eotc-rot/data/helps/
#AREADATA
Name Kargaranth~
Builders Roland~
VNUMs 5600 5655
Credits [070-080] Roland Kargaranth~
Security 9
RepopMsg (null)~
End



#MOBILES
#5600
an ice goblin~
an {cIce Goblin{x~
An {cIce Goblin{x stands here gnawing on some sort of meat
~
A hideous looking blue skinned monster.  It has sharp fangs and beady red
eyes.  He doesn't look too powerful.  
~
Goblin~
AB 0 JV 0 -300 0
70 70 141d23+1415 70d10+85 23d3+40 bite
-37 -37 -37 -22
0 I P NSXY
stand stand male 1500
AHMV ABCDEFGHIJK medium unknown
#5601
a barbarian wife woman large strong~
a {WBar{wbar{Wian{C Wife{x~
A barbarian wife stands here, tidying up her home
~
Though rather large and muscular, she is still quite striking.  She looks
moderately strong.  
~
Human~
A 0 V 0 300 0
70 70 141d23+1273 70d9+60 21d3+35 beating
-35 -35 -35 -20
EJ I 0 0
stand stand female 4500
AHMV ABCDEFGHIJK medium unknown
#5602
adiel shopkeeper merchant~
{rAdiel the Merchant{x~
Adiel the merchant stands here, eyeing you cautiosly
~
He is a stout man with a gruff beard.  Though he has chosen to be a
merchant, he looks quite grim and strong.  
~
Human~
AB 0 0 0 500 0
70 70 145d24+1415 70d11+95 24d2+54 punch
-41 -41 -41 -26
0 0 0 0
stand stand male 500000
AHMV ABCDEFGHIJK medium unknown
#5603
gurahg the armor shopkeep~
Gurahg the armor shopkeep~
Gurahg the armor shopkeep stands here awaiting your request
~
A tall, gentle giant is Gurahg.  He appears quite good natured, but
strong nonetheless.  
~
Human~
AB 0 0 0 500 0
70 70 141d23+1415 70d10+85 23d3+40 beating
-37 -37 -37 -22
0 0 0 0
stand stand male 500000
AHMV ABCDEFGHIJK medium unknown
#5604
{xHurungh the weapons dealer~
{xHurungh the weapons dealer~
Hurungh the  weapons dealer stands here, displaying various daggers
~
A burly oaf of a barbarian warrior is Hurungh.  He sells weapons in his
spare time, most of it is spent hunting in the wild.  
~
Human~
A 0 0 0 500 0
70 70 145d24+1415 70d11+95 24d2+54 beating
-41 -41 -41 -26
0 0 0 0
stand stand none 500000
AHMV ABCDEFGHIJK medium unknown
#5605
a barbarian fisherman~
a barbarian fisherman~
A barbarian fisherman is here, fishing
~
He is a large bulky man with a long beard.  
~
Human~
AB 0 V 0 200 0
70 70 141d23+1415 70d10+85 23d3+40 beating
-37 -37 -37 -22
0 0 0 0
stand stand male 400
AHMV ABCDEFGHIJK medium unknown
#5606
a barbarian hunter~
a Barbarian Hunter ~
A barbarian hunter is here, tracking his prey 
~
He is a tall, burly man with a bushy beard.  He's wearing several furs to
keep warm.  
~
Human~
A 0 V 0 200 0
85 85 171d28+1545 85d9+60 26d3+42 none
-45 -45 -45 -27
0 0 0 0
stand stand male 30
AHMV ABCDEFGHIJK medium unknown
#5607
a snow rabbit~
a snow rabbit~
A cute fluffy snow rabbit dances through the underbrush here
~
~
Human~
A 0 V 0 0 0
80 80 161d26+1455 80d9+60 24d3+40 bite
-42 -42 -42 -25
FGK 0 0 0
stand stand none 300
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#5608
a large bear~
a large bear~
A large brown bear is here, looking for food
~
~
bear~
A 0 V 0 0 0
80 80 161d26+1455 80d9+60 24d3+40 beating
-42 -42 -42 -25
DEO 0 EI 0
stand stand none 300
AGV ABCDEFHJKUV medium unknown
#5609
a barbarian villager~
a barbarian villager~
A barbarian villager walks about the village here
~
~
Human~
A 0 V 0 200 0
85 85 171d28+1545 85d9+60 26d3+42 punch
-45 -45 -45 -27
EJ 0 0 0
stand stand either 50
AHMV ABCDEFGHIJK medium unknown
#5610
a barbarian hunter~
a barbarian hunter~
A barbarian hunter is here, tracking his prey
~
~
Human~
A 0 V 0 300 0
85 85 171d28+1545 85d9+60 26d3+42 beating
-45 -45 -45 -27
EJ 0 0 0
stand stand male 40
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
M GRALL 5600 30~
#5649
test mob~
test mob~
Test mob
~
~
Human~
A 0 0 0 0 0
0 0 1d1+10000000 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
F for AHMV
F par ABCDEFGHIJK
#0



#OBJECTS
#5600
a frozen cloak~
a {CF{cr{Co{cz{Ce{cn {mCloak{x~
A frost covered cloak lies on the the ground here~
unknown~
armor I AK
63 63 63 62 0
70 4 1500 P
A
13 150
A
24 -2
A
18 18
A
19 19
A
2 2
#5601
large red axe fleshripper~
{rF{Rl{Ye{ys{wh{Wr{wi{yp{Yp{Re{rr{x~
A large red axe lies on the ground here~
unknown~
weapon AB AN
axe 8 14 chop BDE
70 5 20000 P
A
1 4
A
19 20
A
18 20
A
23 -2
#5602
a feather earring~
a {yFeather{W Ea{wrri{Wng{x~
A long feather attacked to a small earring lies on the ground here~
unknown~
armor AI AV
63 63 63 62 0
70 3 15300 P
A
18 15
A
19 15
A
12 250
#5603
an iron band~
an {DIron {WBand{x~
An iron band lies on the ground here~
unknown~
armor 0 AS
63 63 63 62 0
70 4 12000 P
A
18 16
A
19 16
A
13 140
A
2 -1
A
5 3
#5604
a plain brown table~
a plain {ybrown table{x~
A plain {ybrown table{w sits in the middle of the hut~
wood~
furniture 0 0
4 1000 D 500 500
1 50 0 P
#5605
a gold band~
a {YGold{W B{wand{x~
A rather plain looking gold band has been dropped here~
gold~
jewelry Y AB
0 0 0 0 0
70 2 20000 P
A
12 300
A
4 5
A
3 5
#5606
a wooden chest~
a {ywooden chest{x~
A large {ywooden chest{x  lies in the corner, it is thoroughly rotted~
wood~
container A 0
500 0 0 100 75
1 30 100 P
#5607
a large hunting knife~
a {WLarge{R H{ru{Rn{rt{Ri{rn{Rg {BK{bnife{x~
A large, sharp knife is stuck into the ground here~
steel~
weapon AI AN
dagger 8 15 pierce ADG
70 4 5000 P
A
13 100
A
2 3
A
18 16
A
19 16
#5608
a battered wooden chair~
a battered {ywooden chair{x~
A battered {ywooden{x chair sits next to the table~
wood~
furniture 0 0
1 1000 E 400 400
1 10 500 P
#5609
frozen deer meat~
{cF{Cr{co{Cz{ce{Cn {rDeer Meat{x~
Some frozen meat is lying on the ground here~
unknown~
food 0 A
3 5 0 0 0
1 1 240 P
#5610
a brightly burning torch~
a {YBrightly {RB{yu{Rr{yn{Ri{yn{Rg {yTorch{x~
A brightly burning torch has been dropped here~
wood~
light A A
0 0 50 0 0
5 4 500 P
#5611
a water skin~
a {cwater {yskin{x~
An airtight water skin lies on the ground here~
unknown~
drink 0 AL
10 10 'water' 0 0
5 4 400 P
#5612
a worn leather backpack~
a worn {yleather {b backpack{x~
A worn leather backpack lies on the ground here~
leather~
container I AK
100 A 0 100 50
70 5 1000 P
A
2 -1
A
14 400
#5613
a warm bedroll~
a {ywarm {g bedroll{x~
A warm bedroll lies on the ground here~
furs~
furniture AB A
1 1000 L 600 600
70 10 5000 P
#5614
chain mail armor~
{DChain-mail Armor{x~
A set of chain-mail armor lies on the ground here~
unknown~
armor A AD
67 67 67 66 0
75 9 5000 P
A
1 2
A
19 10
A
18 10
#5615
enchanted leather armor~
{yE{Yn{yc{Yh{ya{Yn{yt{ye{Yd{y Leather{b Armor{x~
Some glowing leather armor rests on the ground here~
leather~
armor AI AD
67 67 67 66 0
75 5 3000 P
A
4 3
A
3 3
A
12 400
#5616
a barbarian spear~
a {WBar{wbar{Wian{B S{bp{Be{ba{Br{x~
A large spear is stuck into the ground here~
unknown~
weapon A AN
staff 8 15 thrust DGH
70 4 1000 P
A
1 2
A
19 14
A
18 14
#5617
a barbarian mace~
a {WBar{wbar{Wian{R M{ra{Rc{re{x~
A large, well crafted mace lies on the ground here~
unknown~
weapon 0 AN
mace 8 16 pound BFG
75 90 5000 P
A
18 14
A
19 14
A
2 -2
A
1 4
A
13 100
#5618
a barbarian flail~
a {WBar{wbar{Wian{M F{ml{Ma{mi{Ml{x~
A large flail lies on the ground here~
unknown~
weapon 0 AN
flail 8 15 thwack ABG
70 71 5000 P
A
19 15
A
18 15
A
5 4
#5619
a rawhide bracer~
a {yRawhide Bracer{x~
A leathery looking bracer lies on the ground here~
rawhide~
armor A AM
67 67 67 66 0
75 76 1000 P
A
13 100
A
2 3
A
19 15
A
18 15
#5620
rawhide boots~
a pair of {yRawhide Boots{x~
(no description)~
rawhide~
armor A AG
67 67 67 66 0
75 76 1000 P
A
14 50
A
19 20
A
18 20
A
1 3
#5621
a fur cap~
a {rfur{y cap{x~
A fur cap has been dropped on the ground here~
unknown~
armor A AE
67 67 67 66 0
75 76 1500 P
A
18 15
A
19 15
A
2 3
A
13 150
#5622
warm fur pants~
some warm {rfur{y pants{x~
Some warm looking fur pants have been dropped on the ground here~
fur~
armor A AF
67 67 67 66 0
75 76 2000 P
A
18 15
A
19 15
A
13 175
#0



#ROOMS
#5600
{CSnowy Trail{x~
The temperature begins to plummet into frosty depths.  The air is dry and
very cold.  The mountains are visible in the distance, rising majestically
into the air, their peaks hidden by the clouds above.  The small snow dusted
trail leads away to the north.  It is dotted with footprints here and there.
~
0 4 0
D0
~
~
0 0 5601
D2
~
~
0 0 5652
S
#5601
{CSnowy Trail{x~
The air grows colder and colder with each step.  Fierce gales of wind
sting the face as they whip up snow and toss it about.  The wintry climate
chills the bones of those not conditioned to it.  The small snowy trail
continues on north.  
~
0 0 0
D0
~
~
0 0 5602
D2
~
~
0 0 5600
S
#5602
{CSnowy Trail{x~
The foothills of a large mountain come to a halt near the path.  A long,
arduous mountain trail begins to the east.  It climbs high into the frozen
peaks and valleys of the nearby mountain.  
~
0 0 0
D1
~
~
0 0 5603
D2
~
~
0 0 5601
S
#5603
{CMountain Trail{x~
The trail begins on a sharp incline, heading high into the mountain.  The
wind gusts about making it all the more difficult.  The chilled air burns
the throat and lungs of those not used to breathing it.  It doesnt seem
possible, but it grows ever more colder with each step.  The trail continues
to the north.  
~
0 0 5
D0
~
~
0 0 5604
D3
~
~
0 0 5602
S
#5604
{CMountain Trail{x~
The snow has drifted a few feet deep in some places.  The trail is still
pretty much devoid of snow, but not tracks.  Many large bootprints are
running back and forth, and a few paw tracks.  North leads further up into
the mountain.  
~
0 0 5
D0
~
~
0 0 5605
D2
~
~
0 0 5603
S
#5605
{CMountain Trail{x~
The trail dissappears and hugs tightly against the mountainside.  It is
no more than two feet wide in some places.  A small cliffside leads up to a
plateau of sorts.  The beginings of a long frozen cave are to the east.  
~
0 0 0
D1
~
~
0 0 5607
D2
~
~
0 0 5604
D4
~
~
0 0 5606
S
#5606
{CMountain Plateau{x~
The mountain levels off a bit after a bit of a climb.  This plateau is
covered with snow in varying depths, drifting almost three feet high in some
places.  A small well forged trail leads to the west.  
~
0 4 0
D3
~
~
0 0 5618
D5
~
~
0 0 5605
S
#5607
{cI{Cc{ce {CC{ca{Cv{ce{x~
The walls, the floor, the ceiling are made of solid ice.  Light dances
around the reflective surfaces and bounces from wall to wall at dizzying
angles.  Large frozen stalagtites hang from the ceiling, some look ready to
fall, but have probably been that way for hundreds of years.  The cave
continues to the east.  
~
0 8 5
D1
~
~
0 0 5608
D3
~
~
0 0 5605
S
#5608
{cI{Cc{ce {CC{ca{Cv{ce{x~
The mirror like maze that is the ice cave continues here.  The floor is
very slippery, but not impossible to tread.  The walls and ceiling reflect
light perfectly making for difficult navigation.  Exits seem to lead off in
all directions.  
~
0 8 5
D1
~
~
0 0 5609
D3
~
~
0 0 5607
S
#5609
{cI{Cc{ce {CC{ca{Cv{ce{x~
The mirror like maze that is the ice cave continues here.  The floor is
very slippery, but not impossible to tread.  The walls and ceiling reflect
light perfectly making for difficult navigation.  Exits seem to lead off in
all directions.  
~
0 0 0
D0
~
~
0 0 5608
D1
~
~
0 0 5610
D2
~
~
0 0 5610
D3
~
~
0 0 5608
S
#5610
{cI{Cc{ce {CC{ca{Cv{ce{x~
The mirror like maze that is the ice cave continues here.  The floor is
very slippery, but not impossible to tread.  The walls and ceiling reflect
light perfectly making for difficult navigation.  Exits seem to lead off in
all directions.  
~
0 0 0
D0
~
~
0 0 5609
D1
~
~
0 0 5608
D3
~
~
0 0 5609
D5
~
~
0 0 5611
S
#5611
{cI{Cc{ce {CC{ca{Cv{ce{x~
The mirror like maze that is the ice cave continues here.  The floor is
very slippery, but not impossible to tread.  The walls and ceiling reflect
light perfectly making for difficult navigation.  Exits seem to lead off in
all directions.  
~
0 0 0
D0
~
~
0 0 5608
D1
~
~
0 0 5612
D2
~
~
0 0 5609
D4
~
~
0 0 5610
S
#5612
{cI{Cc{ce {CC{ca{Cv{ce{x~
The mirror like maze that is the ice cave continues here.  The floor is
very slippery, but not impossible to tread.  The walls and ceiling reflect
light perfectly making for difficult navigation.  Exits seem to lead off in
all directions.  
~
0 8 0
D0
~
~
0 0 5613
D1
~
~
0 0 5615
D2
~
~
0 0 5614
D3
~
~
0 0 5611
S
#5613
{CI{cc{Ce {CG{co{Cb{cl{Ci{cn {BHome{x~
A small section of the cave has been worn down and hollowed out by the
tireless efforts of an ice goblin.  A small blackened circle lies in the
center, probably a safe place for the fire to burn away.  South leads back
out into the ice cave.  
~
0 9 0
D2
~
~
0 0 5612
S
#5614
{CI{cc{Ce {CG{co{Cb{cl{Ci{cn {BHome{x~
A small section of the cave has been worn down and hollowed out by the
tireless efforts of an ice goblin.  A small blackened circle lies in the
center, probably a safe place for the fire to burn away.  North leads back
out into the ice cave 
~
0 9 0
D0
~
~
0 0 5612
S
#5615
{cI{Cc{ce {CC{ca{Cv{ce{x~
The mirror like maze that is the ice cave continues here.  The floor is
very slippery, but not impossible to tread.  The walls and ceiling reflect
light perfectly making for difficult navigation.  Exits seem to lead off in
all directions.  
~
0 9 0
D0
~
~
0 0 5616
D1
~
~
0 0 5610
D2
~
~
0 0 5617
D3
~
~
0 0 5612
S
#5616
{CI{cc{Ce {CG{co{Cb{cl{Ci{cn {BHome{x~
A small section of the cave has been worn down and hollowed out by the
tireless efforts of an ice goblin.  A small blackened circle lies in the
center, probably a safe place for the fire to burn away.  South leads back
out into the ice cave 
~
0 9 0
D2
~
~
0 0 5615
S
#5617
{CI{cc{Ce{C G{co{Cb{cl{Ci{cn {BHome{X~
A small section of the cave has been worn down and hollowed out by the
tireless efforts of an ice goblin.  A small blackened circle lies in the
center, probably a safe place for the fire to burn away.  North leads back
out into the ice cave 
~
0 9 0
D0
~
~
0 0 5615
S
#5618
{cKargaranth Village{x~
Black plumes of smoke rise into the frosty air.  The village is in plain
sight now, many huts and villagers can be seen milling around.  This the
barbarian village of Kargaranth, so named for the serpent god that, in
barbarian myth, lead Kuhngaar the Brave to the village site over five
hundred years ago.  
~
0 0 0
D1
~
~
0 0 5606
D3
~
~
0 0 5619
S
#5619
{cKargaranth Village{x~
The snow here is compacted by the heavy footfalls of the gargantuan
barbarians.  It is a straight road running west through the village, only
defined by the extraordinary amount of tracks running through it.  There are
barbarian huts to the north and south.  The road continues west.  
~
0 0 0
D0
~
~
3 0 5620
D1
~
~
0 0 5618
D2
~
~
3 0 5621
D3
~
~
0 0 5622
S
#5620
{yBarbarian Hut{x~
This home is much larger on the inside than it appeared outside.  The
walls are decorated with different furs from different slain beasts, as much
to show off the trophy items as they are to insulate and keep the hut warm. 
A roaring fire crackles in the hearth.  The hut is spotless.  The barbarians
wifely duties are as neccessary as the husbands.  She knows her role is as
important as his in surviving this harsh climate.  South leads back to the
village road.  
~
0 8 0
D2
~
~
3 0 5619
S
#5621
{yBarbarian Hut{x~
This home is much larger on the inside than it appeared outside.  The
walls are decorated with different furs from different slain beasts, as much
to show off the trophy items as they are to insulate and keep the hut warm. 
A roaring fire crackles in the hearth.  The hut is spotless.  The barbarians
wifely duties are as neccessary as the husbands.  She knows her role is as
important as his in surviving this harsh climate.  North leads back to the
village road.  
~
0 8 0
D0
~
~
3 0 5619
S
#5622
{cKargaranth Village{x~
The snow here is compacted by the heavy footfalls of the gargantuan
barbarians.  It is a straight road running west through the village, only
defined by the extraordinary amount of tracks running through it.  There are
barbarian huts to the north and south.  The village road continues west and
back east.  
~
0 0 0
D0
~
~
3 0 5623
D1
~
~
0 0 5619
D2
~
~
3 0 5624
D3
~
~
0 0 5625
S
#5623
{yAbandoned Hut{x~
The family that occupied this hut went on a hunting trip together.  They
became lost in the wilderness as a blizzard rolled in and froze to death in
the unforgiving tundra.  This hut remains as a monument to their deaths and
will never be torn down unless by the elements themselves.  South leads back
to the village road.  
~
0 8 0
D2
~
~
3 0 5622
S
#5624
{yBarbarian Hut{x~
This home is much larger on the inside than it appeared outside.  The
walls are decorated with different furs from different slain beasts, as much
to show off the trophy items as they are to insulate and keep the hut warm. 
A roaring fire crackles in the hearth.  The hut is spotless.  The barbarians
wifely duties are as neccessary as the husbands.  She knows her role is as
important as his in surviving this harsh climate.  South leads back to the
village road.  
~
0 8 0
D0
~
~
3 0 5622
S
#5625
{cVillage Intersection{x~
The only two roads in the village combine and intersect here.  The main
road continues to the west.  Another is running north and south where a few
merchants have set up supply shops.  
~
0 0 0
D0
~
~
0 0 5627
D1
~
~
0 0 5622
D2
~
~
0 0 5628
D3
~
~
0 0 5626
S
#5626
{cKargaranth Village{x~
The snow here is compacted by the heavy footfalls of the gargantuan
barbarians.  It is a straight road running west through the village, only
defined by the extraordinary amount of tracks running through it.  There is
barbarian hut to the north.  The road contiues west and back to the east.  
~
0 4 0
D0
~
~
3 0 5636
D1
~
~
0 0 5625
D3
~
~
0 0 5634
S
#5627
{cSmaller Road{x~
This smaller road has a few huts that serve as supply shops.  Merchants
seem to pop up wherever there is profit to be had, even in such harsh
conditions as these.  The road continues to the north and south.  There is a
small shop to the east.  
~
0 0 0
D0
~
~
0 0 5635
D1
~
~
0 0 5632
D2
~
~
0 0 5625
S
#5628
{cSmaller Road{x~
This smaller road has a few huts that serve as supply shops.  Merchants
seem to pop up wherever there is profit to be had, even in such harsh
conditions as these.  The road continues to the north and south.  There is a
small shop to the west.  
~
0 0 0
D0
~
~
0 0 5625
D2
~
~
0 0 5630
D3
~
~
0 0 5629
S
#5629
{bSupply Shop{x~
The shop is extremely cold despite the fire burning in the corner.  The
shopkeeper likes to keep the door open to show everyone he is open.  The
merchant who runs this place, Adiel, set up here a few years ago and has not
left since.  He took himself a wife and lives in the back of the shop.  He
often buys the skins and furs the hunters return with.  East leads back to
the road.  
~
0 8 0
D1
~
~
0 0 5628
S
#5630
{cSmaller Road{x~
This smaller road has a few huts that serve as supply shops.  Merchants
seem to pop up wherever there is profit to be had, even in such harsh
conditions as these.  The road continues to the north.  There is a small
shop to the east.  To the south are the outskirts of the village, beyond
which is barren wilderness.  
~
0 0 0
D0
~
~
0 0 5628
D1
~
~
0 0 5631
S
#5631
{rArmor Shop{x~
Many types of leather and chain mail armor hang on the walls.  Although
the threat of war or battle here is scarce, sometimes hunting wild animals
can go awry and its nice to have some protection.  West leads back to the
village road.  
~
0 8 0
D3
~
~
0 0 5630
S
#5632
{gWeapons Shop{x~
Many weapons are hanging on the walls and are attached to various
shelves.  Most of the weapons are forged by the barbarians themselves.  Not
the prettiest or flashiest, but they are strong, well made and get the job
done.  They sell them to Hurungh, who in turn sells them to travelers.  West
leads back to the road.  
~
0 8 0
D3
~
~
0 0 5627
S
#5633
{DCaught In The Barbarians Net!!!{x~
You've been foolishly captured in the trappers net, time to recall.  
~
0 4 3
S
#5634
{cThe Hunting Grounds{x~
These are the barbarian hunting grounds.  Here they kill snow rabbits,
bears, and the occasional fox or wolf.  All about you are the signs of the
lurking barbarians, broken branches, large footprints.  Exits lead off in
many directions.  
~
0 0 0
D0
~
~
0 0 5637
D1
~
~
0 0 5626
D2
~
~
0 0 5639
D3
~
~
0 0 5638
S
#5635
{cSmaller Road{x~
The road ends here.  To the north is nothing but wilderness and barren
wasteland.  The road is back south.  
~
0 0 0
D2
~
~
0 0 5627
S
#5636
{yBarbarian Hut{x~
This home is much larger on the inside than it appeared outside.  The
walls are decorated with different furs from different slain beasts, as much
to show off the trophy items as they are to insulate and keep the hut warm. 
A roaring fire crackles in the hearth.  The hut is spotless.  The barbarians
wifely duties are as neccessary as the husbands.  She knows her role is as
important as his in surviving this harsh climate.  South leads back to the
village road.  
~
0 0 0
D2
~
~
3 0 5626
S
#5637
{cThe Hunting Grounds{x~
These are the barbarian hunting grounds.  Here they skill snow rabbits,
bears, and the occasional fox or wolf.  All about you are the signs of the
lurking barbarians, broken branches, large footprints.  Exits lead off in
many directions.  
~
0 0 0
D2
~
~
0 0 5634
D3
~
~
0 0 5640
S
#5638
{cThe Hunting Grounds{x~
These are the barbarian hunting grounds.  Here they skill snow rabbits,
bears, and the occasional fox or wolf.  All about you are the signs of the
lurking barbarians, broken branches, large footprints.  Exits lead off in
many directions.  
~
0 0 0
D0
~
~
0 0 5640
D1
~
~
0 0 5634
D2
~
~
0 0 5641
D3
~
~
0 0 5642
S
#5639
{cThe Hunting Grounds{x~
These are the barbarian hunting grounds.  Here they skill snow rabbits,
bears, and the occasional fox or wolf.  All about you are the signs of the
lurking barbarians, broken branches, large footprints.  Exits lead off in
many directions.  
~
0 0 0
D0
~
~
0 0 5634
D3
~
~
0 0 5641
S
#5640
{cThe Hunting Grounds{x~
These are the barbarian hunting grounds.  Here they skill snow rabbits,
bears, and the occasional fox or wolf.  All about you are the signs of the
lurking barbarians, broken branches, large footprints.  Exits lead off in
many directions.  
~
0 0 0
D1
~
~
0 0 5637
D2
~
~
0 0 5638
D3
~
~
0 0 5643
S
#5641
{cThe Hunting Grounds{x~
These are the barbarian hunting grounds.  Here they skill snow rabbits,
bears, and the occasional fox or wolf.  All about you are the signs of the
lurking barbarians, broken branches, large footprints.  Exits lead off in
many directions.  
~
0 0 0
D0
~
~
0 0 5638
D1
~
~
0 0 5639
D3
~
~
0 0 5644
S
#5642
{cThe Hunting Grounds{x~
These are the barbarian hunting grounds.  Here they skill snow rabbits,
bears, and the occasional fox or wolf.  All about you are the signs of the
lurking barbarians, broken branches, large footprints.  Exits lead off in
many directions.  
~
0 0 0
D0
~
~
0 0 5643
D1
~
~
0 0 5638
D2
~
~
0 0 5644
D3
~
~
0 0 5645
S
#5643
{cThe Hunting Grounds{x~
These are the barbarian hunting grounds.  Here they skill snow rabbits,
bears, and the occasional fox or wolf.  All about you are the signs of the
lurking barbarians, broken branches, large footprints.  Exits lead off in
many directions.  
~
0 0 0
D1
~
~
0 0 5640
D2
~
~
0 0 5642
S
#5644
{cThe Hunting Grounds{x~
These are the barbarian hunting grounds.  Here they skill snow rabbits,
bears, and the occasional fox or wolf.  All about you are the signs of the
lurking barbarians, broken branches, large footprints.  Exits lead off in
many directions.  
~
0 0 0
D0
~
~
0 0 5642
D1
~
~
0 0 5641
S
#5645
{cA Frozen Trail{x~
The grounds are left behind.  A frozen over trail leads away to the west,
heading towards a large frozen lake.  
~
0 4 0
D1
~
~
0 0 5642
D3
~
~
0 0 5646
S
#5646
{cA Frozen Trail{x~
The grounds are left behind.  A frozen over trail leads away to the west,
heading towards a large frozen lake.  
~
0 0 0
D1
~
~
0 0 5645
D3
~
~
0 0 5647
S
#5647
{cOn The Frozen Lake{x~
This lake has had a solid frozen surface for hundreds of years.  Some
fish are actually thriving beneath the icy surface.  The barbarians dig
holes and catch many a fish here.  The lake continues west, north and south.
~
0 0 0
D0
~
~
0 0 5650
D1
~
~
0 0 5646
D2
~
~
0 0 5651
D3
~
~
0 0 5648
S
#5648
{cOn The Frozen Lake{x~
The ice begins to spider web in some places, it would be safer to go back
at this point, the ice is very unstable and could crack at any minute.  East
leads back to land, the lake continues west.  
~
0 0 0
D1
~
~
0 0 5647
D3
~
~
0 0 5649
S
#5649
{CINTO THE FROSTY WATER!{X~
The Ice CRAAAAAACCKS and CREAAAAAKSSSS and shatters.
 
You fall into the icy cold water beneath. It overwhelms your
senses and threatens to black you out. Better recall
before hypothermia sets in
~
0 4 0
S
#5650
{cOn The Frozen Lake{x~
This lake has had a solid frozen surface for hundreds of years.  Some
fish are actually thriving beneath the icy surface.  The barbarians dig
holes and catch many a fish here.  
~
0 0 0
D2
~
~
0 0 5647
S
#5651
{cOn The Frozen Lake{x~
This lake has had a solid frozen surface for hundreds of years.  Some
fish are actually thriving beneath the icy surface.  The barbarians dig
holes and catch many a fish here.  
~
0 0 0
D0
~
~
0 0 5647
S
#5652
{CA Cold Pathway{x~
The snow begins to fall harder here.  The temperature grows quite cold. 
The trail presses on however.  
~
0 0 0
D0
~
~
0 0 5600
D2
~
~
0 0 5653
S
#5653
{CA Cold Pathway{x~
The snow begins to fall harder here.  The temperature grows quite cold. 
The trail presses on however.  
~
0 0 0
D0
~
~
0 0 5652
D3
~
~
0 0 5654
S
#5654
{CA Cold Pathway{x~
The snow begins to fall harder here.  The temperature grows quite cold. 
The trail presses on however.  
~
0 0 0
D1
~
~
0 0 5653
D3
~
~
0 0 5655
S
#5655
{CA Cold Pathway{x~
The snow begins to fall harder here.  The temperature grows quite cold. 
The trail presses on however.  
~
0 0 0
D1
~
~
0 0 5654
D2
~
~
0 0 639
S
#0



#SPECIALS
S



#RESETS
D 0 5619 0 1
D 0 5619 2 1
D 0 5620 2 1
D 0 5621 0 1
D 0 5622 0 1
D 0 5622 2 1
D 0 5623 2 1
D 0 5624 0 1
D 0 5626 0 1
D 0 5636 2 1
M 0 5600 100 5613 1
E 0 5600 0 12
M 0 5600 100 5614 1
G 0 5601 0
M 0 5600 100 5616 1
E 0 5602 0 25
M 0 5600 100 5617 1
E 0 5603 0 21
M 0 5609 100 5618 2
M 0 5601 100 5620 1
O 0 5604 0 5620
E 0 5605 0 2
O 0 5604 0 5621
M 0 5601 100 5621 1
M 0 5609 100 5622 2
O 0 5606 0 5623
P 0 5607 1 5606 1
O 0 5604 0 5624
O 0 5608 0 5624
M 0 5601 100 5624 1
M 0 5609 100 5626 2
M 0 5602 1 5629 1
G 0 5609 0
G 0 5610 0
G 0 5611 0
G 0 5612 0
G 0 5613 0
M 0 5609 100 5630 2
M 0 5603 1 5631 1
G 0 5614 0
G 0 5615 0
M 0 5604 1 5632 1
G 0 5616 0
G 0 5617 0
G 0 5618 0
M 0 5609 100 5635 2
M 0 5601 100 5636 1
M 0 5607 100 5637 1
M 0 5608 100 5637 1
M 0 5606 100 5638 2
M 0 5608 100 5638 2
M 0 5610 1 5638 1
M 0 5607 100 5638 2
M 0 5607 100 5639 1
M 0 5608 100 5639 1
M 0 5608 100 5640 1
M 0 5607 100 5640 1
M 0 5606 100 5641 2
E 0 5620 0 8
M 0 5606 100 5642 2
M 0 5606 100 5643 2
E 0 5619 0 14
M 0 5607 100 5644 1
M 0 5608 100 5644 1
M 0 5605 100 5647 2
M 0 5605 100 5648 2
M 0 5605 100 5650 2
E 0 5621 0 6
M 0 5605 100 5651 2
E 0 5622 0 7
S



#SHOPS
5602 19 1 12 15 17 100 100 0 23
5603 0 9 0 0 0 100 100 0 23
5604 5 0 0 0 0 100 100 0 23
0



#MOBPROGS
#5600
mob echo {RThe Hunter trips his trap and sends a net in motion under your feet!{x
mob trans $n 5633
~
#0

#$