/*- * Copyright (c) 1998 fjoe <fjoe@iclub.nsu.ru> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * $Id: clan.h,v 1.17 1999/04/16 15:52:16 fjoe Exp $ */ #ifndef _CLAN_H_ #define _CLAN_H_ /*---------------------------------------------------------------------- * clan stuff (clan.c) */ #define CLAN_NONE 0 /* Clan status */ #define CLAN_LEADER 2 #define CLAN_SECOND 1 #define CLAN_COMMONER 0 /* * Clan structure */ struct clan_t { const char * name; /* clan name */ const char * file_name; /* file name */ int recall_vnum; /* recall room vnum */ varr skills; /* clan skills */ flag32_t flags; /* clan flags */ int altar_vnum; /* vnum of room with clan item */ int obj_vnum; /* vnum of clan item */ int mark_vnum; /* vnum of clan mark */ OBJ_DATA * obj_ptr; /* pointer to clan item */ OBJ_DATA * altar_ptr; /* pointer to altar (obj with clan item)*/ const char * leader_list; /* list of leaders */ const char * member_list; /* list of members */ const char * second_list; /* list of secondaries */ }; /* clan flags */ #define CLAN_HIDDEN (A) /* clan will not appear in who */ #define CLAN_CHANGED (Z) clan_t * clan_new (void); /* allocate new clan data */ void clan_free (clan_t*); /* free clan data */ int cln_lookup (const char* name); /* clan number lookup */ const char* clan_name (int cln); /* clan name lookup */ bool clan_item_ok (int cln); /* check clan item */ extern varr clans; #define CLAN(cln) ((clan_t*) VARR_GET(&clans, cln)) #define clan_lookup(cln) ((clan_t*) varr_get(&clans, cln)) struct clskill_t { int sn; /* skill number. leave this field first */ /* in order sn_vlookup to work properly */ int level; /* level at which skill become available */ int percent; /* initial percent */ }; #define clskill_lookup(clan, sn) \ ((clskill_t*) varr_bsearch(&clan->skills, &sn, cmpint)) /* * clan lists utils */ void clan_update_lists (clan_t *clan, CHAR_DATA *victim, bool memb); void clan_save (clan_t *clan); #endif