#AREADATA Name Antharia~ VNUMs 12300 12400 Credits Amadeus~ Security 9 LevelRange 9 42 End #MOBILES #12300 Antharian Peace Guard~ an Antharian Peace Guard~ An Antharian Peace guard is watching you here. ~ A tall Antharian is standing before you. You have no doubt that this being can keep the peace...his presence is enough in itself. ~ human~ AGT 0 800 0 25 0 5d10+550 5d5+1000 2d10+7 pound -7 -7 -7 4 CDEKLTU 0 C 0 stand stand male 1000 0 0 medium unknown #12302 Suretin~ Suretin~ Suretin, a healer-priest of Anthar, is here. ~ You see an older Antharian, not too old, just old enough to command your respect. He is here healing people in the name of Anthar, the god of the Antharians. ~ human~ AQ 0 1000 0 35 0 10d10+1300 5d5+1000 4d7+11 wrath -11 -11 -11 3 EFK 0 0 0 stand stand male 1000 0 0 medium unknown #12303 Sucker fish~ a sucker fish~ A sucker fish is here keeping the streets clean. ~ These sucker fish have been trained and domesticated to roam the streets of Antharia and keep them clean. They seem to like it and the Antharians seem to like it. All in all, these fish are pretty content. ~ human~ ACG 0 0 0 10 0 2d7+121 5d5+100 2d4+2 charge 1 1 1 7 0 0 0 0 stand stand none 1000 0 0 medium unknown #12309 Antharian citizen~ an Antharian citizen~ An Antharian citizen is standing here. ~ All Antharians share a standard trait: curiosity. Instead of being frightened of you, a foreigner, the Antharian will study you -- looking at every detail. This Antharian seems to be a simple citizen, going about on his daily schedule. ~ human~ AG 0 0 0 15 0 3d9+208 5d5+100 2d6+3 punch -2 -2 -2 6 0 0 0 0 stand stand male 1000 0 0 medium unknown #12310 Antharian citizen~ an Antharian citizen~ An Antharian citizen is standing here. ~ All Antharians share a standard trait: curiosity. Instead of being frightened of you, a foriegner, the Antharian will study you -- looking at every detail. This Antharian seems to be a simple citizen, going about with her daily schedule. ~ human~ AG 0 0 0 16 0 3d9+208 5d5+100 2d6+3 punch -2 -2 -2 6 0 0 0 0 stand stand female 1000 0 0 medium unknown #12314 Antharian child~ an Antharian child~ An Antharian child is playing here. ~ Like children of any race, these Antharian children's sole interest right now in life is play. PLAY PLAY PLAY! They try to drag you into the fray to play with them. ~ human~ AG 0 0 0 9 0 2d6+110 5d5+100 1d8+2 punch 2 2 2 7 0 0 0 0 stand stand male 1000 0 0 medium unknown #12315 Antharian child~ an Antharian child~ An Antharian child is playing here. ~ Like children of any race, the sole interest in these children's mind right now is play. PLAY PLAY PLAY! They try to drag you into their games. ~ human~ A 0 0 0 9 0 2d6+110 5d5+100 1d8+2 punch 2 2 2 7 0 0 0 0 stand stand female 1000 0 0 medium unknown #12318 Antharian Knight~ an Antharian Knight~ An Antharian knight is here. ~ These Antharians are impressive. The only information that non-Antharians have of the knights are that they are very good, and very mysterious. It is said that they are knighted in a very intense ceremony in the Temple of Anthar. ~ human~ A 0 0 0 42 0 25d10+2250 5d5+1000 3d12+14 slash -14 -14 -14 3 CDEFIJK 0 0 0 stand stand male 1000 0 0 medium unknown #12323 High Guard~ High Guard of Antharia~ A High Guard of Antharia is here. ~ Having been promoted to High Guard, these guards are even more powerful and impressive than the Peace Guards. These guards are here to make sure that law and order is maintained, and so it shall. ~ human~ AG D 250 0 32 0 10d10+1000 5d5+1000 6d4+9 pound -10 -10 -10 3 CDEFIJK 0 0 0 stand stand male 1000 0 0 medium unknown #12340 Zaertses~ Zaertses~ Zaertses is here trying to sell you an old Antharian relic. ~ Zaertses spends most of his life trying to collect and restore old and powerful Antharian relics. Of these, he will sell some, and keep the others for himself. He also donates some relics to the Antharian councils, which are said to be displayed in a museum inside the Temple. ~ human~ ABe 0 400 0 70 0 50d10+18500 5d5+5000 17d9+60 pound -60 -60 -60 -27 CEFIJK 0 0 0 stand stand male 1000 0 0 medium unknown #12341 Irghum~ Irghum~ Irghum is here fixing fine Antharian foods. ~ You see a smiling Antharian, whose sole purpose in life is to make and sell Antharian food. He is highly respected, as producing good food in this underwater world is not easy. ~ human~ ABe 0 500 0 70 0 50d10+18500 5d5+5000 17d9+60 pound -60 -60 -60 -27 CDEFIJK 0 0 0 stand stand male 1000 0 0 medium unknown #12344 Ertuvia~ Ertuvia~ Ertuvia is here, a master of the Antharian weapons of war. ~ You see a tall, strong Antharian, with a presence that even seems heavy compared to the other Antharians. In this society, weaponsmiths are artists of war, and he looks like he could paint a very clear portrait of death. ~ human~ ABT 0 800 0 32 0 10d10+1000 5d5+1000 6d4+9 pound -10 -10 -10 3 CDEFIK 0 0 0 stand stand male 1000 0 0 medium unknown #12345 Heaustf~ Heaustf~ Heaustf, the maker of fine Antharian armor, is here. ~ Here stands an Antharian who seems to know more than you could ever dream. In Antharian society, the art of making fine armor has been passed from generation to generation. The secret is well kept, and rightly so -- for their's is the best. ~ human~ ABTe 0 500 0 70 0 50d10+18500 5d5+5000 17d9+60 pound -60 -60 -60 -27 CDEFIJK 0 0 0 stand stand male 1000 0 0 medium unknown #12348 Cyrtpea~ Cyrtpea~ Cyrtpea, sorceress of Antharia, is here staring into your soul. ~ Cyrtpea is one of the few Antharians that still have any knowledge of Antharian magic. Most of their magic was lost in the Great Transformation, and Cyrtpea and her colleages work hard to recover as much of this lost magic as possible. ~ human~ ABUe N 400 0 65 0 50d10+18500 5d5+5000 17d9+60 pound -60 -60 -60 -27 CDEFIJK 0 0 0 stand stand female 1000 0 0 medium unknown #12360 Human Representative~ a human representative~ A human representative is standing here. ~ A young human is here looking at you. She is the representative from the human race here in Antharia. ~ human~ ABP 0 0 0 40 0 15d10+1850 5d5+1000 4d8+13 pound -13 -13 -13 3 CEFIJ 0 0 0 stand stand female 1000 0 0 medium unknown #12361 Druidic Representative~ a druidic representative~ A representative from the druids is standing here. ~ A young druid is here looking at you. He is the representative from the druids here in Antharia. ~ human~ ABN 0 0 0 40 0 15d10+1850 5d5+1000 4d8+13 pound -13 -13 -13 3 CEFIJK 0 0 0 stand stand male 1000 0 0 medium unknown #12362 Kender Representative~ a kender representative~ A kender representative is standing here. ~ A young Kender is standing here looking at you. She is the representative from the Kender race here in Antharia. ~ human~ ABO 0 0 0 40 0 15d10+1850 5d5+1000 4d8+13 pound -13 -13 -13 3 CEFIJK 0 0 0 stand stand female 1000 0 0 medium unknown #12363 Antharian Representative~ an antharian representative~ An atharian beaurocrat is standing here. ~ A young Antharian is standing here looking for you. He is the representative from the Antharian government here to answer questions from visitors. ~ human~ AB 0 0 0 40 0 15d10+1850 5d5+1000 4d8+13 pound -13 -13 -13 3 CEFIJKQ 0 0 0 stand stand male 1000 0 0 medium unknown #12364 Elven Representative~ an elven representative~ An elven representative is standing here. ~ A young elf is here looking at you. She is the representative from the elven race here in Antharia. ~ elf~ ABK 0 0 0 40 0 15d10+1850 5d5+1000 4d8+13 pound -13 -13 -13 3 CEFIJK 0 0 0 stand stand female 1000 0 0 medium unknown #12365 Dwarven Representative~ a dwarven representative~ A dwarven representative is standing here. ~ A young Dwarf is here looking at you. He is the representative from the Dwarven race here in Antharia. ~ dwarf~ ABQ 0 0 0 40 0 15d10+1850 5d5+1000 4d8+13 pound -13 -13 -13 3 CEFIJK 0 0 0 stand stand male 1000 0 0 medium unknown #12370 illithid Representative~ an illithid representative~ An illithid representative is standing here. ~ A young Illithid is standing here looking at you. She is the representative from the Illithid race here in Antharia. ~ human~ ABE 0 0 0 40 0 15d10+1850 5d5+1000 4d8+13 pound -13 -13 -13 3 CEFIJK 0 0 0 stand stand female 1000 0 0 medium unknown #12371 avian Representative~ an avian representative~ An avian representative is standing here. ~ A young avian is standing here looking at you. She is the representative from the avian race here in Antharia. ~ human~ ABY 0 0 0 40 0 15d10+1850 5d5+1000 4d8+13 pound -13 -13 -13 3 CEFIJK 0 0 0 stand stand female 1000 0 0 medium unknown #0 #OBJECTS #12300 mother pearl~ mother of pearl~ A Mother of Pearl is shining here.~ copper~ armor G AO 5 5 5 0 0 10 10 100 P A 5 3 A 17 -20 G none #12301 green gem~ a green gem~ A green gem is here.~ copper~ armor I AO 5 5 5 0 0 10 10 100 P A 2 1 A 1 1 G none #12302 sea shell armor~ a sea turtle shell~ A shell from a sea turtle works as a nice piece of armor.~ copper~ armor B AD 5 5 5 0 0 10 10 100 P A 17 -20 A 18 1 G none #12303 giant clamshell~ a giant clamshell~ This is a giant clamshell used to store things.~ copper~ container A AO 8 A 0 0 0 0 20 0 P G none #12304 Antharian Signet ring~ an Antharian signet ring~ This is an Antharian Signet ring, worn by all defenders of Antharia.~ copper~ armor A AB 8 8 8 0 0 25 5 250 P A 17 -5 G none #12305 Antharian Signet ring~ an Antharian signet ring~ This is an Antharian Signet ring, worn by all defenders of Antharia.~ copper~ map AP AB D 0 0 0 0 32 5 320 P A 17 -10 G none #12306 Antharian Signet ring~ an Antharian signet ring~ This is an Antharian Signet ring, worn by all defenders of Antharia.~ copper~ map AP AB D 0 0 0 0 42 5 420 P A 17 -20 A 9 -10 A 12 10 G none #12307 Antharian plate mail~ Antharian plate mail~ This is a piece of fine Antharian plate mail.~ copper~ armor FM AD 8 8 8 0 0 25 50 250 P A 2 1 A 14 40 A 18 1 A 19 1 A 6 -1 G none #12308 Antharian plate mail~ Antharian plate mail~ A fine piece of Antharian plate mail is here.~ copper~ armor FM AD 3 3 3 0 0 0 50 0 P A 2 1 A 18 2 A 14 40 A 17 -10 G none #12309 Antharian plate mail~ Antharian plate mail~ A fine piece of Antharian plate mail is here.~ copper~ armor K AD 11 11 11 0 0 42 50 420 P A 2 1 A 19 2 A 6 -1 G none #12310 synthetic fin~ a pair of synthetic fins~ A pair of fins, of Antharian make, are here.~ copper~ armor I AF 8 8 8 0 0 25 15 250 P A 14 150 G none #12311 synthetic fin~ a pair of synthetic fins~ A pair of fins, of Antharian make, are here.~ copper~ armor I AF 9 9 9 0 0 32 15 320 P A 14 200 G none #12312 synthetic fin~ a apir of synthetic fins~ A pair of fins, of Antharian make, are here.~ copper~ armor I AF 11 11 11 0 0 42 15 420 P A 14 250 G none #12313 Antharian helmet~ an Antharian helmet~ A helmet made of Antharian metals is here.~ copper~ armor A AE 8 8 8 0 0 25 15 250 P A 12 20 G none #12314 Antharian helmet~ an Antharian helmet~ A helmet made of Antharian metals is here.~ copper~ armor A AE 9 9 9 0 0 32 15 320 P A 12 30 G none #12315 Antharian helmet~ an Antharian helmet~ A helmet made of Antharian metals is here.~ copper~ armor A AE 11 11 11 0 0 42 15 420 P A 12 40 A 24 -5 G none #12316 Trident~ a sparkling trident~ A sparkling trident, of Antharian make, is here.~ copper~ weapon I AJN exotic 5 6 pierce 0 25 10 250 P A 13 40 A 19 3 A 18 3 G none #12317 trident~ a sparkling trident~ A sparkling trident, of Antharian make, is here.~ copper~ weapon I AJN exotic 5 7 pierce 0 32 10 320 P A 13 40 A 19 3 A 18 3 G none #12318 trident~ a sparkling trident~ A sparkling trident, of Antharian make, is here.~ copper~ weapon I AJN exotic 5 9 pierce 0 42 15 420 P A 13 60 A 19 4 A 18 2 G none #12319 Seafood platter~ a seafood platter~ A big plate of Seafood is here.~ copper~ food 0 AD BC 0 0 0 0 0 4 0 P G none #12320 Caviar~ a dish of caviar~ A small dish of Caviar is here.~ copper~ food 0 AD AC 0 0 0 0 0 4 0 P G none #12321 Special~ today's special~ This is the special of the day....NOT to be missed.~ copper~ food 0 AD BD 0 0 0 0 0 5 0 P G none #12322 Sushi~ some sushi~ This is sushi.~ copper~ food 0 AD AB 0 0 0 0 0 5 0 P G none #12330 Antharian robe~ an Antharian robe~ This is an Antharian robe, woven by hand.~ copper~ armor 0 AK 6 6 6 0 0 15 10 150 P A 2 1 A 1 -1 A 19 1 G none #12331 Antharian belt~ an Antharian belt~ An Antharian belt, just your size, is here.~ copper~ armor 0 AL 6 6 6 0 0 16 10 160 P A 24 -4 A 3 1 G none #12332 Antharian trousers~ Antharian trousers~ A pair of simple Antharian trousers are here.~ copper~ armor 0 AF 4 4 4 0 0 9 5 90 P A 5 1 A 18 1 A 17 -5 G none #12333 Piece Metal~ a round piece of metal~ A round piece of some unknown metal is here.~ copper~ wand F AO 38 7 7 'charm person' 0 38 10 380 P G none #12334 Crystal potion~ a crystal potion~ A liquid substance in a crystal container is here.~ copper~ potion P AF 20 'refresh' '' '' '' 5 3 50 P G none #12335 crystal scroll~ a crystal scroll~ An amazing scroll of crystal is here.~ copper~ scroll A AI 13 'enchant weapon' '' '' '' 10 3 100 P G none #12336 glowing seashell~ a glowing seashell~ A glowing seashell is here.~ copper~ scroll A AE 5 'detect hidden' '' '' '' 10 3 100 P G none #12337 antharian bracer~ an Antharian style bracer~ An Antharian style bracer is here.~ copper~ armor G AM 8 8 8 0 0 25 5 250 P A 18 1 A 4 1 G none #12338 antharian bracer~ an Antharian style bracer~ An Antharian style bracer is here.~ copper~ armor G AM 9 9 9 0 0 32 5 320 P A 18 2 A 4 1 G none #12339 antharian bracer~ an Antharian style bracer~ An Antharian style bracer is here.~ copper~ armor G AM 11 11 11 0 0 42 5 420 P A 18 3 A 4 2 G none #12340 net~ a net~ A glowing net is here.~ copper~ staff A AO 25 10 10 '' 0 25 5 250 P A 22 5 G none #0 #ROOMS #12300 Entrance Street~ As you enter from the sea, you suddenly are aware of a type of stability and balance that is not typical of being underwater. Standing and walking is now almost like being in the open air, thanks to the power of the Gem of Salvation. Looking ahead you can see the Temple of Anthar just a bit further to the north. The city looks huge from here, even though you know that a great portion of the northern section of the city is now in ruins, with the waning power of the Gem. Antharians are walking everywhere, a serious people. They do not seem to be totally heartless, just aware of what they have to do to survive. "Work before play" is the motto that Antharians live by. Looking directly up..you can see a clear shot right to the surface..you're amazed at how easy it is to notice the sun at this depth. More Antharian magic, you think. ~ 0 0 unknown D0 The entrance street continues. ~ ~ Z -1 12301 D4 You can look up and barely make out the sun far, far above you. ~ ~ Z -1 5358 S #12301 Entrance Street~ As you get closer to the Temple of Anthar, the power of the gem becomes more and more resonate. The Temple of Anthar is just a bit further to the north, and from here you can see the big Gem of Salvation mounted on top of it. The Gem looks, from here, to be a huge red stone mounted in a golden tripod. There is a faint, but visible ray of light that emits from the gem, blanketing the city in a protective aura. The sheer power that emits from the gem is awesome in iteslf, the wizards of ancient Antharia must have been akin to gods. The street continues north from here to the Temple, or south back to the Sea. ~ 0 0 unknown D0 The Temple of Anthar ~ ~ Z -1 12302 D2 Entrance street to Antharia. ~ ~ Z -1 12300 S #12302 Temple of Anthar~ You are standing just south of the grand temple of Anthar. This seems to be the center of life in the city of Antharia -- Antharians are passing by here on a regular basis. Also, you can almost hear the humming power radiating from the Gem of Salvation mounted upon the Temple. From here you can walk around the temple to the east or west...or you can return to the Sea by going south. There is also a Magical sign posted here, put up by the councils of Antharia after the initial contact with Anon. ~ 0 0 unknown E Sign~ **ATTENTION NON-ANTHARIANS** At this point in time, it is illegal for any non-Antharian to enter the Temple of Antharia. As we speak, democratic relations with the other races are making progress to allow this policy to be removed. Please bear with us and do not attempt to enter the most holy temple. The Joint Councils of Antharia ~ D1 One of the main roads of Antharia. ~ ~ Z -1 12303 D2 The entrance road of Antharia. ~ ~ Z -1 12301 D3 One of the main roads of Antharia. ~ ~ Z -1 12309 S #12303 Main Road of Antharia~ You are walking around the grand Temple of Anthar towards the east. The road here is very well kept, and protected day and night by the guards of Antharia. Antharians flash you a quick smile as they pass, busy in their work. Looking around there are many private residents visible, their houses hugging the road just like any other city of this size. Although old, they are well kept and in good condition. ~ 0 0 unknown D0 Temple Circle. ~ ~ Z -1 12304 D1 Main road of Antharia. ~ ~ Z -1 12337 D3 Temple of Anthar. ~ ~ Z -1 12302 S #12304 Temple Circle~ This road circles around the Grand Temple of Anthar. Just standing here, you feel the magnitude of just how much was put into its building. You can only imagine at the amount of labor force it took to build something of this magnitude. Now, with the Gem of Salvation mounted on the top of the temple, it is even more impressive. The temple seems to be a focus of tremendous power, you feel that if you could just get inside, you could aquire some of that power. The road continues to the north and south. ~ 0 0 unknown D0 Temple Circle. ~ ~ Z -1 12305 D2 Main street of Antharia. ~ ~ Z -1 12303 S #12305 Temple Circle~ Taking a closer look at the temple from this angle, you can tell that it is made of many different levels. It seems to be built almost as a pyramid: large at the base, and getting smaller as it goes up. The connections between the levels seems to be implicable, almost perfect in their accuracy. You wonder, did the wizards help in this accomplishment, or were the Antharian masons of that time incredibly good? Maybe the secret lies within the temple.... ~ 0 0 unknown D2 Temple Circle. ~ ~ Z -1 12304 D3 Temple Circle. ~ ~ Z -1 12306 S #12306 Temple Circle at Kaer's Bridge~ You are standing just north of the Temple of Anthar, and just south of Kaer's Bridge. According to Antharian history, Kaer was a king just prior to the catastrophy that forced Antharia underwater. Wanting to be remembered for all time, he had this bridge built in his name. It is a bridge made of the same material as the Temple -- something that we have no knowledge of today. However, you can feel the material, and it feels smooth and glossy..almost like ivory. You assume that this bridge once spanned a river or something of that nature; however, now this bridge spannes a channel filled with the same water that you are now breathing. ~ 0 0 unknown D0 Kaer's Bridge. ~ ~ Z -1 12318 D1 Temple Circle. ~ ~ Z -1 12305 D3 Temple Circle. ~ ~ Z -1 12307 S #12307 Temple Circle~ Taking a closer look at the the temple from this angle, you can tell that it is made of many different levels. Seems to be built almost as a pyramid: large at the base, and getting smaller as it goes up. The connections between the levels seems to be implicable, almost perfect in its accuracy. You wonder, did the wizards help in this accomplishment, or were the Antharian masons of that time incredibly good? Maybe the secret lies within the temple... ~ 0 0 unknown D1 Temple circle. ~ ~ Z -1 12306 D2 Temple circle. ~ ~ Z -1 12308 S #12308 Temple Circle~ This road circles around the grand Temple of Anthar. Just standing here, you feel the magnitude of just how much was put into its building. You can only imagine at the amount of labor it took to build something of this magnitude. Now, with the Gem of Salvation mounted on the top of the temple, it is even more impressive. The temple seems to be a focus of tremendous power, you fell that if you could just get inside, you could aquire some of that power. ~ 0 0 unknown D0 Temple circle. ~ ~ Z -1 12307 D2 Main street of Antharia. ~ ~ Z -1 12309 S #12309 Main Street of Antharia~ You are walking around the grand Temple of Anthar towards the east. The road here is very well kept, and protected day and night by the guards of Antharia. Antharians flash you a quick smile as they pass, busy in their work. Looking around, there are many private residents visible, their houses hugging the road just like any other city of this size. Although old, they are well kept and in good condition. ~ 0 0 unknown D0 Temple Circle. ~ ~ Z -1 12308 D1 Before the Temple of Anthar. ~ ~ Z -1 12302 D3 Main street of Antharia. ~ ~ Z -1 12310 S #12310 Main Street Before Zaertses'~ Here the main street of Antharia goes past the shop of Zaertses. Just south of here is a building, simple and rustic -- with a sign hanging on it stating: Zaertses House of Relics. The street continues east and west. ~ 0 0 unknown D1 Main street of Antharia. ~ ~ Z -1 12309 D2 Zaertses' House of Relics. ~ ~ Z -1 12340 D3 Main street of Antharia. ~ ~ Z -1 12311 S #12311 Main Street of Antharia~ Here the street makes a sharp turn to the north and east. ~ 0 0 unknown D0 Main street of Antharia ~ ~ Z -1 12312 D1 Main street of Antharia ~ ~ Z -1 12310 S #12312 Main Street of Antharia~ The main street of Antharia continues north and south. ~ 0 0 unknown D0 Main street of Antharia. ~ ~ Z -1 12314 D2 Main Street of Antharia. ~ ~ Z -1 12311 S #12314 Main Street of Antharia~ In this particular section of street there are children playing games. Running and playing, they make you remember your childhood. Just like all children, these children have that internal need to play IN the street -- instead of in the park or other, more sensible places. Instead of running in fright, these children seem to be intrigued by your presence. Looking at you in curiosity, they almost look as though they might talk to you. ~ 0 0 unknown D0 East intersection ~ ~ Z -1 12315 D2 Main street of Antharia ~ ~ Z -1 12312 S #12315 East Intersection -- Main and Center~ This is the busy east intersection of Antharia. From here one and go north, south, east or west. This seems to be a very busy section of town. There is a small street sign posted here. ~ 0 0 unknown E sign~ Ertuvia the weaponsmith........East Heaustf the Armorer............East Cyrtpea the Sorceress..........North Zaertses house of relics.......South Guilds of races................West ~ D0 Main street of Antharia. ~ ~ Z -1 12320 D1 Center street. ~ ~ Z -1 12316 D2 Main street of Antharia. ~ ~ Z -1 12314 D3 Street of Guilds. ~ ~ Z -1 12350 S #12316 Center Street~ This street seems to split modern Antharia right through the middle, connecting the eastern part of the city to the western. Antharians are passing by continually, possibly on their way to see Heaustf, or maybe to visit the Temple of Anthar. Walking on Center street leaves you no doubt that this is really a major city. ~ 0 0 unknown D1 Center street. ~ ~ Z -1 12317 D3 Main street of Antharia. ~ ~ Z -1 12315 S #12317 Center Street~ You are standing here in the exact center of modern Antharia. There is a heavy amount of traffic, as people go to and from the Temple of Anthar via the bridge, and also this street is a shortcut across town. Just north of here is a dignified building of Ertuvia the Weaponsmith. Instead of the clanging of metal that is usually associated with weaponsmiths, there is only the sound of talking coming from the building. There is a small street sign here. ~ 0 0 unknown E sign~ Ertuvia the weaponsmith........north Hearstf the armorer............east Kaer's bridge..................south Temple of Anthar...............south Street of Guilds...............west ~ D0 Ertuvia's shop. ~ ~ Z -1 12344 D1 Center street. ~ ~ Z -1 12319 D2 Kaer's Bridge. ~ ~ Z -1 12318 D3 Center street. ~ ~ Z -1 12316 S #12318 Kaer's Bridge~ As with most bridges built in the past, the bridge rises in the center and comes down on both ends. From here it is a little easier to see parts of the city. Two things stand out more than the rest though: the Temple of Anthar to the south, and a larger, more spectacular building to the far north. You assume that this northern building is part of the ruins of grand Antharia. This bridge is used heavily, as it connects the Temple Circle to Center street. ~ 0 0 unknown D0 Center street. ~ ~ Z -1 12317 D2 Temple Circle. ~ ~ Z -1 12306 S #12319 Center Street~ This street seems to split modern Antharia right in the middle, making the connection from the eastern part of the city, to the western. Antharians are passing by continually, on their way to see Ertuvia or maybe visit the Temple of Anthar. Walking on Center street leaves you know doubt that this is really a bustling city. Just north of here is the shop of Heaustf the Armorer. As with the case with Ertuvia, there is no sound of metal upon metal coming from the building..just the sound of Antharian voices. ~ 0 0 unknown D0 Heaustf's armory. ~ ~ Z -1 12345 D1 Main street of Antharia. ~ ~ Z -1 12333 D3 Center street. ~ ~ Z -1 12317 S #12320 Main Road of Antharia~ Walking along this road is never boring. Even though it is very symetrical in form, the houses and people that you pass never leave you with nothing to study. Just the fact that this city could have survived at all under these conditions is amazing in itself, but for their artwork and architecture to survive is a miracle. Antharians are very good at making simple houses look like mansions. After the house is built (all of which are quite old now), the Antharian family spends the rest of their life adding carvings and paintings to their individual houses. As generations pass, this artwork gets more and more impressive. Antharians are very proud of their heritage. ~ 0 0 unknown D0 Main street of Antharia. ~ ~ Z -1 12321 D2 East intersection. ~ ~ Z -1 12315 S #12321 Main Road of Antharia~ Here the road makes a sharp turn to the east and south. This seems to be a less traveled section of the city. ~ 0 0 unknown D1 Main road of Antharia. ~ ~ Z -1 12322 D2 Main road of Antharia. ~ ~ Z -1 12320 S #12322 Main Road of Antharia~ Walking along the northern edge of the current Antharia, you can look north and see the ruins of what was the rest of the grand Antharia. Antharians now call what Antharia was in the past, "grand Antharia", and they tell the story of grand Antharia not unlike gospel. The Antharians are very proud of their heritage and grand Antharia is a major part of that heritage. Right now, there is a kind of magic wall between this section of the city, and the older ruined section. Representatives from the other races and the city of Anon are working to gain permission to explore this section of Antharia. At this point in time, on Zaertses is allowed to explore these ruins. He is known to tell stories sometimes; however, he is usually very quiet about the things that he has seen. What wanders await us in the ruins of grand Antharia? ~ 0 0 unknown D1 The main street of Antharia. ~ ~ Z -1 12323 D3 Bend in the main road. ~ ~ Z -1 12321 D4 ~ ~ ABCFZ 12315 12366 S #12323 Main Road of Antharia~ Standing here are two Antharians guarding the portal into the ruins of grand Antharia. Not that anyone could enter without the key -- the portal is magically locked by a very powerful wizard. Right now, only Zaertses owns a copy of this key, and it's secret is guarded with incredible zeal. One day it is hoped that anyone can apply for admission into the ruins, but not now. ~ 0 0 unknown D1 Main road of Antharia. ~ ~ Z -1 12324 D3 Main road of Antharia. ~ ~ Z -1 12322 S #12324 Main Road of Antharia~ Walking along the northern edge of the current Antharia, you can look north and see the ruins of what was the rest of the grand Antharia. Antharians now call what Antharia was in the past, "grand Antharia", and they tell the story of grand Antharia not unlike gospel. The Antharians are very proud of their heritage and grand Antharia is a major part of that heritage. Right now, there is a kind of magic wall between this section of the city, and the older ruined section. Representatives from the other races and the city of Anon are working to gain permission to explore this section of Antharia. At this point in time, only Zaertses is allowed to explore these ruins. He is known to tell stories sometimes; however, he is usually very quiet about the things that he has seen. What wanders await us in the ruins of grand Antharia? To the south you see the shop of the Sorceress Cyrtpea. The building seems to radiate with power. ~ 0 0 unknown D1 Small intersection. ~ ~ Z -1 12326 D2 Shop of Cyrtpea. ~ ~ Z -1 12348 D3 Main road of Antharia. ~ ~ Z -1 12323 S #12326 Small Intersection~ Here the main bends to the west, with a less traveled road going to the east. There is a small sign here. ~ 0 0 unknown E sign~ **The Great Antharian Zoo ----------------------------->>> ~ D1 a new road. ~ ~ Z -1 12327 D2 Main street of Antharia. ~ ~ Z -1 12332 D3 Main road of Antharia. ~ ~ Z -1 12324 S #12327 A New Road~ This road seems to be recently built, leading from the Main street to some location to the east. ~ 0 0 unknown D1 Zoo gate. ~ ~ Z -1 12328 D3 Main street of Antharia. ~ ~ Z -1 12326 S #12328 Zoo Gate~ You are standing at the gate of the zoo of Antharia. Looking through the gate, you get a glimpse of known and unknown animals contained therein. According to the Antharians, the zoo was built before the catastophy -- as hard as that might be to believe. It is said that the Council of Clerics at that time insisted that the zoo be one of the protected areas. They wished to preserve the endangered and unusual animals that they had aquired through the generations. Now, this is the most extensive and important zoo in the world, as it contains animals that is found nowhere else. As with many of aspects of the Antharian culture, this zoo is not currently opened to non-Antharians. Hopefully, the other races can convince the Antharians to allow other races to explore and investigate the zoo. ~ 0 0 unknown D3 a new road. ~ ~ Z -1 12327 S #12332 Main Road of Antharia~ Walking along this road is never boring. Even though it is very symetrical in form, the houses and people that you pass never leave you with nothing to study. Just the fact that this city could have survived at all under these conditions is amazing in itself, but for their artwork and architecture to survive is a miracle. Antharians are very good at making simple houses look like mansions. After the house is built (all of which are quite old), the Antharian family spends the rest of their life adding carvings and paintings to their individual houses. As generations pass, this artwork gets more and more impressive. Antharians are very proud of their heritage. ~ 0 0 unknown D0 Main street of Antharia. ~ ~ Z -1 12326 D2 East intersection of Antharia. ~ ~ Z -1 12333 S #12333 East Intersection -- Main and Center~ This is the east intersection of the city of Antharia. The road continues to the north and south, and Center Street goes to the west. There is a road sign posted here. ~ 0 0 unknown E sign~ Cyrtpea the Sorceress........North Heaustf the Armorer..........East Ertuvia the Weaponsmith .....East Irghum's Eatery .............South ~ D0 Main street of Antharia. ~ ~ Z -1 12332 D2 Main street of Antharia. ~ ~ Z -1 12334 D3 Center street. ~ ~ Z -1 12319 S #12334 Main Street of Antharia~ Leaving the wonderful smell of the eatery, the road continues north. Just ahead you can see a big intersection. ~ 0 0 unknown D0 Main street of Antharia. ~ ~ Z -1 12333 D2 Main street of Antharia. ~ ~ Z -1 12335 S #12335 Main Road at Eatery~ Standing here, you can smell the fantastic foods that is being prepared and sold inside the shop to the east. Sometimes it's hard to find a smiling Antharian; however, every one that comes out of this shop has a very big smile on..and usually something in their hand that looks VERY good. The main road continues to the north and south, if you ever want to leave. ~ 0 0 unknown D0 Main road of Antharia. ~ ~ Z -1 12334 D1 Irghum's Antharian Eatery. ~ ~ Z -1 12341 D2 Main road of Antharia. ~ ~ Z -1 12336 S #12336 Turn in the Main Road~ Here the main road makes a sharp turn to the north, following the high walls surrounding the city. The road also continues back to the west towards the Temple of Anthar. After standing here a moment you decide that it IS food that you are smelling. Your mouth waters as you smell an aroma of fine Antharian food coming from the north. ~ 0 0 unknown D0 MAin road of Antharia. ~ ~ Z -1 12335 D3 Main road of Antharia. ~ ~ Z -1 12337 S #12337 Main Road of Antharia~ The paved road of Antharia continues to the west. There are houses of every shape form and fashion lining the sides of the street. Every so often you can hear the cry of an infant Antharian coming from these houses. Although they are different from the other races, they still have a lot in common with them. Moreover, the Antharian seem content with their lives underwater, showing no signs of resentment that their once great empire was completely forgotton on the surface. The road continues from here to the west and to the east. ~ 0 0 unknown D1 Main road of Antharia ~ ~ Z -1 12336 D3 Main road of Antharia ~ ~ Z -1 12303 S #12340 Zaertses' House of Relics~ This one room shop is absolutely amazing. There are cases and shelves filled with trinkets and other unusual objects. Zaertses himself is studying a new piece of artwork that he found in the ruins of Grand Antharia. Zaertses is the only person allowed, at this point in time, to visit those ruins north of current Antharia. Some of the things he displays here in his shop, very few (of which there are many) he sells, and the most valuble objects are displayed in a museum Antharians are convinced is located in the heart of the Temple of Anthar. ~ 0 0 unknown D0 Main street of Antharia. ~ ~ Z -1 12310 S #12341 Irghum's Antharian Eatery~ Heaven. Every type of Antharian food can be found here, from simple breads to complex meals. Irghum is standing behind the counter fixing something as you stand there. Working as a master craftsman, he produces a product that would make any chef red with envy. Looking around, it is obvious that Irghum is not hurting for business. It is said that every Antharian visits Irghum at least once a month, and on special occasions. Antharians love their food and love Irghum. ~ 0 D unknown D3 Main street of Antharia. ~ ~ Z -1 12335 S #12344 Ertuvia's Weapon Shop~ You are standing in the shop of the distingushed Antharian, Ertuvia. Ertuvia is considered, by the Antharians, to be a artist -- and he commands respect from them. There are weapons lining the walls, of every shape and form. There are also certain weapons that are obviously of Antharian origin. You wonder what exactly those weapons are, and what kind of price Ertuvia will charge you for them. ~ 0 0 unknown D2 Center street. ~ ~ Z -1 12317 S #12345 Heaustf's Armory~ You are standing in a shop that looks more like a museum than an armory. In Antharian society, the art of making Armor is very highly respected. Heaustf is one of the most important people in Antharian society, being the maker of this armor. His shop does not look like an regular armory would -- dirty, smelly, or dark. Rather, it is clean, with Heaustf running the shop like a king running his kingdom. ~ 0 0 unknown D2 Center street. ~ ~ Z -1 12319 S #12348 Workplace of Cyrtpea the Sorceress~ It is said that Cyrtpea actually has knowledge of some of the magics of ancient Antharia, although she denies this to the fullest degree. However, she does keep her workplace as close to the ruins of grand Antharia as possible, and is known to to make special visits to Zaertses. Common Antharians are convinced that Cyrtpea will make the discovery that will bring Antharia back to the splendor that it once knew. The building itself seems to radiate with magical power, even touching you -- a non Antharian. Cyrtpea sits at her desk, looking at books that you are sure hold the secrets of the world. ~ 0 0 unknown D0 Main road of Antharia ~ ~ Z -1 12324 S #12350 Guild Street~ You are walking along Guild street, where all the different races in the world are represented. This street is fairly new, built after the meeting between Antharia and the rest of the overwater world. The street continues to the west, and goes back to the West intersection directly to the east. ~ 0 0 unknown D1 West intersection. ~ ~ Z -1 12315 D3 Guild street. ~ ~ Z -1 12351 S #12351 Guild Street~ You are walking along Guild street, where all the races of the world have representatives to help you along while you're here. They can answer any questions and help you with diplomatic problems. Just to the north is the Human guild. The street continues to the east and west. The Illithid guild lies to the south. ~ 0 0 unknown D0 Human guild. ~ ~ Z -1 12360 D1 Guild street. ~ ~ Z -1 12350 D2 Illithid Guild. ~ ~ Z -1 12370 D3 Guild street. ~ ~ Z -1 12352 S #12352 Guild Street~ You are walking along Guild street, where all the races of the world have representatives to help you along while you're here. They can answer any questions and help you with diplomatic problems. The Dwarven guild is just south. Guild street goes east and west. The Avian guild is due north of here. ~ 0 0 unknown D0 Avian Guild. ~ ~ Z -1 12371 D1 Guild street. ~ ~ Z -1 12351 D2 Dwarven guild. ~ ~ Z -1 12365 D3 Guild street. ~ ~ Z -1 12353 S #12353 Guild Street~ You are walking along Guild street, where all the races have representatives to help you while you're here. They can answer and questions, and help you with any diplomatic problems. The Druid guild is to the north, while the Elven guild is to the south. Guild street runs east and west. ~ 0 0 unknown D0 Druid guild. ~ ~ Z -1 12361 D1 Guild street. ~ ~ Z -1 12352 D2 Elven guild. ~ ~ Z -1 12364 D3 Guild street. ~ ~ Z -1 12354 S #12354 Guild Street~ You are at the end of Guild street, where all the races of the world have representatives to help you while you're here. They can answer any questions, and help you with any diplomatic problems. The Kender guild is to the north, while the Antharian guild is to the south. Guild street runs towards the east. ~ 0 0 unknown D0 Kender guild. ~ ~ Z -1 12362 D1 Guild street. ~ ~ Z -1 12353 D2 Antharian guild. ~ ~ Z -1 12363 S #12360 Human Guild~ You are standing in the small, bare building of the human guild. The representative from the human race is standing here willing to help any of her fellow humans here in Antharia. The exit door to the south leads back to guild street. ~ 0 0 unknown D2 Guild street. ~ ~ Z -1 12351 S #12361 Druid's Guild~ You are standing in the small, bare building of the Druidic guild. The representative from the Druids is standing here willing to help any of his fellow druids here in Antharia. The exit directly to the south leads to Guild street. ~ 0 0 unknown D2 Guild street. ~ ~ Z -1 12353 S #12362 Kender Guild~ You are standing in the small, bare building that houses the Kender guild. The representative from the Kender is standing here willing to help any of her fellow Kender in Antharia. The exit directly to the south leads to Guild street. ~ 0 0 city D2 Guild street. ~ ~ Z -1 12354 S #12363 Antharian Guild~ You are standing in the building that houses the Antharian guild. This building is a little less bare than the other guilds, being financed directly by the Antharian government. The Antharian representative is here helping his fellow Antharians in dealing with the other races, and with dealing with YOU. This Antharian is important in the diplomatic relationship between Antharia and the other races of the world. The exit directly to the north leads back to guild street. ~ 0 0 unknown D0 Guild street. ~ ~ Z -1 12354 S #12364 Elven Guild~ You are standing in the small, bare building that houses the Elven guild. The representative from the Elves is standing here willing to help any of her fellow elves here in Antharia. The exit directly to the north leads back to Guild street. ~ 0 0 unknown D0 Guild street. ~ ~ Z -1 12353 S #12365 Dwarven Guild~ You are standing in the small, bare building of the Dwarven guild. The representative from the Dwarves is standing here willing to help any of his fellow Dwarves here in Antharia. The exit directly to the north leads to Guild street. ~ 0 0 city D0 Guild street. ~ ~ Z -1 12352 S #12366 Forgotten Room~ This room is full of cobwebs and dust..as no one has been here in such a long time. You have obviously stumbled upon a part of Antharian history, as the room still looks like it did 2000 yrs ago. ~ 0 CK city S #12370 Illithid Guild~ You are standing in the small, bare building that houses the Illithid guild. The representative from the Illithid is standing here willing to help any of her fellow Illithids in Antharia. The exit directly to the north leads to Guild street. ~ 0 0 city D0 Guild street. ~ ~ Z -1 12351 S #12371 Avian Guild~ You are standing in the small, bare building that houses the Avian guild. The representative from the Avian is standing here willing to help any of her fellow Avian in Antharia. The exit directly to the south leads to Guild street. ~ 0 0 city D2 Guild street. ~ ~ Z -1 12352 S #0 #SPECIALS M 12302 spec_cast_cleric * Suretin M 12314 spec_thief * an Antharian child M 12348 spec_cast_mage * Cyrtpea M 12361 spec_cast_cleric * a druidic representative M 12362 spec_thief * a kender representative M 12364 spec_cast_mage * an elven representative S #RESETS D 0 12322 4 2 * Main Road of Antharia: door to the up: closed and locked M 0 12303 4 12300 1 * a sucker fish (Entrance Street) M 0 12302 1 12302 1 * Suretin (Temple of Anthar) M 0 12300 20 12302 1 * an Antharian Peace Guard (Temple of Anthar) E 0 12304 0 1 * an Antharian signet ring: on the left finger E 0 12337 0 14 * an Antharian style bracer: on the left wrist E 0 12310 0 7 * a pair of synthetic fins: on the legs E 0 12313 0 6 * an Antharian helmet: over the head E 0 12316 0 16 * a sparkling trident: wielded E 0 12340 0 17 * a net: held in the hands M 0 12318 4 12302 1 * an Antharian Knight (Temple of Anthar) E 0 12306 0 1 * an Antharian signet ring: on the left finger E 0 12339 0 14 * an Antharian style bracer: on the left wrist E 0 12312 0 7 * a apir of synthetic fins: on the legs E 0 12315 0 6 * an Antharian helmet: over the head E 0 12318 0 16 * a sparkling trident: wielded E 0 12340 0 17 * a net: held in the hands M 0 12300 4 12304 1 * an Antharian Peace Guard (Temple Circle) E 0 12304 0 1 * an Antharian signet ring: on the left finger E 0 12307 0 14 * Antharian plate mail: on the left wrist E 0 12310 0 7 * a pair of synthetic fins: on the legs E 0 12313 0 6 * an Antharian helmet: over the head E 0 12316 0 16 * a sparkling trident: wielded E 0 12340 0 17 * a net: held in the hands M 0 12303 4 12306 1 * a sucker fish (Temple Circle at Kaer's Bridge) M 0 12300 4 12307 1 * an Antharian Peace Guard (Temple Circle) E 0 12304 0 1 * an Antharian signet ring: on the left finger E 0 12337 0 14 * an Antharian style bracer: on the left wrist E 0 12310 0 7 * a pair of synthetic fins: on the legs E 0 12313 0 6 * an Antharian helmet: over the head E 0 12316 0 16 * a sparkling trident: wielded E 0 12340 0 17 * a net: held in the hands M 0 12303 4 12310 1 * a sucker fish (Main Street Before Zaertses') G 0 12301 0 * a green gem M 0 12309 4 12311 1 * an Antharian citizen (Main Street of Antharia) M 0 12300 4 12312 1 * an Antharian Peace Guard (Main Street of Antharia) E 0 12304 0 1 * an Antharian signet ring: on the left finger E 0 12337 0 14 * an Antharian style bracer: on the left wrist E 0 12310 0 7 * a pair of synthetic fins: on the legs E 0 12313 0 6 * an Antharian helmet: over the head E 0 12316 0 16 * a sparkling trident: wielded E 0 12340 0 17 * a net: held in the hands M 0 12310 4 12312 1 * an Antharian citizen (Main Street of Antharia) E 0 12331 0 13 * an Antharian belt: around the waist M 0 12314 5 12314 1 * an Antharian child (Main Street of Antharia) E 0 12332 0 7 * Antharian trousers: on the legs M 0 12314 5 12314 1 * an Antharian child (Main Street of Antharia) M 0 12314 5 12314 1 * an Antharian child (Main Street of Antharia) E 0 12332 0 7 * Antharian trousers: on the legs M 0 12315 5 12314 1 * an Antharian child (Main Street of Antharia) E 0 12332 0 7 * Antharian trousers: on the legs M 0 12315 5 12314 1 * an Antharian child (Main Street of Antharia) M 0 12315 5 12314 1 * an Antharian child (Main Street of Antharia) E 0 12332 0 7 * Antharian trousers: on the legs M 0 12323 4 12315 1 * High Guard of Antharia (East Intersection -- Main and Center) E 0 12305 0 2 * an Antharian signet ring: on the right finger E 0 12338 0 14 * an Antharian style bracer: on the left wrist E 0 12311 0 7 * a pair of synthetic fins: on the legs E 0 12314 0 6 * an Antharian helmet: over the head E 0 12317 0 16 * a sparkling trident: wielded E 0 12340 0 17 * a net: held in the hands M 0 12323 4 12315 1 * High Guard of Antharia (East Intersection -- Main and Center) E 0 12305 0 2 * an Antharian signet ring: on the right finger E 0 12338 0 14 * an Antharian style bracer: on the left wrist E 0 12311 0 7 * a pair of synthetic fins: on the legs E 0 12314 0 6 * an Antharian helmet: over the head E 0 12317 0 16 * a sparkling trident: wielded E 0 12340 0 17 * a net: held in the hands M 0 12303 4 12317 1 * a sucker fish (Center Street) G 0 12301 0 * a green gem M 0 12318 4 12318 1 * an Antharian Knight (Kaer's Bridge) E 0 12306 0 1 * an Antharian signet ring: on the left finger E 0 12309 0 14 * Antharian plate mail: on the left wrist E 0 12312 0 7 * a apir of synthetic fins: on the legs E 0 12315 0 6 * an Antharian helmet: over the head E 0 12318 0 16 * a sparkling trident: wielded E 0 12340 0 17 * a net: held in the hands M 0 12300 4 12319 1 * an Antharian Peace Guard (Center Street) E 0 12304 0 1 * an Antharian signet ring: on the left finger E 0 12337 0 14 * an Antharian style bracer: on the left wrist E 0 12310 0 7 * a pair of synthetic fins: on the legs E 0 12313 0 6 * an Antharian helmet: over the head E 0 12316 0 16 * a sparkling trident: wielded M 0 12309 4 12319 1 * an Antharian citizen (Center Street) M 0 12310 4 12320 1 * an Antharian citizen (Main Road of Antharia) E 0 12331 0 13 * an Antharian belt: around the waist M 0 12300 4 12321 1 * an Antharian Peace Guard (Main Road of Antharia) E 0 12304 0 1 * an Antharian signet ring: on the left finger E 0 12337 0 14 * an Antharian style bracer: on the left wrist E 0 12310 0 7 * a pair of synthetic fins: on the legs E 0 12313 0 6 * an Antharian helmet: over the head E 0 12316 0 16 * a sparkling trident: wielded E 0 12340 0 17 * a net: held in the hands M 0 12303 4 12322 1 * a sucker fish (Main Road of Antharia) M 0 12323 4 12323 1 * High Guard of Antharia (Main Road of Antharia) E 0 12305 0 2 * an Antharian signet ring: on the right finger E 0 12338 0 14 * an Antharian style bracer: on the left wrist E 0 12311 0 7 * a pair of synthetic fins: on the legs E 0 12314 0 6 * an Antharian helmet: over the head E 0 12317 0 16 * a sparkling trident: wielded E 0 12340 0 17 * a net: held in the hands M 0 12323 4 12323 1 * High Guard of Antharia (Main Road of Antharia) E 0 12305 0 2 * an Antharian signet ring: on the right finger E 0 12338 0 14 * an Antharian style bracer: on the left wrist E 0 12311 0 7 * a pair of synthetic fins: on the legs E 0 12314 0 6 * an Antharian helmet: over the head E 0 12317 0 16 * a sparkling trident: wielded E 0 12340 0 17 * a net: held in the hands M 0 12300 4 12326 1 * an Antharian Peace Guard (Small Intersection) E 0 12304 0 1 * an Antharian signet ring: on the left finger E 0 12337 0 14 * an Antharian style bracer: on the left wrist E 0 12310 0 7 * a pair of synthetic fins: on the legs E 0 12313 0 6 * an Antharian helmet: over the head E 0 12316 0 16 * a sparkling trident: wielded E 0 12340 0 17 * a net: held in the hands M 0 12318 4 12326 1 * an Antharian Knight (Small Intersection) E 0 12306 0 1 * an Antharian signet ring: on the left finger E 0 12339 0 14 * an Antharian style bracer: on the left wrist E 0 12312 0 7 * a apir of synthetic fins: on the legs E 0 12315 0 6 * an Antharian helmet: over the head E 0 12318 0 16 * a sparkling trident: wielded E 0 12340 0 17 * a net: held in the hands M 0 12323 4 12328 1 * High Guard of Antharia (Zoo Gate) E 0 12305 0 2 * an Antharian signet ring: on the right finger E 0 12338 0 14 * an Antharian style bracer: on the left wrist E 0 12311 0 7 * a pair of synthetic fins: on the legs E 0 12314 0 6 * an Antharian helmet: over the head E 0 12317 0 16 * a sparkling trident: wielded E 0 12340 0 17 * a net: held in the hands M 0 12303 4 12332 1 * a sucker fish (Main Road of Antharia) M 0 12310 4 12332 1 * an Antharian citizen (Main Road of Antharia) M 0 12323 4 12333 1 * High Guard of Antharia (East Intersection -- Main and Center) E 0 12305 0 2 * an Antharian signet ring: on the right finger E 0 12338 0 14 * an Antharian style bracer: on the left wrist E 0 12311 0 7 * a pair of synthetic fins: on the legs E 0 12314 0 6 * an Antharian helmet: over the head E 0 12317 0 16 * a sparkling trident: wielded E 0 12340 0 17 * a net: held in the hands M 0 12323 4 12333 1 * High Guard of Antharia (East Intersection -- Main and Center) E 0 12305 0 2 * an Antharian signet ring: on the right finger E 0 12338 0 14 * an Antharian style bracer: on the left wrist E 0 12311 0 7 * a pair of synthetic fins: on the legs E 0 12314 0 6 * an Antharian helmet: over the head E 0 12317 0 16 * a sparkling trident: wielded E 0 12340 0 17 * a net: held in the hands M 0 12300 4 12334 1 * an Antharian Peace Guard (Main Street of Antharia) E 0 12304 0 1 * an Antharian signet ring: on the left finger E 0 12337 0 14 * an Antharian style bracer: on the left wrist E 0 12310 0 7 * a pair of synthetic fins: on the legs E 0 12313 0 6 * an Antharian helmet: over the head E 0 12316 0 16 * a sparkling trident: wielded E 0 12340 0 17 * a net: held in the hands M 0 12300 4 12336 1 * an Antharian Peace Guard (Turn in the Main Road) E 0 12304 0 1 * an Antharian signet ring: on the left finger E 0 12337 0 14 * an Antharian style bracer: on the left wrist E 0 12310 0 7 * a pair of synthetic fins: on the legs E 0 12313 0 6 * an Antharian helmet: over the head E 0 12316 0 16 * a sparkling trident: wielded E 0 12340 0 17 * a net: held in the hands M 0 12303 4 12337 1 * a sucker fish (Main Road of Antharia) M 0 12309 4 12337 1 * an Antharian citizen (Main Road of Antharia) E 0 12330 0 12 * an Antharian robe: about the shoulders M 0 12340 1 12340 1 * Zaertses (Zaertses' House of Relics) G 0 12303 0 * a giant clamshell G 0 12335 0 * a crystal scroll M 0 12341 1 12341 1 * Irghum (Irghum's Antharian Eatery) G 0 12319 0 * a seafood platter G 0 12320 0 * a dish of caviar G 0 12321 0 * today's special G 0 12322 0 * some sushi M 0 12344 1 12344 1 * Ertuvia (Ertuvia's Weapon Shop) M 0 12345 1 12345 1 * Heaustf (Heaustf's Armory) G 0 12302 0 * a sea turtle shell M 0 12348 1 12348 1 * Cyrtpea (Workplace of Cyrtpea the Sorceress) G 0 12334 0 * a crystal potion G 0 12300 0 * mother of pearl M 0 12300 4 12352 1 * an Antharian Peace Guard (Guild Street) E 0 12304 0 1 * an Antharian signet ring: on the left finger E 0 12337 0 14 * an Antharian style bracer: on the left wrist E 0 12310 0 7 * a pair of synthetic fins: on the legs E 0 12313 0 6 * an Antharian helmet: over the head E 0 12316 0 16 * a sparkling trident: wielded E 0 12340 0 17 * a net: held in the hands M 0 12309 4 12352 1 * an Antharian citizen (Guild Street) E 0 12330 0 12 * an Antharian robe: about the shoulders M 0 12318 4 12352 1 * an Antharian Knight (Guild Street) E 0 12306 0 1 * an Antharian signet ring: on the left finger E 0 12339 0 14 * an Antharian style bracer: on the left wrist E 0 12312 0 7 * a apir of synthetic fins: on the legs E 0 12315 0 6 * an Antharian helmet: over the head E 0 12318 0 16 * a sparkling trident: wielded E 0 12340 0 17 * a net: held in the hands M 0 12318 4 12354 1 * an Antharian Knight (Guild Street) E 0 12306 0 1 * an Antharian signet ring: on the left finger E 0 12339 0 14 * an Antharian style bracer: on the left wrist E 0 12312 0 7 * a apir of synthetic fins: on the legs E 0 12315 0 6 * an Antharian helmet: over the head E 0 12318 0 16 * a sparkling trident: wielded E 0 12340 0 17 * a net: held in the hands M 0 12360 1 12360 1 * a human representative (Human Guild) M 0 12361 1 12361 1 * a druidic representative (Druid's Guild) M 0 12362 1 12362 1 * a kender representative (Kender Guild) M 0 12363 1 12363 1 * an antharian representative (Antharian Guild) M 0 12364 1 12364 1 * an elven representative (Elven Guild) M 0 12365 1 12365 1 * a dwarven representative (Dwarven Guild) O 0 12333 0 12366 * a round piece of metal (Forgotten Room) M 0 12370 1 12370 1 * an illithid representative (Illithid Guild) M 0 12371 1 12371 1 * an avian representative (Avian Guild) S #SHOPS 12340 0 0 0 0 0 125 75 4 20 12341 0 0 0 0 0 125 75 4 20 12345 0 0 0 0 0 125 75 4 20 12348 0 0 0 0 0 125 75 4 20 0 #HELPS 0 ANTHARIA~ This is taken from the latest edition of the Barren Realms High School History textbook.. The kingdom of Antharia, one the new discoveries of the modern world, has a very intestesting history. Being one of the oldest races of beings in existence, they have much knowledge that we do not, and much knowledge that they no longer posess. We can see this more clearly by studing a bit of the history of the capital city, Antharia. About a thousand years ago, Antharia was a very productive and thriving kingdom, so old that many problems that face most kingdoms had been solved. The Realm was ruled by what they called a constitutional monarchy. They had a king, who worked as a figurehead and public leader. However, the true working laws and policies were dictated by a two councils: The High council of Wizards, and the Holy Order of Priests. These two groups worked very well together, and made Antharia one of the best places to live. It was these councils who made the discovery that would change the lives of every Antharian. It was discovered that there was going to be a major upheaval of the world's outer crust, which would make the whole country of Antharia, which was actually a big island, in essense, sink into the ocean. Fearing for the lives of their citizens, the councils worked quickly to come up with a solution to the disaster. After many months of searching, it was decided that there was only solution: the wizards would have to combine their power to create a "Gem of Salvation". This gem would, in essense, keep the whole city of Antharia with air, even underwater -- a dome, if you will. However, this also forced the government to make the decisions of who would be able to live and who would die...the city could only hold so many people. The Antharians are very hesistant to talk about this time in their history. Understandbly, it was very hard to make those decisions; therefore, much of the next few decades are lost to us. However, there was to be an even more dramatic change in the lives of the Antharians. As the Antharians were getting used to living in an underwater city, the council of wizards made another discovery which almost cost us the culture of Antharia forever. The gem was working, but getting weaker with every day. Not anticipating this, the wizards again started looking for solutions to this problem. With the help of the priests of Anthar the wizards came up with the solution that created the Antharian people that we know today. They had decided that the only way of saving their people was to transform themselves into Creatures that could breathe water. However, this process took the powers of all the wizards of Antharia, and that meant that none of the wizards could be transformed. Knowing that this was the only hope for their people, the wizards made this sacrifice. The Day of Transformation is still celebrated as a holiday to this day -- and the wizards who gave up their lives are revered in loving memory. We are lucky that these wizards took time to teach their students the way to take care of the Gem. It was altered to simply provide stable gravity and protection from preditors and falling debris. The gem is still functioning to this day. ~ -1 $~ #$