/* * $Id: fight.h,v 1.10 1999/02/09 14:28:15 fjoe Exp $ */ /*************************************************************************** * ANATOLIA 2.1 is copyright 1996-1997 Serdar BULUT, Ibrahim CANPUNAR * * ANATOLIA has been brought to you by ANATOLIA consortium * * Serdar BULUT {Chronos} bulut@rorqual.cc.metu.edu.tr * * Ibrahim Canpunar {Asena} canpunar@rorqual.cc.metu.edu.tr * * Murat BICER {KIO} mbicer@rorqual.cc.metu.edu.tr * * D.Baris ACAR {Powerman} dbacar@rorqual.cc.metu.edu.tr * * By using this code, you have agreed to follow the terms of the * * ANATOLIA license, in the file Anatolia/anatolia.licence * ***************************************************************************/ /*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #ifndef _FIGHT_H_ #define _FIGHT_H_ void raw_kill_org(CHAR_DATA *ch, CHAR_DATA *victim, int part); #define raw_kill(ch, victim) raw_kill_org(ch, victim, -1) bool is_safe (CHAR_DATA *ch, CHAR_DATA *victim); bool is_safe_nomessage (CHAR_DATA *ch, CHAR_DATA *victim); bool is_safe_spell (CHAR_DATA *ch, CHAR_DATA *victim, bool area); void violence_update (void); void multi_hit (CHAR_DATA *ch, CHAR_DATA *victim, int dt); bool damage (CHAR_DATA *ch, CHAR_DATA *victim, int dam, int dt, int class, int dam_flags); void update_pos (CHAR_DATA *victim); void stop_fighting (CHAR_DATA *ch, bool fBoth); bool can_kill (CHAR_DATA *ch, CHAR_DATA *victim); CHAR_DATA * check_guard (CHAR_DATA *ch, CHAR_DATA *mob); void one_hit (CHAR_DATA *ch, CHAR_DATA *victim, int dt, bool secondary); bool check_obj_dodge (CHAR_DATA *ch, CHAR_DATA *victim, OBJ_DATA *obj, int bonus); int get_dam_type (CHAR_DATA *ch, OBJ_DATA *wield, int *dt); bool backstab_ok (CHAR_DATA *ch, CHAR_DATA *victim); void backstab (CHAR_DATA *ch, CHAR_DATA *victim, int chance); #define DAMF_NONE (0) #define DAMF_SHOW (A) /* show dam message */ #define DAMF_SECOND (B) /* damage inflicted by second weapon */ #endif