/* * $Id: save.c,v 1.113 1999/04/17 06:56:35 fjoe Exp $ */ /*************************************************************************** * ANATOLIA 2.1 is copyright 1996-1997 Serdar BULUT, Ibrahim CANPUNAR * * ANATOLIA has been brought to you by ANATOLIA consortium * * Serdar BULUT {Chronos} bulut@rorqual.cc.metu.edu.tr * * Ibrahim Canpunar {Asena} canpunar@rorqual.cc.metu.edu.tr * * Murat BICER {KIO} mbicer@rorqual.cc.metu.edu.tr * * D.Baris ACAR {Powerman} dbacar@rorqual.cc.metu.edu.tr * * By using this code, you have agreed to follow the terms of the * * ANATOLIA license, in the file Anatolia/anatolia.licence * ***************************************************************************/ /*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #include <sys/types.h> #include <stdio.h> #include <string.h> #include <time.h> #include <limits.h> #include <stdlib.h> #ifndef BSD44 #include <malloc.h> #endif #include "merc.h" #include "quest.h" #include "db/db.h" /* * Array of containers read for proper re-nesting of objects. */ #define MAX_NEST 100 static OBJ_DATA *rgObjNest[MAX_NEST]; char DEFAULT_PROMPT[] = "%hhp %mm %vmv Opp:%o {c%e{x# "; char OLD_DEFAULT_PROMPT[] = "<%n: {M%h{xhp {C%m{xm {W%v{xmv Opp:%o> "; /* * Local functions. */ void fwrite_char (CHAR_DATA * ch, FILE * fp, bool reboot); void fwrite_obj (CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest); void fwrite_pet (CHAR_DATA * pet, FILE * fp); void fwrite_affect(AFFECT_DATA *paf, FILE *fp); void fread_char (CHAR_DATA * ch, FILE * fp); void fread_pet (CHAR_DATA * ch, FILE * fp); void fread_obj (CHAR_DATA * ch, FILE * fp); /* * delete_player -- delete player, update clan lists if necessary * if !msg then the player is delete due to * low con or high number of deaths. this msg is logged */ void delete_player(CHAR_DATA *victim, char* msg) { clan_t *clan; char *name; if (msg) { char_puts("You became a ghost permanently " "and leave the earth realm.\n", victim); act("$n is dead, and will not rise again.\n", victim, NULL, NULL, TO_ROOM); victim->hit = 1; victim->position = POS_STANDING; wiznet("$N is deleted due to $t.", victim, msg, 0, 0, 0); } /* * remove char from clan lists */ if (victim->clan && (clan = clan_lookup(victim->clan))) { clan_update_lists(clan, victim, TRUE); clan_save(clan); } RESET_FIGHT_TIME(victim); name = capitalize(victim->name); quit_char(victim, XC_F_COUNT); dunlink(PLAYER_PATH, name); } /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ void save_char_obj(CHAR_DATA * ch, bool reboot) { FILE *fp; const char *name; if (IS_NPC(ch) || ch->level < 2) return; if (ch->desc != NULL && ch->desc->original != NULL) ch = ch->desc->original; name = capitalize(ch->name); /* create god log */ if (IS_IMMORTAL(ch)) { if ((fp = dfopen(GODS_PATH, name, "w")) == NULL) return; fprintf(fp, "Lev %2d %s%s\n", ch->level, ch->name, ch->pcdata->title); fclose(fp); } if ((fp = dfopen(PLAYER_PATH, TMP_FILE, "w")) == NULL) return; act_puts("Saving.", ch, NULL, NULL, TO_CHAR, POS_DEAD); fwrite_char(ch, fp, reboot); if (ch->carrying) fwrite_obj(ch, ch->carrying, fp, 0); /* save the pets */ if (ch->pet && ch->pet->in_room == ch->in_room) fwrite_pet(ch->pet, fp); fprintf(fp, "#END\n"); fclose(fp); d2rename(PLAYER_PATH, TMP_FILE, PLAYER_PATH, name); } /* * Write the char. */ void fwrite_char(CHAR_DATA * ch, FILE * fp, bool reboot) { AFFECT_DATA *paf; int pos; fprintf(fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER"); fwrite_string(fp, "Name", ch->name); mlstr_fwrite(fp, "ShD", ch->short_descr); fprintf(fp, "LogO %ld\n", current_time); fprintf(fp, "Ethos %s\n", flag_string(ethos_table, ch->ethos)); fwrite_string(fp, "Hometown", hometown_name(ch->hometown)); if (ch->clan) { fwrite_string(fp, "Clan", clan_name(ch->clan)); if (!IS_NPC(ch)) fprintf(fp, "ClanStatus %d\n", ch->pcdata->clan_status); } fwrite_string(fp, "Desc", mlstr_mval(ch->description)); if (str_cmp(ch->prompt, DEFAULT_PROMPT) && str_cmp(ch->prompt, OLD_DEFAULT_PROMPT)) fwrite_string(fp, "Prom", ch->prompt); fwrite_string(fp, "Race", race_name(ch->race)); fprintf(fp, "Sex %d\n", ch->sex); fwrite_string(fp, "Class", class_name(ch)); fprintf(fp, "Levl %d\n", ch->level); fprintf(fp, "Scro %d\n", ch->lines); fprintf(fp, "Room %d\n", (ch->in_room == get_room_index(ROOM_VNUM_LIMBO) && ch->was_in_room != NULL) ? ch->was_in_room->vnum : ch->in_room == NULL ? 3001 : ch->in_room->vnum); fprintf(fp, "HMV %d %d %d %d %d %d\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move); if (ch->gold > 0) fprintf(fp, "Gold %d\n", ch->gold); else fprintf(fp, "Gold %d\n", 0); if (ch->silver > 0) fprintf(fp, "Silv %d\n", ch->silver); else fprintf(fp, "Silv %d\n", 0); fprintf(fp, "Exp %d\n", ch->exp); fprintf(fp, "ExpTL %d\n", ch->exp_tl); fprintf(fp, "Drain_level %d\n", ch->drain_level); if (ch->plr_flags) fprintf(fp, "Act %s\n", format_flags(ch->plr_flags)); if (ch->affected_by) fprintf(fp, "AfBy %s\n", format_flags(ch->affected_by)); if (ch->comm) fprintf(fp, "Comm %s\n", format_flags(ch->comm)); if (ch->invis_level) fprintf(fp, "Invi %d\n", ch->invis_level); if (ch->incog_level) fprintf(fp, "Inco %d\n", ch->incog_level); fprintf(fp, "Pos %d\n", ch->position == POS_FIGHTING ? POS_STANDING : ch->position); if (ch->practice != 0) fprintf(fp, "Prac %d\n", ch->practice); if (ch->train != 0) fprintf(fp, "Trai %d\n", ch->train); if (ch->saving_throw != 0) fprintf(fp, "Save %d\n", ch->saving_throw); fprintf(fp, "Alig %d\n", ch->alignment); if (ch->hitroll != 0) fprintf(fp, "Hit %d\n", ch->hitroll); if (ch->damroll != 0) fprintf(fp, "Dam %d\n", ch->damroll); fprintf(fp, "ACs %d %d %d %d\n", ch->armor[0], ch->armor[1], ch->armor[2], ch->armor[3]); if (ch->wimpy != 0) fprintf(fp, "Wimp %d\n", ch->wimpy); fprintf(fp, "Attr %d %d %d %d %d %d\n", ch->perm_stat[STAT_STR], ch->perm_stat[STAT_INT], ch->perm_stat[STAT_WIS], ch->perm_stat[STAT_DEX], ch->perm_stat[STAT_CON], ch->perm_stat[STAT_CHA]); fprintf(fp, "AMod %d %d %d %d %d %d\n", ch->mod_stat[STAT_STR], ch->mod_stat[STAT_INT], ch->mod_stat[STAT_WIS], ch->mod_stat[STAT_DEX], ch->mod_stat[STAT_CON], ch->mod_stat[STAT_CHA]); fprintf(fp, "Relig %d\n", ch->religion); if (IS_NPC(ch)) { fprintf(fp, "Vnum %d\n", ch->pIndexData->vnum); } else { qtrouble_t *qt; PC_DATA *pcdata = ch->pcdata; int i; if (pcdata->wiznet) fprintf(fp, "Wizn %s\n", format_flags(pcdata->wiznet)); if (pcdata->trust) fprintf(fp, "Trust %s\n", format_flags(pcdata->trust)); for (qt = pcdata->qtrouble; qt; qt = qt->next) fprintf(fp, "Qtrouble %d %d\n", qt->vnum, qt->count); if (pcdata->race != ch->race) fwrite_string(fp, "OrgRace", race_name(pcdata->race)); if (pcdata->plevels > 0) fprintf(fp, "PLev %d\n", pcdata->plevels); fprintf(fp, "Plyd %d\n", pcdata->played + (int) (current_time - ch->logon)); fprintf(fp, "Not %ld %ld %ld %ld %ld\n", pcdata->last_note, pcdata->last_idea, pcdata->last_penalty, pcdata->last_news, pcdata->last_changes); fprintf(fp, "Dead %d\n", pcdata->death); if (pcdata->homepoint) fprintf(fp, "Homepoint %d\n", pcdata->homepoint->vnum); if (pcdata->bank_s) fprintf(fp, "Banks %d\n", pcdata->bank_s); if (pcdata->bank_g) fprintf(fp, "Bankg %d\n", pcdata->bank_g); if (pcdata->security) fprintf(fp, "Sec %d\n", pcdata->security); fwrite_string(fp, "Pass", pcdata->pwd); fwrite_string(fp, "Bin", pcdata->bamfin); fwrite_string(fp, "Bout", pcdata->bamfout); fwrite_string(fp, "Titl", pcdata->title); fprintf(fp, "Pnts %d\n", pcdata->points); fprintf(fp, "TSex %d\n", pcdata->true_sex); fprintf(fp, "LLev %d\n", pcdata->last_level); fprintf(fp, "HMVP %d %d %d\n", pcdata->perm_hit, pcdata->perm_mana, pcdata->perm_move); fprintf(fp, "CndC %d %d %d %d %d %d\n", pcdata->condition[0], pcdata->condition[1], pcdata->condition[2], pcdata->condition[3], pcdata->condition[4], pcdata->condition[5]); /* write lang */ fprintf(fp, "Lang %d\n", ch->lang); /* write pc_killed */ fprintf(fp, "PC_Killed %d\n", pcdata->pc_killed); /* write alias */ for (pos = 0; pos < MAX_ALIAS; pos++) { if (pcdata->alias[pos] == NULL || pcdata->alias_sub[pos] == NULL) break; fprintf(fp, "Alias %s %s~\n", pcdata->alias[pos], fix_string(pcdata->alias_sub[pos])); } for (i = 0; i < pcdata->learned.nused; i++) { pcskill_t *ps = VARR_GET(&pcdata->learned, i); if (ps->percent == 0) continue; fprintf(fp, "Sk %d '%s'\n", ps->percent, skill_name(ps->sn)); } if (pcdata->questpoints != 0) fprintf(fp, "QuestPnts %d\n", pcdata->questpoints); if (pcdata->questtime != 0) fprintf(fp, "QuestTime %d\n", reboot ? -abs(pcdata->questtime) : pcdata->questtime); fprintf(fp, "Haskilled %d\n", pcdata->has_killed); fprintf(fp, "Antkilled %d\n", pcdata->anti_killed); fwrite_string(fp, "Twitlist", pcdata->twitlist); fwrite_string(fp, "Granted", pcdata->granted); } for (paf = ch->affected; paf != NULL; paf = paf->next) { if (!IS_NPC(ch) && paf->where == TO_AFFECTS && IS_SET(paf->bitvector, AFF_CHARM)) continue; fwrite_affect(paf, fp); } fprintf(fp, "End\n\n"); } /* write a pet */ void fwrite_pet(CHAR_DATA * pet, FILE * fp) { AFFECT_DATA *paf; fprintf(fp, "#PET\n"); fprintf(fp, "Vnum %d\n", pet->pIndexData->vnum); fwrite_string(fp, "Name", pet->name); fprintf(fp, "LogO %ld\n", current_time); if (pet->clan) fwrite_string(fp, "Clan", clan_name(pet->clan)); if (mlstr_cmp(pet->short_descr, pet->pIndexData->short_descr) != 0) mlstr_fwrite(fp, "ShD", pet->short_descr); if (mlstr_cmp(pet->long_descr, pet->pIndexData->long_descr) != 0) mlstr_fwrite(fp, "LnD", pet->short_descr); if (mlstr_cmp(pet->description, pet->pIndexData->description) != 0) mlstr_fwrite(fp, "Desc", pet->short_descr); if (pet->race != pet->pIndexData->race) /* serdar ORG_RACE */ fwrite_string(fp, "Race", race_name(pet->race)); fprintf(fp, "Sex %d\n", pet->sex); if (pet->level != pet->pIndexData->level) fprintf(fp, "Levl %d\n", pet->level); fprintf(fp, "HMV %d %d %d %d %d %d\n", pet->hit, pet->max_hit, pet->mana, pet->max_mana, pet->move, pet->max_move); if (pet->gold) fprintf(fp, "Gold %d\n", pet->gold); if (pet->silver) fprintf(fp, "Silv %d\n", pet->silver); if (pet->exp) fprintf(fp, "Exp %d\n", pet->exp); if (pet->affected_by != pet->pIndexData->affected_by) fprintf(fp, "AfBy %s\n", format_flags(pet->affected_by)); if (pet->comm != 0) fprintf(fp, "Comm %s\n", format_flags(pet->comm)); fprintf(fp, "Pos %d\n", pet->position = POS_FIGHTING ? POS_STANDING : pet->position); if (pet->saving_throw) fprintf(fp, "Save %d\n", pet->saving_throw); if (pet->alignment != pet->pIndexData->alignment) fprintf(fp, "Alig %d\n", pet->alignment); if (pet->hitroll != pet->pIndexData->hitroll) fprintf(fp, "Hit %d\n", pet->hitroll); if (pet->damroll != pet->pIndexData->damage[DICE_BONUS]) fprintf(fp, "Dam %d\n", pet->damroll); fprintf(fp, "ACs %d %d %d %d\n", pet->armor[0], pet->armor[1], pet->armor[2], pet->armor[3]); fprintf(fp, "Attr %d %d %d %d %d %d\n", pet->perm_stat[STAT_STR], pet->perm_stat[STAT_INT], pet->perm_stat[STAT_WIS], pet->perm_stat[STAT_DEX], pet->perm_stat[STAT_CON], pet->perm_stat[STAT_CHA]); fprintf(fp, "AMod %d %d %d %d %d %d\n", pet->mod_stat[STAT_STR], pet->mod_stat[STAT_INT], pet->mod_stat[STAT_WIS], pet->mod_stat[STAT_DEX], pet->mod_stat[STAT_CON], pet->mod_stat[STAT_CHA]); for (paf = pet->affected; paf != NULL; paf = paf->next) fwrite_affect(paf, fp); fprintf(fp, "End\n\n"); } /* * Write an object and its contents. */ void fwrite_obj(CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest) { ED_DATA *ed; AFFECT_DATA *paf; /* * Slick recursion to write lists backwards, so loading them will load * in forwards order. */ if (obj->next_content != NULL) fwrite_obj(ch, obj->next_content, fp, iNest); /* * Castrate storage characters. */ if (!IS_IMMORTAL(ch)) { if ((get_wear_level(ch, obj) < obj->level && obj->pIndexData->item_type != ITEM_CONTAINER) || (ch->level > obj->level + 20 && obj->pIndexData->limit > 0) || (IS_SET(obj->pIndexData->extra_flags, ITEM_QUEST) && ch->level < obj->pIndexData->level)) { extract_obj(obj, XO_F_NORECURSE); return; } } /* do not save named quest rewards if ch is not owner */ if (!IS_IMMORTAL(ch) && IS_SET(obj->pIndexData->extra_flags, ITEM_QUEST) && !IS_OWNER(ch, obj)) { log_printf("%s: '%s' of %s", ch->name, obj->name, mlstr_mval(obj->owner)); act("$p vanishes!", ch, obj, NULL, TO_CHAR); extract_obj(obj, 0); return; } if (IS_SET(obj->extra_flags, ITEM_CLAN) || IS_SET(obj->pIndexData->extra_flags, ITEM_CLAN) || IS_SET(obj->pIndexData->extra_flags, ITEM_QUIT_DROP)) return; fprintf(fp, "#O\n"); fprintf(fp, "Vnum %d\n", obj->pIndexData->vnum); fprintf(fp, "Cond %d\n", obj->condition); fprintf(fp, "Nest %d\n", iNest); mlstr_fwrite(fp, "Owner", obj->owner); if (obj->pIndexData->limit < 0) { if (str_cmp(obj->name, obj->pIndexData->name)) fwrite_string(fp, "Name", obj->name); if (mlstr_cmp(obj->short_descr, obj->pIndexData->short_descr)) mlstr_fwrite(fp, "ShD", obj->short_descr); if (mlstr_cmp(obj->description, obj->pIndexData->description)) mlstr_fwrite(fp, "Desc", obj->description); } if (obj->extra_flags != obj->pIndexData->extra_flags) fprintf(fp, "ExtF %d\n", obj->extra_flags); fprintf(fp, "Wear %d\n", obj->wear_loc); if (obj->level != obj->pIndexData->level) fprintf(fp, "Lev %d\n", obj->level); if (obj->timer != 0) fprintf(fp, "Time %d\n", obj->timer); fprintf(fp, "Cost %d\n", obj->cost); if (obj->value[0] != obj->pIndexData->value[0] || obj->value[1] != obj->pIndexData->value[1] || obj->value[2] != obj->pIndexData->value[2] || obj->value[3] != obj->pIndexData->value[3] || obj->value[4] != obj->pIndexData->value[4]) fprintf(fp, "Val %d %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4]); switch (obj->pIndexData->item_type) { case ITEM_POTION: case ITEM_SCROLL: if (obj->value[1] > 0) { fprintf(fp, "Spell 1 '%s'\n", skill_name(obj->value[1])); } if (obj->value[2] > 0) { fprintf(fp, "Spell 2 '%s'\n", skill_name(obj->value[2])); } if (obj->value[3] > 0) { fprintf(fp, "Spell 3 '%s'\n", skill_name(obj->value[3])); } break; case ITEM_PILL: case ITEM_STAFF: case ITEM_WAND: if (obj->value[3] > 0) { fprintf(fp, "Spell 3 '%s'\n", skill_name(obj->value[3])); } break; } for (paf = obj->affected; paf != NULL; paf = paf->next) fwrite_affect(paf, fp); for (ed = obj->ed; ed != NULL; ed = ed->next) { if (IS_NULLSTR(ed->keyword)) continue; fwrite_string(fp, "ExDe", ed->keyword); mlstr_fwrite(fp, NULL, ed->description); } fprintf(fp, "End\n\n"); if (obj->contains != NULL) fwrite_obj(ch, obj->contains, fp, iNest + 1); } /* * Load a char and inventory into a new ch structure. */ void load_char_obj(DESCRIPTOR_DATA * d, const char *name) { CHAR_DATA *ch; FILE *fp; bool found; ch = new_char(); ch->pcdata = new_pcdata(); d->character = ch; ch->desc = d; ch->name = str_dup(capitalize(name)); ch->short_descr = mlstr_new(ch->name); ch->race = rn_lookup("human"); ch->plr_flags = PLR_NOSUMMON | PLR_NOCANCEL; ch->comm = COMM_COMBINE | COMM_PROMPT; ch->prompt = str_dup(DEFAULT_PROMPT); ch->pcdata->race = ch->race; ch->pcdata->clan_status = CLAN_COMMONER; ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->condition[COND_FULL] = 48; ch->pcdata->condition[COND_HUNGER] = 48; ch->pcdata->condition[COND_BLOODLUST] = 48; ch->pcdata->condition[COND_DESIRE] = 48; found = FALSE; name = capitalize(name); snprintf(filename, sizeof(filename), "%s.gz", name); if (dfexist(PLAYER_PATH, filename)) { char buf[PATH_MAX * 2]; snprintf(buf, sizeof(buf), "gzip -dfq %s%c%s", PLAYER_PATH, PATH_SEPARATOR, filename); system(buf); } if (dfexist(PLAYER_PATH, name) && (fp = dfopen(PLAYER_PATH, name, "r")) != NULL) { int iNest; for (iNest = 0; iNest < MAX_NEST; iNest++) rgObjNest[iNest] = NULL; found = TRUE; for (;;) { char letter; char * word; letter = fread_letter(fp); if (letter == '*') { fread_to_eol(fp); continue; } if (letter != '#') { bug("Load_char_obj: # not found.", 0); break; } word = fread_word(fp); if (!str_cmp(word, "PLAYER")) fread_char(ch, fp); else if (!str_cmp(word, "OBJECT")) fread_obj(ch, fp); else if (!str_cmp(word, "O")) fread_obj(ch, fp); else if (!str_cmp(word, "PET")) fread_pet(ch, fp); else if (!str_cmp(word, "END")) break; else { bug("Load_char_obj: bad section.", 0); break; } } fclose(fp); } /* initialize race */ if (found) { race_t *r; if (ORG_RACE(ch) == 0) SET_ORG_RACE(ch, rn_lookup("human")); if (ch->race == 0) ch->race = rn_lookup("human"); r = RACE(ch->race); if (!IS_NPC(ch)) ch->size = r->pcdata->size; ch->dam_type = 17; /* punch */ ch->affected_by = ch->affected_by | r->aff; ch->imm_flags = ch->imm_flags | r->imm; ch->res_flags = ch->res_flags | r->res; ch->vuln_flags = ch->vuln_flags | r->vuln; ch->form = r->form; ch->parts = r->parts; affect_check(ch, -1, -1); if (ch->pcdata->condition[COND_BLOODLUST] < 48 && !HAS_SKILL(ch, gsn_vampire)) ch->pcdata->condition[COND_BLOODLUST] = 48; } if (!found) ch->plr_flags |= PLR_NEW; } /* * Read in a char. */ void fread_char(CHAR_DATA * ch, FILE * fp) { char *word = "End"; bool fMatch; int count = 0; int lastlogoff = current_time; int percent; log_printf("Loading %s.", ch->name); ch->pcdata->bank_s = 0; ch->pcdata->bank_g = 0; for (;;) { word = feof(fp) ? "End" : fread_word(fp); fMatch = FALSE; switch (UPPER(word[0])) { case '*': fMatch = TRUE; fread_to_eol(fp); break; case 'A': KEY("Act", ch->plr_flags, fread_flags(fp) & ~(PLR_GHOST | PLR_CONFIRM_DELETE | PLR_NOEXP | PLR_NEW | PLR_PUMPED | PLR_PRACTICER)); KEY("AffectedBy", ch->affected_by, fread_flags(fp)); KEY("AfBy", ch->affected_by, fread_flags(fp) & ~AFF_CHARM); KEY("Alignment", ch->alignment, fread_number(fp)); KEY("Alig", ch->alignment, fread_number(fp)); KEY("AntKilled", ch->pcdata->anti_killed, fread_number(fp)); if (!str_cmp(word, "Alia")) { if (count >= MAX_ALIAS) { fread_to_eol(fp); fMatch = TRUE; break; } ch->pcdata->alias[count] = str_dup(fread_word(fp)); ch->pcdata->alias_sub[count] = str_dup(fread_word(fp)); count++; fMatch = TRUE; break; } if (!str_cmp(word, "Alias")) { if (count >= MAX_ALIAS) { fread_to_eol(fp); fMatch = TRUE; break; } ch->pcdata->alias[count] = str_dup(fread_word(fp)); ch->pcdata->alias_sub[count] = fread_string(fp); count++; fMatch = TRUE; break; } if (!str_cmp(word, "AC") || !str_cmp(word, "Armor")) { fread_to_eol(fp); fMatch = TRUE; break; } if (!str_cmp(word, "ACs")) { int i; for (i = 0; i < 4; i++) ch->armor[i] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "AffD")) { AFFECT_DATA *paf; int sn; paf = aff_new(); sn = sn_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.", 0); else paf->type = sn; paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_flags(fp); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word, "Affc")) { AFFECT_DATA *paf; int sn; paf = aff_new(); sn = sn_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.", 0); else paf->type = sn; paf->where = fread_number(fp); paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_flags(fp); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word, "AttrMod") || !str_cmp(word, "AMod")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) ch->mod_stat[stat] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "AttrPerm") || !str_cmp(word, "Attr")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) ch->perm_stat[stat] = fread_number(fp); fMatch = TRUE; break; } break; case 'B': SKEY("Bamfin", ch->pcdata->bamfin); KEY("Banks", ch->pcdata->bank_s, fread_number(fp)); KEY("Bankg", ch->pcdata->bank_g, fread_number(fp)); SKEY("Bamfout", ch->pcdata->bamfout); SKEY("Bin", ch->pcdata->bamfin); SKEY("Bout", ch->pcdata->bamfout); break; case 'C': if (!str_cmp(word, "Class")) { const char *cl = fread_string(fp); ch->class = cn_lookup(cl); free_string(cl); fMatch = TRUE; break; } KEY("Cla", ch->class, fread_number(fp)); KEY("Clan", ch->clan, fread_clan(fp)); KEY("ClanStatus", ch->pcdata->clan_status, fread_number(fp)); if (!str_cmp(word, "Condition") || !str_cmp(word, "Cond")) { ch->pcdata->condition[0] = fread_number(fp); ch->pcdata->condition[1] = fread_number(fp); ch->pcdata->condition[2] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "CndC")) { ch->pcdata->condition[0] = fread_number(fp); ch->pcdata->condition[1] = fread_number(fp); ch->pcdata->condition[2] = fread_number(fp); ch->pcdata->condition[3] = fread_number(fp); ch->pcdata->condition[4] = fread_number(fp); ch->pcdata->condition[5] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "Cnd")) { ch->pcdata->condition[0] = fread_number(fp); ch->pcdata->condition[1] = fread_number(fp); ch->pcdata->condition[2] = fread_number(fp); ch->pcdata->condition[3] = fread_number(fp); fMatch = TRUE; break; } KEY("Comm", ch->comm, fread_flags(fp) & ~COMM_AFK); break; case 'D': KEY("Damroll", ch->damroll, fread_number(fp)); KEY("Dam", ch->damroll, fread_number(fp)); KEY("Drain_level", ch->drain_level, fread_number(fp)); MLSKEY("Desc", ch->description); KEY("Dead", ch->pcdata->death, fread_number(fp)); break; case 'E': if (!str_cmp(word, "End")) { clan_t *clan; const char **nl = NULL; bool touched = FALSE; /* * adjust hp mana move up -- here for speed's * sake */ percent = (current_time - lastlogoff) * 25 / (2 * 60 * 60); percent = UMIN(percent, 100); if (percent > 0 && !IS_AFFECTED(ch, AFF_POISON) && !IS_AFFECTED(ch, AFF_PLAGUE)) { ch->hit += (ch->max_hit - ch->hit) * percent / 100; ch->mana += (ch->max_mana - ch->mana) * percent / 100; ch->move += (ch->max_move - ch->move) * percent / 100; if (!IS_NPC(ch)) ch->pcdata->questtime = -abs(ch->pcdata->questtime * (100 - UMIN(5 * percent, 100)) / 100); } ch->played = ch->pcdata->played; if (ch->lines < SCROLL_MIN-2) ch->lines = SCROLL_MAX-2; /* XXX update clan lists */ if (!ch->clan || (clan = clan_lookup(ch->clan)) == NULL) return; touched = !name_add(&clan->member_list, ch->name, NULL, NULL); switch (ch->pcdata->clan_status) { case CLAN_LEADER: nl = &clan->leader_list; break; case CLAN_SECOND: nl = &clan->second_list; break; } if (nl) touched = !name_add(nl, ch->name, NULL, NULL) || touched; if (touched) clan_save(clan); return; } KEY("Exp", ch->exp, fread_number(fp)); KEY("ExpTL", ch->exp_tl, fread_number(fp)); KEY("Etho", ch->ethos, (1 << (fread_number(fp)-1))); KEY("Ethos", ch->ethos, fread_fword(ethos_table, fp)); break; case 'G': KEY("Gold", ch->gold, fread_number(fp)); SKEY("Granted", ch->pcdata->granted); if (!str_cmp(word, "Group") || !str_cmp(word, "Gr")) { fread_word(fp); fMatch = TRUE; } break; case 'H': if (!str_cmp(word, "Hometown")) { const char *s = fread_string(fp); ch->hometown = htn_lookup(s); free_string(s); fMatch = TRUE; } KEY("Hitroll", ch->hitroll, fread_number(fp)); KEY("Hit", ch->hitroll, fread_number(fp)); KEY("Home", ch->hometown, fread_number(fp)); KEY("Haskilled", ch->pcdata->has_killed, fread_number(fp)); KEY("Homepoint", ch->pcdata->homepoint, get_room_index(fread_number(fp))); if (!str_cmp(word, "HpManaMove") || !str_cmp(word, "HMV")) { ch->hit = fread_number(fp); ch->max_hit = fread_number(fp); ch->mana = fread_number(fp); ch->max_mana = fread_number(fp); ch->move = fread_number(fp); ch->max_move = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "HpManaMovePerm") || !str_cmp(word, "HMVP")) { ch->pcdata->perm_hit = fread_number(fp); ch->pcdata->perm_mana = fread_number(fp); ch->pcdata->perm_move = fread_number(fp); fMatch = TRUE; break; } break; case 'I': KEY("InvisLevel", ch->invis_level, fread_number(fp)); KEY("Inco", ch->incog_level, fread_number(fp)); KEY("Invi", ch->invis_level, fread_number(fp)); KEY("I_Lang", ch->lang, fread_number(fp)); break; case 'L': KEY("LastLevel", ch->pcdata->last_level, fread_number(fp)); KEY("LLev", ch->pcdata->last_level, fread_number(fp)); KEY("Level", ch->level, fread_number(fp)); KEY("Lev", ch->level, fread_number(fp)); KEY("Levl", ch->level, fread_number(fp)); KEY("LogO", lastlogoff, fread_number(fp)); KEY("Lang", ch->lang, fread_number(fp)); break; case 'N': SKEY("Name", ch->name); KEY("Note", ch->pcdata->last_note, fread_number(fp)); if (!str_cmp(word, "Not")) { ch->pcdata->last_note = fread_number(fp); ch->pcdata->last_idea = fread_number(fp); ch->pcdata->last_penalty = fread_number(fp); ch->pcdata->last_news = fread_number(fp); ch->pcdata->last_changes = fread_number(fp); fMatch = TRUE; break; } break; case 'O': if (!str_cmp(word, "OrgRace")) { const char *race = fread_string(fp); ch->pcdata->race = rn_lookup(race); free_string(race); fMatch = TRUE; break; } break; case 'P': KEY("PLev", ch->pcdata->plevels, fread_number(fp)); SKEY("Password", ch->pcdata->pwd); SKEY("Pass", ch->pcdata->pwd); KEY("PC_Killed", ch->pcdata->pc_killed, fread_number(fp)); KEY("Played", ch->pcdata->played, fread_number(fp)); KEY("Plyd", ch->pcdata->played, fread_number(fp)); KEY("Points", ch->pcdata->points, fread_number(fp)); KEY("Pnts", ch->pcdata->points, fread_number(fp)); KEY("Position", ch->position, fread_number(fp)); KEY("Pos", ch->position, fread_number(fp)); KEY("Practice", ch->practice, fread_number(fp)); KEY("Prac", ch->practice, fread_number(fp)); SKEY("Prompt", ch->prompt); SKEY("Prom", ch->prompt); break; case 'Q': KEY("QuestTime", ch->pcdata->questtime, fread_number(fp)); KEY("QuestPnts", ch->pcdata->questpoints, fread_number(fp)); if (str_cmp(word, "Qtrouble") == 0) { int vnum; int count; vnum = fread_number(fp); count = fread_number(fp); qtrouble_set(ch, vnum, count); fMatch = TRUE; } break; case 'R': KEY("Relig", ch->religion, fread_number(fp)); if (!str_cmp(word, "Race")) { const char *race = fread_string(fp); ch->race = rn_lookup(race); ch->pcdata->race = ch->race; free_string(race); fMatch = TRUE; break; } if (!str_cmp(word, "Room")) { ch->in_room = get_room_index(fread_number(fp)); if (ch->in_room == NULL) ch->in_room = get_room_index(ROOM_VNUM_LIMBO); fMatch = TRUE; break; } break; case 'S': KEY("SavingThrow", ch->saving_throw, fread_number(fp)); KEY("Save", ch->saving_throw, fread_number(fp)); KEY("Scro", ch->lines, fread_number(fp)); KEY("Sex", ch->sex, fread_number(fp)); MLSKEY("ShortDescr", ch->short_descr); MLSKEY("ShD", ch->short_descr); KEY("Sec", ch->pcdata->security, fread_number(fp)); KEY("Silv", ch->silver, fread_number(fp)); if (!str_cmp(word, "Skill") || !str_cmp(word, "Sk")) { int sn; int value; char *temp; value = fread_number(fp); temp = fread_word(fp); sn = sn_lookup(temp); if (sn < 0) { fprintf(stderr, "%s", temp); bug("Fread_char: unknown skill. ", 0); } else set_skill(ch, sn, value); fMatch = TRUE; } break; case 'T': KEY("TrueSex", ch->pcdata->true_sex, fread_number(fp)); KEY("TSex", ch->pcdata->true_sex, fread_number(fp)); KEY("Trai", ch->train, fread_number(fp)); KEY("Trust", ch->pcdata->trust, fread_flags(fp)); SKEY("Twitlist", ch->pcdata->twitlist); if (!str_cmp(word, "Title") || !str_cmp(word, "Titl")) { const char *p = fread_string(fp); set_title(ch, p); free_string(p); fMatch = TRUE; break; } break; case 'V': if (!str_cmp(word, "Vnum")) { ch->pIndexData = get_mob_index(fread_number(fp)); fMatch = TRUE; break; } break; case 'W': KEY("Wimpy", ch->wimpy, fread_number(fp)); KEY("Wimp", ch->wimpy, fread_number(fp)); KEY("Wizn", ch->pcdata->wiznet, fread_flags(fp)); break; } if (!fMatch) { log_printf("fread_char: %s: no match", word); fread_to_eol(fp); } } } /* load a pet from the forgotten reaches */ void fread_pet(CHAR_DATA * ch, FILE * fp) { char *word; CHAR_DATA *pet; bool fMatch; int lastlogoff = current_time; int percent; /* first entry had BETTER be the vnum or we barf */ word = feof(fp) ? "END" : fread_word(fp); if (!str_cmp(word, "Vnum")) { int vnum; vnum = fread_number(fp); if (get_mob_index(vnum) == NULL) { bug("Fread_pet: bad vnum %d.", vnum); pet = create_mob(get_mob_index(MOB_VNUM_KITTEN)); } else pet = create_mob(get_mob_index(vnum)); } else { bug("Fread_pet: no vnum in file.", 0); pet = create_mob(get_mob_index(MOB_VNUM_KITTEN)); } for (;;) { word = feof(fp) ? "END" : fread_word(fp); fMatch = FALSE; switch (UPPER(word[0])) { case '*': fMatch = TRUE; fread_to_eol(fp); break; case 'A': KEY("AfBy", pet->affected_by, fread_flags(fp)); KEY("Alig", pet->alignment, fread_number(fp)); if (!str_cmp(word, "ACs")) { int i; for (i = 0; i < 4; i++) pet->armor[i] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "AffD")) { AFFECT_DATA *paf; int sn; paf = aff_new(); sn = sn_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.", 0); else paf->type = sn; paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_flags(fp); paf->next = pet->affected; pet->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word, "Affc")) { AFFECT_DATA *paf; int sn; paf = aff_new(); sn = sn_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.", 0); else paf->type = sn; paf->where = fread_number(fp); paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_flags(fp); paf->next = pet->affected; pet->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word, "AMod")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->mod_stat[stat] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "Attr")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->perm_stat[stat] = fread_number(fp); fMatch = TRUE; break; } break; case 'C': KEY("Clan", pet->clan, fread_clan(fp)); KEY("Comm", pet->comm, fread_flags(fp)); break; case 'D': KEY("Dam", pet->damroll, fread_number(fp)); MLSKEY("Desc", pet->description); break; case 'E': if (!str_cmp(word, "End")) { pet->leader = ch; pet->master = ch; ch->pet = pet; /* * adjust hp mana move up -- here for speed's * sake */ percent = (current_time - lastlogoff) * 25 / (2 * 60 * 60); if (percent > 0 && !IS_AFFECTED(ch, AFF_POISON) && !IS_AFFECTED(ch, AFF_PLAGUE)) { percent = UMIN(percent, 100); pet->hit += (pet->max_hit - pet->hit) * percent / 100; pet->mana += (pet->max_mana - pet->mana) * percent / 100; pet->move += (pet->max_move - pet->move) * percent / 100; } return; } KEY("Exp", pet->exp, fread_number(fp)); break; case 'G': KEY("Gold", pet->gold, fread_number(fp)); break; case 'H': KEY("Hit", pet->hitroll, fread_number(fp)); if (!str_cmp(word, "HMV")) { pet->hit = fread_number(fp); pet->max_hit = fread_number(fp); pet->mana = fread_number(fp); pet->max_mana = fread_number(fp); pet->move = fread_number(fp); pet->max_move = fread_number(fp); fMatch = TRUE; break; } break; case 'L': MLSKEY("LnD", pet->description); KEY("Levl", pet->level, fread_number(fp)); KEY("LogO", lastlogoff, fread_number(fp)); break; case 'N': SKEY("Name", pet->name); break; case 'P': KEY("Pos", pet->position, fread_number(fp)); break; case 'R': if (!str_cmp(word, "Race")) { const char *race = fread_string(fp); pet->race = rn_lookup(race); free_string(race); fMatch = TRUE; break; } break; case 'S': KEY("Save", pet->saving_throw, fread_number(fp)); KEY("Sex", pet->sex, fread_number(fp)); MLSKEY("ShD", pet->short_descr); KEY("Silv", pet->silver, fread_number(fp)); break; if (!fMatch) { bug("Fread_pet: no match.", 0); fread_to_eol(fp); } } } } extern OBJ_DATA *obj_free; void fread_obj(CHAR_DATA * ch, FILE * fp) { OBJ_DATA *obj; char *word; int iNest; bool fMatch; bool fNest; bool fVnum; bool first; bool enchanted = FALSE; fVnum = FALSE; obj = NULL; first = TRUE; /* used to counter fp offset */ word = feof(fp) ? "End" : fread_word(fp); if (!str_cmp(word, "Vnum")) { int vnum; first = FALSE; /* fp will be in right place */ vnum = fread_number(fp); if (get_obj_index(vnum) == NULL) bug("Fread_obj: bad vnum %d.", vnum); else obj = create_obj(get_obj_index(vnum), CO_F_NOCOUNT); } if (obj == NULL) { /* either not found or old style */ obj = new_obj(); obj->name = str_dup(str_empty); } fNest = FALSE; fVnum = TRUE; iNest = 0; for (;;) { if (first) first = FALSE; else word = feof(fp) ? "End" : fread_word(fp); fMatch = FALSE; switch (UPPER(word[0])) { case '*': fMatch = TRUE; fread_to_eol(fp); break; case 'A': if (!str_cmp(word, "AffD")) { AFFECT_DATA *paf; int sn; paf = aff_new(); sn = sn_lookup(fread_word(fp)); if (sn < 0) bug("Fread_obj: unknown skill.", 0); else paf->type = sn; paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_flags(fp); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } if (!str_cmp(word, "Affc")) { AFFECT_DATA *paf; int sn; paf = aff_new(); sn = sn_lookup(fread_word(fp)); if (sn < 0) bug("Fread_obj: unknown skill.", 0); else paf->type = sn; paf->where = fread_number(fp); paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_flags(fp); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } break; case 'C': KEY("Cond", obj->condition, fread_number(fp)); KEY("Cost", obj->cost, fread_number(fp)); break; case 'D': MLSKEY("Description", obj->description); MLSKEY("Desc", obj->description); break; case 'E': if (!str_cmp(word, "Enchanted")) { enchanted = TRUE; fMatch = TRUE; break; } KEY("ExtraFlags", obj->extra_flags, fread_number(fp)); KEY("ExtF", obj->extra_flags, fread_number(fp)); if (!str_cmp(word, "ExtraDescr") || !str_cmp(word, "ExDe")) { ed_fread(fp, &obj->ed); fMatch = TRUE; break; } if (!str_cmp(word, "End")) { if (enchanted) SET_BIT(obj->extra_flags, ITEM_ENCHANTED); if (!fNest || (fVnum && obj->pIndexData == NULL)) { bug("Fread_obj: incomplete object.", 0); free_obj(obj); return; } if (!fVnum) { free_obj(obj); obj = create_obj(get_obj_index(OBJ_VNUM_DUMMY), 0); } if (IS_SET(obj->pIndexData->extra_flags, ITEM_QUEST) && IS_NULLSTR(obj->owner)) { mlstr_free(obj->owner); obj->owner = mlstr_dup(ch->short_descr); } if (iNest == 0 || rgObjNest[iNest] == NULL) obj_to_char(obj, ch); else obj_to_obj(obj, rgObjNest[iNest - 1]); return; } break; case 'L': KEY("Level", obj->level, fread_number(fp)); KEY("Lev", obj->level, fread_number(fp)); break; case 'N': SKEY("Name", obj->name); if (!str_cmp(word, "Nest")) { iNest = fread_number(fp); if (iNest < 0 || iNest >= MAX_NEST) { bug("Fread_obj: bad nest %d.", iNest); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'O': MLSKEY("Owner", obj->owner); break; case 'Q': KEY("Quality", obj->condition, fread_number(fp)); break; case 'S': MLSKEY("ShortDescr", obj->short_descr); MLSKEY("ShD", obj->short_descr); if (!str_cmp(word, "Spell")) { int iValue; int sn; iValue = fread_number(fp); sn = sn_lookup(fread_word(fp)); if (iValue < 0 || iValue > 3) { bug("Fread_obj: bad iValue %d.", iValue); } else if (sn < 0) { bug("Fread_obj: unknown skill.", 0); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY("Timer", obj->timer, fread_number(fp)); KEY("Time", obj->timer, fread_number(fp)); break; case 'V': if (!str_cmp(word, "Values") || !str_cmp(word, "Vals")) { obj->value[0] = fread_number(fp); obj->value[1] = fread_number(fp); obj->value[2] = fread_number(fp); obj->value[3] = fread_number(fp); if (obj->pIndexData->item_type == ITEM_WEAPON && obj->value[0] == 0) obj->value[0] = obj->pIndexData->value[0]; fMatch = TRUE; break; } if (!str_cmp(word, "Val")) { obj->value[0] = fread_number(fp); obj->value[1] = fread_number(fp); obj->value[2] = fread_number(fp); obj->value[3] = fread_number(fp); obj->value[4] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "Vnum")) { int vnum; vnum = fread_number(fp); if ((obj->pIndexData = get_obj_index(vnum)) == NULL) bug("Fread_obj: bad vnum %d.", vnum); else fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY("WearLoc", obj->wear_loc, fread_number(fp)); KEY("Wear", obj->wear_loc, fread_number(fp)); break; } if (!fMatch) { bug("Fread_obj: no match.", 0); fread_to_eol(fp); } } } void fwrite_affect(AFFECT_DATA *paf, FILE *fp) { skill_t *sk; if (paf->type == gsn_doppelganger || (sk = skill_lookup(paf->type)) == NULL) return; fprintf(fp, "Affc '%s' %3d %3d %3d %3d %3d %s\n", sk->name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, format_flags(paf->bitvector)); }