#AREADATA Name Blight~ VNUMs 23001 24099 Credits Stile~ Security 9 LevelRange 35 50 End #MOBILES #23001 trolloc dha'vol~ The trolloc~ A trolloc of the Dha'vol tribe is here enjoying his meal. ~ The trolloc is a twisted creature of evil, it is huge, standing nearly 10 feet tall. It is branded on left arm, the mark of the Dha'vol tribe burned into it's twisted flesh. It appears almost human otherwise, other than the hooves and rams head that is. It's all too human eyes burn with hatred upon spotting you, it picks it's teeth as it prepares to slaughter you. ~ unique~ ABCFGT DFJ -1000 0 35 0 10d10+1300 5d5+1000 4d7+11 bite -11 -11 -11 3 CDEFIJNQR A 0 R stand stand male 1000 AB ABCDEFGHIJK medium unknown #23002 myrddraal fade halfman eyeless lurk fetch shadowman~ The Myrddraal~ A myrddraal emerges from the shadows to release your soul. ~ You see before you a myrddraal, a creature both of legend, and of great evil. They are known by many names, halfman, fade, the eyeless, lurk, fetch, and shadowman. It is the human part of the trolloc resurfaced, but still twisted by the Dark One's taint. It turns it's eyeless gaze upon you... this may be your last battle... ~ unique~ ACFGST DFJPQu -1000 0 40 0 15d10+1850 5d5+1000 4d8+13 pound -13 -13 -13 3 BEFGHIQ ABL HIJK R stand stand male 1000 AB ABCDEFGHIJK medium unknown #23003 trolloc ko'bal~ The trolloc~ A trolloc of the Ko'bal tribe is here enjoying his meal. ~ The trolloc is a twisted creature of evil, it is huge, standing nearly 10 feet tall. It is branded on left arm, the mark of the Ko'bal tribe burned into it's twisted flesh. It appears almost human otherwise, other than it's wolf-like jowls that is. It's all too human eyes burn with hatred upon spotting you, it picks it's teeth as it prepares to slaughter you. ~ unique~ ABCFGT DFJb -1000 0 35 0 10d10+1300 5d5+1000 4d7+11 bite -11 -11 -11 3 CDEFIJNQR A 0 R stand stand male 1000 AB ABCDEFGHIJK medium unknown #23004 trolloc dhai'mon~ The trolloc~ A trolloc of the Dhai'mon tribe is here enjoying his meal. ~ The trolloc is a twisted creature of evil, it is huge, standing nearly 10 feet tall. It is branded on left arm, the mark of the Dhai'mon tribe burned into it's twisted flesh. It appears almost human otherwise, other than it's beak that is. It's all too human eyes burn with hatred upon spotting you, it pecks at the last of it's meal as it prepares to slaughter you. ~ unique~ ABCFGT DFJTb -1000 0 35 0 10d10+1300 5d5+1000 4d7+11 bite -11 -11 -11 3 CDEFQ A 0 R stand stand male 1000 AB ABCDEFGHIJK medium unknown #23005 flock raven ravens huge~ The flock of ravens~ A huge flock of ravens descend to destroy you. ~ A huge flock of ravens have gathered here. They are the Eyes of the Dark One. As soon as they spot you they descend, a huge black cloud come down to claim your flesh. ~ unique~ ABCFGS J -1000 0 45 0 25d10+3000 5d5+1000 8d4+16 claw -15 -15 -15 2 EFHN ABLQR 0 H stand stand none 1000 A 0 medium unknown #23006 trolloc kno'mon~ The trolloc~ A trolloc of the Kno'mon charges from it's ambush! ~ The trolloc is a twisted creature of evil, it is huge, standing nearly 10 feet tall. It is branded on left arm, the mark of the Kno'mon tribe burned into it's twisted flesh. It appears almost human otherwise, other than it's boar like snout and tusks that is. It's all too human eyes burn with hatred as it charges to attack. ~ unique~ ABCFGT DFJb -1000 0 35 0 10d10+1300 5d5+1000 4d7+11 bite -11 -11 -11 3 CDEFIJKNQR A 0 R stand stand male 1000 AB ABCDEFGHIJK medium unknown #23007 creature oily~ The creature~ A black oily creatures swims in the Lake. ~ A grotesque black oily creature slides through the roiling black waters of the Lake. It seems quite hostile. ~ unique~ ABCFGT DFJ -1000 0 35 0 10d10+1300 5d5+1000 4d7+11 claw -11 -11 -11 3 CEFGMOQ ABD HI J stand stand none 1000 AB ABCDEFGHIJKQ medium unknown #23008 tree twisted~ The twisted tree~ One of the twisted trees shakes violently. ~ Much like the other trees of the blight, this tree is decayed, and black with disease. Unlike the other trees, this one seems a little more lively. ~ unique~ ABCFGT DFJ -1000 0 30 0 6d12+853 5d5+1000 4d6+8 charge -9 -9 -9 3 CEFHKNQ ABF 0 H stand stand none 0 AB 0 medium unknown #23009 draghkar~ The draghkar~ A draghkar emerges from a cave, and welcomes you to the Blight. ~ A tall pale humanoid, large wings folded, calls seductively to you, you feel drawn to the creature, at the last moment you pull away, and pull out your weapons. ~ unique~ ABCFGRT DF -1000 0 50 0 50d10+4250 5d5+5000 5d8+19 pound -20 -20 -20 0 AEFGHJKNQ AB K H stand stand none 10000 AB ABCDEFGHIJK medium unknown #23010 disfigured diseased flesh lump creature~ The diseased creature~ A diseased lump of disfigured flesh wanders the Blight in agony. ~ It's disgusting... hanging on to it's pain filled life with every ounce of energy. The taint of evil has twisted the creature beyond recognition, you fell the emense hatred this creature feels for you, it rambles closer... ~ unique~ ACFGd DFJX -1000 0 20 0 3d9+333 5d5+1000 2d8+5 charge -4 -4 -4 5 CINQ AB 0 0 stand stand none 1000 AB ABCDEFGHIJKLMNOPQUVWXY medium unknown #23011 warder gaidan~ The warder~ A warder stalks through the blight. ~ You barely notice the graceful figure moving about the Blight. It is a warder. He does not look at you, but you are sure he sees your every move. You do not know the man, but you do know he is deadly, and from the looks of him, not to be trifled with. ~ human~ AGTd BDFJNPQZ 1000 0 40 0 15d10+1850 5d5+1000 4d8+13 pound -13 -13 -13 3 EFGHKLPS AB IJKMQ 0 stand stand male 1000 0 0 medium unknown #23012 lord~ The Lord of the tower~ The Lord of the tower forms beside the bed full of wrath! ~ You see before you what is left of the Lord of the tower. He died many years ago due to the treachery that fell mighty Malkier. His spirit has stayed behind to protect what he can of the lost kingdom. You sense no great evil, or good, but a sense of purpose. ~ unique~ ABCFGOTVd DFHJNVZb 0 0 60 5 50d10+10000 5d5+5000 8d6+28 wrath -40 -40 -40 -4 ADEFGHKN ABLQ CD 0 stand stand male 1000 C ABCDEFGHIJK medium unknown #23013 lord~ The Lord of the tower~ The Lord of the tower forms beside the bed full of wrath! ~ You see before you what is left of the Lord of the tower. He died many years ago due to the treachery that fell mighty Malkier. His spirit has stayed behind to protect what he can of the lost kingdom. You sense no great evil, or good, but a sense of purpose. ~ unique~ ABCFGOTVd DFHJNVZb 0 0 60 5 50d10+10000 5d5+5000 8d6+28 wrath -40 -40 -40 -4 ADEFGHKN ABLQ CD 0 stand stand male 1000 C ABCDEFGHIJK medium unknown #23014 spirit soldier~ The spirit~ A spirit wanders in it's lost kingdom. ~ You gaze upon one of the dead defenders of Malkier. As it moves along the area immediately around it takes on new life. Objects faded with age take on new color, broken objects become whole, things return for an instant to the way they were, but then return to normal. The spirit could not save these things in life. It intends to try to do it in death. ~ unique~ ACFGOTd BDFJPUZd 0 0 45 0 25d10+3000 5d5+1000 8d4+16 magic -15 -15 -15 2 EFGHJKNU ALQ 0 NY stand stand none 0 C ABCDEFGHIJK medium unknown #23015 spirit~ The spirit~ A spirit wanders in it's lost kingdom. ~ You gaze upon one of the dead defenders of Malkier. As it moves along the area immediately around it takes on new life. Objects faded with age take on new color, broken objects become whole, things return for an instant to the way they were, but then return to normal. The spirit could not save these things in life. It intends to try to do it in death. ~ unique~ ACFGOTd BDFJNPUZd 0 0 45 0 25d10+3000 5d5+1000 8d4+16 magic -15 -15 -15 2 EFGHJKNU ABLQ 0 NY stand stand none 1000 C ABCDEFGHIJK medium unknown #23016 tree twisted~ The twisted tree~ One of the twisted trees shakes violently. ~ Much like the other trees of the blight, this tree is decayed, and black with disease. Unlike the other trees, this one seems a little more lively. ~ unique~ ABCFGT DFJ -1000 0 30 0 6d12+853 5d5+1000 4d6+8 magic -9 -9 -9 3 CEFHKNQ ABF 0 H stand stand none 1000 AB 0 medium unknown #23017 tree twisted~ The twisted tree~ One of the twisted trees shakes violently. ~ Much like the other trees of the blight, this tree is decayed, and black with disease. Unlike the other trees, this one seems a little more lively. ~ unique~ ABCFGT DFJ -1000 0 30 0 6d12+853 5d5+1000 4d6+8 magic -9 -9 -9 3 CEFHKNQ ABF 0 H stand stand none 1000 AB 0 medium unknown #23018 tree twisted~ The twisted tree~ One of the twisted trees shakes violently. ~ Much like the other trees of the blight, this tree is decayed, and black with disease. Unlike the other trees, this one seems a little more lively. ~ unique~ ABCFGT DFJ -1000 0 30 0 6d12+853 5d5+1000 4d6+8 magic -9 -9 -9 3 CEFHKNQ ABF 0 H stand stand none 1000 AB 0 medium unknown #23019 seanchan sul'dam woman~ The Sul'Dam~ A woman in a plain dress, pannelled with lightning bolts stands before you. ~ This woman radiates a sense of fear, she seems as lost as you, but more than that she seems unwhole, as if a part of her is missing. The pannelled dress appears to be a military uniform almost, but she looks like no warrior you have ever seen. ~ human~ AGHT DFJb 0 0 40 0 15d10+1850 5d5+1000 4d8+13 shock -13 -13 -13 3 EFHIKNU AB C 0 stand stand female 1000 0 0 medium unknown #23020 metal metallic orb strange~ The metallic orb~ A small metallic orb hovers above the ground here humming loudly. ~ You are amazed by this creature, it must be a highly armored beholder, or something stranger still perhaps. It hovers about 5 feet off the ground. You see no eyes on the creature, but feel it 'sees' you somehow. This did not come from any land you have ever heard of. ~ unique~ AGT DFJTZb 0 0 45 0 25d10+3000 5d5+1000 8d4+16 flame -15 -15 -15 2 EFHKP AMQ 0 0 stand stand none 1000 E E medium unknown #23021 fox tall thin~ The fox-like humanoid~ A fox-like humanoid grins at the scene around him and fingers his knives. ~ This creature is very disconcerting, it reminds you of the scenes you have viewed above, the creature seems a little unnerved by his captivity, but looks as though he is making the best of things. Other than his sharp-toothed smile, and his attire appearing to be made of something like human flesh, he seems like a pretty nice guy. ~ unique~ ACFGHS DFJPV 0 0 45 0 25d10+3000 5d5+1000 8d4+16 claw -15 -15 -15 2 BEFHKNU ABKLQ 0 Z stand stand male 1000 AB ABCDEFGHIJK medium unknown #23022 grolm frog huge~ The grolm~ A huge frog-like creature snarls. ~ A huge creature lumbers towards you, a wild grolm, frog-like, greyish, thick skinned nightmare. That is all you have time to think about until it is time to fight. ~ unique~ AT DFJ 0 0 45 0 25d10+3000 5d5+1000 8d4+16 punch -15 -15 -15 2 CDEF AB 0 0 stand stand none 1000 AB ABCDEFGHIJK medium unknown #0 #OBJECTS #23001 sword huge curved blade~ a huge curved blade~ A very large curved blade lies here in a pool of blood.~ unknown~ weapon CGJL AN sword 5 7 slash 0 35 25 350 P A 19 6 A 18 1 A 4 -3 G none #23002 key blackened~ a blood-stained key~ A key, darkened by dried blood, lies here.~ unknown~ key 0 A 0 0 0 0 0 43 1 430 P G none #23003 key heavy iron~ a heavy iron key~ A large iron key lies here.~ unknown~ key 0 A 0 0 0 0 0 43 1 430 P G none #23004 key smooth~ an often used key~ A key, smoothed from being often used, lies here.~ unknown~ key 0 A 0 0 0 0 0 43 1 430 P G none #23005 key blackened~ a blood-stained key~ A key, darkened by dried blood, lies here.~ unknown~ key 0 A 0 0 0 0 0 43 1 430 P G none #23006 key heavy iron~ a heavy iron key~ A large iron key lies here.~ unknown~ key 0 A 0 0 0 0 0 43 1 430 P G none #23007 key smooth~ an often used key~ A key, smoothed from being often used, lies here.~ unknown~ key 0 A 0 0 0 0 0 43 1 430 P G none #23008 black sword blade~ a black sword~ A black sword calls for you to put it to use.~ unknown~ weapon BCEGJLM AN sword 5 8 slash 0 40 12 400 P A 1 2 A 19 4 A 18 2 G none #23009 cloak unmoving black~ an unmoving black cloak~ A pile of black cloth lies on the ground, untouched by the wind.~ unknown~ armor CEGJL AK 13 13 13 6 0 40 6 400 P A 19 3 A 17 -5 G none #23010 overlapping black plates snake~ snake-like overlapping black plates~ Several black plates lie on the ground.~ unknown~ armor DEGJL AD 12 13 13 6 0 40 18 400 P A 17 -5 A 19 3 A 2 2 G none #23011 sword fine~ a finely crafted sword~ A finely crafted sword lies about unused.~ unknown~ weapon ABGIK AN sword 5 9 slice 0 40 12 400 P A 18 6 G none #23012 cloak shift shifting colors~ a cloak of shifting colors~ A pile of cloth blends into it surroundings here.~ unknown~ armor GIK AK 12 12 13 6 0 40 6 400 P A 14 50 A 19 3 A 17 -5 G none #23013 key platinum~ a shiny platinum key~ A shiny platinum key lies on the ground here.~ unknown~ key 0 AO 0 0 0 0 0 45 1 450 P G none #23014 key golden~ a shiny golden key~ A shiny golen key lies on the ground.~ unknown~ key 0 AO 0 0 0 0 0 50 1 500 P G none #23015 great golden chest~ a great golden chest~ A great golden chest sits at the foot of the bed.~ unknown~ container AG 0 2000 0 2416 100 100 0 0 0 P G none #23016 key lord~ the lord's key~ A very important key lies here.~ unknown~ key 0 AO 0 0 0 0 0 0 1 0 P G none #23017 great golden chest~ a great golden chest~ A great golden chest sits at the foot of the bed.~ unknown~ container AG 0 2000 0 2418 100 100 0 5000 0 P G none #23018 key lord~ the lord's key~ A very important key lies here.~ unknown~ key 0 AO 0 0 0 0 0 0 1 0 P G none #23019 angreal small figurine~ a small figurine~ A small figurine sits on the ground humming with power.~ unknown~ armor BGI AO 20 20 20 9 0 60 3 600 P A 24 -12 A 17 -15 A 12 50 G none #23020 heron marked blade sword~ a Heron marked blade~ The blade of a swordmaster lies at your feet.~ iron~ weapon GIM AN sword 10 11 slash DE 60 12 600 P A 19 15 A 18 10 A 13 50 G none #23021 malkierian battle helm crane~ a helm stylized into a golden crane~ A mallkerian battle helm lies here.~ unknown~ armor AGK AE 20 20 20 10 0 60 12 600 P A 17 -10 A 19 4 A 18 4 G none #23022 suit battle armor~ a suit of Malkerian battle armor~ A suit of highly pollished armor lies here.~ unknown~ armor AGK AD 20 21 20 9 0 60 25 600 P A 17 -10 A 19 4 A 18 2 G none #23023 cuendillar heartstone dagger~ a heartstone dagger~ A dagger made of a strange material is here.~ unknown~ weapon GM AN dagger 10 11 pierce D 60 10 600 P A 19 10 A 18 10 A 4 3 G none #23024 lord sceptre~ a Lord's sceptre~ A finely crafted sceptre lies on the ground.~ unknown~ armor AGK AO 20 19 21 11 0 60 10 600 P A 19 3 A 18 3 A 3 3 G none #23025 ward strange~ a strange ward~ A strange looking ward lies here.~ unknown~ key 0 A 0 0 0 0 0 33 1 330 P G none #23026 spring~ the spring~ ~ marble~ fountain G 0 50 50 'water' 0 0 0 0 0 P G none #23027 banner banners~ the small alcove~ ~ unknown~ container C 0 10 0 0 2 100 43 1000 430 P E banner banners~ One of the banners cover a small alcove. ~ G none #23028 staff cheetah~ an engraved staff~ A staff carved with spotted feline's rest here.~ unknown~ staff 0 AO 40 8 8 'sanctuary' 0 43 5 430 P G none #23029 muck~ encased in the lakes muck~ ~ unknown~ container C 0 10 0 0 1 100 33 1000 330 P E mck~ The entire lakes bottom is thick black muck. ~ G none #23030 skeleton~ a skeleton~ A skeleton lies below the bloody writing.~ unknown~ container C 0 10 0 0 10 100 43 1000 430 P E skeleton~ A skeleton lies here. ~ G none #23031 skeleton~ a skeleton~ A skeleton lies below the bloody writing.~ unknown~ container C 0 10 0 0 10 100 43 1000 430 P E skeleton~ A skeleton lies here. ~ G none #23032 a'dam~ an A'dam~ A small silver bracelet and collar lay here connected by a small silver chain.~ unknown~ wand 0 AO 40 10 10 'armor' 0 40 4 400 P A 19 3 G none #23033 panelled plain dress~ a plain dress pannelled with lightning bolts~ A plain dress lies on the ground, strange symbols sewn into it's pannels.~ unknown~ armor GI AD 12 13 14 7 0 40 7 400 P A 13 50 A 19 2 A 4 2 G none #23034 smile seductive~ a seductive smile~ A very strange object lies at your feet.~ unknown~ weapon EJLM AN exotic 5 10 blast 0 50 1 500 P A 18 3 A 19 3 A 12 30 G none #23035 wicked knife~ a wicked-looking knife~ A very sharp knife lies on the ground.~ unknown~ weapon GI AN dagger 5 9 pierce D 45 4 450 P A 19 3 A 18 3 G none #23036 fox medallion~ a foxheaded medallion~ A medallion lies at your feet.~ unknown~ armor GI AC 15 15 15 7 0 45 6 450 P A 24 -10 A 17 -10 A 2 2 G none #0 #ROOMS #23001 Edge of the Blight~ The air here is much more humid than in the borderland kingdom of Shienar to the south. Each breath is a labor, taxing your strength as you move through the area. Trees still grow here, corrupted and twisted by the Shadow that lays heavily across this cursed land. Decay and disease surrounds you on all sides as you realize youa re far from the Light. To the north you can see what remains Malkeri, swallowed by The Blight, its Seven Towers broken by the hands of The Dark One. ~ 0 0 field D0 The remains of the kingdom of Malkeri lie to the north. ~ ~ Z -1 23002 D1 The Blight Continues on to the east. ~ ~ Z -1 24077 D2 ~ ~ Z -1 23113 D3 The Blight continues on to the west. ~ ~ Z -1 23006 S #23002 Entering the Blight~ The corrupted tress of the Blight sway in the wind, leaves and branches seeming to grab at you as you pass by them. Your nightmares seem like fanciful daydreams compared to the evil that has seized this land. Only fools and highly-trained Warders enter this far into the Blight, and even the deadly skills of the Warders are sometimes not enough to keep them alive. A little further to the north lie the Towers of Malkeri, surrounded by almost a hundred small lakes. ~ 0 0 hills D0 The Seven towers lay a few miles ahead, rising like broken hills. ~ ~ Z -1 23003 D1 The Blight continues on to the east. ~ ~ Z -1 24078 D2 The Blight continues on to the south. ~ ~ Z -1 23001 D3 The Blight continues on to the west. ~ ~ Z -1 23007 S #23003 Near the Seven Towers~ You stand only a few miles from the Seven Towers of the once great Malkeri. Lakes surround the entire area, their waters dark and cloudy, so dark they seem to swallow the light around them, seeming to reel and bubble moving the shadowy water to small waves. This far into the Blight live creatures that could easily kill a dozen heavily armed Bordermen, creatures created by the Dark One to watch over his land. ~ 0 C hills D0 Directly to the north lay the Seven Towers, thier power broken. ~ ~ Z -1 23004 D1 The Blight continues on ot the east. ~ ~ Z -1 24079 D2 The Blight continues on to the south. ~ ~ Z -1 23002 D3 The Blight continues on to the west. ~ ~ Z -1 23008 S #23004 Among the Seven Towers~ You now ride along the bases of the Seven Towers, once the kingdom of Malkeri held back the tides of Shadowspan relentlessly seeking to crush the lands to the south. It's power now broken the Towers are in ruins, lying on top of the foothills leading to the Mountains of Dhoom, all but two are utterly destroyed, the two standing towers are to the east and west. The taint of the Shadow is much heavier now, you feel the evil now living in Malkeri. All the trees and plants in this area are only barely holding on, decay taking them as quickly as they grow. Waves roll along the Hundred Lakes, and hope is far away. ~ 0 0 hills D0 Over the hills to the north the Blight stretches on. ~ ~ Z -1 23005 D1 To the east is a breach in one of the Seven Towers walls. ~ ~ Z -1 23061 D2 The Blight continues on to the south. ~ ~ Z -1 23003 D3 To the west is a breach in one of the Seven Towers' wall. ~ ~ Z -1 24012 S #23005 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 24083 D1 The Blight continues on to the east. ~ ~ Z -1 24081 D2 The Seven broken towers now lay behind you to the south. ~ ~ Z -1 23004 D3 The Blight continues on to the west. ~ ~ Z -1 23010 S #23006 Edge of the Blight~ The air here is much more humid than in the borderland kingdom of Shienar to the south, each breath is a labor, taxin your strength as you move through the area. Trees still grow here, corrupted and twisted by the Shadow that lays heavily across this cursed land. Decay and disease surrounds you on all sides as you realize you are far from the Light. ~ 0 0 field D0 The Blight continues on to the north. ~ ~ Z -1 23007 D1 The Blight continues on to the east. ~ ~ Z -1 23001 D2 The borderland kingdom of Shienar lies to the south. ~ ~ Z -1 23112 D3 The Blight continues on to the west. ~ ~ Z -1 23011 S #23007 Entering the Blight~ The corrupted trees of the Blight sway in the wind, leaves and branches seeming to grab at you as you pass by them. Your nightmares seem like fanciful daydreams compared to the evil that has seized this land. Only fools and highly trained Warders enter this far into the Blight, and even the Warders deadly skills are sometimes not enought to keep them alive. ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23008 D1 The Blight continues on to the east. ~ ~ Z -1 23002 D2 The Blight continues on to the south. ~ ~ Z -1 23006 D3 The Blight continues on to the west. ~ ~ Z -1 23012 S #23008 The Blight~ You are now miles into the Blight. As you search the surrounding area you see the vegetation in this area is almost solid black now. Suddenly you notice one of the trees is not only seeming to move, it _is_ moving - towards you! ~ 0 0 hills D0 To the north black waters stir with movement. ~ ~ Z -1 23009 D1 The Blight continues on to the east. ~ ~ Z -1 23003 D2 The Blight continues to the south. ~ ~ Z -1 23007 D3 The Blight continues on to the west. ~ ~ Z -1 23013 S #23009 One of the Hundred Lakes~ As you move through the thick oily waters of the lake you wonder what evil creatures live in this slime. Movement stirs on all sides of you, and you come face to face with one of it's denizens... ~ 0 0 swim E lake~ The lake is obviously full of poisoned waters, you wonder if it is wise to be swimming in it like this. Along the shore your feet drag through the muck. Your feel your boot strike something hard... ~ D0 The Blight continues on to the north. ~ ~ Z -1 23010 D2 The Blight continues on to the south. ~ ~ Z -1 23008 D3 The Blight continues on to the west. ~ ~ Z -1 23014 S #23010 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is Truly Bound far to the north in Shayol Ghul... ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 24084 D1 The Blight continues on to the east. ~ ~ Z -1 23005 D2 To the south black waters stir with movement. ~ ~ Z -1 23009 D3 The Blight continues on to the west. ~ ~ Z -1 23015 S #23011 Edge of the Blight~ The air here is much more humid than in the borderland kingdom of Shienar to the south, each breath is a labor, taxing your strength as you move through the area. Trees still grow here, corrupted and twisted by the Shadow that lays heavily across this cursed land. Decay and disease surround you on all sides as you realize you are far from the Light. ~ 0 0 field D0 The Blight continues on to the north. ~ ~ Z -1 23012 D1 The Blight continues on to the east. ~ ~ Z -1 23006 D2 The borderland kingdom of Shienar lies to the south. ~ ~ Z -1 23111 D3 As you look more closely to the west you see a small trail of smoke. ~ ~ Z -1 23016 S #23012 Entering the Blight~ The corrupted trees of the Blight sway in the wind, leaves and branches seeming to grab at you as you pass by them. Your nightmares seem like fanciful daydreams compared to the evil that has siezed this land. Only fools and highly trained Warders enter this far into the Blight, and even the Warders deadly skills are sometimes not enough to keep them alive. ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23013 D1 The Blight continues on to the east. ~ ~ Z -1 23007 D2 The Blight continues on to the south. ~ ~ Z -1 23011 D3 The blight continues on to the west. ~ ~ Z -1 23017 S #23013 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Sayol Ghul... ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23014 D1 The Blight continues on to the east. ~ ~ Z -1 23008 D2 The Blight continues on to the south. ~ ~ Z -1 23012 D3 The Blight continues on to the west. ~ ~ Z -1 23018 S #23014 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23015 D1 To the east black waters stir with movement. ~ ~ Z -1 23009 D2 The Blight continues on to the south. ~ ~ Z -1 23013 D3 The Blight continues on to the west. ~ ~ Z -1 23019 S #23015 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul.. ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 24085 D1 The Blight continues on to the east. ~ ~ Z -1 23010 D2 The Blight continues on to the south. ~ ~ Z -1 23014 D3 The Blight continues on to the west. ~ ~ Z -1 23020 S #23016 Edge of the Blight~ You have stumbled across a scouting party of Trollocs. A small fire burns in the center of the camp. They appear to be preparing to enjoy a Trolloc delicacy, your stomach wrenches as you realize what they are devouring. They turn about sensing an intrusion of thier meal... ~ 0 0 field D0 The Blight continues on to the north. ~ ~ Z -1 23017 D1 The Blight continues on to the east. ~ ~ Z -1 23011 D2 The borderland kingdom of Arafel lies to the south. ~ ~ Z -1 23110 D3 The Blight continues on to the west. ~ ~ Z -1 23021 S #23017 Entering the Blight~ The corrupted tress of the Blight sway in the wind, leaves and branches seeming to grab at you as you pass by them. Your nightmares seem like fanciful daydreams compared to the evil that has seized this land. Only fools and highly trained Warders enter this far into the Blight, and even the Warders deadly skills are sometimes not enough to keep them alive. ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23018 D1 The Blight continues on to the east. ~ ~ Z -1 23012 D2 As you look more closely to the south you see a small trail of smoke. ~ ~ Z -1 23016 D3 The Blight continues on to the west. ~ ~ Z -1 23022 S #23018 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23019 D1 The Blight continues on to the east. ~ ~ Z -1 23013 D2 The Blight continues on to the south. ~ ~ Z -1 23017 D3 The Blight continues on to the west. ~ ~ Z -1 23023 S #23019 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark Oneseeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23020 D1 The Blight continues on to the east. ~ ~ Z -1 23014 D2 The Blight continues on to the south. ~ ~ Z -1 23018 D3 The Blight continues on to the west. ~ ~ Z -1 23024 S #23020 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 24086 D1 The Blight continues on to the east. ~ ~ Z -1 23015 D2 The Blight continues on to the south. ~ ~ Z -1 23019 D3 The Blight continues on to the west. ~ ~ Z -1 23025 S #23021 Edge of the Blight~ The air here is much more humid than in the borderland kingdom of Arafel to the south, each breath is a labor, taxing your strength as you move through the area. Trees still grow here, corrupted and twisted by the Shadow that lays heavily across this cursed land. Decay and disease surround ou on all sides as you realize you are far from the light. ~ 0 0 field D0 The Blight continues on to the north. ~ ~ Z -1 23022 D1 As you look more closely to the east you see a small trail of smoke. ~ ~ Z -1 23016 D2 The borderland kingdom of Arafel lies to the south. ~ ~ Z -1 23109 D3 The Blight continues on to the west. ~ ~ Z -1 23026 S #23022 Entering the Blight~ The corrupted tress of the Blight sway in the wind, leaves and branches seeming to grab at you as you pass by them. Your nightmares seem like fanciful daydreams compared to the evil that has seized this land. Only fools and highly trained Warders enter this far into the Blight, and even the Warders deadly skills are sometimes not enough to keep them alive. ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23023 D1 The Blight continues on to the east. ~ ~ Z -1 23017 D2 The Blight continues on to the south. ~ ~ Z -1 23021 D3 The Blight continues on to the west. ~ ~ Z -1 23027 S #23023 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are blackened now as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23024 D1 The Blight continues on to the east. ~ ~ Z -1 23018 D2 The Blight continues on to the south. ~ ~ Z -1 23022 D3 The Blight continues on to the west. ~ ~ Z -1 23028 S #23024 The Blight~ You are now miles into the Blight. As you search the surrounding area you see the vegetation in this area is almost solid black now. Suddenly you notice one of the trees is not only seeming to move, it _is_ moving - towards you! ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23025 D1 The Blight continues on to the east. ~ ~ Z -1 23019 D2 The Blight continues on to the south. ~ ~ Z -1 23023 D3 The Blight continues on to the west. ~ ~ Z -1 23029 S #23025 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 24087 D1 The Blight continues on to the east. ~ ~ Z -1 23020 D2 The Blight continues on to the south. ~ ~ Z -1 23024 D3 The Blight continues on to the west. ~ ~ Z -1 23030 S #23026 Edge of the Blight~ The air here is much more humid than in the borderland kingdom of Arafel to the south, each breath is a labor, taxing your strength as you move through the area. Trees still grow here, corrupted and twisted by the Shadow that lays heavily across this cursed land. Decay and disease surround you on all sides as you realize you are far from the Light. ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23027 D1 The Blight continues on to the east. ~ ~ Z -1 23021 D2 The borderland kingdom of Arafel lies to the south. ~ ~ Z -1 23108 D3 The Blight continues on to the west. ~ ~ Z -1 23031 S #23027 Entering the Blight~ The corrupted trees of the Blight sway in the wind, leaves and branches seeming to grab at you as you pass by them. Your nightmares seem like fanciful daydreams compared to the evil that has seized this land. Only fools and highly trained Warders enter this far into the Blight, and even the Warders deadly skills are sometimes not enough to keep them alive. ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23028 D1 The Blight continues on to the east. ~ ~ Z -1 23022 D2 The Blight continues on to the south. ~ ~ Z -1 23026 D3 The Blight continues on to the west. ~ ~ Z -1 23032 S #23028 The Blight~ The Blight surounds you on all sides, trees shivering as if laughing at you as you enter this stretch of the Blight. You don't have time to wonder what the joke is before the first Trollocs appear from hiding, the animal like humanoids descend upon you... ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23029 D1 The Blight continues on to the east. ~ ~ Z -1 23023 D2 The Blight continues on to the south. ~ ~ Z -1 23027 D3 The Blight continues on to the west. ~ ~ Z -1 23033 S #23029 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in eveything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23030 D1 The Blight continues on to the east. ~ ~ Z -1 23024 D2 The Blight continues on to the south. ~ ~ Z -1 23028 D3 The Blight continues on to the west. ~ ~ Z -1 23034 S #23030 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 24088 D1 The Blight continues on to the east. ~ ~ Z -1 23025 D2 The Blight continues on to the south. ~ ~ Z -1 23029 D3 The Blight continues on to the west. ~ ~ Z -1 23035 S #23031 Edge of the Blight~ The air here is much more humid than in the borderland kingdom of Kandor to the south, each breath is a labor, taxing your strength as you move through the area. Tress still grow here, corrupted and twisted by the Shadow that lays heavily across this cursed land. Decay and disease surround you on all sides as you realize you are far from the Light. ~ 0 0 field D0 The Blight continues on to the north. ~ ~ Z -1 23032 D1 The Blight continues on to the east. ~ ~ Z -1 23026 D2 The borderland kingdom of Kandor lies to the south. ~ ~ Z -1 23107 D3 The Blight continues on to the west. ~ ~ Z -1 23036 S #23032 Entering the Blight~ The corrupted trees of the Blight sway in the wind, leaves and branches seeming to grab at you as you pass by them. Your nightmares seem like fanciful daydreams compared to the evil that has seized this land. Only fools and highly trained Warders enter this far into the Blight, and even the Warders deadly skills are sometimes not enough to keep them alive. ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23033 D1 The Blight continues on to the east. ~ ~ Z -1 23027 D2 The Blight continues on to the south. ~ ~ Z -1 23031 D3 As you look more closely to the west you see a small trail of smoke. ~ ~ Z -1 23037 S #23033 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23034 D1 The Blight continues on to the east. ~ ~ Z -1 23028 D2 The Blight continues on to the south. ~ ~ Z -1 23032 D3 The Blight continues on to the west. ~ ~ Z -1 23038 S #23034 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23035 D1 The Blight continues on to the east. ~ ~ Z -1 23029 D2 The Blight continues on to the south. ~ ~ Z -1 23033 D3 The Blight continues on to the west. ~ ~ Z -1 23039 S #23035 The Blight~ A dark cloud blots out what little light reaches this stretch of land in the far north of the Blight. You survey the surrounding countryside as you decide your next course of travel as the cloud moves closer to your location. The sound of a thousand wings fill your ears as your realize in horror that the cloud is actually a huge flock of raven. The Eyes of the Dark One descend upon you to rend your flesh and spirit. ~ 0 A hills D0 The Blight continues on to the north. ~ ~ Z -1 24089 D1 The Blight continues on to the east. ~ ~ Z -1 23030 D2 The Blight continues on to the south. ~ ~ Z -1 23034 D3 The Blight continues on to the west. ~ ~ Z -1 23040 S #23036 Edge of the Blight~ The air here is much more humid than in the borderland kingdom of Kandor to the south, each breath is a labor, taxing your strength as you move through the area. Trees still grow here, corrupted amd twisted bt the Shadow that lays heavily across this land. Decay and disease surround you on all sides as you realize you are far from the Light. ~ 0 0 field D0 As you look more closely to the north you see a small trail of smoke. ~ ~ Z -1 23037 D1 The Blight continues on to the east. ~ ~ Z -1 23031 D2 The borderland kingdom of Kandor lies to the south. ~ ~ Z -1 23106 D3 The Blight continues on to the west. ~ ~ Z -1 23041 S #23037 Entering the Blight~ You have stumbled across a scouting party of Trollocs. A small fire burns in the center of the camp. They appear to be preparing to enjoy a Trolloc delicacy, you stomach wrenches as you realize what they are devouring. They turn about sensing an intrusion of thier meal... ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23038 D1 The Blight contimues on to the east. ~ ~ Z -1 23032 D2 The Blight continues on to the south. ~ ~ Z -1 23036 D3 The Blight continues on to the west. ~ ~ Z -1 23042 S #23038 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23039 D1 The Blight continues on to the east. ~ ~ Z -1 23033 D2 As you look more closely to the south you see a small trail of smoke. ~ ~ Z -1 23037 D3 The Blight continues on to the west. ~ ~ Z -1 23043 S #23039 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23040 D1 The Blight continues on to the east. ~ ~ Z -1 23034 D2 The Blight continues on to the south. ~ ~ Z -1 23038 D3 The Blight continues on to the west. ~ ~ Z -1 23044 S #23040 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 24090 D1 The Blight continues on to the east. ~ ~ Z -1 23035 D2 The Blight continues on to the south. ~ ~ Z -1 23039 D3 The Blight continues on to the west. ~ ~ Z -1 23045 S #23041 Edge of the Blight~ The air here is much more humid than in the borderland kingdom of Kandor to the south, each breath is a labor, taxing your strength as you move through the area. Trees still grow here twisted and corrupted by the Shadow that lays heavily across this cursed land. Decay and disease surround you on all sides as you realize you are far from the Light. ~ 0 0 field D0 The Blight continues on to the north. ~ ~ Z -1 23042 D1 The Blight continues on to the east. ~ ~ Z -1 23036 D2 The borderland kingdom of Kandor lies to the south. ~ ~ Z -1 23105 D3 The Blight continues on to the west. ~ ~ Z -1 23046 S #23042 Entering the Blight~ The corrupted trees of the Blight sway in the wind, leaves and branches seeming to grab at you as you pass by them. Your nightmares seem like fanciful daydreams compared to the evil that has siezed this land. Only fools and highly trained Warders enter this far into the Blight, and even the Warders deadly skills are sometimes not enough to keep them alive. ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23043 D1 The Blight continues on to the east. ~ ~ Z -1 23037 D2 The Blight continues on to the south. ~ ~ Z -1 23041 D3 The Blight continues on to the west. ~ ~ Z -1 23047 S #23043 The Blight~ You are now miles into the Blight. As you search the surrounding area you see the vegetation in this area is almost solid black now. Suddenly you notice one of the trees is not only seeming to move, it _is_ moving - towards you! ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23044 D1 The Blight continues on to the east. ~ ~ Z -1 23038 D2 The Blight continues on to the south. ~ ~ Z -1 23042 D3 The Blight continues on to the west. ~ ~ Z -1 23048 S #23044 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23045 D1 The Blight continues on to the east. ~ ~ Z -1 23039 D2 The Blight continues on to the west. ~ ~ Z -1 23043 D3 The Blight continues on to the west. ~ ~ Z -1 23049 S #23045 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 24091 D1 The Blight continues on to the east. ~ ~ Z -1 23040 D2 The Blight continues on to the south. ~ ~ Z -1 23044 D3 The Blight continues on to the west. ~ ~ Z -1 23050 S #23046 Edge of the Blight~ The air here is much more humid than in the borderland kingdom of Kandor to the south, each breath is a labor, taxing your strength as you move through the area. Trees still grow here twisted and corrupted by the Shadow that lays heavily across this cursed land. Decay and disease surround you on all sides as you realize you are far from the Light. ~ 0 0 field D0 The Blight continues on to the north. ~ ~ Z -1 23047 D1 The Blight continues on to the east. ~ ~ Z -1 23041 D2 The borderland kingdom of Saldaea lies to the south. ~ ~ Z -1 23104 D3 As you look more closely to the west you see a small trail of smoke. ~ ~ Z -1 23051 S #23047 Entering the Blight~ The corrupted trees of the Blight sway in the wind, leaves and branches seeming to grab at you as you pass by them. Your nightmares seem like fanciful daydreams compared to the evil that has siezed this land. Only fools and highly trained Warders enter this far into the Blight, and even the Warders deadly skills are sometimes not enough to keep them alive. ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23048 D1 The Blight continues on to the east. ~ ~ Z -1 23042 D2 The Blight continues on to the south. ~ ~ Z -1 23046 D3 The Blight continues on to the west. ~ ~ Z -1 23052 S #23048 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23049 D1 The Blight continues on to the east. ~ ~ Z -1 23043 D2 The Blight continues on to the south. ~ ~ Z -1 23047 D3 The Blight continues on to the west. ~ ~ Z -1 23053 S #23049 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23050 D1 The Blight continues on to the east. ~ ~ Z -1 23044 D2 The Blight continues on to the south. ~ ~ Z -1 23048 D3 The Blight continues on to the west. ~ ~ Z -1 23054 S #23050 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 24092 D1 The Blight continues on to the east. ~ ~ Z -1 23045 D2 The Blight continues on to the south. ~ ~ Z -1 23049 D3 The Blight continues on to the west. ~ ~ Z -1 23055 S #23051 Edge of the Blight~ You have stumbled across a scouting party of Trollocs. A small fire burns in the center of the camp. They appear to be preparing to enjoy a Trolloc delicacy, your stomach wrenches as you realize what they are devouring. They turn about sensing an intrusion of thier meal... ~ 0 0 field D0 The Blight continues on to the north. ~ ~ Z -1 23052 D1 The Blight continues on to the east. ~ ~ Z -1 23046 D2 The borderland kingdom of Saldaea lies to the south. ~ ~ Z -1 23103 D3 The Blight continues on to the west. ~ ~ Z -1 23056 S #23052 Entering the Blight~ The corrupted trees of the Blight sway in the wind, leaves and branches seeming to grab at you as you pass by them. Your nightmares seem like fanciful daydreams compared to the evil that has siezed this land. Only fools and highly trained Warders enter this far into the Blight, and even the Warders deadly skills are sometimes not enough to keep them alive. ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23053 D1 The Blight continues on to the east. ~ ~ Z -1 23047 D2 As you look moe closely to the south you see a small trail of smoke. ~ ~ Z -1 23051 D3 The Blight continues on to the west. ~ ~ Z -1 23057 S #23053 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. A large stone outcrop overlooks this stretch of the Blight, when you crawl to the top to get a better view, you notice large paw prints mark it's surface. Prints of Dark Hounds, you wonder who they are hunting... ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23054 D1 The Blight continues on to the east. ~ ~ Z -1 23048 D2 The Blight continues on to the south. ~ ~ Z -1 23052 D3 The Blight continues on to the west. ~ ~ Z -1 23058 S #23054 The Blight~ You are now miles into the Blight. As you search the surrounding area you see the vegetation in this area is almost solid black now. Suddenly you notice one of the trees is not only seeming to move, it _is_ moving - towards you! ~ 0 0 hills D0 The Blight contimues on to the north. ~ ~ Z -1 23055 D1 The Blight continues on to the east. ~ ~ Z -1 23049 D2 The Blight continues on to the south. ~ ~ Z -1 23053 D3 The Blight continues on to the west. ~ ~ Z -1 23059 S #23055 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 24093 D1 The Blight continues on to the east. ~ ~ Z -1 23050 D2 The Blight continues on to the south. ~ ~ Z -1 23054 D3 The Blight continues on to the west. ~ ~ Z -1 23060 S #23056 Edge of the Blight~ The air here is much more humid than in the borderland kingdom of Kandor to the south, each breath is a labor, taxing your strength as you move through the area. Trees still grow here twisted and corrupted by the Shadow that lays heavily across this cursed land. Decay and disease surround you on all sides as you realize you are far from the Light. ~ 0 0 field D0 The Blight continues on to the north. ~ ~ Z -1 23057 D1 As you look more closely to the east you see a small trail of smoke. ~ ~ Z -1 23051 D2 The borderland kingdom of Saldaea lies to the south. ~ ~ Z -1 23102 D3 The Blight continues on to the west. ~ ~ Z -1 23100 S #23057 Entering the Blight~ The corrupted trees of the Blight sway in the wind, leaves and branches seeming to grab at you as you pass by them. Your nightmares seem like fanciful daydreams compared to the evil that has siezed this land. Only fools and highly trained Warders enter this far into the Blight, and even the Warders deadly skills are sometimes not enough to keep them alive. ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23058 D1 The Blight continues on to the east. ~ ~ Z -1 23052 D2 The Blight continues on to the south. ~ ~ Z -1 23056 D3 The Blight continues on to the west. ~ ~ Z -1 24099 S #23058 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23059 D1 The Blight continues on to the east. ~ ~ Z -1 23053 D2 The Blight continues on to the south. ~ ~ Z -1 23057 D3 The Blight continues on to the west. ~ ~ Z -1 24098 S #23059 The Blight~ This far north into the Blight shadows scurry everywhere, creatures of the Dark One seeking blood. The trees are now blackened as if dead, but still sway and shiver as you pass. Your stomach curls at the stench of evil in everything here. You wonder if the Dark One is truly bound far to the north in Shayol Ghul... ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 23060 D1 The Blight continues on to the east. ~ ~ Z -1 23054 D2 The Blight continues on to the south. ~ ~ Z -1 23058 D3 The Blight continues on to the west. ~ ~ Z -1 24097 S #23060 The Blight~ This area of the Blight seems like all the others at first, death and disease reigning everywhere. Then you notice a small outcrop of rock that seems out of place. Upon closer inspection you realize it is man made, appearantly the top of a tower, now buried deep in the earth. What lost kingdom must this have belonged to? ~ 0 0 hills D0 The Blight continues on to the north. ~ ~ Z -1 24094 D1 The Blight continues on to the east. ~ ~ Z -1 23055 D2 The Blight continues on to the south. ~ ~ Z -1 23059 D3 The Blight continues on to the west. ~ ~ Z -1 24096 D5 The air here seems shimmer as you gaze downward. ~ ~ Z -1 24063 S #23061 Into the Breach~ You have entered into a breach in the wall of one of the Seven Towers, Trolloc armies over ran this tower many years ago. To the east lies a hallway deeper into the tower. The Blight is outside to the west. You doubt the Trolloc armies, and any creatures here since left anything in the tower, except the dead. ~ 0 D inside D1 A hallway lies to the east. ~ ~ Z -1 23062 D3 The Blight lies to the west. ~ ~ Z -1 23004 S #23062 The Hallway~ You are now in a hallway on the main floor of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading up into the tower. And, the hallway continues to the east. ~ 0 D inside D1 The hallway continues to the east. ~ ~ Z -1 23063 D2 A set of stairs lies to the south. ~ ~ Z -1 23065 D3 A breach in the tower wall is west from here. ~ ~ Z -1 23061 S #23063 The Hallway~ You are now in the center of the hallway on the main floor of the tower. You see the remains of Trollocs and men lying about this ruined tower. Many died here trying to defend Malkeri, and many more died taking the tower. To the north you see a wide set of stable doors, to the south you see a set what remains of another set of doors. The hallway continues to the east and west. ~ 0 AD inside D0 The stables lie to the north. ~ ~ Z -1 23067 D1 The hallway continues to the east. ~ ~ Z -1 23064 D2 A large yard lies to the south. ~ ~ Z -1 23068 D3 The hallway continues to the west. ~ ~ Z -1 23062 S #23064 The Hallway~ You are now in a hallway on the main floor of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading down into the tower. And, the hallway continues to the west. ~ 0 AD inside D2 A set of stairs lies to the south. ~ ~ Z -1 23066 D3 The hallway continues to the west. ~ ~ Z -1 23063 S #23065 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads up into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 AD inside D0 A hallway lies to the north. ~ ~ Z -1 23062 D4 The stairs lead up to the second floor. ~ ~ Z -1 23072 S #23066 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads down into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 AD inside D0 A hallway lies to the north. ~ ~ Z -1 23064 D5 A set of stairs leads down into the tower. ~ ~ Z -1 23098 S #23067 The Stables~ Although you can tell this was a stables at one time from the stalls and the rotted leather of old tack and harnesses, the smell here is not of horses, but of death, and dust. No one has used this room as a stables for a very long time, all the stalls are empty, and whatever grain may have been stored here as feed has long since rotted away. The only exit from this room is to the south, back into the hallway. ~ 0 AD inside D2 A hallway lies to the south. ~ ~ Z -1 23063 S #23068 The Main Yard~ Here is where the soldiers of this tower would gather before going on a patrol, before the tower was swallowed by the blight. It appears it is also where they made thier last stand against the Trolloc invaders. The skeletons of humans and Trollocs alike litter the floor. You notice with respect that the Malkeri must have killed three Trollocs for every man that died after a quick survey of the skeletons. ~ 0 AD inside D0 A hallway lies to the north. ~ ~ Z -1 23063 D2 The smashed remains of a once stout door lies to the south. ~ ~ Z -1 23069 S #23069 The Gatehouse~ You have entered the gatehouse of the tower, the soldiers must have fallen back to this room when they had been weakened by the Trolloc hordes that crushed them in the room to the north. You eye what was once an stout wooden door, reinforced with iron bars, smashed now into kindling. To the east and west are two small doors, probably guard rooms, while to the south you see a massive iron portcullis, still intact, and rusted completely shut, it's opening mechanism either destroyed by the defenders of the tower, or possibly it's attackers... ~ 0 AD inside D0 A large yard lies to the north. ~ ~ Z -1 23068 D1 A small door lies to the east. ~ ~ ABCZ 23002 23071 D3 A small door leads to the west. ~ ~ ABCZ 23002 23070 S #23070 A Guard Room~ You have entered a guard room, this was once used to house the gate guards during the night, keeping part of the guards at the gate, while others slept here for quick reinforcements. No one must have been in this room when the tower fell, and it is one of the least destroyed rooms in the building. A few beds and chests line the walls undisturbed. ~ 0 AD inside D1 A small door lies to the east. ~ ~ ABCZ 23002 23069 S #23071 A Guard Room~ You have entered a guard room, this was once used to house the gate guards during the night, keeping part of the guards at the gate, while others slept here for quick reinforcements. No one must have been in this room when the tower fell, and it is one of the least destroyed rooms in the building. A few beds and chests line the walls undisturbed. ~ 0 AD inside D3 A small door lies to the west. ~ ~ ABCZ 23002 23069 S #23072 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads down into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 AD inside D0 A hallway lies to the north. ~ ~ Z -1 23073 D5 A set of stairs leads down into the tower. ~ ~ Z -1 23065 S #23073 The Hallway~ You are now in a hallway on the second floor of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading down into the tower. And, the hallway continues to the east. ~ 0 AD inside D1 The hallway continues to the east. ~ ~ Z -1 23074 D2 A set of stairs lies to the south. ~ ~ Z -1 23072 S #23074 The Hallway~ You are now in the center of the hallway on the main floor of the tower. You see the remains of Trollocs and men lying about this ruined tower. Many died here trying to defend Malkeri, and many more died taking the tower. To the north is a wide archway leading into darkness, to the south is another darkened room, and the hallway continues to the east and west. ~ 0 AD inside D0 A darkened room lies to the north. ~ ~ Z -1 23077 D1 The hallway continues to the east. ~ ~ Z -1 23075 D2 A darkened room lies to the south. ~ ~ Z -1 23079 D3 The hallway continues to the west. ~ ~ Z -1 23073 S #23075 The Hallway~ You are now in a hallway on the second floor of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading up into the tower. And, the hallway continues to the west. ~ 0 AD inside D2 A set of stairs lies to the south. ~ ~ Z -1 23076 D3 The hallway continues to the west. ~ ~ Z -1 23074 S #23076 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads up into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 AD inside D0 A hallway lies to the north. ~ ~ Z -1 23075 D4 A set of stairs leads up into the tower. ~ ~ Z -1 23080 S #23077 The Kitchen~ This was kitchen for the people of this tower. Splintered tables and broken and dented pots and pans lay about the room. Off to the south is a hallway, while a door to the east leads into another room of the tower. ~ 0 AD inside D1 A small door is here. ~ ~ ABZ -1 23078 D2 A hallway lies to the south. ~ ~ Z -1 23074 S #23078 The Larder~ This was the larder for the kitchen, you notice a human skeleton hanging from one of the meat hooks that once held fleshly staughtered beef when the towers kitchens prepared food for it's inhabitants. All the food has long since gone rotten in the larder, leaving nothing for the rats and other inhabitants of this once proud tower. ~ 0 AD inside D3 The towers kitchens lie to the west. ~ ~ ABZ -1 23077 S #23079 Dining Hall~ This is where the soldiers and servants of the tower took thier meals. All the tables and chairs in the room are broken and scattered about the room, you have the feeling that the last meal in this room was it's usual patrons, eaten by the Trolloc armies that defeated the tower. ~ 0 AD inside D0 A hallway lies to the north. ~ ~ Z -1 23074 S #23080 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads down into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 AD inside D0 A hallway lies to the north. ~ ~ Z -1 23081 D5 A set of stairs leads down into the tower. ~ ~ Z -1 23076 S #23081 The Hallway~ You are now in a hallway on the third floor of the tower. Faded banners and black streaks of dried blood line the walls. On the northern wall a door leads off into the tower. A set of stairs can be seen off to the south leading down into the tower. And, the hallway continues to the west. ~ 0 AD inside D0 A door leads off into the tower. ~ ~ ABZ -1 23087 D2 A set of stairs lies to the south. ~ ~ Z -1 23080 D3 The hallway continues to the west. ~ ~ Z -1 23082 S #23082 The Hallway~ You are now in the center of the hallway on the main floor of the tower. You see the remains of Trollocs and men lying about this ruined tower. Many died here trying to defend Malkeri, and many more died taking the tower. To the south a door leads off into the darkness, and the hallway continues to the east and west. ~ 0 AD inside D1 The hallway continues to the east. ~ ~ Z -1 23081 D2 A door stands in the southern wall. ~ ~ Z -1 23089 D3 The hallway continues to the west. ~ ~ Z -1 23083 S #23083 The Hallway~ You are now in the center of the hallway on the main floor of the tower. You see the remains of Trollocs and men lying about this ruined tower. Many died here trying to defend Malkeri, and many more died taking the tower. To the north and south doorways lead off into the darkness, and the hallway continues to the east and west. ~ 0 AD inside D0 A door leads off into the tower to the north. ~ ~ Z -1 23086 D1 The hallway continues to the east. ~ ~ Z -1 23082 D2 A door leads off into the tower to the south. ~ ~ Z -1 23088 D3 The hallway continues to the west. ~ ~ Z -1 23084 S #23084 The Hallway~ You are now in a hallway on the third floor of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading up into the tower. And, the hallway continues to the east. ~ 0 AD inside D1 The hallway continues to the east. ~ ~ Z -1 23083 D2 A set of stairs can be seen to the south. ~ ~ Z -1 23085 S #23085 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads up into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 AD inside D0 A hallway lies to the north. ~ ~ Z -1 23084 D4 A set of stairs leads up into the tower. ~ ~ Z -1 23090 S #23086 The Barracks~ This is were the soldiers of the tower made thier home while in the service of the Tower's Lord. The floor is covered with the rubble of old furnishings and the occasional skeleton. Looking more closely at a section of the northern wall you notice a small patch of writing that reads "Lies, lies - where is the power I was promised?" ~ 0 AD inside D2 A hallway lies to the south. ~ ~ Z -1 23083 S #23087 Servant's Quarters~ This room used to house the servants of the tower, now only a rat or two lives in thier places. The room is bare except for rotting pallets bare of any padding, and the skeletons of the long dead servants themselves. ~ 0 AD inside D2 A hallway lies to the south. ~ ~ ABZ -1 23081 S #23088 Officer's Quarters~ This room is in amazingly good shape, appearantly these men were not in thier quarters when the final assault took place. You can see that the room held four men. Bunks and lockers are in each corner of the room, disturbed, but not destroyed. ~ 0 AD inside D0 A hallway lies to the north. ~ ~ Z -1 23083 S #23089 Captain's Quarters~ This room has been almost destroyed. Nothing remains that has not been broken apart or totally destroyed. The Trollocs seem to have been searching this room, although for what, or if they found it is a mystery... ~ 0 AD inside D0 A hallway lies to the north. ~ ~ Z -1 23082 S #23090 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads down into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 AD inside D0 A hallway lies to the north. ~ ~ Z -1 23091 D5 A set of stairs leads down into the tower. ~ ~ Z -1 23085 S #23091 The Hallway~ You are now in a hallway on the top floor of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading down into the tower. And, the hallway continues to the east. ~ 0 AD inside D1 The hallway continues to the east. ~ ~ Z -1 23092 D2 A set of stairs can be seen to the south. ~ ~ Z -1 23090 S #23092 The Hallway~ You are now in the center of the hallway on the main floor of the tower. You see the remains of Trollocs and men lying about this ruined tower. Many died here trying to defend Malkeri, and many more died taking the tower. To the north is a wide archway leading into darkness, to the south a large gilded door stands seemingly untouched by the towers fall, the hallway continues to the east and west. ~ 0 AD inside D0 An archway leads into another part of the tower. ~ ~ Z -1 23095 D1 The hallway continues to the east. ~ ~ Z -1 23093 D2 A large gilded door stands to the south. ~ ~ ABCFZ 23014 23096 D3 The hallway continues to the west. ~ ~ Z -1 23091 S #23093 The Hallway~ You are now in a hallway on the top floor of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading up yo the roof of the tower. While the hallway continues back to the west. ~ 0 AD inside D2 A set of stairs can be seen to the south. ~ ~ Z -1 23094 D3 The hallway continues to the west. ~ ~ Z -1 23092 S #23094 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads up onto the battlements of the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 AD inside D0 A hallway lies to the north. ~ ~ Z -1 23093 D4 The battlements of the tower lie above you. ~ ~ Z -1 23097 S #23095 The Feast Hall~ This room was meant to hold victory celebrations and welcome important guests, used by the Lord of the tower and soldiers alike. It now lies in ruins as much of the rest of the tower. Banners of depicting great battles and fanciful creatures and places once lined it's walls, now it walls are lined with dried blood and grey rags. Once, this tower was one of the Seven Towers of Malkeri, now a ruin in the Blight. ~ 0 AD inside D2 An archway leads into darkness to the south. ~ ~ Z -1 23092 S #23096 The Lord's Quarters~ The Lord of the tower lived here, and in a fashion still does, the room is immaculate, it's furnishings still intact, and banners as colorful as if newly woven. A large bed is made in the middle of the room. The air seems to shiver with life and anger at someone daring to enter this room. The air becomes clearer, as does a shape forming beside the bed. Malkerians were ever a stubborn lot. ~ 0 D inside D0 A great gilded door lies to the north. ~ ~ ABCFZ 23014 23092 S #23097 The Battlements~ You stand atop one of the Seven Towers of the lost kingdom of Malkeri. Once this tower overlooked farms and houses of the Malkerians, now it overlooks the desolation of the Blight, the Land of the Shadow. The battlements themselves are blackened as if by huge gouts of fire, your heart sinks with desperation and a sense of loss for the broken kingdom, and it's brave people. ~ 0 C city D5 Below you stairs lead down into the tower. ~ ~ Z -1 23094 S #23098 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads up into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 AD inside D0 A hallway lies to the north. ~ ~ Z -1 23099 D4 A set of stairs leads up into the tower. ~ ~ Z -1 23066 S #23099 The Hallway~ You are now in a hallway in the basement of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading up into the tower. To the north you see a door adorned with two crossed swords, now covered in blood. The hallway continues to the west. ~ 0 AD inside D0 A door adorned with crossed swords, now fouled with blood is to the north. ~ ~ ABZ -1 24004 D2 A set of stairs lies to the south. ~ ~ Z -1 23098 D3 The hallway continues to the west. ~ ~ Z -1 24000 S #23100 By the Shore~ A grotesque and disturbing site meets you eyes here. The Blight still surrounds you all of it's death and decay strong in your mind. But, what lies to the west is perhaps the most disturbing of all. You are standing on the shore of the Dead Sea. It's black and lifeless waters are perfectly still like a huge mirror of pollished obsidian. It's calm and lack of life chill you to the bone, surely one step into those evil waters would mean your death. ~ 0 0 mountain D0 The Blight continues on to the north. ~ ~ Z -1 24099 D1 The Blight continues on to the east. ~ ~ Z -1 23056 D2 The Borderland kingdom of Saldaea lies to the south. ~ ~ Z -1 23101 S #23101 In the Borderlands~ You are just north of the borderland kingdom of Saldaea. It is one of the four kingdom that hold back the Dark One's Shadowspawn from the rest of the world. They are a good people, but allow no one and nothing from the Blight to pass into thier lands, patrols meet you every effort to move farther south, turning you back with suspicious eyes. ~ 0 0 field D0 The Blight stretches northward. ~ ~ Z -1 23100 D1 The border continues to the east. ~ ~ Z -1 23102 S #23102 In the Borderlands~ You are just north of the borderland kingdom of Saldaea. It is one of the four kingdom that hold back the Dark One's Shadowspawn from the rest of the world. They are a good people, but allow no one and nothing from the Blight to pass into thier lands, patrols meet you every effort to move farther south, turning you back with suspicious eyes. ~ 0 0 field D0 The Blight stretches northward. ~ ~ Z -1 23056 D1 The border continues to the east. ~ ~ Z -1 23103 D3 The border continues to the west. ~ ~ Z -1 23101 S #23103 In the Borderlands~ You are just north of the borderland kingdom of Saldaea. It is one of the four kingdom that hold back the Dark One's Shadowspawn from the rest of the world. They are a good people, but allow no one and nothing from the Blight to pass into thier lands, patrols meet you every effort to move farther south, turning you back with suspicious eyes. ~ 0 0 field D0 The Blight stretches northward. ~ ~ Z -1 23051 D1 The border continues to the east. ~ ~ Z -1 23104 D3 The border continues ot the west. ~ ~ Z -1 23102 S #23104 In the Borderlands~ You are just north of the borderland kingdom of Saldaea. It is one of the four kingdom that hold back the Dark One's Shadowspawn from the rest of the world. They are a good people, but allow no one and nothing from the Blight to pass into thier lands, patrols meet you every effort to move farther south, turning you back with suspicious eyes. ~ 0 0 field D0 The Blight stretches northward. ~ ~ Z -1 23046 D1 The border continues to the east. ~ ~ Z -1 23105 D3 The border continues to the west. ~ ~ Z -1 23103 S #23105 In the Borderlands~ You are just north of the borderland kingdom of Kandor. It is one of the four kingdom that hold back the Dark One's Shadowspawn from the rest of the world. They are a good people, but allow no one and nothing from the Blight to pass into thier lands, patrols meet you every effort to move farther south, turning you back with suspicious eyes. ~ 0 0 field D0 The Blight stretches northward. ~ ~ Z -1 23041 D1 The border continues to the east. ~ ~ Z -1 23106 D3 The border continues to the west. ~ ~ Z -1 23104 S #23106 In the Borderlands~ You are just north of the borderland kingdom of Kandor. It is one of the four kingdom that hold back the Dark One's Shadowspawn from the rest of the world. They are a good people, but allow no one and nothing from the Blight to pass into thier lands, patrols meet you every effort to move farther south, turning you back with suspicious eyes. ~ 0 0 field D0 The Blight stretches northward. ~ ~ Z -1 23036 D1 The border continues ot the east. ~ ~ Z -1 23107 D3 The border continues ot the west. ~ ~ Z -1 23105 S #23107 In the Borderlands~ You are just north of the borderland kingdom of Kandor. It is one of the four kingdom that hold back the Dark One's Shadowspawn from the rest of the world. They are a good people, but allow no one and nothing from the Blight to pass into thier lands, patrols meet you every effort to move farther south, turning you back with suspicious eyes. ~ 0 0 field D0 The Blight stretches northward. ~ ~ Z -1 23031 D1 The border continues to the east. ~ ~ Z -1 23108 D3 The border continues to the west. ~ ~ Z -1 23106 S #23108 In the Borderlands~ You are just north of the borderland kingdom of Arafel. It is one of the four kingdom that hold back the Dark One's Shadowspawn from the rest of the world. They are a good people, but allow no one and nothing from the Blight to pass into thier lands, patrols meet you every effort to move farther south, turning you back with suspicious eyes. ~ 0 0 field D0 The Blight strecthes northward. ~ ~ Z -1 23026 D1 The border continues to the east. ~ ~ Z -1 23109 D3 The border continues to the west. ~ ~ Z -1 23107 S #23109 In the Borderlands~ You are just north of the borderland kingdom of Arafel. It is one of the four kingdom that hold back the Dark One's Shadowspawn from the rest of the world. They are a good people, but allow no one and nothing from the Blight to pass into thier lands, patrols meet you every effort to move farther south, turning you back with suspicious eyes. ~ 0 0 field D0 The Blight stretches northward. ~ ~ Z -1 23021 D1 The border continues to the east. ~ ~ Z -1 23110 D3 The border continues to the west. ~ ~ Z -1 23108 S #23110 In the Borderlands~ You are just north of the borderland kingdom of Arafel. It is one of the four kingdom that hold back the Dark One's Shadowspawn from the rest of the world. They are a good people, but allow no one and nothing from the Blight to pass into thier lands, patrols meet you every effort to move farther south, turning you back with suspicious eyes. ~ 0 0 field D0 The Blight stretches northward. ~ ~ Z -1 23016 D1 The border continues to the east. ~ ~ Z -1 23111 D3 The border continues to the west. ~ ~ Z -1 23109 S #23111 In the Borderlands~ You are just north of the borderland kingdom of Shienar. It is one of the four kingdom that hold back the Dark One's Shadowspawn from the rest of the world. They are a good people, but allow no one and nothing from the Blight to pass into thier lands, patrols meet you every effort to move farther south, turning you back with suspicious eyes. ~ 0 0 field D0 The Blight stretches northward. ~ ~ Z -1 23011 D1 The border continues to the east. ~ ~ Z -1 23112 D3 The border continues to the west. ~ ~ Z -1 23110 S #23112 In the Borderlands~ You are just north of the borderland kingdom of Shienar. It is one of the four kingdom that hold back the Dark One's Shadowspawn from the rest of the world. They are a good people, but allow no one and nothing from the Blight to pass into thier lands, patrols meet you every effort to move farther south, turning you back with suspicious eyes. ~ 0 0 field D0 The Blight stretches northward. ~ ~ Z -1 23006 D1 The border continues to the east. ~ ~ Z -1 23113 D3 The border continues to the west. ~ ~ Z -1 23111 S #23113 In the Borderlands~ You are just north of the borderland kingdom of Shienar. It is one of the four kingdom that hold back the Dark One's Shadowspawn from the rest of the world. They are a good people, but allow no one and nothing from the Blight to pass into thier lands, patrols meet you every effort to move farther south, turning you back with suspicious eyes. ~ 0 0 field D0 The Blight stretches northward. ~ ~ Z -1 23001 D1 The border continues to the east. ~ ~ Z -1 23114 D3 The border continues to the west. ~ ~ Z -1 23112 S #23114 In the Borderlands~ You are just north of the borderland kingdom of Shienar. It is one of the four kingdom that hold back the Dark One's Shadowspawn from the rest of the world. They are a good people, but allow no one and nothing from the Blight to pass into thier lands, patrols meet your every effort to move farther south, turning you back with suspicious eyes. ~ 0 0 field D0 The Blight stretches northward. ~ ~ Z -1 24077 D1 ~ ~ Z -1 4036 D3 The border continues to the west. ~ ~ Z -1 23113 S #23115 A Warded Glade~ You didn't even see this area from the south! It is not a lucious garden, but then again, there are actually some green plants here, as well as a spring flowing with appearantly untainted water. You can now see the ancient looking wards suroounding the glade. Perhaps they were laid buy Lews Therin himself or one of the Hundred Companions. Whoever did it, you are just happy to be here, safe from the horrors of the Blight. ~ 0 CN field D2 The Blight stretches on to the south. ~ circle~ ABCFZ 23025 24090 S #24000 The Hallway~ You are now in the center of the hallway in the basment of the tower. You see the remains of Trollocs and men lying about this ruined tower. Many died here trying to defend Malkeri, and many more died taking the tower. To the south you see a sturdy set of doors leading off to another section of the tower, while the hallway continues to the east and west. ~ 0 AD inside D1 The hallway continues to the east. ~ ~ Z -1 23099 D2 A large sturdy door stands in the southern wall. ~ ~ ABZ -1 24005 D3 The hallway continues to the west. ~ ~ Z -1 24001 S #24001 The Hallway~ You are now in a hallway in the basement of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading down into the tower. A small door is set in the northern wall, and, the hallway continues to the east. ~ 0 AD inside D0 A small door is set in the northern wall. ~ ~ ABZ -1 24003 D1 The hallway continues to the east. ~ ~ Z -1 24000 D2 A set of stairs lies to the south. ~ ~ Z -1 24002 S #24002 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads down into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 AD inside D0 A hallway lies to the north. ~ ~ Z -1 24001 D5 A set of stairs leads down into the tower. ~ ~ Z -1 24006 S #24003 Water Storage~ Here is where the water for the tower was stored, appearantly gathered fro one of the Hundred Lakes. The water in the tank is no fouled like the water in the lakes themselves. A door leads back into the hallway to the south, while to the west you see a small duct, possibly leading back outside to one of the lakes. ~ 0 AD inside D2 A hallway lies to the south. ~ ~ ABZ -1 24001 D3 A small duct leads into one of the Hundred Lakes. ~ ~ Z -1 23009 S #24004 The Training Room~ Long ago, the finest warriors in the borderlands practiced thier skills in this room, shattered remnants of weapons, and a few skeletons are all that remains. Through the blood and wreckage of this room, a slogan is painted all across the northern wall, 'May peace favor your sword.' A dream for these long dead warriors. One that never came to be... ~ 0 AD inside D2 The Hallway is south from here. ~ ~ ABZ -1 23099 S #24005 The Armoury~ Yoou have come across the towers armoury. If you could repair what is left in this shattered room, you could equip a small army. Unfourtunately, the Trolloc hordes that fell this mighty tower were very thorough in thier destruction. All that is left is twisted metal and splintered wood among the rotting leather. ~ 0 AD inside D0 A hallway lies to the north. ~ ~ ABZ -1 24000 S #24006 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads up into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 AD inside D0 A hallway lies to the north. ~ ~ Z -1 24007 D4 A set of stairs leads up into the tower. ~ ~ Z -1 24002 S #24007 The Hallway~ You are now in the dungeons of the tower. There are now banners here to adorn the walls. This was no a place of honor or celebration in the tower, and dried blood is the only decorations to be seen on it's walls. A stout door isset into northern wall. To the south lies a set of stairs, while the hallway continues to the east. ~ 0 AD inside D0 A stout door is set in the northern wall. ~ ~ ABCZ 23003 24009 D1 The hallway continues to the east. ~ ~ Z -1 24008 D2 A set of stairs lies to the south. ~ ~ Z -1 24006 S #24008 The Hallway~ You are now in the dungeons of the tower. There are no banners here to adorn the walls. This was no a place of honor or celebration in the tower, and dried blood is the only decorations to be seen on it's walls. A barred door is set in the southern wall, the hallway continues to the west. ~ 0 AD inside D2 A stout door is set in the southern wall. ~ ~ ABCZ 23004 24011 D3 The hallway continues to the west. ~ ~ Z -1 24007 S #24009 Guard Room~ The dungeon's guards once kept thier watch from this room. There are no longer prisonners to watch, or guards to watch them however, and this room holds nothing but wreckage and dust. A small door is set in the eastern wall, while the hallway lies to the south. ~ 0 AD inside D1 A small door lies to the east. ~ ~ ABZ -1 24010 D2 A stout door is set in the southern wall. ~ ~ ABCZ 23003 24007 S #24010 Interogation Room~ This is were the prisonners of the tower were questioned. Although you do not see any implements of torture in this room, you feel certain the towers guards had many questions answered here. A small door leads into the guard room to the west. ~ 0 AD inside D3 A small door is set into the western wall. ~ ~ ABZ -1 24009 S #24011 The Cells~ Although no one resides here any longer, you feel a sense of despair. As you look around the area you notice that although the tower was taken, and that this area was surely checked, that none of the cells stand open. Two of the cells hold skeletons hanging from rotting ropes appearantly made from rotting bedding. Surely the Shadowspawn that took the tower would have freed thier fellows. Wouldn't they? ~ 0 AD inside D0 A stout door is set in the northern wall. ~ ~ ABCZ 23004 24008 S #24012 Into the Breach~ You have entered into a breach in the wall of one of the Seven Towers, Trolloc armies over ran this tower many years ago. To the west lies a hallway deeper into the tower. The Blight is outside to the east. You doubt the Trolloc armies, and any creatures here since left anything in the tower, except the dead. ~ 0 D inside D1 The Blight lies outside to the east. ~ ~ Z -1 23004 D3 A hallway lies to the west. ~ ~ Z -1 24013 S #24013 The Hallway~ You are now in a hallway on the main floor of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading down into the tower. And, the hallway continues to the west. To the east you see a great breach in the towers walls. ~ 0 AD inside D1 There is a breach in the tower's wall to the east. ~ ~ Z -1 24012 D2 A set of stairs lies to the south. ~ ~ Z -1 24014 D3 The hallway continues to the west. ~ ~ Z -1 24015 S #24014 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads down into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 AD inside D0 A hallway lies to the north. ~ ~ Z -1 24013 D5 A set of stairs leads down into the tower. ~ ~ Z -1 24049 S #24015 The Hallway~ You are now in the center of the hallway on the main floor of the tower. You see the remains of Trollocs and men lying about this ruined tower. Many died here trying to defend Malkeri, and many more died taking the tower. To the north you see a wide set of stable doors, to the south you see a set what remains of another set of doors. The hallway continues to the east and west. ~ 0 AD inside D0 The stables lie to the north. ~ ~ Z -1 24018 D1 The hallway continues to the east. ~ ~ Z -1 24013 D2 A large yard lies to the south. ~ ~ Z -1 24019 D3 The hallway continues to the west. ~ ~ Z -1 24016 S #24016 The Hallway~ You are now in a hallway on the main floor of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading up into the tower. And, the hallway continues to the east. ~ 0 AD inside D1 The hallway continues to the east. ~ ~ Z -1 24015 D2 A set of stairs lies to the south. ~ ~ Z -1 24017 S #24017 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads up into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 AD inside D0 A hallway lies to the north. ~ ~ Z -1 24016 D4 A set of stairs leads up into the tower. ~ ~ Z -1 24023 S #24018 The Stables~ Although you can tell this was a stables at one time from the stalls and the rotted leather of old tack and harnesses, the smell here is not of horses, but of death, and dust. No one has used this room as a stables for a very long time, all the stalls are empty, and whatever grain may have been stored here as feed has long since rotted away. The only exit from this room is to the south, back into the hallway. ~ 0 AD inside D2 A hallway lies to the south. ~ ~ Z -1 24015 S #24019 The Main Yard~ Here is where the soldiers of this tower would gather before going on a patrol, before the tower was swallowed by the blight. It appears it is also where they made thier last stand against the Trolloc invaders. The skeletons of humans and Trollocs alike litter the floor. You notice with respect that the Malkeri must have killed three Trollocs for every man that died after a quick survey of the skeletons. ~ 0 AD inside D0 A hallway lies to the north. ~ ~ Z -1 24015 D2 A gatehouse can be seen to the south. ~ ~ Z -1 24020 S #24020 The Gatehouse~ You have entered the gatehouse of the tower, the soldiers must have fallen back to this room when they had been weakened by the Trolloc hordes that hard crushed them in the room to the north. You eye what was once an stout wooden door, reinforced with iron bars, smashed now into kindling. To the east and west are two small doors, probably guard rooms, while to the south you see a massive iron portcullis, still intact, and rusted completely shut, it's opening mechanism either destroyed by the defenders of the tower, or possibly it's attackers... ~ 0 AD inside D0 A large yard lies to the north. ~ ~ Z -1 24019 D1 A small door lies to the east. ~ ~ ABCZ 23005 24022 D3 A small door lies to the west. ~ ~ ABCZ 23005 24021 S #24021 A Guard Room~ You have entered a guard room, this was once used to house the gate guards during the night, keeping part of the guards at the gate, while others slept here for quick reinforcements. No one must have been in this room when the tower fell, and it is one of the least destroyed rooms in the building. A few beds and chests line the walls undisturbed. ~ 0 AD inside D1 A small door lies to the east. ~ ~ ABCZ 23005 24020 S #24022 A Guard Room~ You have entered a guard room, this was once used to house the gate guards during the night, keeping part of the guards at the gate, while others slept here for quick reinforcements. No one must have been in this room when the tower fell, and it is one of the least destroyed rooms in the building. A few beds and chests line the walls undisturbed. ~ 0 AD inside D3 A small door lies to the west. ~ ~ ABCZ 23005 24020 S #24023 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads down into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 AD inside D0 A hallway lies to the north. ~ ~ Z -1 24024 D5 A set of stairs leads down into the tower. ~ ~ Z -1 24017 S #24024 The Hallway~ You are now in a hallway on the second floor of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading down into the tower. And, the hallway continues to the east. ~ 0 AD inside D1 The hallway continues to the east. ~ ~ Z -1 24025 D2 A set of stairs lies to the south. ~ ~ Z -1 24023 S #24025 The Hallway~ You are now in the center of the hallway on the main floor of the tower. You see the remains of Trollocs and men lying about this ruined tower. Many died here trying to defend Malkeri, and many more died taking the tower. To the north is a wide archway leading into darkness, to the south is another darkened room, and the hallway continues to the east and west. ~ 0 AD inside D0 A darkened room lies to the north. ~ ~ Z -1 24028 D1 The hallway continues to the east. ~ ~ Z -1 24026 D2 A darkened room lies to the south. ~ ~ Z -1 24030 D3 The hallway continues to the west. ~ ~ Z -1 24024 S #24026 The Hallway~ You are now in a hallway on the second floor of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading up into the tower. And, the hallway continues to the west. ~ 0 AD inside D2 A set of stairs lies to the south. ~ ~ Z -1 24027 D3 The hallway continues to the west. ~ ~ Z -1 24025 S #24027 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads up into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 AD inside D0 A hallway lies to the north. ~ ~ Z -1 24026 D4 A set of stairs leads up into the tower. ~ ~ Z -1 24031 S #24028 The Kitchen~ This was kitchen for the people of this tower. Splintered tables and broken and dented pots and pans lay about the room. Off to the south is a hallway, while a door to the east leads into another room of the tower. ~ 0 AD inside D1 A small door lies to the east. ~ ~ ABZ -1 24029 D2 A hallway lies to the south. ~ ~ Z -1 24025 S #24029 The Larder~ This was the larder for the kitchen, you notice a human skeleton hanging from one of the meat hooks that once held fleshly staughtered beef when the towers kitchens prepared food for it's inhabitants. All the food has long since gone rotten in the larder, leaving nothing for the rats and other inhabitants of this once proud tower. ~ 0 AD inside D3 The tower's kitchen lies to the west. ~ ~ ABZ -1 24028 S #24030 Dining Hall~ This is where the soldiers and servants of the tower took thier meals. All the tables and chairs in the room are broken and scattered about the room, you have the feeling that the last meal in this room was it's usual patrons, eaten by the Trolloc armies that defeated the tower. ~ 0 AD inside D0 A hallway lies to the north. ~ ~ Z -1 24025 S #24031 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads down into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 AD inside D0 A hallway lies to the north. ~ ~ Z -1 24032 D5 A set of stairs leads down into the tower. ~ ~ Z -1 24027 S #24032 The Hallway~ You are now in a hallway on the third floor of the tower. Faded banners and black streaks of dried blood line the walls. On the northern wall a door leads off into the tower. A set of stairs can be seen off to the south leading down into the tower. And, the hallway continues to the west. ~ 0 AD inside D0 A small door lies to the north. ~ ~ ABZ -1 24038 D2 A set of stairs lies to the south. ~ ~ Z -1 24031 D3 The hallway continues on to the west. ~ ~ Z -1 24033 S #24033 The Hallway~ You are now in the center of the hallway on the main floor of the tower. You see the remains of Trollocs and men lying about this ruined tower. Many died here trying to defend Malkeri, and many more died taking the tower. To the south a door leads off into the darkness, and the hallway continues to the east and west. ~ 0 AD inside D1 The hallway continues to the east. ~ ~ Z -1 24032 D2 A small door lies to the south. ~ ~ Z -1 24040 D3 The hallway continues to the west. ~ ~ Z -1 24034 S #24034 The Hallway~ You are now in the center of the hallway on the main floor of the tower. You see the remains of Trollocs and men lying about this ruined tower. Many died here trying to defend Malkeri, and many more died taking the tower. To the north and south doorways lead off into the darkness, and the hallway continues to the east and west. ~ 0 AD inside D0 A large door stands in the northern wall. ~ ~ Z -1 24037 D1 The hallway continues to the east. ~ ~ Z -1 24033 D2 A door lies to the south. ~ ~ Z -1 24039 D3 The hallway continues to the west. ~ ~ Z -1 24035 S #24035 The Hallway~ You are now in a hallway on the third floor of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading up into the tower. And, the hallway continues to the east. ~ 0 AD inside D1 The hallway continues to the east. ~ ~ Z -1 24034 D2 A set of stairs lies to the south. ~ ~ Z -1 24036 S #24036 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads up into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 AD inside D0 A hallway lies to the north. ~ ~ Z -1 24035 D4 A set of stairs leads up into the tower. ~ ~ Z -1 24041 S #24037 The Barracks~ This is were the soldiers of the tower made thier home while in the service of the Tower's Lord. The floor is covered with the rubble of old furnishings and the occasional skeleton. Looking more closely at a section of the northern wall you notice a small patch of writing that reads "I should have taken the Dark One's offer, I could have power now instead of death." ~ 0 AD inside D2 A large door lies to the south. ~ ~ Z -1 24034 S #24038 Servant's Quarters~ This room used to house the servants of the tower, now only a rat or two lives in thier places. The room is bare except for rotting pallets bare of any padding, and the skeletons of the long dead servants themselves. ~ 0 AD inside D2 A small door lies to the south. ~ ~ ABZ -1 24032 S #24039 Officer's Quarters~ This room is in amazingly good shape, appearantly these men were not in thier quarters when the final assault took place. You can see that the room held four men. Bunks and lockers are in each corner of the room, disturbed, but not destroyed. ~ 0 AD inside D0 A door lies to the north. ~ ~ Z -1 24034 S #24040 Captain's Quarters~ This room has been almost destroyed. Nothing remains that has not been broken apart or totally destroyed. The Trollocs seem to have been searching this room, although for what, or if they found it is a mystery... ~ 0 AD inside D0 A small door lies to the north. ~ ~ Z -1 24033 S #24041 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads down into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 AD inside D0 A hallway lies to the north. ~ ~ Z -1 24042 D5 A set of stairs leads down into the tower. ~ ~ Z -1 24036 S #24042 The Hallway~ You are now in a hallway on the top floor of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading down into the tower. And, the hallway continues to the east. ~ 0 AD inside D1 The hallway continues to the east. ~ ~ Z -1 24043 D2 A set of stairs lies to the south. ~ ~ Z -1 24041 S #24043 The Hallway~ You are now in the center of the hallway on the main floor of the tower. You see the remains of Trollocs and men lying about this ruined tower. Many died here trying to defend Malkeri, and many more died taking the tower. To the north is a wide archway leading into darkness, to the south a large gilded door stands seemingly untouched by the towers fall, the hallway continues to the east and west. ~ 0 AD inside D0 An archway leads into another part of the tower. ~ ~ Z -1 24046 D1 The hallway continues to the east. ~ ~ Z -1 24044 D2 A large gilded door lies to the south. ~ ~ ABCFZ 23013 24047 D3 The hallway continues to the west. ~ ~ Z -1 24042 S #24044 The Hallway~ You are now in a hallway on the top floor of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading up yo the roof of the tower. While the hallway continues back to the west. ~ 0 AD inside D2 A set of stairs lies to the south. ~ ~ Z -1 24045 D3 The hallway continues to the west. ~ ~ Z -1 24043 S #24045 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads up onto the battlements of the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 AD inside D0 A hallway lies to the north. ~ ~ Z -1 24044 D4 A set of stairs leads up to the tower's battlements. ~ ~ Z -1 24048 S #24046 The Feast Hall~ This room was meant to hold victory celebrations and welcome important guests, used by the Lord of the tower and soldiers alike. It now lies in ruins as much of the rest of the tower. Banners of depicting great battles and fanciful creatures and places once lined it's walls, now it walls are lined with dried blood and grey rags. Once, this tower was one of the Seven Towers of Malkeri, now a ruin in the Blight. ~ 0 AD inside D2 A hallway lies to the south. ~ ~ Z -1 24043 S #24047 The Lord's Quarters~ The Lord of the tower lived here, and in a fashion still does, the room is immaculate, it's furnishings still intact, and banners as colorful as if newly woven. A large bed is made in the middle of the room. The air seems to shiver with life and anger at someone daring to enter this room. The air becomes clearer, as does a shape forming beside the bed. Malkerians were ever a stubborn lot. ~ 0 D inside D0 A large golden door is set in the northern wall. ~ ~ ABCFZ 23013 24043 S #24048 The Battlements~ You stand atop one of the Seven Towers of the lost kingdom of Malkeri. Once this tower overlooked farms and houses of the Malkerians, now it overlooks the desolation of the Blight, the Land of the Shadow. The battlements themselves are blackened as if by huge gouts of fire, your heart sinks with desperation and a sense of loss for the broken kingdom, and it's brave people. ~ 0 C city D5 A set of stairs leads down into the tower. ~ ~ Z -1 24045 S #24049 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads up into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 AD inside D0 A hallway lies to the north. ~ ~ Z -1 24050 D4 A set of stairs leads up into the tower. ~ ~ Z -1 24014 S #24050 The Hallway~ You are now in a hallway in the basement of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading up into the tower. To the north you see a door adorned with two crossed swords, now covered in blood. The hallway continues to the west. ~ 0 AD inside D0 A set of doors adorned with crossed swords lies to the north. ~ ~ ABZ -1 24055 D2 A Stairwell is south from here. ~ ~ Z -1 24049 D3 The hallway continues to west. ~ ~ Z -1 24051 S #24051 The Hallway~ You are now in the center of the hallway in the basment of the tower. You see the remains of Trollocs and men lying about this ruined tower. Many died here trying to defend Malkeri, and many more died taking the tower. To the south you see a sturdy set of doors leading off to another section of the tower, while the hallway continues to the east and west. ~ 0 AD inside D1 The hallway continues to the east. ~ ~ Z -1 24050 D2 A stout door is set in the southern wall. ~ ~ ABZ -1 24056 D3 The hallway continues to the west. ~ ~ Z -1 24052 S #24052 The Hallway~ You are now in a hallway in the basement of the tower. Faded banners and black streaks of dried blood line the walls. A set of stairs can be seen off to the south leading down into the tower. A small door is set in the northern wall, and, the hallway continues to the east. ~ 0 AD inside D0 A small door lies to the north. ~ ~ ABZ -1 24054 D1 The hallway continues to the east. ~ ~ Z -1 24051 D2 A set of stairs lies to the south. ~ ~ Z -1 24053 S #24053 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads down into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 AD inside D0 A hallway lies to the north. ~ ~ Z -1 24052 D5 A set of stairs leads down into the tower. ~ ~ Z -1 24057 S #24054 Water Storage~ Here is where the water for the tower was stored, appearantly gathered fro one of the Hundred Lakes. The water in the tank is no fouled like the water in the lakes themselves. A door leads back into the hallway to the south, while to the west you see a small duct, possibly leading back outside to one of the lakes. ~ 0 AD inside D2 A hallway lies to the south. ~ ~ ABZ -1 24052 D3 A duct leads to on of the Hundred Lakes. ~ ~ Z -1 23009 S #24055 The Training Room~ Long ago, the finest warriors in the borderlands practiced thier skills in this room, shattered remnants of weapons, and a few skeletons are all that remains. Through the blood and wreckage of this room, a slogan is painted all across the northern wall, 'May peace favor your sword.' A dream for these long dead warriors. One that never came to be... ~ 0 AD inside D2 A hallway lies to the south. ~ ~ ABZ -1 24050 S #24056 The Armoury~ Yoou have come across the towers armoury. If you could repair what is left in this shattered room, you could equip a small army. Unfourtunately, the Trolloc hordes that fell this mighty tower were very thorough in thier destruction. All that is left is twisted metal and splintered wood among the rotting leather. ~ 0 AD inside D0 A hallway lies to the north. ~ ~ ABZ -1 24051 S #24057 A Stairwell~ Now well into the tower the light has faltered, as you weave your way through the oppressive darkness of the tower. Here a stairway leads up into the tower. The walls are still streaked with blood, and the occasional Trolloc symbols written in the blood of the dead. ~ 0 AD inside D0 A hallway lies to the north. ~ ~ Z -1 24058 D4 A set of stairs leads up into the tower. ~ ~ Z -1 24053 S #24058 The Hallway~ You are now in the dungeons of the tower. There are now banners here to adorn the walls. This was no a place of honor or celebration in the tower, and dried blood is the only decorations to be seen on it's walls. A stout door isset into northern wall. To the south lies a set of stairs, while the hallway continues to the east. ~ 0 AD inside D0 A stout door is set in the northern wall. ~ ~ ABCZ 23006 24060 D1 The hallway continues to the west. ~ ~ Z -1 24059 D2 A set of stairs lies to the south. ~ ~ Z -1 24057 S #24059 The Hallway~ You are now in the dungeons of the tower. There are no banners here to adorn the walls. This was no a place of honor or celebration in the tower, and dried blood is the only decorations to be seen on it's walls. A barred door is set in the southern wall, the hallway continues to the west. ~ 0 AD inside D2 A stout door is set in the southern wall. ~ ~ ABCZ 23007 24062 D3 The hallway continues to the west. ~ ~ Z -1 24058 S #24060 Guard Room~ The dungeon's guards once kept thier watch from this room. There are no longer prisonners to watch, or guards to watch them however, and this room holds nothing but wreckage and dust. A small door is set in the eastern wall, while the hallway lies to the south. ~ 0 AD inside D1 A door lies to the east. ~ ~ ABZ -1 24061 D2 A hallway lies to the south. ~ ~ ABCZ 23006 24058 S #24061 Interogation Room~ This is were the prisonners of the tower were questioned. Although you do not see any implements of torture in this room, you feel certain the towers guards had many questions answered here. A small door leads into the guard room to the west. ~ 0 AD inside D3 A door lies to the west. ~ ~ ABZ -1 24060 S #24062 The Cells~ Although no one resides here any longer, you feel a sense of despair. As you look around the area you notice that although the tower was taken, and that this area was surely checked, that none of the cells stand open. Two of the cells hold skeletons hanging from rotting ropes appearantly made from rotting bedding. Surely the Shadowspawn that took the tower would have freed thier fellows. Wouldn't they? ~ 0 AD inside D0 A stout door is set in the northern wall. ~ ~ ABCZ 23007 24059 S #24063 Into the Past~ You forge your way down into the tower, but this is not what you expected, the air is shimmering, and you feel disoriented. You are not in a room, it's more like you are floating, existing, nothing more. You feel your self slipping away, and know you must move from this area soon, or be lost forever. ~ 0 ADN inside D0 You cannot pierce the shimmering air. ~ ~ Z -1 24064 D1 You cannot pierce the shimmering air. ~ ~ Z -1 24067 D2 You cannot pierce the shimmering air. ~ ~ Z -1 24065 D3 You cannot pierce the shimmering air. ~ ~ Z -1 24066 D4 You sense a great evil above you. ~ ~ Z -1 23060 D5 Things seem clearer downward. ~ ~ Z -1 24068 S #24064 Foxes and Snakes~ Your mind is still foggy, but a memory of a childhood game struggles to the surface. Foxes and Snakes. A childhood game more complex than, but not unlike hunting snipes, as you survey the scene you realize why. You are suspeneded in mid-air by some unseen force, all around you pale humanoids observe you grinning with canine maws. They are too tall to be humans, and too thin. You are glad that whatever force keeps you from moving on stops them from getting to you also. ~ 0 ADN inside D2 The air is still shimmering to the south. ~ ~ Z -1 24063 S #24065 Foxes and Snakes~ Your mind is still foggy, but a memory of a childhood game struggles to the surface. Foxes and Snakes. A childhood game more complex than, but not unlike hunting snipes, as you survey the scene you realize why. You are suspeneded in mid-air by some unseen force, all around you scaled humanoids are observing you. They seem to have no bones as they sway like willows in the wind. They seem to be in rapture at your presence, smiling absently. You are glad that whatever force keeps you from moving on stops them from getting to you also. ~ 0 ADN inside D0 The air is still shimmering to the north. ~ ~ Z -1 24063 S #24066 The Writing Room~ You have entered into a large comfortable room. Still a bit disoriented, it takes you a moment to realize there is a man sitting at a desk by a warm looking fireplace. You feel quite strange. The man is oblivious to you, and you are unable to enter further into the room. You have never seen the man before, but you sense he is a man great power. The kind who contols other men and women fates with uncommon ease, sitting before a glowing screen, working some strange plate before him. ~ 0 ADN inside D1 The air is still shimmering to the east. ~ ~ Z -1 24063 S #24067 A Strange Room~ You are awed by what you see before you, and a little confused. Lighted boxes line a large room. Lights of all colors blink on the boxes, two men sit at a table on the far side of the room. They do not notice you, and you cannot seem to get thier attention. More importantly, as you look at some of the windows in the room, you see great battles taking place, people you know talking back in the town you come from, people living and dying, being reborn, and dying again. And the men in the room don't even notice! You feel a great need to leave this place. ~ 0 ADN inside D3 The air still shimmers to the west. ~ ~ Z -1 24063 S #24068 The Center~ You are in the center of a large yard. Around the yard people dressed in strange clothes move about. Some of them look at you for a moment and move on, others do not even notice you and move by the glass surrounding you without a care. Other beings are in the glass yard with you... ~ 0 ADN inside D0 The Northern Yard ~ ~ Z -1 24073 D1 The Eastern Yard ~ ~ Z -1 24071 D2 The Southern Yard ~ ~ Z -1 24069 D3 The Western Yard ~ ~ Z -1 24075 D4 The air is shimmering directly above you. ~ ~ Z -1 24063 S #24069 The Southern Yard~ You are in the middle of the southern wall of this strange yard. The wall appears to be made of glass, but when you test it's strength you find it harder than steel. The people outside sometimes look at you with a sense of wonder, sometimes disgust, and sometines not at all. The other beings in the yard look as confused as you feel. ~ 0 ADN inside D0 The center of the yard is to the north. ~ ~ Z -1 24068 D1 The southeast corner of the yard is to the east. ~ ~ Z -1 24070 D3 The southwest corner of the yard is to the west. ~ ~ Z -1 24076 S #24070 The Southeast Corner~ You stand in the southeast corner of this strange yard. The wall surrounding the yard looks like glass, but when you test it's strength you find it to be harder than steel. People milling around outside sometimes notice you, sometimes not. The other beings in the yard look as confused as you feel. ~ 0 ADN inside D0 The eastern wall of the yard is to the north. ~ ~ Z -1 24071 D3 The southern wall of the yard is to the west. ~ ~ Z -1 24069 S #24071 The Eastern Yard~ You are in the middle of the eastern wall of this strange yard. The wall appears to be made of glass, but when you test it's strength you find it harder than steel. The people outside sometimes look at you with a sense of wonder, sometimes disgust, and sometines not at all. The other beings in the yard look as confused as you feel. ~ 0 ADN inside D0 The northeast corner of the yard is to the north. ~ ~ Z -1 24072 D2 The southeast corner of the yard is to the south. ~ ~ Z -1 24070 D3 The center of the yard is to the west. ~ ~ Z -1 24068 S #24072 The Northeast Corner~ You stand in the northeast corner of this strange yard. The wall surrounding the yard looks like glass, but when you test it's strength you find it to be harder than steel. People milling around outside sometimes notice you, sometimes not. The other beings in the yard look as confused as you feel. ~ 0 ADN inside D2 The east wall of the yard is to the south. ~ ~ Z -1 24071 D3 The north wall of the yard is to the west. ~ ~ Z -1 24073 S #24073 The Northern Yard~ You are in the middle of the northern wall of this strange yard. The wall appears to be made of glass, but when you test it's strength you find it harder than steel. The people outside sometimes look at you with a sense of wonder, sometimes disgust, and sometines not at all. The other beings in the yard look as confused as you feel. ~ 0 ADN inside D1 The northeast corner of the yard is to the east. ~ ~ Z -1 24072 D2 The center of the yard is to the south. ~ ~ Z -1 24068 D3 The northwest corner of the yard is to the west. ~ ~ Z -1 24074 S #24074 The Northwest Corner~ You stand in the northwest corner of this strange yard. The wall surrounding the yard looks like glass, but when you test it's strength you find it to be harder than steel. People milling around outside sometimes notice you, sometimes not. The other beings in the yard look as confused as you feel. ~ 0 ADN inside D1 The north wall of the yard is to the east. ~ ~ Z -1 24073 D2 The west wall of the yard is the south. ~ ~ Z -1 24075 S #24075 The Western Yard~ You are in the middle of the western wall of this strange yard. The wall appears to be made of glass, but when you test it's strength you find it harder than steel. The people outside sometimes look at you with a sense of wonder, sometimes disgust, and sometines not at all. The other beings in the yard look as confused as you feel. ~ 0 ADN inside D0 The northwest corner of the yard is to the north. ~ ~ Z -1 24074 D1 The center of the yard is to the east. ~ ~ Z -1 24068 D2 The southwest corner of the yard is to the south. ~ ~ Z -1 24076 S #24076 The Southwest Corner~ You stand in the southwest corner of this strange yard. The wall surrounding the yard looks like glass, but when you test it's strength you find it to be harder than steel. People milling around outside sometimes notice you, sometimes not. The other beings in the yard look as confused as you feel. ~ 0 ADN inside D0 The west wall of the yard is to the north. ~ ~ Z -1 24075 D1 The south wall of the yard is to the east. ~ ~ Z -1 24069 S #24077 Near The Spine of the World~ You have travelled east all the way to the Spine of the World. It's mountains loom above you to the east leaving you no further path to the east. Legend has it that the mighty Aiel live on the other side of the Dragonwall, and you think maybe it's best that you cannot continue in that direction. You still need to survive the Blight. ~ 0 0 mountain D0 The Blight continues on to the north. ~ ~ Z -1 24078 D2 The borderland kingdom of Shienar lies ot he south. ~ ~ Z -1 23114 D3 The Blight continues on to the west. ~ ~ Z -1 23001 S #24078 Near The Spine of the World~ You have travelled east all the way to the Spine of the World. It's mountains loom above you to the east leaving you no further path to the east. Legend has it that the mighty Aiel live on the other side of the Dragonwall, and you think maybe it's best that you cannot continue in that direction. You still need to survive the Blight. ~ 0 0 mountain D0 The Blight Continues on to the north. ~ ~ Z -1 24079 D2 The Blight continues on to the south. ~ ~ Z -1 24077 D3 The Blight continues on to the west. ~ ~ Z -1 23002 S #24079 Near The Spine of the World~ You have travelled east all the way to the Spine of the World. It's mountains loom above you to the east leaving you no further path to the east. Legend has it that the mighty Aiel live on the other side of the Dragonwall, and you think maybe it's best that you cannot continue in that direction. You still need to survive the Blight. ~ 0 0 mountain D0 The Blight continues on to the north. ~ ~ Z -1 24080 D2 The Blight continues on to the south. ~ ~ Z -1 24078 D3 The Blight continues on to the west. ~ ~ Z -1 23003 S #24080 Near The Spine of the World~ You have travelled east all the way to the Spine of the World. It's mountains loom above you to the east leaving you no further path to the east. Legend has it that the mighty Aiel live on the other side of the Dragonwall, and you think maybe it's best that you cannot continue in that direction. You still need to survive the Blight. ~ 0 0 mountain D0 The Blight continues on to the north. ~ ~ Z -1 24081 D2 The Blight continues on to the south. ~ ~ Z -1 24079 S #24081 Near The Spine of the World~ You have travelled east all the way to the Spine of the World. It's mountains loom above you to the east leaving you no further path to the east. Legend has it that the mighty Aiel live on the other side of the Dragonwall, and you think maybe it's best that you cannot continue in that direction. You still need to survive the Blight. ~ 0 0 mountain D0 The Blight continues on to the north. ~ ~ Z -1 24082 D2 The Blight continues on to the south. ~ ~ Z -1 24080 D3 The Blight continues on to the west. ~ ~ Z -1 23005 S #24082 Tarwin's Gap~ You have reached the beginning of Tarwin's Gap. The largest pass in the Mountains of Dhoom. Many great battles have taken place in this gap. Traditionally the Malkerians defended this gap. Once that that kingdom fell the duty fell to the borderland kingdom of Shienar. You see more than a fist of Trollocs camped in the gap. Going further to the north would be suicide. With the Dragonwall to the east, and the Mountains of Dhoom to the north, you must turn back. ~ 0 0 mountain D2 The Blight continues on to the south. ~ ~ Z -1 24081 D3 The Blight continues on to the west. ~ ~ Z -1 24083 S #24083 Near the Mountains of Dhoom~ You stand at the base of the Mountains of Dhoom. If things are this bad hundreds of miles from Shayol Ghul, you shiver at what the Blasted Lands to the north of the range must be like, fully in the embrace of Ba'alzamon. You are not to disappointed to find no pass north into the range. ~ 0 0 mountain D1 The Blight continues on to the east. ~ ~ Z -1 24082 D2 The Blight continues on to the south. ~ ~ Z -1 23005 D3 The Blight continues on to the west. ~ ~ Z -1 24084 S #24084 Near the Mountains of Dhoom~ You stand at the base of the Mountains of Dhoom. If things are this bad hundreds of miles from Shayol Ghul, you shiver at what the Blasted Lands to the north of the range must be like, fully in the embrace of Ba'alzamon. You are not to disappointed to find no pass north into the range. ~ 0 0 mountain D1 The Blight continues on to the east. ~ ~ Z -1 24083 D2 The Blight continues on to the south. ~ ~ Z -1 23010 D3 The Blight continues on to the west. ~ ~ Z -1 24085 S #24085 Near the Mountains of Dhoom~ You stand at the base of the Mountains of Dhoom. If things are this bad hundreds of miles from Shayol Ghul, you shiver at what the Blasted Lands to the north of the range must be like, fully in the embrace of Ba'alzamon. You are not to disappointed to find no pass north into the range. ~ 0 0 mountain D1 The Blight continues on to the east. ~ ~ Z -1 24084 D2 The Blight continues on to the south. ~ ~ Z -1 23015 D3 The Blight continues on to the west. ~ ~ Z -1 24086 S #24086 Near the Mountains of Dhoom~ You stand at the base of the Mountains of Dhoom. If things are this bad hundreds of miles from Shayol Ghul, you shiver at what the Blasted Lands to the north of the range must be like, fully in the embrace of Ba'alzamon. You are not to disappointed to find no pass north into the range. ~ 0 0 mountain D1 The Blight continues on to the east. ~ ~ Z -1 24085 D2 The Blight continues on to the south. ~ ~ Z -1 23020 D3 The Blight continues on to the west. ~ ~ Z -1 24087 S #24087 Near the Mountains of Dhoom~ You stand at the base of the Mountains of Dhoom. If things are this bad hundreds of miles from Shayol Ghul, you shiver at what the Blasted Lands to the north of the range must be like, fully in the embrace of Ba'alzamon. You are not to disappointed to find no pass north into the range. ~ 0 0 mountain D1 The Blight continues on to the east. ~ ~ Z -1 24086 D2 The Blight continues on to the south. ~ ~ Z -1 23025 D3 The Blight continues on to the west. ~ ~ Z -1 24088 S #24088 Near the Mountains of Dhoom~ You stand at the base of the Mountains of Dhoom. If things are this bad hundreds of miles from Shayol Ghul, you shiver at what the Blasted Lands to the north of the range must be like, fully in the embrace of Ba'alzamon. You are not to disappointed to find no pass north into the range. ~ 0 0 mountain D1 The Blight continues on to the east. ~ ~ Z -1 24087 D2 The Blight continues on to the south. ~ ~ Z -1 23030 D3 The Blight continues on to the west. ~ ~ Z -1 24089 S #24089 Near the Mountains of Dhoom~ You stand at the base of the Mountains of Dhoom. If things are this bad hundreds of miles from Shayol Ghul, you shiver at what the Blasted Lands to the north of the range must be like, fully in the embrace of Ba'alzamon. You are not to disappointed to find no pass north into the range. ~ 0 0 mountain D1 The Blight continues on to the east. ~ ~ Z -1 24088 D2 The Blight continues on to the south. ~ ~ Z -1 23035 D3 The Blight continues on to the west. ~ ~ Z -1 24090 S #24090 Near the Mountains of Dhoom~ You stand at the base of the Mountains of Dhoom. If things are this bad hundreds of miles from Shayol Ghul, you shiver at what the Blasted Lands to the north of the range must be like, fully in the embrace of Ba'alzamon. You are not to disappointed to find no pass north into the range. ~ 0 0 mountain D0 You just see mountains. ~ circle~ ABCFZ 23025 23115 D1 The Blight continues on to the east. ~ ~ Z -1 24089 D2 The Blight continues on to the south. ~ ~ Z -1 23040 D3 The Blight continues on to the west. ~ ~ Z -1 24091 S #24091 Near the Mountains of Dhoom~ You stand at the base of the Mountains of Dhoom. If things are this bad hundreds of miles from Shayol Ghul, you shiver at what the Blasted Lands to the north of the range must be like, fully in the embrace of Ba'alzamon. You are not to disappointed to find no pass north into the range. ~ 0 0 mountain D1 The Blight continues on to the east. ~ ~ Z -1 24090 D2 The Blight continues on to the south. ~ ~ Z -1 23045 D3 The Blight continues on to the west. ~ ~ Z -1 24092 S #24092 Near the Mountains of Dhoom~ You stand at the base of the Mountains of Dhoom. If things are this bad hundreds of miles from Shayol Ghul, you shiver at what the Blasted Lands to the north of the range must be like, fully in the embrace of Ba'alzamon. You are not to disappointed to find no pass north into the range. ~ 0 0 mountain D1 The Blight continues on to the east. ~ ~ Z -1 24091 D2 The Blight continues on to the south. ~ ~ Z -1 23050 D3 The Blight continues on to the west. ~ ~ Z -1 24093 S #24093 Near the Mountains of Dhoom~ You stand at the base of the Mountains of Dhoom. If things are this bad hundreds of miles from Shayol Ghul, you shiver at what the Blasted Lands to the north of the range must be like, fully in the embrace of Ba'alzamon. You are not to disappointed to find no pass north into the range. ~ 0 0 mountain D1 The Blight continues on to the east. ~ ~ Z -1 24092 D2 The Blight continues on to the south. ~ ~ Z -1 23055 D3 The Blight continues on to the west. ~ ~ Z -1 24094 S #24094 Near the Mountains of Dhoom~ You stand at the base of the Mountains of Dhoom. If things are this bad hundreds of miles from Shayol Ghul, you shiver at what the Blasted Lands to the north of the range must be like, fully in the embrace of Ba'alzamon. You are not to disappointed to find no pass north into the range. ~ 0 0 mountain D1 The Blight continues on to the east. ~ ~ Z -1 24093 D2 The Blight continues on to the south. ~ ~ Z -1 23060 D3 The Blight continues on to the west. ~ ~ Z -1 24095 S #24095 The Moutains and the Sea~ A grotesque and disturbing site meets you eyes here. The Blight continues on to the south and east with all of it's death and decay strong in your mind. To the north lay the Mountains of Dhoom, that few men have travelled north of, and even less have returned. But, what lies to the west is perhaps the most disturbing of all. You are standing on the shore of the Dead Sea. It's black and lifeless waters are perfectly still like a huge mirror of pollished obsidian. It's calm and lack of life chill you to the bone, surely one step into those evil waters would mean your death. ~ 0 0 mountain D1 The Blight continues on to the east. ~ ~ Z -1 24094 D2 The Blight continues on to the south. ~ ~ Z -1 24096 S #24096 By the Shore~ A grotesque and disturbing site meets you eyes here. The Blight still surrounds you all of it's death and decay strong in your mind. But, what lies to the west is perhaps the most disturbing of all. You are standing on the shore of the Dead Sea. It's black and lifeless waters are perfectly still like a huge mirror of pollished obsidian. It's calm and lack of life chill you to the bone, surely one step into those evil waters would mean your death. ~ 0 0 mountain D0 The Blight continues on to the north. ~ ~ Z -1 24095 D1 The Blight continues on to the east. ~ ~ Z -1 23060 D2 The Blight continues on to the south. ~ ~ Z -1 24097 S #24097 By the Shore~ A grotesque and disturbing site meets you eyes here. The Blight still surrounds you all of it's death and decay strong in your mind. But, what lies to the west is perhaps the most disturbing of all. You are standing on the shore of the Dead Sea. It's black and lifeless waters are perfectly still like a huge mirror of pollished obsidian. It's calm and lack of life chill you to the bone, surely one step into those evil waters would mean your death. ~ 0 0 mountain D0 The Blight continues on to the north. ~ ~ Z -1 24096 D1 The Blight continues on to the east. ~ ~ Z -1 23059 D2 The Blight continues on to the south. ~ ~ Z -1 24098 S #24098 By the Shore~ A grotesque and disturbing site meets you eyes here. The Blight still surrounds you all of it's death and decay strong in your mind. But, what lies to the west is perhaps the most disturbing of all. You are standing on the shore of the Dead Sea. It's black and lifeless waters are perfectly still like a huge mirror of pollished obsidian. It's calm and lack of life chill you to the bone, surely one step into those evil waters would mean your death. ~ 0 0 mountain D0 The Blight continues on to the north. ~ ~ Z -1 24097 D1 The Blight continues on to the east. ~ ~ Z -1 23058 D2 The Blight continues on to the south. ~ ~ Z -1 24099 S #24099 By the Shore~ A grotesque and disturbing site meets you eyes here. The Blight still surrounds you all of it's death and decay strong in your mind. But, what lies to the west is perhaps the most disturbing of all. You are standing on the shore of the Dead Sea. It's black and lifeless waters are perfectly still like a huge mirror of pollished obsidian. It's calm and lack of life chill you to the bone, surely one step into those evil waters would mean your death. ~ 0 0 mountain D0 The Blight continues on to the north. ~ ~ Z -1 24098 D1 The Blight continues on to the east. ~ ~ Z -1 23057 D2 The Blight continues on to the south. ~ ~ Z -1 23100 S #0 #SPECIALS M 23001 spec_fido * The trolloc M 23003 spec_fido * The trolloc M 23004 spec_fido * The trolloc M 23005 spec_fido * The flock of ravens M 23006 spec_fido * The trolloc M 23009 spec_cast_mage * The draghkar M 23010 spec_fido * The diseased creature M 23012 spec_cast_undead * The Lord of the tower M 23013 spec_cast_undead * The Lord of the tower M 23014 spec_cast_undead * The spirit M 23015 spec_cast_undead * The spirit M 23020 spec_breath_lightning * The metallic orb M 23021 spec_thief * The fox-like humanoid S #RESETS D 0 23069 1 2 * The Gatehouse: door to the east: closed and locked D 0 23069 3 2 * The Gatehouse: door to the west: closed and locked D 0 23070 1 2 * A Guard Room: door to the east: closed and locked D 0 23071 3 2 * A Guard Room: door to the west: closed and locked D 0 23077 1 1 * The Kitchen: door to the east: closed D 0 23078 3 1 * The Larder: door to the west: closed D 0 23081 0 1 * The Hallway: door to the north: closed D 0 23087 2 1 * Servant's Quarters: door to the south: closed D 0 23092 2 2 * The Hallway: door to the south: closed and locked D 0 23096 0 2 * The Lord's Quarters: door to the north: closed and locked D 0 23099 0 1 * The Hallway: door to the north: closed D 0 23115 2 2 * A Warded Glade: door to the south: closed and locked D 0 24000 2 1 * The Hallway: door to the south: closed D 0 24001 0 1 * The Hallway: door to the north: closed D 0 24003 2 1 * Water Storage: door to the south: closed D 0 24004 2 1 * The Training Room: door to the south: closed D 0 24005 0 1 * The Armoury: door to the north: closed D 0 24007 0 2 * The Hallway: door to the north: closed and locked D 0 24008 2 2 * The Hallway: door to the south: closed and locked D 0 24009 1 1 * Guard Room: door to the east: closed D 0 24009 2 2 * Guard Room: door to the south: closed and locked D 0 24010 3 1 * Interogation Room: door to the west: closed D 0 24011 0 2 * The Cells: door to the north: closed and locked D 0 24020 1 2 * The Gatehouse: door to the east: closed and locked D 0 24020 3 2 * The Gatehouse: door to the west: closed and locked D 0 24021 1 2 * A Guard Room: door to the east: closed and locked D 0 24022 3 2 * A Guard Room: door to the west: closed and locked D 0 24028 1 1 * The Kitchen: door to the east: closed D 0 24029 3 1 * The Larder: door to the west: closed D 0 24032 0 1 * The Hallway: door to the north: closed D 0 24038 2 1 * Servant's Quarters: door to the south: closed D 0 24043 2 2 * The Hallway: door to the south: closed and locked D 0 24047 0 2 * The Lord's Quarters: door to the north: closed and locked D 0 24050 0 1 * The Hallway: door to the north: closed D 0 24051 2 1 * The Hallway: door to the south: closed D 0 24052 0 1 * The Hallway: door to the north: closed D 0 24054 2 1 * Water Storage: door to the south: closed D 0 24055 2 1 * The Training Room: door to the south: closed D 0 24056 0 1 * The Armoury: door to the north: closed D 0 24058 0 2 * The Hallway: door to the north: closed and locked D 0 24059 2 2 * The Hallway: door to the south: closed and locked D 0 24060 1 1 * Guard Room: door to the east: closed D 0 24060 2 2 * Guard Room: door to the south: closed and locked D 0 24061 3 1 * Interogation Room: door to the west: closed D 0 24062 0 2 * The Cells: door to the north: closed and locked D 0 24090 0 2 * Near the Mountains of Dhoom: door to the north: closed and locked M 0 23002 3 23001 1 * The Myrddraal (Edge of the Blight) E 0 23008 0 16 * a black sword: wielded E 0 23009 0 12 * an unmoving black cloak: about the shoulders E 0 23010 0 5 * snake-like overlapping black plates: on the body M 0 23001 6 23001 1 * The trolloc (Edge of the Blight) M 0 23001 6 23005 1 * The trolloc (The Blight) E 0 23001 0 16 * a huge curved blade: wielded M 0 23010 20 23007 2 * The diseased creature (Entering the Blight) M 0 23008 1 23008 1 * The twisted tree (The Blight) M 0 23007 1 23009 1 * The creature (One of the Hundred Lakes) O 0 23029 0 23009 * encased in the lakes muck (One of the Hundred Lakes) P 0 23025 0 23029 1 * encased in the lakes muck: a strange ward M 0 23010 20 23010 2 * The diseased creature (The Blight) M 0 23014 7 23012 1 * The spirit (Entering the Blight) M 0 23001 6 23016 1 * The trolloc (Edge of the Blight) E 0 23001 0 16 * a huge curved blade: wielded M 0 23010 20 23020 2 * The diseased creature (The Blight) M 0 23010 20 23022 2 * The diseased creature (Entering the Blight) M 0 23016 1 23024 1 * The twisted tree (The Blight) M 0 23006 3 23028 1 * The trolloc (The Blight) E 0 23001 0 16 * a huge curved blade: wielded M 0 23006 3 23028 1 * The trolloc (The Blight) E 0 23001 0 16 * a huge curved blade: wielded M 0 23006 3 23028 1 * The trolloc (The Blight) E 0 23001 0 16 * a huge curved blade: wielded M 0 23002 3 23033 1 * The Myrddraal (The Blight) E 0 23008 0 16 * a black sword: wielded E 0 23009 0 12 * an unmoving black cloak: about the shoulders E 0 23010 0 5 * snake-like overlapping black plates: on the body M 0 23010 20 23033 2 * The diseased creature (The Blight) M 0 23005 1 23035 1 * The flock of ravens (The Blight) E 0 23013 0 17 * a shiny platinum key: held in the hands M 0 23004 3 23037 1 * The trolloc (Entering the Blight) E 0 23001 0 16 * a huge curved blade: wielded M 0 23004 3 23037 1 * The trolloc (Entering the Blight) E 0 23001 0 16 * a huge curved blade: wielded M 0 23004 3 23037 1 * The trolloc (Entering the Blight) E 0 23001 0 16 * a huge curved blade: wielded M 0 23009 1 23039 1 * The draghkar (The Blight) E 0 23034 0 16 * a seductive smile: wielded E 0 23014 0 17 * a shiny golden key: held in the hands M 0 23010 20 23042 2 * The diseased creature (Entering the Blight) M 0 23017 1 23043 1 * The twisted tree (The Blight) M 0 23010 20 23045 2 * The diseased creature (The Blight) M 0 23010 20 23047 2 * The diseased creature (Entering the Blight) M 0 23003 3 23051 1 * The trolloc (Edge of the Blight) E 0 23001 0 16 * a huge curved blade: wielded M 0 23003 3 23051 1 * The trolloc (Edge of the Blight) E 0 23001 0 16 * a huge curved blade: wielded M 0 23003 3 23051 1 * The trolloc (Edge of the Blight) E 0 23001 0 16 * a huge curved blade: wielded M 0 23018 1 23054 1 * The twisted tree (The Blight) M 0 23010 20 23057 2 * The diseased creature (Entering the Blight) M 0 23010 20 23059 2 * The diseased creature (The Blight) M 0 23002 3 23060 1 * The Myrddraal (The Blight) E 0 23008 0 16 * a black sword: wielded E 0 23009 0 12 * an unmoving black cloak: about the shoulders E 0 23010 0 5 * snake-like overlapping black plates: on the body M 0 23014 7 23062 1 * The spirit (The Hallway) M 0 23014 7 23064 1 * The spirit (The Hallway) M 0 23014 7 23073 1 * The spirit (The Hallway) M 0 23014 7 23082 1 * The spirit (The Hallway) O 0 23030 0 23086 * a skeleton (The Barracks) P 0 23002 0 23030 1 * a skeleton: a blood-stained key P 0 23003 0 23030 1 * a skeleton: a heavy iron key P 0 23004 0 23030 1 * a skeleton: an often used key M 0 23014 7 23092 1 * The spirit (The Hallway) M 0 23012 1 23096 1 * The Lord of the tower (The Lord's Quarters) E 0 23019 0 17 * a small figurine: held in the hands E 0 23020 0 16 * a Heron marked blade: wielded E 0 23021 0 6 * a helm stylized into a golden crane: over the head M 0 23001 6 23100 1 * The trolloc (By the Shore) M 0 23011 2 23101 1 * The warder (In the Borderlands) E 0 23011 0 16 * a finely crafted sword: wielded E 0 23012 0 12 * a cloak of shifting colors: about the shoulders M 0 23001 6 23101 1 * The trolloc (In the Borderlands) M 0 23001 6 23110 1 * The trolloc (In the Borderlands) O 0 23026 0 23115 * the spring (A Warded Glade) M 0 23014 7 24001 1 * The spirit (The Hallway) M 0 23015 4 24005 1 * The spirit (The Armoury) M 0 23015 4 24033 1 * The spirit (The Hallway) O 0 23027 0 24035 * the small alcove (The Hallway) P 0 23028 0 23027 1 * the small alcove: an engraved staff O 0 23031 0 24037 * a skeleton (The Barracks) P 0 23005 0 23031 1 * a skeleton: a blood-stained key P 0 23006 0 23031 1 * a skeleton: a heavy iron key P 0 23007 0 23031 1 * a skeleton: an often used key M 0 23015 4 24043 1 * The spirit (The Hallway) M 0 23013 1 24047 1 * The Lord of the tower (The Lord's Quarters) E 0 23022 0 5 * a suit of Malkerian battle armor: on the body E 0 23023 0 16 * a heartstone dagger: wielded E 0 23024 0 17 * a Lord's sceptre: held in the hands M 0 23015 4 24051 1 * The spirit (The Hallway) M 0 23022 3 24068 1 * The grolm (The Center) M 0 23022 3 24069 1 * The grolm (The Southern Yard) M 0 23021 1 24071 1 * The fox-like humanoid (The Eastern Yard) E 0 23035 0 16 * a wicked-looking knife: wielded E 0 23036 0 3 * a foxheaded medallion: around the neck (1) M 0 23020 1 24073 1 * The metallic orb (The Northern Yard) M 0 23019 1 24075 1 * The Sul'Dam (The Western Yard) E 0 23032 0 17 * an A'dam: held in the hands E 0 23033 0 5 * a plain dress pannelled with lightning bolts: on the body M 0 23022 3 24076 1 * The grolm (The Southwest Corner) M 0 23011 2 24082 1 * The warder (Tarwin's Gap) E 0 23011 0 16 * a finely crafted sword: wielded E 0 23012 0 12 * a cloak of shifting colors: about the shoulders S #OLIMITS O 23020 1 * a Heron marked blade O 23023 1 * a heartstone dagger S #$