#AREADATA Name The Walls of Anon~ VNUMs 31200 31400 Credits Yaegar~ Security 9 LevelRange 50 65 End #MOBILES #31200 east wall guard~ an east wall guard~ An east wall guard patrols the battlements, ever alert for approaching enemies. ~ These dedicated guards are among the elite of the guards of the city, selected for their dedication, endurance and keen eyesight. They remain eternally vigilant, not wishing for their city to fall under the domination of evil forces. ~ human~ AGT HN 500 0 50 0 50d10+4250 5d5+5000 5d8+19 pound -20 -20 -20 0 CDEFIKTU 0 0 0 stand stand male 200 0 0 medium unknown #31201 south wall guard~ a south wall guard~ A south wall guard patrols the battlements, ever alert for approaching enemies. ~ These dedicated guards are among the elite of the guards of the city, selected for their dedication, endurance and keen eyesight. They remain eternally vigilant, not wishing for their city to fall under the domination of evil forces. ~ human~ AGT HN 500 0 50 0 50d10+4250 5d5+5000 5d8+19 pound -20 -20 -20 0 CDEFIKTU 0 0 0 stand stand male 200 0 0 medium unknown #31202 north wall guard~ a north wall guard~ A north wall guard patrols the battlements, ever alert for approaching enemies. ~ These dedicated guards are among the elite of the guards of the city, selected for their dedication, endurance and keen eyesight. They remain eternally vigilant, not wishing for their city to fall under the domination of evil forces. ~ human~ AGT HN 500 0 50 0 50d10+4250 5d5+5000 5d8+19 pound -20 -20 -20 0 CDEFIKTU 0 0 0 stand stand male 200 0 0 medium unknown #31203 west wall guard~ an west wall guard~ An west wall guard patrols the battlements, ever alert for approaching enemies. ~ These dedicated guards are among the elite of the guards of the city, selected for their dedication, endurance and keen eyesight. They remain eternally vigilant, not wishing for their city to fall under the domination of evil forces. ~ human~ AGT HN 500 0 50 0 50d10+4250 5d5+5000 5d8+19 pound -20 -20 -20 0 CDEFIKTU 0 0 0 stand stand male 200 0 0 medium unknown #31204 guard captain east wall~ the east wall guard captain~ The east wall guard captain stares grimly at you. ~ This stern fellow is in charge of the guards on this wall, and has no time for idle chit-chat with civilians. Or silly adventurers either. Scars on his face and the cold look in his eye bespeak of a man who definitely knows how to handle himself in battle. ~ human~ ABGT CDEFHN 800 0 55 0 50d10+5500 5d5+5000 10d4+23 slash -25 -25 -25 -1 CDEFIKTU 0 0 0 stand stand male 200 0 0 medium unknown #31205 guard captain south wall~ the south wall guard captain~ The south wall guard captain stares grimly at you. ~ This stern fellow is in charge of the guards on this wall, and has no time for idle chit-chat with civilians. Or silly adventurers either. Scars on his face and the cold look in his eye bespeak of a man who definitely knows how to handle himself in battle. ~ human~ ABGT CDEFHN 800 0 55 0 50d10+5500 5d5+5000 10d4+23 slash -25 -25 -25 -1 CDEFIKTU 0 0 0 stand stand male 200 0 0 medium unknown #31206 guard captain north wall~ the north wall guard captain~ The north wall guard captain stares grimly at you. ~ This stern fellow is in charge of the guards on this wall, and has no time for idle chit-chat with civilians. Or silly adventurers either. Scars on his face and the cold look in his eye bespeak of a man who definitely knows how to handle himself in battle. ~ human~ ABGT CDEFHN 800 0 55 0 50d10+5500 5d5+5000 10d4+23 slash -25 -25 -25 -1 CDEFIKTU 0 0 0 stand stand male 200 0 0 medium unknown #31207 guard captain west wall~ the west wall guard captain~ The west wall guard captain stares grimly at you. ~ This stern fellow is in charge of the guards on this wall, and has no time for idle chit-chat with civilians. Or silly adventurers either. Scars on his face and the cold look in his eye bespeak of a man who definitely knows how to handle himself in battle. ~ human~ ABGT CDEFHN 800 0 55 0 50d10+5500 5d5+5000 10d4+23 slash -25 -25 -25 -1 CDEFIKTU 0 0 0 stand stand male 200 0 0 medium unknown #31208 knight~ a knight~ A well-armored knight strolls the battlements. ~ The knights of Anon are a well-respected and renowned order that has been in existence for 15 generations. However constant wars and incursions of chaos have severely depleted their numbers, and now very few remain. ~ human~ ABGT CDEFHN 1000 0 58 0 50d10+6250 5d5+5000 5d10+25 slash -28 -28 -28 -3 CDEFIK 0 0 0 stand stand male 200 0 0 medium unknown #31209 battle mage~ an elven battle mage~ An elven battle mage stands ready. ~ While Elves are not by nature particularly interested in war or soldiering, there are, as in all races, "black sheep" who feel the call to arms as keenly as any Dwarven or Human mercenary. These few become mercenaries or adventurers. Some of them, such as this fellow, labor for the forces of good, if the price is right. ~ elf~ ABGR CDEFT 400 0 56 0 50d10+5750 5d5+5000 10d4+24 pound -26 -26 -26 -2 EIK 0 0 0 stand stand male 200 0 0 medium unknown #31210 marshal~ the marshal~ The marshal of the guards marches back and forth, inspecting his men. ~ This ancient veteran is clad in an immaculate uniform that sports more medals than it does material. He marches proudly along, constantly on duty, ever eager to make sure order is maintained on HIS walls. ~ human~ ABGT CDEFHN 800 0 62 0 50d10+7250 5d5+5000 6d9+32 slash -32 -32 -32 -4 CEFIK 0 0 0 stand stand male 200 0 0 medium unknown #31211 crossbowman~ a crossbowman~ A crossbowman patrols here, alert for invaders. ~ The crossbowmen of the city of Anon are renowned for their marksmanship across the land. Only the very best can ever hope to join their elite ranks. ~ human~ ABGT JN 400 0 48 0 25d10+3750 5d5+1000 6d6+18 pound -18 -18 -18 1 EFIKN 0 0 0 stand stand male 200 0 0 medium unknown #31212 smith~ the guard smith~ The wall guard smith grunts at you. ~ This doughty dwarf spends all his time repairing damaged equipment. He isn't one for much conversation. ~ dwarf~ ABGT CDEFHN 0 0 59 0 50d10+6500 5d5+5000 8d6+26 pound -29 -29 -29 -3 CDEFIKTU 0 0 0 stand stand male 200 0 0 medium unknown #31213 spectre~ a vile spectre~ A vile spectre lunges at you. ~ This is the evil soul of a vile sergeant-at-arms who imprisoned the young girl here who eventually slew him, dying herself in the process. He has been condemned to remain here for eternity in punishment for his sins. ~ unique~ ABFG CDEFJNPTu -1000 0 60 0 50d10+6750 5d5+5000 8d6+28 charge -30 -30 -30 -3 EFIKN 0 0 0 stand stand none 200 0 0 medium unknown #31214 ghost~ a ghost~ A nearly-insubstantial ghost flits silently about. ~ This is the tormented soul of an innocent peasant girl, captured and dragged here by a wicked guard intent on marrying her. She slew him while trying to escape, but died herself in the process, slipping in his blood and breaking her neck. Her spirit remains here, tormented by its misery. ~ unique~ ABGH BCDEFHJNPQT 1000 0 60 0 50d10+6750 5d5+5000 8d6+28 magic -30 -30 -30 -3 EF 0 0 0 stand stand none 200 0 0 medium unknown #31215 priestess~ a priestess of Lenny~ A priestess of Lenny is here tending to the sick. ~ This kind woman cures the injuries and ailments of the city guards. She smiles at you as you enter, and bids you state your injuries so she can heal them. ~ human~ ABG CDEFHJN 1000 0 60 0 50d10+6750 5d5+5000 8d6+28 slap -30 -30 -30 -3 EFNU 0 0 0 stand stand female 200 0 0 medium unknown #31216 worker~ a burly worker~ A burly worker shoves a heavy barrel onto a scow. ~ These burly fellows would be a tough foe in a barroom brawl. They have more tattoos than skin, it seems, and more hair than the average Kodiak grizzly. ~ human~ AGX N 0 0 8 0 2d7+96 5d5+100 1d7+2 punch 3 3 3 8 EFNU 0 0 0 stand stand male 200 0 0 medium unknown #31217 sailor~ a sailor~ A crusty old sailor swigs from his bottle of rum. ~ This disreputable-looking fellow is a crew member from one of the scows. He is simply waiting till its time to go. ~ human~ AGX N 0 0 8 0 2d7+96 5d5+100 1d7+2 punch 3 3 3 8 EFNU 0 0 0 stand stand male 200 0 0 medium unknown #31218 dock master~ the dock master~ The dock master is here checking cargo inventories. ~ He is far too busy to speak to you. ~ human~ ABGX H 400 0 12 0 2d10+150 5d5+100 1d10+3 pound 0 0 0 7 CEIK 0 0 0 stand stand male 200 0 0 medium unknown #0 #OBJECTS #31200 sword longsword~ an ornate Longsword~ An ornate Longsword is lying here.~ copper~ weapon G AN exotic 5 11 pierce 0 50 25 500 P A 18 4 A 19 4 G none #31201 breastplate plate~ an ornate Breastplate~ An ornate Breastplate with a black and gold coat of arms is lying here.~ copper~ armor 0 AD 13 13 13 0 0 50 20 500 P A 5 2 A 17 -15 G none #31202 bracer~ an ornate Bracer~ An ornate Bracer with a black and gold coat of arms is lying here.~ copper~ armor 0 AM 13 13 13 0 0 50 15 500 P A 2 2 A 18 2 G none #31203 cloak~ a black cloak with gold trim~ A black cloak with Gold Trim is lying here.~ copper~ armor 0 AC 13 13 13 0 0 50 10 500 P A 12 25 A 17 -15 G none #31204 helm~ an ornate helm~ An ornate helm bearing a black and gold coat of arms lies here.~ copper~ armor 0 AE 13 13 13 0 0 50 10 500 P A 3 1 A 4 1 A 17 -20 G none #31205 shield~ an ornate shield~ A shield bearing the crest of the House of Lenny lies here.~ copper~ armor 0 AJ 13 13 13 0 0 50 20 500 P A 17 -20 A 23 -2 A 24 -2 G none #31206 spear~ a throwing spear~ A sturdy throwing spear has been thrust into the ground here.~ copper~ warp_stone G ANO 0 0 0 0 0 50 20 500 P A 18 2 A 19 2 G none #31207 ring~ a signet ring~ A signet ring that identifies the wearer as a trusted wall guard lies here.~ copper~ armor AB AB 13 13 13 0 0 50 1 500 P A 2 3 A 17 -25 A 18 2 A 19 2 G none #31208 suit plate mail~ a suit of plate mail~ A suit of heavy plate mail is piled up here.~ copper~ armor K AD 14 14 14 0 0 58 50 580 P A 2 -2 A 17 -45 G none #31209 broadsword~ a finely-made broadsword~ A knight's broadsword lies here.~ copper~ weapon AGK AN exotic 5 13 slash 0 58 10 580 P A 18 8 A 19 8 G none #31210 shield~ a knight's shield~ A knight's shield lies here.~ copper~ armor K AJ 14 14 14 0 0 58 10 580 P A 17 -20 A 23 -3 A 24 -3 G none #31211 helm~ a knight's helm~ A knight's helm lies here.~ copper~ armor K AE 14 14 14 0 0 58 5 580 P A 4 3 G none #31212 gauntlets~ a pair of mail gauntlets~ A pair of mail gauntlets lie here.~ copper~ armor GK AE 14 14 14 0 0 58 4 580 P A 1 2 A 18 2 A 19 3 G none #31213 ring~ a holy signet ring~ A holy signet ring lies here.~ copper~ armor ABGK AB 14 14 14 0 0 58 10 580 P G none #31214 marshal uniform~ the marshal's uniform~ The marshal's uniform lies here, neatly pressed.~ copper~ armor 0 AD 15 15 15 0 0 62 5 620 P A 18 3 A 19 3 G none #31215 swagger stick~ the marshal's swagger stick~ The marshal's swagger stick lies here.~ copper~ wand ABK AO 60 1 1 'enchant weapon' 0 62 1 620 P G none #31216 beacon~ a wall beacon~ This beacon illuminates the walls for guards patrolling at night.~ copper~ light G AQ 0 0 -1 0 0 46 5 460 P G none #31217 pot boiling oil~ a pot of boiling oil~ A pot of boiling oil bubbles away here.~ copper~ furniture A 0 0 0 0 0 0 46 100 460 P E pot boiling oil~ It is far too heavy to lift.~ G none #31218 murderhole murder hole~ a murder hole~ A murder hole is in the middle of the floor here.~ copper~ furniture 0 0 0 0 0 0 0 46 1 460 P E murder hole~ A small square hole with a series of metal bars across it through which boiling oil can be poured onto attackers below.~ G none #31219 crossbow~ a crossbow~ A finely-crafted crossbow lies here.~ copper~ weapon 0 AP exotic 5 11 pierce 0 48 10 480 P A 18 6 G none #31220 chainmail~ a suit of chainmail~ A suit of chainmail lies here.~ copper~ armor 0 AD 12 12 12 0 0 48 5 480 P A 5 2 G none #31221 leather leggings~ a pair of leather leggings~ A pair of leather leggings lie here.~ copper~ armor 0 AF 12 12 12 0 0 48 5 480 P A 13 25 G none #31222 leather wristguard~ a crossbowman's leather wristguard~ A strip of hardened leather lies here.~ copper~ armor 0 AM 12 12 12 0 0 48 1 480 P G none #31223 scroll~ a torn scroll~ ~ copper~ scroll 0 AO 50 'dispel magic' '' '' '' 46 1 460 P G none #31224 key~ an old key~ An old key lies here.~ copper~ key 0 AO 0 0 0 0 0 60 1 600 P E key~ This key is inscribed with silvery runes. ~ G none #31225 scroll~ an old scroll~ An old scroll has been left here, neatly rolled and sealed.~ copper~ scroll G AO 60 'flamestrike' 'flamestrike' 'flamestrike' '' 60 1 600 P A 4 3 E scroll~ The scroll reads- "Use the power of this scroll to help send the foul sergeant's spectre to the oblivion it deserves. Unlock the tower and enter. Be not weak of heart nor of sinew- the spectre is ancient and very powerful. Only the strongest shall pervail! You will find a key to break the mystic portal, use it well" ~ G none #31226 footlocker~ a footlocker~ A footlocker rests near a bed.~ copper~ container 0 0 100 A 0 0 0 60 10 600 P E footlocker~ It is bolted to the floor. Perhaps its contents are easier to abscond with. ~ G none #31227 tapestry~ an ancient tapestry~ An ancient tapestry depicting the construction of these walls hangs here.~ copper~ treasure A AO 0 0 0 0 0 60 25 600 P G none #31228 tapestry~ an ancient tapestry~ An ancient tapestry depicting the construction of Midgaard hangs here.~ copper~ treasure A AO 0 0 0 0 0 54 25 540 P G none #31229 tapestry~ an ancient tapestry~ An ancient tapestry depicting the construction of Malathar hangs here.~ copper~ treasure A AO 0 0 0 0 0 58 25 580 P G none #31230 tapestry~ an ancient tapestry~ An ancient tapestry depicting the construction of Freeport hangs here.~ copper~ treasure A AO 0 0 0 0 0 58 25 580 P G none #31231 belaying pin~ a belaying pin~ A belaying pin lies here.~ copper~ weapon 0 AN exotic 3 5 pound 0 8 5 80 P G none #31232 barrel ale~ a barrel of ale~ A barrel of ale sits here, ready to be transported.~ copper~ drink 0 A 25 25 'ale' 0 0 6 25 60 P G none #31233 barrel~ an empty barrel~ An empty barrel rests here.~ copper~ armor 0 AD 4 4 4 0 0 6 5 60 P G none #31234 lantern~ a lantern~ A lantern sits here.~ copper~ light 0 AQ 0 0 200 0 0 48 2 480 P G none #31235 rope~ a coiled rope~ A coil of rope lies here.~ copper~ armor 0 AL 12 12 12 0 0 48 2 480 P A 5 2 G none #31236 backpack~ a leather backpack~ A leather backpack sits here.~ copper~ container 0 AD 100 A 0 0 0 48 2 480 P G none #31237 cloth~ a bolt of cloth~ A bolt of cloth lies on the floor here.~ copper~ treasure 0 A 0 0 0 0 0 48 5 480 P G none #31238 key~ a warehouse key~ A warehouse key is here.~ copper~ key 0 AO 0 0 0 0 0 12 1 120 P G none #31239 scow~ a scow~ A scow is moored here.~ copper~ container ST 0 10000 0 0 1 0 6 1000 60 P G none #31240 cutlass~ a cutlass~ A cutlass lies here.~ copper~ weapon 0 AN exotic 3 5 slash 0 8 7 80 P G none #31241 ring wizardry~ a ring of wizardry~ A ring of wizardry has been left here.~ copper~ armor AG AB 14 14 14 0 0 56 1 560 P A 3 2 A 12 50 G none #31242 staff power~ a staff of power~ A staff of power rests on the floor here.~ copper~ staff AG AO 55 25 25 'lightning bolt' 0 56 1 560 P A 12 25 A 17 -20 G none #31243 robe magi~ a white robe of the magi~ A white robe of the magi lies here.~ copper~ map AGK AK 0 0 0 0 0 56 5 560 P A 2 1 A 12 20 A 13 20 A 17 -20 A 18 1 A 19 1 G none #31244 boots speed~ a pair of boots of speed~ A pair of boots of speed lie here.~ copper~ armor AG AG 14 14 14 0 0 56 2 560 P A 2 3 A 14 100 A 17 -10 G none #31245 invincible plate~ a suit of invincible plate~ A suit of invincible plate lies here.~ copper~ armor BCEFGHJLM AD 15 15 15 0 0 60 25 600 P A 1 4 A 5 4 A 17 -25 A 23 -3 A 24 -3 G none #0 #ROOMS #31200 Inside the Guard Tower~ You are standing inside the northern guard tower at the west gate. This tower is a circular affair approximately twenty feet in diameter and forty feet high. Straw has been scattered across the stone floor, and some plain but functional wooden furniture has been arranged about the room for off- duty guards. A spiral staircase winds its way up to the next floor in one corner. A fire burns merrily away in a hearth to the east, the smoke escaping through a small shaft that runs up one side of the turret. ~ 0 D inside D2 ~ ~ Z 0 31016 D4 ~ ~ Z -1 31202 S #31201 Inside the Guard Tower~ You are standing inside the southern guard tower at the west gate. This tower is a circular affair approximately twenty feet in diameter and forty feet high. Straw has been scattered across the stone floor, and some plain but functional wooden furniture has been arranged about the room for off- duty guards. A set of dominos and a small pile of silver pieces suggest that a friendly game between some guards was recently in progress. It seems the guards were called away in a hurry, for they left their winnings behind. A spiral staircase winds its way up to the next floor in one corner. ~ 0 D inside D0 ~ ~ Z 0 31016 D4 ~ ~ Z -1 31207 S #31202 Inside the North Tower, West Gatehouse~ You are standing inside the north tower at the west gatehouse. Doors lead north into the passages that run through the city walls, and south into the gatehouse proper. A staircase winds its way up to the next floor. ~ 0 D inside D0 ~ ~ Z 0 31203 D2 ~ ~ Z 0 31216 D4 ~ ~ Z -1 31226 S #31203 Inside the Western City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the city of Anon. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. A door leads south into the north tower, west gatehouse. ~ 0 D inside D0 ~ ~ Z -1 31204 D2 ~ ~ Z 0 31202 S #31204 Inside the Western City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the city of Anon. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. ~ 0 D inside D0 ~ ~ Z -1 31205 D2 ~ ~ Z -1 31203 S #31205 Inside the Western City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the city of Anon. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. A door leads north into the northwest tower. ~ 0 D inside D0 ~ ~ Z -1 31206 D2 ~ ~ Z -1 31204 S #31206 Northwest Tower~ This massive circular tower rises at the northwest corner of the city walls. It is sixty feet tall, and thirty feet in diameter, making it just about the largest tower you've ever seen. Guards march back and forth past you, barely sparing you a second glance as they busily go about their duty. Doors to the east and south allow you to enter the passages that run through the bowels of the walls, and a staircase allows you to proceed up or down through the tower. ~ 0 CD inside D1 ~ ~ Z 0 31230 D2 ~ ~ Z 0 31205 D4 ~ ~ Z -1 31256 D5 ~ ~ Z -1 31252 S #31207 Inside the South Tower, West Gatehouse~ You are standing inside the north tower at the west gatehouse. Doors lead north into the passages that run through the city walls, and south into the gatehouse proper. A staircase winds its way up to the next floor. A pile of old weapons lies in one corner, waiting to me removed. ~ 0 D inside D0 ~ ~ Z 0 31216 D2 ~ ~ Z 0 31208 D4 ~ ~ Z -1 31227 S #31208 Inside the Western City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the city of Anon. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. A door leads north into the south tower, west gatehouse. ~ 0 D inside D0 ~ ~ Z 0 31207 D2 ~ ~ Z -1 31209 S #31209 Inside the Western City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the city of Anon. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. ~ 0 D inside D0 ~ ~ Z -1 31208 D2 ~ ~ Z -1 31210 S #31210 Inside the Western City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the city of Anon. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. A door leads south into the northwest tower. ~ 0 D inside D0 ~ ~ Z -1 31209 D2 ~ ~ Z 0 31211 S #31211 Southwest Tower~ This massive circular tower rises at the southwest corner of the city walls. It is sixty feet tall, and thirty feet in diameter, making it just about the largest tower you've ever seen. Guards march back and forth past you, barely sparing you a second glance as they busily go about their duty. Doors to the east and north allow you to enter the passages that run through the bowels of the walls, and a staircase allows you to proceed up or down through the tower. You hear the ringing of metal against metal coming from below, and feel a sudden wave of heat, as if from a furnace. ~ 0 CD inside D0 ~ ~ Z 0 31210 D1 ~ ~ Z 0 31241 D4 ~ ~ Z -1 31258 D5 ~ ~ Z -1 31254 S #31212 Inside the Guard Tower~ You are standing inside the northern guard tower at the east gate. This tower is a circular affair approximately twenty feet in diameter and forty feet high. Straw has been scattered across the stone floor, and some plain but functional wooden furniture, deeply scored with dagger cuts, has been arranged about the room for off-duty guards. Several pewter mugs half-full of the local brew sit about near a game of draughts. A spiral staircase winds its way up to the next floor in one corner. A fire burns merrily away in a hearth to the east, the smoke escaping through a small shaft that runs up one side of the turret. ~ 0 D inside D2 ~ ~ Z 0 31017 D4 ~ ~ Z -1 31214 S #31213 Inside the Guard Tower~ You are standing inside the southern guard tower at the east gate. This tower is a circular affair approximately twenty feet in diameter and forty feet high. Straw has been scattered across the stone floor, and some plain but functional wooden furniture, deeply scored with dagger cuts, has been arranged about the room for off-duty guards. A spiral staircase winds its way up to the next floor in one corner. A fire burns merrily away in a hearth to the east, the smoke escaping through a small shaft that runs up one side of the turret. A small cat purrs contentedly near the fire. ~ 0 D inside D0 ~ ~ Z 0 31017 D4 ~ ~ Z -1 31215 S #31214 Inside the North Tower, East Gatehouse~ You are standing inside the north tower at the east gatehouse. Doors lead north into the passages that run through the city walls, and south into the gatehouse proper. A staircase winds its way up to the next floor. The eastern wall is crossletted, allowing you to gaze out upon the forbidding plains of blood. ~ 0 D inside D0 ~ ~ Z 0 31218 D2 ~ ~ Z 0 31217 D4 ~ ~ Z -1 31228 S #31215 Inside the South Tower, East Gatehouse~ You are standing inside the south tower at the east gatehouse. Doors lead south into the passages that run through the city walls, and north into the gatehouse proper. A staircase winds its way up to the next floor. The eastern wall is crossletted, allowing you to gaze out upon the forbidding plains of blood. There is some writing on the wall here. ~ 0 D inside E writing wall~ The writing says- "Now my charms are all o'erthrown, and what strength I have's mine own; which is most faint; now, 'tis true, I must be here confined by you, or send to Naples. Let me not, since I have my dukedom got and pardon'd the deceiver dwell in this bare siland by your spell; but release me from my bands with the help fo your good hands. Gentle breath of yours my sails must fill, or else my project fails, which was to please. Now I want spirits to enforce, art to enchant; and my ending is despair, unless I be reliev'd by prayer, which pierces so that it assaults mercy itself and frees all faults. As you from crimes would pardon'd be, let your indulgence set me free". (The Tempest, Epilogue) ~ D0 ~ ~ Z 0 31217 D2 ~ ~ Z 0 31222 D4 ~ ~ Z -1 31229 S #31216 The Gatehouse~ You are standing in the gatehouse that houses the great western mithril valves of the City of Anon. Massive guard towers lie to the north and south. There are murder holes set in the floor at your feet, allowing defenders to pour boiling oil upon any who manage to breach the gate. The western wall is crossletted for archers, and through it you can see the plains of western Anon, and beyond them an impenetrable mountain range. ~ 0 D inside D0 ~ ~ Z 0 31202 D2 ~ ~ Z 0 31207 S #31217 The Gatehouse~ You are standing in the gatehouse that houses the great eastern mithril valves of the City of Anon. Massive guard towers lie to the north and south. There are murder holes set in the floor at your feet, allowing defenders to pour boiling oil upon any who manage to breach the gate. The western wall is crossletted for archers, and through it you can see the forbidding plains of blood. ~ 0 D inside D0 ~ ~ Z 0 31214 D2 ~ ~ Z 0 31215 S #31218 Inside the Eastern City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the City of Anon. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. A door leads south into the north tower, east gatehouse. ~ 0 D inside D0 ~ ~ Z -1 31219 D2 ~ ~ Z 0 31214 S #31219 Inside the Eastern City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the City of Anon. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. ~ 0 D inside D0 ~ ~ Z -1 31220 D2 ~ ~ Z -1 31218 S #31220 Inside the Eastern City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the City of Anon. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. A door leads north into northeast tower. ~ 0 D inside D0 ~ ~ Z -1 31221 D2 ~ ~ Z -1 31219 S #31221 Northeast Tower~ This massive circular tower rises at the northeast corner of the city walls. It is sixty feet tall, and thirty feet in diameter, making it just about the largest tower you've ever seen. Guards march back and forth past you, barely sparing you a second glance as they busily go about their duty. Doors to the west and south allow you to enter the passages that run through the bowels of the walls, and a staircase allows you to proceed up or down through the tower. ~ 0 CD inside D2 ~ ~ Z 0 31220 D3 ~ ~ Z 0 31240 D4 ~ ~ Z -1 31257 D5 ~ ~ Z -1 31253 S #31222 Inside the Eastern City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the city of Anon. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. A door leads south into the north tower, east gatehouse. ~ 0 D inside D0 ~ ~ Z 0 31215 D2 ~ ~ Z -1 31223 S #31223 Inside the Eastern City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the city of Anon. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. ~ 0 D inside D0 ~ ~ Z -1 31222 D2 ~ ~ Z -1 31224 S #31224 Inside the Eastern City Wall~ You are making you way along a narrow corridor that runs through the center of the cyclopean walls of the city of Anon. Crossbow slits at regular intervals allow you to look out upon the western plains that lie beyond the city. Crossbowmen walk back and forth, talking and joking but ever alert for any signs of attack. After a while you begin to feel slightly claustrophobic. A door leads south into southeast tower. ~ 0 D inside D0 ~ ~ Z -1 31223 D2 ~ ~ Z -1 31225 S #31225 Southeast Tower~ This massive circular tower rises at the southwest corner of the city walls. It is sixty feet tall, and thirty feet in diameter, making it just about the largest tower you've ever seen. Guards march back and forth past you, barely sparing you a second glance as they busily go about their duty. Doors to the west and north allow you to enter the passages that run through the bowels of the walls, and a staircase allows you to proceed up or down through the tower. ~ 0 CD inside D0 ~ ~ Z 0 31224 D3 ~ ~ Z 0 31251 D4 ~ ~ Z -1 31259 D5 ~ ~ Z -1 31255 S #31226 North Tower, Western Gatehouse~ You are in the north tower, western gatehouse. The staircase you have been using continues up and down through the tower. Doors lead north and south onto the battlements. ~ 0 D inside D0 ~ ~ Z 0 31270 D2 ~ ~ Z 0 31268 D4 ~ ~ Z -1 31260 D5 ~ ~ Z -1 31202 S #31227 South Tower, Western Gatehouse~ You are in the south tower, western gatehouse. The staircase you have been using continues up and down through the tower. Doors lead north and south onto the battlements. ~ 0 D inside D0 ~ ~ Z 0 31268 D2 ~ ~ Z 0 31271 D4 ~ ~ Z -1 31261 D5 ~ ~ Z -1 31207 S #31228 North Tower, Eastern Gatehouse~ You are in the north tower, eastern gatehouse. The staircase you have been using continues up and down through the tower. Doors lead north and south onto the battlements. ~ 0 D inside D0 ~ ~ Z 0 31272 D2 ~ ~ Z 0 31269 D4 ~ ~ Z -1 31262 D5 ~ ~ Z -1 31214 S #31229 South Tower, Eastern Gatehouse~ You are in the south tower, eastern gatehouse. The staircase you have been using continues up and down through the tower. Doors lead north and south onto the battlements. ~ 0 D inside D0 ~ ~ Z 0 31269 D2 ~ ~ Z 0 31273 D4 ~ ~ Z -1 31263 D5 ~ ~ Z -1 31215 S #31230 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. A door leads west into northwest tower. ~ 0 D inside D1 ~ ~ Z -1 31231 D3 ~ ~ Z 0 31206 S #31231 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D inside D1 ~ ~ Z -1 31232 D3 ~ ~ Z -1 31230 S #31232 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D inside D1 ~ ~ Z -1 31233 D3 ~ ~ Z -1 31231 S #31233 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D inside D1 ~ ~ Z -1 31234 D3 ~ ~ Z -1 31232 S #31234 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D inside D1 ~ ~ Z -1 31235 D3 ~ ~ Z -1 31233 S #31235 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D inside D1 ~ ~ Z -1 31236 D3 ~ ~ Z -1 31234 S #31236 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D inside D1 ~ ~ Z -1 31237 D3 ~ ~ Z -1 31235 S #31237 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D inside D1 ~ ~ Z -1 31238 D3 ~ ~ Z -1 31236 S #31238 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D inside D1 ~ ~ Z -1 31239 D3 ~ ~ Z -1 31237 S #31239 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D inside D1 ~ ~ Z -1 31240 D3 ~ ~ Z -1 31238 S #31240 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast northern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. A door leads east into northeast tower. ~ 0 D inside D1 ~ ~ Z -1 31221 D3 ~ ~ Z -1 31239 S #31241 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. A door leads west into southwest tower. ~ 0 D inside D1 ~ ~ Z -1 31242 D3 ~ ~ Z 0 31211 S #31242 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D inside D1 ~ ~ Z -1 31243 D3 ~ ~ Z -1 31241 S #31243 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D inside D1 ~ ~ Z -1 31244 D3 ~ ~ Z -1 31242 S #31244 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D inside D1 ~ ~ Z -1 31245 D3 ~ ~ Z -1 31243 S #31245 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D inside D1 ~ ~ Z -1 31246 D3 ~ ~ Z -1 31244 S #31246 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D inside D1 ~ ~ Z -1 31247 D3 ~ ~ Z -1 31245 S #31247 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D inside D1 ~ ~ Z -1 31248 D3 ~ ~ Z -1 31246 S #31248 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D inside D1 ~ ~ Z -1 31249 D3 ~ ~ Z -1 31247 S #31249 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D inside D1 ~ ~ Z -1 31250 D3 ~ ~ Z -1 31248 S #31250 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. ~ 0 D inside D1 ~ ~ Z -1 31251 D3 ~ ~ Z -1 31249 S #31251 Within the Walls~ You are advancing along the long narrow passage that runs through the center of the vast southern wall of the City of Anon. This passage, like the shorter eastern and western versions, is crossletted at regular intervals, and regularly patrolled by squads of crossbowmen. A door to the east leads into southeast tower. ~ 0 D inside D1 ~ ~ Z -1 31225 D3 ~ ~ Z -1 31250 S #31252 Base of Northwest Tower~ You have reached the bottom of Northwest tower, the huge tower at the northwestern corner of the walls of the City of Anon. It appears to serve as some sort of storage area, being as it is full of weapons and armor. There are no visible exits, besides the staircase back up. ~ 0 ACD inside D4 ~ ~ Z -1 31206 S #31253 Base of Northeast Tower~ This room is dusty and full of cobwebs. It probably hasn't been entered in ages. Coughing, you make your way through a jumble of debris, looking for another exit, but you find none. You do spy several torn scraps of what looks like scrolls scattered about, though. ~ 0 ACD inside D4 ~ ~ Z -1 31221 S #31254 Base of Southwest Tower~ This chamber serves as quarters for the wall guard smith. He spends most of his day down here in this smithy, repairing the damaged equipment of the guards. He may even repair yours. ~ 0 D inside D4 ~ ~ Z -1 31211 S #31255 Base of Southeast Tower~ This rooms is totally devoid of furniture, and looks to have been swept recently. Wonder what it will be used for...? ~ 0 ACD inside D4 ~ ~ Z -1 31225 S #31256 Northwest Tower~ You are inside the northwest tower of the walls of Anon. Up from here are the offices of some of the guard officers and other personnel. Doors lead east and south out onto the battlements. ~ 0 CD inside D1 ~ ~ Z 0 31286 D2 ~ ~ Z 0 31276 D4 ~ ~ Z -1 31308 D5 ~ ~ Z -1 31206 S #31257 Northeast Tower~ You are inside the northwest tower of the walls of Anon. From the look of it it hasn't been cleaned in ages. A bolted iron trapdoor blocks the staircase leading up. How odd... ~ 0 ACD inside D2 ~ ~ Z 0 31285 D3 ~ ~ Z 0 31296 D4 As you look closer, you notice the door is lined with silver runes... ~ door trapdoor up~ Z 31224 31311 D5 ~ ~ Z -1 31221 S #31258 Southwest Tower~ You are inside the southwest tower of the walls of Anon. Up from here are the offices of some of the guard officers and other personnel. Doors lead east and north out onto the battlements. ~ 0 CD inside D0 ~ ~ Z 0 31279 D1 ~ ~ Z 0 31297 D4 ~ ~ Z -1 31309 D5 ~ ~ Z -1 31211 S #31259 Southeast Tower~ You are inside the southeast tower of the walls of Anon. Up from here are the offices of some of the guard officers and other personnel. Doors lead west and north out onto the battlements. ~ 0 CD inside D0 ~ ~ Z 0 31282 D3 ~ ~ Z 0 31307 D4 ~ ~ Z -1 31310 D5 ~ ~ Z -1 31225 S #31260 North Tower, West Gatehouse~ Guards nod briefly at you, with slight curiosity as you advance up into this guard tower. This level appears to be the quarters of many of them, judging by the neatly-made beds and clothes racks. A trapdoor in the ceiling leads up the the roof of the tower. ~ 0 D inside D4 ~ ~ Z 0 31264 D5 ~ ~ Z -1 31226 S #31261 South Tower, West Gatehouse~ Guards nod briefly at you, with slight curiosity as you advance up into this guard tower. This level appears to be the quarters of many of them, judging by the neatly-made beds and clothes racks. A trapdoor in the ceiling leads up the the roof of the tower. ~ 0 D inside D4 ~ ~ Z 0 31265 D5 ~ ~ Z -1 31227 S #31262 North Tower, East Gatehouse~ Guards nod briefly at you, with slight curiosity as you advance up into this guard tower. This level appears to be the quarters of many of them, judging by the neatly-made beds and clothes racks. A trapdoor in the ceiling leads up the the roof of the tower. ~ 0 D inside D4 ~ ~ Z 0 31267 D5 ~ ~ Z -1 31228 S #31263 South Tower, East Gatehouse~ Guards nod briefly at you, with slight curiosity as you advance up into this guard tower. This level appears to be the quarters of many of them, judging by the neatly-made beds and clothes racks. A trapdoor in the ceiling leads up the the roof of the tower. ~ 0 D inside D4 ~ ~ Z 0 31266 D5 ~ ~ Z -1 31229 S #31264 The Roof of the Tower~ You are standing on the roof of the tower. Looking around, you can see the sprawl of Anon to the east, the roof of the temple dominating the scene in the mid-center. To the west you can see the vast plains that stretch for miles to the distant mountain ranges, where few have dared to travel. To the south lies more fields, divided up by features such as the river of Anon. ~ 0 0 city D5 ~ ~ Z 0 31260 S #31265 The Roof of the Tower~ You are standing on the roof of the tower. Looking around, you can see the sprawl of Anon to the east, the roof of the temple dominating the scene in the mid-center. To the west you can see the vast plains that stretch for miles to the distant mountain ranges, where few have dared to travel. To the south lies more fields, divided up by features such as the river of Anon. ~ 0 0 city D5 ~ ~ Z 0 31261 S #31266 The Roof of the Tower~ You are standing on the roof of the tower. Looking around, you can see the sprawl of Anon to the east, the roof of the temple dominating the scene in the mid-center. To the west you can see the vast plains that stretch for miles to the distant mountain ranges, where few have dared to travel. To the south lies more fields, divided up by features such as the river of Anon. ~ 0 0 city D5 ~ ~ Z 0 31263 S #31267 The Roof of the Tower~ You are standing on the roof of the tower. Looking around, you can see the sprawl of Anon to the east, the roof of the temple dominating the scene in the mid-center. To the west you can see the vast plains that stretch for miles to the distant mountain ranges, where few have dared to travel. To the south lies more fields, divided up by features such as the river of Anon. ~ 0 0 city D5 ~ ~ Z 0 31262 S #31268 Atop the Gatehouse~ You are standing on the short section of the battlements that runs between the north and south towers of the western gatehouse. Below, you can see travellers making their way into and out of the city. ~ 0 0 city D0 ~ ~ Z 0 31226 D2 ~ ~ Z 0 31227 S #31269 Atop the Gatehouse~ You are standing on the short section of the battlements that runs between the north and south towers of the eastern gatehouse. Below, you can see travellers making their way into and out of the city. Looking west, you see smoke rising from the blasted terrain of the plains of blood, and wonder if there is another raiding party coming. ~ 0 0 city D0 ~ ~ Z 0 31228 D2 ~ ~ Z 0 31229 S #31270 Heading Along the Battlements~ You are heading along the northern half of the battlements on the western wall. Looking west, you can see far across the plains. Smoke rises from several settlements, including Solace, Midgaard, the Gnome village and the Shire. A door to the south leads into the north tower, western gatehouse. ~ 0 0 city D0 ~ ~ Z -1 31274 D2 ~ ~ Z 0 31226 S #31271 Heading Along the Battlements~ You are heading along the southern half of the battlements on the western wall. Guards nod at you as you pass, before quickly returning to their observation of the land and the city, and you admire their dedication to their work. A door to the north leads into the southern tower, western gatehouse. ~ 0 0 city D0 ~ ~ Z 0 31227 D2 ~ ~ Z -1 31277 S #31272 Heading Along the Battlements~ You are heading along the northern half of the battlements on the eastern wall. Peering over the crenelations, you shudder as you gaze upon the desolate wastes of the plains of blood. You cast your eye about to try and spot something more pleasing, but only see the old marsh and the acid forest. Charming terrain. A door to the south leads into the northern tower, eastern gatehouse. ~ 0 0 city D0 ~ ~ Z -1 31283 D2 ~ ~ Z 0 31228 S #31273 Heading Along the Battlements~ You are heading along the southern half of the battlements on the eastern wall. Seagulls circle overhead, and you are puzzling at their presence when you suddenly remember the river of Anon runs just south east of here. Looking over the crenelations, you see it flowing swiftly along, parallel to the south wall, heading off into a thick forest. A door to the north leads into the southern tower, eastern gatehouse. ~ 0 0 city D0 ~ ~ Z 0 31229 D2 ~ ~ Z -1 31280 S #31274 Heading Along the Battlements~ You are heading along the northern half of the battlements on the western wall. Looking west, you can see far across the plains. Smoke rises from several settlements, including Solace, Midgaard, the Gnome village and the Shire. ~ 0 0 city D0 ~ ~ Z -1 31276 D2 ~ ~ Z -1 31270 S #31275 The Anon Docks~ This collection of buildings serves as the dock for the city on the Anon River. As most of the city's trade comes in by caravan, the docks are not very large. ~ 0 0 city D0 ~ ~ Z -1 31028 D2 ~ ~ Z -1 31278 D3 ~ ~ Z -1 31281 S #31276 Heading Along the Battlements~ You are heading along the northern half of the battlements on the western wall. Looking west, you can see far across the plains. Smoke rises from several settlements, including Solace, Midgaard, the Gnome village and the Shire. A door leads into northwest tower north of here. ~ 0 0 city D0 ~ ~ Z -1 31256 D2 ~ ~ Z -1 31274 S #31277 Heading Along the Battlements~ You are heading along the southern half of the battlements on the western wall. Guards nod at you as you pass, before quickly returning to their observation of the land and the city, and you admire their dedication to their work. ~ 0 0 city D0 ~ ~ Z 0 31271 D2 ~ ~ Z -1 31279 S #31278 The Pier~ Several small punts and a couple of larger scows are moored at the jetty here. A couple of burly laborers work at moving several heavy barrels onto one of the scows. They grunt in greeting as you watch. ~ 0 0 city D0 ~ ~ Z -1 31275 S #31279 Heading Along the Battlements~ You are heading along the southern half of the battlements on the western wall. Guards nod at you as you pass, before quickly returning to their observation of the land and the city, and you admire their dedication to their work. A door to the south leads into southwest tower. ~ 0 0 city D0 ~ ~ Z 0 31277 D2 ~ ~ Z -1 31258 S #31280 Heading Along the Battlements~ You are heading along the southern half of the battlements on the eastern wall. Seagulls circle overhead, and you are puzzling at their presence when you suddenly remember the river of Anon runs just south east of here. Looking over the crenelations, you see it flowing swiftly along, parallel to the south wall, heading off into a thick forest. ~ 0 0 city D0 ~ ~ Z -1 31273 D2 ~ ~ Z -1 31282 S #31281 Warehouses~ You are standing outside several warehouses. Most of them are boarded up and empty. However, there is one to the south that appears to be still in use. ~ 0 0 city D1 ~ ~ Z -1 31275 D2 ~ ~ Z 31238 31284 S #31282 Heading Along the Battlements~ You are heading along the southern half of the battlements on the eastern wall. Seagulls circle overhead, and you are puzzling at their presence when you suddenly remember the river of Anon runs just south east of here. Looking over the crenelations, you see it flowing swiftly along, parallel to the south wall, heading off into a thick forest. A door to the south leads into southeast tower. ~ 0 0 city D0 ~ ~ Z 0 31280 D2 ~ ~ Z -1 31259 S #31283 Heading Along the Battlements~ You are heading along the northern half of the battlements on the eastern wall. Peering over the crenelations, you shudder as you gaze upon the desolate wastes of the plains of blood. You cast your eye about to try and spot something more pleasing, but only see the old marsh and the acid forest. Charming terrain. ~ 0 0 city D0 ~ ~ Z -1 31285 D2 ~ ~ Z -1 31272 S #31284 A Warehouse~ This warehouse is filled with general goods such as coils of rope, piles of cheap cloth, barrels of ale and wine, lanterns, flasks of oil, jars of spices and dried meats. There is a sweet aroma in the air. ~ 0 AD inside D0 ~ ~ Z 31238 31281 S #31285 Heading Along the Battlements~ You are heading along the northern half of the battlements on the eastern wall. Peering over the crenelations, you shudder as you gaze upon the desolate wastes of the plains of blood. You cast your eye about to try and spot something more pleasing, but only see the old marsh and the acid forest. Charming terrain. A door to the north leads into northwest tower. There is a sign tacked to it. ~ 0 0 city D0 The sign reads- "KEEP OUT! By order of the Marshal" ~ door sign~ Z -1 31257 D2 ~ ~ Z 0 31283 S #31286 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Anon. This wall extends for at least twice the distance of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? A door leads west into northwest tower. ~ 0 0 city D1 ~ ~ Z -1 31287 D3 ~ ~ Z 0 31256 S #31287 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Anon. This wall extends for at least twice the distance of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? ~ 0 0 city D1 ~ ~ Z -1 31288 D3 ~ ~ Z -1 31286 S #31288 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Anon. This wall extends for at least twice the distance of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? ~ 0 0 city D1 ~ ~ Z -1 31289 D3 ~ ~ Z -1 31287 S #31289 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Anon. This wall extends for at least twice the distance of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? ~ 0 0 city D1 ~ ~ Z -1 31290 D3 ~ ~ Z -1 31288 S #31290 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Anon. This wall extends for at least twice the distance of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? ~ 0 0 city D1 ~ ~ Z -1 31291 D3 ~ ~ Z -1 31289 S #31291 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Anon. This wall extends for at least twice the distance of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? ~ 0 0 city D1 ~ ~ Z -1 31292 D3 ~ ~ Z -1 31290 S #31292 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Anon. This wall extends for at least twice the distance of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? ~ 0 0 city D1 ~ ~ Z -1 31293 D3 ~ ~ Z -1 31291 S #31293 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Anon. This wall extends for at least twice the distance of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? ~ 0 0 city D1 ~ ~ Z -1 31294 D3 ~ ~ Z -1 31292 S #31294 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Anon. This wall extends for at least twice the distance of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? ~ 0 0 city D1 ~ ~ Z -1 31295 D3 ~ ~ Z -1 31293 S #31295 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Anon. This wall extends for at least twice the distance of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? ~ 0 0 city D1 ~ ~ Z -1 31296 D3 ~ ~ Z -1 31294 S #31296 Heading Along the Battlements~ You are heading along the huge northern wall of the City of Anon. This wall extends for at least twice the distance of the east and west walls, protecting the vulnerable northern aspect of the city from the constant attacks by warring raiders from the northern plains. Peering about, you see little of note, save the dark stretch of Mirkwood. Who knows what adventures may be found in there...? A door leads east into northeast tower. There is a sign tacked to it. ~ 0 0 city D1 The sign says- "Keep Out! By order of the Marshal" ~ door sign~ Z -1 31257 D3 ~ ~ Z -1 31295 S #31297 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Anon, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the mighty Anon River, which flows parallel to this wall. You smile, relax and enjoy the walk. A door to the west leads into southwest tower. ~ 0 0 city D1 ~ ~ Z -1 31298 D3 ~ ~ Z 0 31258 S #31298 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Anon, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the mighty Anon River, which flows parallel to this wall. You smile, relax and enjoy the walk. ~ 0 0 city D1 ~ ~ Z -1 31299 D3 ~ ~ Z -1 31297 S #31299 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Anon, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the mighty Anon River, which flows parallel to this wall. You smile, relax and enjoy the walk. ~ 0 0 city D1 ~ ~ Z -1 31300 D3 ~ ~ Z -1 31298 S #31300 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Anon, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the mighty Anon River, which flows parallel to this wall. You smile, relax and enjoy the walk. ~ 0 0 city D1 ~ ~ Z -1 31301 D3 ~ ~ Z -1 31299 S #31301 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Anon, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the mighty Anon River, which flows parallel to this wall. You smile, relax and enjoy the walk. ~ 0 0 city D1 ~ ~ Z -1 31302 D3 ~ ~ Z -1 31300 S #31302 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Anon, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the mighty Anon River, which flows parallel to this wall. You smile, relax and enjoy the walk. ~ 0 0 city D1 ~ ~ Z -1 31303 D3 ~ ~ Z -1 31301 S #31303 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Anon, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the mighty Anon River, which flows parallel to this wall. You smile, relax and enjoy the walk. ~ 0 0 city D1 ~ ~ Z -1 31304 D3 ~ ~ Z -1 31302 S #31304 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Anon, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the mighty Anon River, which flows parallel to this wall. You smile, relax and enjoy the walk. ~ 0 0 city D1 ~ ~ Z -1 31305 D3 ~ ~ Z -1 31303 S #31305 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Anon, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the mighty Anon River, which flows parallel to this wall. You smile, relax and enjoy the walk. ~ 0 0 city D1 ~ ~ Z -1 31306 D3 ~ ~ Z -1 31304 S #31306 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Anon, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the mighty Anon River, which flows parallel to this wall. You smile, relax and enjoy the walk. ~ 0 0 city D1 ~ ~ Z -1 31307 D3 ~ ~ Z -1 31305 S #31307 Heading Along the Battlements~ You are strolling along the vast southern wall of the City of Anon, enjoying the cool breeze and the scenic view. The guards call this the "easy spot" because there has never been an assault from the south on the city, mostly due to the presence of the mighty Anon River, which flows parallel to this wall. You smile, relax and enjoy the walk. A door to the east leads into southeast tower. ~ 0 0 city D1 ~ ~ Z -1 31259 D3 ~ ~ Z -1 31306 S #31308 Northwest Tower~ This room serves as the quarters of the commanders of the north and west wall guards. It is sparsely decorated, featuring only two beds, two wardrobes, a mirror and two footlockers. A few weapons are neatly arranged on one wall, and a throw rug lies near the staircase. ~ 0 D inside D4 ~ ~ Z -1 31312 D5 ~ ~ Z -1 31256 S #31309 Southwest Tower~ This room serves as quarters to the Knights of the Grand and Holy Order of Anon assigned to wall guard duty. This room resembles a chapel more than anything, with two small cots arranged near an altar bearing a chalice and a ewer. A tapestry hangs on one wall, depicting knights receiving blessings from Lenny. ~ 0 D inside D4 ~ ~ Z -1 31314 D5 ~ ~ Z -1 31258 S #31310 Southeast Tower~ This room serves as the quarters of the commanders of the south and east wall guards. It is sparsely decorated, featuring only two beds, two wardrobes, a mirror and two footlockers. A few weapons are neatly arranged on one wall, and a throw rug lies near the staircase. ~ 0 D inside D4 ~ ~ Z -1 31316 D5 ~ ~ Z -1 31259 S #31311 A Dusty Chamber~ This room has an evil feel to it. The smashed furniture, bloodstains and broken bones are bad enough, but in addition there is a definite evil aura to this fell domain, as if some foul deed has been perpetrated here. You get the distinct feeling that this place is haunted. ~ 0 ADN inside D4 ~ ~ Z -1 31318 D5 ~ ~ Z 31224 31257 S #31312 The Top of Northwest Tower~ This room is the quarters of the Guards Provost-Marshal, Glenwellucan Mad- Llleweleucam. He is a rather senile old veteran of more wars than he could possibly count. The room is littered with memorabilia, probably worth a fortune to a collector, but useless to you. Then again, maybe not... ~ 0 D inside D4 ~ ~ Z 0 31313 D5 ~ ~ Z -1 31308 S #31313 The Roof of Northwest Tower~ The Marshal uses this area as a relaxation area. There is a deckchair and a small table, for use on sunny days- the Marshal sports a very healthy tan. An umbrella lies folded up next to a bookcase with several tattered magazines. ~ 0 0 city D5 ~ ~ Z 0 31312 S #31314 The Battlemages' Quarters~ Here reside the battlemages currently in the employ of the City. As they spend little free time doing anything but meditating or learning new spells, this room has little of interest. There is a bookcase full of scrolls, but none of them are magical. ~ 0 D inside D4 ~ ~ Z 0 31315 D5 ~ ~ Z -1 31309 S #31315 The Roof of Southwest Tower~ This roof is totally featureless. Peering through the crenelations, you get a good view of southwestern Anon, though. Due south lies the cursed forest wherein a Witches' Coven is supposed to exist, and beyond that lies the fabled elemental canyon. ~ 0 0 city D5 ~ ~ Z 0 31314 S #31316 The Healing Chambers~ In this room, generous priests and priestesses of Lenny give up their time to tend to the illnesses of the city guards. They will tend to others' injuries as well, for a fee. Such is the way of Lenny. ~ 0 D inside D4 ~ ~ Z 0 31317 D5 ~ ~ Z -1 31310 S #31317 The Roof of Southeast Tower~ This roof has been recently swept clean, and a stone altar erected to the Gods. The sun is caught by a reflecting crystal so that it shines directly onto the altar at all times during the day. The effect is quite splendid. You feel totally at ease in this place. ~ 0 K inside D5 ~ ~ Z 0 31316 S #31318 A Dusty Chamber~ This room has an evil feel to it. The smashed furniture, bloodstains and broken bones are bad enough, but in addition there is a definite evil aura to this fell domain, as if some foul deed has been perpetrated here. You get the distinct feeling that this place is haunted. ~ 0 ADN inside D4 ~ ~ Z 31224 31319 D5 ~ ~ Z 31224 31311 S #31319 The Roof of the Cursed Northeast Tower~ This roof has not bee visited in a long time. The trapdoor is covered in silvery mystic runes, as is the stone around it. A chill wind blows here, at all times, and birds have been known to die when flying too close. It is truly a cursed place. ~ 0 AN city D5 ~ ~ Z 31224 31318 S #31320 The Artificer's Workshop~ In here Clea, the beautiful Elven Artificer from Malathar, offers a popular service, reharging magical staves and wands that have lost their energies. Piles of such items can be seen, awaiting retrieval by their owners. You feel quite comfortable in this simple yet pleasant workshop. ~ 0 D inside D0 ~ ~ Z -1 31009 S #31321 The Book Shoppe~ This old shop is filled with old wooden shelves crammed with books, the furniture strained to breaking point by the many tomes stacked upon it. In front of these shelves an ancient man sits reading an ancient text. As you enter he welcomes you and offers to show you some of his stock- abridged versions of some of the greatest works of Anonian literature. ~ 0 D inside D3 ~ ~ ABZ 0 31004 S #31322 The Locksmith~ In this shop sits a small fat dwarf who is busy making locks and keys. He will also purchase your keys if you don't want them, for a good price. You marvel at all the strange technology about you. ~ 0 D inside D1 ~ ~ ABZ 0 31004 S #31323 Enhancing Shop~ In this small shop you can enhance your statistics, with the aid of one Thom, the enhancer. He stands ready to help you behind a massive oak desk. There are several degrees and diplomas affixed to the walls here. ~ 0 D inside D0 ~ ~ Z -1 31011 S #0 #SPECIALS M 31200 spec_guard * an east wall guard M 31201 spec_guard * a south wall guard M 31202 spec_guard * a north wall guard M 31203 spec_guard * an west wall guard M 31204 spec_guard * the east wall guard captain M 31205 spec_guard * the south wall guard captain M 31206 spec_guard * the north wall guard captain M 31207 spec_guard * the west wall guard captain M 31208 spec_cast_cleric * a knight M 31209 spec_cast_mage * an elven battle mage M 31210 spec_cast_judge * the marshal M 31211 spec_cast_judge * a crossbowman M 31213 spec_cast_undead * a vile spectre M 31214 spec_cast_adept * a ghost M 31215 spec_cast_adept * a priestess of Lenny S #RESETS D 0 31321 3 1 * The Book Shoppe: door to the west: closed D 0 31322 1 1 * The Locksmith: door to the east: closed O 0 31216 0 31202 * a wall beacon (Inside the North Tower, West Gatehouse) O 0 31216 0 31203 * a wall beacon (Inside the Western City Wall) M 0 31211 8 31205 1 * a crossbowman (Inside the Western City Wall) E 0 31219 0 16 * a crossbow: wielded E 0 31220 0 5 * a suit of chainmail: on the body E 0 31221 0 7 * a pair of leather leggings: on the legs E 0 31222 0 14 * a crossbowman's leather wristguard: on the left wrist O 0 31216 0 31205 * a wall beacon (Inside the Western City Wall) O 0 31216 0 31206 * a wall beacon (Northwest Tower) O 0 31216 0 31207 * a wall beacon (Inside the South Tower, West Gatehouse) O 0 31216 0 31208 * a wall beacon (Inside the Western City Wall) M 0 31211 8 31210 1 * a crossbowman (Inside the Western City Wall) E 0 31219 0 16 * a crossbow: wielded E 0 31220 0 5 * a suit of chainmail: on the body E 0 31221 0 7 * a pair of leather leggings: on the legs E 0 31222 0 14 * a crossbowman's leather wristguard: on the left wrist O 0 31216 0 31210 * a wall beacon (Inside the Western City Wall) O 0 31216 0 31211 * a wall beacon (Southwest Tower) O 0 31216 0 31214 * a wall beacon (Inside the North Tower, East Gatehouse) O 0 31216 0 31215 * a wall beacon (Inside the South Tower, East Gatehouse) O 0 31217 0 31216 * a pot of boiling oil (The Gatehouse) O 0 31218 0 31216 * a murder hole (The Gatehouse) O 0 31217 0 31217 * a pot of boiling oil (The Gatehouse) O 0 31218 0 31217 * a murder hole (The Gatehouse) O 0 31216 0 31218 * a wall beacon (Inside the Eastern City Wall) M 0 31211 8 31220 1 * a crossbowman (Inside the Eastern City Wall) E 0 31219 0 16 * a crossbow: wielded E 0 31220 0 5 * a suit of chainmail: on the body E 0 31221 0 7 * a pair of leather leggings: on the legs E 0 31222 0 14 * a crossbowman's leather wristguard: on the left wrist O 0 31216 0 31220 * a wall beacon (Inside the Eastern City Wall) O 0 31216 0 31221 * a wall beacon (Northeast Tower) O 0 31216 0 31222 * a wall beacon (Inside the Eastern City Wall) O 0 31216 0 31224 * a wall beacon (Inside the Eastern City Wall) M 0 31211 8 31225 1 * a crossbowman (Southeast Tower) E 0 31219 0 16 * a crossbow: wielded E 0 31220 0 5 * a suit of chainmail: on the body E 0 31221 0 7 * a pair of leather leggings: on the legs E 0 31222 0 14 * a crossbowman's leather wristguard: on the left wrist O 0 31216 0 31225 * a wall beacon (Southeast Tower) M 0 31200 4 31227 1 * an east wall guard (South Tower, Western Gatehouse) E 0 31200 0 16 * an ornate Longsword: wielded E 0 31201 0 5 * an ornate Breastplate: on the body E 0 31202 0 14 * an ornate Bracer: on the left wrist E 0 31202 0 15 * an ornate Bracer: on the right wrist E 0 31203 0 3 * a black cloak with gold trim: around the neck (1) E 0 31204 0 6 * an ornate helm: over the head E 0 31205 0 11 * an ornate shield: as a shield E 0 31206 0 17 * a throwing spear: held in the hands E 0 31207 0 1 * a signet ring: on the left finger O 0 31216 0 31230 * a wall beacon (Within the Walls) O 0 31216 0 31233 * a wall beacon (Within the Walls) M 0 31211 8 31235 1 * a crossbowman (Within the Walls) E 0 31219 0 16 * a crossbow: wielded E 0 31220 0 5 * a suit of chainmail: on the body E 0 31221 0 7 * a pair of leather leggings: on the legs E 0 31222 0 14 * a crossbowman's leather wristguard: on the left wrist O 0 31216 0 31236 * a wall beacon (Within the Walls) O 0 31216 0 31240 * a wall beacon (Within the Walls) O 0 31216 0 31241 * a wall beacon (Within the Walls) O 0 31216 0 31245 * a wall beacon (Within the Walls) M 0 31211 8 31246 1 * a crossbowman (Within the Walls) E 0 31219 0 16 * a crossbow: wielded E 0 31220 0 5 * a suit of chainmail: on the body E 0 31221 0 7 * a pair of leather leggings: on the legs E 0 31222 0 14 * a crossbowman's leather wristguard: on the left wrist O 0 31216 0 31248 * a wall beacon (Within the Walls) O 0 31216 0 31251 * a wall beacon (Within the Walls) O 0 31223 0 31253 * a torn scroll (Base of Northeast Tower) M 0 31212 1 31254 1 * the guard smith (Base of Southwest Tower) O 0 31216 0 31268 * a wall beacon (Atop the Gatehouse) M 0 31203 4 31269 1 * an west wall guard (Atop the Gatehouse) E 0 31200 0 16 * an ornate Longsword: wielded E 0 31201 0 5 * an ornate Breastplate: on the body E 0 31202 0 14 * an ornate Bracer: on the left wrist E 0 31202 0 15 * an ornate Bracer: on the right wrist E 0 31203 0 3 * a black cloak with gold trim: around the neck (1) E 0 31204 0 6 * an ornate helm: over the head E 0 31205 0 11 * an ornate shield: as a shield E 0 31206 0 17 * a throwing spear: held in the hands E 0 31207 0 1 * a signet ring: on the left finger O 0 31216 0 31269 * a wall beacon (Atop the Gatehouse) M 0 31200 4 31274 1 * an east wall guard (Heading Along the Battlements) E 0 31200 0 16 * an ornate Longsword: wielded E 0 31201 0 5 * an ornate Breastplate: on the body E 0 31202 0 14 * an ornate Bracer: on the left wrist E 0 31202 0 15 * an ornate Bracer: on the right wrist E 0 31203 0 3 * a black cloak with gold trim: around the neck (1) E 0 31204 0 6 * an ornate helm: over the head E 0 31205 0 11 * an ornate shield: as a shield E 0 31206 0 17 * a throwing spear: held in the hands E 0 31207 0 1 * a signet ring: on the left finger M 0 31217 4 31275 1 * a sailor (The Anon Docks) E 0 31240 0 16 * a cutlass: wielded M 0 31200 4 31277 1 * an east wall guard (Heading Along the Battlements) E 0 31200 0 16 * an ornate Longsword: wielded E 0 31201 0 5 * an ornate Breastplate: on the body E 0 31202 0 14 * an ornate Bracer: on the left wrist E 0 31202 0 15 * an ornate Bracer: on the right wrist E 0 31203 0 3 * a black cloak with gold trim: around the neck (1) E 0 31204 0 6 * an ornate helm: over the head E 0 31205 0 11 * an ornate shield: as a shield E 0 31206 0 17 * a throwing spear: held in the hands E 0 31207 0 1 * a signet ring: on the left finger M 0 31216 4 31278 1 * a burly worker (The Pier) E 0 31231 0 16 * a belaying pin: wielded G 0 31232 0 * a barrel of ale O 0 31232 0 31278 * a barrel of ale (The Pier) O 0 31233 0 31278 * an empty barrel (The Pier) O 0 31239 0 31278 * a scow (The Pier) M 0 31218 1 31278 1 * the dock master (The Pier) G 0 31238 0 * a warehouse key M 0 31203 4 31280 1 * an west wall guard (Heading Along the Battlements) E 0 31200 0 16 * an ornate Longsword: wielded E 0 31201 0 5 * an ornate Breastplate: on the body E 0 31202 0 14 * an ornate Bracer: on the left wrist E 0 31202 0 15 * an ornate Bracer: on the right wrist E 0 31203 0 3 * a black cloak with gold trim: around the neck (1) E 0 31204 0 6 * an ornate helm: over the head E 0 31205 0 11 * an ornate shield: as a shield E 0 31206 0 17 * a throwing spear: held in the hands E 0 31207 0 1 * a signet ring: on the left finger M 0 31203 4 31283 1 * an west wall guard (Heading Along the Battlements) E 0 31200 0 16 * an ornate Longsword: wielded E 0 31201 0 5 * an ornate Breastplate: on the body E 0 31202 0 14 * an ornate Bracer: on the left wrist E 0 31202 0 15 * an ornate Bracer: on the right wrist E 0 31203 0 3 * a black cloak with gold trim: around the neck (1) E 0 31204 0 6 * an ornate helm: over the head E 0 31205 0 11 * an ornate shield: as a shield E 0 31206 0 17 * a throwing spear: held in the hands E 0 31207 0 1 * a signet ring: on the left finger O 0 31232 0 31284 * a barrel of ale (A Warehouse) O 0 31233 0 31284 * an empty barrel (A Warehouse) O 0 31234 0 31284 * a lantern (A Warehouse) O 0 31235 0 31284 * a coiled rope (A Warehouse) O 0 31236 0 31284 * a leather backpack (A Warehouse) O 0 31237 0 31284 * a bolt of cloth (A Warehouse) M 0 31202 4 31286 1 * a north wall guard (Heading Along the Battlements) E 0 31200 0 16 * an ornate Longsword: wielded E 0 31201 0 5 * an ornate Breastplate: on the body E 0 31202 0 14 * an ornate Bracer: on the left wrist E 0 31202 0 15 * an ornate Bracer: on the right wrist E 0 31203 0 3 * a black cloak with gold trim: around the neck (1) E 0 31204 0 6 * an ornate helm: over the head E 0 31205 0 11 * an ornate shield: as a shield E 0 31206 0 17 * a throwing spear: held in the hands E 0 31207 0 1 * a signet ring: on the left finger M 0 31202 4 31291 1 * a north wall guard (Heading Along the Battlements) E 0 31200 0 16 * an ornate Longsword: wielded E 0 31201 0 5 * an ornate Breastplate: on the body E 0 31202 0 14 * an ornate Bracer: on the left wrist E 0 31202 0 15 * an ornate Bracer: on the right wrist E 0 31203 0 3 * a black cloak with gold trim: around the neck (1) E 0 31204 0 6 * an ornate helm: over the head E 0 31205 0 11 * an ornate shield: as a shield E 0 31206 0 17 * a throwing spear: held in the hands E 0 31207 0 1 * a signet ring: on the left finger M 0 31206 1 31291 1 * the north wall guard captain (Heading Along the Battlements) E 0 31200 0 16 * an ornate Longsword: wielded E 0 31201 0 5 * an ornate Breastplate: on the body E 0 31202 0 14 * an ornate Bracer: on the left wrist E 0 31202 0 15 * an ornate Bracer: on the right wrist E 0 31203 0 3 * a black cloak with gold trim: around the neck (1) E 0 31204 0 6 * an ornate helm: over the head E 0 31205 0 11 * an ornate shield: as a shield E 0 31206 0 17 * a throwing spear: held in the hands E 0 31207 0 1 * a signet ring: on the left finger M 0 31202 4 31296 1 * a north wall guard (Heading Along the Battlements) E 0 31200 0 16 * an ornate Longsword: wielded E 0 31201 0 5 * an ornate Breastplate: on the body E 0 31202 0 14 * an ornate Bracer: on the left wrist E 0 31202 0 15 * an ornate Bracer: on the right wrist E 0 31203 0 3 * a black cloak with gold trim: around the neck (1) E 0 31204 0 6 * an ornate helm: over the head E 0 31205 0 11 * an ornate shield: as a shield E 0 31206 0 17 * a throwing spear: held in the hands E 0 31207 0 1 * a signet ring: on the left finger M 0 31201 4 31297 1 * a south wall guard (Heading Along the Battlements) E 0 31200 0 16 * an ornate Longsword: wielded E 0 31201 0 5 * an ornate Breastplate: on the body E 0 31202 0 14 * an ornate Bracer: on the left wrist E 0 31202 0 15 * an ornate Bracer: on the right wrist E 0 31203 0 3 * a black cloak with gold trim: around the neck (1) E 0 31204 0 6 * an ornate helm: over the head E 0 31205 0 11 * an ornate shield: as a shield E 0 31206 0 17 * a throwing spear: held in the hands E 0 31207 0 1 * a signet ring: on the left finger M 0 31205 1 31300 1 * the south wall guard captain (Heading Along the Battlements) E 0 31200 0 16 * an ornate Longsword: wielded E 0 31201 0 5 * an ornate Breastplate: on the body E 0 31202 0 14 * an ornate Bracer: on the left wrist E 0 31202 0 15 * an ornate Bracer: on the right wrist E 0 31203 0 3 * a black cloak with gold trim: around the neck (1) E 0 31204 0 6 * an ornate helm: over the head E 0 31205 0 11 * an ornate shield: as a shield E 0 31206 0 17 * a throwing spear: held in the hands E 0 31207 0 1 * a signet ring: on the left finger M 0 31201 4 31302 1 * a south wall guard (Heading Along the Battlements) E 0 31200 0 16 * an ornate Longsword: wielded E 0 31201 0 5 * an ornate Breastplate: on the body E 0 31202 0 14 * an ornate Bracer: on the left wrist E 0 31202 0 15 * an ornate Bracer: on the right wrist E 0 31203 0 3 * a black cloak with gold trim: around the neck (1) E 0 31204 0 6 * an ornate helm: over the head E 0 31205 0 11 * an ornate shield: as a shield E 0 31206 0 17 * a throwing spear: held in the hands E 0 31207 0 1 * a signet ring: on the left finger M 0 31201 4 31307 1 * a south wall guard (Heading Along the Battlements) E 0 31200 0 16 * an ornate Longsword: wielded E 0 31201 0 5 * an ornate Breastplate: on the body E 0 31202 0 14 * an ornate Bracer: on the left wrist E 0 31202 0 15 * an ornate Bracer: on the right wrist E 0 31203 0 3 * a black cloak with gold trim: around the neck (1) E 0 31204 0 6 * an ornate helm: over the head E 0 31205 0 11 * an ornate shield: as a shield E 0 31206 0 17 * a throwing spear: held in the hands E 0 31207 0 1 * a signet ring: on the left finger M 0 31204 1 31308 1 * the east wall guard captain (Northwest Tower) E 0 31200 0 16 * an ornate Longsword: wielded E 0 31201 0 5 * an ornate Breastplate: on the body E 0 31202 0 14 * an ornate Bracer: on the left wrist E 0 31202 0 15 * an ornate Bracer: on the right wrist E 0 31203 0 3 * a black cloak with gold trim: around the neck (1) E 0 31204 0 6 * an ornate helm: over the head E 0 31205 0 11 * an ornate shield: as a shield E 0 31206 0 17 * a throwing spear: held in the hands E 0 31207 0 1 * a signet ring: on the left finger M 0 31208 1 31309 1 * a knight (Southwest Tower) E 0 31208 0 5 * a suit of plate mail: on the body E 0 31209 0 16 * a finely-made broadsword: wielded E 0 31210 0 11 * a knight's shield: as a shield E 0 31211 0 6 * a knight's helm: over the head E 0 31212 0 9 * a pair of mail gauntlets: on the hands E 0 31213 0 1 * a holy signet ring: on the left finger M 0 31207 1 31310 1 * the west wall guard captain (Southeast Tower) E 0 31200 0 16 * an ornate Longsword: wielded E 0 31201 0 5 * an ornate Breastplate: on the body E 0 31202 0 14 * an ornate Bracer: on the left wrist E 0 31202 0 15 * an ornate Bracer: on the right wrist E 0 31203 0 3 * a black cloak with gold trim: around the neck (1) E 0 31204 0 6 * an ornate helm: over the head E 0 31205 0 11 * an ornate shield: as a shield E 0 31206 0 17 * a throwing spear: held in the hands E 0 31207 0 1 * a signet ring: on the left finger M 0 31214 1 31311 1 * a ghost (A Dusty Chamber) M 0 31210 1 31312 1 * the marshal (The Top of Northwest Tower) E 0 31214 0 5 * the marshal's uniform: on the body E 0 31215 0 17 * the marshal's swagger stick: held in the hands O 0 31226 0 31312 * a footlocker (The Top of Northwest Tower) P 0 31224 1 31226 1 * a footlocker: an old key P 0 31225 1 31226 1 * a footlocker: an old scroll O 0 31227 0 31312 * an ancient tapestry (The Top of Northwest Tower) M 0 31209 1 31314 1 * an elven battle mage (The Battlemages' Quarters) E 0 31241 0 1 * a ring of wizardry: on the left finger E 0 31242 0 17 * a staff of power: held in the hands E 0 31243 0 12 * a white robe of the magi: about the shoulders E 0 31244 0 8 * a pair of boots of speed: on the feet O 0 31228 0 31314 * an ancient tapestry (The Battlemages' Quarters) M 0 31215 1 31316 1 * a priestess of Lenny (The Healing Chambers) O 0 31229 0 31316 * an ancient tapestry (The Healing Chambers) M 0 31213 1 31318 1 * a vile spectre (A Dusty Chamber) E 0 31245 0 5 * a suit of invincible plate: on the body O 0 31230 0 31318 * an ancient tapestry (A Dusty Chamber) M 0 31058 1 31320 1 * Clea the Artificer (The Artificer's Workshop) M 0 31059 1 31321 1 * Xanafax (The Book Shoppe) G 0 31086 0 * a Tome of Political History G 0 31087 0 * a Tome of Social History G 0 31088 0 * a History book G 0 31089 0 * a Geography text G 0 31090 0 * Xanafax's Compendium of Heroes M 0 31060 1 31322 1 * Dwart (The Locksmith) G 0 31001 0 * a bronze key G 0 31085 0 * a key to the portal chambers M 0 31061 1 31323 1 * Thom the Enhancer (Enhancing Shop) S #$