/* * $Id: healer.c,v 1.19 1999/02/17 07:53:21 fjoe Exp $ */ /*************************************************************************** * ANATOLIA 2.1 is copyright 1996-1997 Serdar BULUT, Ibrahim CANPUNAR * * ANATOLIA has been brought to you by ANATOLIA consortium * * Serdar BULUT {Chronos} bulut@rorqual.cc.metu.edu.tr * * Ibrahim Canpunar {Asena} canpunar@rorqual.cc.metu.edu.tr * * Murat BICER {KIO} mbicer@rorqual.cc.metu.edu.tr * * D.Baris ACAR {Powerman} dbacar@rorqual.cc.metu.edu.tr * * By using this code, you have agreed to follow the terms of the * * ANATOLIA license, in the file Anatolia/anatolia.licence * ***************************************************************************/ /*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #include <sys/types.h> #include <sys/time.h> #include <stdio.h> #include <string.h> #include <stdlib.h> #include "merc.h" DECLARE_DO_FUN( do_say ); void do_heal(CHAR_DATA *ch, const char *argument) { CHAR_DATA *mob; char arg[MAX_INPUT_LENGTH]; int sn; int cost; SPELL_FUN *spell; char *words; /* check for healer */ for (mob = ch->in_room->people; mob; mob = mob->next_in_room) if (IS_NPC(mob) && IS_SET(mob->pIndexData->act, ACT_HEALER) && (!mob->clan || mob->clan == ch->clan)) break; if (mob == NULL) { char_puts("You can't do that here.\n", ch); return; } if (HAS_SKILL(ch, gsn_spellbane)) { char_puts("You are Battle Rager, not the filthy magician\n",ch); return; } one_argument(argument, arg, sizeof(arg)); if (arg[0] == '\0') { /* display price list */ act("Healer offers the following spells.",ch,NULL,mob,TO_CHAR); char_puts(" light : cure light wounds 10 gold\n",ch); char_puts(" serious : cure serious wounds 15 gold\n",ch); char_puts(" critic : cure critical wounds 25 gold\n",ch); char_puts(" heal : healing spell 50 gold\n",ch); char_puts(" blind : cure blindness 20 gold\n",ch); char_puts(" disease : cure disease 15 gold\n",ch); char_puts(" poison : cure poison 25 gold\n",ch); char_puts(" uncurse : remove curse 50 gold\n",ch); char_puts(" refresh : restore movement 5 gold\n",ch); char_puts(" mana : restore mana 10 gold\n",ch); char_puts(" master heal: master heal spell 200 gold\n",ch); char_puts(" energize : restore 300 mana 200 gold\n",ch); char_puts(" Type heal <type> to be healed.\n",ch); return; } if (!str_prefix(arg,"light")) { spell = spell_cure_light; sn = sn_lookup("cure light"); words = "judicandus dies"; cost = 1000; } else if (!str_prefix(arg,"serious")) { spell = spell_cure_serious; sn = sn_lookup("cure serious"); words = "judicandus gzfuajg"; cost = 1600; } else if (!str_prefix(arg,"critical")) { spell = spell_cure_critical; sn = sn_lookup("cure critical"); words = "judicandus qfuhuqar"; cost = 2500; } else if (!str_prefix(arg,"heal")) { spell = spell_heal; sn = sn_lookup("heal"); words = "pzar"; cost = 5000; } else if (!str_prefix(arg,"blindness")) { spell = spell_cure_blindness; sn = sn_lookup("cure blindness"); words = "judicandus noselacri"; cost = 2000; } else if (!str_prefix(arg,"disease")) { spell = spell_cure_disease; sn = sn_lookup("cure disease"); words = "judicandus eugzagz"; cost = 1500; } else if (!str_prefix(arg,"poison")) { spell = spell_cure_poison; sn = sn_lookup("cure poison"); words = "judicandus sausabru"; cost = 2500; } else if (!str_prefix(arg,"uncurse") || !str_prefix(arg,"curse")) { spell = spell_remove_curse; sn = sn_lookup("remove curse"); words = "candussido judifgz"; cost = 5000; } else if (!str_prefix(arg,"mana")) { spell = NULL; sn = -3; words = "candamira"; cost = 1000; } else if (!str_prefix(arg,"refresh") || !str_prefix(arg,"moves")) { spell = spell_refresh; sn = sn_lookup("refresh"); words = "candusima"; cost = 500; } else if (!str_prefix(arg,"master")) { spell = spell_master_healing; sn = sn_lookup("master healing"); words = "candastra nikazubra"; cost = 20000; } else if (!str_prefix(arg,"energize")) { spell = NULL; sn = -2; words = "energizer"; cost = 20000; } else { act("Healer does not offer that spell. Type 'heal' for a list.", ch,NULL,mob,TO_CHAR); return; } if (cost > (ch->gold * 100 + ch->silver)) { act("You do not have that much gold.", ch,NULL,mob,TO_CHAR); return; } WAIT_STATE(ch,PULSE_VIOLENCE); deduct_cost(ch, cost); act("$n utters the words, '$t'.", mob, words, NULL, TO_ROOM); if (sn == -2) { ch->mana += 300; ch->mana = UMIN(ch->mana,ch->max_mana); char_puts("A warm glow passes through you.\n",ch); } if (sn == -3) { ch->mana += dice(2,8) + mob->level / 3; ch->mana = UMIN(ch->mana,ch->max_mana); char_puts("A warm glow passes through you.\n",ch); } if (sn < 0) return; spell(sn,mob->level,mob,ch,TARGET_CHAR); }