#AREADATA Name Shades of Gray Helps~ VNUMs 0 0 Credits Diku~ Security 5 LevelRange 0 0 End #HELPS -1 WIZLIST~ __________ *********************** __________ /+_+_+_+_+_\ ** The Gods of Shades of Gray ** /+_+_+_+_+_\ \__________/ *********************** \__________/ |::XXXX| |::XXXX| |X::XXX| Implementors [100] |X::XXX| |XX::XX| ****************** |XX::XX| |::XXXX| Iluvatar, abrazak |::XXXX| |::XXXX| |::XXXX| |::XXXX| |::XXXX| |X::XXX| Creators [99] |X::XXX| |XX::XX| ************* |XX::XX| |XXXX::| Diablo, Hedin |XXXX::| |::XXXX| |::XXXX| /<<>>\/<<>>\/<<>>\/<<>>\ /<<>>\/<<>>\/<<>>\/<<>>\ \<<>>/\<<>>/\<<>>/\<<>>/ Supremacies [98] \<<>>/\<<>>/\<<>>/\<<>>/ |. / . | **************** |. / . | | .//\. | Phobos | .//\. | |. / . | |. / . | | .//\. | | .//\. | |. / . | Deities [97] |. / . | | .//\. | ************ | .//\. | |. / . | |. / . | | .//\. | | .//\. | | .//\. | Gods [96] | .//\. | |. / . | ********* |. / . | | .//\. | Lothar, Eidu, Marewell | .//\. | | .//\. | | .//\. | |. /\ . | Immortals [95] |. / . | | .//\. | ************** | .//\. | |. / . | McLeod, Leon, Arwen |. / . | | .//\. | | .//\. | |. / . | DemiGods [94] |. / . | | .//\. | ************* | .//\. | |. /\ . | Arborn |. / . | |. / . | |. / . | | .//\. | Angels [93] | .//\. | |. / . | *********** |. / . | | .//\. | JullyRoger | .//\. | | .//\. | | .//\. | |. / . | Avatars [92] |. / . | | .//\. | ************ | .//\. | |. / . | Setepios |. / . | |. / . | |. / . | \ //\. / Heroes [91] \ //\. / \ /. / ************* \ /. / \ // \ // \/ Oleg, Arnx, Anri \/ Kelter, Thorn Holod, Urukhay, Lilit Helge, Gargantua, Kitiara Kalisto, Tempus, Ahellair Garold, Mitsubo ~ -1 ANATOLIA~ . ANATOLIA started in early September 1996, using Rom2.4 code. In June of 1997, ANATOLIA II was started, eventually replacing the original ANATOLIA. The following people contributed to the ANATOLIA flavor of the ROM base code: Addition of New Areas -- Ibrahim Canpunar, Serdar Bulut and Murat Bicer Revision of New Areas -- Ibrahim Canpunar Revision and Addition of New Helps -- Ibrahim Canpunar and Serdar Bulut Additional Maps -- Ibrahim Canpunar Ideas and playtesting -- So many dedicated mudders around the world. Especially Amac Ural, Mustafa Ongel, Ibrahim Uzel, Rasit Gumus, David Heide. Complete C Code -- chiefly by Serdar Bulut, with major contributions by Murat Bicer, and also Ibrahim Canpunar and Devrim Baris Acar. Used snippets (Available on internet) -- Quest Code (c) 1996 Ryan Addams (moongate@@moongate.ams.com) Some snippets by Erwin S. Andreasen. erwin@@pip.dknet.dk ~ -1 ROM~ ROM started in early February 1993, using Merc 1.0 code. In July of 1993, ROM II was started, eventually replacing the original ROM. ROM was up for a little over a year, after which the code (version 2.3) was released, and various other ROM muds were started, including Rivers of Mud under a new management (Zump's ROM), at rom.org 9000. Alander's current project is Tesseract, the latest version of the ROM code. It can be found at hypercube.org 9000. The following people contributed to the ROM flavor of the merc base code: Socials -- Kelsey and Liralen New, Improved Valhalla -- Liralen Puff's new special proc and improved poofin/poofout code -- Seth Maps and map shop -- Ezra, Regnan (Olympus) Nirvana zone -- Forstall (mobiles rewritten by Alander) Mob Factory -- Pinkfloyd (originally written for ROM, mobiles rewritten by Alander) Geographically correct Midgaard (tm) -- Alander Ideas and playtesting -- Thousands of dedicated mudders around the world Beta testing -- Ken Blosser, Doug Araya, and Sherene Neil all helped with bug reports and suggestions, saving a lot of headaches New Thalos area was donated by Onivel of Jedi, who was also the originator of the ASCII flags used in the zone files ROM 2.4 was developed during my time with Moosehead mud, and the release shares many of the features I wrote while I was there. Additional code was written by Seth Scott (the new poofin/poofout), and many contributions and ideas from the Merc list were used. The new features of 2.4 were largely produced in bull sessions with Gabrielle (my wife) and Brian Moore, without whom this release wouldn't have happened. In particular, the new privacy code, furniture, and wiznet are largely the results of Gabrielle's ideas. Changes to the standard diku mob and object format, as well as the changes to Merc 2.1 source code, were done by Alander over many a late night of hair-pulling. Hope you enjoy it. (my apologies if anyone was forgotten in this list) ~ -1 IMMORTAL IMMORT GOD WIZARD WIZ~ 'Immortal' (often, simply, 'immort') refers to players who have reached the highest attainable levels in the game. Here, anyone of level 92 or higher is an 'immortal.' Immortals are capable of exceeding the usual game rules, in more drastic and pervasive ways as levels increase; examples range from teleportation and invisibility to mortal sight to creation of objects, removal of a player's privileges (channels, ability to move, or even ability to log in), and ability to promote players to immortality. Since immortals can wreak havoc with game balance, they are (ideally) a carefully-chosen and policed group. An absolute rule of immortal behavior is that no immortal can aid or assist any player without explicit permission from the higher ranks; in other words, please don't ask an immortal to help you kill a mob, gather EQ, etc, or you'll likely be either politely or rudely refused, or referred to this file. The duties of immortals, and even the very reasons for their existence, are topics of continual and heated debate in various MUD forums, and are fraught with misconceptions, poor examples, and outrageous hypocrisies. :) ~ -1 SOCIALS~ This is a complete list of socials for this MUD: Compiled originally by: Sara accuse adjust air apologize applaud babble bark bcatch beckon beer bearhug beg bird bkiss bleed blink blush boast boggle bonk bounce bow brb burp cackle caress charge cheer chuckle clap claw collapse comfort comb cough cover cower cringe criticize cry cuddle curse curtsey dance daydream drool duck embrace explode eyebrow faint fart flare flash flex flinch flip flirt flutter fondle french frown fume gasp giggle glare goose grimace grin groan grope grovel growl grumble hand head hiccup highfive hop howl hug hush ignore innocent insane judge kiss knee laugh lick love lust massage meditate moan moon mosh mutter nibble nod nudge nuzzle pant passout pat peck pie pinch pissed plead point poke ponder pout pray propose puke punch purr ramble raspberry rofl roll rub ruffle run scratch scream serenade shake shiver shrug sigh sing slap slobber smile smirk snap snarl sneeze snicker sniff snore snort snowball snuggle sob spam spank spit squeal squeeze squirm stare stretch strip stroke strut sulk swoon tackle tease thank threaten tickle tip tongue twiddle type undress view wave whine whistle wiggle wince wink wonder worry worship yawn yeehaw yodel rose laces tank starve aargh homework puff differ yae lightbulb voodoo ogg confused beam bite discodance scuff whap lag chortle zerbert twitch ~ -1 MERC~ This mud is based on Merc 2.2, created by Furey, Hatchet, and Kahn. Merc 2.1 is available as Merc_22.tar.gz from ftp.game.org Thanks to ... ... Diku Mud for starting it all. ... The Free Software Foundation and DJ Delorie for kick-ass tools. ... Copper Mud and Alfa Mud for releasing their code and worlds. ... Aod of Generic for ... well, everything. You're a hoopy frood, Aod. ... Alander for many ideas and contributions. ... John Brothers of Silly for permission to use Silly code and worlds. ... Zrin for administering the mailing list. ... Abaddon for proofreading our comm.c. ... Hind, Quin, Vic, Diavolo, Oleg, Trienne, and others for porting help. ... Diavolo, Grodyn, Morgenes, and others for code and bug fixes. ... Raff, Doctor, VampLestat, Nirrad, Tyrst, PinkF, Chris, Glop for worlds. ... the players and imps of Mud Dome, Final Mud, Mud Lite, Vego Mud, Rivers of Mud, Ruhr Mud, and Mystic Realms for bug reports, ideas, new code, and hours of enjoyment. ~ -1 MAP MAPS~ Thanks to Ezra for drawing the originals of several maps on ROM. ~ -1 GREETING~ . . . ... :``..': : ````.' :''::' _=_ ..:.. : .'' : __ ( _ ) ``. `: .' : ( `\ ________________/'(_)`\_______________ : : : : \ ~~~~~~ ____________ __ __ ____________~~ : : : : )> _ ~~-~~ ~~-~~ ~~-~~ : : : : <( (_) @@}--> Shades of Gray <--{{@@ : : :..''''``::. \ : ...:..' .'' | Original DikuMUD by Hans Staerfeldt, .' .' .::::' | Katja Nyboe, Tom Madsen, Michael Seifert, :..'''``::::::: | and Sebastian Hammer. Based on MERC 2.1 ' `:::: | __ code by Hatchet, Furey, and Kahn. `::. | ( ) ROM 2.4 copyright (c) 1993-1995 `:: | \ Russ Taylor. ANATOLIA 2.1 by 1997 :::. | ) Serdar BULUT, Ibrahim CANPUNAR, ,,:,:,::. ::'` .-:~~:-._\ ( Murat BICER, Devrim Baris ACAR. ..' `:.: :: :' .| \,/ SoG code by fjoe, kostik and efdi. .: .:``::: : .: | /`\ _ .: ..'' :::.' :': \ ___ (_) ___ : .'' .:: : : ' `\ /====~~ ~~=====\ /=====~~ ~~==== : .'`:: \( )/~~^~~\( :: ` ' ` ~ -2 MOTD~ * This is a Roleplaying, PlayerKilling and Adventure MUD. * You are responsible for knowing the rules (type 'rules'). Ignorance of the rules is no excuse. * Important commands: help, commands, news, notes. * Read all helps. So many things are changed relatively before. * Added multi-language support command. See '{Clanguage{x' command. * Added short mode for flags. See '{Clong{x' command. * {CGossip{x and {Cmusic{x channels added. * Use '{Cbug{x' command or mail to {Cmud@@iclub.nsu.ru{x for bug reports and suggestions. * Players who use russian codepages, see '{CHELP RUSSIAN{x'. * Check out our homepage at {Chttp://iclub.nsu.ru/mud/{x. ~ 92 IMOTD~ Welcome Immortal! You are responsible for following the laws of immortal behavior. These can be found by typing 'help laws' or 'help commandments'. * Excessive loading is not allowed, and is grounds for deletion. * Asking for promotion is grounds for instant deletion. * Type 'help jobs' to get some idea of what you should be doing. * Remember you can RENAME players with unwanted nick names. ~ 92 JOBS~ This is a partial list of what a god of any given level should be doing. It is not complete yet. Angels:(92-94) Angels and higher level gods may not assist mortals directly in any way. An Angel's main job is to help with quests (via switch), or possibly run small quest of their own -- but the rewards should be minimal. Deities:(95-96) Deities have two main roles: reimbursement and quest running. Be skeptical on reimburses, don't just hand out every piece of gear. I suggest limiting reimbursements to 10 items at a time, and make sure that you do not load things at too high a level (new format items have hard-coded levels, so are not a problem). vnum and stat are useful for this. You can draft Angels to help you run a quest, and please note that quests should NOT have huge rewards -- the main point should be to have fun. Deities have no business trying to enforce rules -- the most you should do to a player is a NOCHANNEL or similar light punishment. Gods:(97-99) Gods can run quests just like Deities, and it's nice to do reimbursements too. However, the main role of a God is keeping the peace. Gods can enforce (but not create rules), using the various NOTELL-class commands, as well as deny, purge, freeze, and ban (but be careful with these commands!) Gods are expected to help make the mud run more smoothly, power trips are strictly verbotten. Not fulfilling the roles of your office can result in demotion or deletion. ~ 92 COMMANDMENTS 'GOD RULES' GODS~ . The Rules of Shades of Gray 1) Do not kill mortals, do not kill mortals, do not kill mortals. This includes transferring/summoning them to aggressive mobs. 2) Do not cheat for ANY mortal in ANY way, especially your own. Unless of course you LIKE deletion. Yes this includes tanking, healing/restoring, casting protection spells <armor, sanct>, and softening up or altering mobs. 3) Do not transfer or summon mobs to mortals or mortals to mobs. They have legs, if they want to kill a mob, they can easilly go there themselves. 4) DO NOT kill the shopkeepers for any reason at ALL. 5) DO NOT use reboot. <--- Note, simple English. 6) Do not give out free equipment. You don't need to win brownie points with the mortals. Quest are fine but handing out items isn't. 7) A note on quests: Quests are a good thing, more or less, BUT do not give out overly extravagant prizes. Exercise some common sense here folks. Do not load items more than 4 levels below their normal level (i.e. no level 5 ogre gauntlets). 8) Do not undermine the authority of a higher level god. If you see that someone has been frozen or nochannelled do not restore their priveleges. They are being punished for a reason. 9) Do not try to overrule each other. 10) Trusted mortals: Do not use your god powers to help your mortal character. If you do, your trust will be taken away. 11) Take care of limited objects and quests. ~ 0 SUICIDE DELETE~ Use the delete command to erase unwanted characters, so the name will be available for use. This command must be typed twice to delete a character, and you cannot be forced to delete. Typing delete with an argument will return your character to 'safe' status if you change your mind after the first delete. ~ 0 HEALER~ The healer decided to grab a quick buck, and now charges for his heals. Some services are still free to players of level 10 or below, however. To see a full listing of the healer's services, type 'heal' at his residence. To receive healing, bring plenty of money, and type 'heal <spell>'. ~ -1 GAIN~ The gain command is used to learn new skills, once the proper trainer has been found. The following options can be used with gain: gain revert : turns one training session into 10 practice session gain convert: turns 10 practices into one training session ~ 92 CLONE~ Syntax: clone obj <object> clone mob <mobile> clone <name> The clone command duplicates an object or mobile. The level of item or mobile that may be cloned depends on your level. The target object or mob must be in the same room as you, or in your posession. Strung and set information is preserved by clone, as well as any spell effects and container contents or mobile inventory, except for items which are too high for you to clone. Strung extended descriptions on objects are not kept, however. ~ 0 SKILLS SPELLS~ The skills and spells commands are used to display your character's list of available skills (or spells, as the case may be). They are listed in order of level, with mana cost (for spells) or percentage (for skills) listed where applicable. ~ 0 OUTFIT~ The outfit command, usable by levels 5 and below, equips your character with a new set of sub issue gear (banner, weapon, helmet, shield, and vest), courtesy of the Mayor's warehouses. Only empty equipment slots are affected. ~ 0 AUTO AUTOLIST AUTOLOOT AUTOGOLD AUTOLOOK AUTOSAC AUTOEXIT AUTOASSIST AUTOSPLIT~ ROM uses varies automatic actions, to ease the boredom of always splitting gold and sacrificing corpses. The commands are as follows: autolist : list all automatic actions autoloot : take all equipment from dead mobiles autogold : take all gold from dead mobiles autolook : automagically look in corpse after combat autosac : sacrifice dead monsters (if autoloot is on, only empty corpses) autoexit : display room exits upon entering a room autosplit : split up spoils from combat among your group members autoassit : makes you help group members in combat Typing a command sets the action , typing it again removes it. ~ -1 COUNT~ The count command displays the number of people (that you can see) logged into the mud. It also displays the highest number observed that day, if it is higher. ~ -1 GATE~ The gate spell is a powerful transportation magic that opens up a portal between your character and another person or creature somewhere else in the world. This portal will transport you and any pet you might have, but not other members of your group. Monsters recieve a save against gate, and monster or players more than 3 levels higher than you can not be gated to at all. God rooms, private rooms, and no recall rooms cannot be gated to, and no recall rooms cannot be gated out of. Finally, any god or hero is also immune to gate, as well as in player who has no summon set. ~ -1 'ASTRAL WALK'~ The astral walk spell is a powerful transportation magic that opens up a portal between your character and another person or creature somewhere else in the world. This portal will transport you and any pet you might have, but not other members of your group. Monsters recieve a save against astral walk, and monster or players more than 3 levels higher than you can not be astral walked to at all. God rooms, private rooms, and no recall rooms cannot be astral walked to, and no recall rooms cannot be astral walked out of. Finally, any god or hero is also immune to walk, as well as in player who has no summon set. ~ -1 'MIST WALK'~ The mist walk spell is a powerful transportation magic that opens up a portal between your character and another person or creature somewhere else in the world. This portal will transport only you, but not your pet or other members of your group. Monsters recieve a save against mist walk, and monster or players more than 5 levels lower than you can not be mist walked to at all. God rooms, private rooms, and no recall rooms cannot be mist walked to, and no recall rooms cannot be mist walked out of. Finally, any god or hero is also immune to mist walk, as well as in player who has no summon set. ~ -1 'SOLAR FLIGHT'~ The solar flight spell is a powerful transportation magic that opens up a portal between your character and another person or creature somewhere else in the world. This portal will transport only you, but not your pet or other members of your group. Monsters recieve a save against solar flight, and monster or players more than 1 levels higher than you can not be solar flighted to at all. God rooms, private rooms, and no recall rooms cannot be solar flighted to, and no recall rooms cannot be solar flighted out of. Finally, any god or hero is also immune to solar flight, as well as in player who has no summon set. And ofcourse you need the sun light to cast this spell effectively. ~ -1 AFFECTS AFFECT RAFFECT RAFFECTS~ Affect command is used to show all the spells affecting your character. At low levels, only the spell name will be displayed, at higher levels the effects and duration of the spell will also be shown. Spell effects are no longer shown on score (this can be changed by using 'show' command). Raffect command is used to show all the spells affecting the rooms. At low levels, only the spell name will be displayed, at higher levels the effects and duration of the spell will also be shown. Spell effects are no longer shown on score (this can be changed by using 'show' command). ~ -1 LANGUAGE~ Language command is used to switch native language. Use 'language help' to list supported languages. ~ -1 $~ #$