#AREADATA Name Castle of Giants~ VNUMs 13000 13099 Credits Outlaw~ Security 9 LevelRange 20 50 End #MOBILES #13000 giant guard~ a giant guard~ A giant guard glances around, looking to stop trouble. ~ Standing around 12 feet tall, this giant seems to keep things safe in the castle. I wouldn't mess with him. ~ giant~ ABGT 0 0 0 35 -2 1d1+999 1d1+100 5d8+12 smash -8 -15 -10 -3 CDEKOT 0 0 0 stand stand male 25 0 0 huge unknown #13001 giant thiulor spy~ Thiulor the Spy~ A strange giant peers at you while sneaking through the castle. ~ Strange indeed, this giant seems to be adept at what was thought impossible of the giants. Stealth and Guile. He is a spy for the Lord of the Giants, spying on the guards and making sure they are loyal to the Lord. ~ giant~ ACHS DFHPU 0 0 45 -2 1d1+3299 1d1+100 5d6+11 pound -10 -15 -7 -5 CDEFHJKN 0 0 0 stand stand male 0 0 0 huge unknown #13002 giant lord~ the Lord of the Giants~ The Lord of the Giants raises his arms and screams at your intrusion! ~ The Lord of the Giants is definately someone not to be messed with. Standing 15 feet tall, his muscles ripple and stretch all over his body, ready to defend his castle. You notice a dark look in his eyes as he hungers for your blood. ~ giant~ ABFGT DFGOu -1000 0 60 -1 1d1+5000 1d1+100 10d10+25 crush -20 -20 -20 -5 AFIJKNRVX 0 0 0 stand stand male 200 0 0 giant unknown #13003 giant mistress Shannon~ Shannon, the Battle Mistress~ Screaming at your entrance, Shannon readies her weapon and attacks! ~ She is the epitomy of battle. Hair tossed about and muscles like that of no other female giant you have ever seen, she seems to posses both power and control to level anyone who challenges her. ~ giant~ ABFGT V 0 0 55 0 1d1+9199 1d1+100 10d4+26 slash -11 -11 -11 -6 ACDEFIJK 0 0 0 stand stand female 0 0 0 giant unknown #13004 giant cleric Iupsil~ Iupsil, the Master Cleric~ Uttering a prayer, the Master Cleric turns to you with a smile. ~ This giants seems to be at peace with his surroundings. Praying to his god when he is in trouble and using his magics to keep the castle in good health, he seems just the person who you would want as a friend. (And his size makes him seem like someone who you WOULDN'T want as an enemy) ~ giant~ ABCGHQT DFHTU 0 0 55 0 1d1+6599 1d1+100 5d5+22 blast -15 -15 -15 -10 DEK AB 0 0 stand stand male 2000 0 0 giant unknown #13005 human captain guard~ the Captain of the Castle Guard~ The Captain of the Castle Guard stands here, barking orders. ~ Strangest thing you've seen yet. The Captain of the Guards seems to be a human. Standing about 6 feet tall, he hardly compares to the guards around him. His muscles have been hardened over the years of training with the giants and the scars over his body show him to be experienced enough to hold his own in combat. ~ human~ ABHT H 0 0 50 1 1d1+9999 1d1+199 5d5+29 pierce -9 -9 -9 -9 ACDEHT 0 0 0 stand stand male 590 0 0 medium unknown #13006 elf gardener servant~ the elven servant~ An elven servant walks around, tending the castle garden. ~ He smiles when he sees you, hoping that you'll add variety to his life. He tells you that he never gets out of the castle to visit his homeland and longs to pay off his debt to the Lord. ~ elf~ ACGHRY N 1000 0 5 0 1d1+74 1d1+199 3d3+3 slap -3 -3 -3 -3 FK 0 0 0 stand stand male 500 0 0 medium unknown #13007 male giant~ the male giant~ A male giant is standing here, admiring the castle. ~ He looks in admiration of everything he sees. The wealth of the giants here makes him proud to be a part of the race. ~ giant~ ACT 0 0 0 20 0 4d9+333 1d1+100 2d9+5 pound -4 -4 -4 -1 CDEJKR 0 0 0 stand stand male 900 0 0 huge unknown #13008 dying gnome~ the dying gnome~ A dying gnome is lying here, spitting up blood. ~ He has committed an act against the giants and is paying the price. He spits up blood and coughs, trying to say something to you. All that you can make out is '..was.. framed'. He then goes into another coughing fit. ~ gnome~ AH 0 0 0 30 0 6d12+700 1d1+0 4d6+8 digestion -8 -8 -8 -8 EFJK 0 0 0 rest rest male 0 0 0 medium unknown #13009 weeping elf~ the weeping elf~ A weeping elf is chained to the wall here, struggling to break free. ~ She has gotten herself into trouble and is now in the dungeon of the giants. Her hair matted with blood and swet makes her hardly seem as fair as elven women usually are. She says she doesn't even know what she has been charged with, but has to stay here for as long as they keep her. ~ elf~ A 0 1000 0 30 0 6d12+850 1d1+0 5d6+8 peck -9 -9 -9 -9 EFJKN 0 0 M stand stand female 0 0 0 medium unknown #13010 weeping elf~ the weeping elf~ A weeping elf sits in the corner of her cell, sobbing. ~ She has gotten herself into trouble and is now in the dungeon of the giants. Her hair matted with blood and swet makes her hardly seem as fair as elven women usually are. She says she doesn't even know what she has been charged with, but has to stay here for as long as they keep her. ~ elf~ A 0 1000 0 30 0 6d12+850 1d1+0 5d6+8 peck -9 -9 -9 -9 EFJKN 0 0 M stand stand female 0 0 0 medium unknown #13011 librarian~ the librarian~ A giant librarian sits here, nose in a book. ~ He lives his life exactly how he wants. With books, LOTS of books. He met the lord once when the lord was in search of a certain forbidden piece of literature. After bargaining with the Lord he obtained the statis of 'Castle Librarian' and has been as pleased as can be ever since. ~ giant~ ABGT 0 0 0 35 -2 1d1+999 1d1+100 5d8+12 shbite -8 -15 -10 -3 CDEKOT 0 0 0 sit stand male 25 0 0 huge unknown #13012 human torturer~ the torturer~ A human stands here with a grin, delivering pain and misery. ~ Having been a friend of the Lord's since their youth, this human seems to share in the Lord's desire for pain and destruction. Burning elves live or beating a gnome to death, he cares not. It is merely part of his well-paid job. ~ human~ ABCFGHOT OV -1000 0 40 0 1d1+3599 1d1+0 4d9+13 wrath -14 -14 -14 -10 ADFHJN 0 0 N stand stand male 4000 0 0 medium unknown #13013 screaming elf~ the screaming elf~ An elf is chained to the floor here, screaming in agony at the torture. ~ He hardly represents royalty in a huddle mass on the floor. He was once a prince and was captured in a war against the giants. He now spends his days and nights screaming from the torture, until his body finally gives up. He wishes someone would put him out of his misery. ~ elf~ AB IN 1000 0 40 0 1d1+3299 1d1+0 4d9+12 divine -15 -15 -15 -15 FHJKN 0 C M sit stand male 0 0 0 medium unknown #0 #OBJECTS #13000 claymore adamantite~ an adamantite claymore~ A claymore forged of adamantite rests here.~ adamantite~ weapon 0 AN sword 6 5 slash 0 35 200 150 P A 1 2 A 13 10 G none #13001 dagger thiulor~ the Barbed Dagger of Thiulor~ A barbed and deadly dagger rests here in a pool of poison.~ adamantite~ weapon BEIM AN dagger 7 7 pierce H 50 50 2500 P A 18 3 A 19 3 G none #13002 cloak stealth~ the cloak of stealth~ A cloak of strange material sits silently here.~ etherealness~ armor T AK 1 1 1 1 0 45 30 8000 P F A 0 0 P G none #13003 mask spy~ a Spy Mask~ A strange mask is here radiating the unknown.~ iron~ armor ABGT AE 1 1 1 1 0 45 50 8000 P F A 0 0 D F A 0 0 F G none #13004 banner~ the Banner of the Castle of Giants~ A Banner of the Castle of Giants flows in the wind here.~ cloth~ light A A 0 0 -1 0 0 50 20 5000 P A 1 3 A 13 50 G none #13005 ring glory~ the Ring of Glory~ A glorious ring shines brightly here, glowing with the strength of a giant.~ adamantite~ armor ABM AB 15 40 15 10 10 50 10 8000 P A 1 4 A 19 3 A 13 20 A 17 -10 A 24 -4 G none #13006 huge broadsword~ the huge broadsword of Destruction~ A powerful weapon of destruction lies here, waiting to be wielded.~ adamantite~ weapon ABM AN sword 8 7 slice C 55 350 10000 P A 13 25 A 18 1 A 19 6 G none #13007 small spiked ring~ a small spiked ring~ A ring sits here with jagged spikes coming from it's sides.~ iron~ armor 0 AB 7 9 3 2 2 35 20 5000 P A 19 4 A 2 -1 G none #13008 spiked adamantite platemail~ a suit of spiked adamantite platemail~ Some spiked piles of admantite rest on the floor.~ adamantite~ armor AB AD 8 8 8 8 8 50 200 8000 P A 19 6 A 2 -3 A 20 -10 G none #13009 spiked adamantite helm~ a spiked adamantite battle helm~ A spiked adamantite helm rests in the corner.~ adamantite~ armor AB AE 8 8 8 8 8 50 70 8000 P A 19 4 A 2 -2 A 20 -5 G none #13010 spiked adamantite leggings~ some spiked adamantite battle leggings~ Some spiked adamantite leggings sit here.~ adamantite~ armor AB AF 8 8 8 8 8 50 8 8000 P A 19 5 A 2 -2 A 20 -5 G none #13011 spiked adamantite boots~ spiked adamantite battle boots~ Some spiked adamantite boots are here.~ adamantite~ armor AB AG 8 8 8 8 8 50 50 8000 P A 19 5 A 2 -2 A 20 -5 G none #13012 robe~ Robe of the Healer~ A crumpled up robe radiates a magical aura here.~ wool~ armor B AD 8 8 8 8 8 45 50 8000 P A 3 3 A 4 3 A 12 75 G none #13013 hammer power~ the Hammer of Power~ A Huge hammer draws your attention as it radiates power.~ adamantite~ weapon 0 AN mace 7 7 suction 0 45 290 8000 P A 1 4 A 12 50 G none #13014 ring signet~ the Captain's Signet Ring~ The signet ring of the Captain of the Castle guard is here.~ copper~ armor A AB 10 10 10 10 10 50 70 8000 P A 18 3 A 19 1 A 13 10 G none #13015 fine copper chainmail~ a suit of fine copper chainmail~ A suit of fine copper chainmail is here.~ copper~ armor ABJK AD 10 10 10 10 10 50 120 8000 P A 18 2 A 19 4 A 13 15 G none #13016 fine copper helmet~ a fine copper helmet~ A fine copper helmet rests in the corner.~ copper~ armor ABJK AE 10 10 10 10 10 50 70 8000 P A 18 1 A 19 2 A 13 20 G none #13017 fine copper leggings~ a set of fine copper leggings~ A set of fine copper leggings is sitting here.~ copper~ armor ABJK AF 8 9 8 10 10 50 80 8000 P A 18 3 A 19 3 A 13 15 G none #13018 fine copper boots~ a pair of fine copper boots~ A pair of fine copper boots are here.~ copper~ armor ABJK AG 8 8 8 8 8 50 80 8000 P A 18 4 A 19 3 A 13 15 G none #13019 badge order~ the Badge of Order~ The Badge of Order is here looking for an owner.~ copper~ armor A AC 6 7 5 0 0 50 20 8000 P A 1 2 A 13 40 A 12 15 A 18 3 G none #13020 gold treasure~ vast treasure of gold~ You are blinded by a huge pile of golden treasure sitting here.~ gold~ money 0 A 0 10000 0 0 0 0 0 0 P G none #13021 bracelet copper~ a fine copper bracelet~ A shiny piece of fine copper is here.~ copper~ armor B AM 7 7 7 7 7 45 40 8000 P A 18 1 A 19 3 A 2 1 G none #13022 gloves bloody skin~ some bloody gloves of elven skin~ A pair of gloves stitched from bloody elven skin are here.~ flesh~ armor AJ AH 5 5 5 5 5 45 50 8000 P A 19 3 A 2 3 G none #13023 skin giant~ Skin of the Giant Lord~ Some tough-looking skin is here.~ flesh~ armor QY AD 6 5 7 3 2 51 400 10000 P A 18 2 A 19 3 A 13 100 G none #13024 fur cloak~ fine fur cloak~ Some highly valuable fur is here.~ fur~ armor A AC 9 8 9 5 5 40 150 9000 P A 2 2 A 3 1 A 4 2 A 13 20 A 17 -10 G none #13025 spiked adamantite sleeves~ some spiked adamantite sleeves~ A pair of spiked adamantite sleeves sit here.~ adamantite~ armor A AI 7 7 7 7 0 45 120 8000 P A 2 -2 A 19 5 A 20 -10 G none #13026 ring black torturer~ a ring of the torturer~ A black ring made of onyx sits here, eminating evil.~ onyx~ armor BEJ AB 5 5 5 5 0 40 20 8000 P A 18 2 A 19 2 A 13 30 G none #0 #ROOMS #13000 A dusty path~ The dust on this path is making it quite difficult to gather in your surroundings. On both sides of you are trees and you think you hear birds chirp in the distance. Far to the north is what looks to be a Castle, while south leads into the dwarven forests. ~ 0 0 forest D0 ~ ~ Z 0 13001 D2 ~ ~ Z 0 5277 S #13001 A dusty path~ The dust on this path is making it quite difficult to gather in your surroundings. On both sides of you are trees and you think you hear birds chirp in the distance. To the north is a clearing and you make out a Castle in the distance. ~ 0 0 forest D0 ~ ~ Z 0 13002 D2 ~ ~ Z 0 13000 S #13002 A peaceful clearing~ As you enter the clearing you are surprised at the silence. Unlike the dusty road to the south or the castle to the north, it seems to fill your body with thoughts of peace and happiness. You can't understand what is giving off this sensation. The flowers? They are certainly plentiful here. Perhaps the stone markers that seem to enclose this clearing from the rest of the forest. No matter. It makes you feel good... that's it. ~ 0 C field D0 ~ ~ Z 0 13003 D2 ~ ~ Z 0 13001 M 125 H 125 S #13003 Before the Castle of the Giants~ Standing before the Castle of the Giants you gaze in awe at the splendid display of wealth and influence. Two stone lions are on each side of the huge adamantite door north of you. Off to the south you see what looks like a large clearing. ~ 0 0 field D0 ~ adamantite~ Z 0 13004 D2 ~ ~ Z 0 13002 S #13004 Foyer of the Castle~ The foyer of this castle is rather large compared to other foyers you have seen before. The Lord of the Giants here obviously has gold to spare, as he has collected rare art pieces and placed them around the room. Two hallways join here from the east and west and the gates of the castle are to the south. ~ 0 D city D1 ~ ~ Z 0 13011 D2 ~ Adamantite~ Z 0 13003 D3 ~ ~ Z 0 13005 S #13005 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of it's own. To the east you see the foyer of the castle and to the west the hallway continues. ~ 0 D city D1 ~ ~ Z 0 13004 D3 ~ ~ Z 0 13006 S #13006 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of it's own. ~ 0 D city D1 ~ ~ Z 0 13005 D3 ~ ~ Z 0 13007 S #13007 A turn in the hallway~ The turn here is lit by a single torch. The air is thick and quite uncomfortable, seeming to interupt your breathing. This is not a place you would like to stand around. Perhaps you should continue on your way... ~ 0 D city D0 ~ ~ Z 0 13008 D1 ~ ~ Z 0 13006 S #13008 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of it's own. ~ 0 D city D0 ~ ~ Z 0 13009 D2 ~ ~ Z 0 13007 S #13009 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. To the west, you see a wooden door. The hallway continues to the north where it meets a stairwell and south to more hallway. ~ 0 D city D0 ~ ~ Z 0 13010 D2 ~ ~ Z 0 13008 D3 ~ wooden door~ ABZ 0 13048 S #13010 A stairwell~ The stairs here look as though laced with adamantite as they lead up to the second floor of the castle. There are torches every few steps to guide you as you go up the flight. To the south there is a hallway and a stone doorway leads east into the castle garden. ~ 0 D city D1 ~ ~ Z 0 13053 D2 ~ ~ Z 0 13009 D4 ~ ~ Z 0 13017 S #13011 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of it's own. To the west is the foyer and to the east the hall continues. ~ 0 D city D1 ~ ~ Z 0 13012 D3 ~ ~ Z 0 13004 S #13012 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of it's own. ~ 0 D city D1 ~ ~ Z 0 13013 D3 ~ ~ Z 0 13011 S #13013 A turn in the hallway~ The turn here is lit by a single torch. The air is thick and quite uncomfortable, seeming to interupt your breathing. This is not a place you would like to stand around. Perhaps you should continue on your way... ~ 0 D city D0 ~ ~ Z 0 13014 D3 ~ ~ Z 0 13012 S #13014 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of it's own. ~ 0 D city D0 ~ ~ Z 0 13015 D2 ~ ~ Z 0 13013 S #13015 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of it's own. To the east you see a wooden door. ~ 0 D city D0 ~ ~ Z 0 13016 D1 ~ wooden door~ ABZ 0 13049 D2 ~ ~ Z 0 13014 S #13016 A stairwell~ The stairs here look as though laced with adamantite as they lead up to the second floor of the castle. There are torches every few steps to guide you as you go up the flight. To the south there is a hallway and a stone doorway leads west into the castle garden. ~ 0 D city D2 ~ ~ Z 0 13015 D3 ~ ~ Z 0 13050 D4 ~ ~ Z 0 13021 S #13017 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of it's own. ~ 0 D city D0 ~ ~ Z 0 13018 D5 ~ ~ Z 0 13010 S #13018 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of it's own. There is a door to the west. ~ 0 D city D0 ~ ~ Z 0 13019 D2 ~ ~ Z 0 13017 D3 ~ wooden door~ ABZ 0 13082 S #13019 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of it's own. ~ 0 D city D0 ~ ~ Z 0 13020 D2 ~ ~ Z 0 13018 S #13020 A turn in the hallway~ The turn here is lit by a single torch. The air is thick and quite uncomfortable, seeming to interupt your breathing. This is not a place you would like to stand around. Perhaps you should continue on your way... ~ 0 D city D1 ~ ~ Z 0 13025 D2 ~ ~ Z 0 13019 S #13021 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of it's own. ~ 0 D city D0 ~ ~ Z 0 13022 D5 ~ ~ Z 0 13016 S #13022 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of it's own. There is a door to the east. ~ 0 D city D0 ~ ~ Z 0 13023 D1 ~ wooden door~ ABZ 0 13083 D2 ~ ~ Z 0 13021 S #13023 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of it's own. ~ 0 D city D0 ~ ~ Z 0 13024 D2 ~ ~ Z 0 13022 S #13024 A turn in the hallway~ The turn here is lit by a single torch. The air is thick and quite uncomfortable, seeming to interupt your breathing. This is not a place you would like to stand around. Perhaps you should continue on your way... ~ 0 D city D2 ~ ~ Z 0 13023 D3 ~ ~ Z 0 13028 S #13025 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of it's own. ~ 0 D city D1 ~ ~ Z 0 13026 D3 ~ ~ Z 0 13019 S #13026 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of it's own. ~ 0 D city D1 ~ ~ Z 0 13027 D3 ~ ~ Z 0 13025 S #13027 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of it's own. To the north you see a stairwell. ~ 0 D city D0 ~ ~ Z 0 13029 D1 ~ ~ Z 0 13028 D3 ~ ~ Z 0 13026 S #13028 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of it's own. ~ 0 D city D1 ~ ~ Z 0 13024 D3 ~ ~ Z 0 13027 S #13029 A stairwell~ The steps here lead to the third floor of the castle. The torches make your shadow seem to dance to an ethereal music, providing entertainment for those seeking a unique perspective of themselves. The hallway is to the south and the stairwell leads up and down. ~ 0 A inside D2 ~ ~ Z 0 13027 D4 ~ ~ Z 0 13030 D5 ~ ~ Z 0 13054 S #13030 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of it's own. ~ 0 D city D2 ~ ~ Z 0 13031 D5 ~ ~ Z 0 13029 S #13031 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of it's own. There are doors to the east and west. ~ 0 D city D0 ~ ~ Z 0 13030 D1 ~ gold door ~ ABZ 0 13078 D2 ~ ~ Z 0 13032 D3 ~ dark door ~ ABZ 0 13077 S #13032 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of it's own. ~ 0 D city D0 ~ ~ Z 0 13031 D2 ~ ~ Z 0 13033 S #13033 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of it's own. There are doors to the east and west. ~ 0 D city D0 ~ ~ Z 0 13032 D1 ~ wooden door ~ ABZ 0 13075 D2 ~ ~ Z 0 13034 D3 ~ ivory door ~ ABZ 0 13076 S #13034 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of it's own. ~ 0 D city D0 ~ ~ Z 0 13033 D2 ~ ~ Z 0 13035 S #13035 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of it's own. There are doors to the east and west. ~ 0 D city D0 ~ ~ Z 0 13034 D1 ~ iron door ~ ABZ 0 13073 D2 ~ ~ Z 0 13036 D3 ~ black door ~ ABZ 0 13074 S #13036 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of it's own. ~ 0 D city D0 ~ ~ Z 0 13035 D2 ~ ~ Z 0 13037 S #13037 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of it's own. ~ 0 D city D0 ~ ~ Z 0 13036 D2 ~ ~ Z 0 13038 S #13038 The Lord's Stairwell~ The Lord of the Giants seems to have spared no expense when decorating this stairwell. Golden curtains adorn the windows which look over a vast forest. Adamantite laces the paintings and makes them seem to hum with internal power. Even the torches leading to the fourth floor here are wrapped in gold. The hallway is to the north. ~ 0 D city D0 ~ ~ Z 0 13037 D4 ~ ~ Z 0 13039 S #13039 Top of the Lord's Stairwell~ The top of the stairwell is as spectacular as the rest of the castle. Paintings, tapestries, sculptures, various busts of the Lord and other important people. Torches follow the steps to the third floor and a hallway continues north. ~ 0 D city D0 ~ ~ Z 0 13040 D5 ~ ~ Z 0 13038 S #13040 The Hallway of Giants~ This hallway is much different than the others you have seen. No elaborately decorated paintings are to be found. Only a titanium door to the east with a picture of the Captain of the Guard and an obsidian door to the west with a picture of a Giant lurking in the shadows. ~ 0 A inside D0 ~ ~ Z 0 13041 D1 ~ titanium door~ ABZ 0 13047 D2 ~ ~ Z 0 13039 D3 ~ obsidian door~ ABZ 0 13045 S #13041 The Hallway of Giants~ This hallway is much different than the others you have seen. No elaborately decorated paintings are to be found. Only a strong iron door to the west. To the east is an ivory door with a picture of a cleric praying to his god above it. A HUGE adamantite door is north of you, scratches and dried blood cover this door and a bone or two can be seen tossed a few feet from it. ~ 0 D city D0 ~ adamantite door~ ABZ 0 13042 D1 ~ ivory door~ ABZ 0 13046 D2 ~ ~ Z 0 13040 D3 ~ iron door~ ABZ 0 13044 S #13042 The Lord's Chamber~ Hunks of dried meat and blood waft your way as you enter the Lord's chamber. Maps of the surrounding area with what look like model giant guards in various spots on the map. From what you see it looks like the giants are preparing to attack one of the world's cities. Which one? Only time can say. Turning your attention to the Lord himself, he does not seem pleased with your uninvited entrance to his Chamber. He quickly stands up to engage you. ~ 0 D city D2 ~ adamantite door~ ABZ 0 13041 D5 ~ map~ ABZ 0 13043 S #13043 The Treasure Room~ You are shocked at the amount of, not only gold, but other rare and valuable items here. The ceiling looks as though it goes on forever since you can't seem to see it, only darkness. There is a ladder that gives you the ability to climb back up to the Lord's Chamber. ~ 0 CDN city D4 ~ map secret~ ABZ 0 13042 S #13044 Battle Grounds~ You are overcome with the smell of blood and rotting bodies as you enter this area. Made with different terains to help the Battle Mistress become the best fighter in any circumstance. You see a rack of weapons on the wall next to the door and look out onto the field. You see hills, a mountainous area, a plains area, a small stream running through, and a granite arena in the center... All within this room. I guess it's time to prove yourself. ~ 0 D inside D1 ~ iron door~ ABZ 0 13041 S #13045 The Dark Room~ Only one torch is lit in this dark room and it is the one next to the door. All except the small table in the center of the room, the whole place is dark. On the table appears to be a map of the Castle, showing red checks near certain parts of it. After glancing it over and understanding nothing about it other than that it's a map, you turn to meet the occupant of this room. ~ 0 AD inside D1 ~ obsidian door~ ABZ 0 13040 S #13046 The Holy Room~ The walls all around you glow and hum with a peaceful aura. Ivory laced with adamantite adorns an altar to the back of this room. Incense can be smelled in emitting from a small bowl on the altar. This room seems to be the living quarters of a cleric or holy man. As you look around, the occupant appears and greets you. ~ 0 D inside D3 ~ ivory~ ABZ 0 13041 S #13047 The Captain's Quarters~ Bookshelves line the walls with books of law and order in this room. It serves more as an office to the Captain rather than living quarters. The captain is a bit smaller than the giants he commands, but is a superb leader, so they follow him wherever he takes them. There is a desk at the far wall and alot of paperwork sitting on top of it, waiting to be done. ~ 0 D inside D3 ~ titanium door~ ABZ 0 13040 S #13048 The kitchen~ The smells of excellent dishes waft toward you as you enter the castle kitchen. Pots bubble and pans sizzle with activity as they create an sound like an orchestra of sizzles and splashes. Dried fruit hangs in baskets from the ceiling. The cook get's most of her ingredients from the elven gardener, but the elf get's very little recognition of this fact. ~ 0 0 inside D1 ~ wooden door~ ABZ 0 13009 S #13049 The storage room~ Boxes, furniture and other things that usually just take up space have been placed here out of the way. It looks like the maid doesn't get here too often. ~ 0 AD inside D3 ~ wooden door~ Z 0 13015 S #13050 The castle garden~ Blooms of every type of flower imaginable are in this little garden. Violets, roses, and daisies to name a few. Vegetables also grow in abundance in this little garden. ~ 0 0 field D1 ~ ~ Z 0 13016 D2 ~ ~ Z 0 13051 D3 ~ ~ Z 0 13053 S #13051 The castle garden~ Blooms of every type of flower imaginable are in this little garden. Violets, roses, and daisies to name a few. Vegetables also grow in abundance in this little garden. ~ 0 0 field D0 ~ ~ Z 0 13050 D3 ~ ~ Z 0 13052 S #13052 The castle garden~ Blooms of every type of flower imaginable are in this little garden. Violets, roses, and daisies to name a few. Vegetables also grow in abundance in this little garden. ~ 0 0 field D0 ~ ~ Z 0 13052 D1 ~ ~ Z 0 13051 S #13053 The castle garden~ Blooms of every type of flower imaginable are in this little garden. Violets, roses, and daisies to name a few. Vegetables also grow in abundance in this little garden. ~ 0 0 field D1 ~ ~ Z 0 13050 D2 ~ ~ Z 0 13052 D3 ~ ~ Z 0 13010 S #13054 The bottom of a stairwell~ There is a definate difference between this stairwell and the others you have seen. It not only smells different, but also has no torches on the walls. You see a faint glow coming from above and to the south you see darkness. ~ 0 A inside D2 ~ ~ Z 0 13055 D4 ~ ~ Z 0 13029 S #13055 The castle dungeon~ The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. ~ 0 0 inside D0 ~ ~ Z 0 13054 D1 ~ ~ Z 0 13056 D2 ~ ~ Z 0 13063 D3 ~ ~ Z 0 13071 S #13056 The castle dungeon~ The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. ~ 0 0 inside D1 ~ ~ Z 0 13057 D2 ~ ~ Z 0 13062 D3 ~ ~ Z 0 13055 S #13057 The castle dungeon~ The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. To the north and east are cell doors. ~ 0 0 inside D0 ~ cell door ~ ABZ 0 13058 D1 ~ cell door ~ ABZ 0 13059 D2 ~ ~ Z 0 13061 D3 ~ ~ Z 0 13056 S #13058 A dungeon cell~ This is where the giants keep their prisoners. Be it treason, murder, thievery, or prisoner of war, your cell is the same. Small and Cold. ~ 0 0 inside D2 ~ cell door ~ ABZ 0 13057 S #13059 A dungeon cell~ This is where the giants keep their prisoners. Be it treason, murder, thievery, or prisoner of war, your cell is the same. Small and Cold. ~ 0 0 inside D3 ~ cell door ~ ABZ 0 13057 S #13060 A dungeon cell~ This is where the giants keep their prisoners. Be it treason, murder, thievery, or prisoner of war, your cell is the same. Small and Cold. ~ 0 0 inside D3 ~ cell door ~ ABZ 0 13061 S #13061 The castle dungeon~ The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. ~ 0 0 inside D0 ~ ~ Z 0 13057 D1 ~ cell door ~ ABZ 0 13060 D2 ~ cell door ~ ABZ 0 13064 D3 ~ ~ Z 0 13062 S #13062 The castle dungeon~ The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. ~ 0 0 inside D0 ~ ~ Z 0 13056 D1 ~ ~ Z 0 13061 D3 ~ ~ Z 0 13063 S #13063 The castle dungeon~ The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. ~ 0 0 inside D0 ~ ~ Z 0 13055 D1 ~ ~ Z 0 13062 D2 ~ ~ Z 0 13079 D3 ~ ~ Z 0 13066 S #13064 A dungeon cell~ This is where the giants keep their prisoners. Be it treason, murder, thievery, or prisoner of war, your cell is the same. Small and Cold. ~ 0 0 inside D0 ~ cell door ~ Z 0 13061 S #13065 A dungeon cell~ This is where the giants keep their prisoners. Be it treason, murder, thievery, or prisoner of war, your cell is the same. Small and Cold. ~ 0 0 inside D0 ~ cell door ~ ABZ 0 13067 S #13066 The castle dungeon~ The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. ~ 0 0 inside D0 ~ ~ Z 0 13071 D1 ~ ~ Z 0 13063 D3 ~ ~ Z 0 13067 S #13067 The castle dungeon~ The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. There is a cell door to the south and west. ~ 0 0 inside D0 ~ ~ Z 0 13070 D1 ~ ~ Z 0 13066 D2 ~ cell door ~ ABZ 0 13065 D3 ~ cell door ~ ABZ 0 13068 S #13068 A dungeon cell~ This is where the giants keep their prisoners. Be it treason, murder, thievery, or prisoner of war, your cell is the same. Small and Cold. ~ 0 0 inside D1 ~ cell door ~ ABZ 0 13067 S #13069 A dungeon cell~ This is where the giants keep their prisoners. Be it treason, murder, thievery, or prisoner of war, your cell is the same. Small and Cold. ~ 0 0 inside D1 ~ cell door ~ ABZ 0 13070 S #13070 The castle dungeon~ The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. There is a cell door to the north and west. ~ 0 0 inside D0 ~ cell door ~ ABZ 0 13072 D1 ~ ~ Z 0 13071 D2 ~ ~ Z 0 13067 D3 ~ cell door ~ ABZ 0 13069 S #13071 The castle dungeon~ The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. ~ 0 0 inside D1 ~ ~ Z 0 13055 D2 ~ ~ Z 0 13066 D3 ~ ~ Z 0 13070 S #13072 A dungeon cell~ This is where the giants keep their prisoners. Be it treason, murder, thievery, or prisoner of war, your cell is the same. Small and Cold. ~ 0 0 inside D2 ~ cell door ~ ABZ 0 13070 S #13073 The Castle War Conference Room~ This is where the giants meet to discuss the relations with other races, as well as where to move their troops. A large table diminates the center of the room. On it you see maps of Ofcol, New Thalos, Arkham, Elvenhame and Shire. You look and see that Thalos has been crossed off a list on a board on the wall. ~ 0 0 inside D3 ~ iron door~ ABZ 0 13035 S #13074 The lounge~ This room looks like that of leisure and comfort. Soft cotton pillows with silk-laced sheets drape them. In the four corners of this room there is each a different chair. A throne, cushioned with a pillow of the finest elven silk, an ivory rocking chair bearing a cross at the top of it, a very uncomfortable looking spiked chair made of adamantite, and a chair that is very hard to focus on, it shifts and changes color while blending into the background. ~ 0 0 inside D1 ~ black door~ ABZ 0 13035 S #13075 The Library~ This is where the king keeps his vast collection of books he has gathered from the far reaches of the realms. Long ladders climb up to frightening heights to reach those books higher up. Each wall has a book shelf on it as well as many rows of shelves in the room itself. Those books that are a bit more rare and hard to get are kept in the back room. ~ 0 0 inside D3 ~ wooden door~ ABZ 0 13033 S #13076 The Altar Room~ This room is dominated by a large altar in the center of it. It is made of pure adamantite with ivory lacing the sides. Candles burn all around you giving off am eerie glow. This is where the giants come to worship their god. ~ 0 0 inside D1 ~ ivory door~ ABZ 0 13033 S #13077 A dark room~ The only light available in this room is your own. You try to adjust your eyes to the darkness and begin to make out shapes along the walls, which you assume to be paintings. You bump into a few things, break a few things, and decide that you might want to leave this room. ~ 0 A inside D1 ~ dark door~ ABZ 0 13031 S #13078 Art Gallery~ This room is where the Lord keeps all of his most prized art pieces. Statues made of pure gold, paintings of kings from other kingdoms, and also the banners of other cities and regions of the world, most likely kept as war trophies. ~ 0 0 inside D3 ~ gold door~ ABZ 0 13031 S #13079 A dark hallway~ The smell in this hallway seems double that of the dungeon. Dried blood and rotting corpses litter the floor. You hear screams to the south and know that someone is being tortured. ~ 0 A inside D0 ~ ~ Z 0 13063 D2 ~ ~ Z 0 13080 S #13080 A dark hallway~ The smell in this hallway seems double that of the dungeon. Dried blood and rotting corpses litter the floor. You hear screams coming from a door to the south and know that someone is being tortured. ~ 0 A inside D0 ~ ~ Z 0 13079 D2 ~ iron door~ ABZ 0 13081 S #13081 The Torture Room~ Every type of torture device thinkable is in this room and some that you could have never dreamed of. There is a furnace on one of the walls and you see branding sticks, chains and whips on a rack in the corner. Bloody, disemboweled limbs hang on hooks from the ceiling. This is definately a place of torture. ~ 0 0 inside D0 ~ iron door~ ABZ 0 13080 S #13082 The storage room~ Boxes, furniture and other things that usually just take up space have been placed here out of the way. It looks like the maid doesn't get here too often. ~ 0 AD inside D1 ~ wooden door~ ABZ 0 13018 S #13083 The Guest Room~ This is where the guests to the castle of the giants stay on thier visit. Diplomats as well as royalty from other regions would find the accomadations pleasing as they are here. There is a single bed in a corner, a dresser, and a window overlooking a vast forest. ~ 0 0 inside D3 ~ wooden door~ ABZ 0 13022 S #0 #RESETS D 0 13009 3 1 * A hallway in the castle: door to the west: closed D 0 13015 1 1 * A hallway in the castle: door to the east: closed D 0 13018 3 1 * A hallway in the castle: door to the west: closed D 0 13022 1 1 * A hallway in the castle: door to the east: closed D 0 13031 1 1 * A hallway in the castle: door to the east: closed D 0 13031 3 1 * A hallway in the castle: door to the west: closed D 0 13033 1 1 * A hallway in the castle: door to the east: closed D 0 13033 3 1 * A hallway in the castle: door to the west: closed D 0 13035 1 1 * A hallway in the castle: door to the east: closed D 0 13035 3 1 * A hallway in the castle: door to the west: closed D 0 13040 1 1 * The Hallway of Giants: door to the east: closed D 0 13040 3 1 * The Hallway of Giants: door to the west: closed D 0 13041 0 1 * The Hallway of Giants: door to the north: closed D 0 13041 1 1 * The Hallway of Giants: door to the east: closed D 0 13041 3 1 * The Hallway of Giants: door to the west: closed D 0 13042 2 1 * The Lord's Chamber: door to the south: closed D 0 13042 5 1 * The Lord's Chamber: door to the down: closed D 0 13043 4 1 * The Treasure Room: door to the up: closed D 0 13044 1 1 * Battle Grounds: door to the east: closed D 0 13045 1 1 * The Dark Room: door to the east: closed D 0 13046 3 1 * The Holy Room: door to the west: closed D 0 13047 3 1 * The Captain's Quarters: door to the west: closed D 0 13048 1 1 * The kitchen: door to the east: closed D 0 13057 0 1 * The castle dungeon: door to the north: closed D 0 13057 1 1 * The castle dungeon: door to the east: closed D 0 13058 2 1 * A dungeon cell: door to the south: closed D 0 13059 3 1 * A dungeon cell: door to the west: closed D 0 13060 3 1 * A dungeon cell: door to the west: closed D 0 13061 1 1 * The castle dungeon: door to the east: closed D 0 13061 2 1 * The castle dungeon: door to the south: closed D 0 13065 0 1 * A dungeon cell: door to the north: closed D 0 13067 2 1 * The castle dungeon: door to the south: closed D 0 13067 3 1 * The castle dungeon: door to the west: closed D 0 13068 1 1 * A dungeon cell: door to the east: closed D 0 13069 1 1 * A dungeon cell: door to the east: closed D 0 13070 0 1 * The castle dungeon: door to the north: closed D 0 13070 3 1 * The castle dungeon: door to the west: closed D 0 13072 2 1 * A dungeon cell: door to the south: closed D 0 13073 3 1 * The Castle War Conference Room: door to the west: closed D 0 13074 1 1 * The lounge: door to the east: closed D 0 13075 3 1 * The Library: door to the west: closed D 0 13076 1 1 * The Altar Room: door to the east: closed D 0 13077 1 1 * A dark room: door to the east: closed D 0 13078 3 1 * Art Gallery: door to the west: closed D 0 13080 2 1 * A dark hallway: door to the south: closed D 0 13081 0 1 * The Torture Room: door to the north: closed D 0 13082 1 1 * The storage room: door to the east: closed D 0 13083 3 1 * The Guest Room: door to the west: closed M 0 13000 26 13004 2 * a giant guard (Foyer of the Castle) E 0 13000 0 16 * an adamantite claymore: wielded M 0 13007 16 13006 1 * the male giant (A hallway in the castle) M 0 13000 26 13008 2 * a giant guard (A hallway in the castle) E 0 13000 0 16 * an adamantite claymore: wielded M 0 13007 16 13009 1 * the male giant (A hallway in the castle) M 0 13000 26 13010 2 * a giant guard (A stairwell) E 0 13000 0 16 * an adamantite claymore: wielded M 0 13007 16 13010 1 * the male giant (A stairwell) M 0 13000 26 13012 2 * a giant guard (A hallway in the castle) E 0 13000 0 16 * an adamantite claymore: wielded M 0 13007 16 13012 1 * the male giant (A hallway in the castle) M 0 13007 16 13013 1 * the male giant (A turn in the hallway) M 0 13000 26 13014 2 * a giant guard (A hallway in the castle) E 0 13000 0 16 * an adamantite claymore: wielded M 0 13007 16 13015 1 * the male giant (A hallway in the castle) M 0 13000 26 13016 2 * a giant guard (A stairwell) E 0 13000 0 16 * an adamantite claymore: wielded M 0 13000 26 13018 2 * a giant guard (A hallway in the castle) E 0 13000 0 16 * an adamantite claymore: wielded M 0 13007 16 13018 2 * the male giant (A hallway in the castle) M 0 13000 26 13020 2 * a giant guard (A turn in the hallway) E 0 13000 0 16 * an adamantite claymore: wielded M 0 13007 16 13020 1 * the male giant (A turn in the hallway) M 0 13000 26 13022 2 * a giant guard (A hallway in the castle) E 0 13000 0 16 * an adamantite claymore: wielded M 0 13007 16 13022 2 * the male giant (A hallway in the castle) M 0 13000 26 13024 2 * a giant guard (A turn in the hallway) E 0 13000 0 16 * an adamantite claymore: wielded M 0 13007 16 13025 1 * the male giant (A hallway in the castle) M 0 13007 16 13028 1 * the male giant (A hallway in the castle) M 0 13000 26 13031 2 * a giant guard (A hallway in the castle) E 0 13000 0 16 * an adamantite claymore: wielded M 0 13007 16 13032 1 * the male giant (A hallway in the castle) M 0 13000 26 13033 2 * a giant guard (A hallway in the castle) E 0 13000 0 16 * an adamantite claymore: wielded M 0 13007 16 13033 1 * the male giant (A hallway in the castle) M 0 13000 26 13035 2 * a giant guard (A hallway in the castle) E 0 13000 0 16 * an adamantite claymore: wielded M 0 13007 16 13035 1 * the male giant (A hallway in the castle) M 0 13002 1 13042 1 * the Lord of the Giants (The Lord's Chamber) E 0 13004 0 17 * the Banner of the Castle of Giants: held in the hands E 0 13005 0 1 * the Ring of Glory: on the left finger E 0 13006 0 16 * the huge broadsword of Destruction: wielded E 0 13022 0 9 * some bloody gloves of elven skin: on the hands G 0 13023 0 * Skin of the Giant Lord E 0 13024 0 3 * fine fur cloak: around the neck (1) O 0 13020 0 13043 * vast treasure of gold (The Treasure Room) M 0 13003 1 13044 1 * Shannon, the Battle Mistress (Battle Grounds) E 0 13007 0 1 * a small spiked ring: on the left finger E 0 13008 0 5 * a suit of spiked adamantite platemail: on the body E 0 13009 0 6 * a spiked adamantite battle helm: over the head E 0 13010 0 7 * some spiked adamantite battle leggings: on the legs E 0 13011 0 8 * spiked adamantite battle boots: on the feet E 0 13025 0 10 * some spiked adamantite sleeves: on the arms M 0 13001 1 13045 1 * Thiulor the Spy (The Dark Room) E 0 13001 0 16 * the Barbed Dagger of Thiulor: wielded E 0 13002 0 12 * the cloak of stealth: about the shoulders E 0 13003 0 6 * a Spy Mask: over the head M 0 13004 1 13046 1 * Iupsil, the Master Cleric (The Holy Room) E 0 13012 0 5 * Robe of the Healer: on the body E 0 13013 0 16 * the Hammer of Power: wielded M 0 13005 1 13047 1 * the Captain of the Castle Guard (The Captain's Quarters) E 0 13014 0 1 * the Captain's Signet Ring: on the left finger E 0 13015 0 5 * a suit of fine copper chainmail: on the body E 0 13016 0 6 * a fine copper helmet: over the head E 0 13017 0 7 * a set of fine copper leggings: on the legs E 0 13018 0 8 * a pair of fine copper boots: on the feet E 0 13019 0 4 * the Badge of Order: around the neck (2) E 0 13021 0 14 * a fine copper bracelet: on the left wrist M 0 13006 1 13053 1 * the elven servant (The castle garden) M 0 13000 26 13055 1 * a giant guard (The castle dungeon) E 0 13000 0 16 * an adamantite claymore: wielded M 0 13009 10 13056 2 * the weeping elf (The castle dungeon) M 0 13000 26 13057 1 * a giant guard (The castle dungeon) E 0 13000 0 16 * an adamantite claymore: wielded M 0 13008 4 13058 1 * the dying gnome (A dungeon cell) M 0 13010 4 13059 1 * the weeping elf (A dungeon cell) M 0 13010 4 13060 1 * the weeping elf (A dungeon cell) M 0 13000 26 13061 1 * a giant guard (The castle dungeon) E 0 13000 0 16 * an adamantite claymore: wielded M 0 13009 10 13062 2 * the weeping elf (The castle dungeon) M 0 13000 26 13063 1 * a giant guard (The castle dungeon) E 0 13000 0 16 * an adamantite claymore: wielded M 0 13009 10 13063 2 * the weeping elf (The castle dungeon) M 0 13008 4 13064 1 * the dying gnome (A dungeon cell) M 0 13000 26 13065 1 * a giant guard (A dungeon cell) E 0 13000 0 16 * an adamantite claymore: wielded M 0 13008 4 13065 1 * the dying gnome (A dungeon cell) M 0 13009 10 13066 2 * the weeping elf (The castle dungeon) M 0 13000 26 13067 1 * a giant guard (The castle dungeon) E 0 13000 0 16 * an adamantite claymore: wielded M 0 13010 4 13068 1 * the weeping elf (A dungeon cell) M 0 13010 4 13069 1 * the weeping elf (A dungeon cell) M 0 13000 26 13070 1 * a giant guard (The castle dungeon) E 0 13000 0 16 * an adamantite claymore: wielded M 0 13009 10 13071 2 * the weeping elf (The castle dungeon) M 0 13008 4 13072 1 * the dying gnome (A dungeon cell) M 0 13011 1 13075 1 * the librarian (The Library) M 0 13012 1 13081 1 * the torturer (The Torture Room) E 0 13026 0 1 * a ring of the torturer: on the left finger M 0 13013 1 13081 1 * the screaming elf (The Torture Room) S #OLIMITS O 13001 3 * the Barbed Dagger of Thiulor O 13002 2 * the cloak of stealth O 13003 2 * a Spy Mask O 13004 4 * the Banner of the Castle of Giants O 13005 4 * the Ring of Glory O 13006 1 * the huge broadsword of Destruction O 13007 6 * a small spiked ring O 13008 3 * a suit of spiked adamantite platemail O 13009 3 * a spiked adamantite battle helm O 13010 3 * some spiked adamantite battle leggings O 13011 3 * spiked adamantite battle boots O 13012 4 * Robe of the Healer O 13013 4 * the Hammer of Power O 13014 4 * the Captain's Signet Ring O 13015 3 * a suit of fine copper chainmail O 13016 3 * a fine copper helmet O 13017 3 * a set of fine copper leggings O 13018 3 * a pair of fine copper boots O 13019 4 * the Badge of Order O 13021 8 * a fine copper bracelet O 13022 3 * some bloody gloves of elven skin O 13023 2 * Skin of the Giant Lord O 13024 6 * fine fur cloak O 13025 3 * some spiked adamantite sleeves S #$