;

    for ( pArea = area_first; pArea != NULL; pArea = pArea->next )
    {

        if ( ++pArea->age < 3 )
            continue;

        /*
         * Check age and reset.
         * Note: Mud School resets every 3 minutes (not 15).
         */
        if ( ( !pArea->empty && ( pArea->nplayer == 0 || pArea->age >= 15 ) )
             || pArea->age >= 31 )
        {
            ROOM_INDEX_DATA *pRoomIndex;

            reset_area ( pArea );
            sprintf ( buf, "%s has just been reset.", pArea->name );
            wiznet ( buf, NULL, NULL, WIZ_RESETS, 0, 0 );

            for ( d = descriptor_list; d; d = d->next )
                if ( d->connected == CON_PLAYING &&
                     d->character->in_room != NULL &&
                     d->character->in_room->area == pArea )
                {
                    sprintf ( buf, "%s", pArea->repop_msg );
                    send_to_char ( buf, d->character );
                    send_to_char ( "\n\r", d->character );
                }

            pArea->age = number_range ( 0, 3 );
            pRoomIndex = get_room_index ( ROOM_VNUM_SCHOOL );
            if ( pRoomIndex != NULL && pArea == pRoomIndex->area )
            {
                pArea->age = 15 - 2;
            }
            else
            {
/*		pRoomIndex = get_room_index( ROOM_VNUM_CLANS );*/
                if ( pRoomIndex != NULL && pArea == pRoomIndex->area )
                {
                    pArea->age = 15 - 4;
                }
                else if ( pArea->nplayer == 0 )
                {
                    pArea->empty = TRUE;
                }
            }
        }
    }

    return;
}

/* OLC
 * Reset one room.  Called by reset_area and olc.
 */
void reset_room ( ROOM_INDEX_DATA * pRoom )
{
    RESET_DATA *pReset;
    CHAR_DATA *pMob;
    CHAR_DATA *mob;
    OBJ_DATA *pObj;
    CHAR_DATA *LastMob = NULL;
    OBJ_DATA *LastObj = NULL;
    int iExit;
    int level = 0;
    bool last;

    if ( !pRoom )
        return;

    pMob = NULL;
    last = FALSE;

/*
    for ( iExit = 0; iExit < MAX_DIR; iExit++ )
    {
        EXIT_DATA *pExit;
        if ( ( pExit = pRoom->exit[iExit] )
        {
            pExit->exit_info = pExit->rs_flags;

            if ( ( pExit->u1.to_room != NULL ) &&
            ( ( pExit = pExit->u1.to_room->exit[rev_dir[iExit]] ) ) )
            {
                pExit->exit_info = pExit->rs_flags;
            }


        }
    }

*/

    for ( pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next )
    {
        MOB_INDEX_DATA *pMobIndex;
        OBJ_INDEX_DATA *pObjIndex;
        OBJ_INDEX_DATA *pObjToIndex;
        ROOM_INDEX_DATA *pRoomIndex;
        char buf[MAX_STRING_LENGTH];
        int count, limit = 0;

        switch ( pReset->command )
        {
            default:
                bug ( "Reset_room: bad command %c.", pReset->command );
                break;

            case 'M':
                if ( !( pMobIndex = get_mob_index ( pReset->arg1 ) ) )
                {
                    bug ( "Reset_room: 'M': bad vnum %d.", pReset->arg1 );
                    continue;
                }

                if ( ( pRoomIndex =
                       get_room_index ( pReset->arg3 ) ) == NULL )
                {
                    bug ( "Reset_area: 'R': bad vnum %d.", pReset->arg3 );
                    continue;
                }

                if ( pMobIndex->count >= pReset->arg2 )
                {
                    last = FALSE;
                    break;
                }
/* */
                count = 0;
                for ( mob = pRoomIndex->people; mob != NULL;
                      mob = mob->next_in_room )
                    if ( mob->pIndexData == pMobIndex )
                    {
                        count++;
                        if ( count >= pReset->arg4 )
                        {
                            last = FALSE;
                            break;
                        }
                    }

                if ( count >= pReset->arg4 )
                    break;

/* */
                pMob = create_mobile ( pMobIndex );

                /* set area */
                pMob->zone = pRoomIndex->area;

                /*
                 * Some more hard coding.
                 */
                if ( room_is_dark ( pRoom ) )
                    SET_BIT ( pMob->affected_by, AFF_INFRARED );

                /*
                 * Pet shop mobiles get ACT_PET set.
                 */
                {
                    ROOM_INDEX_DATA *pRoomIndexPrev;

                    pRoomIndexPrev = get_room_index ( pRoom->vnum - 1 );
                    if ( pRoomIndexPrev &&
                         IS_SET ( pRoomIndexPrev->room_flags,
                                  ROOM_PET_SHOP ) )
                        SET_BIT ( pMob->act, ACT_PET );
                }

                char_to_room ( pMob, pRoom );

                LastMob = pMob;
                level = URANGE ( 0, pMob->level - 2, LEVEL_ANCIENT - 1 );   /* -1 ROM */
                last = TRUE;
                break;

            case 'O':
                if ( !( pObjIndex = get_obj_index ( pReset->arg1 ) ) )
                {
                    bug ( "Reset_room: 'O' 1 : bad vnum %d", pReset->arg1 );
                    sprintf ( buf, "%ld %d %ld %d", pReset->arg1,
                              pReset->arg2, pReset->arg3, pReset->arg4 );
                    bug ( buf, 1 );
                    continue;
                }

                if ( !( pRoomIndex = get_room_index ( pReset->arg3 ) ) )
                {
                    bug ( "Reset_room: 'O' 2 : bad vnum %d.", pReset->arg3 );
                    sprintf ( buf, "%ld %d %ld %d", pReset->arg1,
                              pReset->arg2, pReset->arg3, pReset->arg4 );
                    bug ( buf, 1 );
                    continue;
                }

                if ( pRoom->area->nplayer > 0 ||
                     count_obj_list ( pObjIndex, pRoom->contents ) > 0 )
                {
                    last = FALSE;
                    break;
                }

                pObj = create_object ( pObjIndex,   /* UMIN - ROM OLC */
                                       UMIN ( number_fuzzy ( level ),
                                              LEVEL_ANCIENT - 1 ) );
                pObj->cost = 0;
                obj_to_room ( pObj, pRoom );
                last = TRUE;
                break;

            case 'P':
                if ( !( pObjIndex = get_obj_index ( pReset->arg1 ) ) )
                {
                    bug ( "Reset_room: 'P': bad vnum %d.", pReset->arg1 );
                    continue;
                }
                if ( !( pObjToIndex = get_obj_index ( pReset->arg3 ) ) )
                {
                    bug ( "Reset_room: 'P': bad vnum %d.", pReset->arg3 );
                    continue;
                }

                if ( pReset->arg2 > 50 )    /* old format */
                    limit = 6;
                else if ( pReset->arg2 == -1 )  /* no limit */
                    limit = 999;
                else
                    limit = pReset->arg2;

                if ( pRoom->area->nplayer > 0 ||
                     ( LastObj = get_obj_type ( pObjToIndex ) ) == NULL ||
                     ( LastObj->in_room == NULL && !last ) ||
                     ( pObjIndex->count >=
                       limit /* && number_range(0,4) != 0 */  )
                     || ( count =
                          count_obj_list ( pObjIndex,
                                           LastObj->contains ) ) >
                     pReset->arg4 )
                {
                    last = FALSE;
                    break;
                }
                /* lastObj->level  -  ROM */

                while ( count < pReset->arg4 )
                {
                    pObj =
                        create_object ( pObjIndex,
                                        number_fuzzy ( LastObj->level ) );
                    obj_to_obj ( pObj, LastObj );
                    count++;
                    if ( pObjIndex->count >= limit )
                        break;
                }

                /* fix object lock state! */
                LastObj->value[1] = LastObj->pIndexData->value[1];
                last = TRUE;
                break;

            case 'G':
            case 'E':
                if ( !( pObjIndex = get_obj_index ( pReset->arg1 ) ) )
                {
                    bug ( "Reset_room: 'E' or 'G': bad vnum %d.",
                          pReset->arg1 );
                    continue;
                }

                if ( !last )
                    break;

                if ( !LastMob )
                {
                    bug ( "Reset_room: 'E' or 'G': null mob for vnum %d.",
                          pReset->arg1 );
                    last = FALSE;
                    break;
                }

                if ( LastMob->pIndexData->pShop )   /* Shop-keeper? */
                {
                    int olevel = 0, i, j;

                    if ( !pObjIndex->new_format )
                        switch ( pObjIndex->item_type )
                        {
                            default:
                                olevel = 0;
                                break;
                            case ITEM_PILL:
                            case ITEM_POTION:
                            case ITEM_SCROLL:
                                olevel = 53;
                                for ( i = 1; i < 5; i++ )
                                {
                                    if ( pObjIndex->value[i] > 0 )
                                    {
                                        for ( j = 0; j < MAX_CLASS; j++ )
                                        {
                                            olevel =
                                                UMIN ( olevel,
                                                       skill_table[pObjIndex->
                                                                   value[i]].
                                                       skill_level[j] );
                                        }
                                    }
                                }

                                olevel = UMAX ( 0, ( olevel * 3 / 4 ) - 2 );
                                break;

                            case ITEM_WAND:
                                olevel = number_range ( 10, 20 );
                                break;
                            case ITEM_STAFF:
                                olevel = number_range ( 15, 25 );
                                break;
                            case ITEM_ARMOR:
                                olevel = number_range ( 5, 15 );
                                break;
                                /* ROM patch weapon, treasure */
                            case ITEM_WEAPON:
                                olevel = number_range ( 5, 15 );
                                break;
                            case ITEM_TREASURE:
                                olevel = number_range ( 10, 20 );
                                break;
                        }

                    pObj = create_object ( pObjIndex, olevel );
                    SET_BIT ( pObj->extra_flags, ITEM_INVENTORY );  /* ROM OLC */
                }
                else            /* ROM OLC else version */
                {
                    int limit;
                    if ( pReset->arg2 > 50 )    /* old format */
                        limit = 6;
                    else if ( pReset->arg2 == -1 || pReset->arg2 == 0 ) /* no limit */
                        limit = 999;
                    else
                        limit = pReset->arg2;

                    if ( pObjIndex->count < limit ||
                         number_range ( 0, 4 ) == 0 )
                    {
                        pObj =
                            create_object ( pObjIndex,
                                            UMIN ( number_fuzzy ( level ),
                                                   LEVEL_ANCIENT - 1 ) );
                    }
                    else
                        break;
                }

                obj_to_char ( pObj, LastMob );
                if ( pReset->command == 'E' )
                    equip_char ( LastMob, pObj, pReset->arg3 );
                last = TRUE;
                break;

            case 'D':
                break;

            case 'R':
                if ( !( pRoomIndex = get_room_index ( pReset->arg1 ) ) )
                {
                    bug ( "Reset_room: 'R': bad vnum %d.", pReset->arg1 );
                    continue;
                }

                {
                    EXIT_DATA *pExit;
                    int d0;
                    int d1;

                    for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ )
                    {
                        d1 = number_range ( d0, pReset->arg2 - 1 );
                        pExit = pRoomIndex->exit[d0];
                        pRoomIndex->exit[d0] = pRoomIndex->exit[d1];
                        pRoomIndex->exit[d1] = pExit;
                    }
                }
                break;
        }
    }

    return;
}

     /* OLC
        * Reset one area.
      */
void reset_area ( AREA_DATA * pArea )
{
    ROOM_INDEX_DATA *pRoom;
    long vnum;

    for ( vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++ )
    {
        if ( ( pRoom = get_room_index ( vnum ) ) )
            reset_room ( pRoom );
    }
    return;
}

/*
 * Create an instance of a mobile.
 */
CHAR_DATA *create_mobile ( MOB_INDEX_DATA * pMobIndex )
{
    CHAR_DATA *mob;
    int i;
    AFFECT_DATA af;

    mobile_count++;

    if ( pMobIndex == NULL )
    {
        bug ( "Create_mobile: NULL pMobIndex.", 0 );
                    exit ( 1 );
    }

    mob = new_char (  );

    mob->pIndexData = pMobIndex;

    mob->name = str_dup ( pMobIndex->player_name ); /* OLC */
    mob->short_descr = str_dup ( pMobIndex->short_descr );  /* OLC */
    mob->long_descr = str_dup ( pMobIndex->long_descr );    /* OLC */
    mob->description = str_dup ( pMobIndex->description );  /* OLC */
    mob->id = get_mob_id (  );
    mob->spec_fun = pMobIndex->spec_fun;
    mob->prompt = NULL;
    mob->mprog_target = NULL;

    if ( pMobIndex->wealth <= 100) pMobIndex->wealth = 100; // (xrak)added this mod to fix currency

    if ( pMobIndex->wealth == 0 )
    {
        mob->silver = 0;
        mob->gold = 0;
	mob->platinum = 0;
    }
    else
    {
        long wealth;

        wealth =  number_range ( pMobIndex->wealth / 2, 3 * pMobIndex->wealth / 2 );
	mob->platinum = number_range ( wealth / 200, wealth / 100 );
        mob->gold = number_range ( wealth / 100, wealth / 50 );
        mob->silver = wealth - ( mob->gold * 1000 );
    }

    if ( pMobIndex->new_format )
        /* load in new style */
    {
        /* read from prototype */
        mob->group = pMobIndex->group;
        mob->act = pMobIndex->act;
        mob->act2 = pMobIndex->act2;
        mob->comm = COMM_NOCHANNELS | COMM_NOSHOUT | COMM_NOTELL;
        mob->affected_by = pMobIndex->affected_by;
        mob->shielded_by = pMobIndex->shielded_by;
        mob->alignment = pMobIndex->alignment;
        mob->level = pMobIndex->level;
        mob->hitroll = pMobIndex->hitroll;
        if (mob->level > 50)
        mob->hitroll += (mob->level * 10);
        mob->damroll = pMobIndex->damage[DICE_BONUS];
        if (mob->level > 50)
        mob->damroll += (mob->level * 10);
        mob->max_hit =
            dice ( pMobIndex->hit[DICE_NUMBER],
                   pMobIndex->hit[DICE_TYPE] ) + pMobIndex->hit[DICE_BONUS];

	if (mob->level > 50)
	mob->max_hit += (mob->level * 100);

        mob->hit = mob->max_hit;
        mob->max_mana =
            dice ( pMobIndex->mana[DICE_NUMBER],
                   pMobIndex->mana[DICE_TYPE] ) + pMobIndex->mana[DICE_BONUS];
        mob->mana = mob->max_mana;
        mob->damage[DICE_NUMBER] = pMobIndex->damage[DICE_NUMBER];
        mob->damage[DICE_TYPE] = pMobIndex->damage[DICE_TYPE];
        mob->dam_type = pMobIndex->dam_type;
        if ( mob->dam_type == 0 )
            switch ( number_range ( 1, 3 ) )
            {
                case ( 1 ):
                    mob->dam_type = 3;
                    break;      /* slash */
                case ( 2 ):
                    mob->dam_type = 7;
                    break;      /* pound */
                case ( 3 ):
                    mob->dam_type = 11;
                    break;      /* pierce */
            }
        for ( i = 0; i < 4; i++ )
            mob->armor[i] = pMobIndex->ac[i];
        mob->off_flags = pMobIndex->off_flags;
        mob->imm_flags = pMobIndex->imm_flags;
        mob->res_flags = pMobIndex->res_flags;
        mob->vuln_flags = pMobIndex->vuln_flags;
        mob->start_pos = pMobIndex->start_pos;
        mob->default_pos = pMobIndex->default_pos;
        mob->sex = pMobIndex->sex;
        if ( mob->sex == 3 )    /* random sex */
            mob->sex = number_range ( 1, 2 );
        mob->race = pMobIndex->race;
        mob->form = pMobIndex->form;
        mob->parts = pMobIndex->parts;
        mob->size = pMobIndex->size;
        mob->material = str_dup ( pMobIndex->material );
        mob->die_descr = pMobIndex->die_descr;
        mob->say_descr = pMobIndex->say_descr;

        /* computed on the spot */

        for ( i = 0; i < MAX_STATS; i++ )
            mob->perm_stat[i] = UMIN ( 25, 11 + mob->level / 4 );

        if ( IS_SET ( mob->act, ACT_WARRIOR ) )
        {
            mob->perm_stat[STAT_STR] += 3;
            mob->perm_stat[STAT_INT] -= 1;
            mob->perm_stat[STAT_CON] += 2;
        }

        if ( IS_SET ( mob->act, ACT_THIEF ) )
        {
            mob->perm_stat[STAT_DEX] += 3;
            mob->perm_stat[STAT_INT] += 1;
            mob->perm_stat[STAT_WIS] -= 1;
        }

        if ( IS_SET ( mob->act, ACT_CLERIC ) )
        {
            mob->perm_stat[STAT_WIS] += 3;
            mob->perm_stat[STAT_DEX] -= 1;
            mob->perm_stat[STAT_STR] += 1;
        }

        if ( IS_SET ( mob->act, ACT_MAGE ) )
        {
            mob->perm_stat[STAT_INT] += 3;
            mob->perm_stat[STAT_STR] -= 1;
            mob->perm_stat[STAT_DEX] += 1;
        }

        if ( IS_SET ( mob->act, ACT_RANGER ) )
        {
            mob->perm_stat[STAT_STR] += 3;
            mob->perm_stat[STAT_CON] -= 1;
            mob->perm_stat[STAT_INT] += 1;
        }

        if ( IS_SET ( mob->act, ACT_DRUID ) )
        {
            mob->perm_stat[STAT_WIS] += 3;
            mob->perm_stat[STAT_STR] -= 1;
            mob->perm_stat[STAT_DEX] += 1;
        }

        if ( IS_SET ( mob->act, ACT_VAMPIRE ) )
        {
            mob->perm_stat[STAT_CON] += 3;
            mob->perm_stat[STAT_STR] += 1;
            mob->perm_stat[STAT_WIS] -= 1;
        }

        if ( IS_SET ( mob->off_flags, OFF_FAST ) )
            mob->perm_stat[STAT_DEX] += 2;

        mob->perm_stat[STAT_STR] += mob->size - SIZE_MEDIUM;
        mob->perm_stat[STAT_CON] += ( mob->size - SIZE_MEDIUM ) / 2;

        /* let's get some spell action */
        if ( IS_SHIELDED ( mob, SHD_SANCTUARY ) )
        {
            af.where = TO_SHIELDS;
            af.type = skill_lookup ( "sanctuary" );
            af.level = mob->level;
            af.duration = -1;
            af.location = APPLY_NONE;
            af.modifier = 0;
            af.bitvector = SHD_SANCTUARY;
            affect_to_char ( mob, &af );
        }

        if ( IS_AFFECTED ( mob, AFF_HASTE ) )
        {
            af.where = TO_AFFECTS;
            af.type = skill_lookup ( "haste" );
            af.level = mob->level;
            af.duration = -1;
            af.location = APPLY_DEX;
            af.modifier =
                1 + ( mob->level >= 18 ) + ( mob->level >=
                                             25 ) + ( mob->level >= 32 );
            af.bitvector = AFF_HASTE;
            affect_to_char ( mob, &af );
        }

        if ( IS_SHIELDED ( mob, SHD_PROTECT_EVIL ) )
        {
            af.where = TO_SHIELDS;
            af.type = skill_lookup ( "protection evil" );
            af.level = mob->level;
            af.duration = -1;
            af.location = APPLY_SAVES;
            af.modifier = -1;
            af.bitvector = SHD_PROTECT_EVIL;
            affect_to_char ( mob, &af );
        }

        if ( IS_SHIELDED ( mob, SHD_PROTECT_GOOD ) )
        {
            af.where = TO_SHIELDS;
            af.type = skill_lookup ( "protection good" );
            af.level = mob->level;
            af.duration = -1;
            af.location = APPLY_SAVES;
            af.modifier = -1;
            af.bitvector = SHD_PROTECT_GOOD;
            affect_to_char ( mob, &af );
        }
    }
    else                        /* read in old format and convert */
    {
        mob->act = pMobIndex->act;
        mob->affected_by = pMobIndex->affected_by;
        mob->shielded_by = pMobIndex->shielded_by;
        mob->alignment = pMobIndex->alignment;
        mob->level = pMobIndex->level;
        mob->hitroll = pMobIndex->hitroll;
        mob->damroll = 0;
        mob->max_hit =
            mob->level * 8 + number_range ( mob->level * mob->level / 4,
                                            mob->level * mob->level );
        mob->max_hit *= .9;
        mob->hit = mob->max_hit;
        mob->max_mana = 100 + dice ( mob->level, 10 );
        mob->mana = mob->max_mana;
        switch ( number_range ( 1, 3 ) )
        {
            case ( 1 ):
                mob->dam_type = 3;
                break;          /* slash */
            case ( 2 ):
                mob->dam_type = 7;
                break;          /* pound */
            case ( 3 ):
                mob->dam_type = 11;
                break;          /* pierce */
        }
        for ( i = 0; i < 3; i++ )
            mob->armor[i] = interpolate ( mob->level, 100, -100 );
        mob->armor[3] = interpolate ( mob->level, 100, 0 );
        mob->race = pMobIndex->race;
        mob->off_flags = pMobIndex->off_flags;
        mob->imm_flags = pMobIndex->imm_flags;
        mob->res_flags = pMobIndex->res_flags;
        mob->vuln_flags = pMobIndex->vuln_flags;
        mob->start_pos = pMobIndex->start_pos;
        mob->default_pos = pMobIndex->default_pos;
        mob->sex = pMobIndex->sex;
        mob->form = pMobIndex->form;
        mob->parts = pMobIndex->parts;
        mob->size = SIZE_MEDIUM;
        mob->material = str_dup ( "" );
        mob->die_descr = str_dup ( "" );
        mob->say_descr = str_dup ( "" );

        for ( i = 0; i < MAX_STATS; i++ )
            mob->perm_stat[i] = 11 + mob->level / 4;
    }

    mob->position = mob->start_pos;

    /* link the mob to the world list */
    mob->next = char_list;
    char_list = mob;
    pMobIndex->count++;
    return mob;
}

/* duplicate a mobile exactly -- except inventory */
void clone_mobile ( CHAR_DATA * parent, CHAR_DATA * clone )
{
    int i;
    AFFECT_DATA *paf;

    if ( parent == NULL || clone == NULL || !IS_NPC ( parent ) )
        return;

    /* start fixing values */
    clone->name = str_dup ( parent->name );
    clone->version = parent->version;
    clone->short_descr = str_dup ( parent->short_descr );
    clone->long_descr = str_dup ( parent->long_descr );
    clone->description = str_dup ( parent->description );
    clone->group = parent->group;
    clone->sex = parent->sex;
    clone->class = parent->class;
    clone->race = parent->race;
    clone->level = parent->level;
    clone->trust = 0;
    clone->timer = parent->timer;
    clone->wait = parent->wait;
    clone->hit = parent->hit;
    clone->max_hit = parent->max_hit;
    clone->mana = parent->mana;
    clone->max_mana = parent->max_mana;
    clone->move = parent->move;
    clone->max_move = parent->max_move;
    clone->gold = parent->gold;
    clone->silver = parent->silver;
    clone->exp = parent->exp;
    clone->act = parent->act;
    clone->act2 = parent->act2;
    clone->comm = parent->comm;
    clone->imm_flags = parent->imm_flags;
    clone->res_flags = parent->res_flags;
    clone->vuln_flags = parent->vuln_flags;
    clone->invis_level = parent->invis_level;
    clone->affected_by = parent->affected_by;
    clone->shielded_by = parent->shielded_by;
    clone->position = parent->position;
    clone->practice = parent->practice;
    clone->train = parent->train;
    clone->saving_throw = parent->saving_throw;
    clone->alignment = parent->alignment;
    clone->hitroll = parent->hitroll;
    clone->damroll = parent->damroll;
    clone->wimpy = parent->wimpy;
    clone->form = parent->form;
    clone->parts = parent->parts;
    clone->size = parent->size;
    clone->material = str_dup ( parent->material );
    clone->off_flags = parent->off_flags;
    clone->dam_type = parent->dam_type;
    clone->start_pos = parent->start_pos;
    clone->default_pos = parent->default_pos;
    clone->spec_fun = parent->spec_fun;
    clone->die_descr = parent->die_descr;
    clone->say_descr = parent->say_descr;

    for ( i = 0; i < 4; i++ )
        clone->armor[i] = parent->armor[i];

    for ( i = 0; i < MAX_STATS; i++ )
    {
        clone->perm_stat[i] = parent->perm_stat[i];
        clone->mod_stat[i] = parent->mod_stat[i];
    }

    for ( i = 0; i < 3; i++ )
        clone->damage[i] = parent->damage[i];

    /* now add the affects */
    for ( paf = parent->affected; paf != NULL; paf = paf->next )
        affect_to_char ( clone, paf );
}

/*
 * Create an instance of an object.
 */
OBJ_DATA *create_object ( OBJ_INDEX_DATA * pObjIndex, int level )
{
    AFFECT_DATA *paf;
    OBJ_DATA *obj;
    int i;

    if ( pObjIndex == NULL )
    {
        bug ( "Create_object: NULL pObjIndex.", 0 );
                    return;
    }

    obj = new_obj (  );

    obj->pIndexData = pObjIndex;
    obj->in_room = NULL;
    obj->enchanted = FALSE;

    if ( pObjIndex->new_format )
        obj->level = pObjIndex->level;
    else
        obj->level = UMAX ( 0, level );
    obj->wear_loc = -1;

    obj->name = str_dup ( pObjIndex->name );    /* OLC */
    obj->short_descr = str_dup ( pObjIndex->short_descr );  /* OLC */
    obj->description = str_dup ( pObjIndex->description );  /* OLC */
    obj->material = str_dup ( pObjIndex->material );
    obj->item_type = pObjIndex->item_type;
    obj->extra_flags = pObjIndex->extra_flags;
    obj->wear_flags = pObjIndex->wear_flags;
    obj->value[0] = pObjIndex->value[0];
    obj->value[1] = pObjIndex->value[1];
    obj->value[2] = pObjIndex->value[2];
    obj->value[3] = pObjIndex->value[3];
    obj->value[4] = pObjIndex->value[4];
    obj->weight = pObjIndex->weight;
    obj->clan = pObjIndex->clan;
    obj->class = pObjIndex->class;
    obj->condition = 100;

    if ( level == -1 || pObjIndex->new_format )
        obj->cost = pObjIndex->cost;
    else
        obj->cost =
            number_fuzzy ( 10 ) * number_fuzzy ( level ) *
            number_fuzzy ( level );

    /*
     * Mess with object properties.
     */
    switch ( obj->item_type )
    {
        default:
            bug ( "Read_object: vnum %d bad type.", pObjIndex->vnum );
            break;
        case ITEM_LIGHT:
            if ( obj->value[2] == 999 )
                obj->value[2] = -1;
            break;
        case ITEM_SLOT_MACHINE:
            if ( obj->value[2] > 5 )
                obj->value[2] = 5;
            else if ( obj->value[2] < 3 )
                obj->value[2] = 3;
        case ITEM_FURNITURE:
        case ITEM_TRASH:
        case ITEM_CONTAINER:
        case ITEM_PIT:
        case ITEM_DRINK_CON:
        case ITEM_KEY:
        case ITEM_FOOD:
        case ITEM_BOAT:
        case ITEM_CORPSE_NPC:
        case ITEM_CORPSE_PC:
        case ITEM_FOUNTAIN:
        case ITEM_MAP:
        case ITEM_CLOTHING:
        case ITEM_PORTAL:
            if ( !pObjIndex->new_format )
                obj->cost /= 5;
            break;

        case ITEM_TREASURE:
        case ITEM_WARP_STONE:
        case ITEM_DEMON_STONE:
        case ITEM_EXIT:
        case ITEM_ROOM_KEY:
        case ITEM_GEM:
        case ITEM_JEWELRY:
            break;

        case ITEM_JUKEBOX:
            for ( i = 0; i < 5; i++ )
                obj->value[i] = -1;
            break;

        case ITEM_SCROLL:
            if ( level != -1 && !pObjIndex->new_format )
                obj->value[0] = number_fuzzy ( obj->value[0] );
            break;

        case ITEM_WAND:
        case ITEM_STAFF:
            if ( level != -1 && !pObjIndex->new_format )
            {
                obj->value[0] = number_fuzzy ( obj->value[0] );
                obj->value[1] = number_fuzzy ( obj->value[1] );
                obj->value[2] = obj->value[1];
            }
            if ( !pObjIndex->new_format )
                obj->cost *= 2;
            break;

        case ITEM_WEAPON:
            if ( level != -1 && !pObjIndex->new_format )
            {
                obj->value[1] =
                    number_fuzzy ( number_fuzzy ( 1 * level / 4 + 2 ) );
                obj->value[2] =
                    number_fuzzy ( number_fuzzy ( 3 * level / 4 + 6 ) );
            }
            break;

        case ITEM_ARMOR:
            if ( level != -1 && !pObjIndex->new_format )
            {
                obj->value[0] = number_fuzzy ( level / 5 + 3 );
                obj->value[1] = number_fuzzy ( level / 5 + 3 );
                obj->value[2] = number_fuzzy ( level / 5 + 3 );
            }
            break;

        case ITEM_POTION:
        case ITEM_PILL:
            if ( level != -1 && !pObjIndex->new_format )
                obj->value[0] =
                    number_fuzzy ( number_fuzzy ( obj->value[0] ) );
            break;

        case ITEM_MONEY:
            if ( !pObjIndex->new_format )
                obj->value[0] = obj->cost;
            break;
    }

    for ( paf = pObjIndex->affected; paf != NULL; paf = paf->next )
        if ( paf->location == APPLY_SPELL_AFFECT )
            affect_to_obj ( obj, paf );

    obj->next = object_list;
    object_list = obj;
    pObjIndex->count++;

    return obj;
}

/* duplicate an object exactly -- except contents */
void clone_object ( OBJ_DATA * parent, OBJ_DATA * clone )
{
    int i;
    AFFECT_DATA *paf;
    EXTRA_DESCR_DATA *ed, *ed_new;

    if ( parent == NULL || clone == NULL )
        return;

    /* start fixing the object */
    clone->name = str_dup ( parent->name );
    clone->short_descr = str_dup ( parent->short_descr );
    clone->description = str_dup ( parent->description );
    clone->item_type = parent->item_type;
    clone->extra_flags = parent->extra_flags;
    clone->wear_flags = parent->wear_flags;
    clone->weight = parent->weight;
    clone->cost = parent->cost;
    clone->level = parent->level;
    clone->condition = parent->condition;
    clone->material = str_dup ( parent->material );
    clone->timer = parent->timer;
    clone->clan = parent->clan;

    for ( i = 0; i < 5; i++ )
        clone->value[i] = parent->value[i];

    /* affects */
    clone->enchanted = parent->enchanted;

    for ( paf = parent->affected; paf != NULL; paf = paf->next )
        affect_to_obj ( clone, paf );

    /* extended desc */
    for ( ed = parent->extra_descr; ed != NULL; ed = ed->next )
    {
        ed_new = new_extra_descr (  );
        ed_new->keyword = str_dup ( ed->keyword );
        ed_new->description = str_dup ( ed->description );
        ed_new->next = clone->extra_descr;
        clone->extra_descr = ed_new;
    }

}

/*
 * Clear a new character.
 */
void clear_char ( CHAR_DATA * ch )
{
    static CHAR_DATA ch_zero;
    int i;

    *ch = ch_zero;
    ch->name = &str_empty[0];
    ch->short_descr = &str_empty[0];
    ch->long_descr = &str_empty[0];
    ch->description = &str_empty[0];
    ch->prompt = &str_empty[0];
    ch->die_descr = str_dup ( "" );
    ch->say_descr = str_dup ( "" );
    ch->logon = current_time;
    ch->lines = PAGELEN;
    for ( i = 0; i < 4; i++ )
        ch->armor[i] = 100;
    ch->position = POS_STANDING;
    ch->hit = 100;
    ch->max_hit = 100;
    ch->mana = 100;
    ch->max_mana = 100;
    ch->move = 100;
    ch->max_move = 100;
    
    ch->stance[1]       = 0;
    ch->stance[2]       = 0;
    ch->stance[3]       = 0;
    ch->stance[4] 		= 0;
    ch->stance[5]		= 0;
    ch->stance[6]		= 0;
    ch->stance[7]		= 0;
    ch->stance[8]		= 0;
    ch->stance[9]		= 0;
    ch->stance[10]		= 0;
        
    ch->on = NULL;
    for ( i = 0; i < MAX_STATS; i++ )
    {
        ch->perm_stat[i] = 13;
        ch->mod_stat[i] = 0;
    }
    return;
}

/*
 * Get an extra description from a list.
 */
char *get_extra_descr ( const char *name, EXTRA_DESCR_DATA * ed )
{
    for ( ; ed != NULL; ed = ed->next )
    {
        if ( is_name ( ( char * ) name, ed->keyword ) )
            return ed->description;
    }
    return NULL;
}

MPROG_CODE *get_mprog_index ( long vnum )
{
    MPROG_CODE *prg;
    for ( prg = mprog_list; prg; prg = prg->next )
    {
        if ( prg->vnum == vnum )
            return ( prg );
    }
    return NULL;
}

/*
 * Translates mob virtual number to its mob index struct.
 * Hash table lookup.
 */
MOB_INDEX_DATA *get_mob_index ( long vnum )
{
    MOB_INDEX_DATA *pMobIndex;

    for ( pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex != NULL;
          pMobIndex = pMobIndex->next )
    {
        if ( pMobIndex->vnum == vnum )
            return pMobIndex;
    }

    if ( fBootDb )
    {
        bug ( "Get_mob_index: bad vnum %ld.", vnum );
                    exit ( 1 );
    }

    return NULL;
}

/*
 * Translates mob virtual number to its obj index struct.
 * Hash table lookup.
 */
OBJ_INDEX_DATA *get_obj_index ( long vnum )
{
    OBJ_INDEX_DATA *pObjIndex;

    for ( pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex != NULL;
          pObjIndex = pObjIndex->next )
    {
        if ( pObjIndex->vnum == vnum )
            return pObjIndex;
    }

    if ( fBootDb )
    {
        bug ( "Get_obj_index: bad vnum %ld.", vnum );
                    exit ( 1 );
    }

    return NULL;
}

/*
 * Translates mob virtual number to its room index struct.
 * Hash table lookup.
 */
ROOM_INDEX_DATA *get_room_index ( long vnum )
{
    ROOM_INDEX_DATA *pRoomIndex;

    for ( pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH];
          pRoomIndex != NULL; pRoomIndex = pRoomIndex->next )
    {
        if ( pRoomIndex->vnum == vnum )
            return pRoomIndex;
    }

    if ( fBootDb )
    {
        bug ( "Get_room_index: bad vnum %ld.", vnum );
                    exit ( 1 );
    }

    return NULL;
}

/*
 * This function is here to aid in debugging.
 * If the last expression in a function is another function call,
 *   gcc likes to generate a JMP instead of a CALL.
 * This is called "tail chaining."
 * It hoses the debugger call stack for that call.
 * So I make this the last call in certain critical functions,
 *   where I really need the call stack to be right for debugging!
 *
 * If you don't understand this, then LEAVE IT ALONE.
 * Don't remove any calls to tail_chain anywhere.
 *
 * -- Furey
 */
void tail_chain ( void )
{
    return;
}

/*
 * Load the bank information (economy info)
 * By Maniac from Mythran Mud
 */
void load_bank ( void )
{
    FILE *fp=NULL;
    int number = 0;

    if ( !( fp = file_open ( BANK_FILE, "r" ) ) )
        return;

    for ( ;; )
    {
        char *word;
        char letter;

        do
        {
            letter = getc ( fp );
            if ( feof ( fp ) )
            {
                fclose ( fp );
                return;
            }
        }
        while ( isspace ( letter ) );
        ungetc ( letter, fp );

        word = fread_word ( fp );

        if ( !str_cmp ( word, "SHARE_VALUE" ) )
        {
            number = fread_number ( fp );
            if ( number > 0 )
                share_value = number;
        }
    }
}



/*
 * Read a letter from a file.
 */
char fread_letter ( FILE * fp )
{
    char c;

    do
    {
        c = getc ( fp );
    }
    while ( isspace ( c ) );

    return c;
}




/*
 * Read a number from a file.
 */
int fread_number ( FILE * fp )
{
    int number;
    bool sign;
    char c;

    do
    {
        c = getc ( fp );
    }
    while ( isspace ( c ) );

    number = 0;

    sign = FALSE;
    if ( c == '+' )
    {
        c = getc ( fp );
    }
    else if ( c == '-' )
    {
        sign = TRUE;
        c = getc ( fp );
    }
/*
    if ( !isdigit ( c ) )
    {
        bug ( "Fread_number: bad format.", 0 );
        quit ( 1 );
    }
*/

        if ( !isdigit ( c ) )
        {
/*                bugf("bad format '%c'... %s.", c,

                         AttemptJump ? "attempting longjmp" : "aborting");
                if (AttemptJump)
                {
                        longjmp(jump_env, 1);
                }
                else
*/
                        abort();
        }

    while ( isdigit ( c ) )
    {
        number = number * 10 + c - '0';
        c = getc ( fp );
    }

    if ( sign )
        number = 0 - number;

    if ( c == '|' )
        number += fread_number ( fp );
    else if ( c != ' ' )
        ungetc ( c, fp );

    return number;
}

/*
 * Read a number from a file in long int format.
 */
long fread_long ( FILE * fp )
{
    long number;
    bool sign;
    char c;

    do
    {
        c = getc ( fp );
    }
    while ( isspace ( c ) );

    number = 0;

    sign = FALSE;
    if ( c == '+' )
    {
        c = getc ( fp );
    }
    else if ( c == '-' )
    {
        sign = TRUE;
        c = getc ( fp );
    }
/*
    if ( !isdigit ( c ) )
    {
        bug ( "Fread_number: bad format.", 0 );
        quit ( 1 );
    }
*/
/*
        if (!isdigit(c))
        {
                bugf("bad format '%c'... %s.", c,
                         AttemptJump ? "attempting longjmp" : "aborting");
                if (AttemptJump)
                {
                        longjmp(jump_env, 1);
                }
                else
                        abort();
        }
*/
    while ( isdigit ( c ) )
    {
        number = number * 10 + c - '0';
        c = getc ( fp );
    }

    if ( sign )
        number = 0 - number;

    if ( c == '|' )
        number += fread_long ( fp );
    else if ( c != ' ' )
        ungetc ( c, fp );

    return number;
}


long fread_flag( FILE *fp)
{
    int number;
    char c;
    bool negative = FALSE;

    do
    {
	c = getc(fp);
    }
    while ( isspace(c));

    if (c == '-')
    {
	negative = TRUE;
	c = getc(fp);
    }

    number = 0;

    if (!isdigit(c))
    {
	while (('A' <= c && c <= 'Z') || ('a' <= c && c <= 'z'))
	{
	    number += flag_convert(c);
	    c = getc(fp);
	}
    }

    while (isdigit(c))
    {
	number = number * 10 + c - '0';
	c = getc(fp);
    }

    if (c == '|')
	number += fread_flag(fp);

    else if  ( c != ' ')
	ungetc(c,fp);

    if (negative)
	return -1 * number;

    return number;
}

long flag_convert(char letter )
{
    long bitsum = 0;
    char i;

    if ('A' <= letter && letter <= 'Z') 
    {
	bitsum = 1;
	for (i = letter; i > 'A'; i--)
	    bitsum *= 2;
    }
    else if ('a' <= letter && letter <= 'z')
    {
	bitsum = 67108864; /* 2^26 */
	for (i = letter; i > 'a'; i --)
	    bitsum *= 2;
    }

    return bitsum;
}

/*
 * Read and allocate space for a string from a file.
 * These strings are read-only and shared.
 * Strings are hashed:
 *   each string prepended with hash pointer to prev string,
 *   hash code is simply the string length.
 *   this function takes 40% to 50% of boot-up time.
 */
char *fread_string (FILE * fp)
{
    char *plast;
    char c;

    plast = top_string + sizeof (char *);
    if (plast > &string_space[MAX_STRING - MAX_STRING_LENGTH])
    {
        bug ("Fread_string: MAX_STRING %d exceeded.", MAX_STRING);
        exit (1);
    }

    /*
     * Skip blanks.
     * Read first char.
     */
    do
    {
        c = getc (fp);
    }
    while (isspace (c));

    if ((*plast++ = c) == '~')
        return &str_empty[0];

    for (;;)
    {
        /*
         * Back off the char type lookup,
         *   it was too dirty for portability.
         *   -- Furey
         */

        switch (*plast = getc (fp))
        {
            default:
                plast++;
                break;

            case EOF:
                /* temp fix */
                bug ("Fread_string: EOF", 0);
                return NULL;
                /* exit( 1 ); */
                break;

            case '\n':
                plast++;
                *plast++ = '\r';
                break;

            case '\r':
                break;

            case '~':
                plast++;
                {
                    union {
                        char *pc;
                        char rgc[sizeof (char *)];
                    } u1;
                    int ic;
                    int iHash;
                    char *pHash;
                    char *pHashPrev;
                    char *pString;

                    plast[-1] = '\0';
                    iHash = UMIN (MAX_KEY_HASH - 1, plast - 1 - top_string);
                    for (pHash = string_hash[iHash]; pHash; pHash = pHashPrev)
                    {
                        for (ic = 0; ic < sizeof (char *); ic++)
                            u1.rgc[ic] = pHash[ic];
                        pHashPrev = u1.pc;
                        pHash += sizeof (char *);

                        if (top_string[sizeof (char *)] == pHash[0]
                            && !strcmp (top_string + sizeof (char *) + 1,
                                        pHash + 1))
                            return pHash;
                    }

                    if (fBootDb)
                    {
                        pString = top_string;
                        top_string = plast;
                        u1.pc = string_hash[iHash];
                        for (ic = 0; ic < sizeof (char *); ic++)
                            pString[ic] = u1.rgc[ic];
                        string_hash[iHash] = pString;

                        nAllocString += 1;
                        sAllocString += top_string - pString;
                        return pString + sizeof (char *);
                    }
                    else
                    {
                        return str_dup (top_string + sizeof (char *));
                    }
                }
        }
    }
}

char *fread_string_eol (FILE * fp)
{
    static bool char_special[256 - EOF];
    char *plast;
    char c;

    if (char_special[EOF - EOF] != TRUE)
    {
        char_special[EOF - EOF] = TRUE;
        char_special['\n' - EOF] = TRUE;
        char_special['\r' - EOF] = TRUE;
    }

    plast = top_string + sizeof (char *);
    if (plast > &string_space[MAX_STRING - MAX_STRING_LENGTH])
    {
        bug ("Fread_string: MAX_STRING %d exceeded.", MAX_STRING);
        exit (1);
    }

    /*
     * Skip blanks.
     * Read first char.
     */
    do
    {
        c = getc (fp);
    }
    while (isspace (c));

    if ((*plast++ = c) == '\n')
        return &str_empty[0];

    for (;;)
    {
        if (!char_special[(*plast++ = getc (fp)) - EOF])
            continue;

        switch (plast[-1])
        {
            default:
                break;

            case EOF:
                bug ("Fread_string_eol  EOF", 0);
                exit (1);
                break;

            case '\n':
            case '\r':
                {
                    union {
                        char *pc;
                        char rgc[sizeof (char *)];
                    } u1;
                    int ic;
                    int iHash;
                    char *pHash;
                    char *pHashPrev;
                    char *pString;

                    plast[-1] = '\0';
                    iHash = UMIN (MAX_KEY_HASH - 1, plast - 1 - top_string);
                    for (pHash = string_hash[iHash]; pHash; pHash = pHashPrev)
                    {
                        for (ic = 0; ic < sizeof (char *); ic++)
                            u1.rgc[ic] = pHash[ic];
                        pHashPrev = u1.pc;
                        pHash += sizeof (char *);

                        if (top_string[sizeof (char *)] == pHash[0]
                            && !strcmp (top_string + sizeof (char *) + 1,
                                        pHash + 1))
                            return pHash;
                    }

                    if (fBootDb)
                    {
                        pString = top_string;
                        top_string = plast;
                        u1.pc = string_hash[iHash];
                        for (ic = 0; ic < sizeof (char *); ic++)
                            pString[ic] = u1.rgc[ic];
                        string_hash[iHash] = pString;

                        nAllocString += 1;
                        sAllocString += top_string - pString;
                        return pString + sizeof (char *);
                    }
                    else
                    {
                        return str_dup (top_string + sizeof (char *));
                    }
                }
        }
    }
}



/*
 * Read to end of line (for comments).
 */
void fread_to_eol (FILE * fp)
{
    char c;

    do
    {
        c = getc (fp);
    }
    while (c != '\n' && c != '\r');

    do
    {
        c = getc (fp);
    }
    while (c == '\n' || c == '\r');

    ungetc (c, fp);
    return;
}



/*
 * Read one word (into static buffer).
 */
char *fread_word (FILE * fp)
{
    static char word[MAX_INPUT_LENGTH];
    char *pword;
    char cEnd;

    do
    {
        cEnd = getc (fp);
    }
    while (isspace (cEnd));

    if (cEnd == '\'' || cEnd == '"')
    {
        pword = word;
    }
    else
    {
        word[0] = cEnd;
        pword = word + 1;
        cEnd = ' ';
    }

    for (; pword < word + MAX_INPUT_LENGTH; pword++)
    {
        *pword = getc (fp);
        if (cEnd == ' ' ? isspace (*pword) : *pword == cEnd)
        {
            if (cEnd == ' ')
                ungetc (*pword, fp);
            *pword = '\0';
            return word;
        }
    }

    bug ("Fread_word: word too long.", 0);
    exit (1);
    return NULL;
}


/*
 * Compare strings, case sensitive, for match anywhere.
 * Returns TRUE is astr not part of bstr.
 *   (compatibility with historical functions).
 */
bool str_infix_c( const char *astr, const char *bstr )
{
    int sstr1;
    int sstr2;
    int ichar;
    char c0;

    if ( ( c0 = astr[0] ) == '\0' )
	return FALSE;

    sstr1 = strlen(astr);
    sstr2 = strlen(bstr);

    for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ )
    {
	if ( c0 == bstr[ichar] && !str_prefix_c( astr, bstr + ichar ) )
	    return FALSE;
    }

    return TRUE;
}


/*
 * Replace a substring in a string, case insensitive...Russ Walsh
 * looks for bstr within astr and replaces it with cstr.
 */
char *str_replace( char *astr, char *bstr, char *cstr )
{
    char newstr[MAX_STRING_LENGTH];
    char buf[MAX_STRING_LENGTH];
    bool found = FALSE;
    int sstr1, sstr2;
    int ichar, jchar;
    char c0, c1, c2;

    if ( ( ( c0 = LOWER(astr[0]) ) == '\0' )
	|| ( ( c1 = LOWER(bstr[0]) ) == '\0' )
	|| ( ( c2 = LOWER(cstr[0]) ) == '\0' ) )
	return astr;

    if (str_infix(bstr, astr) )
	return astr;

/* make sure we don't start an infinite loop */
    if (!str_infix(bstr, cstr) )
	return astr;

    sstr1 = strlen(astr);
    sstr2 = strlen(bstr);
    jchar = 0;

    if (sstr1 < sstr2)
	return astr;

    for ( ichar = 0; ichar <= sstr1 - sstr2; ichar++ )
    {
	if ( c1 == LOWER(astr[ichar]) && !str_prefix( bstr, astr + ichar ) )
	{
	    found = TRUE;
	    jchar = ichar;
	    ichar = sstr1;
	}
    }
    if (found)
    {
	buf[0] = '\0';
	for ( ichar = 0; ichar < jchar; ichar++ )
	{
	    sprintf(newstr, "%c", astr[ichar]);
	    strcat(buf, newstr);
	}
	strcat(buf, cstr);
	for ( ichar = jchar + sstr2; ichar < sstr1; ichar++ )
	{
	    sprintf(newstr, "%c", astr[ichar]);
	    strcat(buf, newstr);
	}
	sprintf(astr, "%s", str_replace(buf, bstr, cstr) );
	return astr;
    }
    return astr;
}

/*
 * Replace a substring in a string, case sensitive...Russ Walsh
 * looks for bstr within astr and replaces it with cstr.
 */
char *str_replace_c( char *astr, char *bstr, char *cstr )
{
    char newstr[MAX_STRING_LENGTH];
    char buf[MAX_STRING_LENGTH];
    bool found = FALSE;
    int sstr1, sstr2;
    int ichar, jchar;
    char c0, c1, c2;

    if ( ( ( c0 = astr[0] ) == '\0' )
	|| ( ( c1 = bstr[0] ) == '\0' )
	|| ( ( c2 = cstr[0] ) == '\0' ) )
	return astr;

    if (str_infix_c(bstr, astr) )
	return astr;

/* make sure we don't start an infinite loop */
    if (!str_infix_c(bstr, cstr) )
	return astr;

    sstr1 = strlen(astr);
    sstr2 = strlen(bstr);
    jchar = 0;

    if (sstr1 < sstr2)
	return astr;

    for ( ichar = 0; ichar <= sstr1 - sstr2; ichar++ )
    {
	if ( c1 == astr[ichar] && !str_prefix_c( bstr, astr + ichar ) )
	{
	    found = TRUE;
	    jchar = ichar;
	    ichar = sstr1;
	}
    }
    if (found)
    {
	buf[0] = '\0';
	for ( ichar = 0; ichar < jchar; ichar++ )
	{
	    sprintf(newstr, "%c", astr[ichar]);
	    strcat(buf, newstr);
	}
	strcat(buf, cstr);
	for ( ichar = jchar + sstr2; ichar < sstr1; ichar++ )
	{
	    sprintf(newstr, "%c", astr[ichar]);
	    strcat(buf, newstr);
	}
	sprintf(astr, "%s", str_replace_c(buf, bstr, cstr) );
	return astr;
    }
    return astr;
}



/*
 * Allocate some ordinary memory,
 *   with the expectation of freeing it someday.
 */
void *alloc_mem (int sMem)
{
    void *pMem;
    int *magic;
    int iList;

    sMem += sizeof (*magic);

    for (iList = 0; iList < MAX_MEM_LIST; iList++)
    {
        if (sMem <= rgSizeList[iList])
            break;
    }

    if (iList == MAX_MEM_LIST)
    {
        bug ("Alloc_mem: size %d too large.", sMem);
        exit (1);
    }

    if (rgFreeList[iList] == NULL)
    {
        pMem = alloc_perm (rgSizeList[iList]);
    }
    else
    {
        pMem = rgFreeList[iList];
        rgFreeList[iList] = *((void **) rgFreeList[iList]);
    }

    magic = (int *) pMem;
    *magic = MAGIC_NUM;
    pMem += sizeof (*magic);

    return pMem;
}



/*
 * Free some memory.
 * Recycle it back onto the free list for blocks of that size.
 */
void free_mem (void *pMem, int sMem)
{
    int iList;
    int *magic;

    pMem -= sizeof (*magic);
    magic = (int *) pMem;

    if (*magic != MAGIC_NUM)
    {
        bug ("Attempt to recyle invalid memory of size %d.", sMem);
        bug ((char *) pMem + sizeof (*magic), 0);
        return;
    }

    *magic = 0;
    sMem += sizeof (*magic);

    for (iList = 0; iList < MAX_MEM_LIST; iList++)
    {
        if (sMem <= rgSizeList[iList])
            break;
    }

    if (iList == MAX_MEM_LIST)
    {
        bug ("Free_mem: size %d too large.", sMem);
        exit (1);
    }

    *((void **) pMem) = rgFreeList[iList];
    rgFreeList[iList] = pMem;

    return;
}


/*
 * Allocate some permanent memory.
 * Permanent memory is never freed,
 *   pointers into it may be copied safely.
 */
void *alloc_perm (int sMem)
{
    static char *pMemPerm;
    static int iMemPerm;
    void *pMem;

    while (sMem % sizeof (long) != 0)
        sMem++;
    if (sMem > MAX_PERM_BLOCK)
    {
        bug ("Alloc_perm: %d too large.", sMem);
        exit (1);
    }

    if (pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK)
    {
        iMemPerm = 0;
        if ((pMemPerm = calloc (1, MAX_PERM_BLOCK)) == NULL)
        {
            perror ("Alloc_perm");
            exit (1);
        }
    }

    pMem = pMemPerm + iMemPerm;
    iMemPerm += sMem;
    nAllocPerm += 1;
    sAllocPerm += sMem;
    return pMem;
}



/*
 * Duplicate a string into dynamic memory.
 * Fread_strings are read-only and shared.
 */
char *str_dup (const char *str)
{
    char *str_new;

    if (str[0] == '\0')
        return &str_empty[0];

    if (str >= string_space && str < top_string)
        return (char *) str;

    str_new = alloc_mem (strlen (str) + 1);
    strcpy (str_new, str);
    return str_new;
}



/*
 * Free a string.
 * Null is legal here to simplify callers.
 * Read-only shared strings are not touched.
 */
void free_string (char *pstr)
{
    if (pstr == NULL || pstr == &str_empty[0]
        || (pstr >= string_space && pstr < top_string))
        return;

    free_mem (pstr, strlen (pstr) + 1);
    return;
}



void do_areas (CHAR_DATA * ch, char *argument)
{
    char buf[MAX_STRING_LENGTH];
    AREA_DATA *pArea1;
    AREA_DATA *pArea2;
    int iArea;
    int iAreaHalf;

    if (argument[0] != '\0')
    {
        send_to_char ("No argument is used with this command.\n\r", ch);
        return;
    }

    iAreaHalf = (top_area + 1) / 2;
    pArea1 = area_first;
    pArea2 = area_first;
    for (iArea = 0; iArea < iAreaHalf; iArea++)
        pArea2 = pArea2->next;

    for (iArea = 0; iArea < iAreaHalf; iArea++)
    {
        sprintf (buf, "%-39s%-39s\n\r",
                 pArea1->credits, (pArea2 != NULL) ? pArea2->credits : "");
        send_to_char (buf, ch);
        pArea1 = pArea1->next;
        if (pArea2 != NULL)
            pArea2 = pArea2->next;
    }

    return;
}



void do_memory (CHAR_DATA * ch, char *argument)
{
    char buf[MAX_STRING_LENGTH];

    sprintf (buf, "Affects %5d\n\r", top_affect);
    send_to_char (buf, ch);
    sprintf (buf, "Areas   %5d\n\r", top_area);
    send_to_char (buf, ch);
    sprintf (buf, "ExDes   %5d\n\r", top_ed);
    send_to_char (buf, ch);
    sprintf (buf, "Exits   %5d\n\r", top_exit);
    send_to_char (buf, ch);
    sprintf (buf, "Helps   %5d\n\r", top_help);
    send_to_char (buf, ch);
    sprintf (buf, "Socials %5d\n\r", social_count);
    send_to_char (buf, ch);
    sprintf (buf, "Mobs    %5d(%d new format)\n\r", top_mob_index, newmobs);
    send_to_char (buf, ch);
    sprintf (buf, "(in use)%5d\n\r", mobile_count);
    send_to_char (buf, ch);
    sprintf (buf, "Objs    %5d(%d new format)\n\r", top_obj_index, newobjs);
    send_to_char (buf, ch);
    sprintf (buf, "Resets  %5d\n\r", top_reset);
    send_to_char (buf, ch);
    sprintf (buf, "Rooms   %5d\n\r", top_room);
    send_to_char (buf, ch);
    sprintf (buf, "Shops   %5d\n\r", top_shop);
    send_to_char (buf, ch);

    sprintf (buf, "Strings %5d strings of %7d bytes (max %d).\n\r",
             nAllocString, sAllocString, MAX_STRING);
    send_to_char (buf, ch);

    sprintf (buf, "Perms   %5d blocks  of %7d bytes.\n\r",
             nAllocPerm, sAllocPerm);
    send_to_char (buf, ch);

    return;
}

void do_dump (CHAR_DATA * ch, char *argument)
{
    int count, count2, num_pcs, aff_count;
    CHAR_DATA *fch;
    MOB_INDEX_DATA *pMobIndex;
    PC_DATA *pc;
    OBJ_DATA *obj;
    OBJ_INDEX_DATA *pObjIndex;
    ROOM_INDEX_DATA *room;
    EXIT_DATA *exit;
    DESCRIPTOR_DATA *d;
    AFFECT_DATA *af;
    FILE *fp;
    int vnum, nMatch = 0;

    /* open file */
    fclose (fpReserve);
    fp = fopen ("mem.dmp", "w");

    /* report use of data structures */

    num_pcs = 0;
    aff_count = 0;

    /* mobile prototypes */
    fprintf (fp, "MobProt    %4d (%8d bytes)\n",
             top_mob_index, top_mob_index * (sizeof (*pMobIndex)));

    /* mobs */
    count = 0;
    count2 = 0;
    for (fch = char_list; fch != NULL; fch = fch->next)
    {
        count++;
        if (fch->pcdata != NULL)
            num_pcs++;
        for (af = fch->affected; af != NULL; af = af->next)
            aff_count++;
    }
    for (fch = char_free; fch != NULL; fch = fch->next)
        count2++;

    fprintf (fp, "Mobs    %4d (%8d bytes), %2d free (%d bytes)\n",
             count, count * (sizeof (*fch)), count2,
             count2 * (sizeof (*fch)));

    /* pcdata */
    count = 0;
    for (pc = pcdata_free; pc != NULL; pc = pc->next)
        count++;

    fprintf (fp, "Pcdata    %4d (%8d bytes), %2d free (%d bytes)\n",
             num_pcs, num_pcs * (sizeof (*pc)), count,
             count * (sizeof (*pc)));

    /* descriptors */
    count = 0;
    count2 = 0;
    for (d = descriptor_list; d != NULL; d = d->next)
        count++;
    for (d = descriptor_free; d != NULL; d = d->next)
        count2++;

    fprintf (fp, "Descs    %4d (%8d bytes), %2d free (%d bytes)\n",
             count, count * (sizeof (*d)), count2, count2 * (sizeof (*d)));

    /* object prototypes */
    for (vnum = 0; nMatch < top_obj_index; vnum++)
        if ((pObjIndex = get_obj_index (vnum)) != NULL)
        {
            for (af = pObjIndex->affected; af != NULL; af = af->next)
                aff_count++;
            nMatch++;
        }

    fprintf (fp, "ObjProt    %4d (%8d bytes)\n",
             top_obj_index, top_obj_index * (sizeof (*pObjIndex)));


    /* objects */
    count = 0;
    count2 = 0;
    for (obj = object_list; obj != NULL; obj = obj->next)
    {
        count++;
        for (af = obj->affected; af != NULL; af = af->next)
            aff_count++;
    }
    for (obj = obj_free; obj != NULL; obj = obj->next)
        count2++;

    fprintf (fp, "Objs    %4d (%8d bytes), %2d free (%d bytes)\n",
             count, count * (sizeof (*obj)), count2,
             count2 * (sizeof (*obj)));

    /* affects */
    count = 0;
    for (af = affect_free; af != NULL; af = af->next)
        count++;

    fprintf (fp, "Affects    %4d (%8d bytes), %2d free (%d bytes)\n",
             aff_count, aff_count * (sizeof (*af)), count,
             count * (sizeof (*af)));

    /* rooms */
    fprintf (fp, "Rooms    %4d (%8d bytes)\n",
             top_room, top_room * (sizeof (*room)));

    /* exits */
    fprintf (fp, "Exits    %4d (%8d bytes)\n",
             top_exit, top_exit * (sizeof (*exit)));

    fclose (fp);

    /* start printing out mobile data */
    fp = fopen ("mob.dmp", "w");

    fprintf (fp, "\nMobile Analysis\n");
    fprintf (fp, "---------------\n");
    nMatch = 0;
    for (vnum = 0; nMatch < top_mob_index; vnum++)
        if ((pMobIndex = get_mob_index (vnum)) != NULL)
        {
            nMatch++;
            fprintf (fp, "#%-4d %3d active %3d killed     %s\n",
                     pMobIndex->vnum, pMobIndex->count,
                     pMobIndex->killed, pMobIndex->short_descr);
        }
    fclose (fp);

    /* start printing out object data */
    fp = fopen ("obj.dmp", "w");

    fprintf (fp, "\nObject Analysis\n");
    fprintf (fp, "---------------\n");
    nMatch = 0;
    for (vnum = 0; nMatch < top_obj_index; vnum++)
        if ((pObjIndex = get_obj_index (vnum)) != NULL)
        {
            nMatch++;
            fprintf (fp, "#%-4d %3d active %3d reset      %s\n",
                     pObjIndex->vnum, pObjIndex->count,
                     pObjIndex->reset_num, pObjIndex->short_descr);
        }

    /* close file */
    fclose (fp);
    fpReserve = fopen (NULL_FILE, "r");
}



/*
 * Stick a little fuzz on a number.
 */
int number_fuzzy (int number)
{
    switch (number_bits (2))
    {
        case 0:
            number -= 1;
            break;
        case 3:
            number += 1;
            break;
    }

    return UMAX (1, number);
}



/*
 * Generate a random number.
 */
int number_range (int from, int to)
{
    int power;
    int number;

    if (from == 0 && to == 0)
        return 0;

    if ((to = to - from + 1) <= 1)
        return from;

    for (power = 2; power < to; power <<= 1);

    while ((number = number_mm () & (power - 1)) >= to);

    return from + number;
}



/*
 * Generate a percentile roll.
 */
int number_percent (void)
{
    int percent;

    while ((percent = number_mm () & (128 - 1)) > 99);

    return 1 + percent;
}



/*
 * Generate a random door.
 */
int number_door (void)
{
    int door;

    while ((door = number_mm () & (8 - 1)) > 5);

    return door;
}

int number_bits (int width)
{
    return number_mm () & ((1 << width) - 1);
}




/*
 * I've gotten too many bad reports on OS-supplied random number generators.
 * This is the Mitchell-Moore algorithm from Knuth Volume II.
 * Best to leave the constants alone unless you've read Knuth.
 * -- Furey
 */

/* I noticed streaking with this random number generator, so I switched
   back to the system srandom call.  If this doesn't work for you, 
   define OLD_RAND to use the old system -- Alander */

#if defined (OLD_RAND)
static int rgiState[2 + 55];
#endif

void init_mm ()
{
#if defined (OLD_RAND)
    int *piState;
    int iState;

    piState = &rgiState[2];

    piState[-2] = 55 - 55;
    piState[-1] = 55 - 24;

    piState[0] = ((int) current_time) & ((1 << 30) - 1);
    piState[1] = 1;
    for (iState = 2; iState < 55; iState++)
    {
        piState[iState] = (piState[iState - 1] + piState[iState - 2])
            & ((1 << 30) - 1);
    }
#else
    srandom (time (NULL) ^ getpid ());
#endif
    return;
}



long number_mm (void)
{
#if defined (OLD_RAND)
    int *piState;
    int iState1;
    int iState2;
    int iRand;

    piState = &rgiState[2];
    iState1 = piState[-2];
    iState2 = piState[-1];
    iRand = (piState[iState1] + piState[iState2]) & ((1 << 30) - 1);
    piState[iState1] = iRand;
    if (++iState1 == 55)
        iState1 = 0;
    if (++iState2 == 55)
        iState2 = 0;
    piState[-2] = iState1;
    piState[-1] = iState2;
    return iRand >> 6;
#else
    return random () >> 6;
#endif
}


/*
 * Roll some dice.
 */
int dice (int number, int size)
{
    int idice;
    int sum;

    switch (size)
    {
        case 0:
            return 0;
        case 1:
            return number;
    }

    for (idice = 0, sum = 0; idice < number; idice++)
        sum += number_range (1, size);

    return sum;
}



/*
 * Simple linear interpolation.
 */
int interpolate (int level, int value_00, int value_32)
{
    return value_00 + level * (value_32 - value_00) / 32;
}



/*
 * Removes the tildes from a string.
 * Used for player-entered strings that go into disk files.
 */
void smash_tilde (char *str)
{
    for (; *str != '\0'; str++)
    {
        if (*str == '~')
            *str = '-';
    }

    return;
}
/*
 * Removes dollar signs to keep snerts from crashing us.
 * Posted to ROM list by Kyndig. JR -- 10/15/00
 */
void smash_dollar( char *str )
{
    for( ; *str != '\0'; str++)
    {
        if( *str == '$' )
            *str = 'S';
    }
    return;
}




/*
 * Compare strings, case insensitive.
 * Return TRUE if different
 *   (compatibility with historical functions).
 */
bool str_cmp (const char *astr, const char *bstr)
{
    if (astr == NULL)
    {
        bug ("Str_cmp: null astr.", 0);
        return TRUE;
    }

    if (bstr == NULL)
    {
        bug ("Str_cmp: null bstr.", 0);
        return TRUE;
    }

    for (; *astr || *bstr; astr++, bstr++)
    {
        if (LOWER (*astr) != LOWER (*bstr))
            return TRUE;
    }

    return FALSE;
}



/*
 * Compare strings, case insensitive, for prefix matching.
 * Return TRUE if astr not a prefix of bstr
 *   (compatibility with historical functions).
 */
bool str_prefix (const char *astr, const char *bstr)
{
    if (astr == NULL)
    {
        bug ("Strn_cmp: null astr.", 0);
        return TRUE;
    }

    if (bstr == NULL)
    {
        bug ("Strn_cmp: null bstr.", 0);
        return TRUE;
    }

    for (; *astr; astr++, bstr++)
    {
        if (LOWER (*astr) != LOWER (*bstr))
            return TRUE;
    }

    return FALSE;
}

/*
 * Compare strings, case sensitive, for prefix matching.
 * Return TRUE if astr not a prefix of bstr
 *   (compatibility with historical functions).
 */
bool str_prefix_c( const char *astr, const char *bstr )
{
    if ( astr == NULL )
    {
	bug( "Strn_cmp: null astr.", 0 );
	return TRUE;
    }

    if ( bstr == NULL )
    {
	bug( "Strn_cmp: null bstr.", 0 );
	return TRUE;
    }

    for ( ; *astr; astr++, bstr++ )
    {
	if ( *astr != *bstr )
	    return TRUE;
    }

    return FALSE;
}


/*
 * Compare strings, case insensitive, for match anywhere.
 * Returns TRUE is astr not part of bstr.
 *   (compatibility with historical functions).
 */
bool str_infix (const char *astr, const char *bstr)
{
    int sstr1;
    int sstr2;
    int ichar;
    char c0;

    if ((c0 = LOWER (astr[0])) == '\0')
        return FALSE;

    sstr1 = strlen (astr);
    sstr2 = strlen (bstr);

    for (ichar = 0; ichar <= sstr2 - sstr1; ichar++)
    {
        if (c0 == LOWER (bstr[ichar]) && !str_prefix (astr, bstr + ichar))
            return FALSE;
    }

    return TRUE;
}



/*
 * Compare strings, case insensitive, for suffix matching.
 * Return TRUE if astr not a suffix of bstr
 *   (compatibility with historical functions).
 */
bool str_suffix (const char *astr, const char *bstr)
{
    int sstr1;
    int sstr2;

    sstr1 = strlen (astr);
    sstr2 = strlen (bstr);
    if (sstr1 <= sstr2 && !str_cmp (astr, bstr + sstr2 - sstr1))
        return FALSE;
    else
        return TRUE;
}



/*
 * Returns an initial-capped string.
 */
char *capitalize (const char *str)
{
    static char strcap[MAX_STRING_LENGTH];
    int i;

    for (i = 0; str[i] != '\0'; i++)
        strcap[i] = LOWER (str[i]);
    strcap[i] = '\0';
    strcap[0] = UPPER (strcap[0]);
    return strcap;
}


/*
 * Append a string to a file.
 */
void append_file (CHAR_DATA * ch, char *file, char *str)
{
    FILE *fp;

    if (IS_NPC (ch) || str[0] == '\0')
        return;

    fclose (fpReserve);
    if ((fp = fopen (file, "a")) == NULL)
    {
        perror (file);
        send_to_char ("Could not open the file!\n\r", ch);
    }
    else
    {
        fprintf (fp, "[%5d] %s: %s\n",
                 ch->in_room ? ch->in_room->vnum : 0, ch->name, str);
        fclose (fp);
    }

    fpReserve = fopen (NULL_FILE, "r");
    return;
}



/*
 * Reports a bug.
 */
void bug (const char *str, int param)
{
    char buf[MAX_STRING_LENGTH];

    if (fpArea != NULL)
    {
        int iLine;
        int iChar;

        if (fpArea == stdin)
        {
            iLine = 0;
        }
        else
        {
            iChar = ftell (fpArea);
            fseek (fpArea, 0, 0);
            for (iLine = 0; ftell (fpArea) < iChar; iLine++)
            {
                while (getc (fpArea) != '\n');
            }
            fseek (fpArea, iChar, 0);
        }

        sprintf (buf, "[*****] FILE: %s LINE: %d", strArea, iLine);
        log_string (buf);
/* RT removed because we don't want bugs shutting the mud 
    if ( ( fp = fopen( "shutdown.txt", "a" ) ) != NULL )
    {
        fprintf( fp, "[*****] %s\n", buf );
        fclose( fp );
    }
*/
    }

    strcpy (buf, "[*****] BUG: ");
    sprintf (buf + strlen (buf), str, param);
    log_string (buf);
/* RT removed due to bug-file spamming 
    fclose( fpReserve );
    if ( ( fp = fopen( BUG_FILE, "a" ) ) != NULL )
    {
    fprintf( fp, "%s\n", buf );
    fclose( fp );
    }
    fpReserve = fopen( NULL_FILE, "r" );
*/

    return;
}



/*
 * Writes a string to the log.
 */
void log_string (const char *str)
{
    char *strtime;

    strtime = ctime (&current_time);
    strtime[strlen (strtime) - 1] = '\0';
    fprintf (stderr, "%s :: %s\n", strtime, str);
    return;
}



/*
 * This function is here to aid in debugging.
 * If the last expression in a function is another function call,
 *   gcc likes to generate a JMP instead of a CALL.
 * This is called "tail chaining."
 * It hoses the debugger call stack for that call.
 * So I make this the last call in certain critical functions,
 *   where I really need the call stack to be right for debugging!
 *
 * If you don't understand this, then LEAVE IT ALONE.
 * Don't remove any calls to tail_chain anywhere.
 *
 * -- Furey
 */

/* Added this as part of a bugfix suggested by Chris Litchfield (of
 * "The Mage's Lair" fame). Pets were being loaded with any saved
 * affects, then having those affects loaded again. -- JR 2002/01/31
 */
bool check_pet_affected(int vnum, AFFECT_DATA *paf)
{
		  MOB_INDEX_DATA *petIndex;

		    petIndex = get_mob_index(vnum);
			  if (petIndex == NULL)
					      return FALSE;

			    if (paf->where == TO_AFFECTS)
						    if (IS_AFFECTED(petIndex, paf->bitvector))
									      return TRUE;

				  return FALSE;
}

void randomize_entrances( int code )
{
/*    char buf[MAX_STRING_LENGTH];
    ROOM_INDEX_DATA *pRoomIndex;
    ROOM_INDEX_DATA *pToRoomIndex;
    OBJ_DATA *portal;
    OBJ_DATA *toportal;
    EXIT_DATA *pexit;
    int clannum, door, todoor;
    sh_int room, toroom;

    if (code == 0)
	chain = 3120;

    if ((code == 0) || (code == ROOM_VNUM_CLANS))
    {
	for (clannum = 0; clannum < MAX_CLAN; clannum++)
	{
	    room = clan_table[clannum].entrance;

	    if (room == ROOM_VNUM_ALTAR)
		continue;

	    if ( ( pRoomIndex = get_room_index( room ) ) == NULL )
	    {
		bug( "Clan Entrance: bad vnum %d.", room );
		continue;
	    }
	    for (door = 0; door < 6; door++)
	    {
		if (door == 5)
		    todoor = 4;
		else if (door == 4)
		    todoor = 5;
		else if (door < 2)
		    todoor = door+2;
		else
		    todoor = door-2;
		portal = get_obj_exit( dir_name[door], pRoomIndex->contents );
		if ((portal != NULL) && (portal->item_type == ITEM_EXIT))
		{
		    pToRoomIndex = get_room_index( portal->value[0] );
		    if ( pToRoomIndex != NULL )
		    {
			toportal = get_obj_exit( dir_name[todoor], pToRoomIndex->contents );
			if ((toportal != NULL) && (toportal->item_type == ITEM_EXIT))
			    extract_obj( toportal );
		    }
		    extract_obj( portal );
		}
	    }
	    for ( ; ; )
	    {
		door = number_range( 0, 5 );
		if (door == 5)
		    todoor = 4;
		else if (door == 4)
		    todoor = 5;
		else if (door < 2)
		    todoor = door+2;
		else
		    todoor = door-2;

		if ( (pexit = pRoomIndex->exit[door] ) == NULL)
		{
		    for ( ; ; )
		    {
			pToRoomIndex = get_room_index( number_range( 0, top_vnum ) );
			if ( pToRoomIndex != NULL )
			{
			    if (!IS_SET(pToRoomIndex->room_flags, ROOM_PRIVATE)
			    &&  !IS_SET(pToRoomIndex->room_flags, ROOM_SAFE)
			    &&  !IS_SET(pToRoomIndex->room_flags, ROOM_SOLITARY)
			    &&  !IS_SET(pToRoomIndex->room_flags, ROOM_IMP_ONLY)
			    &&  !IS_SET(pToRoomIndex->room_flags, ROOM_GODS_ONLY)
			    &&  !IS_SET(pToRoomIndex->room_flags, ROOM_HEROES_ONLY)
			    &&  !IS_SET(pToRoomIndex->room_flags, ROOM_NEWBIES_ONLY)
			    &&  !IS_SET(pToRoomIndex->room_flags, ROOM_LAW)
			    &&  !IS_SET(pToRoomIndex->room_flags, ROOM_NOWHERE)
			    &&  !IS_SET(pToRoomIndex->room_flags, ROOM_LOCKED)
			    &&  (pToRoomIndex->vnum != ROOM_VNUM_CHAIN)
			    &&  (pToRoomIndex->exit[todoor] == NULL)
			    &&  (pToRoomIndex->exit[todoor+6] == NULL))
			    {
				portal = get_obj_exit( "exit", pRoomIndex->contents );
				if (portal == NULL)
				    break;
			    }
			}
		    }
		    portal = create_object(get_obj_index(OBJ_VNUM_EXIT),1);
		    sprintf(buf,"exit %s", dir_name[door]);
		    free_string( portal->name );
		    portal->name = str_dup( buf );
		    free_string( portal->short_descr );
		    portal->short_descr = str_dup( dir_name[door] );
		    portal->value[0] = pToRoomIndex->vnum;
		    obj_to_room( portal, pRoomIndex );
		    toportal = create_object(get_obj_index(OBJ_VNUM_EXIT),1);
		    sprintf(buf,"exit %s", dir_name[todoor]);
		    free_string( toportal->name );
		    toportal->name = str_dup( buf );
		    free_string( toportal->short_descr );
		    toportal->short_descr = str_dup( dir_name[todoor] );
		    toportal->value[0] = pRoomIndex->vnum;
		    obj_to_room( toportal, pToRoomIndex );
		    buf[0] = '\0';
		    break;
		}
	    }
	}
	if (code != 0)
	{
	    return;
	}
    }
    if ((code == 0) || (code == ROOM_VNUM_CHAIN))
    {
	CHAR_DATA *rch;

	if (code == ROOM_VNUM_CHAIN)
	{
	    if (number_range(0, 1000) < 500)
		return;
	}
	room = ROOM_VNUM_CHAIN;
	if ( ( pRoomIndex = get_room_index( room ) ) == NULL )
	{
	    bug( "Chain Room: bad vnum %d.", room );
	    return;
	}
	door = 5;
	todoor = 4;
	portal = get_obj_exit( dir_name[door], pRoomIndex->contents );
	if ((portal != NULL) && (portal->item_type == ITEM_EXIT))
	{
	    toroom = portal->value[0];
	    pToRoomIndex = get_room_index( toroom );
	    if ( pToRoomIndex != NULL )
	    {
		toportal = get_obj_exit( "chain", pToRoomIndex->contents );
		if ((toportal != NULL) && (toportal->item_type == ITEM_EXIT))
		    extract_obj( toportal );
	    }
	    extract_obj( portal );
	} else {
	    toroom = 3120;
	    chain = 3120;
	}
	pToRoomIndex = get_room_index( toroom );
	for ( ; ; )
	{
	    door = number_range( 0, 3 );
	    if ( (pexit = pToRoomIndex->exit[door] ) != NULL)
	    {
		if (((pexit->u1.to_room->vnum >= 3100)
		&&   (pexit->u1.to_room->vnum <= 3141)
		&&   (pexit->u1.to_room->vnum != 3106)
		&&   (pexit->u1.to_room->vnum != 3110)
		&&   (pexit->u1.to_room->vnum != 3114)
		&&   (pexit->u1.to_room->vnum != 3137)
		&&   (pexit->u1.to_room->vnum != 3138))
		||  ((pexit->u1.to_room->vnum >= 3270)
		&&   (pexit->u1.to_room->vnum <= 3273))
		||   (pexit->u1.to_room->vnum == 3144)
		||   (pexit->u1.to_room->vnum == 3255))
		{
		    toroom = pexit->u1.to_room->vnum;
		    break;
		}
	    }
	}
	if (door < 2)
	    todoor = door+2;
	else
	    todoor = door-2;

	sprintf(buf,"The chain drifts off to the %s.\n\r", dir_name[door]);
	for ( rch = pToRoomIndex->people; rch != NULL; rch = rch->next_in_room )
	    send_to_char( buf, rch );

	pToRoomIndex = get_room_index( toroom );
	sprintf(buf,"A chain drifts in from the %s.\n\r", dir_name[todoor]);
	for ( rch = pToRoomIndex->people; rch != NULL; rch = rch->next_in_room )
	    send_to_char( buf, rch );

	chain = toroom;
	door = 5;
	todoor = 4;
	portal = create_object(get_obj_index(OBJ_VNUM_EXIT),1);
	sprintf(buf,"exit %s", dir_name[door]);
	free_string( portal->name );
	portal->name = str_dup( buf );
	free_string( portal->short_descr );
	portal->short_descr = str_dup( dir_name[door] );
	portal->value[0] = pToRoomIndex->vnum;
	obj_to_room( portal, pRoomIndex );
	toportal = create_object(get_obj_index(OBJ_VNUM_CHAIN),1);
	obj_to_room( toportal, pToRoomIndex );
	buf[0] = '\0';
	if (code != 0)
	{
	    return;
	}
    }
    return; */
}

void logfi ( CHAR_DATA *ch, char *fmt, ... )
{
    log_string( fmt );
    return;
}



/*
 * Free a string.
 * Null is legal here to simplify callers.
 * Read-only shared strings are not touched.
 */
void _free_string ( char *pstr, char *file, int line )
{
    int length;
    if ( pstr == NULL || pstr == &str_empty[0] ||
         ( pstr >= string_space && pstr < top_string ) )
        return;

    length = strlen ( pstr ) + 1;
    _free_mem ( pstr, length, file, line );
    pstr = NULL;
    return;
}

/*
 * Free some memory.
 * Recycle it back onto the free list for blocks of that size.
 */
void _free_mem ( void *pMem, int sMem, char *file, int line )
{
//    pthread_mutex_lock(&memory_mutex);    
    int iList;
    int *magic;

    pMem -= sizeof ( *magic );
    magic = ( int * ) pMem;

    if ( *magic != MAGIC_NUM )
    {
        bugf ( "Attempt to recyle invalid memory of size %d -> %s:%d", sMem,
               file, line );
        bug ( ( char * ) pMem + sizeof ( *magic ), 0 );
        //return;
    }

    *magic = 0;
    sMem += sizeof ( *magic );

    for ( iList = 0; iList < MAX_MEM_LIST; iList++ )
    {
        if ( sMem <= rgSizeList[iList] )
            break;
    }

    if ( iList == MAX_MEM_LIST )
    {
        bugf ( "Free_mem: size %d too large. -> %s:%d", sMem, file, line );
        exit ( 1 );
    }

    *( ( void ** ) pMem ) = rgFreeList[iList];
    rgFreeList[iList] = pMem;

//    pthread_mutex_unlock(&memory_mutex);
    return;
}