#AREADATA Name Circus~ VNUMs 4400 4500 Credits Binky~ Security 9 LevelRange 1 12 End #MOBILES #4400 ticket clerk~ the Ticket Clerk~ The Ticket Clerk extends his hand for your money. ~ The ticket clerk is bored, but is not so bored that he really wants to talk to you. So are you going to buy a ticket or what???? ~ human~ AB 0 250 0 31 0 10d10+1000 5d5+1000 6d4+9 pound -36 -36 -36 -36 0 0 0 0 stand stand male 9216 0 0 medium unknown #4401 child small~ a small child~ A small child waits in line for the Big Top. ~ He is standing in line, whining and complaining that his feet hurt. Why don't you put him out of your misery? ~ human~ A 0 1000 0 1 0 2d6+10 2d6+100 1d4+0 punch 60 60 60 60 0 0 0 0 stand stand male 102 0 0 small unknown #4402 dad father man~ the child's father~ The child's father is here. ~ The child's father seems irked that you have been pushing past the others in line. ~ human~ AB 0 0 0 5 0 2d6+60 2d7+100 1d6+1 punch 40 40 40 40 0 0 0 0 stand stand male 324 0 0 medium unknown #4403 woman mother mom~ the child's mother~ The child's mother stands here, patiently waiting in line. ~ The mother is tired of taking care of her son, and wishes she was in a bubble bath at home right now. ~ human~ AB 0 0 0 3 0 2d6+35 2d6+35 1d6+0 punch 50 50 50 50 0 0 0 0 stand stand female 108 0 0 medium unknown #4404 bobby boy~ little Bobby~ Little Bobby is lost, and is looking for his mommy. ~ Bobby is scared, he should never have ran off to look at the Bearded Lady. Besides being lost, he is now psychologically scarred. ~ human~ ACGH 0 1000 0 1 0 2d6+10 2d6+100 1d4+0 punch 70 70 70 70 0 0 0 0 stand stand male 44 0 0 small unknown #4405 mother woman~ Bobby's mother~ Bobby's mother is here, frantically calling out her son's name. ~ Bobby's mother is looking quite worried. If you see Bobby, you will tell her, won't you? ~ human~ ACGH 0 1000 0 3 0 2d6+35 2d6+35 1d6+0 punch 50 50 50 50 0 0 0 0 stand stand female 108 0 0 medium unknown #4406 bearded lady~ the Bearded Lady~ The Bearded Lady is here. ~ The Bearded Lady is kind of scary looking. She looks at you with lust in her eyes. RUN!!!! ~ human~ AB 0 0 0 5 0 2d6+60 2d7+100 1d6+1 slap 40 40 40 40 0 0 0 0 stand stand female 378 0 0 medium unknown #4407 Illusionist mage~ the Illusionist~ The Illusionist is here, doing tricks to amaze the crowd. ~ He puts on quite a show. If you couldn't see the wires on half of his creations, you might actually be amazed. ~ elf~ AB DF 0 0 5 0 2d6+60 2d7+71 1d7+1 punch 50 50 50 30 0 0 0 0 stand stand male 300 0 0 medium unknown #4408 midget~ the Midget~ A Midget is here, doing acrobatics to amuse the crowd. ~ The Midget acts very silly, but you see a cunning gleam in his eye. This is one to watch out for. ~ dwarf~ ABCH 0 -300 0 2 0 2d7+21 2d7+21 1d5+0 punch 75 75 75 80 0 0 0 0 stand stand male 18 0 0 medium unknown #4409 Ivan strongman man strong~ Ivan~ Ivan the Strongman poses for the crowd. ~ Ivan really is an impressive figure of a man. You will want to think twice before tangling with him. ~ giant~ ABCGH N 100 0 8 0 2d7+96 2d7+96 1d7+2 punch 45 45 45 66 0 0 0 0 stand stand male 378 0 0 giant unknown #4410 swallower~ the Sword Swallower~ The Sword Swallower is in the act of swallowing an entire bastard sword. ~ This guy has eaten more swords than you have even seen. He probably knows how to use his sword as well. ~ human~ AB 0 0 0 2 0 2d7+21 2d6+10 1d5+0 punch 70 70 70 80 0 0 0 0 stand stand male 9 0 0 medium unknown #4411 member audience~ a member of the audience~ A member of the audience goes "Ooooh! Ahhhhh!" ~ This person is so interested in the show, he doesn't even realize you are here. ~ human~ ABCH 0 0 0 1 0 2d6+10 0d0+0 1d4+0 punch 75 75 75 80 0 0 0 0 stand stand male 10 0 0 medium unknown #4412 clown red~ a red-nosed clown~ A red-nosed clown is ready to throw a pie in your face. ~ The clown is laughing and throwing pies, and generally being a nuisance. He turns towards you with a pie. DUCK! ~ human~ ABCH 0 500 0 1 0 2d6+10 0d0+0 1d4+0 punch 75 75 75 80 0 0 0 0 stand stand male 20 0 0 medium unknown #4413 clown big~ a clown with big shoes~ A clown with big shoes is trying to get into a small car. ~ The clown is trying to fit his shoes into the carriage. It will be a tight fit. ~ dwarf~ ABCH 0 500 0 2 0 2d7+21 2d6+10 1d5+0 punch 70 70 70 80 0 0 0 0 stand stand male 20 0 0 medium unknown #4414 clown big~ a big clown~ A big clown is getting ready to throw confetti at you. ~ The big clown has a bucket full of confetti. Or is it water? Better stay away from him until you know. ~ giant~ ABCH 0 300 0 5 0 2d6+60 2d6+60 1d6+1 punch 20 20 20 50 0 0 0 0 stand stand male 240 0 0 giant unknown #4415 ringmaster master~ the Ringmaster~ The Ringmaster is introducing the next act. ~ The Ringmaster is dressed in a red coat, and is wearing a big black top hat. He was probably hired because he has a voice you could hear over a roaring dragon (which, incidently, is the next act). ~ elf~ ABC O 0 0 12 0 2d10+150 2d10+150 1d10+3 punch 10 10 10 30 0 0 0 0 stand stand male 990 0 0 medium unknown #4416 thrower~ the knife thrower~ The knife thrower is getting ready to throw 4 knifes at his assistant. ~ He is getting ready to put on a blind fold. He has spent years of practice, and is completely confident in his skills. He also has a handkerchief he keeps wiping his face with. You here him mumble, 'maybe I shouldn't have stopped by the Grunting Boar before my act'. ~ human~ ABC 0 0 0 3 0 2d6+35 2d6+35 1d6+0 punch 60 60 60 80 0 0 0 0 stand stand male 150 0 0 medium unknown #4417 assistant~ the knife thrower's assistant~ The knife thrower's assistant is asleep against the target. ~ The assistant dreams a drugged sleep. It seems she thought she would be helping with the animals, until a slight mishap last night during the knife throwers rehearsal last night. She did wonder why the dashing knife thrower invited her out to dinner. ~ human~ AB 0 0 0 1 0 2d6+10 2d6+10 1d4+0 punch 75 75 75 80 R 0 0 0 sleep sleep female 11 0 0 medium unknown #4418 tamer~ the lion tamer~ The lion tamer is putting his head in a lion's mouth. ~ He is a dashing man, who seems at home with the deadly beasts. He controls the animals with whip and force of mind. ~ human~ AB 0 500 0 7 0 2d6+85 2d7+71 1d8+1 punch 20 20 20 40 0 0 0 0 stand stand male 560 0 0 medium unknown #4419 lion~ a ferocious Lion~ A ferocious Lion leaps from his stand to attack you! ~ This is the King of the Beasts, and you understand why as he tears a chunk of flesh from your body! ~ bear~ ABCF 0 -1000 0 9 0 8d8+70 1d1+199 1d8+2 chomp 30 30 30 50 0 0 0 0 stand stand none 880 0 0 large unknown #4420 walker tightrope~ a tightrope walker~ A tightrope walker balances on the wire. ~ The only way past him seems to be to push him off. You wouldn't do that, would you? ~ human~ ABC 0 200 0 5 1 8d9+0 10d10+100 1d6+0 punch 50 50 50 70 F 0 0 0 stand stand male 135 0 0 medium unknown #4421 keeper~ an animal keeper~ An animal keeper is here, taking care of the animals. ~ She loves her work, and takes good care of the animals, despite the cheap supplies bought for them by the Circus Owner. ~ human~ AG N 1000 0 1 0 3d6+0 0d1+0 0d1+0 punch 75 75 75 80 0 0 0 0 stand stand female 540 0 0 medium unknown #4422 elephant~ an elephant~ An elephant nudges you with his trunk, asking for peanuts. ~ This is a gigantic animal! But he seems pretty docile. Good thing. You probably would not want to get him angry. ~ unique~ AB 0 0 0 10 0 8d8+90 10d10+90 2d5+1 pound 50 50 50 70 0 0 0 0 stand stand male 990 0 0 large unknown #4423 bear~ a trained bear~ The trained bear hasn't been fed in a week. Look out! ~ The bear hasn't been fed for a long time. The Circus Owner figures he can save a lot of money buy feeding the bear on unwary adventurers like yourself. ~ bear~ ABF 0 0 0 4 0 8d8+16 10d10+1 1d4+2 bite 60 60 60 75 0 0 0 0 stand stand none 270 0 0 large unknown #4424 horse~ a horse~ A trained horse is here, prancing in anticipation. ~ The horse has been trained by the bare back rider. These are magnificent animals, although they look like they could use more food. More evidence of the cheapness of the Circus Owner. ~ unique~ AB 0 0 0 4 0 8d9+8 10d10+1 1d4+1 pound 57 57 57 78 0 0 0 0 stand stand none 300 0 0 medium unknown #4425 unicorn horse white~ a poor horse~ A poor white horse is here, about to have a horn implanted in it's head. ~ This poor animal had the unfortunate luck of being white. Just what the Circus Owner was looking for. ~ unique~ AB 0 0 0 3 0 8d5+0 10d10+100 1d6+0 pound 62 62 62 75 0 0 0 0 stand stand none 66 0 0 medium unknown #4426 owner~ the Circus Owner~ The greedy Circus owner is about to cut into the poor horse. ~ This man has no scruples. When the Owner got the thought of putting a horn on a regular horse and passing it off as a Unicorn, he almost wet his pants with delight. This man is in trouble if the ASPCA ever finds out, but until then, he will probably keep making a LOT of money. ~ drow~ ABCH 0 -1000 0 10 0 2d7+121 2d7+127 2d4+2 punch 30 30 30 50 0 0 0 0 stand stand male 891 0 0 medium unknown #4427 vendor~ the cotton candy vendor~ The cotton candy vendor waits to take your money. ~ He is wearing a colorful pair of overalls and a bright painter's cap. He makes cotton candy in a big tub, where all the kids can watch him. ~ human~ AB 0 1000 0 8 0 2d7+96 2d6+10 1d7+2 punch 40 40 40 60 0 0 0 0 stand stand male 80000 0 0 medium unknown #4428 Illusionist mage~ the Illusionist~ The Illusionist is here, doing tricks to amaze the crowd. ~ He puts on quite a show. If you couldn't see the wires on half of his creations, you might actually be amazed. ~ elf~ ABF DF 0 0 3 0 2d6+35 2d6+35 1d5+0 punch 70 70 70 50 0 0 0 0 stand stand male 300 0 0 medium unknown #4429 dog guard~ a guard dog~ A guard dog growls at you, then attacks. ~ He looks like he has been purposely abused to keep him mean. Maybe if you gave him a pie, he would be your friend? ~ dog~ ABCF DF -500 0 4 0 2d7+46 2d7+46 1d5+1 bite 45 45 45 60 0 0 0 0 stand stand male 0 0 0 small unknown #4430 burly worker~ a burly worker~ A burly worker coming to the aid of the Circus Owner. ~ The burly worker has sweat dripping off of every inch of his body. ~ human~ ABF 0 -1000 0 8 0 2d7+96 2d7+96 1d7+2 pound 30 30 30 40 0 0 0 0 stand stand male 800 0 0 medium unknown #4450 chef~ Binky's chef~ Binky's chef stands here, ready to carve the turkey. ~ ~ human~ AB 0 0 0 18 0 3d9+283 3d9+283 2d7+4 punch 0 0 0 20 0 0 0 0 stand stand none 3200 0 0 medium unknown #4451 midget thief~ the Midget~ A Midget is here, stealing money from the crowd. ~ The Midget is very good at his trade, and makes quit a bit of money buy picking pockets of the unwary. ~ dwarf~ AG 0 -900 0 3 0 2d6+35 2d6+35 1d6+0 slice 60 60 60 80 0 0 0 0 stand stand male 1000 0 0 medium unknown #0 #OBJECTS #4400 ticket~ a ticket~ An unwanted scrap of paper lies here.~ paper~ key 0 A A 0 0 0 0 1 0 7 P G none #4401 candy~ cotton candy~ Some pink fluffy candy lies here.~ ~ pill 0 A 1 'refresh' 'refresh' '' '' 4 1 64 P G none #4402 key hairy~ a hairy key~ A key lies here, covered with hair clippings.~ ~ key 0 AO 0 0 0 0 0 1 1 4 P G none #4403 key~ a huge key~ A humongous, heavy key lies here.~ ~ key 0 AO 0 0 0 0 0 4 1 60 P G none #4404 key small~ a small key~ A small key lies here.~ ~ key 0 AO 0 0 0 0 0 1 1 5 P G none #4405 key shimmering~ a shimmering key~ An object lies here, shimmering, so that you aren't sure what it is.~ ~ key 0 AO 0 0 0 0 0 1 1 5 P G none #4406 key slender~ a slender key~ A very thin key lies here.~ ~ key 0 AO 0 0 0 0 0 1 1 4 P G none #4407 bracers strongman~ the strongman's bracers~ A pair of large bracers lies here.~ ~ armor 0 AI 3 3 3 3 0 4 8 100 P A 1 1 A 5 1 G none #4408 sword small~ a small, thin sword~ A small sword lies here.~ ~ weapon 0 AN sword 3 3 pierce 0 2 1 8 P A 18 3 A 17 8 G none #4409 staff translucent~ a pointy translucent staff~ A long, thin, shimmering object lies here.~ ~ weapon 0 AN spear 3 4 pound 0 5 0 144 P A 18 2 G none #4410 sword bastard~ the sword swallower's sword~ A rubber bastard sword is here.~ ~ weapon 0 AN sword 2 3 slice 0 1 0 10 P A 18 1 G none #4411 purse~ the midget's purse~ A small purse lies here.~ ~ container 0 AO 30 0 0 5 50 1 1 16 P G none #4412 bunch coins~ a bunch of coins~ A bunch of coins lies here.~ ~ money 0 A 700 0 0 0 0 1 1 16 P G none #4413 razor~ a razor~ A razor lies here.~ ~ weapon 0 AN exotic 1 5 stab 0 2 1 20 P A 19 2 A 17 6 G none #4414 barbell~ a barbell~ A huge barbell lies here.~ ~ furniture 0 AO A CDFI EHK BCEH CFG 5 120 0 P G none #4415 sign~ a letter~ A letter is posted on the games booths.~ ~ furniture 0 0 0 0 0 0 0 0 0 0 P E letter~ The letter reads: This area has been closed by order of the Mayor of Midgaard, because of dishonest activities perpetrated by the persons running the games. Another example of how your government cares for you. - Captain of the Watch ~ G none #4416 knife~ a sharp knife~ A sharp, well balanced knife lies on the ground.~ ~ weapon 0 AN dagger 2 3 stab D 2 1 12 P A 18 2 G none #4417 blindfold~ a blindfold~ A strip of black cloth lies here.~ ~ armor 0 AE 2 2 2 2 0 1 1 8 P A 18 -10 A 14 -50 G none #4418 whip~ a whip~ A leather whip is lying on the ground.~ ~ weapon 0 AN whip 4 3 whip 0 8 1 256 P A 18 5 A 4 -1 G none #4419 pole~ tightrope walker's pole~ A long pole lies here.~ ~ furniture A AO 0 0 0 0 0 6 1 175 P A 2 2 G none #4420 clown shoes~ big clown shoes~ A huge pair of shoes lies here, apparently forgotten.~ ~ armor 0 AG 3 3 3 3 0 1 4 3 P A 14 -20 A 2 -1 G none #4421 tophat hat~ a tophat~ The Ringmaster's tophat lies here.~ ~ armor 0 AE 3 3 3 3 0 7 1 280 P A 12 10 A 17 4 G none #4422 chest~ a chest~ A chest lies here, buried in a pile of hair.~ ~ container 0 0 100 ACD 4402 100 100 1 0 0 P G none #4423 chest~ a chest~ A shimmering object sits in the corner.~ ~ container 0 0 100 ACD 4405 100 100 1 0 0 P G none #4424 chest~ a chest~ The strongman's huge chest lies here. ~ ~ container 0 0 100 ACD 4403 100 100 1 0 0 P G none #4425 chest~ a chest~ A small chest lies here.~ ~ container 0 0 100 ACD 4404 100 100 1 0 0 P G none #4426 chest~ another chest~ A chest sits in the corner.~ ~ container 0 0 100 ACD 4406 100 100 1 0 0 P G none #4427 slip paper~ a paper~ A piece of wadded up paper has been left on the ground.~ ~ key 0 A 0 0 0 0 0 5 1 100 P G none #4428 safe~ a combination safe~ A painting hangs on the wall, but it doesn't appear that valuable. Stick to the cash.~ ~ container 0 0 100 ACD 4427 100 100 7 0 0 P E painting~ Behind the painting you find a safe! It has a combination lock. You can probably never guess the combination. ~ G none #4429 note~ a note~ A sign hangs by the ticket booth.~ ~ furniture 0 0 0 0 0 0 0 2 0 0 P E sign~ The sign says: type BUY TICKET to buy a ticket for the Big Top. ~ G none #4430 bucket~ a bucket~ A colorful bucket lies here.~ ~ container 0 AO 15 0 0 15 100 2 1 16 P G none #4431 drugged food~ drugged food~ A delicious looking dinner lies here.~ ~ pill 0 A 34 'sleep' 'weaken' 'poison' '' 2 1 8 P G none #4432 pizza food~ a slice of Tombstone Sausage and Pepperoni pizza~ A slice of pizza lies here, piping hot.~ ~ food 0 A CFG ACEG 0 0 0 3 1 27 P G none #4433 steak food~ a juicy steak~ A juicy steak dinner lies here.~ ~ food 0 A CFG CFG 0 0 0 4 1 48 P G none #4434 bigmac food~ a delicious BigMac~ Some food lies here, wrapped in paper.~ ~ food 0 A CFG ACEG 0 0 0 3 1 27 P G none #4435 coke can~ a can of Coke~ A can of Coke lies here.~ ~ drink 0 A 100 96 'coke' 0 0 4 1 8 P G none #4436 key~ the key to the lion's cage~ The key to the lion's cage lies here.~ ~ key 0 A 0 0 0 0 0 1 1 10 P G none #4437 bunch coins~ a bunch of coins~ A bunch of coins lies here.~ ~ money 0 A 50 0 0 0 0 1 0 16 P G none #4438 bunch coins~ a bunch of coins~ A bunch of coins lies here.~ ~ money 0 A 100 0 0 0 0 1 0 4 P G none #4439 nose red~ a red clown nose~ A red nose like a clown might wear, lies forgotten upon the ground.~ ~ armor 0 AE 2 2 2 2 0 1 1 4 P A 3 -2 A 4 -1 G none #4440 chest~ a chest~ A chest sits under the hammock.~ ~ container 0 0 100 ACD 4441 100 100 4 4 0 P G none #4441 key~ a key~ A small key lies in the dirt.~ ~ key 0 A 0 0 0 0 0 6 1 120 P G none #4442 clear potion~ a clear potion~ A clear vial of fluid sits here.~ ~ potion GH AO 29 'fly' 'remove curse' 'continual light' '' 3 3 48 P G none #4443 roast pheasant food~ a roast~ Delicious roast pheasant tempts your taste buds.~ ~ food 0 A CFG EG 0 0 0 4 1 0 P G none #4444 turkey food~ a slice of turkey~ A plump turkey sits on the table.~ ~ food 0 A CFG EG 0 0 0 3 1 0 P G none #4445 stuffing food~ homemade stuffing~ A bowl of homemade stuffing sits upon the table.~ ~ food 0 A CFG CFG 0 0 0 3 1 0 P G none #4446 cherry pie food~ a slice of cherry pie~ Some Cherry Pie A La Mode on the table makes your mouth water.~ ~ food 0 A CFG BEF 0 0 0 4 1 0 P G none #4447 wineskin~ a wineskin~ A wineskin filled with Chardonnay sits upon the table.~ ~ drink 0 A 30 30 'rose wine' 0 0 2 1 0 P G none #4448 scalpel~ a scalpel~ A thin knife with a sharp blade lies here.~ ~ weapon 0 AN dagger 4 3 slice D 6 1 108 P A 18 -2 A 19 6 G none #4449 refrigerator frig fridge~ Binky's refrigerator~ Binky's refrigerator sits here, packed full of goodies.~ ~ container BG B 999 AC 0 999 100 3 24 0 P G none #4450 carving knife~ a carving knife~ A very sharp knife gleams from the floor.~ ~ weapon 0 AN dagger 6 3 pierce D 16 1 2000 P A 18 3 A 19 3 G none #0 #ROOMS #4401 The Path to the Circus~ You hear music and laughter coming from ahead of you. Posters hang from the trees, advertisements for the Circus that has just arrived in town. ~ 0 0 city E poster~ The poster reads: Come one, come all!! See the greatest show in the 4th realm!! See the Bearded Lady!! Ivan the strongman!! Laugh at the antics of the crazy Klawson Klowns!! ~ D0 ~ ~ Z 0 3119 D2 ~ ~ Z 0 4402 S #4402 The Entrance to the Circus~ Ahead you see the Circus laid out in all its glory. Freak shows, games booths, and dwarfing them all, the Big Top. A ticket booth is set here. You will need a ticket to enter the Big Top. ~ 0 0 city D0 ~ ~ Z 0 4401 D2 ~ ~ Z 0 4403 S #4403 The Path to the Big Top~ This way to the Big Top is lined with people. They seem to be having a good time. Everyone that is, except the people waiting in line for the Big Top. They seem annoyed at you as you push your way past them. To the east and west you see games booths. ~ 0 0 city D0 ~ ~ Z 0 4402 D1 ~ ~ Z 0 4405 D2 ~ ~ Z 0 4406 D3 ~ ~ Z 0 4404 S #4404 The Game Booths~ This area seems deserted. The booths are boarded up, and the only Circus employee you see is sitting on a counter, muttering obscenities at the Mayor and City council. He makes it a point to let you know that he knows you are there, and he is ignoring you on purpose. ~ 0 0 city D1 ~ ~ Z 0 4403 S #4405 The Game Booths~ This area seems deserted. The booths are boarded up, and the only Circus employee you see is sitting on a counter, muttering obscenities at the Mayor and City council. He makes it a point to let you know that he knows you are there, and he is ignoring you on purpose. ~ 0 0 city D3 ~ ~ Z 0 4403 S #4406 The Path to the Big Top~ This way to the Big Top is lined with people. They seem to be having a good time. Everyone that is, except the people waiting in line for the Big Top. They seem annoyed at you as you push your way past them. To the east you see the freak shows. To the west you see a vendor. ~ 0 0 city D0 ~ ~ Z 0 4403 D1 ~ ~ Z 0 4408 D2 ~ ~ Z 0 4414 D3 ~ ~ Z 0 4407 S #4407 The Cotton Candy Vendor~ The smell of cotton candy makes your mouth water. Be careful about eating too much, all that sugar may make you hyper. ~ 0 0 city D1 ~ ~ Z 0 4406 S #4408 The Entrance to the Freak Shows~ This area is filled with posters of the attractions the Circus has to offer to the curious. You are invited to watch feats of strength from the strong man, gasp as a man swallows a sword, see a real, Bearded Lady, be amazed by the midget's feats of acrobatics, and be dazzled by the great magical powers of the Illusionist. ~ 0 0 city D1 You see the Bearded Lady's tent. ~ ~ Z 0 4409 D2 You see the Strongman's tent. ~ ~ Z 0 4413 D3 ~ ~ Z 0 4406 S #4409 The Tent of the Bearded Lady~ This tent consists of chairs for you to rest in, and a rickety wooden stage up front. You hear the stage creak as you enter, and you understand why when you see who is standing on it. She is bearded all right. And big. Very big. Colossally huge. You don't seem to have any problem finding a seat. The place is deserted of spectators. ~ 0 D inside D1 You see the Illusionist's tent. ~ ~ Z 0 4410 D2 You see the Sword Swallower's tent. ~ ~ Z 0 4412 D3 ~ ~ Z 0 4408 S #4410 The Tent of the Illusionist~ This tent is darkened at first. Then it gradually lightens, although you do not see the source of the light. You do hear a loud breathing sound though. You think it may be coming from right behind you. You think this because you can feel very warm breath on the back of your neck. You turn, and see a very large, very evil looking creature. It's a Dragon. It opens its mouth, but does not attack. Instead it just laughs at you mercilessly. The Dragon snorts a cloud of smoke at you. ~ 0 D inside E Dragon~ The Dragon looks incredibly powerful. You are in awe of it, not believing that something so powerful, so huge, could be controlled by man. Let alone fit in this tent. Fit in this tent? Hey, wait a minute, is it shimmering a little, or are your eyes playing tricks on you? ~ D2 You see the Midget's tent. ~ ~ Z 0 4411 D3 You see the Bearded Lady's tent. ~ ~ Z 0 4409 S #4411 The Midget's Tent~ This tent has a mat laid out, no doubt where the Midget performs his acrobatics. You overhear another member of the audience telling his friend, 'I'd watch out for that Midget. I hear that a new rash of robberies broke out right after the Circus came to town. Wouldn't surprise me if he is the one responsible.' ~ 0 D inside D0 You see the Illusionist's Tent. ~ ~ Z 0 4410 D3 You see the Sword Swallower's Tent. ~ ~ Z 0 4412 S #4412 The Sword Swallower's Tent~ This tent is decorated with many deadly looking weapons. A warrior could find any kind of weapon he ever dreamed of in here. A stage at the front is obviously where the Sword Swallower performs his acts of bravery. Several rickety chairs sit in front of the stage, looking as if they might not hold the weight of the next customer to sit down. ~ 0 D inside D0 You see the Bearded Lady's Tent. ~ ~ Z 0 4409 D1 You see the Midget's Tent. ~ ~ Z 0 4411 D3 You see the Strongman's Tent. ~ ~ Z 0 4413 S #4413 The Strongman's Tent~ This tent is the largest one in The Circus besides the Big Top. It is decorated with pictures and drawings of huge men lifting huger weights. You see heavy objects at the front of the room, that must be part of the act. If Ivan the Strongman can lift those, then he really must be strong. ~ 0 D inside D0 You see the Entrance to the Freak Shows. ~ ~ Z 0 4408 D1 You see the Sword Swallower's Tent. ~ ~ Z 0 4412 S #4414 The Path to the Big Top~ This way to the Big Top is lined with people. They seem to be having a good time. Everyone that is, except the people waiting in line for the Big Top. They seem annoyed at you as you push your way past them. To the east and west you see games booths. ~ 0 0 city D0 ~ ~ Z 0 4406 D2 You see the Entrance to the Big Top. ~ ~ Z 0 4415 S #4415 The Entrance to the Big Top.~ You've finally made it to the front of the line! The entrance to the Big Top is in front of you. You see a slot where you insert your ticket, to unlock the magic of The Circus that lies inside. ~ 0 0 city D0 ~ ~ Z 0 4414 D2 ~ door~ ABCFZ 4400 4416 S #4416 Entryway between the Grand Stands~ The noise of the crowd greets you as you enter the Big Top. The sounds and smells that greet you take you back to the time when you were a child, in wonder and awe of the Circus that came to your town. You can hear the trumpet of an elephant somewhere, and the roar of a lion. The applause of the crowd is momentarily deafening. To the west and east you see under the Grand Stands. ~ 0 D inside D0 You see the Entrance to the Big Top. ~ door~ ABCFZ 4400 4415 D1 You see under the stands. ~ ~ Z 0 4417 D2 You see your first good look at the Big Top ahead. ~ ~ Z 0 4419 D3 You see under the stands. ~ ~ Z 0 4421 S #4417 Under the Grand Stands~ You are under the Stands. Popcorn and peanut shells litter the floor. You can climb up the supports into the stands from here. ~ 0 D inside D3 ~ ~ Z 0 4416 D4 ~ ~ Z 0 4418 S #4418 In the Grand Stands~ You find yourself in a crowd of people enjoying the show. The people behind you yell at you to sit down. If you don't sit down soon, there may be a fight. You may climb down below the stands, or exit by the stairs and get a good look at the Big Top. ~ 0 D inside D3 ~ ~ Z 0 4419 D5 ~ ~ Z 0 4417 S #4419 First Look at the Big Top~ You receive your first good look at the Big Top. The size of this tent was amazing from the outside, but is even more breathtaking from the inside. You feel as if you are in a different world, where the sky is only a little closer. You see 3 Rings spread out in front of you. A high wire extends between poles at a dizzying height. The 1st Ring appears to hold a cage which contains several large lions. The 2nd Ring is filled with clowns who are trying to fit into a small carriage. In the 3rd Ring, a man is preparing to put on a blind fold, while his assistant stands against a target. He has a rack of knives next to him. You may enter the 2nd Ring to the south. To the east and west are the Grand Stands, and the Entryway is to the north. ~ 0 D inside D0 You see the Entryway. ~ ~ Z 0 4416 D1 ~ ~ Z 0 4418 D2 You see the 2nd Ring. ~ ~ Z 0 4422 D3 ~ ~ Z 0 4420 S #4420 In the Grand Stands~ You find yourself in a crowd of people enjoying the show. The people behind you yell at you to sit down. If you don't sit down soon, there may be a fight. You may climb down below the stands, or exit by the stairs and get a good look at the Big Top. ~ 0 D inside D1 ~ ~ Z 0 4419 D5 ~ ~ Z 0 4421 S #4421 Under the Grand Stands~ You are under the Stands. Popcorn and peanut shells litter the floor. You can climb up the supports into the stands from here. ~ 0 D inside D1 ~ ~ Z 0 4416 D4 ~ ~ Z 0 4420 S #4422 The 2nd Ring - You'd better read the description of this room. ~ You are in the 2nd Ring. You see a rickety carriage, which a line of clowns are trying to squeeze into. You've already seen many more fit into it than could possibly fit. The 1st Ring is to the west and the 3rd Ring is to the east. A ladder on a pole here provides access to the tightrope above. To the north is the first look a visitor to the Big Top has. You notice that the 1st ring is a cage which contains several HUNGRY Lions. Entering it would be fairly suicidal. It is a good thing it is locked! ~ 0 D inside D0 ~ ~ Z 0 4419 D1 ~ ~ Z 0 4423 D3 ~ door~ ABCFZ 4436 4424 D4 ~ ~ Z 0 4427 D5 You can't see into the car, you'll just have to go in. ~ ~ Z 0 4444 S #4423 The 3rd Ring~ A target is set up in this Ring for the knife thrower. Up close, you can see many red smears which have been not quite cleaned from the target. You see the crowd looking at you, probably wondering what your act is. The only exit is to the 2nd Ring to the west. ~ 0 D inside D3 ~ ~ Z 0 4422 S #4424 The 1st Ring~ This is a cage, which contains several large stands that the lions are supposed to sit on when they are not eating foolish people who walk into this room. A few hoops are in the cage, one of which is flaming. You think that only an idiot would be in here with the lions. With the lions? Hey, YOU ARE IN HERE WITH THE LIONS!!! YOU'D BETTER RUN!!!!!! ~ 0 D inside D1 ~ door~ ABCFZ 4436 4422 D5 ~ hole~ ABCFZ 4414 4469 S #4425 On the High Wire~ You are still 80 feet up in the air. DIRECTLY below you is the Lion's Cage. If you survived the fall, YOU WOULD SURELY DIE when the Lions got ahold of you. You note that the door is closed to the cage, so you would have very little chance of running away if you did fall into the cage. As you take your eyes off the ground below, you see the end of the wire immediately to your west. ~ 0 D inside D1 ~ ~ Z 0 4426 D3 ~ ~ Z 0 4428 D5 The Lion's Cage. A suicidal move. ~ ~ Z 0 4424 S #4426 On the High Wire~ You try to balance on the wire, and try not to look down the 80 feet to the ground below. It is good thing your training as adventurer has given you a little better sense of balance than most people. From up here, you really do have a nice view, of a very long wire. You still have a ways to go. ~ 0 D inside D1 ~ ~ Z 0 4427 D3 ~ ~ Z 0 4425 S #4427 On the Platform Way, Way Up in the Air~ You hug the pole as you realize just how high you are. Your only choices are to go back down, or try to walk the high wire to the west. Of course, the wire goes above the lion's cage, which has an open top. If you did survive the fall, you probably wouldn't feel like adventuring again. ~ 0 D inside D3 ~ ~ Z 0 4426 D5 ~ ~ Z 0 4422 S #4428 The End of the Highwire~ You made it safely. Now you may climb down and sneak out the back entrance of the Big Top. Or you can brave the Tightrope again. You hear the noises of animals outside the Big Top. Below you is the trapdoor. ~ 0 D inside D1 ~ ~ Z 0 4425 D5 ~ trapdoor~ ABZ 0 4429 S #4429 Behind the Big Top~ This is where the show behind the show goes on. There are a lot of workers preparing the next act, moving animals around, and doing too much to take much notice of you. The workers are taking the animals to the pens to the south. You see some of the performers trailers off to the east. From inside, you hear applause from the crowd. ~ 0 0 city D1 You see the Row of Trailers. ~ ~ Z 0 4434 D2 You see the Animal Pens. ~ ~ Z 0 4430 D3 ~ ~ Z 0 4445 D4 ~ door~ ABZ 0 4428 S #4430 The Animal Pens~ From here you may enter the animal pens. You see a large sign that says the following: WELCOME TO THE ANIMAL PENS!!!! Please feel free to pet and play with any of the animals. They are all very friendly, and never hurt the public. Especially the Bear. Feel free to enter his cage and pet him. - The Owner Penned underneath this is a note that says: Beware the Bear!!! You may enter the Elephant Pen to the west, the Bear Pen to the south, or the Horse Corral to the east. Or you may return north. ~ 0 0 city D0 ~ ~ Z 0 4429 D1 ~ door~ ABZ 0 4433 D2 ~ door~ ABZ 0 4432 D3 ~ door~ ABZ 0 4431 S #4431 The Elephant Pen~ The first thing you notice in this pen is the rather pungent odor. Oh my, you seem to have stepped in an extremely large pile of droppings. Maybe you should leave to the north? ~ 0 0 city D1 ~ door~ ABZ 0 4430 S #4432 The Bear Pen~ This room is rather dark, and it doesn't seem to have been cleaned very well lately. The Circus Owner found that he could let some of his security guards go and save the price of feeding the bear if he just put up a sign inviting visitors to visit the friendly bear. It appears you fell for it. ~ 0 AD inside D0 ~ door~ ABZ 0 4430 S #4433 The Horse Corral~ This corral is where the show horses are kept when they are not performing. It is rather small for the amount of horses that are kept here. ~ 0 0 city D3 ~ door~ ABZ 0 4430 S #4434 The Row of Trailers~ You are between the two rows of trailers where the performers live. To the north is the Strongman's Trailer, to the south the Bearded Lady's Trailer. You may also continue east or west. ~ 0 0 city D0 ~ door~ ABZ 0 4435 D1 ~ ~ Z 0 4438 D2 ~ door~ ABZ 0 4436 D3 ~ ~ Z 0 4429 S #4435 The Strongman's Trailer~ This trailer is pretty small to you, so, it must be tiny for Ivan. The furnishing's are spartan, and you see nothing of value. You might want to consider leaving before Ivan returns. ~ 0 D inside D2 ~ door~ ABZ 0 4434 S #4436 The Bearded Lady's Trailer~ This is the filthiest place you think you have ever seen. The floor is covered with hair clippings. In the corner are several bottles entitled Miracle Stu's Wonderful Hair Tonic!! It appears the Bearded Lady must go through that stuff like it is water. ~ 0 D inside D0 ~ door~ ABZ 0 4434 S #4437 The Sword Swallower's Trailer~ This trailer is kept immaculately clean. You see a knife sharpening kit, as well as several rubber swords that are standing in a small display case. ~ 0 D inside D2 ~ door~ ABZ 0 4438 S #4438 The Row of Trailers~ You are between the two rows of trailers where the performets live. To the north is the Sword Swallower's Trailer, to the south is the Midget's Trailer. You may also continue east or west. ~ 0 0 city D0 ~ door~ ABZ 0 4437 D1 ~ ~ Z 0 4440 D2 ~ door~ ABZ 0 4439 D3 ~ ~ Z 0 4434 S #4439 The Midget's Tiny Trailer~ The cheap Circus Owner believes in rewarding people according to their stature. Accordingly, this trailer is so small that even the Midget thinks that it is a tight fit. The poor Midget is also the poorest paid of all the Freaks. But that doesn't bother him. He has a second profession that he practices on the side to make a little extra cash. He also keeps a rather large guard dog in his trailer to discourage visitors. ~ 0 D inside D0 ~ door~ ABZ 0 4438 S #4440 The Row of Trailers~ You are between the two rows of trailers where the performets live. To the north is the Illusionist's Trailer, to the south is a very large Trailer. You may also go back to the west, or enter a trailer to the east. ~ 0 0 city D0 ~ door~ ABZ 0 4441 D1 ~ door~ ABZ 0 4448 D2 ~ door~ ABZ 0 4442 D3 ~ ~ Z 0 4438 S #4441 The Illusionist's Trailer~ This trailer seems much larger on the inside that it does on the outside. You see a spacious, king-sized bed, a large table and kitchenette, and a separate sitting room. The longer that you look though, you see that all the objects in the room have a slight shimmer to them. Closer examination reveals that the bed is a cot, the table a nightstand, and the sitting room is a chair. It appears the Illusionist tries to fool even himself sometimes. ~ 0 D inside D2 ~ door~ ABZ 0 4440 S #4442 The Circus Owner's Trailer~ This is by far the biggest and nicest trailer. If the furnishings are any indication of the amount of money this man makes, maybe you should go into his line of work. The walls are covered with walnut colored wood siding, and the furniture is of the finest workmanship. Paintings hang on the walls, and there is even a medium sized icebox to keep the Owner's food fresh. ~ 0 AD inside D0 ~ door~ ABZ 0 4440 D2 ~ icebox~ ABZ 0 4443 S #4443 The Secret Room~ This is a small area in the back of the Circus Owner's Trailer. You see that this must be where he keeps the money that he makes off his employee's hard work. There are several objects of value in here, but you know you would not be able to make it off The Circus property with them, so you'd better just take the coins. Most things here you couldn't sell easily, except the artwork. ~ 0 AD inside D0 ~ secret~ Z 0 4442 S #4444 The Clown's Room below the 2nd Ring~ This room has been cunningly hollowed out below the 2nd Ring, giving the clown's a place to hide after they supposedly hid in the car. This place is very hot. That doesn't surprise you, as it is filled with clowns. ~ 0 AD inside D4 ~ ~ Z 0 4422 S #4445 Behind the Big Top~ This is where the show behind the show goes on. There are a lot of workers preparing the next act, moving animals around, and doing too much to take much notice of you. ~ 0 0 city D1 ~ ~ Z 0 4429 D3 ~ ~ Z 0 4446 S #4446 Behind the Big Top~ This is where the show behind the show goes on. There are a lot of workers preparing the next act, moving animals around, and doing too much to take much notice of you. ~ 0 0 city D1 ~ ~ Z 0 4445 D3 ~ ~ Z 0 4447 S #4447 Behind the Big Top~ This is where the show behind the show goes on. There are a lot of workers preparing the next act, moving animals around, and doing too much to take much notice of you. ~ 0 0 city D1 ~ ~ Z 0 4446 S #4448 The Tightrope Walkers Trailer~ This trailer like most of the others shows how poorly the performers are paid. The tightrope walkers are forced to (or choose to?) sleep in tiny hammocks, that you probably couldn't even fit in. ~ 0 D inside D3 ~ door~ ABZ 0 4440 S #4469 Binky's Kitchen~ A rather small room really, but the aromas drifting to you make your mouth water. A feast fit for a king, or an immortal is spread upon the table before you. You feel compelled to sit and at least taste some of the deli- cacies. Somehow, you know that everything you find here will be very filling, yet completely fat free. ~ 0 0 city S #0 #SPECIALS M 4451 spec_thief * the Midget S #RESETS D 0 4415 2 2 * The Entrance to the Big Top.: door to the south: closed and locked D 0 4416 0 2 * Entryway between the Grand Stands: door to the north: closed and locked D 0 4422 3 2 * The 2nd Ring - You'd better read the description of this room. : door to the west: closed and locked D 0 4424 1 2 * The 1st Ring: door to the east: closed and locked D 0 4424 5 2 * The 1st Ring: door to the down: closed and locked D 0 4428 5 1 * The End of the Highwire: door to the down: closed D 0 4429 4 1 * Behind the Big Top: door to the up: closed D 0 4430 1 1 * The Animal Pens: door to the east: closed D 0 4430 2 1 * The Animal Pens: door to the south: closed D 0 4430 3 1 * The Animal Pens: door to the west: closed D 0 4431 1 1 * The Elephant Pen: door to the east: closed D 0 4432 0 1 * The Bear Pen: door to the north: closed D 0 4433 3 1 * The Horse Corral: door to the west: closed D 0 4434 0 1 * The Row of Trailers: door to the north: closed D 0 4434 2 1 * The Row of Trailers: door to the south: closed D 0 4435 2 1 * The Strongman's Trailer: door to the south: closed D 0 4436 0 1 * The Bearded Lady's Trailer: door to the north: closed D 0 4437 2 1 * The Sword Swallower's Trailer: door to the south: closed D 0 4438 0 1 * The Row of Trailers: door to the north: closed D 0 4438 2 1 * The Row of Trailers: door to the south: closed D 0 4439 0 1 * The Midget's Tiny Trailer: door to the north: closed D 0 4440 0 1 * The Row of Trailers: door to the north: closed D 0 4440 1 1 * The Row of Trailers: door to the east: closed D 0 4440 2 1 * The Row of Trailers: door to the south: closed D 0 4441 2 1 * The Illusionist's Trailer: door to the south: closed D 0 4442 0 1 * The Circus Owner's Trailer: door to the north: closed D 0 4442 2 1 * The Circus Owner's Trailer: door to the south: closed D 0 4448 3 1 * The Tightrope Walkers Trailer: door to the west: closed M 0 4400 1 4402 4 * the Ticket Clerk (The Entrance to the Circus) G 0 4400 0 * a ticket O 0 4429 0 4402 * a note (The Entrance to the Circus) M 0 4401 1 4403 1 * a small child (The Path to the Big Top) M 0 4403 1 4403 1 * the child's mother (The Path to the Big Top) M 0 4403 1 4404 1 * the child's mother (The Game Booths) M 0 4421 6 4404 1 * an animal keeper (The Game Booths) O 0 4415 0 4404 * a letter (The Game Booths) M 0 4401 1 4405 1 * a small child (The Game Booths) O 0 4415 0 4405 * a letter (The Game Booths) M 0 4401 1 4406 1 * a small child (The Path to the Big Top) M 0 4403 1 4406 1 * the child's mother (The Path to the Big Top) M 0 4427 1 4407 1 * the cotton candy vendor (The Cotton Candy Vendor) G 0 4401 0 * cotton candy M 0 4404 1 4408 1 * little Bobby (The Entrance to the Freak Shows) M 0 4406 1 4409 1 * the Bearded Lady (The Tent of the Bearded Lady) E 0 4402 0 17 * a hairy key: held in the hands M 0 4407 1 4410 1 * the Illusionist (The Tent of the Illusionist) E 0 4405 0 17 * a shimmering key: held in the hands M 0 4408 1 4411 1 * the Midget (The Midget's Tent) E 0 4404 0 17 * a small key: held in the hands G 0 4411 0 * the midget's purse P 0 4437 1 4411 1 * the midget's purse: a bunch of coins M 0 4410 1 4412 1 * the Sword Swallower (The Sword Swallower's Tent) E 0 4406 0 17 * a slender key: held in the hands M 0 4409 1 4413 1 * Ivan (The Strongman's Tent) E 0 4403 0 17 * a huge key: held in the hands O 0 4414 0 4413 * a barbell (The Strongman's Tent) M 0 4401 1 4414 1 * a small child (The Path to the Big Top) M 0 4402 1 4414 1 * the child's father (The Path to the Big Top) M 0 4403 1 4414 1 * the child's mother (The Path to the Big Top) M 0 4401 1 4415 1 * a small child (The Entrance to the Big Top.) M 0 4402 1 4415 1 * the child's father (The Entrance to the Big Top.) M 0 4403 1 4415 1 * the child's mother (The Entrance to the Big Top.) M 0 4405 1 4415 1 * Bobby's mother (The Entrance to the Big Top.) M 0 4411 1 4417 1 * a member of the audience (Under the Grand Stands) M 0 4411 1 4418 1 * a member of the audience (In the Grand Stands) M 0 4411 1 4418 1 * a member of the audience (In the Grand Stands) M 0 4411 1 4419 1 * a member of the audience (First Look at the Big Top) M 0 4415 1 4419 1 * the Ringmaster (First Look at the Big Top) E 0 4421 0 6 * a tophat: over the head M 0 4411 1 4420 1 * a member of the audience (In the Grand Stands) M 0 4411 1 4420 1 * a member of the audience (In the Grand Stands) M 0 4411 1 4420 1 * a member of the audience (In the Grand Stands) M 0 4412 1 4422 1 * a red-nosed clown (The 2nd Ring - You'd better read the description of this room. ) E 0 4439 0 5 * a red clown nose: on the body M 0 4413 1 4422 1 * a clown with big shoes (The 2nd Ring - You'd better read the description of this room. ) E 0 4420 0 8 * big clown shoes: on the feet M 0 4416 1 4423 1 * the knife thrower (The 3rd Ring) E 0 4416 0 16 * a sharp knife: wielded G 0 4431 0 * drugged food M 0 4417 1 4423 1 * the knife thrower's assistant (The 3rd Ring) E 0 4417 0 17 * a blindfold: held in the hands M 0 4418 1 4424 1 * the lion tamer (The 1st Ring) E 0 4418 0 16 * a whip: wielded M 0 4419 3 4424 3 * a ferocious Lion (The 1st Ring) M 0 4419 3 4424 1 * a ferocious Lion (The 1st Ring) M 0 4419 3 4424 1 * a ferocious Lion (The 1st Ring) M 0 4420 1 4425 1 * a tightrope walker (On the High Wire) E 0 4419 0 17 * tightrope walker's pole: held in the hands M 0 4420 1 4426 1 * a tightrope walker (On the High Wire) E 0 4419 0 17 * tightrope walker's pole: held in the hands G 0 4436 0 * the key to the lion's cage M 0 4412 1 4429 1 * a red-nosed clown (Behind the Big Top) E 0 4439 0 5 * a red clown nose: on the body M 0 4421 6 4430 1 * an animal keeper (The Animal Pens) M 0 4422 2 4431 1 * an elephant (The Elephant Pen) M 0 4423 2 4432 1 * a trained bear (The Bear Pen) M 0 4423 2 4432 1 * a trained bear (The Bear Pen) M 0 4424 1 4433 1 * a horse (The Horse Corral) M 0 4421 6 4434 1 * an animal keeper (The Row of Trailers) O 0 4424 0 4435 * a chest (The Strongman's Trailer) P 0 4407 0 4424 1 * a chest: the strongman's bracers O 0 4422 0 4436 * a chest (The Bearded Lady's Trailer) P 0 4413 0 4422 1 * a chest: a razor O 0 4426 0 4437 * another chest (The Sword Swallower's Trailer) P 0 4410 0 4426 1 * another chest: the sword swallower's sword O 0 4425 0 4439 * a chest (The Midget's Tiny Trailer) P 0 4438 0 4425 1 * a chest: a bunch of coins P 0 4408 0 4425 1 * a chest: a small, thin sword M 0 4429 1 4439 1 * a guard dog (The Midget's Tiny Trailer) M 0 4421 6 4440 1 * an animal keeper (The Row of Trailers) O 0 4423 0 4441 * a chest (The Illusionist's Trailer) P 0 4409 0 4423 1 * a chest: a pointy translucent staff M 0 4425 1 4442 1 * a poor horse (The Circus Owner's Trailer) M 0 4426 1 4442 1 * the Circus Owner (The Circus Owner's Trailer) E 0 4448 0 16 * a scalpel: wielded E 0 4427 0 17 * a paper: held in the hands O 0 4428 0 4443 * a combination safe (The Secret Room) P 0 4412 0 4428 1 * a combination safe: a bunch of coins M 0 4412 1 4444 1 * a red-nosed clown (The Clown's Room below the 2nd Ring) E 0 4439 0 5 * a red clown nose: on the body M 0 4412 1 4444 1 * a red-nosed clown (The Clown's Room below the 2nd Ring) E 0 4439 0 5 * a red clown nose: on the body M 0 4413 1 4444 1 * a clown with big shoes (The Clown's Room below the 2nd Ring) E 0 4420 0 8 * big clown shoes: on the feet M 0 4414 1 4444 1 * a big clown (The Clown's Room below the 2nd Ring) E 0 4430 0 17 * a bucket: held in the hands M 0 4414 1 4444 1 * a big clown (The Clown's Room below the 2nd Ring) E 0 4430 0 17 * a bucket: held in the hands M 0 4421 6 4445 1 * an animal keeper (Behind the Big Top) M 0 4412 1 4446 1 * a red-nosed clown (Behind the Big Top) E 0 4439 0 5 * a red clown nose: on the body M 0 4421 6 4447 1 * an animal keeper (Behind the Big Top) M 0 4420 1 4448 1 * a tightrope walker (The Tightrope Walkers Trailer) E 0 4419 0 17 * tightrope walker's pole: held in the hands G 0 4441 0 * a key O 0 4440 0 4448 * a chest (The Tightrope Walkers Trailer) P 0 4442 0 4440 1 * a chest: a clear potion O 0 4449 0 4469 * Binky's refrigerator (Binky's Kitchen) P 0 4434 0 4449 1 * Binky's refrigerator: a delicious BigMac P 0 4435 0 4449 1 * Binky's refrigerator: a can of Coke P 0 4432 0 4449 1 * Binky's refrigerator: a slice of Tombstone Sausage and Pepperoni pizza P 0 4433 0 4449 1 * Binky's refrigerator: a juicy steak O 0 4443 0 4469 * a roast (Binky's Kitchen) O 0 4444 0 4469 * a slice of turkey (Binky's Kitchen) O 0 4445 0 4469 * homemade stuffing (Binky's Kitchen) O 0 4446 0 4469 * a slice of cherry pie (Binky's Kitchen) O 0 4447 0 4469 * a wineskin (Binky's Kitchen) M 0 4450 1 4469 1 * Binky's chef (Binky's Kitchen) E 0 4450 0 16 * a carving knife: wielded S #SHOPS 4400 0 0 0 0 0 100 50 0 23 4427 0 0 0 0 0 100 50 0 23 0 #$