#AREADATA Name Elemental Canyon~ VNUMs 9200 9299 Credits Raff~ Security 9 LevelRange 5 30 End #MOBILES #9201 mountain climber mountainclimber~ the mountain climber~ A mountain climber is making the same trek that you are. ~ He wants to see what's on the other side of the mountain too. ~ human~ ACGT 0 500 0 3 1 10d5+15 1d1+99 1d4+1 punch 7 7 7 8 JN 0 HIJR 0 stand stand male 30 0 0 medium unknown #9202 cyclops~ the cyclops~ A hungry cyclops snarls at you! ~ He looks like he's about to have dinner (maybe it's you?). ~ giant~ ABFQT DF -700 0 22 7 10d10+600 10d10+100 6d4+10 smash -7 -7 -7 -2 ACDIO AB CD 0 stand stand male 600 0 0 huge unknown #9203 tiny elemental~ a tiny elemental~ A tiny elemental form wanders about. ~ Rather small for an elemental form, looks like a reject. ~ human~ AG 0 0 0 1 0 2d6+10 0d9+100 1d4+0 none 9 9 9 10 EFNU 0 0 0 stand stand none 0 0 0 medium unknown #9204 elemental guardian~ the elemental guardian~ The elemental guardian of the canyon. ~ You can't tell which kind of elemental it is, maybe it's a bit o' all of them? ~ human~ AB 0 0 0 20 0 3d9+333 10d9+100 2d8+5 none -4 -4 -4 7 EFNU 0 0 0 stand stand none 500 0 0 medium unknown #9205 small elemental~ a small elemental~ A small, rather non-descript elemental. ~ A small elemental, a resident of the canyon. ~ human~ ABG J 0 0 5 0 2d6+60 2d9+100 1d6+1 none 5 5 5 9 EFNU 0 0 0 stand stand none 12 0 0 medium unknown #9206 medium elemental~ a medium elemental~ A medium-sized elemental. ~ A medium elemental, a resident of the canyon. ~ human~ ABG J 10 0 10 0 2d7+121 5d9+100 2d4+2 none 1 1 1 8 EFNU 0 0 0 stand stand none 37 0 0 medium unknown #9207 large elemental~ a large elemental~ A large elemental. ~ A large elemental, a resident of the canyon.~ human~ ABG 0 20 0 15 0 3d9+208 7d9+100 2d6+3 none -2 -2 -2 7 EFNU 0 0 0 stand stand none 100 0 0 medium unknown #9208 earth elemental ruler~ the Earth Ruler~ The Ruler of the earth elementals. ~ He looks as old as the earth itself. He seems to know all the secrets and knowledge of the Earth. You can't really tell where he begins and the rock wall ends. ~ human~ ABKQe HJ 0 0 30 0 6d12+853 30d9+100 5d4+8 none -9 -9 -9 4 EIKU AB 0 0 stand stand none 5000 0 0 medium unknown #9209 fire elemental ruler~ the Fire Ruler~ The Ruler of the fire elementals. ~ As you look at him he seems to blend in with the fire in his throne. ~ human~ ABKe H 0 0 30 0 6d12+853 15d9+100 4d6+8 none -9 -9 -9 6 EFNU AB 0 0 stand stand none 5000 0 0 medium unknown #9210 air elemental ruler~ The Air Ruler~ The Ruler of the air elementals. ~ As you peer at him you seem to be looking at the sky itself. ~ human~ ABKe H 0 0 30 0 6d12+853 15d9+100 4d6+8 none -9 -9 -9 6 EFNU AB 0 0 stand stand none 5000 0 0 medium unknown #9211 lightning elemental ruler~ The Lightning Ruler~ The Ruler of the lightning elementals. ~ As you examine him there is a blinding flash of light and a deafening boom! You rub your eyes and look and the ruler is there grinning at you. ~ human~ ABKe H 0 0 30 0 6d12+853 15d9+100 4d6+8 none -9 -9 -9 6 EFNU AB 0 0 stand stand none 5000 0 0 medium unknown #9212 water elemental ruler~ The Water Ruler~ The Ruler of the water elementals. ~ As you look at him he changes to mist, which swirls around you. Just as you get scared, it reforms in elemental form. ~ water fowl~ ABKe H 0 0 30 0 6d12+853 15d9+100 4d6+8 none -9 -9 -9 6 EFNR AB 0 0 stand stand none 5000 0 0 medium unknown #9214 water puddle elemental~ a puddle~ A small puddle of water elemental. ~ It trickles along the ground and gets your feet wet. ~ water fowl~ AG 0 0 0 8 0 2d7+96 4d9+100 1d7+2 none 3 3 3 9 EFNR 0 0 0 stand stand none 11 0 0 medium unknown #9215 fire flame elemental~ a flame~ A small flickering flame elemental. ~ It smolders along the grass aimlessly. ~ human~ AG 0 0 0 4 0 2d7+46 2d9+100 1d5+1 none 6 6 6 9 EFNU 0 0 0 stand stand none 7 0 0 medium unknown #9216 snowflake snow flake ice elemental~ a small snowflake~ A frozen snowflake water elemental. ~ It looks a little blue. ~ human~ AG J 520 0 3 0 2d6+35 1d9+100 1d6+0 none 7 7 7 10 EFNU 0 0 0 stand stand none 0 0 0 medium unknown #9217 pebble rock earth stone elemental~ a small rock~ A small rock. ~ It seems to be a small living pebble! ~ human~ AG J 0 0 3 0 2d6+35 1d9+100 1d6+0 none 7 7 7 10 EFNU 0 0 0 stand stand none 4 0 0 medium unknown #9218 spark lightning energy elemental~ a small spark~ A small spark of electricity fizzles here. ~ Zipping from place to place at the speed of light is tough work. ~ human~ AG 0 0 0 4 0 2d7+46 2d9+100 1d5+1 none 6 6 6 9 EFNU 0 0 0 stand stand none 7 0 0 medium unknown #9219 acid blob elemental~ a small blob of acid~ A small blob of acid aimlessly eats away at the stone. ~ The magical blob of acid is a cross between lightning and water. ~ human~ AG 0 0 0 9 0 2d6+110 4d9+100 1d8+2 none 2 2 2 8 EFNU 0 0 0 stand stand none 50 0 0 medium unknown #9220 lava elemental~ a lava beast~ A lava beast spews from place to place. ~ The magical lava beast is a cross between fire and earth. ~ human~ AG J 0 0 8 0 2d7+96 4d9+100 1d7+2 none 3 3 3 9 EFNU 0 0 0 stand stand none 15 0 0 medium unknown #9221 mud elemental~ a mud monster~ A mud monster slops around. ~ The magical mud monster is a cross between water and earth. ~ human~ AG J 0 0 7 0 2d6+85 3d9+100 1d8+1 none 4 4 4 9 EFNU 0 0 0 stand stand none 20 0 0 medium unknown #9222 mist elemental~ an elemental mist~ The air is magically misty here. ~ The magical mist is a cross between water and air. ~ human~ AG 0 0 0 6 0 2d7+71 3d9+100 1d7+1 none 4 4 4 9 EFNU 0 0 0 stand stand none 15 0 0 medium unknown #9223 particle elemental~ a particle~ A sub-atomic particle is too small for you to see. ~ The magical manifestation of energy. ~ human~ AG J 0 0 5 0 2d6+60 2d9+100 1d6+1 none 5 5 5 9 EFNU 0 0 0 stand stand none 0 0 0 medium unknown #9224 dust elemental~ a dust cloud~ A dust cloud blowing by makes you sneeze. ~ The magical dust cloud is a cross between air and earth. ~ human~ AGS DFJ 0 0 6 0 2d6+60 3d9+100 1d6+1 none 5 5 5 9 BEFJNU 0 0 0 stand stand none 5 0 0 medium unknown #9225 eddie elemental~ an eddie~ A small eddie current swirls junk around here. ~ The magical eddie current is a manifestation of an air elemental. ~ human~ AGS DF 0 0 2 0 2d6+10 1d9+100 1d4+0 none 9 9 9 10 BEFJNU 0 0 0 stand stand none 1 0 0 medium unknown #9226 blue flame~ the Blue Flame~ The Blue Flame burns mysteriously here. ~ As you look you see what seems to be a face and almost a humanoid figure somehow trapped in the fire. ~ human~ ABG 0 -100 0 26 0 5d10+600 13d9+100 3d7+7 none -7 -7 -7 6 EFNU 0 0 0 stand stand none 1250 0 0 medium unknown #9227 magneto~ the Magneto~ The Magneto considers zapping you for the heck of it. ~ A humanoid figure seems to be trapped in the field of the Magneto. ~ human~ ABG 0 -150 0 22 0 5d10+400 11d9+100 4d4+6 none -5 -5 -5 7 EFNU 0 0 0 stand stand none 500 0 0 medium unknown #9228 ice bandit~ the Ice Bandit~ The Ice Bandit strikes cold fear in your heart. ~ A humanoid figure encased in ice but still apparently alive. ~ human~ ABGH P -250 0 24 0 5d10+500 12d9+100 2d10+6 none -6 -6 -6 6 EFNU 0 0 0 stand stand none 1500 0 0 medium unknown #9229 rock monster~ the Rock Monster~ The Rock Monster considers you in stoney silence. ~ A humanoid figure trapped in stone seems alive. ~ human~ ABG 0 -310 0 23 0 5d10+450 11d9+100 3d6+6 none -6 -6 -6 6 EFNU 0 0 0 stand stand none 950 0 0 medium unknown #9230 hurricane~ the Hurricane~ A Hurricane rages across the sky. ~ A humanoid figure is trapped in the rushing wind. ~ human~ ABG P -10 0 28 0 6d12+703 14d9+100 5d4+8 none -8 -8 -8 6 EFNU 0 0 0 stand stand none 2054 0 0 medium unknown #9231 magician~ an elemental magician~ An elemental magician seeks magical stones for a spell. ~ The elemental magician has come here in search of the fabled Stone of Surrender which can be used to render opponents senseless. ~ human~ ABGR B -50 0 17 0 3d9+233 17d9+100 1d12+3 none -2 -2 -2 4 FU 0 0 0 stand stand none 400 0 0 medium unknown #9232 rainbow warrior~ a rainbow warrior~ A warrior of the Rainbow Cult swears his loyalty. ~ The Rainbow Cult has received special powers for their service to the elemental forces. ~ human~ AGQ 0 150 0 18 0 3d9+283 18d9+100 2d6+4 none -3 -3 -3 6 EIKU 0 0 0 stand stand none 400 0 0 medium unknown #9233 illusionist~ an illusionist~ The illusionist seeks the aid of the elemental forces. ~ He seeks their aid for a powerful new spell of deception. <wielded> The Sword of Illusions ~ human~ ABGR 0 -50 0 12 0 2d8+134 12d9+100 1d8+2 none 1 1 1 6 FU 0 0 0 stand stand none 95 0 0 medium unknown #9234 alchemist~ an alchemist~ An alchemist wanders by in search of magical herbs. ~ Rare herbs are rumored to grow only in the canyon. ~ human~ AGS DF -50 0 13 0 2d10+150 6d9+100 1d10+3 none 0 0 0 7 BEFJNU 0 0 0 stand stand none 95 0 0 medium unknown #9235 baby rainbow dragon~ a baby rainbow dragon~ A baby rainbow dragon plays among the elements here. ~ It's only a baby by dragon standards. ~ human~ ABG DF 0 0 16 0 3d9+233 8d9+100 2d6+4 none -2 -2 -2 7 EFNU 0 0 0 stand stand none 500 0 0 medium unknown #9236 imp~ a little imp~ A little imp runs along being annoying. ~ The little bugger steals stuff and is generally obnoxious. ~ human~ ACGH JPQ -500 0 5 0 2d6+60 2d9+100 1d6+1 none 5 5 5 9 EFNU 0 0 0 stand stand none 0 0 0 medium unknown #9237 HUGE elemental~ a HUGE elemental~ A HUGE elemental form stands here. ~ HUGE, need i say more? ~ human~ ABG 0 30 0 20 0 3d9+333 10d9+100 2d8+5 none -4 -4 -4 7 EFNU 0 0 0 stand stand none 500 0 0 medium unknown #9238 vendor~ the elixir vendor~ A vendor is willing to sell you elixirs. ~ I WOULD NOT suggest you attack me ...! ~ human~ ABEGRe 0 900 0 30 0 6d12+778 30d9+100 5d4+7 none -9 -9 -9 1 FU ABCD 0 0 stand stand male 0 0 0 medium unknown #9239 the magician~ The Combat Magician~ A Magician seeks magical stones for some powerfull combat spells. ~ The elemental magician has come here in search of the fabled Stone of Surrender which can be used to render opponents senseless. ~ human~ ABGKRe D -50 0 46 30 3d9+8233 17d9+4100 10d12+33 none -12 -12 -12 -4 F ABC 0 0 stand stand none 400 0 0 medium unknown #0 #OBJECTS #9201 ring earth~ the earth ring~ A dark ring which seems to absorb all the light around it lies here.~ unknown~ furniture I AB 0 0 0 0 0 7 50 1140 P A 4 1 A 3 1 G none #9202 breastplate stoney breast plate~ a stoney breastplate~ A breastplate made of the stone from deep within the earth lies here.~ stone~ armor 0 AD 10 10 10 2 0 31 700 5500 P A 5 1 A 2 -2 G none #9203 dagger fiery~ a fiery dagger~ A dagger made of fire crackles mysteriously here.~ unknown~ weapon A AN dagger 5 6 pierce A 29 20 2800 P A 19 4 G none #9204 cape flame flaming red~ a flame red cape~ A cape made of ethereal red fiber lies neatly folded on the ground here.~ ethereal~ armor A AC 9 9 9 3 0 30 30 3100 P A 19 1 G none #9205 boots wind~ the wind boots~ A pair of boots that look fast standing still are here.~ fiber~ armor G AG 8 8 8 2 0 26 10 5200 P A 2 2 G none #9206 helmet hurricane~ a hurricane helmet~ A helmet that looks like it has weathered many storms has been set here.~ iron~ armor B AE 9 9 9 3 0 31 40 3800 P A 20 -2 G none #9207 sword lightning bolt~ a sparking lightning sword~ A lightning bolt fashioned into a sword spits sparks here.~ unknown~ weapon AB AN sword 5 5 slash H 25 100 2200 P A 19 3 A 18 -1 G none #9208 shield electric~ an electric shield~ A shield made entirely of energy buzzes here.~ unknown~ armor B AJ 9 9 9 4 0 28 80 4500 P A 5 1 A 1 -1 G none #9209 girth icy~ an icy girth~ A girth made of magical ice has been left here.~ ice~ armor 0 AL 10 10 10 3 0 31 100 1540 P A 5 -2 G none #9210 cloak waterfall~ a waterfall cloak~ A cloak fashioned from a small magical waterfall is here.~ unknown~ armor 0 AK 9 9 9 2 0 30 60 3000 P A 18 -2 A 12 25 G none #9211 amulet elemental~ an elemental amulet~ An amulet depicting fire, water, lightning, earth, and air lies here.~ unknown~ jewelry A AC 0 0 0 0 0 20 10 860 P A 20 -2 G none #9212 bracelet elemental~ an elemental bracelet~ A bracelet made of elemental magic lies here.~ unknown~ gem 0 AM 0 0 0 0 0 20 40 580 P A 13 20 G none #9213 armband platinum band~ a platinum arm band~ A platinum arm band, once worn by the Cyclops, lie here.~ platinium~ armor 0 AM 9 9 9 2 0 26 40 1700 P A 4 -2 A 1 1 G none #9214 legbands platinum bands~ some platinum leg bands~ A pair of platinum leg bands, once worn by the Cyclops, lie here.~ platinium~ armor 0 AF 9 9 9 2 0 26 40 1700 P A 3 -2 A 2 1 G none #9215 wand~ elemental wand of fire~ A fire wand lies forgotten on the ground.~ wood~ wand A AO 15 3 3 'fireball' 0 16 70 3900 P G none #9216 staff ice~ an ice staff~ An ice staff lies forgotten on the ground.~ ice~ wand A AO 12 3 3 'frost breath' 0 25 70 13700 P G none #9217 rod earthquake~ an elemental rod of earthquake~ An earthquake rod lies forgotten on the ground.~ ebony~ wand A AO 7 3 3 'earthquake' 0 7 70 1000 P G none #9218 wand air wind~ elemental wand of wind and air~ An air wand lies forgotten on the ground.~ wood~ wand A AO 11 1 1 'gas breath' 0 27 70 12600 P G none #9219 wand~ elemental wand of lightning~ A lightning wand lies forgotten on the ground.~ ebony~ wand A AO 9 1 1 'lightning bolt' 0 7 70 1420 P G none #9220 stone club two-handed~ a stone club~ A large stone club lies on the ground.~ stone~ weapon 0 AN mace 3 7 pound F 13 160 730 P A 19 1 A 18 -2 G none #9221 lode load lodestone loadstone stone~ a lodestone~ A dull red rock lies here amid the weeds.~ stone~ wand 0 AO 19 2 2 'harm' 0 13 20 2800 P A 1 -2 G none #9222 lava lamp~ a lava lamp~ A lantern which glows with a red glowing light has been dumped.~ unknown~ light A A 0 0 1000 0 0 0 40 250 P G none #9223 energy scroll~ an energy scroll~ A scroll of energy replacement lies here.~ paper~ scroll B A 19 'cure critical' 'refresh' '' '' 5 10 860 P G none #9224 water jug~ a water jug~ A large but surprisingly light jug of water stands here.~ glass~ drink 0 A 150 150 'water' 0 0 0 20 200 P G none #9225 dust~ magic dust~ A pile of dust of appearance has gathered here.~ unknown~ pill 0 A 20 'detect invis' '' '' '' 0 10 300 P G none #9226 flame lance~ a flame lance~ A lance of blue flame burns the ground around it.~ flame~ weapon A AN lance 2 15 thrust A 29 140 220 P A 18 3 A 13 -20 G none #9227 icicle dagger ice~ an icicle~ A glowing icicle dagger lies here amid a patch of frost.~ ice~ weapon A AN dagger 6 4 pierce B 28 10 1630 P A 1 -1 A 19 3 G none #9228 avalanche~ the avalanche~ An avalanche is about to crush you!~ unknown~ weapon 0 AN exotic 1 25 blast 0 24 160 3000 P A 18 -1 G none #9229 star morning~ the morning star~ A chain with a star on the end lies here.~ wood~ weapon A AN flail 6 4 crush 0 23 110 3300 P A 17 -6 A 20 -4 G none #9230 shock whip~ the Shock Whip~ A whip hums innocently too itself.~ leather~ weapon B AN whip 3 8 stab 0 20 100 64 P A 1 -2 A 19 4 G none #9231 elixir anti~ anti-cyclops elixir~ An elixir to ward off cyclopi has been bought then left behind here.~ glass~ potion 0 AO 15 'invisibility' '' '' '' 0 10 250 P G none #0 #ROOMS #9201 A Mountain Path~ You are on a mountain path which ascends a steep mountainside. The trail curves around the mountain so that you cannot really see what lies ahead. You do sense great power though coming from the area behind the mountain. ~ 0 0 mountain D0 ~ ~ Z -1 5267 D4 ~ ~ Z -1 9202 S #9202 A Mountain Path~ You are on a rocky mountain path leading up and around a steep mountainside. You sense a glow from the area beyond the mountain, which you cannot see yet. ~ 0 0 mountain D0 Gateway to abysis. ~ ~ Z -1 25000 D4 ~ ~ Z -1 9203 D5 ~ ~ Z -1 9201 S #9203 Mountainside Tombs~ There are a few stone heaps here and there, the tombs of those who did not last the arduous journey up the mountain. Curiously you notice a few uncovered bodies which don't seem to have died of exhaustion. The path curves east around the mountain. ~ 0 0 mountain E bodies body dead~ They look as if their necks have been broken and their flesh, chewed. ~ E heaps stones tombs~ You are sure glad that YOU aren't under one of those piles! Many of the tombstones have the same name on them, 'Raff'. He must come here a lot. ~ D4 ~ ~ Z -1 9204 D5 ~ ~ Z -1 9202 S #9204 A Blind Curve on the Mountain Path.~ This looks like a normal mountain path, but it is NOT! This section of the path is habitated by a huge (and of course, man-eating) Cyclops. The path makes its final ascent to an overlook. ~ 0 0 mountain D4 ~ ~ Z -1 9205 D5 ~ ~ Z -1 9203 S #9205 Vista~ This is a stunning vista overlooking a canyon. There is a sign here that says: BEHOLD -- ELEMENTAL CANYON Fire leaps up from firepits in the western part of the canyon. The sky looks funny, and the air seems hazy to the northwest. Electricity sparks intermittently in the northeast. To the east you see a strong, magic-looking river flowing through the canyon. Also to the east you spy a cave entrance leading into the canyon wall. The path descends to the north to another overlook. ~ 0 0 mountain D0 ~ ~ Z -1 9206 D5 ~ ~ Z -1 9204 S #9206 The Overlook~ You see various elemental servants wandering around the canyon. The noise of humming coming from the canyon gets louder. The path makes a steep descent into the canyon here. ~ 0 0 mountain D2 ~ ~ Z -1 9205 D5 ~ ~ Z -1 9207 S #9207 Entrance to Elemental Canyon~ You are awed by the sounds and sights of great powers at works here. Elemental servants bustle back and forth doing the biddings of the elemental rulers. You see a sort of cross roads to the north, and you can climb up to the overlook here. ~ 0 0 forest D0 ~ ~ Z -1 9209 D4 ~ ~ Z -1 9206 S #9208 The Floor of the Canyon~ Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always a incessant buzz of things going on about. The canyon continues north and east. ~ 0 0 forest D0 ~ ~ Z -1 9211 D1 ~ ~ Z -1 9209 S #9209 Elemental Gateway~ To the west a path dips and winds among some flowing firepits. To the northeast a path goes toward the river. Beyond toward the northeast and northwest are outcrops which rise up from the canyon floor. To the east there is a cave mouth which leads into the canyon wall. And to the south the path leads up, away, and out of the canyon. Various pure and cross-breeds of elemental forms wander the canyon floor, which extends in a wide swath northwards. To the up you see the Combat Magician Chamber and a magical force helps you to fly through to chamber. ~ 0 CD inside D0 ~ ~ Z -1 9212 D1 ~ ~ Z -1 9210 D2 ~ ~ Z -1 9207 D3 ~ ~ Z -1 9208 D4 ~ Entrance to the Combat Magician Chamber. ~ Z -1 9261 S #9210 The Floor of the Canyon~ Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always a incessant buzz of things going on about. The canyon floor extends north and west. There is a cave mouth set into the canyon wall to the east. ~ 0 0 forest D0 ~ ~ Z -1 9213 D1 ~ ~ Z -1 9220 D3 ~ ~ Z -1 9209 S #9211 The Floor of the Canyon~ Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always an incessant buzz of things going on about. The canyon floor extends off to the north, east, and south. ~ 0 0 forest D0 ~ ~ Z -1 9214 D1 ~ ~ Z -1 9212 D2 ~ ~ Z -1 9208 S #9212 The Floor of the Canyon~ Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always an incessant buzz of things going on about. The canyon floor extends in all directions. ~ 0 0 forest D0 ~ ~ Z -1 9215 D1 ~ ~ Z -1 9213 D2 ~ ~ Z -1 9209 D3 ~ ~ Z -1 9211 S #9213 The Floor of the Canyon~ Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always an incessant buzz of things going on about. The canyon floor extends north, south, and west. A path follows a stream to the east. ~ 0 0 forest D0 ~ ~ Z -1 9216 D1 ~ ~ Z -1 9228 D2 ~ ~ Z -1 9210 D3 ~ ~ Z -1 9212 S #9214 The Floor of the Canyon~ Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always an incessant buzz of things going on about. The canyon floor extends north, east, and south. To the west a garden is on fire. ~ 0 0 forest D0 ~ ~ Z -1 9217 D1 ~ ~ Z -1 9215 D2 ~ ~ Z -1 9211 D3 ~ ~ Z -1 9237 S #9215 The Floor of the Canyon~ Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always an incessant buzz of things going on about. The canyon floor extends in all directions. ~ 0 0 forest D0 ~ ~ Z -1 9218 D1 ~ ~ Z -1 9216 D2 ~ ~ Z -1 9212 D3 ~ ~ Z -1 9214 S #9216 The Floor of the Canyon~ Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always an incessant buzz of things going on about. The Canyon floor extends north, south and west. ~ 0 0 forest D0 ~ ~ Z -1 9219 D2 ~ ~ Z -1 9213 D3 ~ ~ Z -1 9215 S #9217 The Floor of the Canyon~ Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always an incessant buzz of things going on about. The canyon floor extends east and south. You can climb a rise in the canyon floor to the north. ~ 0 0 forest D0 ~ ~ Z -1 9253 D1 ~ ~ Z -1 9218 D2 ~ ~ Z -1 9214 S #9218 The Floor of the Canyon~ Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always an incessant buzz of things going on about. The canyon floor extends east, south, and west. ~ 0 0 forest D1 ~ ~ Z -1 9219 D2 ~ ~ Z -1 9215 D3 ~ ~ Z -1 9217 S #9219 The Floor of the Canyon~ Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always an incessant buzz of things going on about. The canyon floor extends south and west. You can climb a rise in the canyon floor to the north. ~ 0 0 forest D0 ~ ~ Z -1 9254 D2 ~ ~ Z -1 9216 D3 ~ ~ Z -1 9218 S #9220 Dark Cave~ You notice a path winding east among some huge boulders. You feel a powerful source of energy from that direction. ~ 0 AD forest D1 ~ ~ Z -1 9221 D3 ~ ~ Z -1 9210 S #9221 Darker Caves~ You can barely see your way even with a light source. The rocks of the cave are even darker than the darkness. You hear a powerful humming all around you. Cave paths go south and east roughly, its hard to tell exactly when you can't see where you are going. ~ 0 AD forest D1 ~ ~ Z -1 9222 D2 ~ ~ Z -1 9223 D3 ~ ~ Z -1 9220 S #9222 Darker Caves~ You can barely see your way even with a light source. The rocks of the cave are even darker than the darkness. You hear a powerful humming all around you. Cave paths go south and west roughly; it's hard to tell exactly when you can't see where you are going. ~ 0 AD forest D2 ~ ~ Z -1 9224 D3 ~ ~ Z -1 9221 S #9223 Darker Caves~ You can barely see your way even with a light source. The rocks of the cave are even darker than the darkness. You hear a powerful humming all around you. Cave paths go north, south and east roughly; it's hard to tell exactly when you can't see where you are going. ~ 0 AD forest D0 ~ ~ Z -1 9221 D1 ~ ~ Z -1 9224 D2 ~ ~ Z -1 9225 S #9224 Darker Caves~ You can barely see your way even with a light source. The rocks of the cave are even darker than the darkness. You hear a powerful humming all around you. Cave paths go north, south and west roughly, it's hard to tell exactly when you can't see where you are going. ~ 0 AD forest D0 ~ ~ Z -1 9222 D2 ~ ~ Z -1 9226 D3 ~ ~ Z -1 9223 S #9225 Darkest Caves~ Your light doesn't even seem to work here. Even magical light sources seem only to illuminate about a foot ahead of you. You suddenly realize that the path has descended quite a bit but you didn't notice before because of the darkness. You sense a great presence off to the east aways. ~ 0 AD forest D0 ~ ~ Z -1 9223 D1 ~ ~ Z -1 9226 S #9226 Darkest Caves~ Your light doesn't even seem to work here. Even magical light sources seem only to illuminate about a foot ahead of you. You suddenly realize that the path has descended quite a bit but you didn't notice before because of the darkness. You sense a great presence directly to the east. ~ 0 AD forest D0 ~ ~ Z -1 9224 D1 ~ ~ Z -1 9227 D3 ~ ~ Z -1 9225 S #9227 Earth Chamber~ This is the abode of the Earth Ruler. He decides about earthquakes, landslides, and avalanches. The Earth Ruler sits upon a huge marble throne carved into the wall. ~ 0 AD forest E marble throne~ The ruler notices your stare, and doesn't like it one bit! The whole earth seems to shake with his emotion. ~ D3 ~ ~ Z -1 9226 S #9228 By the River~ The water in the river seems to bubble and froth with magic. Though it splashes playfully on you, it does not seem wet. The path leads north closer to the water. To the west you see a T-intersection. ~ 0 0 forest D0 ~ ~ Z -1 9229 D3 ~ ~ Z -1 9213 S #9229 In the River~ To continue you had to walk right in the river. Though you walk along in water up to your knees, you do not seem to get wet. A bay stretches out to the north and the river goes south. ~ 0 0 swim D0 ~ ~ Z -1 9230 D2 ~ ~ Z -1 9228 S #9230 Elemental Bay~ The water is crystal clear here and you can see the bottom of the bay 30 feet below you. Then you realize you are walking on the water itself. Truly magical water indeed. Though you splash through the bay you do not get wet. ~ 0 0 swim D0 ~ ~ Z -1 9233 D1 ~ ~ Z -1 9231 D2 ~ ~ Z -1 9229 S #9231 Elemental Bay~ The water is crystal clear here and you can see the bottom of the bay 30 feet below you. Then you realize you are walking on the water itself. Truly magical water indeed. Though you splash through the bay you do not get wet. ~ 0 0 swim D0 ~ ~ Z -1 9234 D1 ~ ~ Z -1 9232 D3 ~ ~ Z -1 9230 S #9232 Elemental Bay~ The water is crystal clear here and you can see the bottom of the bay 30 feet below you. Then you realize you are walking on the water itself. Truly magical water indeed. Though you splash through the bay you do not get wet. ~ 0 0 swim D0 ~ ~ Z -1 9235 D3 ~ ~ Z -1 9231 S #9233 Elemental Bay~ The water is crystal clear here and you can see the bottom of the bay 30 feet below you. Then you realize you are walking on the water itself. Truly magical water indeed. Though you splash through the bay you do not get wet. ~ 0 0 swim D1 ~ ~ Z -1 9234 D2 ~ ~ Z -1 9230 S #9234 Elemental Bay~ The water is crystal clear here and you can see the bottom of the bay 30 feet below you. Then you realize you are walking on the water itself. Truly magical water indeed. Though you splash through the bay you do not get wet. ~ 0 0 swim D1 ~ ~ Z -1 9235 D2 ~ ~ Z -1 9231 D3 ~ ~ Z -1 9233 S #9235 Elemental Bay~ The water is crystal clear here and you can see the bottom of the bay 30 feet below you. Then you realize you are walking on the water itself. Truly magical water indeed. Though you splash through the bay you do not get wet. ~ 0 0 swim D2 ~ ~ Z -1 9232 D3 ~ ~ Z -1 9234 D5 ~ ~ Z -1 9236 S #9236 Water Chamber~ This chamber was magically created here on the floor of the bay. It looks like it's been here for a long, long time. Though you are 'under water' there is no difficulty breathing normally, and oddly you do not feel the pressure of the water above you. ~ 0 D swim D4 ~ ~ Z -1 9235 S #9237 A Fiery Pathway~ You tread carefully along a path which dips and turns among geysers of fire. Miniature volcanoes spew lava in rivers. The fire is hot but not altogether dangerous. The path extends east and south. ~ 0 0 mountain D1 ~ ~ Z -1 9214 D2 ~ ~ Z -1 9238 S #9238 A Fiery Pathway~ You tread carefully along a path which dips and turns among pits of fire and beds of coals. A garden to the west glows with an everlasting fire. ~ 0 0 mountain D0 ~ ~ Z -1 9237 D3 ~ ~ Z -1 9242 S #9242 The Burning Gardens~ Everywhere around you the landscape is afire; the rocks, the shrubs and even the air seems to be aflame. Curiously, the magical fire does not seem to consume its hosts. A path leads east among some fire pits. ~ 0 0 mountain D1 ~ ~ Z -1 9238 D3 ~ ~ Z -1 9245 S #9245 The Fire Chamber~ The fire ruler sits upon a throne made of blue flame. Little flickers of flame dance to and fro for the entertainment of the ruler. ~ 0 0 forest D1 ~ ~ Z -1 9242 S #9246 Electric Pathway~ The pathway glows and hums because of the electricity pulsing through it. It seems almost soothing to your weary feet. To the north there is a sunken-in area. A path leads east also. ~ 0 0 forest D0 ~ ~ Z -1 9248 D1 ~ ~ Z -1 9253 S #9247 The Electric Playground~ Though there is a seemingly carefree atmosphere here, you sense that something much more important takes place near by. The electric playground extends north and east. ~ 0 0 hills D0 ~ ~ Z -1 9249 D1 ~ ~ Z -1 9248 S #9248 The Electric Playground~ Though there is a seemingly carefree atmosphere here, you sense that something much more important takes place near by. There is an electric path heading away south. The playground extends north and west. ~ 0 0 hills D0 ~ ~ Z -1 9250 D2 ~ ~ Z -1 9246 D3 ~ ~ Z -1 9247 S #9249 The Electric Playground~ Though there is a seemingly carefree atmosphere here, you sense that something much more important takes place near by. The playground continues south and east. ~ 0 0 hills D1 ~ ~ Z -1 9250 D2 ~ ~ Z -1 9247 S #9250 The Electric Playground~ Though there is a seemingly carefree atmosphere here, you sense that something much more important takes place near by. The playground is south and west. Something more important catches your eye to the east. ~ 0 0 hills D1 ~ ~ Z -1 9251 D2 ~ ~ Z -1 9248 D3 ~ ~ Z -1 9249 S #9251 Lightning Causeway~ Up a set of stairs carved into the hill you see intermittent flashes of lightning. A continuous hum also comes form that direction. To the west is the electric playground. ~ 0 0 hills D3 ~ ~ Z -1 9250 D4 ~ ~ Z -1 9252 S #9252 Lightning Chamber~ There is some sort of control panel here. Apparently the Lightning Ruler observes and controls electric forces from here. A set of steps carved into the hill lead down to a causeway. ~ 0 D swim D5 ~ ~ Z -1 9251 S #9253 Mesa West~ An electric path starts to the west. The mesa continues to the east. Or you can climb down to the canyon floor to the south. ~ 0 0 hills D1 ~ ~ Z -1 9254 D2 ~ ~ Z -1 9217 D3 ~ ~ Z -1 9246 S #9254 Mesa East~ A path starts to the north. The mesa continues to the west. Or you can climb down to the canyon floor to the south. ~ 0 0 hills D0 ~ ~ Z -1 9255 D2 ~ ~ Z -1 9219 D3 ~ ~ Z -1 9253 S #9255 Floating in Air~ Last you knew, you were walking on the mesa. Abruptly the path dropped from beneath your feet much to quick for you to recover. Instead of plunging to your death, you seemingly miss the ground and begin walking on air. The space to the north and east seems just thin air, but you can walk there. The pathway you came from is to the south. ~ 0 0 hills D0 ~ ~ Z -1 9257 D1 ~ ~ Z -1 9256 D2 ~ ~ Z -1 9254 S #9256 Floating in Air~ You look down and see the ground 100 feet below you. The wind whispering in your ear seems to reassure you that this is fine. To the north aways you spy a portal of sorts. To the west is more thin air. ~ 0 0 hills D0 ~ ~ Z -1 9258 D3 ~ ~ Z -1 9255 S #9257 Floating in Air~ You look down and see the ground 100 feet below you. The wind whispering in your ear seems to reassure you that this is fine. To the east aways you spy a portal of sorts. To the south is more thin air. ~ 0 0 hills D1 ~ ~ Z -1 9258 D2 ~ ~ Z -1 9255 S #9258 Floating in Air~ You look down and see the ground 100 feet below you. The wind whispering in your ear seems to reassure you that this is fine. There is a portal hanging in midair here. It is to the east. You can float south or west if you'd like. ~ 0 0 hills E portal~ Through the portal you see a tunnel. ~ D1 ~ ~ Z -1 9259 D2 ~ ~ Z -1 9256 D3 ~ ~ Z -1 9257 D4 Aarakocran City. ~ ~ Z -1 5600 S #9259 Windy Tunnel~ A tunnel leads east. To the west you can enter a portal. The wind in this tunnel is quite fierce, it seems as if it's forced. ~ 0 0 hills E portal~ Through the portal you see nothing but sky. ~ D1 ~ ~ Z -1 9260 D3 ~ ~ Z -1 9258 S #9260 Air Chamber~ Tiny tornadoes come and go and dance along the ground here. At the back of the chamber you notice a huge throne made of swirling clouds. A tunnel leads west. ~ 0 D swim E throne clouds~ Although the cloud throne appears solid enough to sit on, I wouldn't try it if I were you! ~ D3 ~ ~ Z -1 9259 S #9261 The Combat Magician Chamber~ You are standing in the middle of this magical chamber.This room is full of shelves which hold various spell components. The entire room smells of smoke and incense. This room is obviously used by a practicing mage. ~ 0 0 inside D5 ~ ~ Z -1 9209 S #0 #SPECIALS M 9202 spec_cast_cleric * the cyclops M 9204 spec_breath_any * the elemental guardian M 9207 spec_breath_any * a large elemental M 9208 spec_cast_cleric * the Earth Ruler M 9209 spec_breath_fire * the Fire Ruler M 9210 spec_breath_gas * The Air Ruler M 9211 spec_breath_lightning * The Lightning Ruler M 9212 spec_breath_acid * The Water Ruler M 9219 spec_breath_acid * a small blob of acid M 9223 spec_breath_lightning * a particle M 9224 spec_thief * a dust cloud M 9225 spec_thief * an eddie M 9226 spec_breath_fire * the Blue Flame M 9227 spec_breath_lightning * the Magneto M 9228 spec_breath_frost * the Ice Bandit M 9230 spec_breath_gas * the Hurricane M 9231 spec_cast_mage * an elemental magician M 9232 spec_cast_cleric * a rainbow warrior M 9233 spec_cast_mage * an illusionist M 9234 spec_thief * an alchemist M 9235 spec_breath_any * a baby rainbow dragon M 9237 spec_breath_any * a HUGE elemental M 9238 spec_cast_mage * the elixir vendor M 9239 spec_cast_mage * The Combat Magician S #RESETS M 0 9201 3 9201 3 * the mountain climber (A Mountain Path) M 0 9201 3 9202 3 * the mountain climber (A Mountain Path) G 0 9231 0 * anti-cyclops elixir M 0 9236 15 9202 15 * a little imp (A Mountain Path) M 0 9201 3 9203 3 * the mountain climber (Mountainside Tombs) M 0 9238 1 9203 1 * the elixir vendor (Mountainside Tombs) G 0 9231 0 * anti-cyclops elixir M 0 9202 0 9204 0 * the cyclops (A Blind Curve on the Mountain Path.) E 0 9213 0 10 * a platinum arm band: on the arms E 0 9214 0 7 * some platinum leg bands: on the legs M 0 9205 12 9207 12 * a small elemental (Entrance to Elemental Canyon) M 0 9236 15 9207 15 * a little imp (Entrance to Elemental Canyon) M 0 9203 15 9208 15 * a tiny elemental (The Floor of the Canyon) M 0 9232 8 9208 8 * a rainbow warrior (The Floor of the Canyon) M 0 9204 1 9209 1 * the elemental guardian (Elemental Gateway) E 0 9211 0 3 * an elemental amulet: around the neck (1) E 0 9212 0 14 * an elemental bracelet: on the left wrist M 0 9205 12 9209 12 * a small elemental (Elemental Gateway) M 0 9207 6 9209 6 * a large elemental (Elemental Gateway) M 0 9232 8 9209 8 * a rainbow warrior (Elemental Gateway) E 0 9220 0 16 * a stone club: wielded M 0 9203 15 9210 15 * a tiny elemental (The Floor of the Canyon) M 0 9223 8 9210 8 * a particle (The Floor of the Canyon) M 0 9231 5 9211 5 * an elemental magician (The Floor of the Canyon) E 0 9215 0 17 * elemental wand of fire: held in the hands M 0 9206 9 9212 9 * a medium elemental (The Floor of the Canyon) E 0 9221 0 17 * a lodestone: held in the hands M 0 9216 5 9212 5 * a small snowflake (The Floor of the Canyon) M 0 9222 8 9213 8 * an elemental mist (The Floor of the Canyon) M 0 9203 15 9215 15 * a tiny elemental (The Floor of the Canyon) M 0 9203 15 9215 15 * a tiny elemental (The Floor of the Canyon) M 0 9231 5 9216 5 * an elemental magician (The Floor of the Canyon) E 0 9215 0 17 * elemental wand of fire: held in the hands M 0 9203 15 9217 15 * a tiny elemental (The Floor of the Canyon) M 0 9203 15 9218 15 * a tiny elemental (The Floor of the Canyon) M 0 9205 15 9218 15 * a small elemental (The Floor of the Canyon) M 0 9207 6 9218 6 * a large elemental (The Floor of the Canyon) M 0 9207 6 9218 6 * a large elemental (The Floor of the Canyon) E 0 9223 0 17 * an energy scroll: held in the hands M 0 9233 7 9218 7 * an illusionist (The Floor of the Canyon) M 0 9203 15 9219 15 * a tiny elemental (The Floor of the Canyon) E 0 9225 0 17 * magic dust: held in the hands M 0 9236 15 9220 15 * a little imp (Dark Cave) M 0 9220 8 9220 8 * a lava beast (Dark Cave) E 0 9222 0 17 * a lava lamp: held in the hands M 0 9217 15 9221 15 * a small rock (Darker Caves) M 0 9220 8 9221 8 * a lava beast (Darker Caves) M 0 9223 8 9221 8 * a particle (Darker Caves) M 0 9205 12 9222 12 * a small elemental (Darker Caves) E 0 9224 0 17 * a water jug: held in the hands M 0 9217 15 9222 15 * a small rock (Darker Caves) M 0 9221 8 9222 8 * a mud monster (Darker Caves) M 0 9221 8 9222 8 * a mud monster (Darker Caves) M 0 9224 8 9222 8 * a dust cloud (Darker Caves) E 0 9225 0 5 * magic dust: on the body M 0 9217 15 9223 15 * a small rock (Darker Caves) E 0 9217 0 17 * an elemental rod of earthquake: held in the hands M 0 9217 15 9224 15 * a small rock (Darker Caves) M 0 9206 9 9225 9 * a medium elemental (Darkest Caves) E 0 9219 0 17 * elemental wand of lightning: held in the hands M 0 9217 15 9225 15 * a small rock (Darkest Caves) M 0 9216 5 9225 5 * a small snowflake (Darkest Caves) M 0 9217 15 9226 15 * a small rock (Darkest Caves) M 0 9208 1 9227 1 * the Earth Ruler (Earth Chamber) E 0 9201 0 1 * the earth ring: on the left finger E 0 9202 0 5 * a stoney breastplate: on the body M 0 9217 15 9227 15 * a small rock (Earth Chamber) M 0 9217 15 9227 15 * a small rock (Earth Chamber) M 0 9224 8 9227 8 * a dust cloud (Earth Chamber) M 0 9236 15 9228 15 * a little imp (By the River) M 0 9219 8 9228 8 * a small blob of acid (By the River) M 0 9219 8 9229 8 * a small blob of acid (In the River) M 0 9234 6 9230 6 * an alchemist (Elemental Bay) E 0 9218 0 16 * elemental wand of wind and air: wielded M 0 9214 15 9230 15 * a puddle (Elemental Bay) M 0 9214 15 9231 15 * a puddle (Elemental Bay) M 0 9221 8 9231 8 * a mud monster (Elemental Bay) M 0 9221 8 9231 8 * a mud monster (Elemental Bay) M 0 9214 15 9232 15 * a puddle (Elemental Bay) M 0 9216 5 9232 5 * a small snowflake (Elemental Bay) M 0 9216 5 9232 5 * a small snowflake (Elemental Bay) M 0 9222 8 9232 8 * an elemental mist (Elemental Bay) M 0 9214 15 9233 15 * a puddle (Elemental Bay) E 0 9216 0 17 * an ice staff: held in the hands M 0 9205 12 9234 12 * a small elemental (Elemental Bay) M 0 9214 15 9234 15 * a puddle (Elemental Bay) M 0 9214 15 9235 15 * a puddle (Elemental Bay) E 0 9224 0 17 * a water jug: held in the hands M 0 9212 1 9236 1 * The Water Ruler (Water Chamber) E 0 9209 0 13 * an icy girth: around the waist E 0 9210 0 12 * a waterfall cloak: about the shoulders M 0 9214 15 9236 15 * a puddle (Water Chamber) M 0 9214 15 9236 15 * a puddle (Water Chamber) M 0 9236 15 9237 15 * a little imp (A Fiery Pathway) M 0 9226 1 9238 1 * the Blue Flame (A Fiery Pathway) E 0 9226 0 16 * a flame lance: wielded M 0 9227 1 9238 1 * the Magneto (A Fiery Pathway) E 0 9230 0 16 * the Shock Whip: wielded M 0 9234 6 9238 6 * an alchemist (A Fiery Pathway) E 0 9217 0 16 * an elemental rod of earthquake: wielded M 0 9219 8 9238 8 * a small blob of acid (A Fiery Pathway) M 0 9220 8 9238 8 * a lava beast (A Fiery Pathway) M 0 9207 6 9242 6 * a large elemental (The Burning Gardens) M 0 9228 1 9242 1 * the Ice Bandit (The Burning Gardens) E 0 9227 0 16 * an icicle: wielded M 0 9229 1 9242 1 * the Rock Monster (The Burning Gardens) E 0 9228 0 16 * the avalanche: wielded M 0 9230 1 9242 1 * the Hurricane (The Burning Gardens) E 0 9229 0 16 * the morning star: wielded M 0 9215 15 9242 15 * a flame (The Burning Gardens) M 0 9215 15 9242 15 * a flame (The Burning Gardens) E 0 9215 0 17 * elemental wand of fire: held in the hands M 0 9215 15 9242 15 * a flame (The Burning Gardens) M 0 9220 8 9242 8 * a lava beast (The Burning Gardens) M 0 9209 1 9245 1 * the Fire Ruler (The Fire Chamber) E 0 9203 0 16 * a fiery dagger: wielded E 0 9204 0 3 * a flame red cape: around the neck (1) M 0 9215 15 9245 15 * a flame (The Fire Chamber) E 0 9215 0 17 * elemental wand of fire: held in the hands M 0 9215 15 9245 15 * a flame (The Fire Chamber) M 0 9215 15 9245 15 * a flame (The Fire Chamber) M 0 9206 9 9246 9 * a medium elemental (Electric Pathway) M 0 9236 15 9246 15 * a little imp (Electric Pathway) M 0 9218 15 9246 15 * a small spark (Electric Pathway) M 0 9219 8 9246 8 * a small blob of acid (Electric Pathway) M 0 9218 15 9247 15 * a small spark (The Electric Playground) M 0 9218 15 9248 15 * a small spark (The Electric Playground) M 0 9223 8 9248 8 * a particle (The Electric Playground) M 0 9235 2 9249 2 * a baby rainbow dragon (The Electric Playground) M 0 9218 15 9249 15 * a small spark (The Electric Playground) M 0 9205 12 9250 12 * a small elemental (The Electric Playground) M 0 9218 15 9250 15 * a small spark (The Electric Playground) E 0 9219 0 17 * elemental wand of lightning: held in the hands M 0 9218 15 9251 15 * a small spark (Lightning Causeway) M 0 9211 1 9252 1 * The Lightning Ruler (Lightning Chamber) E 0 9207 0 16 * a sparking lightning sword: wielded E 0 9208 0 11 * an electric shield: as a shield M 0 9218 15 9252 15 * a small spark (Lightning Chamber) E 0 9218 0 17 * elemental wand of wind and air: held in the hands M 0 9218 15 9252 15 * a small spark (Lightning Chamber) M 0 9233 8 9253 8 * an illusionist (Mesa West) M 0 9223 8 9253 8 * a particle (Mesa West) M 0 9206 9 9254 9 * a medium elemental (Mesa East) M 0 9222 8 9254 8 * an elemental mist (Mesa East) M 0 9233 7 9255 7 * an illusionist (Floating in Air) M 0 9236 15 9255 15 * a little imp (Floating in Air) M 0 9225 15 9255 15 * an eddie (Floating in Air) E 0 9218 0 17 * elemental wand of wind and air: held in the hands M 0 9225 15 9255 15 * an eddie (Floating in Air) E 0 9225 0 17 * magic dust: held in the hands M 0 9222 8 9255 8 * an elemental mist (Floating in Air) M 0 9225 15 9256 15 * an eddie (Floating in Air) M 0 9235 2 9257 2 * a baby rainbow dragon (Floating in Air) E 0 9216 0 16 * an ice staff: wielded M 0 9225 15 9257 15 * an eddie (Floating in Air) M 0 9224 8 9257 8 * a dust cloud (Floating in Air) M 0 9225 15 9258 15 * an eddie (Floating in Air) M 0 9225 15 9259 15 * an eddie (Windy Tunnel) M 0 9224 8 9259 8 * a dust cloud (Windy Tunnel) M 0 9210 1 9260 1 * The Air Ruler (Air Chamber) E 0 9205 0 8 * the wind boots: on the feet E 0 9206 0 6 * a hurricane helmet: over the head M 0 9207 6 9260 6 * a large elemental (Air Chamber) E 0 9220 0 16 * a stone club: wielded M 0 9225 15 9260 15 * an eddie (Air Chamber) M 0 9225 15 9260 15 * an eddie (Air Chamber) M 0 9239 1 9261 1 * The Combat Magician (The Combat Magician Chamber) S #SHOPS 9238 0 0 0 0 0 105 15 0 23 0 #OLIMITS O 9205 2 * the wind boots S #PRACTICERS M 9208 draconian~ * the Earth Ruler M 9209 draconian~ * the Fire Ruler M 9210 draconian~ * The Air Ruler M 9211 draconian~ * The Lightning Ruler M 9212 draconian~ * The Water Ruler M 9239 combat~ * The Combat Magician S #OMPROGS O 9205 wear_prog wear_prog_wind_boots * `the wind boots' O 9205 remove_prog remove_prog_wind_boots * `the wind boots' S #$