CVS/
sog/CVS/
sog/area/
sog/area/CVS/
sog/backup/
sog/backup/CVS/
sog/bin/
sog/bin/CVS/
sog/clans/CVS/
sog/clans/plists/
sog/clans/plists/CVS/
sog/classes/CVS/
sog/corefiles/
sog/corefiles/CVS/
sog/doc/CVS/
sog/doc/SoG/
sog/doc/SoG/CVS/
sog/doc/cvsup/
sog/doc/cvsup/CVS/
sog/doc/olc/CVS/
sog/etc/CVS/
sog/gods/
sog/gods/CVS/
sog/lang/CVS/
sog/log/
sog/log/CVS/
sog/notes/
sog/notes/CVS/
sog/player/
sog/player/CVS/
sog/races/CVS/
sog/src/CVS/
sog/src/comm/CVS/
sog/src/compat/
sog/src/compat/CVS/
sog/src/compat/mkdep/
sog/src/compat/mkdep/CVS/
sog/src/compat/regex-win32/CVS/
sog/src/db/CVS/
sog/src/mudprogs/CVS/
sog/src/olc/CVS/
sog/tmp/
sog/tmp/CVS/
#AREADATA
Name Ghost~
Builders arwen~
VNUMs 8100 8199
Credits Yaegar~
Security 9
LevelRange 45 65
End

#MOBILES
#8100
spectre~
a spectre~
A Spectre screams at you and attacks!
~
The spirit of some former minion of this place, this foul Undead creature
will do its best you meet the same fate as all previous intruders in this
fell domain- DEATH.
~
undead~
AFGO T -1000 0
48 0 25d10+3750 1d10+5000 6d6+18 slash
-18 -18 -18 0
EFNQ 0 0 X
stand stand none 5000
I 0 medium unknown
#8101
wraith~
a wraith~
A Wraith strides  silently toward you, death in its glowing red eyes.
~
The spirit of some former minion of this place, this foul Undead creature
will do its best you meet the same fate as all previous intruders in this
fell domain- DEATH.
~
undead~
AFGO T -1000 0
47 0 25d10+3500 1d20+3440 6d6+17 pierce
-17 -17 -17 2
EFNQ 0 0 0
stand stand none 5000
I 0 medium unknown
#8102
wight~
a wight~
A ghastly wight, still clad in the armor it wore in life, strikes at you.
~
The spirit of some former minion of this place, this foul Undead creature
will do its best you meet the same fate as all previous intruders in this
fell domain- DEATH.
~
undead~
AFGO 0 -1000 0
45 0 25d10+3000 10d10+330 8d4+16 slash
-15 -15 -15 4
EFNQ 0 0 X
stand stand none 4500
I 0 medium unknown
#8103
ghost~
a ghost~
The ghost of some long-dead adventurer howls maniacally at you.
~
The spirit of some former minion of this place, this foul Undead creature
will do its best you meet the same fate as all previous intruders in this
fell domain- DEATH.
~
undead~
AFGO T -1000 0
48 0 25d10+3750 10d10+110 6d6+18 pound
-18 -18 -18 2
EFNU 0 0 X
stand stand none 5000
I 0 medium unknown
#8104
vampire~
a vampire~
An evil vampire rises from the sarcophagus, bares its fangs and attacks!
~
The Evil Baron and his two brothers were vampires imprisoned here by Xanan
centuries ago, who had not the power to slay them utterly, and now thanks
to your disturbance they have risen again!
~
undead~
ABFGO N -1000 0
54 0 25d10+5250 10d10+1110 7d6+22 pierce
-24 -24 -24 -1
EFNQ B 0 X
stand stand none 5300
0 0 medium unknown
#8105
lich~
a lich~
An insane Lich cackles hideously and unleashes a volley of spells.
~
This powerful Undead is actually Xantharus' former master, whom he betrayed
and slew. But he underestimated his master's power, and now he as returned
as a Lich, seeking revenge!
~
human~
ABFGO DFJ -1000 0
58 0 50d10+6250 10d10+1110 5d10+25 pierce
-28 -28 -28 2
EFNQ AB T K
stand stand male 5800
0 0 medium unknown
#8106
demon~
a lesser demon~
A Lesser Demon slobbers, drools and cackles insanely!
~
This grotesque is a minion of the lower planes drawn here by the intense
concentration of negative material energy.
~
undead~
AFGHO 0 -1000 0
52 0 50d10+4750 10d10+4440 6d7+20 pound
-22 -22 -22 0
EFNQ 0 0 0
stand stand none 5000
I 0 medium unknown
#8107
spi  rit revenant~
a revenant~
The spirit of a mortal horribly wronged has returned as a Revenant.
~
This poor soul was once a powerful, good priest of Soleil who was betrayed
by agents of the evil Gomez and tortured and slain by them. His spirit has
returned here, seeking out the long-dead fellows who slew him. He will 
ignore all else in his quest, but will not hesitate to attack you if you
interfere.
~
undead~
AGO N 0 0
57 0 50d10+6000 10d10+1000 6d8+24 pierce
-27 -27 -27 -2
EFNQ 0 0 0
stand stand none 5300
I 0 medium unknown
#8108
spirit haunt~
a haunt~
The spirit of an adventurer slain here long ago is now bound here as a Haunt.
~
This spirit was once a powerful warrior who, on a wager, entered Ghost Town.
He was quickly slain by the inhabitants, but such was his distress at his
death, his spirit remained behind to haunt the area where he met his end.
~
undead~
ABGO T 0 0
48 0 25d10+3750 10d10+1000 6d6+18 pierce
-18 -18 -18 2
EFNQ 0 0 0
stand stand none 5000
I 0 medium unknown
#8109
crypt thing~
a crypt thing~
A Crypt Thing cackles evilly and taunts you.
~
This fell creature will not attack you, despite its evil- it will merely
taunt you, though it will not hesitate to defend itself.
~
undead~
ABGO 0 -1000 0
55 0 50d10+5500 10d10+1000 10d4+23 pierce
-25 -25 -25 0
EFNQ 0 0 0
stand stand none 5300
0 0 medium unknown
#8110
greater demon~
a greater demon~
A Greater demon spews forth fire and gas!
~
This grotesque is a minion of the lower planes drawn here by the intense
concentration of negative material energy.
~
undead~
ABFGO T -1000 0
58 0 50d10+6250 10d10+1000 5d10+25 pound
-28 -28 -28 -2
EFNQ 0 0 0
stand stand none 5600
I 0 medium unknown
#8111
undead dragon~
an undead dragon~
An Undead Dragon belches forth poisonous fumes!
~
This foul Dracolich is the undead spirit of a dragon that served Xantharus
so well in life that he animated it to continue serving him after its
death.
~
undead~
ABFGO T -1000 0
62 0 50d10+7250 10d10+1000 6d9+32 pound
-32 -32 -32 -3
EFNQ 0 0 0
stand stand none 7000
0 0 medium unknown
#8112
undead monster~
an undead monster~
An undead monster shambles forth and attacks!
~
The spirit of some former minion of this place, this foul Undead creature
will do its best you meet the same fate as all previous intruders in this
fell domain- DEATH.
~
undead~
AFGO 0 -1000 0
45 0 25d10+3000 10d10+1000 8d4+16 slash
-15 -15 -15 10
EFNQ 0 0 0
stand stand none 5000
0 0 medium unknown
#8113
giant rat~
a giant rat~
A GIANT Rat savagely charges you!
~
When I say GIANT, I am talking ten feet high...
~
unique~
ACFGHO DFQ -1000 0
40 0 10d10+1850 10d10+100 4d8+13 charge
-13 -13 -13 4
EFNQ 0 0 0
stand stand none 5000
0 0 medium unknown
#8114
giant spider~
a giant spider~
A GIANT Spider drops down on you!
~
When I say GIANT, I am talking ten feet high...
~
undead~
ACFGHO Q -1000 0
45 0 25d10+3000 10d10+1000 8d4+16 charge
-15 -15 -15 4
EFNQ 0 0 0
stand stand none 5000
P 0 medium unknown
#8115
lurker above~
a lurker above~
A Lurker Above seeks to enfold and suffocate you!
~
This foul abberration feeds on any and all that enter its lair- even the
corporeal undead avoid it...
~
undead~
ABFGHO T 0 0
52 0 50d10+4750 10d10+1000 6d7+20 pierce
-20 -20 -20 2
EFNQ 0 0 0
stand stand none 5000
0 0 medium unknown
#8116
succubus~
a succubus~
A beautiful female smiles charmingly at you, revealing sharp fangs...
~
OUCH! Its a Succubus. She will charm you, then waste you. FIGHT!
~
undead~
ABGO Tu -1000 0
50 0 50d10+4250 10d10+1000 5d8+19 slash
-20 -20 -20 2
EFNQ 0 0 0
stand stand none 5000
I 0 medium unknown
#8117
necromancer xantharus~
Xantharus~
A timid-looking Necromancer begs to be freed.
~
This pathetic wretch is none other than Xantharus, the evil mage that brought
the Undead to this town, destroying it, before losing control of them. He
has fled here, in the hopes that they won't find him before he finds a way
to escape his terrible mistake.
~
undead~
ABGHO 0 -400 0
50 0 50d10+4250 10d10+1000 5d8+19 pound
-20 -20 -20 2
EFNQ 0 0 0
stand stand none 5000
I 0 medium unknown
#8118
rotting corpse~
a rotting corpse~
A Rotting Corpse staggers clumsily toward you.
~
This thing and its fellows are what remains of the citizens of this once-
fine town, reduced to a horrid state of undeath. Slaying them would be the
best thing you could do for them...
~
undead~
AGO 0 0 0
40 0 10d10+1850 10d10+1000 4d8+13 slash
-13 -13 -13 3
EFNQ 0 0 0
stand stand none 3000
I 0 medium unknown
#8119
master~
the master~
The Master surveys his domain and laughs evilly.
~
Little is known of this mysterious stranger who came here and took control
after the weak Xantharus lost control of his creations. He is a powerful,
diabolically evil mage, and will not hesitate to destroy you.
~
human~
ABFGHO CDEFu -1000 0
60 0 50d10+6750 10d10+1000 8d6+28 pierce
-30 -30 -30 0
EFNQ 0 0 0
stand stand none 5300
0 0 medium unknown
#8120
shambling mound~
a shambling mound~
A Shambling Mound... well... shambles toward you.
~
RUN! A twelve-foot high pile of garbage is attacking you!
~
unique~
AFGO JN 0 0
45 -1 50d10+3000 10d10+1000 8d4+16 slash
-15 -14 -15 4
EFNQ 0 0 0
stand stand none 5200
0 0 medium unknown
#8121
kampflut~
a kampflut~
A Kampflut attacks!
~
This hideous, animated tree resembles an ancient oak with tentacle-like
branches and a huge toothed maw. Despite its nasty demeanour, it is not
evil- it is simply hungry.
~
undead~
AFGO N 0 0
50 0 50d10+4250 10d10+1000 5d8+19 pierce
-20 -20 -20 2
EFNQ 0 0 0
stand stand none 5000
0 0 medium unknown
#8122
black pudding~
a black pudding~
A Black Pudding slowly rolls toward you.
~
This huge black blob will dissolve weapons and armor it gets the chance,
then it will devour you!
~
undead~
AFGO N 0 0
52 0 50d10+4750 10d10+1000 6d7+20 pierce
-22 -22 -22 2
EFNQ 0 0 0
stand stand none 5100
0 0 medium unknown
#8123
green slime~
green slime~
A patch of Green Slime drips on you, burning your skin!
~
Green Slime can dissolve even metal, so imagine what it would do to your
skin...
~
undead~
ABFGO 0 0 0
40 0 50d10+1850 10d10+1000 4d8+13 slash
-13 -13 -13 4
EFNQ 0 0 0
stand stand none 5000
0 0 medium unknown
#8124
gray ooze~
a gray ooze~
A pile of gray liquid oozes toward you.
~
"Oh," I hear you say. "How threatening". Well, just you wait!
~
undead~
AFGO N -1000 0
58 0 50d10+6250 10d10+1000 5d10+25 pierce
-28 -28 -28 0
EFNQ 0 0 0
stand stand none 5000
I 0 medium unknown
#8125
animated tree~
an animated tree~
An Animated Tree bashes you with its branches.
~
This tree is bad and evil- it is an anti-treant :)
~
undead~
AFGO 0 0 0
45 0 50d10+3000 10d10+1000 8d4+16 pound
-15 -15 -15 3
EFNQ 0 0 0
stand stand none 5000
I 0 medium unknown
#8126
tree spirit~
a tree spirit~
A Tree Spirit offers you shelter in this place of evil.
~
This spirit is the only good creature in this place. She can guard you
while you rest, and perhaps heal your wounds if you pay her enough...
~
undead~
ABGO BN 400 0
65 0 50d10+8250 10d10+1000 11d5+35 pierce
-35 -35 -35 -5
EFNQ 0 0 0
stand stand none 5000
0 0 medium unknown
#8127
death knight~
a death knight~
A Death Knight salutes you then attacks!
~
This is the spirit of a Paladin corrupted by the evil of the Master, doomed
to an eternity as an undead servant. Clad in ornate, ancient armor and 
wielding a shiny silver sword, he would look as he did in life save for his
rotting face...
~
undead~
ABFGO 0 -1000 0
60 0 50d10+6250 10d10+1000 8d6+28 pierce
-30 -30 -30 0
EFNQ 0 0 0
stand stand none 5000
I 0 medium unknown
#8128
nightmare~
a nightmare~
A Nightmare, loyal steed of the denizens of the Lower Planes, rests here.
~
This black, winged equine hell-steed waits patiently for its master to finish 
its business here before bearing it to its next destination.
~
undead~
ABGO T -1000 0
45 0 50d10+3000 10d10+1000 8d4+16 pound
-15 -15 -15 4
EFNQ 0 0 0
stand stand none 5000
I 0 medium unknown
#8129
retriever~
a retriever~
A retriever rears on four of its legs and strikes.
~
This demonic steed resembles a huge spider with razor sharp blades for legs
and glowing gems for eyes.
~
undead~
ABFGO 0 -1000 0
58 0 50d10+6250 10d10+1000 5d10+25 slash
-28 -28 -28 0
EFNQ 0 0 0
stand stand none 5000
0 0 medium unknown
#8130
cambion scout~
a cambion scout~
A Cambion Scout eyes you cautiously.
~
This half-man, half-demon creature is a scout for Orcus, Prince of the 
Undead. He is here on a covert mission, and thus will avoid trouble if at
all possible. He is attempting to ascertain the degree of power of the
master, and inform his master if the strange man poses a significant threat
to his domination of all things Undead.
~
undead~
ACGHO EQV -1000 0
50 0 50d10+4250 10d10+1000 5d8+19 pound
-40 -40 -40 2
EFNQ 0 0 0
stand stand none 5000
0 0 medium unknown
#8131
orcus~
Orcus~
Orcus, Prince of the Undead, glowers menacingly at you.
~
Whoa. You are standing before Orcus. He resembles a bloated man twenty
feet tall with a bull's nose and eyes, and goat's horns and hooves. He
grips a rod with a goat's head in one hoof, and glares suspiciously at you.
He is not really meant to be here, and thus will avoid attracting attention
of the powers of the Prime Material Plane by avoiding combat.
~
undead~
ABGHO BENu -1000 0
65 0 50d10+8250 10d10+1000 11d5+35 pierce
-35 -35 -35 -4
EFNQ 0 0 0
stand stand none 5000
I 0 medium unknown
#8132
water weird~
a water weird~
A Water Weird lunges at you!
~
This watery snake resides in the well, which it will fight to defend.
~
snake~
ABFGO N 0 0
51 0 50d10+4500 10d10+1000 5d8+20 bite
-20 -20 -20 2
EFNQ 0 0 0
stand stand none 0
0 0 medium unknown
#8133
giant spider~
a giant spider~
A GIANT Spider drops down on you!
~
When I say GIANT, I am talking ten feet high...
~
undead~
ABCFGHO Q -1000 0
48 0 50d10+3750 10d10+1000 6d6+18 charge
-18 -18 -18 3
EFNQ 0 0 0
stand stand none 5000
0 0 medium unknown
#8134
baron vampire~
a baron vampire~
The Baron vampire rises from the sarcophagus, bares its fangs and attacks!
~
The Evil Baron and his two brothers were vampires imprisoned here by Xanan
centuries ago, who had not the power to slay them utterly, and now thanks
to your disturbance they have risen again!
~
undead~
ABFGO 0 -1000 0
60 0 50d10+6750 10d10+1000 8d6+28 pierce
-30 -30 -30 0
EFNQ B 0 X
stand stand none 5000
I 0 medium unknown
#0

#OBJECTS
#8100
rod orcus~
the Rod of Orcus~
The Rod of Orcus glows evilly here.
~
wood~
staff BEGH AO
60 100 100 'pass door' 0
55 50 30000 P
A
1 2
A
2 2
A
3 2
A
4 2
A
5 2
A
12 250
A
17 -50
A
18 25
A
19 25
A
23 -10
A
24 -10
G none
#8101
hand vecna~
the Hand of Vecna~
The Hand of Vecna lies here.
~
leather steel~
armor EHJMQ AH
18 19 18 10 0
56 5 10000 P
A
2 3
A
3 3
A
12 100
A
18 3
A
19 3
A
24 -3
G none
#8102
eye vecna~
the Eye of Vecna~
The Eye of Vecna glows evilly here.
~
leather steel~
armor AEJM AE
18 18 18 10 0
56 1 10000 P
A
3 3
A
4 3
A
12 50
G none
#8103
sword kas~
the Sword of Kas~
The Sword of Kas beckons to you!
~
steel~
weapon BEGJM AN
sword 5 10 pierce D
47 20 17000 P
A
17 20
A
18 5
A
19 5
G none
#8104
circlet~
a circlet~
A Circlet lies here, gathering dust.
~
steel~
armor GM AE
17 17 17 10 0
54 25 18000 P
A
3 -3
A
4 -3
G none
#8105
hoard~
a treasure hoard~
A treasure hoard is scattered here.
~
leather~
container 0 AO
400 0 0 50 50
1 150 0 P
G none
#8106
chest~
a chest~
A chest sits here.
~
steel~
container 0 A
150 0 0 20 100
48 100 0 P
G none
#8107
robes flesh~
robes of Flesh~
Robes made of human flesh are piled here.
~
human flesh~
armor EJ AK
15 15 15 6 0
58 25 13000 P
A
12 150
A
13 25
G none
#8108
rod bone~
a Rod of Bone~
A Rod fashioned from a human femur lies here.
~
human femur~
weapon EJ AN
exotic 6 9 crush 0
58 25 13000 P
A
12 15
A
17 -10
A
18 4
A
19 4
G none
#8109
bones~
a pile of bones~
A pile of bones lies here.
~
silver~
trash 0 A
0 0 0 0 0
1 50 0 P
G none
#8110
gem~
a Power Gem~
A Mana Power Gem pulses strongly here.
~
wood~
staff AG AO
50 20 20 'sanctuary' 0
58 10 40000 P
A
12 50
G none
#8111
cloak~
a black cloak~
A black cloak is piled here.
~
unknown~
armor 0 AK
17 17 17 11 0
51 10 0 P
G none
#8112
sword~
(Diabolical) a Dark Sword~
A Dark Sword hums evilly here.
~
steel~
weapon BCEJ AN
sword 6 10 slash 0
55 35 30000 P
A
1 1
A
5 1
A
17 -20
A
18 2
A
19 4
G none
#8113
armor~
a Suit of Dark Armor~
A Suit of Dark Armor lies here.
~
steel~
armor CEJ AE
16 16 17 10 0
50 25 15000 P
A
17 -10
A
18 4
A
19 7
G none
#8114
helm~
a Dark Helm~
A Dark Helm seeks to possess you!
~
steel~
armor CHM AE
18 18 18 12 0
55 75 15000 P
A
3 -3
A
4 -3
G none
#8115
jar~
a jar~
A glass jar sits here.
~
glass~
container 0 AO
25 0 0 10 100
48 10 0 P
G none
#8116
poison~
some poison~
Some poison lies here.
~
food~
food 0 A
A 0 0 A 0
1 0 0 P
G none
#8117
unholy symbol~
an Unholy Symbol~
The Unholy Symbol of some priest devoted to evil lies here.
~
unknown~
light EJ A
0 0 -1 0 0
48 5 500 P
A
2 3
G none
#8118
holy symbol~
a holy Symbol~
The Holy Symbol of some priest devoted to good lies here.
~
unknown~
light AK A
0 0 -1 0 0
48 5 500 P
A
5 3
G none
#8119
corpse~
a corpse~
The corpse of some unfortunate adventurer is lying here.
~
meat~
furniture 0 0
0 0 0 0 0
0 75 0 P
G none
#8120
key~
a key~
A black key is here.
~
iron~
key B AO
B 0 0 0 0
0 5 0 P
G none
#8121
jar blood~
a jar of human blood~
A jar of human blood sits here.
~
glass~
potion BEJ AO
60 'poison' 'weaken' 'curse' ''
45 10 300 P
G none
#0

#ROOMS
#8100
A Dusty Trail~
You are heading along a dusty trail that runs toward the town ahead. There
is a horrid stench detectable even here. You see a sign up ahead.
~
0 C field
E
sign~
W E L C O M E    T O    G H O S T T O W N

                       Population : 0


~
D0
~
~
Z -1 8101
D2
~
~
Z -1 9584
S
#8101
The Town~
You have reached the Ghost Town, a place rumored to be inhabited by the
most ghastly of undead, as well as their fell minions. Should you proceed,
you may find yourself unable to return home by conventional means, and
instead have to travel through until you find another means of escape. Your
choice.
~
0 C city
D0
~
~
Z -1 8102
D2
~
~
Z -1 8100
S
#8102
The Main Street~
Stepping onto this street, you immediately feel a wave of fear and dread
wash over you. Shaking, you collect yourself and prepare to advance into
this literally god-forsaken area. Houses line the street to the left and
right. Up ahead lies a small town square.
~
0 N city
D0
~
~
Z -1 8106
D1
~
~
ABZ 0 8104
D3
~
~
ABZ 0 8103
S
#8103
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 DN inside
D1
~
~
ABZ 0 8102
S
#8104
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 DN inside
D3
~
~
ABZ 0 8102
S
#8105
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 N city
D0
~
~
Z -1 8108
D1
~
~
Z -1 8106
S
#8106
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 N city
D0
~
~
Z -1 8109
D1
~
~
Z -1 8107
D2
~
~
Z -1 8102
D3
~
~
Z -1 8105
S
#8107
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 N city
D0
~
~
Z -1 8110
D3
~
~
Z -1 8106
S
#8108
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 N city
D0
~
~
Z -1 8111
D1
~
~
Z -1 8109
D2
~
~
Z -1 8105
D3
~
~
Z -1 8114
S
#8109
The Well in the Town Square~
You are standing in the middle of the town square, at the well. Paths stretch
past houses and shops in every direction. There must still be some water in
the well, as a small amount of grass has managed to grow around it.
~
0 N city
D0
~
~
Z -1 8112
D1
~
~
Z -1 8110
D2
~
~
Z -1 8106
D3
~
~
Z -1 8108
S
#8110
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 N city
D0
~
~
Z -1 8113
D1
~
~
Z -1 8124
D2
~
~
Z -1 8107
D3
~
~
Z -1 8109
S
#8111
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 N city
D1
~
~
Z -1 8112
D2
~
~
Z -1 8108
S
#8112
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 N city
D0
~
~
Z -1 8134
D1
~
~
Z -1 8113
D2
~
~
Z -1 8109
D3
~
~
Z -1 8111
S
#8113
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 N city
D2
~
~
Z -1 8110
D3
~
~
Z -1 8112
S
#8114
A Side Street~
You are advancing along a side street that runs west away from the Town
Square. Houses lie to the north and south.
~
0 N city
D0
~
~
ABZ 0 8115
D1
~
~
Z -1 8108
D2
~
~
ABZ 0 8116
D3
~
~
Z -1 8117
S
#8115
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 DN inside
D2
~
~
ABZ 0 8114
S
#8116
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 DN inside
D0
~
~
ABZ 0 8114
S
#8117
A Side Street~
You are advancing along a side street that runs west away from the Town
Square. Houses lie to the north and south.
~
0 N city
D0
~
~
ABZ 0 8118
D1
~
~
Z -1 8114
D2
~
~
ABZ 0 8119
D3
~
~
Z -1 8120
S
#8118
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 DN inside
D2
~
~
ABZ 0 8117
S
#8119
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 DN inside
D0
~
~
ABZ 0 8117
S
#8120
A Side Street~
You have reached the end of a side street that runs west away from the Town
Square. Houses lie to the north, west and south.
~
0 N city
D0
~
~
ABZ 0 8121
D1
~
~
Z -1 8117
D2
~
~
ABZ 0 8122
D3
~
~
ABZ 0 8123
S
#8121
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 DN inside
D2
~
~
ABZ 0 8120
S
#8122
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 DN inside
D0
~
~
ABZ 0 8120
S
#8123
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 DN inside
D1
~
~
ABZ 0 8120
S
#8124
A Side Street~
You are advancing along a side street that runs east away from the Town
Square. Houses lie to the north and south.
~
0 N city
D0
~
~
ABZ 0 8125
D1
~
~
Z -1 8127
D2
~
~
ABZ 0 8126
D3
~
~
Z -1 8110
S
#8125
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 DN inside
D2
~
~
ABZ 0 8124
S
#8126
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 DN inside
D0
~
~
ABZ 0 8124
S
#8127
A Side Street~
You are advancing along a side street that runs east away from the Town
Square. Houses lie to the north and south.
~
0 N city
D0
~
~
ABZ 0 8128
D1
~
~
Z -1 8130
D2
~
~
ABZ 0 8129
D3
~
~
Z -1 8124
S
#8128
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 DN inside
D2
~
~
ABZ 0 8127
S
#8129
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 DN inside
D0
~
~
ABZ 0 8127
S
#8130
A Side Street~
You have reached the end of a side street that runs east away from the Town
Square. Houses lie to the north, east and south.
~
0 N city
D0
~
~
ABZ 0 8131
D1
~
~
ABZ 0 8133
D2
~
~
ABZ 0 8132
D3
~
~
Z -1 8127
S
#8131
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 DN inside
D2
~
~
ABZ 0 8130
S
#8132
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 DN inside
D0
~
~
ABZ 0 8130
S
#8133
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 DN inside
D3
~
~
ABZ 0 8130
S
#8134
Main Street~
You are heading along Main Street, which heads south to the Town Square and
North toward an intersection. Houses line the street.
~
0 N city
D0
~
~
Z -1 8137
D1
~
~
ABZ 0 8136
D2
~
~
Z -1 8112
D3
~
~
ABZ 0 8135
S
#8135
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 DN inside
D1
~
~
ABZ 0 8134
S
#8136
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 DN inside
D3
~
~
ABZ 0 8134
S
#8137
An Intersection~
You are standing at an intersection devoid of houses. A park looms to the
northwest of here, while the former residences of the Mayor lie directly
west. You aren't sure where the northern path goes, as that area is
enshrouded in dark fog...
~
0 N city
D0
~
~
Z -1 8155
D2
~
~
Z -1 8134
D3
~
~
Z -1 8138
S
#8138
The Road to the Mayor's House~
This road was at one time spacious and beautiful, but is now cluttered with
debris and overgrown with tough, gray weeds that have sprouted through the
carefully-laid cobblestones. There are junctions to the east and west of
here.
~
0 N city
D1
~
~
Z -1 8137
D3
~
~
Z -1 8139
S
#8139
A Junction~
At this point, a dirt track runs north toward a dismal-looking garden that
once flourished with the most beautiful flora on the continent, but is now
home to the same sickly-gray weeds that sprout through the footpath, as well
as some very tall, sinister-looking trees.
~
0 N city
D0
~
~
Z -1 8171
D1
~
~
Z -1 8138
D3
~
~
Z -1 8140
S
#8140
Outside the Mayor's House~
The path ends at a decrepit manse that once served as home for the Mayor
of this town. Since the incursion of the undead, it has fallen into
disrepair, though not to the state that the other dwellings have, leading
you to suspect that perhaps someone (or thing) important now resides here...
~
0 N city
D1
~
~
Z -1 8139
D3
~
~
ABZ 0 8141
S
#8141
The Hallway~
You are advancing along a dimly-lit hall lined with garish paintings depicting
rather macabre-looking members of some decadent family. To the west lies
a crooked stairway that leads up to the next level. Doors lie to the north and
south of here.
~
0 ADN inside
D0
~
~
ABZ 0 8143
D1
~
~
ABZ 0 8140
D2
~
~
ABZ 0 8142
D3
~
~
Z -1 8144
S
#8142
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
0 ADN inside
D0
~
~
ABZ 0 8141
S
#8143
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
0 ADN inside
D2
~
~
ABZ 0 8141
S
#8144
The Hallway~
You are advancing along a dimly-lit hall lined with garish paintings depicting
rather macabre-looking members of some decadent family. To the west lies
a crooked stairway that leads up to the next level. Doors lie to the north and
south of here.
~
0 ADN inside
D0
~
~
ABZ 0 8146
D1
~
~
Z 0 8141
D2
~
~
ABZ 0 8145
D3
~
~
Z -1 8147
S
#8145
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
0 ADN inside
D0
~
~
ABZ 0 8144
S
#8146
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
0 ADN inside
D2
~
~
ABZ 0 8144
S
#8147
The Stairway~
This crooked staircase looks very unstable, and this, coupled with the 
dreadful stench emanating from upstairs, makes you reluctant to proceed...
~
0 ADN inside
D1
~
~
Z -1 8144
D4
~
~
Z -1 8148
S
#8148
The Stairway~
At the top of the stairs you pause to catch your breath, and are immediately
sorry as horrid-smelling air fills your lungs. Coughing, you fight to 
breathe, and steel yourself to continue.
~
0 ADN inside
D1
~
~
Z -1 8149
D5
~
~
Z -1 8147
S
#8149
The Hallway~
You are advancing along a dimly-lit hall lined with garish paintings depicting
rather macabre-looking members of some decadent family. Doors lie to the north 
and south of here. The hall ends at an impressive portal to the east.
~
0 ADN inside
D0
~
~
ABZ 0 8150
D1
~
~
ABZ 0 8152
D2
~
~
ABZ 0 8151
D3
~
~
Z -1 8148
S
#8150
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
0 ADN inside
D2
~
~
ABZ 0 8149
S
#8151
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
0 ADN inside
D0
~
~
ABZ 0 8149
S
#8152
The Mayor's Study~
As you enter this room, you are amazed to notice a complete absence of the
stench you detected earlier. In addition, you are further amazed to notice
the surprisingly good condition of this study, a comfortable den lined with
shelves full of ancient texts. A large oak desk dominates the room, and
behind this sits a plush leather chair. Wonder whose domain this is...?
~
0 DN inside
D0
~
~
ABZ 0 8153
D2
~
~
ABZ 0 8154
D3
~
~
ABZ 0 8149
S
#8153
A Bedroom~
In this room lies an ornately-carved four poster bed with satin sheets. 
Opposite it lies a comfortable divan, upon which the maidens of the master
of this domain usually recline. A painting on one wall catches your eye.
~
0 ADN inside
E
painting~
It is a painting of one Count Philippe Gaspar duGascoigne, a handsome but
evil-looking gentleman of middle years.
~
D2
~
~
ABZ 0 8152
S
#8154
A Bedroom~
This bedroom is as ruinous as its northern counterpart was lavish, as 
decayed and despoiled as it was well-presented and comfortable. The furniture,
while obviously once fine, is now ruined beyond repair. Blood stains coat
the walls, and a corpse hangs by a rope from the chandelier in the center
of the room. Whoever lives here must have a disagreeable personality to say
the very least...
~
0 ADN inside
D0
~
~
ABZ 0 8152
S
#8155
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear 
clutching at your heart.
~
0 AN city
D1
~
~
Z -1 8156
D2
~
~
Z -1 8137
S
#8156
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear 
clutching at your heart.
~
0 AN city
D0
~
~
Z -1 8159
D2
~
~
Z -1 8157
D3
~
~
Z -1 8155
S
#8157
A Small House~
The mist clears suddenly, and you find yourself standing outside a rather
creepy little stone dwelling, with no windows, but a stout oak door 
directly to the east.
~
0 N city
D0
~
~
Z -1 8156
D1
~
~
ABZ 0 8158
S
#8158
Temporary Residence of a Demon~
OH NO!

You have inadvertently stumbled upon the temporary Prime Material Plane lair
of ORCUS! If he isn't here, leave quickly. If he is...

~
0 DN inside
D3
~
~
ABZ 0 8157
S
#8159
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear 
clutching at your heart.
~
0 AN city
D0
~
~
Z -1 8163
D1
~
~
Z -1 8160
D2
~
~
Z -1 8156
S
#8160
A Clearing~
You have reached an area devoid of mist, the front yard of a ruined cottage
whose door lies to the east. Peering through the windows, you imagine you
can see shapes moving about.
~
0 N city
D1
~
~
ABZ 0 8161
D3
~
~
Z -1 8159
S
#8161
The Interior of the Cottage~
This cottage is, as all the other residences of this place, a ruined mess.
Broken furniture and decaying corpses litter the floor. To the east, you
can see a staircase leading down.
~
0 AN inside
D1
~
~
Z -1 8162
D3
~
~
ABZ 0 8160
S
#8162
A Staircase~
This staircase is an ancient stone structure that looks far older than the
other structures in the village. You peer down in an attempt to ascertain
what may below, but can see only darkness.
~
0 ACN inside
D3
~
~
Z -1 8161
S
#8163
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear 
clutching at your heart.
~
0 AN city
D0
~
~
Z -1 8164
D2
~
~
Z -1 8159
S
#8164
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear 
clutching at your heart. You think you can make out a small stone building
to the east.
~
0 AN city
D0
~
~
Z -1 8195
D1
~
~
Z -1 8165
D2
~
~
Z -1 8163
S
#8165
Outside The Crypt~
The small stone building is actually a crypt, which is in good condition,
not surprising considering the nature of the current inhabitants of this
ghoulish town. A large iron door looms to the east, and you notice runes
inscribed into its surface in silver.
~
0 CN city
E
runes door~
The runes on the door read-

  "Here is the final resting place of the Evil Baron Shereck, former
   tyrant of the Barony of Palem, and his two foul brothers. Imprisoned
   here by the powerful magic of Xanad, the ArchMage of Anon, their
   rest may not be disturbed by their undead allies. Pray, whoever reads
   this, do not breach this portal, for you will once again unleash their
   undead madness upon the world."
~
D1
~
~
ABZ 0 8166
D3
~
~
Z -1 8164
S
#8166
Inside The Crypt~
The interior of the crypt is dark, damp and cramped. It looks as though
no-one has been here in centuries. A layer of dust ankle-deep makes progress
difficult, as do the hanging cobwebs, with strands as thick as your wrist.
You hope you don't run into the spinner of these webs.
~
0 AN inside
D3
~
~
ABZ 0 8165
D5
~
~
Z -1 8167
S
#8167
The Crypt Proper~
Three doors and a staircase allow escape from this area, and that is a
prominent urge you have right now as you glance about the hellish murals
on the walls, and the rotting corpses hanging in metal frames from the 
arched ceiling.
~
0 AN inside
D0
~
~
ABZ 0 8168
D1
~
~
ABZ 0 8170
D2
~
~
ABZ 0 8169
D4
~
~
Z -1 8166
S
#8168
A Room In the Crypt~
These three resting places that lead off the Crypt's main chamber are all
identical- a raised stone sarcophagus with a bas-relief of the image of its
occupant in life embossed on the lid. Other than that, the place is bare. Or
is it...?
~
0 AN inside
D2
~
~
ABZ 0 8167
S
#8169
A Room In the Crypt~
These three resting places that lead off the Crypt's main chamber are all
identical- a raised stone sarcophagus with a bas-relief of the image of its
occupant in life embossed on the lid. Other than that, the place is bare. Or
is it...?
~
0 AN inside
D0
~
~
ABZ 0 8167
S
#8170
A Room In the Crypt~
These three resting places that lead off the Crypt's main chamber are all
identical- a raised stone sarcophagus with a bas-relief of the image of its
occupant in life embossed on the lid. Other than that, the place is bare. Or
is it...?
~
0 AN inside
D3
~
~
ABZ 0 8167
S
#8171
The Path To The Garden~
This path runs past some very ugly, dead plants that look like they've had
the life drained from them by some disturbingly healthy looking plants with
thorns that look like teeth...
~
0 N forest
D0
~
~
Z -1 8172
D2
~
~
Z -1 8139
S
#8172
The Path To The Garden~
This path runs past some very ugly, dead plants that look like they've had
the life drained from them by some disturbingly healthy looking plants with
thorns that look like teeth. You suddenly curse as you nearly fall into a
small hole in the center of the path which was partially covered by a nest
of branches.
~
0 CN forest
D0
~
~
Z -1 8173
D2
~
~
Z -1 8171
D5
~
~
Z -1 8174
S
#8173
The Path To The Garden~
This path runs past some very ugly, dead plants that look like they've had
the life drained from them by some disturbingly healthy looking plants with
thorns that look like teeth. The garden gates are directly ahead... Peering
through, you become reluctant to enter. It looks like a virtual maze...
~
0 CN forest
D0
~
~
Z 0 8177
D2
~
~
Z -1 8172
S
#8174
A Bolthole~
Here the cowardly necromancer Xantharus lurks, terrified of the evil he
brought to his village. He would do anything to escape, but is currently
too petrified to leave his hole.
~
0 AN inside
D4
~
~
Z -1 8172
S
#8175
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 AN forest
D0
~
~
Z -1 8180
D1
~
~
Z -1 8176
S
#8176
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 AN forest
D0
~
~
Z -1 8181
D1
~
~
Z -1 8177
D3
~
~
Z -1 8175
S
#8177
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 AN forest
D0
~
~
Z -1 8182
D1
~
~
Z -1 8178
D3
~
~
Z -1 8176
S
#8178
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 AN forest
D0
~
~
Z -1 8183
D1
~
~
Z -1 8179
D3
~
~
Z -1 8177
S
#8179
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 AN forest
D0
~
~
Z -1 8184
D3
~
~
Z -1 8178
S
#8180
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 AN forest
D0
~
~
Z -1 8185
D1
~
~
Z -1 8181
D2
~
~
Z -1 8175
S
#8181
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 AN forest
D0
~
~
Z -1 8186
D1
~
~
Z -1 8182
D2
~
~
Z -1 8176
D3
~
~
Z -1 8180
S
#8182
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 AN forest
D0
~
~
Z -1 8187
D1
~
~
Z -1 8183
D2
~
~
Z -1 8177
D3
~
~
Z -1 8181
S
#8183
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 AN forest
D0
~
~
Z -1 8188
D1
~
~
Z -1 8184
D2
~
~
Z -1 8178
D3
~
~
Z -1 8182
S
#8184
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 AN forest
D0
~
~
Z -1 8189
D2
~
~
Z -1 8179
D3
~
~
Z -1 8183
S
#8185
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 AN forest
D0
~
~
Z -1 8190
D1
~
~
Z -1 8186
D2
~
~
Z -1 8180
S
#8186
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 AN forest
D0
~
~
Z -1 8191
D1
~
~
Z -1 8187
D2
~
~
Z -1 8181
D3
~
~
Z -1 8185
S
#8187
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 AN forest
D0
~
~
Z -1 8192
D1
~
~
Z -1 8188
D2
~
~
Z -1 8182
D3
~
~
Z -1 8186
S
#8188
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 AN forest
D0
~
~
Z -1 8193
D1
~
~
Z -1 8189
D2
~
~
Z -1 8183
D3
~
~
Z -1 8187
S
#8189
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 AN forest
D0
~
~
Z -1 8194
D2
~
~
Z -1 8184
D3
~
~
Z -1 8188
S
#8190
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 AN forest
D1
~
~
Z -1 8191
D2
~
~
Z -1 8185
S
#8191
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 AN forest
D1
~
~
Z -1 8192
D2
~
~
Z -1 8186
D3
~
~
Z -1 8190
S
#8192
The Garden~
You suddenly enter a brightly-lit glade full of towering oaks and fresh,
green grass. Here the powers of good have managed to create a foothold in 
this realm of darkness, to aid those stranded or trapped here. You may rest
in peace (if you'll pardon the inappropriate euphemism) for as long as you
wish here.
~
0 CK forest
D1
~
~
Z -1 8193
D2
~
~
Z -1 8187
D3
~
~
Z -1 8191
S
#8193
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 AN forest
D1
~
~
Z -1 8194
D2
~
~
Z -1 8188
D3
~
~
Z -1 8192
S
#8194
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 AN forest
D2
~
~
Z -1 8189
D3
~
~
Z -1 8193
S
#8195
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear 
clutching at your heart. You think you can make out a small stone building
to the east. A gaping hole looms out of the fog in the ground to the right.
~
0 AN city
D0
~
~
Z -1 8197
D2
~
~
Z -1 8164
D5
~
~
Z -1 8196
S
#8196
The Dragon's Lair~
Dragons of all types, alive or undead, keep certain habits, and one of them
is how they decorate their lair. So when you enter and see treasure splashed
everywhere, along with a generous helping of blood and fried corpses, you are
at least 90% sure you have entered the lair of one...
~
0 AN inside
D4
~
~
Z -1 8195
S
#8197
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear 
clutching at your heart. You think you can make out a small stone building
to the east.
~
0 AN city
D0
~
~
Z -1 8198
D2
~
~
Z -1 8195
S
#8198
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear 
clutching at your heart. You think you can make out a small stone building
to the east. You aren't sure, but you think you can see a dark tunnel up
ahead.
~
0 AN city
D0
~
~
Z -1 8199
D2
~
~
Z -1 8197
S
#8199
A Dark Tunnel~
Can it be? YES! An escape route! From this tunnel emanates the sweet smell 
of green grass and fresh air. You can clamber through and escape, though
the tunnel is so narrow you doubt you'd be able to return through it. But
you feel that this room has been blessed by gods, hence you may recall to 
escape.
~
0 AC city
D2
~
~
Z -1 8198
S
#0

#RESETS
D 0 8102 1 1	* The Main Street: door to the east: closed
D 0 8102 3 1	* The Main Street: door to the west: closed
D 0 8103 1 1	* A Ruined House: door to the east: closed
D 0 8104 3 1	* A Ruined House: door to the west: closed
D 0 8114 0 1	* A Side Street: door to the north: closed
D 0 8114 2 1	* A Side Street: door to the south: closed
D 0 8115 2 1	* A Ruined House: door to the south: closed
D 0 8116 0 1	* A Ruined House: door to the north: closed
D 0 8117 0 1	* A Side Street: door to the north: closed
D 0 8117 2 1	* A Side Street: door to the south: closed
D 0 8118 2 1	* A Ruined House: door to the south: closed
D 0 8119 0 1	* A Ruined House: door to the north: closed
D 0 8120 0 1	* A Side Street: door to the north: closed
D 0 8120 2 1	* A Side Street: door to the south: closed
D 0 8120 3 1	* A Side Street: door to the west: closed
D 0 8121 2 1	* A Ruined House: door to the south: closed
D 0 8122 0 1	* A Ruined House: door to the north: closed
D 0 8123 1 1	* A Ruined House: door to the east: closed
D 0 8124 0 1	* A Side Street: door to the north: closed
D 0 8124 2 1	* A Side Street: door to the south: closed
D 0 8125 2 1	* A Ruined House: door to the south: closed
D 0 8126 0 1	* A Ruined House: door to the north: closed
D 0 8127 0 1	* A Side Street: door to the north: closed
D 0 8127 2 1	* A Side Street: door to the south: closed
D 0 8128 2 1	* A Ruined House: door to the south: closed
D 0 8129 0 1	* A Ruined House: door to the north: closed
D 0 8130 0 1	* A Side Street: door to the north: closed
D 0 8130 1 1	* A Side Street: door to the east: closed
D 0 8130 2 1	* A Side Street: door to the south: closed
D 0 8131 2 1	* A Ruined House: door to the south: closed
D 0 8132 0 1	* A Ruined House: door to the north: closed
D 0 8133 3 1	* A Ruined House: door to the west: closed
D 0 8134 1 1	* Main Street: door to the east: closed
D 0 8134 3 1	* Main Street: door to the west: closed
D 0 8135 1 1	* A Ruined House: door to the east: closed
D 0 8136 3 1	* A Ruined House: door to the west: closed
D 0 8140 3 1	* Outside the Mayor's House: door to the west: closed
D 0 8141 0 1	* The Hallway: door to the north: closed
D 0 8141 1 1	* The Hallway: door to the east: closed
D 0 8141 2 1	* The Hallway: door to the south: closed
D 0 8142 0 1	* A Room in the Mayor's Manse: door to the north: closed
D 0 8143 2 1	* A Room in the Mayor's Manse: door to the south: closed
D 0 8144 0 1	* The Hallway: door to the north: closed
D 0 8144 2 1	* The Hallway: door to the south: closed
D 0 8145 0 1	* A Room in the Mayor's Manse: door to the north: closed
D 0 8146 2 1	* A Room in the Mayor's Manse: door to the south: closed
D 0 8149 0 1	* The Hallway: door to the north: closed
D 0 8149 1 1	* The Hallway: door to the east: closed
D 0 8149 2 1	* The Hallway: door to the south: closed
D 0 8150 2 1	* A Room in the Mayor's Manse: door to the south: closed
D 0 8151 0 1	* A Room in the Mayor's Manse: door to the north: closed
D 0 8152 0 1	* The Mayor's Study: door to the north: closed
D 0 8152 2 1	* The Mayor's Study: door to the south: closed
D 0 8152 3 1	* The Mayor's Study: door to the west: closed
D 0 8153 2 1	* A Bedroom: door to the south: closed
D 0 8154 0 1	* A Bedroom: door to the north: closed
D 0 8157 1 1	* A Small House: door to the east: closed
D 0 8158 3 1	* Temporary Residence of a Demon: door to the west: closed
D 0 8160 1 1	* A Clearing: door to the east: closed
D 0 8161 3 1	* The Interior of the Cottage: door to the west: closed
D 0 8165 1 1	* Outside The Crypt: door to the east: closed
D 0 8166 3 1	* Inside The Crypt: door to the west: closed
D 0 8167 0 1	* The Crypt Proper: door to the north: closed
D 0 8167 1 1	* The Crypt Proper: door to the east: closed
D 0 8167 2 1	* The Crypt Proper: door to the south: closed
D 0 8168 2 1	* A Room In the Crypt: door to the south: closed
D 0 8169 0 1	* A Room In the Crypt: door to the north: closed
D 0 8170 3 1	* A Room In the Crypt: door to the west: closed
O 0 8109 0 8103	* a pile of bones (A Ruined House)
M 0 8113 6 8103 1	* a giant rat (A Ruined House)
O 0 8109 0 8104	* a pile of bones (A Ruined House)
M 0 8102 1 8104 1	* a wight (A Ruined House)
M 0 8118 10 8106 1	* a rotting corpse (The Town Square)
M 0 8132 1 8108 1	* a water weird (The Town Square)
M 0 8132 1 8109 2	* a water weird (The Well in the Town Square)
M 0 8132 1 8110 1	* a water weird (The Town Square)
M 0 8112 8 8112 1	* an undead monster (The Town Square)
M 0 8118 10 8113 1	* a rotting corpse (The Town Square)
O 0 8109 0 8115	* a pile of bones (A Ruined House)
M 0 8114 6 8115 1	* a giant spider (A Ruined House)
O 0 8109 0 8116	* a pile of bones (A Ruined House)
M 0 8113 6 8116 1	* a giant rat (A Ruined House)
O 0 8109 0 8118	* a pile of bones (A Ruined House)
M 0 8113 6 8118 1	* a giant rat (A Ruined House)
O 0 8109 0 8119	* a pile of bones (A Ruined House)
M 0 8102 1 8119 1	* a wight (A Ruined House)
M 0 8114 6 8119 1	* a giant spider (A Ruined House)
M 0 8118 10 8120 1	* a rotting corpse (A Side Street)
O 0 8109 0 8121	* a pile of bones (A Ruined House)
M 0 8102 1 8121 1	* a wight (A Ruined House)
M 0 8113 6 8121 1	* a giant rat (A Ruined House)
O 0 8109 0 8122	* a pile of bones (A Ruined House)
M 0 8114 6 8122 1	* a giant spider (A Ruined House)
O 0 8109 0 8123	* a pile of bones (A Ruined House)
M 0 8106 2 8123 1	* a lesser demon (A Ruined House)
O 0 8109 0 8125	* a pile of bones (A Ruined House)
M 0 8113 6 8125 1	* a giant rat (A Ruined House)
M 0 8113 6 8125 1	* a giant rat (A Ruined House)
O 0 8109 0 8126	* a pile of bones (A Ruined House)
M 0 8101 2 8126 1	* a wraith (A Ruined House)
O 0 8109 0 8128	* a pile of bones (A Ruined House)
M 0 8101 2 8128 1	* a wraith (A Ruined House)
O 0 8109 0 8129	* a pile of bones (A Ruined House)
M 0 8114 6 8129 1	* a giant spider (A Ruined House)
M 0 8114 6 8129 1	* a giant spider (A Ruined House)
M 0 8112 8 8130 1	* an undead monster (A Side Street)
O 0 8109 0 8131	* a pile of bones (A Ruined House)
M 0 8108 1 8131 1	* a haunt (A Ruined House)
O 0 8119 0 8131	* a corpse (A Ruined House)
O 0 8109 0 8132	* a pile of bones (A Ruined House)
M 0 8114 6 8132 1	* a giant spider (A Ruined House)
M 0 8101 2 8132 1	* a wraith (A Ruined House)
O 0 8109 0 8133	* a pile of bones (A Ruined House)
M 0 8106 2 8133 1	* a lesser demon (A Ruined House)
M 0 8100 2 8135 1	* a spectre (A Ruined House)
M 0 8100 2 8136 1	* a spectre (A Ruined House)
M 0 8112 8 8137 1	* an undead monster (An Intersection)
M 0 8130 1 8139 1	* a cambion scout (A Junction)
E 0 8103 0 16		*	the Sword of Kas: wielded
E 0 8117 0 17		*	an Unholy Symbol: held in the hands
M 0 8128 3 8140 1	* a nightmare (Outside the Mayor's House)
M 0 8128 3 8142 1	* a nightmare (A Room in the Mayor's Manse)
M 0 8128 3 8143 1	* a nightmare (A Room in the Mayor's Manse)
M 0 8129 1 8143 1	* a retriever (A Room in the Mayor's Manse)
M 0 8127 1 8145 1	* a death knight (A Room in the Mayor's Manse)
E 0 8112 0 16		*	(Diabolical) a Dark Sword: wielded
E 0 8113 0 5		*	a Suit of Dark Armor: on the body
E 0 8114 0 6		*	a Dark Helm: over the head
M 0 8115 1 8145 1	* a lurker above (A Room in the Mayor's Manse)
M 0 8115 1 8146 1	* a lurker above (A Room in the Mayor's Manse)
M 0 8115 1 8147 1	* a lurker above (The Stairway)
M 0 8109 1 8150 1	* a crypt thing (A Room in the Mayor's Manse)
E 0 8104 0 6		*	a circlet: over the head
M 0 8110 1 8151 1	* a greater demon (A Room in the Mayor's Manse)
M 0 8119 1 8152 1	* the master (The Mayor's Study)
E 0 8107 0 12		*	robes of Flesh: about the shoulders
E 0 8108 0 16		*	a Rod of Bone: wielded
E 0 8110 0 17		*	a Power Gem: held in the hands
G 0 8120 0		*	a key
M 0 8116 1 8153 1	* a succubus (A Bedroom)
O 0 8115 0 8153	* a jar (A Bedroom)
P 0 8116 0 8115 1	* a jar: some poison
O 0 8106 0 8153	* a chest (A Bedroom)
P 0 8105 0 8106 1	* a chest: a treasure hoard
M 0 8105 1 8154 1	* a lich (A Bedroom)
E 0 8101 0 9		*	the Hand of Vecna: on the hands
E 0 8102 0 6		*	the Eye of Vecna: over the head
M 0 8103 6 8155 1	* a ghost (A Murky Mist)
M 0 8103 6 8156 1	* a ghost (A Murky Mist)
M 0 8131 1 8158 1	* Orcus (Temporary Residence of a Demon)
E 0 8100 0 17		*	the Rod of Orcus: held in the hands
M 0 8103 6 8159 1	* a ghost (A Murky Mist)
M 0 8103 6 8164 1	* a ghost (A Murky Mist)
M 0 8123 2 8165 1	* green slime (Outside The Crypt)
M 0 8133 2 8166 1	* a giant spider (Inside The Crypt)
M 0 8123 2 8167 1	* green slime (The Crypt Proper)
M 0 8104 2 8168 2	* a vampire (A Room In the Crypt)
E 0 8111 0 12		*	a black cloak: about the shoulders
G 0 8121 0		*	a jar of human blood
M 0 8104 2 8168 2	* a vampire (A Room In the Crypt)
E 0 8111 0 12		*	a black cloak: about the shoulders
G 0 8121 0		*	a jar of human blood
M 0 8134 1 8170 1	* a baron vampire (A Room In the Crypt)
E 0 8111 0 12		*	a black cloak: about the shoulders
G 0 8121 0		*	a jar of human blood
M 0 8117 1 8174 1	* Xantharus (A Bolthole)
G 0 8118 0		*	a holy Symbol
M 0 8120 4 8175 4	* a shambling mound (The Garden)
R 0 8175 4	* The Garden: randomize
R 0 8176 4	* The Garden: randomize
R 0 8177 4	* The Garden: randomize
M 0 8121 4 8178 4	* a kampflut (The Garden)
R 0 8178 4	* The Garden: randomize
R 0 8179 4	* The Garden: randomize
R 0 8180 4	* The Garden: randomize
M 0 8122 2 8181 2	* a black pudding (The Garden)
R 0 8181 4	* The Garden: randomize
R 0 8182 4	* The Garden: randomize
R 0 8183 4	* The Garden: randomize
M 0 8124 2 8184 2	* a gray ooze (The Garden)
R 0 8184 4	* The Garden: randomize
R 0 8185 4	* The Garden: randomize
R 0 8186 4	* The Garden: randomize
M 0 8125 8 8187 8	* an animated tree (The Garden)
R 0 8187 4	* The Garden: randomize
R 0 8188 4	* The Garden: randomize
R 0 8189 4	* The Garden: randomize
M 0 8107 1 8190 1	* a revenant (The Garden)
R 0 8190 4	* The Garden: randomize
R 0 8191 4	* The Garden: randomize
M 0 8126 1 8192 1	* a tree spirit (The Garden)
M 0 8103 6 8195 1	* a ghost (A Murky Mist)
M 0 8111 1 8196 1	* an undead dragon (The Dragon's Lair)
O 0 8105 0 8196	* a treasure hoard (The Dragon's Lair)
M 0 8103 6 8198 1	* a ghost (A Murky Mist)
S

#OLIMITS
O 8100 1	* the Rod of Orcus
O 8113 1	* a Suit of Dark Armor
S

#HELPS
0 'GHOST TOWN'~
This is purely a simple hack-n-slash area with the interesting added feature
that you can't recall... You have to fight your way through the many powerful
high level undead that populate this place. To a good mudder its heaven. To
someone who flees when fighting the children in Mud School, its probably gonna
be considered impossible. Either way, have fun.


~
-1 $~

#$