CVS/
sog/CVS/
sog/area/
sog/area/CVS/
sog/backup/
sog/backup/CVS/
sog/bin/
sog/bin/CVS/
sog/clans/CVS/
sog/clans/plists/
sog/clans/plists/CVS/
sog/classes/CVS/
sog/corefiles/
sog/corefiles/CVS/
sog/doc/CVS/
sog/doc/SoG/
sog/doc/SoG/CVS/
sog/doc/cvsup/
sog/doc/cvsup/CVS/
sog/doc/olc/CVS/
sog/etc/CVS/
sog/gods/
sog/gods/CVS/
sog/lang/CVS/
sog/log/
sog/log/CVS/
sog/notes/
sog/notes/CVS/
sog/player/
sog/player/CVS/
sog/races/CVS/
sog/src/CVS/
sog/src/comm/CVS/
sog/src/compat/
sog/src/compat/CVS/
sog/src/compat/mkdep/
sog/src/compat/mkdep/CVS/
sog/src/compat/regex-win32/CVS/
sog/src/db/CVS/
sog/src/mudprogs/CVS/
sog/src/olc/CVS/
sog/tmp/
sog/tmp/CVS/
#AREADATA
Name Coven~
VNUMs 29120 29180
Credits MacAsp~
Security 9
LevelRange 25 35
End

#MOBILES
#29120
beast ravening~
The ravening beast~
A ravening beast is here, hunting for your blood!
~
The ravening beast stands about 1' tall at the shoulder, and measures 
10' from nose to tail. It resembles a monitor lizard, only its furry, 
has a dog like snout, perky ears, and 6 legs, and has many more long 
sharp nasty teeth.
~
unique~
AFGX FJ -400 0
30 0 6d12+853 1d1+99 4d6+8 bite
-9 -9 -9 3
CFNQ 0 L I
stand stand male 2000
AGHMVXc ABCDEFGHIJKPQUVX large unknown
#29121
hag gelda~
The hag Gelda~
An old hag is here predicting dire consequences for you.
~
The hag is dressed in rags, has long tangled matted gray hair, and is 
very old. The hag tells you 'I see you enter a fire and fight a great 
battle with a minion of hell, and you die horribly!' . With that the 
hag breaks into an ugly fit of laughter.
~
human~
ABCGVX DK 0 0
28 0 6d12+703 1d1+399 2d12+8 slap
-8 -8 -8 6
FR 0 C NZ
stand stand female 1850
0 0 medium unknown
#29122
guard woodsman~
The woodsman guard~
A woodsman guard is here, manning his post.
~
The guard has a large war axe, a heavy hide cloak, and a longbow. He 
blends in with the surrounding terrain from years of experience. He 
tells you 'Beware of the Murkmire, because just recently the town of 
Dunkeldorf lost 10 men in the forest. Also ware the ravening beasts 
running loose in the forest. Avoid the hag. Is there any chance of you 
hiring on to help defend Dunkeldorf?'.
~
human~
ABGX MQ 500 0
30 0 6d12+853 1d1+99 4d6+8 punch
-9 -9 -9 6
CDEFINP 0 0 0
stand stand male 2000
0 0 medium unknown
#29123
lumberjack~
The lumberjack~
A lumberjack is here, smelling of sap and sweat.
~
The lumberjack is a tall human, equipped with rugged clothing and 
carrying a lumber axe. He sees you and asks 'Have you come from the 
forest? You have? Is it safe again in the forest?
~
human~
AGX 0 400 0
25 0 5d10+550 1d1+99 2d10+7 punch
-7 -7 -7 6
EFN 0 0 0
stand stand male 1500
0 0 medium unknown
#29124
al grocer~
Al the grocer~
A grocer is here, ready to fill your order.
~
Al is 5'10", fat, and balding. His nose twitches at the thought of 
selling you stuff. You get to talking with him, and find out that he is 
a very frightened man. Mainly he fears that whatever attacked in the 
woods will strike town next. He gets to talking of the glory days of 
Dunkeldorf, before everyone started disappearing.
~
human~
ABGXe 0 450 0
26 0 5d10+600 1d1+99 3d7+7 slap
-7 -7 -7 5
CEFN 0 0 0
stand stand male 1600
0 0 medium unknown
#29125
mark miller~
Mark the miller of Dunkeldorf~
The miller of Dunkeldorf stands here, covered in sawdust.
~
Mark the miller is a thick stocky, hairy man. He carries himself with 
great confidence and precision. You talk with him for a while, and he 
tells you that he has had a dream of you visiting a strange white 
temple and fighting the guardian there. He wishes you luck and 
godspeed.
~
human~
ABGXe 0 550 0
27 0 5d10+650 1d1+99 5d4+7 punch
-8 -8 -8 5
CEFN 0 0 0
stand stand male 1700
0 0 medium unknown
#29126
hans smith village~
Hans the smith of Dunkeldorf~
The smith of Dunkeldorf is here, fanning the fires of his furnace.
~
Hans is a very strong human, almost as strong as they run. He is in his 
late 40's and has jet black hair and a beard. You get to talking with 
Hans, and the conversation turns to iron. Hans tells you that he used 
to get iron from the old mine in the Murkmire, but the cave has long 
since collapsed and become unstable, so now he trades for it.
~
human~
ABGSXe 0 600 0
29 0 6d12+778 1d1+100 2d12+8 punch
-9 -9 -9 5
CEFN 0 0 0
stand stand male 1900
0 0 medium unknown
#29127
fritz innkeeper~
Fritz the innkeeper of the Dunkeldorf inn~
The innkeeper is here, taking orders and singing in a clear tenor.
~
Fritz the innkeeper is a short human, standing a mere 5' tall. He makes 
up for it with a high energy level and animated conversation. Fritz 
tells you a sad tale about his mad sister Gelda running off into the 
forest one night, naked screaming, and never to return.
~
human~
ABGXe 0 700 0
28 0 6d12+703 1d1+100 2d12+8 punch
-8 -8 -8 5
CEFN 0 0 0
stand stand male 1800
0 0 medium unknown
#29128
libby trader halfling~
Libby the halfling trader~
A halfling trader is here, with news and song from the shire.
~
Libby is a wee little guy, with a plump rounded figure, and a huge 
satchel full of curiosities. He sings for you a song of life in the 
shire, and of longbottom leaf.
~
human~
AGXe 0 300 0
26 0 5d10+600 1d1+100 3d7+7 punch
-7 -7 -7 6
CEFN 0 0 0
stand stand male 1600
0 0 small unknown
#29129
snake rock~
The giant rock snake~
A giant gray scaled snake is here, hissing at you!
~
The rock snake is some 20' long and 1' in diameter, enough muscle to 
crush an ox. Its rounded head gives it away as a non poisonous 
constrictor.
~
snake~
AFGX J 0 0
32 0 10d10+1000 1d1+100 6d4+9 bite
-10 -10 -10 4
H L 0 0
stand stand none 0
R 0 large unknown
#29130
guardian temple white being~
The guardian of the white temple~
A being in white robes and glowing with a bright white light stands 
here!
~
The guardian of the white temple appears human, as your eyes adjust to 
the light emanating from him. He tells you the following tale:

'When I was an able boy of 18, I worked for my dad in the mine. One day 
I struck out in a new direction, and broke through to this green meadow 
here. I followed the meadow to this temple and found an aged warrior 
here garbed as I am now. He gave me this sickle and robe and froze me 
to this spot. He told me that my task was to wait for the day when a 
hero would step forth from the mine, and if that hero should prove 
worthy, you may find release. He said the exit would be hidden from all 
but the chosen ones. You have come through. Show me you are worthy 
hero, and best me in combat. The forces of evil rise again, and the 
land sings out for a champion. Can you not hear her singing through the 
temple? Strike now and prove yourself worthy. If you win seek knowledge 
in the runes of the sickle and save the cross for dire need. May god be 
with you.'
~
human~
ABGX H 1 0
33 0 10d10+1100 1d1+100 6d4+10 punch
-11 -11 -11 4
CDEFN 0 0 0
stand stand male 2300
0 0 medium unknown
#29131
witch woman~
The witch~
A woman in an ink black robe is here, speaking in a hissing tongue.
~
The witch looks harried and driven. Her eyes dance wildly, and she 
cackles at you with an insane glee.
~
human~
AFGX DJ -700 0
32 0 6d12+885 1d1+300 4d6+8 punch
-9 -9 -9 4
F 0 CM ENR
stand stand female 2200
0 0 medium unknown
#29132
warlock man~
The warlock~
A man in an ink black robe is here, chanting in a hissing tongue.
~
The warlock looks harried and driven. His eyes dart wildly, and he 
cackles with an insane glee.
~
human~
AFGX DJ -800 0
33 0 10d10+1000 1d1+300 4d6+8 punch
-11 -11 -11 0
F 0 CM ENR
stand stand male 2300
0 0 medium unknown
#29133
leader coven~
The coven leader~
A man in a blood red robe is here, glaring at you and howling for your 
blood!
~
The coven leader looks harried and driven. His eyes dart wildly, and he 
cackles with an insane glee.
~
human~
AFGX DFJ -900 0
34 0 10d10+1100 1d1+300 4d6+9 punch
-11 -11 -11 1
F M C ENR
stand stand male 2400
0 0 medium unknown
#29134
beast hell flaming~
The flaming beast from hell~
A minion of hell is here, sputtering flame from its foul rod!
~
The minion of hell is manlike, and flaming. It has horns and a horribly 
disfigured face. Its skin is beet red, and his fingers and toes end in 
terrible talons. It looks at you, and with a fiery laughter, it says: 
'So, you are foolish enough to enter the circle. You may win this 
battle, but you will not stop our plan!'
~
unique~
ABFGX DFJu -1000 0
28 0 6d12+703 1d1+200 2d12+8 bite
-8 -8 -8 6
F AHL B I
stand stand none 1800
ABG ABCDEFJKLMPUV large unknown
#0

#OBJECTS
#29120
sickle golden~
the golden sickle~
A golden sickle with wedge shaped runes lies here.
~
gold~
key I AO
0 0 0 0 0
20 20 2500 P
E
runes rune~
You look at the runes. A warm glow fills you and you hear an inner 
voice speaking to you. It says ' Go s, 2w, 2s, and 4e from the white 
temple. Use me on the eastern brush and stop the coven!'
~
G none
#29121
shovel stout sturdy~
a stout sturdy shovel~
A stout sturdy shovel lies here.
~
wood~
key 0 AO
0 0 0 0 0
5 30 500 P
G none
#29122
creek swift swiftly flowing~
a swiftly flowing creek~
A swiftly flowing creek is here, running with cool clean water.
~
marble~
fountain 0 0
1000000 1000000 'water' 0 0
0 0 0 P
G none
#29123
pilsner beer~
a nice cold, wimpy pilsner~
A nice cold glass of yellow beer is here.
~
glass~
drink 0 AO
1 1 'beer' 0 0
1 5 25 P
G none
#29124
dunkel beer~
a nice cold manly dunkel~
A nice cold glass of brown beer is here.
~
glass~
drink 0 AO
1 1 'beer' 0 0
1 10 30 P
G none
#29125
grub plate local~
a plate of the local grub~
A hot steaming plate of the local grub is here! Yummy!
~
food~
food 0 AO
CD CD 0 0 0
3 20 30 P
G none
#29126
key room~
a room key~
A room key is here, and it has a picture of a full mug on it.
~
tin~
key 0 AO
0 0 0 0 0
5 25 500 P
G none
#29127
amulet flaming~
the flaming amulet~
A flaming amulet is here, searing the ground.
~
fire~
key 0 AC
0 0 0 0 0
20 20 1000 P
G none
#29128
root warlock~
a warlock root~
A warlock root is here.
~
bamboo~
furniture 0 AO
B CDFI AEIL DEFG DEFG
0 0 0 P
G none
#29129
axe woodsmans~
a woodsman's axe~
A large axe stained with tree sap is here.
~
steel~
weapon 0 AN
axe 5 6 slice 0
28 100 2500 P
G none
#29130
cloak woodsmans~
a woodsman's cloak~
A forest colored cloak is here
~
wood~
armor 0 AD
7 7 7 3 1
28 80 1500 P
A
17 -10
G none
#29131
cross white marble~
a white marble cross~
A white marble cross is here.
~
marble~
staff AIKL AO
35 3 3 'sanctuary' 0
30 100 15000 P
G none
#29132
robe ink black~
an ink black robe~
An ink black robe is here, beckoning to you. Put it on! Ha Ha Ha ....

~
silk~
armor CEHJM AD
6 6 6 3 0
25 25 300 P
A
4 -2
A
12 30
G none
#29133
band black~
a black rune band~
A band of black metal engraved with runes is here.
~
metal~
armor CEHJM AM
0 0 0 0 0
1 300 0 P
A
13 -20
A
24 -10
E
rune runes~
As you look at the runes, you feel an incredible heat surge toward you, 
trying to consume you! Your sight is filled with a fire and flames of 
souls in terrible torment. Gradually the flames diminish, leaving only a 
green after image of a pentagram.
~
G none
#29134
rod black~
a black rune covered rod~
A black rune covered rod
~
sandstone~
staff CEHJM AO
40 8 8 'fire breath' 0
30 30 7000 P
E
rune runes~
As you look at the runes, you feel an incredible heat surge toward you, 
trying to consume you! Your sight is filled with a fire and flames of 
souls in terrible torment. Gradually the flames diminish, leaving only a 
green after image of a pentagram.
~
G none
#29135
ring fire~
a ring of fire~
A ring of fire is here, smoldering on the ground.
~
fire~
armor AQ AB
1 1 1 1 0
30 50 3000 P
A
23 -3
A
24 -3
A
12 10
G none
#29136
pick~
a pick~
A pick is here.
~
metal~
weapon 0 AN
dagger 3 6 stab 0
15 80 2476 P
G none
#29137
horseshoe shoe~
a horseshoe~
A horseshoe is here, lying on the ground. Maybe today is your lucky 
day?
~
iron~
trash 0 AO
0 0 0 0 0
5 30 2500 P
G none
#29138
rope~
fifty feet of rope~
A huge coil of rope is here.
~
wool~
trash 0 AO
0 0 0 0 0
6 100 1500 P
G none
#29139
potion invisibility~
a potion of invisibility~
A glass jar of a clear fluid is here.
~
glass~
potion 0 AN
30 'invisibility' 'detect invis' '' ''
28 10 3000 P
G none
#0

#ROOMS
#29120
Before the Forest Murkmire~
Ahead of you lies the dark forest Murkmire. You have heard of it 
before, back when you were but a small child. Your grandmother used to 
tell you tales of the Murkmire to get you to behave. 'If you don't be 
quiet, a ravening beast will smell you out and carry you off to the 
Murkmire!' she would warn you. Now after many years of battle, you have 
hardened and honed your skills to admirable levels. Are you ready to 
face your own inner demons and enter? As you gaze at the road leading 
into the dark woods, you notice a small plaque nailed to a tree.
~
0 C forest
E
plaque small~
Coven, 1996 by MacAsp, levels 25-35
There is a mystery here with clues scattered throughout mobs and 
object. Play with brief off and look at just about everything.
~
D0
The Murkmire~
~
Z -1 29121
D2
~
~
Z -1 5263
S
#29121
On a Road in the Forest Murkmire~
You are on a broad road in the forest Murkmire. Above you brooding 
walnuts, oaks, and hickory trees spread their leaves in a high arbor, 
blocking out all light. It is humid here, so much so that the mist 
envelops you in a suffocating grip. Far above you birds cackle and 
chatter to one and another, marking your presence for all predators.
~
0 A forest
E
road broad~
The road has been heavily traveled, mainly by wagons.
~
D2
The Murkmire~
~
Z -1 29120
D3
The Murkmire~
~
Z -1 29122
S
#29122
On a Road in the Forest Murkmire~
You are on a broad road in the forest Murkmire. Above you brooding 
walnuts, oaks, and hickory trees spread their leaves in a high arbor, 
blocking out all light. Sweat streams down your face. The road is muddy 
here, and your boots stick with a sucking pop with each stride.
~
0 A forest
E
road broad~
The road has been heavily traveled, mainly by wagons.
~
D0
The Murkmire~
~
Z -1 29123
D1
The Murkmire~
~
Z -1 29121
S
#29123
At an Intersection in the Forest Murkmire~
You have arrived at an intersection in the forest Murkmire. Here the 
forest has been ruthlessly beaten back by loggers and you can once 
again see the sky. There is a small outpost here, made of logs. There 
is a sign staked into the road, pointing to the western road. The road 
re-enters the dark forest to the north and south.
~
0 0 forest
E
road~
The road has been heavily traveled, mainly by wagons. Most traffic 
leads west.
~
E
sign~
*******************
*  Dunkeldorf, Pop. 25 *
*******************
~
D0
The Murkmire~
~
Z -1 29124
D2
The Murkmire~
~
Z -1 29122
D3
The western road~
~
Z -1 29138
S
#29124
On a Road in the Forest Murkmire~
You are on a broad road in the forest Murkmire. Here the road ends at 
an eastern and western going logging trail. There is a huge rack of 
de-limbed trees here. There is a large brush pile into created by years 
of dumping. A broad road heads off to the south.
~
0 A forest
E
road broad~
The road has been heavily traveled, mainly by wagons. Most traffic 
heads south.
~
E
trails trail logging~
You look down the logging trails. There are deep gouges where logs have 
been dragged through the dirt and mud by horse teams. There is some 
evidence of foot traffic, which mostly goes west.
~
E
brush pile~
You look closely at the brush pile, and notice a stirring in it. 
Squinting, you make out the face and forepaws of a raccoon.
~
D1
The Murkmire~
~
Z -1 29125
D2
The Murkmire~
~
Z -1 29123
D3
The Murkmire~
~
Z -1 29137
S
#29125
On a Logging Trail in the Forest Murkmire~
You are mired in mud on an old unused logging trail. You take some 
comfort in the fact that others before you were also so mired, as 
evidenced by the deep tracks in the mud. Far above you in the trees a 
black raven squawks at you, almost as if it were laughing at you. You 
wing a rock at the bird, and it flies off.
~
0 A forest
E
bird raven fly flies~
The bird has flown off to the northeast, at least you think its 
northeast.
~
D2
The Murkmire~
~
Z -1 29126
D3
The Murkmire~
~
Z -1 29124
S
#29126
On a Logging Trail in the Forest Murkmire~
You stand on hard, dry ground in the looming darkness of the Murkmire. 
Around you are old rotted stumps and an impenetrable wall of 
underbrush. You feel hemmed in and pressed by the towering, looming 
hardwoods. The smell of rotting flesh leads you towards the carcass of 
a dead animal wedged in the crook of a tree. Again, tales of the 
ravening beast well up in your mind.
~
0 A forest
E
corpse animal dead carcass~
As you get closer to the carcass you recoil in horror as you recognize 
it as human. It has many terrible wounds.
~
E
wounds wound human~
The human is a male in his late 20's. He is naked, and bears teeth 
marks on his neck. His chest has been cut open, and his heart removed. 
Most of his right haunch has been consumed by some animal.
~
D0
The Murkmire~
~
Z -1 29125
D1
The Murkmire~
~
Z -1 29127
S
#29127
At an Ancient Clearing in Forest Murkmire~
You have wandered into an ancient clearing in the forest. Here, the 
birds have ceased their chatter, and here, the heat lies again in a 
heavy humid embrace. The forest canopy has grown over the clearing, 
blocking out the sky above. The underbrush surrounds you, closing off 
all avenues of escape. There is a smell of death in the air, and you 
feel eyes on the back of your neck.
~
0 A forest
E
eyes eye~
You quickly turn around, staring hard into the gloom, but there is 
nothing there.
~
D0
The Murkmire~
~
Z -1 29130
D1
The Murkmire~
~
Z -1 29128
D3
The Murkmire~
~
Z -1 29126
S
#29128
At an Ancient Clearing in Forest Murkmire~
You have wandered into an ancient clearing in the forest. Here, the 
birds have ceased their chatter, and here, the heat lies again in a 
heavy humid embrace. The forest canopy has grown over the clearing, 
blocking out the sky above. The underbrush surrounds you, closing off 
all avenues of escape. There is a smell of death in the air, and you 
feel eyes on the back of your neck.
~
0 A forest
E
eyes eye~
You quickly turn around, staring hard into the gloom, but there is 
nothing there.
~
D0
The Murkmire~
~
Z -1 29129
D3
The Murkmire~
~
Z -1 29127
S
#29129
At an Ancient Clearing in Forest Murkmire~
You have wandered into an ancient clearing in the forest. Here, the 
birds have ceased their chatter, and here, the heat lies again in a 
heavy humid embrace. The forest canopy has grown over the clearing, 
blocking out the sky above. The underbrush surrounds you, closing off 
all avenues of escape. There is a smell of death in the air, and you 
feel eyes on the back of your neck.
~
0 A forest
E
eyes eye~
You quickly turn around, staring hard into the gloom, and see a dark 
animal run off into the forest!
~
D2
The Murkmire~
~
Z -1 29128
D3
The Murkmire~
~
Z -1 29130
S
#29130
At an Ancient Clearing in Forest Murkmire~
You have wandered into an ancient clearing in the forest. Here, the 
birds have ceased their chatter, and here, the heat lies again in a 
heavy humid embrace. The forest canopy has grown over the clearing, 
blocking out the sky above. The underbrush surrounds you, closing off 
all avenues of escape. There is a smell of death in the air, and you 
feel eyes on the back of your neck.
~
0 A forest
E
eyes eye~
You quickly turn around, staring hard into the gloom, but there is 
nothing there.
~
D0
The Murkmire~
~
Z -1 29131
D1
The Murkmire~
~
Z -1 29129
D2
The Murkmire~
~
Z -1 29127
S
#29131
On a Logging Trail in the Forest Murkmire~
You are mired in mud on an old unused logging trail. You take some 
comfort in the fact that others before you were also so mired, as 
evidenced by the deep tracks in the mud. The towering trees have 
swallowed the sky, and a thick underbrush presses you in, confining you 
to the trail. Above you, high in a tree, a black raven cackles at you 
in the language of its kind. You wing a rock at it and miss. The raven 
continues to laugh at you.
~
0 A forest
E
bird raven black~
You scowl at the raven, but it still sits there laughing at you.
~
D1
The Murkmire~
underbrush brush~
ABCFZ 29120 29162
D2
The Murkmire~
~
Z -1 29130
D3
The Murkmire~
~
Z -1 29132
S
#29132
At an Abandoned Logging Operation in Forest Murkmire~
Here, amid the towering trees of the Murkmire, man has carved a small 
space of his own. Once again you can see the clear open sky, and your 
foul mood lightens only to immediately plunge downward once again at 
the sight of many bodies lying about the clearing in twisted broken 
heaps.
~
0 0 forest
E
body bodies~
You examine the dead lumberjacks here. There are 2 of them, and they 
look as if they have been severely burned. Their chests have been cut 
open, and their hearts have been removed.
~
D0
The Murkmire~
~
Z -1 29133
D1
The Murkmire~
~
Z -1 29131
D3
The Murkmire~
~
Z -1 29135
S
#29133
At an Abandoned Logging Operation in Forest Murkmire~
Here, amid the towering trees of the Murkmire, man has carved a small 
space of his own. Once again you can see the clear open sky, and your 
foul mood lightens only to immediately plunge downward once again at 
the sight of many bodies lying about the clearing in twisted broken 
heaps.
~
0 0 forest
E
body bodies~
You examine the dead lumberjacks here. There are 4 of them, and they 
look as if they have been severely burned. Their chests have been cut 
open, and their hearts have been removed. On one you find a strange 
symbol carved into his sundered chest.
~
E
symbol strange~
The symbol is etched into the chest of the body, and is a 5 pointed 
star inside a circle.
~
D2
The Murkmire~
~
Z -1 29132
D3
The Murkmire~
~
Z -1 29134
S
#29134
At an Abandoned Logging Operation in Forest Murkmire~
Here, amid the towering trees of the Murkmire, man has carved a small 
space of his own. Once again you can see the clear open sky, and your 
foul mood lightens only to immediately plunge downward once again at 
the sight of many bodies lying about the clearing in twisted broken 
heaps.
~
0 0 forest
E
body bodies~
You examine the dead lumberjacks here. There are 3 of them, and they 
look as if they have been severely burned. Their chests have been cut 
open, and their hearts have been removed.
~
D1
The Murkmire~
~
Z -1 29133
D2
The Murkmire~
~
Z -1 29135
S
#29135
At an Abandoned Logging Operation in Forest Murkmire~
Here, amid the towering trees of the Murkmire, man has carved a small 
space of his own. Once again you can see the clear open sky, and your 
foul mood lightens only to immediately plunge downward once again at 
the sight of many bodies lying about the clearing in twisted broken 
heaps.
~
0 0 forest
E
body bodies~
You examine the dead lumberjacks here. There are 2 of them, and they 
look as if they have been severely burned. Their chests have been cut 
open, and their hearts have been removed.
~
D0
The Murkmire~
~
Z -1 29134
D1
The Murkmire~
~
Z -1 29132
D3
The Murkmire~
~
Z -1 29136
S
#29136
On a Logging Trail in the Forest Murkmire~
You are on a high, dry, logging trail through the forest Murkmire. To 
the west of you is an old cave, blocked by a pile of rubble. The 
looming hardwood trees have blocked off all but the sky just above the 
cave. Underbrush, so thick you cant see through it, presses from all 
sides.
~
0 0 forest
E
rubble pile cave stones~
You look at the pile of rubble. You think with a good shovel and time, 
you could clear the opening,
~
E
trail~
The trail is well traveled here, with most of the traffic being that of 
a cart variety.
~
D1
The Murkmire~
~
Z -1 29135
D2
The Murkmire~
~
Z -1 29137
D3
The Cave~
rubble stones pile~
ABCFZ 29121 29156
S
#29137
On a Logging Trail in the Forest Murkmire~
You are on a high, dry, logging trail through the forest Murkmire. The 
towering hardwoods blot out the sky. Underbrush, so thick you cant see 
through it, presses from all sides. There are piles of logs on either 
side of the trail, shorn of all limbs. From deep within the darkness, 
you hear a strange inhuman cry.
~
0 A forest
E
logs piles~
The logs are still green, oozing sap from the saw cuts.
~
E
trail~
The trail is well traveled here, with most of the traffic being that of 
a cart variety.
~
D0
The Murkmire~
~
Z -1 29136
D1
The Murkmire~
~
Z -1 29124
S
#29138
Main Street, Dunkeldorf~
You stroll down main street in the logging town of Dunkeldorf. All 
about you people go about their errands with a grim determination. Log 
houses line the street. There are mule teams hauling logs, down the 
street. Sawing can be heard down the street, and you can also hear the 
rhythmic clang, clang, clang of the village smith. People stare long 
and hard at you.
~
0 0 city
E
houses house log~
The log houses are simple one story houses made from a notch and stack 
technique and chinked with some kind of mud compound.
~
D0
A log house~
door~
ABZ -1 29139
D1
The Murkmire~
~
Z -1 29123
D2
A log house~
door~
ABZ -1 29140
D3
Main Street~
~
Z -1 29141
S
#29139
Inside a Log House~
You stand inside a log house. It is a simple one room house with a dirt 
floor and mud thatch chinking. There are no windows. The house is 
heated by stone fireplace. There are a few cots and a wash basin in 
addition to the various personal possessions of the occupants.
~
0 0 inside
E
possessions personal possession~
You snoop through the possessions of the occupants. You see a nice 
display of colored clay pots, a doll, a chest in which clothes are 
kept, and yes, you find a bedpan under one of the cots.
~
D2
Main Street~
door~
ABZ -1 29138
S
#29140
Inside a Log House~
You stand inside a log house. It is a simple one room house with a dirt 
floor and mud thatch chinking. There are no windows. The house is 
heated by stone fireplace. There are a few cots and a wash basin in 
addition to the various personal possessions of the occupants. A little 
girl is crying here.
~
0 0 inside
E
possessions personal possession~
You snoop through the possessions of the occupants. You see a nice 
display of colored clay pots, a doll, a chest in which clothes are 
kept, and yes, you find a bedpan under one of the cots.
~
E
girl little crying~
You look at the little girl, who immediately bursts into a renewed bout 
of tears. You comfort her, and ask her why she is crying. She relates a 
sad tale of how her daddy is gone forever.
~
D0
Main Street~
door~
ABZ -1 29138
S
#29141
Main Street, Dunkeldorf~
You stroll down main street in the logging town of Dunkeldorf. All 
about you people go about their errands with a grim determination. Log 
houses line the street. There are mule teams hauling logs, down the 
street. Sawing can be heard down the street, and you can also hear the 
rhythmic clang, clang, clang of the village smith. People stare long 
and hard at you.
~
0 0 city
E
houses house log~
The log houses are simple one story houses made from a notch and stack 
technique and chinked with some kind of mud compound.
~
D0
A log house~
door~
ABZ -1 29142
D1
Main Street~
~
Z -1 29138
D2
A log house~
door~
ABZ -1 29143
D3
Main Street~
~
Z -1 29144
S
#29142
Inside a Log House~
You stand inside a log house. It is a simple one room house with a dirt 
floor and mud thatch chinking. There are no windows. The house is 
heated by stone fireplace. There are a few cots and a wash basin in 
addition to the various personal possessions of the occupants. A woman 
screams in terror at your entrance!
~
0 0 inside
E
possessions personal possession~
You snoop through the possessions of the occupants. You see a nice 
display of colored clay pots, a doll, a chest in which clothes are 
kept, and yes, you find a bedpan under one of the cots.
~
E
woman screaming~
You manage to calm the woman with a combination of physical restraint 
and soothing tones. She tells you of her fear of the long absence of 
her husband.
~
D2
Main Street~
door~
ABZ -1 29141
S
#29143
Inside a Log House~
You stand inside a log house. It is a simple one room house with a dirt 
floor and mud thatch chinking. There are no windows. The house is 
heated by stone fireplace. There are a few cots and a wash basin in 
addition to the various personal possessions of the occupants. A little 
girl is crying here.
~
0 0 inside
E
possessions personal possession~
You snoop through the possessions of the occupants. You see a nice 
display of colored clay pots, a doll, a chest in which clothes are 
kept, and yes, you find a bedpan under one of the cots.
~
E
girl little crying~
You look at the little girl, who immediately bursts into a renewed bout 
of tears. You comfort her, and ask her why she is crying. She relates a 
sad tale of how her daddy is gone forever.
~
D0
Main Street~
door~
ABZ -1 29141
S
#29144
Main Street, Dunkeldorf~
You stroll down main street in the logging town of Dunkeldorf. All 
about you people go about their errands with a grim determination. 
There are mule teams hauling logs, down the street. Sawing can be heard 
down the street, and you can also hear the rhythmic clang, clang, clang 
of the village smith. People stare long and hard at you. North of you 
is a two story building with a sign picturing a full mug. To the west 
of you is a huge sawmill.
~
0 0 city
E
houses house log~
The log houses are simple one story houses made from a notch and stack 
technique and chinked with some kind of mud compound.
~
E
sign mug~
*****
*       ***      THE
*       *  *    DUNKELDORF
*       * *         INN
*       *                       (VACANCY)
******
~
D0
The two story building~
door~
Z -1 29146
D1
Main Street~
~
Z -1 29141
D2
Main Street~
~
Z -1 29152
D3
The saw mill~
~
Z -1 29145
S
#29145
The Saw Mill~
You stand on the hectic floor of a saw mill. Flowing water from a creek 
 turns a huge paddle wheel, which drives through a series of belts a 
shaft upon which a 3' diameter saw blade is mounted. The blade spins at 
a high rate of speed, slicing through the logs feed through it by mill 
workers on the table. The noise is deafening, and the mill workers take 
no notice of you. You look over and see a variety of fine work being 
done, mainly furniture items and one craftsman working on a sign.
~
0 0 inside
E
sign~
*******************
*  Dunkeldorf, Pop. 15 *
*******************
~
D1
Main Street~
~
Z -1 29144
S
#29146
In the Common Room of the Dunkeldorf Inn~
You stand in the main common room of the Dunkeldorf Inn. There are 5 
tables and benches here, and a main bay window overlooking Main Street. 
The floor is being washed by a young lad with a mop, who is patiently 
working around the paying patrons of the inn. A large sign is nailed to 
the wall, and a set of stairs goes up.
~
0 0 inside
E
sign large~
Beer, pilsner   5
Beer, dunkel    10
Grub            3
Room            25
~
D2
Main Street~
~
Z -1 29144
D4
Up the stairs~
~
Z -1 29147
S
#29147
At the Top of the Stairs~
You stand at the top of the stairs inside a log building. There are 4 
doors in the cardinal directions, all made of wood with iron latches. A 
flickering lamp lights the landing.
~
0 0 inside
E
lamp flickering~
It is just an ordinary oil lamp.
~
D0
A room~
door~
ABCZ 29126 29150
D1
A room~
door~
ABCZ 29126 29151
D2
A room~
door~
ABCZ 29126 29148
D3
A room~
door~
ABCZ 29126 29149
D5
Down the stairs~
~
Z -1 29146
S
#29148
A Small Room~
You are inside a small room in the Dunkeldorf inn. The interior is 
sparse and clean. There is a single bed, a washbasin, a bedpan, and an 
armoire. A simple glass window overlooks the town.
~
0 0 inside
E
bed~
The bed looks like it has clean sheets, and there is no sign of 
bedbugs.
~
E
bedpan washbasin~
You have seen these many times before.
~
E
armoire~
You open the armoire. It is empty except for an extra blanket.
~
D0
The landing~
door~
ABCZ 29126 29147
S
#29149
A Small Room~
You are inside a small room in the Dunkeldorf inn. The interior is 
sparse and clean. There is a single bed, a washbasin, a bedpan, and an 
armoire. A simple glass window overlooks the town.
~
0 0 inside
E
bed~
The bed looks like it has clean sheets, and there is no sign of 
bedbugs.
~
E
bedpan washbasin~
You have seen these many times before.
~
E
armoire~
You open the armoire. It is empty except for an extra blanket.
~
D1
The landing~
door~
ABCZ 29126 29147
S
#29150
A Small Room~
You are inside a small room in the Dunkeldorf inn. The interior is 
sparse and clean. There is a single bed, a washbasin, a bedpan, and an 
armoire. A simple glass window overlooks the town.
~
0 0 inside
E
bed~
The bed looks like it has clean sheets, and there is no sign of 
bedbugs.
~
E
bedpan washbasin~
You have seen these many times before.
~
E
armoire~
You open the armoire. It is empty except for an extra blanket.
~
D2
The landing~
door~
ABCZ 29126 29147
S
#29151
A Small Room~
You are inside a small room in the Dunkeldorf inn. The interior is 
sparse and clean. There is a single bed, a washbasin, a bedpan, and an 
armoire. A simple glass window overlooks the town.
~
0 0 inside
E
bed~
The bed looks like it has clean sheets, and there is no sign of 
bedbugs.
~
E
bedpan washbasin~
You have seen these many times before.
~
E
armoire~
You open the armoire. It is empty except for an extra blanket.
~
D3
The landing~
door~
ABCZ 29126 29147
S
#29152
Main Street, Dunkeldorf~
You stroll down main street in the logging town of Dunkeldorf. All 
about you people go about their errands with a grim determination. 
There are mule teams hauling logs, down the street. To the west of you 
is a general store, to the east a stables, and to the south, the 
village smith.
~
0 0 city
D0
Main Street~
~
Z -1 29144
D1
The stables~
~
Z -1 29154
D2
The village smith~
~
Z -1 29155
D3
The store~
~
Z -1 29153
S
#29153
The General Store of Dunkeldorf~
You are inside the pitiful general store of Dunkeldorf. The single rack 
of shelves is empty of most goods, and what there is way overpriced. 
You probably own more than this store does.
~
0 0 inside
D1
Main Street~
~
Z -1 29152
S
#29154
The Stables of Dunkeldorf~
The stables of Dunkeldorf are very Spartan, consisting of only six 
stalls and one stable boy. The proprietor is busy brushing a mule while 
his hand is removing the tack and harness from another team. The floor 
is very muddy as are the mules.
~
0 0 inside
E
mud mules floor muddy~
The mud looks exactly like the mud on your boots.
~
D3
Main Street~
~
Z -1 29152
S
#29155
The Village Smithy~
You are in the way at the village smithy. The towns only smith is busy 
working a single anvil and the bellows. About him are a variety of 
ordinary items in various states of repair. There is a sign here.
~
0 0 inside
E
sign~
The sign says type list to see what I have today.
~
D0
Main Street~
~
Z -1 29152
S
#29156
Inside the Dark Cave~
You are inside a dark cave which smells of rot. The little airflow here 
comes from a shaft that goes up and out. White cylindrical rocks lie on 
the floor in heaps. The walls of the cave appear regular. Rubble is 
strewn about the cave mouth, which appears to be unstable.
~
0 A inside
E
shaft~
The air shaft is too small to climb through for you.
~
E
rocks cylindrical~
The rocks upon closer examination are human bones.
~
E
walls regular wall~
The walls have red colored veins of iron ore in them, and appear to 
have been dug by man.
~
E
rubble~
It looks like if you had a good shovel, you could move it.
~
D0
The dark cave~
~
Z -1 29157
D1
The cave mouth~
rubble~
ABCFZ 29121 29136
S
#29157
Inside the Dark Cave~
You are inside a dark cave which smells of rot. White cylindrical rocks 
lie on the floor in heaps. The walls of the cave appear regular.
~
0 A inside
E
rocks cylindrical~
The rocks upon closer examination are human bones.
~
E
walls regular wall~
The walls have red colored veins of iron ore in them, and appear to 
have been dug by man.
~
D0
The dark cave~
~
Z -1 29158
D2
The dark cave~
~
Z -1 29156
S
#29158
Inside the Dark Cave~
You are inside a dark cave which smells of rot. White cylindrical rocks 
lie on the floor in heaps. The walls of the cave appear regular.
~
0 A inside
E
rocks cylindrical~
The rocks upon closer examination are human bones.
~
E
walls regular wall~
The walls have red colored veins of iron ore in them, and appear to 
have been dug by man.
~
D1
The dark cave~
~
Z -1 29159
D2
The dark cave~
~
Z -1 29157
S
#29159
Inside the Dark Cave~
You are inside a dark cave which smells of rot. White cylindrical rocks 
lie on the floor in heaps. The walls of the cave appear regular. There 
are markings on the wall here.
~
0 A inside
E
rocks cylindrical~
The rocks upon closer examination are human bones.
~
E
walls regular wall~
The walls have red colored veins of iron ore in them, and appear to 
have been dug by man.
~
E
markings marking~
HE WHO IS OF PURE HEART AND STRONG BLADE
SHALL BEST THE GUARDIAN AND REMOVE THE SCOURGE
~
D1
The dark cave~
~
Z -1 29160
D3
The dark cave~
~
Z -1 29158
S
#29160
Inside the Dark Cave~
You are inside a cave. Light streams in through a tight opening to the 
north. Beyond you can see a bright green meadow. Your spirits lift at 
the thought of getting out of the cave.
~
0 0 inside
D0
The green meadow~
~
Z -1 29161
D3
The dark cave~
~
Z -1 29159
S
#29161
The Chapel in the Meadow~
You have squeezed from the narrow southern cave into a bright green 
meadow amid a beautiful open young forest. You walk in the grass 
towards a white marble chapel, made of seven pillars and open to the 
sky. As you enter the chapel, a feeling of peace comes over you. You 
feel the worlds wind whistle through the columns, making a strange 
keening sound.
~
0 N field
D2
The dark cave~
~
Z -1 29160
S
#29162
The Outer Circle of Coven~
You stand in a circular clearing, bounded by brush on the outside, and 
with trees in the center. The twisted trees of the center grow 
exceptionally high here, and blot out the sky in a black canopy. The 
ground you stand on has a silvery sheen to the dirt, as if some 
precious metal has been sprinkled here. To the center of the clearing a 
bright fire roars, and reaches for the treetops in a hellish blaze.
~
0 A field
E
trees center~
You stare at the trees in the center, and in your mind's eye, you 
connect them to form a star.
~
E
dirt silvery sheen~
The metal tastes like silver
~
E
fire~
You stare hypnotically into the dancing flames. Images form in the 
fires. Images of enemies. Dead evil enemies you have killed. Their 
faces twist in horror as their bodies burn, regenerate, and burn again, 
in a never-ending painful cycle. You feel drawn towards them, and start 

to walk toward them, when something wet hits you in the eye. You look 
up and see a white dove pin wheeling higher into the sky, through the 
treetops. Gratefully you wipe the guano from you eye.
~
D0
The outer circle~
~
Z -1 29163
D1
The inner circle~
~
Z -1 29169
D2
The outer circle~
~
Z -1 29178
D3
The underbrush~
brush underbrush~
ABCFZ 29120 29131
S
#29163
The Outer Circle of Coven~
You stand in a circular clearing, bounded by brush on the outside, and 
with trees in the center. The twisted trees of the center grow 
exceptionally high here, and blot out the sky in a black canopy. The 
ground you stand on has a silvery sheen to the dirt, as if some 
precious metal has been sprinkled here. To the center of the clearing a 
bright fire roars, and reaches for the treetops in a hellish blaze.
~
0 A field
E
trees center~
You stare at the trees in the center, and in your mind's eye, you 
connect them to form a star.
~
E
dirt silvery sheen~
The metal tastes like silver
~
E
fire~
You stare hypnotically into the dancing flames. Images form in the 
fires. Images of enemies. Dead evil enemies you have killed. Their 
faces twist in horror as their bodies burn, regenerate, and burn again, 
in a never-ending painful cycle. You feel drawn towards them, and start 
to walk toward them, when something wet hits you in the eye. You look 
up and see a white dove pin wheeling higher into the sky, through the 
treetops. Gratefully you wipe the guano from you eye.
~
D0
The outer circle~
~
Z -1 29175
D1
The inner circle~
~
Z -1 29166
D2
The outer circle~
~
Z -1 29162
S
#29164
The Outer Circle of Coven~
You stand in a circular clearing, bounded by brush on the outside, and 
with trees in the center. The twisted trees of the center grow 
exceptionally high here, and blot out the sky in a black canopy. The 
ground you stand on has a silvery sheen to the dirt, as if some 
precious metal has been sprinkled here. To the center of the clearing a 
bright fire roars, and reaches for the treetops in a hellish blaze.
~
0 A field
E
trees center~
You stare at the trees in the center, and in your mind's eye, you 
connect them to form a star.
~
E
dirt silvery sheen~
The metal tastes like silver

~
E
fire~
You stare hypnotically into the dancing flames. Images form in the 
fires. Images of enemies. Dead evil enemies you have killed. Their 
faces twist in horror as their bodies burn, regenerate, and burn again, 
in a never-ending painful cycle. You feel drawn towards them, and start 
to walk toward them, when something wet hits you in the eye. You look 
up and see a white dove pin wheeling higher into the sky, through the 
treetops. Gratefully you wipe the guano from you eye.
~
D1
The outer circle~
~
Z -1 29165
D2
The inner circle~
~
Z -1 29166
D3
The outer circle~
~
Z -1 29175
S
#29165
The Outer Circle of Coven~
You stand in a circular clearing, bounded by brush on the outside, and 
with trees in the center. The twisted trees of the center grow 
exceptionally high here, and blot out the sky in a black canopy. The 
ground you stand on has a silvery sheen to the dirt, as if some 
precious metal has been sprinkled here. To the center of the clearing a 
bright fire roars, and reaches for the treetops in a hellish blaze.
~
0 A field
E
trees center~
You stare at the trees in the center, and in your mind's eye, you 
connect them to form a star.
~
E
dirt silvery sheen~
The metal tastes like silver
~
E
fire~
You stare hypnotically into the dancing flames. Images form in the 
fires. Images of enemies. Dead evil enemies you have killed. Their 
faces twist in horror as their bodies burn, regenerate, and burn again, 
in a never-ending painful cycle. You feel drawn towards them, and start 
to walk toward them, when something wet hits you in the eye. You look 
up and see a white dove pin wheeling higher into the sky, through the 
treetops. Gratefully you wipe the guano from you eye.
~
D1
The outer circle~
~
Z -1 29176
D2
The inner circle~
~
Z -1 29167
D3
The outer circle~
~
Z -1 29164
S
#29166
The Inner Circle of Coven~
You stand in the inner circle of coven, amid the trees. The ground and 
trees here are scorched, from the raging fire in the pit below you, at 
the center of the circle. Across the way you see a warlock toss 
fist-sized something into the pit, and the fire leaps higher, greedily 
consuming the item. There is a heavy aura of evil here which threatens 
and beckons to you.
~
0 A forest
E
trees center~
You stare at the trees in the center, and in your mind's eye, you 
connect them to form a star.
~
E
fist fist-sized something toss~
You carefully observe a second toss. The object appears to be a piece 
of meat of some kind.
~
E
fire~
You stare hypnotically into the dancing flames. Images form in the 
fires. Images of enemies. Dead evil enemies you have killed. Their 
faces twist in horror as their bodies burn, regenerate, and burn again, 
in a never-ending painful cycle. You feel drawn towards them, and start 
to walk toward them, when something wet hits you in the eye. You look 
up and see a white dove pin wheeling higher into the sky, through the 
treetops. Gratefully you wipe the guano from you eye.
~
D0
The outer circle~
~
Z -1 29164
D1
The inner circle~
~
Z -1 29167
D2
The inner circle~
~
Z -1 29169
D3
The outer circle~
~
Z -1 29163
S
#29167
The Inner Circle of Coven~
You stand in the inner circle of coven, amid the trees. The ground and 
trees here are scorched, from the raging fire in the pit below you, at 
the center of the circle. Across the way you see a warlock toss 
fist-sized something into the pit, and the fire leaps higher, greedily 
consuming the item. There is a heavy aura of evil here which threatens 
and beckons to you.
~
0 A forest
E
trees center~
You stare at the trees in the center, and in your mind's eye, you 
connect them to form a star.
~
E
fist fist-sized something toss~
You carefully observe a second toss. The object appears to be a piece 
of meat of some kind.
~
E
fire~
You stare hypnotically into the dancing flames. Images form in the 
fires. Images of enemies. Dead evil enemies you have killed. Their 
faces twist in horror as their bodies burn, regenerate, and burn again, 
in a never-ending painful cycle. You feel drawn towards them, and start 
to walk toward them, when something wet hits you in the eye. You look 
up and see a white dove pin wheeling higher into the sky, through the 
treetops. Gratefully you wipe the guano from you eye.
~
D0
The outer circle~
~
Z -1 29165
D1
The outer circle~
~
Z -1 29168
D2
The inner circle~
~
Z -1 29170
D3
The inner circle~
~
Z -1 29166
S
#29168
The Outer Circle of Coven~
You stand in a circular clearing, bounded by brush on the outside, and 
with trees in the center. The twisted trees of the center grow 
exceptionally high here, and blot out the sky in a black canopy. The 
ground you stand on has a silvery sheen to the dirt, as if some 
precious metal has been sprinkled here. To the center of the clearing a 
bright fire roars, and reaches for the treetops in a hellish blaze.
~
0 A field
E
trees center~
You stare at the trees in the center, and in your mind's eye, you 
connect them to form a star.
~
E
dirt silvery sheen~
The metal tastes like silver
~
E
fire~
You stare hypnotically into the dancing flames. Images form in the 
fires. Images of enemies. Dead evil enemies you have killed. Their 
faces twist in horror as their bodies burn, regenerate, and burn again, 
in a never-ending painful cycle. You feel drawn towards them, and start 
to walk toward them, when something wet hits you in the eye. You look 
up and see a white dove pin wheeling higher into the sky, through the 
treetops. Gratefully you wipe the guano from you eye.
~
D0
The outer circle~
~
Z -1 29176
D2
The outer circle~
~
Z -1 29171
D3
The inner circle~
~
Z -1 29167
S
#29169
The Inner Circle of Coven~
You stand in the inner circle of coven, amid the trees. The ground and 
trees here are scorched, from the raging fire in the pit below you, at 
the center of the circle. Across the way you see a warlock toss 
fist-sized something into the pit, and the fire leaps higher, greedily 
consuming the item. There is a heavy aura of evil here which threatens 
and beckons to you.
~
0 AC forest
E
trees center~
You stare at the trees in the center, and in your mind's eye, you 
connect them to form a star.
~
E
fist fist-sized something toss~
You carefully observe a second toss. The object appears to be a piece 
of meat of some kind.
~
E
fire~
You stare hypnotically into the dancing flames. Images form in the 
fires. Images of enemies. Dead evil enemies you have killed. Their 
faces twist in horror as their bodies burn, regenerate, and burn again, 
in a never-ending painful cycle. You feel drawn towards them, and start 
to walk toward them, when something wet hits you in the eye. You look 
up and see a white dove pin wheeling higher into the sky, through the 
treetops. Gratefully you wipe the guano from you eye.
~
D0
The inner circle~
~
Z -1 29166
D1
The inner circle~
~
Z -1 29170
D2
The outer circle~
~
Z -1 29172
D3
The outer circle~
~
Z -1 29162
D5
Into the fire~
~
Z -1 29174
S
#29170
The Inner Circle of Coven~
You stand in the inner circle of coven, amid the trees. The ground and 
trees here are scorched, from the raging fire in the pit below you, at 
the center of the circle. Across the way you see a warlock toss 
fist-sized something into the pit, and the fire leaps higher, greedily 
consuming the item. There is a heavy aura of evil here which threatens 
and beckons to you.
~
0 A forest
E
trees center~
You stare at the trees in the center, and in your mind's eye, you 
connect them to form a star.
~
E
fist fist-sized something toss~
You carefully observe a second toss. The object appears to be a piece 
of meat of some kind.
~
E
fire~
You stare hypnotically into the dancing flames. Images form in the 
fires. Images of enemies. Dead evil enemies you have killed. Their 
faces twist in horror as their bodies burn, regenerate, and burn again, 
in a never-ending painful cycle. You feel drawn towards them, and start 
to walk toward them, when something wet hits you in the eye. You look 
up and see a white dove pin wheeling higher into the sky, through the 
treetops. Gratefully you wipe the guano from you eye.
~
D0
The inner circle~
~
Z -1 29167
D1
The outer circle~
~
Z -1 29171
D2
The outer circle~
~
Z -1 29173
D3
The inner circle~
~
Z -1 29169
S
#29171
The Outer Circle of Coven~
You stand in a circular clearing, bounded by brush on the outside, and 
with trees in the center. The twisted trees of the center grow 
exceptionally high here, and blot out the sky in a black canopy. The 
ground you stand on has a silvery sheen to the dirt, as if some 
precious metal has been sprinkled here. To the center of the clearing a 
bright fire roars, and reaches for the treetops in a hellish blaze.
~
0 A field
E
trees center~
You stare at the trees in the center, and in your mind's eye, you 
connect them to form a star.
~
E
dirt silvery sheen~
The metal tastes like silver
~
E
fire~
You stare hypnotically into the dancing flames. Images form in the 
fires. Images of enemies. Dead evil enemies you have killed. Their 
faces twist in horror as their bodies burn, regenerate, and burn again, 
in a never-ending painful cycle. You feel drawn towards them, and start 
to walk toward them, when something wet hits you in the eye. You look 
up and see a white dove pin wheeling higher into the sky, through the 
treetops. Gratefully you wipe the guano from you eye.
~
D0
The outer circle~
~
Z -1 29168
D2
The outer circle~
~
Z -1 29177
D3
The inner circle~
~
Z -1 29170
S
#29172
The Outer Circle of Coven~
You stand in a circular clearing, bounded by brush on the outside, and 
with trees in the center. The twisted trees of the center grow 
exceptionally high here, and blot out the sky in a black canopy. The 
ground you stand on has a silvery sheen to the dirt, as if some 
precious metal has been sprinkled here. To the center of the clearing a 
bright fire roars, and reaches for the treetops in a hellish blaze.
~
0 A field
E
trees center~
You stare at the trees in the center, and in your mind's eye, you 
connect them to form a star.
~
E
dirt silvery sheen~
The metal tastes like silver
~
E
fire~
You stare hypnotically into the dancing flames. Images form in the 
fires. Images of enemies. Dead evil enemies you have killed. Their 
faces twist in horror as their bodies burn, regenerate, and burn again, 
in a never-ending painful cycle. You feel drawn towards them, and start 
to walk toward them, when something wet hits you in the eye. You look 
up and see a white dove pin wheeling higher into the sky, through the 
treetops. Gratefully you wipe the guano from you eye.
~
D0
The inner circle~
~
Z -1 29169
D1
The outer circle~
~
Z -1 29173
D3
The outer circle~
~
Z -1 29178
S
#29173
The Outer Circle of Coven~
You stand in a circular clearing, bounded by brush on the outside, and 
with trees in the center. The twisted trees of the center grow 
exceptionally high here, and blot out the sky in a black canopy. The 
ground you stand on has a silvery sheen to the dirt, as if some 
precious metal has been sprinkled here. To the center of the clearing a 
bright fire roars, and reaches for the treetops in a hellish blaze.
~
0 A field
E
trees center~
You stare at the trees in the center, and in your mind's eye, you 
connect them to form a star.
~
E
dirt silvery sheen~
The metal tastes like silver
~
E
fire~
You stare hypnotically into the dancing flames. Images form in the 
fires. Images of enemies. Dead evil enemies you have killed. Their 
faces twist in horror as their bodies burn, regenerate, and burn again, 
in a never-ending painful cycle. You feel drawn towards them, and start 
to walk toward them, when something wet hits you in the eye. You look 
up and see a white dove pin wheeling higher into the sky, through the 
treetops. Gratefully you wipe the guano from you eye.
~
D0
The inner circle~
~
Z -1 29170
D1
The outer circle~
~
Z -1 29177
D3
The outer circle~
~
Z -1 29172
S
#29174
Into the Fire~
You have plunged into the raging flames. You feel your equipment and 
skin start to sear, but just as you have given up hope, a warm feeling 
fills your body and mind, and eases your pain. In you head you hear 
'good luck my champion, may you fare well in your bout with the 
creature from hell. Be sure to recover the amulet, as it will unlock 
the flame barrier and allow you to return to the real world. Remember 
always to stay on the path of righteousness.' And with that, the voice 
and warmth vanish.
~
0 ADN inside
D4
The inner circle~
barrier flame~
ABCFZ 29127 29169
S
#29175
The Outer Circle of Coven~
You stand in a circular clearing, bounded by brush on the outside, and 
with trees in the center. The twisted trees of the center grow 
exceptionally high here, and blot out the sky in a black canopy. The 
ground you stand on has a silvery sheen to the dirt, as if some 
precious metal has been sprinkled here. To the center of the clearing a 
bright fire roars, and reaches for the treetops in a hellish blaze.
~
0 A forest
E
trees center~
You stare at the trees in the center, and in your mind's eye, you 
connect them to form a star.
~
E
fire~
You stare hypnotically into the dancing flames. Images form in the 
fires. Images of enemies. Dead evil enemies you have killed. Their 
faces twist in horror as their bodies burn, regenerate, and burn again, 
in a never-ending painful cycle. You feel drawn towards them, and start 
to walk toward them, when something wet hits you in the eye. You look 
up and see a white dove pin wheeling higher into the sky, through the 
treetops. Gratefully you wipe the guano from you eye.
~
D1
The outer circle~
~
Z -1 29164
D2
The outer circle~
~
Z -1 29163
S
#29176
The Outer Circle of Coven~
You stand in a circular clearing, bounded by brush on the outside, and 
with trees in the center. The twisted trees of the center grow 
exceptionally high here, and blot out the sky in a black canopy. The 
ground you stand on has a silvery sheen to the dirt, as if some 
precious metal has been sprinkled here. To the center of the clearing a 
bright fire roars, and reaches for the treetops in a hellish blaze.
~
0 A forest
E
trees center~
You stare at the trees in the center, and in your mind's eye, you 
connect them to form a star.
~
E
fire~
You stare hypnotically into the dancing flames. Images form in the 
fires. Images of enemies. Dead evil enemies you have killed. Their 
faces twist in horror as their bodies burn, regenerate, and burn again, 
in a never-ending painful cycle. You feel drawn towards them, and start 
to walk toward them, when something wet hits you in the eye. You look 
up and see a white dove pin wheeling higher into the sky, through the 
treetops. Gratefully you wipe the guano from you eye.
~
D2
The outer circle~
~
Z -1 29168
D3
The outer circle~
~
Z -1 29165
S
#29177
The Outer Circle of Coven~
You stand in a circular clearing, bounded by brush on the outside, and 
with trees in the center. The twisted trees of the center grow 
exceptionally high here, and blot out the sky in a black canopy. The 
ground you stand on has a silvery sheen to the dirt, as if some 
precious metal has been sprinkled here. To the center of the clearing a 
bright fire roars, and reaches for the treetops in a hellish blaze.
~
0 A forest
E
trees center~
You stare at the trees in the center, and in your mind's eye, you 
connect them to form a star.
~
E
fire~
You stare hypnotically into the dancing flames. Images form in the 
fires. Images of enemies. Dead evil enemies you have killed. Their 
faces twist in horror as their bodies burn, regenerate, and burn again, 
in a never-ending painful cycle. You feel drawn towards them, and start 
to walk toward them, when something wet hits you in the eye. You look 
up and see a white dove pin wheeling higher into the sky, through the 
treetops. Gratefully you wipe the guano from you eye.
~
D0
The outer circle~
~
Z -1 29171
D3
The outer circle~
~
Z -1 29173
S
#29178
The Outer Circle of Coven~
You stand in a circular clearing, bounded by brush on the outside, and 
with trees in the center. The twisted trees of the center grow 
exceptionally high here, and blot out the sky in a black canopy. The 
ground you stand on has a silvery sheen to the dirt, as if some 
precious metal has been sprinkled here. To the center of the clearing a 
bright fire roars, and reaches for the treetops in a hellish blaze.
~
0 A forest
E
trees center~
You stare at the trees in the center, and in your mind's eye, you 
connect them to form a star.
~
E
fire~
You stare hypnotically into the dancing flames. Images form in the 
fires. Images of enemies. Dead evil enemies you have killed. Their 
faces twist in horror as their bodies burn, regenerate, and burn again, 
in a never-ending painful cycle. You feel drawn towards them, and start 
to walk toward them, when something wet hits you in the eye. You look 
up and see a white dove pin wheeling higher into the sky, through the 
treetops. Gratefully you wipe the guano from you eye.
~
D0
The outer circle~
~
Z -1 29162
D1
The outer circle~
~
Z -1 29172
S
#0

#SPECIALS
M 29121 spec_cast_cleric	* The hag Gelda
M 29122 spec_guard	* The woodsman guard
M 29128 spec_thief	* Libby the halfling trader
M 29131 spec_cast_cleric	* The witch
M 29132 spec_cast_mage	* The warlock
M 29133 spec_cast_mage	* The coven leader
M 29134 spec_breath_fire	* The flaming beast from hell
S

#RESETS
D 0 29131 1 2	* On a Logging Trail in the Forest Murkmire: door to the east: closed and locked
D 0 29136 3 2	* On a Logging Trail in the Forest Murkmire: door to the west: closed and locked
D 0 29138 0 1	* Main Street, Dunkeldorf: door to the north: closed
D 0 29138 2 1	* Main Street, Dunkeldorf: door to the south: closed
D 0 29139 2 1	* Inside a Log House: door to the south: closed
D 0 29140 0 1	* Inside a Log House: door to the north: closed
D 0 29141 0 1	* Main Street, Dunkeldorf: door to the north: closed
D 0 29141 2 1	* Main Street, Dunkeldorf: door to the south: closed
D 0 29142 2 1	* Inside a Log House: door to the south: closed
D 0 29143 0 1	* Inside a Log House: door to the north: closed
D 0 29147 0 2	* At the Top of the Stairs: door to the north: closed and locked
D 0 29147 1 2	* At the Top of the Stairs: door to the east: closed and locked
D 0 29147 2 2	* At the Top of the Stairs: door to the south: closed and locked
D 0 29147 3 2	* At the Top of the Stairs: door to the west: closed and locked
D 0 29148 0 2	* A Small Room: door to the north: closed and locked
D 0 29149 1 2	* A Small Room: door to the east: closed and locked
D 0 29150 2 2	* A Small Room: door to the south: closed and locked
D 0 29151 3 2	* A Small Room: door to the west: closed and locked
D 0 29156 1 2	* Inside the Dark Cave: door to the east: closed and locked
D 0 29162 3 2	* The Outer Circle of Coven: door to the west: closed and locked
D 0 29174 4 2	* Into the Fire: door to the up: closed and locked
M 0 29122 2 29123 1	* The woodsman guard (At an Intersection in the Forest Murkmire)
E 0 29129 0 16		*	a woodsman's axe: wielded
E 0 29130 0 12		*	a woodsman's cloak: about the shoulders
M 0 29120 2 29128 1	* The ravening beast (At an Ancient Clearing in Forest Murkmire)
M 0 29121 1 29133 1	* The hag Gelda (At an Abandoned Logging Operation in Forest Murkmire)
G 0 29128 0		*	a warlock root
M 0 29123 5 29138 1	* The lumberjack (Main Street, Dunkeldorf)
E 0 29129 0 16		*	a woodsman's axe: wielded
M 0 29128 1 29141 1	* Libby the halfling trader (Main Street, Dunkeldorf)
G 0 29139 0		*	a potion of invisibility
M 0 29123 5 29143 1	* The lumberjack (Inside a Log House)
M 0 29125 1 29145 1	* Mark the miller of Dunkeldorf (The Saw Mill)
O 0 29122 0 29145	* a swiftly flowing creek (The Saw Mill)
M 0 29123 5 29146 1	* The lumberjack (In the Common Room of the Dunkeldorf Inn)
E 0 29129 0 16		*	a woodsman's axe: wielded
M 0 29127 1 29146 1	* Fritz the innkeeper of the Dunkeldorf inn (In the Common Room of the Dunkeldorf Inn)
G 0 29123 0		*	a nice cold, wimpy pilsner
G 0 29124 0		*	a nice cold manly dunkel
G 0 29125 0		*	a plate of the local grub
G 0 29126 0		*	a room key
M 0 29131 5 29151 1	* The witch (A Small Room)
E 0 29132 0 12		*	an ink black robe: about the shoulders
M 0 29123 5 29152 1	* The lumberjack (Main Street, Dunkeldorf)
E 0 29129 0 16		*	a woodsman's axe: wielded
M 0 29124 1 29153 1	* Al the grocer (The General Store of Dunkeldorf)
G 0 29138 0		*	fifty feet of rope
M 0 29126 1 29155 1	* Hans the smith of Dunkeldorf (The Village Smithy)
G 0 29136 0		*	a pick
G 0 29121 0		*	a stout sturdy shovel
G 0 29137 0		*	a horseshoe
M 0 29129 1 29158 1	* The giant rock snake (Inside the Dark Cave)
M 0 29130 1 29161 1	* The guardian of the white temple (The Chapel in the Meadow)
G 0 29120 0		*	the golden sickle
G 0 29131 0		*	a white marble cross
M 0 29131 5 29162 1	* The witch (The Outer Circle of Coven)
E 0 29132 0 12		*	an ink black robe: about the shoulders
M 0 29131 5 29164 1	* The witch (The Outer Circle of Coven)
E 0 29132 0 12		*	an ink black robe: about the shoulders
M 0 29132 2 29167 1	* The warlock (The Inner Circle of Coven)
E 0 29132 0 12		*	an ink black robe: about the shoulders
M 0 29131 5 29168 1	* The witch (The Outer Circle of Coven)
E 0 29132 0 12		*	an ink black robe: about the shoulders
M 0 29133 1 29170 1	* The coven leader (The Inner Circle of Coven)
E 0 29132 0 12		*	an ink black robe: about the shoulders
E 0 29133 0 14		*	a black rune band: on the left wrist
M 0 29131 5 29173 1	* The witch (The Outer Circle of Coven)
E 0 29132 0 12		*	an ink black robe: about the shoulders
M 0 29134 1 29174 1	* The flaming beast from hell (Into the Fire)
E 0 29135 0 1		*	a ring of fire: on the left finger
E 0 29134 0 17		*	a black rune covered rod: held in the hands
E 0 29127 0 3		*	the flaming amulet: around the neck (1)
S

#SHOPS
29124 13 12 1 8 19 200 90 0 23
29125 12 0 0 0 0 120 70 0 23
29126 13 5 18 9 0 125 75 0 23
29127 19 17 18 0 0 100 75 0 23
29128 10 0 0 0 0 150 50 0 23
0

#HELPS
52 coven~
This area has the following basic plot. Some townsmen fall in with a
witch coven, which is lead by a hell creature. The coven raids the 
lumber operation and takes blood sacrifice for their devil. Players 
should wander into town and piece together this part of the adventure 
by looking at the various mobs. In town they will find a shovel, which 
will allow them into an old mine which leads to the temple guardian. 
There is some subtlety here- for instance, if they count corpses in the 
glade, they will count 11 bodies, but both through mobs and on the new 
sign in the mill, the villagers are missing only 10 people, so one of 
the bodies is not from Dunkeldorf. If they examine bodies, on one they 
will find branded a pentagram, which shows that one was a witch 
impostor. So If the players are smart, they can piece together that the 
witches impersonated lumberjacks and sabotaged them (and there might be 
one right now in Dunkeldorf- there is in the inn). The guardian is a 
prophecy threshold, if the heroes pass they can gain a key (the gold 
sickle) which will cut through the magic hedge surrounding the coven. 
Once in the coven, they discover the horrible truth of the witchcraft 
practice of blood sacrifice. If they are playing good guys, they should 
slay all of the witches. From there they can move on to the fire, which 
is pick proof from inside, and the devil carries the key. IF they kill 
the devil, they escape with otherworldly treasure.
~
-1 $~

#$