/* * $Id: magic.h,v 1.11 1999/03/26 20:04:44 kostik Exp $ */ /*************************************************************************** * ANATOLIA 2.1 is copyright 1996-1997 Serdar BULUT, Ibrahim CANPUNAR * * ANATOLIA has been brought to you by ANATOLIA consortium * * Serdar BULUT {Chronos} bulut@rorqual.cc.metu.edu.tr * * Ibrahim Canpunar {Asena} canpunar@rorqual.cc.metu.edu.tr * * Murat BICER {KIO} mbicer@rorqual.cc.metu.edu.tr * * D.Baris ACAR {Powerman} dbacar@rorqual.cc.metu.edu.tr * * By using this code, you have agreed to follow the terms of the * * ANATOLIA license, in the file Anatolia/anatolia.licence * ***************************************************************************/ /*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #ifndef _MAGIC_H_ #define _MAGIC_H_ int find_spell (CHAR_DATA *ch, const char *name); int mana_cost (CHAR_DATA *ch, int min_mana, int level); bool saves_spell (int level, CHAR_DATA *victim, int dam_type ); bool check_dispel (int dis_level, CHAR_DATA *victim, int sn); void obj_cast_spell (int sn, int level, CHAR_DATA *ch, CHAR_DATA *victim, OBJ_DATA *obj ); /* * Spell functions. * Defined in magic.c. */ DECLARE_SPELL_FUN( spell_null ); DECLARE_SPELL_FUN( spell_acid_blast ); DECLARE_SPELL_FUN( spell_armor ); DECLARE_SPELL_FUN( spell_bless ); DECLARE_SPELL_FUN( spell_blindness ); DECLARE_SPELL_FUN( spell_burning_hands ); DECLARE_SPELL_FUN( spell_call_lightning ); DECLARE_SPELL_FUN( spell_calm ); DECLARE_SPELL_FUN( spell_cancellation ); DECLARE_SPELL_FUN( spell_cause_critical ); DECLARE_SPELL_FUN( spell_cause_light ); DECLARE_SPELL_FUN( spell_cause_serious ); DECLARE_SPELL_FUN( spell_healing_light ); DECLARE_SPELL_FUN( spell_chain_lightning ); DECLARE_SPELL_FUN( spell_charm_person ); DECLARE_SPELL_FUN( spell_chill_touch ); DECLARE_SPELL_FUN( spell_colour_spray ); DECLARE_SPELL_FUN( spell_continual_light ); DECLARE_SPELL_FUN( spell_control_weather ); DECLARE_SPELL_FUN( spell_create_food ); DECLARE_SPELL_FUN( spell_create_rose ); DECLARE_SPELL_FUN( spell_create_spring ); DECLARE_SPELL_FUN( spell_create_water ); DECLARE_SPELL_FUN( spell_cure_blindness ); DECLARE_SPELL_FUN( spell_cure_critical ); DECLARE_SPELL_FUN( spell_cure_disease ); DECLARE_SPELL_FUN( spell_cure_light ); DECLARE_SPELL_FUN( spell_cure_poison ); DECLARE_SPELL_FUN( spell_cure_serious ); DECLARE_SPELL_FUN( spell_curse ); DECLARE_SPELL_FUN( spell_anathema ); DECLARE_SPELL_FUN( spell_death_protection ); DECLARE_SPELL_FUN( spell_demonfire ); DECLARE_SPELL_FUN( spell_detect_evil ); DECLARE_SPELL_FUN( spell_detect_good ); DECLARE_SPELL_FUN( spell_detect_hidden ); DECLARE_SPELL_FUN( spell_detect_invis ); DECLARE_SPELL_FUN( spell_detect_magic ); DECLARE_SPELL_FUN( spell_detect_poison ); DECLARE_SPELL_FUN( spell_detect_undead ); DECLARE_SPELL_FUN( spell_disintegrate ); DECLARE_SPELL_FUN( spell_dispel_evil ); DECLARE_SPELL_FUN( spell_dispel_good ); DECLARE_SPELL_FUN( spell_dispel_magic ); DECLARE_SPELL_FUN( spell_earthquake ); DECLARE_SPELL_FUN( spell_enchant_armor ); DECLARE_SPELL_FUN( spell_enchant_weapon ); DECLARE_SPELL_FUN( spell_hunger_weapon ); DECLARE_SPELL_FUN( spell_energy_drain ); DECLARE_SPELL_FUN( spell_faerie_fire ); DECLARE_SPELL_FUN( spell_faerie_fog ); DECLARE_SPELL_FUN( spell_farsight ); DECLARE_SPELL_FUN( spell_fireball ); DECLARE_SPELL_FUN( spell_fireproof ); DECLARE_SPELL_FUN( spell_flamestrike ); DECLARE_SPELL_FUN( spell_floating_disc ); DECLARE_SPELL_FUN( spell_fly ); DECLARE_SPELL_FUN( spell_frenzy ); DECLARE_SPELL_FUN( spell_gate ); DECLARE_SPELL_FUN( spell_giant_strength ); DECLARE_SPELL_FUN( spell_harm ); DECLARE_SPELL_FUN( spell_haste ); DECLARE_SPELL_FUN( spell_heal ); DECLARE_SPELL_FUN( spell_heat_metal ); DECLARE_SPELL_FUN( spell_holy_word ); DECLARE_SPELL_FUN( spell_identify ); DECLARE_SPELL_FUN( spell_infravision ); DECLARE_SPELL_FUN( spell_invis ); DECLARE_SPELL_FUN( spell_know_alignment ); DECLARE_SPELL_FUN( spell_lightning_bolt ); DECLARE_SPELL_FUN( spell_locate_object ); DECLARE_SPELL_FUN( spell_magic_missile ); DECLARE_SPELL_FUN( spell_mass_healing ); DECLARE_SPELL_FUN( spell_mass_invis ); DECLARE_SPELL_FUN( spell_nexus ); DECLARE_SPELL_FUN( spell_pass_door ); DECLARE_SPELL_FUN( spell_plague ); DECLARE_SPELL_FUN( spell_poison ); DECLARE_SPELL_FUN( spell_portal ); DECLARE_SPELL_FUN( spell_protection_evil ); DECLARE_SPELL_FUN( spell_protection_good ); DECLARE_SPELL_FUN( spell_ray_of_truth ); DECLARE_SPELL_FUN( spell_recharge ); DECLARE_SPELL_FUN( spell_refresh ); DECLARE_SPELL_FUN( spell_remove_curse ); DECLARE_SPELL_FUN( spell_sanctuary ); DECLARE_SPELL_FUN( spell_black_shroud ); DECLARE_SPELL_FUN( spell_shocking_grasp ); DECLARE_SPELL_FUN( spell_shield ); DECLARE_SPELL_FUN( spell_sleep ); DECLARE_SPELL_FUN( spell_slow ); DECLARE_SPELL_FUN( spell_stone_skin ); DECLARE_SPELL_FUN( spell_summon ); DECLARE_SPELL_FUN( spell_teleport ); DECLARE_SPELL_FUN( spell_bamf ); DECLARE_SPELL_FUN( spell_ventriloquate ); DECLARE_SPELL_FUN( spell_weaken ); DECLARE_SPELL_FUN( spell_word_of_recall ); DECLARE_SPELL_FUN( spell_acid_breath ); DECLARE_SPELL_FUN( spell_fire_breath ); DECLARE_SPELL_FUN( spell_frost_breath ); DECLARE_SPELL_FUN( spell_gas_breath ); DECLARE_SPELL_FUN( spell_lightning_breath ); DECLARE_SPELL_FUN( spell_general_purpose ); DECLARE_SPELL_FUN( spell_high_explosive ); DECLARE_SPELL_FUN( spell_poison_smoke ); DECLARE_SPELL_FUN( spell_mana_transfer ); DECLARE_SPELL_FUN( spell_blindness_dust ); DECLARE_SPELL_FUN( spell_dispel_good ); DECLARE_SPELL_FUN( spell_vanish ); DECLARE_SPELL_FUN( spell_transform ); DECLARE_SPELL_FUN( spell_demon_summon ); DECLARE_SPELL_FUN( spell_scourge ); DECLARE_SPELL_FUN( spell_iceball ); DECLARE_SPELL_FUN( spell_manacles ); DECLARE_SPELL_FUN( spell_mental_knife ); DECLARE_SPELL_FUN( spell_shield_ruler ); DECLARE_SPELL_FUN( spell_guard_call ); DECLARE_SPELL_FUN( spell_nightwalker ); DECLARE_SPELL_FUN( spell_eyes ); DECLARE_SPELL_FUN( spell_shadow_cloak ); DECLARE_SPELL_FUN( spell_nightfall ); DECLARE_SPELL_FUN( spell_confuse ); DECLARE_SPELL_FUN( spell_garble ); DECLARE_SPELL_FUN( spell_terangreal ); DECLARE_SPELL_FUN( spell_kassandra ); DECLARE_SPELL_FUN( spell_matandra ); DECLARE_SPELL_FUN( spell_sebat ); DECLARE_SPELL_FUN( spell_amnesia ); DECLARE_SPELL_FUN( spell_chaos_blade ); DECLARE_SPELL_FUN( spell_tattoo ); DECLARE_SPELL_FUN( spell_remove_tattoo ); DECLARE_SPELL_FUN( spell_wrath ); DECLARE_SPELL_FUN( spell_randomizer ); DECLARE_SPELL_FUN( spell_tesseract ); DECLARE_SPELL_FUN( spell_stalker ); DECLARE_SPELL_FUN( spell_brew ); DECLARE_SPELL_FUN( spell_shadowlife ); DECLARE_SPELL_FUN( spell_ruler_badge ); DECLARE_SPELL_FUN( spell_remove_badge ); DECLARE_SPELL_FUN( spell_dragon_strength ); DECLARE_SPELL_FUN( spell_dragon_breath ); DECLARE_SPELL_FUN( spell_golden_aura ); DECLARE_SPELL_FUN( spell_dragonplate ); DECLARE_SPELL_FUN( spell_squire ); DECLARE_SPELL_FUN( spell_dragonsword ); DECLARE_SPELL_FUN( spell_entangle ); DECLARE_SPELL_FUN( spell_knight ); DECLARE_SPELL_FUN( spell_love_potion ); DECLARE_SPELL_FUN( spell_deafen ); DECLARE_SPELL_FUN( spell_protective_shield ); DECLARE_SPELL_FUN( spell_disperse ); DECLARE_SPELL_FUN( spell_bark_skin ); DECLARE_SPELL_FUN( spell_acute_vision ); DECLARE_SPELL_FUN( spell_bear_call ); DECLARE_SPELL_FUN( spell_ranger_staff ); DECLARE_SPELL_FUN( spell_hellfire ); DECLARE_SPELL_FUN( spell_dragons_breath ); DECLARE_SPELL_FUN( spell_sand_storm ); DECLARE_SPELL_FUN( spell_scream ); DECLARE_SPELL_FUN( spell_vampire ); DECLARE_SPELL_FUN( spell_attract_other ); DECLARE_SPELL_FUN( spell_animate_dead ); DECLARE_SPELL_FUN( spell_know_sex ); DECLARE_SPELL_FUN( spell_enhanced_armor ); DECLARE_SPELL_FUN( spell_meld_into_stone ); DECLARE_SPELL_FUN( spell_find_object ); DECLARE_SPELL_FUN( spell_shielding ); DECLARE_SPELL_FUN( spell_web ); DECLARE_SPELL_FUN( spell_group_defense ); DECLARE_SPELL_FUN( spell_inspire ); DECLARE_SPELL_FUN( spell_link ); DECLARE_SPELL_FUN( spell_mass_sanctuary ); DECLARE_SPELL_FUN( spell_mend ); DECLARE_SPELL_FUN( spell_wolf ); DECLARE_SPELL_FUN( spell_lion_help ); DECLARE_SPELL_FUN( spell_magic_jar ); DECLARE_SPELL_FUN( spell_turn ); DECLARE_SPELL_FUN( spell_fear ); DECLARE_SPELL_FUN( spell_protection_heat ); DECLARE_SPELL_FUN( spell_protection_cold ); DECLARE_SPELL_FUN( spell_fire_shield ); DECLARE_SPELL_FUN( spell_witch_curse ); DECLARE_SPELL_FUN( spell_knock ); DECLARE_SPELL_FUN( spell_power_kill ); DECLARE_SPELL_FUN( spell_magic_resistance ); DECLARE_SPELL_FUN( spell_hallucination ); DECLARE_SPELL_FUN( spell_vam_blast ); DECLARE_SPELL_FUN( spell_dragon_skin ); DECLARE_SPELL_FUN( spell_mind_light ); DECLARE_SPELL_FUN( spell_lightning_shield ); DECLARE_SPELL_FUN( spell_shocking_trap ); DECLARE_SPELL_FUN( spell_insanity ); DECLARE_SPELL_FUN( spell_power_stun ); DECLARE_SPELL_FUN( spell_improved_detection); DECLARE_SPELL_FUN( spell_improved_invis ); DECLARE_SPELL_FUN( spell_holy_armor ); DECLARE_SPELL_FUN( spell_bluefire ); DECLARE_SPELL_FUN( spell_severity_force ); DECLARE_SPELL_FUN( spell_bless_weapon ); DECLARE_SPELL_FUN( spell_resilience ); DECLARE_SPELL_FUN( spell_super_heal ); DECLARE_SPELL_FUN( spell_master_heal ); DECLARE_SPELL_FUN( spell_group_healing ); DECLARE_SPELL_FUN( spell_restoring_light ); DECLARE_SPELL_FUN( spell_acid_arrow ); DECLARE_SPELL_FUN( spell_etheral_fist ); DECLARE_SPELL_FUN( spell_spectral_furor ); DECLARE_SPELL_FUN( spell_hand_of_undead ); DECLARE_SPELL_FUN( spell_disruption ); DECLARE_SPELL_FUN( spell_sonic_resonance ); DECLARE_SPELL_FUN( spell_mind_wrack ); DECLARE_SPELL_FUN( spell_mind_wrench ); DECLARE_SPELL_FUN( spell_sulfurus_spray ); DECLARE_SPELL_FUN( spell_caustic_font ); DECLARE_SPELL_FUN( spell_acetum_primus ); DECLARE_SPELL_FUN( spell_galvanic_whip ); DECLARE_SPELL_FUN( spell_magnetic_trust ); DECLARE_SPELL_FUN( spell_quantum_spike ); DECLARE_SPELL_FUN( spell_astral_walk ); DECLARE_SPELL_FUN( spell_mist_walk ); DECLARE_SPELL_FUN( spell_solar_flight ); DECLARE_SPELL_FUN( spell_helical_flow ); DECLARE_SPELL_FUN( spell_protection_good ); DECLARE_SPELL_FUN( spell_lesser_golem ); DECLARE_SPELL_FUN( spell_stone_golem ); DECLARE_SPELL_FUN( spell_iron_golem ); DECLARE_SPELL_FUN( spell_adamantite_golem ); DECLARE_SPELL_FUN( spell_corruption ); DECLARE_SPELL_FUN( spell_hurricane ); DECLARE_SPELL_FUN( spell_sanctify_lands ); DECLARE_SPELL_FUN( spell_deadly_venom ); DECLARE_SPELL_FUN( spell_cursed_lands ); DECLARE_SPELL_FUN( spell_lethargic_mist ); DECLARE_SPELL_FUN( spell_black_death ); DECLARE_SPELL_FUN( spell_mysterious_dream ); DECLARE_SPELL_FUN( spell_polymorph ); DECLARE_SPELL_FUN( spell_plant_form ); DECLARE_SPELL_FUN( spell_blade_barrier ); DECLARE_SPELL_FUN( spell_protection_negative); DECLARE_SPELL_FUN( spell_ruler_aura ); DECLARE_SPELL_FUN( spell_evil_spirit ); DECLARE_SPELL_FUN( spell_disgrace ); DECLARE_SPELL_FUN( spell_control_undead ); DECLARE_SPELL_FUN( spell_assist ); DECLARE_SPELL_FUN( spell_aid ); DECLARE_SPELL_FUN( spell_summon_shadow ); DECLARE_SPELL_FUN( spell_remove_fear ); DECLARE_SPELL_FUN( spell_desert_fist ); DECLARE_SPELL_FUN( spell_take_revenge ); DECLARE_SPELL_FUN( spell_benediction ); #endif