/* * $Id: interp.c,v 1.134 1999/05/06 10:55:18 kostik Exp $ */ /*************************************************************************** * ANATOLIA 2.1 is copyright 1996-1997 Serdar BULUT, Ibrahim CANPUNAR * * ANATOLIA has been brought to you by ANATOLIA consortium * * Serdar BULUT {Chronos} bulut@rorqual.cc.metu.edu.tr * * Ibrahim Canpunar {Asena} canpunar@rorqual.cc.metu.edu.tr * * Murat BICER {KIO} mbicer@rorqual.cc.metu.edu.tr * * D.Baris ACAR {Powerman} dbacar@rorqual.cc.metu.edu.tr * * By using this code, you have agreed to follow the terms of the * * ANATOLIA license, in the file Anatolia/anatolia.licence * ***************************************************************************/ /*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #include <sys/types.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include <ctype.h> #include "merc.h" #include "interp.h" #include "olc/olc.h" #include "db/cmd.h" #include "db/socials.h" #undef IMMORTALS_LOGS void interpret_social(social_t *soc, CHAR_DATA *ch, const char *argument); /* * Command logging types. */ #define LOG_NORMAL 0 #define LOG_ALWAYS 1 #define LOG_NEVER 2 /* * Log-all switch. */ bool fLogAll = FALSE; #ifdef IMMORTALS_LOGS /* * immortals log file */ FILE *imm_log; #endif /* * Command table. */ cmd_t cmd_table[] = { /* * Common movement commands. */ { "north", do_north, POS_STANDING, 0, LOG_NEVER, CMD_KEEP_HIDE | CMD_HIDDEN }, { "east", do_east, POS_STANDING, 0, LOG_NEVER, CMD_KEEP_HIDE | CMD_HIDDEN }, { "south", do_south, POS_STANDING, 0, LOG_NEVER, CMD_KEEP_HIDE | CMD_HIDDEN }, { "west", do_west, POS_STANDING, 0, LOG_NEVER, CMD_KEEP_HIDE | CMD_HIDDEN }, { "up", do_up, POS_STANDING, 0, LOG_NEVER, CMD_KEEP_HIDE | CMD_HIDDEN }, { "down", do_down, POS_STANDING, 0, LOG_NEVER, CMD_KEEP_HIDE | CMD_HIDDEN }, /* * Common other commands. * Placed here so one and two letter abbreviations work. */ { "at", do_at, POS_DEAD, L6, LOG_NORMAL, CMD_KEEP_HIDE }, { "cast", do_cast, POS_FIGHTING, 0, LOG_NORMAL, CMD_NOORDER }, { "auction", do_auction, POS_SLEEPING, 0, LOG_NORMAL }, { "buy", do_buy, POS_RESTING, 0, LOG_NORMAL }, { "channels", do_channels, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "dual", do_second_wield,POS_RESTING, 0, LOG_NORMAL }, { "exits", do_exits, POS_RESTING, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "estimate", do_estimate, POS_RESTING, 0, LOG_NORMAL }, { "get", do_get, POS_RESTING, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "goto", do_goto, POS_DEAD, L8, LOG_NORMAL, CMD_KEEP_HIDE }, { "glist", do_glist, POS_DEAD, 0, LOG_NEVER }, { "group", do_group, POS_SLEEPING, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "hit", do_kill, POS_FIGHTING, 0, LOG_NORMAL, CMD_HIDDEN }, { "inventory", do_inventory, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "kill", do_kill, POS_FIGHTING, 0, LOG_NORMAL }, { "look", do_look, POS_RESTING, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "order", do_order, POS_RESTING, 0, LOG_NORMAL }, { "practice", do_practice, POS_SLEEPING, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "rest", do_rest, POS_SLEEPING, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "repair", do_repair, POS_SLEEPING, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "label", do_label, POS_RESTING, 0, LOG_NORMAL, CMD_NOORDER}, { "second", do_second_wield,POS_RESTING, 0, LOG_NORMAL }, { "sit", do_sit, POS_SLEEPING, 0, LOG_NORMAL }, { "smithing", do_smithing, POS_RESTING, 0, LOG_NORMAL }, { "sockets", do_sockets, POS_DEAD, L4, LOG_NORMAL, CMD_KEEP_HIDE}, { "stand", do_stand, POS_SLEEPING, 0, LOG_NORMAL }, { "tell", do_tell, POS_SLEEPING, 0, LOG_NORMAL, CMD_CHARMED_OK }, { "unlock", do_unlock, POS_RESTING, 0, LOG_NORMAL }, { "wield", do_wear, POS_RESTING, 0, LOG_NORMAL }, { "wizhelp", do_wizhelp, POS_DEAD, IM, LOG_NORMAL, CMD_KEEP_HIDE }, { "language", do_lang, POS_DEAD, 0, LOG_NORMAL }, /* * Informational commands. */ { "affects", do_affects, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "afk", do_afk, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "areas", do_areas, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "balance", do_balance, POS_STANDING, 0, LOG_NORMAL }, { "bug", do_bug, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "changes", do_changes, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "commands", do_commands, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "compare", do_compare, POS_RESTING, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "consider", do_consider, POS_RESTING, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "concentrate", do_concentrate, POS_STANDING, 0, LOG_NORMAL }, { "count", do_count, POS_SLEEPING, HE, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "credits", do_credits, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "date", do_date, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "deposit", do_deposit, POS_STANDING, 0, LOG_NORMAL }, { "equipment", do_equipment, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "escape", do_escape, POS_FIGHTING, 0, LOG_NORMAL }, { "examine", do_examine, POS_RESTING, 0, LOG_NORMAL, CMD_CHARMED_OK }, { "help", do_help, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "ideas", do_idea, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "news", do_news, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "raffects", do_raffects, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "rating", do_rating, POS_DEAD, ML, LOG_NORMAL, CMD_KEEP_HIDE }, { "read", do_look, POS_RESTING, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "report", do_report, POS_RESTING, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "rules", do_rules, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "scan", do_scan, POS_RESTING, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "oscore", do_oscore, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "skills", do_skills, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "speak", do_speak, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "socials", do_socials, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "spells", do_spells, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "time", do_time, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "typo", do_typo, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "weather", do_weather, POS_RESTING, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "who", do_who, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "whois", do_whois, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "withdraw", do_withdraw, POS_STANDING, 0, LOG_NORMAL }, { "wizlist", do_wizlist, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "worth", do_worth, POS_SLEEPING, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, /* * Communication commands. */ { "bearcall", do_bear_call, POS_FIGHTING, 0, LOG_NORMAL }, { "clan", do_clan, POS_SLEEPING, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "=", do_clan, POS_SLEEPING, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "clanlist", do_clanlist, POS_SLEEPING, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "clanrecall", do_crecall, POS_FIGHTING, 0, LOG_NORMAL }, { "deaf", do_deaf, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "emote", do_emote, POS_RESTING, 0, LOG_NORMAL, CMD_CHARMED_OK }, { "pmote", do_pmote, POS_RESTING, 0, LOG_NORMAL, CMD_CHARMED_OK }, { ",", do_emote, POS_RESTING, 0, LOG_NORMAL, CMD_CHARMED_OK }, { "gtell", do_gtell, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { ";", do_gtell, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "notes", do_note, POS_SLEEPING, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "petitio", do_petitio, POS_DEAD, 0, LOG_NORMAL, CMD_CHARMED_OK }, { "petition", do_petition, POS_DEAD, 0, LOG_NORMAL, CMD_NOORDER }, { "pose", do_pose, POS_RESTING, 0, LOG_NORMAL, CMD_CHARMED_OK }, { "promote", do_promote, POS_DEAD, 0, LOG_NORMAL }, { "pray", do_pray, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK | CMD_FROZEN_OK }, { "reply", do_reply, POS_SLEEPING, 0, LOG_NORMAL, CMD_CHARMED_OK }, { "replay", do_replay, POS_SLEEPING, 0, LOG_NORMAL, CMD_CHARMED_OK }, { "say", do_say, POS_RESTING, 0, LOG_NORMAL, CMD_CHARMED_OK }, { "'", do_say, POS_RESTING, 0, LOG_NORMAL, CMD_CHARMED_OK }, { "shout", do_shout, POS_DEAD, 3, LOG_NORMAL, CMD_CHARMED_OK }, { ".", do_shout, POS_DEAD, 3, LOG_NORMAL, CMD_CHARMED_OK }, { "music", do_music, POS_DEAD, 3, LOG_NORMAL, CMD_CHARMED_OK }, { "gossip", do_gossip, POS_DEAD, 3, LOG_NORMAL, CMD_CHARMED_OK }, { "motd", do_motd, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "wake", do_wake, POS_SLEEPING, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "warcry", do_warcry, POS_FIGHTING, 0, LOG_NORMAL }, { "unread", do_unread, POS_SLEEPING, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "yell", do_yell, POS_RESTING, 0, LOG_NORMAL, CMD_CHARMED_OK }, { "wanted", do_wanted, POS_RESTING, 0, LOG_ALWAYS, CMD_NOORDER}, { "judge", do_judge, POS_RESTING, 0, LOG_NORMAL, CMD_NOORDER | CMD_CHARMED_OK}, /* * Configuration commands. */ { "alia", do_alia, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "alias", do_alias, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK | CMD_NOORDER }, { "clear", do_clear, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "cls", do_clear, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "autolist", do_autolist, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "autoassist", do_autoassist, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "autoexit", do_autoexit, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "autogold", do_autogold, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "autolook", do_autolook, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "autoloot", do_autoloot, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "autosac", do_autosac, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "autosplit", do_autosplit, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "description", do_description, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "delet", do_delet, POS_DEAD, 0, LOG_ALWAYS, CMD_KEEP_HIDE | CMD_CHARMED_OK | CMD_FROZEN_OK }, { "delete", do_delete, POS_STANDING, 0, LOG_ALWAYS, CMD_KEEP_HIDE | CMD_CHARMED_OK | CMD_FROZEN_OK }, { "identify", do_identify, POS_STANDING, 0, LOG_NORMAL }, { "nofollow", do_nofollow, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "nosummon", do_nosummon, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_NOORDER }, { "trust", do_trust, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_NOORDER }, { "toggle", do_toggle, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK | CMD_NOORDER }, { "outfit", do_outfit, POS_RESTING, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "tick", do_tick, POS_DEAD, ML, LOG_ALWAYS, CMD_KEEP_HIDE }, { "password", do_password, POS_DEAD, 0, LOG_NEVER, CMD_KEEP_HIDE | CMD_CHARMED_OK | CMD_NOORDER }, { "prompt", do_prompt, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK | CMD_NOORDER }, { "quest", do_quest, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_NOORDER }, { "qui", do_qui, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK | CMD_NOORDER | CMD_FROZEN_OK }, { "quit", do_quit, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_NOORDER | CMD_FROZEN_OK }, { "quiet", do_quiet, POS_SLEEPING, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK | CMD_NOORDER }, { "scroll", do_scroll, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK | CMD_NOORDER }, { "title", do_title, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK | CMD_NOORDER }, { "twit", do_twit, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK | CMD_NOORDER }, { "unalias", do_unalias, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK | CMD_NOORDER }, { "wimpy", do_wimpy, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK | CMD_NOORDER }, /* * Mob command interpreter (placed here for faster scan...) */ { "mob", do_mob, POS_DEAD, 0, LOG_NEVER, CMD_NOORDER }, /* * Miscellaneous commands. */ { "endure", do_endure, POS_STANDING, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "enter", do_enter, POS_STANDING, 0, LOG_NORMAL }, { "follow", do_follow, POS_RESTING, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "gain", do_gain, POS_STANDING, 0, LOG_NORMAL }, { "go", do_enter, POS_STANDING, 0, LOG_NORMAL, CMD_HIDDEN }, { "fade", do_fade, POS_RESTING, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "herbs", do_herbs, POS_STANDING, 0, LOG_NORMAL }, { "hara", do_hara, POS_STANDING, 0, LOG_NORMAL }, { "hide", do_hide, POS_RESTING, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "hometown", do_hometown, POS_STANDING, 0, LOG_NORMAL }, { "homepoint", do_homepoint, POS_STANDING, 0, LOG_NORMAL }, { "human", do_human, POS_STANDING, 0, LOG_NORMAL }, { "hunt", do_hunt, POS_STANDING, 0, LOG_NORMAL }, { "leave", do_enter, POS_STANDING, 0, LOG_NORMAL }, { "rent", do_rent, POS_DEAD, 0, LOG_NORMAL, CMD_HIDDEN }, { "save", do_save, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "sleep", do_sleep, POS_SLEEPING, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "sneak", do_sneak, POS_STANDING, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "split", do_split, POS_RESTING, 0, LOG_NORMAL }, { "steal", do_steal, POS_STANDING, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "train", do_train, POS_RESTING, 0, LOG_NORMAL }, { "visible", do_visible, POS_SLEEPING, 0, LOG_NORMAL }, { "where", do_where, POS_RESTING, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "item", do_item, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE|CMD_CHARMED_OK }, /* * Object manipulation commands. */ { "brandish", do_brandish, POS_RESTING, 0, LOG_NORMAL }, { "butcher", do_butcher, POS_STANDING, 0, LOG_NORMAL }, { "crucify", do_crucify, POS_STANDING, 0, LOG_NORMAL }, { "close", do_close, POS_RESTING, 0, LOG_NORMAL }, { "detect", do_detect_hidden,POS_RESTING, 0, LOG_NORMAL }, { "drink", do_drink, POS_RESTING, 0, LOG_NORMAL }, { "drop", do_drop, POS_RESTING, 0, LOG_NORMAL }, { "eat", do_eat, POS_RESTING, 0, LOG_NORMAL }, { "enchant", do_enchant, POS_RESTING, 0, LOG_NORMAL }, { "envenom", do_envenom, POS_RESTING, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "fill", do_fill, POS_RESTING, 0, LOG_NORMAL }, { "fly", do_fly, POS_FIGHTING, 0, LOG_NORMAL }, { "give", do_give, POS_RESTING, 0, LOG_NORMAL }, { "heal", do_heal, POS_RESTING, 0, LOG_NORMAL }, { "hold", do_wear, POS_RESTING, 0, LOG_NORMAL }, { "layhands", do_layhands, POS_RESTING, 0, LOG_NORMAL }, { "list", do_list, POS_RESTING, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "lock", do_lock, POS_RESTING, 0, LOG_NORMAL }, { "lore", do_lore, POS_RESTING, 0, LOG_NORMAL }, { "open", do_open, POS_RESTING, 0, LOG_NORMAL }, { "pick", do_pick, POS_RESTING, 0, LOG_NORMAL }, { "pour", do_pour, POS_RESTING, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "put", do_put, POS_RESTING, 0, LOG_NORMAL }, { "quaff", do_quaff, POS_RESTING, 0, LOG_NORMAL }, { "recite", do_recite, POS_RESTING, 0, LOG_NORMAL }, { "remove", do_remove, POS_RESTING, 0, LOG_NORMAL }, { "request", do_request, POS_STANDING, 0, LOG_NORMAL }, { "sell", do_sell, POS_RESTING, 0, LOG_NORMAL }, { "take", do_get, POS_RESTING, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "sacrifice", do_sacrifice, POS_RESTING, 0, LOG_NORMAL }, { "junk", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, CMD_HIDDEN }, { "trophy", do_trophy, POS_STANDING, 0, LOG_NORMAL }, { "value", do_value, POS_RESTING, 0, LOG_NORMAL }, { "wear", do_wear, POS_RESTING, 0, LOG_NORMAL }, { "zap", do_zap, POS_RESTING, 0, LOG_NORMAL }, { "recall", do_recall, POS_FIGHTING, 0, LOG_NORMAL, CMD_NOORDER }, { "/", do_recall, POS_FIGHTING, 0, LOG_NORMAL, CMD_HIDDEN | CMD_NOORDER }, /* * Combat commands. */ { "ambush", do_ambush, POS_STANDING, 0, LOG_NORMAL }, { "assassinate", do_assassinate, POS_STANDING, 0, LOG_NORMAL }, { "backstab", do_backstab, POS_STANDING, 0, LOG_NORMAL }, { "bash", do_bash, POS_FIGHTING, 0, LOG_NORMAL }, { "bashdoor", do_bash_door, POS_FIGHTING, 0, LOG_NORMAL }, { "bs", do_backstab, POS_STANDING, 0, LOG_NORMAL, CMD_HIDDEN }, { "bite", do_vbite, POS_STANDING, 0, LOG_NORMAL, CMD_HIDDEN }, { "blindness", do_blindness_dust,POS_FIGHTING, 0, LOG_ALWAYS }, { "touch", do_vtouch, POS_STANDING, 0, LOG_NORMAL, CMD_HIDDEN }, { "berserk", do_berserk, POS_FIGHTING, 0, LOG_NORMAL }, { "bloodthirst", do_bloodthirst, POS_FIGHTING, 0, LOG_NORMAL }, { "blackjack", do_blackjack, POS_STANDING, 0, LOG_NORMAL }, { "caltrops", do_caltrops, POS_FIGHTING, 0, LOG_NORMAL }, { "explode", do_explode, POS_FIGHTING, 0, LOG_NORMAL }, { "camouflage", do_camouflage, POS_STANDING, 0, LOG_NORMAL }, { "circle", do_circle, POS_FIGHTING, 0, LOG_NORMAL }, { "cleave", do_cleave, POS_STANDING, 0, LOG_NORMAL }, { "dirt", do_dirt, POS_FIGHTING, 0, LOG_NORMAL }, { "disarm", do_disarm, POS_FIGHTING, 0, LOG_NORMAL }, { "dishonor", do_dishonor, POS_FIGHTING, 0, LOG_NORMAL }, { "dismount", do_dismount, POS_STANDING, 0, LOG_NORMAL }, { "flee", do_flee, POS_FIGHTING, 0, LOG_NORMAL }, { "guard", do_guard, POS_STANDING, 0, LOG_NORMAL }, { "kick", do_kick, POS_FIGHTING, 0, LOG_NORMAL }, { "lioncall", do_lion_call, POS_FIGHTING, 0, LOG_NORMAL }, { "make", do_make, POS_STANDING, 0, LOG_NORMAL }, { "mount", do_mount, POS_STANDING, 0, LOG_NORMAL }, { "murde", do_murde, POS_FIGHTING, 0, LOG_NORMAL, CMD_HIDDEN }, { "murder", do_murder, POS_FIGHTING, 0, LOG_ALWAYS }, { "nerve", do_nerve, POS_FIGHTING, 0, LOG_NORMAL }, { "poison", do_poison_smoke,POS_FIGHTING, 0, LOG_ALWAYS }, { "rescue", do_rescue, POS_FIGHTING, 0, LOG_NORMAL }, { "resistance", do_resistance, POS_FIGHTING, 0, LOG_NORMAL }, { "truesight", do_truesight, POS_FIGHTING, 0, LOG_NORMAL }, { "thumbling", do_thumbling, POS_FIGHTING, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "forest", do_forest, POS_FIGHTING, 0, LOG_NORMAL }, { "shield", do_shield, POS_FIGHTING, 0, LOG_NORMAL }, { "strangle", do_strangle, POS_STANDING, 0, LOG_NORMAL }, { "surrender", do_surrender, POS_FIGHTING, 0, LOG_NORMAL }, { "tame", do_tame, POS_FIGHTING, 0, LOG_NORMAL }, { "throw", do_throw, POS_FIGHTING, 0, LOG_NORMAL }, { "tiger", do_tiger, POS_FIGHTING, 0, LOG_NORMAL }, { "trip", do_trip, POS_FIGHTING, 0, LOG_NORMAL }, { "target", do_target, POS_FIGHTING, 0, LOG_NORMAL }, { "vampire", do_vampire, POS_FIGHTING, 0, LOG_NORMAL }, { "vanish", do_vanish, POS_FIGHTING, 0, LOG_NORMAL }, { "weapon", do_weapon, POS_FIGHTING, 0, LOG_NORMAL }, { "blink", do_blink, POS_FIGHTING, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "knife", do_knife, POS_STANDING, 0, LOG_NORMAL }, { "mark", do_mark, POS_STANDING, 0, LOG_NORMAL }, /* * Immortal commands. */ { "advance", do_advance, POS_DEAD, ML, LOG_ALWAYS }, { "set", do_set, POS_DEAD, L1, LOG_ALWAYS }, { "dump", do_dump, POS_DEAD, ML, LOG_ALWAYS }, { "rename", do_rename, POS_DEAD, ML, LOG_ALWAYS }, { "violate", do_violate, POS_DEAD, ML, LOG_ALWAYS }, { "track", do_track, POS_STANDING, 0, LOG_NORMAL }, { "allow", do_allow, POS_DEAD, L2, LOG_ALWAYS }, { "ban", do_ban, POS_DEAD, L2, LOG_ALWAYS }, { "deny", do_deny, POS_DEAD, L1, LOG_ALWAYS }, { "disconnect", do_disconnect, POS_DEAD, L3, LOG_ALWAYS }, { "freeze", do_freeze, POS_DEAD, L4, LOG_ALWAYS }, { "permban", do_permban, POS_DEAD, L1, LOG_ALWAYS }, { "protect", do_protect, POS_DEAD, L1, LOG_ALWAYS }, { "reboo", do_reboo, POS_DEAD, L1, LOG_NEVER, CMD_HIDDEN }, { "reboot", do_reboot, POS_DEAD, L1, LOG_ALWAYS }, { "smite", do_smite, POS_DEAD, L2, LOG_ALWAYS }, { "limited", do_limited, POS_DEAD, L2, LOG_NEVER }, { "popularity", do_popularity, POS_DEAD, L2, LOG_ALWAYS }, { "shutdow", do_shutdow, POS_DEAD, L1, LOG_NEVER, CMD_HIDDEN }, { "shutdown", do_shutdown, POS_DEAD, L1, LOG_ALWAYS }, { "wizlock", do_wizlock, POS_DEAD, L2, LOG_ALWAYS }, { "affrooms", do_affrooms, POS_DEAD, L5, LOG_ALWAYS }, { "force", do_force, POS_DEAD, L5, LOG_ALWAYS }, { "load", do_load, POS_DEAD, L4, LOG_ALWAYS }, { "newlock", do_newlock, POS_DEAD, L4, LOG_ALWAYS }, { "noaffect", do_noaffect, POS_DEAD, L5, LOG_ALWAYS }, { "nochannels", do_nochannels, POS_DEAD, L5, LOG_ALWAYS }, { "notitle", do_notitle, POS_DEAD, L5, LOG_ALWAYS }, { "noemote", do_noemote, POS_DEAD, L5, LOG_ALWAYS }, { "noshout", do_noshout, POS_DEAD, L5, LOG_ALWAYS }, { "notell", do_notell, POS_DEAD, L5, LOG_ALWAYS }, { "pecho", do_pecho, POS_DEAD, L4, LOG_ALWAYS }, { "purge", do_purge, POS_DEAD, L4, LOG_ALWAYS }, { "restore", do_restore, POS_DEAD, L4, LOG_ALWAYS }, { "sla", do_sla, POS_DEAD, L3, LOG_NEVER }, { "slay", do_slay, POS_DEAD, L3, LOG_ALWAYS }, { "teleport", do_transfer, POS_DEAD, L5, LOG_ALWAYS }, { "transfer", do_transfer, POS_DEAD, L5, LOG_ALWAYS }, { "poofin", do_bamfin, POS_DEAD, L8, LOG_NORMAL }, { "poofout", do_bamfout, POS_DEAD, L8, LOG_NORMAL }, { "gecho", do_echo, POS_DEAD, L4, LOG_ALWAYS }, { ">", do_echo, POS_DEAD, L4, LOG_ALWAYS }, { "holylight", do_holylight, POS_DEAD, IM, LOG_NORMAL }, { "incognito", do_incognito, POS_DEAD, IM, LOG_NORMAL }, { "invis", do_invis, POS_DEAD, IM, LOG_NORMAL }, { "log", do_log, POS_DEAD, L1, LOG_ALWAYS }, { "memory", do_memory, POS_DEAD, IM, LOG_NEVER }, { "mwhere", do_mwhere, POS_DEAD, IM, LOG_NORMAL }, { "owhere", do_owhere, POS_DEAD, IM, LOG_NORMAL }, { "peace", do_peace, POS_DEAD, L5, LOG_NORMAL }, { "penalty", do_penalty, POS_DEAD, L7, LOG_NORMAL }, { "penalties", do_penalty, POS_DEAD, L7, LOG_NORMAL }, { "echo", do_recho, POS_DEAD, L6, LOG_ALWAYS }, { "return", do_return, POS_DEAD, 0, LOG_NORMAL, CMD_CHARMED_OK | CMD_HIDDEN }, { "snoop", do_snoop, POS_DEAD, ML, LOG_ALWAYS }, { "stat", do_stat, POS_DEAD, IM, LOG_NORMAL }, { "string", do_string, POS_DEAD, L5, LOG_ALWAYS }, { "switch", do_switch, POS_DEAD, L6, LOG_ALWAYS }, { "wizinvis", do_invis, POS_DEAD, IM, LOG_NORMAL }, { "vnum", do_vnum, POS_DEAD, L4, LOG_NORMAL }, { "zecho", do_zecho, POS_DEAD, L4, LOG_ALWAYS }, { "clone", do_clone, POS_DEAD, L5, LOG_ALWAYS }, { "wiznet", do_wiznet, POS_DEAD, IM, LOG_NORMAL }, { "immtalk", do_immtalk, POS_DEAD, IM, LOG_NORMAL }, { "imotd", do_imotd, POS_DEAD, IM, LOG_NORMAL }, { ":", do_immtalk, POS_DEAD, IM, LOG_NORMAL }, { "smote", do_smote, POS_DEAD, IM, LOG_NORMAL }, { "prefi", do_prefi, POS_DEAD, IM, LOG_NORMAL, CMD_HIDDEN }, { "prefix", do_prefix, POS_DEAD, IM, LOG_NORMAL }, { "objlist", do_objlist, POS_DEAD, ML, LOG_NORMAL }, { "settraps", do_settraps, POS_STANDING, 0, LOG_NORMAL }, { "slook", do_slook, POS_SLEEPING, 0, LOG_NORMAL, CMD_KEEP_HIDE }, { "learn", do_learn, POS_STANDING, 0, LOG_NORMAL }, { "teach", do_teach, POS_STANDING, 0, LOG_NORMAL }, { "camp", do_camp, POS_STANDING, 0, LOG_NORMAL }, { "tail", do_tail, POS_FIGHTING, 0, LOG_NORMAL }, { "push", do_push, POS_STANDING, 0, LOG_NORMAL }, { "demand", do_demand, POS_STANDING, 0, LOG_NORMAL }, { "bandage", do_bandage, POS_FIGHTING, 0, LOG_NORMAL }, { "shoot", do_shoot, POS_FIGHTING, 0, LOG_NORMAL }, { "charge", do_charge, POS_STANDING, 0, LOG_NORMAL }, { "find", do_find, POS_DEAD, ML, LOG_ALWAYS }, { "score", do_score, POS_DEAD, 0, LOG_NORMAL, CMD_KEEP_HIDE | CMD_CHARMED_OK }, { "katana", do_katana, POS_STANDING, 0, LOG_NORMAL }, { "control", do_control, POS_STANDING, 0, LOG_NORMAL }, { "ititle", do_ititle, POS_DEAD, IM, LOG_NORMAL }, { "sense", do_sense, POS_RESTING, 0, LOG_NORMAL }, { "mpstat", do_mpstat, POS_DEAD, IM, LOG_NEVER }, { "msgstat", do_msgstat, POS_DEAD, IM, LOG_NEVER }, { "strstat", do_strstat, POS_DEAD, IM, LOG_NEVER }, { "grant", do_grant, POS_DEAD, ML, LOG_ALWAYS }, { "disable", do_disable, POS_DEAD, ML, LOG_ALWAYS }, { "enable", do_enable, POS_DEAD, ML, LOG_ALWAYS }, /* * OLC */ { "edit", do_edit, POS_DEAD, IM, LOG_ALWAYS }, { "create", do_create, POS_DEAD, IM, LOG_ALWAYS }, { "asave", do_asave, POS_DEAD, IM, LOG_ALWAYS }, { "alist", do_alist, POS_DEAD, IM, LOG_NEVER }, { "ashow", do_ashow, POS_DEAD, IM, LOG_NEVER }, { "resets", do_resets, POS_DEAD, IM, LOG_NORMAL }, /* * End of list. */ { NULL } }; void interpret(CHAR_DATA *ch, const char *argument) { interpret_raw(ch, argument, FALSE); } /* * The main entry point for executing commands. * Can be recursively called from 'at', 'order', 'force'. */ void interpret_raw(CHAR_DATA *ch, const char *argument, bool is_order) { char command[MAX_INPUT_LENGTH]; const char *logline; cmd_t *cmd; bool found; social_t *soc = NULL; int min_pos; flag64_t cmd_flags; /* * Strip leading spaces. */ while (isspace(*argument)) argument++; if (argument[0] == '\0') return; logline = argument; /* * Grab the command word. * Special parsing so ' can be a command, * also no spaces needed after punctuation. */ #ifdef IMMORTALS_LOGS if (IS_IMMORTAL(ch)) { if ((imm_log = dfopen(GODS_PATH, IMMLOG_FILE, "a+"))) { fprintf(imm_log, "%s [%s] %s\n", strtime(time(NULL)), ch->name, logline); fprintf(imm_log, buf); fclose(imm_log); } } #endif if (!isalpha(argument[0]) && !isdigit(argument[0])) { command[0] = argument[0]; command[1] = '\0'; argument++; while (isspace(*argument)) argument++; } else argument = one_argument(argument, command, sizeof(command)); /* * Look for command in command table. */ found = FALSE; for (cmd = cmd_table; cmd->name; cmd++) { if (str_prefix(command, cmd->name)) continue; /* * Implement freeze command. */ if (!IS_NPC(ch) && IS_SET(ch->plr_flags, PLR_FREEZE) && !IS_SET(cmd->flags, CMD_FROZEN_OK)) { char_puts("You're totally frozen!\n", ch); continue; } if (IS_SET(cmd->flags, CMD_DISABLED)) { char_puts("Sorry, this command is temporarily disabled.\n", ch); return; } if (cmd->level >= LEVEL_IMMORTAL) { if (IS_NPC(ch)) continue; if (ch->level < IMPLEMENTOR && !is_name(cmd->name, ch->pcdata->granted)) continue; } else if (cmd->level > ch->level) continue; if (is_order) { if (IS_SET(cmd->flags, CMD_NOORDER) || cmd->level >= LEVEL_IMMORTAL) return; } else { if (IS_AFFECTED(ch, AFF_CHARM) && !IS_SET(cmd->flags, CMD_CHARMED_OK) && cmd->level < LEVEL_IMMORTAL && !IS_IMMORTAL(ch)) { char_puts("First ask your beloved master!\n", ch); return; } } if (IS_AFFECTED(ch, AFF_STUN) && !(cmd->flags & CMD_KEEP_HIDE)) { char_puts("You are STUNNED to do that.\n", ch); return; } found = TRUE; break; } /* * Log and snoop. */ if (cmd->log == LOG_NEVER) logline = str_empty; if (((!IS_NPC(ch) && IS_SET(ch->plr_flags, PLR_LOG)) || fLogAll || cmd->log == LOG_ALWAYS) && logline[0] != '\0' && logline[0] != '\n') { log_printf("Log %s: %s", ch->name, logline); wiznet("Log $N: $t", ch, logline, WIZ_SECURE, 0, ch->level); } if (ch->desc && ch->desc->snoop_by) { write_to_buffer(ch->desc->snoop_by, "# ", 2); write_to_buffer(ch->desc->snoop_by, logline, 0); write_to_buffer(ch->desc->snoop_by, "\n\r", 2); } if (!found) { /* * Look for command in socials table. */ if ((soc = social_lookup(command, str_prefix)) == NULL) { char_puts("Huh?\n", ch); return; } if (!IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE)) { char_puts("You are anti-social!\n", ch); return; } min_pos = soc->min_pos; cmd_flags = 0; } else { min_pos = cmd->position; cmd_flags = cmd->flags; } if (!IS_NPC(ch)) { /* Come out of hiding for most commands */ if (IS_AFFECTED(ch, AFF_HIDE | AFF_FADE) && !IS_SET(cmd_flags, CMD_KEEP_HIDE)) { REMOVE_BIT(ch->affected_by, AFF_HIDE | AFF_FADE); act_puts("You step out of shadows.", ch, NULL, NULL, TO_CHAR, POS_DEAD); act("$n steps out of shadows.", ch, NULL, NULL, TO_ROOM); } if (IS_AFFECTED(ch, AFF_IMP_INVIS) && min_pos == POS_FIGHTING) { affect_bit_strip(ch, TO_AFFECTS, AFF_IMP_INVIS); act_puts("You fade into existence.", ch, NULL, NULL, TO_CHAR, POS_DEAD); act("$n fades into existence.", ch, NULL, NULL, TO_ROOM); } } /* * Character not in position for command? */ if (ch->position < min_pos) { switch(ch->position) { case POS_DEAD: char_puts("Lie still; You are DEAD.\n", ch); break; case POS_MORTAL: case POS_INCAP: char_puts("You are hurt far too bad " "for that.\n", ch); break; case POS_STUNNED: char_puts("You are too stunned to do that.\n", ch); break; case POS_SLEEPING: char_puts("In your dreams, or what?\n", ch); break; case POS_RESTING: char_puts("Nah... You feel too relaxed...\n", ch); break; case POS_SITTING: char_puts("Better stand up first.\n", ch); break; case POS_FIGHTING: char_puts("No way! You are still fighting!\n", ch); break; } return; } if (soc) { interpret_social(soc, ch, argument); return; } /* * Dispatch the command. */ cmd->do_fun(ch, argument); tail_chain(); } void interpret_social(social_t *soc, CHAR_DATA *ch, const char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; ROOM_INDEX_DATA *victim_room; one_argument(argument, arg, sizeof(arg)); if (arg[0] == '\0') { act(soc->noarg_char, ch, NULL, NULL, TO_CHAR); act(soc->noarg_room, ch, NULL, NULL, TO_ROOM | ACT_TOBUF | ACT_NOTWIT); return; } if ((victim = get_char_world(ch, arg)) == NULL || (IS_NPC(victim) && victim->in_room != ch->in_room)) { act(soc->notfound_char, ch, NULL, NULL, TO_CHAR); return; } if (victim == ch) { act(soc->self_char, ch, NULL, victim, TO_CHAR); act(soc->self_room, ch, NULL, victim, TO_ROOM | ACT_TOBUF | ACT_NOTWIT); return; } victim_room = victim->in_room; victim->in_room = ch->in_room; act(soc->found_char, ch, NULL, victim, TO_CHAR); act(soc->found_vict, ch, NULL, victim, TO_VICT | ACT_TOBUF | ACT_NOTWIT); act(soc->found_notvict, ch, NULL, victim, TO_NOTVICT | ACT_TOBUF | ACT_NOTWIT); victim->in_room = victim_room; if (!IS_NPC(ch) && IS_NPC(victim) && !IS_AFFECTED(victim, AFF_CHARM) && IS_AWAKE(victim) && !victim->desc) { switch (number_bits(4)) { case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: act(soc->found_char, victim, NULL, ch, TO_CHAR); act(soc->found_vict, victim, NULL, ch, TO_VICT | ACT_TOBUF); act(soc->found_notvict, victim, NULL, ch, TO_NOTVICT | ACT_TOBUF | ACT_NOTWIT); break; case 9: case 10: case 11: case 12: act("$n slaps $N.", victim, NULL, ch, TO_NOTVICT | ACT_TOBUF | ACT_NOTWIT); act("You slap $N.", victim, NULL, ch, TO_CHAR); act("$n slaps you.", victim, NULL, ch, TO_VICT | ACT_TOBUF); break; } } } /* * Return true if an argument is completely numeric. */ bool is_number(const char *argument) { if (IS_NULLSTR(argument)) return FALSE; if (*argument == '+' || *argument == '-') argument++; for (; *argument != '\0'; argument++) { if (!isdigit(*argument)) return FALSE; } return TRUE; } static uint x_argument(const char *argument, char c, char *arg, size_t len) { char *p; char *q; int number; if (IS_NULLSTR(argument)) { arg[0] = '\0'; return 0; } p = strchr(argument, c); if (p == NULL) { strnzcpy(arg, len, argument); return 1; } number = strtoul(argument, &q, 0); if (q == p) argument = p+1; else number = 1; strnzcpy(arg, len, argument); return number; } /* * Given a string like 14.foo, return 14 and 'foo' */ uint number_argument(const char *argument, char *arg, size_t len) { return x_argument(argument, '.', arg, len); } /* * Given a string like 14*foo, return 14 and 'foo' */ uint mult_argument(const char *argument, char *arg, size_t len) { return x_argument(argument, '*', arg, len); } /* * Pick off one argument from a string and return the rest. * Understands quotes. */ const char *one_argument(const char *argument, char *arg_first, size_t len) { return first_arg(argument, arg_first, len, TRUE); } /***************************************************************************** Name: first_arg Purpose: Pick off one argument from a string and return the rest. Understands quotes, if fCase then arg_first will be lowercased Called by: string_add(string.c) ****************************************************************************/ const char *first_arg(const char *argument, char *arg_first, size_t len, bool fCase) { char *q; char cEnd = '\0'; if (IS_NULLSTR(argument)) { arg_first[0] = '\0'; return argument; } /* skip leading spaces */ while (isspace(*argument)) argument++; /* check quotes */ if (*argument == '\'' || *argument == '"') cEnd = *argument++; for (q = arg_first; *argument && q - arg_first + 1 < len; argument++) { if ((!cEnd && isspace(*argument)) || *argument == cEnd) { argument++; break; } *q++ = fCase ? LOWER(*argument) : *argument; } *q = '\0'; while (isspace(*argument)) argument++; return argument; } /* * Contributed by Alander. */ void do_commands(CHAR_DATA *ch, const char *argument) { cmd_t *cmd; int col; col = 0; for (cmd = cmd_table; cmd->name; cmd++) { if (cmd->level < LEVEL_HERO && cmd->level <= ch->level && !IS_SET(cmd->flags, CMD_HIDDEN)) { char_printf(ch, "%-12s", cmd->name); if (++col % 6 == 0) char_puts("\n", ch); } } if (col % 6 != 0) char_puts("\n", ch); } void do_wizhelp(CHAR_DATA *ch, const char *argument) { cmd_t *cmd; int col; if (IS_NPC(ch)) { char_puts("Huh?\n", ch); return; } col = 0; for (cmd = cmd_table; cmd->name; cmd++) { if (cmd->level < LEVEL_IMMORTAL) continue; if (ch->level < IMPLEMENTOR && !is_name(cmd->name, ch->pcdata->granted)) continue; char_printf(ch, "%-12s", cmd->name); if (++col % 6 == 0) char_puts("\n", ch); } if (col % 6 != 0) char_puts("\n", ch); } /*********** alias.c **************/ /* does aliasing and other fun stuff */ void substitute_alias(DESCRIPTOR_DATA *d, const char *argument) { CHAR_DATA *ch; char buf[MAX_STRING_LENGTH],prefix[MAX_INPUT_LENGTH],name[MAX_INPUT_LENGTH]; const char *point; int alias; ch = d->original ? d->original : d->character; /* check for prefix */ if (ch->prefix[0] != '\0' && str_prefix("prefix",argument)) { if (strlen(ch->prefix) + strlen(argument) > MAX_INPUT_LENGTH) char_puts("Line to long, prefix not processed.\n",ch); else { snprintf(prefix, sizeof(prefix), "%s %s",ch->prefix,argument); argument = prefix; } } if (IS_NPC(ch) || ch->pcdata->alias[0] == NULL || !str_prefix("alias",argument) || !str_prefix("una",argument) || !str_prefix("prefix",argument)) { interpret(d->character, argument); return; } strnzcpy(buf, sizeof(buf), argument); for (alias = 0; alias < MAX_ALIAS; alias++) /* go through the aliases */ { if (ch->pcdata->alias[alias] == NULL) break; if (!str_prefix(ch->pcdata->alias[alias],argument)) { point = one_argument(argument, name, sizeof(name)); if (!strcmp(ch->pcdata->alias[alias],name)) { snprintf(buf, sizeof(buf), "%s %s", ch->pcdata->alias_sub[alias], point); break; } if (strlen(buf) > MAX_INPUT_LENGTH) { char_puts("Alias substitution too long. Truncated.\n",ch); buf[MAX_INPUT_LENGTH -1] = '\0'; } } } interpret(d->character, buf); } void do_alia(CHAR_DATA *ch, const char *argument) { char_puts("I'm sorry, alias must be entered in full.\n",ch); return; } void do_alias(CHAR_DATA *ch, const char *argument) { CHAR_DATA *rch; char arg[MAX_INPUT_LENGTH]; int pos; if (ch->desc == NULL) rch = ch; else rch = ch->desc->original ? ch->desc->original : ch; if (IS_NPC(rch)) return; argument = one_argument(argument, arg, sizeof(arg)); if (arg[0] == '\0') { if (rch->pcdata->alias[0] == NULL) { char_puts("You have no aliases defined.\n",ch); return; } char_puts("Your current aliases are:\n",ch); for (pos = 0; pos < MAX_ALIAS; pos++) { if (rch->pcdata->alias[pos] == NULL || rch->pcdata->alias_sub[pos] == NULL) break; char_printf(ch," %s: %s\n",rch->pcdata->alias[pos], rch->pcdata->alias_sub[pos]); } return; } if (!str_prefix("una",arg) || !str_cmp("alias",arg)) { char_puts("Sorry, that word is reserved.\n",ch); return; } if (argument[0] == '\0') { for (pos = 0; pos < MAX_ALIAS; pos++) { if (rch->pcdata->alias[pos] == NULL || rch->pcdata->alias_sub[pos] == NULL) break; if (!str_cmp(arg,rch->pcdata->alias[pos])) { char_printf(ch, "%s aliases to '%s'.\n", rch->pcdata->alias[pos], rch->pcdata->alias_sub[pos]); return; } } char_puts("That alias is not defined.\n",ch); return; } if (!str_prefix(argument,"delete") || !str_prefix(argument,"prefix")) { char_puts("That shall not be done!\n",ch); return; } for (pos = 0; pos < MAX_ALIAS; pos++) { if (rch->pcdata->alias[pos] == NULL) break; if (!str_cmp(arg,rch->pcdata->alias[pos])) /* redefine an alias */ { free_string(rch->pcdata->alias_sub[pos]); rch->pcdata->alias_sub[pos] = str_dup(argument); char_printf(ch,"%s is now realiased to '%s'.\n",arg,argument); return; } } if (pos >= MAX_ALIAS) { char_puts("Sorry, you have reached the alias limit.\n",ch); return; } /* make a new alias */ rch->pcdata->alias[pos] = str_dup(arg); rch->pcdata->alias_sub[pos] = str_dup(argument); char_printf(ch,"%s is now aliased to '%s'.\n",arg,argument); } void do_unalias(CHAR_DATA *ch, const char *argument) { CHAR_DATA *rch; char arg[MAX_INPUT_LENGTH]; int pos; bool found = FALSE; if (ch->desc == NULL) rch = ch; else rch = ch->desc->original ? ch->desc->original : ch; if (IS_NPC(rch)) return; argument = one_argument(argument, arg, sizeof(arg)); if (arg == '\0') { char_puts("Unalias what?\n",ch); return; } for (pos = 0; pos < MAX_ALIAS; pos++) { if (rch->pcdata->alias[pos] == NULL) break; if (found) { rch->pcdata->alias[pos-1] = rch->pcdata->alias[pos]; rch->pcdata->alias_sub[pos-1] = rch->pcdata->alias_sub[pos]; rch->pcdata->alias[pos] = NULL; rch->pcdata->alias_sub[pos] = NULL; continue; } if(!strcmp(arg,rch->pcdata->alias[pos])) { char_puts("Alias removed.\n",ch); free_string(rch->pcdata->alias[pos]); free_string(rch->pcdata->alias_sub[pos]); rch->pcdata->alias[pos] = NULL; rch->pcdata->alias_sub[pos] = NULL; found = TRUE; } } if (!found) char_puts("No alias of that name to remove.\n",ch); }