* Reported bugs are fixed. * Track has been rearranged. * Players become able to shoot arrows, throwing spears with full features: poisoning, shocking, burning, frosting arrows and spears stuck in arrows and spears. * Shot arrows or thrown spears may be stuck in the target mobiles. * Riding skill is given to knights. * In groups shalafi vs battle, chaos vs ruler, invader vs knight is prevented * Spellbane become permanent with no cost of mana. * Blade barrier, aid, desert fist,gate spells are given to clerics. * Chance of damaging an object reduced. * Tracking mobiles become able to open door. * Golems autorescue their masters. * If created golem kills master's quest mob, it is ok as well. * Area flags introduced. * Next questtimes has been rearranged. * Quest code reconstructed. * Vampire became immune to negative attacks. * Immunity to negative spell is given to necromancer. * Spell craft adjustment done. * Lance skill is given to knights for mount. * Secondary attack given to warrior class.(Second attack for dual) * Making arrow (blue,red,white,green) skills given to Ranger. * Dishonoring is now optional for Samurais. * Chance of tattoos has been increased. * Is_same_group is reorganized. * Leadership spell is given to rulers( immunity to charm). * Evil spirit spell is given to invaders. * Mortal strike skill is given to battleragers. * Now offensive spells are castable to other rooms, as well: cast 'acid blast' n.fido cast 'acid blast' e.2.fido * Mobiles starts to remember the players that once fight with them, untill they are killed, or anatolia is rebooted. * Races of mobiles is now a header of mobiles description. * PC's can speak either common language or their mothertongue. * Only magical lights now can damage vampires. * Track skill is now only for rangers. * Shout and yell channels cannot be ON/OFF. * Spell craft rearranged.