#AREADATA Name Ghost~ Builders arwen~ VNUMs 8100 8199 Credits Yaegar~ Security 9 LevelRange 45 65 End #MOBILES #8100 spectre~ a spectre~ A Spectre screams at you and attacks! ~ The spirit of some former minion of this place, this foul Undead creature will do its best you meet the same fate as all previous intruders in this fell domain- DEATH. ~ undead~ AFGO T -1000 0 48 0 25d10+3750 1d10+5000 6d6+18 slash -18 -18 -18 0 EFNQ 0 0 X stand stand none 5000 I 0 medium unknown #8101 wraith~ a wraith~ A Wraith strides silently toward you, death in its glowing red eyes. ~ The spirit of some former minion of this place, this foul Undead creature will do its best you meet the same fate as all previous intruders in this fell domain- DEATH. ~ undead~ AFGO T -1000 0 47 0 25d10+3500 1d20+3440 6d6+17 pierce -17 -17 -17 2 EFNQ 0 0 0 stand stand none 5000 I 0 medium unknown #8102 wight~ a wight~ A ghastly wight, still clad in the armor it wore in life, strikes at you. ~ The spirit of some former minion of this place, this foul Undead creature will do its best you meet the same fate as all previous intruders in this fell domain- DEATH. ~ undead~ AFGO 0 -1000 0 45 0 25d10+3000 10d10+330 8d4+16 slash -15 -15 -15 4 EFNQ 0 0 X stand stand none 4500 I 0 medium unknown #8103 ghost~ a ghost~ The ghost of some long-dead adventurer howls maniacally at you. ~ The spirit of some former minion of this place, this foul Undead creature will do its best you meet the same fate as all previous intruders in this fell domain- DEATH. ~ undead~ AFGO T -1000 0 48 0 25d10+3750 10d10+110 6d6+18 pound -18 -18 -18 2 EFNU 0 0 X stand stand none 5000 I 0 medium unknown #8104 vampire~ a vampire~ An evil vampire rises from the sarcophagus, bares its fangs and attacks! ~ The Evil Baron and his two brothers were vampires imprisoned here by Xanan centuries ago, who had not the power to slay them utterly, and now thanks to your disturbance they have risen again! ~ undead~ ABFGO N -1000 0 54 0 25d10+5250 10d10+1110 7d6+22 pierce -24 -24 -24 -1 EFNQ B 0 X stand stand none 5300 0 0 medium unknown #8105 lich~ a lich~ An insane Lich cackles hideously and unleashes a volley of spells. ~ This powerful Undead is actually Xantharus' former master, whom he betrayed and slew. But he underestimated his master's power, and now he as returned as a Lich, seeking revenge! ~ human~ ABFGO DFJ -1000 0 58 0 50d10+6250 10d10+1110 5d10+25 pierce -28 -28 -28 2 EFNQ AB T K stand stand male 5800 0 0 medium unknown #8106 demon~ a lesser demon~ A Lesser Demon slobbers, drools and cackles insanely! ~ This grotesque is a minion of the lower planes drawn here by the intense concentration of negative material energy. ~ undead~ AFGHO 0 -1000 0 52 0 50d10+4750 10d10+4440 6d7+20 pound -22 -22 -22 0 EFNQ 0 0 0 stand stand none 5000 I 0 medium unknown #8107 spi rit revenant~ a revenant~ The spirit of a mortal horribly wronged has returned as a Revenant. ~ This poor soul was once a powerful, good priest of Soleil who was betrayed by agents of the evil Gomez and tortured and slain by them. His spirit has returned here, seeking out the long-dead fellows who slew him. He will ignore all else in his quest, but will not hesitate to attack you if you interfere. ~ undead~ AGO N 0 0 57 0 50d10+6000 10d10+1000 6d8+24 pierce -27 -27 -27 -2 EFNQ 0 0 0 stand stand none 5300 I 0 medium unknown #8108 spirit haunt~ a haunt~ The spirit of an adventurer slain here long ago is now bound here as a Haunt. ~ This spirit was once a powerful warrior who, on a wager, entered Ghost Town. He was quickly slain by the inhabitants, but such was his distress at his death, his spirit remained behind to haunt the area where he met his end. ~ undead~ ABGO T 0 0 48 0 25d10+3750 10d10+1000 6d6+18 pierce -18 -18 -18 2 EFNQ 0 0 0 stand stand none 5000 I 0 medium unknown #8109 crypt thing~ a crypt thing~ A Crypt Thing cackles evilly and taunts you. ~ This fell creature will not attack you, despite its evil- it will merely taunt you, though it will not hesitate to defend itself. ~ undead~ ABGO 0 -1000 0 55 0 50d10+5500 10d10+1000 10d4+23 pierce -25 -25 -25 0 EFNQ 0 0 0 stand stand none 5300 0 0 medium unknown #8110 greater demon~ a greater demon~ A Greater demon spews forth fire and gas! ~ This grotesque is a minion of the lower planes drawn here by the intense concentration of negative material energy. ~ undead~ ABFGO T -1000 0 58 0 50d10+6250 10d10+1000 5d10+25 pound -28 -28 -28 -2 EFNQ 0 0 0 stand stand none 5600 I 0 medium unknown #8111 undead dragon~ an undead dragon~ An Undead Dragon belches forth poisonous fumes! ~ This foul Dracolich is the undead spirit of a dragon that served Xantharus so well in life that he animated it to continue serving him after its death. ~ undead~ ABFGO T -1000 0 62 0 50d10+7250 10d10+1000 6d9+32 pound -32 -32 -32 -3 EFNQ 0 0 0 stand stand none 7000 0 0 medium unknown #8112 undead monster~ an undead monster~ An undead monster shambles forth and attacks! ~ The spirit of some former minion of this place, this foul Undead creature will do its best you meet the same fate as all previous intruders in this fell domain- DEATH. ~ undead~ AFGO 0 -1000 0 45 0 25d10+3000 10d10+1000 8d4+16 slash -15 -15 -15 10 EFNQ 0 0 0 stand stand none 5000 0 0 medium unknown #8113 giant rat~ a giant rat~ A GIANT Rat savagely charges you! ~ When I say GIANT, I am talking ten feet high... ~ unique~ ACFGHO DFQ -1000 0 40 0 10d10+1850 10d10+100 4d8+13 charge -13 -13 -13 4 EFNQ 0 0 0 stand stand none 5000 0 0 medium unknown #8114 giant spider~ a giant spider~ A GIANT Spider drops down on you! ~ When I say GIANT, I am talking ten feet high... ~ undead~ ACFGHO Q -1000 0 45 0 25d10+3000 10d10+1000 8d4+16 charge -15 -15 -15 4 EFNQ 0 0 0 stand stand none 5000 P 0 medium unknown #8115 lurker above~ a lurker above~ A Lurker Above seeks to enfold and suffocate you! ~ This foul abberration feeds on any and all that enter its lair- even the corporeal undead avoid it... ~ undead~ ABFGHO T 0 0 52 0 50d10+4750 10d10+1000 6d7+20 pierce -20 -20 -20 2 EFNQ 0 0 0 stand stand none 5000 0 0 medium unknown #8116 succubus~ a succubus~ A beautiful female smiles charmingly at you, revealing sharp fangs... ~ OUCH! Its a Succubus. She will charm you, then waste you. FIGHT! ~ undead~ ABGO Tu -1000 0 50 0 50d10+4250 10d10+1000 5d8+19 slash -20 -20 -20 2 EFNQ 0 0 0 stand stand none 5000 I 0 medium unknown #8117 necromancer xantharus~ Xantharus~ A timid-looking Necromancer begs to be freed. ~ This pathetic wretch is none other than Xantharus, the evil mage that brought the Undead to this town, destroying it, before losing control of them. He has fled here, in the hopes that they won't find him before he finds a way to escape his terrible mistake. ~ undead~ ABGHO 0 -400 0 50 0 50d10+4250 10d10+1000 5d8+19 pound -20 -20 -20 2 EFNQ 0 0 0 stand stand none 5000 I 0 medium unknown #8118 rotting corpse~ a rotting corpse~ A Rotting Corpse staggers clumsily toward you. ~ This thing and its fellows are what remains of the citizens of this once- fine town, reduced to a horrid state of undeath. Slaying them would be the best thing you could do for them... ~ undead~ AGO 0 0 0 40 0 10d10+1850 10d10+1000 4d8+13 slash -13 -13 -13 3 EFNQ 0 0 0 stand stand none 3000 I 0 medium unknown #8119 master~ the master~ The Master surveys his domain and laughs evilly. ~ Little is known of this mysterious stranger who came here and took control after the weak Xantharus lost control of his creations. He is a powerful, diabolically evil mage, and will not hesitate to destroy you. ~ human~ ABFGHO CDEFu -1000 0 60 0 50d10+6750 10d10+1000 8d6+28 pierce -30 -30 -30 0 EFNQ 0 0 0 stand stand none 5300 0 0 medium unknown #8120 shambling mound~ a shambling mound~ A Shambling Mound... well... shambles toward you. ~ RUN! A twelve-foot high pile of garbage is attacking you! ~ unique~ AFGO JN 0 0 45 -1 50d10+3000 10d10+1000 8d4+16 slash -15 -14 -15 4 EFNQ 0 0 0 stand stand none 5200 0 0 medium unknown #8121 kampflut~ a kampflut~ A Kampflut attacks! ~ This hideous, animated tree resembles an ancient oak with tentacle-like branches and a huge toothed maw. Despite its nasty demeanour, it is not evil- it is simply hungry. ~ undead~ AFGO N 0 0 50 0 50d10+4250 10d10+1000 5d8+19 pierce -20 -20 -20 2 EFNQ 0 0 0 stand stand none 5000 0 0 medium unknown #8122 black pudding~ a black pudding~ A Black Pudding slowly rolls toward you. ~ This huge black blob will dissolve weapons and armor it gets the chance, then it will devour you! ~ undead~ AFGO N 0 0 52 0 50d10+4750 10d10+1000 6d7+20 pierce -22 -22 -22 2 EFNQ 0 0 0 stand stand none 5100 0 0 medium unknown #8123 green slime~ green slime~ A patch of Green Slime drips on you, burning your skin! ~ Green Slime can dissolve even metal, so imagine what it would do to your skin... ~ undead~ ABFGO 0 0 0 40 0 50d10+1850 10d10+1000 4d8+13 slash -13 -13 -13 4 EFNQ 0 0 0 stand stand none 5000 0 0 medium unknown #8124 gray ooze~ a gray ooze~ A pile of gray liquid oozes toward you. ~ "Oh," I hear you say. "How threatening". Well, just you wait! ~ undead~ AFGO N -1000 0 58 0 50d10+6250 10d10+1000 5d10+25 pierce -28 -28 -28 0 EFNQ 0 0 0 stand stand none 5000 I 0 medium unknown #8125 animated tree~ an animated tree~ An Animated Tree bashes you with its branches. ~ This tree is bad and evil- it is an anti-treant :) ~ undead~ AFGO 0 0 0 45 0 50d10+3000 10d10+1000 8d4+16 pound -15 -15 -15 3 EFNQ 0 0 0 stand stand none 5000 I 0 medium unknown #8126 tree spirit~ a tree spirit~ A Tree Spirit offers you shelter in this place of evil. ~ This spirit is the only good creature in this place. She can guard you while you rest, and perhaps heal your wounds if you pay her enough... ~ undead~ ABGO BN 400 0 65 0 50d10+8250 10d10+1000 11d5+35 pierce -35 -35 -35 -5 EFNQ 0 0 0 stand stand none 5000 0 0 medium unknown #8127 death knight~ a death knight~ A Death Knight salutes you then attacks! ~ This is the spirit of a Paladin corrupted by the evil of the Master, doomed to an eternity as an undead servant. Clad in ornate, ancient armor and wielding a shiny silver sword, he would look as he did in life save for his rotting face... ~ undead~ ABFGO 0 -1000 0 60 0 50d10+6250 10d10+1000 8d6+28 pierce -30 -30 -30 0 EFNQ 0 0 0 stand stand none 5000 I 0 medium unknown #8128 nightmare~ a nightmare~ A Nightmare, loyal steed of the denizens of the Lower Planes, rests here. ~ This black, winged equine hell-steed waits patiently for its master to finish its business here before bearing it to its next destination. ~ undead~ ABGO T -1000 0 45 0 50d10+3000 10d10+1000 8d4+16 pound -15 -15 -15 4 EFNQ 0 0 0 stand stand none 5000 I 0 medium unknown #8129 retriever~ a retriever~ A retriever rears on four of its legs and strikes. ~ This demonic steed resembles a huge spider with razor sharp blades for legs and glowing gems for eyes. ~ undead~ ABFGO 0 -1000 0 58 0 50d10+6250 10d10+1000 5d10+25 slash -28 -28 -28 0 EFNQ 0 0 0 stand stand none 5000 0 0 medium unknown #8130 cambion scout~ a cambion scout~ A Cambion Scout eyes you cautiously. ~ This half-man, half-demon creature is a scout for Orcus, Prince of the Undead. He is here on a covert mission, and thus will avoid trouble if at all possible. He is attempting to ascertain the degree of power of the master, and inform his master if the strange man poses a significant threat to his domination of all things Undead. ~ undead~ ACGHO EQV -1000 0 50 0 50d10+4250 10d10+1000 5d8+19 pound -40 -40 -40 2 EFNQ 0 0 0 stand stand none 5000 0 0 medium unknown #8131 orcus~ Orcus~ Orcus, Prince of the Undead, glowers menacingly at you. ~ Whoa. You are standing before Orcus. He resembles a bloated man twenty feet tall with a bull's nose and eyes, and goat's horns and hooves. He grips a rod with a goat's head in one hoof, and glares suspiciously at you. He is not really meant to be here, and thus will avoid attracting attention of the powers of the Prime Material Plane by avoiding combat. ~ undead~ ABGHO BENu -1000 0 65 0 50d10+8250 10d10+1000 11d5+35 pierce -35 -35 -35 -4 EFNQ 0 0 0 stand stand none 5000 I 0 medium unknown #8132 water weird~ a water weird~ A Water Weird lunges at you! ~ This watery snake resides in the well, which it will fight to defend. ~ snake~ ABFGO N 0 0 51 0 50d10+4500 10d10+1000 5d8+20 bite -20 -20 -20 2 EFNQ 0 0 0 stand stand none 0 0 0 medium unknown #8133 giant spider~ a giant spider~ A GIANT Spider drops down on you! ~ When I say GIANT, I am talking ten feet high... ~ undead~ ABCFGHO Q -1000 0 48 0 50d10+3750 10d10+1000 6d6+18 charge -18 -18 -18 3 EFNQ 0 0 0 stand stand none 5000 0 0 medium unknown #8134 baron vampire~ a baron vampire~ The Baron vampire rises from the sarcophagus, bares its fangs and attacks! ~ The Evil Baron and his two brothers were vampires imprisoned here by Xanan centuries ago, who had not the power to slay them utterly, and now thanks to your disturbance they have risen again! ~ undead~ ABFGO 0 -1000 0 60 0 50d10+6750 10d10+1000 8d6+28 pierce -30 -30 -30 0 EFNQ B 0 X stand stand none 5000 I 0 medium unknown #0 #OBJECTS #8100 rod orcus~ the Rod of Orcus~ The Rod of Orcus glows evilly here. ~ wood~ staff BEGH AO 60 100 100 'pass door' 0 55 50 30000 P A 1 2 A 2 2 A 3 2 A 4 2 A 5 2 A 12 250 A 17 -50 A 18 25 A 19 25 A 23 -10 A 24 -10 G none #8101 hand vecna~ the Hand of Vecna~ The Hand of Vecna lies here. ~ leather steel~ armor EHJMQ AH 18 19 18 10 0 56 5 10000 P A 2 3 A 3 3 A 12 100 A 18 3 A 19 3 A 24 -3 G none #8102 eye vecna~ the Eye of Vecna~ The Eye of Vecna glows evilly here. ~ leather steel~ armor AEJM AE 18 18 18 10 0 56 1 10000 P A 3 3 A 4 3 A 12 50 G none #8103 sword kas~ the Sword of Kas~ The Sword of Kas beckons to you! ~ steel~ weapon BEGJM AN sword 5 10 pierce D 47 20 17000 P A 17 20 A 18 5 A 19 5 G none #8104 circlet~ a circlet~ A Circlet lies here, gathering dust. ~ steel~ armor GM AE 17 17 17 10 0 54 25 18000 P A 3 -3 A 4 -3 G none #8105 hoard~ a treasure hoard~ A treasure hoard is scattered here. ~ leather~ container 0 AO 400 0 0 50 50 1 150 0 P G none #8106 chest~ a chest~ A chest sits here. ~ steel~ container 0 A 150 0 0 20 100 48 100 0 P G none #8107 robes flesh~ robes of Flesh~ Robes made of human flesh are piled here. ~ human flesh~ armor EJ AK 15 15 15 6 0 58 25 13000 P A 12 150 A 13 25 G none #8108 rod bone~ a Rod of Bone~ A Rod fashioned from a human femur lies here. ~ human femur~ weapon EJ AN exotic 6 9 crush 0 58 25 13000 P A 12 15 A 17 -10 A 18 4 A 19 4 G none #8109 bones~ a pile of bones~ A pile of bones lies here. ~ silver~ trash 0 A 0 0 0 0 0 1 50 0 P G none #8110 gem~ a Power Gem~ A Mana Power Gem pulses strongly here. ~ wood~ staff AG AO 50 20 20 'sanctuary' 0 58 10 40000 P A 12 50 G none #8111 cloak~ a black cloak~ A black cloak is piled here. ~ unknown~ armor 0 AK 17 17 17 11 0 51 10 0 P G none #8112 sword~ (Diabolical) a Dark Sword~ A Dark Sword hums evilly here. ~ steel~ weapon BCEJ AN sword 6 10 slash 0 55 35 30000 P A 1 1 A 5 1 A 17 -20 A 18 2 A 19 4 G none #8113 armor~ a Suit of Dark Armor~ A Suit of Dark Armor lies here. ~ steel~ armor CEJ AE 16 16 17 10 0 50 25 15000 P A 17 -10 A 18 4 A 19 7 G none #8114 helm~ a Dark Helm~ A Dark Helm seeks to possess you! ~ steel~ armor CHM AE 18 18 18 12 0 55 75 15000 P A 3 -3 A 4 -3 G none #8115 jar~ a jar~ A glass jar sits here. ~ glass~ container 0 AO 25 0 0 10 100 48 10 0 P G none #8116 poison~ some poison~ Some poison lies here. ~ food~ food 0 A A 0 0 A 0 1 0 0 P G none #8117 unholy symbol~ an Unholy Symbol~ The Unholy Symbol of some priest devoted to evil lies here. ~ unknown~ light EJ A 0 0 -1 0 0 48 5 500 P A 2 3 G none #8118 holy symbol~ a holy Symbol~ The Holy Symbol of some priest devoted to good lies here. ~ unknown~ light AK A 0 0 -1 0 0 48 5 500 P A 5 3 G none #8119 corpse~ a corpse~ The corpse of some unfortunate adventurer is lying here. ~ meat~ furniture 0 0 0 0 0 0 0 0 75 0 P G none #8120 key~ a key~ A black key is here. ~ iron~ key B AO B 0 0 0 0 0 5 0 P G none #8121 jar blood~ a jar of human blood~ A jar of human blood sits here. ~ glass~ potion BEJ AO 60 'poison' 'weaken' 'curse' '' 45 10 300 P G none #0 #ROOMS #8100 A Dusty Trail~ You are heading along a dusty trail that runs toward the town ahead. There is a horrid stench detectable even here. You see a sign up ahead. ~ 0 C field E sign~ W E L C O M E T O G H O S T T O W N Population : 0 ~ D0 ~ ~ Z -1 8101 D2 ~ ~ Z -1 9584 S #8101 The Town~ You have reached the Ghost Town, a place rumored to be inhabited by the most ghastly of undead, as well as their fell minions. Should you proceed, you may find yourself unable to return home by conventional means, and instead have to travel through until you find another means of escape. Your choice. ~ 0 C city D0 ~ ~ Z -1 8102 D2 ~ ~ Z -1 8100 S #8102 The Main Street~ Stepping onto this street, you immediately feel a wave of fear and dread wash over you. Shaking, you collect yourself and prepare to advance into this literally god-forsaken area. Houses line the street to the left and right. Up ahead lies a small town square. ~ 0 N city D0 ~ ~ Z -1 8106 D1 ~ ~ ABZ 0 8104 D3 ~ ~ ABZ 0 8103 S #8103 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN inside D1 ~ ~ ABZ 0 8102 S #8104 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN inside D3 ~ ~ ABZ 0 8102 S #8105 The Town Square~ You have come to the Town Square. You can proceed in several directions from here across the square, which is now nothing more than a flat square of scorched earth and decimated vegetation, or down one of the side streets. There is a well in the middle of the square. ~ 0 N city D0 ~ ~ Z -1 8108 D1 ~ ~ Z -1 8106 S #8106 The Town Square~ You have come to the Town Square. You can proceed in several directions from here across the square, which is now nothing more than a flat square of scorched earth and decimated vegetation, or down one of the side streets. There is a well in the middle of the square. ~ 0 N city D0 ~ ~ Z -1 8109 D1 ~ ~ Z -1 8107 D2 ~ ~ Z -1 8102 D3 ~ ~ Z -1 8105 S #8107 The Town Square~ You have come to the Town Square. You can proceed in several directions from here across the square, which is now nothing more than a flat square of scorched earth and decimated vegetation, or down one of the side streets. There is a well in the middle of the square. ~ 0 N city D0 ~ ~ Z -1 8110 D3 ~ ~ Z -1 8106 S #8108 The Town Square~ You have come to the Town Square. You can proceed in several directions from here across the square, which is now nothing more than a flat square of scorched earth and decimated vegetation, or down one of the side streets. There is a well in the middle of the square. ~ 0 N city D0 ~ ~ Z -1 8111 D1 ~ ~ Z -1 8109 D2 ~ ~ Z -1 8105 D3 ~ ~ Z -1 8114 S #8109 The Well in the Town Square~ You are standing in the middle of the town square, at the well. Paths stretch past houses and shops in every direction. There must still be some water in the well, as a small amount of grass has managed to grow around it. ~ 0 N city D0 ~ ~ Z -1 8112 D1 ~ ~ Z -1 8110 D2 ~ ~ Z -1 8106 D3 ~ ~ Z -1 8108 S #8110 The Town Square~ You have come to the Town Square. You can proceed in several directions from here across the square, which is now nothing more than a flat square of scorched earth and decimated vegetation, or down one of the side streets. There is a well in the middle of the square. ~ 0 N city D0 ~ ~ Z -1 8113 D1 ~ ~ Z -1 8124 D2 ~ ~ Z -1 8107 D3 ~ ~ Z -1 8109 S #8111 The Town Square~ You have come to the Town Square. You can proceed in several directions from here across the square, which is now nothing more than a flat square of scorched earth and decimated vegetation, or down one of the side streets. There is a well in the middle of the square. ~ 0 N city D1 ~ ~ Z -1 8112 D2 ~ ~ Z -1 8108 S #8112 The Town Square~ You have come to the Town Square. You can proceed in several directions from here across the square, which is now nothing more than a flat square of scorched earth and decimated vegetation, or down one of the side streets. There is a well in the middle of the square. ~ 0 N city D0 ~ ~ Z -1 8134 D1 ~ ~ Z -1 8113 D2 ~ ~ Z -1 8109 D3 ~ ~ Z -1 8111 S #8113 The Town Square~ You have come to the Town Square. You can proceed in several directions from here across the square, which is now nothing more than a flat square of scorched earth and decimated vegetation, or down one of the side streets. There is a well in the middle of the square. ~ 0 N city D2 ~ ~ Z -1 8110 D3 ~ ~ Z -1 8112 S #8114 A Side Street~ You are advancing along a side street that runs west away from the Town Square. Houses lie to the north and south. ~ 0 N city D0 ~ ~ ABZ 0 8115 D1 ~ ~ Z -1 8108 D2 ~ ~ ABZ 0 8116 D3 ~ ~ Z -1 8117 S #8115 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN inside D2 ~ ~ ABZ 0 8114 S #8116 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN inside D0 ~ ~ ABZ 0 8114 S #8117 A Side Street~ You are advancing along a side street that runs west away from the Town Square. Houses lie to the north and south. ~ 0 N city D0 ~ ~ ABZ 0 8118 D1 ~ ~ Z -1 8114 D2 ~ ~ ABZ 0 8119 D3 ~ ~ Z -1 8120 S #8118 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN inside D2 ~ ~ ABZ 0 8117 S #8119 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN inside D0 ~ ~ ABZ 0 8117 S #8120 A Side Street~ You have reached the end of a side street that runs west away from the Town Square. Houses lie to the north, west and south. ~ 0 N city D0 ~ ~ ABZ 0 8121 D1 ~ ~ Z -1 8117 D2 ~ ~ ABZ 0 8122 D3 ~ ~ ABZ 0 8123 S #8121 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN inside D2 ~ ~ ABZ 0 8120 S #8122 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN inside D0 ~ ~ ABZ 0 8120 S #8123 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN inside D1 ~ ~ ABZ 0 8120 S #8124 A Side Street~ You are advancing along a side street that runs east away from the Town Square. Houses lie to the north and south. ~ 0 N city D0 ~ ~ ABZ 0 8125 D1 ~ ~ Z -1 8127 D2 ~ ~ ABZ 0 8126 D3 ~ ~ Z -1 8110 S #8125 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN inside D2 ~ ~ ABZ 0 8124 S #8126 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN inside D0 ~ ~ ABZ 0 8124 S #8127 A Side Street~ You are advancing along a side street that runs east away from the Town Square. Houses lie to the north and south. ~ 0 N city D0 ~ ~ ABZ 0 8128 D1 ~ ~ Z -1 8130 D2 ~ ~ ABZ 0 8129 D3 ~ ~ Z -1 8124 S #8128 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN inside D2 ~ ~ ABZ 0 8127 S #8129 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN inside D0 ~ ~ ABZ 0 8127 S #8130 A Side Street~ You have reached the end of a side street that runs east away from the Town Square. Houses lie to the north, east and south. ~ 0 N city D0 ~ ~ ABZ 0 8131 D1 ~ ~ ABZ 0 8133 D2 ~ ~ ABZ 0 8132 D3 ~ ~ Z -1 8127 S #8131 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN inside D2 ~ ~ ABZ 0 8130 S #8132 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN inside D0 ~ ~ ABZ 0 8130 S #8133 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN inside D3 ~ ~ ABZ 0 8130 S #8134 Main Street~ You are heading along Main Street, which heads south to the Town Square and North toward an intersection. Houses line the street. ~ 0 N city D0 ~ ~ Z -1 8137 D1 ~ ~ ABZ 0 8136 D2 ~ ~ Z -1 8112 D3 ~ ~ ABZ 0 8135 S #8135 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN inside D1 ~ ~ ABZ 0 8134 S #8136 A Ruined House~ The interior of this house reeks of death. The dried blood smeared on the walls and the piles of bones on the floor bespeak of the fate of the former inhabitants of this residence. The current inhabitants may not be so easy to kill... ~ 0 DN inside D3 ~ ~ ABZ 0 8134 S #8137 An Intersection~ You are standing at an intersection devoid of houses. A park looms to the northwest of here, while the former residences of the Mayor lie directly west. You aren't sure where the northern path goes, as that area is enshrouded in dark fog... ~ 0 N city D0 ~ ~ Z -1 8155 D2 ~ ~ Z -1 8134 D3 ~ ~ Z -1 8138 S #8138 The Road to the Mayor's House~ This road was at one time spacious and beautiful, but is now cluttered with debris and overgrown with tough, gray weeds that have sprouted through the carefully-laid cobblestones. There are junctions to the east and west of here. ~ 0 N city D1 ~ ~ Z -1 8137 D3 ~ ~ Z -1 8139 S #8139 A Junction~ At this point, a dirt track runs north toward a dismal-looking garden that once flourished with the most beautiful flora on the continent, but is now home to the same sickly-gray weeds that sprout through the footpath, as well as some very tall, sinister-looking trees. ~ 0 N city D0 ~ ~ Z -1 8171 D1 ~ ~ Z -1 8138 D3 ~ ~ Z -1 8140 S #8140 Outside the Mayor's House~ The path ends at a decrepit manse that once served as home for the Mayor of this town. Since the incursion of the undead, it has fallen into disrepair, though not to the state that the other dwellings have, leading you to suspect that perhaps someone (or thing) important now resides here... ~ 0 N city D1 ~ ~ Z -1 8139 D3 ~ ~ ABZ 0 8141 S #8141 The Hallway~ You are advancing along a dimly-lit hall lined with garish paintings depicting rather macabre-looking members of some decadent family. To the west lies a crooked stairway that leads up to the next level. Doors lie to the north and south of here. ~ 0 ADN inside D0 ~ ~ ABZ 0 8143 D1 ~ ~ ABZ 0 8140 D2 ~ ~ ABZ 0 8142 D3 ~ ~ Z -1 8144 S #8142 A Room in the Mayor's Manse~ This room reeks of decay, perhaps mainly due to the decaying corpses lying about. Blood has been smeared all over the walls, and a sickly-looking vine has crawled in through the broken panes of the windows. You gag and try not to vomit. ~ 0 ADN inside D0 ~ ~ ABZ 0 8141 S #8143 A Room in the Mayor's Manse~ This room reeks of decay, perhaps mainly due to the decaying corpses lying about. Blood has been smeared all over the walls, and a sickly-looking vine has crawled in through the broken panes of the windows. You gag and try not to vomit. ~ 0 ADN inside D2 ~ ~ ABZ 0 8141 S #8144 The Hallway~ You are advancing along a dimly-lit hall lined with garish paintings depicting rather macabre-looking members of some decadent family. To the west lies a crooked stairway that leads up to the next level. Doors lie to the north and south of here. ~ 0 ADN inside D0 ~ ~ ABZ 0 8146 D1 ~ ~ Z 0 8141 D2 ~ ~ ABZ 0 8145 D3 ~ ~ Z -1 8147 S #8145 A Room in the Mayor's Manse~ This room reeks of decay, perhaps mainly due to the decaying corpses lying about. Blood has been smeared all over the walls, and a sickly-looking vine has crawled in through the broken panes of the windows. You gag and try not to vomit. ~ 0 ADN inside D0 ~ ~ ABZ 0 8144 S #8146 A Room in the Mayor's Manse~ This room reeks of decay, perhaps mainly due to the decaying corpses lying about. Blood has been smeared all over the walls, and a sickly-looking vine has crawled in through the broken panes of the windows. You gag and try not to vomit. ~ 0 ADN inside D2 ~ ~ ABZ 0 8144 S #8147 The Stairway~ This crooked staircase looks very unstable, and this, coupled with the dreadful stench emanating from upstairs, makes you reluctant to proceed... ~ 0 ADN inside D1 ~ ~ Z -1 8144 D4 ~ ~ Z -1 8148 S #8148 The Stairway~ At the top of the stairs you pause to catch your breath, and are immediately sorry as horrid-smelling air fills your lungs. Coughing, you fight to breathe, and steel yourself to continue. ~ 0 ADN inside D1 ~ ~ Z -1 8149 D5 ~ ~ Z -1 8147 S #8149 The Hallway~ You are advancing along a dimly-lit hall lined with garish paintings depicting rather macabre-looking members of some decadent family. Doors lie to the north and south of here. The hall ends at an impressive portal to the east. ~ 0 ADN inside D0 ~ ~ ABZ 0 8150 D1 ~ ~ ABZ 0 8152 D2 ~ ~ ABZ 0 8151 D3 ~ ~ Z -1 8148 S #8150 A Room in the Mayor's Manse~ This room reeks of decay, perhaps mainly due to the decaying corpses lying about. Blood has been smeared all over the walls, and a sickly-looking vine has crawled in through the broken panes of the windows. You gag and try not to vomit. ~ 0 ADN inside D2 ~ ~ ABZ 0 8149 S #8151 A Room in the Mayor's Manse~ This room reeks of decay, perhaps mainly due to the decaying corpses lying about. Blood has been smeared all over the walls, and a sickly-looking vine has crawled in through the broken panes of the windows. You gag and try not to vomit. ~ 0 ADN inside D0 ~ ~ ABZ 0 8149 S #8152 The Mayor's Study~ As you enter this room, you are amazed to notice a complete absence of the stench you detected earlier. In addition, you are further amazed to notice the surprisingly good condition of this study, a comfortable den lined with shelves full of ancient texts. A large oak desk dominates the room, and behind this sits a plush leather chair. Wonder whose domain this is...? ~ 0 DN inside D0 ~ ~ ABZ 0 8153 D2 ~ ~ ABZ 0 8154 D3 ~ ~ ABZ 0 8149 S #8153 A Bedroom~ In this room lies an ornately-carved four poster bed with satin sheets. Opposite it lies a comfortable divan, upon which the maidens of the master of this domain usually recline. A painting on one wall catches your eye. ~ 0 ADN inside E painting~ It is a painting of one Count Philippe Gaspar duGascoigne, a handsome but evil-looking gentleman of middle years. ~ D2 ~ ~ ABZ 0 8152 S #8154 A Bedroom~ This bedroom is as ruinous as its northern counterpart was lavish, as decayed and despoiled as it was well-presented and comfortable. The furniture, while obviously once fine, is now ruined beyond repair. Blood stains coat the walls, and a corpse hangs by a rope from the chandelier in the center of the room. Whoever lives here must have a disagreeable personality to say the very least... ~ 0 ADN inside D0 ~ ~ ABZ 0 8152 S #8155 A Murky Mist~ You are plowing through a thick mist that has suddenly enshrouded the trail. You can still make it out beneath your feet, but only barely. Howls, screams and shouts of anger and terror ring out on all sides, and you feel fear clutching at your heart. ~ 0 AN city D1 ~ ~ Z -1 8156 D2 ~ ~ Z -1 8137 S #8156 A Murky Mist~ You are plowing through a thick mist that has suddenly enshrouded the trail. You can still make it out beneath your feet, but only barely. Howls, screams and shouts of anger and terror ring out on all sides, and you feel fear clutching at your heart. ~ 0 AN city D0 ~ ~ Z -1 8159 D2 ~ ~ Z -1 8157 D3 ~ ~ Z -1 8155 S #8157 A Small House~ The mist clears suddenly, and you find yourself standing outside a rather creepy little stone dwelling, with no windows, but a stout oak door directly to the east. ~ 0 N city D0 ~ ~ Z -1 8156 D1 ~ ~ ABZ 0 8158 S #8158 Temporary Residence of a Demon~ OH NO! You have inadvertently stumbled upon the temporary Prime Material Plane lair of ORCUS! If he isn't here, leave quickly. If he is... ~ 0 DN inside D3 ~ ~ ABZ 0 8157 S #8159 A Murky Mist~ You are plowing through a thick mist that has suddenly enshrouded the trail. You can still make it out beneath your feet, but only barely. Howls, screams and shouts of anger and terror ring out on all sides, and you feel fear clutching at your heart. ~ 0 AN city D0 ~ ~ Z -1 8163 D1 ~ ~ Z -1 8160 D2 ~ ~ Z -1 8156 S #8160 A Clearing~ You have reached an area devoid of mist, the front yard of a ruined cottage whose door lies to the east. Peering through the windows, you imagine you can see shapes moving about. ~ 0 N city D1 ~ ~ ABZ 0 8161 D3 ~ ~ Z -1 8159 S #8161 The Interior of the Cottage~ This cottage is, as all the other residences of this place, a ruined mess. Broken furniture and decaying corpses litter the floor. To the east, you can see a staircase leading down. ~ 0 AN inside D1 ~ ~ Z -1 8162 D3 ~ ~ ABZ 0 8160 S #8162 A Staircase~ This staircase is an ancient stone structure that looks far older than the other structures in the village. You peer down in an attempt to ascertain what may below, but can see only darkness. ~ 0 ACN inside D3 ~ ~ Z -1 8161 S #8163 A Murky Mist~ You are plowing through a thick mist that has suddenly enshrouded the trail. You can still make it out beneath your feet, but only barely. Howls, screams and shouts of anger and terror ring out on all sides, and you feel fear clutching at your heart. ~ 0 AN city D0 ~ ~ Z -1 8164 D2 ~ ~ Z -1 8159 S #8164 A Murky Mist~ You are plowing through a thick mist that has suddenly enshrouded the trail. You can still make it out beneath your feet, but only barely. Howls, screams and shouts of anger and terror ring out on all sides, and you feel fear clutching at your heart. You think you can make out a small stone building to the east. ~ 0 AN city D0 ~ ~ Z -1 8195 D1 ~ ~ Z -1 8165 D2 ~ ~ Z -1 8163 S #8165 Outside The Crypt~ The small stone building is actually a crypt, which is in good condition, not surprising considering the nature of the current inhabitants of this ghoulish town. A large iron door looms to the east, and you notice runes inscribed into its surface in silver. ~ 0 CN city E runes door~ The runes on the door read- "Here is the final resting place of the Evil Baron Shereck, former tyrant of the Barony of Palem, and his two foul brothers. Imprisoned here by the powerful magic of Xanad, the ArchMage of Anon, their rest may not be disturbed by their undead allies. Pray, whoever reads this, do not breach this portal, for you will once again unleash their undead madness upon the world." ~ D1 ~ ~ ABZ 0 8166 D3 ~ ~ Z -1 8164 S #8166 Inside The Crypt~ The interior of the crypt is dark, damp and cramped. It looks as though no-one has been here in centuries. A layer of dust ankle-deep makes progress difficult, as do the hanging cobwebs, with strands as thick as your wrist. You hope you don't run into the spinner of these webs. ~ 0 AN inside D3 ~ ~ ABZ 0 8165 D5 ~ ~ Z -1 8167 S #8167 The Crypt Proper~ Three doors and a staircase allow escape from this area, and that is a prominent urge you have right now as you glance about the hellish murals on the walls, and the rotting corpses hanging in metal frames from the arched ceiling. ~ 0 AN inside D0 ~ ~ ABZ 0 8168 D1 ~ ~ ABZ 0 8170 D2 ~ ~ ABZ 0 8169 D4 ~ ~ Z -1 8166 S #8168 A Room In the Crypt~ These three resting places that lead off the Crypt's main chamber are all identical- a raised stone sarcophagus with a bas-relief of the image of its occupant in life embossed on the lid. Other than that, the place is bare. Or is it...? ~ 0 AN inside D2 ~ ~ ABZ 0 8167 S #8169 A Room In the Crypt~ These three resting places that lead off the Crypt's main chamber are all identical- a raised stone sarcophagus with a bas-relief of the image of its occupant in life embossed on the lid. Other than that, the place is bare. Or is it...? ~ 0 AN inside D0 ~ ~ ABZ 0 8167 S #8170 A Room In the Crypt~ These three resting places that lead off the Crypt's main chamber are all identical- a raised stone sarcophagus with a bas-relief of the image of its occupant in life embossed on the lid. Other than that, the place is bare. Or is it...? ~ 0 AN inside D3 ~ ~ ABZ 0 8167 S #8171 The Path To The Garden~ This path runs past some very ugly, dead plants that look like they've had the life drained from them by some disturbingly healthy looking plants with thorns that look like teeth... ~ 0 N forest D0 ~ ~ Z -1 8172 D2 ~ ~ Z -1 8139 S #8172 The Path To The Garden~ This path runs past some very ugly, dead plants that look like they've had the life drained from them by some disturbingly healthy looking plants with thorns that look like teeth. You suddenly curse as you nearly fall into a small hole in the center of the path which was partially covered by a nest of branches. ~ 0 CN forest D0 ~ ~ Z -1 8173 D2 ~ ~ Z -1 8171 D5 ~ ~ Z -1 8174 S #8173 The Path To The Garden~ This path runs past some very ugly, dead plants that look like they've had the life drained from them by some disturbingly healthy looking plants with thorns that look like teeth. The garden gates are directly ahead... Peering through, you become reluctant to enter. It looks like a virtual maze... ~ 0 CN forest D0 ~ ~ Z 0 8177 D2 ~ ~ Z -1 8172 S #8174 A Bolthole~ Here the cowardly necromancer Xantharus lurks, terrified of the evil he brought to his village. He would do anything to escape, but is currently too petrified to leave his hole. ~ 0 AN inside D4 ~ ~ Z -1 8172 S #8175 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN forest D0 ~ ~ Z -1 8180 D1 ~ ~ Z -1 8176 S #8176 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN forest D0 ~ ~ Z -1 8181 D1 ~ ~ Z -1 8177 D3 ~ ~ Z -1 8175 S #8177 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN forest D0 ~ ~ Z -1 8182 D1 ~ ~ Z -1 8178 D3 ~ ~ Z -1 8176 S #8178 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN forest D0 ~ ~ Z -1 8183 D1 ~ ~ Z -1 8179 D3 ~ ~ Z -1 8177 S #8179 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN forest D0 ~ ~ Z -1 8184 D3 ~ ~ Z -1 8178 S #8180 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN forest D0 ~ ~ Z -1 8185 D1 ~ ~ Z -1 8181 D2 ~ ~ Z -1 8175 S #8181 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN forest D0 ~ ~ Z -1 8186 D1 ~ ~ Z -1 8182 D2 ~ ~ Z -1 8176 D3 ~ ~ Z -1 8180 S #8182 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN forest D0 ~ ~ Z -1 8187 D1 ~ ~ Z -1 8183 D2 ~ ~ Z -1 8177 D3 ~ ~ Z -1 8181 S #8183 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN forest D0 ~ ~ Z -1 8188 D1 ~ ~ Z -1 8184 D2 ~ ~ Z -1 8178 D3 ~ ~ Z -1 8182 S #8184 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN forest D0 ~ ~ Z -1 8189 D2 ~ ~ Z -1 8179 D3 ~ ~ Z -1 8183 S #8185 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN forest D0 ~ ~ Z -1 8190 D1 ~ ~ Z -1 8186 D2 ~ ~ Z -1 8180 S #8186 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN forest D0 ~ ~ Z -1 8191 D1 ~ ~ Z -1 8187 D2 ~ ~ Z -1 8181 D3 ~ ~ Z -1 8185 S #8187 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN forest D0 ~ ~ Z -1 8192 D1 ~ ~ Z -1 8188 D2 ~ ~ Z -1 8182 D3 ~ ~ Z -1 8186 S #8188 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN forest D0 ~ ~ Z -1 8193 D1 ~ ~ Z -1 8189 D2 ~ ~ Z -1 8183 D3 ~ ~ Z -1 8187 S #8189 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN forest D0 ~ ~ Z -1 8194 D2 ~ ~ Z -1 8184 D3 ~ ~ Z -1 8188 S #8190 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN forest D1 ~ ~ Z -1 8191 D2 ~ ~ Z -1 8185 S #8191 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN forest D1 ~ ~ Z -1 8192 D2 ~ ~ Z -1 8186 D3 ~ ~ Z -1 8190 S #8192 The Garden~ You suddenly enter a brightly-lit glade full of towering oaks and fresh, green grass. Here the powers of good have managed to create a foothold in this realm of darkness, to aid those stranded or trapped here. You may rest in peace (if you'll pardon the inappropriate euphemism) for as long as you wish here. ~ 0 CK forest D1 ~ ~ Z -1 8193 D2 ~ ~ Z -1 8187 D3 ~ ~ Z -1 8191 S #8193 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN forest D1 ~ ~ Z -1 8194 D2 ~ ~ Z -1 8188 D3 ~ ~ Z -1 8192 S #8194 The Garden~ You find yourself lost in a tangled maze of thorny bushes and rotted trees that all seem to move as if with a life of their own. Howls and screams of pain and delight occasionally rent the still air- otherwise you are engulfed by a silent dimness that only exaggerates the already-eerie quality of your surroundings. ~ 0 AN forest D2 ~ ~ Z -1 8189 D3 ~ ~ Z -1 8193 S #8195 A Murky Mist~ You are plowing through a thick mist that has suddenly enshrouded the trail. You can still make it out beneath your feet, but only barely. Howls, screams and shouts of anger and terror ring out on all sides, and you feel fear clutching at your heart. You think you can make out a small stone building to the east. A gaping hole looms out of the fog in the ground to the right. ~ 0 AN city D0 ~ ~ Z -1 8197 D2 ~ ~ Z -1 8164 D5 ~ ~ Z -1 8196 S #8196 The Dragon's Lair~ Dragons of all types, alive or undead, keep certain habits, and one of them is how they decorate their lair. So when you enter and see treasure splashed everywhere, along with a generous helping of blood and fried corpses, you are at least 90% sure you have entered the lair of one... ~ 0 AN inside D4 ~ ~ Z -1 8195 S #8197 A Murky Mist~ You are plowing through a thick mist that has suddenly enshrouded the trail. You can still make it out beneath your feet, but only barely. Howls, screams and shouts of anger and terror ring out on all sides, and you feel fear clutching at your heart. You think you can make out a small stone building to the east. ~ 0 AN city D0 ~ ~ Z -1 8198 D2 ~ ~ Z -1 8195 S #8198 A Murky Mist~ You are plowing through a thick mist that has suddenly enshrouded the trail. You can still make it out beneath your feet, but only barely. Howls, screams and shouts of anger and terror ring out on all sides, and you feel fear clutching at your heart. You think you can make out a small stone building to the east. You aren't sure, but you think you can see a dark tunnel up ahead. ~ 0 AN city D0 ~ ~ Z -1 8199 D2 ~ ~ Z -1 8197 S #8199 A Dark Tunnel~ Can it be? YES! An escape route! From this tunnel emanates the sweet smell of green grass and fresh air. You can clamber through and escape, though the tunnel is so narrow you doubt you'd be able to return through it. But you feel that this room has been blessed by gods, hence you may recall to escape. ~ 0 AC city D2 ~ ~ Z -1 8198 S #0 #RESETS D 0 8102 1 1 * The Main Street: door to the east: closed D 0 8102 3 1 * The Main Street: door to the west: closed D 0 8103 1 1 * A Ruined House: door to the east: closed D 0 8104 3 1 * A Ruined House: door to the west: closed D 0 8114 0 1 * A Side Street: door to the north: closed D 0 8114 2 1 * A Side Street: door to the south: closed D 0 8115 2 1 * A Ruined House: door to the south: closed D 0 8116 0 1 * A Ruined House: door to the north: closed D 0 8117 0 1 * A Side Street: door to the north: closed D 0 8117 2 1 * A Side Street: door to the south: closed D 0 8118 2 1 * A Ruined House: door to the south: closed D 0 8119 0 1 * A Ruined House: door to the north: closed D 0 8120 0 1 * A Side Street: door to the north: closed D 0 8120 2 1 * A Side Street: door to the south: closed D 0 8120 3 1 * A Side Street: door to the west: closed D 0 8121 2 1 * A Ruined House: door to the south: closed D 0 8122 0 1 * A Ruined House: door to the north: closed D 0 8123 1 1 * A Ruined House: door to the east: closed D 0 8124 0 1 * A Side Street: door to the north: closed D 0 8124 2 1 * A Side Street: door to the south: closed D 0 8125 2 1 * A Ruined House: door to the south: closed D 0 8126 0 1 * A Ruined House: door to the north: closed D 0 8127 0 1 * A Side Street: door to the north: closed D 0 8127 2 1 * A Side Street: door to the south: closed D 0 8128 2 1 * A Ruined House: door to the south: closed D 0 8129 0 1 * A Ruined House: door to the north: closed D 0 8130 0 1 * A Side Street: door to the north: closed D 0 8130 1 1 * A Side Street: door to the east: closed D 0 8130 2 1 * A Side Street: door to the south: closed D 0 8131 2 1 * A Ruined House: door to the south: closed D 0 8132 0 1 * A Ruined House: door to the north: closed D 0 8133 3 1 * A Ruined House: door to the west: closed D 0 8134 1 1 * Main Street: door to the east: closed D 0 8134 3 1 * Main Street: door to the west: closed D 0 8135 1 1 * A Ruined House: door to the east: closed D 0 8136 3 1 * A Ruined House: door to the west: closed D 0 8140 3 1 * Outside the Mayor's House: door to the west: closed D 0 8141 0 1 * The Hallway: door to the north: closed D 0 8141 1 1 * The Hallway: door to the east: closed D 0 8141 2 1 * The Hallway: door to the south: closed D 0 8142 0 1 * A Room in the Mayor's Manse: door to the north: closed D 0 8143 2 1 * A Room in the Mayor's Manse: door to the south: closed D 0 8144 0 1 * The Hallway: door to the north: closed D 0 8144 2 1 * The Hallway: door to the south: closed D 0 8145 0 1 * A Room in the Mayor's Manse: door to the north: closed D 0 8146 2 1 * A Room in the Mayor's Manse: door to the south: closed D 0 8149 0 1 * The Hallway: door to the north: closed D 0 8149 1 1 * The Hallway: door to the east: closed D 0 8149 2 1 * The Hallway: door to the south: closed D 0 8150 2 1 * A Room in the Mayor's Manse: door to the south: closed D 0 8151 0 1 * A Room in the Mayor's Manse: door to the north: closed D 0 8152 0 1 * The Mayor's Study: door to the north: closed D 0 8152 2 1 * The Mayor's Study: door to the south: closed D 0 8152 3 1 * The Mayor's Study: door to the west: closed D 0 8153 2 1 * A Bedroom: door to the south: closed D 0 8154 0 1 * A Bedroom: door to the north: closed D 0 8157 1 1 * A Small House: door to the east: closed D 0 8158 3 1 * Temporary Residence of a Demon: door to the west: closed D 0 8160 1 1 * A Clearing: door to the east: closed D 0 8161 3 1 * The Interior of the Cottage: door to the west: closed D 0 8165 1 1 * Outside The Crypt: door to the east: closed D 0 8166 3 1 * Inside The Crypt: door to the west: closed D 0 8167 0 1 * The Crypt Proper: door to the north: closed D 0 8167 1 1 * The Crypt Proper: door to the east: closed D 0 8167 2 1 * The Crypt Proper: door to the south: closed D 0 8168 2 1 * A Room In the Crypt: door to the south: closed D 0 8169 0 1 * A Room In the Crypt: door to the north: closed D 0 8170 3 1 * A Room In the Crypt: door to the west: closed O 0 8109 0 8103 * a pile of bones (A Ruined House) M 0 8113 6 8103 1 * a giant rat (A Ruined House) O 0 8109 0 8104 * a pile of bones (A Ruined House) M 0 8102 1 8104 1 * a wight (A Ruined House) M 0 8118 10 8106 1 * a rotting corpse (The Town Square) M 0 8132 1 8108 1 * a water weird (The Town Square) M 0 8132 1 8109 2 * a water weird (The Well in the Town Square) M 0 8132 1 8110 1 * a water weird (The Town Square) M 0 8112 8 8112 1 * an undead monster (The Town Square) M 0 8118 10 8113 1 * a rotting corpse (The Town Square) O 0 8109 0 8115 * a pile of bones (A Ruined House) M 0 8114 6 8115 1 * a giant spider (A Ruined House) O 0 8109 0 8116 * a pile of bones (A Ruined House) M 0 8113 6 8116 1 * a giant rat (A Ruined House) O 0 8109 0 8118 * a pile of bones (A Ruined House) M 0 8113 6 8118 1 * a giant rat (A Ruined House) O 0 8109 0 8119 * a pile of bones (A Ruined House) M 0 8102 1 8119 1 * a wight (A Ruined House) M 0 8114 6 8119 1 * a giant spider (A Ruined House) M 0 8118 10 8120 1 * a rotting corpse (A Side Street) O 0 8109 0 8121 * a pile of bones (A Ruined House) M 0 8102 1 8121 1 * a wight (A Ruined House) M 0 8113 6 8121 1 * a giant rat (A Ruined House) O 0 8109 0 8122 * a pile of bones (A Ruined House) M 0 8114 6 8122 1 * a giant spider (A Ruined House) O 0 8109 0 8123 * a pile of bones (A Ruined House) M 0 8106 2 8123 1 * a lesser demon (A Ruined House) O 0 8109 0 8125 * a pile of bones (A Ruined House) M 0 8113 6 8125 1 * a giant rat (A Ruined House) M 0 8113 6 8125 1 * a giant rat (A Ruined House) O 0 8109 0 8126 * a pile of bones (A Ruined House) M 0 8101 2 8126 1 * a wraith (A Ruined House) O 0 8109 0 8128 * a pile of bones (A Ruined House) M 0 8101 2 8128 1 * a wraith (A Ruined House) O 0 8109 0 8129 * a pile of bones (A Ruined House) M 0 8114 6 8129 1 * a giant spider (A Ruined House) M 0 8114 6 8129 1 * a giant spider (A Ruined House) M 0 8112 8 8130 1 * an undead monster (A Side Street) O 0 8109 0 8131 * a pile of bones (A Ruined House) M 0 8108 1 8131 1 * a haunt (A Ruined House) O 0 8119 0 8131 * a corpse (A Ruined House) O 0 8109 0 8132 * a pile of bones (A Ruined House) M 0 8114 6 8132 1 * a giant spider (A Ruined House) M 0 8101 2 8132 1 * a wraith (A Ruined House) O 0 8109 0 8133 * a pile of bones (A Ruined House) M 0 8106 2 8133 1 * a lesser demon (A Ruined House) M 0 8100 2 8135 1 * a spectre (A Ruined House) M 0 8100 2 8136 1 * a spectre (A Ruined House) M 0 8112 8 8137 1 * an undead monster (An Intersection) M 0 8130 1 8139 1 * a cambion scout (A Junction) E 0 8103 0 16 * the Sword of Kas: wielded E 0 8117 0 17 * an Unholy Symbol: held in the hands M 0 8128 3 8140 1 * a nightmare (Outside the Mayor's House) M 0 8128 3 8142 1 * a nightmare (A Room in the Mayor's Manse) M 0 8128 3 8143 1 * a nightmare (A Room in the Mayor's Manse) M 0 8129 1 8143 1 * a retriever (A Room in the Mayor's Manse) M 0 8127 1 8145 1 * a death knight (A Room in the Mayor's Manse) E 0 8112 0 16 * (Diabolical) a Dark Sword: wielded E 0 8113 0 5 * a Suit of Dark Armor: on the body E 0 8114 0 6 * a Dark Helm: over the head M 0 8115 1 8145 1 * a lurker above (A Room in the Mayor's Manse) M 0 8115 1 8146 1 * a lurker above (A Room in the Mayor's Manse) M 0 8115 1 8147 1 * a lurker above (The Stairway) M 0 8109 1 8150 1 * a crypt thing (A Room in the Mayor's Manse) E 0 8104 0 6 * a circlet: over the head M 0 8110 1 8151 1 * a greater demon (A Room in the Mayor's Manse) M 0 8119 1 8152 1 * the master (The Mayor's Study) E 0 8107 0 12 * robes of Flesh: about the shoulders E 0 8108 0 16 * a Rod of Bone: wielded E 0 8110 0 17 * a Power Gem: held in the hands G 0 8120 0 * a key M 0 8116 1 8153 1 * a succubus (A Bedroom) O 0 8115 0 8153 * a jar (A Bedroom) P 0 8116 0 8115 1 * a jar: some poison O 0 8106 0 8153 * a chest (A Bedroom) P 0 8105 0 8106 1 * a chest: a treasure hoard M 0 8105 1 8154 1 * a lich (A Bedroom) E 0 8101 0 9 * the Hand of Vecna: on the hands E 0 8102 0 6 * the Eye of Vecna: over the head M 0 8103 6 8155 1 * a ghost (A Murky Mist) M 0 8103 6 8156 1 * a ghost (A Murky Mist) M 0 8131 1 8158 1 * Orcus (Temporary Residence of a Demon) E 0 8100 0 17 * the Rod of Orcus: held in the hands M 0 8103 6 8159 1 * a ghost (A Murky Mist) M 0 8103 6 8164 1 * a ghost (A Murky Mist) M 0 8123 2 8165 1 * green slime (Outside The Crypt) M 0 8133 2 8166 1 * a giant spider (Inside The Crypt) M 0 8123 2 8167 1 * green slime (The Crypt Proper) M 0 8104 2 8168 2 * a vampire (A Room In the Crypt) E 0 8111 0 12 * a black cloak: about the shoulders G 0 8121 0 * a jar of human blood M 0 8104 2 8168 2 * a vampire (A Room In the Crypt) E 0 8111 0 12 * a black cloak: about the shoulders G 0 8121 0 * a jar of human blood M 0 8134 1 8170 1 * a baron vampire (A Room In the Crypt) E 0 8111 0 12 * a black cloak: about the shoulders G 0 8121 0 * a jar of human blood M 0 8117 1 8174 1 * Xantharus (A Bolthole) G 0 8118 0 * a holy Symbol M 0 8120 4 8175 4 * a shambling mound (The Garden) R 0 8175 4 * The Garden: randomize R 0 8176 4 * The Garden: randomize R 0 8177 4 * The Garden: randomize M 0 8121 4 8178 4 * a kampflut (The Garden) R 0 8178 4 * The Garden: randomize R 0 8179 4 * The Garden: randomize R 0 8180 4 * The Garden: randomize M 0 8122 2 8181 2 * a black pudding (The Garden) R 0 8181 4 * The Garden: randomize R 0 8182 4 * The Garden: randomize R 0 8183 4 * The Garden: randomize M 0 8124 2 8184 2 * a gray ooze (The Garden) R 0 8184 4 * The Garden: randomize R 0 8185 4 * The Garden: randomize R 0 8186 4 * The Garden: randomize M 0 8125 8 8187 8 * an animated tree (The Garden) R 0 8187 4 * The Garden: randomize R 0 8188 4 * The Garden: randomize R 0 8189 4 * The Garden: randomize M 0 8107 1 8190 1 * a revenant (The Garden) R 0 8190 4 * The Garden: randomize R 0 8191 4 * The Garden: randomize M 0 8126 1 8192 1 * a tree spirit (The Garden) M 0 8103 6 8195 1 * a ghost (A Murky Mist) M 0 8111 1 8196 1 * an undead dragon (The Dragon's Lair) O 0 8105 0 8196 * a treasure hoard (The Dragon's Lair) M 0 8103 6 8198 1 * a ghost (A Murky Mist) S #OLIMITS O 8100 1 * the Rod of Orcus O 8113 1 * a Suit of Dark Armor S #HELPS 0 'GHOST TOWN'~ This is purely a simple hack-n-slash area with the interesting added feature that you can't recall... You have to fight your way through the many powerful high level undead that populate this place. To a good mudder its heaven. To someone who flees when fighting the children in Mud School, its probably gonna be considered impossible. Either way, have fun. ~ -1 $~ #$